diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-19 18:06:32 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-19 18:06:32 -0500 |
commit | 7fef84ca755b3f07eb9841fc1b904b185402317e (patch) | |
tree | c340550657d3fa0bd93072fc446ea99b9e9fb103 /indra/newview | |
parent | 250ab43e4e70ccd9218d32c5dcbde35599c9735b (diff) |
SH-2571 Make low detail terrain stick when choosing "low" from preferences.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5ab2877869..d9210877dd 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -118,12 +118,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); - // Changing shader also changes the terrain detail to high, reflect that change here - if (newvalue.asBoolean()) - { - // shaders enabled, set terrain detail to high - gSavedSettings.setS32("RenderTerrainDetail", 1); - } // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; |