diff options
author | maxim_productengine <mnikolenko@productengine.com> | 2019-10-15 15:56:40 +0300 |
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committer | maxim_productengine <mnikolenko@productengine.com> | 2019-10-15 15:56:40 +0300 |
commit | 9666a96e68cb6b75031051fc43f44b2c566b135c (patch) | |
tree | e03a2ef2d2324810b88213c34729edd6a329e6e9 /indra/newview | |
parent | fe490d52b45679edf5740fa46fc3c76d608bfc95 (diff) |
SL-12115 FIXED The camera flies away when sitting on a new object with edit mode enabled
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f861c0cecf..a974c66ee4 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -7331,13 +7331,6 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) if (root_object == sit_object) { LLFloaterTools::sPreviousFocusOnAvatar = true; - if (!gSavedSettings.getBOOL("EditCameraMovement")) - { - // always freeze camera in space, even if camera doesn't move - // so, for example, follow cam scripts can't affect you when in build mode - gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); - } } } } |