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authorDave Parks <davep@lindenlab.com>2010-04-20 11:49:20 -0500
committerDave Parks <davep@lindenlab.com>2010-04-20 11:49:20 -0500
commit6a6207871961cb61cc5a147d2bd7e28b87fe5069 (patch)
tree15de761b709bbbeb45957db77716371c1261a6ba /indra/newview
parenta1a23b3e00929dc7df62abff43e1486d402727d3 (diff)
Fix for bad if on calling updateMeshData
(transplanted from 06e897a5e9a67c675844993564d006de08501c72)
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llvoavatar.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 6c026ba34c..bef1d63fcf 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3652,9 +3652,9 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
LLFace* face = mDrawable->getFace(0);
- bool needs_rebuild = !face || face->mVertexBuffer.isNull();
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
- if (needs_rebuild || mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{