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authorNyx (Neal Orman) <nyx@lindenlab.com>2011-08-02 17:19:09 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2011-08-02 17:19:09 -0400
commitc7b2a88875e21f7610dd3e7c5d3f528b28d5ab55 (patch)
treea4408b6bdfed37a95f69e16dcab17673cefb6f32 /indra/newview
parent9883c33993f7a548c876b43494ffd5835473a211 (diff)
parent9eb555bbe60e0f388593c489d6c473e4adcbd956 (diff)
pulling latest viewer-development into mesh merge branch.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl93
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl60
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl113
-rw-r--r--indra/newview/featuretable_mac.txt2
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp28
-rw-r--r--indra/newview/llexpandabletextbox.cpp9
-rw-r--r--indra/newview/llexpandabletextbox.h4
-rw-r--r--indra/newview/llfloaterbuyland.cpp2
-rw-r--r--indra/newview/llfloaterland.cpp13
-rw-r--r--indra/newview/llfloaterregioninfo.cpp9
-rw-r--r--indra/newview/llpanelplaceprofile.cpp31
-rw-r--r--indra/newview/llpanelvoicedevicesettings.cpp64
-rw-r--r--indra/newview/llpanelvoicedevicesettings.h3
-rw-r--r--indra/newview/llviewerinventory.cpp3
-rw-r--r--indra/newview/llviewerregion.cpp5
-rw-r--r--indra/newview/llviewerregion.h2
-rw-r--r--indra/newview/llvosky.cpp5
-rw-r--r--indra/newview/pipeline.cpp63
-rw-r--r--indra/newview/skins/default/xui/da/notifications.xml1
-rw-r--r--indra/newview/skins/default/xui/da/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/de/panel_outfit_edit.xml4
-rw-r--r--indra/newview/skins/default/xui/de/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_sound_devices.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_sound_devices.xml8
-rw-r--r--indra/newview/skins/default/xui/es/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/fr/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/it/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/ja/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/pl/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/panel_places.xml2
-rw-r--r--indra/newview/skins/default/xui/zh/panel_places.xml2
-rw-r--r--indra/newview/skins/minimal/xui/da/panel_people.xml8
-rw-r--r--indra/newview/skins/minimal/xui/de/panel_people.xml6
-rw-r--r--indra/newview/skins/minimal/xui/en/panel_people.xml6
-rw-r--r--indra/newview/skins/minimal/xui/es/panel_people.xml6
-rw-r--r--indra/newview/skins/minimal/xui/fr/panel_people.xml6
-rw-r--r--indra/newview/skins/minimal/xui/it/panel_people.xml8
-rw-r--r--indra/newview/skins/minimal/xui/ja/panel_people.xml8
-rw-r--r--indra/newview/skins/minimal/xui/pl/panel_people.xml8
-rw-r--r--indra/newview/skins/minimal/xui/pt/panel_people.xml6
49 files changed, 375 insertions, 332 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2b38a8028c..2cc7eb6d01 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -4883,7 +4883,7 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>http://viewer-login.agni.lindenlab.com/</string>
+ <string/>
</map>
<key>LosslessJ2CUpload</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 60082f40d6..d327216a0c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -270,72 +270,41 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- calcAtmospherics(pos.xyz, 1.0);
+ vec3 col;
+ float bloom = 0.0;
+ if (diffuse.a < 0.9)
+ {
+ calcAtmospherics(pos.xyz, 1.0);
+
+ col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a));
- vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a));
+ col *= diffuse.rgb;
- col *= diffuse.rgb;
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnormpersp, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib);
+ col += spec_contrib;
+ }
- if (spec.a > 0.0) // specular reflection
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
+ }
+ else
{
- // the old infinite-sky shiny reflection
- //
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a;
-
- /*
- // screen-space cheap fakey reflection map
- //
- vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
- depth -= 0.5; // unbias depth
- // first figure out where we'll make our 2D guess from
- vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;
- // Offset the guess source a little according to a trivial
- // checkerboard dither function and spec.a.
- // This is meant to be similar to sampling a blurred version
- // of the diffuse map. LOD would be better in that regard.
- // The goal of the blur is to soften reflections in surfaces
- // with low shinyness, and also to disguise our lameness.
- float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0
- float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5);
- ref2d += vec2(checkoffset, checkoffset);
- ref2d += tc.xy; // use as offset from destination
- // Get attributes from the 2D guess point.
- // We average two samples of diffuse (not of anything else) per
- // pixel to try to reduce aliasing some more.
- vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb +
- texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb);
- float refdepth = texture2DRect(depthMap, ref2d).a;
- vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
- vec3 refn = texture2DRect(normalMap, ref2d).rgb;
- refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm
- // figure out how appropriate our guess actually was
- float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
- // darken reflections from points which face away from the reflected ray - our guess was a back-face
- //refapprop *= step(dot(refnorm, refn), 0.0);
- refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant
- // get appropriate light strength for guess-point.
- // reflect light direction to increase the illusion that
- // these are reflections.
- vec3 reflight = reflect(lightnorm.xyz, norm.xyz);
- float reflit = max(dot(refn, reflight.xyz), 0.0);
- // apply sun color to guess-point, dampen according to inappropriateness of guess
- float refmod = min(refapprop, reflit);
- vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
- vec3 ssshiny = (refprod * spec.a);
- ssshiny *= 0.3; // dampen it even more
- */
- vec3 ssshiny = vec3(0,0,0);
-
- // add the two types of shiny together
- col += (ssshiny + dumbshiny) * spec.rgb;
+ col = diffuse.rgb;
}
-
- col = atmosLighting(col);
- col = scaleSoftClip(col);
-
+
gl_FragColor.rgb = col;
- gl_FragColor.a = 0.0;
+ gl_FragColor.a = bloom;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl
index 9dfacfb520..2cce43e2bf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl
@@ -266,7 +266,7 @@ void main()
vec2 tc = vary_fragcoord.xy;
ivec2 itc = ivec2(tc);
- vec3 fcol = vec3(0,0,0);
+ vec4 fcol = vec4(0,0,0,0);
for (int i = 0; i < samples; ++i)
{
@@ -280,17 +280,16 @@ void main()
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
vec4 diffuse = texelFetch(diffuseRect, itc, i);
- if (diffuse.a >= 1.0)
- {
- fcol += diffuse.rgb;
- }
- else
+ vec3 col;
+ float bloom = 0.0;
+
+ if (diffuse.a < 0.9)
{
vec4 spec = texelFetch(specularRect, itc, i);
calcAtmospherics(pos.xyz, 1.0);
- vec3 col = atmosAmbient(vec3(0));
+ col = atmosAmbient(vec3(0));
col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a));
col *= diffuse.rgb;
@@ -304,15 +303,22 @@ void main()
vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a;
// add the two types of shiny together
- col += dumbshiny * spec.rgb;
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib);
+ col += spec_contrib;
}
col = atmosLighting(col);
col = scaleSoftClip(col);
- fcol += col;
+ col = mix(col, diffuse.rgb, diffuse.a);
}
+ else
+ {
+ col = diffuse.rgb;
+ }
+
+ fcol += vec4(col, bloom);
}
- gl_FragColor.rgb = fcol.rgb/samples;
- gl_FragColor.a = 0.0;
+ gl_FragColor = fcol/samples;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index ae943cc438..5b7cc57574 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -9,7 +9,7 @@ uniform sampler2D tex0;
void main()
{
- float alpha = texture2D(tex0, gl_TexCoord[0].xy).a;
+ float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a;
gl_FragColor = vec4(gl_Color.rgb, alpha);
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
index f44a5ce32e..5283e80407 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -10,8 +10,6 @@
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-attribute vec4 object_weight;
-
void main()
{
mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
index e5dafa8c78..1db79791de 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -10,8 +10,6 @@
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-attribute vec4 object_weight;
-
void main()
{
//transform vertex
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
index cd655f3bb5..eea41bb4f0 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-attribute vec4 object_weight;
-
void main()
{
mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index 900448035c..af92e5e002 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
-attribute vec4 object_weight;
-
void main()
{
//transform vertex
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 66a1a8515f..f0c9b01671 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -267,34 +267,49 @@ void main()
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
+
+ vec3 col;
+ float bloom = 0.0;
+
+ if (diffuse.a < 0.9)
+ {
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+
+ vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
- calcAtmospherics(pos.xyz, ambocc);
+ calcAtmospherics(pos.xyz, ambocc);
- vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+ col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
- col *= diffuse.rgb;
+ col *= diffuse.rgb;
- if (spec.a > 0.0) // specular reflection
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnormpersp, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib);
+ col += spec_contrib;
+ }
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ col = mix(col, diffuse.rgb, diffuse.a);
+ }
+ else
{
- // the old infinite-sky shiny reflection
- //
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
-
- // add the two types of shiny together
- col += dumbshiny * spec.rgb;
+ col = diffuse.rgb;
}
-
- col = atmosLighting(col);
- col = scaleSoftClip(col);
gl_FragColor.rgb = col;
- gl_FragColor.a = 0.0;
+ gl_FragColor.a = bloom;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
index 0bae10ca7d..3b572320c3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl
@@ -255,7 +255,7 @@ void main()
vec2 tc = vary_fragcoord.xy;
ivec2 itc = ivec2(tc);
- vec3 fcol = vec3(0,0,0);
+ vec4 fcol = vec4(0,0,0,0);
vec2 scol_ambocc = texture2DRect(lightMap, tc).rg;
float ambocc = scol_ambocc.g;
@@ -270,38 +270,50 @@ void main()
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
vec4 diffuse = texelFetch(diffuseRect, itc, i);
- vec4 spec = texelFetch(specularRect, itc, i);
+ vec3 col;
+ float bloom = 0.0;
+ if (diffuse.a < 0.9)
+ {
+ vec4 spec = texelFetch(specularRect, itc, i);
- float amb = 0;
+ float amb = 0;
- float scol = max(scol_ambocc.r, diffuse.a);
- amb += ambocc;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ amb += ambocc;
- calcAtmospherics(pos.xyz, ambocc);
+ calcAtmospherics(pos.xyz, ambocc);
+
+ col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
- vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+ col *= diffuse.rgb;
- col *= diffuse.rgb;
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnormpersp, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib);
+ col += spec_contrib;
+ }
- if (spec.a > 0.0) // specular reflection
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ col = mix(col, diffuse.rgb, diffuse.a);
+ }
+ else
{
- // the old infinite-sky shiny reflection
- //
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
-
- // add the two types of shiny together
- col += dumbshiny * spec.rgb;
+ col = diffuse.rgb;
}
-
- col = atmosLighting(col);
- col = scaleSoftClip(col);
- fcol += col;
+ fcol += vec4(col, bloom);
}
- gl_FragColor.rgb = fcol/samples;
- gl_FragColor.a = 0.0;
+ gl_FragColor = fcol/samples;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index d38d33cc21..1ae10a5faa 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -268,91 +268,50 @@ void main()
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec3 col;
+ float bloom = 0.0;
+
+ if (diffuse.a < 0.9)
+ {
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- da = texture2D(lightFunc, vec2(da, 0.0)).a;
+ da = texture2D(lightFunc, vec2(da, 0.0)).a;
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
+ vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
- calcAtmospherics(pos.xyz, ambocc);
+ calcAtmospherics(pos.xyz, ambocc);
- vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+ col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
- col *= diffuse.rgb;
+ col *= diffuse.rgb;
- if (spec.a > 0.0) // specular reflection
+ if (spec.a > 0.0) // specular reflection
+ {
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnormpersp, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib);
+ col += spec_contrib;
+ }
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ col = mix(col, diffuse.rgb, diffuse.a);
+ }
+ else
{
- // the old infinite-sky shiny reflection
- //
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
-
- /*
- // screen-space cheap fakey reflection map
- //
- vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
- depth -= 0.5; // unbias depth
- // first figure out where we'll make our 2D guess from
- vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;
- // Offset the guess source a little according to a trivial
- // checkerboard dither function and spec.a.
- // This is meant to be similar to sampling a blurred version
- // of the diffuse map. LOD would be better in that regard.
- // The goal of the blur is to soften reflections in surfaces
- // with low shinyness, and also to disguise our lameness.
- float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0
- float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5);
-
- ref2d += vec2(checkoffset, checkoffset);
- ref2d += tc.xy; // use as offset from destination
- // Get attributes from the 2D guess point.
- // We average two samples of diffuse (not of anything else) per
- // pixel to try to reduce aliasing some more.
- vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb +
- texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb);
- float refdepth = texture2DRect(depthMap, ref2d).a;
- vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
- float refshad = texture2DRect(lightMap, ref2d).r;
- vec3 refn = texture2DRect(normalMap, ref2d).rgb;
- refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm
- refn = normalize(refn);
- // figure out how appropriate our guess actually was
- float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
- // darken reflections from points which face away from the reflected ray - our guess was a back-face
- //refapprop *= step(dot(refnorm, refn), 0.0);
- refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant
- // get appropriate light strength for guess-point.
- // reflect light direction to increase the illusion that
- // these are reflections.
- vec3 reflight = reflect(lightnorm.xyz, norm.xyz);
- float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad);
- // apply sun color to guess-point, dampen according to inappropriateness of guess
- float refmod = min(refapprop, reflit);
- vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
- vec3 ssshiny = (refprod * spec.a);
- ssshiny *= 0.3; // dampen it even more
- */
- vec3 ssshiny = vec3(0,0,0);
-
- // add the two types of shiny together
- col += (ssshiny + dumbshiny) * spec.rgb;
+ col = diffuse.rgb;
}
-
- col = atmosLighting(col);
- col = scaleSoftClip(col);
gl_FragColor.rgb = col;
-
- //gl_FragColor.rgb = gi_col.rgb;
- gl_FragColor.a = 0.0;
-
- //gl_FragColor.rg = scol_ambocc.rg;
- //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
- //gl_FragColor.rgb = norm.rgb*0.5+0.5;
- //gl_FragColor.rgb = vec3(ambocc);
- //gl_FragColor.rgb = vec3(scol);
+ gl_FragColor.a = bloom;
}
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index fa67ee547c..2690e8ec70 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 29
+version 30
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index f9fd501072..a219386b53 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -62,13 +62,24 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
llerrs << "Error: Failed to load cloud noise image " << cloudNoiseFilename << llendl;
}
- cloudNoiseFile->load(cloudNoiseFilename);
-
- sCloudNoiseRawImage = new LLImageRaw();
+ if(cloudNoiseFile->load(cloudNoiseFilename))
+ {
+ sCloudNoiseRawImage = new LLImageRaw();
- cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f);
+ if(cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f))
+ {
+ //debug use
+ lldebugs << "cloud noise raw image width: " << sCloudNoiseRawImage->getWidth() << " : height: " << sCloudNoiseRawImage->getHeight() << " : components: " <<
+ (S32)sCloudNoiseRawImage->getComponents() << " : data size: " << sCloudNoiseRawImage->getDataSize() << llendl ;
+ llassert_always(sCloudNoiseRawImage->getData()) ;
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ }
+ else
+ {
+ sCloudNoiseRawImage = NULL ;
+ }
+ }
LLWLParamManager::getInstance()->propagateParameters();
}
@@ -218,7 +229,7 @@ void LLDrawPoolWLSky::renderStars(void) const
void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull())
{
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -399,5 +410,8 @@ void LLDrawPoolWLSky::cleanupGL()
//static
void LLDrawPoolWLSky::restoreGL()
{
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ if(sCloudNoiseRawImage.notNull())
+ {
+ sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ }
}
diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp
index 5501b8c2ac..2abfbf37ca 100644
--- a/indra/newview/llexpandabletextbox.cpp
+++ b/indra/newview/llexpandabletextbox.cpp
@@ -415,6 +415,15 @@ void LLExpandableTextBox::onTopLost()
LLUICtrl::onTopLost();
}
+void LLExpandableTextBox::updateTextShape()
+{
+ // I guess this should be done on every reshape(),
+ // but adding this code to reshape() currently triggers bug VWR-26455,
+ // which makes the text virtually unreadable.
+ llassert(!mExpanded);
+ updateTextBoxRect();
+}
+
void LLExpandableTextBox::setValue(const LLSD& value)
{
collapseTextBox();
diff --git a/indra/newview/llexpandabletextbox.h b/indra/newview/llexpandabletextbox.h
index f75ef954ff..399e48bea2 100644
--- a/indra/newview/llexpandabletextbox.h
+++ b/indra/newview/llexpandabletextbox.h
@@ -143,6 +143,10 @@ public:
*/
/*virtual*/ void onTopLost();
+ /**
+ * *HACK: Update the inner textbox shape.
+ */
+ void updateTextShape();
/**
* Draws text box, collapses text box if its expanded and its parent's position changed
diff --git a/indra/newview/llfloaterbuyland.cpp b/indra/newview/llfloaterbuyland.cpp
index 610142b5a9..5cfdd69f7b 100644
--- a/indra/newview/llfloaterbuyland.cpp
+++ b/indra/newview/llfloaterbuyland.cpp
@@ -529,7 +529,7 @@ void LLFloaterBuyLandUI::updateCovenantInfo()
LLTextBox* region_type = getChild<LLTextBox>("region_type_text");
if (region_type)
{
- region_type->setText(region->getSimProductName());
+ region_type->setText(region->getLocalizedSimProductName());
}
LLTextBox* resellable_clause = getChild<LLTextBox>("resellable_clause");
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index 9b7593ce61..4746f93009 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -566,10 +566,7 @@ void LLPanelLandGeneral::refresh()
if (regionp)
{
insert_maturity_into_textbox(mContentRating, gFloaterView->getParentFloater(this), MATURITY);
-
- std::string land_type;
- bool is_land_type_localized = LLTrans::findString(land_type, regionp->getSimProductName());
- mLandType->setText(is_land_type_localized ? land_type : regionp->getSimProductName());
+ mLandType->setText(regionp->getLocalizedSimProductName());
}
// estate owner/manager cannot edit other parts of the parcel
@@ -2883,13 +2880,7 @@ void LLPanelLandCovenant::refresh()
}
LLTextBox* region_landtype = getChild<LLTextBox>("region_landtype_text");
- if (region_landtype)
- {
- std::string land_type;
- bool is_land_type_localized = LLTrans::findString(land_type, region->getSimProductName());
-
- region_landtype->setText(is_land_type_localized ? land_type : region->getSimProductName());
- }
+ region_landtype->setText(region->getLocalizedSimProductName());
LLTextBox* region_maturity = getChild<LLTextBox>("region_maturity_text");
if (region_maturity)
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 538c5e3b88..9a99417e93 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -336,7 +336,7 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
LLViewerRegion* region = gAgent.getRegion();
BOOL allow_modify = gAgent.isGodlike() || (region && region->canManageEstate());
- // *TODO: Replace parcing msg with accessing the region info model.
+ // *TODO: Replace parsing msg with accessing the region info model.
LLRegionInfoModel& region_info = LLRegionInfoModel::instance();
// extract message
@@ -368,6 +368,7 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
msg->getSize("RegionInfo2", "ProductName") > 0)
{
msg->getString("RegionInfo2", "ProductName", sim_type);
+ LLTrans::findString(sim_type, sim_type); // try localizing sim product name
}
// GENERAL PANEL
@@ -2409,11 +2410,7 @@ bool LLPanelEstateCovenant::refreshFromRegion(LLViewerRegion* region)
}
LLTextBox* region_landtype = getChild<LLTextBox>("region_landtype_text");
- if (region_landtype)
- {
- region_landtype->setText(region->getSimProductName());
- }
-
+ region_landtype->setText(region->getLocalizedSimProductName());
// let the parent class handle the general data collection.
bool rv = LLPanelRegionInfo::refreshFromRegion(region);
diff --git a/indra/newview/llpanelplaceprofile.cpp b/indra/newview/llpanelplaceprofile.cpp
index 1e9ce58237..ce8057eead 100644
--- a/indra/newview/llpanelplaceprofile.cpp
+++ b/indra/newview/llpanelplaceprofile.cpp
@@ -32,6 +32,7 @@
#include "llparcel.h"
#include "message.h"
+#include "llexpandabletextbox.h"
#include "lliconctrl.h"
#include "lllineeditor.h"
#include "lltextbox.h"
@@ -227,6 +228,34 @@ void LLPanelPlaceProfile::setInfoType(EInfoType type)
getChild<LLAccordionCtrl>("advanced_info_accordion")->setVisible(is_info_type_agent);
+ // If we came from search we want larger description area, approx. 10 lines (see STORM-1311).
+ // Don't use the maximum available space because that leads to nasty artifacts
+ // in text editor and expandable text box.
+ {
+ const S32 SEARCH_DESC_HEIGHT = 150;
+
+ // Remember original geometry (once).
+ static const S32 sOrigDescVPad = getChildView("parcel_title")->getRect().mBottom - mDescEditor->getRect().mTop;
+ static const S32 sOrigDescHeight = mDescEditor->getRect().getHeight();
+ static const S32 sOrigMRIconVPad = mDescEditor->getRect().mBottom - mMaturityRatingIcon->getRect().mTop;
+ static const S32 sOrigMRTextVPad = mDescEditor->getRect().mBottom - mMaturityRatingText->getRect().mTop;
+
+ // Resize the description.
+ const S32 desc_height = is_info_type_agent ? sOrigDescHeight : SEARCH_DESC_HEIGHT;
+ const S32 desc_top = getChildView("parcel_title")->getRect().mBottom - sOrigDescVPad;
+ LLRect desc_rect = mDescEditor->getRect();
+ desc_rect.setOriginAndSize(desc_rect.mLeft, desc_top - desc_height, desc_rect.getWidth(), desc_height);
+ mDescEditor->reshape(desc_rect.getWidth(), desc_rect.getHeight());
+ mDescEditor->setRect(desc_rect);
+ mDescEditor->updateTextShape();
+
+ // Move the maturity rating icon/text accordingly.
+ const S32 mr_icon_bottom = mDescEditor->getRect().mBottom - sOrigMRIconVPad - mMaturityRatingIcon->getRect().getHeight();
+ const S32 mr_text_bottom = mDescEditor->getRect().mBottom - sOrigMRTextVPad - mMaturityRatingText->getRect().getHeight();
+ mMaturityRatingIcon->setOrigin(mMaturityRatingIcon->getRect().mLeft, mr_icon_bottom);
+ mMaturityRatingText->setOrigin(mMaturityRatingText->getRect().mLeft, mr_text_bottom);
+ }
+
switch(type)
{
case AGENT:
@@ -434,7 +463,7 @@ void LLPanelPlaceProfile::displaySelectedParcelInfo(LLParcel* parcel,
}
mRegionNameText->setText(region->getName());
- mRegionTypeText->setText(region->getSimProductName());
+ mRegionTypeText->setText(region->getLocalizedSimProductName());
// Determine parcel owner
if (parcel->isPublic())
diff --git a/indra/newview/llpanelvoicedevicesettings.cpp b/indra/newview/llpanelvoicedevicesettings.cpp
index 4a80bbbe5e..6be2ea6481 100644
--- a/indra/newview/llpanelvoicedevicesettings.cpp
+++ b/indra/newview/llpanelvoicedevicesettings.cpp
@@ -41,6 +41,7 @@
static LLRegisterPanelClassWrapper<LLPanelVoiceDeviceSettings> t_panel_group_general("panel_voice_device_settings");
+static const std::string DEFAULT_DEVICE("Default");
LLPanelVoiceDeviceSettings::LLPanelVoiceDeviceSettings()
@@ -68,10 +69,17 @@ BOOL LLPanelVoiceDeviceSettings::postBuild()
// set mic volume tuning slider based on last mic volume setting
volume_slider->setValue(mMicVolume);
- getChild<LLComboBox>("voice_input_device")->setCommitCallback(
+ mCtrlInputDevices = getChild<LLComboBox>("voice_input_device");
+ mCtrlOutputDevices = getChild<LLComboBox>("voice_output_device");
+
+ mCtrlInputDevices->setCommitCallback(
boost::bind(&LLPanelVoiceDeviceSettings::onCommitInputDevice, this));
- getChild<LLComboBox>("voice_output_device")->setCommitCallback(
+ mCtrlOutputDevices->setCommitCallback(
boost::bind(&LLPanelVoiceDeviceSettings::onCommitOutputDevice, this));
+
+ mLocalizedDeviceNames[DEFAULT_DEVICE] = getString("default_text");
+ mLocalizedDeviceNames["No Device"] = getString("name_no_device");
+ mLocalizedDeviceNames["Default System Device"] = getString("name_default_system_device");
return TRUE;
}
@@ -138,14 +146,14 @@ void LLPanelVoiceDeviceSettings::apply()
std::string s;
if(mCtrlInputDevices)
{
- s = mCtrlInputDevices->getSimple();
+ s = mCtrlInputDevices->getValue().asString();
gSavedSettings.setString("VoiceInputAudioDevice", s);
mInputDevice = s;
}
if(mCtrlOutputDevices)
{
- s = mCtrlOutputDevices->getSimple();
+ s = mCtrlOutputDevices->getValue().asString();
gSavedSettings.setString("VoiceOutputAudioDevice", s);
mOutputDevice = s;
}
@@ -166,10 +174,10 @@ void LLPanelVoiceDeviceSettings::cancel()
gSavedSettings.setString("VoiceOutputAudioDevice", mOutputDevice);
if(mCtrlInputDevices)
- mCtrlInputDevices->setSimple(mInputDevice);
+ mCtrlInputDevices->setValue(mInputDevice);
if(mCtrlOutputDevices)
- mCtrlOutputDevices->setSimple(mOutputDevice);
+ mCtrlOutputDevices->setValue(mOutputDevice);
gSavedSettings.setF32("AudioLevelMic", mMicVolume);
LLSlider* volume_slider = getChild<LLSlider>("mic_volume_slider");
@@ -188,9 +196,6 @@ void LLPanelVoiceDeviceSettings::refresh()
LLVoiceClient::getInstance()->tuningSetMicVolume(current_volume);
// Fill in popup menus
- mCtrlInputDevices = getChild<LLComboBox>("voice_input_device");
- mCtrlOutputDevices = getChild<LLComboBox>("voice_output_device");
-
bool device_settings_available = LLVoiceClient::getInstance()->deviceSettingsAvailable();
if (mCtrlInputDevices)
@@ -212,14 +217,14 @@ void LLPanelVoiceDeviceSettings::refresh()
if(mCtrlInputDevices)
{
mCtrlInputDevices->removeall();
- mCtrlInputDevices->add( mInputDevice, ADD_BOTTOM );
- mCtrlInputDevices->setSimple(mInputDevice);
+ mCtrlInputDevices->add(getLocalizedDeviceName(mInputDevice), mInputDevice, ADD_BOTTOM);
+ mCtrlInputDevices->setValue(mInputDevice);
}
if(mCtrlOutputDevices)
{
mCtrlOutputDevices->removeall();
- mCtrlOutputDevices->add( mOutputDevice, ADD_BOTTOM );
- mCtrlOutputDevices->setSimple(mOutputDevice);
+ mCtrlOutputDevices->add(getLocalizedDeviceName(mOutputDevice), mOutputDevice, ADD_BOTTOM);
+ mCtrlOutputDevices->setValue(mOutputDevice);
}
mDevicesUpdated = FALSE;
}
@@ -230,35 +235,41 @@ void LLPanelVoiceDeviceSettings::refresh()
if(mCtrlInputDevices)
{
mCtrlInputDevices->removeall();
- mCtrlInputDevices->add( getString("default_text"), ADD_BOTTOM );
+ mCtrlInputDevices->add(getLocalizedDeviceName(DEFAULT_DEVICE), DEFAULT_DEVICE, ADD_BOTTOM);
for(iter=LLVoiceClient::getInstance()->getCaptureDevices().begin();
iter != LLVoiceClient::getInstance()->getCaptureDevices().end();
iter++)
{
- mCtrlInputDevices->add( *iter, ADD_BOTTOM );
+ mCtrlInputDevices->add(getLocalizedDeviceName(*iter), *iter, ADD_BOTTOM);
}
- if(!mCtrlInputDevices->setSimple(mInputDevice))
+ // Fix invalid input audio device preference.
+ if (!mCtrlInputDevices->setSelectedByValue(mInputDevice, TRUE))
{
- mCtrlInputDevices->setSimple(getString("default_text"));
+ mCtrlInputDevices->setValue(DEFAULT_DEVICE);
+ gSavedSettings.setString("VoiceInputAudioDevice", DEFAULT_DEVICE);
+ mInputDevice = DEFAULT_DEVICE;
}
}
if(mCtrlOutputDevices)
{
mCtrlOutputDevices->removeall();
- mCtrlOutputDevices->add( getString("default_text"), ADD_BOTTOM );
+ mCtrlOutputDevices->add(getLocalizedDeviceName(DEFAULT_DEVICE), DEFAULT_DEVICE, ADD_BOTTOM);
for(iter= LLVoiceClient::getInstance()->getRenderDevices().begin();
iter != LLVoiceClient::getInstance()->getRenderDevices().end(); iter++)
{
- mCtrlOutputDevices->add( *iter, ADD_BOTTOM );
+ mCtrlOutputDevices->add(getLocalizedDeviceName(*iter), *iter, ADD_BOTTOM);
}
- if(!mCtrlOutputDevices->setSimple(mOutputDevice))
+ // Fix invalid output audio device preference.
+ if (!mCtrlOutputDevices->setSelectedByValue(mOutputDevice, TRUE))
{
- mCtrlOutputDevices->setSimple(getString("default_text"));
+ mCtrlOutputDevices->setValue(DEFAULT_DEVICE);
+ gSavedSettings.setString("VoiceOutputAudioDevice", DEFAULT_DEVICE);
+ mOutputDevice = DEFAULT_DEVICE;
}
}
mDevicesUpdated = TRUE;
@@ -292,12 +303,19 @@ void LLPanelVoiceDeviceSettings::cleanup()
}
}
+// returns English name if no translation found
+std::string LLPanelVoiceDeviceSettings::getLocalizedDeviceName(const std::string& en_dev_name)
+{
+ std::map<std::string, std::string>::const_iterator it = mLocalizedDeviceNames.find(en_dev_name);
+ return it != mLocalizedDeviceNames.end() ? it->second : en_dev_name;
+}
+
void LLPanelVoiceDeviceSettings::onCommitInputDevice()
{
if(LLVoiceClient::getInstance())
{
LLVoiceClient::getInstance()->setCaptureDevice(
- getChild<LLComboBox>("voice_input_device")->getValue().asString());
+ mCtrlInputDevices->getValue().asString());
}
}
@@ -306,6 +324,6 @@ void LLPanelVoiceDeviceSettings::onCommitOutputDevice()
if(LLVoiceClient::getInstance())
{
LLVoiceClient::getInstance()->setRenderDevice(
- getChild<LLComboBox>("voice_output_device")->getValue().asString());
+ mCtrlInputDevices->getValue().asString());
}
}
diff --git a/indra/newview/llpanelvoicedevicesettings.h b/indra/newview/llpanelvoicedevicesettings.h
index d09476d469..ba3bcad0dc 100644
--- a/indra/newview/llpanelvoicedevicesettings.h
+++ b/indra/newview/llpanelvoicedevicesettings.h
@@ -49,6 +49,8 @@ public:
void setUseTuningMode(bool use) { mUseTuningMode = use; };
protected:
+ std::string getLocalizedDeviceName(const std::string& en_dev_name);
+
void onCommitInputDevice();
void onCommitOutputDevice();
@@ -59,6 +61,7 @@ protected:
class LLComboBox *mCtrlOutputDevices;
BOOL mDevicesUpdated;
bool mUseTuningMode;
+ std::map<std::string, std::string> mLocalizedDeviceNames;
};
#endif // LL_LLPANELVOICEDEVICESETTINGS_H
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index 22666cec0d..c532346e6b 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -418,6 +418,9 @@ void LLViewerInventoryItem::fetchFromServer(void) const
BOOL LLViewerInventoryItem::unpackMessage(LLSD item)
{
BOOL rv = LLInventoryItem::fromLLSD(item);
+
+ LLLocalizedInventoryItemsDictionary::getInstance()->localizeInventoryObjectName(mName);
+
mIsComplete = TRUE;
return rv;
}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 5be2234ec2..db2dc531db 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -567,6 +567,11 @@ const std::string LLViewerRegion::getSimAccessString() const
return accessToString(mSimAccess);
}
+std::string LLViewerRegion::getLocalizedSimProductName() const
+{
+ std::string localized_spn;
+ return LLTrans::findString(localized_spn, mProductName) ? localized_spn : mProductName;
+}
// static
std::string LLViewerRegion::regionFlagsToString(U32 flags)
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index b3c19ea58d..ef1a6d285c 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -192,7 +192,7 @@ public:
S32 getSimCPURatio() const { return mCPURatio; }
const std::string& getSimColoName() const { return mColoName; }
const std::string& getSimProductSKU() const { return mProductSKU; }
- const std::string& getSimProductName() const { return mProductName; }
+ std::string getLocalizedSimProductName() const;
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U32 flags);
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 66ba6249d3..ef21e7373e 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -755,6 +755,11 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// project the direction ray onto the sky dome.
F32 phi = acos(Pn[1]);
F32 sinA = sin(F_PI - phi);
+ if (fabsf(sinA) < 0.01f)
+ { //avoid division by zero
+ sinA = 0.01f;
+ }
+
F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA;
Pn *= Plen;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9b72d6b5ac..4899df13e5 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3741,52 +3741,55 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLVertexBuffer::unbind();
LLGLState::checkStates();
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
-
- if (!sReflectionRender)
+ if (!LLPipeline::sImpostorRender)
{
- renderHighlights();
- }
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
- // Contains a list of the faces of objects that are physical or
- // have touch-handlers.
- mHighlightFaces.clear();
+ if (!sReflectionRender)
+ {
+ renderHighlights();
+ }
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
- renderDebug();
+ renderDebug();
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
- if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
- {
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
{
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
}
else
{
// Make sure particle effects disappear
LLHUDObject::renderAllForTimer();
}
- }
- else
- {
- // Make sure particle effects disappear
- LLHUDObject::renderAllForTimer();
- }
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
- //HACK: preserve/restore matrices around HUD render
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- for (U32 i = 0; i < 16; i++)
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
- gGLModelView[i] = saved_modelview[i];
- gGLProjection[i] = saved_projection[i];
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = saved_modelview[i];
+ gGLProjection[i] = saved_projection[i];
+ }
}
}
diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml
index 4c0fbd280b..c3999501eb 100644
--- a/indra/newview/skins/default/xui/da/notifications.xml
+++ b/indra/newview/skins/default/xui/da/notifications.xml
@@ -454,6 +454,7 @@ Købsprisen for dette land er ikke refunderet til ejeren. Hvis en dedikeret parv
Dediker disse [AREA] m² land til gruppen &apos;[GROUP_NAME]&apos;?
</notification>
<notification name="ErrorMessage">
+ [ERROR_MESSAGE]
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="AvatarMovedDesired">
diff --git a/indra/newview/skins/default/xui/da/panel_places.xml b/indra/newview/skins/default/xui/da/panel_places.xml
index fe8ca69f34..c555f2fb09 100644
--- a/indra/newview/skins/default/xui/da/panel_places.xml
+++ b/indra/newview/skins/default/xui/da/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Vis flere valg"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Profil" name="profile_btn" tool_tip="Vis profil for sted"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/de/panel_outfit_edit.xml b/indra/newview/skins/default/xui/de/panel_outfit_edit.xml
index 632f414747..1af0492aa1 100644
--- a/indra/newview/skins/default/xui/de/panel_outfit_edit.xml
+++ b/indra/newview/skins/default/xui/de/panel_outfit_edit.xml
@@ -46,8 +46,8 @@
</panel>
<panel name="save_revert_button_bar">
<layout_stack name="button_bar_ls">
- <layout_panel name="save_btn_lp">
- <button label="Speichern" name="save_btn"/>
+ <layout_panel name="save_btn_lp" width="61">
+ <button label="Speichern" name="save_btn" width="60" />
</layout_panel>
<layout_panel name="revert_btn_lp">
<button label="Änderungen rückgängig machen" name="revert_btn" tool_tip="Zur zuletzt gespeicherten Version zurückkehren"/>
diff --git a/indra/newview/skins/default/xui/de/panel_places.xml b/indra/newview/skins/default/xui/de/panel_places.xml
index 36c77d4fe1..602ffff94d 100644
--- a/indra/newview/skins/default/xui/de/panel_places.xml
+++ b/indra/newview/skins/default/xui/de/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Zusätzliche Optionen anzeigen"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Profil" name="profile_btn" tool_tip="Ortsprofil anzeigen"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/en/floater_sound_devices.xml b/indra/newview/skins/default/xui/en/floater_sound_devices.xml
index 304987c3d5..74e01f359c 100644
--- a/indra/newview/skins/default/xui/en/floater_sound_devices.xml
+++ b/indra/newview/skins/default/xui/en/floater_sound_devices.xml
@@ -15,14 +15,14 @@
layout="topleft"
name="floater_sound_devices"
title="Sound Devices"
- width="315">
+ width="490">
<panel
layout="topleft"
follows="all"
filename="panel_sound_devices.xml"
name="device_settings_panel"
width="400"
- left="2"
+ left="10"
top="26"
class="panel_voice_device_settings"/>
<text
diff --git a/indra/newview/skins/default/xui/en/panel_places.xml b/indra/newview/skins/default/xui/en/panel_places.xml
index daf571297f..b6b8a337a1 100644
--- a/indra/newview/skins/default/xui/en/panel_places.xml
+++ b/indra/newview/skins/default/xui/en/panel_places.xml
@@ -234,7 +234,7 @@ background_visible="true"
height="23"
layout="topleft"
mouse_opaque="false"
- name="bottom_bar_ls3"
+ name="bottom_bar_profile_ls"
left="0"
orientation="horizontal"
top="0"
diff --git a/indra/newview/skins/default/xui/en/panel_sound_devices.xml b/indra/newview/skins/default/xui/en/panel_sound_devices.xml
index 0a20a4a965..46cbc1e87f 100644
--- a/indra/newview/skins/default/xui/en/panel_sound_devices.xml
+++ b/indra/newview/skins/default/xui/en/panel_sound_devices.xml
@@ -11,6 +11,14 @@
name="default_text">
Default
</panel.string>
+ <string
+ name="name_no_device">
+ No Device
+ </string>
+ <string
+ name="name_default_system_device">
+ Default System Device
+ </string>
<icon
follows="left|top"
height="18"
diff --git a/indra/newview/skins/default/xui/es/panel_places.xml b/indra/newview/skins/default/xui/es/panel_places.xml
index 4c90a7e6b4..e9984b4512 100644
--- a/indra/newview/skins/default/xui/es/panel_places.xml
+++ b/indra/newview/skins/default/xui/es/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Ver más opciones"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Perfil" name="profile_btn" tool_tip="Mostrar el perfil del lugar"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/fr/panel_places.xml b/indra/newview/skins/default/xui/fr/panel_places.xml
index e252c224f8..509d167704 100644
--- a/indra/newview/skins/default/xui/fr/panel_places.xml
+++ b/indra/newview/skins/default/xui/fr/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Afficher d&apos;autres options"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Profil" name="profile_btn" tool_tip="Afficher le profil de l&apos;endroit"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/it/panel_places.xml b/indra/newview/skins/default/xui/it/panel_places.xml
index 61830f186f..69995fb5de 100644
--- a/indra/newview/skins/default/xui/it/panel_places.xml
+++ b/indra/newview/skins/default/xui/it/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Mostra ulteriori opzioni"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Profilo" name="profile_btn" tool_tip="Mostra il profilo del luogo"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/ja/panel_places.xml b/indra/newview/skins/default/xui/ja/panel_places.xml
index e19b86e552..9d3925afdc 100644
--- a/indra/newview/skins/default/xui/ja/panel_places.xml
+++ b/indra/newview/skins/default/xui/ja/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="オプションを表示します"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="プロフィール" name="profile_btn" tool_tip="場所のプロフィールを表示"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/pl/panel_places.xml b/indra/newview/skins/default/xui/pl/panel_places.xml
index 34c105225d..d69d137d23 100644
--- a/indra/newview/skins/default/xui/pl/panel_places.xml
+++ b/indra/newview/skins/default/xui/pl/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Pokaż opcje dodatkowe"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Profil" name="profile_btn" tool_tip="Pokaż profil miejsca"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_places.xml b/indra/newview/skins/default/xui/pt/panel_places.xml
index 828ef3e469..69f0baf65f 100644
--- a/indra/newview/skins/default/xui/pt/panel_places.xml
+++ b/indra/newview/skins/default/xui/pt/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button label="▼" name="overflow_btn" tool_tip="Mostrar opções adicionais"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="Perfil" name="profile_btn" tool_tip="Mostrar perfil do lugar"/>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/zh/panel_places.xml b/indra/newview/skins/default/xui/zh/panel_places.xml
index c141201ab2..6434a7279c 100644
--- a/indra/newview/skins/default/xui/zh/panel_places.xml
+++ b/indra/newview/skins/default/xui/zh/panel_places.xml
@@ -24,7 +24,7 @@
<menu_button name="overflow_btn" tool_tip="顯示額外選項"/>
</layout_panel>
</layout_stack>
- <layout_stack name="bottom_bar_ls3">
+ <layout_stack name="bottom_bar_profile_ls">
<layout_panel name="profile_btn_lp">
<button label="檔案" name="profile_btn" tool_tip="顯示地點檔案"/>
</layout_panel>
diff --git a/indra/newview/skins/minimal/xui/da/panel_people.xml b/indra/newview/skins/minimal/xui/da/panel_people.xml
index 49cd2c71f2..8be4d695bd 100644
--- a/indra/newview/skins/minimal/xui/da/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/da/panel_people.xml
@@ -66,16 +66,16 @@ Leder du efter personer at være sammen med? Prøv destinationsknappen nedenfor.
<layout_panel name="view_profile_btn_lp">
<button label="Profil" name="view_profile_btn" tool_tip="Vis billeder, grupper og anden beboer information"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="Åben session med privat besked (IM)"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Opkald" name="call_btn" tool_tip="Kald til denne beboer"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="share_btn_lp">
<button label="Del" name="share_btn" tool_tip="Del en genstand fra beholdning"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teleportér" name="teleport_btn" tool_tip="Tilbyd teleport"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/de/panel_people.xml b/indra/newview/skins/minimal/xui/de/panel_people.xml
index 4f8f70ad17..a52557236f 100644
--- a/indra/newview/skins/minimal/xui/de/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/de/panel_people.xml
@@ -48,13 +48,13 @@
<layout_panel name="view_profile_btn_lp">
<button label="Profil" name="view_profile_btn" tool_tip="Bilder, Gruppen und andere Einwohner-Informationen anzeigen"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="Instant Messenger öffnen"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Anrufen" name="call_btn" tool_tip="Diesen Einwohner anrufen"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teleportieren" name="teleport_btn" tool_tip="Teleport anbieten"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/en/panel_people.xml b/indra/newview/skins/minimal/xui/en/panel_people.xml
index 76baacb091..4739f86e95 100644
--- a/indra/newview/skins/minimal/xui/en/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/en/panel_people.xml
@@ -428,7 +428,7 @@ Looking for people to hang out with? Try the Destinations button below.
height="23"
layout="bottomleft"
left_pad="3"
- name="chat_btn_lp"
+ name="im_btn_lp"
user_resize="false"
auto_resize="true"
width="41">
@@ -449,7 +449,7 @@ Looking for people to hang out with? Try the Destinations button below.
height="23"
layout="bottomleft"
left_pad="3"
- name="chat_btn_lp"
+ name="call_btn_lp"
user_resize="false"
auto_resize="true"
width="52">
@@ -470,7 +470,7 @@ Looking for people to hang out with? Try the Destinations button below.
height="23"
layout="bottomleft"
left_pad="3"
- name="chat_btn_lp"
+ name="teleport_btn_lp"
user_resize="false"
auto_resize="true"
width="77">
diff --git a/indra/newview/skins/minimal/xui/es/panel_people.xml b/indra/newview/skins/minimal/xui/es/panel_people.xml
index 1e1c3411ae..8d3d14fa89 100644
--- a/indra/newview/skins/minimal/xui/es/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/es/panel_people.xml
@@ -49,13 +49,13 @@
<layout_panel name="view_profile_btn_lp">
<button label="Perfil" name="view_profile_btn" tool_tip="Mostrar imágenes, grupos y otra información del Residente"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="MI" name="im_btn" tool_tip="Abrir una sesión de mensajes instantáneos"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Llamar" name="call_btn" tool_tip="Llamar a este Residente"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teleporte" name="teleport_btn" tool_tip="Ofrecer teleporte"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/fr/panel_people.xml b/indra/newview/skins/minimal/xui/fr/panel_people.xml
index 72fb4d807f..4d6e31d9b5 100644
--- a/indra/newview/skins/minimal/xui/fr/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/fr/panel_people.xml
@@ -49,13 +49,13 @@ Vous recherchez des résidents avec qui passer du temps ? Essayez avec le bouto
<layout_panel name="view_profile_btn_lp">
<button label="Profil" name="view_profile_btn" tool_tip="Afficher la photo, les groupes et autres infos des résidents"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="Ouvrir une session IM"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Appeler" name="call_btn" tool_tip="Appeler ce résident."/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Téléporter" name="teleport_btn" tool_tip="Proposer une téléportation"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/it/panel_people.xml b/indra/newview/skins/minimal/xui/it/panel_people.xml
index 068c8bb808..81e886acf0 100644
--- a/indra/newview/skins/minimal/xui/it/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/it/panel_people.xml
@@ -66,16 +66,16 @@ Stai cercando persone da frequentare? Prova il pulsante Destinazioni in basso.
<layout_panel name="view_profile_btn_lp">
<button label="Profilo" name="view_profile_btn" tool_tip="Mostra immagine, gruppi e altre informazioni del residente"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="Apri una sessione messaggio istantaneo"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Chiama" name="call_btn" tool_tip="Chiama questo residente"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="share_btn_lp">
<button label="Condividi" name="share_btn" tool_tip="Condividi un oggetto dell&apos;inventario"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teleport" name="teleport_btn" tool_tip="Offri teleport"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/ja/panel_people.xml b/indra/newview/skins/minimal/xui/ja/panel_people.xml
index 9eb45d9a80..5caeebc151 100644
--- a/indra/newview/skins/minimal/xui/ja/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/ja/panel_people.xml
@@ -66,16 +66,16 @@
<layout_panel name="view_profile_btn_lp">
<button label="プロフィール" name="view_profile_btn" tool_tip="写真、グループ、その他住人情報を表示"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="インスタントメッセージを開きます"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="コール" name="call_btn" tool_tip="この住人にコールする"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="share_btn_lp">
<button label="共有" name="share_btn" tool_tip="「持ち物」のアイテムを共有する"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="テレポート" name="teleport_btn" tool_tip="テレポートを送ります"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/pl/panel_people.xml b/indra/newview/skins/minimal/xui/pl/panel_people.xml
index dbfee739f4..3b3aaa0987 100644
--- a/indra/newview/skins/minimal/xui/pl/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/pl/panel_people.xml
@@ -66,16 +66,16 @@ Chcesz spotkać ludzi? Skorzystaj z przycisku &quot;Atrakcje turystyczne&quot; p
<layout_panel name="view_profile_btn_lp">
<button label="Profil" name="view_profile_btn" tool_tip="Pokaż zdjęcie, grupy i inne informacje o Rezydencie"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="IM" name="im_btn" tool_tip="Otwórz wiadomości IM"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Dzwoń" name="call_btn" tool_tip="Zadzwoń do tego Rezydenta"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="share_btn_lp">
<button label="Udostępnij" name="share_btn" tool_tip="Udostępnij obiekt z Szafy"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teleportuj" name="teleport_btn" tool_tip="Zaproponuj teleport"/>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/minimal/xui/pt/panel_people.xml b/indra/newview/skins/minimal/xui/pt/panel_people.xml
index d46c440eb9..0e98c586c6 100644
--- a/indra/newview/skins/minimal/xui/pt/panel_people.xml
+++ b/indra/newview/skins/minimal/xui/pt/panel_people.xml
@@ -49,13 +49,13 @@ Em busca de alguém para conversar? Confira o botão Destinos abaixo.
<layout_panel name="view_profile_btn_lp">
<button label="Perfil" name="view_profile_btn" tool_tip="Exibir fotografia, grupos e outras informações dos residentes"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="im_btn_lp">
<button label="MI" name="im_btn" tool_tip="Abrir sessão de mensagem instantânea"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="call_btn_lp">
<button label="Ligar" name="call_btn" tool_tip="Ligar para este residente"/>
</layout_panel>
- <layout_panel name="chat_btn_lp">
+ <layout_panel name="teleport_btn_lp">
<button label="Teletransportar" name="teleport_btn" tool_tip="Oferecer teletransporte"/>
</layout_panel>
</layout_stack>