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authorDave Parks <davep@lindenlab.com>2012-04-03 17:16:57 -0500
committerDave Parks <davep@lindenlab.com>2012-04-03 17:16:57 -0500
commit6bf304ec06c2717fc513e010f113996460d3be62 (patch)
treefc80817fb00449dced67fd075a80b5d0c2b22e53 /indra/newview
parent6b64ea6779a6d35bb6c9f94e354f5635ee633366 (diff)
Make navmesh show up in xray view.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/pipeline.cpp48
1 files changed, 46 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index a02c39e728..cd6b1b02fa 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -4466,8 +4466,52 @@ void LLPipeline::renderDebug()
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
}
- }
-
+ }
+
+ glPolygonOffset(0.f, 0.f);
+
+ if ( pathfindingConsole->isRenderNavMesh() && pathfindingConsole->isRenderXRay() )
+ { //render navmesh xray
+ F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+
+ LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+
+ F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
+ glPolygonOffset(offset, -offset);
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.flush();
+ glLineWidth(2.0f);
+ LLGLEnable cull(GL_CULL_FACE);
+
+ int materialIndex = pathfindingConsole->getHeatMapType();
+
+ gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+
+ if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
+ { //draw hidden wireframe as darker and less opaque
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ llPathingLibInstance->renderNavMesh( materialIndex );
+ }
+ else
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gPathfindingProgram.uniform1f("ambiance", ambiance);
+ llPathingLibInstance->renderNavMesh( materialIndex );
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ llPathingLibInstance->renderNavMesh( materialIndex );
+ gGL.flush();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glLineWidth(1.0f);
+ gGL.flush();
+ }
+
+ glPolygonOffset(0.f, 0.f);
}
}
gGL.flush();