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authorGraham Linden <graham@lindenlab.com>2019-02-01 09:49:55 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 09:49:55 -0800
commitdb97bb51489dc610fd748b73c321a08e7388d668 (patch)
tree4cceb127e8352e85c2c60ca2f41cf4e31ed7cccb /indra/newview
parent50b383e5aa333d453e906ae2beb28fe1da549bef (diff)
Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl4
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp2
-rw-r--r--indra/newview/llviewerdisplay.cpp2
6 files changed, 17 insertions, 23 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index f591782694..bb5ff19176 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8763,7 +8763,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderLocalLights</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 379fdf8535..7265275e36 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -61,7 +61,5 @@ void main()
frag_data[0] = vec4(c.rgb, c.a);
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0f);
-
- gl_FragDepth = 0.9998f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index f8172cae17..0613111632 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -44,20 +44,18 @@ vec3 scaleSoftClip(vec3 light);
void main()
{
- // Potential Fill-rate optimization. Add cloud calculation
- // back in and output alpha of 0 (so that alpha culling kills
- // the fragment) if the sky wouldn't show up because the clouds
- // are fully opaque.
-
- vec4 color;
- color = vary_HazeColor;
- color *= 2.;
-
- /// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
-
- gl_FragDepth = 0.999f;
+ // Potential Fill-rate optimization. Add cloud calculation
+ // back in and output alpha of 0 (so that alpha culling kills
+ // the fragment) if the sky wouldn't show up because the clouds
+ // are fully opaque.
+
+ vec4 color;
+ color = vary_HazeColor;
+ color *= 2.;
+
+ /// Gamma correct for WL (soft clip effect).
+ frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
+ frag_data[1] = vec4(0.0,0.0,0.0,0.0);
+ frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 531425b588..40d4c24d34 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -165,11 +165,11 @@ void main()
color.rgb = atmosTransport(color.rgb);
color.rgb = scaleSoftClipFrag(color.rgb);
- color.a = (water_edge > 0) ? 1.0 : (spec * sunAngle2);
+ color.a = spec * sunAngle2;
vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
- frag_data[0] = vec4(color.rgb, 1); // diffuse
+ frag_data[0] = vec4(color.rgb, color); // diffuse
frag_data[1] = vec4(0); // speccolor, spec
frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0
}
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 7f82d38ced..f9ab241988 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -248,7 +248,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSPipelineDepthTestSkyBox sky(true, true);
+ LLGLSPipelineDepthTestSkyBox sky(true, false);
sky_shader->bind();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2445605f19..2d4478bfdb 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -157,7 +157,6 @@ void display_startup()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- glClearDepth(1.25f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
LLGLSUIDefault gls_ui;
gPipeline.disableLights();
@@ -753,7 +752,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkClientArrays();
}
- glClearDepth(1.25f);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}