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authorGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
commitbfce96d684d5d056061ce16a36daba9a2bd0aa9d (patch)
tree440c0f2cbacf246d3759fd94472e028f60b7011b /indra/newview
parent6b925711948f69b5361efa3f674b8c9e1b9f6bb4 (diff)
SL-10856
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl6
5 files changed, 3 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 1acb76bdd1..ae579d7f85 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -225,7 +225,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient); // keeps shadows dark
ambient = 1.0 - ambient;
vec3 sun_contrib = min(final_da, shadow) * sunlit;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index cbb7a04631..f7af3647a1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -323,7 +323,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = min(final_da, shadow) * sunlit;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index afdd8cdda3..bcd93d9a2d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -116,7 +116,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = final_da * sunlit;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 06a76668ba..7368b8d80c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -126,7 +126,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = scol * final_da * sunlit;
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 1ac0ad8948..f5428077fa 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
- vec4 c = sumLights(pos, norm, color);
- c.rgb += atmosAmbient() * color.rgb;
- return c * 2.0;
+ vec4 c = sumLights(pos, norm, color) * 2.0;
+ c.rgb += atmosAmbient() * color.rgb * 0.5;
+ return c;
}