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authorDave Parks <davep@lindenlab.com>2012-03-02 13:35:10 -0600
committerDave Parks <davep@lindenlab.com>2012-03-02 13:35:10 -0600
commitf53fa08c7069f7f604f3fcab70d65af8bb616f08 (patch)
treeccd6ee9ea9333aab8a8cadd697d488be81ca8c41 /indra/newview
parent302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff)
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/lldrawpoolbump.cpp7
-rw-r--r--indra/newview/llviewertexture.cpp4
-rw-r--r--indra/newview/llviewertexture.h1
-rw-r--r--indra/newview/pipeline.cpp6
6 files changed, 26 insertions, 6 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0e26013152..992618ba11 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7609,6 +7609,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 1174d108d2..5941dbc126 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -528,6 +528,7 @@ static void settings_to_globals()
LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
+ LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
@@ -545,7 +546,7 @@ static void settings_to_globals()
gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns"));
gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns"));
gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle"));
-
+
gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc");
gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates");
LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale");
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index b58efe62ab..6f71e6ebc8 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
// immediately assign bump to a global smart pointer in case some local smart pointer
// accidentally releases it.
LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
-
-
+
if (!LLPipeline::sRenderDeferred)
{
LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
@@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{ //convert to normal map
+
+ //disable compression on normal maps to prevent errors below
+ bump->getGLTexture()->setAllowCompression(false);
+
{
LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 61236edc86..51737149ef 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL
sMediaMap.insert(std::make_pair(id, this));
mGLTexturep = gl_image ;
+
if(mGLTexturep.isNull())
{
generateGLTexture() ;
}
+
+ mGLTexturep->setAllowCompression(false);
+
mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
mIsPlaying = FALSE ;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b96441127d..6b1654ae87 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -263,6 +263,7 @@ protected:
void reorganizeVolumeList() ;
void setTexelsPerImage();
private:
+ friend class LLBumpImageList;
//note: do not make this function public.
/*virtual*/ LLImageGL* getGLTexture() const ;
virtual void switchToCachedImage();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index e2cb22e307..fbaded04b0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1131,7 +1131,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1146,7 +1146,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1182,7 +1182,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);