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authorDave Houlton <euclid@lindenlab.com>2019-12-09 22:40:42 +0000
committerDave Houlton <euclid@lindenlab.com>2019-12-09 22:40:42 +0000
commit9872b8a1d0954cce2813f71166fa13978e283002 (patch)
tree18155b1230eaacc26a53db05b49570570b45af26 /indra/newview
parenta164daad74fc0c8729aac5601df23c0f5cb3c02c (diff)
parent020ffe1bd3bb428abc0219d808a6a032cb6c2aeb (diff)
Merged in EuclidLinden/dh-viewer-eep (pull request #506)
SL-11055 Increase fullbright fog burnthrough
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl5
2 files changed, 7 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index a06f4f22ad..8fc5d750e3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -38,8 +38,9 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
return light * 2.0;
}
- light *= atten.r;
- light += additive;
+ // fullbright responds minimally to atmos scatter effects
+ light *= min(15.0 * atten.r, 1.0);
+ light += (0.1 * additive);
return light * 2.0;
}
@@ -51,14 +52,7 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransport(vec3 light)
{
float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
- vec3 attenColor = atmosTransportFrag(light * 0.5, getAdditiveColor() * brightness, getAtmosAttenuation());
-
- // attenColor is an accurate fog-attenuated result for any brightness
- // But, the pre-EEP shader included a brightness-indexed lerp to a non-attenuated version
- // of the color - effectively a fog 'burn-through' for very bright pixels. To more closely
- // match the pre-EEP behavior, we'll also lerp to the pre-EEP color, based on overall brightness
- float preEepBright = dot(light.rgb, vec3(0.3333));
- retun mix(attenColor, (light.rgb + getAdditiveColor().rgb) * (2.0 - preEepBright), preEepBright * preEepBright);
+ return atmosTransportFrag(light * 0.5, getAdditiveColor() * brightness, getAtmosAttenuation());
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index 08eb119510..18705f785f 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -38,8 +38,9 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
return light;
}
- light *= atten.r;
- light += additive;
+ // fullbright responds minimally to atmos scatter effects
+ light *= min(15.0 * atten.r, 1.0);
+ light += (0.1 * additive);
return light * 2.0;
}