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authorDave Parks <davep@lindenlab.com>2011-10-07 03:12:11 -0500
committerDave Parks <davep@lindenlab.com>2011-10-07 03:12:11 -0500
commit79912f9d3f0807529183521f69f989f947c1cff1 (patch)
treeeebfd21524f2e70d550397edfccdfcaefd6ab290 /indra/newview
parentc834bdd05a134d6b3442a31f351a94f21965d4e9 (diff)
SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llhudrender.cpp12
-rw-r--r--indra/newview/llselectmgr.cpp2
-rw-r--r--indra/newview/llviewercamera.cpp58
-rw-r--r--indra/newview/pipeline.cpp28
-rw-r--r--indra/newview/pipeline.h2
5 files changed, 61 insertions, 41 deletions
diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp
index 607f7f7f4b..122711a86d 100644
--- a/indra/newview/llhudrender.cpp
+++ b/indra/newview/llhudrender.cpp
@@ -107,8 +107,18 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
viewport[1] = world_view_rect.mBottom;
viewport[2] = world_view_rect.getWidth();
viewport[3] = world_view_rect.getHeight();
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
- gGLModelView, gGLProjection, (GLint*) viewport,
+ mdlv, proj, (GLint*) viewport,
&winX, &winY, &winZ);
//fonts all render orthographically, set up projection``
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 3a50eeb1c9..2971ee710a 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -4838,7 +4838,7 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**)
LLSelectMgr::getInstance()->highlightObjectAndFamily(objects);
}
-extern LLGLdouble gGLModelView[16];
+extern F32 gGLModelView[16];
void LLSelectMgr::updateSilhouettes()
{
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index c0ef4da1ff..a437a8b3b5 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -218,8 +218,15 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks)
{
GLint* viewport = (GLint*) gGLViewport;
- GLdouble* model = gGLModelView;
- GLdouble* proj = gGLProjection;
+ F64 model[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ model[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
GLdouble objX,objY,objZ;
LLVector3 frust[8];
@@ -420,7 +427,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
if (!for_selection && mZoomFactor == 1.f)
{
// Save GL matrices for access elsewhere in code, especially project_world_to_screen
- //glGetDoublev(GL_MODELVIEW_MATRIX, gGLModelView);
for (U32 i = 0; i < 16; i++)
{
gGLModelView[i] = modelview.m[i];
@@ -428,14 +434,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
}
updateFrustumPlanes(*this);
-
- /*if (gSavedSettings.getBOOL("CameraOffset"))
- {
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.translatef(0,0,-50);
- gGL.rotatef(20.0,1,0,0);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }*/
}
@@ -443,11 +441,20 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
// screen coordinates to the agent's region.
void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const
{
-
GLdouble x, y, z;
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
gluUnProject(
GLdouble(screen_x), GLdouble(screen_y), 0.0,
- gGLModelView, gGLProjection, (GLint*)gGLViewport,
+ mdlv, proj, (GLint*)gGLViewport,
&x,
&y,
&z );
@@ -484,8 +491,17 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord
viewport[2] = world_view_rect.getWidth();
viewport[3] = world_view_rect.getHeight();
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ],
- gGLModelView, gGLProjection, (GLint*)viewport,
+ mdlv, proj, (GLint*)viewport,
&x, &y, &z))
{
// convert screen coordinates to virtual UI coordinates
@@ -587,9 +603,19 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent,
viewport[2] = world_view_rect.getWidth();
viewport[3] = world_view_rect.getHeight();
GLdouble x, y, z; // object's window coords, GL-style
+
+ F64 mdlv[16];
+ F64 proj[16];
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ mdlv[i] = (F64) gGLModelView[i];
+ proj[i] = (F64) gGLProjection[i];
+ }
+
if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY],
- pos_agent.mV[VZ], gGLModelView,
- gGLProjection, (GLint*)viewport,
+ pos_agent.mV[VZ], mdlv,
+ proj, (GLint*)viewport,
&x, &y, &z))
{
x /= gViewerWindow->getDisplayScale().mV[VX];
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d28bb1f64e..42873dbca8 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -201,13 +201,10 @@ U32 nhpo2(U32 v)
return r;
}
-glh::matrix4f glh_copy_matrix(GLdouble* src)
+glh::matrix4f glh_copy_matrix(F32* src)
{
glh::matrix4f ret;
- for (U32 i = 0; i < 16; i++)
- {
- ret.m[i] = (F32) src[i];
- }
+ ret.set_value(src);
return ret;
}
@@ -231,7 +228,7 @@ glh::matrix4f glh_get_last_projection()
return glh_copy_matrix(gGLLastProjection);
}
-void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst)
+void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
{
for (U32 i = 0; i < 16; i++)
{
@@ -3171,19 +3168,6 @@ void LLPipeline::postSort(LLCamera& camera)
if (!sShadowRender)
{
- //sort by texture or bump map
- for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i)
- {
- if (i == LLRenderPass::PASS_BUMP)
- {
- std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump());
- }
- else
- {
- std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix());
- }
- }
-
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
llpushcallstacks ;
@@ -3503,8 +3487,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
assertInitialized();
- F64 saved_modelview[16];
- F64 saved_projection[16];
+ F32 saved_modelview[16];
+ F32 saved_projection[16];
//HACK: preserve/restore matrices around HUD render
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
@@ -6768,7 +6752,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
{
cube_map->enable(channel);
cube_map->bind();
- F64* m = gGLModelView;
+ F32* m = gGLModelView;
F32 mat[] = { m[0], m[1], m[2],
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index d24bab747b..86579261ca 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -72,7 +72,7 @@ BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn
bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0);
BOOL setup_hud_matrices(); // use whole screen to render hud
BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking)
-glh::matrix4f glh_copy_matrix(GLdouble* src);
+glh::matrix4f glh_copy_matrix(F32* src);
glh::matrix4f glh_get_current_modelview();
void glh_set_current_modelview(const glh::matrix4f& mat);
glh::matrix4f glh_get_current_projection();