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author | Dave Parks <davep@lindenlab.com> | 2023-04-11 15:31:26 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-04-11 15:31:26 -0500 |
commit | b09e5324c75ba60b03476d60fe503209daeacbbf (patch) | |
tree | 18147cd3a9b493681b5b55bf1b9a348c7aad7a2c /indra/newview | |
parent | 2b2154f0217758b27b544d066024d922ba234d51 (diff) |
SL-19564 Document magic number.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e0eb91480e..ee425f97fc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -44,7 +44,7 @@ float lum(vec3 col) void main() { vec2 tc = vary_fragcoord*0.6+0.2; - tc.y -= 0.1; + tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb; float L = lum(c); frag_color = vec4(L); |