diff options
author | Dave Parks <davep@lindenlab.com> | 2013-04-18 00:15:18 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2013-04-18 00:15:18 -0500 |
commit | fc965b3c897140ba794f0ece9ad3e943e79a0fcb (patch) | |
tree | 21294993e5ec0a23cc0eafc90d5eee9dd409150e /indra/newview | |
parent | 35ede26097161ec9ab02dd0228ae9c95fce941ee (diff) |
NORSPEC-135 Fix for environment map not showing up if glossiness is zero.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 12 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 8 |
2 files changed, 14 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 63c819f941..4b4cb5c8ce 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -308,11 +308,13 @@ void main() col *= diffuse.rgb; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + if (spec.a > 0.0) // specular reflection { // the old infinite-sky shiny reflection // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r); @@ -320,13 +322,15 @@ void main() vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; - - //add environmentmap + } + + if (envIntensity > 0.0) + { //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, max(envIntensity-diffuse.a*2.0, 0.0)); } - + col = atmosLighting(col); col = scaleSoftClip(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 8e638c64eb..5fb22c7f4d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -315,11 +315,13 @@ void main() col *= diffuse.rgb; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + if (spec.a > 0.0) // specular reflection { // the old infinite-sky shiny reflection // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r); @@ -327,8 +329,10 @@ void main() vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; + } - //add environmentmap + if (envIntensity > 0.0) + { //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, max(envIntensity-diffuse.a*2.0, 0.0)); |