diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:51:32 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:51:32 -0500 |
commit | fedae7c4afec073c95bcb4f61c78e60e3acc633b (patch) | |
tree | af4db2c358db69373fd770b219f0500feb9486db /indra/newview | |
parent | a234d2433195cfd719910117d2db3185f54af8e7 (diff) | |
parent | 8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (diff) |
merge
Diffstat (limited to 'indra/newview')
25 files changed, 640 insertions, 83 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl new file mode 100644 index 0000000000..338d0ebb2b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -0,0 +1,30 @@ +/** + * @file diffuseF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl new file mode 100644 index 0000000000..0671cb94bd --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -0,0 +1,26 @@ +/** + * @file diffuseAlphaMaskIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec3 vary_normal; + +uniform float minimum_alpha; +uniform float maximum_alpha; + +void main() +{ + vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl new file mode 100644 index 0000000000..e24d0b666e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -0,0 +1,27 @@ +/** + * @file shadowAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec4 post_pos; + +void main() +{ + float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + + if (alpha < minimum_alpha || alpha > maximum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl new file mode 100644 index 0000000000..58e9bcec58 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -0,0 +1,23 @@ +/** + * @file shadowAlphaMaskV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +varying vec4 post_pos; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index e0c5406483..0bfe74ce42 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -7,13 +7,11 @@ -uniform sampler2D diffuseMap; - varying vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + gl_FragColor = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 9271a5115c..d40c2d9f78 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -17,7 +17,4 @@ void main() post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl new file mode 100644 index 0000000000..1211ad7a89 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl @@ -0,0 +1,30 @@ +/** + * @file lightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..1a7d67b943 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl @@ -0,0 +1,33 @@ +/** + * @file lightAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl new file mode 100644 index 0000000000..73e885a7e9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_lighting() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..55dfe9b166 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightFullbrightNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..e4cea077f9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..e8533f94a7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..7b3c20f092 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl @@ -0,0 +1,27 @@ +/** + * @file lightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..907140effd --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightWaterAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color = applyWaterFog(color); + + gl_FragColor = color; +} + diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ddcf42e523..9719140a37 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -88,16 +88,13 @@ void LLDrawPoolAlpha::endDeferredPass(S32 pass) void LLDrawPoolAlpha::renderDeferred(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - { - LLFastTimer t(FTM_RENDER_GRASS); - gDeferredTreeProgram.bind(); - LLGLEnable test(GL_ALPHA_TEST); - //render alpha masked objects - LLRenderPass::renderTexture(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); - gDeferredTreeProgram.unbind(); - } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + LLFastTimer t(FTM_RENDER_GRASS); + gDeferredDiffuseAlphaMaskProgram.bind(); + gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + + //render alpha masked objects + LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + gDeferredDiffuseAlphaMaskProgram.unbind(); } @@ -124,7 +121,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightProgram; + fullbright_shader = &gObjectFullbrightAlphaMaskProgram; //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); @@ -138,7 +135,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.bindTarget(); simple_shader = NULL; fullbright_shader = NULL; - gObjectFullbrightProgram.bind(); + gObjectFullbrightAlphaMaskProgram.bind(); + gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); } deferred_render = TRUE; @@ -157,7 +155,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); - gObjectFullbrightProgram.unbind(); + gObjectFullbrightAlphaMaskProgram.unbind(); } deferred_render = FALSE; @@ -175,13 +173,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterProgram; - fullbright_shader = &gObjectFullbrightWaterProgram; + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; } else { - simple_shader = &gObjectSimpleProgram; - fullbright_shader = &gObjectFullbrightProgram; + simple_shader = &gObjectSimpleAlphaMaskProgram; + fullbright_shader = &gObjectFullbrightAlphaMaskProgram; } if (mVertexShaderLevel > 0) @@ -227,29 +225,32 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); if (mVertexShaderLevel > 0) { - if (!LLPipeline::sRenderDeferred) + if (!LLPipeline::sRenderDeferred || !deferred_render) { simple_shader->bind(); + simple_shader->setAlphaRange(0.33f, 1.f); + pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.33f, 1.f); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); } else { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); gPipeline.enableLightsDynamic(); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || @@ -257,7 +258,6 @@ void LLDrawPoolAlpha::render(S32 pass) if (deferred_render && pass == 1) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); } else @@ -268,13 +268,33 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - if (LLPipeline::sImpostorRender) + if (mVertexShaderLevel > 0) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + if (LLPipeline::sImpostorRender) + { + fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.5f, 1.f); + simple_shader->bind(); + simple_shader->setAlphaRange(0.5f, 1.f); + } + else + { + fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.f, 1.f); + simple_shader->bind(); + simple_shader->setAlphaRange(0.f, 1.f); + } } else { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } } } @@ -291,7 +311,6 @@ void LLDrawPoolAlpha::render(S32 pass) if (deferred_render && pass == 1) { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ALPHA); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9f790d03fe..694b7dcedd 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -258,7 +258,6 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; gPipeline.bindDeferredShader(*sVertexProgram); @@ -361,7 +360,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) { gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; } - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); glColor4f(1,1,1,1); @@ -605,16 +604,17 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; } if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); } } else @@ -692,11 +692,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; } } @@ -728,6 +728,11 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram->bind(); } } + + if (LLGLSLShader::sNoFixedFunction) + { + sVertexProgram->setAlphaRange(0.2f, 1.f); + } } void LLDrawPoolAvatar::endSkinned() diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 224f149c6b..eec4ee6bac 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -182,7 +182,6 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) void LLDrawPoolSimple::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LLGLDisable alpha_test(GL_ALPHA_TEST); { //render simple LLFastTimer t(FTM_RENDER_SIMPLE); @@ -202,6 +201,7 @@ void LLDrawPoolSimple::render(S32 pass) } else { + LLGLDisable alpha_test(GL_ALPHA_TEST); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); } @@ -256,19 +256,21 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleNonIndexedWaterProgram; + simple_shader = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - simple_shader = &gObjectSimpleNonIndexedProgram; + simple_shader = &gObjectAlphaMaskNonIndexedProgram; } if (mVertexShaderLevel > 0) { simple_shader->bind(); + simple_shader->setAlphaRange(0.5f, 1.f); } else { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); // don't use shaders! if (gGLManager.mHasShaderObjects) { @@ -286,22 +288,23 @@ void LLDrawPoolGrass::endRenderPass(S32 pass) { simple_shader->unbind(); } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::render(S32 pass) { LLGLDisable blend(GL_BLEND); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + { LLFastTimer t(FTM_RENDER_GRASS); LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::beginDeferredPass(S32 pass) @@ -316,17 +319,13 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass) void LLDrawPoolGrass::renderDeferred(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); - gDeferredTreeProgram.bind(); - LLGLEnable test(GL_ALPHA_TEST); + gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 429e06b227..a6e0151114 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -62,24 +62,25 @@ void LLDrawPoolTree::prerender() void LLDrawPoolTree::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + if (LLPipeline::sUnderWaterRender) { - shader = &gObjectSimpleNonIndexedWaterProgram; + shader = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - shader = &gObjectSimpleNonIndexedProgram; + shader = &gObjectAlphaMaskNonIndexedProgram; } if (gPipeline.canUseVertexShaders()) { shader->bind(); + shader->setAlphaRange(0.5f, 1.f); } else { gPipeline.enableLightsDynamic(); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } } @@ -92,7 +93,7 @@ void LLDrawPoolTree::render(S32 pass) return; } - LLGLEnable test(GL_ALPHA_TEST); + LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); if (gSavedSettings.getBOOL("RenderAnimateTrees")) @@ -121,12 +122,16 @@ void LLDrawPoolTree::render(S32 pass) void LLDrawPoolTree::endRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + if (gPipeline.canUseWindLightShadersOnObjects()) { shader->unbind(); } + + if (mVertexShaderLevel <= 0) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } //============================================ @@ -135,10 +140,10 @@ void LLDrawPoolTree::endRenderPass(S32 pass) void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - shader = &gDeferredTreeProgram; + shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; shader->bind(); + shader->setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderDeferred(S32 pass) @@ -149,8 +154,7 @@ void LLDrawPoolTree::renderDeferred(S32 pass) void LLDrawPoolTree::endDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + shader->unbind(); } @@ -160,11 +164,12 @@ void LLDrawPoolTree::endDeferredPass(S32 pass) void LLDrawPoolTree::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_TREE); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); - gDeferredShadowProgram.bind(); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -175,12 +180,9 @@ void LLDrawPoolTree::renderShadow(S32 pass) void LLDrawPoolTree::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_TREE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); - - //gDeferredShadowProgram.unbind(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index a219386b53..79a835fd14 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -233,8 +233,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); cloud_shader->bind(); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8fa4065fa6..26b2b0f5c3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5123,7 +5123,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -5250,7 +5249,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) diff --git a/indra/newview/llviewerprecompiledheaders.h b/indra/newview/llviewerprecompiledheaders.h index 252183b6d7..12f6a0dd1c 100644 --- a/indra/newview/llviewerprecompiledheaders.h +++ b/indra/newview/llviewerprecompiledheaders.h @@ -120,8 +120,8 @@ // Library includes from llvfs #include "lldir.h" -
-// Library includes from llmessage project
+ +// Library includes from llmessage project #include "llcachename.h" #endif diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 62d83b516f..fa8d43e0b2 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -70,8 +70,12 @@ LLGLSLShader gTwoTextureAddProgram; //object shaders LLGLSLShader gObjectSimpleProgram; LLGLSLShader gObjectSimpleWaterProgram; +LLGLSLShader gObjectSimpleAlphaMaskProgram; +LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gObjectFullbrightAlphaMaskProgram; +LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; @@ -80,6 +84,8 @@ LLGLSLShader gObjectBumpProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; +LLGLSLShader gObjectAlphaMaskNonIndexedProgram; +LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; @@ -128,7 +134,9 @@ LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; +LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; @@ -145,6 +153,7 @@ LLGLSLShader gDeferredSunProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; @@ -177,6 +186,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); @@ -185,10 +195,13 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); mShaderList.push_back(&gObjectFullbrightProgram); + mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); + mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); + mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); @@ -205,6 +218,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); mShaderList.push_back(&gObjectFullbrightWaterProgram); + mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram); + mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); @@ -623,10 +638,14 @@ void LLViewerShaderMgr::unloadShaders() gSolidColorProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectFullbrightAlphaMaskProgram.unload(); + gObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); @@ -635,6 +654,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNonIndexedProgram.unload(); + gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); @@ -673,6 +694,8 @@ void LLViewerShaderMgr::unloadShaders() gPostNightVisionProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -766,17 +789,25 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); @@ -1022,6 +1053,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1037,6 +1070,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredShadowAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAttachmentShadowProgram.unload(); gDeferredAvatarProgram.unload(); @@ -1077,6 +1111,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1401,6 +1456,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; + gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; gDeferredAvatarShadowProgram.mShaderFiles.clear(); @@ -1613,16 +1678,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); + gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedWaterProgram.unload(); gObjectShinyNonIndexedWaterProgram.unload(); gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNonIndexedProgram.unload(); + gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); @@ -1672,6 +1743,41 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; + gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNonIndexedWaterProgram.mName = "Non indexed alpha mask Water Shader"; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true; @@ -1783,6 +1889,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectSimpleProgram.createShader(NULL, NULL); } + + if (success) + { + gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + } if (success) { @@ -1819,6 +1942,24 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader"; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectFullbrightProgram.mName = "Fullbright Shader"; gObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightProgram.mFeatures.hasGamma = true; @@ -1850,6 +1991,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; + gObjectFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.isFullbright = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader"; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasTransport = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear(); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectShinyProgram.mName = "Shiny Shader"; gObjectShinyProgram.mFeatures.calculatesAtmospherics = true; gObjectShinyProgram.mFeatures.calculatesLighting = true; @@ -2092,6 +2266,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasGamma = true; gAvatarProgram.mFeatures.hasAtmospherics = true; gAvatarProgram.mFeatures.hasLighting = true; + gAvatarProgram.mFeatures.hasAlphaMask = true; gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2108,6 +2283,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.mFeatures.hasWaterFog = true; gAvatarWaterProgram.mFeatures.hasAtmospherics = true; gAvatarWaterProgram.mFeatures.hasLighting = true; + gAvatarWaterProgram.mFeatures.hasAlphaMask = true; gAvatarWaterProgram.mFeatures.disableTextureIndex = true; gAvatarWaterProgram.mShaderFiles.clear(); gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2146,6 +2322,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasGamma = true; gAvatarEyeballProgram.mFeatures.hasAtmospherics = true; gAvatarEyeballProgram.mFeatures.hasLighting = true; + gAvatarEyeballProgram.mFeatures.hasAlphaMask = true; gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 93a0ecc4f0..629ef32adb 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -297,11 +297,17 @@ extern LLGLSLShader gTwoTextureAddProgram; //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; +extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; +extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; +extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; @@ -359,6 +365,8 @@ extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; +extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; @@ -377,6 +385,7 @@ extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; +extern LLGLSLShader gDeferredShadowAlphaMaskProgram; extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 3f98df9eb9..2a4a5d7c47 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4219,7 +4219,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask) + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } @@ -4248,7 +4248,10 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) } } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) { @@ -4331,7 +4334,7 @@ U32 LLVOAvatar::renderRigid() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask) + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } @@ -4342,7 +4345,10 @@ U32 LLVOAvatar::renderRigid() num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } return num_indices; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0abeed988c..7c2eaecf8b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3669,6 +3669,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3734,6 +3735,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } } @@ -3934,6 +3936,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGL.setColorMask(true, false); } @@ -3999,6 +4002,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -6239,7 +6243,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); mScreen.bindTexture(0, 0); @@ -8309,7 +8313,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gOcclusionProgram.bind(); } LLFastTimer ftm(FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) { @@ -8335,12 +8338,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); glColor4f(1,1,1,1); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } //glCullFace(GL_BACK); @@ -8825,6 +8827,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, |