diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2021-11-23 21:23:45 -0500 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2021-11-23 21:23:45 -0500 |
commit | d71e0a6d4778d4c67b8793ba569fee2db226bc8e (patch) | |
tree | dce713230aa611dbada3c6f78903d988b1ae06a4 /indra/newview | |
parent | 67ace0df9953ce3264048c3946720a9df492edfa (diff) | |
parent | 8852cb9cbd25df8d25fa43cf39b222ab8381ebd6 (diff) |
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
Diffstat (limited to 'indra/newview')
172 files changed, 5203 insertions, 5651 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 6d090be33a..9b636e5e5d 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -393,6 +393,7 @@ set(viewer_SOURCE_FILES llloginhandler.cpp lllogininstance.cpp llmachineid.cpp + llmainlooprepeater.cpp llmanip.cpp llmaniprotate.cpp llmanipscale.cpp @@ -1031,6 +1032,7 @@ set(viewer_HEADER_FILES llloginhandler.h lllogininstance.h llmachineid.h + llmainlooprepeater.h llmanip.h llmaniprotate.h llmanipscale.h @@ -1602,7 +1604,6 @@ if (WINDOWS) ${WINDOWS_LIBRARIES} comdlg32 dxguid - imm32 kernel32 odbc32 odbccp32 @@ -2184,8 +2185,8 @@ if (DARWIN) # SIGH, as of 2018-05-24 (cmake 3.11.1) the INSTALL_RPATH property simply # does not work. Try this: LINK_FLAGS "-rpath @loader_path/../Frameworks" - MACOSX_BUNDLE_INFO_PLIST - "${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist" + MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist" + XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${MACOSX_BUNDLE_GUI_IDENTIFIER}" ) set(VIEWER_APP_BUNDLE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${product}.app") diff --git a/indra/newview/Info-SecondLife.plist b/indra/newview/Info-SecondLife.plist index cfe9d991c5..09b0e1ec1b 100644 --- a/indra/newview/Info-SecondLife.plist +++ b/indra/newview/Info-SecondLife.plist @@ -11,7 +11,7 @@ <key>CFBundleIconFile</key> <string>${MACOSX_BUNDLE_ICON_FILE}</string> <key>CFBundleIdentifier</key> - <string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleLongVersionString</key> diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index f186cd8874..a194c18e86 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.4.24 +6.5.1 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 607e531e62..2d821b7451 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1573,10 +1573,11 @@ <key>Value</key> <real>1.0</real> </map> - <key>CameraPreset</key> <!-- deprecated (see SL-12429) --> + <key>CameraPreset</key> + <!-- deprecated (see SL-12429) --> <map> <key>Comment</key> - <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> + <string>(Deprecated) Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -2483,10 +2484,11 @@ <key>Value</key> <integer>0</integer> </map> - <key>DEPRECATED: DebugShowPrivateMem</key> <!-- deprecated (see MAINT-8091) --> + <key>DebugShowPrivateMem</key> + <!-- deprecated (see MAINT-8091) --> <map> <key>Comment</key> - <string>Show Private Mem Info</string> + <string>(Deprecated) Show Private Mem Info</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -3726,6 +3728,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>EnableCollisionSounds</key> + <map> + <key>Comment</key> + <string>Play sounds on collision</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>EnableMouselook</key> <map> <key>Comment</key> @@ -3858,17 +3871,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>MainWorkTime</key> - <map> - <key>Comment</key> - <string>Max time per frame devoted to mainloop work queue (in milliseconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> <key>QueueInventoryFetchTimeout</key> <map> <key>Comment</key> @@ -5797,7 +5799,7 @@ <key>LoginSRVPump</key> <map> <key>Comment</key> - <string>Name of the message pump that handles SRV request (deprecated)</string> + <string>(Deprecated) Name of the message pump that handles SRV request)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -6608,10 +6610,11 @@ <key>Value</key> <real>600.0</real> </map> - <key>MemoryPrivatePoolEnabled</key> <!-- deprecated (see MAINT-8091) --> + <key>MemoryPrivatePoolEnabled</key> + <!-- deprecated (see MAINT-8091) --> <map> <key>Comment</key> - <string>DEPRECATED: Enable the private memory pool management</string> + <string>(Deprecated) Enable the private memory pool management</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -6619,10 +6622,11 @@ <key>Value</key> <integer>0</integer> </map> - <key>MemoryPrivatePoolSize</key> <!-- deprecated (see MAINT-8091) --> + <key>MemoryPrivatePoolSize</key> + <!-- deprecated (see MAINT-8091) --> <map> <key>Comment</key> - <string>DEPRECATED: Size of the private memory pool in MB (min. value is 256)</string> + <string>(Deprecated) Size of the private memory pool in MB (min. value is 256)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8326,7 +8330,7 @@ <key>QAModeEventHostPort</key> <map> <key>Comment</key> - <string>DEPRECATED: Port on which lleventhost should listen</string> + <string>(Deprecated) Port on which lleventhost should listen</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -8645,28 +8649,6 @@ </array> </map> - <key>RenderAlphaBatchFullbrights</key> - <map> - <key>Comment</key> - <string>Render fullbright alpha content more efficiently, but with possible visual differences from prev viewers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAlphaBatchEmissives</key> - <map> - <key>Comment</key> - <string>Render emissive alpha content more efficiently, but with possible visual differences from prev viewers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderAnisotropic</key> <map> <key>Comment</key> @@ -10141,7 +10123,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>512</integer> + <integer>4096</integer> </map> <key>RenderNameFadeDuration</key> <map> @@ -12674,19 +12656,16 @@ <key>Value</key> <integer>50</integer> </map> - <key>ThreadPoolSizes</key> + <key>TextureSaveLocation</key> <map> <key>Comment</key> - <string>Map of size overrides for specific thread pools.</string> + <string>Current location for bulk saving textures to disk</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> - <string>LLSD</string> + <string>String</string> <key>Value</key> - <map> - <key>General</key> - <integer>4</integer> - </map> + <string /> </map> <key>ThrottleBandwidthKBPS</key> <map> @@ -14074,10 +14053,11 @@ <key>Value</key> <string>Default</string> </map> - <key>UseExternalBrowser</key> <!-- deprecated (see MAINT-4127) --> + <key>UseExternalBrowser</key> + <!-- deprecated (see MAINT-4127) --> <map> <key>Comment</key> - <string>Use default browser when opening web pages instead of in-world browser.</string> + <string>(Deprecated) Use default browser when opening web pages instead of in-world browser.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -14472,6 +14452,7 @@ <integer>0</integer> </map> <key>VoiceCallsFriendsOnly</key> + <!-- deprecated (see SL-12871) --> <map> <key>Comment</key> <string>(Deprecated) Only accept voice calls from residents on your friends list</string> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dc484317e9..d3a05c34c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -86,6 +86,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -95,7 +103,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float dist = length(lv); float da = 1.0; - /*if (dist > la) + /*if (dist > inverted_la) { return col; } @@ -113,9 +121,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec return col; }*/ - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { - dist /= la; + dist /= inverted_la; //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 506118d381..6a93bc2fd2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -105,9 +105,9 @@ void main() vec4 vert = vec4(position.xyz, 1.0); pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif +#endif //IS_AVATAR_SKIN -#endif +#endif // HAS_SKIN #ifdef USE_INDEXED_TEX passTextureIndex(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl deleted file mode 100644 index 10144f3e16..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file bumpV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 tangent; - -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - - vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = cross(n, t) * tangent.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); - - gl_Position = projection_matrix*vec4(pos, 1.0); - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9f9749394e..d90891aa20 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -39,16 +39,32 @@ VARYING vec3 vary_mat2; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); + + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(normal_matrix * normal); vec3 t = normalize(normal_matrix * tangent.xyz); +#endif + vec3 b = cross(n, t) * tangent.w; - + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3c026796c8..d64bcefade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -39,14 +39,28 @@ VARYING vec2 vary_texcoord0; void passTextureIndex(); +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { - //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; + vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_normal = normalize(normal_matrix * normal); +#endif + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; passTextureIndex(); - vary_normal = normalize(normal_matrix * normal); - + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 8f6eb79668..2c139430e7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -47,19 +46,32 @@ VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; VARYING vec4 vary_position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + vary_position = gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref.xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index bdf3546aa5..e71636f2c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -45,15 +45,26 @@ VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (modelview_matrix * vert); passTextureIndex(); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif #ifdef WATER_FOG vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e1f7031af6..02d83925ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -91,6 +91,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -100,9 +108,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = length(lv); float da = 1.0; - dist /= la; + dist /= inverted_la; - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl index 2487110624..2b17aea75a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl @@ -1,8 +1,9 @@ /** - * @file diffuseSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * @file shadowAlphaMaskSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,38 +23,48 @@ * $/LicenseInfo$ */ -uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +uniform float shadow_target_width; ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -VARYING vec3 vary_normal; +VARYING vec4 post_pos; +VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +void passTextureIndex(); + mat4 getObjectSkinnedTransform(); void main() { - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - + //transform vertex + vec4 pre_pos = vec4(position.xyz, 1.0); + mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); + vec4 pos = mat * pre_pos; + pos = projection_matrix * pos; - vary_normal = norm.xyz; - - vertex_color = diffuse_color; + target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif - gl_Position = projection_matrix*vec4(pos, 1.0); + passTextureIndex(); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl index df31b5a79f..bdf8e0854d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl @@ -1,6 +1,7 @@ /** - * @file simpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * @file shadowSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -22,44 +23,30 @@ * $/LicenseInfo$ */ -uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +VARYING vec4 post_pos; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); void main() { //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - calcAtmospherics(pos.xyz); + vec4 pos = (mat*vec4(position.xyz, 1.0)); + pos = projection_matrix*pos; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl index 9064904191..d9ca6d3a46 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl @@ -1,7 +1,7 @@ /** - * @file emissiveSkinnedV.glsl + * @file treeShadowV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -23,34 +23,31 @@ * $/LicenseInfo$ */ -uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; - +uniform mat4 projection_matrix; + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; +VARYING vec4 post_pos; VARYING vec2 vary_texcoord0; - -void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); void main() { //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); + mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vertex_color = emissive; - - calcAtmospherics(pos.xyz); - - gl_Position = projection_matrix*vec4(pos, 1.0); + vec4 pos = mat * vec4(position.xyz, 1.0); + pos = projection_matrix * pos; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl new file mode 100644 index 0000000000..74f22aec4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl @@ -0,0 +1,41 @@ +/** + * @file debugSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +mat4 getObjectSkinnedTransform(); + +ATTRIBUTE vec3 position; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl index eff75435a9..7305065a05 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl @@ -1,6 +1,7 @@ /** - * @file fullbrightSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * @file occlusionSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -23,35 +24,17 @@ */ uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; -void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - void main() { - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - gl_Position = projection_matrix*vec4(pos, 1.0); - - } + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b768d609f4..d87403c78f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } - + + color *= vertex_color; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 5fcdf3107c..89be8195f0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -56,5 +56,6 @@ void fullbright_lighting() color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); frag_color = color; + } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index d04cd79f4b..37cac5f437 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -43,13 +43,13 @@ void fullbright_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3b9c04b22b..c98db4795c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 0916797259..9c89c09573 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index f2a84f1d42..9de7a03180 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting_water() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index a7738087dc..ee9970bc70 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -33,10 +33,23 @@ ATTRIBUTE vec2 texcoord1; VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index e984deb0c8..d762239e51 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -37,20 +37,30 @@ VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); - - +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); vertex_color = emissive; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl deleted file mode 100644 index 1e244d9dfd..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ /dev/null @@ -1,71 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; - - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - mat4 mvp = modelview_matrix * projection_matrix; - vary_position = mvp * vec4(position, 1.0); - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 34bd8d445a..ace2574ac2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -46,20 +45,32 @@ VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index fc20d3270e..5af42f1fcf 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -33,26 +33,33 @@ ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; - void calcAtmospherics(vec3 inPositionEye); - VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); - vec4 pos = (modelview_matrix * vert); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl deleted file mode 100644 index 727bae19c0..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 4ba8194d03..097e42d233 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -45,19 +44,32 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 9ef7704b70..2025174f7d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -44,12 +44,16 @@ void calcAtmospherics(vec3 inPositionEye); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -58,11 +62,23 @@ void main() if (no_atmo == 1) { vertex_color = diffuse_color; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); } else { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vert; + vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz); + + gl_Position = projection_matrix * pos; +#else vec4 pos = (modelview_matrix * vert); vec3 norm = normalize(normal_matrix * normal); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index eec0d81e8b..f3a23edc58 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -7,6 +7,7 @@ <command name="destinations"/> <command name="people"/> <command name="profile"/> + <command name="map"/> <command name="move"/> <command name="view"/> <command name="howto"/> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index f1bf8d76c2..bd66641db9 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -70,6 +70,7 @@ RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +RenderGLCoreProfile 1 1 // // Low Graphics Settings (fixed function) @@ -619,9 +620,10 @@ RenderAvatarCloth 0 0 RenderVBOEnable 1 0 // ATI cards generally perform better when not using VBOs for streaming data - +// ATI cards also prefer an OpenGL Compatibility Profile Context list ATI RenderUseStreamVBO 1 0 +RenderGLCoreProfile 1 0 // Disable vertex buffer objects by default for ATI cards with little video memory list ATIVramLT256 diff --git a/indra/newview/installers/windows/lang_pl.nsi b/indra/newview/installers/windows/lang_pl.nsi Binary files differindex 05977847b9..865e8bdeee 100644 --- a/indra/newview/installers/windows/lang_pl.nsi +++ b/indra/newview/installers/windows/lang_pl.nsi diff --git a/indra/newview/licenses-linux.txt b/indra/newview/licenses-linux.txt index b43c402e64..e53ba94a36 100644 --- a/indra/newview/licenses-linux.txt +++ b/indra/newview/licenses-linux.txt @@ -638,7 +638,7 @@ Vivox SDK License RSA Data Security, Inc. MD5 Message-Digest Algorithm -Audio coding: Polycom¨ Siren14TM (ITU-T Rec. G.722.1 Annex C) +Audio coding: Polycom(R) Siren14TM (ITU-T Rec. G.722.1 Annex C) Open Source Software Licensing Each open source software component utilized by this product is subject to its own copyright and licensing terms, as listed below. diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt index af80bff5d9..d0747ccd03 100644 --- a/indra/newview/licenses-mac.txt +++ b/indra/newview/licenses-mac.txt @@ -522,7 +522,7 @@ Vivox SDK License RSA Data Security, Inc. MD5 Message-Digest Algorithm -Audio coding: Polycom¨ Siren14TM (ITU-T Rec. G.722.1 Annex C) +Audio coding: Polycom(R) Siren14TM (ITU-T Rec. G.722.1 Annex C) Open Source Software Licensing Each open source software component utilized by this product is subject to its own copyright and licensing terms, as listed below. diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt index 8736626907..98edd35bea 100644 --- a/indra/newview/licenses-win32.txt +++ b/indra/newview/licenses-win32.txt @@ -4,7 +4,7 @@ Logitech License End-User License Agreement for Logitech LCD SDK -This End-User License Agreement for Logitech LCD SDK ( “Agreement”) is a legal agreement between you, either an individual or legal entity (“You” or “you”) and Logitech Inc. (“Logitech”) for use of the Logitech LCD software development kit, which includes computer software and related media and documentation (hereinafter “LCD SDK”). By using this LCD SDK, you are agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to the terms and conditions of this Agreement, promptly return the LCD SDK and other items that are part of this product in their original package with your sales receipt to your point of purchase for a full refund, or if you have downloaded this software from a Logitech web site, then you must stop using the software and destroy any copies of the software in your possession or control. +This End-User License Agreement for Logitech LCD SDK ( "Agreement") is a legal agreement between you, either an individual or legal entity ("You" or "you") and Logitech Inc. ("Logitech") for use of the Logitech LCD software development kit, which includes computer software and related media and documentation (hereinafter "LCD SDK"). By using this LCD SDK, you are agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to the terms and conditions of this Agreement, promptly return the LCD SDK and other items that are part of this product in their original package with your sales receipt to your point of purchase for a full refund, or if you have downloaded this software from a Logitech web site, then you must stop using the software and destroy any copies of the software in your possession or control. 1 Grant of License and Restrictions. This Agreement grants You the following rights provided that You comply with all terms and conditions of this Agreement. @@ -14,7 +14,7 @@ This Agreement grants You the following rights provided that You comply with all (d) In the event Logitech, in its sole discretion, elects to provide copies of the LCD SDK to more than one individual employed by You (if You are not a single individual), each such individual shall be entitled to exercise the rights granted in this Agreement and shall be bound by the terms and conditions herein. 2 Updates. -Logitech is not obligated to provide technical support or updates to You for the LCD SDK provided to You pursuant to this Agreement. However, Logitech may, in its sole discretion, provide further pre-release versions, technical support, updates and/or supplements (“Updates”) to You, in which case such Updates shall be deemed to be included in the “LCD SDK” and shall be governed by this Agreement, unless other terms of use are provided in writing by Logitech with such Updates. +Logitech is not obligated to provide technical support or updates to You for the LCD SDK provided to You pursuant to this Agreement. However, Logitech may, in its sole discretion, provide further pre-release versions, technical support, updates and/or supplements ("Updates") to You, in which case such Updates shall be deemed to be included in the "LCD SDK" and shall be governed by this Agreement, unless other terms of use are provided in writing by Logitech with such Updates. 3 Intellectual Property Rights. The LCD SDK is licensed, not sold, to You for use only under the terms and conditions of this Agreement. Logitech and its suppliers retain title to the LCD SDK and all intellectual property rights therein. The LCD SDK is protected by intellectual property laws and international treaties, including U.S. copyright law and international copyright treaties. All rights not expressly granted by Logitech are reserved. @@ -23,7 +23,7 @@ The LCD SDK is licensed, not sold, to You for use only under the terms and condi TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, LOGITECH AND ITS SUPPLIERS PROVIDE THE LCD SDK AND OTHER LOGITECH PRODUCTS AND SERVICES (IF ANY) AS IS AND WITHOUT WARRANTY OF ANY KIND. LOGITECH AND ITS SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD-PARTY RIGHTS WITH RESPECT TO THE LCD SDK AND ANY WARRANTIES OF NON-INTERFERENCE OR ACCURACY OF INFORMATIONAL CONTENT. NO LOGITECH DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY MODIFICATION, EXTENSION, OR ADDITION TO THIS WARRANTY. Some jurisdictions do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you. 5 Limitation of Liability. -IN NO EVENT WILL LOGITECH OR ITS SUPPLIERS BE LIABLE FOR ANY COSTS OF PROCUREMENT OF SUBSTITUTE PRODUCTS OR SERVICES, LOST PROFITS, LOSS OF INFORMATION OR DATA, OR ANY OTHER SPECIAL, INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING IN ANY WAY OUT OF THE SALE OF, USE OF, OR INABILITY TO USE THE LCD SDK OR ANY LOGITECH PRODUCT OR SERVICE, EVEN IF LOGITECH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO CASE SHALL LOGITECH'S AND ITS SUPPLIERS’ TOTAL LIABILITY EXCEED THE ACTUAL MONEY PAID FOR THE LOGITECH PRODUCT OR SERVICE GIVING RISE TO THE LIABILITY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. The above limitations will not apply in case of personal injury where and to the extent that applicable law requires such liability. +IN NO EVENT WILL LOGITECH OR ITS SUPPLIERS BE LIABLE FOR ANY COSTS OF PROCUREMENT OF SUBSTITUTE PRODUCTS OR SERVICES, LOST PROFITS, LOSS OF INFORMATION OR DATA, OR ANY OTHER SPECIAL, INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING IN ANY WAY OUT OF THE SALE OF, USE OF, OR INABILITY TO USE THE LCD SDK OR ANY LOGITECH PRODUCT OR SERVICE, EVEN IF LOGITECH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO CASE SHALL LOGITECH'S AND ITS SUPPLIERS' TOTAL LIABILITY EXCEED THE ACTUAL MONEY PAID FOR THE LOGITECH PRODUCT OR SERVICE GIVING RISE TO THE LIABILITY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. The above limitations will not apply in case of personal injury where and to the extent that applicable law requires such liability. 6 U.S. Government Rights. Use, duplication, or disclosure of the software contained in the LCD SDK by the U.S. Government is subject to restrictions set forth in this Agreement and as provided in DFARS 227.7202-1(a) and 227.7202-3(a) (1995), DFARS 252.227-7013(c)(1)(ii) (OCT 1988) FAR 12.212(a) (1995), FAR 52.227-19, or FAR 52.227-14 (ALT III), as applicable. Logitech Inc. 6505 Kaiser Drive, Fremont, CA 94555. @@ -564,7 +564,7 @@ Vivox SDK License RSA Data Security, Inc. MD5 Message-Digest Algorithm -Audio coding: Polycom¨ Siren14TM (ITU-T Rec. G.722.1 Annex C) +Audio coding: Polycom(R) Siren14TM (ITU-T Rec. G.722.1 Annex C) Open Source Software Licensing Each open source software component utilized by this product is subject to its own copyright and licensing terms, as listed below. diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 7f18ea6fe2..be168ff5dd 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -1049,13 +1049,14 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it } // updating inventory + LLWearableType* wearable_type_inst = LLWearableType::getInstance(); // TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later // note: shirt is the first non-body part wearable item. Update if wearable order changes. // This loop should remove all clothing, but not any body parts for (S32 j = 0; j < (S32)LLWearableType::WT_COUNT; j++) { - if (LLWearableType::getAssetType((LLWearableType::EType)j) == LLAssetType::AT_CLOTHING) + if (wearable_type_inst->getAssetType((LLWearableType::EType)j) == LLAssetType::AT_CLOTHING) { removeWearable((LLWearableType::EType)j, true, 0); } @@ -1075,7 +1076,7 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it new_wearable->setName(new_item->getName()); new_wearable->setItemID(new_item->getUUID()); - if (LLWearableType::getAssetType(type) == LLAssetType::AT_BODYPART) + if (wearable_type_inst->getAssetType(type) == LLAssetType::AT_BODYPART) { // exactly one wearable per body part setWearable(type,0,new_wearable); @@ -1162,7 +1163,7 @@ void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLViewerWearab if ((old_wearable->getAssetID() == new_wearable->getAssetID()) && (old_item_id == new_item->getUUID())) { - LL_DEBUGS() << "No change to wearable asset and item: " << LLWearableType::getTypeName(type) << LL_ENDL; + LL_DEBUGS() << "No change to wearable asset and item: " << LLWearableType::getInstance()->getTypeName(type) << LL_ENDL; return; } @@ -1594,7 +1595,7 @@ void LLAgentWearables::editWearable(const LLUUID& item_id) return; } - const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType()); + const BOOL disable_camera_switch = LLWearableType::getInstance()->getDisableCameraSwitch(wearable->getType()); LLPanel* panel = LLFloaterSidePanelContainer::getPanel("appearance"); LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch); } diff --git a/indra/newview/llappcorehttp.cpp b/indra/newview/llappcorehttp.cpp index 3da87e657c..ef56478106 100644 --- a/indra/newview/llappcorehttp.cpp +++ b/indra/newview/llappcorehttp.cpp @@ -271,20 +271,13 @@ void LLAppCoreHttp::init() << LL_ENDL; } - // Signal for global pipelining preference from settings + // Global pipelining setting static const std::string http_pipelining("HttpPipelining"); if (gSavedSettings.controlExists(http_pipelining)) { - LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(http_pipelining); - if (cntrl_ptr.isNull()) - { - LL_WARNS("Init") << "Unable to set signal on global setting '" << http_pipelining - << "'" << LL_ENDL; - } - else - { - mPipelinedSignal = cntrl_ptr->getCommitSignal()->connect(boost::bind(&setting_changed)); - } + // Default to true (in ctor) if absent. + mPipelined = gSavedSettings.getBOOL(http_pipelining); + LL_INFOS("Init") << "HTTP Pipelining " << (mPipelined ? "enabled" : "disabled") << "!" << LL_ENDL; } // Register signals for settings and state changes @@ -398,21 +391,6 @@ void LLAppCoreHttp::refreshSettings(bool initial) { LLCore::HttpStatus status; - // Global pipelining setting - bool pipeline_changed(false); - static const std::string http_pipelining("HttpPipelining"); - if (gSavedSettings.controlExists(http_pipelining)) - { - // Default to true (in ctor) if absent. - bool pipelined(gSavedSettings.getBOOL(http_pipelining)); - if (pipelined != mPipelined) - { - mPipelined = pipelined; - pipeline_changed = true; - } - LL_INFOS("Init") << "HTTP Pipelining " << (mPipelined ? "enabled" : "disabled") << "!" << LL_ENDL; - } - for (int i(0); i < LL_ARRAY_SIZE(init_data); ++i) { const EAppPolicy app_policy(static_cast<EAppPolicy>(i)); @@ -441,7 +419,7 @@ void LLAppCoreHttp::refreshSettings(bool initial) // Init- or run-time settings. Must use the queued request API. // Pipelining changes - if (initial || pipeline_changed) + if (initial) { const bool to_pipeline(mPipelined && init_data[i].mPipelined); if (to_pipeline != mHttpClasses[app_policy].mPipelined) @@ -484,7 +462,7 @@ void LLAppCoreHttp::refreshSettings(bool initial) } } - if (initial || setting != mHttpClasses[app_policy].mConnLimit || pipeline_changed) + if (initial || setting != mHttpClasses[app_policy].mConnLimit) { // Set it and report. Strategies depend on pipelining: // diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm index aeb3294f53..5214f4b838 100644 --- a/indra/newview/llappdelegate-objc.mm +++ b/indra/newview/llappdelegate-objc.mm @@ -301,6 +301,12 @@ struct AttachmentInfo AttachmentInfo(metadata.staticDebugPathname, "text/xml") }; + secondLogPath = metadata.secondLogFilePathname; + if(!secondLogPath.empty()) + { + info.push_back(AttachmentInfo(secondLogPath, "text/xml")); + } + // We "happen to know" that info[0].basename is "SecondLife.old" -- due to // the fact that BugsplatMac only notices a crash during the viewer run // following the crash. @@ -339,6 +345,12 @@ struct AttachmentInfo - (void)bugsplatStartupManagerDidFinishSendingCrashReport:(BugsplatStartupManager *)bugsplatStartupManager { infos("Sent crash report to BugSplat"); + + if(!secondLogPath.empty()) + { + boost::filesystem::remove(secondLogPath); + } + clearDumpLogsDir(); } - (void)bugsplatStartupManager:(BugsplatStartupManager *)bugsplatStartupManager didFailWithError:(NSError *)error diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index 9fc2e9ead8..39c9fa1bca 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -957,7 +957,7 @@ void recovered_item_link_cb(const LLUUID& item_id, LLWearableType::EType type, L // runway skip here? } - LL_INFOS() << "HP " << holder->index() << " recovered item link for type " << type << LL_ENDL; + LL_INFOS("Avatar") << "HP " << holder->index() << " recovered item link for type " << type << LL_ENDL; holder->eraseTypeToLink(type); // Add wearable to FoundData for actual wearing LLViewerInventoryItem *item = gInventory.getItem(item_id); @@ -1021,8 +1021,8 @@ void LLWearableHoldingPattern::recoverMissingWearable(LLWearableType::EType type // Try to recover by replacing missing wearable with a new one. LLNotificationsUtil::add("ReplacedMissingWearable"); - LL_DEBUGS() << "Wearable " << LLWearableType::getTypeLabel(type) - << " could not be downloaded. Replaced inventory item with default wearable." << LL_ENDL; + LL_DEBUGS("Avatar") << "Wearable of type '" << LLWearableType::getInstance()->getTypeName(type) + << "' could not be downloaded. Replaced inventory item with default wearable." << LL_ENDL; LLViewerWearable* wearable = LLWearableList::instance().createNewWearable(type, gAgentAvatarp); // Add a new one in the lost and found folder. @@ -2347,6 +2347,52 @@ void LLAppearanceMgr::enforceCOFItemRestrictions(LLPointer<LLInventoryCallback> } } +bool sort_by_linked_uuid(const LLViewerInventoryItem* item1, const LLViewerInventoryItem* item2) +{ + if (!item1 || !item2) + { + LL_WARNS() << "item1, item2 cannot be null, something is very wrong" << LL_ENDL; + return true; + } + + return item1->getLinkedUUID() < item2->getLinkedUUID(); +} + +void get_sorted_base_and_cof_items(LLInventoryModel::item_array_t& cof_item_array, LLInventoryModel::item_array_t& outfit_item_array) +{ + LLUUID base_outfit_id = LLAppearanceMgr::instance().getBaseOutfitUUID(); + + if (base_outfit_id.notNull()) + { + LLIsValidItemLink collector; + LLInventoryModel::cat_array_t sub_cat_array; + + gInventory.collectDescendents(base_outfit_id, + sub_cat_array, + outfit_item_array, + LLInventoryModel::EXCLUDE_TRASH); + + LLInventoryModel::cat_array_t cof_cats; + + gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), cof_cats, cof_item_array, + LLInventoryModel::EXCLUDE_TRASH, collector); + + for (U32 i = 0; i < outfit_item_array.size(); ++i) + { + LLViewerInventoryItem* linked_item = outfit_item_array.at(i)->getLinkedItem(); + if (linked_item != NULL && linked_item->getActualType() == LLAssetType::AT_TEXTURE) + { + outfit_item_array.erase(outfit_item_array.begin() + i); + break; + } + } + + std::sort(cof_item_array.begin(), cof_item_array.end(), sort_by_linked_uuid); + std::sort(outfit_item_array.begin(), outfit_item_array.end(), sort_by_linked_uuid); + } +} + + void LLAppearanceMgr::updateAppearanceFromCOF(bool enforce_item_restrictions, bool enforce_ordering, nullary_func_t post_update_func) @@ -2388,7 +2434,30 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool enforce_item_restrictions, if (!validateClothingOrderingInfo()) { - LL_WARNS() << "Clothing ordering error" << LL_ENDL; + + LLInventoryModel::item_array_t outfit_item_array; + LLInventoryModel::item_array_t cof_item_array; + get_sorted_base_and_cof_items(cof_item_array, outfit_item_array); + + if (outfit_item_array.size() == cof_item_array.size()) + { + for (U32 i = 0; i < cof_item_array.size(); ++i) + { + LLViewerInventoryItem *cof_it = cof_item_array.at(i); + LLViewerInventoryItem *base_it = outfit_item_array.at(i); + + if (cof_it->getActualDescription() != base_it->getActualDescription()) + { + if (cof_it->getLinkedUUID() == base_it->getLinkedUUID()) + { + cof_it->setDescription(base_it->getActualDescription()); + gInventory.updateItem(cof_it); + } + } + } + LLAppearanceMgr::getInstance()->updateIsDirty(); + } + } BoolSetter setIsInUpdateAppearanceFromCOF(mIsInUpdateAppearanceFromCOF); @@ -3017,17 +3086,6 @@ void LLAppearanceMgr::removeCOFLinksOfType(LLWearableType::EType type, LLPointer } } -bool sort_by_linked_uuid(const LLViewerInventoryItem* item1, const LLViewerInventoryItem* item2) -{ - if (!item1 || !item2) - { - LL_WARNS() << "item1, item2 cannot be null, something is very wrong" << LL_ENDL; - return true; - } - - return item1->getLinkedUUID() < item2->getLinkedUUID(); -} - void LLAppearanceMgr::updateIsDirty() { LLUUID cof = getCOF(); @@ -4267,6 +4325,17 @@ public: } virtual void done() { + if (mComplete.size() <= 0) + { + // Ex: timeout + LL_WARNS() << "Failed to load data. Removing observer " << LL_ENDL; + gInventory.removeObserver(this); + doOnIdleOneTime(mCallable); + + delete this; + return; + } + // What we do here is get the complete information on the // items in the requested category, and set up an observer // that will wait for that to happen. diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index e7f104d6fd..5b3cbff9b8 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -233,12 +233,11 @@ #include "llavatariconctrl.h" #include "llgroupiconctrl.h" #include "llviewerassetstats.h" -#include "workqueue.h" -using namespace LL; // Include for security api initialization #include "llsecapi.h" #include "llmachineid.h" +#include "llmainlooprepeater.h" #include "llcleanup.h" #include "llcoproceduremanager.h" @@ -367,10 +366,6 @@ BOOL gLogoutInProgress = FALSE; BOOL gSimulateMemLeak = FALSE; -// We don't want anyone, especially threads working on the graphics pipeline, -// to have to block due to this WorkQueue being full. -WorkQueue gMainloopWork("mainloop", 1024*1024); - //////////////////////////////////////////////////////////// // Internal globals... that should be removed. static std::string gArgs; @@ -386,6 +381,42 @@ static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; +//-- LLDeferredTaskList ------------------------------------------------------ + +/** + * A list of deferred tasks. + * + * We sometimes need to defer execution of some code until the viewer gets idle, + * e.g. removing an inventory item from within notifyObservers() may not work out. + * + * Tasks added to this list will be executed in the next LLAppViewer::idle() iteration. + * All tasks are executed only once. + */ +class LLDeferredTaskList: public LLSingleton<LLDeferredTaskList> +{ + LLSINGLETON_EMPTY_CTOR(LLDeferredTaskList); + LOG_CLASS(LLDeferredTaskList); + + friend class LLAppViewer; + typedef boost::signals2::signal<void()> signal_t; + + void addTask(const signal_t::slot_type& cb) + { + mSignal.connect(cb); + } + + void run() + { + if (!mSignal.empty()) + { + mSignal(); + mSignal.disconnect_all_slots(); + } + } + + signal_t mSignal; +}; + //---------------------------------------------------------------------------- // List of entries from strings.xml to always replace @@ -582,7 +613,7 @@ static void settings_modify() LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] - gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; + gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); } @@ -684,8 +715,6 @@ LLAppViewer::LLAppViewer() gLoggedInTime.stop(); - initLoggingAndGetLastDuration(); - processMarkerFiles(); // // OK to write stuff to logs now, we've now crash reported if necessary @@ -738,10 +767,6 @@ bool LLAppViewer::init() // Start of the application // - // initialize LLWearableType translation bridge. - // Memory will be cleaned up in ::cleanupClass() - LLWearableType::initParamSingleton(new LLUITranslationBridge()); - // initialize the LLSettingsType translation bridge. LLTranslationBridge::ptr_t trans = std::make_shared<LLUITranslationBridge>(); LLSettingsType::initParamSingleton(trans); @@ -763,6 +788,7 @@ bool LLAppViewer::init() // init_default_trans_args(); + // inits from settings.xml and from strings.xml if (!initConfiguration()) return false; @@ -829,6 +855,10 @@ bool LLAppViewer::init() // Setup LLTrans after LLUI::initClass has been called. initStrings(); + // initialize LLWearableType translation bridge. + // Will immediately use LLTranslationBridge to init LLWearableDictionary + LLWearableType::initParamSingleton(trans); + // Setup notifications after LLUI::initClass() has been called. LLNotifications::instance(); LL_INFOS("InitInfo") << "Notifications initialized." << LL_ENDL ; @@ -943,6 +973,9 @@ bool LLAppViewer::init() } LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ; + // Initialize the repeater service. + LLMainLoopRepeater::instance().start(); + // Initialize event recorder LLViewerEventRecorder::createInstance(); @@ -1064,8 +1097,15 @@ bool LLAppViewer::init() if (count > 0 && v1 <= 10) { LL_INFOS("AppInit") << "Detected obsolete intel driver: " << driver << LL_ENDL; + + if (!gViewerWindow->getInitAlert().empty() // graphic initialization crashed on last run + || LLVersionInfo::getInstance()->getChannelAndVersion() != gLastRunVersion // viewer was updated + || mNumSessions % 20 == 0 //periodically remind user to update driver + ) + { LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedIntelDriver"); std::string gpu_name = ll_safe_string((const char *)glGetString(GL_RENDERER)); + LL_INFOS("AppInit") << "Notifying user about obsolete intel driver for " << gpu_name << LL_ENDL; details.setArg("[VERSION]", driver); details.setArg("[GPUNAME]", gpu_name); S32 button = OSMessageBox(details.getString(), @@ -1082,6 +1122,7 @@ bool LLAppViewer::init() } } } + } #endif // Obsolete? mExpectedGLVersion is always zero @@ -1292,6 +1333,13 @@ bool LLAppViewer::init() LLSelectMgr::createInstance(); LLViewerCamera::createInstance(); +#if LL_WINDOWS + if (!mSecondInstance) + { + gDirUtilp->deleteDirAndContents(gDirUtilp->getDumpLogsDirPath()); + } +#endif + return true; } @@ -1382,6 +1430,11 @@ bool LLAppViewer::doFrame() { LL_RECORD_BLOCK_TIME(FTM_FRAME); + if (!LLWorld::instanceExists()) + { + LLWorld::createInstance(); + } + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); LLSD newFrame; @@ -1389,11 +1442,11 @@ bool LLAppViewer::doFrame() LL_PROFILE_ZONE_NAMED("df LLTrace"); if (LLFloaterReg::instanceVisible("block_timers")) { - LLTrace::BlockTimer::processTimes(); + LLTrace::BlockTimer::processTimes(); } - LLTrace::get_frame_recording().nextPeriod(); - LLTrace::BlockTimer::logStats(); + LLTrace::get_frame_recording().nextPeriod(); + LLTrace::BlockTimer::logStats(); } LLTrace::get_thread_recorder()->pullFromChildren(); @@ -1413,7 +1466,7 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df gatherInput" ) - pingMainloopTimeout("Main:GatherInput"); + pingMainloopTimeout("Main:GatherInput"); } if (gViewerWindow) @@ -1440,14 +1493,14 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df mainloop" ) - // canonical per-frame event - mainloop.post(newFrame); + // canonical per-frame event + mainloop.post(newFrame); } { LL_PROFILE_ZONE_NAMED( "df suspend" ) - // give listeners a chance to run - llcoro::suspend(); + // give listeners a chance to run + llcoro::suspend(); } if (!LLApp::isExiting()) @@ -1475,7 +1528,7 @@ bool LLAppViewer::doFrame() { { LL_PROFILE_ZONE_NAMED( "df pauseMainloopTimeout" ) - pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! + pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! } LL_RECORD_BLOCK_TIME(FTM_IDLE); @@ -1483,14 +1536,20 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df resumeMainloopTimeout" ) - resumeMainloopTimeout(); - } + resumeMainloopTimeout(); + } } if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED)) { pauseMainloopTimeout(); saveFinalSnapshot(); + + if (LLVoiceClient::instanceExists()) + { + LLVoiceClient::getInstance()->terminate(); + } + disconnectViewer(); resumeMainloopTimeout(); } @@ -1507,19 +1566,19 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df Snapshot" ) - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots + pingMainloopTimeout("Main:Snapshot"); + LLFloaterSnapshot::update(); // take snapshots LLFloaterOutfitSnapshot::update(); - gGLActive = FALSE; - } + gGLActive = FALSE; } } + } { LL_PROFILE_ZONE_NAMED( "df pauseMainloopTimeout" ) - pingMainloopTimeout("Main:Sleep"); + pingMainloopTimeout("Main:Sleep"); - pauseMainloopTimeout(); + pauseMainloopTimeout(); } // Sleep and run background threads @@ -1606,7 +1665,7 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df gMeshRepo" ) - gMeshRepo.update() ; + gMeshRepo.update() ; } if(!total_work_pending) //pause texture fetching threads if nothing to process. @@ -1637,7 +1696,7 @@ bool LLAppViewer::doFrame() { LL_PROFILE_ZONE_NAMED( "df resumeMainloopTimeout" ) - resumeMainloopTimeout(); + resumeMainloopTimeout(); } pingMainloopTimeout("Main:End"); } @@ -2158,6 +2217,8 @@ bool LLAppViewer::cleanup() SUBSYSTEM_CLEANUP(LLProxy); LLCore::LLHttp::cleanup(); + LLMainLoopRepeater::instance().stop(); + ll_close_fail_log(); LLError::LLCallStacks::cleanup(); @@ -2250,6 +2311,17 @@ void LLAppViewer::initLoggingAndGetLastDuration() LLError::addGenericRecorder(&errorCallback); //LLError::setTimeFunction(getRuntime); + + if (mSecondInstance) + { + LLFile::mkdir(gDirUtilp->getDumpLogsDirPath()); + + LLUUID uid; + uid.generate(); + LLError::logToFile(gDirUtilp->getDumpLogsDirPath(uid.asString() + ".log")); + } + else + { // Remove the last ".old" log file. std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife.old"); @@ -2269,12 +2341,12 @@ void LLAppViewer::initLoggingAndGetLastDuration() std::ostringstream duration_log_stream; // can't log yet, so save any message for when we can below int start_stat_result = LLFile::stat(start_marker_file_name, &start_marker_stat); int log_stat_result = LLFile::stat(log_file, &log_file_stat); - if ( 0 == start_stat_result && 0 == log_stat_result ) + if (0 == start_stat_result && 0 == log_stat_result) { int elapsed_seconds = log_file_stat.st_ctime - start_marker_stat.st_ctime; // only report a last run time if the last viewer was the same version // because this stat will be counted against this version - if ( markerIsSameVersion(start_marker_file_name) ) + if (markerIsSameVersion(start_marker_file_name)) { gLastExecDuration = elapsed_seconds; } @@ -2287,13 +2359,13 @@ void LLAppViewer::initLoggingAndGetLastDuration() else { // at least one of the LLFile::stat calls failed, so we can't compute the run time - duration_log_stream << "duration stat failure; start: "<< start_stat_result << " log: " << log_stat_result; + duration_log_stream << "duration stat failure; start: " << start_stat_result << " log: " << log_stat_result; gLastExecDuration = -1; // unknown } std::string duration_log_msg(duration_log_stream.str()); // Create a new start marker file for comparison with log file time for the next run - LLAPRFile start_marker_file ; + LLAPRFile start_marker_file; start_marker_file.open(start_marker_file_name, LL_APR_WB); if (start_marker_file.getFileHandle()) { @@ -2310,6 +2382,7 @@ void LLAppViewer::initLoggingAndGetLastDuration() { LL_WARNS("MarkerFile") << duration_log_msg << LL_ENDL; } + } } bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, @@ -2658,7 +2731,7 @@ bool LLAppViewer::initConfiguration() const std::string& value = *(++itr); if (!tempSetControl(name,value)) { - LL_WARNS() << "Failed --set " << name << ": setting name unknown." << LL_ENDL; + LL_WARNS() << "Failed --set " << name << ": setting name unknown." << LL_ENDL; } } } @@ -3114,6 +3187,15 @@ bool LLAppViewer::initWindow() void LLAppViewer::writeDebugInfo(bool isStatic) { +#if LL_WINDOWS && LL_BUGSPLAT + // bugsplat does not create dump folder and debug logs are written directly + // to logs folder, so it conflicts with main instance + if (mSecondInstance) + { + return; + } +#endif + //Try to do the minimum when writing data during a crash. std::string* debug_filename; debug_filename = ( isStatic @@ -3442,7 +3524,7 @@ void LLAppViewer::writeSystemInfo() if (! gDebugInfo.has("Dynamic") ) gDebugInfo["Dynamic"] = LLSD::emptyMap(); -#if LL_WINDOWS +#if LL_WINDOWS && !LL_BUGSPLAT gDebugInfo["SLLog"] = gDirUtilp->getExpandedFilename(LL_PATH_DUMP,"SecondLife.log"); #else //Not ideal but sufficient for good reporting. @@ -3524,14 +3606,14 @@ void LLAppViewer::writeSystemInfo() gDebugInfo["FirstLogin"] = LLSD::Boolean(gAgent.isFirstLogin()); gDebugInfo["FirstRunThisInstall"] = gSavedSettings.getBOOL("FirstRunThisInstall"); gDebugInfo["StartupState"] = LLStartUp::getStartupStateString(); - + if (gViewerWindow) { - std::vector<std::string> resolutions = gViewerWindow->getWindow()->getDisplaysResolutionList(); - for (auto res_iter : resolutions) - { - gDebugInfo["DisplayInfo"].append(res_iter); - } + std::vector<std::string> resolutions = gViewerWindow->getWindow()->getDisplaysResolutionList(); + for (auto res_iter : resolutions) + { + gDebugInfo["DisplayInfo"].append(res_iter); + } } writeDebugInfo(); // Save out debug_info.log early, in case of crash. @@ -3786,6 +3868,7 @@ void LLAppViewer::processMarkerFiles() // - Other Crash (SecondLife.error_marker present) // These checks should also remove these files for the last 2 cases if they currently exist + std::ostringstream marker_log_stream; bool marker_is_same_version = true; // first, look for the marker created at startup and deleted on a clean exit mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME); @@ -3796,12 +3879,12 @@ void LLAppViewer::processMarkerFiles() marker_is_same_version = markerIsSameVersion(mMarkerFileName); // now test to see if this file is locked by a running process (try to open for write) - LL_DEBUGS("MarkerFile") << "Checking exec marker file for lock..." << LL_ENDL; + marker_log_stream << "Checking exec marker file for lock..."; mMarkerFile.open(mMarkerFileName, LL_APR_WB); apr_file_t* fMarker = mMarkerFile.getFileHandle() ; if (!fMarker) { - LL_INFOS("MarkerFile") << "Exec marker file open failed - assume it is locked." << LL_ENDL; + marker_log_stream << "Exec marker file open failed - assume it is locked."; mSecondInstance = true; // lock means that instance is running. } else @@ -3809,16 +3892,20 @@ void LLAppViewer::processMarkerFiles() // We were able to open it, now try to lock it ourselves... if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) { - LL_WARNS_ONCE("MarkerFile") << "Locking exec marker failed." << LL_ENDL; + marker_log_stream << "Locking exec marker failed."; mSecondInstance = true; // lost a race? be conservative } else { // No other instances; we've locked this file now, so record our version; delete on quit. recordMarkerVersion(mMarkerFile); - LL_DEBUGS("MarkerFile") << "Exec marker file existed but was not locked; rewritten." << LL_ENDL; + marker_log_stream << "Exec marker file existed but was not locked; rewritten."; } } + initLoggingAndGetLastDuration(); + + std::string marker_log_msg(marker_log_stream.str()); + LL_INFOS("MarkerFile") << marker_log_msg << LL_ENDL; if (mSecondInstance) { @@ -3837,6 +3924,7 @@ void LLAppViewer::processMarkerFiles() } else // marker did not exist... last exec (if any) did not freeze { + initLoggingAndGetLastDuration(); // Create the marker file for this execution & lock it; it will be deleted on a clean exit apr_status_t s; s = mMarkerFile.open(mMarkerFileName, LL_APR_WB, TRUE); @@ -3962,8 +4050,18 @@ void LLAppViewer::removeDumpDir() { //Call this routine only on clean exit. Crash reporter will clean up //its locking table for us. + if (gDirUtilp->dumpDirExists()) // Check if dump dir was created this run + { std::string dump_dir = gDirUtilp->getExpandedFilename(LL_PATH_DUMP, ""); gDirUtilp->deleteDirAndContents(dump_dir); + } + + if (mSecondInstance && !isError()) + { + std::string log_filename = LLError::logFileName(); + LLError::logToFile(""); + LLFile::remove(log_filename); + } } void LLAppViewer::forceQuit() @@ -4452,7 +4550,7 @@ bool LLAppViewer::initCache() void LLAppViewer::addOnIdleCallback(const boost::function<void()>& cb) { - gMainloopWork.post(cb); + LLDeferredTaskList::instance().addTask(cb); } void LLAppViewer::loadKeyBindings() @@ -4850,6 +4948,7 @@ void LLAppViewer::idle() LLNotificationsUI::LLToast::updateClass(); LLSmoothInterpolation::updateInterpolants(); LLMortician::updateClass(); + LLImageGL::updateClass(); LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() LLDirPickerThread::clearDead(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); diff --git a/indra/newview/llappviewermacosx-for-objc.h b/indra/newview/llappviewermacosx-for-objc.h index 79c3efff91..94bfa2491b 100644 --- a/indra/newview/llappviewermacosx-for-objc.h +++ b/indra/newview/llappviewermacosx-for-objc.h @@ -31,6 +31,7 @@ bool pumpMainLoop(); void handleQuit(); void cleanupViewer(); void infos(const std::string& message); +void clearDumpLogsDir(); // This struct is malleable; it only serves as a way to convey a number of // fields from llappviewermacosx.cpp's CrashMetadata_instance() function to the @@ -47,6 +48,7 @@ struct CrashMetadata std::string agentFullname; std::string regionName; std::string fatalMessage; + std::string secondLogFilePathname; }; CrashMetadata& CrashMetadata_instance(); diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp index aa932f9c89..cb5cac6f2d 100644 --- a/indra/newview/llappviewermacosx.cpp +++ b/indra/newview/llappviewermacosx.cpp @@ -57,6 +57,7 @@ #include <fstream> #include "lldir.h" +#include "lldiriterator.h" #include <signal.h> #include <CoreAudio/CoreAudio.h> // for systemwide mute class LLMediaCtrl; // for LLURLDispatcher @@ -136,6 +137,14 @@ void cleanupViewer() gViewerAppPtr = NULL; } +void clearDumpLogsDir() +{ + if (!LLAppViewer::instance()->isSecondInstance()) + { + gDirUtilp->deleteDirAndContents(gDirUtilp->getDumpLogsDirPath()); + } +} + // The BugsplatMac API is structured as a number of different method // overrides, each returning a different piece of metadata. But since we // obtain such metadata by opening and parsing a file, it seems ridiculous to @@ -190,6 +199,24 @@ CrashMetadataSingleton::CrashMetadataSingleton() LLStringUtil::replaceChar(agentFullname, '_', ' '); regionName = get_metadata(info, "CurrentRegion"); fatalMessage = get_metadata(info, "FatalMessage"); + + if (gDirUtilp->fileExists(gDirUtilp->getDumpLogsDirPath())) + { + LLDirIterator file_iter(gDirUtilp->getDumpLogsDirPath(), "*.log"); + std::string file_name; + bool found = true; + while(found) + { + if((found = file_iter.next(file_name))) + { + std::string log_filename = gDirUtilp->getDumpLogsDirPath(file_name); + if(LLError::logFileName() != log_filename) + { + secondLogFilePathname = log_filename; + } + } + } + } } } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 9074e6a6cf..8b14ed3ccf 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -118,16 +118,22 @@ namespace { if (nCode == MDSCB_EXCEPTIONCODE) { - // send the main viewer log file + // send the main viewer log file, one per instance // widen to wstring, convert to __wchar_t, then pass c_str() sBugSplatSender->sendAdditionalFile( - WCSTR(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "SecondLife.log"))); + WCSTR(LLError::logFileName())); - sBugSplatSender->sendAdditionalFile( - WCSTR(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "settings.xml"))); + // second instance does not have some log files + // TODO: This needs fixing, if each instance now has individual logs, + // same should be made true for static debug files + if (!LLAppViewer::instance()->isSecondInstance()) + { + sBugSplatSender->sendAdditionalFile( + WCSTR(*LLAppViewer::instance()->getStaticDebugFile())); + } sBugSplatSender->sendAdditionalFile( - WCSTR(*LLAppViewer::instance()->getStaticDebugFile())); + WCSTR(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "settings.xml"))); // We don't have an email address for any user. Hijack this // metadata field for the platform identifier. diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp index b31981b235..aa2ba752b7 100644 --- a/indra/newview/llcofwearables.cpp +++ b/indra/newview/llcofwearables.cpp @@ -74,7 +74,7 @@ protected: } // Set proper label for the "Create new <WEARABLE_TYPE>" menu item. - std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getTypeName(w_type)); + std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getInstance()->getTypeName(w_type)); menu_item->setLabel(new_label); } diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 502ebbd4b1..7e99b99284 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -149,21 +149,6 @@ void LLDrawable::unload() { LLVOVolume *pVVol = getVOVolume(); pVVol->setNoLOD(); - - for (S32 i = 0; i < getNumFaces(); i++) - { - LLFace* facep = getFace(i); - if (facep->isState(LLFace::RIGGED)) - { - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool(); - if (pool) { - pool->removeRiggedFace(facep); - } - facep->setVertexBuffer(NULL); - } - facep->clearState(LLFace::RIGGED); - } - pVVol->markForUpdate(TRUE); } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 3e4f97e494..92a9bed504 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -50,6 +50,9 @@ #include "lldrawpoolwlsky.h" #include "llglslshader.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" +#include "llviewershadermgr.h" + S32 LLDrawPool::sNumDrawPools = 0; @@ -385,21 +388,43 @@ LLRenderPass::~LLRenderPass() } void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) -{ +{ + LL_PROFILE_ZONE_SCOPED; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo *pparams = *k; - if (pparams) { + if (pparams) + { pushBatch(*pparams, mask, texture); } } } -void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures) +void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { - pushBatches(type, mask, true, batch_textures); + LL_PROFILE_ZONE_SCOPED; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + { + LLDrawInfo* pparams = *k; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture); + } + } } void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) @@ -415,27 +440,74 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { + LL_PROFILE_ZONE_SCOPED; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); - } - + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); pushBatch(*pparams, mask, texture, batch_textures); } } } +void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) @@ -514,7 +586,24 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba } } -void LLRenderPass::renderGroups(U32 type, U32 mask, BOOL texture) +// static +bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) { - gPipeline.renderGroups(this, type, mask, texture); + // upload matrix palette to shader + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; } + diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index ecd9bd034f..6d49b0254b 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -125,38 +125,68 @@ protected: class LLRenderPass : public LLDrawPool { public: + // list of possible LLRenderPass types to assign a render batch to + // NOTE: "rigged" variant MUST be non-rigged variant + 1 enum { PASS_SIMPLE = NUM_POOL_TYPES, + PASS_SIMPLE_RIGGED, PASS_GRASS, PASS_FULLBRIGHT, + PASS_FULLBRIGHT_RIGGED, PASS_INVISIBLE, - PASS_INVISI_SHINY, + PASS_INVISIBLE_RIGGED, + PASS_INVISI_SHINY, + PASS_INVISI_SHINY_RIGGED, PASS_FULLBRIGHT_SHINY, + PASS_FULLBRIGHT_SHINY_RIGGED, PASS_SHINY, + PASS_SHINY_RIGGED, PASS_BUMP, + PASS_BUMP_RIGGED, PASS_POST_BUMP, + PASS_POST_BUMP_RIGGED, PASS_MATERIAL, + PASS_MATERIAL_RIGGED, PASS_MATERIAL_ALPHA, + PASS_MATERIAL_ALPHA_RIGGED, PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask + PASS_MATERIAL_ALPHA_MASK_RIGGED, PASS_MATERIAL_ALPHA_EMISSIVE, + PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, PASS_SPECMAP, + PASS_SPECMAP_RIGGED, PASS_SPECMAP_BLEND, + PASS_SPECMAP_BLEND_RIGGED, PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) + PASS_SPECMAP_MASK_RIGGED, PASS_SPECMAP_EMISSIVE, + PASS_SPECMAP_EMISSIVE_RIGGED, PASS_NORMMAP, + PASS_NORMMAP_RIGGED, PASS_NORMMAP_BLEND, + PASS_NORMMAP_BLEND_RIGGED, PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map + PASS_NORMMAP_MASK_RIGGED, PASS_NORMMAP_EMISSIVE, + PASS_NORMMAP_EMISSIVE_RIGGED, PASS_NORMSPEC, - PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_RIGGED, + PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_BLEND_RIGGED, PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map + PASS_NORMSPEC_MASK_RIGGED, PASS_NORMSPEC_EMISSIVE, + PASS_NORMSPEC_EMISSIVE_RIGGED, PASS_GLOW, + PASS_GLOW_RIGGED, PASS_ALPHA, PASS_ALPHA_MASK, + PASS_ALPHA_MASK_RIGGED, PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright + PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, PASS_ALPHA_INVISIBLE, + PASS_ALPHA_INVISIBLE_RIGGED, NUM_RENDER_TYPES, }; @@ -169,12 +199,13 @@ public: static void applyModelMatrix(const LLDrawInfo& params); virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + static bool uploadMatrixPalette(LLDrawInfo& params); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderTexture(U32 type, U32 mask, BOOL batch_textures = TRUE); - + virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); }; class LLFacePool : public LLDrawPool diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 34f9bfe35d..9b298b120a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -48,18 +48,20 @@ #include "lldrawpoolwater.h" #include "llspatialpartition.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; +#define current_shader (LLGLSLShader::sCurBoundShaderPtr) + static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : - LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), + LLRenderPass(type), target_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { - + } LLDrawPoolAlpha::~LLDrawPoolAlpha() @@ -98,33 +100,43 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram : - (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[0] = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; - emissive_shader->bind(); - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); - emissive_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - emissive_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + for (int i = 0; i < 2; ++i) + { + emissive_shader[i]->bind(); + emissive_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); + emissive_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + emissive_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + } if (pass == 0) { - fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; - - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - fullbright_shader->unbind(); + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + fullbright_shader[i]->bind(); + fullbright_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + fullbright_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + fullbright_shader[i]->unbind(); + } - simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; //prime simple shader (loads shadow relevant uniforms) - gPipeline.bindDeferredShader(*simple_shader); - - simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + gPipeline.bindDeferredShader(*simple_shader[i]); + simple_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + } } else if (!LLPipeline::sImpostorRender) { @@ -133,16 +145,21 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); gPipeline.mDeferredDepth.bindTarget(); - simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); + simple_shader[0] = fullbright_shader[0] = &gObjectFullbrightAlphaMaskProgram; + simple_shader[1] = fullbright_shader[1] = simple_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.33f); + } } deferred_render = TRUE; if (mShaderLevel > 0) { // Start out with no shaders. - current_shader = target_shader = NULL; + target_shader = NULL; } gPipeline.enableLightsDynamic(); } @@ -155,7 +172,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); - gObjectFullbrightAlphaMaskProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } deferred_render = FALSE; @@ -172,51 +189,46 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; - fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram; - emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : + emissive_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; + if (LLPipeline::sImpostorRender) { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.5f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.5f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.5f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.5f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } else { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } gPipeline.enableLightsDynamic(); LLGLSLShader::bindNoShader(); - current_shader = NULL; } void LLDrawPoolAlpha::endRenderPass( S32 pass ) @@ -266,14 +278,7 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); } - if (mShaderLevel > 0) - { - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); - } - else - { - renderAlpha(getVertexDataMask(), pass); - } + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); gGL.setColorMask(true, false); @@ -284,16 +289,8 @@ void LLDrawPoolAlpha::render(S32 pass) if (sShowDebugAlpha) { - BOOL shaders = gPipeline.canUseVertexShaders(); - if(shaders) - { - gHighlightProgram.bind(); - } - else - { - gPipeline.enableLightsFullbright(); - } - + gHighlightProgram.bind(); + gGL.diffuseColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); @@ -315,10 +312,23 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - if(shaders) - { - gHighlightProgram.unbind(); - } + gHighlightProgram.mRiggedVariant->bind(); + gGL.diffuseColor4f(1, 0, 0, 1); + + pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + // Material alpha mask + gGL.diffuseColor4f(0, 0, 1, 1); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + gGL.diffuseColor4f(0, 1, 0, 1); + pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } } @@ -375,7 +385,7 @@ inline void Draw(LLDrawInfo* draw, U32 mask) draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader) +bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) { bool tex_setup = false; @@ -393,7 +403,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); } } - else if (current_shader == simple_shader) + else if (current_shader == simple_shader[0] || current_shader == simple_shader[1]) { current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); @@ -450,81 +460,86 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup) } } -void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights) -{ - gPipeline.enableLightsFullbright(); - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f); - - for (LLDrawInfo* draw : fullbrights) - { - bool tex_setup = TexSetup(draw, false, fullbright_shader); - - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test); - gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - - Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2)); - RestoreTexSetup(tex_setup); - } - fullbright_shader->unbind(); -} - void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw) { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw) + +void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives) { + emissive_shader[0]->bind(); + emissive_shader[0]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + + gPipeline.enableLightsDynamic(); + // install glow-accumulating blend mode - gGL.blendFunc( - LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color - LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + // don't touch color, add to alpha (glow) + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - emissive_shader->bind(); - - drawEmissive(mask, draw); + for (LLDrawInfo* draw : emissives) + { + bool tex_setup = TexSetup(draw, false); + drawEmissive(mask, draw); + RestoreTexSetup(tex_setup); + } - // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + // restore our alpha blend mode + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - current_shader->bind(); + emissive_shader[0]->unbind(); } -void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives) +void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives) { - emissive_shader->bind(); - emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + emissive_shader[1]->bind(); + emissive_shader[1]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); gPipeline.enableLightsDynamic(); + mask |= LLVertexBuffer::MAP_WEIGHT4; // install glow-accumulating blend mode // don't touch color, add to alpha (glow) - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLDrawInfo* draw : emissives) { - bool tex_setup = TexSetup(draw, false, emissive_shader); + bool tex_setup = TexSetup(draw, false); + if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + { + if (!uploadMatrixPalette(*draw)) + { // failed to upload matrix palette, skip rendering + continue; + } + lastAvatar = draw->mAvatar; + lastMeshId = draw->mSkinInfo->mHash; + } drawEmissive(mask, draw); RestoreTexSetup(tex_setup); } // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - emissive_shader->unbind(); + emissive_shader[1]->unbind(); } void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { LL_PROFILE_ZONE_SCOPED; - BOOL batch_fullbrights = gSavedSettings.getBOOL("RenderAlphaBatchFullbrights"); - BOOL batch_emissives = gSavedSettings.getBOOL("RenderAlphaBatchEmissives"); - BOOL initialized_lighting = FALSE; + BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; - - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + LLGLSLShader* lastAvatarShader = nullptr; + + for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LL_PROFILE_ZONE_NAMED("renderAlpha - group"); LLSpatialGroup* group = *i; @@ -535,9 +550,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) !group->isDead()) { static std::vector<LLDrawInfo*> emissives; - static std::vector<LLDrawInfo*> fullbrights; + static std::vector<LLDrawInfo*> rigged_emissives; emissives.resize(0); - fullbrights.resize(0); + rigged_emissives.resize(0); bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; @@ -579,12 +594,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - if (params.mFullbright && batch_fullbrights) - { - fullbrights.push_back(¶ms); - continue; - } - LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; @@ -600,7 +609,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; light_enabled = FALSE; } @@ -609,7 +618,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = simple_shader; + target_shader = simple_shader[0]; light_enabled = TRUE; } @@ -625,27 +634,36 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) target_shader = &(gDeferredMaterialWaterProgram[mask]); } + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + if (current_shader != target_shader) { gPipeline.bindDeferredShader(*target_shader); - current_shader = target_shader; } } else if (!params.mFullbright) { - target_shader = simple_shader; + target_shader = simple_shader[0]; } else { - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; } - if(current_shader != target_shader) - {// If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - current_shader = target_shader; - current_shader->bind(); - } + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + target_shader->bind(); + } LLVector4 spec_color(1, 1, 1, 1); F32 env_intensity = 0.0f; @@ -661,7 +679,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (current_shader) { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); } @@ -671,32 +689,54 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) params.mGroup->rebuildMesh(); } - bool tex_setup = TexSetup(¶ms, (mat != nullptr), current_shader); + if (params.mAvatar != nullptr) + { + if (lastAvatar != params.mAvatar || + lastMeshId != params.mSkinInfo->mHash || + lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) + { + if (!uploadMatrixPalette(params)) + { + continue; + } + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + } + } + + bool tex_setup = TexSetup(¶ms, (mat != nullptr)); { LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); - + U32 drawMask = mask; + if (params.mFullbright) { - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + drawMask &= ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); } + if (params.mAvatar != nullptr) + { + drawMask |= LLVertexBuffer::MAP_WEIGHT4; + } + + params.mVertexBuffer->setBufferFast(drawMask); + params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha. - if (current_shader && - draw_glow_for_this_partition && + if (draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - if (batch_emissives) + if (params.mAvatar != nullptr) { - emissives.push_back(¶ms); + rigged_emissives.push_back(¶ms); } else { - drawEmissiveInline(mask, ¶ms); - } + emissives.push_back(¶ms); + } } if (tex_setup) @@ -708,41 +748,56 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - - bool rebind = false; - if (batch_fullbrights) { - if (!fullbrights.empty()) + bool rebind = false; + LLGLSLShader* lastShader = current_shader; + if (!emissives.empty()) { - light_enabled = false; - renderFullbrights(mask, fullbrights); + light_enabled = true; + renderEmissives(mask, emissives); rebind = true; } - } - if (batch_emissives) - { - if (!emissives.empty()) + if (!rigged_emissives.empty()) { light_enabled = true; - renderEmissives(mask, emissives); + renderRiggedEmissives(mask, rigged_emissives); rebind = true; } - } - if (current_shader && rebind) - { - current_shader->bind(); + if (lastShader && rebind) + { + lastShader->bind(); + } } - } + } } gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); - + LLVertexBuffer::unbind(); + if (!light_enabled) { gPipeline.enableLightsDynamic(); } } + +bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) +{ + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; +} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index a50b1d929e..64c17c3fef 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -65,23 +65,22 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); void renderAlpha(U32 mask, S32 pass); void renderAlphaHighlight(U32 mask); - + bool uploadMatrixPalette(const LLDrawInfo& params); + static BOOL sShowDebugAlpha; private: - LLGLSLShader* current_shader; LLGLSLShader* target_shader; - LLGLSLShader* simple_shader; - LLGLSLShader* fullbright_shader; - LLGLSLShader* emissive_shader; - void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights); - void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); + // setup by beginFooPass, [0] is static variant, [1] is rigged variant + LLGLSLShader* simple_shader[2] = { nullptr }; + LLGLSLShader* fullbright_shader[2] = { nullptr }; + LLGLSLShader* emissive_shader[2] = { nullptr }; void drawEmissive(U32 mask, LLDrawInfo* draw); - void drawEmissiveInline(U32 mask, LLDrawInfo* draw); - - bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader); + void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); + void renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); + bool TexSetup(LLDrawInfo* draw, bool use_material); void RestoreTexSetup(bool tex_setup); // our 'normal' alpha blend function for this pass @@ -89,6 +88,9 @@ private: LLRender::eBlendFactor mColorDFactor; LLRender::eBlendFactor mAlphaSFactor; LLRender::eBlendFactor mAlphaDFactor; + + // if true, we're executing a rigged render pass + bool mRigged = false; }; class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 5b51e9db24..125cd3fd5b 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -126,13 +126,6 @@ BOOL LLDrawPoolAvatar::isDead() return FALSE; } - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - if (mRiggedFace[i].size() > 0) - { - return FALSE; - } - } return TRUE; } @@ -159,17 +152,6 @@ void LLDrawPoolAvatar::prerender() { sBufferUsage = GL_STREAM_DRAW_ARB; } - - if (!mDrawFace.empty()) - { - const LLFace *facep = mDrawFace[0]; - if (facep && facep->getDrawable()) - { - LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - updateRiggedVertexBuffers(avatarp); - updateSkinInfoMatrixPalettes(avatarp); - } - } } LLMatrix4& LLDrawPoolAvatar::getModelView() @@ -215,15 +197,6 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; - case 3: - beginDeferredRiggedSimple(); - break; - case 4: - beginDeferredRiggedBump(); - break; - default: - beginDeferredRiggedMaterial(pass-5); - break; } } @@ -250,15 +223,6 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; - case 3: - endDeferredRiggedSimple(); - break; - case 4: - endDeferredRiggedBump(); - break; - default: - endDeferredRiggedMaterial(pass-5); - break; } } @@ -271,176 +235,51 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 10; + return 1; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED - switch (pass) - { - case 0: - beginPostDeferredAlpha(); - break; - case 1: - beginRiggedFullbright(); - break; - case 2: - beginRiggedFullbrightShiny(); - break; - case 3: - beginDeferredRiggedAlpha(); - break; - case 4: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; - default: - beginDeferredRiggedMaterialAlpha(pass-5); - break; - } -} - -void LLDrawPoolAvatar::beginPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - sSkipOpaque = TRUE; - sShaderLevel = mShaderLevel; - sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; + sSkipOpaque = TRUE; + sShaderLevel = mShaderLevel; + sVertexProgram = &gDeferredAvatarAlphaProgram; + sRenderingSkinned = TRUE; - gPipeline.bindDeferredShader(*sVertexProgram); + gPipeline.bindDeferredShader(*sVertexProgram); - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::beginDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - sVertexProgram = &gDeferredSkinnedAlphaProgram; - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gPipeline.enableLightsDynamic(); -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - switch (pass) - { - case 0: pass = 1; break; - case 1: pass = 5; break; - case 2: pass = 9; break; - default: pass = 13; break; - } - - pass += LLMaterial::SHADER_COUNT; - - sVertexProgram = &gDeferredMaterialProgram[pass]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); - } - - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - gPipeline.enableLightsDynamic(); -} - -void LLDrawPoolAvatar::endDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - normal_channel = -1; - specular_channel = -1; - sVertexProgram = NULL; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done + sRenderingSkinned = FALSE; + sSkipOpaque = FALSE; - switch (pass) - { - case 0: - endPostDeferredAlpha(); - break; - case 1: - endRiggedFullbright(); - break; - case 2: - endRiggedFullbrightShiny(); - break; - case 3: - endDeferredRiggedAlpha(); - break; - case 4: - endRiggedFullbrightAlpha(); - break; - case 5: - endRiggedGlow(); - break; - default: - endDeferredRiggedAlpha(); - break; - } -} - -void LLDrawPoolAvatar::endPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sSkipOpaque = FALSE; - - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - sShaderLevel = mShaderLevel; + gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; + sShaderLevel = mShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED - static const S32 actual_pass[] = - { //map post deferred pass numbers to what render() expects - 2, //skinned - 4, // rigged fullbright - 6, //rigged fullbright shiny - 7, //rigged alpha - 8, //rigged fullbright alpha - 9, //rigged material alpha 1 - 10,//rigged material alpha 2 - 11,//rigged material alpha 3 - 12,//rigged material alpha 4 - 13, //rigged glow - }; - - S32 p = actual_pass[pass]; - + is_post_deferred_render = true; if (LLPipeline::sImpostorRender) { //HACK for impostors so actual pass ends up being proper pass - p -= 2; + render(0); } - - is_post_deferred_render = true; - render(p); - is_post_deferred_render = false; + else + { + render(2); + } + is_post_deferred_render = false; } @@ -506,68 +345,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) gGL.diffuseColor4f(1, 1, 1, 1); } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) - { - sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) - { - sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else // SHADOW_PASS_ATTACHMENT_OPAQUE - { - sVertexProgram = &gDeferredAttachmentShadowProgram; - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - sVertexProgram->bind(); - } } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE) - { - LLVertexBuffer::unbind(); - } - if (sShaderLevel > 0) { sVertexProgram->unbind(); @@ -625,77 +408,17 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) avatarp->renderSkinned(); LLDrawPoolAvatar::sSkipOpaque = false; } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_ALPHA); - renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_GLOW); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE - { - LLDrawPoolAvatar::sSkipTransparent = true; - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - renderRigged(avatarp, RIGGED_SIMPLE); - renderRigged(avatarp, RIGGED_FULLBRIGHT); - renderRigged(avatarp, RIGGED_SHINY); - renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_DEFERRED_BUMP); - renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE); - LLDrawPoolAvatar::sSkipTransparent = false; - } } S32 LLDrawPoolAvatar::getNumPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 8; - } - else - { - return 10; - } + return 3; } S32 LLDrawPoolAvatar::getNumDeferredPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 19; - } - else - { - return 21; - } + return 3; } @@ -733,27 +456,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; - case 3: - beginRiggedSimple(); - break; - case 4: - beginRiggedFullbright(); - break; - case 5: - beginRiggedShinySimple(); - break; - case 6: - beginRiggedFullbrightShiny(); - break; - case 7: - beginRiggedAlpha(); - break; - case 8: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; } if (pass == 0) @@ -782,27 +484,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 2: endSkinned(); break; - case 3: - endRiggedSimple(); - break; - case 4: - endRiggedFullbright(); - break; - case 5: - endRiggedShinySimple(); - break; - case 6: - endRiggedFullbrightShiny(); - break; - case 7: - endRiggedAlpha(); - break; - case 8: - endRiggedFullbrightAlpha(); - break; - case 9: - endRiggedGlow(); - break; } } @@ -1037,462 +718,6 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::beginRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectSimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectSimpleProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectSimpleNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - beginRiggedSimple(); -} - -void LLDrawPoolAvatar::endRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedSimple(); -} - - -void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - beginRiggedFullbright(); -} - -void LLDrawPoolAvatar::endRiggedFullbrightAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectEmissiveProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectEmissiveNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } -} - -void LLDrawPoolAvatar::endRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectShinySimpleProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - } -} - -void LLDrawPoolAvatar::endRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - - -void LLDrawPoolAvatar::beginDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedDiffuseProgram; - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } -} - -void LLDrawPoolAvatar::endDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->unbind(); - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedBumpProgram; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { //skip alpha passes - return; - } - sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); - } - - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { - return; - } - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - void LLDrawPoolAvatar::beginDeferredSkinned() { LL_PROFILE_ZONE_SCOPED @@ -1654,142 +879,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (pass == 3) - { - if (is_deferred_render) - { - renderDeferredRiggedSimple(avatarp); - } - else - { - renderRiggedSimple(avatarp); - - if (LLPipeline::sRenderDeferred) - { //render "simple" materials - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - } - } - return; - } - - if (pass == 4) - { - if (is_deferred_render) - { - renderDeferredRiggedBump(avatarp); - } - else - { - renderRiggedFullbright(avatarp); - } - - return; - } - - if (is_deferred_render && pass >= 5 && pass <= 21) - { - S32 p = pass-5; - - if (p != 1 && - p != 5 && - p != 9 && - p != 13) - { - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - - - - - if (pass == 5) - { - renderRiggedShinySimple(avatarp); - - return; - } - - if (pass == 6) - { - renderRiggedFullbrightShiny(avatarp); - return; - } - - if (pass >= 7 && pass < 13) - { - if (pass == 7) - { - renderRiggedAlpha(avatarp); - - if (LLPipeline::sRenderDeferred && !is_post_deferred_render) - { //render transparent materials under water - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - - gGL.setColorMask(true, false); - } - return; - } - - if (pass == 8) - { - renderRiggedFullbrightAlpha(avatarp); - return; - } - - if (LLPipeline::sRenderDeferred && is_post_deferred_render) - { - S32 p = 0; - switch (pass) - { - case 9: p = 1; break; - case 10: p = 5; break; - case 11: p = 9; break; - case 12: p = 13; break; - } - - { - LLGLEnable blend(GL_BLEND); - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - else if (pass == 9) - { - renderRiggedGlow(avatarp); - return; - } - } - - if (pass == 13) - { - renderRiggedGlow(avatarp); - - return; - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { LLMatrix4 rot_mat; @@ -1821,776 +910,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } -void LLDrawPoolAvatar::getRiggedGeometry( - LLFace* face, - LLPointer<LLVertexBuffer>& buffer, - U32 data_mask, - const LLMeshSkinInfo* skin, - LLVolume* volume, - const LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED - - face->setGeomIndex(0); - face->setIndicesIndex(0); - - if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES) - { - face->setDrawInfo(NULL); - } - - //rigged faces do not batch textures - face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES); - - if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { - // make a new buffer - if (sShaderLevel > 0) - { - buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); - } - else - { - buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); - } - - if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->allocateBuffer(1, 3, true); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - else - { - //resize existing buffer - if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->resizeBuffer(1, 3); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - - face->setSize(buffer->getNumVerts(), buffer->getNumIndices()); - face->setVertexBuffer(buffer); - - U16 offset = 0; - - LLMatrix4 mat_vert = LLMatrix4(skin->mBindShapeMatrix); - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); - - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; - - LLMatrix3 mat_normal(mat3); - - //let getGeometryVolume know if alpha should override shiny - U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); - - if (type == LLDrawPool::POOL_ALPHA) - { - face->setPoolType(LLDrawPool::POOL_ALPHA); - } - else - { - face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV - } - - //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL; - - // Let getGeometryVolume know if a texture matrix is in play - if (face->mTextureMatrix) - { - face->setState(LLFace::TEXTURE_ANIM); - } - else - { - face->clearState(LLFace::TEXTURE_ANIM); - } - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - - buffer->flush(); -} - -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( - LLVOAvatar* avatar, - LLFace* face, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED; - - LLVector4a* weights = vol_face.mWeights; - if (!weights) - { - return; - } - - if (!vobj || vobj->isNoLOD()) - { - return; - } - - LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer(); - LLDrawable* drawable = face->getDrawable(); - - const U32 max_joints = LLSkinningUtil::getMaxJointCount(); - -#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1)) - LLVector4a* just_weights = vol_face.mJustWeights; - // we need to calculate the separated indices and store just the matrix weights for this vol... - if (!vol_face.mJointIndices) - { - // not very consty after all... - vol_face.allocateJointIndices(vol_face.mNumVertices); - just_weights = vol_face.mJustWeights; - - U8* joint_indices_cursor = vol_face.mJointIndices; - for (int i = 0; i < vol_face.mNumVertices; i++) - { - F32* w = weights[i].getF32ptr(); - F32* w_ = just_weights[i].getF32ptr(); - - F32 w0 = floorf(w[0]); - F32 w1 = floorf(w[1]); - F32 w2 = floorf(w[2]); - F32 w3 = floorf(w[3]); - - joint_indices_cursor[0] = CONDITION_WEIGHT(w0); - joint_indices_cursor[1] = CONDITION_WEIGHT(w1); - joint_indices_cursor[2] = CONDITION_WEIGHT(w2); - joint_indices_cursor[3] = CONDITION_WEIGHT(w3); - - // remove joint portion of combined weight - w_[0] = w[0] - w0; - w_[1] = w[1] - w1; - w_[2] = w[2] - w2; - w_[3] = w[3] - w3; - - joint_indices_cursor += 4; - } - } -#endif - - U32 data_mask = face->getRiggedVertexBufferDataMask(); - const LLMeshSkinInfo* skin = nullptr; - - if (buffer.isNull() || - buffer->getTypeMask() != data_mask || - buffer->getNumVerts() != vol_face.mNumVertices || - buffer->getNumIndices() != vol_face.mNumIndices || - (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) - { - LL_PROFILE_ZONE_NAMED("Rigged VBO Rebuild"); - skin = vobj->getSkinInfo(); - // FIXME ugly const cast - LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); - - if (!vol_face.mWeightsScrubbed) - { - LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin); - vol_face.mWeightsScrubbed = TRUE; - } - - if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) - { - //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* facep = drawable->getFace(i); - U32 face_data_mask = facep->getRiggedVertexBufferDataMask(); - if (face_data_mask) - { - LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer(); - const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i); - getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face); - } - } - drawable->clearState(LLDrawable::REBUILD_ALL); - - buffer = face->getVertexBuffer(); - } - else - { - //just rebuild this face - getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); - } - } - - if (sShaderLevel <= 0 && - face->mLastSkinTime < avatar->getLastSkinTime() && - !buffer.isNull() && - buffer->getNumVerts() == vol_face.mNumVertices && - buffer->getNumIndices() == vol_face.mNumIndices) - { - LL_PROFILE_ZONE_NAMED("Software Skinning"); - //perform software vertex skinning for this face - LLStrider<LLVector3> position; - LLStrider<LLVector3> normal; - - bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - buffer->getVertexStrider(position); - - if (has_normal) - { - buffer->getNormalStrider(normal); - } - - LLVector4a* pos = (LLVector4a*) position.get(); - - LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; - - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID()); - const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]); - const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix; - - if (!mpc.mMatrixPalette.empty()) - { - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); - - LLVector4a& v = vol_face.mPositions[j]; - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - - if (norm) - { - LLVector4a& n = vol_face.mNormals[j]; - bind_shape_matrix.rotate(n, t); - final_mat.rotate(t, dst); - //dst.normalize3fast(); - norm[j] = dst; - } - } - } - } -} - -void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) -{ - LL_PROFILE_ZONE_SCOPED - - if (!avatar->shouldRenderRigged()) - { - return; - } - - LLUUID lastMeshId; - - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) - { - LL_PROFILE_ZONE_NAMED("Render Rigged Face"); - LLFace* face = mRiggedFace[type][i]; - - S32 offset = face->getIndicesStart(); - U32 count = face->getIndicesCount(); - - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - - LLDrawable* drawable = face->getDrawable(); - if (!drawable) - { - continue; - } - - LLVOVolume* vobj = drawable->getVOVolume(); - - if (!vobj) - { - continue; - } - - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); - - if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded()) - { - continue; - } - - U32 data_mask = LLFace::getRiggedDataMask(type); - - LLVertexBuffer* buff = face->getVertexBuffer(); - - const LLTextureEntry* tex_entry = face->getTextureEntry(); - LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr; - - if (LLDrawPoolAvatar::sShadowPass >= 0) - { - bool is_alpha_blend = false; - bool is_alpha_mask = false; - - LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); - if (tex) - { - if (tex->getIsAlphaMask()) - { - is_alpha_mask = true; - } - } - - if (tex) - { - LLGLenum image_format = tex->getPrimaryFormat(); - if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA)) - { - is_alpha_blend = true; - } - } - - if (tex_entry) - { - if (tex_entry->getAlpha() <= 0.99f) - { - is_alpha_blend = true; - } - } - - if (mat) - { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { - is_alpha_mask = true; - is_alpha_blend = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - { - is_alpha_blend = true; - is_alpha_mask = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT: - case LLMaterial::DIFFUSE_ALPHA_MODE_NONE: - default: - is_alpha_blend = false; - is_alpha_mask = false; - break; - } - } - - // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass... - if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK)) - { - return; - } - - // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass... - if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)) - { - return; - } - - // if this is opaque content and we're skipping opaques... - if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque) - { - return; - } - } - - if (buff) - { - if (sShaderLevel > 0) - { - auto& meshId = vobj->getMeshID(); - - if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed - { - // upload matrix palette to shader - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId); - U32 count = mpc.mMatrixPalette.size(); - - if (count == 0) - { - //skin info not loaded yet, don't render - continue; - } - - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - FALSE, - (GLfloat*) &(mpc.mGLMp[0])); - } - - lastMeshId = meshId; - } - else - { - data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; - } - - if (mat) - { - //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change - //(gGL).mCurrTextureUnitIndex - LLViewerTexture* specular = NULL; - if (LLPipeline::sImpostorRender) - { - specular = LLViewerTextureManager::findFetchedTexture(gBlackSquareID, TEX_LIST_STANDARD); - llassert(NULL != specular); - } - else - { - specular = face->getTexture(LLRender::SPECULAR_MAP); - } - if (specular && specular_channel >= 0) - { - gGL.getTexUnit(specular_channel)->bindFast(specular); - } - - if (normal_channel >= 0) - { - auto* texture = face->getTexture(LLRender::NORMAL_MAP); - if (texture) - { - gGL.getTexUnit(normal_channel)->bindFast(texture); - } - //else - //{ - // TODO handle missing normal map - //} - } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP)); - - - LLColor4 col = mat->getSpecularLightColor(); - F32 spec = mat->getSpecularLightExponent()/255.f; - - F32 env = mat->getEnvironmentIntensity()/255.f; - - if (mat->getSpecularID().isNull()) - { - env = tex_entry->getShiny()*0.25f; - col.set(env,env,env,0); - spec = env; - } - - BOOL fullbright = tex_entry->getFullbright(); - - sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f); - sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); - sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - F32 cutoff = mat->getAlphaMaskCutoff()/255.f; - sVertexProgram->setMinimumAlpha(cutoff); - } - else - { - sVertexProgram->setMinimumAlpha(0.f); - } - - if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender) - { - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - LLViewerTexture* tex = face->getTexture(i); - if (tex) - { - tex->addTextureStats(avatar->getPixelArea()); - } - } - } - } - else - { - sVertexProgram->setMinimumAlpha(0.f); - if (normal_channel > -1) - { - LLDrawPoolBump::bindBumpMap(face, normal_channel); - } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture()); - - } - - if (face->mTextureMatrix && vobj->mTexAnimMode) - { - U32 tex_index = gGL.getCurrentTexUnitIndex(); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.pushMatrix(); - gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); - } - - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - } - else - { - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); - } - } - } -} - -void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); -} - -void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_BUMP); -} - -void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, pass); -} - static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); -void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) -{ - LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO); - - //update rigged vertex buffers - for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) - { - LL_PROFILE_ZONE_NAMED("Pass"); - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) - { - LL_PROFILE_ZONE_NAMED("Face"); - LLFace* face = mRiggedFace[type][i]; - LLDrawable* drawable = face->getDrawable(); - if (!drawable) - { - continue; - } - - LLVOVolume* vobj = drawable->getVOVolume(); - - if (!vobj || vobj->isNoLOD()) - { - continue; - } - - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); - - if (!volume || volume->getNumVolumeFaces() <= te) - { - continue; - } - - LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face); - } - } -} - -void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp) -{ - LL_PROFILE_ZONE_SCOPED; - //evict matrix palettes from the cache that haven't been updated in 10 frames - for (matrix_palette_cache_t::iterator iter = mMatrixPaletteCache.begin(); iter != mMatrixPaletteCache.end(); ) - { - if (gFrameCount - iter->second.mFrame > 10) - { - iter = mMatrixPaletteCache.erase(iter); - } - else - { - ++iter; - } - } -} - -const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId) -{ - MatrixPaletteCache& entry = mMatrixPaletteCache[meshId]; - - if (entry.mFrame != gFrameCount) - { - LL_PROFILE_ZONE_SCOPED; - - const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId); - entry.mFrame = gFrameCount; - - if (skin != nullptr) - { - entry.mBindShapeMatrix = skin->mBindShapeMatrix; - - //build matrix palette - U32 count = LLSkinningUtil::getMeshJointCount(skin); - entry.mMatrixPalette.resize(count); - LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp); - - const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); - - entry.mGLMp.resize(count * 12); - - F32* mp = &(entry.mGLMp[0]); - - for (U32 i = 0; i < count; ++i) - { - F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - } - else - { - entry.mMatrixPalette.resize(0); - entry.mGLMp.resize(0); - } - } - - return entry; -} - -void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SIMPLE); -} - -void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_FULLBRIGHT); -} - - -void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - if (!mRiggedFace[RIGGED_ALPHA].empty()) - { - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatar, RIGGED_ALPHA); - gGL.setColorMask(true, false); - } -} - -void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty()) - { - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); - gGL.setColorMask(true, false); - } -} - -void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - if (!mRiggedFace[RIGGED_GLOW].empty()) - { - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.flush(); - - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); - gGL.setSceneBlendType(LLRender::BT_ADD); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.setColorMask(false, true); - - renderRigged(avatar, RIGGED_GLOW, true); - - gGL.setColorMask(true, false); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } -} - - - //----------------------------------------------------------------------------- // getDebugTexture() //----------------------------------------------------------------------------- @@ -2619,66 +940,6 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } -void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() && facep->getPool() != this) - { - LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL; - } - if (type >= NUM_RIGGED_PASSES) - { - LL_ERRS() << "Invalid rigged face type." << LL_ENDL; - } - if (facep->getRiggedIndex(type) != -1) - { - LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL; - } - - facep->setRiggedIndex(type, mRiggedFace[type].size()); - facep->setPool(this); - mRiggedFace[type].push_back(facep); -} - -void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() != this) - { - LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL; - } - facep->setPool(NULL); - - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - S32 index = facep->getRiggedIndex(i); - - if (index > -1) - { - if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) - { - facep->setRiggedIndex(i,-1); - mRiggedFace[i].erase(mRiggedFace[i].begin()+index); - for (U32 j = index; j < mRiggedFace[i].size(); ++j) - { //bump indexes down for faces referenced after erased face - mRiggedFace[i][j]->setRiggedIndex(i, j); - } - } - else - { - LL_ERRS() << "Face reference data corrupt for rigged type " << i - << ((mRiggedFace[i].size() <= index) ? "; wrong index (out of bounds)" : (mRiggedFace[i][index] != facep) ? "; wrong face pointer" : "") - << LL_ENDL; - } - } - } -} LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 800bbc5f62..21add39b21 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -62,119 +62,11 @@ public: ~LLDrawPoolAvatar(); /*virtual*/ BOOL isDead(); - typedef enum - { - RIGGED_MATERIAL=0, - RIGGED_MATERIAL_ALPHA, - RIGGED_MATERIAL_ALPHA_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE, - RIGGED_SPECMAP, - RIGGED_SPECMAP_BLEND, - RIGGED_SPECMAP_MASK, - RIGGED_SPECMAP_EMISSIVE, - RIGGED_NORMMAP, - RIGGED_NORMMAP_BLEND, - RIGGED_NORMMAP_MASK, - RIGGED_NORMMAP_EMISSIVE, - RIGGED_NORMSPEC, - RIGGED_NORMSPEC_BLEND, - RIGGED_NORMSPEC_MASK, - RIGGED_NORMSPEC_EMISSIVE, - RIGGED_SIMPLE, - RIGGED_FULLBRIGHT, - RIGGED_SHINY, - RIGGED_FULLBRIGHT_SHINY, - RIGGED_GLOW, - RIGGED_ALPHA, - RIGGED_FULLBRIGHT_ALPHA, - RIGGED_DEFERRED_BUMP, - RIGGED_DEFERRED_SIMPLE, - NUM_RIGGED_PASSES, - RIGGED_UNKNOWN, - } eRiggedPass; - - typedef enum - { - RIGGED_MATERIAL_MASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK, - RIGGED_SPECMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_NORMMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMSPEC_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_EMISSIVE | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, - RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - } eRiggedDataMask; - typedef enum { SHADOW_PASS_AVATAR_OPAQUE, SHADOW_PASS_AVATAR_ALPHA_BLEND, SHADOW_PASS_AVATAR_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_ALPHA_BLEND, - SHADOW_PASS_ATTACHMENT_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_OPAQUE, NUM_SHADOW_PASSES } eShadowPass; @@ -215,101 +107,19 @@ typedef enum void endImpostor(); void endSkinned(); - void beginDeferredImpostor(); - void beginDeferredRigid(); - void beginDeferredSkinned(); - - void endDeferredImpostor(); - void endDeferredRigid(); - void endDeferredSkinned(); - - void beginPostDeferredAlpha(); - void endPostDeferredAlpha(); - - void beginRiggedSimple(); - void beginRiggedFullbright(); - void beginRiggedFullbrightShiny(); - void beginRiggedShinySimple(); - void beginRiggedAlpha(); - void beginRiggedFullbrightAlpha(); - void beginRiggedGlow(); - void beginDeferredRiggedAlpha(); - void beginDeferredRiggedMaterial(S32 pass); - void beginDeferredRiggedMaterialAlpha(S32 pass); - - void endRiggedSimple(); - void endRiggedFullbright(); - void endRiggedFullbrightShiny(); - void endRiggedShinySimple(); - void endRiggedAlpha(); - void endRiggedFullbrightAlpha(); - void endRiggedGlow(); - void endDeferredRiggedAlpha(); - void endDeferredRiggedMaterial(S32 pass); - void endDeferredRiggedMaterialAlpha(S32 pass); - - void beginDeferredRiggedSimple(); - void beginDeferredRiggedBump(); - - void endDeferredRiggedSimple(); - void endDeferredRiggedBump(); - - void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); - void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, - LLFace* facep, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face); - void updateRiggedVertexBuffers(LLVOAvatar* avatar); + void beginDeferredRigid(); + void beginDeferredImpostor(); + void beginDeferredSkinned(); - void updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp); - - void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); - void renderRiggedSimple(LLVOAvatar* avatar); - void renderRiggedAlpha(LLVOAvatar* avatar); - void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); - void renderRiggedFullbright(LLVOAvatar* avatar); - void renderRiggedShinySimple(LLVOAvatar* avatar); - void renderRiggedFullbrightShiny(LLVOAvatar* avatar); - void renderRiggedGlow(LLVOAvatar* avatar); - void renderDeferredRiggedSimple(LLVOAvatar* avatar); - void renderDeferredRiggedBump(LLVOAvatar* avatar); - void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass); - - - - void addRiggedFace(LLFace* facep, U32 type); - void removeRiggedFace(LLFace* facep); - - std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES]; - - LL_ALIGN_PREFIX(16) - class MatrixPaletteCache - { - public: - U32 mFrame; - LLMeshSkinInfo::matrix_list_t mMatrixPalette; - LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); - // Float array ready to be sent to GL - std::vector<F32> mGLMp; - - MatrixPaletteCache() : - mFrame(gFrameCount-1) - { - } - } LL_ALIGN_POSTFIX(16); - - const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId); - - typedef std::unordered_map<LLUUID, MatrixPaletteCache> matrix_palette_cache_t; - matrix_palette_cache_t mMatrixPaletteCache; + void endDeferredRigid(); + void endDeferredImpostor(); + void endDeferredSkinned(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. - static BOOL sSkipOpaque; static BOOL sSkipTransparent; static S32 sShadowPass; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8f3b0c99b4..af8b194f38 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -47,6 +47,7 @@ #include "pipeline.h" #include "llspatialpartition.h" #include "llviewershadermgr.h" +#include "llmodel.h" //#include "llimagebmp.h" //#include "../tools/imdebug/imdebug.h" @@ -203,22 +204,11 @@ S32 LLDrawPoolBump::numBumpPasses() { if (mShaderLevel > 1) { - if (LLPipeline::sImpostorRender) - { - return 2; - } - else - { - return 3; - } - } - else if (LLPipeline::sImpostorRender) - { - return 1; + return 6; } else { - return 2; + return 4; } } else @@ -235,6 +225,8 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + mRigged = ((pass % 2) == 1); + pass /= 2; switch( pass ) { case 0: @@ -267,7 +259,7 @@ void LLDrawPoolBump::render(S32 pass) { return; } - + pass /= 2; switch( pass ) { case 0: @@ -295,6 +287,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + pass /= 2; switch( pass ) { case 0: @@ -326,12 +319,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass) void LLDrawPoolBump::beginShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + mShiny = TRUE; sVertexMask = VERTEX_MASK_SHINY; // Second pass: environment map @@ -340,31 +328,31 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (getShaderLevel() > 0) + if (LLPipeline::sUnderWaterRender) { - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectShinyWaterProgram; - } - else - { - shader = &gObjectShinyProgram; - } - shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + shader = &gObjectShinyWaterProgram; } else { - shader = NULL; + shader = &gObjectShinyProgram; } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + + shader->bind(); + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (mShaderLevel > 1) @@ -391,7 +379,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); if (shader_level > 1) { - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -403,7 +390,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di { cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); diffuse_channel = -1; - cube_map->setMatrix(0); cube_map->enable(cube_channel); } gGL.getTexUnit(cube_channel)->bind(cube_map); @@ -415,7 +401,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di diffuse_channel = -1; gGL.getTexUnit(0)->disable(); cube_map->enable(0); - cube_map->setMatrix(0); gGL.getTexUnit(0)->bind(cube_map); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); @@ -427,27 +412,32 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); if (!invisible && mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else if (!invisible) { - renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); + if (mRigged) + { + gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE); + } + else + { + gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE); + } } - //else // invisible (deprecated) - //{ - //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - //} } } @@ -472,27 +462,12 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0 // MAINT-755 cube_map->disable(); - cube_map->restoreMatrix(); - } - - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } } void LLDrawPoolBump::endShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (shader) @@ -508,11 +483,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } - + sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; // Second pass: environment map @@ -533,6 +504,12 @@ void LLDrawPoolBump::beginFullbrightShiny() } } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { @@ -553,9 +530,8 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); - shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); + shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders gGL.getTexUnit(1)->disable(); @@ -579,10 +555,6 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } if( gSky.mVOSkyp->getCubeMap() ) { @@ -590,11 +562,25 @@ void LLDrawPoolBump::renderFullbrightShiny() if (mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else { - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } } @@ -602,18 +588,13 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); - cube_map->restoreMatrix(); - /*if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -726,53 +707,22 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi } //static -void LLDrawPoolBump::beginBump(U32 pass) +void LLDrawPoolBump::beginBump() { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - sVertexMask = VERTEX_MASK_BUMP; LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectBumpProgram.bind(); - } - else - { - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); - - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + shader = &gObjectBumpProgram; - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); - - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } - - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - } + shader->bind(); gGL.setSceneBlendType(LLRender::BT_MULT_X2); stop_glerror(); @@ -781,11 +731,6 @@ void LLDrawPoolBump::beginBump(U32 pass) //static void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); @@ -800,11 +745,6 @@ void LLDrawPoolBump::renderBump(U32 pass) //static void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - if (LLGLSLShader::sNoFixedFunction) { gObjectBumpProgram.unbind(); @@ -828,7 +768,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses() { if (gSavedSettings.getBOOL("RenderObjectBump")) { - return 1; + return 2; } else { @@ -838,66 +778,86 @@ S32 LLDrawPoolBump::getNumDeferredPasses() void LLDrawPoolBump::beginDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches( pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; - gDeferredBumpProgram.bind(); - diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP); + gDeferredBumpProgram.bind(pass == 1); + diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE); } void LLDrawPoolBump::endDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = FALSE; - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); - gDeferredBumpProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP); + LLGLSLShader::sCurBoundShaderPtr->unbind(); gGL.getTexUnit(0)->activate(); } void LLDrawPoolBump::renderDeferred(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - U32 type = LLRenderPass::PASS_BUMP; - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + bool rigged = pass == 1; + U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP; + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - - for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) - { - LLDrawInfo& params = **i; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff); - LLDrawPoolBump::bindBumpMap(params, bump_channel); - pushBatch(params, mask, TRUE); - } + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo& params = **i; + + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff); + LLDrawPoolBump::bindBumpMap(params, bump_channel); + + if (rigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + uploadMatrixPalette(params); + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE); + } + else + { + pushBatch(params, mask, TRUE, FALSE); + } + } } void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { + mRigged = ((pass % 2) == 1); + pass /= 2; switch (pass) { case 0: beginFullbrightShiny(); break; case 1: - beginBump(LLRenderPass::PASS_POST_BUMP); + beginBump(); break; } } @@ -920,6 +880,7 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + pass /= 2; switch (pass) { case 0: @@ -1462,8 +1423,17 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI void LLDrawPoolBump::renderBump(U32 type, U32 mask) { - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + if (mRigged) + { // nudge type enum and include skinweights for rigged pass + type += 1; + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { @@ -1471,6 +1441,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) if (LLDrawPoolBump::bindBumpMap(params)) { + if (mRigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + if (uploadMatrixPalette(params)) + { + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + else + { + continue; + } + } + } pushBatch(params, mask, FALSE); } } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index bab160c34d..624dbe3034 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -48,19 +48,19 @@ public: static U32 sVertexMask; BOOL mShiny; - virtual U32 getVertexDataMask() { return sVertexMask; } + virtual U32 getVertexDataMask() override { return sVertexMask; } LLDrawPoolBump(); - virtual void render(S32 pass = 0); - virtual void beginRenderPass( S32 pass ); - virtual void endRenderPass( S32 pass ); - virtual S32 getNumPasses(); - /*virtual*/ void prerender(); - /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + virtual void render(S32 pass = 0) override; + virtual void beginRenderPass( S32 pass ) override; + virtual void endRenderPass( S32 pass ) override; + virtual S32 getNumPasses() override; + /*virtual*/ void prerender() override; + void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override; void renderBump(U32 type, U32 mask); - void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); + void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) override; S32 numBumpPasses(); @@ -72,28 +72,29 @@ public: void renderFullbrightShiny(); void endFullbrightShiny(); - void beginBump(U32 pass = LLRenderPass::PASS_BUMP); + void beginBump(); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); - virtual S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + virtual S32 getNumDeferredPasses() override; + /*virtual*/ void beginDeferredPass(S32 pass) override; + /*virtual*/ void endDeferredPass(S32 pass) override; + /*virtual*/ void renderDeferred(S32 pass) override; - virtual S32 getNumPostDeferredPasses() { return 2; } - /*virtual*/ void beginPostDeferredPass(S32 pass); - /*virtual*/ void endPostDeferredPass(S32 pass); - /*virtual*/ void renderPostDeferred(S32 pass); + virtual S32 getNumPostDeferredPasses() override { return 4; } + /*virtual*/ void beginPostDeferredPass(S32 pass) override; + /*virtual*/ void endPostDeferredPass(S32 pass) override; + /*virtual*/ void renderPostDeferred(S32 pass) override; static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); static BOOL bindBumpMap(LLFace* face, S32 channel = -2); private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + bool mRigged = false; // if true, doing a rigged pass }; diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index d2a8757379..fd5850084b 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -31,6 +31,7 @@ #include "llviewershadermgr.h" #include "pipeline.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" S32 diffuse_channel = -1; @@ -47,11 +48,18 @@ void LLDrawPoolMaterials::prerender() S32 LLDrawPoolMaterials::getNumDeferredPasses() { - return 12; + // 12 render passes times 2 (one for each rigged and non rigged) + return 12*2; } void LLDrawPoolMaterials::beginDeferredPass(S32 pass) { + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } U32 shader_idx[] = { 0, //LLRenderPass::PASS_MATERIAL, @@ -72,13 +80,22 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) 15, //LLRenderPass::PASS_NORMSPEC_GLOW, }; - mShader = &(gDeferredMaterialProgram[shader_idx[pass]]); - - if (LLPipeline::sUnderWaterRender) - { - mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]); - } - + U32 idx = shader_idx[pass]; + + if (LLPipeline::sUnderWaterRender) + { + mShader = &(gDeferredMaterialWaterProgram[idx]); + } + else + { + mShader = &(gDeferredMaterialProgram[idx]); + } + + if (rigged) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } mShader->bind(); if (LLPipeline::sRenderingHUDs) @@ -127,9 +144,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) LLRenderPass::PASS_NORMSPEC_EMISSIVE, }; + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } + llassert(pass < sizeof(type_list)/sizeof(U32)); U32 type = type_list[pass]; + if (rigged) + { + type += 1; + } U32 mask = mShader->mAttributeMask; @@ -160,7 +188,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED; - pushMaterialsBatch(params, mask); + pushMaterialsBatch(params, mask, rigged); } } } @@ -175,7 +203,7 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); } -void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) +void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged) { LL_PROFILE_ZONE_SCOPED; applyModelMatrix(params); @@ -214,6 +242,24 @@ void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) params.mGroup->rebuildMesh(); } + // upload matrix palette to shader + if (rigged) + { + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return; + } + + mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + } + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); params.mVertexBuffer->setBufferFast(mask); diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h index 6e39821b07..8a3ad923df 100644 --- a/indra/newview/lldrawpoolmaterials.h +++ b/indra/newview/lldrawpoolmaterials.h @@ -55,21 +55,21 @@ public: LLVertexBuffer::MAP_TANGENT }; - /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } - /*virtual*/ void render(S32 pass = 0) { } - /*virtual*/ S32 getNumPasses() {return 0;} - /*virtual*/ void prerender(); + void render(S32 pass = 0) override { } + S32 getNumPasses() override {return 0;} + void prerender() override; - /*virtual*/ S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; void bindSpecularMap(LLViewerTexture* tex); void bindNormalMap(LLViewerTexture* tex); - /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask); + void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged); }; #endif //LL_LLDRAWPOOLMATERIALS_H diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 320160d10d..ca4e20ae9b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -45,15 +45,24 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass") void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.bind(); - gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + if (pass == 0) + { + gDeferredEmissiveProgram.bind(); + } + else + { + llassert(gDeferredEmissiveProgram.mRiggedVariant); + gDeferredEmissiveProgram.mRiggedVariant->bind(); + } + + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); if (LLPipeline::sRenderingHUDs) { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -71,7 +80,14 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -79,7 +95,8 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); + LLRenderPass::endRenderPass(pass); } @@ -87,7 +104,7 @@ S32 LLDrawPoolGlow::getNumPasses() { if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) { - return 1; + return 2; } else { @@ -112,6 +129,11 @@ void LLDrawPoolGlow::render(S32 pass) llassert(shader_level > 0); LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + if (pass == 1) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } shader->bind(); if (LLPipeline::sRenderDeferred) { @@ -120,7 +142,7 @@ void LLDrawPoolGlow::render(S32 pass) else { shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } + } if (LLPipeline::sRenderingHUDs) { @@ -134,7 +156,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -155,39 +184,43 @@ void LLDrawPoolSimple::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +S32 LLDrawPoolSimple::getNumPasses() +{ + return 2; +} + void LLDrawPoolSimple::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - if (LLPipeline::sImpostorRender) - { - simple_shader = &gObjectSimpleImpostorProgram; - } - else if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterProgram; - } - else - { - simple_shader = &gObjectSimpleProgram; - } + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterProgram; + } + else + { + simple_shader = &gObjectSimpleProgram; + } + + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + simple_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); } - else + else { - LLGLSLShader::bindNoShader(); + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -197,10 +230,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + simple_shader->unbind(); } void LLDrawPoolSimple::render(S32 pass) @@ -211,35 +241,38 @@ void LLDrawPoolSimple::render(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - if (mShaderLevel > 0) - { - U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; - - pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); - } - } - else - { - LLGLDisable alpha_test(GL_ALPHA_TEST); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - } - - } -} - - + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + } + } + else + { + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE); + } + } + } +} @@ -261,32 +294,31 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterAlphaMaskProgram; - } - else - { - simple_shader = &gObjectSimpleAlphaMaskProgram; - } + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectSimpleAlphaMaskProgram; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - LLGLSLShader::bindNoShader(); - } + simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolAlphaMask::endRenderPass(S32 pass) @@ -306,20 +338,22 @@ void LLDrawPoolAlphaMask::render(S32 pass) LLGLDisable blend(GL_BLEND); LL_PROFILE_ZONE_SCOPED; - if (mShaderLevel > 0) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); + - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + if (pass == 0) + { pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -328,9 +362,11 @@ void LLDrawPoolAlphaMask::render(S32 pass) } else { - LLGLEnable test(GL_ALPHA_TEST); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } @@ -348,31 +384,32 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; + gObjectFullbrightWaterAlphaMaskProgram.bind(rigged); } else { - simple_shader = &gObjectFullbrightAlphaMaskProgram; + gObjectFullbrightAlphaMaskProgram.bind(rigged); } - if (mShaderLevel > 0) + if (LLPipeline::sRenderingHUDs) { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); } - else + else { - LLGLSLShader::bindNoShader(); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); + if (LLPipeline::sRenderDeferred) + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } } } @@ -382,70 +419,61 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (mShaderLevel > 0) - { - if (simple_shader) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - if (LLPipeline::sRenderDeferred) - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - } - } - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - //LLGLSLShader::bindNoShader(); - } - else - { - LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gPipeline.enableLightsDynamic(); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + } //=============================== //DEFERRED IMPLEMENTATION //=============================== +S32 LLDrawPoolSimple::getNumDeferredPasses() +{ + if (LLPipeline::sRenderingHUDs) + { + return 1; + } + else + { + return 2; + } +} void LLDrawPoolSimple::beginDeferredPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - gDeferredDiffuseProgram.bind(); + + mShader = &gDeferredDiffuseProgram; + + if (pass == 1) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } + + + mShader->bind(); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -454,7 +482,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLRenderPass::endRenderPass(pass); - gDeferredDiffuseProgram.unbind(); + mShader->unbind(); } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -463,41 +491,61 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); + if (pass == 0) { //render simple LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } + else + { + //render simple rigged + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) { - + if (pass == 0) + { + gDeferredDiffuseAlphaMaskProgram.bind(); + } + else + { + llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant); + gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind(); + } + } void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) { - + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolAlphaMask::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); - gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - gDeferredDiffuseAlphaMaskProgram.unbind(); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } @@ -572,7 +620,7 @@ void LLDrawPoolGrass::render(S32 pass) LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -603,7 +651,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) } //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -621,24 +669,24 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightWaterProgram.bind(); + gDeferredFullbrightWaterProgram.bind(rigged); } else { - gDeferredFullbrightProgram.bind(); + gDeferredFullbrightProgram.bind(rigged); if (LLPipeline::sRenderingHUDs) { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } - } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -647,19 +695,19 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightWaterProgram.unbind(); - } - else - { - gDeferredFullbrightProgram.unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } @@ -675,6 +723,12 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass) { fullbright_shader = &gObjectFullbrightProgram; } + + if (pass == 1) + { + llassert(fullbright_shader->mRiggedVariant); + fullbright_shader = fullbright_shader->mRiggedVariant; + } } void LLDrawPoolFullbright::endRenderPass(S32 pass) @@ -715,21 +769,23 @@ void LLDrawPoolFullbright::render(S32 pass) } U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); - } - else - { - gPipeline.enableLightsFullbright(); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); + + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + } } stop_glerror(); @@ -737,39 +793,39 @@ void LLDrawPoolFullbright::render(S32 pass) S32 LLDrawPoolFullbright::getNumPasses() { - return 1; + return 2; } void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - + bool rigged = (pass == 1); if (LLPipeline::sRenderingHUDs) { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else if (LLPipeline::sRenderDeferred) { if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightAlphaMaskWaterProgram.bind(); - gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightAlphaMaskProgram.bind(); - gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gDeferredFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } else { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -778,26 +834,19 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLDisable blend(GL_BLEND); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - gObjectFullbrightAlphaMaskProgram.unbind(); - } - else - { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightAlphaMaskWaterProgram.unbind(); - } - else - { - gDeferredFullbrightAlphaMaskProgram.unbind(); - } - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index b27cc4babc..d6fecdd23c 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -29,6 +29,8 @@ #include "lldrawpool.h" +class LLGLSLShader; + class LLDrawPoolSimple : public LLRenderPass { public: @@ -39,22 +41,23 @@ public: LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; - virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } LLDrawPoolSimple(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; - /*virtual*/ void beginRenderPass(S32 pass); - /*virtual*/ void endRenderPass(S32 pass); + void beginRenderPass(S32 pass) override; + void endRenderPass(S32 pass) override; /// We need two passes so we can handle emissive materials separately. - /*virtual*/ S32 getNumPasses() { return 1; } - /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void prerender(); + S32 getNumPasses() override; + void render(S32 pass = 0) override; + void prerender() override; + LLGLSLShader* mShader = nullptr; }; class LLDrawPoolGrass : public LLRenderPass @@ -98,12 +101,12 @@ public: LLDrawPoolAlphaMask(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ S32 getNumDeferredPasses() { return 2; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -124,12 +127,12 @@ public: LLDrawPoolFullbrightAlphaMask(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -150,7 +153,7 @@ public: LLDrawPoolFullbright(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -179,7 +182,7 @@ public: virtual void prerender() { } - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 2f3c52ecd2..e2d3f67e46 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -50,8 +50,6 @@ #include "llsettingssky.h" #include "llsettingswater.h" -static float sTime; - BOOL deferred_render = FALSE; BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; @@ -146,7 +144,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass) } deferred_render = TRUE; - shade(); + renderWater(); deferred_render = FALSE; } @@ -182,7 +180,7 @@ void LLDrawPoolWater::render(S32 pass) if ((mShaderLevel > 0) && !sSkipScreenCopy) { - shade(); + renderWater(); return; } @@ -485,332 +483,246 @@ void LLDrawPoolWater::renderReflection(LLFace* face) face->renderIndexed(); } -void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp) +void LLDrawPoolWater::renderWater() { LL_PROFILE_ZONE_SCOPED; - F32 water_height = LLEnvironment::instance().getWaterHeight(); - F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; - F32 eyedepth = camera_height - water_height; - bool underwater = eyedepth <= 0.0f; - - LLEnvironment& environment = LLEnvironment::instance(); - LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); - LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - - shader->bind(); - -// bind textures for water rendering - if (deferred_render) - { - if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) - { - glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); - shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); - } - } - - LLColor4 specular(psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor()); - shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV); - - sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f; - - S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); - - if (reftex > -1) - { - gGL.getTexUnit(reftex)->activate(); - gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); - gGL.getTexUnit(0)->activate(); - } + if (!deferred_render) + { + gGL.setColorMask(true, true); + } - //bind normal map - S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); + LLGLDisable blend(GL_BLEND); - LLViewerTexture* tex_a = mWaterNormp[0]; - LLViewerTexture* tex_b = mWaterNormp[1]; + LLColor3 light_diffuse(0, 0, 0); + F32 light_exp = 0.0f; - F32 blend_factor = LLEnvironment::instance().getCurrentWater()->getBlendFactor(); - - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); + LLEnvironment & environment = LLEnvironment::instance(); + LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + LLVector3 light_dir = environment.getLightDirection(); + bool sun_up = environment.getIsSunUp(); + bool moon_up = environment.getIsMoonUp(); + bool has_normal_mips = gSavedSettings.getBOOL("RenderWaterMipNormal"); + bool underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - if (tex_a && (!tex_b || (tex_a == tex_b))) - { - gGL.getTexUnit(bumpTex)->bind(tex_a); - blend_factor = 0; // only one tex provided, no blending - } - else if (tex_b && !tex_a) + if (sun_up) { - gGL.getTexUnit(bumpTex)->bind(tex_b); - blend_factor = 0; // only one tex provided, no blending + light_diffuse += psky->getSunlightColor(); } - else if (tex_b != tex_a) + // moonlight is several orders of magnitude less bright than sunlight, + // so only use this color when the moon alone is showing + else if (moon_up) { - gGL.getTexUnit(bumpTex)->bind(tex_a); - gGL.getTexUnit(bumpTex2)->bind(tex_b); + light_diffuse += psky->getMoonlightColor(); } - - // bind reflection texture from RenderTarget - S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); - F32 screenRes[] = - { - 1.f/gGLViewport[2], - 1.f/gGLViewport[3] - }; - - S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); - stop_glerror(); - -// set uniforms for water rendering - shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - - LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f); - F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); - if (screentex > -1) - { - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); - gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); - } - - if (mShaderLevel == 1) - { - //F32 fog_density_slider_value = param_mgr->mDensitySliderValue; - //sWaterFogColor.mV[3] = fog_density_slider_value; - fog_color.mV[VW] = log(fog_density) / log(2); - } - - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); - - //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); - shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); - shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); - shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); - shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); - shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - if (LLEnvironment::instance().isCloudScrollPaused()) + // Apply magic numbers translating light direction into intensities + light_dir.normalize(); + F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1]; + light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); + if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling... { - static const std::array<F32, 2> zerowave{ {0.0f, 0.0f} }; - - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data()); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data()); + light_diffuse *= (1.5f + (6.f * ground_proj_sq)); } - else + + // set up normal maps filtering + for (auto norm_map : mWaterNormp) { - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); + if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); } - shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); + LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor()); + F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; + bool edge = false; + LLGLSLShader *shader = nullptr; + do // twice through, once with normal shader bound & once with edge shader bound + { + // select shader + if (underwater && LLPipeline::sWaterReflections) + { + shader = deferred_render ? &gDeferredUnderWaterProgram : &gUnderWaterProgram; + } + else + { + if (edge && !deferred_render) + { + shader = &gWaterEdgeProgram; + } + else + { + shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram; + } + } + shader->bind(); - F32 sunAngle = llmax(0.f, light_dir.mV[1]); - F32 scaledAngle = 1.f - sunAngle; + // bind textures for water rendering + S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); + if (reftex > -1) + { + gGL.getTexUnit(reftex)->activate(); + gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); + gGL.getTexUnit(0)->activate(); + } - shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); - shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); - shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle); - shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); + // bind normal map + S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); + S32 bumpTex2 = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP2); - LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + LLViewerTexture *tex_a = mWaterNormp[0]; + LLViewerTexture *tex_b = mWaterNormp[1]; - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); - } - else - { - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); - } + F32 blend_factor = pwater->getBlendFactor(); - { - LLGLDisable cullface(GL_CULL_FACE); + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); - if (edge) + if (tex_a && (!tex_b || (tex_a == tex_b))) { - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) - { - LLFace *face = *iter; - if (face) - { - LLVOWater* water = (LLVOWater*) face->getViewerObject(); - gGL.getTexUnit(diffTex)->bind(face->getTexture()); - - if (water) - { - bool edge_patch = water->getIsEdgePatch(); - if (edge_patch) - { - //sNeedsReflectionUpdate = TRUE; - face->renderIndexed(); - } - } - } - } + gGL.getTexUnit(bumpTex)->bind(tex_a); + blend_factor = 0; // only one tex provided, no blending } - else + else if (tex_b && !tex_a) { - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) - { - LLFace *face = *iter; - if (face) - { - LLVOWater* water = (LLVOWater*) face->getViewerObject(); - gGL.getTexUnit(diffTex)->bind(face->getTexture()); - - if (water) - { - bool edge_patch = water->getIsEdgePatch(); - if (!edge_patch) - { - sNeedsReflectionUpdate = TRUE; - sNeedsDistortionUpdate = TRUE; - face->renderIndexed(); - } - } - } - } + gGL.getTexUnit(bumpTex)->bind(tex_b); + blend_factor = 0; // only one tex provided, no blending + } + else if (tex_b != tex_a) + { + gGL.getTexUnit(bumpTex)->bind(tex_a); + gGL.getTexUnit(bumpTex2)->bind(tex_b); } - } - gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); + // bind reflection texture from RenderTarget + S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); + F32 screenRes[] = {1.f / gGLViewport[2], 1.f / gGLViewport[3]}; - shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLShaderMgr::BUMP_MAP); - shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader->disableTexture(LLShaderMgr::WATER_REFTEX); - shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); + S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); - shader->unbind(); -} + // set uniforms for shader + if (deferred_render) + { + if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) + { + glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); + shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); + } + } -void LLDrawPoolWater::shade() -{ - LL_PROFILE_ZONE_SCOPED; - if (!deferred_render) - { - gGL.setColorMask(true, true); - } + shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); + shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - LLVOSky *voskyp = gSky.mVOSkyp; + LLColor4 fog_color(pwater->getWaterFogColor(), 0.0f); + F32 fog_density = pwater->getModifiedWaterFogDensity(underwater); - if(voskyp == NULL) - { - return; - } + if (screentex > -1) + { + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density); + gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); + } - LLGLDisable blend(GL_BLEND); + if (mShaderLevel == 1) + { + fog_color.mV[VW] = log(fog_density) / log(2); + } - LLColor3 light_diffuse(0,0,0); - F32 light_exp = 0.0f; - LLVector3 light_dir; + F32 water_height = environment.getWaterHeight(); + F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2]; + shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, camera_height - water_height); + shader->uniform1f(LLShaderMgr::WATER_TIME, phase_time); + shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); - LLEnvironment& environment = LLEnvironment::instance(); - LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); - LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); - light_dir = environment.getLightDirection(); - light_dir.normalize(); + shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); + shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); + if (LLEnvironment::instance().isCloudScrollPaused()) + { + static const std::array<F32, 2> zerowave {{0.0f, 0.0f}}; - bool sun_up = environment.getIsSunUp(); - bool moon_up = environment.getIsMoonUp(); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data()); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data()); + } + else + { + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); + } + shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - if (sun_up) - { - light_diffuse += voskyp->getSun().getColorCached(); - } - // moonlight is several orders of magnitude less bright than sunlight, - // so only use this color when the moon alone is showing - else if (moon_up) - { - light_diffuse += psky->getMoonDiffuse(); - } + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); + F32 sunAngle = llmax(0.f, light_dir.mV[1]); + F32 scaledAngle = 1.f - sunAngle; - light_diffuse.normalize(); - light_diffuse *= (light_exp + 0.25f); + shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up ? 1 : 0); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle); + shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle); + shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f * sunAngle); + shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0); - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= 256.f; - light_exp = light_exp > 32.f ? light_exp : 32.f; + LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - light_diffuse *= 6.f; + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); + } + else + { + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); + } - LLGLSLShader* shader = nullptr; - LLGLSLShader* edge_shader = nullptr; + LLGLDisable cullface(GL_CULL_FACE); - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); - - if (eyedepth < 0.f && LLPipeline::sWaterReflections) - { - if (deferred_render) - { - shader = &gDeferredUnderWaterProgram; - } - else + LLVOWater *water = nullptr; + for (LLFace *const &face : mDrawFace) { - shader = &gUnderWaterProgram; - } - } - else if (deferred_render) - { - shader = &gDeferredWaterProgram; - edge_shader = nullptr; - } - else - { - shader = &gWaterProgram; - edge_shader = &gWaterEdgeProgram; - } + if (!face) continue; + water = static_cast<LLVOWater *>(face->getViewerObject()); + if (!water) continue; - if (mWaterNormp[0]) - { - if (gSavedSettings.getBOOL("RenderWaterMipNormal")) - { - mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - } - else - { - mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT); - } - } + gGL.getTexUnit(diffTex)->bind(face->getTexture()); - if (mWaterNormp[1]) - { - if (gSavedSettings.getBOOL("RenderWaterMipNormal")) - { - mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - } - else - { - mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT); - } - } + if (edge == (bool) water->getIsEdgePatch()) + { + face->renderIndexed(); - shade2(false, shader, light_diffuse, light_dir, light_exp); - shade2(true, edge_shader ? edge_shader : shader, light_diffuse, light_dir, light_exp); + // If not occlusion culling, record non-void water being drawn + // (If occlusion is enabled, these are set within LLOcclusionCullingGroup::checkOcclusion() ) + if (!edge && !LLPipeline::sUseOcclusion) + { + sNeedsReflectionUpdate = TRUE; + sNeedsDistortionUpdate = TRUE; + } + } + } - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!deferred_render) - { - gGL.setColorMask(true, false); - } + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); + shader->disableTexture(LLShaderMgr::BUMP_MAP); + shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader->disableTexture(LLShaderMgr::WATER_REFTEX); + shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); + + // clean up + shader->unbind(); + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); + + edge = !edge; + } while (!edge); + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!deferred_render) + { + gGL.setColorMask(true, false); + } } LLViewerTexture *LLDrawPoolWater::getDebugTexture() diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index a5d163e0d7..6f2fc3271d 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -78,8 +78,7 @@ public: /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); - void shade(); - void shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp); + void renderWater(); void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId); void setOpaqueTexture(const LLUUID& opaqueTextureId); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 1a66f10b8f..4bec7fa111 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -2102,7 +2102,15 @@ void LLEnvironment::coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInf LL_WARNS("ENVIRONMENT") << "Couldn't update Windlight settings for " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; notify = LLSD::emptyMap(); - notify["FAIL_REASON"] = result["message"].asString(); + std::string reason = result["message"].asString(); + if (reason.empty()) + { + notify["FAIL_REASON"] = status.toString(); + } + else + { + notify["FAIL_REASON"] = reason; + } } else if (LLApp::isExiting()) { @@ -2168,7 +2176,15 @@ void LLEnvironment::coroResetEnvironment(S32 parcel_id, S32 track_no, environmen LL_WARNS("ENVIRONMENT") << "Couldn't reset Windlight settings in " << ((parcel_id == INVALID_PARCEL_ID) ? ("region!") : ("parcel!")) << LL_ENDL; notify = LLSD::emptyMap(); - notify["FAIL_REASON"] = result["message"].asString(); + std::string reason = result["message"].asString(); + if (reason.empty()) + { + notify["FAIL_REASON"] = status.toString(); + } + else + { + notify["FAIL_REASON"] = reason; + } } else if (LLApp::isExiting()) { diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index 4b5fd8a758..6f3f6e9166 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -47,7 +47,7 @@ namespace LLEventPolling namespace Details { - class LLEventPollImpl: public boost::enable_shared_from_this<LLEventPollImpl> + class LLEventPollImpl: public std::enable_shared_from_this<LLEventPollImpl> { public: LLEventPollImpl(const LLHost &sender); @@ -284,7 +284,7 @@ namespace Details LLEventPoll::LLEventPoll(const std::string& poll_url, const LLHost& sender): mImpl() { - mImpl = boost::make_shared<LLEventPolling::Details::LLEventPollImpl>(sender); + mImpl = std::make_shared<LLEventPolling::Details::LLEventPollImpl>(sender); mImpl->start(poll_url); } diff --git a/indra/newview/lleventpoll.h b/indra/newview/lleventpoll.h index 65766dbb2a..d6da04b281 100644 --- a/indra/newview/lleventpoll.h +++ b/indra/newview/lleventpoll.h @@ -51,7 +51,7 @@ public: private: - boost::shared_ptr<LLEventPolling::Details::LLEventPollImpl> mImpl; + std::shared_ptr<LLEventPolling::Details::LLEventPollImpl> mImpl; }; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 88b958d24a..39ca7961d8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -56,6 +56,7 @@ #include "llviewertexture.h" #include "llvoavatar.h" #include "llsculptidsize.h" +#include "llmeshrepository.h" #if LL_LINUX // Work-around spurious used before init warning on Vector4a @@ -71,6 +72,7 @@ static LLStaticHashedString sColorIn("color_in"); BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE + #define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) /* @@ -197,14 +199,7 @@ void LLFace::destroy() if (mDrawPoolp) { - if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)) - { - ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); - } - else - { - mDrawPoolp->removeFace(this); - } + mDrawPoolp->removeFace(this); mDrawPoolp = NULL; } @@ -1286,7 +1281,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, return FALSE; } - const LLVolumeFace &vf = volume.getVolumeFace(f); + bool rigged = isState(RIGGED); + + const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; @@ -1450,9 +1447,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - LLMatrix4a mat_normal; - mat_normal.loadu(mat_norm_in); - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; bool do_xform = false; if (rebuild_tcoord) @@ -1487,6 +1481,45 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLMeshSkinInfo* skin = nullptr; + LLMatrix4a mat_vert; + LLMatrix4a mat_normal; + + // prepare mat_vert + if (rebuild_pos) + { + if (rigged) + { //override with bind shape matrix if rigged + skin = mSkinInfo; + mat_vert = skin->mBindShapeMatrix; + } + else + { + mat_vert.loadu(mat_vert_in); + } + } + + if (rebuild_normal || rebuild_tangent) + { //override mat_normal with inverse of skin->mBindShapeMatrix + LL_PROFILE_ZONE_NAMED("getGeometryVolume - norm mat override"); + if (rigged) + { + if (skin == nullptr) + { + skin = mSkinInfo; + } + + //TODO -- cache this (check profile marker above)? + glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); + m = m.inverse().transpose(); + mat_normal.loadu(m.m); + } + else + { + mat_normal.loadu(mat_norm_in); + } + } + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); #ifdef GL_TRANSFORM_FEEDBACK_BUFFER @@ -1740,7 +1773,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, do_xform = false; } - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE || isState(LLFace::RIGGED)) + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) { //don't override texture transform during tc bake tex_mode = 0; } @@ -2036,9 +2069,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); - LLMatrix4a mat_vert; - mat_vert.loadu(mat_vert_in); - + F32* dst = (F32*) vert.get(); F32* end_f32 = dst+mGeomCount*4; @@ -2089,10 +2120,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - if (rebuild_normal) { - //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_NORMAL); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - normal"); + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); F32* normals = (F32*) norm.get(); LLVector4a* src = vf.mNormals; @@ -2714,56 +2745,6 @@ void LLFace::clearVertexBuffer() mVertexBuffer = NULL; } -//static -U32 LLFace::getRiggedDataMask(U32 type) -{ - static const U32 rigged_data_mask[] = { - LLDrawPoolAvatar::RIGGED_MATERIAL_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, - LLDrawPoolAvatar::RIGGED_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_GLOW_MASK, - LLDrawPoolAvatar::RIGGED_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, - }; - - llassert(type < sizeof(rigged_data_mask)/sizeof(U32)); - - return rigged_data_mask[type]; -} - -U32 LLFace::getRiggedVertexBufferDataMask() const -{ - U32 data_mask = 0; - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - if (mRiggedIndex[i] > -1) - { - data_mask |= LLFace::getRiggedDataMask(i); - } - } - - return data_mask; -} - S32 LLFace::getRiggedIndex(U32 type) const { if (mRiggedIndex.empty()) @@ -2776,19 +2757,7 @@ S32 LLFace::getRiggedIndex(U32 type) const return mRiggedIndex[type]; } -void LLFace::setRiggedIndex(U32 type, S32 index) +U64 LLFace::getSkinHash() { - if (mRiggedIndex.empty()) - { - mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES); - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - mRiggedIndex[i] = -1; - } - } - - llassert(type < mRiggedIndex.size()); - - mRiggedIndex[type] = index; + return mSkinInfo ? mSkinInfo->mHash : 0; } - diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 2e76c974fa..c533edede4 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -49,6 +49,7 @@ class LLViewerTexture; class LLGeometryManager; class LLTextureAtlasSlot; class LLDrawInfo; +class LLMeshSkinInfo; const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; @@ -228,11 +229,7 @@ public: void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } - U32 getRiggedVertexBufferDataMask() const; S32 getRiggedIndex(U32 type) const; - void setRiggedIndex(U32 type, S32 index); - - static U32 getRiggedDataMask(U32 type); void notifyAboutCreatingTexture(LLViewerTexture *texture); void notifyAboutMissingAsset(LLViewerTexture *texture); @@ -261,6 +258,11 @@ public: LLMatrix4* mSpecMapMatrix; LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; + + // return mSkinInfo->mHash or 0 if mSkinInfo is null + U64 getSkinHash(); private: LLPointer<LLVertexBuffer> mVertexBuffer; diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 83b5bf3f25..cca6b9ce32 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -682,8 +682,12 @@ void LLFavoritesBarCtrl::changed(U32 mask) //virtual void LLFavoritesBarCtrl::reshape(S32 width, S32 height, BOOL called_from_parent) { + S32 delta_width = width - getRect().getWidth(); + S32 delta_height = height - getRect().getHeight(); + + bool force_update = delta_width || delta_height || sForceReshape; LLUICtrl::reshape(width, height, called_from_parent); - updateButtons(); + updateButtons(force_update); } void LLFavoritesBarCtrl::draw() @@ -746,8 +750,13 @@ const LLButton::Params& LLFavoritesBarCtrl::getButtonParams() return button_params; } -void LLFavoritesBarCtrl::updateButtons() +void LLFavoritesBarCtrl::updateButtons(bool force_update) { + if (LLApp::isExiting()) + { + return; + } + mItems.clear(); if (!collectFavoriteItems(mItems)) @@ -778,28 +787,29 @@ void LLFavoritesBarCtrl::updateButtons() const child_list_t* childs = getChildList(); child_list_const_iter_t child_it = childs->begin(); int first_changed_item_index = 0; - int rightest_point = getRect().mRight - mMoreTextBox->getRect().getWidth(); - //lets find first changed button - while (child_it != childs->end() && first_changed_item_index < mItems.size()) - { - LLFavoriteLandmarkButton* button = dynamic_cast<LLFavoriteLandmarkButton*> (*child_it); - if (button) - { - const LLViewerInventoryItem *item = mItems[first_changed_item_index].get(); - if (item) - { - // an child's order and mItems should be same - if (button->getLandmarkId() != item->getUUID() // sort order has been changed - || button->getLabelSelected() != item->getName() // favorite's name has been changed - || button->getRect().mRight < rightest_point) // favbar's width has been changed - { - break; - } - } - first_changed_item_index++; - } - child_it++; - } + if (!force_update) + { + //lets find first changed button + while (child_it != childs->end() && first_changed_item_index < mItems.size()) + { + LLFavoriteLandmarkButton* button = dynamic_cast<LLFavoriteLandmarkButton*> (*child_it); + if (button) + { + const LLViewerInventoryItem *item = mItems[first_changed_item_index].get(); + if (item) + { + // an child's order and mItems should be same + if (button->getLandmarkId() != item->getUUID() // sort order has been changed + || button->getLabelSelected() != item->getName()) // favorite's name has been changed + { + break; + } + } + first_changed_item_index++; + } + child_it++; + } + } // now first_changed_item_index should contains a number of button that need to change if (first_changed_item_index <= mItems.size()) diff --git a/indra/newview/llfavoritesbar.h b/indra/newview/llfavoritesbar.h index 3bb940948b..2d7ba9df67 100644 --- a/indra/newview/llfavoritesbar.h +++ b/indra/newview/llfavoritesbar.h @@ -75,7 +75,7 @@ public: void setLandingTab(LLUICtrl* tab) { mLandingTab = tab; } protected: - void updateButtons(); + void updateButtons(bool force_update = false); LLButton* createButton(const LLPointer<LLViewerInventoryItem> item, const LLButton::Params& button_params, S32 x_offset ); const LLButton::Params& getButtonParams(); BOOL collectFavoriteItems(LLInventoryModel::item_array_t &items); diff --git a/indra/newview/llfloaterbuyland.cpp b/indra/newview/llfloaterbuyland.cpp index 0a0e5ffc06..464e7ff4a2 100644 --- a/indra/newview/llfloaterbuyland.cpp +++ b/indra/newview/llfloaterbuyland.cpp @@ -996,7 +996,8 @@ void LLFloaterBuyLandUI::draw() // virtual BOOL LLFloaterBuyLandUI::canClose() { - bool can_close = (mTransaction ? FALSE : TRUE) && mCurrency.canCancel(); + // mTransactionType check for pre-buy estimation stage and mCurrency to allow exit after transaction + bool can_close = !mTransaction && (mTransactionType != TransactionBuy || mCurrency.canCancel()); if (!can_close) { // explain to user why they can't do this, see DEV-9605 diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 0501c287ad..281d4f68f5 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -1457,14 +1457,22 @@ void LLFloaterEditExtDayCycle::reblendSettings() { F64 position = mTimeSlider->getCurSliderValue(); - if ((mSkyBlender->getTrack() != mCurrentTrack) && (mCurrentTrack != LLSettingsDay::TRACK_WATER)) + if (mSkyBlender) { - mSkyBlender->switchTrack(mCurrentTrack, position); + if ((mSkyBlender->getTrack() != mCurrentTrack) && (mCurrentTrack != LLSettingsDay::TRACK_WATER)) + { + mSkyBlender->switchTrack(mCurrentTrack, position); + } + else + { + mSkyBlender->setPosition(position); + } } - else - mSkyBlender->setPosition(position); - mWaterBlender->setPosition(position); + if (mWaterBlender) + { + mWaterBlender->setPosition(position); + } } void LLFloaterEditExtDayCycle::doApplyCommit(LLSettingsDay::ptr_t day) diff --git a/indra/newview/llfloatergodtools.cpp b/indra/newview/llfloatergodtools.cpp index adc7f71586..4b22f7427b 100644 --- a/indra/newview/llfloatergodtools.cpp +++ b/indra/newview/llfloatergodtools.cpp @@ -248,6 +248,29 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg) region_flags = flags; } + if (msg->has(_PREHASH_RegionInfo5)) + { + F32 chat_whisper_range; + F32 chat_normal_range; + F32 chat_shout_range; + F32 chat_whisper_offset; + F32 chat_normal_offset; + F32 chat_shout_offset; + U32 chat_flags; + + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperRange, chat_whisper_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalRange, chat_normal_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutRange, chat_shout_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperOffset, chat_whisper_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalOffset, chat_normal_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutOffset, chat_shout_offset); + msg->getU32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatFlags, chat_flags); + + LL_INFOS() << "Whisper range: " << chat_whisper_range << " normal range: " << chat_normal_range << " shout range: " << chat_shout_range + << " whisper offset: " << chat_whisper_offset << " normal offset: " << chat_normal_offset << " shout offset: " << chat_shout_offset + << " chat flags: " << chat_flags << LL_ENDL; + } + if (host != gAgent.getRegionHost()) { // Update is for a different region than the one we're in. diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index 7541bb5efe..441979389e 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -518,9 +518,12 @@ void LLFloaterIMSessionTab::addConversationViewParticipant(LLConversationItem* p LLFolderViewItem* widget = get_ptr_in_map(mConversationsWidgets,uuid); // If not already present, create the participant view and attach it to the root, otherwise, just refresh it - if (widget && update_view) + if (widget) { - updateConversationViewParticipant(uuid); // overkill? + if (update_view) + { + updateConversationViewParticipant(uuid); // overkill? + } } else { diff --git a/indra/newview/llfloaterlinkreplace.cpp b/indra/newview/llfloaterlinkreplace.cpp index 595d584799..8ee7a72055 100644 --- a/indra/newview/llfloaterlinkreplace.cpp +++ b/indra/newview/llfloaterlinkreplace.cpp @@ -162,7 +162,7 @@ void LLFloaterLinkReplace::onStartClicked() else { LLSD args; - args["TYPE"] = LLWearableType::getTypeName(source_item->getWearableType()); + args["TYPE"] = LLWearableType::getInstance()->getTypeName(source_item->getWearableType()); params.substitutions(args); LLNotifications::instance().add(params); } diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 92e64d0b95..12b4d6a1cd 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -263,7 +263,8 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key) mGotPersonalInfo(false), mOriginalIMViaEmail(false), mLanguageChanged(false), - mAvatarDataInitialized(false) + mAvatarDataInitialized(false), + mSearchDataDirty(true) { LLConversationLog::instance().addObserver(this); @@ -2144,6 +2145,11 @@ void LLFloaterPreference::updateClickActionViews() getChild<LLComboBox>("double_click_action_combo")->setValue(dbl_click_to_teleport ? 2 : (int)dbl_click_to_walk); } +void LLFloaterPreference::updateSearchableItems() +{ + mSearchDataDirty = true; +} + void LLFloaterPreference::applyUIColor(LLUICtrl* ctrl, const LLSD& param) { LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue())); @@ -2326,7 +2332,7 @@ BOOL LLPanelPreference::postBuild() } //////////////////////PanelSetup /////////////////// - if (hasChild("max_bandwidth"), TRUE) + if (hasChild("max_bandwidth", TRUE)) { mBandWidthUpdater = new LLPanelPreference::Updater(boost::bind(&handleBandwidthChanged, _1), BANDWIDTH_UPDATER_TIMEOUT); gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&LLPanelPreference::Updater::update, mBandWidthUpdater, _2)); @@ -2900,10 +2906,19 @@ void LLPanelPreferenceControls::populateControlTable() filename = "control_table_contents_columns_basic.xml"; break; default: - // Either unknown mode or MODE_SAVED_SETTINGS - // It doesn't have UI or actual settings yet - LL_INFOS() << "Unimplemented mode" << LL_ENDL; - return; + { + // Either unknown mode or MODE_SAVED_SETTINGS + // It doesn't have UI or actual settings yet + LL_WARNS() << "Unimplemented mode" << LL_ENDL; + + // Searchable columns were removed, mark searchables for an update + LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->updateSearchableItems(); + } + return; + } } addControlTableColumns(filename); @@ -2934,8 +2949,15 @@ void LLPanelPreferenceControls::populateControlTable() } else { - LL_INFOS() << "Unimplemented mode" << LL_ENDL; - return; + LL_WARNS() << "Unimplemented mode" << LL_ENDL; + } + + // Searchable columns were removed and readded, mark searchables for an update + // Note: at the moment tables/lists lack proper llsearchableui support + LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->updateSearchableItems(); } } @@ -3178,7 +3200,12 @@ void LLPanelPreferenceControls::setKeyBind(const std::string &control, EMouseCli break; } } - mConflictHandler[mode].registerControl(control, index, click, key, mask, true); + // At the moment 'ignore_mask' mask is mostly ignored, a placeholder + // Todo: implement it since it's preferable for things like teleport to match + // mask exactly but for things like running to ignore additional masks + // Ideally this needs representation in keybindings UI + bool ignore_mask = true; + mConflictHandler[mode].registerControl(control, index, click, key, mask, ignore_mask); } else if (!set) { @@ -3553,6 +3580,12 @@ void LLFloaterPreference::onUpdateFilterTerm(bool force) if( !mSearchData || (mSearchData->mLastFilter == seachValue && !force)) return; + if (mSearchDataDirty) + { + // Data exists, but is obsolete, regenerate + collectSearchableItems(); + } + mSearchData->mLastFilter = seachValue; if( !mSearchData->mRootTab ) @@ -3650,4 +3683,5 @@ void LLFloaterPreference::collectSearchableItems() collectChildren( this, ll::prefs::PanelDataPtr(), pRootTabcontainer ); } + mSearchDataDirty = false; } diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index 1268935712..e9e19e9acb 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -108,6 +108,7 @@ public: void getControlNames(std::vector<std::string>& names); // updates click/double-click action controls depending on values from settings.xml void updateClickActionViews(); + void updateSearchableItems(); protected: void onBtnOK(const LLSD& userdata); @@ -220,6 +221,7 @@ private: LLSearchEditor *mFilterEdit; std::unique_ptr< ll::prefs::SearchData > mSearchData; + bool mSearchDataDirty; void onUpdateFilterTerm( bool force = false ); void collectSearchableItems(); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index ec1909d02a..17e55b5f2c 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -470,6 +470,29 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg) region_flags = flags; } + if (msg->has(_PREHASH_RegionInfo5)) + { + F32 chat_whisper_range; + F32 chat_normal_range; + F32 chat_shout_range; + F32 chat_whisper_offset; + F32 chat_normal_offset; + F32 chat_shout_offset; + U32 chat_flags; + + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperRange, chat_whisper_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalRange, chat_normal_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutRange, chat_shout_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperOffset, chat_whisper_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalOffset, chat_normal_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutOffset, chat_shout_offset); + msg->getU32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatFlags, chat_flags); + + LL_INFOS() << "Whisper range: " << chat_whisper_range << " normal range: " << chat_normal_range << " shout range: " << chat_shout_range + << " whisper offset: " << chat_whisper_offset << " normal offset: " << chat_normal_offset << " shout offset: " << chat_shout_offset + << " chat flags: " << chat_flags << LL_ENDL; + } + // GENERAL PANEL panel = tab->getChild<LLPanel>("General"); panel->getChild<LLUICtrl>("region_text")->setValue(LLSD(sim_name)); diff --git a/indra/newview/llfloaterwindowsize.cpp b/indra/newview/llfloaterwindowsize.cpp index ec161018b8..863b7cbb12 100644 --- a/indra/newview/llfloaterwindowsize.cpp +++ b/indra/newview/llfloaterwindowsize.cpp @@ -34,18 +34,16 @@ #include "llcombobox.h" #include "llfloater.h" #include "llfloaterreg.h" +#include "llregex.h" #include "lluictrl.h" -// System libraries -#include <boost/regex.hpp> - // Extract from strings of the form "<width> x <height>", e.g. "640 x 480". bool extractWindowSizeFromString(const std::string& instr, U32 *width, U32 *height) { boost::cmatch what; // matches (any number)(any non-number)(any number) const boost::regex expression("([0-9]+)[^0-9]+([0-9]+)"); - if (boost::regex_match(instr.c_str(), what, expression)) + if (ll_regex_match(instr.c_str(), what, expression)) { *width = atoi(what[1].first); *height = atoi(what[2].first); diff --git a/indra/newview/llhasheduniqueid.cpp b/indra/newview/llhasheduniqueid.cpp index 03192d3e61..38dafc167f 100644 --- a/indra/newview/llhasheduniqueid.cpp +++ b/indra/newview/llhasheduniqueid.cpp @@ -35,8 +35,8 @@ bool llHashedUniqueID(unsigned char id[MD5HEX_STR_SIZE]) bool idIsUnique = true; LLMD5 hashed_unique_id; unsigned char unique_id[MAC_ADDRESS_BYTES]; - if ( LLUUID::getNodeID(unique_id) - || LLMachineID::getUniqueID(unique_id, sizeof(unique_id)) + if ( LLMachineID::getUniqueID(unique_id, sizeof(unique_id)) + || LLUUID::getNodeID(unique_id) ) { hashed_unique_id.update(unique_id, MAC_ADDRESS_BYTES); diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp index 1e43e4ea3a..0524313a5c 100644 --- a/indra/newview/llimprocessing.cpp +++ b/indra/newview/llimprocessing.cpp @@ -42,6 +42,7 @@ #include "llnotificationsutil.h" #include "llnotificationmanager.h" #include "llpanelgroup.h" +#include "llregex.h" #include "llregionhandle.h" #include "llsdserialize.h" #include "llslurl.h" @@ -55,7 +56,6 @@ #include "llviewerregion.h" #include "llvoavatarself.h" -#include <boost/regex.hpp> #include "boost/lexical_cast.hpp" #if LL_MSVC // disable boost::lexical_cast warning @@ -122,7 +122,7 @@ static std::string clean_name_from_task_im(const std::string& msg, boost::smatch match; static const boost::regex returned_exp( "(.*been returned to your inventory lost and found folder by )(.+)( (from|near).*)"); - if (boost::regex_match(msg, match, returned_exp)) + if (ll_regex_match(msg, match, returned_exp)) { // match objects are 1-based for groups std::string final = match[1].str(); diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 844d544e16..3609c5e457 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -5465,11 +5465,20 @@ void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) getClipboardEntries(true, items, disabled_items, flags); items.push_back(std::string("Texture Separator")); - items.push_back(std::string("Save As")); - if (!canSaveTexture()) - { - disabled_items.push_back(std::string("Save As")); - } + + if ((flags & ITEM_IN_MULTI_SELECTION) != 0) + { + items.push_back(std::string("Save Selected As")); + } + else + { + items.push_back(std::string("Save As")); + if (!canSaveTexture()) + { + disabled_items.push_back(std::string("Save As")); + } + } + } addLinkReplaceMenuOption(items, disabled_items); hide_context_entries(menu, items, disabled_items); @@ -5487,6 +5496,23 @@ void LLTextureBridge::performAction(LLInventoryModel* model, std::string action) preview_texture->saveAs(); } } + else if ("save_selected_as" == action) + { + openItem(); + if (canSaveTexture()) + { + LLPreviewTexture* preview_texture = LLFloaterReg::getTypedInstance<LLPreviewTexture>("preview_texture", mUUID); + if (preview_texture) + { + preview_texture->saveMultipleToFile(mFileName); + } + } + else + { + LL_WARNS() << "You don't have permission to save " << getName() << " to disk." << LL_ENDL; + } + + } else LLItemBridge::performAction(model, action); } @@ -6817,7 +6843,7 @@ void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) disabled_items.push_back(std::string("Wearable Edit")); } - if (LLWearableType::getAllowMultiwear(mWearableType)) + if (LLWearableType::getInstance()->getAllowMultiwear(mWearableType)) { items.push_back(std::string("Wearable Add")); if (!gAgentWearables.canAddWearable(mWearableType)) diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 9af8664388..c21bfbd02d 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -403,6 +403,9 @@ public: virtual void buildContextMenu(LLMenuGL& menu, U32 flags); virtual void performAction(LLInventoryModel* model, std::string action); bool canSaveTexture(void); + void setFileName(const std::string& file_name) { mFileName = file_name; } +protected: + std::string mFileName; }; class LLSoundBridge : public LLItemBridge diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 84018655d0..707ff2b7b6 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -36,13 +36,14 @@ #include "llinventorymodelbackgroundfetch.h" #include "llinventoryfunctions.h" #include "llmarketplacefunctions.h" +#include "llregex.h" #include "llviewercontrol.h" #include "llfolderview.h" #include "llinventorybridge.h" #include "llviewerfoldertype.h" #include "llradiogroup.h" #include "llstartup.h" -#include <boost/regex.hpp> + // linden library includes #include "llclipboard.h" #include "lltrans.h" @@ -877,7 +878,7 @@ void LLInventoryFilter::setFilterSubString(const std::string& string) boost::regex mPattern = boost::regex("\"\\s*([^<]*)?\\s*\"", boost::regex::perl | boost::regex::icase); boost::match_results<std::string::const_iterator> matches; - mExactToken = (boost::regex_match(filter_sub_string_new, matches, mPattern) && matches[1].matched) + mExactToken = (ll_regex_match(filter_sub_string_new, matches, mPattern) && matches[1].matched) ? matches[1] : LLStringUtil::null; if ((old_token.empty() && !mExactToken.empty()) diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index f2e06d19f3..9cc67766ca 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -47,6 +47,7 @@ #include "llappviewer.h" #include "llavataractions.h" #include "llclipboard.h" +#include "lldirpicker.h" #include "lldonotdisturbnotificationstorage.h" #include "llfloatersidepanelcontainer.h" #include "llfocusmgr.h" @@ -2517,6 +2518,10 @@ void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root { LLAppearanceMgr::instance().removeItemsFromAvatar(ids); } + else if ("save_selected_as" == action) + { + (new LLDirPickerThread(boost::bind(&LLInventoryAction::saveMultipleTextures, _1, selected_items, model), std::string()))->getFile(); + } else { std::set<LLFolderViewItem*>::iterator set_iter; @@ -2544,6 +2549,41 @@ void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root } } +void LLInventoryAction::saveMultipleTextures(const std::vector<std::string>& filenames, std::set<LLFolderViewItem*> selected_items, LLInventoryModel* model) +{ + gSavedSettings.setString("TextureSaveLocation", filenames[0]); + + LLMultiPreview* multi_previewp = new LLMultiPreview(); + gFloaterView->addChild(multi_previewp); + + LLFloater::setFloaterHost(multi_previewp); + + std::map<std::string, S32> tex_names_map; + std::set<LLFolderViewItem*>::iterator set_iter; + + for (set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) + { + LLFolderViewItem* folder_item = *set_iter; + if(!folder_item) continue; + LLTextureBridge* bridge = (LLTextureBridge*)folder_item->getViewModelItem(); + if(!bridge) continue; + + std::string tex_name = bridge->getName(); + if(!tex_names_map.insert(std::pair<std::string, S32>(tex_name, 0)).second) + { + tex_names_map[tex_name]++; + bridge->setFileName(tex_name + llformat("_%.3d", tex_names_map[tex_name])); + } + bridge->performAction(model, "save_selected_as"); + } + + LLFloater::setFloaterHost(NULL); + if (multi_previewp) + { + multi_previewp->openFloater(LLSD()); + } +} + void LLInventoryAction::removeItemFromDND(LLFolderView* root) { if(gAgent.isDoNotDisturb()) diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h index 37c3c47336..2cb2b1e877 100644 --- a/indra/newview/llinventoryfunctions.h +++ b/indra/newview/llinventoryfunctions.h @@ -468,6 +468,8 @@ struct LLInventoryAction static void onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response, LLHandle<LLFolderView> root); static void removeItemFromDND(LLFolderView* root); + static void saveMultipleTextures(const std::vector<std::string>& filenames, std::set<LLFolderViewItem*> selected_items, LLInventoryModel* model); + static const int sConfirmOnDeleteItemsNumber; private: diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 81c001b8bd..44e493fdf4 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -196,7 +196,7 @@ const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx) LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag) { const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag); - return LLWearableType::getIconName(wearable_type); + return LLWearableType::getInstance()->getIconName(wearable_type); } LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag) diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 28db6a5808..ba453471c6 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -487,7 +487,8 @@ const LLUUID LLInventoryModel::findCategoryUUIDForTypeInRoot( S32 count = cats->size(); for(S32 i = 0; i < count; ++i) { - if(cats->at(i)->getPreferredType() == preferred_type) + LLViewerInventoryCategory* p_cat = cats->at(i); + if(p_cat && p_cat->getPreferredType() == preferred_type) { const LLUUID& folder_id = cats->at(i)->getUUID(); if (rv.isNull() || folder_id < rv) @@ -1659,9 +1660,18 @@ void LLInventoryModel::notifyObservers() iter = mObservers.upper_bound(observer); } - mModifyMask = LLInventoryObserver::NONE; + // If there were any changes that arrived during notifyObservers, + // shedule them for next loop + mModifyMask = mModifyMaskBacklog; mChangedItemIDs.clear(); + mChangedItemIDs.insert(mChangedItemIDsBacklog.begin(), mChangedItemIDsBacklog.end()); mAddedItemIDs.clear(); + mAddedItemIDs.insert(mAddedItemIDsBacklog.begin(), mAddedItemIDsBacklog.end()); + + mModifyMaskBacklog = LLInventoryObserver::NONE; + mChangedItemIDsBacklog.clear(); + mAddedItemIDsBacklog.clear(); + mIsNotifyObservers = FALSE; } @@ -1673,8 +1683,10 @@ void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent) { // Something marked an item for change within a call to notifyObservers // (which is in the process of processing the list of items marked for change). - // This means the change may fail to be processed. - LL_WARNS(LOG_INV) << "Adding changed mask within notify observers! Change will likely be lost." << LL_ENDL; + // This means the change will have to be processed later. + // It's preferable for this not to happen, but it's not an issue unless code + // specifically wants to notifyObservers immediately (changes won't happen untill later) + LL_WARNS(LOG_INV) << "Adding changed mask within notify observers! Change's processing will be performed on idle." << LL_ENDL; LLViewerInventoryItem *item = getItem(referent); if (item) { @@ -1689,17 +1701,40 @@ void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent) } } } - - mModifyMask |= mask; + + if (mIsNotifyObservers) + { + mModifyMaskBacklog |= mask; + } + else + { + mModifyMask |= mask; + } + if (referent.notNull() && (mChangedItemIDs.find(referent) == mChangedItemIDs.end())) { - mChangedItemIDs.insert(referent); + if (mIsNotifyObservers) + { + mChangedItemIDsBacklog.insert(referent); + } + else + { + mChangedItemIDs.insert(referent); + } + update_marketplace_category(referent, false); - if (mask & LLInventoryObserver::ADD) - { - mAddedItemIDs.insert(referent); - } + if (mask & LLInventoryObserver::ADD) + { + if (mIsNotifyObservers) + { + mAddedItemIDsBacklog.insert(referent); + } + else + { + mAddedItemIDs.insert(referent); + } + } // Update all linked items. Starting with just LABEL because I'm // not sure what else might need to be accounted for this. @@ -2660,7 +2695,10 @@ void LLInventoryModel::createCommonSystemCategories() gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD,true); gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS,true); + gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, true); + gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK, true); // folder should exist before user tries to 'landmark this' gInventory.findCategoryUUIDForType(LLFolderType::FT_SETTINGS, true); + gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, true); } struct LLUUIDAndName @@ -3705,17 +3743,18 @@ void LLInventoryModel::dumpInventory() const // returning an overall good/bad flag. bool LLInventoryModel::validate() const { - bool valid = true; + const S32 MAX_VERBOSE_ERRORS = 40; // too many errors can cause disconect or freeze + S32 error_count = 0; if (getRootFolderID().isNull()) { LL_WARNS() << "no root folder id" << LL_ENDL; - valid = false; + error_count++; } if (getLibraryRootFolderID().isNull()) { LL_WARNS() << "no root folder id" << LL_ENDL; - valid = false; + error_count++; } if (mCategoryMap.size() + 1 != mParentChildCategoryTree.size()) @@ -3723,7 +3762,7 @@ bool LLInventoryModel::validate() const // ParentChild should be one larger because of the special entry for null uuid. LL_INFOS() << "unexpected sizes: cat map size " << mCategoryMap.size() << " parent/child " << mParentChildCategoryTree.size() << LL_ENDL; - valid = false; + error_count++; } S32 cat_lock = 0; S32 item_lock = 0; @@ -3735,23 +3774,32 @@ bool LLInventoryModel::validate() const const LLViewerInventoryCategory *cat = cit->second; if (!cat) { - LL_WARNS() << "invalid cat" << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "invalid cat" << LL_ENDL; + } + error_count++; continue; } if (cat_id != cat->getUUID()) { - LL_WARNS() << "cat id/index mismatch " << cat_id << " " << cat->getUUID() << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "cat id/index mismatch " << cat_id << " " << cat->getUUID() << LL_ENDL; + } + error_count++; } if (cat->getParentUUID().isNull()) { if (cat_id != getRootFolderID() && cat_id != getLibraryRootFolderID()) { - LL_WARNS() << "cat " << cat_id << " has no parent, but is not root (" - << getRootFolderID() << ") or library root (" - << getLibraryRootFolderID() << ")" << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "cat " << cat_id << " has no parent, but is not root (" + << getRootFolderID() << ") or library root (" + << getLibraryRootFolderID() << ")" << LL_ENDL; + } } } cat_array_t* cats; @@ -3759,8 +3807,11 @@ bool LLInventoryModel::validate() const getDirectDescendentsOf(cat_id,cats,items); if (!cats || !items) { - LL_WARNS() << "invalid direct descendents for " << cat_id << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "invalid direct descendents for " << cat_id << LL_ENDL; + } + error_count++; continue; } if (cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) @@ -3769,12 +3820,15 @@ bool LLInventoryModel::validate() const } else if (cats->size() + items->size() != cat->getDescendentCount()) { - LL_WARNS() << "invalid desc count for " << cat_id << " name [" << cat->getName() - << "] parent " << cat->getParentUUID() - << " cached " << cat->getDescendentCount() - << " expected " << cats->size() << "+" << items->size() - << "=" << cats->size() +items->size() << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "invalid desc count for " << cat_id << " name [" << cat->getName() + << "] parent " << cat->getParentUUID() + << " cached " << cat->getDescendentCount() + << " expected " << cats->size() << "+" << items->size() + << "=" << cats->size() + items->size() << LL_ENDL; + } + error_count++; } if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN) { @@ -3794,8 +3848,11 @@ bool LLInventoryModel::validate() const if (!item) { - LL_WARNS() << "null item at index " << i << " for cat " << cat_id << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "null item at index " << i << " for cat " << cat_id << LL_ENDL; + } + error_count++; continue; } @@ -3803,10 +3860,13 @@ bool LLInventoryModel::validate() const if (item->getParentUUID() != cat_id) { - LL_WARNS() << "wrong parent for " << item_id << " found " - << item->getParentUUID() << " expected " << cat_id - << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "wrong parent for " << item_id << " found " + << item->getParentUUID() << " expected " << cat_id + << LL_ENDL; + } + error_count++; } @@ -3814,17 +3874,24 @@ bool LLInventoryModel::validate() const item_map_t::const_iterator it = mItemMap.find(item_id); if (it == mItemMap.end()) { - LL_WARNS() << "item " << item_id << " found as child of " - << cat_id << " but not in top level mItemMap" << LL_ENDL; - valid = false; + + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item " << item_id << " found as child of " + << cat_id << " but not in top level mItemMap" << LL_ENDL; + } + error_count++; } else { LLViewerInventoryItem *top_item = it->second; if (top_item != item) { - LL_WARNS() << "item mismatch, item_id " << item_id - << " top level entry is different, uuid " << top_item->getUUID() << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item mismatch, item_id " << item_id + << " top level entry is different, uuid " << top_item->getUUID() << LL_ENDL; + } } } @@ -3833,19 +3900,25 @@ bool LLInventoryModel::validate() const bool found = getObjectTopmostAncestor(item_id, topmost_ancestor_id); if (!found) { - LL_WARNS() << "unable to find topmost ancestor for " << item_id << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "unable to find topmost ancestor for " << item_id << LL_ENDL; + } + error_count++; } else { if (topmost_ancestor_id != getRootFolderID() && topmost_ancestor_id != getLibraryRootFolderID()) { - LL_WARNS() << "unrecognized top level ancestor for " << item_id - << " got " << topmost_ancestor_id - << " expected " << getRootFolderID() - << " or " << getLibraryRootFolderID() << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "unrecognized top level ancestor for " << item_id + << " got " << topmost_ancestor_id + << " expected " << getRootFolderID() + << " or " << getLibraryRootFolderID() << LL_ENDL; + } + error_count++; } } } @@ -3859,9 +3932,12 @@ bool LLInventoryModel::validate() const getDirectDescendentsOf(parent_id,cats,items); if (!cats) { - LL_WARNS() << "cat " << cat_id << " name [" << cat->getName() - << "] orphaned - no child cat array for alleged parent " << parent_id << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "cat " << cat_id << " name [" << cat->getName() + << "] orphaned - no child cat array for alleged parent " << parent_id << LL_ENDL; + } + error_count++; } else { @@ -3877,8 +3953,11 @@ bool LLInventoryModel::validate() const } if (!found) { - LL_WARNS() << "cat " << cat_id << " name [" << cat->getName() - << "] orphaned - not found in child cat array of alleged parent " << parent_id << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "cat " << cat_id << " name [" << cat->getName() + << "] orphaned - not found in child cat array of alleged parent " << parent_id << LL_ENDL; + } } } } @@ -3890,24 +3969,33 @@ bool LLInventoryModel::validate() const LLViewerInventoryItem *item = iit->second; if (item->getUUID() != item_id) { - LL_WARNS() << "item_id " << item_id << " does not match " << item->getUUID() << LL_ENDL; - valid = false; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item_id " << item_id << " does not match " << item->getUUID() << LL_ENDL; + } + error_count++; } const LLUUID& parent_id = item->getParentUUID(); if (parent_id.isNull()) { - LL_WARNS() << "item " << item_id << " name [" << item->getName() << "] has null parent id!" << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item " << item_id << " name [" << item->getName() << "] has null parent id!" << LL_ENDL; + } } - else + else if (error_count < MAX_VERBOSE_ERRORS) { cat_array_t* cats; item_array_t* items; getDirectDescendentsOf(parent_id,cats,items); if (!items) { - LL_WARNS() << "item " << item_id << " name [" << item->getName() - << "] orphaned - alleged parent has no child items list " << parent_id << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item " << item_id << " name [" << item->getName() + << "] orphaned - alleged parent has no child items list " << parent_id << LL_ENDL; + } } else { @@ -3922,63 +4010,70 @@ bool LLInventoryModel::validate() const } if (!found) { - LL_WARNS() << "item " << item_id << " name [" << item->getName() - << "] orphaned - not found as child of alleged parent " << parent_id << LL_ENDL; + if (error_count < MAX_VERBOSE_ERRORS) + { + LL_WARNS() << "item " << item_id << " name [" << item->getName() + << "] orphaned - not found as child of alleged parent " << parent_id << LL_ENDL; + } } } } - // Link checking - if (item->getIsLinkType()) - { - const LLUUID& link_id = item->getUUID(); - const LLUUID& target_id = item->getLinkedUUID(); - LLViewerInventoryItem *target_item = getItem(target_id); - LLViewerInventoryCategory *target_cat = getCategory(target_id); - // Linked-to UUID should have back reference to this link. - if (!hasBacklinkInfo(link_id, target_id)) - { - LL_WARNS() << "link " << item->getUUID() << " type " << item->getActualType() - << " missing backlink info at target_id " << target_id - << LL_ENDL; - } - // Links should have referents. - if (item->getActualType() == LLAssetType::AT_LINK && !target_item) - { - LL_WARNS() << "broken item link " << item->getName() << " id " << item->getUUID() << LL_ENDL; - } - else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER && !target_cat) - { - LL_WARNS() << "broken folder link " << item->getName() << " id " << item->getUUID() << LL_ENDL; - } - if (target_item && target_item->getIsLinkType()) - { - LL_WARNS() << "link " << item->getName() << " references a link item " - << target_item->getName() << " " << target_item->getUUID() << LL_ENDL; - } - // Links should not have backlinks. - std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(link_id); - if (range.first != range.second) - { - LL_WARNS() << "Link item " << item->getName() << " has backlinks!" << LL_ENDL; - } - } - else - { - // Check the backlinks of a non-link item. - const LLUUID& target_id = item->getUUID(); - std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(target_id); - for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it) - { - const LLUUID& link_id = it->second; - LLViewerInventoryItem *link_item = getItem(link_id); - if (!link_item || !link_item->getIsLinkType()) - { - LL_WARNS() << "invalid backlink from target " << item->getName() << " to " << link_id << LL_ENDL; - } - } - } + // Link checking + if (error_count < MAX_VERBOSE_ERRORS) + { + if (item->getIsLinkType()) + { + const LLUUID& link_id = item->getUUID(); + const LLUUID& target_id = item->getLinkedUUID(); + LLViewerInventoryItem *target_item = getItem(target_id); + LLViewerInventoryCategory *target_cat = getCategory(target_id); + // Linked-to UUID should have back reference to this link. + if (!hasBacklinkInfo(link_id, target_id)) + { + LL_WARNS() << "link " << item->getUUID() << " type " << item->getActualType() + << " missing backlink info at target_id " << target_id + << LL_ENDL; + } + // Links should have referents. + if (item->getActualType() == LLAssetType::AT_LINK && !target_item) + { + LL_WARNS() << "broken item link " << item->getName() << " id " << item->getUUID() << LL_ENDL; + } + else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER && !target_cat) + { + LL_WARNS() << "broken folder link " << item->getName() << " id " << item->getUUID() << LL_ENDL; + } + if (target_item && target_item->getIsLinkType()) + { + LL_WARNS() << "link " << item->getName() << " references a link item " + << target_item->getName() << " " << target_item->getUUID() << LL_ENDL; + } + + // Links should not have backlinks. + std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(link_id); + if (range.first != range.second) + { + LL_WARNS() << "Link item " << item->getName() << " has backlinks!" << LL_ENDL; + } + } + else + { + // Check the backlinks of a non-link item. + const LLUUID& target_id = item->getUUID(); + std::pair<backlink_mmap_t::const_iterator, backlink_mmap_t::const_iterator> range = mBacklinkMMap.equal_range(target_id); + for (backlink_mmap_t::const_iterator it = range.first; it != range.second; ++it) + { + const LLUUID& link_id = it->second; + LLViewerInventoryItem *link_item = getItem(link_id); + if (!link_item || !link_item->getIsLinkType()) + { + LL_WARNS() << "invalid backlink from target " << item->getName() << " to " << link_id << LL_ENDL; + } + } + } + } } if (cat_lock > 0 || item_lock > 0) @@ -3995,9 +4090,9 @@ bool LLInventoryModel::validate() const LL_INFOS() << "Found " << version_unknown_count << " cats with unknown version" << LL_ENDL; } - LL_INFOS() << "Validate done, valid = " << (U32) valid << LL_ENDL; + LL_INFOS() << "Validate done, found " << error_count << " errors" << LL_ENDL; - return valid; + return error_count == 0; } ///---------------------------------------------------------------------------- diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index a4326aaeed..4dcd9332be 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -538,6 +538,10 @@ private: U32 mModifyMask; changed_items_t mChangedItemIDs; changed_items_t mAddedItemIDs; + // Fallback when notifyObservers is in progress + U32 mModifyMaskBacklog; + changed_items_t mChangedItemIDsBacklog; + changed_items_t mAddedItemIDsBacklog; //-------------------------------------------------------------------- diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 9b7e0c7824..7c241c3283 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -44,6 +44,7 @@ #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llnotificationsutil.h" +#include "llpanelmaininventory.h" #include "llpreview.h" #include "llsidepanelinventory.h" #include "llstartup.h" @@ -1613,7 +1614,7 @@ void LLInventoryPanel::openInventoryPanelAndSetSelection(BOOL auto_open, const L bool in_inbox = (gInventory.isObjectDescendentOf(obj_id, gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX))); - if (main_panel && !in_inbox) + if (!in_inbox && (main_panel || !sidepanel_inventory->getMainInventoryPanel()->isRecentItemsPanelSelected())) { sidepanel_inventory->selectAllItemsPanel(); } diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp index eebc2486a2..fb9885b454 100644 --- a/indra/newview/lllogchat.cpp +++ b/indra/newview/lllogchat.cpp @@ -30,6 +30,7 @@ #include "llagentui.h" #include "llavatarnamecache.h" #include "lllogchat.h" +#include "llregex.h" #include "lltrans.h" #include "llviewercontrol.h" @@ -40,7 +41,6 @@ #include <boost/algorithm/string/trim.hpp> #include <boost/algorithm/string/replace.hpp> -#include <boost/regex.hpp> #include <boost/regex/v4/match_results.hpp> #include <boost/foreach.hpp> @@ -250,8 +250,8 @@ std::string LLLogChat::makeLogFileName(std::string filename) **/ boost::match_results<std::string::const_iterator> matches; - bool inboundConf = boost::regex_match(filename, matches, INBOUND_CONFERENCE); - bool outboundConf = boost::regex_match(filename, matches, OUTBOUND_CONFERENCE); + bool inboundConf = ll_regex_match(filename, matches, INBOUND_CONFERENCE); + bool outboundConf = ll_regex_match(filename, matches, OUTBOUND_CONFERENCE); if (!(inboundConf || outboundConf)) { if( gSavedPerAccountSettings.getBOOL("LogFileNamewithDate") ) @@ -837,7 +837,7 @@ bool LLLogChat::isTranscriptFileFound(std::string fullname) { //matching a timestamp boost::match_results<std::string::const_iterator> matches; - if (boost::regex_match(remove_utf8_bom(buffer), matches, TIMESTAMP)) + if (ll_regex_match(remove_utf8_bom(buffer), matches, TIMESTAMP)) { result = true; } @@ -917,7 +917,7 @@ bool LLChatLogParser::parse(std::string& raw, LLSD& im, const LLSD& parse_params //matching a timestamp boost::match_results<std::string::const_iterator> matches; - if (!boost::regex_match(raw, matches, TIMESTAMP_AND_STUFF)) return false; + if (!ll_regex_match(raw, matches, TIMESTAMP_AND_STUFF)) return false; bool has_timestamp = matches[IDX_TIMESTAMP].matched; if (has_timestamp) @@ -950,7 +950,7 @@ bool LLChatLogParser::parse(std::string& raw, LLSD& im, const LLSD& parse_params //matching a name and a text std::string stuff = matches[IDX_STUFF]; boost::match_results<std::string::const_iterator> name_and_text; - if (!boost::regex_match(stuff, name_and_text, NAME_AND_TEXT)) return false; + if (!ll_regex_match(stuff, name_and_text, NAME_AND_TEXT)) return false; bool has_name = name_and_text[IDX_NAME].matched; std::string name = LLURI::unescape(name_and_text[IDX_NAME]); diff --git a/indra/newview/llmachineid.cpp b/indra/newview/llmachineid.cpp index 57a6ecb604..89eb941106 100644 --- a/indra/newview/llmachineid.cpp +++ b/indra/newview/llmachineid.cpp @@ -30,240 +30,447 @@ #if LL_WINDOWS #define _WIN32_DCOM #include <iostream> -using namespace std; #include <comdef.h> #include <Wbemidl.h> +#elif LL_DARWIN +#include <CoreFoundation/CoreFoundation.h> +#include <IOKit/IOKitLib.h> #endif unsigned char static_unique_id[] = {0,0,0,0,0,0}; +unsigned char static_legacy_id[] = {0,0,0,0,0,0}; bool static has_static_unique_id = false; +bool static has_static_legacy_id = false; #if LL_WINDOWS -class LLComInitialize +class LLWMIMethods { - HRESULT mHR; public: - LLComInitialize() + LLWMIMethods() + : pLoc(NULL), + pSvc(NULL) { - mHR = CoInitializeEx(0, COINIT_MULTITHREADED); - if (FAILED(mHR)) - LL_DEBUGS("AppInit") << "Failed to initialize COM library. Error code = 0x" << hex << mHR << LL_ENDL; + initCOMObjects(); } - ~LLComInitialize() + ~LLWMIMethods() { - if (SUCCEEDED(mHR)) - CoUninitialize(); + if (isInitialized()) + { + cleanCOMObjects(); + } } -}; -#endif //LL_WINDOWS + bool isInitialized() { return SUCCEEDED(mHR); } + bool getWindowsProductNumber(unsigned char *unique_id, size_t len); + bool getDiskDriveSerialNumber(unsigned char *unique_id, size_t len); + bool getProcessorSerialNumber(unsigned char *unique_id, size_t len); + bool getMotherboardSerialNumber(unsigned char *unique_id, size_t len); + bool getComputerSystemProductUUID(unsigned char *unique_id, size_t len); + bool getGenericSerialNumber(const BSTR &select, const LPCWSTR &variable, unsigned char *unique_id, size_t len, bool validate_as_uuid = false); -// get an unique machine id. -// NOT THREAD SAFE - do before setting up threads. -// MAC Address doesn't work for Windows 7 since the first returned hardware MAC address changes with each reboot, Go figure?? +private: + void initCOMObjects(); + void cleanCOMObjects(); -S32 LLMachineID::init() + HRESULT mHR; + IWbemLocator *pLoc; + IWbemServices *pSvc; +}; + + +void LLWMIMethods::initCOMObjects() { - size_t len = sizeof(static_unique_id); - memset(static_unique_id, 0, len); - S32 ret_code = 0; -#if LL_WINDOWS # pragma comment(lib, "wbemuuid.lib") + // Step 1: -------------------------------------------------- + // Initialize COM. ------------------------------------------ - // algorithm to detect BIOS serial number found at: - // http://msdn.microsoft.com/en-us/library/aa394077%28VS.85%29.aspx - // we can't use the MAC address since on Windows 7, the first returned MAC address changes with every reboot. + mHR = CoInitializeEx(0, COINIT_MULTITHREADED); + if (FAILED(mHR)) + { + LL_DEBUGS("AppInit") << "Failed to initialize COM library. Error code = 0x" << std::hex << mHR << LL_ENDL; + return; + } + // Step 2: -------------------------------------------------- + // Set general COM security levels -------------------------- + // Note: If you are using Windows 2000, you need to specify - + // the default authentication credentials for a user by using + // a SOLE_AUTHENTICATION_LIST structure in the pAuthList ---- + // parameter of CoInitializeSecurity ------------------------ + + mHR = CoInitializeSecurity( + NULL, + -1, // COM authentication + NULL, // Authentication services + NULL, // Reserved + RPC_C_AUTHN_LEVEL_DEFAULT, // Default authentication + RPC_C_IMP_LEVEL_IMPERSONATE, // Default Impersonation + NULL, // Authentication info + EOAC_NONE, // Additional capabilities + NULL // Reserved + ); + + if (FAILED(mHR)) + { + LL_WARNS("AppInit") << "Failed to initialize security. Error code = 0x" << std::hex << mHR << LL_ENDL; + CoUninitialize(); + return; // Program has failed. + } - HRESULT hres; + // Step 3: --------------------------------------------------- + // Obtain the initial locator to WMI ------------------------- - // Step 1: -------------------------------------------------- - // Initialize COM. ------------------------------------------ + mHR = CoCreateInstance( + CLSID_WbemLocator, + 0, + CLSCTX_INPROC_SERVER, + IID_IWbemLocator, (LPVOID *)&pLoc); - LLComInitialize comInit; + if (FAILED(mHR)) + { + LL_WARNS("AppInit") << "Failed to create IWbemLocator object." << " Err code = 0x" << std::hex << mHR << LL_ENDL; + CoUninitialize(); + return; // Program has failed. + } - // Step 2: -------------------------------------------------- - // Set general COM security levels -------------------------- - // Note: If you are using Windows 2000, you need to specify - - // the default authentication credentials for a user by using - // a SOLE_AUTHENTICATION_LIST structure in the pAuthList ---- - // parameter of CoInitializeSecurity ------------------------ + // Step 4: ----------------------------------------------------- + // Connect to WMI through the IWbemLocator::ConnectServer method + + // Connect to the root\cimv2 namespace with + // the current user and obtain pointer pSvc + // to make IWbemServices calls. + mHR = pLoc->ConnectServer( + _bstr_t(L"ROOT\\CIMV2"), // Object path of WMI namespace + NULL, // User name. NULL = current user + NULL, // User password. NULL = current + 0, // Locale. NULL indicates current + NULL, // Security flags. + 0, // Authority (e.g. Kerberos) + 0, // Context object + &pSvc // pointer to IWbemServices proxy + ); + + if (FAILED(mHR)) + { + LL_WARNS("AppInit") << "Could not connect. Error code = 0x" << std::hex << mHR << LL_ENDL; + pLoc->Release(); + CoUninitialize(); + return; // Program has failed. + } - hres = CoInitializeSecurity( - NULL, - -1, // COM authentication - NULL, // Authentication services - NULL, // Reserved - RPC_C_AUTHN_LEVEL_DEFAULT, // Default authentication - RPC_C_IMP_LEVEL_IMPERSONATE, // Default Impersonation - NULL, // Authentication info - EOAC_NONE, // Additional capabilities - NULL // Reserved - ); + LL_DEBUGS("AppInit") << "Connected to ROOT\\CIMV2 WMI namespace" << LL_ENDL; - - if (FAILED(hres)) - { - LL_WARNS("AppInit") << "Failed to initialize security. Error code = 0x" << hex << hres << LL_ENDL; - return 1; // Program has failed. - } - - // Step 3: --------------------------------------------------- - // Obtain the initial locator to WMI ------------------------- - - IWbemLocator *pLoc = NULL; - - hres = CoCreateInstance( - CLSID_WbemLocator, - 0, - CLSCTX_INPROC_SERVER, - IID_IWbemLocator, (LPVOID *) &pLoc); - - if (FAILED(hres)) - { - LL_WARNS("AppInit") << "Failed to create IWbemLocator object." << " Err code = 0x" << hex << hres << LL_ENDL; - return 1; // Program has failed. - } + // Step 5: -------------------------------------------------- + // Set security levels on the proxy ------------------------- - // Step 4: ----------------------------------------------------- - // Connect to WMI through the IWbemLocator::ConnectServer method - - IWbemServices *pSvc = NULL; - - // Connect to the root\cimv2 namespace with - // the current user and obtain pointer pSvc - // to make IWbemServices calls. - hres = pLoc->ConnectServer( - _bstr_t(L"ROOT\\CIMV2"), // Object path of WMI namespace - NULL, // User name. NULL = current user - NULL, // User password. NULL = current - 0, // Locale. NULL indicates current - NULL, // Security flags. - 0, // Authority (e.g. Kerberos) - 0, // Context object - &pSvc // pointer to IWbemServices proxy - ); - - if (FAILED(hres)) - { - LL_WARNS("AppInit") << "Could not connect. Error code = 0x" << hex << hres << LL_ENDL; - pLoc->Release(); - return 1; // Program has failed. - } + mHR = CoSetProxyBlanket( + pSvc, // Indicates the proxy to set + RPC_C_AUTHN_WINNT, // RPC_C_AUTHN_xxx + RPC_C_AUTHZ_NONE, // RPC_C_AUTHZ_xxx + NULL, // Server principal name + RPC_C_AUTHN_LEVEL_CALL, // RPC_C_AUTHN_LEVEL_xxx + RPC_C_IMP_LEVEL_IMPERSONATE, // RPC_C_IMP_LEVEL_xxx + NULL, // client identity + EOAC_NONE // proxy capabilities + ); + + if (FAILED(mHR)) + { + LL_WARNS("AppInit") << "Could not set proxy blanket. Error code = 0x" << std::hex << mHR << LL_ENDL; + cleanCOMObjects(); + return; // Program has failed. + } +} + + +void LLWMIMethods::cleanCOMObjects() +{ + pSvc->Release(); + pLoc->Release(); + CoUninitialize(); +} + +bool LLWMIMethods::getWindowsProductNumber(unsigned char *unique_id, size_t len) +{ + // wmic path Win32_ComputerSystemProduct get UUID + return getGenericSerialNumber(bstr_t("SELECT * FROM Win32_OperatingSystem"), L"SerialNumber", unique_id, len); +} + +bool LLWMIMethods::getDiskDriveSerialNumber(unsigned char *unique_id, size_t len) +{ + // wmic path Win32_DiskDrive get DeviceID,SerialNumber + return getGenericSerialNumber(bstr_t("SELECT * FROM Win32_DiskDrive"), L"SerialNumber", unique_id, len); +} + +bool LLWMIMethods::getProcessorSerialNumber(unsigned char *unique_id, size_t len) +{ + // wmic path Win32_Processor get DeviceID,ProcessorId + return getGenericSerialNumber(bstr_t("SELECT * FROM Win32_Processor"), L"ProcessorId", unique_id, len); +} - LL_DEBUGS("AppInit") << "Connected to ROOT\\CIMV2 WMI namespace" << LL_ENDL; +bool LLWMIMethods::getMotherboardSerialNumber(unsigned char *unique_id, size_t len) +{ + // wmic path Win32_Processor get DeviceID,ProcessorId + return getGenericSerialNumber(bstr_t("SELECT * FROM Win32_BaseBoard"), L"SerialNumber", unique_id, len); +} + +bool LLWMIMethods::getComputerSystemProductUUID(unsigned char *unique_id, size_t len) +{ + // UUID from Win32_ComputerSystemProduct is motherboard's uuid and is identical to csproduct's uuid + // wmic csproduct get name,identifyingnumber,uuid + // wmic path Win32_ComputerSystemProduct get UUID + return getGenericSerialNumber(bstr_t("SELECT * FROM Win32_ComputerSystemProduct"), L"UUID", unique_id, len, true); +} +bool LLWMIMethods::getGenericSerialNumber(const BSTR &select, const LPCWSTR &variable, unsigned char *unique_id, size_t len, bool validate_as_uuid) +{ + if (!isInitialized()) + { + return false; + } - // Step 5: -------------------------------------------------- - // Set security levels on the proxy ------------------------- + HRESULT hres; - hres = CoSetProxyBlanket( - pSvc, // Indicates the proxy to set - RPC_C_AUTHN_WINNT, // RPC_C_AUTHN_xxx - RPC_C_AUTHZ_NONE, // RPC_C_AUTHZ_xxx - NULL, // Server principal name - RPC_C_AUTHN_LEVEL_CALL, // RPC_C_AUTHN_LEVEL_xxx - RPC_C_IMP_LEVEL_IMPERSONATE, // RPC_C_IMP_LEVEL_xxx - NULL, // client identity - EOAC_NONE // proxy capabilities - ); + // Step 6: -------------------------------------------------- + // Use the IWbemServices pointer to make requests of WMI ---- - if (FAILED(hres)) + // For example, get the name of the operating system + IEnumWbemClassObject* pEnumerator = NULL; + hres = pSvc->ExecQuery( + bstr_t("WQL"), + select, + WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY, + NULL, + &pEnumerator); + + if (FAILED(hres)) + { + LL_WARNS("AppInit") << "Query for operating system name failed." << " Error code = 0x" << std::hex << hres << LL_ENDL; + return false; // Program has failed. + } + + // Step 7: ------------------------------------------------- + // Get the data from the query in step 6 ------------------- + + IWbemClassObject *pclsObj = NULL; + ULONG uReturn = 0; + bool found = false; + + while (pEnumerator) + { + HRESULT hr = pEnumerator->Next(WBEM_INFINITE, 1, + &pclsObj, &uReturn); + + if (0 == uReturn) { - LL_WARNS("AppInit") << "Could not set proxy blanket. Error code = 0x" << hex << hres << LL_ENDL; - pSvc->Release(); - pLoc->Release(); - return 1; // Program has failed. + break; } - // Step 6: -------------------------------------------------- - // Use the IWbemServices pointer to make requests of WMI ---- - - // For example, get the name of the operating system - IEnumWbemClassObject* pEnumerator = NULL; - hres = pSvc->ExecQuery( - bstr_t("WQL"), - bstr_t("SELECT * FROM Win32_OperatingSystem"), - WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY, - NULL, - &pEnumerator); - - if (FAILED(hres)) + VARIANT vtProp; + + // Get the value of the Name property + hr = pclsObj->Get(variable, 0, &vtProp, 0, 0); + if (FAILED(hr)) { - LL_WARNS("AppInit") << "Query for operating system name failed." << " Error code = 0x" << hex << hres << LL_ENDL; - pSvc->Release(); - pLoc->Release(); - return 1; // Program has failed. + LL_WARNS() << "Failed to get SerialNumber. Error code = 0x" << std::hex << hres << LL_ENDL; + pclsObj->Release(); + pclsObj = NULL; + continue; } - // Step 7: ------------------------------------------------- - // Get the data from the query in step 6 ------------------- - - IWbemClassObject *pclsObj = NULL; - ULONG uReturn = 0; - - while (pEnumerator) + // use characters in the returned Serial Number to create a byte array of size len + BSTR serialNumber(vtProp.bstrVal); + unsigned int serial_size = SysStringLen(serialNumber); + if (serial_size < 1) // < len? { - HRESULT hr = pEnumerator->Next(WBEM_INFINITE, 1, - &pclsObj, &uReturn); + VariantClear(&vtProp); + pclsObj->Release(); + pclsObj = NULL; + continue; + } - if(0 == uReturn) + if (validate_as_uuid) + { + std::wstring ws(serialNumber, serial_size); + std::string str(ws.begin(), ws.end()); + + if (!LLUUID::validate(str)) { - break; + VariantClear(&vtProp); + pclsObj->Release(); + pclsObj = NULL; + continue; } - VARIANT vtProp; + static const LLUUID f_uuid("FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF"); + LLUUID id(str); - // Get the value of the Name property - hr = pclsObj->Get(L"SerialNumber", 0, &vtProp, 0, 0); - if (FAILED(hr)) + if (id.isNull() || id == f_uuid) { - LL_WARNS() << "Failed to get SerialNumber. Error code = 0x" << hex << hres << LL_ENDL; + // Not unique id + VariantClear(&vtProp); pclsObj->Release(); pclsObj = NULL; continue; } - LL_INFOS("AppInit") << " Serial Number : " << vtProp.bstrVal << LL_ENDL; + } + LL_INFOS("AppInit") << " Serial Number : " << vtProp.bstrVal << LL_ENDL; - // use characters in the returned Serial Number to create a byte array of size len - BSTR serialNumber ( vtProp.bstrVal); - unsigned int serial_size = SysStringLen(serialNumber); - unsigned int j = 0; + unsigned int j = 0; - while (j < serial_size && vtProp.bstrVal[j] != 0) + while (j < serial_size && vtProp.bstrVal[j] != 0) + { + for (unsigned int i = 0; i < len; i++) { - for (unsigned int i = 0; i < len; i++) + if (j >= serial_size || vtProp.bstrVal[j] == 0) + break; + + unique_id[i] = (unsigned int)(unique_id[i] + serialNumber[j]); + j++; + } + } + VariantClear(&vtProp); + + pclsObj->Release(); + pclsObj = NULL; + found = true; + break; + } + + // Cleanup + // ======== + + if (pEnumerator) + pEnumerator->Release(); + + return found; +} +#elif LL_DARWIN +bool getSerialNumber(unsigned char *unique_id, size_t len) +{ + CFStringRef serial_cf_str = NULL; + io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, + IOServiceMatching("IOPlatformExpertDevice")); + if (platformExpert) + { + serial_cf_str = (CFStringRef) IORegistryEntryCreateCFProperty(platformExpert, + CFSTR(kIOPlatformSerialNumberKey), + kCFAllocatorDefault, 0); + IOObjectRelease(platformExpert); + } + + if (serial_cf_str) + { + char buffer[64] = {0}; + std::string serial_str(""); + if (CFStringGetCString(serial_cf_str, buffer, 64, kCFStringEncodingUTF8)) + { + serial_str = buffer; + } + + S32 serial_size = serial_str.size(); + + if(serial_str.size() > 0) + { + S32 j = 0; + while (j < serial_size) + { + for (S32 i = 0; i < len; i++) { - if (j >= serial_size || vtProp.bstrVal[j] == 0) + if (j >= serial_size) break; - - static_unique_id[i] = (unsigned int)(static_unique_id[i] + serialNumber[j]); + + unique_id[i] = (unsigned int)(unique_id[i] + serial_str[j]); j++; } } - VariantClear(&vtProp); + return true; + } + } + return false; +} +#endif - pclsObj->Release(); - pclsObj = NULL; - break; +// get an unique machine id. +// NOT THREAD SAFE - do before setting up threads. +// MAC Address doesn't work for Windows 7 since the first returned hardware MAC address changes with each reboot, Go figure?? + +S32 LLMachineID::init() +{ + size_t len = sizeof(static_unique_id); + memset(static_unique_id, 0, len); + S32 ret_code = 0; +#if LL_WINDOWS + + LLWMIMethods comInit; + + if (comInit.getWindowsProductNumber(static_legacy_id, len)) + { + // Bios id can change on windows update, so it is not the best id to use + // but since old viewer already use them, we might need this id to decode + // passwords + has_static_legacy_id = true; + } + + // Try motherboard/bios id, if it is present it is supposed to be sufficiently unique + if (comInit.getComputerSystemProductUUID(static_unique_id, len)) + { + has_static_unique_id = true; + LL_DEBUGS("AppInit") << "Using product uuid as unique id" << LL_ENDL; + } + + // Fallback to legacy + if (!has_static_unique_id) + { + if (has_static_legacy_id) + { + memcpy(static_unique_id, &static_legacy_id, len); + // Since ids are identical, mark legacy as not present + // to not cause retry's in sechandler + has_static_legacy_id = false; + has_static_unique_id = true; + LL_DEBUGS("AppInit") << "Using legacy serial" << LL_ENDL; + } + else + { + return 1; // Program has failed. } + } - // Cleanup - // ======== - - if (pSvc) - pSvc->Release(); - if (pLoc) - pLoc->Release(); - if (pEnumerator) - pEnumerator->Release(); - ret_code=0; -#else - unsigned char * staticPtr = (unsigned char *)(&static_unique_id[0]); + ret_code=0; +#elif LL_DARWIN + if (getSerialNumber(static_unique_id, len)) + { + has_static_unique_id = true; + LL_DEBUGS("AppInit") << "Using Serial number as unique id" << LL_ENDL; + } + + { + unsigned char * staticPtr = (unsigned char *)(&static_legacy_id[0]); ret_code = LLUUID::getNodeID(staticPtr); + has_static_legacy_id = true; + } + + // Fallback to legacy + if (!has_static_unique_id) + { + if (has_static_legacy_id) + { + memcpy(static_unique_id, &static_legacy_id, len); + // Since ids are identical, mark legacy as not present + // to not cause retry's in sechandler + has_static_legacy_id = false; + has_static_unique_id = true; + LL_DEBUGS("AppInit") << "Using legacy serial" << LL_ENDL; + } + } +#else + unsigned char * staticPtr = (unsigned char *)(&static_legacy_id[0]); + ret_code = LLUUID::getNodeID(staticPtr); + has_static_unique_id = true; + has_static_legacy_id = false; #endif - has_static_unique_id = true; LL_INFOS("AppInit") << "UniqueID: 0x"; // Code between here and LL_ENDL is not executed unless the LL_DEBUGS @@ -292,3 +499,13 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len) } return 0; } + +S32 LLMachineID::getLegacyID(unsigned char *unique_id, size_t len) +{ + if (has_static_legacy_id) + { + memcpy(unique_id, &static_legacy_id, len); + return 1; + } + return 0; +} diff --git a/indra/newview/llmachineid.h b/indra/newview/llmachineid.h index 6ef8c36fdb..ec1e855031 100644 --- a/indra/newview/llmachineid.h +++ b/indra/newview/llmachineid.h @@ -34,6 +34,8 @@ public: LLMachineID(); virtual ~LLMachineID(); static S32 getUniqueID(unsigned char *unique_id, size_t len); + // fallback id for windows + static S32 getLegacyID(unsigned char *unique_id, size_t len); static S32 init(); protected: diff --git a/indra/newview/llmainlooprepeater.cpp b/indra/newview/llmainlooprepeater.cpp new file mode 100644 index 0000000000..6736e9a950 --- /dev/null +++ b/indra/newview/llmainlooprepeater.cpp @@ -0,0 +1,88 @@ +/** + * @file llmachineid.cpp + * @brief retrieves unique machine ids + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llapr.h" +#include "llevents.h" +#include "llmainlooprepeater.h" + + + +// LLMainLoopRepeater +//----------------------------------------------------------------------------- + + +LLMainLoopRepeater::LLMainLoopRepeater(void): + mQueue(0) +{ + ; // No op. +} + + +void LLMainLoopRepeater::start(void) +{ + if(mQueue != 0) return; + + mQueue = new LLThreadSafeQueue<LLSD>(1024); + mMainLoopConnection = LLEventPumps::instance(). + obtain("mainloop").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMainLoop, this, _1)); + mRepeaterConnection = LLEventPumps::instance(). + obtain("mainlooprepeater").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMessage, this, _1)); +} + + +void LLMainLoopRepeater::stop(void) +{ + mMainLoopConnection.release(); + mRepeaterConnection.release(); + + delete mQueue; + mQueue = 0; +} + + +bool LLMainLoopRepeater::onMainLoop(LLSD const &) +{ + LLSD message; + while(mQueue->tryPopBack(message)) { + std::string pump = message["pump"].asString(); + if(pump.length() == 0 ) continue; // No pump. + LLEventPumps::instance().obtain(pump).post(message["payload"]); + } + return false; +} + + +bool LLMainLoopRepeater::onMessage(LLSD const & event) +{ + try { + mQueue->pushFront(event); + } catch(LLThreadSafeQueueError & e) { + LL_WARNS() << "could not repeat message (" << e.what() << ")" << + event.asString() << LL_ENDL; + } + return false; +} diff --git a/indra/newview/llmainlooprepeater.h b/indra/newview/llmainlooprepeater.h new file mode 100644 index 0000000000..2ec3a74e4a --- /dev/null +++ b/indra/newview/llmainlooprepeater.h @@ -0,0 +1,64 @@ +/** + * @file llmainlooprepeater.h + * @brief a service for repeating messages on the main loop. + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMAINLOOPREPEATER_H +#define LL_LLMAINLOOPREPEATER_H + + +#include "llsd.h" +#include "llthreadsafequeue.h" + + +// +// A service which creates the pump 'mainlooprepeater' to which any thread can +// post a message that will be re-posted on the main loop. +// +// The posted message should contain two map elements: pump and payload. The +// pump value is a string naming the pump to which the message should be +// re-posted. The payload value is what will be posted to the designated pump. +// +class LLMainLoopRepeater: + public LLSingleton<LLMainLoopRepeater> +{ + LLSINGLETON(LLMainLoopRepeater); +public: + // Start the repeater service. + void start(void); + + // Stop the repeater service. + void stop(void); + +private: + LLTempBoundListener mMainLoopConnection; + LLTempBoundListener mRepeaterConnection; + LLThreadSafeQueue<LLSD> * mQueue; + + bool onMainLoop(LLSD const &); + bool onMessage(LLSD const & event); +}; + + +#endif diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index c3e39429a2..7c942e8b53 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -105,7 +105,10 @@ void LLManipRotate::handleSelect() { // *FIX: put this in mouseDown? LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - gFloaterTools->setStatusText("rotate"); + if (gFloaterTools) + { + gFloaterTools->setStatusText("rotate"); + } LLManip::handleSelect(); } diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 9a8222d941..e74fd1241b 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -170,7 +170,10 @@ void LLManipScale::handleSelect() LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); updateSnapGuides(bbox); LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - gFloaterTools->setStatusText("scale"); + if (gFloaterTools) + { + gFloaterTools->setStatusText("scale"); + } LLManip::handleSelect(); } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 9248c160c6..8736d3b51f 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -287,7 +287,10 @@ LLManipTranslate::~LLManipTranslate() void LLManipTranslate::handleSelect() { LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); - gFloaterTools->setStatusText("move"); + if (gFloaterTools) + { + gFloaterTools->setStatusText("move"); + } LLManip::handleSelect(); } diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a19d6d0b19..c5a3ff44b3 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1956,7 +1956,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat LLMeshSkinInfo info(skin); info.mMeshID = mesh_id; - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); diff --git a/indra/newview/llnotificationmanager.cpp b/indra/newview/llnotificationmanager.cpp index a6f20a9f27..b06131cf38 100644 --- a/indra/newview/llnotificationmanager.cpp +++ b/indra/newview/llnotificationmanager.cpp @@ -63,7 +63,7 @@ void LLNotificationManager::init() mChannels.push_back(new LLBrowserNotification()); mChannels.push_back(new LLIMHandler()); - mChatHandler = boost::shared_ptr<LLFloaterIMNearbyChatHandler>(new LLFloaterIMNearbyChatHandler()); + mChatHandler = std::shared_ptr<LLFloaterIMNearbyChatHandler>(new LLFloaterIMNearbyChatHandler()); } //-------------------------------------------------------------------------- diff --git a/indra/newview/llnotificationmanager.h b/indra/newview/llnotificationmanager.h index 52c79cc689..cf987ff4e9 100644 --- a/indra/newview/llnotificationmanager.h +++ b/indra/newview/llnotificationmanager.h @@ -35,8 +35,6 @@ #include <map> #include <string> -#include <boost/shared_ptr.hpp> - namespace LLNotificationsUI { class LLToast; @@ -60,7 +58,7 @@ public: void onChat(const LLChat& msg, const LLSD &args); private: - boost::shared_ptr<class LLFloaterIMNearbyChatHandler> mChatHandler; + std::shared_ptr<class LLFloaterIMNearbyChatHandler> mChatHandler; std::vector<LLNotificationChannelPtr> mChannels; }; diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index c1b622ffff..6a1597fad5 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -900,7 +900,7 @@ void LLOutfitGalleryContextMenu::onOutfitsRemovalConfirmation(const LLSD& notifi void LLOutfitGalleryContextMenu::onCreate(const LLSD& data) { - LLWearableType::EType type = LLWearableType::typeNameToType(data.asString()); + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(data.asString()); if (type == LLWearableType::WT_NONE) { LL_WARNS() << "Invalid wearable type" << LL_ENDL; diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp index 423e57978a..7270580032 100644 --- a/indra/newview/lloutfitslist.cpp +++ b/indra/newview/lloutfitslist.cpp @@ -1207,7 +1207,7 @@ void LLOutfitListGearMenuBase::onRename() void LLOutfitListGearMenuBase::onCreate(const LLSD& data) { - LLWearableType::EType type = LLWearableType::typeNameToType(data.asString()); + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(data.asString()); if (type == LLWearableType::WT_NONE) { LL_WARNS() << "Invalid wearable type" << LL_ENDL; diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index c601a6c210..be11a4a9f3 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -1276,7 +1276,7 @@ void LLPanelEditWearable::changeCamera(U8 subpart) { // Don't change the camera if this type doesn't have a camera switch. // Useful for wearables like physics that don't have an associated physical body part. - if (LLWearableType::getDisableCameraSwitch(mWearablePtr->getType())) + if (LLWearableType::getInstance()->getDisableCameraSwitch(mWearablePtr->getType())) { return; } diff --git a/indra/newview/llpanelexperiencepicker.cpp b/indra/newview/llpanelexperiencepicker.cpp index 80aeee6da1..6dfdbaf63f 100644 --- a/indra/newview/llpanelexperiencepicker.cpp +++ b/indra/newview/llpanelexperiencepicker.cpp @@ -41,8 +41,8 @@ #include "llcombobox.h" #include "llviewercontrol.h" #include "llfloater.h" +#include "llregex.h" #include "lltrans.h" -#include <boost/regex.hpp> #define BTN_FIND "find" #define BTN_OK "ok_btn" @@ -116,7 +116,7 @@ void LLPanelExperiencePicker::onBtnFind() boost::cmatch what; std::string text = getChild<LLUICtrl>(TEXT_EDIT)->getValue().asString(); const boost::regex expression("secondlife:///app/experience/[\\da-f-]+/profile"); - if (boost::regex_match(text.c_str(), what, expression)) + if (ll_regex_match(text.c_str(), what, expression)) { LLURI uri(text); LLSD path_array = uri.pathArray(); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 23394b26f2..71657239a6 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -361,7 +361,7 @@ void LLPanelFace::sendBump(U32 bumpiness) // LLSelectedTEMaterial::setNormalID(this, current_normal_map); - LLSelectMgr::getInstance()->selectionSetBumpmap( bump ); + LLSelectMgr::getInstance()->selectionSetBumpmap( bump, bumpytexture_ctrl->getImageItemID() ); } void LLPanelFace::sendTexGen() @@ -390,7 +390,7 @@ void LLPanelFace::sendShiny(U32 shininess) LLSelectedTEMaterial::setSpecularID(this, specmap); - LLSelectMgr::getInstance()->selectionSetShiny( shiny ); + LLSelectMgr::getInstance()->selectionSetShiny( shiny, texture_ctrl->getImageItemID() ); updateShinyControls(!specmap.isNull(), true); diff --git a/indra/newview/llpanelgroupcreate.cpp b/indra/newview/llpanelgroupcreate.cpp index 052212dc27..52be75072c 100644 --- a/indra/newview/llpanelgroupcreate.cpp +++ b/indra/newview/llpanelgroupcreate.cpp @@ -45,6 +45,7 @@ #include "llfloaterreg.h" #include "llfloater.h" #include "llgroupmgr.h" +#include "llstatusbar.h" // to re-request balance #include "lltrans.h" #include "llnotificationsutil.h" #include "lluicolortable.h" @@ -117,6 +118,7 @@ void LLPanelGroupCreate::refreshCreatedGroup(const LLUUID& group_id) params["group_id"] = group_id; params["open_tab_name"] = "panel_group_info_sidetray"; LLFloaterSidePanelContainer::showPanel("people", "panel_group_info_sidetray", params); + LLStatusBar::sendMoneyBalanceRequest(); } void LLPanelGroupCreate::addMembershipRow(const std::string &name) diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index e9c9c451a2..1a1792fb60 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -62,15 +62,11 @@ const std::string FILTERS_FILENAME("filters.xml"); -static LLPanelInjector<LLPanelMainInventory> t_inventory("panel_main_inventory"); +const std::string ALL_ITEMS("All Items"); +const std::string RECENT_ITEMS("Recent Items"); +const std::string WORN_ITEMS("Worn Items"); -void on_file_loaded_for_save(BOOL success, - LLViewerFetchedTexture *src_vi, - LLImageRaw* src, - LLImageRaw* aux_src, - S32 discard_level, - BOOL final, - void* userdata); +static LLPanelInjector<LLPanelMainInventory> t_inventory("panel_main_inventory"); ///---------------------------------------------------------------------------- /// LLFloaterInventoryFinder @@ -149,7 +145,7 @@ BOOL LLPanelMainInventory::postBuild() //panel->getFilter().markDefault(); // Set up the default inv. panel/filter settings. - mActivePanel = getChild<LLInventoryPanel>("All Items"); + mActivePanel = getChild<LLInventoryPanel>(ALL_ITEMS); if (mActivePanel) { // "All Items" is the previous only view, so it gets the InventorySortOrder @@ -159,7 +155,7 @@ BOOL LLPanelMainInventory::postBuild() mActivePanel->setSelectCallback(boost::bind(&LLPanelMainInventory::onSelectionChange, this, mActivePanel, _1, _2)); mResortActivePanel = true; } - LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items"); + LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>(RECENT_ITEMS); if (recent_items_panel) { // assign default values until we will be sure that we have setting to restore @@ -174,7 +170,7 @@ BOOL LLPanelMainInventory::postBuild() recent_items_panel->setSelectCallback(boost::bind(&LLPanelMainInventory::onSelectionChange, this, recent_items_panel, _1, _2)); } - mWornItemsPanel = getChild<LLInventoryPanel>("Worn Items"); + mWornItemsPanel = getChild<LLInventoryPanel>(WORN_ITEMS); if (mWornItemsPanel) { U32 filter_types = 0x0; @@ -271,7 +267,7 @@ LLPanelMainInventory::~LLPanelMainInventory( void ) // for example, LLParamSDParser doesn't know about U64, // so some FilterOps params should be revised. LLSD filterRoot; - LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>("All Items"); + LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>(ALL_ITEMS); if (all_items_panel) { LLSD filterState; @@ -285,7 +281,7 @@ LLPanelMainInventory::~LLPanelMainInventory( void ) } } - LLInventoryPanel* panel = findChild<LLInventoryPanel>("Recent Items"); + LLInventoryPanel* panel = findChild<LLInventoryPanel>(RECENT_ITEMS); if (panel) { LLSD filterState; @@ -316,7 +312,7 @@ LLPanelMainInventory::~LLPanelMainInventory( void ) LLInventoryPanel* LLPanelMainInventory::getAllItemsPanel() { - return getChild<LLInventoryPanel>("All Items"); + return getChild<LLInventoryPanel>(ALL_ITEMS); } void LLPanelMainInventory::selectAllItemsPanel() @@ -324,6 +320,11 @@ void LLPanelMainInventory::selectAllItemsPanel() mFilterTabs->selectFirstTab(); } +bool LLPanelMainInventory::isRecentItemsPanelSelected() +{ + return (RECENT_ITEMS == getActivePanel()->getName()); +} + void LLPanelMainInventory::startSearch() { // this forces focus to line editor portion of search editor @@ -439,7 +440,7 @@ void LLPanelMainInventory::setSortBy(const LLSD& userdata) } getActivePanel()->setSortOrder(sort_order_mask); - if ("Recent Items" == getActivePanel()->getName()) + if (isRecentItemsPanelSelected()) { gSavedSettings.setU32("RecentItemsSortOrder", sort_order_mask); } @@ -801,8 +802,8 @@ void LLPanelMainInventory::toggleFindOptions() void LLPanelMainInventory::setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { - getChild<LLInventoryPanel>("All Items")->setSelectCallback(cb); - getChild<LLInventoryPanel>("Recent Items")->setSelectCallback(cb); + getChild<LLInventoryPanel>(ALL_ITEMS)->setSelectCallback(cb); + getChild<LLInventoryPanel>(RECENT_ITEMS)->setSelectCallback(cb); } void LLPanelMainInventory::onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action) @@ -1200,11 +1201,11 @@ void LLPanelMainInventory::onAddButtonClick() { // Gray out the "New Folder" option when the Recent tab is active as new folders will not be displayed // unless "Always show folders" is checked in the filter options. - bool recent_active = ("Recent Items" == mActivePanel->getName()); + LLMenuGL* menu = (LLMenuGL*)mMenuAddHandle.get(); if (menu) { - menu->getChild<LLMenuItemGL>("New Folder")->setEnabled(!recent_active); + menu->getChild<LLMenuItemGL>("New Folder")->setEnabled(!isRecentItemsPanelSelected()); setUploadCostIfNeeded(); diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h index dfb8db9d12..257bce930c 100644 --- a/indra/newview/llpanelmaininventory.h +++ b/indra/newview/llpanelmaininventory.h @@ -81,6 +81,8 @@ public: void selectAllItemsPanel(); const LLInventoryPanel* getActivePanel() const { return mActivePanel; } + bool isRecentItemsPanelSelected(); + const std::string& getFilterText() const { return mFilterText; } void setSelectCallback(const LLFolderView::signal_t::slot_type& cb); diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index 6bff95ab36..831c89b005 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -896,7 +896,7 @@ void LLPanelObject::getState( ) mSpinScaleY->setMaxValue(OBJECT_MAX_HOLE_SIZE_Y); break; default: - if (editable) + if (editable && single_volume) { mSpinScaleX->set( 1.f - scale_x ); mSpinScaleY->set( 1.f - scale_y ); diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp index 5be9ab6095..35582d2967 100644 --- a/indra/newview/llpaneloutfitedit.cpp +++ b/indra/newview/llpaneloutfitedit.cpp @@ -98,7 +98,7 @@ std::string LLShopURLDispatcher::resolveURL(LLWearableType::EType wearable_type, { const std::string prefix = "MarketplaceURL"; const std::string sex_str = (sex == SEX_MALE) ? "Male" : "Female"; - const std::string type_str = LLWearableType::getTypeName(wearable_type); + const std::string type_str = LLWearableType::getInstance()->getTypeName(wearable_type); std::string setting_name = prefix; @@ -174,7 +174,7 @@ public: private: static void onCreate(const LLSD& param) { - LLWearableType::EType type = LLWearableType::typeNameToType(param.asString()); + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(param.asString()); if (type == LLWearableType::WT_NONE) { LL_WARNS() << "Invalid wearable type" << LL_ENDL; @@ -189,19 +189,20 @@ private: { LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE); LLView* menu_bp = gMenuHolder->getChildView("COF.Gear.New_Body_Parts", FALSE); + LLWearableType * wearable_type_inst = LLWearableType::getInstance(); for (U8 i = LLWearableType::WT_SHAPE; i != (U8) LLWearableType::WT_COUNT; ++i) { LLWearableType::EType type = (LLWearableType::EType) i; - const std::string& type_name = LLWearableType::getTypeName(type); + const std::string& type_name = wearable_type_inst->getTypeName(type); LLMenuItemCallGL::Params p; p.name = type_name; - p.label = LLTrans::getString(LLWearableType::getTypeDefaultNewName(type)); + p.label = LLTrans::getString(wearable_type_inst->getTypeDefaultNewName(type)); p.on_click.function_name = "Wearable.Create"; p.on_click.parameter = LLSD(type_name); - LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp; + LLView* parent = wearable_type_inst->getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp; LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent); } } diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index b8aa976657..05fa2b58b1 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -38,6 +38,7 @@ #include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model #include "llpanelsnapshot.h" #include "llpostcard.h" +#include "llregex.h" #include "llsnapshotlivepreview.h" #include "llviewercontrol.h" // gSavedSettings #include "llviewerwindow.h" @@ -229,7 +230,7 @@ void LLPanelSnapshotPostcard::onSend() boost::regex email_format("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}(,[ \t]*[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,})*"); - if (to.empty() || !boost::regex_match(to, email_format)) + if (to.empty() || !ll_regex_match(to, email_format)) { LLNotificationsUtil::add("PromptRecipientEmail"); return; diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 05d9346f89..89c558e4f8 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -50,6 +50,7 @@ //#include "llfirstuse.h" #include "llfocusmgr.h" #include "llmanipscale.h" +#include "llinventorymodel.h" #include "llpreviewscript.h" #include "llresmgr.h" #include "llselectmgr.h" @@ -57,6 +58,7 @@ #include "lltextbox.h" #include "lltool.h" #include "lltoolcomp.h" +#include "lltooldraganddrop.h" #include "lltoolmgr.h" #include "lltrans.h" #include "llui.h" @@ -780,7 +782,7 @@ void LLPanelVolume::onLightCancelTexture(const LLSD& data) // selection of "None" texture. LLUUID tex_id = LightTextureCtrl->getImageAssetID(); bool is_spotlight = volobjp->isLightSpotlight(); - volobjp->setLightTextureID(tex_id); //updates spotlight + setLightTextureID(tex_id, LightTextureCtrl->getImageItemID(), volobjp); //updates spotlight if (!is_spotlight && tex_id.notNull()) { @@ -825,7 +827,7 @@ void LLPanelVolume::onLightSelectTexture(const LLSD& data) if(LightTextureCtrl) { LLUUID id = LightTextureCtrl->getImageAssetID(); - volobjp->setLightTextureID(id); + setLightTextureID(id, LightTextureCtrl->getImageItemID(), volobjp); } } @@ -888,11 +890,12 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) if(LightTextureCtrl) { LLUUID id = LightTextureCtrl->getImageAssetID(); + LLUUID item_id = LightTextureCtrl->getImageItemID(); if (id.notNull()) { if (!volobjp->isLightSpotlight()) { //this commit is making this a spot light, set UI to default params - volobjp->setLightTextureID(id); + setLightTextureID(id, item_id, volobjp); LLVector3 spot_params = volobjp->getSpotLightParams(); self->getChild<LLUICtrl>("Light FOV")->setValue(spot_params.mV[0]); self->getChild<LLUICtrl>("Light Focus")->setValue(spot_params.mV[1]); @@ -902,7 +905,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) { //modifying existing params, this time volobjp won't change params on its own. if (volobjp->getLightTextureID() != id) { - volobjp->setLightTextureID(id); + setLightTextureID(id, item_id, volobjp); } LLVector3 spot_params; @@ -914,7 +917,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) } else if (volobjp->isLightSpotlight()) { //no longer a spot light - volobjp->setLightTextureID(id); + setLightTextureID(id, item_id, volobjp); //self->getChildView("Light FOV")->setEnabled(FALSE); //self->getChildView("Light Focus")->setEnabled(FALSE); //self->getChildView("Light Ambiance")->setEnabled(FALSE); @@ -931,6 +934,19 @@ void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata ) self->sendIsLight(); } +// static +void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item_id, LLVOVolume* volobjp) +{ + if (volobjp) + { + LLViewerInventoryItem* item = gInventory.getItem(item_id); + if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + { + LLToolDragAndDrop::handleDropTextureProtections(volobjp, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + } + volobjp->setLightTextureID(asset_id); + } +} //---------------------------------------------------------------------------- // static diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h index 66117316cf..6e49ccb742 100644 --- a/indra/newview/llpanelvolume.h +++ b/indra/newview/llpanelvolume.h @@ -40,6 +40,7 @@ class LLButton; class LLViewerObject; class LLComboBox; class LLColorSwatchCtrl; +class LLVOVolume; class LLPanelVolume : public LLPanel { @@ -73,6 +74,8 @@ public: void onLightCancelTexture(const LLSD& data); void onLightSelectTexture(const LLSD& data); + static void setLightTextureID(const LLUUID &asset_id, const LLUUID &item_id, LLVOVolume* volobjp); + protected: void getState(); diff --git a/indra/newview/llpreviewnotecard.cpp b/indra/newview/llpreviewnotecard.cpp index 1b60610668..59be35fe92 100644 --- a/indra/newview/llpreviewnotecard.cpp +++ b/indra/newview/llpreviewnotecard.cpp @@ -232,6 +232,7 @@ void LLPreviewNotecard::loadAsset() if (!editor) return; + bool fail = false; if(item) { @@ -315,7 +316,31 @@ void LLPreviewNotecard::loadAsset() getChildView("Delete")->setEnabled(TRUE); } } - else + else if (mObjectUUID.notNull() && mItemUUID.notNull()) + { + LLViewerObject* objectp = gObjectList.findObject(mObjectUUID); + if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty())) + { + // It's a notecard in object's inventory and we failed to get it because inventory is not up to date. + // Subscribe for callback and retry at inventoryChanged() + registerVOInventoryListener(objectp, NULL); //removes previous listener + + if (objectp->isInventoryDirty()) + { + objectp->requestInventory(); + } + } + else + { + fail = true; + } + } + else + { + fail = true; + } + + if (fail) { editor->setText(LLStringUtil::null); editor->makePristine(); @@ -600,6 +625,17 @@ void LLPreviewNotecard::syncExternal() } } +/*virtual*/ +void LLPreviewNotecard::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data) +{ + removeVOInventoryListener(); + loadAsset(); +} + + void LLPreviewNotecard::deleteNotecard() { LLNotificationsUtil::add("DeleteNotecard", LLSD(), LLSD(), boost::bind(&LLPreviewNotecard::handleConfirmDeleteDialog,this, _1, _2)); diff --git a/indra/newview/llpreviewnotecard.h b/indra/newview/llpreviewnotecard.h index d9c14815c1..3a706b8645 100644 --- a/indra/newview/llpreviewnotecard.h +++ b/indra/newview/llpreviewnotecard.h @@ -31,6 +31,7 @@ #include "llassetstorage.h" #include "llpreviewscript.h" #include "lliconctrl.h" +#include "llvoinventorylistener.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPreviewNotecard @@ -41,7 +42,7 @@ class LLViewerTextEditor; class LLButton; -class LLPreviewNotecard : public LLPreview +class LLPreviewNotecard : public LLPreview, public LLVOInventoryListener { public: LLPreviewNotecard(const LLSD& key); @@ -75,6 +76,11 @@ public: void syncExternal(); + void inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data) override; + protected: void updateTitleButtons() override; diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 1e91da529c..cd7b93aba7 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -50,6 +50,7 @@ #include "llviewertexture.h" #include "llviewertexturelist.h" #include "lluictrlfactory.h" +#include "llviewercontrol.h" #include "llviewerwindow.h" #include "lllineeditor.h" @@ -317,6 +318,44 @@ void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenam 0, TRUE, FALSE, new LLUUID(mItemUUID), &mCallbackTextureList); } + +void LLPreviewTexture::saveMultipleToFile(const std::string& file_name) +{ + std::string texture_location(gSavedSettings.getString("TextureSaveLocation")); + std::string texture_name = file_name.empty() ? getItem()->getName() : file_name; + + std::string filepath; + S32 i = 0; + S32 err = 0; + std::string extension(".png"); + do + { + filepath = texture_location; + filepath += gDirUtilp->getDirDelimiter(); + filepath += texture_name; + + if (i != 0) + { + filepath += llformat("_%.3d", i); + } + + filepath += extension; + + llstat stat_info; + err = LLFile::stat( filepath, &stat_info ); + i++; + } while (-1 != err); // Search until the file is not found (i.e., stat() gives an error). + + + mSaveFileName = filepath; + mLoadingFullImage = TRUE; + getWindow()->incBusyCount(); + + mImage->forceToSaveRawImage(0);//re-fetch the raw image if the old one is removed. + mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSave, + 0, TRUE, FALSE, new LLUUID(mItemUUID), &mCallbackTextureList); +} + // virtual void LLPreviewTexture::reshape(S32 width, S32 height, BOOL called_from_parent) { diff --git a/indra/newview/llpreviewtexture.h b/indra/newview/llpreviewtexture.h index ad77d9e118..9b6a843875 100644 --- a/indra/newview/llpreviewtexture.h +++ b/indra/newview/llpreviewtexture.h @@ -63,6 +63,7 @@ public: void openToSave(); void saveTextureToFile(const std::vector<std::string>& filenames); + void saveMultipleToFile(const std::string& file_name = ""); static void onSaveAsBtn(void* data); diff --git a/indra/newview/llregioninfomodel.cpp b/indra/newview/llregioninfomodel.cpp index 7daaa7ef8e..6caec6ec4a 100644 --- a/indra/newview/llregioninfomodel.cpp +++ b/indra/newview/llregioninfomodel.cpp @@ -173,6 +173,29 @@ void LLRegionInfoModel::update(LLMessageSystem* msg) mRegionFlags = flags; } + if (msg->has(_PREHASH_RegionInfo5)) + { + F32 chat_whisper_range; + F32 chat_normal_range; + F32 chat_shout_range; + F32 chat_whisper_offset; + F32 chat_normal_offset; + F32 chat_shout_offset; + U32 chat_flags; + + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperRange, chat_whisper_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalRange, chat_normal_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutRange, chat_shout_range); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatWhisperOffset, chat_whisper_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatNormalOffset, chat_normal_offset); + msg->getF32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatShoutOffset, chat_shout_offset); + msg->getU32Fast(_PREHASH_RegionInfo5, _PREHASH_ChatFlags, chat_flags); + + LL_INFOS() << "Whisper range: " << chat_whisper_range << " normal range: " << chat_normal_range << " shout range: " << chat_shout_range + << " whisper offset: " << chat_whisper_offset << " normal offset: " << chat_normal_offset << " shout offset: " << chat_shout_offset + << " chat flags: " << chat_flags << LL_ENDL; + } + // the only reasonable way to decide if we actually have any data is to // check to see if any of these fields have nonzero sizes if (msg->getSize(_PREHASH_RegionInfo2, _PREHASH_ProductSKU) > 0 || diff --git a/indra/newview/llsecapi.h b/indra/newview/llsecapi.h index 410737b27f..e1320375ab 100644 --- a/indra/newview/llsecapi.h +++ b/indra/newview/llsecapi.h @@ -264,7 +264,9 @@ public: virtual void validate(int validation_policy, LLPointer<LLCertificateChain> cert_chain, const LLSD& validation_params) =0; - + + // Clear cache if any + virtual void clearSertCache()=0; }; diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp index b4853d270a..6b06abaf99 100644 --- a/indra/newview/llsechandler_basic.cpp +++ b/indra/newview/llsechandler_basic.cpp @@ -1310,8 +1310,8 @@ LLSecAPIBasicHandler::~LLSecAPIBasicHandler() _writeProtectedData(); } -void LLSecAPIBasicHandler::_readProtectedData() -{ +void LLSecAPIBasicHandler::_readProtectedData(unsigned char *unique_id, U32 id_len) +{ // attempt to load the file into our map LLPointer<LLSDParser> parser = new LLSDXMLParser(); llifstream protected_data_stream(mProtectedDataFilename.c_str(), @@ -1322,9 +1322,7 @@ void LLSecAPIBasicHandler::_readProtectedData() U8 buffer[BUFFER_READ_SIZE]; U8 decrypted_buffer[BUFFER_READ_SIZE]; int decrypted_length; - unsigned char unique_id[MAC_ADDRESS_BYTES]; - LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); - LLXORCipher cipher(unique_id, sizeof(unique_id)); + LLXORCipher cipher(unique_id, id_len); // read in the salt and key protected_data_stream.read((char *)salt, STORE_SALT_SIZE); @@ -1376,6 +1374,30 @@ void LLSecAPIBasicHandler::_readProtectedData() } } +void LLSecAPIBasicHandler::_readProtectedData() +{ + unsigned char unique_id[MAC_ADDRESS_BYTES]; + try + { + // try default id + LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); + _readProtectedData(unique_id, sizeof(unique_id)); + } + catch(LLProtectedDataException&) + { + // try with legacy id, it will return false if it is identical to getUniqueID + // or if it is not assigned/not in use + if (LLMachineID::getLegacyID(unique_id, sizeof(unique_id))) + { + _readProtectedData(unique_id, sizeof(unique_id)); + } + else + { + throw; + } + } +} + void LLSecAPIBasicHandler::_writeProtectedData() { std::ostringstream formatted_data_ostream; diff --git a/indra/newview/llsechandler_basic.h b/indra/newview/llsechandler_basic.h index 82670f9083..17e9f72f07 100644 --- a/indra/newview/llsechandler_basic.h +++ b/indra/newview/llsechandler_basic.h @@ -177,7 +177,10 @@ public: virtual void validate(int validation_policy, LLPointer<LLCertificateChain> ca_chain, const LLSD& validation_params); - + + // Clears cache of certs validated agains store + virtual void clearSertCache() { mTrustedCertCache.clear(); } + protected: std::vector<LLPointer<LLCertificate> > mCerts; @@ -326,6 +329,7 @@ public: protected: + void _readProtectedData(unsigned char *unique_id, U32 id_len); void _readProtectedData(); void _writeProtectedData(); std::string _legacyLoadPassword(); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index bc00c518e9..6f136e50e0 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1366,11 +1366,8 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & } break; case SELECT_TYPE_HUD: - // use HUD-scaled grid - mGridScale = LLVector3(0.25f, 0.25f, 0.25f); - break; case SELECT_TYPE_WORLD: - mGridScale = LLVector3(1.f, 1.f, 1.f) * gSavedSettings.getF32("GridResolution"); + mGridScale = LLVector3(1.f, 1.f, 1.f) * llmin(gSavedSettings.getF32("GridResolution"), 0.5f); break; } } @@ -1937,7 +1934,7 @@ BOOL LLSelectMgr::selectionRevertTextures() return revert_successful; } -void LLSelectMgr::selectionSetBumpmap(U8 bumpmap) +void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor { @@ -1953,7 +1950,22 @@ void LLSelectMgr::selectionSetBumpmap(U8 bumpmap) return true; } } setfunc(bumpmap); - getSelection()->applyToTEs(&setfunc); + + LLViewerInventoryItem* item = gInventory.getItem(image_id); + if(item + && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) + && (mSelectedObjects->getNumNodes() > 1) ) + { + LL_WARNS() << "Attempted to apply no-copy texture to multiple objects" << LL_ENDL; + return; + } + if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + { + LLViewerObject *object = mSelectedObjects->getFirstRootObject(); + if (!object) return; + LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + } + getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); @@ -1982,7 +1994,7 @@ void LLSelectMgr::selectionSetTexGen(U8 texgen) } -void LLSelectMgr::selectionSetShiny(U8 shiny) +void LLSelectMgr::selectionSetShiny(U8 shiny, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor { @@ -1998,7 +2010,22 @@ void LLSelectMgr::selectionSetShiny(U8 shiny) return true; } } setfunc(shiny); - getSelection()->applyToTEs(&setfunc); + + LLViewerInventoryItem* item = gInventory.getItem(image_id); + if(item + && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) + && (mSelectedObjects->getNumNodes() > 1) ) + { + LL_WARNS() << "Attempted to apply no-copy texture to multiple objects" << LL_ENDL; + return; + } + if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) + { + LLViewerObject *object = mSelectedObjects->getFirstRootObject(); + if (!object) return; + LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); + } + getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 0fd2e74090..ce0316e610 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -609,9 +609,9 @@ public: void selectionRevertColors(); void selectionRevertShinyColors(); BOOL selectionRevertTextures(); - void selectionSetBumpmap( U8 bumpmap ); + void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id ); void selectionSetTexGen( U8 texgen ); - void selectionSetShiny( U8 shiny ); + void selectionSetShiny( U8 shiny, const LLUUID &image_id ); void selectionSetFullbright( U8 fullbright ); void selectionSetMedia( U8 media_type, const LLSD &media_data ); void selectionSetClickAction(U8 action); diff --git a/indra/newview/llsetkeybinddialog.h b/indra/newview/llsetkeybinddialog.h index a34b952233..24dfa1dbfd 100644 --- a/indra/newview/llsetkeybinddialog.h +++ b/indra/newview/llsetkeybinddialog.h @@ -76,6 +76,8 @@ public: static void onDefault(void* user_data); static void onClickTimeout(void* user_data, MASK mask); + static bool isRecording() { return sRecordKeys; } + class Updater; private: diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 6dfe40c29a..aed9dba7ef 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -210,7 +210,7 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) // when editing its physics. if (!gAgentCamera.cameraCustomizeAvatar()) { - LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType())); + LLVOAvatarSelf::onCustomizeStart(LLWearableType::getInstance()->getDisableCameraSwitch(wearable_ptr->getType())); } if (is_wearable_edit_visible) { diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 30b7124550..332fa73944 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2901,8 +2901,24 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); + LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr; + U32 mask = LLVertexBuffer::MAP_VERTEX; + bool bind = false; + if (params->mAvatar) + { + bind = true; + old_shader->mRiggedVariant->bind(); + LLRenderPass::uploadMatrixPalette(*params); + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + gGL.diffuseColor4ubv((GLubyte*)&(params->mDebugColor)); + pushVerts(params, mask); + + if (bind) + { + old_shader->bind(); + } } void renderShadowFrusta(LLDrawInfo* params) @@ -4085,6 +4101,11 @@ void LLDrawInfo::validate() mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); } +U64 LLDrawInfo::getSkinHash() +{ + return mSkinInfo ? mSkinInfo->mHash : 0; +} + LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 8cc50e71b1..5fca516f19 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -82,6 +82,9 @@ public: void validate(); + // return mSkinHash->mHash, or 0 if mSkinHash is null + U64 getSkinHash(); + LLVector4a mExtents[2]; LLPointer<LLVertexBuffer> mVertexBuffer; @@ -120,6 +123,8 @@ public: F32 mAlphaMaskCutoff; U8 mDiffuseAlphaMode; bool mSelected; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; struct CompareTexture @@ -647,7 +652,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); + U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); private: @@ -655,13 +660,13 @@ private: void freeFaces(); static int32_t sInstanceCount; - static LLFace** sFullbrightFaces; - static LLFace** sBumpFaces; - static LLFace** sSimpleFaces; - static LLFace** sNormFaces; - static LLFace** sSpecFaces; - static LLFace** sNormSpecFaces; - static LLFace** sAlphaFaces; + static LLFace** sFullbrightFaces[2]; + static LLFace** sBumpFaces[2]; + static LLFace** sSimpleFaces[2]; + static LLFace** sNormFaces[2]; + static LLFace** sSpecFaces[2]; + static LLFace** sNormSpecFaces[2]; + static LLFace** sAlphaFaces[2]; }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 2b94ab76ba..8d21b04511 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -206,9 +206,6 @@ #include "llstacktrace.h" -#include "threadpool.h" - - #if LL_WINDOWS #include "lldxhardware.h" #endif @@ -2830,6 +2827,11 @@ void reset_login() // Hide any other stuff LLFloaterReg::hideVisibleInstances(); LLStartUp::setStartupState( STATE_BROWSER_INIT ); + + // Clear any verified certs and verify them again on next login + // to ensure cert matches server instead of just getting reused + LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(""); + store->clearSertCache(); } //--------------------------------------------------------------------------- diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp index 75a5fabdc2..54ff7d295e 100644 --- a/indra/newview/lltoolpie.cpp +++ b/indra/newview/lltoolpie.cpp @@ -460,8 +460,9 @@ BOOL LLToolPie::useClickAction(MASK mask, && object && !object->isAttachment() && LLPrimitive::isPrimitive(object->getPCode()) - && (object->getClickAction() - || parent->getClickAction()); + // useClickAction does not handle Touch (0) or Disabled action + && ((object->getClickAction() && object->getClickAction() != CLICK_ACTION_DISABLED) + || (parent && parent->getClickAction() && parent->getClickAction() != CLICK_ACTION_DISABLED)); } @@ -472,18 +473,18 @@ U8 final_click_action(LLViewerObject* obj) U8 click_action = CLICK_ACTION_TOUCH; LLViewerObject* parent = obj->getRootEdit(); - if (obj->getClickAction() - || (parent && parent->getClickAction())) - { - if (obj->getClickAction()) - { - click_action = obj->getClickAction(); - } - else if (parent && parent->getClickAction()) - { - click_action = parent->getClickAction(); - } - } + U8 object_action = obj->getClickAction(); + U8 parent_action = parent ? parent->getClickAction() : CLICK_ACTION_TOUCH; + if (parent_action == CLICK_ACTION_DISABLED || object_action) + { + // CLICK_ACTION_DISABLED ("None" in UI) is intended for child action to + // override parent's action when assigned to parent or to child + click_action = object_action; + } + else if (parent_action) + { + click_action = parent_action; + } return click_action; } @@ -657,9 +658,10 @@ bool LLToolPie::teleportToClickedLocation() bool is_land = mHoverPick.mPickType == LLPickInfo::PICK_LAND; bool pos_non_zero = !mHoverPick.mPosGlobal.isExactlyZero(); bool has_touch_handler = (objp && objp->flagHandleTouch()) || (parentp && parentp->flagHandleTouch()); - bool has_click_action = final_click_action(objp); + U8 click_action = final_click_action(objp); // default action: 0 - touch + bool has_click_action = (click_action || has_touch_handler) && click_action != CLICK_ACTION_DISABLED; - if (pos_non_zero && (is_land || (is_in_world && !has_touch_handler && !has_click_action))) + if (pos_non_zero && (is_land || (is_in_world && !has_click_action))) { LLVector3d pos = mHoverPick.mPosGlobal; pos.mdV[VZ] += gAgentAvatarp->getPelvisToFoot(); @@ -790,7 +792,8 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask) LL_DEBUGS("UserInput") << "hover handled by LLToolPie (inactive)" << LL_ENDL; } else if ((!object || !object->isAttachment() || object->getClickAction() != CLICK_ACTION_DISABLED) - && ((object && object->flagHandleTouch()) || (parent && parent->flagHandleTouch()))) + && ((object && object->flagHandleTouch()) || (parent && parent->flagHandleTouch())) + && (!object || !object->isAvatar())) { show_highlight = true; gViewerWindow->setCursor(UI_CURSOR_HAND); @@ -1094,8 +1097,6 @@ BOOL LLToolPie::handleTooltipObject( LLViewerObject* hover_object, std::string l final_name = LLTrans::getString("TooltipPerson");; } - // *HACK: We may select this object, so pretend it was clicked - mPick = mHoverPick; LLInspector::Params p; p.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>()); p.message(final_name); @@ -1207,8 +1208,6 @@ BOOL LLToolPie::handleTooltipObject( LLViewerObject* hover_object, std::string l if (show_all_object_tips || needs_tip) { - // We may select this object, so pretend it was clicked - mPick = mHoverPick; LLInspector::Params p; p.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>()); p.message(tooltip_msg); diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 553a3cd086..a2c696c762 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -197,6 +197,11 @@ void LLTranslationAPIHandler::translateMessageCoro(LanguagePair_t fromTo, std::s LLSD result = httpAdapter->getRawAndSuspend(httpRequest, url, httpOpts, httpHeaders); + if (LLApp::isQuitting()) + { + return; + } + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); @@ -207,7 +212,22 @@ void LLTranslationAPIHandler::translateMessageCoro(LanguagePair_t fromTo, std::s const LLSD::Binary &rawBody = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS_RAW].asBinary(); std::string body(rawBody.begin(), rawBody.end()); - if (this->parseResponse(parseResult, body, translation, detected_lang, err_msg)) + bool res = false; + + try + { + res = this->parseResponse(parseResult, body, translation, detected_lang, err_msg); + } + catch (std::out_of_range&) + { + LL_WARNS() << "Out of range exception on string " << body << LL_ENDL; + } + catch (...) + { + LOG_UNHANDLED_EXCEPTION( "Exception on string " + body ); + } + + if (res) { // Fix up the response LLStringUtil::replaceString(translation, "<", "<"); diff --git a/indra/newview/llversioninfo.cpp b/indra/newview/llversioninfo.cpp index 4720a989b0..376a7fce76 100644 --- a/indra/newview/llversioninfo.cpp +++ b/indra/newview/llversioninfo.cpp @@ -28,9 +28,9 @@ #include "llviewerprecompiledheaders.h" #include "llevents.h" #include "lleventfilter.h" +#include "llregex.h" #include "llversioninfo.h" #include "stringize.h" -#include <boost/regex.hpp> #if ! defined(LL_VIEWER_CHANNEL) \ || ! defined(LL_VIEWER_VERSION_MAJOR) \ @@ -139,19 +139,19 @@ LLVersionInfo::ViewerMaturity LLVersionInfo::getViewerMaturity() static const boost::regex is_project_channel("\\bProject\\b"); static const boost::regex is_release_channel("\\bRelease\\b"); - if (boost::regex_search(channel, is_release_channel)) + if (ll_regex_search(channel, is_release_channel)) { maturity = RELEASE_VIEWER; } - else if (boost::regex_search(channel, is_beta_channel)) + else if (ll_regex_search(channel, is_beta_channel)) { maturity = BETA_VIEWER; } - else if (boost::regex_search(channel, is_project_channel)) + else if (ll_regex_search(channel, is_project_channel)) { maturity = PROJECT_VIEWER; } - else if (boost::regex_search(channel, is_test_channel)) + else if (ll_regex_search(channel, is_test_channel)) { maturity = TEST_VIEWER; } diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp index c1b129750a..64d9ce62c5 100644 --- a/indra/newview/llviewerassetstorage.cpp +++ b/indra/newview/llviewerassetstorage.cpp @@ -520,6 +520,12 @@ void LLViewerAssetStorage::assetRequestCoro( boost::bind(&LLViewerAssetStorage::capsRecvForRegion, this, _1, capsRecv.getName())); llcoro::suspendUntilEventOn(capsRecv); + + if (LLApp::isExiting() || !gAssetStorage) + { + return; + } + LL_WARNS_ONCE("ViewerAsset") << "capsRecv got event" << LL_ENDL; LL_WARNS_ONCE("ViewerAsset") << "region " << gAgent.getRegion() << " mViewerAssetUrl " << mViewerAssetUrl << LL_ENDL; } diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp index bc07821ccd..0df6811f6a 100644 --- a/indra/newview/llviewerassetupload.cpp +++ b/indra/newview/llviewerassetupload.cpp @@ -793,7 +793,7 @@ void LLViewerAssetUpload::AssetInventoryUploadCoproc(LLCoreHttpUtil::HttpCorouti // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); - LLInventoryPanel::openInventoryPanelAndSetSelection(TRUE, serverInventoryItem, TRUE, TAKE_FOCUS_NO, (panel == NULL)); + LLInventoryPanel::openInventoryPanelAndSetSelection(TRUE, serverInventoryItem, FALSE, TAKE_FOCUS_NO, (panel == NULL)); // restore keyboard focus gFocusMgr.setKeyboardFocus(focus); diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index cb20801756..f97ba0930e 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -81,7 +81,7 @@ void LLViewerAudio::registerIdleListener() } } -void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) +void LLViewerAudio::startInternetStreamWithAutoFade(const std::string &streamURI) { // Old and new stream are identical if (mNextStreamURI == streamURI) diff --git a/indra/newview/llvieweraudio.h b/indra/newview/llvieweraudio.h index 16f9b63113..782285ce36 100644 --- a/indra/newview/llvieweraudio.h +++ b/indra/newview/llvieweraudio.h @@ -55,7 +55,7 @@ public: FADE_OUT, }; - void startInternetStreamWithAutoFade(std::string streamURI); + void startInternetStreamWithAutoFade(const std::string &streamURI); void stopInternetStreamWithAutoFade(); bool onIdleUpdate(); @@ -65,7 +65,8 @@ public: F32 getFadeVolume(); bool getForcedTeleportFade() { return mForcedTeleportFade; }; void setForcedTeleportFade(bool fade) { mForcedTeleportFade = fade;} ; - void setNextStreamURI(std::string stream) { mNextStreamURI = stream; } ; + std::string getNextStreamURI() { return mNextStreamURI; }; + void setNextStreamURI(const std::string &stream) { mNextStreamURI = stream; } ; void setWasPlaying(bool playing) { mWasPlaying = playing;} ; private: diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index e5ebbcb9ab..9f76543647 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -107,10 +107,14 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue) static bool handleRenderFarClipChanged(const LLSD& newvalue) { - F32 draw_distance = (F32) newvalue.asReal(); - gAgentCamera.mDrawDistance = draw_distance; - LLWorld::getInstance()->setLandFarClip(draw_distance); - return true; + if (LLStartUp::getStartupState() >= STATE_STARTED) + { + F32 draw_distance = (F32)newvalue.asReal(); + gAgentCamera.mDrawDistance = draw_distance; + LLWorld::getInstance()->setLandFarClip(draw_distance); + return true; + } + return false; } static bool handleTerrainDetailChanged(const LLSD& newvalue) @@ -143,6 +147,20 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); + if (gPipeline.isInit()) + { + // ALM depends onto atmospheric shaders, state might have changed + bool old_state = LLPipeline::sRenderDeferred; + LLPipeline::refreshCachedSettings(); + gPipeline.updateRenderDeferred(); + if (old_state != LLPipeline::sRenderDeferred) + { + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + gPipeline.resetVertexBuffers(); + } + } + // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6368286f6e..38ac4275cf 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -578,8 +578,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + if (LLViewerCamera::instanceExists()) + { + LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + } ////////////////////////// // diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp index c0eaa88f54..94ec534732 100644 --- a/indra/newview/llviewerinput.cpp +++ b/indra/newview/llviewerinput.cpp @@ -38,6 +38,7 @@ #include "llkeybind.h" // LLKeyData #include "llmorphview.h" #include "llmoveview.h" +#include "llsetkeybinddialog.h" #include "lltoolfocus.h" #include "lltoolpie.h" #include "llviewercontrol.h" @@ -60,8 +61,21 @@ const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true); +struct LLKeybindFunctionData +{ + LLKeybindFunctionData(boost::function<bool(EKeystate keystate)> function, bool global) + : + mFunction(function), + mIsGlobal(global) + { + } + boost::function<bool(EKeystate keystate)> mFunction; + // todo: might be good idea to make this into enum, like: global/inworld/menu + bool mIsGlobal; +}; + struct LLKeyboardActionRegistry -: public LLRegistrySingleton<std::string, boost::function<bool (EKeystate keystate)>, LLKeyboardActionRegistry> +: public LLRegistrySingleton<const std::string, LLKeybindFunctionData, LLKeyboardActionRegistry> { LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); }; @@ -852,7 +866,10 @@ bool agen_control_lbutton_handle(EKeystate s) return true; } -#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); +// In-world keybindings, like walking or camera +#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false)); +// Global keybindings that should work even with floaters focused, like voice +#define REGISTER_KEYBOARD_GLOBAL_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, true)); REGISTER_KEYBOARD_ACTION("jump", agent_jump); REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); @@ -903,8 +920,8 @@ REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media); REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media); REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to); REGISTER_KEYBOARD_ACTION("walk_to", walk_to); -REGISTER_KEYBOARD_ACTION("toggle_voice", toggle_voice); -REGISTER_KEYBOARD_ACTION("voice_follow_key", voice_follow_key); +REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice); +REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key); #undef REGISTER_KEYBOARD_ACTION LLViewerInput::LLViewerInput() @@ -1034,6 +1051,53 @@ BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) return gViewerWindow->handleKeyUp(translated_key, translated_mask); } +bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsKeyDown happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + S32 mode = getMode(); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, TRUE, FALSE, FALSE, FALSE); +} + +bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsKeyUp happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + + S32 mode = getMode(); + return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, FALSE, TRUE, FALSE, FALSE); +} + +bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down) +{ + if (LLSetKeyBindDialog::isRecording()) + { + // handleGlobalBindsMouse happens before view handling, so can't + // be interupted by LLSetKeyBindDialog, check manually + return false; + } + + bool res = false; + S32 mode = getMode(); + if (down) + { + res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true); + } + else + { + res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true); + } + return res; +} + BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name) { S32 index; @@ -1061,39 +1125,64 @@ BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons } // Not remapped, look for a function - - function_t* result = LLKeyboardActionRegistry::getValue(function_name); + + LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); if (result) { - function = *result; + function = result->mFunction; } if (!function) { - LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; + LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; return FALSE; } - // check for duplicate first and overwrite - S32 size = mKeyBindings[mode].size(); - for (index = 0; index < size; index++) + if (mode >= MODE_COUNT) { - if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) - break; + LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; + return FALSE; } - if (mode >= MODE_COUNT) - { - LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; - return FALSE; - } + // check for duplicate first and overwrite + if (result->mIsGlobal) + { + S32 size = mGlobalKeyBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask) + { + mGlobalKeyBindings[mode][index].mFunction = function; + return TRUE; + } + } + } + else + { + S32 size = mKeyBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) + { + mKeyBindings[mode][index].mFunction = function; + return TRUE; + } + } + } LLKeyboardBinding bind; bind.mKey = key; bind.mMask = mask; bind.mFunction = function; - mKeyBindings[mode].push_back(bind); + if (result->mIsGlobal) + { + mGlobalKeyBindings[mode].push_back(bind); + } + else + { + mKeyBindings[mode].push_back(bind); + } return TRUE; } @@ -1104,38 +1193,63 @@ BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const typedef boost::function<bool(EKeystate)> function_t; function_t function = NULL; - function_t* result = LLKeyboardActionRegistry::getValue(function_name); + LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name); if (result) { - function = *result; + function = result->mFunction; } if (!function) { - LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; + LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL; return FALSE; } - // check for duplicate first and overwrite - S32 size = mMouseBindings[mode].size(); - for (index = 0; index < size; index++) - { - if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) - break; - } - if (mode >= MODE_COUNT) { LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; return FALSE; } + // check for duplicate first and overwrite + if (result->mIsGlobal) + { + S32 size = mGlobalMouseBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) + { + mGlobalMouseBindings[mode][index].mFunction = function; + return true; + } + } + } + else + { + S32 size = mMouseBindings[mode].size(); + for (index = 0; index < size; index++) + { + if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) + { + mMouseBindings[mode][index].mFunction = function; + return true; + } + } + } + LLMouseBinding bind; bind.mMouse = mouse; bind.mMask = mask; bind.mFunction = function; - mMouseBindings[mode].push_back(bind); + if (result->mIsGlobal) + { + mGlobalMouseBindings[mode].push_back(bind); + } + else + { + mMouseBindings[mode].push_back(bind); + } return TRUE; } @@ -1162,6 +1276,8 @@ void LLViewerInput::resetBindings() { for (S32 i = 0; i < MODE_COUNT; i++) { + mGlobalKeyBindings[i].clear(); + mGlobalMouseBindings[i].clear(); mKeyBindings[i].clear(); mMouseBindings[i].clear(); } @@ -1439,11 +1555,18 @@ BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, return handled; } -bool LLViewerInput::scanMouse(const std::vector<LLMouseBinding> &binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const +bool LLViewerInput::scanMouse( + const std::vector<LLMouseBinding> &binding, + S32 binding_count, + EMouseClickType mouse, + MASK mask, + EMouseState state, + bool ignore_additional_masks +) const { for (S32 i = 0; i < binding_count; i++) { - if (binding[i].mMouse == mouse && (binding[i].mMask & mask) == binding[i].mMask) + if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask)) { bool res = false; switch (state) @@ -1480,7 +1603,11 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const bool res = false; S32 mode = getMode(); MASK mask = gKeyboard->currentMask(TRUE); - res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state); + + // By default mouse clicks require exact mask + // Todo: support for mIgnoreMasks because some functions like teleports + // expect to be canceled, but for voice it's prefered to ignore mask. + res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false); // no user defined actions found or those actions can't handle the key/button, handle control if nessesary if (!res && agent_control_lbutton.canHandle(click, KEY_NONE, mask)) { @@ -1536,5 +1663,11 @@ bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) return true; } + size = mGlobalMouseBindings[mode].size(); + for (S32 index = 0; index < size; index++) + { + if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask) + return true; + } return false; } diff --git a/indra/newview/llviewerinput.h b/indra/newview/llviewerinput.h index 281a209896..ca70ac76bf 100644 --- a/indra/newview/llviewerinput.h +++ b/indra/newview/llviewerinput.h @@ -109,6 +109,13 @@ public: BOOL handleKey(KEY key, MASK mask, BOOL repeated); BOOL handleKeyUp(KEY key, MASK mask); + // Handle 'global' keybindings that do not consume event, + // yet need to be processed early + // Example: we want voice to toggle even if some floater is focused + bool handleGlobalBindsKeyDown(KEY key, MASK mask); + bool handleGlobalBindsKeyUp(KEY key, MASK mask); + bool handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down); + S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error EKeyboardMode getMode() const; @@ -149,7 +156,8 @@ private: S32 binding_count, EMouseClickType mouse, MASK mask, - EMouseState state) const; + EMouseState state, + bool ignore_additional_masks) const; S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode); BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name); @@ -164,6 +172,10 @@ private: std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT]; std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT]; + // keybindings that do not consume event and are handled earlier, before floaters + std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT]; + std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT]; + typedef std::map<U32, U32> key_remap_t; key_remap_t mRemapKeys[MODE_COUNT]; std::set<KEY> mKeysSkippedByUI; diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index bbed741a33..55ac817479 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -1756,7 +1756,7 @@ void menu_create_inventory_item(LLInventoryPanel* panel, LLFolderBridge *bridge, else { // Use for all clothing and body parts. Adding new wearable types requires updating LLWearableDictionary. - LLWearableType::EType wearable_type = LLWearableType::typeNameToType(type_name); + LLWearableType::EType wearable_type = LLWearableType::getInstance()->typeNameToType(type_name); if (wearable_type >= LLWearableType::WT_SHAPE && wearable_type < LLWearableType::WT_COUNT) { const LLUUID parent_id = bridge ? bridge->getUUID() : LLUUID::null; diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index c347e0eb76..af8db76add 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -1290,7 +1290,13 @@ void LLViewerMedia::getOpenIDCookieCoro(std::string url) // down. std::string cefUrl(std::string(inst->mOpenIDURL.mURI) + "://" + std::string(inst->mOpenIDURL.mAuthority)); - media_instance->getMediaPlugin()->setCookie(cefUrl, cookie_name, cookie_value, cookie_host, cookie_path, httponly, secure); + media_instance->getMediaPlugin()->setCookie(cefUrl, cookie_name, cookie_value, cookie_host, + cookie_path, httponly, secure); + + // Now that we have parsed the raw cookie, we must store it so that each new media instance + // can also get a copy and faciliate logging into internal SL sites. + media_instance->getMediaPlugin()->storeOpenIDCookie(cefUrl, cookie_name, cookie_value, + cookie_host, cookie_path, httponly, secure); } } } @@ -1830,6 +1836,7 @@ bool LLViewerMediaImpl::initializePlugin(const std::string& media_type) if (media_source) { + media_source->injectOpenIDCookie(); media_source->setDisableTimeout(gSavedSettings.getBOOL("DebugPluginDisableTimeout")); media_source->setLoop(mMediaLoop); media_source->setAutoScale(mMediaAutoScale); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 534c03d581..3f8398d93a 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -360,11 +360,21 @@ LLMenuParcelObserver::~LLMenuParcelObserver() void LLMenuParcelObserver::changed() { LLParcel *parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(); - gMenuHolder->childSetEnabled("Land Buy Pass", LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID()== gAgent.getID())); - - BOOL buyable = enable_buy_land(NULL); - gMenuHolder->childSetEnabled("Land Buy", buyable); - gMenuHolder->childSetEnabled("Buy Land...", buyable); + if (gMenuLand && parcel) + { + LLView* child = gMenuLand->findChild<LLView>("Land Buy Pass"); + if (child) + { + child->setEnabled(LLPanelLandGeneral::enableBuyPass(NULL) && !(parcel->getOwnerID() == gAgent.getID())); + } + + child = gMenuLand->findChild<LLView>("Land Buy"); + if (child) + { + BOOL buyable = enable_buy_land(NULL); + child->setEnabled(buyable); + } + } } @@ -7280,7 +7290,7 @@ namespace }; } -void queue_actions(LLFloaterScriptQueue* q, const std::string& msg) +bool queue_actions(LLFloaterScriptQueue* q, const std::string& msg) { QueueObjects func(q); LLSelectMgr *mgr = LLSelectMgr::getInstance(); @@ -7302,6 +7312,7 @@ void queue_actions(LLFloaterScriptQueue* q, const std::string& msg) { LL_ERRS() << "Bad logic." << LL_ENDL; } + q->closeFloater(); } else { @@ -7310,6 +7321,7 @@ void queue_actions(LLFloaterScriptQueue* q, const std::string& msg) LL_WARNS() << "Unexpected script compile failure." << LL_ENDL; } } + return !fail; } class LLToolsSelectedScriptAction : public view_listener_t @@ -7357,8 +7369,10 @@ class LLToolsSelectedScriptAction : public view_listener_t if (queue) { queue->setMono(mono); - queue_actions(queue, msg); - queue->setTitle(title); + if (queue_actions(queue, msg)) + { + queue->setTitle(title); + } } else { @@ -8553,7 +8567,7 @@ class LLEditEnableTakeOff : public view_listener_t bool handleEvent(const LLSD& userdata) { std::string clothing = userdata.asString(); - LLWearableType::EType type = LLWearableType::typeNameToType(clothing); + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(clothing); if (type >= LLWearableType::WT_SHAPE && type < LLWearableType::WT_COUNT) return LLAgentWearables::selfHasWearable(type); return false; @@ -8569,7 +8583,7 @@ class LLEditTakeOff : public view_listener_t LLAppearanceMgr::instance().removeAllClothesFromAvatar(); else { - LLWearableType::EType type = LLWearableType::typeNameToType(clothing); + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(clothing); if (type >= LLWearableType::WT_SHAPE && type < LLWearableType::WT_COUNT && (gAgentWearables.getWearableCount(type) > 0)) diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 52a65abf9b..e5d81032c5 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -38,6 +38,7 @@ #include "llfollowcamparams.h" #include "llinventorydefines.h" #include "lllslconstants.h" +#include "llmaterialtable.h" #include "llregionhandle.h" #include "llsd.h" #include "llsdserialize.h" @@ -3853,6 +3854,11 @@ void process_sound_trigger(LLMessageSystem *msg, void **) return; } + if (LLMaterialTable::basic.isCollisionSound(sound_id) && !gSavedSettings.getBOOL("EnableCollisionSounds")) + { + return; + } + gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global); } diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 868cf75d11..b7d0e06116 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -32,6 +32,7 @@ #include "llappviewer.h" #include "llglslshader.h" #include "llviewershadermgr.h" +#include "lldrawpoolwater.h" //----------------------------------------------------------------------------------- //static variables definitions @@ -931,47 +932,53 @@ void LLOcclusionCullingGroup::releaseOcclusionQueryObjectNames() } } -void LLOcclusionCullingGroup::setOcclusionState(U32 state, S32 mode) -{ - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialSetOcclusionStateDiff setter(state); - setter.traverse(mOctreeNode); - } - else if (mode == STATE_MODE_BRANCH) - { - LLSpatialSetOcclusionState setter(state); - setter.traverse(mOctreeNode); - } - else - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mOcclusionState[i] |= state; - - if ((state & DISCARD_QUERY) && mOcclusionQuery[i]) - { - releaseOcclusionQueryObjectName(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; - } - } - } - } - else - { - if (state & OCCLUDED) - { - add(sNumObjectsOccluded, 1); - } - mOcclusionState[LLViewerCamera::sCurCameraID] |= state; - if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); - mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; - } - } +void LLOcclusionCullingGroup::setOcclusionState(U32 state, S32 mode /* = STATE_MODE_SINGLE */ ) +{ + switch (mode) + { + case STATE_MODE_SINGLE: + if (state & OCCLUDED) + { + add(sNumObjectsOccluded, 1); + } + mOcclusionState[LLViewerCamera::sCurCameraID] |= state; + if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) + { + releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; + } + break; + + case STATE_MODE_DIFF: + { + LLSpatialSetOcclusionStateDiff setter(state); + setter.traverse(mOctreeNode); + } + break; + + case STATE_MODE_BRANCH: + { + LLSpatialSetOcclusionState setter(state); + setter.traverse(mOctreeNode); + } + break; + + case STATE_MODE_ALL_CAMERAS: + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) + { + mOcclusionState[i] |= state; + + if ((state & DISCARD_QUERY) && mOcclusionQuery[i]) + { + releaseOcclusionQueryObjectName(mOcclusionQuery[i]); + mOcclusionQuery[i] = 0; + } + } + break; + + default: + break; + } } class LLSpatialClearOcclusionState : public OctreeTraveler @@ -1006,36 +1013,42 @@ public: } }; -void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode) -{ - if (mode > STATE_MODE_SINGLE) - { - if (mode == STATE_MODE_DIFF) - { - LLSpatialClearOcclusionStateDiff clearer(state); - clearer.traverse(mOctreeNode); - } - else if (mode == STATE_MODE_BRANCH) - { - LLSpatialClearOcclusionState clearer(state); - clearer.traverse(mOctreeNode); - } - else - { - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) - { - mOcclusionState[i] &= ~state; - } - } - } - else - { - if (state & OCCLUDED) - { - add(sNumObjectsUnoccluded, 1); - } - mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state; - } +void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode /* = STATE_MODE_SINGLE */) +{ + switch (mode) + { + case STATE_MODE_SINGLE: + if (state & OCCLUDED) + { + add(sNumObjectsUnoccluded, 1); + } + mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state; + break; + + case STATE_MODE_DIFF: + { + LLSpatialClearOcclusionStateDiff clearer(state); + clearer.traverse(mOctreeNode); + } + break; + + case STATE_MODE_BRANCH: + { + LLSpatialClearOcclusionState clearer(state); + clearer.traverse(mOctreeNode); + } + break; + + case STATE_MODE_ALL_CAMERAS: + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) + { + mOcclusionState[i] &= ~state; + } + break; + + default: + break; + } } BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds) @@ -1089,75 +1102,73 @@ U32 LLOcclusionCullingGroup::getLastOcclusionIssuedTime() void LLOcclusionCullingGroup::checkOcclusion() { - if (LLPipeline::sUseOcclusion > 1) - { - LL_PROFILE_ZONE_SCOPED; - LLOcclusionCullingGroup* parent = (LLOcclusionCullingGroup*)getParent(); - if (parent && parent->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) - { //if the parent has been marked as occluded, the child is implicitly occluded - clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); - } - else if (isOcclusionState(QUERY_PENDING)) - { //otherwise, if a query is pending, read it back + if (LLPipeline::sUseOcclusion < 2) return; // 0 - NoOcclusion, 1 = ReadOnly, 2 = ModifyOcclusionState TODO: DJH 11-2021 ENUM this - GLuint available = 0; - if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - LL_PROFILE_ZONE_NAMED("co - query available") - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); - } - else - { - available = 1; - } - - if (available) - { //result is available, read it back, otherwise wait until next frame - GLuint res = 1; - if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - LL_PROFILE_ZONE_NAMED("co - query result") - glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res); + LL_PROFILE_ZONE_SCOPED; + LLOcclusionCullingGroup* parent = (LLOcclusionCullingGroup*)getParent(); + if (parent && parent->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) + { //if the parent has been marked as occluded, the child is implicitly occluded + clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); + return; + } + + if (mOcclusionQuery[LLViewerCamera::sCurCameraID] && isOcclusionState(QUERY_PENDING)) + { + if (isOcclusionState(DISCARD_QUERY)) + { // delete the query to avoid holding onto hundreds of pending queries + releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; + // mark non-occluded + clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); + clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); + } + else + { + GLuint available; + { + LL_PROFILE_ZONE_NAMED("co - query available"); + glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + } + + if (available) + { + GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint) + { + LL_PROFILE_ZONE_NAMED("co - query result"); + glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result); + } #if LL_TRACK_PENDING_OCCLUSION_QUERIES - sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); #endif - } - else if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { //delete the query to avoid holding onto hundreds of pending queries - releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]); - mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; - } - - if (isOcclusionState(DISCARD_QUERY)) - { - res = 2; - } - - if (res > 0) - { - assert_states_valid(this); - clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - else - { - assert_states_valid(this); - - setOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); - - assert_states_valid(this); - } - - clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); - } - } - else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) - { //check occlusion has been issued for occluded node that has not had a query issued - assert_states_valid(this); - clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); - assert_states_valid(this); - } - } + if (LLPipeline::RENDER_TYPE_WATER == mSpatialPartition->mDrawableType) + { + // Note any unoccluded water, for deciding on reflection/distortion passes + // (If occlusion is disabled, these are set within LLDrawPoolWater::render) + if (query_result > 0) + { + LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; + LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; + } + } + + if (query_result > 0) + { + clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); + } + else + { + setOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); + } + clearOcclusionState(QUERY_PENDING); + } + } + } + else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLOcclusionCullingGroup::OCCLUDED)) + { //check occlusion has been issued for occluded node that has not had a query issued + assert_states_valid(this); + clearOcclusionState(LLOcclusionCullingGroup::OCCLUDED, LLOcclusionCullingGroup::STATE_MODE_DIFF); + assert_states_valid(this); + } } void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* shift) @@ -1175,7 +1186,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh } F32 OCCLUSION_FUDGE_Z = SG_OCCLUSION_FUDGE; //<-- #Solution #2 - if (LLDrawPool::POOL_WATER == mSpatialPartition->mDrawableType) + if (LLPipeline::RENDER_TYPE_VOIDWATER == mSpatialPartition->mDrawableType) { OCCLUSION_FUDGE_Z = 1.; } @@ -1205,8 +1216,8 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh // behind the far clip plane, and in the case of edge water to avoid // it being culled while still visible. bool const use_depth_clamp = gGLManager.mHasDepthClamp && - (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || - mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); + (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER || + mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER); LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); @@ -1237,7 +1248,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh bounds[1][1]+SG_OCCLUSION_FUDGE, bounds[1][2]+OCCLUSION_FUDGE_Z); - if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) + if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER) { LL_PROFILE_ZONE_NAMED("doOcclusion - draw water"); diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index 06172e366d..56370df751 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -1888,7 +1888,8 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use if (parcel) { // Only update stream if parcel changed (recreated) or music is playing (enabled) - if (!agent_parcel_update || gSavedSettings.getBOOL("MediaTentativeAutoPlay")) + static LLCachedControl<bool> already_playing(gSavedSettings, "MediaTentativeAutoPlay", true); + if (!agent_parcel_update || already_playing) { LLViewerParcelAskPlay::getInstance()->cancelNotification(); std::string music_url_raw = parcel->getMusicURL(); @@ -1906,7 +1907,7 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use LLViewerRegion *region = LLWorld::getInstance()->getRegion(msg->getSender()); if (region) { - optionally_start_music(music_url, parcel->mLocalID, region->getRegionID()); + optionallyStartMusic(music_url, parcel->mLocalID, region->getRegionID(), !agent_parcel_update); } } else @@ -1943,9 +1944,13 @@ void LLViewerParcelMgr::onStartMusicResponse(const LLUUID ®ion_id, const S32 LL_INFOS("ParcelMgr") << "Starting parcel music " << url << LL_ENDL; LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(url); } + else + { + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); + } } -void LLViewerParcelMgr::optionally_start_music(const std::string &music_url, const S32 &local_id, const LLUUID ®ion_id) +void LLViewerParcelMgr::optionallyStartMusic(const std::string &music_url, const S32 &local_id, const LLUUID ®ion_id, bool switched_parcel) { static LLCachedControl<bool> streaming_music(gSavedSettings, "AudioStreamingMusic", true); if (streaming_music) @@ -1955,25 +1960,35 @@ void LLViewerParcelMgr::optionally_start_music(const std::string &music_url, con // only play music when you enter a new parcel if the UI control for this // was not *explicitly* stopped by the user. (part of SL-4878) LLPanelNearByMedia* nearby_media_panel = gStatusBar->getNearbyMediaPanel(); + LLViewerAudio* viewer_audio = LLViewerAudio::getInstance(); // ask mode //todo constants if (autoplay_mode == 2) { - // stop previous stream - LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); - // if user set media to play - ask if ((nearby_media_panel && nearby_media_panel->getParcelAudioAutoStart()) || (!nearby_media_panel && tentative_autoplay)) { - LLViewerParcelAskPlay::getInstance()->askToPlay(region_id, - local_id, - music_url, - onStartMusicResponse); + // user did not stop audio + if (switched_parcel || music_url != viewer_audio->getNextStreamURI()) + { + viewer_audio->startInternetStreamWithAutoFade(LLStringUtil::null); + + LLViewerParcelAskPlay::getInstance()->askToPlay(region_id, + local_id, + music_url, + onStartMusicResponse); + } + // else do nothing: + // Parcel properties changed, but not url. + // We are already playing this url and asked about it when agent entered parcel + // or user started audio manually at some point } else { + // stopped by the user, do not autoplay LLViewerParcelAskPlay::getInstance()->cancelNotification(); + viewer_audio->startInternetStreamWithAutoFade(LLStringUtil::null); } } // autoplay @@ -1985,11 +2000,12 @@ void LLViewerParcelMgr::optionally_start_music(const std::string &music_url, con && tentative_autoplay)) { LL_INFOS("ParcelMgr") << "Starting parcel music " << music_url << LL_ENDL; - LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(music_url); + viewer_audio->startInternetStreamWithAutoFade(music_url); } - else + // autoplay off + else if(switched_parcel || music_url != viewer_audio->getNextStreamURI()) { - LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); + viewer_audio->startInternetStreamWithAutoFade(LLStringUtil::null); } } } diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h index 508a63c398..6ce389ab88 100644 --- a/indra/newview/llviewerparcelmgr.h +++ b/indra/newview/llviewerparcelmgr.h @@ -271,7 +271,7 @@ public: //void makeLandmarkAtSelection(); static void onStartMusicResponse(const LLUUID ®ion_id, const S32 &parcel_id, const std::string &url, const bool &play); - static void optionally_start_music(const std::string &music_url, const S32 &local_id, const LLUUID ®ion_id); + static void optionallyStartMusic(const std::string &music_url, const S32 &local_id, const LLUUID ®ion_id, bool switched_parcel); static void processParcelOverlay(LLMessageSystem *msg, void **user_data); static void processParcelProperties(LLMessageSystem *msg, void **user_data); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 7628a6c7ef..198fe1563c 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -187,7 +187,7 @@ public: mLandp(NULL) {} - void buildCapabilityNames(LLSD& capabilityNames); + static void buildCapabilityNames(LLSD& capabilityNames); // The surfaces and other layers LLSurface* mLandp; @@ -260,6 +260,12 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) // This loop is used for retrying a capabilities request. do { + if (STATE_WORLD_INIT > LLStartUp::getStartupState()) + { + LL_INFOS("AppInit", "Capabilities") << "Aborting capabilities request, reason: returned to login screen" << LL_ENDL; + return; + } + regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle); if (!regionp) //region was removed { @@ -308,13 +314,19 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle) regionp = NULL; result = httpAdapter->postAndSuspend(httpRequest, url, capabilityNames); - ++mSeedCapAttempts; + if (STATE_WORLD_INIT > LLStartUp::getStartupState()) + { + LL_INFOS("AppInit", "Capabilities") << "Aborting capabilities request, reason: returned to login screen" << LL_ENDL; + return; + } - if (LLApp::isExiting()) + if (LLApp::isExiting() || gDisconnected) { return; } + ++mSeedCapAttempts; + regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle); if (!regionp) //region was removed { @@ -429,7 +441,7 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCompleteCoro(U64 regionHandle) break; // no retry } - if (LLApp::isExiting()) + if (LLApp::isExiting() || gDisconnected) { break; } @@ -537,7 +549,7 @@ void LLViewerRegionImpl::requestSimulatorFeatureCoro(std::string url, U64 region continue; } - if (LLApp::isExiting()) + if (LLApp::isExiting() || gDisconnected) { break; } @@ -2816,7 +2828,6 @@ void LLViewerRegion::unpackRegionHandshake() mProductName = productName; } - mCentralBakeVersion = region_protocols & 1; // was (S32)gSavedSettings.getBOOL("UseServerTextureBaking"); LLVLComposition *compp = getComposition(); if (compp) @@ -2925,6 +2936,7 @@ void LLViewerRegion::unpackRegionHandshake() mRegionTimer.reset(); //reset region timer. } +// static void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) { capabilityNames.append("AbuseCategories"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1b6d8210c3..a1f532dd35 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -77,6 +77,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; +LLGLSLShader gSkinnedOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; @@ -87,6 +88,7 @@ LLGLSLShader gTwoTextureCompareProgram; LLGLSLShader gOneTextureFilterProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gSkinnedDebugProgram; LLGLSLShader gClipProgram; LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; @@ -96,56 +98,49 @@ LLGLSLShader gBenchmarkProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gObjectSimpleImpostorProgram; +LLGLSLShader gSkinnedObjectSimpleImpostorProgram; LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; +LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterProgram; LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gObjectEmissiveWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; +LLGLSLShader gSkinnedObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +LLGLSLShader gSkinnedObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gTreeProgram; LLGLSLShader gTreeWaterProgram; LLGLSLShader gObjectFullbrightNoColorProgram; LLGLSLShader gObjectFullbrightNoColorWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; -LLGLSLShader gObjectFullbrightNonIndexedProgram; -LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; -LLGLSLShader gObjectEmissiveNonIndexedProgram; -LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; -LLGLSLShader gObjectShinyNonIndexedProgram; -LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -//object hardware skinning shaders -LLGLSLShader gSkinnedObjectSimpleProgram; -LLGLSLShader gSkinnedObjectFullbrightProgram; -LLGLSLShader gSkinnedObjectEmissiveProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -LLGLSLShader gSkinnedObjectShinySimpleProgram; - -LLGLSLShader gSkinnedObjectSimpleWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders LLGLSLShader gTerrainProgram; @@ -191,17 +186,18 @@ LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredUnderWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; -LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; +LLGLSLShader gDeferredSkinnedTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -213,9 +209,12 @@ LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram; LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAvatarAlphaShadowProgram; LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; @@ -223,14 +222,20 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAttachmentAlphaShadowProgram; LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; +LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; LLGLSLShader gDeferredAlphaWaterProgram; +LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; +LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; @@ -243,14 +248,29 @@ LLGLSLShader gDeferredWLSunProgram; LLGLSLShader gDeferredWLMoonProgram; LLGLSLShader gDeferredStarProgram; LLGLSLShader gDeferredFullbrightShinyProgram; -LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; +LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram; LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +//helper for making a rigged variant of a given shader +bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) +{ + riggedShader.mName = llformat("Skinned %s", shader.mName.c_str()); + riggedShader.mFeatures = shader.mFeatures; + riggedShader.mFeatures.hasObjectSkinning = true; + riggedShader.addPermutation("HAS_SKIN", "1"); + riggedShader.mShaderFiles = shader.mShaderFiles; + riggedShader.mShaderLevel = shader.mShaderLevel; + riggedShader.mShaderGroup = shader.mShaderGroup; + shader.mRiggedVariant = &riggedShader; + return riggedShader.createShader(NULL, NULL); +} + LLViewerShaderMgr::LLViewerShaderMgr() : mShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -263,75 +283,77 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWLMoonProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); - mShaderList.push_back(&gObjectShinyNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectShinyProgram); mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gWaterEdgeProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gObjectSimpleImpostorProgram); + mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram); mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); + mShaderList.push_back(&gSkinnedObjectBumpProgram); mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gTreeProgram); mShaderList.push_back(&gTreeWaterProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); - mShaderList.push_back(&gSkinnedObjectSimpleProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); - mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); - mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); + mShaderList.push_back(&gSkinnedObjectShinyWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredEmissiveProgram); + mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredUnderWaterProgram); @@ -457,8 +479,8 @@ void LLViewerShaderMgr::setShaders() bool canRenderDeferred = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - bool useRenderDeferred = canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP"); bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP"); //using shaders, disable fixed function LLGLSLShader::sNoFixedFunction = true; @@ -732,8 +754,10 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gSkinnedOcclusionProgram.unload(); gOcclusionCubeProgram.unload(); gDebugProgram.unload(); + gSkinnedDebugProgram.unload(); gClipProgram.unload(); gDownsampleDepthProgram.unload(); gDownsampleDepthRectProgram.unload(); @@ -755,58 +779,50 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gSkinnedObjectSimpleProgram.unload(); gObjectSimpleImpostorProgram.unload(); + gSkinnedObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); + gSkinnedObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); + gSkinnedObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gSkinnedObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); + gSkinnedObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); gObjectEmissiveProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gObjectEmissiveWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyProgram.unload(); + gSkinnedObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gSkinnedObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gSkinnedObjectShinyWaterProgram.unload(); - gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedTexGenProgram.unload(); gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectAlphaMaskNoColorProgram.unload(); gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); gTreeProgram.unload(); gTreeWaterProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - - gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); @@ -832,13 +848,13 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); - + gTransformPositionProgram.unload(); gTransformTexCoordProgram.unload(); gTransformNormalProgram.unload(); @@ -915,7 +931,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); - boost::unordered_map<std::string, std::string> attribs; + std::unordered_map<std::string, std::string> attribs; attribs["MAX_JOINTS_PER_MESH_OBJECT"] = boost::lexical_cast<std::string>(LLSkinningUtil::getMaxJointCount()); @@ -1227,14 +1243,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredTreeShadowProgram.unload(); + gDeferredSkinnedTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1251,9 +1268,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.unload(); gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); + gDeferredSkinnedShadowAlphaMaskProgram.unload(); gDeferredShadowFullbrightAlphaMaskProgram.unload(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAvatarAlphaShadowProgram.unload(); gDeferredAvatarAlphaMaskShadowProgram.unload(); @@ -1263,12 +1283,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); gDeferredAlphaWaterProgram.unload(); + gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightWaterProgram.unload(); + gDeferredSkinnedFullbrightWaterProgram.unload(); gDeferredFullbrightAlphaMaskWaterProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); + gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostProgram.unload(); gDeferredCoFProgram.unload(); @@ -1283,8 +1308,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.unload(); gDeferredStarProgram.unload(); gDeferredFullbrightShinyProgram.unload(); - gDeferredSkinnedFullbrightShinyProgram.unload(); + gDeferredSkinnedFullbrightShinyProgram.unload(); gDeferredSkinnedFullbrightProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskProgram.unload(); gDeferredHighlightProgram.unload(); gDeferredHighlightNormalProgram.unload(); @@ -1341,7 +1367,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); + success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); } if (success) @@ -1353,7 +1380,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -1395,94 +1423,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; - gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedDiffuseProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; - gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedBumpProgram.mShaderFiles.clear(); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; - gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasShadows = true; - - gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - gDeferredSkinnedAlphaProgram.clearPermutations(); - gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - - if (use_sun_shadow) - { - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } - - if (ambient_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } - - if (sunlight_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } - - if (local_light_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - - success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); - llassert(success); - - // Hack to include uniforms for lighting without linking in lighting file - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; - } - - if (success) - { gDeferredBumpProgram.mName = "Deferred Bump Shader"; gDeferredBumpProgram.mFeatures.encodesNormal = true; gDeferredBumpProgram.mShaderFiles.clear(); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); + success = success && gDeferredBumpProgram.createShader(NULL, NULL); llassert(success); } @@ -1570,6 +1518,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; } + else + { + gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; + } success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); @@ -1615,6 +1567,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); } + else + { + gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); + } gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); if (ambient_kill) @@ -1691,10 +1647,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader"; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1883,172 +1854,235 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - - gDeferredAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaProgram.mFeatures.hasLighting = false; - gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaProgram.mFeatures.hasSrgb = true; - gDeferredAlphaProgram.mFeatures.encodesNormal = true; - gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasGamma = true; - gDeferredAlphaProgram.mFeatures.hasTransport = true; - gDeferredAlphaProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - - gDeferredAlphaProgram.mShaderFiles.clear(); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaProgram.clearPermutations(); - gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - if (use_sun_shadow) - { - gDeferredAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } + LLGLSLShader* shader = nullptr; + bool rigged = i == 1; + if (!rigged) + { + shader = &gDeferredAlphaProgram; + shader->mName = "Deferred Alpha Shader"; + shader->mRiggedVariant = &gDeferredSkinnedAlphaProgram; + } + else + { + shader = &gDeferredSkinnedAlphaProgram; + shader->mName = "Skinned Deferred Alpha Shader"; + shader->mFeatures.hasObjectSkinning = true; + } - if (ambient_kill) - { - gDeferredAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (sunlight_kill) - { - gDeferredAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (local_light_kill) - { - gDeferredAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } + shader->clearPermutations(); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + shader->addPermutation("USE_INDEXED_TEX", "1"); + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - gDeferredAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (ambient_kill) + { + shader->addPermutation("AMBIENT_KILL", "1"); + } - success = gDeferredAlphaProgram.createShader(NULL, NULL); - llassert(success); + if (sunlight_kill) + { + shader->addPermutation("SUNLIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + if (local_light_kill) + { + shader->addPermutation("LOCAL_LIGHT_KILL", "1"); + } + + if (rigged) + { + shader->addPermutation("HAS_SKIN", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader->createShader(NULL, NULL); + llassert(success); + + // Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } if (success) { - gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Impostor Shader"; + LLGLSLShader* shaders[] = { + &gDeferredAlphaImpostorProgram, + &gDeferredSkinnedAlphaImpostorProgram + }; -// Begin Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + for (int i = 0; i < 2 && success; ++i) + { + bool rigged = i == 1; + LLGLSLShader* shader = shaders[i]; - gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; - gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; - gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow; + shader->mName = rigged ? "Skinned Deferred Alpha Impostor Shader" : "Deferred Alpha Impostor Shader"; - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + // Begin Hack + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; - gDeferredAlphaImpostorProgram.mShaderFiles.clear(); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mFeatures.hasSrgb = true; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.hasShadows = use_sun_shadow; - gDeferredAlphaImpostorProgram.clearPermutations(); - gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); - gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (use_sun_shadow) - { - gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader->clearPermutations(); + shader->addPermutation("USE_INDEXED_TEX", "1"); + shader->addPermutation("FOR_IMPOSTOR", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + if (rigged) + { + shader->mFeatures.hasObjectSkinning = true; + shader->addPermutation("HAS_SKIN", "1"); + } - gDeferredAlphaImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); - llassert(success); + shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram; + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (!rigged) + { + shader->mRiggedVariant = shaders[1]; + } + success = shader->createShader(NULL, NULL); + llassert(success); -// End Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; + // End Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } - if (success) - { - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; - gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true; - gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; - gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true; - gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; - gDeferredAlphaWaterProgram.mFeatures.hasTransport = true; - gDeferredAlphaWaterProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredAlphaWaterProgram.mShaderFiles.clear(); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaWaterProgram.clearPermutations(); - gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); - if (use_sun_shadow) - { - gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1"); - } + if (success) + { + LLGLSLShader* shader[] = { + &gDeferredAlphaWaterProgram, + &gDeferredSkinnedAlphaWaterProgram + }; + + gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; + + gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; + gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - if (ambient_kill) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaWaterProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader[i]->mFeatures.calculatesLighting = false; + shader[i]->mFeatures.hasLighting = false; + shader[i]->mFeatures.isAlphaLighting = true; + shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader[i]->mFeatures.hasWaterFog = true; + shader[i]->mFeatures.hasSrgb = true; + shader[i]->mFeatures.encodesNormal = true; + shader[i]->mFeatures.calculatesAtmospherics = true; + shader[i]->mFeatures.hasAtmospherics = true; + shader[i]->mFeatures.hasGamma = true; + shader[i]->mFeatures.hasTransport = true; + shader[i]->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; + shader[i]->mShaderFiles.clear(); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader[i]->clearPermutations(); + shader[i]->addPermutation("USE_INDEXED_TEX", "1"); + shader[i]->addPermutation("WATER_FOG", "1"); + shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); + if (use_sun_shadow) + { + shader[i]->addPermutation("HAS_SHADOW", "1"); + } - if (sunlight_kill) - { - gDeferredAlphaWaterProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + if (ambient_kill) + { + shader[i]->addPermutation("AMBIENT_KILL", "1"); + } - if (local_light_kill) - { - gDeferredAlphaWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - gDeferredAlphaWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (sunlight_kill) + { + shader[i]->addPermutation("SUNLIGHT_KILL", "1"); + } - success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); - llassert(success); + if (local_light_kill) + { + shader[i]->addPermutation("LOCAL_LIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = true; + if (i == 1) + { // rigged variant + shader[i]->mFeatures.hasObjectSkinning = true; + shader[i]->addPermutation("HAS_SKIN", "1"); + } + else + { + shader[i]->mRiggedVariant = shader[1]; + } + shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader[i]->createShader(NULL, NULL); + llassert(success); + + // Hack + shader[i]->mFeatures.calculatesLighting = true; + shader[i]->mFeatures.hasLighting = true; + } } if (success) @@ -2082,6 +2116,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(NULL, NULL); llassert(success); } @@ -2099,7 +2134,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } @@ -2118,10 +2154,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); + success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); llassert(success); } - + if (success) { gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; @@ -2138,7 +2175,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); + success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); llassert(success); } @@ -2155,43 +2193,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader"; - gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); + success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); } @@ -2206,7 +2209,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); + success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); llassert(success); } @@ -2349,10 +2353,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); } + gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowProgram.mName = "Deferred Skinned Shadow Shader"; + gDeferredSkinnedShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); + } + success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader"; @@ -2386,11 +2409,32 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram; success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } if (success) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader"; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2403,10 +2447,28 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); } gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader"; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; @@ -2782,79 +2844,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; - - if (mShaderLevel[SHADER_OBJECT] == 0) - { - gObjectShinyProgram.unload(); - gObjectFullbrightShinyProgram.unload(); - gObjectFullbrightShinyWaterProgram.unload(); - gObjectShinyWaterProgram.unload(); - gObjectFullbrightNoColorProgram.unload(); - gObjectFullbrightNoColorWaterProgram.unload(); - gObjectSimpleProgram.unload(); - gObjectSimpleImpostorProgram.unload(); - gObjectPreviewProgram.unload(); - gImpostorProgram.unload(); - gObjectSimpleAlphaMaskProgram.unload(); - gObjectBumpProgram.unload(); - gObjectSimpleWaterProgram.unload(); - gObjectSimpleWaterAlphaMaskProgram.unload(); - gObjectEmissiveProgram.unload(); - gObjectEmissiveWaterProgram.unload(); - gObjectFullbrightProgram.unload(); - gObjectFullbrightAlphaMaskProgram.unload(); - gObjectFullbrightWaterProgram.unload(); - gObjectFullbrightWaterAlphaMaskProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - gObjectSimpleNonIndexedTexGenProgram.unload(); - gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNonIndexedProgram.unload(); - gObjectAlphaMaskNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNoColorProgram.unload(); - gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - gTreeProgram.unload(); - gTreeWaterProgram.unload(); - - return TRUE; - } if (success) { - gObjectSimpleNonIndexedProgram.mName = "Non indexed Shader"; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasGamma = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAlphaMask = true; // Fix for MAINT-8836 - gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true; gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true; @@ -2869,24 +2861,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); } - - if (success) - { - gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectSimpleNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; @@ -3011,70 +2985,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; - gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightNonIndexedWaterProgram.mName = "Non Indexed Fullbright Water Shader"; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasSrgb = true; - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; - gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasSrgb = true; - gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true; @@ -3107,73 +3017,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; - gObjectShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectShinyNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectShinyNonIndexedWaterProgram.mName = "Non Indexed Shiny Water Shader"; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedProgram.mName = "Non Indexed Fullbright Shiny Shader"; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedWaterProgram.mName = "Non Indexed Fullbright Shiny Water Shader"; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { gImpostorProgram.mName = "Impostor Shader"; gImpostorProgram.mFeatures.disableTextureIndex = true; gImpostorProgram.mFeatures.hasSrgb = true; @@ -3215,7 +3058,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); + success = success && gObjectSimpleProgram.createShader(NULL, NULL); } if (success) @@ -3235,8 +3079,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - - success = gObjectSimpleImpostorProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram); + success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL); } if (success) @@ -3253,30 +3097,30 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram); success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } if (success) { gObjectBumpProgram.mName = "Bump Shader"; - /*gObjectBumpProgram.mFeatures.calculatesLighting = true; - gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; - gObjectBumpProgram.mFeatures.hasGamma = true; - gObjectBumpProgram.mFeatures.hasAtmospherics = true; - gObjectBumpProgram.mFeatures.hasLighting = true; - gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ gObjectBumpProgram.mFeatures.encodesNormal = true; gObjectBumpProgram.mShaderFiles.clear(); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); + success = success && gObjectBumpProgram.createShader(NULL, NULL); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 - gObjectBumpProgram.bind(); - gObjectBumpProgram.uniform1i(sTexture0, 0); - gObjectBumpProgram.uniform1i(sTexture1, 1); - gObjectBumpProgram.unbind(); + LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; + for (int i = 0; i < 2; ++i) + { + shader[i]->bind(); + shader[i]->uniform1i(sTexture0, 0); + shader[i]->uniform1i(sTexture1, 1); + shader[i]->unbind(); + } } } @@ -3295,7 +3139,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram); + success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3313,7 +3158,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram); + success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3329,7 +3175,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); + success = success && gObjectFullbrightProgram.createShader(NULL, NULL); } if (success) @@ -3337,7 +3184,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader"; gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); @@ -3345,7 +3192,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram); + success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL); } if (success) @@ -3361,7 +3209,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram); + success = success && gObjectEmissiveProgram.createShader(NULL, NULL); } if (success) @@ -3377,7 +3226,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram); + success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL); } if (success) @@ -3394,12 +3244,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram); + success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); } if (success) { - gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader"; + gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader"; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; @@ -3411,7 +3262,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram); + success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3427,7 +3279,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram); + success = success && gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -3444,7 +3297,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram); + success = success && gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -3460,7 +3314,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram); + success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -3478,196 +3333,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (mShaderLevel[SHADER_AVATAR] > 0) - { //load hardware skinned attachment shaders - if (success) - { - gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; - gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; - gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasSrgb = true; - gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; - gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasSrgb = true; - gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; - gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader"; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader"; - gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader"; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader"; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); - } + success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); + success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if( !success ) @@ -3995,9 +3662,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader"; + gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true; + gSkinnedOcclusionProgram.mShaderFiles.clear(); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + } + if (success) { gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; @@ -4014,10 +3693,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mShaderFiles.clear(); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDebugProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedDebugProgram.mName = "Skinned Debug Shader"; + gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true; + gSkinnedDebugProgram.mShaderFiles.clear(); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedDebugProgram.createShader(NULL, NULL); + } + if (success) { gClipProgram.mName = "Clip Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..297cfb6e68 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -184,10 +184,8 @@ extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; -extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNoColorProgram; @@ -200,8 +198,6 @@ extern LLGLSLShader gObjectEmissiveProgram; extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectEmissiveNonIndexedProgram; extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; @@ -213,25 +209,9 @@ extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; extern LLGLSLShader gObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; -extern LLGLSLShader gObjectShinyNonIndexedProgram; -extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -extern LLGLSLShader gSkinnedObjectSimpleProgram; -extern LLGLSLShader gSkinnedObjectFullbrightProgram; -extern LLGLSLShader gSkinnedObjectEmissiveProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleProgram; - -extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders extern LLGLSLShader gTerrainProgram; @@ -281,9 +261,6 @@ extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedBumpProgram; -extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTerrainWaterProgram; @@ -330,8 +307,6 @@ extern LLGLSLShader gDeferredWLSunProgram; extern LLGLSLShader gDeferredWLMoonProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gDeferredFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 498e4ef8bc..e6ac701644 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -679,9 +679,6 @@ void LLViewerTexture::init(bool firstinit) mVolumeList[LLRender::LIGHT_TEX].clear(); mVolumeList[LLRender::SCULPT_TEX].clear(); - - mMainQueue = LL::WorkQueue::getInstance("mainloop"); - mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); } //virtual @@ -1625,26 +1622,17 @@ void LLViewerFetchedTexture::scheduleCreateTexture() { mNeedsCreateTexture = TRUE; #if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads - auto mainq = mMainQueue.lock(); - if (mainq) - { - mainq->postTo( - mImageQueue, - // work to be done on LLImageGL worker thread - [this]() - { - //actually create the texture on a background thread - createTexture(); - }, - // callback to be run on main thread - [this]() - { - //finalize on main thread - postCreateTexture(); - unref(); - }); - } - else + if (!LLImageGLThread::sInstance->post([this]() + { + //actually create the texture on a background thread + createTexture(); + LLImageGLThread::sInstance->postCallback([this]() + { + //finalize on main thread + postCreateTexture(); + unref(); + }); + })) #endif { gTextureList.mCreateTextureList.insert(this); @@ -3598,11 +3586,22 @@ BOOL LLViewerMediaTexture::findFaces() for(; iter != obj_list->end(); ++iter) { LLVOVolume* obj = *iter; - if(obj->mDrawable.isNull()) - { - ret = FALSE; - continue; - } + if (obj->isDead()) + { + // Isn't supposed to happen, objects are supposed to detach + // themselves on markDead() + // If this happens, viewer is likely to crash + llassert(0); + LL_WARNS() << "Dead object in mMediaImplp's object list" << LL_ENDL; + ret = FALSE; + continue; + } + + if (obj->mDrawable.isNull() || obj->mDrawable->isDead()) + { + ret = FALSE; + continue; + } S32 face_id = -1; S32 num_faces = obj->mDrawable->getNumFaces(); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 4cd4c7cd39..f9f1bfef44 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -35,7 +35,6 @@ #include "llrender.h" #include "llmetricperformancetester.h" #include "httpcommon.h" -#include "workqueue.h" #include <map> #include <list> @@ -214,9 +213,6 @@ protected: //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; - LL::WorkQueue::weak_t mMainQueue; - LL::WorkQueue::weak_t mImageQueue; - static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; diff --git a/indra/newview/llviewerwearable.cpp b/indra/newview/llviewerwearable.cpp index 9c4dfd1ca2..c80cf27bda 100644 --- a/indra/newview/llviewerwearable.cpp +++ b/indra/newview/llviewerwearable.cpp @@ -562,7 +562,7 @@ void LLViewerWearable::saveNewAsset() const void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* userdata, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { LLWearableSaveData* data = (LLWearableSaveData*)userdata; - const std::string& type_name = LLWearableType::getTypeName(data->mType); + const std::string& type_name = LLWearableType::getInstance()->getTypeName(data->mType); if(0 == status) { // Success @@ -588,7 +588,7 @@ void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w) { - s << "wearable " << LLWearableType::getTypeName(w.mType) << "\n"; + s << "wearable " << LLWearableType::getInstance()->getTypeName(w.mType) << "\n"; s << " Name: " << w.mName << "\n"; s << " Desc: " << w.mDescription << "\n"; //w.mPermissions diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index a35ad55cf7..198007aaa1 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -54,7 +54,6 @@ #include "llslurl.h" #include "llrender.h" -#include "llvoiceclient.h" // for push-to-talk button handling #include "stringize.h" // @@ -1057,6 +1056,9 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK m x = ll_round((F32)x / mDisplayScale.mV[VX]); y = ll_round((F32)y / mDisplayScale.mV[VY]); + // Handle non-consuming global keybindings, like voice + gViewerInput.handleGlobalBindsMouse(clicktype, mask, down); + // only send mouse clicks to UI if UI is visible if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { @@ -1584,6 +1586,10 @@ void LLViewerWindow::handleFocusLost(LLWindow *window) BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { + // Handle non-consuming global keybindings, like voice + // Never affects event processing. + gViewerInput.handleGlobalBindsKeyDown(key, mask); + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) { gAgent.clearAFK(); @@ -1608,6 +1614,10 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { + // Handle non-consuming global keybindings, like voice + // Never affects event processing. + gViewerInput.handleGlobalBindsKeyUp(key, mask); + // Let the inspect tool code check for ALT key to set LLToolSelectRect active instead LLToolCamera LLToolCompInspect * tool_inspectp = LLToolCompInspect::getInstance(); if (LLToolMgr::getInstance()->getCurrentTool() == tool_inspectp) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 04356e6507..84bb67a03d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -111,6 +111,7 @@ #include "llsdserialize.h" #include "llcallstack.h" #include "llrendersphere.h" +#include "llskinningutil.h" #include <boost/lexical_cast.hpp> @@ -8976,7 +8977,7 @@ void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value) S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight()); apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n", viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(), - LLWearableType::getTypeName(LLWearableType::EType(wtype)).c_str(), + LLWearableType::getInstance()->getTypeName(LLWearableType::EType(wtype)).c_str(), viewer_param->getGroup()); } @@ -9445,6 +9446,54 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) } +const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin, LLVOVolume* requesting_obj) +{ + U64 hash = skin->mHash; + MatrixPaletteCache& entry = mMatrixPaletteCache[hash]; + + if (entry.mFrame != gFrameCount) + { + LL_PROFILE_ZONE_SCOPED; + + entry.mFrame = gFrameCount; + + //build matrix palette + U32 count = LLSkinningUtil::getMeshJointCount(skin); + entry.mMatrixPalette.resize(count); + LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this); + + const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); + + entry.mGLMp.resize(count * 12); + + F32* mp = &(entry.mGLMp[0]); + + for (U32 i = 0; i < count; ++i) + { + F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); + + U32 idx = i * 12; + + mp[idx + 0] = m[0]; + mp[idx + 1] = m[1]; + mp[idx + 2] = m[2]; + mp[idx + 3] = m[12]; + + mp[idx + 4] = m[4]; + mp[idx + 5] = m[5]; + mp[idx + 6] = m[6]; + mp[idx + 7] = m[13]; + + mp[idx + 8] = m[8]; + mp[idx + 9] = m[9]; + mp[idx + 10] = m[10]; + mp[idx + 11] = m[14]; + } + } + + return entry; +} + // static void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels ) { @@ -9754,6 +9803,7 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml"); LLAPRFile outfile; + LLWearableType *wr_inst = LLWearableType::getInstance(); std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename); if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB )) { @@ -9770,7 +9820,7 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara { for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++) { - const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); + const std::string& wearable_name = wr_inst->getTypeName((LLWearableType::EType)type); apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam()) diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index aeac23ad92..b85400866e 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -53,6 +53,8 @@ #include "llviewerstats.h" #include "llvovolume.h" #include "llavatarrendernotifier.h" +#include "llmodel.h" + extern const LLUUID ANIM_AGENT_BODY_NOISE; extern const LLUUID ANIM_AGENT_BREATHE_ROT; @@ -77,6 +79,7 @@ class LLViewerJointMesh; const F32 MAX_AVATAR_LOD_FACTOR = 1.0f; +extern U32 gFrameCount; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar @@ -746,6 +749,26 @@ public: void updateMeshVisibility(); LLViewerTexture* getBakedTexture(const U8 te); + class alignas(16) MatrixPaletteCache + { + public: + U32 mFrame; + LLMeshSkinInfo::matrix_list_t mMatrixPalette; + + // Float array ready to be sent to GL + std::vector<F32> mGLMp; + + MatrixPaletteCache() : + mFrame(gFrameCount - 1) + { + } + }; + + const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo, LLVOVolume* requesting_obj = nullptr); + + typedef std::unordered_map<U64, MatrixPaletteCache> matrix_palette_cache_t; + matrix_palette_cache_t mMatrixPaletteCache; + protected: void releaseMeshData(); virtual void restoreMeshData(); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 7faca2ee5b..60a69a4ac4 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2036,6 +2036,7 @@ void LLVOAvatarSelf::debugBakedTextureUpload(EBakedTextureIndex index, BOOL fini const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const { std::ostringstream outbuf; + LLWearableType *wr_inst = LLWearableType::getInstance(); for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin(); baked_iter != sAvatarDictionary->getBakedTextures().end(); @@ -2059,7 +2060,7 @@ const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLV { for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { - outbuf << " " << LLWearableType::getTypeName(wearable_type) << " " << wearable_index << ":"; + outbuf << " " << wr_inst->getTypeName(wearable_type) << " " << wearable_index << ":"; const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(tex_index, wearable_index); if (local_tex_obj) { @@ -2114,6 +2115,7 @@ void LLVOAvatarSelf::dumpAllTextures() const const std::string LLVOAvatarSelf::debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const { std::string text=""; + LLWearableType *wr_inst = LLWearableType::getInstance(); text = llformat("[Final:%d Avail:%d] ",isLocalTextureDataFinal(layerset), isLocalTextureDataAvailable(layerset)); @@ -2137,7 +2139,7 @@ const std::string LLVOAvatarSelf::debugDumpLocalTextureDataInfo(const LLViewerTe const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); if (wearable_count > 0) { - text += LLWearableType::getTypeName(wearable_type) + ":"; + text += wr_inst->getTypeName(wearable_type) + ":"; for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) { const U32 discard_level = getLocalDiscardLevel(tex_index, wearable_index); @@ -2844,9 +2846,10 @@ void LLVOAvatarSelf::dumpWearableInfo(LLAPRFile& outfile) apr_file_printf( file, "\n<wearable_info>\n" ); LLWearableData *wd = getWearableData(); + LLWearableType *wr_inst = LLWearableType::getInstance(); for (S32 type = 0; type < LLWearableType::WT_COUNT; type++) { - const std::string& type_name = LLWearableType::getTypeName((LLWearableType::EType)type); + const std::string& type_name = wr_inst->getTypeName((LLWearableType::EType)type); for (U32 j=0; j< wd->getWearableCount((LLWearableType::EType)type); j++) { LLViewerWearable *wearable = gAgentWearables.getViewerWearable((LLWearableType::EType)type,j); diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 86fe7c19bd..3d503638e0 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -400,6 +400,11 @@ void LLVivoxVoiceClient::init(LLPumpIO *pump) void LLVivoxVoiceClient::terminate() { + if (sShuttingDown) + { + return; + } + // needs to be done manually here since we will not get another pass in // coroutines... that mechanism is long since gone. if (mIsLoggedIn) @@ -658,120 +663,205 @@ void LLVivoxVoiceClient::idle(void* user_data) // of a coroutine. // // + +typedef enum e_voice_control_coro_state +{ + VOICE_STATE_ERROR = -1, + VOICE_STATE_DONE = 0, + VOICE_STATE_TP_WAIT, // entry point + VOICE_STATE_START_DAEMON, + VOICE_STATE_PROVISION_ACCOUNT, + VOICE_STATE_START_SESSION, + VOICE_STATE_SESSION_RETRY, + VOICE_STATE_SESSION_ESTABLISHED, + VOICE_STATE_WAIT_FOR_CHANNEL, + VOICE_STATE_DISCONNECT, + VOICE_STATE_WAIT_FOR_EXIT, +} EVoiceControlCoroState; + void LLVivoxVoiceClient::voiceControlCoro() { + int state = 0; + try + { + // state is passed as a reference instead of being + // a member due to unresolved issues with coroutine + // surviving longer than LLVivoxVoiceClient + voiceControlStateMachine(state); + } + catch (const LLContinueError&) + { + LOG_UNHANDLED_EXCEPTION("LLVivoxVoiceClient"); + } + catch (...) + { + // Ideally for Windows need to log SEH exception instead or to set SEH + // handlers but bugsplat shows local variables for windows, which should + // be enough + LL_WARNS("Voice") << "voiceControlStateMachine crashed in state " << state << LL_ENDL; + throw; + } +} + +void LLVivoxVoiceClient::voiceControlStateMachine(S32 &coro_state) +{ LL_DEBUGS("Voice") << "starting" << LL_ENDL; mIsCoroutineActive = true; LLCoros::set_consuming(true); U32 retry = 0; - while (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown) - { - LL_DEBUGS("Voice") << "Suspending voiceControlCoro() momentarily for teleport. Tuning: " << mTuningMode << ". Relog: " << mRelogRequested << LL_ENDL; - llcoro::suspendUntilTimeout(1.0); - } - - if (sShuttingDown) - { - mIsCoroutineActive = false; - return; - } + coro_state = VOICE_STATE_TP_WAIT; do { - bool success = startAndConnectSession(); - if (success) + if (sShuttingDown) { - // enable/disable the automatic VAD and explicitly set the initial values of - // the VAD variables ourselves when it is off - see SL-15072 for more details - // note: we set the other parameters too even if the auto VAD is on which is ok - unsigned int vad_auto = gSavedSettings.getU32("VivoxVadAuto"); - unsigned int vad_hangover = gSavedSettings.getU32("VivoxVadHangover"); - unsigned int vad_noise_floor = gSavedSettings.getU32("VivoxVadNoiseFloor"); - unsigned int vad_sensitivity = gSavedSettings.getU32("VivoxVadSensitivity"); - setupVADParams(vad_auto, vad_hangover, vad_noise_floor, vad_sensitivity); - - // watch for changes to the VAD settings via Debug Settings UI and act on them accordingly - gSavedSettings.getControl("VivoxVadAuto")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); - gSavedSettings.getControl("VivoxVadHangover")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); - gSavedSettings.getControl("VivoxVadNoiseFloor")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); - gSavedSettings.getControl("VivoxVadSensitivity")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); + // Vivox singleton performed the exit, logged out, + // cleaned sockets, gateway and no longer cares + // about state of coroutine, so just stop + return; + } - if (mTuningMode && !sShuttingDown) + switch (coro_state) + { + case VOICE_STATE_TP_WAIT: + // starting point for voice + if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) { - performMicTuning(); + LL_DEBUGS("Voice") << "Suspending voiceControlCoro() momentarily for teleport. Tuning: " << mTuningMode << ". Relog: " << mRelogRequested << LL_ENDL; + llcoro::suspendUntilTimeout(1.0); + } + else + { + coro_state = VOICE_STATE_START_DAEMON; } + break; - if (!sShuttingDown) + case VOICE_STATE_START_DAEMON: + LL_DEBUGS("Voice") << "Launching daemon" << LL_ENDL; + LLVoiceVivoxStats::getInstance()->reset(); + if (startAndLaunchDaemon()) { - waitForChannel(); // this doesn't normally return unless relog is needed or shutting down + coro_state = VOICE_STATE_PROVISION_ACCOUNT; } - - LL_DEBUGS("Voice") << "lost channel RelogRequested=" << mRelogRequested << LL_ENDL; - endAndDisconnectSession(); - retry = 0; - } - - // if we hit this and mRelogRequested is true, that indicates - // that we attempted to relog into Vivox and were rejected. - // Rather than just quit out of voice, we will tear it down (above) - // and then reconstruct the voice connecion from scratch. - LL_DEBUGS("Voice") - << "disconnected" - << " RelogRequested=" << mRelogRequested - << LL_ENDL; - if (mRelogRequested && !sShuttingDown) - { - if (!success) + else + { + coro_state = VOICE_STATE_SESSION_RETRY; + } + break; + + case VOICE_STATE_PROVISION_ACCOUNT: + if (provisionVoiceAccount()) + { + coro_state = VOICE_STATE_START_SESSION; + } + else + { + coro_state = VOICE_STATE_SESSION_RETRY; + } + break; + + case VOICE_STATE_START_SESSION: + if (establishVoiceConnection()) + { + coro_state = VOICE_STATE_SESSION_ESTABLISHED; + } + else + { + coro_state = VOICE_STATE_SESSION_RETRY; + } + break; + + case VOICE_STATE_SESSION_RETRY: + giveUp(); // cleans sockets and session + if (mRelogRequested) { // We failed to connect, give it a bit time before retrying. retry++; - F32 delay = llmin(5.f * (F32)retry, 60.f); - llcoro::suspendUntilTimeout(delay); - LL_INFOS("Voice") << "Voice failed to establish session after " << retry << " tries. Will attempt to reconnect." << LL_ENDL; + F32 full_delay = llmin(5.f * (F32)retry, 60.f); + F32 current_delay = 0.f; + LL_INFOS("Voice") << "Voice failed to establish session after " << retry + << " tries. Will attempt to reconnect in " << full_delay + << " seconds" << LL_ENDL; + while (current_delay < full_delay && !sShuttingDown) + { + // Assuming that a second has passed is not accurate, + // but we don't need accurancy here, just to make sure + // that some time passed and not to outlive voice itself + current_delay++; + llcoro::suspendUntilTimeout(1.f); + } + coro_state = VOICE_STATE_WAIT_FOR_EXIT; } else { - LL_INFOS("Voice") << "will attempt to reconnect to voice" << LL_ENDL; + coro_state = VOICE_STATE_DONE; } + break; - while (isGatewayRunning() || (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown)) + case VOICE_STATE_SESSION_ESTABLISHED: { - LL_INFOS("Voice") << "waiting for SLVoice to exit" << LL_ENDL; - llcoro::suspendUntilTimeout(1.0); + // enable/disable the automatic VAD and explicitly set the initial values of + // the VAD variables ourselves when it is off - see SL-15072 for more details + // note: we set the other parameters too even if the auto VAD is on which is ok + unsigned int vad_auto = gSavedSettings.getU32("VivoxVadAuto"); + unsigned int vad_hangover = gSavedSettings.getU32("VivoxVadHangover"); + unsigned int vad_noise_floor = gSavedSettings.getU32("VivoxVadNoiseFloor"); + unsigned int vad_sensitivity = gSavedSettings.getU32("VivoxVadSensitivity"); + setupVADParams(vad_auto, vad_hangover, vad_noise_floor, vad_sensitivity); + + // watch for changes to the VAD settings via Debug Settings UI and act on them accordingly + gSavedSettings.getControl("VivoxVadAuto")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); + gSavedSettings.getControl("VivoxVadHangover")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); + gSavedSettings.getControl("VivoxVadNoiseFloor")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); + gSavedSettings.getControl("VivoxVadSensitivity")->getSignal()->connect(boost::bind(&LLVivoxVoiceClient::onVADSettingsChange, this)); + + if (mTuningMode) + { + performMicTuning(); + } + + coro_state = VOICE_STATE_WAIT_FOR_CHANNEL; } - } - } - while (mVoiceEnabled && mRelogRequested && !sShuttingDown); - mIsCoroutineActive = false; - LL_INFOS("Voice") << "exiting" << LL_ENDL; -} + break; -bool LLVivoxVoiceClient::startAndConnectSession() -{ - bool ok = false; - LL_DEBUGS("Voice") << LL_ENDL; + case VOICE_STATE_WAIT_FOR_CHANNEL: + waitForChannel(); // todo: split into more states like login/fonts + coro_state = VOICE_STATE_DISCONNECT; + break; - LLVoiceVivoxStats::getInstance()->reset(); + case VOICE_STATE_DISCONNECT: + LL_DEBUGS("Voice") << "lost channel RelogRequested=" << mRelogRequested << LL_ENDL; + endAndDisconnectSession(); + retry = 0; // Connected without issues + coro_state = VOICE_STATE_WAIT_FOR_EXIT; + break; - if (startAndLaunchDaemon()) - { - if (provisionVoiceAccount()) - { - if (establishVoiceConnection()) + case VOICE_STATE_WAIT_FOR_EXIT: + if (isGatewayRunning()) { - ok = true; + LL_INFOS("Voice") << "waiting for SLVoice to exit" << LL_ENDL; + llcoro::suspendUntilTimeout(1.0); } - } - } + else if (mRelogRequested && mVoiceEnabled) + { + LL_INFOS("Voice") << "will attempt to reconnect to voice" << LL_ENDL; + coro_state = VOICE_STATE_TP_WAIT; + } + else + { + coro_state = VOICE_STATE_DONE; + } + break; - if (!ok) - { - giveUp(); - } + case VOICE_STATE_DONE: + break; + } + } while (coro_state > 0); - return ok; + mIsCoroutineActive = false; + LL_INFOS("Voice") << "exiting" << LL_ENDL; } bool LLVivoxVoiceClient::endAndDisconnectSession() @@ -1041,21 +1131,24 @@ bool LLVivoxVoiceClient::provisionVoiceAccount() LLVoiceVivoxStats::getInstance()->provisionAttemptStart(); result = httpAdapter->postAndSuspend(httpRequest, url, LLSD(), httpOpts); + if (sShuttingDown) + { + return false; + } + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); if (status == LLCore::HttpStatus(404)) { F32 timeout = pow(PROVISION_RETRY_TIMEOUT, static_cast<float>(retryCount)); - LL_WARNS("Voice") << "Provision CAP 404. Retrying in " << timeout << " seconds." << LL_ENDL; + LL_WARNS("Voice") << "Provision CAP 404. Retrying in " << timeout << " seconds. Retries: " << (S32)retryCount << LL_ENDL; + llcoro::suspendUntilTimeout(timeout); + if (sShuttingDown) { return false; } - else - { - llcoro::suspendUntilTimeout(timeout); - } } else if (!status) { @@ -1430,6 +1523,11 @@ bool LLVivoxVoiceClient::requestParcelVoiceInfo() LLSD result = httpAdapter->postAndSuspend(httpRequest, url, LLSD()); + if (sShuttingDown) + { + return false; + } + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); @@ -1535,6 +1633,11 @@ bool LLVivoxVoiceClient::addAndJoinSession(const sessionStatePtr_t &nextSession) llcoro::suspend(); + if (sShuttingDown) + { + return false; + } + LLSD result; if (mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM) @@ -1600,7 +1703,6 @@ bool LLVivoxVoiceClient::addAndJoinSession(const sessionStatePtr_t &nextSession) if (sShuttingDown) { - mIsJoiningSession = false; return false; } @@ -1723,6 +1825,11 @@ bool LLVivoxVoiceClient::terminateAudioSession(bool wait) result = llcoro::suspendUntilEventOnWithTimeout(mVivoxPump, LOGOUT_ATTEMPT_TIMEOUT, timeoutResult); + if (sShuttingDown) + { + return false; + } + LL_DEBUGS("Voice") << "event=" << ll_stream_notation_sd(result) << LL_ENDL; if (result.has("session")) { @@ -1785,50 +1892,76 @@ bool LLVivoxVoiceClient::terminateAudioSession(bool wait) return status; } + +typedef enum e_voice_wait_for_channel_state +{ + VOICE_CHANNEL_STATE_LOGIN = 0, // entry point + VOICE_CHANNEL_STATE_CHECK_EFFECTS, + VOICE_CHANNEL_STATE_START_CHANNEL_PROCESSING, + VOICE_CHANNEL_STATE_PROCESS_CHANNEL, + VOICE_CHANNEL_STATE_NEXT_CHANNEL_DELAY, + VOICE_CHANNEL_STATE_NEXT_CHANNEL_CHECK, + VOICE_CHANNEL_STATE_LOGOUT, + VOICE_CHANNEL_STATE_RELOG, + VOICE_CHANNEL_STATE_DONE, +} EVoiceWaitForChannelState; + bool LLVivoxVoiceClient::waitForChannel() { LL_INFOS("Voice") << "Waiting for channel" << LL_ENDL; + EVoiceWaitForChannelState state = VOICE_CHANNEL_STATE_LOGIN; + do { - if (!loginToVivox()) - { - return false; - } - if (sShuttingDown) { - logoutOfVivox(false); + // terminate() forcefully disconects voice, no need for cleanup return false; } - if (LLVoiceClient::instance().getVoiceEffectEnabled()) + switch (state) { - retrieveVoiceFonts(); + case VOICE_CHANNEL_STATE_LOGIN: + if (!loginToVivox()) + { + return false; + } + state = VOICE_CHANNEL_STATE_CHECK_EFFECTS; + break; - // Request the set of available voice fonts. - refreshVoiceEffectLists(false); - } + case VOICE_CHANNEL_STATE_CHECK_EFFECTS: + if (LLVoiceClient::instance().getVoiceEffectEnabled()) + { + retrieveVoiceFonts(); + + if (sShuttingDown) + { + return false; + } -#if USE_SESSION_GROUPS - // Rider: This code is completely unchanged from the original state machine - // It does not seem to be in active use... but I'd rather not rip it out. - // create the main session group - setState(stateCreatingSessionGroup); - sessionGroupCreateSendMessage(); + // Request the set of available voice fonts. + refreshVoiceEffectLists(false); + } + +#if USE_SESSION_GROUPS + // Rider: This code is completely unchanged from the original state machine + // It does not seem to be in active use... but I'd rather not rip it out. + // create the main session group + setState(stateCreatingSessionGroup); + sessionGroupCreateSendMessage(); #endif - do - { + state = VOICE_CHANNEL_STATE_START_CHANNEL_PROCESSING; + break; + + case VOICE_CHANNEL_STATE_START_CHANNEL_PROCESSING: mIsProcessingChannels = true; llcoro::suspend(); + state = VOICE_CHANNEL_STATE_PROCESS_CHANNEL; + break; - if (sShuttingDown) - { - mRelogRequested = false; - break; - } - + case VOICE_CHANNEL_STATE_PROCESS_CHANNEL: if (mTuningMode) { performMicTuning(); @@ -1869,54 +2002,91 @@ bool LLVivoxVoiceClient::waitForChannel() } } - if (!mNextAudioSession && !sShuttingDown) + state = VOICE_CHANNEL_STATE_NEXT_CHANNEL_DELAY; + break; + + case VOICE_CHANNEL_STATE_NEXT_CHANNEL_DELAY: + if (!mNextAudioSession) { llcoro::suspendUntilTimeout(1.0); } + state = VOICE_CHANNEL_STATE_NEXT_CHANNEL_CHECK; + break; - if (sShuttingDown) + case VOICE_CHANNEL_STATE_NEXT_CHANNEL_CHECK: + if (mVoiceEnabled && !mRelogRequested) { - mRelogRequested = false; + state = VOICE_CHANNEL_STATE_START_CHANNEL_PROCESSING; + break; + } + else + { + mIsProcessingChannels = false; + LL_DEBUGS("Voice") + << "leaving inner waitForChannel loop" + << " RelogRequested=" << mRelogRequested + << " VoiceEnabled=" << mVoiceEnabled + << LL_ENDL; + state = VOICE_CHANNEL_STATE_LOGOUT; break; } - } while (mVoiceEnabled && !mRelogRequested && !sShuttingDown); - - LL_DEBUGS("Voice") - << "leaving inner waitForChannel loop" - << " RelogRequested=" << mRelogRequested - << " VoiceEnabled=" << mVoiceEnabled - << LL_ENDL; - - mIsProcessingChannels = false; - - logoutOfVivox(!sShuttingDown /*bool wait*/); + case VOICE_CHANNEL_STATE_LOGOUT: + logoutOfVivox(true /*bool wait*/); + if (mRelogRequested) + { + state = VOICE_CHANNEL_STATE_RELOG; + } + else + { + state = VOICE_CHANNEL_STATE_DONE; + } + break; - if (mRelogRequested && !sShuttingDown) - { + case VOICE_CHANNEL_STATE_RELOG: LL_DEBUGS("Voice") << "Relog Requested, restarting provisioning" << LL_ENDL; if (!provisionVoiceAccount()) { + if (sShuttingDown) + { + return false; + } LL_WARNS("Voice") << "provisioning voice failed; giving up" << LL_ENDL; giveUp(); return false; } + if (mVoiceEnabled && mRelogRequested && isGatewayRunning()) + { + state = VOICE_CHANNEL_STATE_LOGIN; + } + else + { + state = VOICE_CHANNEL_STATE_DONE; + } + break; + case VOICE_CHANNEL_STATE_DONE: + LL_DEBUGS("Voice") + << "exiting" + << " RelogRequested=" << mRelogRequested + << " VoiceEnabled=" << mVoiceEnabled + << LL_ENDL; + return !sShuttingDown; } - } while (mVoiceEnabled && mRelogRequested && isGatewayRunning() && !sShuttingDown); - - LL_DEBUGS("Voice") - << "exiting" - << " RelogRequested=" << mRelogRequested - << " VoiceEnabled=" << mVoiceEnabled - << LL_ENDL; - return !sShuttingDown; + } while (true); } bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session) { LL_INFOS("Voice") << "running new voice session " << session->mHandle << LL_ENDL; - if (!addAndJoinSession(session)) + bool joined_session = addAndJoinSession(session); + + if (sShuttingDown) + { + return false; + } + + if (!joined_session) { notifyStatusObservers(LLVoiceClientStatusObserver::ERROR_UNKNOWN); @@ -1940,9 +2110,19 @@ bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session) mIsInChannel = true; mMuteMicDirty = true; - while (mVoiceEnabled && isGatewayRunning() && !mSessionTerminateRequested && !mTuningMode) + while (!sShuttingDown + && mVoiceEnabled + && isGatewayRunning() + && !mSessionTerminateRequested + && !mTuningMode) { sendCaptureAndRenderDevices(); // suspends + + if (sShuttingDown) + { + return false; + } + if (mSessionTerminateRequested) { break; @@ -1972,10 +2152,15 @@ bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session) // cap for the parcel voice info. If we can't request it // then we don't have the cap URL so we do nothing and will // recheck next time around - if (requestParcelVoiceInfo()) + if (requestParcelVoiceInfo()) // suspends { // The parcel voice URI has changed.. break out and reconnect. break; } + + if (sShuttingDown) + { + return false; + } } // Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position) enforceTether(); @@ -1994,6 +2179,12 @@ bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session) mIsInitialized = true; LLSD result = llcoro::suspendUntilEventOnWithTimeout(mVivoxPump, UPDATE_THROTTLE_SECONDS, timeoutEvent); + + if (sShuttingDown) + { + return false; + } + if (!result.has("timeout")) // logging the timeout event spams the log { LL_DEBUGS("Voice") << "event=" << ll_stream_notation_sd(result) << LL_ENDL; @@ -2036,6 +2227,11 @@ bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session) } } + if (sShuttingDown) + { + return false; + } + mIsInChannel = false; LL_DEBUGS("Voice") << "terminating at end of runSession" << LL_ENDL; terminateAudioSession(true); @@ -4718,6 +4914,12 @@ bool LLVivoxVoiceClient::switchChannel( // The old session may now need to be deleted. reapSession(oldSession); + // If voice was on, turn it off + if (LLVoiceClient::getInstance()->getUserPTTState()) + { + LLVoiceClient::getInstance()->setUserPTTState(false); + } + notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED); } else diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index 75ff5429f3..cf30a4e86a 100644 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -626,8 +626,8 @@ private: // Coroutine support methods //--- void voiceControlCoro(); + void voiceControlStateMachine(S32 &coro_state); - bool startAndConnectSession(); bool endAndDisconnectSession(); bool callbackEndDaemon(const LLSD& data); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 893c5f4fac..464e6efd2e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -373,6 +373,18 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, { delete mTextureAnimp; mTextureAnimp = NULL; + + for (S32 i = 0; i < getNumTEs(); i++) + { + LLFace* facep = mDrawable->getFace(i); + if (facep && facep->mTextureMatrix) + { + // delete or reset + delete facep->mTextureMatrix; + facep->mTextureMatrix = NULL; + } + } + gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; mTexAnimMode = 0; @@ -472,6 +484,18 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, { delete mTextureAnimp; mTextureAnimp = NULL; + + for (S32 i = 0; i < getNumTEs(); i++) + { + LLFace* facep = mDrawable->getFace(i); + if (facep && facep->mTextureMatrix) + { + // delete or reset + delete facep->mTextureMatrix; + facep->mTextureMatrix = NULL; + } + } + gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; mTexAnimMode = 0; @@ -1716,7 +1740,17 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - if (any_valid_boxes) + if (isRiggedMesh()) + { + min.set(-1, -1, -1, 0); + max.set(1, 1, 1, 0); + + mDrawable->setSpatialExtents(min, max); + mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); + updateRadius(); + mDrawable->movePartition(); + } + else if (any_valid_boxes) { if (rebuild) { @@ -4793,6 +4827,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLMatrix4a mat[kMaxJoints]; U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin); LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar); + const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix; S32 rigged_vert_count = 0; S32 rigged_face_count = 0; @@ -4808,7 +4843,6 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if ( weight ) { LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin); - const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix; LLVector4a* pos = dst_face.mPositions; @@ -4986,13 +5020,13 @@ bool can_batch_texture(LLFace* facep) const static U32 MAX_FACE_COUNT = 4096U; int32_t LLVolumeGeometryManager::sInstanceCount = 0; -LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL; -LLFace** LLVolumeGeometryManager::sBumpFaces = NULL; -LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormFaces = NULL; -LLFace** LLVolumeGeometryManager::sSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL; +LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; LLVolumeGeometryManager::LLVolumeGeometryManager() : LLGeometryManager() @@ -5020,32 +5054,38 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager() void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) { - sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + for (int i = 0; i < 2; ++i) + { + sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + } } void LLVolumeGeometryManager::freeFaces() { - ll_aligned_free<64>(sFullbrightFaces); - ll_aligned_free<64>(sBumpFaces); - ll_aligned_free<64>(sSimpleFaces); - ll_aligned_free<64>(sNormFaces); - ll_aligned_free<64>(sSpecFaces); - ll_aligned_free<64>(sNormSpecFaces); - ll_aligned_free<64>(sAlphaFaces); - - sFullbrightFaces = NULL; - sBumpFaces = NULL; - sSimpleFaces = NULL; - sNormFaces = NULL; - sSpecFaces = NULL; - sNormSpecFaces = NULL; - sAlphaFaces = NULL; + for (int i = 0; i < 2; ++i) + { + ll_aligned_free<64>(sFullbrightFaces[i]); + ll_aligned_free<64>(sBumpFaces[i]); + ll_aligned_free<64>(sSimpleFaces[i]); + ll_aligned_free<64>(sNormFaces[i]); + ll_aligned_free<64>(sSpecFaces[i]); + ll_aligned_free<64>(sNormSpecFaces[i]); + ll_aligned_free<64>(sAlphaFaces[i]); + + sFullbrightFaces[i] = NULL; + sBumpFaces[i] = NULL; + sSimpleFaces[i] = NULL; + sNormFaces[i] = NULL; + sSpecFaces[i] = NULL; + sNormSpecFaces[i] = NULL; + sAlphaFaces[i] = NULL; + } } void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) @@ -5066,8 +5106,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, return; } + U32 passType = type; + + bool rigged = facep->isState(LLFace::RIGGED); + + if (rigged && type != LLRenderPass::PASS_ALPHA) + { + // hacky, should probably clean up -- if this face is rigged, put it in "type + 1" + // See LLRenderPass PASS_foo enum + passType += 1; + } //add face to drawmap - LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type]; + LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType]; S32 idx = draw_vec.size()-1; @@ -5093,7 +5143,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLDrawable* drawable = facep->getDrawable(); - if (drawable->isState(LLDrawable::ANIMATED_CHILD)) + if (rigged) + { + // rigged meshes ignore their model matrix + model_mat = nullptr; + } + else if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { model_mat = &drawable->getWorldMatrix(); } @@ -5167,7 +5222,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mMaterial == mat && + //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5175,7 +5230,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mSelected == selected) + draw_vec[idx]->mSelected == selected && + draw_vec[idx]->mAvatar == facep->mAvatar && + draw_vec[idx]->getSkinHash() == facep->getSkinHash()) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); @@ -5221,6 +5278,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; draw_info->mShaderMask = shader_mask; + draw_info->mAvatar = facep->mAvatar; + draw_info->mSkinInfo = facep->mSkinInfo; if (mat) { @@ -5282,34 +5341,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } -static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) -{ - LLVOAvatar* avatar = vobj->getAvatar(); - - if (avatar) - { - LLDrawable* drawable = avatar->mDrawable; - if (drawable && drawable->getNumFaces() > 0) - { - LLFace* face = drawable->getFace(0); - if (face) - { - LLDrawPool* drawpool = face->getPool(); - if (drawpool) - { - if (drawpool->getType() == LLDrawPool::POOL_AVATAR - || drawpool->getType() == LLDrawPool::POOL_CONTROL_AV) - { - return (LLDrawPoolAvatar*) drawpool; - } - } - } - } - } - - return NULL; -} - void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) { static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U); @@ -5387,11 +5418,21 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) // add a face pointer to a list of face pointers without going over MAX_COUNT faces template<typename T> -static inline void add_face(T** list, U32& count, T* face) +static inline void add_face(T*** list, U32* count, T* face) { - if (count < MAX_FACE_COUNT) + if (face->isState(LLFace::RIGGED)) + { + if (count[1] < MAX_FACE_COUNT) + { + list[1][count[1]++] = face; + } + } + else { - list[count++] = face; + if (count[0] < MAX_FACE_COUNT) + { + list[0][count[0]++] = face; + } } } @@ -5441,14 +5482,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) mFaceList.clear(); - U32 fullbright_count = 0; - U32 bump_count = 0; - U32 simple_count = 0; - U32 alpha_count = 0; - U32 norm_count = 0; - U32 spec_count = 0; - U32 normspec_count = 0; - + U32 fullbright_count[2] = { 0 }; + U32 bump_count[2] = { 0 }; + U32 simple_count[2] = { 0 }; + U32 alpha_count[2] = { 0 }; + U32 norm_count[2] = { 0 }; + U32 spec_count[2] = { 0 }; + U32 normspec_count[2] = { 0 }; U32 useage = group->getSpatialPartition()->mBufferUsage; @@ -5497,7 +5537,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::string vobj_name = llformat("Vol%p", vobj); - if (vobj->isMesh() && + bool is_mesh = vobj->isMesh(); + if (is_mesh && ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; @@ -5510,7 +5551,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - bool is_mesh = vobj->isMesh(); + F32 est_tris = vobj->getEstTrianglesMax(); vobj->updateControlAvatar(); @@ -5534,15 +5575,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); - if (vobj->isRiggedMesh() && - ((vobj->isAnimatedObject() && vobj->getControlAvatar()) || - (!vobj->isAnimatedObject() && vobj->getAvatar()))) + LLVOAvatar* avatar = nullptr; + const LLMeshSkinInfo* skinInfo = nullptr; + if (is_mesh) { - vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false); + skinInfo = vobj->getSkinInfo(); + } + + if (skinInfo) + { + if (vobj->isAnimatedObject()) + { + avatar = vobj->getControlAvatar(); + } + else + { + avatar = vobj->getAvatar(); + } + } + + if (avatar != nullptr) + { + avatar->addAttachmentOverridesForObject(vobj, NULL, false); } // Standard rigged mesh attachments: - bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment(); + bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to // exclude static objects in animated object linksets. rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && @@ -5566,183 +5624,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) - { - if (!facep->isState(LLFace::RIGGED)) - { //completely reset vertex buffer - facep->clearVertexBuffer(); - } - - facep->setState(LLFace::RIGGED); - any_rigged_face = true; - - //get drawpool of avatar with rigged face - LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - - if (pool) - { - const LLTextureEntry* te = facep->getTextureEntry(); - - //remove face from old pool if it exists - LLDrawPool* old_pool = facep->getPool(); - if (old_pool - && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV)) - { - ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); - } - - //add face to new pool - LLViewerTexture* tex = facep->getTexture(); - U32 type = gPipeline.getPoolTypeFromTE(te, tex); - - F32 te_alpha = te->getColor().mV[3]; - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - LLMaterial* mat = te->getMaterialParams().get(); - bool fullbright = te->getFullbright(); - - if (mat && LLPipeline::sRenderDeferred) - { - U8 alpha_mode = mat->getDiffuseAlphaMode(); - - bool is_alpha = type == LLDrawPool::POOL_ALPHA && - (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || - te_alpha < 0.999f); - - if (is_alpha) - { //this face needs alpha blending, override alpha mode - alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - } - - if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible - { - U32 mask = mat->getShaderMask(alpha_mode); - pool->addRiggedFace(facep, mask); - } - - if(vobj->isAnimatedObject() && vobj->isRiggedMesh()) - { - pool->updateRiggedVertexBuffers(vobj->getAvatar()); - } - } - else if (mat) - { - bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaMode(); - bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else if (is_alpha || (te->getColor().mV[3] < 0.999f)) - { - if (te->getColor().mV[3] > 0.f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - else if (gPipeline.canUseVertexShaders() - && LLPipeline::sRenderBump - && te->getShiny() - && can_be_shiny) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); - } - else - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - else - { - if (type == LLDrawPool::POOL_ALPHA) - { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - } - else if (te->getShiny()) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); - } - else - { - if (LLPipeline::sRenderDeferred) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); - } - } - } - else - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { //completely reset vertex buffer + facep->clearVertexBuffer(); + } - if (LLPipeline::sRenderDeferred) - { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) - { - if (te->getBumpmap()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); - } - } - } - } - } - - continue; - } - else - { - if (facep->isState(LLFace::RIGGED)) - { //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); - if (pool) - { - pool->removeRiggedFace(facep); - } - facep->clearState(LLFace::RIGGED); - } - } - + facep->setState(LLFace::RIGGED); + facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here + facep->mAvatar = avatar; + any_rigged_face = true; + } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { @@ -5752,7 +5646,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) cur_total += facep->getGeomCount(); - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) + if (facep->hasGeometry() && + (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects + facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -5815,7 +5711,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } else { - if (te->getColor().mV[3] > 0.f) + if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f) { //only treat as alpha in the pipeline if < 100% transparent drawablep->setState(LLDrawable::HAS_ALPHA); add_face(sAlphaFaces, alpha_count, facep); @@ -5942,6 +5838,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + // add extra vertex data for deferred rendering (not necessarily for batching textures) if (batch_textures) { bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; @@ -5954,13 +5851,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 geometryBytes = 0; - geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE); - geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures); - geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures); - geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE); + U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[0], simple_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[0], fullbright_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[0], alpha_count[0], TRUE, batch_textures); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[0], bump_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[0], norm_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[0], spec_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[0], normspec_count[0], FALSE, FALSE); + + extra_mask |= LLVertexBuffer::MAP_WEIGHT4; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[1], simple_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[1], fullbright_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[1], alpha_count[1], TRUE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[1], bump_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[1], norm_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[1], spec_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[1], normspec_count[1], FALSE, TRUE); group->mGeometryBytes = geometryBytes; @@ -6122,7 +6029,7 @@ struct CompareBatchBreakerModified const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); - if (lte->getBumpmap() != rte->getBumpmap()) + if (lte->getBumpmap() != rte->getBumpmap()) { return lte->getBumpmap() < rte->getBumpmap(); } @@ -6145,8 +6052,43 @@ struct CompareBatchBreakerModified } }; +struct CompareBatchBreakerRigged +{ + bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) + { + const LLTextureEntry* lte = lhs->getTextureEntry(); + const LLTextureEntry* rte = rhs->getTextureEntry(); + + if (lhs->mAvatar != rhs->mAvatar) + { + return lhs->mAvatar < rhs->mAvatar; + } + else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash) + { + return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash; + } + else if (lhs->getTexture() != rhs->getTexture()) + { + return lhs->getTexture() < rhs->getTexture(); + } + else if (lte->getBumpmap() != rte->getBumpmap()) + { + return lte->getBumpmap() < rte->getBumpmap(); + } + else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID()) + { + return lte->getMaterialID() < rte->getMaterialID(); + } + else // if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } + + } +}; + -U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) +U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged) { LL_PROFILE_ZONE_SCOPED; @@ -6181,11 +6123,17 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); - if (!distance_sort) - { - //sort faces by things that break batches - std::sort(faces, faces+face_count, CompareBatchBreakerModified()); - } + + if (rigged) + { + //sort faces by things that break batches, including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerRigged()); + } + else if (!distance_sort) + { + //sort faces by things that break batches, not including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerModified()); + } else { //sort faces by distance @@ -6202,11 +6150,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLViewerTexture* last_tex = NULL; S32 buffer_index = 0; - if (distance_sort) - { - buffer_index = -1; - } - S32 texture_index_channels = 1; if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) @@ -6218,6 +6161,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } + + if (rigged) + { //don't attempt distance sorting on rigged meshes, not likely to succeed and breaks batches + distance_sort = FALSE; + } + + if (distance_sort) + { + buffer_index = -1; + } static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); @@ -6232,7 +6185,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); - LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); + const LLTextureEntry* te = facep->getTextureEntry(); + LLMaterialPtr mat = te->getMaterialParams(); + LLMaterialID matId = te->getMaterialID(); if (distance_sort) { @@ -6355,11 +6310,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace while (i != end_faces && (LLPipeline::sTextureBindTest || (distance_sort || - ((*i)->getTexture() == tex && - ((*i)->getTextureEntry()->getMaterialParams() == mat))))) + ((*i)->getTexture() == tex)))) { facep = *i; - + const LLTextureEntry* nextTe = facep->getTextureEntry(); + if (nextTe->getMaterialID() != matId) + { + break; + } //face has no texture index facep->mDrawInfo = NULL; @@ -6449,8 +6407,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 te_idx = facep->getTEOffset(); - llassert(!facep->isState(LLFace::RIGGED)); - if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { @@ -6547,10 +6503,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } } } - else if (no_materials) - { - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } else if (transparent) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp index 9acc0f8d2f..bf4db81475 100644 --- a/indra/newview/llwearableitemslist.cpp +++ b/indra/newview/llwearableitemslist.cpp @@ -820,7 +820,7 @@ void LLWearableItemsList::ContextMenu::show(LLView* spawning_view, LLWearableTyp setMenuItemVisible(menup, "wearable_attach_to", false); setMenuItemVisible(menup, "wearable_attach_to_hud", false); - std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getTypeName(w_type)); + std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getInstance()->getTypeName(w_type)); LLMenuItemGL* menu_item = menup->getChild<LLMenuItemGL>("create_new"); menu_item->setLabel(new_label); @@ -1005,7 +1005,7 @@ void LLWearableItemsList::ContextMenu::updateItemsLabels(LLContextMenu* menu) if (!item || !item->isWearableType()) return; LLWearableType::EType w_type = item->getWearableType(); - std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getTypeName(w_type)); + std::string new_label = LLTrans::getString("create_new_" + LLWearableType::getInstance()->getTypeName(w_type)); LLMenuItemGL* menu_item = menu->getChild<LLMenuItemGL>("create_new"); menu_item->setLabel(new_label); diff --git a/indra/newview/llwearablelist.cpp b/indra/newview/llwearablelist.cpp index b61fbbd073..de01fbb73d 100644 --- a/indra/newview/llwearablelist.cpp +++ b/indra/newview/llwearablelist.cpp @@ -241,7 +241,8 @@ LLViewerWearable* LLWearableList::createNewWearable( LLWearableType::EType type, LLViewerWearable *wearable = generateNewWearable(); wearable->setType( type, avatarp ); - std::string name = LLTrans::getString( LLWearableType::getTypeDefaultNewName(wearable->getType()) ); + // LLWearableType has pre-translated getTypeLabel(), but it returns 'name', not 'New Name'. + std::string name = LLTrans::getString( LLWearableType::getInstance()->getTypeDefaultNewName(wearable->getType()) ); wearable->setName( name ); LLPermissions perm; diff --git a/indra/newview/llweb.cpp b/indra/newview/llweb.cpp index d019b400e8..b8f1ec35f6 100644 --- a/indra/newview/llweb.cpp +++ b/indra/newview/llweb.cpp @@ -38,6 +38,7 @@ #include "llfloaterreg.h" #include "lllogininstance.h" #include "llparcel.h" +#include "llregex.h" #include "llsd.h" #include "llui.h" #include "lluri.h" @@ -51,8 +52,6 @@ #include "lluriparser.h" #include "uriparser/Uri.h" -#include <boost/regex.hpp> - bool on_load_url_external_response(const LLSD& notification, const LLSD& response, bool async ); @@ -239,13 +238,13 @@ bool LLWeb::useExternalBrowser(const std::string &url) boost::regex pattern = boost::regex("\\b(lindenlab.com|secondlife.com|secondlife.io)$", boost::regex::perl|boost::regex::icase); boost::match_results<std::string::const_iterator> matches; - return !(boost::regex_search(uri_string, matches, pattern)); + return !(ll_regex_search(uri_string, matches, pattern)); } else { boost::regex pattern = boost::regex("^mailto:", boost::regex::perl | boost::regex::icase); boost::match_results<std::string::const_iterator> matches; - return boost::regex_search(url, matches, pattern); + return ll_regex_search(url, matches, pattern); } #endif } diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 5f62908009..d7f16713d2 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -885,6 +885,7 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water) { + LL_PROFILE_ZONE_SCOPED; if (!gAgent.getRegion()) { return; @@ -1194,6 +1195,11 @@ public: virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const { + if (LLApp::isExiting()) + { + return; + } + if (!input["body"].has("agent-id") || !input["body"].has("sim-ip-and-port") || !input["body"].has("seed-capability")) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index de95eb1a87..d9d97ac1e5 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2348,6 +2348,15 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LL_RECORD_BLOCK_TIME(FTM_CULL); + if (planep != nullptr) + { + camera.setUserClipPlane(*planep); + } + else + { + camera.disableUserClipPlane(); + } + grabReferences(result); sCull->clear(); @@ -2402,11 +2411,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); } - if (!sReflectionRender) - { - camera.disableUserClipPlane(); - } - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -6349,21 +6353,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) continue; } - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f); + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); - if (size <= 0.001f) + F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f); + if (adjusted_radius <= 0.001f) { continue; } - F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. - F32 linatten = x / (light_radius); // % of brightness at radius + F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. + F32 linatten = x / adjusted_radius; // % of brightness at radius - mHWLightColors[cur_light] = light_color; + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); light_state->setPosition(light_pos_gl); @@ -6372,7 +6374,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(size); + light_state->setLinearAttenuation(linatten); light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else @@ -7410,32 +7412,91 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLVOPartGroup::restoreGL(); } -void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); + if (rigged) + { + mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture); + } + else + { + mSimplePool->pushBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged) +{ + LL_PROFILE_ZONE_SCOPED; + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + U32 type = LLRenderPass::PASS_ALPHA; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (rigged) + { + if (pparams->mAvatar != nullptr) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + mSimplePool->uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture); + } + } + else if (pparams->mAvatar == nullptr) + { + mSimplePool->pushBatch(*pparams, mask, texture, batch_texture); + } + } + } + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; +} + +void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -9589,198 +9650,207 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = true; - - static const U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY , - LLRenderPass::PASS_MATERIAL, - LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, - LLRenderPass::PASS_SPECMAP, - LLRenderPass::PASS_SPECMAP_EMISSIVE, - LLRenderPass::PASS_NORMMAP, - LLRenderPass::PASS_NORMMAP_EMISSIVE, - LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, - }; + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = true; + + static const U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY , + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + LLGLEnable cull(GL_CULL_FACE); + + //enable depth clamping if available + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + + if (use_shader) + { + gDeferredShadowCubeProgram.bind(); + } - LLGLEnable cull(GL_CULL_FACE); + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; - //enable depth clamping if available - LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + occlusion_target.bindTarget(); + updateCull(shadow_cam, result); + occlusion_target.flush(); - if (use_shader) - { - gDeferredShadowCubeProgram.bind(); - } + stateSort(shadow_cam, result); - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; - occlusion_target.bindTarget(); - updateCull(shadow_cam, result); - occlusion_target.flush(); + //generate shadow map + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(view.m); - stateSort(shadow_cam, result); - - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(view.m); + stop_glerror(); + gGLLastMatrix = NULL; - stop_glerror(); - gGLLastMatrix = NULL; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - LLEnvironment& environment = LLEnvironment::instance(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - else - { - gDeferredShadowProgram.bind(); - gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } + for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged + { + bool rigged = j == 1; + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(rigged); + } + else + { + gDeferredShadowProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + } - gGL.diffuseColor4f(1,1,1,1); + gGL.diffuseColor4f(1, 1, 1, 1); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); // if not using VSM, disable color writes if (shadow_detail <= 2) { - gGL.setColorMask(false, false); + gGL.setColorMask(false, false); } - - LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); - - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { + + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); + + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } + + + } + + if (use_shader) + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } - else - { + } + else + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - renderGeomShadow(shadow_cam); - } + renderGeomShadow(shadow_cam); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + bool rigged = i == 1; - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; + gDeferredShadowAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); - renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - } + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); - gDeferredShadowFullbrightAlphaMaskProgram.bind(); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderAlphaObjects(mask, TRUE, TRUE, rigged); + } - mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_TREE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } + + + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + gDeferredTreeShadowProgram.bind(rigged); + if (i == 0) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + } + + U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; + renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged); + } } - - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } } - //glCullFace(GL_BACK); + //glCullFace(GL_BACK); - gDeferredShadowCubeProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); + gDeferredShadowCubeProgram.bind(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + doOcclusion(shadow_cam, occlusion_source, occlusion_target); - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = false; + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = false; } bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) @@ -10111,6 +10181,29 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -10837,6 +10930,21 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu } } +void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture) +{ + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderRiggedGroup(group, type, mask, texture); + } + } +} + static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) @@ -10872,37 +10980,31 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (visually_muted || too_complex) { + // only show jelly doll geometry andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES); } else { - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_CONTROL_AV, - LLPipeline::RENDER_TYPE_ALPHA_MASK, - LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_SIMPLE, - END_RENDER_TYPES); + //hide world geometry + clearRenderTypeMask( + RENDER_TYPE_SKY, + RENDER_TYPE_WL_SKY, + RENDER_TYPE_GROUND, + RENDER_TYPE_TERRAIN, + RENDER_TYPE_GRASS, + RENDER_TYPE_CONTROL_AV, // Animesh + RENDER_TYPE_TREE, + RENDER_TYPE_VOIDWATER, + RENDER_TYPE_WATER, + RENDER_TYPE_PASS_GRASS, + RENDER_TYPE_HUD, + RENDER_TYPE_PARTICLES, + RENDER_TYPE_CLOUDS, + RENDER_TYPE_HUD_PARTICLES, + END_RENDER_TYPES + ); } S32 occlusion = sUseOcclusion; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b87a726647..110df8c979 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -266,11 +266,13 @@ public: void touchTextures(LLDrawInfo* info); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); + void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); + void renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); void grabReferences(LLCullResult& result); void clearReferences(); @@ -457,34 +459,61 @@ public: RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE, + RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED, RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS, RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT, + RENDER_TYPE_PASS_FULLBRIGHT_RIGGED = LLRenderPass::PASS_FULLBRIGHT, RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE, + RENDER_TYPE_PASS_INVISIBLE_RIGGED = LLRenderPass::PASS_INVISIBLE_RIGGED, RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY, + RENDER_TYPE_PASS_INVISI_SHINY_RIGGED = LLRenderPass::PASS_INVISI_SHINY_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, + RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED = LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, + RENDER_TYPE_PASS_SHINY_RIGGED = LLRenderPass::PASS_SHINY_RIGGED, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_BUMP_RIGGED = LLRenderPass::PASS_BUMP_RIGGED, RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, + RENDER_TYPE_PASS_POST_BUMP_RIGGED = LLRenderPass::PASS_POST_BUMP_RIGGED, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, + RENDER_TYPE_PASS_GLOW_RIGGED = LLRenderPass::PASS_GLOW_RIGGED, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, + RENDER_TYPE_PASS_ALPHA_MASK_RIGGED = LLRenderPass::PASS_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, + RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL, + RENDER_TYPE_PASS_MATERIAL_RIGGED = LLRenderPass::PASS_MATERIAL_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA, + RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP, + RENDER_TYPE_PASS_SPECMAP_RIGGED = LLRenderPass::PASS_SPECMAP_RIGGED, RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND, + RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED = LLRenderPass::PASS_SPECMAP_BLEND_RIGGED, RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK, + RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED = LLRenderPass::PASS_SPECMAP_MASK_RIGGED, RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE, + RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP, + RENDER_TYPE_PASS_NORMMAP_RIGGED = LLRenderPass::PASS_NORMMAP_RIGGED, RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND, + RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED = LLRenderPass::PASS_NORMMAP_BLEND_RIGGED, RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK, + RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED = LLRenderPass::PASS_NORMMAP_MASK_RIGGED, RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC, + RENDER_TYPE_PASS_NORMSPEC_RIGGED = LLRenderPass::PASS_NORMSPEC_RIGGED, RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND, + RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED = LLRenderPass::PASS_NORMSPEC_BLEND_RIGGED, RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK, + RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, + RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index 5a35bbf121..78ca170813 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -815,6 +815,14 @@ function="Inventory.DoToSelected" parameter="save_as" /> </menu_item_call> + <menu_item_call + label="Save Selected As" + layout="topleft" + name="Save Selected As"> + <menu_item_call.on_click + function="Inventory.DoToSelected" + parameter="save_selected_as" /> + </menu_item_call> <menu_item_separator layout="topleft" name="Wearable And Object Separator"/> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml index 8794e3bf95..864223e616 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml @@ -259,6 +259,15 @@ <combo_box.commit_callback function="Pref.ClickActionChange"/> </combo_box> + <check_box + control_name="EnableCollisionSounds" + height="20" + label="Play sound on collisions" + layout="topleft" + left="83" + name="sound_on_collisions" + top_pad="10" + width="200" /> <button height="23" label="Other Devices" diff --git a/indra/newview/slplugin.entitlements b/indra/newview/slplugin.entitlements index a1c430a57a..a72c6bc82c 100644 --- a/indra/newview/slplugin.entitlements +++ b/indra/newview/slplugin.entitlements @@ -4,5 +4,13 @@ <dict> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> + <key>com.apple.security.automation.apple-events</key> + <true/> + <key>com.apple.security.cs.allow-jit</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> + <key>com.apple.security.cs.allow-dyld-environment-variables</key> + <true/> </dict> </plist> diff --git a/indra/newview/tests/gpus_results.txt b/indra/newview/tests/gpus_results.txt index 106593afd5..3b3fb1aeb6 100644 --- a/indra/newview/tests/gpus_results.txt +++ b/indra/newview/tests/gpus_results.txt @@ -1487,8 +1487,8 @@ Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile unsupported 1 1 3 Mesa Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa -Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset unsupported 1 1 3 Mesa -Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa +Intel Open Source Technology Center Mesa DRI Mobile Intel(R) GM45 Express Chipset unsupported 1 1 3 Mesa +Intel Open Source Technology Center Mesa DRI Mobile Intel(R) GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa Intel Pineview supported 0 1 1.4 Intel Pineview Intel Q45/Q43 supported 1 1 2.1 Intel Q45/Q43 Intel Royal BNA Driver unsupported 0 0 0 Intel Royal BNA @@ -3012,11 +3012,11 @@ Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 1 1 3 Mesa Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Server unsupported 1 1 3 Mesa -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset unsupported 1 1 3 Mesa -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 supported 1 1 2.1 Intel Q45/Q43 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX unsupported 1 1 3 Mesa -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset unsupported 1 1 3 Mesa +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20091221 2009Q4 supported 1 1 2.1 Intel Q45/Q43 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX unsupported 1 1 3 Mesa +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa Tungsten Graphics, Inc. Mesa DRI R100 (RS200 4437) x86/MMX/SSE2 NO-TCL DRI2 unsupported 1 1 3 Mesa Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) TCL DRI2 unsupported 1 1 3 Mesa Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) x86/MMX/SSE2 TCL DRI2 unsupported 1 1 3 Mesa diff --git a/indra/newview/tests/gpus_seen.txt b/indra/newview/tests/gpus_seen.txt index a417cb3761..66cbeece97 100644 --- a/indra/newview/tests/gpus_seen.txt +++ b/indra/newview/tests/gpus_seen.txt @@ -1954,8 +1954,8 @@ Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop x86/MM Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 -Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset -Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 +Intel Open Source Technology Center Mesa DRI Mobile Intel(R) GM45 Express Chipset +Intel Open Source Technology Center Mesa DRI Mobile Intel(R) GM45 Express Chipset x86/MMX/SSE2 Intel Pineview Intel Q45/Q43 Intel Royal BNA Driver @@ -4079,12 +4079,12 @@ Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile GEM 20100330 DEVELOP Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Server -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX/SSE2 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 -Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20091221 2009Q4 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX/SSE2 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset x86/MMX/SSE2 +Tungsten Graphics, Inc Mesa DRI Mobile Intel(R) GM45 Express Chipset x86/MMX/SSE2 Tungsten Graphics, Inc. Mesa DRI R100 (RS200 4437) x86/MMX/SSE2 NO-TCL DRI2 Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) TCL DRI2 Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) x86/MMX/SSE2 TCL DRI2 diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp index f9abc8b25d..8d1956957c 100644 --- a/indra/newview/tests/lllogininstance_test.cpp +++ b/indra/newview/tests/lllogininstance_test.cpp @@ -308,6 +308,10 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len) memcpy(unique_id, gMACAddress, len); return 1; } +S32 LLMachineID::getLegacyID(unsigned char *unique_id, size_t len) +{ + return 0; +} //----------------------------------------------------------------------------- // misc std::string xml_escape_string(const std::string& in) diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp index 4c8d6c51b0..da742370fc 100644 --- a/indra/newview/tests/llsechandler_basic_test.cpp +++ b/indra/newview/tests/llsechandler_basic_test.cpp @@ -121,6 +121,10 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len) memcpy(unique_id, gMACAddress, len); return 1; } +S32 LLMachineID::getLegacyID(unsigned char *unique_id, size_t len) +{ + return 0; +} S32 LLMachineID::init() { return 1; } diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index b932f43141..6fcd1e84e8 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -1176,8 +1176,10 @@ class DarwinManifest(ViewerManifest): [newpath, self.dst_path_of(dylibexecutable)]) # copy LibVLC plugin itself - self.path2basename("../media_plugins/libvlc/" + self.args['configuration'], - "media_plugin_libvlc.dylib") + dylibexecutable = 'media_plugin_libvlc.dylib' + self.path2basename("../media_plugins/libvlc/" + self.args['configuration'], dylibexecutable) + # add @rpath for the correct LibVLC subfolder + self.run_command(['install_name_tool', '-add_rpath', '@loader_path/lib', self.dst_path_of(dylibexecutable)]) # copy LibVLC dynamic libraries with self.prefix(src=relpkgdir, dst="lib"): @@ -1309,7 +1311,7 @@ class DarwinManifest(ViewerManifest): self.run_command(['codesign', '--force', '--timestamp', '--keychain', viewer_keychain, '--sign', identity, cef_path]) self.run_command(['codesign', '--force', '--timestamp', '--keychain', viewer_keychain, '--sign', identity, greenlet_path]) self.run_command(['codesign', '--verbose', '--deep', '--force', '--entitlements', self.src_path_of("slplugin.entitlements"), '--options', 'runtime', '--keychain', viewer_keychain, '--sign', identity, slplugin_path]) - self.run_command(['codesign', '--verbose', '--deep', '--force', '--options', 'runtime', '--keychain', viewer_keychain, '--sign', identity, app_in_dmg]) + self.run_command(['codesign', '--verbose', '--deep', '--force', '--entitlements', self.src_path_of("slplugin.entitlements"), '--options', 'runtime', '--keychain', viewer_keychain, '--sign', identity, app_in_dmg]) signed=True # if no exception was raised, the codesign worked except ManifestError as err: if sign_attempts: |