diff options
author | Todd Stinson <stinson@lindenlab.com> | 2012-03-13 14:50:20 -0700 |
---|---|---|
committer | Todd Stinson <stinson@lindenlab.com> | 2012-03-13 14:50:20 -0700 |
commit | 629ec1d54d16549d42198a9ac83a33bb9b51ab22 (patch) | |
tree | 2c1d558742f0d46c2277883de4de094dcabcb7f3 /indra/newview | |
parent | 9aa0c58c20f8d60dc2f674ce1eaa805db8f599c8 (diff) | |
parent | 1c812c3c6734197835fd8cfaef286f1ad444ec64 (diff) |
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
Diffstat (limited to 'indra/newview')
197 files changed, 15178 insertions, 14003 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 36b7e136d0..500163c030 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -166,7 +166,7 @@ set(viewer_SOURCE_FILES llfirstuse.cpp llflexibleobject.cpp llfloaterabout.cpp - llfloateranimpreview.cpp + llfloaterbvhpreview.cpp llfloaterauction.cpp llfloateravatar.cpp llfloateravatarpicker.cpp @@ -733,7 +733,7 @@ set(viewer_HEADER_FILES llfirstuse.h llflexibleobject.h llfloaterabout.h - llfloateranimpreview.h + llfloaterbvhpreview.h llfloaterauction.h llfloateravatar.h llfloateravatarpicker.h @@ -1367,7 +1367,9 @@ if (WINDOWS) DXGUID_LIBRARY ) +# see EXP-1765 - theory is opengl32.lib needs to be included before gdi32.lib (windows libs) set(viewer_LIBRARIES + opengl32 ${WINDOWS_LIBRARIES} comdlg32 ${DINPUT_LIBRARY} @@ -1377,7 +1379,6 @@ if (WINDOWS) odbccp32 ole32 oleaut32 - opengl32 shell32 Vfw32 winspool diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index d3253bc381..ff4d9ceb93 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -37,6 +37,8 @@ tooltip_ref="Command_Build_Tooltip" execute_function="Build.Toggle" execute_parameters="build" + is_enabled_function="Build.Enabled" + is_enabled_parameters="build" is_running_function="Floater.IsOpen" is_running_parameters="build" /> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 77a76e6bf7..eb2b0834e9 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4282,6 +4282,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryInboxToggleState</key> + <map> + <key>Comment</key> + <string>Stores the open/closed state of inventory Received items panel</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>InventoryLinking</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 40b0cf47ac..eada38eaaa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -55,6 +55,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 8c96d55342..5c36118a50 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -64,6 +64,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c0edddc40a..d6149fcc32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -59,6 +59,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 64e094e3c5..17f425475c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -50,18 +50,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -77,7 +77,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -99,12 +99,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -112,7 +112,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -136,14 +136,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -164,13 +164,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 721de18e0b..cb7603f4fd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -44,19 +44,17 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { @@ -71,7 +69,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -93,12 +91,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -106,7 +104,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -131,20 +129,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 51110ae4df..0c53a4ffa5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -51,12 +51,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -159,13 +159,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -173,12 +173,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -199,7 +199,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -213,8 +213,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 83815b1786..9629cfe824 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -61,6 +61,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 1660f9687e..1586aab0f2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -63,6 +63,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 84c27edb26..44aaa98b97 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -60,6 +60,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 97f3063a9e..27ea77b5a2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -51,12 +51,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -161,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -175,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -201,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -215,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 6a83be1426..da3d922017 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -47,12 +47,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; void calcAtmospherics(vec3 inPositionEye) { @@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) { setPositionEye(P); //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); + if (P.y > max_y) P *= (max_y / P.y); + if (P.y < -max_y) P *= (-max_y / P.y); vec3 tmpLightnorm = lightnorm.xyz; @@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) { //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index c5bb52169c..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -49,18 +49,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -76,7 +76,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -98,12 +98,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -111,7 +111,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -135,14 +135,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -163,13 +163,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 46773cf89f..3788ddaf2d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -42,19 +42,17 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { @@ -68,7 +66,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -87,15 +85,14 @@ void main() vec4 sunlight = sunlight_color; vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -103,7 +100,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -128,20 +125,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 0f33d40ac3..76bb2b0976 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -42,7 +42,6 @@ RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 4 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 8142311a55..5e217e000a 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 942c043081..915a012a39 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 278d601860..ae2cf910f2 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 9fb66fe630..8fd6c2605f 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -170,11 +170,7 @@ bool LLAgent::isActionAllowed(const LLSD& sdname) const std::string& param = sdname.asString(); - if (param == "build") - { - retval = gAgent.canEditParcel(); - } - else if (param == "speak") + if (param == "speak") { if ( gAgent.isVoiceConnected() && LLViewerParcelMgr::getInstance()->allowAgentVoice() && diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 09305a5b4d..dd02a74a38 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -817,7 +817,10 @@ void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index) if (wearable) { mWearableDatas[type].erase(mWearableDatas[type].begin() + index); + if (isAgentAvatarValid()) + { gAgentAvatarp->wearableUpdated(wearable->getType(), TRUE); + } wearable->setLabelUpdated(); } } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 647ace7ee3..6931b55c4c 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -30,7 +30,8 @@ #include "llmemtype.h" -#include "llwindowwin32.cpp" // *FIX: for setting gIconResource. +#include "llwindowwin32.h" // *FIX: for setting gIconResource. +#include "llgl.h" #include "res/resource.h" // *FIX: for setting gIconResource. #include <fcntl.h> //_O_APPEND diff --git a/indra/newview/llcallfloater.cpp b/indra/newview/llcallfloater.cpp index e3217668c5..f2375bfa4f 100644 --- a/indra/newview/llcallfloater.cpp +++ b/indra/newview/llcallfloater.cpp @@ -188,7 +188,7 @@ void LLCallFloater::draw() // Need to resort the participant list if it's in sort by recent speaker order. if (mParticipants) - mParticipants->updateRecentSpeakersOrder(); + mParticipants->update(); LLFloater::draw(); } @@ -333,6 +333,7 @@ void LLCallFloater::refreshParticipantList() if (!non_avatar_caller) { + llassert(mParticipants == NULL); // check for possible memory leak mParticipants = new LLParticipantList(mSpeakerManager, mAvatarList, true, mVoiceType != VC_GROUP_CHAT && mVoiceType != VC_AD_HOC_CHAT, false); mParticipants->setValidateSpeakerCallback(boost::bind(&LLCallFloater::validateSpeaker, this, _1)); const U32 speaker_sort_order = gSavedSettings.getU32("SpeakerParticipantDefaultOrder"); diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp index 2abfbf37ca..935dcb74b0 100644 --- a/indra/newview/llexpandabletextbox.cpp +++ b/indra/newview/llexpandabletextbox.cpp @@ -55,7 +55,7 @@ public: else { width = mEditor.getDocumentView()->getRect().getWidth() - mEditor.getHPad(); - height = llceil(mStyle->getFont()->getLineHeight()); + height = mStyle->getFont()->getLineHeight(); } return true; } diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 233038daba..9664aa7dbe 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -149,7 +149,7 @@ BOOL LLFastTimerView::handleRightMouseDown(S32 x, S32 y, MASK mask) LLFastTimer::NamedTimer* LLFastTimerView::getLegendID(S32 y) { - S32 idx = (getRect().getHeight() - y) / ((S32) LLFontGL::getFontMonospace()->getLineHeight()+2) - 5; + S32 idx = (getRect().getHeight() - y) / (LLFontGL::getFontMonospace()->getLineHeight()+2) - 5; if (idx >= 0 && idx < (S32)ft_display_idx.size()) { @@ -552,7 +552,7 @@ void LLFastTimerView::draw() // update rectangle that includes timer bars mBarRect.mLeft = xleft; mBarRect.mRight = getRect().getWidth(); - mBarRect.mTop = ytop - ((S32)LLFontGL::getFontMonospace()->getLineHeight() + 4); + mBarRect.mTop = ytop - (LLFontGL::getFontMonospace()->getLineHeight() + 4); mBarRect.mBottom = margin + LINE_GRAPH_HEIGHT; y = ytop; @@ -846,7 +846,7 @@ void LLFastTimerView::draw() tdesc = llformat("%4.2f ms", ms); x = mGraphRect.mRight - LLFontGL::getFontMonospace()->getWidth(tdesc)-5; - y = mGraphRect.mTop - ((S32)LLFontGL::getFontMonospace()->getLineHeight()); + y = mGraphRect.mTop - LLFontGL::getFontMonospace()->getLineHeight(); LLFontGL::getFontMonospace()->renderUTF8(tdesc, 0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 8024755e86..8986a694f9 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -49,7 +49,7 @@ LLFilePicker LLFilePicker::sInstance; #if LL_WINDOWS #define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0" #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" -#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0" +#define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0" #define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" #ifdef _CORY_TESTING #define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" @@ -593,8 +593,10 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB } else if (filter == FFLOAD_ANIM) { - if (fileInfo.filetype != 'BVH ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) + if (fileInfo.filetype != 'BVH ' && + fileInfo.filetype != 'ANIM' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) && + fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("anim"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) ) { result = false; @@ -1073,8 +1075,11 @@ void LLFilePicker::chooser_responder(GtkWidget *widget, gint response, gpointer } // set the default path for this usage context. - picker->mContextToPathMap[picker->mCurContextName] = - gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(widget)); + const char* cur_folder = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(widget)); + if (cur_folder != NULL) + { + picker->mContextToPathMap[picker->mCurContextName] = cur_folder; + } gtk_widget_destroy(widget); gtk_main_quit(); @@ -1196,10 +1201,14 @@ static std::string add_wav_filter_to_gtkchooser(GtkWindow *picker) LLTrans::getString("sound_files") + " (*.wav)"); } -static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker) +static std::string add_anim_filter_to_gtkchooser(GtkWindow *picker) { - return add_simple_pattern_filter_to_gtkchooser(picker, "*.bvh", - LLTrans::getString("animation_files") + " (*.bvh)"); + GtkFileFilter *gfilter = gtk_file_filter_new(); + gtk_file_filter_add_pattern(gfilter, "*.bvh"); + gtk_file_filter_add_pattern(gfilter, "*.anim"); + std::string filtername = LLTrans::getString("animation_files") + " (*.bvh; *.anim)"; + add_common_filters_to_gtkchooser(gfilter, picker, filtername); + return filtername; } static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker) @@ -1351,7 +1360,7 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) filtername = add_wav_filter_to_gtkchooser(picker); break; case FFLOAD_ANIM: - filtername = add_bvh_filter_to_gtkchooser(picker); + filtername = add_anim_filter_to_gtkchooser(picker); break; case FFLOAD_COLLADA: filtername = add_collada_filter_to_gtkchooser(picker); diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp index aa66fcf9b8..0290e7cdf0 100644 --- a/indra/newview/llfloateravatarpicker.cpp +++ b/indra/newview/llfloateravatarpicker.cpp @@ -63,6 +63,11 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback, // *TODO: Use a key to allow this not to be an effective singleton LLFloaterAvatarPicker* floater = LLFloaterReg::showTypedInstance<LLFloaterAvatarPicker>("avatar_picker"); + if (!floater) + { + llwarns << "Cannot instantiate avatar picker" << llendl; + return NULL; + } floater->mSelectionCallback = callback; floater->setAllowMultiple(allow_multiple); diff --git a/indra/newview/llfloaterbuildoptions.cpp b/indra/newview/llfloaterbuildoptions.cpp index 86c1bf0534..1b65d8d683 100644 --- a/indra/newview/llfloaterbuildoptions.cpp +++ b/indra/newview/llfloaterbuildoptions.cpp @@ -41,13 +41,9 @@ // Methods // -void commit_grid_mode(LLUICtrl *); - LLFloaterBuildOptions::LLFloaterBuildOptions(const LLSD& key) - : LLFloater(key), - mComboGridMode(NULL) + : LLFloater(key) { - mCommitCallbackRegistrar.add("GridOptions.gridMode", boost::bind(&commit_grid_mode,_1)); } LLFloaterBuildOptions::~LLFloaterBuildOptions() @@ -55,45 +51,9 @@ LLFloaterBuildOptions::~LLFloaterBuildOptions() BOOL LLFloaterBuildOptions::postBuild() { - mComboGridMode = getChild<LLComboBox>("combobox grid mode"); - return TRUE; } -void LLFloaterBuildOptions::setGridMode(EGridMode mode) -{ - mComboGridMode->setCurrentByIndex((S32)mode); -} - -void LLFloaterBuildOptions::updateGridMode() -{ - if (mComboGridMode) - { - S32 index = mComboGridMode->getCurrentIndex(); - mComboGridMode->removeall(); - - switch (mObjectSelection->getSelectType()) - { - case SELECT_TYPE_HUD: - mComboGridMode->add(getString("grid_screen_text")); - mComboGridMode->add(getString("grid_local_text")); - break; - case SELECT_TYPE_WORLD: - mComboGridMode->add(getString("grid_world_text")); - mComboGridMode->add(getString("grid_local_text")); - mComboGridMode->add(getString("grid_reference_text")); - break; - case SELECT_TYPE_ATTACHMENT: - mComboGridMode->add(getString("grid_attachment_text")); - mComboGridMode->add(getString("grid_local_text")); - mComboGridMode->add(getString("grid_reference_text")); - break; - } - - mComboGridMode->setCurrentByIndex(index); - } -} - // virtual void LLFloaterBuildOptions::onOpen(const LLSD& key) { @@ -105,10 +65,3 @@ void LLFloaterBuildOptions::onClose(bool app_quitting) { mObjectSelection = NULL; } - -void commit_grid_mode(LLUICtrl *ctrl) -{ - LLComboBox* combo = (LLComboBox*)ctrl; - - LLSelectMgr::getInstance()->setGridMode((EGridMode)combo->getCurrentIndex()); -} diff --git a/indra/newview/llfloaterbuildoptions.h b/indra/newview/llfloaterbuildoptions.h index 7f3811bf1c..02c56cb6a9 100644 --- a/indra/newview/llfloaterbuildoptions.h +++ b/indra/newview/llfloaterbuildoptions.h @@ -35,7 +35,6 @@ #include "llfloater.h" #include "llselectmgr.h" -class LLComboBox; class LLObjectSelection; typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle; @@ -44,23 +43,17 @@ class LLFloaterBuildOptions : public LLFloater { public: - virtual BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); - void setGridMode(EGridMode mode); - void updateGridMode(); - private: - friend class LLFloaterReg; LLFloaterBuildOptions(const LLSD& key); ~LLFloaterBuildOptions(); - LLComboBox* mComboGridMode; LLObjectSelectionHandle mObjectSelection; }; #endif diff --git a/indra/newview/llfloaterbuy.cpp b/indra/newview/llfloaterbuy.cpp index ee8487b160..087b0007e1 100644 --- a/indra/newview/llfloaterbuy.cpp +++ b/indra/newview/llfloaterbuy.cpp @@ -239,8 +239,9 @@ void LLFloaterBuy::inventoryChanged(LLViewerObject* obj, // Compute icon for this item BOOL item_is_multi = FALSE; - if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK)) { item_is_multi = TRUE; } diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 2a3512e21a..b050a638dc 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.cpp - * @brief LLFloaterAnimPreview class implementation + * @file llfloaterbvhpreview.cpp + * @brief LLFloaterBvhPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -26,7 +26,7 @@ #include "llviewerprecompiledheaders.h" -#include "llfloateranimpreview.h" +#include "llfloaterbvhpreview.h" #include "llbvhloader.h" #include "lldatapacker.h" @@ -115,9 +115,9 @@ std::string STATUS[] = }; //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : +LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) : LLFloaterNameDesc(filename) { mLastMouseX = 0; @@ -153,35 +153,35 @@ LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : //----------------------------------------------------------------------------- // setAnimCallbacks() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::setAnimCallbacks() +void LLFloaterBvhPreview::setAnimCallbacks() { - getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onSliderMove, this)); + getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this)); - getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitBaseAnim, this)); + getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this)); getChild<LLUICtrl>("preview_base_anim")->setValue("Standing"); - getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitPriority, this)); - getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoop, this)); - getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopIn, this)); - getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopIn, this, _1)); - getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopOut, this)); - getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopOut, this, _1)); + getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this)); + getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this)); + getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this)); + getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1)); + getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this)); + getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1)); - getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitHandPose, this)); + getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this)); - getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEmote, this)); + getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this)); getChild<LLUICtrl>("emote_combo")->setValue("[None]"); - getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseIn, this)); - getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseIn, this, _1)); - getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseOut, this)); - getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseOut, this, _1)); + getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this)); + getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1)); + getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this)); + getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::postBuild() +BOOL LLFloaterBvhPreview::postBuild() { LLKeyframeMotion* motionp = NULL; LLBVHLoader* loaderp = NULL; @@ -191,7 +191,7 @@ BOOL LLFloaterAnimPreview::postBuild() return FALSE; } - getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitName, this)); + getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this)); childSetAction("ok_btn", onBtnOK, this); setDefaultBtn(); @@ -203,15 +203,15 @@ BOOL LLFloaterAnimPreview::postBuild() mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); mPlayButton = getChild<LLButton>( "play_btn"); - mPlayButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPlay, this)); + mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this)); mPlayButton->setVisible(true); mPauseButton = getChild<LLButton>( "pause_btn"); - mPauseButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPause, this)); + mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this)); mPauseButton->setVisible(false); mStopButton = getChild<LLButton>( "stop_btn"); - mStopButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnStop, this)); + mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this)); getChildView("bad_animation_text")->setVisible(FALSE); @@ -363,9 +363,9 @@ BOOL LLFloaterAnimPreview::postBuild() } //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::~LLFloaterAnimPreview() +LLFloaterBvhPreview::~LLFloaterBvhPreview() { mAnimPreview = NULL; @@ -375,7 +375,7 @@ LLFloaterAnimPreview::~LLFloaterAnimPreview() //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::draw() +void LLFloaterBvhPreview::draw() { LLFloater::draw(); LLRect r = getRect(); @@ -414,7 +414,7 @@ void LLFloaterAnimPreview::draw() //----------------------------------------------------------------------------- // resetMotion() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::resetMotion() +void LLFloaterBvhPreview::resetMotion() { LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -450,7 +450,7 @@ void LLFloaterAnimPreview::resetMotion() //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { @@ -468,7 +468,7 @@ BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); @@ -478,7 +478,7 @@ BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; @@ -533,7 +533,7 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -544,7 +544,7 @@ BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onMouseCaptureLost() +void LLFloaterBvhPreview::onMouseCaptureLost() { gViewerWindow->showCursor(); } @@ -552,7 +552,7 @@ void LLFloaterAnimPreview::onMouseCaptureLost() //----------------------------------------------------------------------------- // onBtnPlay() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPlay() +void LLFloaterBvhPreview::onBtnPlay() { if (!getEnabled()) return; @@ -576,7 +576,7 @@ void LLFloaterAnimPreview::onBtnPlay() //----------------------------------------------------------------------------- // onBtnPause() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPause() +void LLFloaterBvhPreview::onBtnPause() { if (!getEnabled()) return; @@ -598,7 +598,7 @@ void LLFloaterAnimPreview::onBtnPause() //----------------------------------------------------------------------------- // onBtnStop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnStop() +void LLFloaterBvhPreview::onBtnStop() { if (!getEnabled()) return; @@ -614,7 +614,7 @@ void LLFloaterAnimPreview::onBtnStop() //----------------------------------------------------------------------------- // onSliderMove() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onSliderMove() +void LLFloaterBvhPreview::onSliderMove() { if (!getEnabled()) return; @@ -639,7 +639,7 @@ void LLFloaterAnimPreview::onSliderMove() //----------------------------------------------------------------------------- // onCommitBaseAnim() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitBaseAnim() +void LLFloaterBvhPreview::onCommitBaseAnim() { if (!getEnabled()) return; @@ -668,7 +668,7 @@ void LLFloaterAnimPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- // onCommitLoop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoop() +void LLFloaterBvhPreview::onCommitLoop() { if (!getEnabled()) return; @@ -687,7 +687,7 @@ void LLFloaterAnimPreview::onCommitLoop() //----------------------------------------------------------------------------- // onCommitLoopIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopIn() +void LLFloaterBvhPreview::onCommitLoopIn() { if (!getEnabled()) return; @@ -707,7 +707,7 @@ void LLFloaterAnimPreview::onCommitLoopIn() //----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopOut() +void LLFloaterBvhPreview::onCommitLoopOut() { if (!getEnabled()) return; @@ -727,7 +727,7 @@ void LLFloaterAnimPreview::onCommitLoopOut() //----------------------------------------------------------------------------- // onCommitName() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitName() +void LLFloaterBvhPreview::onCommitName() { if (!getEnabled()) return; @@ -746,7 +746,7 @@ void LLFloaterAnimPreview::onCommitName() //----------------------------------------------------------------------------- // onCommitHandPose() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitHandPose() +void LLFloaterBvhPreview::onCommitHandPose() { if (!getEnabled()) return; @@ -757,7 +757,7 @@ void LLFloaterAnimPreview::onCommitHandPose() //----------------------------------------------------------------------------- // onCommitEmote() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEmote() +void LLFloaterBvhPreview::onCommitEmote() { if (!getEnabled()) return; @@ -768,7 +768,7 @@ void LLFloaterAnimPreview::onCommitEmote() //----------------------------------------------------------------------------- // onCommitPriority() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitPriority() +void LLFloaterBvhPreview::onCommitPriority() { if (!getEnabled()) return; @@ -782,7 +782,7 @@ void LLFloaterAnimPreview::onCommitPriority() //----------------------------------------------------------------------------- // onCommitEaseIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseIn() +void LLFloaterBvhPreview::onCommitEaseIn() { if (!getEnabled()) return; @@ -797,7 +797,7 @@ void LLFloaterAnimPreview::onCommitEaseIn() //----------------------------------------------------------------------------- // onCommitEaseOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseOut() +void LLFloaterBvhPreview::onCommitEaseOut() { if (!getEnabled()) return; @@ -812,7 +812,7 @@ void LLFloaterAnimPreview::onCommitEaseOut() //----------------------------------------------------------------------------- // validateEaseIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) { if (!getEnabled()) return false; @@ -832,7 +832,7 @@ bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- // validateEaseOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) { if (!getEnabled()) return false; @@ -852,7 +852,7 @@ bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data) { if (!getEnabled()) return false; @@ -880,7 +880,7 @@ bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data) { if (!getEnabled()) return false; @@ -909,7 +909,7 @@ bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::refresh() +void LLFloaterBvhPreview::refresh() { // Are we showing the play button (default) or the pause button? bool show_play = true; @@ -958,9 +958,9 @@ void LLFloaterAnimPreview::refresh() //----------------------------------------------------------------------------- // onBtnOK() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnOK(void* userdata) +void LLFloaterBvhPreview::onBtnOK(void* userdata) { - LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata; + LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata; if (!floaterp->getEnabled()) return; if (floaterp->mAnimPreview) diff --git a/indra/newview/llfloateranimpreview.h b/indra/newview/llfloaterbvhpreview.h index f1ffb6547f..b81cc6e3a5 100644 --- a/indra/newview/llfloateranimpreview.h +++ b/indra/newview/llfloaterbvhpreview.h @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.h - * @brief LLFloaterAnimPreview class definition + * @file llfloaterbvhpreview.h + * @brief LLFloaterBvhPreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,14 +24,15 @@ * $/LicenseInfo$ */ -#ifndef LL_LLFLOATERANIMPREVIEW_H -#define LL_LLFLOATERANIMPREVIEW_H +#ifndef LL_LLFLOATERBVHPREVIEW_H +#define LL_LLFLOATERBVHPREVIEW_H #include "llassettype.h" #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llcharacter.h" #include "llquaternion.h" +#include "llextendedstatus.h" class LLVOAvatar; class LLViewerJointMesh; @@ -67,11 +68,11 @@ protected: LLPointer<LLVOAvatar> mDummyAvatar; }; -class LLFloaterAnimPreview : public LLFloaterNameDesc +class LLFloaterBvhPreview : public LLFloaterNameDesc { public: - LLFloaterAnimPreview(const std::string& filename); - virtual ~LLFloaterAnimPreview(); + LLFloaterBvhPreview(const std::string& filename); + virtual ~LLFloaterBvhPreview(); BOOL postBuild(); @@ -128,4 +129,4 @@ protected: std::map<std::string, LLUUID> mIDList; }; -#endif // LL_LLFLOATERANIMPREVIEW_H +#endif // LL_LLFLOATERBVHPREVIEW_H diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index abee7b5dc9..352361ce9e 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -151,8 +151,8 @@ void LLFloaterEditSky::initCallbacks(void) getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeHorizon)); + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); @@ -220,15 +220,14 @@ void LLFloaterEditSky::syncControls() setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); - param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); - param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", param_mgr->mDensityMult.x * - param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); + param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); + childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); + param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); + childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); + param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); + childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); + param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); + childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); // blue density param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); @@ -273,10 +272,10 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); - childSetValue("WLCloudScale", param_mgr->mCloudScale.x); + param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); + param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); + childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); + childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); @@ -306,13 +305,13 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); - param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); + param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); + childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", param_mgr->mWLGamma.x); + param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); + childSetValue("WLGamma", (F32) param_mgr->mWLGamma); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } diff --git a/indra/newview/llfloatermediasettings.cpp b/indra/newview/llfloatermediasettings.cpp index 895e16adef..4f2a6ec1b7 100644 --- a/indra/newview/llfloatermediasettings.cpp +++ b/indra/newview/llfloatermediasettings.cpp @@ -312,3 +312,9 @@ bool LLFloaterMediaSettings::haveValuesChanged() const return values_changed; } +bool LLFloaterMediaSettings::instanceExists() +{ + return LLFloaterReg::findTypedInstance<LLFloaterMediaSettings>("media_settings"); +} + + diff --git a/indra/newview/llfloatermediasettings.h b/indra/newview/llfloatermediasettings.h index ecc55d2cbc..1d25530986 100644 --- a/indra/newview/llfloatermediasettings.h +++ b/indra/newview/llfloatermediasettings.h @@ -45,6 +45,7 @@ public: /*virtual*/ void onClose(bool app_quitting); static LLFloaterMediaSettings* getInstance(); + static bool instanceExists(); static void apply(); static void initValues( const LLSD& media_settings , bool editable); static void clearValues( bool editable); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 9122e5a8f5..7448f2bb2a 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4525,7 +4525,17 @@ void LLModelPreview::updateStatusMessages() } } - if (mFMP->childGetValue("physics_lod_combo").asString() == "From file") + + LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); + S32 which_mode = 0; + S32 file_mode = 1; + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + file_mode = iface->getItemCount() - 1; + } + + if (which_mode == file_mode) { mFMP->childEnable("physics_file"); mFMP->childEnable("physics_browse"); diff --git a/indra/newview/llfloaternamedesc.cpp b/indra/newview/llfloaternamedesc.cpp index 66f0fc3cd7..27b1c3b9cd 100644 --- a/indra/newview/llfloaternamedesc.cpp +++ b/indra/newview/llfloaternamedesc.cpp @@ -207,6 +207,25 @@ BOOL LLFloaterSoundPreview::postBuild() //----------------------------------------------------------------------------- +// LLFloaterAnimPreview() +//----------------------------------------------------------------------------- + +LLFloaterAnimPreview::LLFloaterAnimPreview(const LLSD& filename ) + : LLFloaterNameDesc(filename) +{ +} + +BOOL LLFloaterAnimPreview::postBuild() +{ + if (!LLFloaterNameDesc::postBuild()) + { + return FALSE; + } + getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); + return TRUE; +} + +//----------------------------------------------------------------------------- // LLFloaterScriptPreview() //----------------------------------------------------------------------------- diff --git a/indra/newview/llfloaternamedesc.h b/indra/newview/llfloaternamedesc.h index 69bbccaf80..41643681ac 100644 --- a/indra/newview/llfloaternamedesc.h +++ b/indra/newview/llfloaternamedesc.h @@ -64,6 +64,13 @@ public: virtual BOOL postBuild(); }; +class LLFloaterAnimPreview : public LLFloaterNameDesc +{ +public: + LLFloaterAnimPreview(const LLSD& filename ); + virtual BOOL postBuild(); +}; + class LLFloaterScriptPreview : public LLFloaterNameDesc { public: diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index a333989e7e..173b0e538c 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -741,7 +741,8 @@ void LLFloaterPreference::onClose(bool app_quitting) void LLFloaterPreference::onOpenHardwareSettings() { - LLFloaterReg::showInstance("prefs_hardware_settings"); + LLFloater* floater = LLFloaterReg::showInstance("prefs_hardware_settings"); + addDependentFloater(floater, FALSE); } // static void LLFloaterPreference::onBtnOK() @@ -1800,7 +1801,46 @@ void LLPanelPreference::updateMediaAutoPlayCheckbox(LLUICtrl* ctrl) } } +class LLPanelPreferencePrivacy : public LLPanelPreference +{ +public: + LLPanelPreferencePrivacy() + { + mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly"); + mAccountIndependentSettings.push_back("AutoDisengageMic"); + } + + /*virtual*/ void saveSettings() + { + LLPanelPreference::saveSettings(); + + // Don't save (=erase from the saved values map) per-account privacy settings + // if we're not logged in, otherwise they will be reset to defaults on log off. + if (LLStartUp::getStartupState() != STATE_STARTED) + { + // Erase only common settings, assuming there are no color settings on Privacy page. + for (control_values_map_t::iterator it = mSavedValues.begin(); it != mSavedValues.end(); ) + { + const std::string setting = it->first->getName(); + if (std::find(mAccountIndependentSettings.begin(), + mAccountIndependentSettings.end(), setting) == mAccountIndependentSettings.end()) + { + mSavedValues.erase(it++); + } + else + { + ++it; + } + } + } + } + +private: + std::list<std::string> mAccountIndependentSettings; +}; + static LLRegisterPanelClassWrapper<LLPanelPreferenceGraphics> t_pref_graph("panel_preference_graphics"); +static LLRegisterPanelClassWrapper<LLPanelPreferencePrivacy> t_pref_privacy("panel_preference_privacy"); BOOL LLPanelPreferenceGraphics::postBuild() { diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index 7ee3294478..ec5994e917 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -198,15 +198,17 @@ public: virtual void saveSettings(); class Updater; + +protected: + typedef std::map<LLControlVariable*, LLSD> control_values_map_t; + control_values_map_t mSavedValues; + private: //for "Only friends and groups can call or IM me" static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&); //for "Show my Favorite Landmarks at Login" static void showFavoritesOnLoginWarning(LLUICtrl* checkbox, const LLSD& value); - typedef std::map<LLControlVariable*, LLSD> control_values_map_t; - control_values_map_t mSavedValues; - typedef std::map<std::string, LLColor4> string_color_map_t; string_color_map_t mSavedColors; diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index c402de66e8..ae45949b4a 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -33,6 +33,7 @@ #include "llfloater.h" #include "llhost.h" #include "llpanel.h" +#include "llextendedstatus.h" #include "llenvmanager.h" // for LLEnvironmentSettings diff --git a/indra/newview/llfloaterreporter.h b/indra/newview/llfloaterreporter.h index cd98f7be57..7d68431710 100644 --- a/indra/newview/llfloaterreporter.h +++ b/indra/newview/llfloaterreporter.h @@ -31,6 +31,7 @@ #include "llfloater.h" #include "lluuid.h" #include "v3math.h" +#include "llextendedstatus.h" class LLAvatarName; class LLMessageSystem; diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp index a0d1a32e12..b691db1049 100644 --- a/indra/newview/llfloaterscriptdebug.cpp +++ b/indra/newview/llfloaterscriptdebug.cpp @@ -106,7 +106,11 @@ void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std: if (objectp) { objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", TRUE, LLViewerTexture::BOOST_UI)); - floater_label = llformat("%s(%.2f, %.2f)", user_name.c_str(), objectp->getPositionRegion().mV[VX], objectp->getPositionRegion().mV[VY]); + floater_label = llformat("%s(%.0f, %.0f, %.0f)", + user_name.c_str(), + objectp->getPositionRegion().mV[VX], + objectp->getPositionRegion().mV[VY], + objectp->getPositionRegion().mV[VZ]); } else { diff --git a/indra/newview/llfloatersidepanelcontainer.cpp b/indra/newview/llfloatersidepanelcontainer.cpp index be7a53491d..5385977d95 100644 --- a/indra/newview/llfloatersidepanelcontainer.cpp +++ b/indra/newview/llfloatersidepanelcontainer.cpp @@ -59,7 +59,10 @@ LLPanel* LLFloaterSidePanelContainer::openChildPanel(const std::string& panel_na LLView* view = findChildView(panel_name, true); if (!view) return NULL; - openFloater(); + if (!getVisible()) + { + openFloater(); + } LLPanel* panel = NULL; diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index bd5b5f4eb0..6978e6a430 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -36,6 +36,7 @@ #include "llagentcamera.h" #include "llbutton.h" #include "llcheckboxctrl.h" +#include "llcombobox.h" #include "lldraghandle.h" #include "llerror.h" #include "llfloaterbuildoptions.h" @@ -103,6 +104,7 @@ const std::string PANEL_NAMES[LLFloaterTools::PANEL_COUNT] = // Local prototypes +void commit_grid_mode(LLUICtrl *ctrl); void commit_select_component(void *data); void click_show_more(void*); void click_popup_info(void*); @@ -252,6 +254,7 @@ BOOL LLFloaterTools::postBuild() getChild<LLUICtrl>("checkbox uniform")->setValue((BOOL)gSavedSettings.getBOOL("ScaleUniform")); mCheckStretchTexture = getChild<LLCheckBoxCtrl>("checkbox stretch textures"); getChild<LLUICtrl>("checkbox stretch textures")->setValue((BOOL)gSavedSettings.getBOOL("ScaleStretchTextures")); + mComboGridMode = getChild<LLComboBox>("combobox grid mode"); mCheckStretchUniformLabel = getChild<LLTextBox>("checkbox uniform label"); // @@ -330,6 +333,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key) mCheckSnapToGrid(NULL), mBtnGridOptions(NULL), mTitleMedia(NULL), + mComboGridMode(NULL), mCheckStretchUniform(NULL), mCheckStretchTexture(NULL), mCheckStretchUniformLabel(NULL), @@ -386,6 +390,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key) mCommitCallbackRegistrar.add("BuildTool.commitRadioMove", boost::bind(&commit_radio_group_move,_1)); mCommitCallbackRegistrar.add("BuildTool.commitRadioEdit", boost::bind(&commit_radio_group_edit,_1)); + mCommitCallbackRegistrar.add("BuildTool.gridMode", boost::bind(&commit_grid_mode,_1)); mCommitCallbackRegistrar.add("BuildTool.selectComponent", boost::bind(&commit_select_component, this)); mCommitCallbackRegistrar.add("BuildTool.gridOptions", boost::bind(&LLFloaterTools::onClickGridOptions,this)); mCommitCallbackRegistrar.add("BuildTool.applyToSelection", boost::bind(&click_apply_to_selection, this)); @@ -687,6 +692,33 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask) mRadioGroupEdit->setValue("radio select face"); } + if (mComboGridMode) + { + mComboGridMode->setVisible( edit_visible ); + S32 index = mComboGridMode->getCurrentIndex(); + mComboGridMode->removeall(); + + switch (mObjectSelection->getSelectType()) + { + case SELECT_TYPE_HUD: + mComboGridMode->add(getString("grid_screen_text")); + mComboGridMode->add(getString("grid_local_text")); + break; + case SELECT_TYPE_WORLD: + mComboGridMode->add(getString("grid_world_text")); + mComboGridMode->add(getString("grid_local_text")); + mComboGridMode->add(getString("grid_reference_text")); + break; + case SELECT_TYPE_ATTACHMENT: + mComboGridMode->add(getString("grid_attachment_text")); + mComboGridMode->add(getString("grid_local_text")); + mComboGridMode->add(getString("grid_reference_text")); + break; + } + + mComboGridMode->setCurrentByIndex(index); + } + // Snap to grid disabled for grab tool - very confusing if (mCheckSnapToGrid) mCheckSnapToGrid->setVisible( edit_visible /* || tool == LLToolGrab::getInstance() */ ); if (mBtnGridOptions) mBtnGridOptions->setVisible( edit_visible /* || tool == LLToolGrab::getInstance() */ ); @@ -1037,6 +1069,13 @@ void LLFloaterTools::setObjectType( LLPCode pcode ) gFocusMgr.setMouseCapture(NULL); } +void commit_grid_mode(LLUICtrl *ctrl) +{ + LLComboBox* combo = (LLComboBox*)ctrl; + + LLSelectMgr::getInstance()->setGridMode((EGridMode)combo->getCurrentIndex()); +} + void LLFloaterTools::onClickGridOptions() { @@ -1144,7 +1183,7 @@ void LLFloaterTools::updateLandImpacts() childSetTextArg("remaining_capacity", "[CAPACITY_STRING]", remaining_capacity_str); // Update land impacts info in the weights floater - LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::getTypedInstance<LLFloaterObjectWeights>("object_weights"); + LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::findTypedInstance<LLFloaterObjectWeights>("object_weights"); if(object_weights_floater) { object_weights_floater->updateLandImpacts(parcel); @@ -1234,6 +1273,7 @@ void LLFloaterTools::getMediaState() } } func; + // check if all faces have media(or, all dont have media) LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo = selected_objects->getSelectedTEValue( &func, bool_has_media ); diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index 63ed9dc82b..7a19d093a4 100644 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -33,6 +33,7 @@ class LLButton; class LLCheckBoxCtrl; +class LLComboBox; class LLPanelPermissions; class LLPanelObject; class LLPanelVolume; @@ -140,6 +141,7 @@ public: LLCheckBoxCtrl* mCheckSnapToGrid; LLButton* mBtnGridOptions; + LLComboBox* mComboGridMode; LLCheckBoxCtrl* mCheckStretchUniform; LLCheckBoxCtrl* mCheckStretchTexture; diff --git a/indra/newview/llfloatertranslationsettings.cpp b/indra/newview/llfloatertranslationsettings.cpp index 428a02e9f0..1a17183efd 100644 --- a/indra/newview/llfloatertranslationsettings.cpp +++ b/indra/newview/llfloatertranslationsettings.cpp @@ -293,6 +293,6 @@ void LLFloaterTranslationSettings::onBtnOK() gSavedSettings.setString("TranslationService", getSelectedService()); gSavedSettings.setString("BingTranslateAPIKey", getEnteredBingKey()); gSavedSettings.setString("GoogleTranslateAPIKey", getEnteredGoogleKey()); - LLNearbyChatBar::getInstance()->enableTranslationCheckbox(LLTranslate::isTranslationConfigured()); + LLNearbyChatBar::getInstance()->showTranslationCheckbox(LLTranslate::isTranslationConfigured()); closeFloater(false); } diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index e0d7d67f7d..86001e4146 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -255,7 +255,7 @@ LLFolderView::LLFolderView(const Params& p) LLRect new_r = LLRect(rect.mLeft + ICON_PAD, rect.mTop - TEXT_PAD, rect.mRight, - rect.mTop - TEXT_PAD - llfloor(font->getLineHeight())); + rect.mTop - TEXT_PAD - font->getLineHeight()); text_p.rect(new_r); text_p.name(std::string(p.name)); text_p.font(font); @@ -388,7 +388,7 @@ void LLFolderView::setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse static LLFastTimer::DeclareTimer FTM_ARRANGE("Arrange"); -// This view grows and shinks to enclose all of its children items and folders. +// This view grows and shrinks to enclose all of its children items and folders. S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_generation ) { if (getListener()->getUUID().notNull()) @@ -414,7 +414,7 @@ S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_gen getRoot()->getFilter()->getShowFolderState(); S32 total_width = LEFT_PAD; - S32 running_height = mDebugFilters ? llceil(LLFontGL::getFontMonospace()->getLineHeight()) : 0; + S32 running_height = mDebugFilters ? LLFontGL::getFontMonospace()->getLineHeight() : 0; S32 target_height = running_height; S32 parent_item_height = getRect().getHeight(); @@ -527,15 +527,15 @@ void LLFolderView::reshape(S32 width, S32 height, BOOL called_from_parent) LLView::reshape(width, height, called_from_parent); scroll_rect = mScrollContainer->getContentWindowRect(); } - width = llmax(mMinWidth, scroll_rect.getWidth()); + width = llmax(mMinWidth, scroll_rect.getWidth()); height = llmax(mRunningHeight, scroll_rect.getHeight()); - // restrict width with scroll container's width - if (mUseEllipses) + // Restrict width within scroll container's width + if (mUseEllipses && mScrollContainer) + { width = scroll_rect.getWidth(); - + } LLView::reshape(width, height, called_from_parent); - mReshapeSignal(mSelectedItems, FALSE); } @@ -912,7 +912,7 @@ void LLFolderView::draw() } else if (mShowEmptyMessage) { - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() || mCompletedFilterGeneration < mFilter->getMinRequiredGeneration()) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive() || mCompletedFilterGeneration < mFilter->getMinRequiredGeneration()) { mStatusText = LLTrans::getString("Searching"); } @@ -1966,7 +1966,7 @@ void LLFolderView::scrollToShowSelection() // However we allow scrolling for folder views with mAutoSelectOverride // (used in Places SP) as an exception because the selection in them // is not reset during items filtering. See STORM-133. - if ( (!LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() || mAutoSelectOverride) + if ( (!LLInventoryModelBackgroundFetch::instance().folderFetchActive() || mAutoSelectOverride) && mSelectedItems.size() ) { mNeedsScroll = TRUE; @@ -1994,7 +1994,7 @@ void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constr LLRect visible_doc_rect = mScrollContainer->getVisibleContentRect(); S32 icon_height = mIcon.isNull() ? 0 : mIcon->getHeight(); - S32 label_height = llround(getLabelFontForStyle(mLabelStyle)->getLineHeight()); + S32 label_height = getLabelFontForStyle(mLabelStyle)->getLineHeight(); // when navigating with keyboard, only move top of opened folder on screen, otherwise show whole folder S32 max_height_to_show = item->isOpen() && mScrollContainer->hasFocus() ? (llmax( icon_height, label_height ) + ICON_PAD) : local_rect.getHeight(); diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index 8d6114c887..afad27b4e0 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -410,8 +410,8 @@ BOOL LLFolderViewItem::addToFolder(LLFolderViewFolder* folder, LLFolderView* roo } -// Finds width and height of this object and it's children. Also -// makes sure that this view and it's children are the right size. +// Finds width and height of this object and its children. Also +// makes sure that this view and its children are the right size. S32 LLFolderViewItem::arrange( S32* width, S32* height, S32 filter_generation) { const Params& p = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>(); @@ -423,7 +423,7 @@ S32 LLFolderViewItem::arrange( S32* width, S32* height, S32 filter_generation) : 0; if (mLabelWidthDirty) { - mLabelWidth = ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + getLabelFontForStyle(mLabelStyle)->getWidth(mSearchableLabel); + mLabelWidth = ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + getLabelFontForStyle(mLabelStyle)->getWidth(mLabel) + getLabelFontForStyle(mLabelStyle)->getWidth(mLabelSuffix) + TEXT_PAD_RIGHT; mLabelWidthDirty = false; } @@ -1045,7 +1045,7 @@ void LLFolderViewItem::draw() } if ((mIsLoading && mTimeSinceRequestStart.getElapsedTimeF32() >= gSavedSettings.getF32("FolderLoadingMessageWaitTime")) - || (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() + || (LLInventoryModelBackgroundFetch::instance().folderFetchActive() && root_is_loading && mShowLoadStatus)) { diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h index 2fc79f5765..4e8dc2da16 100644 --- a/indra/newview/llfolderviewitem.h +++ b/indra/newview/llfolderviewitem.h @@ -114,6 +114,7 @@ public: static const S32 ICON_PAD = 2; static const S32 ICON_WIDTH = 16; static const S32 TEXT_PAD = 1; + static const S32 TEXT_PAD_RIGHT = 4; static const S32 ARROW_SIZE = 12; static const S32 MAX_FOLDER_ITEM_OVERLAP = 2; // animation parameters diff --git a/indra/newview/llgrouplist.cpp b/indra/newview/llgrouplist.cpp index bbf66ca750..129cddda45 100644 --- a/indra/newview/llgrouplist.cpp +++ b/indra/newview/llgrouplist.cpp @@ -123,6 +123,22 @@ BOOL LLGroupList::handleRightMouseDown(S32 x, S32 y, MASK mask) return handled; } +// virtual +BOOL LLGroupList::handleDoubleClick(S32 x, S32 y, MASK mask) +{ + BOOL handled = LLView::handleDoubleClick(x, y, mask); + // Handle double click only for the selected item in the list, skip clicks on empty space. + if (handled) + { + if (mDoubleClickSignal) + { + (*mDoubleClickSignal)(this, x, y, mask); + } + } + + return handled; +} + void LLGroupList::setNameFilter(const std::string& filter) { std::string filter_upper = filter; diff --git a/indra/newview/llgrouplist.h b/indra/newview/llgrouplist.h index d7051db891..8abf14b3d0 100644 --- a/indra/newview/llgrouplist.h +++ b/indra/newview/llgrouplist.h @@ -51,6 +51,7 @@ public: virtual void draw(); // from LLView /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // from LLView + /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); // from LLView void setNameFilter(const std::string& filter); void toggleIcons(); diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 122711a86d..dff310ecf9 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -138,7 +138,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); LLUI::popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 24a876c59a..579b6008ae 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -227,7 +227,7 @@ void LLHUDText::renderText() segment_iter != mTextSegments.end(); ++segment_iter ) { const LLFontGL* fontp = segment_iter->mFont; - y_offset -= fontp->getLineHeight(); + y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics U8 style = segment_iter->mStyle; LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; @@ -480,8 +480,6 @@ void LLHUDText::updateSize() F32 width = 0.f; S32 max_lines = getMaxLines(); - //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); - //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); S32 start_segment; if (max_lines < 0) start_segment = 0; @@ -491,7 +489,7 @@ void LLHUDText::updateSize() while (iter != mTextSegments.end()) { const LLFontGL* fontp = iter->mFont; - height += fontp->getLineHeight(); + height += fontp->getLineHeight() - 1; // correction factor to match legacy font metrics width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); ++iter; } diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index a856bd0bdc..c4ea8c0d31 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -2458,7 +2458,10 @@ void LLIMMgr::addMessage( make_ui_sound("UISndNewIncomingIMSession"); } - if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat)) + bool skip_message = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && + LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); + + if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message) { LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg); } @@ -2977,6 +2980,17 @@ bool LLIMMgr::isVoiceCall(const LLUUID& session_id) return im_session->mStartedAsIMCall; } +void LLIMMgr::addNotifiedNonFriendSessionID(const LLUUID& session_id) +{ + mNotifiedNonFriendSessions.insert(session_id); +} + +bool LLIMMgr::isNonFriendSessionNotified(const LLUUID& session_id) +{ + return mNotifiedNonFriendSessions.end() != mNotifiedNonFriendSessions.find(session_id); + +} + void LLIMMgr::noteOfflineUsers( const LLUUID& session_id, const LLDynamicArray<LLUUID>& ids) diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h index b1be26a169..f07a78e2f7 100644 --- a/indra/newview/llimview.h +++ b/indra/newview/llimview.h @@ -438,6 +438,10 @@ public: bool isVoiceCall(const LLUUID& session_id); + void addNotifiedNonFriendSessionID(const LLUUID& session_id); + + bool isNonFriendSessionNotified(const LLUUID& session_id); + private: /** @@ -465,6 +469,14 @@ private: typedef std::list <LLIMSessionObserver *> session_observers_list_t; session_observers_list_t mSessionObservers; + // EXP-901 + // If "Only friends and groups can IM me" option is ON but the user got message from non-friend, + // the user should be notified that to be able to see this message the option should be OFF. + // This set stores session IDs in which user was notified. Need to store this IDs so that the user + // be notified only one time per session with non-friend. + typedef std::set<LLUUID> notified_non_friend_sessions_t; + notified_non_friend_sessions_t mNotifiedNonFriendSessions; + LLSD mPendingInvitations; LLSD mPendingAgentListUpdates; }; diff --git a/indra/newview/llinspecttoast.cpp b/indra/newview/llinspecttoast.cpp index d7b82667d1..f4fe5dec01 100644 --- a/indra/newview/llinspecttoast.cpp +++ b/indra/newview/llinspecttoast.cpp @@ -72,6 +72,8 @@ LLInspectToast::LLInspectToast(const LLSD& notification_id) : LLInspectToast::~LLInspectToast() { LLTransientFloaterMgr::getInstance()->removeControlView(this); + + mConnection.disconnect(); } // virtual diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index c0065a94e6..2de2b17373 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -113,6 +113,13 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response bool confirm_attachment_rez(const LLSD& notification, const LLSD& response); void teleport_via_landmark(const LLUUID& asset_id); static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit); +static bool check_category(LLInventoryModel* model, + const LLUUID& cat_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter); +static bool check_item(const LLUUID& item_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter); // Helper functions @@ -148,7 +155,7 @@ LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, mInvType(LLInventoryType::IT_NONE), mIsLink(FALSE) { - mInventoryPanel = inventory->getHandle(); + mInventoryPanel = inventory->getInventoryPanelHandle(); const LLInventoryObject* obj = getInventoryObject(); mIsLink = obj && obj->getIsLinkType(); } @@ -798,7 +805,7 @@ LLInventoryObject* LLInvFVBridge::getInventoryObject() const LLInventoryModel* LLInvFVBridge::getInventoryModel() const { - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); return panel ? panel->getModel() : NULL; } @@ -1324,8 +1331,8 @@ void LLItemBridge::selectItem() LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem()); if(item && !item->isFinished()) { - item->fetchFromServer(); - //LLInventoryModelBackgroundFetch::instance().start(item->getUUID(), false); + //item->fetchFromServer(); + LLInventoryModelBackgroundFetch::instance().start(item->getUUID(), false); } } @@ -1738,7 +1745,7 @@ BOOL LLFolderBridge::isItemRemovable() const return FALSE; } - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewFolder* folderp = dynamic_cast<LLFolderViewFolder*>(panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL); if (folderp) { @@ -1959,6 +1966,12 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, if (!isAgentAvatarValid()) return FALSE; if (!isAgentInventory()) return FALSE; // cannot drag categories into library + LLInventoryPanel* destination_panel = mInventoryPanel.get(); + if (!destination_panel) return false; + + LLInventoryFilter* filter = destination_panel->getFilter(); + if (!filter) return false; + const LLUUID &cat_id = inv_cat->getUUID(); const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); @@ -2096,7 +2109,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, // NOTE: The cargo id's count is a total of categories AND items but we err on the side of // prevention rather than letting too many folders into the hierarchy of the outbox, // when we're dragging the item to a new parent - dragged_folder_count += LLToolDragAndDrop::instance().getCargoIDsCount(); + dragged_folder_count += LLToolDragAndDrop::instance().getCargoCount(); } } @@ -2146,6 +2159,39 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } } + if (is_movable) + { + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + is_movable = active_panel != NULL; + + // For a folder to pass the filter all its descendants are required to pass. + // We make this exception to allow reordering folders within an inventory panel, + // which has a filter applied, like Recent tab for example. + // There may be folders which are displayed because some of their descendants pass + // the filter, but other don't, and thus remain hidden. Without this check, + // such folders would not be allowed to be moved within a panel. + if (destination_panel == active_panel) + { + is_movable = true; + } + else + { + LLFolderView* active_folder_view = NULL; + + if (is_movable) + { + active_folder_view = active_panel->getRootFolder(); + is_movable = active_folder_view != NULL; + } + + if (is_movable) + { + // Check whether the folder being dragged from active inventory panel + // passes the filter of the destination panel. + is_movable = check_category(model, cat_id, active_folder_view, filter); + } + } + } // //-------------------------------------------------------------------------------- @@ -2240,7 +2286,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } else { - accept = move_inv_category_world_to_agent(cat_id, mUUID, drop); + accept = move_inv_category_world_to_agent(cat_id, mUUID, drop, NULL, NULL, filter); } } else if (LLToolDragAndDrop::SOURCE_LIBRARY == source) @@ -2285,7 +2331,8 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*), - void* user_data) + void* user_data, + LLInventoryFilter* filter) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass @@ -2309,7 +2356,7 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, return FALSE; } - BOOL accept = TRUE; + BOOL accept = FALSE; BOOL is_move = FALSE; // coming from a task. Need to figure out if the person can @@ -2318,9 +2365,16 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, LLInventoryObject::object_list_t::iterator end = inventory_objects.end(); for ( ; it != end; ++it) { + LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get()); + if (!item) + { + llwarns << "Invalid inventory item for drop" << llendl; + continue; + } + // coming from a task. Need to figure out if the person can // move/copy this item. - LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); + LLPermissions perm(item->getPermissions()); if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) @@ -2335,9 +2389,14 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, is_move = TRUE; accept = TRUE; } - else + + if (filter && accept) + { + accept = filter->check(item); + } + + if (!accept) { - accept = FALSE; break; } } @@ -2820,18 +2879,62 @@ void LLFolderBridge::pasteFromClipboard() if(model && isClipboardPasteable()) { const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); - - const LLUUID parent_id(mUUID); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); LLDynamicArray<LLUUID> objects; LLInventoryClipboard::instance().retrieve(objects); + + if (move_is_into_outbox) + { + LLFolderViewItem * outbox_itemp = mRoot->getItemByID(mUUID); + + if (outbox_itemp) + { + LLToolDragAndDrop::instance().setCargoCount(objects.size()); + + BOOL can_list = TRUE; + + for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin(); + (iter != objects.end()) && (can_list == TRUE); + ++iter) + { + const LLUUID& item_id = (*iter); + LLInventoryItem *item = model->getItem(item_id); + + if (item) + { + MASK mask = 0x0; + BOOL drop = FALSE; + EDragAndDropType cargo_type = LLViewerAssetType::lookupDragAndDropType(item->getActualType()); + void * cargo_data = (void *) item; + std::string tooltip_msg; + + can_list = outbox_itemp->getListener()->dragOrDrop(mask, drop, cargo_type, cargo_data, tooltip_msg); + } + } + + LLToolDragAndDrop::instance().resetCargoCount(); + + if (can_list == FALSE) + { + // Notify user of failure somehow -- play error sound? modal dialog? + return; + } + } + } + + const LLUUID parent_id(mUUID); + for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) { const LLUUID& item_id = (*iter); + LLInventoryItem *item = model->getItem(item_id); if (item) { @@ -2874,8 +2977,17 @@ void LLFolderBridge::pasteLinkFromClipboard() if(model) { const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); + + if (move_is_into_outbox) + { + // Notify user of failure somehow -- play error sound? modal dialog? + return; + } const LLUUID parent_id(mUUID); @@ -3290,7 +3402,7 @@ void LLFolderBridge::createNewCategory(void* user_data) { LLFolderBridge* bridge = (LLFolderBridge*)user_data; if(!bridge) return; - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get()); + LLInventoryPanel* panel = bridge->mInventoryPanel.get(); if (!panel) return; LLInventoryModel* model = panel->getModel(); if(!model) return; @@ -3470,7 +3582,7 @@ void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item) // use callback to rearrange favorite landmarks after adding // to have new one placed before target (on which it was dropped). See EXT-4312. LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback(); - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; if (drag_over_item && drag_over_item->getListener()) { @@ -3520,6 +3632,12 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, if (!isAgentInventory()) return FALSE; // cannot drag into library if (!isAgentAvatarValid()) return FALSE; + LLInventoryPanel* destination_panel = mInventoryPanel.get(); + if (!destination_panel) return false; + + LLInventoryFilter* filter = destination_panel->getFilter(); + if (!filter) return false; + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false); const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false); @@ -3529,7 +3647,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, const BOOL move_is_into_favorites = (mUUID == favorites_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id); - const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); //(mUUID == outbox_id); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); const BOOL move_is_from_outbox = model->isObjectDescendentOf(inv_item->getUUID(), outbox_id); LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); @@ -3608,7 +3726,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { const LLViewerInventoryCategory * master_folder = model->getFirstDescendantOf(outbox_id, mUUID); - int existing_item_count = LLToolDragAndDrop::instance().getCargoIDsCount(); + int existing_item_count = LLToolDragAndDrop::instance().getCargoCount(); if (master_folder != NULL) { @@ -3628,6 +3746,21 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, } } + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + + // Check whether the item being dragged from active inventory panel + // passes the filter of the destination panel. + if (accept && active_panel) + { + LLFolderView* active_folder_view = active_panel->getRootFolder(); + if (!active_folder_view) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(inv_item->getUUID()); + if (!fv_item) return false; + + accept = filter->check(fv_item); + } + if (accept && drop) { if (inv_item->getType() == LLAssetType::AT_GESTURE @@ -3637,15 +3770,10 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, } // If an item is being dragged between windows, unselect everything in the active window // so that we don't follow the selection to its new location (which is very annoying). - LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); - if (active_panel) - { - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - if (active_panel && (panel != active_panel)) + if (active_panel && (destination_panel != active_panel)) { active_panel->unSelectAll(); } - } //-------------------------------------------------------------------------------- // Destination folder logic @@ -3655,8 +3783,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // (only reorder the item in Favorites folder) if ((mUUID == inv_item->getParentUUID()) && move_is_into_favorites) { - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); - LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; + LLFolderViewItem* itemp = destination_panel->getRootFolder()->getDraggingOverItem(); if (itemp) { LLUUID srcItemId = inv_item->getUUID(); @@ -3760,6 +3887,13 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, accept = FALSE; } + // Check whether the item being dragged from in world + // passes the filter of the destination panel. + if (accept) + { + accept = filter->check(inv_item); + } + if (accept && drop) { LLMoveInv* move_inv = new LLMoveInv; @@ -3797,6 +3931,13 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, accept = !(move_is_into_current_outfit || move_is_into_outfit); } + // Check whether the item being dragged from notecard + // passes the filter of the destination panel. + if (accept) + { + accept = filter->check(inv_item); + } + if (accept && drop) { copy_inventory_from_notecard(mUUID, // Drop to the chosen destination folder @@ -3828,6 +3969,21 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, accept = can_move_to_landmarks(inv_item); } + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + + // Check whether the item being dragged from the library + // passes the filter of the destination panel. + if (accept && active_panel) + { + LLFolderView* active_folder_view = active_panel->getRootFolder(); + if (!active_folder_view) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(inv_item->getUUID()); + if (!fv_item) return false; + + accept = filter->check(fv_item); + } + if (accept && drop) { // FAVORITES folder @@ -3862,6 +4018,69 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, return accept; } +// static +bool check_category(LLInventoryModel* model, + const LLUUID& cat_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter) +{ + if (!model || !active_folder_view || !filter) + return false; + + if (!filter->checkFolder(cat_id)) + { + return false; + } + + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + model->collectDescendents(cat_id, descendent_categories, descendent_items, TRUE); + + S32 num_descendent_categories = descendent_categories.count(); + S32 num_descendent_items = descendent_items.count(); + + if (num_descendent_categories + num_descendent_items == 0) + { + // Empty folder should be checked as any other folder view item. + // If we are filtering by date the folder should not pass because + // it doesn't have its own creation date. See LLInvFVBridge::getCreationDate(). + return check_item(cat_id, active_folder_view, filter); + } + + for (S32 i = 0; i < num_descendent_categories; ++i) + { + LLInventoryCategory* category = descendent_categories[i]; + if(!check_category(model, category->getUUID(), active_folder_view, filter)) + { + return false; + } + } + + for (S32 i = 0; i < num_descendent_items; ++i) + { + LLViewerInventoryItem* item = descendent_items[i]; + if(!check_item(item->getUUID(), active_folder_view, filter)) + { + return false; + } + } + + return true; +} + +// static +bool check_item(const LLUUID& item_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter) +{ + if (!active_folder_view || !filter) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(item_id); + if (!fv_item) return false; + + return filter->check(fv_item); +} + // +=================================================+ // | LLTextureBridge | // +=================================================+ @@ -4184,7 +4403,7 @@ LLCallingCardBridge::~LLCallingCardBridge() void LLCallingCardBridge::refreshFolderViewItem() { - LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL; if (itemp) { @@ -4633,14 +4852,14 @@ void LLAnimationBridge::performAction(LLInventoryModel* model, std::string actio { if (getItem()) { - LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; - if ("playworld" == action) activate = LLPreviewAnim::PLAY; - if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; + LLSD::String activate = "NONE"; + if ("playworld" == action) activate = "Inworld"; + if ("playlocal" == action) activate = "Locally"; LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID)); if (preview) { - preview->activate(activate); + preview->play(activate); } } } diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 871657a58a..3b4f845f54 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -35,6 +35,7 @@ #include "llviewercontrol.h" #include "llwearable.h" +class LLInventoryFilter; class LLInventoryPanel; class LLInventoryModel; class LLMenuGL; @@ -161,7 +162,7 @@ protected: BOOL restamp); void removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch); protected: - LLHandle<LLPanel> mInventoryPanel; + LLHandle<LLInventoryPanel> mInventoryPanel; LLFolderView* mRoot; const LLUUID mUUID; // item id LLInventoryType::EType mInvType; @@ -645,7 +646,8 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*) = NULL, - void* user_data = NULL); + void* user_data = NULL, + LLInventoryFilter* filter = NULL); // Utility function to hide all entries except those in the list // Can be called multiple times on the same menu (e.g. if multiple items diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index d54bce4619..5496c273f2 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -108,16 +108,48 @@ BOOL LLInventoryFilter::check(const LLFolderViewItem* item) return passed; } -bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) +bool LLInventoryFilter::check(const LLInventoryItem* item) { - // we're showing all folders, overriding filter - if (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS) + mSubStringMatchOffset = mFilterSubString.size() ? item->getName().find(mFilterSubString) : std::string::npos; + + const bool passed_filtertype = checkAgainstFilterType(item); + const bool passed_permissions = checkAgainstPermissions(item); + const bool passed = (passed_filtertype && + passed_permissions && + (mFilterSubString.size() == 0 || mSubStringMatchOffset != std::string::npos)); + + return passed; +} + +bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) const +{ + if (!folder) { - return true; + llwarns << "The filter can not be checked on an invalid folder." << llendl; + llassert(false); // crash in development builds + return false; } const LLFolderViewEventListener* listener = folder->getListener(); + if (!listener) + { + llwarns << "Folder view event listener not found." << llendl; + llassert(false); // crash in development builds + return false; + } + const LLUUID folder_id = listener->getUUID(); + + return checkFolder(folder_id); +} + +bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const +{ + // we're showing all folders, overriding filter + if (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS) + { + return true; + } if (mFilterOps.mFilterTypes & FILTERTYPE_CATEGORY) { @@ -227,6 +259,56 @@ BOOL LLInventoryFilter::checkAgainstFilterType(const LLFolderViewItem* item) con return TRUE; } +bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) const +{ + LLInventoryType::EType object_type = item->getInventoryType(); + const LLUUID object_id = item->getUUID(); + + const U32 filterTypes = mFilterOps.mFilterTypes; + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_OBJECT + // Pass if this item's type is of the correct filter type + if (filterTypes & FILTERTYPE_OBJECT) + { + // If it has no type, pass it, unless it's a link. + if (object_type == LLInventoryType::IT_NONE) + { + if (item && item->getIsLinkType()) + { + return false; + } + } + else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0)) + { + return false; + } + } + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_UUID + // Pass if this item is the target UUID or if it links to the target UUID + if (filterTypes & FILTERTYPE_UUID) + { + if (!item) return false; + + if (item->getLinkedUUID() != mFilterOps.mFilterUUID) + return false; + } + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_DATE + // Pass if this item is within the date range. + if (filterTypes & FILTERTYPE_DATE) + { + // We don't get the updated item creation date for the task inventory or + // a notecard embedded item. See LLTaskInvFVBridge::getCreationDate(). + return false; + } + + return true; +} + BOOL LLInventoryFilter::checkAgainstPermissions(const LLFolderViewItem* item) const { const LLFolderViewEventListener* listener = item->getListener(); @@ -244,6 +326,17 @@ BOOL LLInventoryFilter::checkAgainstPermissions(const LLFolderViewItem* item) co return (perm & mFilterOps.mPermissions) == mFilterOps.mPermissions; } +bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const +{ + if (!item) return false; + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + PermissionMask perm = new_item->getPermissionMask(); + new_item = NULL; + + return (perm & mFilterOps.mPermissions) == mFilterOps.mPermissions; +} + BOOL LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewItem* item) const { const LLFolderViewEventListener* listener = item->getListener(); @@ -464,7 +557,9 @@ void LLInventoryFilter::setDateRange(time_t min_date, time_t max_date) mFilterOps.mMaxDate = llmax(mFilterOps.mMinDate, max_date); setModified(); } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE + : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; } void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) @@ -476,10 +571,12 @@ void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) } if (!sl && isSinceLogoff()) { - setDateRange(0, time_max()); + setDateRange(time_min(), time_max()); setModified(); } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE + : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; } BOOL LLInventoryFilter::isSinceLogoff() const @@ -524,7 +621,9 @@ void LLInventoryFilter::setHoursAgo(U32 hours) setModified(FILTER_RESTART); } } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE + : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; } void LLInventoryFilter::setFilterLinks(U64 filter_links) @@ -804,7 +903,7 @@ const std::string& LLInventoryFilter::getFilterText() filtered_by_all_types = FALSE; } - if (!LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() + if (!LLInventoryModelBackgroundFetch::instance().folderFetchActive() && filtered_by_type && !filtered_by_all_types) { @@ -974,3 +1073,10 @@ const std::string& LLInventoryFilter::getEmptyLookupMessage() const return mEmptyLookupMessage; } + +bool LLInventoryFilter::areDateLimitsSet() +{ + return mFilterOps.mMinDate != time_min() + || mFilterOps.mMaxDate != time_max() + || mFilterOps.mHoursAgo != 0; +} diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h index bba24ac652..6be2acfaa3 100644 --- a/indra/newview/llinventoryfilter.h +++ b/indra/newview/llinventoryfilter.h @@ -32,6 +32,7 @@ class LLFolderViewItem; class LLFolderViewFolder; +class LLInventoryItem; class LLInventoryFilter { @@ -115,9 +116,13 @@ public: // + Execution And Results // +-------------------------------------------------------------------+ BOOL check(const LLFolderViewItem* item); - bool checkFolder(const LLFolderViewFolder* folder); + bool check(const LLInventoryItem* item); + bool checkFolder(const LLFolderViewFolder* folder) const; + bool checkFolder(const LLUUID& folder_id) const; BOOL checkAgainstFilterType(const LLFolderViewItem* item) const; + bool checkAgainstFilterType(const LLInventoryItem* item) const; BOOL checkAgainstPermissions(const LLFolderViewItem* item) const; + bool checkAgainstPermissions(const LLInventoryItem* item) const; BOOL checkAgainstFilterLinks(const LLFolderViewItem* item) const; std::string::size_type getStringMatchOffset() const; @@ -175,6 +180,8 @@ public: void fromLLSD(LLSD& data); private: + bool areDateLimitsSet(); + struct FilterOps { FilterOps(); diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index 91fdd67806..f4d0110b0f 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -43,6 +43,7 @@ const S32 MAX_FETCH_RETRIES = 10; LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() : mBackgroundFetchActive(FALSE), + mFolderFetchActive(false), mAllFoldersFetched(FALSE), mRecursiveInventoryFetchStarted(FALSE), mRecursiveLibraryFetchStarted(FALSE), @@ -50,7 +51,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() : mMinTimeBetweenFetches(0.3f), mMaxTimeBetweenFetches(10.f), mTimelyFetchPending(FALSE), - mBulkFetchCount(0) + mFetchCount(0) { } @@ -60,7 +61,7 @@ LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const { - return mFetchQueue.empty() && mBulkFetchCount<=0; + return mFetchQueue.empty() && mFetchCount<=0; } bool LLInventoryModelBackgroundFetch::libraryFetchStarted() const @@ -98,19 +99,21 @@ bool LLInventoryModelBackgroundFetch::isEverythingFetched() const return mAllFoldersFetched; } -BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const +BOOL LLInventoryModelBackgroundFetch::folderFetchActive() const { - return mBackgroundFetchActive; + return mFolderFetchActive; } -void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive) +void LLInventoryModelBackgroundFetch::start(const LLUUID& id, BOOL recursive) { - if (!mAllFoldersFetched || cat_id.notNull()) - { - LL_DEBUGS("InventoryFetch") << "Start fetching category: " << cat_id << ", recursive: " << recursive << LL_ENDL; + LLViewerInventoryCategory* cat = gInventory.getCategory(id); + if (cat || (id.isNull() && !isEverythingFetched())) + { // it's a folder, do a bulk fetch + LL_DEBUGS("InventoryFetch") << "Start fetching category: " << id << ", recursive: " << recursive << LL_ENDL; mBackgroundFetchActive = TRUE; - if (cat_id.isNull()) + mFolderFetchActive = true; + if (id.isNull()) { if (!mRecursiveInventoryFetchStarted) { @@ -128,41 +131,41 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive else { // Specific folder requests go to front of queue. - if (mFetchQueue.empty() || mFetchQueue.front().mCatUUID != cat_id) + if (mFetchQueue.empty() || mFetchQueue.front().mUUID != id) { - mFetchQueue.push_front(FetchQueueInfo(cat_id, recursive)); + mFetchQueue.push_front(FetchQueueInfo(id, recursive)); gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } - if (cat_id == gInventory.getLibraryRootFolderID()) + if (id == gInventory.getLibraryRootFolderID()) { mRecursiveLibraryFetchStarted |= recursive; } - if (cat_id == gInventory.getRootFolderID()) + if (id == gInventory.getRootFolderID()) { mRecursiveInventoryFetchStarted |= recursive; } } } + else if (LLViewerInventoryItem* itemp = gInventory.getItem(id)) + { + if (!itemp->mIsComplete && (mFetchQueue.empty() || mFetchQueue.front().mUUID != id)) + { + mBackgroundFetchActive = TRUE; + + mFetchQueue.push_front(FetchQueueInfo(id, false, false)); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + } + } } void LLInventoryModelBackgroundFetch::findLostItems() { mBackgroundFetchActive = TRUE; + mFolderFetchActive = true; mFetchQueue.push_back(FetchQueueInfo(LLUUID::null, TRUE)); gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } -void LLInventoryModelBackgroundFetch::stopBackgroundFetch() -{ - if (mBackgroundFetchActive) - { - mBackgroundFetchActive = FALSE; - gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - mBulkFetchCount=0; - mMinTimeBetweenFetches=0.0f; - } -} - void LLInventoryModelBackgroundFetch::setAllFoldersFetched() { if (mRecursiveInventoryFetchStarted && @@ -170,7 +173,7 @@ void LLInventoryModelBackgroundFetch::setAllFoldersFetched() { mAllFoldersFetched = TRUE; } - stopBackgroundFetch(); + mFolderFetchActive = false; } void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) @@ -183,10 +186,9 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() if (mBackgroundFetchActive && gAgent.getRegion()) { // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. - std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2"); - if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty()) + if (gSavedSettings.getBOOL("UseHTTPInventory")) { - bulkFetch(url); + bulkFetch(); return; } @@ -201,6 +203,9 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() llinfos << "Inventory fetch completed" << llendl; setAllFoldersFetched(); + mBackgroundFetchActive = false; + mFolderFetchActive = false; + return; } @@ -230,80 +235,114 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() } const FetchQueueInfo info = mFetchQueue.front(); - LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID); - // Category has been deleted, remove from queue. - if (!cat) + if (info.mIsCategory) { - mFetchQueue.pop_front(); - continue; - } + + LLViewerInventoryCategory* cat = gInventory.getCategory(info.mUUID); + + // Category has been deleted, remove from queue. + if (!cat) + { + mFetchQueue.pop_front(); + continue; + } - if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && - LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) - { - // Category exists but has no children yet, fetch the descendants - // for now, just request every time and rely on retry timer to throttle. - if (cat->fetch()) + if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && + LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { - mFetchTimer.reset(); - mTimelyFetchPending = TRUE; + // Category exists but has no children yet, fetch the descendants + // for now, just request every time and rely on retry timer to throttle. + if (cat->fetch()) + { + mFetchTimer.reset(); + mTimelyFetchPending = TRUE; + } + else + { + // The catagory also tracks if it has expired and here it says it hasn't + // yet. Get out of here because nothing is going to happen until we + // update the timers. + break; + } } - else + // Do I have all my children? + else if (gInventory.isCategoryComplete(info.mUUID)) { - // The catagory also tracks if it has expired and here it says it hasn't - // yet. Get out of here because nothing is going to happen until we - // update the timers. + // Finished with this category, remove from queue. + mFetchQueue.pop_front(); + + // Add all children to queue. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); + for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); + it != categories->end(); + ++it) + { + mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive)); + } + + // We received a response in less than the fast time. + if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) + { + // Shrink timeouts based on success. + mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); + mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); + lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; + } + + mTimelyFetchPending = FALSE; + continue; + } + else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) + { + // Received first packet, but our num descendants does not match db's num descendants + // so try again later. + mFetchQueue.pop_front(); + + if (mNumFetchRetries++ < MAX_FETCH_RETRIES) + { + // push on back of queue + mFetchQueue.push_back(info); + } + mTimelyFetchPending = FALSE; + mFetchTimer.reset(); break; } + + // Not enough time has elapsed to do a new fetch + break; } - // Do I have all my children? - else if (gInventory.isCategoryComplete(info.mCatUUID)) + else { - // Finished with this category, remove from queue. - mFetchQueue.pop_front(); + LLViewerInventoryItem* itemp = gInventory.getItem(info.mUUID); - // Add all children to queue. - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) + mFetchQueue.pop_front(); + if (!itemp) { - mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive)); + continue; } - // We received a response in less than the fast time. - if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) + if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches) { - // Shrink timeouts based on success. - mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); - mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); - lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; + itemp->fetchFromServer(); + mFetchTimer.reset(); + mTimelyFetchPending = TRUE; } - - mTimelyFetchPending = FALSE; - continue; - } - else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) - { - // Received first packet, but our num descendants does not match db's num descendants - // so try again later. - mFetchQueue.pop_front(); - - if (mNumFetchRetries++ < MAX_FETCH_RETRIES) + else if (itemp->mIsComplete) + { + mTimelyFetchPending = FALSE; + } + else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) { - // push on back of queue mFetchQueue.push_back(info); + mFetchTimer.reset(); + mTimelyFetchPending = FALSE; } - mTimelyFetchPending = FALSE; - mFetchTimer.reset(); + // Not enough time has elapsed to do a new fetch break; } - - // Not enough time has elapsed to do a new fetch - break; } // @@ -313,15 +352,35 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() } } -void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching) +void LLInventoryModelBackgroundFetch::incrFetchCount(S16 fetching) { - mBulkFetchCount += fetching; - if (mBulkFetchCount < 0) + mFetchCount += fetching; + if (mFetchCount < 0) { - mBulkFetchCount = 0; + mFetchCount = 0; } } +class LLInventoryModelFetchItemResponder : public LLInventoryModel::fetchInventoryResponder +{ +public: + LLInventoryModelFetchItemResponder(const LLSD& request_sd) : LLInventoryModel::fetchInventoryResponder(request_sd) {}; + void result(const LLSD& content); + void error(U32 status, const std::string& reason); +}; + +void LLInventoryModelFetchItemResponder::result( const LLSD& content ) +{ + LLInventoryModel::fetchInventoryResponder::result(content); + LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); +} + +void LLInventoryModelFetchItemResponder::error( U32 status, const std::string& reason ) +{ + LLInventoryModel::fetchInventoryResponder::error(status, reason); + LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); +} + class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder { @@ -458,7 +517,7 @@ void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content) } } - fetcher->incrBulkFetch(-1); + fetcher->incrFetchCount(-1); if (fetcher->isBulkFetchProcessingComplete()) { @@ -477,7 +536,7 @@ void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::str llinfos << "LLInventoryModelFetchDescendentsResponder::error " << status << ": " << reason << llendl; - fetcher->incrBulkFetch(-1); + fetcher->incrFetchCount(-1); if (status==499) // timed out { @@ -508,12 +567,13 @@ BOOL LLInventoryModelFetchDescendentsResponder::getIsRecursive(const LLUUID& cat // Bundle up a bunch of requests to send all at once. // static -void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) +void LLInventoryModelBackgroundFetch::bulkFetch() { //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. - //Stopbackgroundfetch will be run from the Responder instead of here. + LLViewerRegion* region = gAgent.getRegion(); + if (!region) return; S16 max_concurrent_fetches=8; F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely. @@ -523,12 +583,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) } if (gDisconnected || - (mBulkFetchCount > max_concurrent_fetches) || + (mFetchCount > max_concurrent_fetches) || (mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches)) { return; // just bail if we are disconnected } + U32 item_count=0; U32 folder_count=0; U32 max_batch_size=5; @@ -536,83 +597,159 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) uuid_vec_t recursive_cats; - LLSD body; - LLSD body_lib; + LLSD folder_request_body; + LLSD folder_request_body_lib; + LLSD item_request_body; + LLSD item_request_body_lib; - while (!(mFetchQueue.empty()) && (folder_count < max_batch_size)) + while (!mFetchQueue.empty() + && (item_count + folder_count) < max_batch_size) { const FetchQueueInfo& fetch_info = mFetchQueue.front(); - const LLUUID &cat_id = fetch_info.mCatUUID; - if (cat_id.isNull()) //DEV-17797 - { - LLSD folder_sd; - folder_sd["folder_id"] = LLUUID::null.asString(); - folder_sd["owner_id"] = gAgent.getID(); - folder_sd["sort_order"] = (LLSD::Integer)sort_order; - folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; - folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; - body["folders"].append(folder_sd); - folder_count++; - } - else - { - const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); + if (fetch_info.mIsCategory) + { + const LLUUID &cat_id = fetch_info.mUUID; + if (cat_id.isNull()) //DEV-17797 + { + LLSD folder_sd; + folder_sd["folder_id"] = LLUUID::null.asString(); + folder_sd["owner_id"] = gAgent.getID(); + folder_sd["sort_order"] = (LLSD::Integer)sort_order; + folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; + folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; + folder_request_body["folders"].append(folder_sd); + folder_count++; + } + else + { + const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) - { - LLSD folder_sd; - folder_sd["folder_id"] = cat->getUUID(); - folder_sd["owner_id"] = cat->getOwnerID(); - folder_sd["sort_order"] = (LLSD::Integer)sort_order; - folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; - folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; - - if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - body_lib["folders"].append(folder_sd); - else - body["folders"].append(folder_sd); - folder_count++; - } - // May already have this folder, but append child folders to list. - if (fetch_info.mRecursive) - { - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) + if (cat) + { + if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { - mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive)); - } - } - } - } - if (fetch_info.mRecursive) - recursive_cats.push_back(cat_id); + LLSD folder_sd; + folder_sd["folder_id"] = cat->getUUID(); + folder_sd["owner_id"] = cat->getOwnerID(); + folder_sd["sort_order"] = (LLSD::Integer)sort_order; + folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; + folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; + + if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) + folder_request_body_lib["folders"].append(folder_sd); + else + folder_request_body["folders"].append(folder_sd); + folder_count++; + } + // May already have this folder, but append child folders to list. + if (fetch_info.mRecursive) + { + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); + for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); + it != categories->end(); + ++it) + { + mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive)); + } + } + } + } + if (fetch_info.mRecursive) + recursive_cats.push_back(cat_id); + } + else + { + LLViewerInventoryItem* itemp = gInventory.getItem(fetch_info.mUUID); + if (itemp) + { + LLSD item_sd; + item_sd["owner_id"] = itemp->getPermissions().getOwner(); + item_sd["item_id"] = itemp->getUUID(); + if (itemp->getPermissions().getOwner() == gAgent.getID()) + { + item_request_body.append(item_sd); + } + else + { + item_request_body_lib.append(item_sd); + } + //itemp->fetchFromServer(); + item_count++; + } + } mFetchQueue.pop_front(); } - if (folder_count > 0) + if (item_count + folder_count > 0) { - mBulkFetchCount++; - if (body["folders"].size()) + if (folder_count) { - LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body, recursive_cats); - LLHTTPClient::post(url, body, fetcher, 300.0); + std::string url = region->getCapability("FetchInventoryDescendents2"); + mFetchCount++; + if (folder_request_body["folders"].size()) + { + LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body, recursive_cats); + LLHTTPClient::post(url, folder_request_body, fetcher, 300.0); + } + if (folder_request_body_lib["folders"].size()) + { + std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2"); + + LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body_lib, recursive_cats); + LLHTTPClient::post(url_lib, folder_request_body_lib, fetcher, 300.0); + } } - if (body_lib["folders"].size()) + if (item_count) { - std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2"); - - LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body_lib, recursive_cats); - LLHTTPClient::post(url_lib, body_lib, fetcher, 300.0); + std::string url; + + if (item_request_body.size()) + { + mFetchCount++; + url = region->getCapability("FetchInventory2"); + if (!url.empty()) + { + LLSD body; + body["agent_id"] = gAgent.getID(); + body["items"] = item_request_body; + + LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body)); + } + //else + //{ + // LLMessageSystem* msg = gMessageSystem; + // msg->newMessage("FetchInventory"); + // msg->nextBlock("AgentData"); + // msg->addUUID("AgentID", gAgent.getID()); + // msg->addUUID("SessionID", gAgent.getSessionID()); + // msg->nextBlock("InventoryData"); + // msg->addUUID("OwnerID", mPermissions.getOwner()); + // msg->addUUID("ItemID", mUUID); + // gAgent.sendReliableMessage(); + //} + } + + if (item_request_body_lib.size()) + { + mFetchCount++; + + url = region->getCapability("FetchLib2"); + if (!url.empty()) + { + LLSD body; + body["agent_id"] = gAgent.getID(); + body["items"] = item_request_body_lib; + + LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body)); + } + } } mFetchTimer.reset(); } + else if (isBulkFetchProcessingComplete()) { setAllFoldersFetched(); @@ -624,7 +761,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL for (fetch_queue_t::const_iterator it = mFetchQueue.begin(); it != mFetchQueue.end(); ++it) { - const LLUUID& fetch_id = (*it).mCatUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h index c35c785ceb..9dfedddd6d 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.h +++ b/indra/newview/llinventorymodelbackgroundfetch.h @@ -48,7 +48,7 @@ public: // This gets triggered when performing a filter-search. void start(const LLUUID& cat_id = LLUUID::null, BOOL recursive = TRUE); - BOOL backgroundFetchActive() const; + BOOL folderFetchActive() const; bool isEverythingFetched() const; // completing the fetch once per session should be sufficient bool libraryFetchStarted() const; @@ -60,14 +60,13 @@ public: bool inventoryFetchInProgress() const; void findLostItems(); + void incrFetchCount(S16 fetching); protected: - void incrBulkFetch(S16 fetching); bool isBulkFetchProcessingComplete() const; - void bulkFetch(std::string url); + void bulkFetch(); void backgroundFetch(); static void backgroundFetchCB(void*); // background fetch idle function - void stopBackgroundFetch(); // stop fetch process void setAllFoldersFetched(); bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const; @@ -77,7 +76,8 @@ private: BOOL mAllFoldersFetched; BOOL mBackgroundFetchActive; - S16 mBulkFetchCount; + bool mFolderFetchActive; + S16 mFetchCount; BOOL mTimelyFetchPending; S32 mNumFetchRetries; @@ -87,11 +87,11 @@ private: struct FetchQueueInfo { - FetchQueueInfo(const LLUUID& id, BOOL recursive) : - mCatUUID(id), mRecursive(recursive) - { - } - LLUUID mCatUUID; + FetchQueueInfo(const LLUUID& id, BOOL recursive, bool is_category = true) : + mUUID(id), mRecursive(recursive), mIsCategory(is_category) + {} + LLUUID mUUID; + bool mIsCategory; BOOL mRecursive; }; typedef std::deque<FetchQueueInfo> fetch_queue_t; diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 382569fa3a..01a8ecfb5d 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -817,7 +817,7 @@ BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) if(handled) { ECursorType cursor = getWindow()->getCursor(); - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 8279163762..7d805f6862 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -160,6 +160,8 @@ public: void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); + LLHandle<LLInventoryPanel> getInventoryPanelHandle() const { return getDerivedHandle<LLInventoryPanel>(); } + // Callbacks void doToSelected(const LLSD& userdata); void doCreate(const LLSD& userdata); diff --git a/indra/newview/llmemoryview.cpp b/indra/newview/llmemoryview.cpp index 7e9c3c84a7..c0a323d6cb 100644 --- a/indra/newview/llmemoryview.cpp +++ b/indra/newview/llmemoryview.cpp @@ -220,7 +220,7 @@ void LLMemoryView::draw() S32 x, y; S32 margin = 10; - S32 texth = (S32)LLFontGL::getFontMonospace()->getLineHeight(); + S32 texth = LLFontGL::getFontMonospace()->getLineHeight(); S32 xleft = margin; S32 ytop = height - margin; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b02bf79a28..bd20210190 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -728,7 +728,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshSkinInfoResponder(mesh_id, offset, size)); + new LLMeshSkinInfoResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -805,7 +805,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshDecompositionResponder(mesh_id, offset, size)); + new LLMeshDecompositionResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -881,7 +881,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); if(ret) { @@ -1093,17 +1093,19 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) { - LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); std::string mesh_string((char*) data, data_size); std::istringstream stream(mesh_string); if (volume->unpackVolumeFaces(stream, data_size)) { - LoadedMesh mesh(volume, mesh_params, lod); if (volume->getNumFaces() > 0) { - LLMutexLock lock(mMutex); - mLoadedQ.push(mesh); + LoadedMesh mesh(volume, mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + } return true; } } diff --git a/indra/newview/llmutelist.h b/indra/newview/llmutelist.h index 04e1570081..7a70370fe3 100644 --- a/indra/newview/llmutelist.h +++ b/indra/newview/llmutelist.h @@ -29,6 +29,7 @@ #include "llstring.h" #include "lluuid.h" +#include "llextendedstatus.h" class LLViewerObject; class LLMessageSystem; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4512c14b7a..b4224e30e6 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -124,7 +124,7 @@ BOOL LLNearbyChatBar::postBuild() // virtual void LLNearbyChatBar::onOpen(const LLSD& key) { - enableTranslationCheckbox(LLTranslate::isTranslationConfigured()); + showTranslationCheckbox(LLTranslate::isTranslationConfigured()); } bool LLNearbyChatBar::applyRectControl() @@ -170,9 +170,9 @@ void LLNearbyChatBar::showHistory() } } -void LLNearbyChatBar::enableTranslationCheckbox(BOOL enable) +void LLNearbyChatBar::showTranslationCheckbox(BOOL show) { - getChild<LLUICtrl>("translate_chat_checkbox")->setEnabled(enable); + getChild<LLUICtrl>("translate_chat_checkbox_lp")->setVisible(show); } void LLNearbyChatBar::draw() diff --git a/indra/newview/llnearbychatbar.h b/indra/newview/llnearbychatbar.h index baf12a06ea..8547cf0bce 100644 --- a/indra/newview/llnearbychatbar.h +++ b/indra/newview/llnearbychatbar.h @@ -61,7 +61,7 @@ public: static void sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate); void showHistory(); - void enableTranslationCheckbox(BOOL enable); + void showTranslationCheckbox(BOOL show); /*virtual*/void setMinimized(BOOL b); protected: diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 15d5d7c162..1bda7640bd 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f; const F32 MIN_PICK_SCALE = 2.f; const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag +const F64 COARSEUPDATE_MAX_Z = 1020.0f; + LLNetMap::LLNetMap (const Params & p) : LLUICtrl (p), mBackgroundColor (p.bg_color()), @@ -300,7 +302,8 @@ void LLNetMap::draw() } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); - map_center_agent -= gAgentCamera.getCameraPositionAgent(); + LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); + map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; @@ -321,9 +324,6 @@ void LLNetMap::draw() gGL.popMatrix(); - LLVector3d pos_global; - LLVector3 pos_map; - // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; @@ -333,90 +333,67 @@ void LLNetMap::draw() F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); + LLVector3 pos_map; + uuid_vec_t avatar_ids; + std::vector<LLVector3d> positions; + bool unknown_relative_z; + + LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); + // Draw avatars - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (U32 i = 0; i < avatar_ids.size(); i++) { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - - S32 count = regionp->mMapAvatars.count(); - S32 i; - LLVector3 pos_local; - U32 compact_local; - U8 bits; - // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. - // just be careful to sort the avatar IDs along with the positions. -MG - for (i = 0; i < count; i++) - { - compact_local = regionp->mMapAvatars.get(i); + pos_map = globalPosToView(positions[i]); + LLUUID uuid = avatar_ids[i]; - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; + bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; + LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; + unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && + camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; - pos_global.setVec( pos_local ); - pos_global += origin_global; + LLWorldMapView::drawAvatar( + pos_map.mV[VX], pos_map.mV[VY], + color, + pos_map.mV[VZ], mDotRadius, + unknown_relative_z); - pos_map = globalPosToView(pos_global); - - LLUUID uuid(NULL); - BOOL show_as_friend = FALSE; - if( i < regionp->mMapAvatarIDs.count()) + if(uuid.notNull()) + { + bool selected = false; + uuid_vec_t::iterator sel_iter = gmSelected.begin(); + for (; sel_iter != gmSelected.end(); sel_iter++) { - uuid = regionp->mMapAvatarIDs.get(i); - show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); + if(*sel_iter == uuid) + { + selected = true; + break; + } } - - LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - LLWorldMapView::drawAvatar( - pos_map.mV[VX], pos_map.mV[VY], - color, - pos_map.mV[VZ], mDotRadius); - - if(uuid.notNull()) + if(selected) { - bool selected = false; - uuid_vec_t::iterator sel_iter = gmSelected.begin(); - for (; sel_iter != gmSelected.end(); sel_iter++) + if( (pos_map.mV[VX] < 0) || + (pos_map.mV[VY] < 0) || + (pos_map.mV[VX] >= getRect().getWidth()) || + (pos_map.mV[VY] >= getRect().getHeight()) ) { - if(*sel_iter == uuid) - { - selected = true; - break; - } - } - if(selected) + S32 x = llround( pos_map.mV[VX] ); + S32 y = llround( pos_map.mV[VY] ); + LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); + } else { - if( (pos_map.mV[VX] < 0) || - (pos_map.mV[VY] < 0) || - (pos_map.mV[VX] >= getRect().getWidth()) || - (pos_map.mV[VY] >= getRect().getHeight()) ) - { - S32 x = llround( pos_map.mV[VX] ); - S32 y = llround( pos_map.mV[VY] ); - LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); - } else - { - LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); - } + LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); } } + } - F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); - if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) - { - closest_dist_squared = dist_to_cursor_squared; - mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); - } + F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), + LLVector2(local_mouse_x,local_mouse_y)); + if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) + { + closest_dist_squared = dist_to_cursor_squared; + mClosestAgentToCursor = uuid; } } @@ -440,7 +417,7 @@ void LLNetMap::draw() } // Draw dot for self avatar position - pos_global = gAgent.getPositionGlobal(); + LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; @@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) createObjectImage(); } -LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) +LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos) { - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); + LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal(); + + LLVector3d relative_pos_global = global_pos - camera_position; LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow ) { - LLVector3 pos_local = globalPosToView( pos_global ); + LLVector3 pos_local = globalPosToView(pos_global); if( (pos_local.mV[VX] < 0) || (pos_local.mV[VY] < 0) || (pos_local.mV[VX] >= getRect().getWidth()) || diff --git a/indra/newview/llnetmap.h b/indra/newview/llnetmap.h index 20fcee0814..1f7e7d68c6 100644 --- a/indra/newview/llnetmap.h +++ b/indra/newview/llnetmap.h @@ -33,9 +33,9 @@ #include "v3dmath.h" #include "v4color.h" #include "llpointer.h" +#include "llcoord.h" class LLColor4U; -class LLCoordGL; class LLImageRaw; class LLViewerTexture; class LLFloaterMap; diff --git a/indra/newview/llnotificationmanager.cpp b/indra/newview/llnotificationmanager.cpp index 6105eff8ea..f792f53ac5 100644 --- a/indra/newview/llnotificationmanager.cpp +++ b/indra/newview/llnotificationmanager.cpp @@ -35,6 +35,7 @@ #include "llnotifications.h" #include <boost/bind.hpp> +#include <boost/foreach.hpp> using namespace LLNotificationsUI; @@ -48,6 +49,10 @@ LLNotificationManager::LLNotificationManager() //-------------------------------------------------------------------------- LLNotificationManager::~LLNotificationManager() { + BOOST_FOREACH(listener_pair_t& pair, mChannelListeners) + { + pair.second.disconnect(); + } } //-------------------------------------------------------------------------- @@ -64,16 +69,16 @@ void LLNotificationManager::init() LLNotificationChannel::buildChannel("Browser", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "browser")); LLNotificationChannel::buildChannel("Outbox", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "outbox")); - LLNotifications::instance().getChannel("Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("NotificationTips")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Group Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Alerts")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("AlertModal")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("IM Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Offer")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Hints")->connectChanged(boost::bind(&LLHintHandler::processNotification, LLHintHandler::getInstance(), _1)); - LLNotifications::instance().getChannel("Browser")->connectChanged(boost::bind(&LLBrowserNotification::processNotification, LLBrowserNotification::getInstance(), _1)); - LLNotifications::instance().getChannel("Outbox")->connectChanged(boost::bind(&LLOutboxNotification::processNotification, LLOutboxNotification::getInstance(), _1)); + mChannelListeners["Notifications"] = LLNotifications::instance().getChannel("Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["NotificationTips"] = LLNotifications::instance().getChannel("NotificationTips")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Group Notifications"] = LLNotifications::instance().getChannel("Group Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Alerts"] = LLNotifications::instance().getChannel("Alerts")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["AlertModal"] = LLNotifications::instance().getChannel("AlertModal")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["IM Notifications"] = LLNotifications::instance().getChannel("IM Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Offer"] = LLNotifications::instance().getChannel("Offer")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Hints"] = LLNotifications::instance().getChannel("Hints")->connectChanged(boost::bind(&LLHintHandler::processNotification, LLHintHandler::getInstance(), _1)); + mChannelListeners["Browser"] = LLNotifications::instance().getChannel("Browser")->connectChanged(boost::bind(&LLBrowserNotification::processNotification, LLBrowserNotification::getInstance(), _1)); + mChannelListeners["Outbox"] = LLNotifications::instance().getChannel("Outbox")->connectChanged(boost::bind(&LLOutboxNotification::processNotification, LLOutboxNotification::getInstance(), _1)); mNotifyHandlers["notify"] = boost::shared_ptr<LLEventHandler>(new LLScriptHandler(NT_NOTIFY, LLSD())); mNotifyHandlers["notifytip"] = boost::shared_ptr<LLEventHandler>(new LLTipHandler(NT_NOTIFY, LLSD())); @@ -92,6 +97,9 @@ bool LLNotificationManager::onNotification(const LLSD& notify) { LLSysHandler* handle = NULL; + if (LLNotifications::destroyed()) + return false; + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); if (!notification) diff --git a/indra/newview/llnotificationmanager.h b/indra/newview/llnotificationmanager.h index 16e82e4cce..27b6ba1c71 100644 --- a/indra/newview/llnotificationmanager.h +++ b/indra/newview/llnotificationmanager.h @@ -28,6 +28,8 @@ #ifndef LL_LLNOTIFICATIONMANAGER_H #define LL_LLNOTIFICATIONMANAGER_H +#include "llevents.h" + #include "lluictrl.h" #include "llnotificationhandler.h" @@ -47,6 +49,7 @@ class LLToast; class LLNotificationManager : public LLSingleton<LLNotificationManager> { typedef std::pair<std::string, LLEventHandler*> eventhandlers; + typedef std::pair<const std::string, LLBoundListener> listener_pair_t; public: LLNotificationManager(); virtual ~LLNotificationManager(); @@ -70,6 +73,8 @@ private: //TODO (*) std::map<std::string, boost::shared_ptr<LLEventHandler> > mNotifyHandlers; // cruft std::map<std::string, LLChatHandler*> mChatHandlers; + + std::map<std::string, LLBoundListener> mChannelListeners; }; } diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index a4f6921f98..7301b305b2 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -875,8 +875,15 @@ void LLPanelFace::getState() { getChild<LLUICtrl>("TexScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); getChild<LLUICtrl>("TexScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); - } + // EXP-1507 (change label based on the mapping mode) + getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per meter")); + } + else + if (selected_texgen == 0) // FIXME: should not be magic numbers + { + getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per face")); + } } { diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp index fbe331c7ab..f825ee3215 100644 --- a/indra/newview/llpanelgrouproles.cpp +++ b/indra/newview/llpanelgrouproles.cpp @@ -749,7 +749,10 @@ LLPanelGroupMembersSubTab::LLPanelGroupMembersSubTab() LLPanelGroupMembersSubTab::~LLPanelGroupMembersSubTab() { - gSavedSettings.setString("GroupMembersSortOrder", mMembersList->getSortColumnName()); + if (mMembersList) + { + gSavedSettings.setString("GroupMembersSortOrder", mMembersList->getSortColumnName()); + } } BOOL LLPanelGroupMembersSubTab::postBuildSubTab(LLView* root) diff --git a/indra/newview/llpanelimcontrolpanel.cpp b/indra/newview/llpanelimcontrolpanel.cpp index 0295ad151f..eda0749cdb 100644 --- a/indra/newview/llpanelimcontrolpanel.cpp +++ b/indra/newview/llpanelimcontrolpanel.cpp @@ -374,7 +374,7 @@ void LLPanelGroupControlPanel::draw() { // Need to resort the participant list if it's in sort by recent speaker order. if (mParticipantList) - mParticipantList->updateRecentSpeakersOrder(); + mParticipantList->update(); LLPanelChatControlPanel::draw(); } diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp index 058d1ad6bc..76aadcd913 100644 --- a/indra/newview/llpanellogin.cpp +++ b/indra/newview/llpanellogin.cpp @@ -216,6 +216,7 @@ void LLPanelLogin::addUsersWithFavoritesToUsername() void LLPanelLogin::addFavoritesToStartLocation() { + // Clear the combo. LLComboBox* combo = getChild<LLComboBox>("start_location_combo"); if (!combo) return; int num_items = combo->getItemCount(); @@ -223,6 +224,10 @@ void LLPanelLogin::addFavoritesToStartLocation() { combo->remove(i); } + + // Load favorites into the combo. + std::string user_defined_name = getChild<LLComboBox>("username_combo")->getSimple(); + std::string canonical_user_name = canonicalize_username(user_defined_name); std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); LLSD fav_llsd; llifstream file; @@ -232,15 +237,18 @@ void LLPanelLogin::addFavoritesToStartLocation() for (LLSD::map_const_iterator iter = fav_llsd.beginMap(); iter != fav_llsd.endMap(); ++iter) { - std::string user_defined_name = getChild<LLComboBox>("username_combo")->getSimple(); - // The account name in stored_favorites.xml has Resident last name even if user has // a single word account name, so it can be compared case-insensitive with the // user defined "firstname lastname". - S32 res = LLStringUtil::compareInsensitive(canonicalize_username(user_defined_name), iter->first); - if (res != 0) continue; + S32 res = LLStringUtil::compareInsensitive(canonical_user_name, iter->first); + if (res != 0) + { + lldebugs << "Skipping favorites for " << iter->first << llendl; + continue; + } combo->addSeparator(); + lldebugs << "Loading favorites for " << iter->first << llendl; LLSD user_llsd = iter->second; for (LLSD::array_const_iterator iter1 = user_llsd.beginArray(); iter1 != user_llsd.endArray(); ++iter1) diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 374afb90be..c3c62920d3 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -567,7 +567,7 @@ void LLPanelMainInventory::updateItemcountText() std::string text = ""; - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive()) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) { text = getString("ItemcountFetching", string_args); } diff --git a/indra/newview/llpanelpeople.cpp b/indra/newview/llpanelpeople.cpp index 9c46f04abf..f1380e7a36 100644 --- a/indra/newview/llpanelpeople.cpp +++ b/indra/newview/llpanelpeople.cpp @@ -1162,8 +1162,13 @@ void LLPanelPeople::onAddFriendWizButtonClicked() { // Show add friend wizard. LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLPanelPeople::onAvatarPicked, _1, _2), FALSE, TRUE); + if (!picker) + { + return; + } + // Need to disable 'ok' button when friend occurs in selection - if (picker) picker->setOkBtnEnableCb(boost::bind(&LLPanelPeople::isItemsFreeOfFriends, this, _1)); + picker->setOkBtnEnableCb(boost::bind(&LLPanelPeople::isItemsFreeOfFriends, this, _1)); LLFloater* root_floater = gFloaterView->getParentFloater(this); if (root_floater) { diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 39c0628cbe..76d38f067d 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -818,7 +818,7 @@ bool LLPanelPrimMediaControls::isMouseOver() LLCoordGL cursor_pos_gl; S32 x, y; getWindow()->getCursorPosition(&cursor_pos_window); - getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); + cursor_pos_gl = cursor_pos_window.convert(); if(mMediaControlsStack->getVisible()) { diff --git a/indra/newview/llpanelprimmediacontrols.h b/indra/newview/llpanelprimmediacontrols.h index 66956181f2..eeb433e306 100644 --- a/indra/newview/llpanelprimmediacontrols.h +++ b/indra/newview/llpanelprimmediacontrols.h @@ -30,9 +30,9 @@ #include "llpanel.h" #include "llviewermedia.h" #include "llnotificationptr.h" +#include "llcoord.h" class LLButton; -class LLCoordWindow; class LLIconCtrl; class LLLayoutStack; class LLProgressBar; diff --git a/indra/newview/llpanelvoiceeffect.cpp b/indra/newview/llpanelvoiceeffect.cpp index 4bbfec8ab7..5fec6d967d 100644 --- a/indra/newview/llpanelvoiceeffect.cpp +++ b/indra/newview/llpanelvoiceeffect.cpp @@ -123,7 +123,6 @@ void LLPanelVoiceEffect::update(bool list_updated) if (mVoiceEffectCombo) { LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); - llassert(effect_interface); if (!effect_interface) return; if (list_updated) { diff --git a/indra/newview/llparticipantlist.cpp b/indra/newview/llparticipantlist.cpp index 5c95e805ce..975a6c67d8 100644 --- a/indra/newview/llparticipantlist.cpp +++ b/indra/newview/llparticipantlist.cpp @@ -390,7 +390,10 @@ void LLParticipantList::onAvatarListRefreshed(LLUICtrl* ctrl, const LLSD& param) { const LLPointer<LLSpeaker>& speakerp = *it; - update_speaker_indicator(list, speakerp->mID, speakerp->mModeratorMutedVoice); + if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY) + { + update_speaker_indicator(list, speakerp->mID, speakerp->mModeratorMutedVoice); + } } } } @@ -466,12 +469,12 @@ void LLParticipantList::setValidateSpeakerCallback(validate_speaker_callback_t c mValidateSpeakerCallback = cb; } -void LLParticipantList::updateRecentSpeakersOrder() +void LLParticipantList::update() { + mSpeakerMgr->update(true); + if (E_SORT_BY_RECENT_SPEAKERS == getSortOrder() && !isHovered()) { - // Need to update speakers to sort list correctly - mSpeakerMgr->update(true); // Resort avatar list sort(); } @@ -760,6 +763,7 @@ void LLParticipantList::LLParticipantListMenu::toggleMute(const LLSD& userdata, LLPointer<LLSpeaker> speakerp = mParent.mSpeakerMgr->findSpeaker(speaker_id); if (speakerp.isNull()) { + LL_WARNS("Speakers") << "Speaker " << speaker_id << " not found" << llendl; return; } LLAvatarListItem* item = dynamic_cast<LLAvatarListItem*>(mParent.mAvatarList->getItemByValue(speaker_id)); diff --git a/indra/newview/llparticipantlist.h b/indra/newview/llparticipantlist.h index a001d29b67..53966c15fe 100644 --- a/indra/newview/llparticipantlist.h +++ b/indra/newview/llparticipantlist.h @@ -72,9 +72,9 @@ public: const EParticipantSortOrder getSortOrder() const; /** - * Refreshes the participant list if it's in sort by recent speaker order. + * Refreshes the participant list. */ - void updateRecentSpeakersOrder(); + void update(); /** * Set a callback to be called before adding a speaker. Invalid speakers will not be added. diff --git a/indra/newview/llplacesinventorybridge.cpp b/indra/newview/llplacesinventorybridge.cpp index 225ac6e224..fe4cc0f55f 100644 --- a/indra/newview/llplacesinventorybridge.cpp +++ b/indra/newview/llplacesinventorybridge.cpp @@ -89,7 +89,7 @@ void LLPlacesFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) std::vector<std::string> items; std::vector<std::string> disabled_items; - LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* inv_panel = mInventoryPanel.get(); bool is_open = false; if (inv_panel) { @@ -137,7 +137,7 @@ void LLPlacesFolderBridge::performAction(LLInventoryModel* model, std::string ac LLFolderViewFolder* LLPlacesFolderBridge::getFolder() { LLFolderViewFolder* folder = NULL; - LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLInventoryPanel* inv_panel = mInventoryPanel.get(); if (inv_panel) { folder = dynamic_cast<LLFolderViewFolder*>(inv_panel->getRootFolder()->getItemByID(mUUID)); diff --git a/indra/newview/llpopupview.cpp b/indra/newview/llpopupview.cpp index 9fbb67a63a..08829c1184 100644 --- a/indra/newview/llpopupview.cpp +++ b/indra/newview/llpopupview.cpp @@ -83,7 +83,7 @@ void LLPopupView::draw() LLUI::pushMatrix(); { - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + LLUI::translate( (F32) screen_x, (F32) screen_y); popup->draw(); } LLUI::popMatrix(); diff --git a/indra/newview/llpreview.h b/indra/newview/llpreview.h index 896e17c3c3..759430c3a5 100644 --- a/indra/newview/llpreview.h +++ b/indra/newview/llpreview.h @@ -32,6 +32,7 @@ #include "llpointer.h" #include "lluuid.h" #include "llinventoryobserver.h" +#include "llextendedstatus.h" #include <map> class LLInventoryItem; diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp index 8e8b530e13..35ac0537a3 100644 --- a/indra/newview/llpreviewanim.cpp +++ b/indra/newview/llpreviewanim.cpp @@ -43,19 +43,7 @@ extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const LLSD& key) : LLPreview( key ) { -} - -// static -void LLPreviewAnim::endAnimCallback( void *userdata ) -{ - LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata); - LLFloater* self = handlep->get(); - delete handlep; // done with the handle - if (self) - { - self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE); - self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE); - } + mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2)); } // virtual @@ -68,106 +56,115 @@ BOOL LLPreviewAnim::postBuild() getChild<LLUICtrl>("desc")->setValue(item->getDescription()); } - childSetAction("Anim play btn",playAnim, this); - childSetAction("Anim audition btn",auditionAnim, this); - childSetCommitCallback("desc", LLPreview::onText, this); getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); - + return LLPreview::postBuild(); } -void LLPreviewAnim::activate(e_activation_type type) +// static +// llinventorybridge also calls into here +void LLPreviewAnim::play(const LLSD& param) { - switch ( type ) + const LLInventoryItem *item = getItem(); + + if(item) { - case PLAY: + LLUUID itemID=item->getAssetUUID(); + + std::string btn_name = param.asString(); + LLButton* btn_inuse; + LLButton* btn_other; + + if ("Inworld" == btn_name) { - playAnim( (void *) this ); - break; + btn_inuse = getChild<LLButton>("Inworld"); + btn_other = getChild<LLButton>("Locally"); } - case AUDITION: + else if ("Locally" == btn_name) { - auditionAnim( (void *) this ); - break; + btn_inuse = getChild<LLButton>("Locally"); + btn_other = getChild<LLButton>("Inworld"); } - default: + else { - //do nothing + return; } - } -} - -// static -void LLPreviewAnim::playAnim( void *userdata ) -{ - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); - if(item) - { - LLUUID itemID=item->getAssetUUID(); + if (btn_inuse) + { + btn_inuse->toggleState(); + } - LLButton* btn = self->getChild<LLButton>("Anim play btn"); - if (btn) + if (btn_other) { - btn->toggleState(); + btn_other->setEnabled(false); } - if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() ) + if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() ) { - self->mPauseRequest = NULL; - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + if("Inworld" == btn_name) + { + gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + } + else + { + gAgentAvatarp->startMotion(item->getAssetUUID()); + } + LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle()))); + mItemID = itemID; + mDidStart = false; } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); + + if (btn_other) + { + btn_other->setEnabled(true); + } } } } -// static -void LLPreviewAnim::auditionAnim( void *userdata ) +// virtual +void LLPreviewAnim::draw() { - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); - - if(item) + LLPreview::draw(); + if (!this->mItemID.isNull()) { - LLUUID itemID=item->getAssetUUID(); - - LLButton* btn = self->getChild<LLButton>("Anim audition btn"); - if (btn) - { - btn->toggleState(); - } - - if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() ) + LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID); + if (motion) { - self->mPauseRequest = NULL; - gAgentAvatarp->startMotion(item->getAssetUUID()); - LLMotion* motion = gAgentAvatarp->findMotion(itemID); - - if (motion) + if (motion->isStopped() && this->mDidStart) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle()))); + cleanup(); + } + if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart) + { + this->mDidStart = true; } - } - else - { - gAgentAvatarp->stopMotion(itemID); - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // virtual +void LLPreviewAnim::cleanup() +{ + this->mItemID = LLUUID::null; + this->mDidStart = false; + getChild<LLUICtrl>("Inworld")->setValue(FALSE); + getChild<LLUICtrl>("Locally")->setValue(FALSE); + getChild<LLUICtrl>("Inworld")->setEnabled(true); + getChild<LLUICtrl>("Locally")->setEnabled(true); +} + +// virtual void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); @@ -176,12 +173,5 @@ void LLPreviewAnim::onClose(bool app_quitting) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); - LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); - - if (motion) - { - // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) - motion->setDeactivateCallback(NULL, (void *)NULL); - } } } diff --git a/indra/newview/llpreviewanim.h b/indra/newview/llpreviewanim.h index 32e07ee33a..8eaed6ca1f 100644 --- a/indra/newview/llpreviewanim.h +++ b/indra/newview/llpreviewanim.h @@ -33,24 +33,18 @@ class LLPreviewAnim : public LLPreview { public: - enum e_activation_type { NONE = 0, PLAY = 1, AUDITION = 2 }; - LLPreviewAnim(const LLSD& key); - static void playAnim( void* userdata ); - static void auditionAnim( void* userdata ); - static void endAnimCallback( void *userdata ); + LLPreviewAnim(const LLSD& key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); - void activate(e_activation_type type); + void draw(); + void cleanup(); + void play(const LLSD& param); protected: - LLAnimPauseRequest mPauseRequest; - LLUUID mItemID; - std::string mTitle; - LLUUID mObjectID; - LLButton* mPlayBtn; - LLButton* mAuditionBtn; + LLUUID mItemID; + bool mDidStart; }; -#endif // LL_LLPREVIEWSOUND_H +#endif // LL_LLPREVIEWANIM_H diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp index 5301955964..d340b304ca 100644 --- a/indra/newview/llscreenchannel.cpp +++ b/indra/newview/llscreenchannel.cpp @@ -195,17 +195,18 @@ LLScreenChannel::~LLScreenChannel() } -std::list<LLToast*> LLScreenChannel::findToasts(const Matcher& matcher) +std::list<const LLToast*> LLScreenChannel::findToasts(const Matcher& matcher) { - std::list<LLToast*> res; + std::list<const LLToast*> res; // collect stored toasts for (std::vector<ToastElem>::iterator it = mStoredToastList.begin(); it != mStoredToastList.end(); it++) { - if (matcher.matches(it->toast->getNotification())) + const LLToast* toast = it->getToast(); + if (toast && matcher.matches(toast->getNotification())) { - res.push_back(it->toast); + res.push_back(toast); } } @@ -213,9 +214,10 @@ std::list<LLToast*> LLScreenChannel::findToasts(const Matcher& matcher) for (std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - if (matcher.matches(it->toast->getNotification())) + const LLToast* toast = it->getToast(); + if (toast && matcher.matches(toast->getNotification())) { - res.push_back(it->toast); + res.push_back(toast); } } @@ -260,15 +262,16 @@ void LLScreenChannel::addToast(const LLToast::Params& p) return; } - ToastElem new_toast_elem(p); + LLToast* toast = new LLToast(p); + ToastElem new_toast_elem(toast->getHandle()); - new_toast_elem.toast->setOnFadeCallback(boost::bind(&LLScreenChannel::onToastFade, this, _1)); - new_toast_elem.toast->setOnToastDestroyedCallback(boost::bind(&LLScreenChannel::onToastDestroyed, this, _1)); + toast->setOnFadeCallback(boost::bind(&LLScreenChannel::onToastFade, this, _1)); + toast->setOnToastDestroyedCallback(boost::bind(&LLScreenChannel::onToastDestroyed, this, _1)); if(mControlHovering) { - new_toast_elem.toast->setOnToastHoverCallback(boost::bind(&LLScreenChannel::onToastHover, this, _1, _2)); - new_toast_elem.toast->setMouseEnterCallback(boost::bind(&LLScreenChannel::stopToastTimer, this, new_toast_elem.toast)); - new_toast_elem.toast->setMouseLeaveCallback(boost::bind(&LLScreenChannel::startToastTimer, this, new_toast_elem.toast)); + toast->setOnToastHoverCallback(boost::bind(&LLScreenChannel::onToastHover, this, _1, _2)); + toast->setMouseEnterCallback(boost::bind(&LLScreenChannel::stopToastTimer, this, toast)); + toast->setMouseLeaveCallback(boost::bind(&LLScreenChannel::startToastTimer, this, toast)); } if(show_toast) @@ -340,13 +343,13 @@ void LLScreenChannel::onToastFade(LLToast* toast) //-------------------------------------------------------------------------- void LLScreenChannel::deleteToast(LLToast* toast) { - if (toast->isDead()) + if (!toast || toast->isDead()) { return; } // send signal to observers about destroying of a toast - toast->mOnDeleteToastSignal(toast); + toast->closeToast(); // update channel's Hovering state // turning hovering off manually because onMouseLeave won't happen if a toast was closed using a keyboard @@ -354,9 +357,6 @@ void LLScreenChannel::deleteToast(LLToast* toast) { mHoveredToast = NULL; } - - // close the toast - toast->closeFloater(); } //-------------------------------------------------------------------------- @@ -364,12 +364,16 @@ void LLScreenChannel::deleteToast(LLToast* toast) void LLScreenChannel::storeToast(ToastElem& toast_elem) { // do not store clones - std::vector<ToastElem>::iterator it = find(mStoredToastList.begin(), mStoredToastList.end(), toast_elem.id); + std::vector<ToastElem>::iterator it = find(mStoredToastList.begin(), mStoredToastList.end(), toast_elem.getID()); if( it != mStoredToastList.end() ) return; - mStoredToastList.push_back(toast_elem); - mOnStoreToast(toast_elem.toast->getPanel(), toast_elem.id); + const LLToast* toast = toast_elem.getToast(); + if (toast) + { + mStoredToastList.push_back(toast_elem); + mOnStoreToast(toast->getPanel(), toast->getNotificationID()); + } } //-------------------------------------------------------------------------- @@ -382,9 +386,13 @@ void LLScreenChannel::loadStoredToastsToChannel() for(it = mStoredToastList.begin(); it != mStoredToastList.end(); ++it) { - (*it).toast->setIsHidden(false); - (*it).toast->startTimer(); - mToastList.push_back((*it)); + LLToast* toast = it->getToast(); + if (toast) + { + toast->setIsHidden(false); + toast->startTimer(); + mToastList.push_back(*it); + } } mStoredToastList.clear(); @@ -399,17 +407,19 @@ void LLScreenChannel::loadStoredToastByNotificationIDToChannel(LLUUID id) if( it == mStoredToastList.end() ) return; - LLToast* toast = (*it).toast; - - if(toast->getVisible()) + LLToast* toast = it->getToast(); + if (toast) { - // toast is already in channel - return; - } + if(toast->getVisible()) + { + // toast is already in channel + return; + } - toast->setIsHidden(false); - toast->startTimer(); - mToastList.push_back((*it)); + toast->setIsHidden(false); + toast->startTimer(); + mToastList.push_back(*it); + } redrawToasts(); } @@ -423,9 +433,19 @@ void LLScreenChannel::removeStoredToastByNotificationID(LLUUID id) if( it == mStoredToastList.end() ) return; - LLToast* toast = (*it).toast; - mStoredToastList.erase(it); - mRejectToastSignal(toast->getNotificationID()); + const LLToast* toast = it->getToast(); + if (toast) + { + mRejectToastSignal(toast->getNotificationID()); + } + + // Call find() once more, because the mStoredToastList could have been changed + // in mRejectToastSignal callback and the iterator could have become invalid. + it = find(mStoredToastList.begin(), mStoredToastList.end(), id); + if (it != mStoredToastList.end()) + { + mStoredToastList.erase(it); + } } //-------------------------------------------------------------------------- @@ -436,21 +456,22 @@ void LLScreenChannel::killToastByNotificationID(LLUUID id) if( it != mToastList.end()) { - LLToast* toast = (*it).toast; + LLToast* toast = it->getToast(); // if it is a notification toast and notification is UnResponded - then respond on it // else - simply destroy a toast // // NOTE: if a notification is unresponded this function will be called twice for the same toast. // At first, the notification will be discarded, at second (it will be caused by discarding), // the toast will be destroyed. - if(toast->isNotificationValid()) + if(toast && toast->isNotificationValid()) { mRejectToastSignal(toast->getNotificationID()); } else { - mToastList.erase(it); + deleteToast(toast); + mToastList.erase(it); redrawToasts(); } return; @@ -459,20 +480,31 @@ void LLScreenChannel::killToastByNotificationID(LLUUID id) // searching among stored toasts it = find(mStoredToastList.begin(), mStoredToastList.end(), id); - if( it != mStoredToastList.end() ) + if (it != mStoredToastList.end()) + { + LLToast* toast = it->getToast(); + if (toast) + { + // send signal to a listener to let him perform some action on toast rejecting + mRejectToastSignal(toast->getNotificationID()); + deleteToast(toast); + } + } + + // Call find() once more, because the mStoredToastList could have been changed + // in mRejectToastSignal callback and the iterator could have become invalid. + it = find(mStoredToastList.begin(), mStoredToastList.end(), id); + if (it != mStoredToastList.end()) { - LLToast* toast = (*it).toast; mStoredToastList.erase(it); - // send signal to a listener to let him perform some action on toast rejecting - mRejectToastSignal(toast->getNotificationID()); - deleteToast(toast); } + } void LLScreenChannel::killMatchedToasts(const Matcher& matcher) { - std::list<LLToast*> to_delete = findToasts(matcher); - for (std::list<LLToast*>::iterator it = to_delete.begin(); it + std::list<const LLToast*> to_delete = findToasts(matcher); + for (std::list<const LLToast*>::iterator it = to_delete.begin(); it != to_delete.end(); it++) { killToastByNotificationID((*it)-> getNotificationID()); @@ -486,12 +518,15 @@ void LLScreenChannel::modifyToastByNotificationID(LLUUID id, LLPanel* panel) if( it != mToastList.end() && panel) { - LLToast* toast = (*it).toast; - LLPanel* old_panel = toast->getPanel(); - toast->removeChild(old_panel); - delete old_panel; - toast->insertPanel(panel); - toast->startTimer(); + LLToast* toast = it->getToast(); + if (toast) + { + LLPanel* old_panel = toast->getPanel(); + toast->removeChild(old_panel); + delete old_panel; + toast->insertPanel(panel); + toast->startTimer(); + } redrawToasts(); } } @@ -540,16 +575,29 @@ void LLScreenChannel::showToastsBottom() { if(it != mToastList.rbegin()) { - LLToast* toast = (*(it-1)).toast; + LLToast* toast = (it-1)->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + bottom = toast->getRect().mTop - toast->getTopPad(); toast_margin = gSavedSettings.getS32("ToastGap"); } - toast_rect = (*it).toast->getRect(); + LLToast* toast = it->getToast(); + if(!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + toast_rect = toast->getRect(); toast_rect.setOriginAndSize(getRect().mRight - toast_rect.getWidth(), bottom + toast_margin, toast_rect.getWidth(), toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + toast->setRect(toast_rect); if(floater && floater->overlapsScreenChannel()) { @@ -561,7 +609,7 @@ void LLScreenChannel::showToastsBottom() { shift += floater->getDockControl()->getTongueHeight(); } - (*it).toast->translate(0, shift); + toast->translate(0, shift); } LLRect channel_rect = getChannelRect(); @@ -572,13 +620,13 @@ void LLScreenChannel::showToastsBottom() } } - bool stop_showing_toasts = (*it).toast->getRect().mTop > getRect().mTop; + bool stop_showing_toasts = toast->getRect().mTop > getRect().mTop; if(!stop_showing_toasts) { if( it != mToastList.rend()-1) { - S32 toast_top = (*it).toast->getRect().mTop + gSavedSettings.getS32("ToastGap"); + S32 toast_top = toast->getRect().mTop + gSavedSettings.getS32("ToastGap"); stop_showing_toasts = toast_top > getRect().mTop; } } @@ -592,17 +640,17 @@ void LLScreenChannel::showToastsBottom() if(stop_showing_toasts) break; - if( !(*it).toast->getVisible() ) + if( !toast->getVisible() ) { // HACK // EXT-2653: it is necessary to prevent overlapping for secondary showed toasts - (*it).toast->setVisible(TRUE); + toast->setVisible(TRUE); } - if(!(*it).toast->hasFocus()) + if(!toast->hasFocus()) { // Fixing Z-order of toasts (EXT-4862) // Next toast will be positioned under this one. - gFloaterView->sendChildToBack((*it).toast); + gFloaterView->sendChildToBack(toast); } } @@ -612,7 +660,11 @@ void LLScreenChannel::showToastsBottom() mHiddenToastsNum = 0; for(; it != mToastList.rend(); it++) { - (*it).toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toast->hide(); + } } } } @@ -620,17 +672,31 @@ void LLScreenChannel::showToastsBottom() //-------------------------------------------------------------------------- void LLScreenChannel::showToastsCentre() { - LLRect toast_rect; - S32 bottom = (getRect().mTop - getRect().mBottom)/2 + mToastList[0].toast->getRect().getHeight()/2; + LLToast* toast = mToastList[0].getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + LLRect toast_rect; + S32 bottom = (getRect().mTop - getRect().mBottom)/2 + toast->getRect().getHeight()/2; std::vector<ToastElem>::reverse_iterator it; for(it = mToastList.rbegin(); it != mToastList.rend(); ++it) { - toast_rect = (*it).toast->getRect(); + LLToast* toast = it->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + toast_rect = toast->getRect(); toast_rect.setLeftTopAndSize(getRect().mLeft - toast_rect.getWidth() / 2, bottom + toast_rect.getHeight() / 2 + gSavedSettings.getS32("ToastGap"), toast_rect.getWidth() ,toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + toast->setRect(toast_rect); - (*it).toast->setVisible(TRUE); + toast->setVisible(TRUE); } } @@ -652,16 +718,29 @@ void LLScreenChannel::showToastsTop() { if(it != mToastList.rbegin()) { - LLToast* toast = (*(it-1)).toast; + LLToast* toast = (it-1)->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + top = toast->getRect().mBottom - toast->getTopPad(); toast_margin = gSavedSettings.getS32("ToastGap"); } - toast_rect = (*it).toast->getRect(); + LLToast* toast = it->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + toast_rect = toast->getRect(); toast_rect.setLeftTopAndSize(channel_rect.mRight - toast_rect.getWidth(), top, toast_rect.getWidth(), toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + toast->setRect(toast_rect); if(floater && floater->overlapsScreenChannel()) { @@ -673,7 +752,7 @@ void LLScreenChannel::showToastsTop() { shift -= floater->getDockControl()->getTongueHeight(); } - (*it).toast->translate(0, shift); + toast->translate(0, shift); } LLRect channel_rect = getChannelRect(); @@ -684,13 +763,13 @@ void LLScreenChannel::showToastsTop() } } - bool stop_showing_toasts = (*it).toast->getRect().mBottom < channel_rect.mBottom; + bool stop_showing_toasts = toast->getRect().mBottom < channel_rect.mBottom; if(!stop_showing_toasts) { if( it != mToastList.rend()-1) { - S32 toast_bottom = (*it).toast->getRect().mBottom - gSavedSettings.getS32("ToastGap"); + S32 toast_bottom = toast->getRect().mBottom - gSavedSettings.getS32("ToastGap"); stop_showing_toasts = toast_bottom < channel_rect.mBottom; } } @@ -704,29 +783,41 @@ void LLScreenChannel::showToastsTop() if(stop_showing_toasts) break; - if( !(*it).toast->getVisible() ) + if (!toast->getVisible()) { // HACK // EXT-2653: it is necessary to prevent overlapping for secondary showed toasts - (*it).toast->setVisible(TRUE); + toast->setVisible(TRUE); } - if(!(*it).toast->hasFocus()) + if (!toast->hasFocus()) { // Fixing Z-order of toasts (EXT-4862) // Next toast will be positioned under this one. - gFloaterView->sendChildToBack((*it).toast); + gFloaterView->sendChildToBack(toast); } } // Dismiss toasts we don't have space for (STORM-391). + std::vector<LLToast*> toasts_to_hide; if(it != mToastList.rend()) { mHiddenToastsNum = 0; for(; it != mToastList.rend(); it++) { - (*it).toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toasts_to_hide.push_back(toast); + } } } + + for (std::vector<LLToast*>::iterator it = toasts_to_hide.begin(), end_it = toasts_to_hide.end(); + it != end_it; + ++it) + { + (*it)->hide(); + } } //-------------------------------------------------------------------------- @@ -827,7 +918,17 @@ void LLNotificationsUI::LLScreenChannel::startToastTimer(LLToast* toast) void LLScreenChannel::hideToastsFromScreen() { for(std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end(); it++) - (*it).toast->setVisible(FALSE); + { + LLToast* toast = it->getToast(); + if (toast) + { + toast->setVisible(FALSE); + } + else + { + llwarns << "Attempt to hide a deleted toast." << llendl; + } + } } //-------------------------------------------------------------------------- @@ -836,8 +937,15 @@ void LLScreenChannel::hideToast(const LLUUID& notification_id) std::vector<ToastElem>::iterator it = find(mToastList.begin(), mToastList.end(), notification_id); if(mToastList.end() != it) { - ToastElem te = *it; - te.toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toast->hide(); + } + else + { + llwarns << "Attempt to hide a deleted toast." << llendl; + } } } @@ -845,24 +953,25 @@ void LLScreenChannel::closeHiddenToasts(const Matcher& matcher) { // since we can't guarantee that close toast operation doesn't change mToastList // we collect matched toasts that should be closed into separate list - std::list<ToastElem> toasts; + std::list<LLToast*> toasts; for (std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - LLToast * toast = it->toast; + LLToast* toast = it->getToast(); // add to list valid toast that match to provided matcher criteria if (toast != NULL && !toast->isDead() && toast->getNotification() != NULL && !toast->getVisible() && matcher.matches(toast->getNotification())) { - toasts.push_back(*it); + toasts.push_back(toast); } } // close collected toasts - for (std::list<ToastElem>::iterator it = toasts.begin(); it + for (std::list<LLToast*>::iterator it = toasts.begin(); it != toasts.end(); it++) { - it->toast->closeFloater(); + LLToast* toast = *it; + toast->closeFloater(); } } @@ -872,7 +981,7 @@ void LLScreenChannel::removeToastsFromChannel() hideToastsFromScreen(); for(std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - deleteToast((*it).toast); + deleteToast(it->getToast()); } mToastList.clear(); } @@ -886,9 +995,10 @@ void LLScreenChannel::removeAndStoreAllStorableToasts() hideToastsFromScreen(); for(std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end();) { - if((*it).toast->getCanBeStored()) + LLToast* toast = it->getToast(); + if(toast && toast->getCanBeStored()) { - storeToast(*(it)); + storeToast(*it); it = mToastList.erase(it); } else @@ -908,9 +1018,10 @@ void LLScreenChannel::removeToastsBySessionID(LLUUID id) hideToastsFromScreen(); for(std::vector<ToastElem>::iterator it = mToastList.begin(); it != mToastList.end();) { - if((*it).toast->getSessionID() == id) + LLToast* toast = it->getToast(); + if(toast && toast->getSessionID() == id) { - deleteToast((*it).toast); + deleteToast(toast); it = mToastList.erase(it); } else @@ -968,5 +1079,5 @@ LLToast* LLScreenChannel::getToastByNotificationID(LLUUID id) if (it == mStoredToastList.end()) return NULL; - return it->toast; + return it->getToast(); } diff --git a/indra/newview/llscreenchannel.h b/indra/newview/llscreenchannel.h index c9f8855fe6..695b6cd44d 100644 --- a/indra/newview/llscreenchannel.h +++ b/indra/newview/llscreenchannel.h @@ -163,7 +163,7 @@ public: virtual bool matches(const LLNotificationPtr) const = 0; }; - std::list<LLToast*> findToasts(const Matcher& matcher); + std::list<const LLToast*> findToasts(const Matcher& matcher); // Channel's outfit-functions // update channel's size and position in the World View @@ -238,31 +238,39 @@ public: reject_tost_signal_t mRejectToastSignal; boost::signals2::connection setOnRejectToastCallback(reject_tost_callback_t cb) { return mRejectToastSignal.connect(cb); } private: - struct ToastElem + class ToastElem { - LLUUID id; - LLToast* toast; + public: + ToastElem(const LLHandle<LLToast>& toast) : mToast(toast) + { + } - ToastElem(LLToast::Params p) : id(p.notif_id) + ToastElem(const ToastElem& toast_elem) : mToast(toast_elem.mToast) { - toast = new LLToast(p); } - ToastElem(const ToastElem& toast_elem) + LLToast* getToast() const { - id = toast_elem.id; - toast = toast_elem.toast; + return mToast.get(); + } + + LLUUID getID() const + { + return mToast.isDead() ? LLUUID() : mToast.get()->getNotificationID(); } bool operator == (const LLUUID &id_op) const { - return (id == id_op); + return (getID() == id_op); } bool operator == (LLPanel* panel_op) const { - return (toast == panel_op); + return (mToast.get() == panel_op); } + + private: + LLHandle<LLToast> mToast; }; // Channel's handlers diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp index 8d64c8c04f..30400a4c6a 100644 --- a/indra/newview/llsechandler_basic.cpp +++ b/indra/newview/llsechandler_basic.cpp @@ -1360,7 +1360,11 @@ void LLSecAPIBasicHandler::_writeProtectedData() // (even though this file isn't really secure. Perhaps in the future // it may be, however. LLFile::remove(tmp_filename); - throw LLProtectedDataException("Error writing Protected Data Store"); + + // EXP-1825 crash in LLSecAPIBasicHandler::_writeProtectedData() + // Decided throwing an exception here was overkill until we figure out why this happens + //throw LLProtectedDataException("Error writing Protected Data Store"); + llinfos << "LLProtectedDataException(Error writing Protected Data Store)" << llendl; } // move the temporary file to the specified file location. @@ -1369,7 +1373,11 @@ void LLSecAPIBasicHandler::_writeProtectedData() (LLFile::rename(tmp_filename, mProtectedDataFilename))) { LLFile::remove(tmp_filename); - throw LLProtectedDataException("Could not overwrite protected data store"); + + // EXP-1825 crash in LLSecAPIBasicHandler::_writeProtectedData() + // Decided throwing an exception here was overkill until we figure out why this happens + //throw LLProtectedDataException("Could not overwrite protected data store"); + llinfos << "LLProtectedDataException(Could not overwrite protected data store)" << llendl; } } diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index 038b18afbd..c8b67cc9ec 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -217,15 +217,17 @@ BOOL LLSidepanelInventory::postBuild() { LLLayoutStack* inv_stack = getChild<LLLayoutStack>(INVENTORY_LAYOUT_STACK_NAME); - // Collapse inbox panel - inv_stack->collapsePanel(getChild<LLLayoutPanel>(INBOX_LAYOUT_PANEL_NAME), true); - // Set up button states and callbacks LLButton * inbox_button = getChild<LLButton>(INBOX_BUTTON_NAME); - inbox_button->setToggleState(false); inbox_button->setCommitCallback(boost::bind(&LLSidepanelInventory::onToggleInboxBtn, this)); + // Get the previous inbox state from "InventoryInboxToggleState" setting. + bool is_inbox_collapsed = !inbox_button->getToggleState(); + + // Restore the collapsed inbox panel state + inv_stack->collapsePanel(getChild<LLLayoutPanel>(INBOX_LAYOUT_PANEL_NAME), is_inbox_collapsed); + // Set the inbox visible based on debug settings (final setting comes from http request below) enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index c588bd8fb4..07d2f1ad6f 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -272,6 +272,7 @@ LLPointer<LLSpeaker> LLSpeakerMgr::setSpeaker(const LLUUID& id, const std::strin speakerp->mStatus = status; mSpeakers.insert(std::make_pair(speakerp->mID, speakerp)); mSpeakersSorted.push_back(speakerp); + LL_DEBUGS("Speakers") << "Added speaker " << id << llendl; fireEvent(new LLSpeakerListChangeEvent(this, speakerp->mID), "add"); } else @@ -290,6 +291,10 @@ LLPointer<LLSpeaker> LLSpeakerMgr::setSpeaker(const LLUUID& id, const std::strin speakerp->lookupName(); } } + else + { + LL_WARNS("Speakers") << "Speaker " << id << " not found" << llendl; + } } mSpeakerDelayRemover->unsetActionTimer(speakerp->mID); @@ -354,6 +359,7 @@ void LLSpeakerMgr::update(BOOL resort_ok) if (moderator_muted_voice != speakerp->mModeratorMutedVoice) { speakerp->mModeratorMutedVoice = moderator_muted_voice; + LL_DEBUGS("Speakers") << (speakerp->mModeratorMutedVoice? "Muted" : "Umuted") << " speaker " << speaker_id<< llendl; speakerp->fireEvent(new LLSpeakerVoiceModerationEvent(speakerp)); } @@ -484,6 +490,7 @@ bool LLSpeakerMgr::removeSpeaker(const LLUUID& speaker_id) } } + LL_DEBUGS("Speakers") << "Removed speaker " << speaker_id << llendl; fireEvent(new LLSpeakerListChangeEvent(this, speaker_id), "remove"); update(TRUE); @@ -595,7 +602,10 @@ void LLIMSpeakerMgr::setSpeakers(const LLSD& speakers) speaker_it->second["mutes"]["text"]; // Fire event only if moderator changed if ( is_moderator != speakerp->mIsModerator ) + { + LL_DEBUGS("Speakers") << "Speaker " << agent_id << (is_moderator ? "is now" : "no longer is") << " a moderator" << llendl; fireEvent(new LLSpeakerUpdateModeratorEvent(speakerp), "update_moderator"); + } } } } @@ -665,7 +675,10 @@ void LLIMSpeakerMgr::updateSpeakers(const LLSD& update) speakerp->mIsModerator = agent_info["is_moderator"]; // Fire event only if moderator changed if ( is_moderator != speakerp->mIsModerator ) + { + LL_DEBUGS("Speakers") << "Speaker " << agent_id << (is_moderator ? "is now" : "no longer is") << " a moderator" << llendl; fireEvent(new LLSpeakerUpdateModeratorEvent(speakerp), "update_moderator"); + } } if (agent_info.has("mutes")) @@ -857,6 +870,7 @@ void LLActiveSpeakerMgr::updateSpeakerList() // always populate from active voice channel if (LLVoiceChannel::getCurrentVoiceChannel() != mVoiceChannel) //MA: seems this is always false { + LL_DEBUGS("Speakers") << "Removed all speakers" << llendl; fireEvent(new LLSpeakerListChangeEvent(this, LLUUID::null), "clear"); mSpeakers.clear(); mSpeakersSorted.clear(); diff --git a/indra/newview/llspeakers.h b/indra/newview/llspeakers.h index 35f2ee7056..b9358cf37c 100644 --- a/indra/newview/llspeakers.h +++ b/indra/newview/llspeakers.h @@ -208,6 +208,8 @@ private: class LLSpeakerMgr : public LLOldEvents::LLObservable { + LOG_CLASS(LLSpeakerMgr); + public: LLSpeakerMgr(LLVoiceChannel* channelp); virtual ~LLSpeakerMgr(); @@ -271,6 +273,8 @@ protected: class LLIMSpeakerMgr : public LLSpeakerMgr { + LOG_CLASS(LLIMSpeakerMgr); + public: LLIMSpeakerMgr(LLVoiceChannel* channel); @@ -320,6 +324,8 @@ protected: class LLActiveSpeakerMgr : public LLSpeakerMgr, public LLSingleton<LLActiveSpeakerMgr> { + LOG_CLASS(LLActiveSpeakerMgr); + public: LLActiveSpeakerMgr(); protected: @@ -328,6 +334,7 @@ protected: class LLLocalSpeakerMgr : public LLSpeakerMgr, public LLSingleton<LLLocalSpeakerMgr> { + LOG_CLASS(LLLocalSpeakerMgr); public: LLLocalSpeakerMgr(); ~LLLocalSpeakerMgr (); diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 3923b4510a..0ac8c1fe39 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -880,7 +880,6 @@ bool idle_startup() LLFile::mkdir(gDirUtilp->getLindenUserDir()); // Set PerAccountSettingsFile to the default value. - std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); gSavedSettings.setString("PerAccountSettingsFile", gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index de22f2ae6b..19a944e88e 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -922,13 +922,20 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) S32 image_top = getRect().getHeight(); S32 image_bottom = BTN_HEIGHT_SMALL; S32 image_middle = (image_top + image_bottom) / 2; - S32 line_height = llround(LLFontGL::getFontSansSerifSmall()->getLineHeight()); + S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight(); LLTextBox::Params tentative_label_p(p.multiselect_text); tentative_label_p.name("Multiple"); tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 )); tentative_label_p.follows.flags(FOLLOWS_ALL); mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p); + + // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion + LLStyle::Params style_params; + style_params.color = LLColor4::white; + + mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params); + mTentativeLabel->setHAlign(LLFontGL::HCENTER); addChild( mTentativeLabel ); LLRect border_rect = getLocalRect(); diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 1c89766b26..5b41a05f2a 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -386,7 +386,7 @@ public: Params() : texture_view("texture_view") { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); changeDefault(rect, LLRect(0,0,100,line_height * 4)); } }; @@ -411,7 +411,7 @@ void LLAvatarTexBar::draw() LLVOAvatarSelf* avatarp = gAgentAvatarp; if (!avatarp) return; - const S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + const S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); const S32 v_offset = 0; const S32 l_offset = 3; @@ -485,7 +485,7 @@ public: Params() : texture_view("texture_view") { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); changeDefault(rect, LLRect(0,0,100,line_height * 4)); } }; @@ -512,7 +512,7 @@ void LLGLTexMemBar::draw() F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; F32 cache_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getUsage()) ; F32 cache_max_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getMaxUsage()) ; - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 v_offset = (S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f); F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024); F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024); @@ -1097,7 +1097,7 @@ void LLTextureSizeView::drawTextureSizeGraph() { if(mTextureSizeBar.size() == 0) { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); mTextureSizeBar.resize(LLImageGL::sTextureLoadedCounter.size()) ; mTextureSizeBarRect.set(700, line_height * 2 + 400, 700 + mTextureSizeBar.size() * mTextureSizeBarWidth, line_height * 2) ; @@ -1140,7 +1140,7 @@ F32 LLTextureSizeView::drawTextureSizeDistributionGraph() } } - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 left = mTextureSizeBarRect.mLeft ; S32 bottom = mTextureSizeBarRect.mBottom ; S32 right = mTextureSizeBarRect.mRight ; @@ -1222,7 +1222,7 @@ void LLTextureSizeView::drawTextureCategoryGraph() { if(mTextureSizeBar.size() == 0) { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); mTextureSizeBar.resize(LLViewerTexture::getTotalNumOfCategories()) ; mTextureSizeBarRect.set(700, line_height * 2 + 400, 700 + mTextureSizeBar.size() * mTextureSizeBarWidth, line_height * 2) ; @@ -1267,7 +1267,7 @@ F32 LLTextureSizeView::drawTextureCategoryDistributionGraph() } } - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 left = mTextureSizeBarRect.mLeft ; S32 bottom = mTextureSizeBarRect.mBottom ; S32 right = mTextureSizeBarRect.mRight ; diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp index da691a2d0c..0eec7f0afd 100644 --- a/indra/newview/lltoast.cpp +++ b/indra/newview/lltoast.cpp @@ -180,11 +180,14 @@ LLToast::~LLToast() //-------------------------------------------------------------------------- void LLToast::hide() { - setVisible(FALSE); - setFading(false); - mTimer->stop(); - mIsHidden = true; - mOnFadeSignal(this); + if (!mIsHidden) + { + setVisible(FALSE); + setFading(false); + mTimer->stop(); + mIsHidden = true; + mOnFadeSignal(this); + } } void LLToast::onFocusLost() @@ -215,6 +218,13 @@ void LLToast::setFadingTime(S32 seconds) mToastFadingTime = seconds; } +void LLToast::closeToast() +{ + mOnDeleteToastSignal(this); + + closeFloater(); +} + S32 LLToast::getTopPad() { if(mWrapperPanel) @@ -296,9 +306,7 @@ void LLToast::reshapeToPanel() if(!panel) return; - LLRect panel_rect = panel->getRect(); - - panel_rect.setLeftTopAndSize(0, panel_rect.getHeight(), panel_rect.getWidth(), panel_rect.getHeight()); + LLRect panel_rect = panel->getLocalRect(); panel->setShape(panel_rect); LLRect toast_rect = getRect(); diff --git a/indra/newview/lltoast.h b/indra/newview/lltoast.h index 0b06728935..e1d99b1bcb 100644 --- a/indra/newview/lltoast.h +++ b/indra/newview/lltoast.h @@ -75,6 +75,7 @@ class LLToast : public LLModalDialog, public LLInstanceTracker<LLToast> public: typedef boost::function<void (LLToast* toast)> toast_callback_t; typedef boost::signals2::signal<void (LLToast* toast)> toast_signal_t; + typedef boost::signals2::signal<void (LLToast* toast, bool mouse_enter)> toast_hover_check_signal_t; struct Params : public LLInitParam::Block<Params> { @@ -131,7 +132,7 @@ public: void reshapeToPanel(); // get toast's panel - LLPanel* getPanel() { return mPanel; } + LLPanel* getPanel() const { return mPanel; } // enable/disable Toast's Hide button void setHideButtonEnabled(bool enabled); // @@ -155,6 +156,8 @@ public: void setFadingTime(S32 seconds); + void closeToast(); + /** * Returns padding between floater top and wrapper_panel top. * This padding should be taken into account when positioning or reshaping toasts @@ -167,9 +170,9 @@ public: // get information whether the notification corresponding to the toast is valid or not bool isNotificationValid(); // get toast's Notification ID - const LLUUID getNotificationID() { return mNotificationID;} + const LLUUID getNotificationID() const { return mNotificationID;} // get toast's Session ID - const LLUUID getSessionID() { return mSessionID;} + const LLUUID getSessionID() const { return mSessionID;} // void setCanFade(bool can_fade); // @@ -179,19 +182,12 @@ public: // set whether this toast considered as hidden or not void setIsHidden( bool is_toast_hidden ) { mIsHidden = is_toast_hidden; } - const LLNotificationPtr& getNotification() { return mNotification;} + const LLNotificationPtr& getNotification() const { return mNotification;} // Registers signals/callbacks for events - toast_signal_t mOnFadeSignal; - toast_signal_t mOnDeleteToastSignal; - toast_signal_t mOnToastDestroyedSignal; - boost::signals2::connection setOnFadeCallback(toast_callback_t cb) { return mOnFadeSignal.connect(cb); } - boost::signals2::connection setOnToastDestroyedCallback(toast_callback_t cb) { return mOnToastDestroyedSignal.connect(cb); } - - typedef boost::function<void (LLToast* toast, bool mouse_enter)> toast_hover_check_callback_t; - typedef boost::signals2::signal<void (LLToast* toast, bool mouse_enter)> toast_hover_check_signal_t; - toast_hover_check_signal_t mOnToastHoverSignal; - boost::signals2::connection setOnToastHoverCallback(toast_hover_check_callback_t cb) { return mOnToastHoverSignal.connect(cb); } + boost::signals2::connection setOnFadeCallback(const toast_signal_t::slot_type& cb) { return mOnFadeSignal.connect(cb); } + boost::signals2::connection setOnToastDestroyedCallback(const toast_signal_t::slot_type& cb) { return mOnToastDestroyedSignal.connect(cb); } + boost::signals2::connection setOnToastHoverCallback(const toast_hover_check_signal_t::slot_type& cb) { return mOnToastHoverSignal.connect(cb); } boost::signals2::connection setMouseEnterCallback( const commit_signal_t::slot_type& cb ) { return mToastMouseEnterSignal.connect(cb); }; boost::signals2::connection setMouseLeaveCallback( const commit_signal_t::slot_type& cb ) { return mToastMouseLeaveSignal.connect(cb); }; @@ -237,6 +233,11 @@ private: bool mIsFading; bool mIsHovered; + toast_signal_t mOnFadeSignal; + toast_signal_t mOnDeleteToastSignal; + toast_signal_t mOnToastDestroyedSignal; + toast_hover_check_signal_t mOnToastHoverSignal; + commit_signal_t mToastMouseEnterSignal; commit_signal_t mToastMouseLeaveSignal; }; diff --git a/indra/newview/lltoastalertpanel.cpp b/indra/newview/lltoastalertpanel.cpp index 0f337825e9..9ba8431fde 100644 --- a/indra/newview/lltoastalertpanel.cpp +++ b/indra/newview/lltoastalertpanel.cpp @@ -69,8 +69,22 @@ LLToastAlertPanel::LLToastAlertPanel( LLNotificationPtr notification, bool modal mLabel(notification->getName()), mLineEditor(NULL) { + // EXP-1822 + // save currently focused view, so that return focus to it + // on destroying this toast. + LLView* current_selection = dynamic_cast<LLView*>(gFocusMgr.getKeyboardFocus()); + while(current_selection) + { + if (current_selection->isFocusRoot()) + { + mPreviouslyFocusedView = current_selection->getHandle(); + break; + } + current_selection = current_selection->getParent(); + } + const LLFontGL* font = LLFontGL::getFontSansSerif(); - const S32 LINE_HEIGHT = llfloor(font->getLineHeight() + 0.99f); + const S32 LINE_HEIGHT = font->getLineHeight(); const S32 EDITOR_HEIGHT = 20; LLNotificationFormPtr form = mNotification->getForm(); @@ -365,7 +379,7 @@ bool LLToastAlertPanel::setCheckBox( const std::string& check_title, const std:: } const LLFontGL* font = mCheck->getFont(); - const S32 LINE_HEIGHT = llfloor(font->getLineHeight() + 0.99f); + const S32 LINE_HEIGHT = font->getLineHeight(); // Extend dialog for "check next time" S32 max_msg_width = LLToastPanel::getRect().getWidth() - 2 * HPAD; @@ -408,6 +422,13 @@ LLToastAlertPanel::~LLToastAlertPanel() { LLTransientFloaterMgr::instance().removeControlView( LLTransientFloaterMgr::GLOBAL, this); + + // EXP-1822 + // return focus to the previously focused view + if (mPreviouslyFocusedView.get()) + { + mPreviouslyFocusedView.get()->setFocus(TRUE); + } } BOOL LLToastAlertPanel::hasTitleBar() const diff --git a/indra/newview/lltoastalertpanel.h b/indra/newview/lltoastalertpanel.h index 7b157f19bb..d1be5e018e 100644 --- a/indra/newview/lltoastalertpanel.h +++ b/indra/newview/lltoastalertpanel.h @@ -113,6 +113,7 @@ private: LLFrameTimer mDefaultBtnTimer; // For Dialogs that take a line as text as input: LLLineEditor* mLineEditor; + LLHandle<LLView> mPreviouslyFocusedView; }; diff --git a/indra/newview/lltoastpanel.cpp b/indra/newview/lltoastpanel.cpp index fc69157a40..d2a4ce8745 100644 --- a/indra/newview/lltoastpanel.cpp +++ b/indra/newview/lltoastpanel.cpp @@ -68,7 +68,7 @@ void LLToastPanel::snapToMessageHeight(LLTextBase* message, S32 maxLineCount) if (message->getVisible()) { S32 heightDelta = 0; - S32 maxTextHeight = (S32)(message->getDefaultFont()->getLineHeight() * maxLineCount); + S32 maxTextHeight = message->getDefaultFont()->getLineHeight() * maxLineCount; LLRect messageRect = message->getRect(); S32 oldTextHeight = messageRect.getHeight(); diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 8c32dfcb4d..c7ab934f9e 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -333,14 +333,15 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() }; LLToolDragAndDrop::LLToolDragAndDrop() -: LLTool(std::string("draganddrop"), NULL), - mDragStartX(0), - mDragStartY(0), - mSource(SOURCE_AGENT), - mCursor(UI_CURSOR_NO), - mLastAccept(ACCEPT_NO), - mDrop(FALSE), - mCurItemIndex(0) +: LLTool(std::string("draganddrop"), NULL), + mCargoCount(0), + mDragStartX(0), + mDragStartY(0), + mSource(SOURCE_AGENT), + mCursor(UI_CURSOR_NO), + mLastAccept(ACCEPT_NO), + mDrop(FALSE), + mCurItemIndex(0) { } diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 188d36cd1b..245c2a23e6 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -86,8 +86,11 @@ public: EAcceptance getLastAccept() { return mLastAccept; } boost::signals2::connection setEndDragCallback( const enddrag_signal_t::slot_type& cb ) { return mEndDragSignal.connect(cb); } - - uuid_vec_t::size_type getCargoIDsCount() const { return mCargoIDs.size(); } + + void setCargoCount(U32 count) { mCargoCount = count; } + void resetCargoCount() { mCargoCount = 0; } + U32 getCargoCount() const { return (mCargoCount > 0) ? mCargoCount : mCargoIDs.size(); } + static S32 getOperationId() { return sOperationId; } protected: @@ -118,6 +121,8 @@ protected: protected: + U32 mCargoCount; + S32 mDragStartX; S32 mDragStartY; diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp index 6bc7c6de11..ac01316462 100644 --- a/indra/newview/lltoolmgr.cpp +++ b/indra/newview/lltoolmgr.cpp @@ -81,7 +81,7 @@ LLToolMgr::LLToolMgr() // Not a panel, register these callbacks globally. LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Active", boost::bind(&LLToolMgr::inEdit, this)); LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Enabled", boost::bind(&LLToolMgr::canEdit, this)); - LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this)); + LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this, _2)); gToolNull = new LLTool(LLStringUtil::null); // Does nothing setCurrentTool(gToolNull); @@ -245,8 +245,15 @@ bool LLToolMgr::canEdit() return LLViewerParcelMgr::getInstance()->allowAgentBuild(); } -void LLToolMgr::toggleBuildMode() +void LLToolMgr::toggleBuildMode(const LLSD& sdname) { + const std::string& param = sdname.asString(); + + if (param == "build" && !canEdit()) + { + return; + } + LLFloaterReg::toggleInstanceOrBringToFront("build"); bool build_visible = LLFloaterReg::instanceVisible("build"); diff --git a/indra/newview/lltoolmgr.h b/indra/newview/lltoolmgr.h index d489c4c829..12649cfba2 100644 --- a/indra/newview/lltoolmgr.h +++ b/indra/newview/lltoolmgr.h @@ -54,7 +54,7 @@ public: bool inEdit(); bool canEdit(); - void toggleBuildMode(); + void toggleBuildMode(const LLSD& sdname); /* Determines if we are in Build mode or not. */ bool inBuildMode(); diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index c1cc9c7bc4..f3d8de1904 100755 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -162,10 +162,10 @@ void LLBingTranslationHandler::getTranslateURL( const std::string &text) const { url = std::string("http://api.microsofttranslator.com/v2/Http.svc/Translate?appId=") - + getAPIKey() + "&text=" + LLURI::escape(text) + "&to=" + to_lang; + + getAPIKey() + "&text=" + LLURI::escape(text) + "&to=" + getAPILanguageCode(to_lang); if (!from_lang.empty()) { - url += "&from=" + from_lang; + url += "&from=" + getAPILanguageCode(from_lang); } } @@ -236,6 +236,12 @@ std::string LLBingTranslationHandler::getAPIKey() return gSavedSettings.getString("BingTranslateAPIKey"); } +// static +std::string LLBingTranslationHandler::getAPILanguageCode(const std::string& lang) +{ + return lang == "zh" ? "zh-CHT" : lang; // treat Chinese as Traditional Chinese +} + LLTranslate::TranslationReceiver::TranslationReceiver(const std::string& from_lang, const std::string& to_lang) : mFromLang(from_lang) , mToLang(to_lang) diff --git a/indra/newview/lltranslate.h b/indra/newview/lltranslate.h index 424bc14587..c58e1adb8c 100755 --- a/indra/newview/lltranslate.h +++ b/indra/newview/lltranslate.h @@ -157,6 +157,7 @@ public: /*virtual*/ bool isConfigured() const; private: static std::string getAPIKey(); + static std::string getAPILanguageCode(const std::string& lang); }; /** diff --git a/indra/newview/lluploaddialog.cpp b/indra/newview/lluploaddialog.cpp index df7c5be0d6..e59064c074 100644 --- a/indra/newview/lluploaddialog.cpp +++ b/indra/newview/lluploaddialog.cpp @@ -115,7 +115,7 @@ void LLUploadDialog::setMessage( const std::string& msg) token = strtok( NULL, "\n" ); } - S32 line_height = S32( font->getLineHeight() + 0.99f ); + S32 line_height = font->getLineHeight(); S32 dialog_width = max_msg_width + 2 * HPAD; S32 dialog_height = line_height * msg_lines.size() + 2 * VPAD; diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index cc3395115b..184033de42 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -32,8 +32,8 @@ #include "llstat.h" #include "lltimer.h" #include "m4math.h" +#include "llcoord.h" -class LLCoordGL; class LLViewerObject; // This rotation matrix moves the default OpenGL reference frame diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d7ef038e4e..42309349b0 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1,889 +1,892 @@ -/** - * @file llviewerdisplay.cpp - * @brief LLViewerDisplay class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerdisplay.h" - -#include "llgl.h" -#include "llrender.h" -#include "llglheaders.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llviewercontrol.h" -#include "llcoord.h" -#include "llcriticaldamp.h" -#include "lldir.h" -#include "lldynamictexture.h" -#include "lldrawpoolalpha.h" -#include "llfeaturemanager.h" -//#include "llfirstuse.h" -#include "llhudmanager.h" -#include "llimagebmp.h" -#include "llmemory.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "llstartup.h" -#include "lltoolfocus.h" -#include "lltoolmgr.h" -#include "lltooldraganddrop.h" -#include "lltoolpie.h" -#include "lltracker.h" -#include "lltrans.h" -#include "llui.h" -#include "llviewercamera.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llvograss.h" -#include "llworld.h" -#include "pipeline.h" -#include "llspatialpartition.h" -#include "llappviewer.h" -#include "llstartup.h" -#include "llviewershadermgr.h" -#include "llfasttimer.h" -#include "llfloatertools.h" -#include "llviewertexturelist.h" -#include "llfocusmgr.h" -#include "llcubemap.h" -#include "llviewerregion.h" -#include "lldrawpoolwater.h" -#include "lldrawpoolbump.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llpostprocess.h" -#include "LLPathingLib.h" -#include "llfloaterpathfindingconsole.h" -#include "llfloaterreg.h" - -extern LLPointer<LLViewerTexture> gStartTexture; - -LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; - -// used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. -BOOL gTeleportDisplay = FALSE; -LLFrameTimer gTeleportDisplayTimer; -LLFrameTimer gTeleportArrivalTimer; -const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain - -BOOL gForceRenderLandFence = FALSE; -BOOL gDisplaySwapBuffers = FALSE; -BOOL gDepthDirty = FALSE; -BOOL gResizeScreenTexture = FALSE; -BOOL gWindowResized = FALSE; -BOOL gSnapshot = FALSE; - -U32 gRecentFrameCount = 0; // number of 'recent' frames -LLFrameTimer gRecentFPSTime; -LLFrameTimer gRecentMemoryTime; - -// Rendering stuff -void pre_show_depth_buffer(); -void post_show_depth_buffer(); -void render_ui(F32 zoom_factor = 1.f, int subfield = 0); -void render_hud_attachments(); -void render_ui_3d(); -void render_ui_2d(); -void render_disconnected_background(); - -void display_startup() -{ - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - return; - } - - gPipeline.updateGL(); - - // Update images? - //gImageList.updateImages(0.01f); - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - LLGLSDefault gls_default; - - // Required for HTML update in login screen - static S32 frame_count = 0; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - if (frame_count++ > 1) // make sure we have rendered a frame first - { - LLViewerDynamicTexture::updateAllInstances(); - } - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - LLGLSUIDefault gls_ui; - gPipeline.disableLights(); - - gViewerWindow->setup2DRender(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.color4f(1,1,1,1); - gViewerWindow->draw(); - gGL.flush(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gViewerWindow->getWindow()->swapBuffers(); - glClear(GL_DEPTH_BUFFER_BIT); -} - -void display_update_camera() -{ - LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); - // TODO: cut draw distance down if customizing avatar? - // TODO: cut draw distance on per-parcel basis? - - // Cut draw distance in half when customizing avatar, - // but on the viewer only. - F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) - { - final_far *= 0.5f; - } - LLViewerCamera::getInstance()->setFar(final_far); - gViewerWindow->setup3DRender(); - - // update all the sky/atmospheric/water settings - LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); - - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); -} - -// Write some stats to llinfos -void display_stats() -{ - F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); - if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) - { - F32 fps = gRecentFrameCount / fps_log_freq; - llinfos << llformat("FPS: %.02f", fps) << llendl; - gRecentFrameCount = 0; - gRecentFPSTime.reset(); - } - F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); - if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) - { - gMemoryAllocated = LLMemory::getCurrentRSS(); - U32 memory = (U32)(gMemoryAllocated / (1024*1024)); - llinfos << llformat("MEMORY: %d MB", memory) << llendl; - LLMemory::logMemoryInfo(TRUE) ; - gRecentMemoryTime.reset(); - } -} - -static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); -static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); -static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); - -// Paint the display! -void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) -{ - LLMemType mt_render(LLMemType::MTYPE_RENDER); - LLFastTimer t(FTM_RENDER); - - if (gWindowResized) - { //skip render on frames where window has been resized - gGL.flush(); - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->getWindow()->swapBuffers(); - LLPipeline::refreshCachedSettings(); - gPipeline.resizeScreenTexture(); - gResizeScreenTexture = FALSE; - gWindowResized = FALSE; - return; - } - - if (LLPipeline::sRenderDeferred) - { //hack to make sky show up in deferred snapshots - for_snapshot = FALSE; - } - - if (LLPipeline::sRenderFrameTest) - { - send_agent_pause(); - } - - gSnapshot = for_snapshot; - - LLGLSDefault gls_default; - LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - stop_glerror(); - - gPipeline.disableLights(); - - stop_glerror(); - - // Don't draw if the window is hidden or minimized. - // In fact, must explicitly check the minimized state before drawing. - // Attempting to draw into a minimized window causes a GL error. JC - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - // Clean up memory the pools may have allocated - if (rebuild) - { - stop_glerror(); - gPipeline.rebuildPools(); - stop_glerror(); - } - - stop_glerror(); - gViewerWindow->returnEmptyPicks(); - stop_glerror(); - return; - } - - gViewerWindow->checkSettings(); - - { - LLFastTimer ftm(FTM_PICK); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); - gViewerWindow->performPick(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - ////////////////////////////////////////////////////////// - // - // Logic for forcing window updates if we're in drone mode. - // - - // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 - if (gHeadlessClient) - { -#if LL_WINDOWS - static F32 last_update_time = 0.f; - if ((gFrameTimeSeconds - last_update_time) > 1.f) - { - InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); - last_update_time = gFrameTimeSeconds; - } -#elif LL_DARWIN - // MBW -- Do something clever here. -#endif - // Not actually rendering, don't bother. - return; - } - - - // - // Bail out if we're in the startup state and don't want to try to - // render the world. - // - if (LLStartUp::getStartupState() < STATE_STARTED) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); - display_startup(); - return; - } - - //LLGLState::verify(FALSE); - - ///////////////////////////////////////////////// - // - // Update GL Texture statistics (used for discard logic?) - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats"); - stop_glerror(); - - LLImageGL::updateStats(gFrameTimeSeconds); - - LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); - LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); - - gPipeline.mBackfaceCull = TRUE; - gFrameCount++; - gRecentFrameCount++; - if (gFocusMgr.getAppHasFocus()) - { - gForegroundFrameCount++; - } - - ////////////////////////////////////////////////////////// - // - // Display start screen if we're teleporting, and skip render - // - - if (gTeleportDisplay) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. - - S32 attach_count = 0; - if (isAgentAvatarValid()) - { - attach_count = gAgentAvatarp->getAttachmentCount(); - } - F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; - F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); - F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); - if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) - { - // Give up. Don't keep the UI locked forever. - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - gAgent.setTeleportMessage(std::string()); - } - - const std::string& message = gAgent.getTeleportMessage(); - switch( gAgent.getTeleportState() ) - { - case LLAgent::TELEPORT_START: - // Transition to REQUESTED. Viewer has sent some kind - // of TeleportRequest to the source simulator - gTeleportDisplayTimer.reset(); - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(0); - gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["requesting"]); - break; - - case LLAgent::TELEPORT_REQUESTED: - // Waiting for source simulator to respond - gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_MOVING: - // Viewer has received destination location from source simulator - gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_START_ARRIVAL: - // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - gTeleportArrivalTimer.reset(); - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent(75.f); - gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["arriving"]); - gTextureList.mForceResetTextureStats = TRUE; - gAgentCamera.resetView(TRUE, TRUE); - break; - - case LLAgent::TELEPORT_ARRIVING: - // Make the user wait while content "pre-caches" - { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); - if( arrival_fraction > 1.f ) - { - arrival_fraction = 1.f; - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); - gViewerWindow->setProgressString(message); - } - break; - - case LLAgent::TELEPORT_LOCAL: - // Short delay when teleporting in the same sim (progress screen active but not shown - did not - // fall-through from TELEPORT_START) - { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) - { - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - } - break; - - case LLAgent::TELEPORT_NONE: - // No teleport in progress - gViewerWindow->setShowProgress(FALSE); - gTeleportDisplay = FALSE; - break; - } - } - else if(LLAppViewer::instance()->logoutRequestSent()) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Logout"); - F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime; - if (percent_done > 100.f) - { - percent_done = 100.f; - } - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - else - if (gRestoreGL) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL"); - F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME; - if( percent_done > 100.f ) - { - gViewerWindow->setShowProgress(FALSE); - gRestoreGL = FALSE; - } - else - { - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - } - - ////////////////////////// - // - // Prepare for the next frame - // - - ///////////////////////////// - // - // Update the camera - // - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); - - ////////////////////////// - // - // clear the next buffer - // (must follow dynamic texture writing since that uses the frame buffer) - // - - if (gDisconnected) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); - render_ui(); - } - - ////////////////////////// - // - // Set rendering options - // - // - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup"); - stop_glerror(); - - /////////////////////////////////////// - // - // Slam lighting parameters back to our defaults. - // Note that these are not the same as GL defaults... - - stop_glerror(); - gGL.setAmbientLightColor(LLColor4::white); - stop_glerror(); - - ///////////////////////////////////// - // - // Render - // - // Actually push all of our triangles to the screen. - // - - // do render-to-texture stuff here - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LLFastTimer t(FTM_UPDATE_TEXTURES); - if (LLViewerDynamicTexture::updateAllInstances()) - { - gGL.setColorMask(true, true); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - gViewerWindow->setup3DViewport(); - - gPipeline.resetFrameStats(); // Reset per-frame statistics. - - if (!gDisconnected) - { - LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); - LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { //don't draw hud objects in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) - { //don't draw hud particles in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - //upkeep gl name pools - LLGLNamePool::upkeepPools(); - - stop_glerror(); - display_update_camera(); - stop_glerror(); - - // *TODO: merge these two methods - { - LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); - LLHUDManager::getInstance()->updateEffects(); - LLHUDObject::updateAll(); - stop_glerror(); - } - - { - LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time - gPipeline.createObjects(max_geom_update_time); - gPipeline.processPartitionQ(); - gPipeline.updateGeom(max_geom_update_time); - stop_glerror(); - } - - gPipeline.updateGL(); - stop_glerror(); - - S32 water_clip = 0; - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) - { - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - water_clip = -1; - } - else - { - water_clip = 1; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); - - //Increment drawable frame counter - LLDrawable::incrementVisible(); - - LLSpatialGroup::sNoDelete = TRUE; - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) - LLPipeline::sUseOcclusion = 3; - }*/ - - S32 occlusion = LLPipeline::sUseOcclusion; - if (gDepthDirty) - { //depth buffer is invalid, don't overwrite occlusion state - LLPipeline::sUseOcclusion = llmin(occlusion, 1); - } - gDepthDirty = FALSE; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - - if (gResizeScreenTexture) - { - gResizeScreenTexture = FALSE; - gPipeline.resizeScreenTexture(); - } - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - if (!for_snapshot) - { - if (gFrameCount > 1) - { - //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through - gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - glh::matrix4f proj = glh_get_current_projection(); - glh::matrix4f mod = glh_get_current_modelview(); - glViewport(0,0,512,512); - LLVOAvatar::updateFreezeCounter() ; - - if(!LLPipeline::sMemAllocationThrottled) - { - LLVOAvatar::updateImpostors(); - } - - glh_set_current_projection(proj); - glh_set_current_modelview(mod); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(mod.m); - gViewerWindow->setup3DViewport(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - //if (!for_snapshot) - { - LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); - LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); - gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); - gPipeline.generateHighlight(*LLViewerCamera::getInstance()); - gPipeline.renderPhysicsDisplay(); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - ////////////////////////////////////// - // - // Update images, using the image stats generated during object update/culling - // - // Can put objects onto the retextured list. - // - // Doing this here gives hardware occlusion queries extra time to complete - LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); - - { - LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); - LLFastTimer t(FTM_IMAGE_UPDATE); - - { - LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); - } - - - { - LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); - gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time - max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) - gTextureList.updateImages(max_image_decode_time); - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - /////////////////////////////////// - // - // StateSort - // - // Responsible for taking visible objects, and adding them to the appropriate draw orders. - // In the case of alpha objects, z-sorts them first. - // Also creates special lists for outlines and selected face rendering. - // - LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); - gPipeline.stateSort(*LLViewerCamera::getInstance(), result); - stop_glerror(); - - if (rebuild) - { - ////////////////////////////////////// - // - // rebuildPools - // - // - gPipeline.rebuildPools(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - LLPipeline::sUseOcclusion = occlusion; - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); - LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); - LLFastTimer t(FTM_UPDATE_SKY); - gSky.updateSky(); - } - - if(gUseWireframe) - { - glClearColor(0.5f, 0.5f, 0.5f, 0.f); - glClear(GL_COLOR_BUFFER_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); - - //// render frontmost floater opaque for occlusion culling purposes - //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost(); - //// assumes frontmost floater with focus is opaque - //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) - //{ - // gGL.matrixMode(LLRender::MM_MODELVIEW); - // gGL.pushMatrix(); - // { - // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - // gGL.loadIdentity(); - - // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); - // // deflate by one pixel so rounding errors don't occlude outside of floater extents - // floater_rect.stretch(-1); - // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(), - // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); - // floater_3d_rect.translate(-0.5f, -0.5f); - // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); - // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); - // gGL.color4fv(LLColor4::white.mV); - // gGL.begin(LLVertexBuffer::QUADS); - // { - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f); - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f); - // } - // gGL.end(); - // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - // } - // gGL.popMatrix(); - //} - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - stop_glerror(); - - - if (to_texture) - { - gGL.setColorMask(true, true); - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.bindTarget(); - glClearColor(1,0,1,1); - gPipeline.mDeferredScreen.clear(); - } - else - { - gPipeline.mScreen.bindTarget(); - if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) - { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - } - gPipeline.mScreen.clear(); - } - - gGL.setColorMask(true, false); - } - +/**
+ * @file llviewerdisplay.cpp
+ * @brief LLViewerDisplay class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerdisplay.h"
+
+#include "llgl.h"
+#include "llrender.h"
+#include "llglheaders.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llviewercontrol.h"
+#include "llcoord.h"
+#include "llcriticaldamp.h"
+#include "lldir.h"
+#include "lldynamictexture.h"
+#include "lldrawpoolalpha.h"
+#include "llfeaturemanager.h"
+//#include "llfirstuse.h"
+#include "llhudmanager.h"
+#include "llimagebmp.h"
+#include "llmemory.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "llstartup.h"
+#include "lltoolfocus.h"
+#include "lltoolmgr.h"
+#include "lltooldraganddrop.h"
+#include "lltoolpie.h"
+#include "lltracker.h"
+#include "lltrans.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llvograss.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llspatialpartition.h"
+#include "llappviewer.h"
+#include "llstartup.h"
+#include "llviewershadermgr.h"
+#include "llfasttimer.h"
+#include "llfloatertools.h"
+#include "llviewertexturelist.h"
+#include "llfocusmgr.h"
+#include "llcubemap.h"
+#include "llviewerregion.h"
+#include "lldrawpoolwater.h"
+#include "lldrawpoolbump.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llpostprocess.h"
+#include "LLPathingLib.h"
+#include "llfloaterpathfindingconsole.h"
+#include "llfloaterreg.h"
+
+extern LLPointer<LLViewerTexture> gStartTexture;
+
+LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
+
+// used to toggle renderer back on after teleport
+const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
+const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
+BOOL gTeleportDisplay = FALSE;
+LLFrameTimer gTeleportDisplayTimer;
+LLFrameTimer gTeleportArrivalTimer;
+const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
+
+BOOL gForceRenderLandFence = FALSE;
+BOOL gDisplaySwapBuffers = FALSE;
+BOOL gDepthDirty = FALSE;
+BOOL gResizeScreenTexture = FALSE;
+BOOL gWindowResized = FALSE;
+BOOL gSnapshot = FALSE;
+
+U32 gRecentFrameCount = 0; // number of 'recent' frames
+LLFrameTimer gRecentFPSTime;
+LLFrameTimer gRecentMemoryTime;
+
+// Rendering stuff
+void pre_show_depth_buffer();
+void post_show_depth_buffer();
+void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
+void render_hud_attachments();
+void render_ui_3d();
+void render_ui_2d();
+void render_disconnected_background();
+
+void display_startup()
+{
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
+ {
+ return;
+ }
+
+ gPipeline.updateGL();
+
+ // Update images?
+ //gImageList.updateImages(0.01f);
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+
+ LLGLSDefault gls_default;
+
+ // Required for HTML update in login screen
+ static S32 frame_count = 0;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ if (frame_count++ > 1) // make sure we have rendered a frame first
+ {
+ LLViewerDynamicTexture::updateAllInstances();
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ LLGLSUIDefault gls_ui;
+ gPipeline.disableLights();
+
+ gViewerWindow->setup2DRender();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.color4f(1,1,1,1);
+ gViewerWindow->draw();
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ gViewerWindow->getWindow()->swapBuffers();
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+void display_update_camera()
+{
+ LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
+ // TODO: cut draw distance down if customizing avatar?
+ // TODO: cut draw distance on per-parcel basis?
+
+ // Cut draw distance in half when customizing avatar,
+ // but on the viewer only.
+ F32 final_far = gAgentCamera.mDrawDistance;
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
+ {
+ final_far *= 0.5f;
+ }
+ LLViewerCamera::getInstance()->setFar(final_far);
+ gViewerWindow->setup3DRender();
+
+ // update all the sky/atmospheric/water settings
+ LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance());
+ LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance());
+
+ // Update land visibility too
+ LLWorld::getInstance()->setLandFarClip(final_far);
+}
+
+// Write some stats to llinfos
+void display_stats()
+{
+ F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
+ if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
+ {
+ F32 fps = gRecentFrameCount / fps_log_freq;
+ llinfos << llformat("FPS: %.02f", fps) << llendl;
+ gRecentFrameCount = 0;
+ gRecentFPSTime.reset();
+ }
+ F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
+ if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
+ {
+ gMemoryAllocated = LLMemory::getCurrentRSS();
+ U32 memory = (U32)(gMemoryAllocated / (1024*1024));
+ llinfos << llformat("MEMORY: %d MB", memory) << llendl;
+ LLMemory::logMemoryInfo(TRUE) ;
+ gRecentMemoryTime.reset();
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_PICK("Picking");
+static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
+static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
+static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
+
+// Paint the display!
+void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
+{
+ LLMemType mt_render(LLMemType::MTYPE_RENDER);
+ LLFastTimer t(FTM_RENDER);
+
+ if (gWindowResized)
+ { //skip render on frames where window has been resized
+ gGL.flush();
+ glClear(GL_COLOR_BUFFER_BIT);
+ gViewerWindow->getWindow()->swapBuffers();
+ LLPipeline::refreshCachedSettings();
+ gPipeline.resizeScreenTexture();
+ gResizeScreenTexture = FALSE;
+ gWindowResized = FALSE;
+ return;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //hack to make sky show up in deferred snapshots
+ for_snapshot = FALSE;
+ }
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_pause();
+ }
+
+ gSnapshot = for_snapshot;
+
+ LLGLSDefault gls_default;
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ stop_glerror();
+
+ gPipeline.disableLights();
+
+ //reset vertex buffers if needed
+ gPipeline.doResetVertexBuffers();
+
+ stop_glerror();
+
+ // Don't draw if the window is hidden or minimized.
+ // In fact, must explicitly check the minimized state before drawing.
+ // Attempting to draw into a minimized window causes a GL error. JC
+ if ( !gViewerWindow->getActive()
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
+ {
+ // Clean up memory the pools may have allocated
+ if (rebuild)
+ {
+ stop_glerror();
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+
+ stop_glerror();
+ gViewerWindow->returnEmptyPicks();
+ stop_glerror();
+ return;
+ }
+
+ gViewerWindow->checkSettings();
+
+ {
+ LLFastTimer ftm(FTM_PICK);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
+ gViewerWindow->performPick();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates");
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ //////////////////////////////////////////////////////////
+ //
+ // Logic for forcing window updates if we're in drone mode.
+ //
+
+ // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18
+ if (gHeadlessClient)
+ {
+#if LL_WINDOWS
+ static F32 last_update_time = 0.f;
+ if ((gFrameTimeSeconds - last_update_time) > 1.f)
+ {
+ InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE);
+ last_update_time = gFrameTimeSeconds;
+ }
+#elif LL_DARWIN
+ // MBW -- Do something clever here.
+#endif
+ // Not actually rendering, don't bother.
+ return;
+ }
+
+
+ //
+ // Bail out if we're in the startup state and don't want to try to
+ // render the world.
+ //
+ if (LLStartUp::getStartupState() < STATE_STARTED)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
+ display_startup();
+ return;
+ }
+
+ //LLGLState::verify(FALSE);
+
+ /////////////////////////////////////////////////
+ //
+ // Update GL Texture statistics (used for discard logic?)
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats");
+ stop_glerror();
+
+ LLImageGL::updateStats(gFrameTimeSeconds);
+
+ LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
+ LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
+
+ gPipeline.mBackfaceCull = TRUE;
+ gFrameCount++;
+ gRecentFrameCount++;
+ if (gFocusMgr.getAppHasFocus())
+ {
+ gForegroundFrameCount++;
+ }
+
+ //////////////////////////////////////////////////////////
+ //
+ // Display start screen if we're teleporting, and skip render
+ //
+
+ if (gTeleportDisplay)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
+ const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+
+ S32 attach_count = 0;
+ if (isAgentAvatarValid())
+ {
+ attach_count = gAgentAvatarp->getAttachmentCount();
+ }
+ F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
+ F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
+ F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time);
+ if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) )
+ {
+ // Give up. Don't keep the UI locked forever.
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ gAgent.setTeleportMessage(std::string());
+ }
+
+ const std::string& message = gAgent.getTeleportMessage();
+ switch( gAgent.getTeleportState() )
+ {
+ case LLAgent::TELEPORT_START:
+ // Transition to REQUESTED. Viewer has sent some kind
+ // of TeleportRequest to the source simulator
+ gTeleportDisplayTimer.reset();
+ gViewerWindow->setShowProgress(TRUE);
+ gViewerWindow->setProgressPercent(0);
+ gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["requesting"]);
+ break;
+
+ case LLAgent::TELEPORT_REQUESTED:
+ // Waiting for source simulator to respond
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_MOVING:
+ // Viewer has received destination location from source simulator
+ gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) );
+ gViewerWindow->setProgressString(message);
+ break;
+
+ case LLAgent::TELEPORT_START_ARRIVAL:
+ // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
+ gTeleportArrivalTimer.reset();
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent(75.f);
+ gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING );
+ gAgent.setTeleportMessage(
+ LLAgent::sTeleportProgressMessages["arriving"]);
+ gTextureList.mForceResetTextureStats = TRUE;
+ gAgentCamera.resetView(TRUE, TRUE);
+ break;
+
+ case LLAgent::TELEPORT_ARRIVING:
+ // Make the user wait while content "pre-caches"
+ {
+ F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
+ if( arrival_fraction > 1.f )
+ {
+ arrival_fraction = 1.f;
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel"));
+ gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f);
+ gViewerWindow->setProgressString(message);
+ }
+ break;
+
+ case LLAgent::TELEPORT_LOCAL:
+ // Short delay when teleporting in the same sim (progress screen active but not shown - did not
+ // fall-through from TELEPORT_START)
+ {
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ {
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ }
+ break;
+
+ case LLAgent::TELEPORT_NONE:
+ // No teleport in progress
+ gViewerWindow->setShowProgress(FALSE);
+ gTeleportDisplay = FALSE;
+ break;
+ }
+ }
+ else if(LLAppViewer::instance()->logoutRequestSent())
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Logout");
+ F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime;
+ if (percent_done > 100.f)
+ {
+ percent_done = 100.f;
+ }
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ else
+ if (gRestoreGL)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL");
+ F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME;
+ if( percent_done > 100.f )
+ {
+ gViewerWindow->setShowProgress(FALSE);
+ gRestoreGL = FALSE;
+ }
+ else
+ {
+
+ if( LLApp::isExiting() )
+ {
+ percent_done = 100.f;
+ }
+
+ gViewerWindow->setProgressPercent( percent_done );
+ }
+ }
+
+ //////////////////////////
+ //
+ // Prepare for the next frame
+ //
+
+ /////////////////////////////
+ //
+ // Update the camera
+ //
+ //
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+
+ //////////////////////////
+ //
+ // clear the next buffer
+ // (must follow dynamic texture writing since that uses the frame buffer)
+ //
+
+ if (gDisconnected)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
+ render_ui();
+ }
+
+ //////////////////////////
+ //
+ // Set rendering options
+ //
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup");
+ stop_glerror();
+
+ ///////////////////////////////////////
+ //
+ // Slam lighting parameters back to our defaults.
+ // Note that these are not the same as GL defaults...
+
+ stop_glerror();
+ gGL.setAmbientLightColor(LLColor4::white);
+ stop_glerror();
+
+ /////////////////////////////////////
+ //
+ // Render
+ //
+ // Actually push all of our triangles to the screen.
+ //
+
+ // do render-to-texture stuff here
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
+ LLFastTimer t(FTM_UPDATE_TEXTURES);
+ if (LLViewerDynamicTexture::updateAllInstances())
+ {
+ gGL.setColorMask(true, true);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
+ gViewerWindow->setup3DViewport();
+
+ gPipeline.resetFrameStats(); // Reset per-frame statistics.
+
+ if (!gDisconnected)
+ {
+ LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ { //don't draw hud objects in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES))
+ { //don't draw hud particles in this frame
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ //upkeep gl name pools
+ LLGLNamePool::upkeepPools();
+
+ stop_glerror();
+ display_update_camera();
+ stop_glerror();
+
+ // *TODO: merge these two methods
+ {
+ LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
+ LLHUDManager::getInstance()->updateEffects();
+ LLHUDObject::updateAll();
+ stop_glerror();
+ }
+
+ {
+ LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
+ const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
+ gPipeline.createObjects(max_geom_update_time);
+ gPipeline.processPartitionQ();
+ gPipeline.updateGeom(max_geom_update_time);
+ stop_glerror();
+ }
+
+ gPipeline.updateGL();
+ stop_glerror();
+
+ S32 water_clip = 0;
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
+ {
+ if (LLViewerCamera::getInstance()->cameraUnderWater())
+ {
+ water_clip = -1;
+ }
+ else
+ {
+ water_clip = 1;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
+
+ //Increment drawable frame counter
+ LLDrawable::incrementVisible();
+
+ LLSpatialGroup::sNoDelete = TRUE;
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+
+ /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
+ { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
+ LLPipeline::sUseOcclusion = 3;
+ }*/
+
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ if (gDepthDirty)
+ { //depth buffer is invalid, don't overwrite occlusion state
+ LLPipeline::sUseOcclusion = llmin(occlusion, 1);
+ }
+ gDepthDirty = FALSE;
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
+ stop_glerror();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP);
+
+ if (gResizeScreenTexture)
+ {
+ gResizeScreenTexture = FALSE;
+ gPipeline.resizeScreenTexture();
+ }
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ if (!for_snapshot)
+ {
+ if (gFrameCount > 1)
+ {
+ //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ glh::matrix4f proj = glh_get_current_projection();
+ glh::matrix4f mod = glh_get_current_modelview();
+ glViewport(0,0,512,512);
+ LLVOAvatar::updateFreezeCounter() ;
+
+ if(!LLPipeline::sMemAllocationThrottled)
+ {
+ LLVOAvatar::updateImpostors();
+ }
+
+ glh_set_current_projection(proj);
+ glh_set_current_modelview(mod);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(mod.m);
+ gViewerWindow->setup3DViewport();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ }
+ glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ //if (!for_snapshot)
+ {
+ LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
+ gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
+ gPipeline.generateHighlight(*LLViewerCamera::getInstance());
+ gPipeline.renderPhysicsDisplay();
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ //////////////////////////////////////
+ //
+ // Update images, using the image stats generated during object update/culling
+ //
+ // Can put objects onto the retextured list.
+ //
+ // Doing this here gives hardware occlusion queries extra time to complete
+ LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
+
+ {
+ LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE);
+ LLFastTimer t(FTM_IMAGE_UPDATE);
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
+ LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
+ LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+ }
+
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
+ gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
+ }
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
+ gTextureList.updateImages(max_image_decode_time);
+ }
+
+ {
+ LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
+ //remove dead textures from GL
+ LLImageGL::deleteDeadTextures();
+ stop_glerror();
+ }
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ ///////////////////////////////////
+ //
+ // StateSort
+ //
+ // Responsible for taking visible objects, and adding them to the appropriate draw orders.
+ // In the case of alpha objects, z-sorts them first.
+ // Also creates special lists for outlines and selected face rendering.
+ //
+ LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
+ {
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT);
+ gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
+ stop_glerror();
+
+ if (rebuild)
+ {
+ //////////////////////////////////////
+ //
+ // rebuildPools
+ //
+ //
+ gPipeline.rebuildPools();
+ stop_glerror();
+ }
+ }
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ LLPipeline::sUseOcclusion = occlusion;
+
+ {
+ LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY);
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
+ LLFastTimer t(FTM_UPDATE_SKY);
+ gSky.updateSky();
+ }
+
+ if(gUseWireframe)
+ {
+ glClearColor(0.5f, 0.5f, 0.5f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart");
+
+ //// render frontmost floater opaque for occlusion culling purposes
+ //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost();
+ //// assumes frontmost floater with focus is opaque
+ //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp))
+ //{
+ // gGL.matrixMode(LLRender::MM_MODELVIEW);
+ // gGL.pushMatrix();
+ // {
+ // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
+ // gGL.loadIdentity();
+
+ // LLRect floater_rect = frontmost_floaterp->calcScreenRect();
+ // // deflate by one pixel so rounding errors don't occlude outside of floater extents
+ // floater_rect.stretch(-1);
+ // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(),
+ // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(),
+ // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled());
+ // floater_3d_rect.translate(-0.5f, -0.5f);
+ // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear());
+ // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f);
+ // gGL.color4fv(LLColor4::white.mV);
+ // gGL.begin(LLVertexBuffer::QUADS);
+ // {
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f);
+ // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f);
+ // }
+ // gGL.end();
+ // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ // }
+ // gGL.popMatrix();
+ //}
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
+
+ LLGLState::checkStates();
+ LLGLState::checkClientArrays();
+
+ stop_glerror();
+
+
+ if (to_texture)
+ {
+ gGL.setColorMask(true, true);
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(1,0,1,1);
+ gPipeline.mDeferredScreen.clear();
+ }
+ else
+ {
+ gPipeline.mScreen.bindTarget();
+ if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
+ {
+ const LLColor4 &col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ }
+ gPipeline.mScreen.clear();
+ }
+
+ gGL.setColorMask(true, false);
+ }
+
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
{
@@ -911,655 +914,655 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGLLastProjection[i] = gGLProjection[i];
}
stop_glerror();
- } - - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - - if (to_texture) - { - LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), 0, 0, - gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - else - { - gPipeline.mScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), 0, 0, - gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - } - - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender ) - { - gPipeline.renderDeferredLighting(); - } - - LLPipeline::sUnderWaterRender = FALSE; - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); - if (!for_snapshot) - { - LLFastTimer t(FTM_RENDER_UI); - render_ui(); - } - - - LLSpatialGroup::sNoDelete = FALSE; - gPipeline.clearReferences(); - - gPipeline.rebuildGroups(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); - - stop_glerror(); - - if (LLPipeline::sRenderFrameTest) - { - send_agent_resume(); - LLPipeline::sRenderFrameTest = FALSE; - } - - display_stats(); - - LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); -} - -void render_hud_attachments() -{ - LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - glh::matrix4f current_proj = glh_get_current_projection(); - glh::matrix4f current_mod = glh_get_current_modelview(); - - // clamp target zoom level to reasonable values - gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); - // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); - - if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) - { - LLCamera hud_cam = *LLViewerCamera::getInstance(); - LLVector3 origin = hud_cam.getOrigin(); - hud_cam.setOrigin(-1.f,0,0); - hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); - LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); - - bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); - - //only render hud objects - gPipeline.pushRenderTypeMask(); - - // turn off everything - gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); - // turn on HUD - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - // turn on HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - - // if particles are off, turn off hud-particles as well - if (!render_particles) - { - // turn back off HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - S32 use_occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - - //cull, sort, and render hud objects - static LLCullResult result; - LLSpatialGroup::sNoDelete = TRUE; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(hud_cam, result); - - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); - - gPipeline.stateSort(hud_cam, result); - - gPipeline.renderGeom(hud_cam); - - LLSpatialGroup::sNoDelete = FALSE; - //gPipeline.clearReferences(); - - render_hud_elements(); - - //restore type mask - gPipeline.popRenderTypeMask(); - - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - LLPipeline::sUseOcclusion = use_occlusion; - } - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - glh_set_current_projection(current_proj); - glh_set_current_modelview(current_mod); -} - -LLRect get_whole_screen_region() -{ - LLRect whole_screen = gViewerWindow->getWorldViewRectScaled(); - - // apply camera zoom transform (for high res screenshots) - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - if (zoom_factor > 1.f) - { - S32 num_horizontal_tiles = llceil(zoom_factor); - S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor); - S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); - int tile_y = sub_region / num_horizontal_tiles; - int tile_x = sub_region - (tile_y * num_horizontal_tiles); - - whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); - } - return whole_screen; -} - -bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) -{ - if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) - { - F32 zoom_level = gAgentCamera.mHUDCurZoom; - LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); - - F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); - proj.element(2,2) = -0.01f; - - F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); - - glh::matrix4f mat; - F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); - F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); - mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); - mat.set_translate( - glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), - clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), - 0.f)); - proj *= mat; - - glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); - - mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); - mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); - - tmp_model *= mat; - model = tmp_model; - return TRUE; - } - else - { - return FALSE; - } -} - -bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) -{ - LLRect whole_screen = get_whole_screen_region(); - return get_hud_matrices(whole_screen, proj, model); -} - -BOOL setup_hud_matrices() -{ - LLRect whole_screen = get_whole_screen_region(); - return setup_hud_matrices(whole_screen); -} - -BOOL setup_hud_matrices(const LLRect& screen_region) -{ - glh::matrix4f proj, model; - bool result = get_hud_matrices(screen_region, proj, model); - if (!result) return result; - - // set up transform to keep HUD objects in front of camera - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - glh_set_current_projection(proj); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(model.m); - glh_set_current_modelview(model); - return TRUE; -} - -static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); - -void render_ui(F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); - LLGLState::checkStates(); - - glh::matrix4f saved_view = glh_get_current_modelview(); - - if (!gSnapshot) - { - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastModelView); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); - } - - { - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - if (to_texture) - { - gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); - } - - render_hud_elements(); - render_hud_attachments(); - } - - LLGLSDefault gls_default; - LLGLSUIDefault gls_ui; - { - gPipeline.disableLights(); - } - - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLFastTimer t(FTM_RENDER_UI); - - if (!gDisconnected) - { - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); - - { - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); - } - - LLVertexBuffer::unbind(); - } - - if (!gSnapshot) - { - glh_set_current_modelview(saved_view); - gGL.popMatrix(); - } - - if (gDisplaySwapBuffers) - { - LLFastTimer t(FTM_SWAP); - gViewerWindow->getWindow()->swapBuffers(); - } - gDisplaySwapBuffers = TRUE; -} - -void renderCoordinateAxes() -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(2.0f, 0.0f, 0.0f); - gGL.vertex3f(3.0f, 0.0f, 0.0f); - gGL.vertex3f(5.0f, 0.0f, 0.0f); - gGL.vertex3f(6.0f, 0.0f, 0.0f); - gGL.vertex3f(8.0f, 0.0f, 0.0f); - // Make an X - gGL.vertex3f(11.0f, 1.0f, 1.0f); - gGL.vertex3f(11.0f, -1.0f, -1.0f); - gGL.vertex3f(11.0f, 1.0f, -1.0f); - gGL.vertex3f(11.0f, -1.0f, 1.0f); - - gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 2.0f, 0.0f); - gGL.vertex3f(0.0f, 3.0f, 0.0f); - gGL.vertex3f(0.0f, 5.0f, 0.0f); - gGL.vertex3f(0.0f, 6.0f, 0.0f); - gGL.vertex3f(0.0f, 8.0f, 0.0f); - // Make a Y - gGL.vertex3f(1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(-1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, -1.0f); - - gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 2.0f); - gGL.vertex3f(0.0f, 0.0f, 3.0f); - gGL.vertex3f(0.0f, 0.0f, 5.0f); - gGL.vertex3f(0.0f, 0.0f, 6.0f); - gGL.vertex3f(0.0f, 0.0f, 8.0f); - // Make a Z - gGL.vertex3f(-1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(1.0f, -1.0f, 11.0f); - gGL.end(); -} - - -void draw_axes() -{ - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // A vertical white line at origin - LLVector3 v = gAgent.getPositionAgent(); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 1.0f, 1.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 40.0f); - gGL.end(); - // Some coordinate axes - gGL.pushMatrix(); - gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); - renderCoordinateAxes(); - gGL.popMatrix(); -} - -void render_ui_3d() -{ - LLGLSPipeline gls_pipeline; - - ////////////////////////////////////// - // - // Render 3D UI elements - // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD, - // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD - // - - ///////////////////////////////////////////////////////////// - // - // Render 2.5D elements (2D elements in the world) - // Stuff without z writes - // - - // Debugging stuff goes before the UI. - - stop_glerror(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - // Coordinate axes - if (gSavedSettings.getBOOL("ShowAxes")) - { - draw_axes(); - } - - gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements - stop_glerror(); -} - -void render_ui_2d() -{ - LLGLSUIDefault gls_ui; - - ///////////////////////////////////////////////////////////// - // - // Render 2D UI elements that overlay the world (no z compare) - - // Disable wireframe mode below here, as this is HUD/menus - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // Menu overlays, HUD, etc - gViewerWindow->setup2DRender(); - - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - - if (zoom_factor > 1.f) - { - //decompose subregion number to x and y values - int pos_y = sub_region / llceil(zoom_factor); - int pos_x = sub_region - (pos_y*llceil(zoom_factor)); - // offset for this tile - LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor); - LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor); - } - - stop_glerror(); - //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - // render outline for HUD - if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) - { - gGL.pushMatrix(); - S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); - S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); - gGL.translatef((F32)half_width, (F32)half_height, 0.f); - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom,zoom,1.f); - gGL.color4fv(LLColor4::white.mV); - gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - gGL.popMatrix(); - stop_glerror(); - } - - - if (gSavedSettings.getBOOL("RenderUIBuffer")) - { - if (LLUI::sDirty) - { - LLUI::sDirty = FALSE; - LLRect t_rect; - - gPipeline.mUIScreen.bindTarget(); - gGL.setColorMask(true, true); - { - static const S32 pad = 8; - - LLUI::sDirtyRect.mLeft -= pad; - LLUI::sDirtyRect.mRight += pad; - LLUI::sDirtyRect.mBottom -= pad; - LLUI::sDirtyRect.mTop += pad; - - LLGLEnable scissor(GL_SCISSOR_TEST); - static LLRect last_rect = LLUI::sDirtyRect; - - //union with last rect to avoid mouse poop - last_rect.unionWith(LLUI::sDirtyRect); - - t_rect = LLUI::sDirtyRect; - LLUI::sDirtyRect = last_rect; - last_rect = t_rect; - - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); - - LLRect clip_rect(last_rect); - - glClear(GL_COLOR_BUFFER_BIT); - - gViewerWindow->draw(); - } - - gPipeline.mUIScreen.flush(); - gGL.setColorMask(true, false); - - LLUI::sDirtyRect = t_rect; - } - - LLGLDisable cull(GL_CULL_FACE); - LLGLDisable blend(GL_BLEND); - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4f(1,1,1,1); - gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); - gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0); - gGL.texCoord2f(0, height); gGL.vertex2i(0, height); - gGL.texCoord2f(width, height); gGL.vertex2i(width, height); - gGL.end(); - } - else - { - gViewerWindow->draw(); - } - - - - // reset current origin for font rendering, in case of tiling render - LLFontGL::sCurOrigin.set(0, 0); -} - -void render_disconnected_background() -{ - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4f(1,1,1,1); - if (!gDisconnectedImagep && gDisconnected) - { - llinfos << "Loading last bitmap..." << llendl; - - std::string temp_str; - temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; - - LLPointer<LLImageBMP> image_bmp = new LLImageBMP; - if( !image_bmp->load(temp_str) ) - { - //llinfos << "Bitmap load failed" << llendl; - return; - } - - LLPointer<LLImageRaw> raw = new LLImageRaw; - if (!image_bmp->decode(raw, 0.0f)) - { - llinfos << "Bitmap decode failed" << llendl; - gDisconnectedImagep = NULL; - return; - } - - U8 *rawp = raw->getData(); - S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight(); - for (S32 i = 0; i < npixels; i++) - { - S32 sum = 0; - sum = *rawp + *(rawp+1) + *(rawp+2); - sum /= 3; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - } - - - raw->expandToPowerOfTwo(); - gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE ); - gStartTexture = gDisconnectedImagep; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - // Make sure the progress view always fills the entire window. - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - - if (gDisconnectedImagep) - { - LLGLSUIDefault gls_ui; - gViewerWindow->setup2DRender(); - gGL.pushMatrix(); - { - // scale ui to reflect UIScaleFactor - // this can't be done in setup2DRender because it requires a - // pushMatrix/popMatrix pair - const LLVector2& display_scale = gViewerWindow->getDisplayScale(); - gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); - - gGL.getTexUnit(0)->bind(gDisconnectedImagep); - gGL.color4f(1.f, 1.f, 1.f, 1.f); - gl_rect_2d_simple_tex(width, height); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - gGL.popMatrix(); - } - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - -} - -void display_cleanup() -{ - gDisconnectedImagep = NULL; -} + }
+
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
+
+ if (to_texture)
+ {
+ LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ gPipeline.mDeferredScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(), 0, 0,
+ gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ else
+ {
+ gPipeline.mScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(), 0, 0,
+ gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ }
+
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender )
+ {
+ gPipeline.renderDeferredLighting();
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
+ if (!for_snapshot)
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+ render_ui();
+ }
+
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ gPipeline.clearReferences();
+
+ gPipeline.rebuildGroups();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
+
+ stop_glerror();
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ send_agent_resume();
+ LLPipeline::sRenderFrameTest = FALSE;
+ }
+
+ display_stats();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+}
+
+void render_hud_attachments()
+{
+ LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ glh::matrix4f current_proj = glh_get_current_projection();
+ glh::matrix4f current_mod = glh_get_current_modelview();
+
+ // clamp target zoom level to reasonable values
+ gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
+ // smoothly interpolate current zoom level
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+
+ if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
+ {
+ LLCamera hud_cam = *LLViewerCamera::getInstance();
+ LLVector3 origin = hud_cam.getOrigin();
+ hud_cam.setOrigin(-1.f,0,0);
+ hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
+ LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE);
+
+ bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
+
+ //only render hud objects
+ gPipeline.pushRenderTypeMask();
+
+ // turn off everything
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
+ // turn on HUD
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ // turn on HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+
+ // if particles are off, turn off hud-particles as well
+ if (!render_particles)
+ {
+ // turn back off HUD particles
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
+ }
+
+ bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ S32 use_occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+
+ //cull, sort, and render hud objects
+ static LLCullResult result;
+ LLSpatialGroup::sNoDelete = TRUE;
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ gPipeline.updateCull(hud_cam, result);
+
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+
+ gPipeline.stateSort(hud_cam, result);
+
+ gPipeline.renderGeom(hud_cam);
+
+ LLSpatialGroup::sNoDelete = FALSE;
+ //gPipeline.clearReferences();
+
+ render_hud_elements();
+
+ //restore type mask
+ gPipeline.popRenderTypeMask();
+
+ if (has_ui)
+ {
+ gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ LLPipeline::sUseOcclusion = use_occlusion;
+ }
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ glh_set_current_projection(current_proj);
+ glh_set_current_modelview(current_mod);
+}
+
+LLRect get_whole_screen_region()
+{
+ LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
+
+ // apply camera zoom transform (for high res screenshots)
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+ if (zoom_factor > 1.f)
+ {
+ S32 num_horizontal_tiles = llceil(zoom_factor);
+ S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
+ S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
+ int tile_y = sub_region / num_horizontal_tiles;
+ int tile_x = sub_region - (tile_y * num_horizontal_tiles);
+
+ whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
+ }
+ return whole_screen;
+}
+
+bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
+{
+ if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
+ {
+ F32 zoom_level = gAgentCamera.mHUDCurZoom;
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
+
+ F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
+ proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
+ proj.element(2,2) = -0.01f;
+
+ F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
+
+ glh::matrix4f mat;
+ F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
+ F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
+ mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
+ mat.set_translate(
+ glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ 0.f));
+ proj *= mat;
+
+ glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION);
+
+ mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level));
+ mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f));
+
+ tmp_model *= mat;
+ model = tmp_model;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model)
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return get_hud_matrices(whole_screen, proj, model);
+}
+
+BOOL setup_hud_matrices()
+{
+ LLRect whole_screen = get_whole_screen_region();
+ return setup_hud_matrices(whole_screen);
+}
+
+BOOL setup_hud_matrices(const LLRect& screen_region)
+{
+ glh::matrix4f proj, model;
+ bool result = get_hud_matrices(screen_region, proj, model);
+ if (!result) return result;
+
+ // set up transform to keep HUD objects in front of camera
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj.m);
+ glh_set_current_projection(proj);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(model.m);
+ glh_set_current_modelview(model);
+ return TRUE;
+}
+
+static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
+
+void render_ui(F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
+ LLGLState::checkStates();
+
+ glh::matrix4f saved_view = glh_get_current_modelview();
+
+ if (!gSnapshot)
+ {
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastModelView);
+ glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+ }
+
+ {
+ BOOL to_texture = gPipeline.canUseVertexShaders() &&
+ LLPipeline::sRenderGlow;
+
+ if (to_texture)
+ {
+ gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
+ }
+
+ render_hud_elements();
+ render_hud_attachments();
+ }
+
+ LLGLSDefault gls_default;
+ LLGLSUIDefault gls_ui;
+ {
+ gPipeline.disableLights();
+ }
+
+ {
+ gGL.color4f(1,1,1,1);
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLFastTimer t(FTM_RENDER_UI);
+
+ if (!gDisconnected)
+ {
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+ render_ui_2d();
+ LLGLState::checkStates();
+ }
+ gGL.flush();
+
+ {
+ gViewerWindow->setup2DRender();
+ gViewerWindow->updateDebugText();
+ gViewerWindow->drawDebugText();
+ }
+
+ LLVertexBuffer::unbind();
+ }
+
+ if (!gSnapshot)
+ {
+ glh_set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
+
+ if (gDisplaySwapBuffers)
+ {
+ LLFastTimer t(FTM_SWAP);
+ gViewerWindow->getWindow()->swapBuffers();
+ }
+ gDisplaySwapBuffers = TRUE;
+}
+
+void renderCoordinateAxes()
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(2.0f, 0.0f, 0.0f);
+ gGL.vertex3f(3.0f, 0.0f, 0.0f);
+ gGL.vertex3f(5.0f, 0.0f, 0.0f);
+ gGL.vertex3f(6.0f, 0.0f, 0.0f);
+ gGL.vertex3f(8.0f, 0.0f, 0.0f);
+ // Make an X
+ gGL.vertex3f(11.0f, 1.0f, 1.0f);
+ gGL.vertex3f(11.0f, -1.0f, -1.0f);
+ gGL.vertex3f(11.0f, 1.0f, -1.0f);
+ gGL.vertex3f(11.0f, -1.0f, 1.0f);
+
+ gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 2.0f, 0.0f);
+ gGL.vertex3f(0.0f, 3.0f, 0.0f);
+ gGL.vertex3f(0.0f, 5.0f, 0.0f);
+ gGL.vertex3f(0.0f, 6.0f, 0.0f);
+ gGL.vertex3f(0.0f, 8.0f, 0.0f);
+ // Make a Y
+ gGL.vertex3f(1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(-1.0f, 11.0f, 1.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, 0.0f);
+ gGL.vertex3f(0.0f, 11.0f, -1.0f);
+
+ gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 2.0f);
+ gGL.vertex3f(0.0f, 0.0f, 3.0f);
+ gGL.vertex3f(0.0f, 0.0f, 5.0f);
+ gGL.vertex3f(0.0f, 0.0f, 6.0f);
+ gGL.vertex3f(0.0f, 0.0f, 8.0f);
+ // Make a Z
+ gGL.vertex3f(-1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(1.0f, 1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(-1.0f, -1.0f, 11.0f);
+ gGL.vertex3f(1.0f, -1.0f, 11.0f);
+ gGL.end();
+}
+
+
+void draw_axes()
+{
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ // A vertical white line at origin
+ LLVector3 v = gAgent.getPositionAgent();
+ gGL.begin(LLRender::LINES);
+ gGL.color3f(1.0f, 1.0f, 1.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 40.0f);
+ gGL.end();
+ // Some coordinate axes
+ gGL.pushMatrix();
+ gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] );
+ renderCoordinateAxes();
+ gGL.popMatrix();
+}
+
+void render_ui_3d()
+{
+ LLGLSPipeline gls_pipeline;
+
+ //////////////////////////////////////
+ //
+ // Render 3D UI elements
+ // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD,
+ // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD
+ //
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2.5D elements (2D elements in the world)
+ // Stuff without z writes
+ //
+
+ // Debugging stuff goes before the UI.
+
+ stop_glerror();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ // Coordinate axes
+ if (gSavedSettings.getBOOL("ShowAxes"))
+ {
+ draw_axes();
+ }
+
+ gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
+ stop_glerror();
+}
+
+void render_ui_2d()
+{
+ LLGLSUIDefault gls_ui;
+
+ /////////////////////////////////////////////////////////////
+ //
+ // Render 2D UI elements that overlay the world (no z compare)
+
+ // Disable wireframe mode below here, as this is HUD/menus
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ // Menu overlays, HUD, etc
+ gViewerWindow->setup2DRender();
+
+ F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
+ S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
+
+ if (zoom_factor > 1.f)
+ {
+ //decompose subregion number to x and y values
+ int pos_y = sub_region / llceil(zoom_factor);
+ int pos_x = sub_region - (pos_y*llceil(zoom_factor));
+ // offset for this tile
+ LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor);
+ LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor);
+ }
+
+ stop_glerror();
+ //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ // render outline for HUD
+ if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
+ {
+ gGL.pushMatrix();
+ S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
+ S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
+ gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
+ gGL.translatef((F32)half_width, (F32)half_height, 0.f);
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom,zoom,1.f);
+ gGL.color4fv(LLColor4::white.mV);
+ gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
+ gGL.popMatrix();
+ stop_glerror();
+ }
+
+
+ if (gSavedSettings.getBOOL("RenderUIBuffer"))
+ {
+ if (LLUI::sDirty)
+ {
+ LLUI::sDirty = FALSE;
+ LLRect t_rect;
+
+ gPipeline.mUIScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ {
+ static const S32 pad = 8;
+
+ LLUI::sDirtyRect.mLeft -= pad;
+ LLUI::sDirtyRect.mRight += pad;
+ LLUI::sDirtyRect.mBottom -= pad;
+ LLUI::sDirtyRect.mTop += pad;
+
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ static LLRect last_rect = LLUI::sDirtyRect;
+
+ //union with last rect to avoid mouse poop
+ last_rect.unionWith(LLUI::sDirtyRect);
+
+ t_rect = LLUI::sDirtyRect;
+ LLUI::sDirtyRect = last_rect;
+ last_rect = t_rect;
+
+ last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]);
+ last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]);
+ last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]);
+
+ LLRect clip_rect(last_rect);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ gViewerWindow->draw();
+ }
+
+ gPipeline.mUIScreen.flush();
+ gGL.setColorMask(true, false);
+
+ LLUI::sDirtyRect = t_rect;
+ }
+
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+ gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4f(1,1,1,1);
+ gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0);
+ gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0);
+ gGL.texCoord2f(0, height); gGL.vertex2i(0, height);
+ gGL.texCoord2f(width, height); gGL.vertex2i(width, height);
+ gGL.end();
+ }
+ else
+ {
+ gViewerWindow->draw();
+ }
+
+
+
+ // reset current origin for font rendering, in case of tiling render
+ LLFontGL::sCurOrigin.set(0, 0);
+}
+
+void render_disconnected_background()
+{
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4f(1,1,1,1);
+ if (!gDisconnectedImagep && gDisconnected)
+ {
+ llinfos << "Loading last bitmap..." << llendl;
+
+ std::string temp_str;
+ temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
+
+ LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
+ if( !image_bmp->load(temp_str) )
+ {
+ //llinfos << "Bitmap load failed" << llendl;
+ return;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ if (!image_bmp->decode(raw, 0.0f))
+ {
+ llinfos << "Bitmap decode failed" << llendl;
+ gDisconnectedImagep = NULL;
+ return;
+ }
+
+ U8 *rawp = raw->getData();
+ S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight();
+ for (S32 i = 0; i < npixels; i++)
+ {
+ S32 sum = 0;
+ sum = *rawp + *(rawp+1) + *(rawp+2);
+ sum /= 3;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ *rawp = ((S32)sum*6 + *rawp)/7;
+ rawp++;
+ }
+
+
+ raw->expandToPowerOfTwo();
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE );
+ gStartTexture = gDisconnectedImagep;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ // Make sure the progress view always fills the entire window.
+ S32 width = gViewerWindow->getWindowWidthScaled();
+ S32 height = gViewerWindow->getWindowHeightScaled();
+
+ if (gDisconnectedImagep)
+ {
+ LLGLSUIDefault gls_ui;
+ gViewerWindow->setup2DRender();
+ gGL.pushMatrix();
+ {
+ // scale ui to reflect UIScaleFactor
+ // this can't be done in setup2DRender because it requires a
+ // pushMatrix/popMatrix pair
+ const LLVector2& display_scale = gViewerWindow->getDisplayScale();
+ gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
+
+ gGL.getTexUnit(0)->bind(gDisconnectedImagep);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ gl_rect_2d_simple_tex(width, height);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ gGL.popMatrix();
+ }
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+}
+
+void display_cleanup()
+{
+ gDisconnectedImagep = NULL;
+}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index d396219bf8..12f802b29a 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -35,7 +35,6 @@ #include "llcallfloater.h" #include "llfasttimerview.h" #include "llfloaterabout.h" -#include "llfloateranimpreview.h" #include "llfloaterauction.h" #include "llfloateravatar.h" #include "llfloateravatarpicker.h" @@ -49,6 +48,7 @@ #include "llfloaterbuyland.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" +#include "llfloaterbvhpreview.h" #include "llfloatercamera.h" #include "llfloaterdeleteenvpreset.h" #include "llfloaterdisplayname.h" @@ -302,7 +302,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterUIPreviewUtil::registerFloater(); - LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); + LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload"); + LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload"); LLFloaterReg::add("upload_model_wizard", "floater_model_wizard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelWizard>); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 163581ea7f..45ca23cdfe 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -436,11 +436,6 @@ void LLViewerInventoryItem::fetchFromServer(void) const gAgent.sendReliableMessage(); } } - else - { - // *FIX: this can be removed after a bit. - llwarns << "request to fetch complete item" << llendl; - } } // virtual @@ -1462,6 +1457,7 @@ const std::string& LLViewerInventoryItem::getName() const class LLFavoritesOrderStorage : public LLSingleton<LLFavoritesOrderStorage> , public LLDestroyClass<LLFavoritesOrderStorage> { + LOG_CLASS(LLFavoritesOrderStorage); public: /** * Sets sort index for specified with LLUUID favorite landmark @@ -1620,10 +1616,18 @@ void LLFavoritesOrderStorage::load() void LLFavoritesOrderStorage::saveFavoritesSLURLs() { // Do not change the file if we are not logged in yet. - if (!LLLoginInstance::getInstance()->authSuccess()) return; + if (!LLLoginInstance::getInstance()->authSuccess()) + { + llwarns << "Cannot save favorites: not logged in" << llendl; + return; + } std::string user_dir = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""); - if (user_dir.empty()) return; + if (user_dir.empty()) + { + llwarns << "Cannot save favorites: empty user dir name" << llendl; + return; + } std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); llifstream in_file; @@ -1649,13 +1653,19 @@ void LLFavoritesOrderStorage::saveFavoritesSLURLs() slurls_map_t::iterator slurl_iter = mSLURLs.find(value["asset_id"]); if (slurl_iter != mSLURLs.end()) { + lldebugs << "Saving favorite: idx=" << (*it)->getSortField() << ", SLURL=" << slurl_iter->second << ", value=" << value << llendl; value["slurl"] = slurl_iter->second; user_llsd[(*it)->getSortField()] = value; } + else + { + llwarns << "Not saving favorite " << value["name"] << ": no matching SLURL" << llendl; + } } LLAvatarName av_name; LLAvatarNameCache::get( gAgentID, &av_name ); + lldebugs << "Saved favorites for " << av_name.getLegacyName() << llendl; fav_llsd[av_name.getLegacyName()] = user_llsd; llofstream file; @@ -1674,6 +1684,7 @@ void LLFavoritesOrderStorage::removeFavoritesRecordOfUser() LLAvatarName av_name; LLAvatarNameCache::get( gAgentID, &av_name ); + lldebugs << "Removed favorites for " << av_name.getLegacyName() << llendl; if (fav_llsd.has(av_name.getLegacyName())) { fav_llsd.erase(av_name.getLegacyName()); @@ -1706,6 +1717,7 @@ void LLFavoritesOrderStorage::onLandmarkLoaded(const LLUUID& asset_id, LLLandmar void LLFavoritesOrderStorage::storeFavoriteSLURL(const LLUUID& asset_id, std::string& slurl) { + lldebugs << "Saving landmark SLURL: " << slurl << llendl; mSLURLs[asset_id] = slurl; } diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 76f4e18c27..e052e37393 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif -static LLPointer<LLVertexBuffer> sRenderBuffer = NULL; static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 046360e9e9..1eb4bedfaf 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -387,7 +387,6 @@ class LLViewerMediaMuteListObserver : public LLMuteListObserver static LLViewerMediaMuteListObserver sViewerMediaMuteListObserver; static bool sViewerMediaMuteListObserverInitialized = false; -static bool sInWorldMediaDisabled = false; ////////////////////////////////////////////////////////////////////////////////////////// @@ -654,20 +653,6 @@ void LLViewerMedia::muteListChanged() ////////////////////////////////////////////////////////////////////////////////////////// // static -void LLViewerMedia::setInWorldMediaDisabled(bool disabled) -{ - sInWorldMediaDisabled = disabled; -} - -////////////////////////////////////////////////////////////////////////////////////////// -// static -bool LLViewerMedia::getInWorldMediaDisabled() -{ - return sInWorldMediaDisabled; -} - -////////////////////////////////////////////////////////////////////////////////////////// -// static bool LLViewerMedia::isInterestingEnough(const LLVOVolume *object, const F64 &object_interest) { bool result = false; @@ -1568,7 +1553,6 @@ LLPluginClassMedia* LLViewerMedia::getSpareBrowserMediaSource() bool LLViewerMedia::hasInWorldMedia() { - if (sInWorldMediaDisabled) return false; impl_list::iterator iter = sViewerMediaImplList.begin(); impl_list::iterator end = sViewerMediaImplList.end(); // This should be quick, because there should be very few non-in-world-media impls @@ -1901,7 +1885,7 @@ LLPluginClassMedia* LLViewerMediaImpl::newSourceFromMediaType(std::string media_ } } - LL_WARNS_ONCE("Plugin") << "plugin intialization failed for mime type: " << media_type << LL_ENDL; + LL_WARNS_ONCE("Plugin") << "plugin initialization failed for mime type: " << media_type << LL_ENDL; LLSD args; args["MIME_TYPE"] = media_type; LLNotificationsUtil::add("NoPlugin", args); @@ -3107,15 +3091,6 @@ bool LLViewerMediaImpl::isForcedUnloaded() const return true; } - if(sInWorldMediaDisabled) - { - // When inworld media is disabled, all instances that aren't marked as "used in UI" will not be loaded. - if(!mUsedInUI) - { - return true; - } - } - // If this media's class is not supposed to be shown, unload if (!shouldShowBasedOnClass()) { @@ -3783,12 +3758,22 @@ bool LLViewerMediaImpl::shouldShowBasedOnClass() const // If it is attached to an avatar and the pref is off, we shouldn't show it if (attached_to_another_avatar) - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING); - + { + static LLCachedControl<bool> show_media_on_others(gSavedSettings, LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING); + return show_media_on_others; + } if (inside_parcel) - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING); + { + static LLCachedControl<bool> show_media_within_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING); + + return show_media_within_parcel; + } else - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING); + { + static LLCachedControl<bool> show_media_outside_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING); + + return show_media_outside_parcel; + } } ////////////////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h index 15dcda59cf..fff5b3fc08 100644 --- a/indra/newview/llviewermedia.h +++ b/indra/newview/llviewermedia.h @@ -112,9 +112,6 @@ public: static F32 getVolume(); static void muteListChanged(); - static void setInWorldMediaDisabled(bool disabled); - static bool getInWorldMediaDisabled(); - static bool isInterestingEnough(const LLVOVolume* object, const F64 &object_interest); // Returns the priority-sorted list of all media impls. diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 06f9d931f8..e91a1d6afa 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -7338,12 +7338,6 @@ class LLToolsUseSelectionForGrid : public view_listener_t } func; LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); LLSelectMgr::getInstance()->setGridMode(GRID_MODE_REF_OBJECT); - - LLFloaterBuildOptions* build_options_floater = LLFloaterReg::getTypedInstance<LLFloaterBuildOptions>("build_options"); - if (build_options_floater && build_options_floater->getVisible()) - { - build_options_floater->setGridMode(GRID_MODE_REF_OBJECT); - } return true; } }; diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 99d08087d4..e2f9b1f1a0 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -183,7 +183,7 @@ void LLFilePickerThread::clearDead() #if LL_WINDOWS
static std::string SOUND_EXTENSIONS = "wav";
static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png";
-static std::string ANIM_EXTENSIONS = "bvh";
+static std::string ANIM_EXTENSIONS = "bvh anim";
#ifdef _CORY_TESTING
static std::string GEOMETRY_EXTENSIONS = "slg";
#endif
@@ -385,7 +385,14 @@ class LLFileUploadAnim : public view_listener_t const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM);
if (!filename.empty())
{
- LLFloaterReg::showInstance("upload_anim", LLSD(filename));
+ if (filename.rfind(".anim") != std::string::npos)
+ {
+ LLFloaterReg::showInstance("upload_anim_anim", LLSD(filename));
+ }
+ else
+ {
+ LLFloaterReg::showInstance("upload_anim_bvh", LLSD(filename));
+ }
}
return true;
}
@@ -527,8 +534,22 @@ class LLFileTakeSnapshotToDisk : public view_listener_t FALSE))
{
gViewerWindow->playSnapshotAnimAndSound();
-
- LLPointer<LLImageFormatted> formatted = new LLImagePNG;
+ LLPointer<LLImageFormatted> formatted;
+ LLFloaterSnapshot::ESnapshotFormat fmt = (LLFloaterSnapshot::ESnapshotFormat) gSavedSettings.getS32("SnapshotFormat");
+ switch (fmt)
+ {
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG:
+ formatted = new LLImageJPEG(gSavedSettings.getS32("SnapshotQuality"));
+ break;
+ default:
+ llwarns << "Unknown local snapshot format: " << fmt << llendl;
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG:
+ formatted = new LLImagePNG;
+ break;
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP:
+ formatted = new LLImageBMP;
+ break;
+ }
formatted->enableOverSize() ;
formatted->encode(raw, 0);
formatted->disableOverSize() ;
@@ -785,6 +806,11 @@ LLUUID upload_new_resource( upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
return LLUUID();
}
+ else if (exten == "anim")
+ {
+ asset_type = LLAssetType::AT_ANIMATION;
+ filename = src_filename;
+ }
else
{
// Unknown extension
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 8905efed75..05f1be5de5 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -135,6 +135,7 @@ extern BOOL gDebugClicks; // function prototypes bool check_offer_throttle(const std::string& from_name, bool check_only); +bool check_asset_previewable(const LLAssetType::EType asset_type); static void process_money_balance_reply_extended(LLMessageSystem* msg); //inventory offer throttle globals @@ -1147,7 +1148,18 @@ bool check_offer_throttle(const std::string& from_name, bool check_only) } } } - + +// Return "true" if we have a preview method for that asset type, "false" otherwise +bool check_asset_previewable(const LLAssetType::EType asset_type) +{ + return (asset_type == LLAssetType::AT_NOTECARD) || + (asset_type == LLAssetType::AT_LANDMARK) || + (asset_type == LLAssetType::AT_TEXTURE) || + (asset_type == LLAssetType::AT_ANIMATION) || + (asset_type == LLAssetType::AT_SCRIPT) || + (asset_type == LLAssetType::AT_SOUND); +} + void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name) { for (uuid_vec_t::const_iterator obj_iter = objects.begin(); @@ -1171,7 +1183,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam // Either an inventory item or a category. const LLInventoryItem* item = dynamic_cast<const LLInventoryItem*>(obj); - if (item) + if (item && check_asset_previewable(asset_type)) { //////////////////////////////////////////////////////////////////////////////// // Special handling for various types. @@ -1246,6 +1258,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus); break; default: + LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL; break; } } @@ -2360,8 +2373,15 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL; bool mute_im = is_muted; - if(accept_im_from_only_friend&&!is_friend) + if (accept_im_from_only_friend && !is_friend) { + if (!gIMMgr->isNonFriendSessionNotified(session_id)) + { + std::string message = LLTrans::getString("IM_unblock_only_groups_friends"); + gIMMgr->addMessage(session_id, from_id, name, message); + gIMMgr->addNotifiedNonFriendSessionID(session_id); + } + mute_im = true; } if (!mute_im || is_linden) @@ -5816,6 +5836,16 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) S32 orig = notification["payload"]["questions"].asInteger(); S32 new_questions = orig; + if (response["Details"]) + { + // respawn notification... + LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); + + // ...with description on top + LLNotificationsUtil::add("DebitPermissionDetails"); + return false; + } + // check whether permissions were granted or denied BOOL allowed = TRUE; // the "yes/accept" button is the first button in the template, making it button 0 @@ -5873,14 +5903,6 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id)); } - if (response["Details"]) - { - // respawn notification... - LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); - - // ...with description on top - LLNotificationsUtil::add("DebitPermissionDetails"); - } return false; } static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb); diff --git a/indra/newview/llviewermessage.h b/indra/newview/llviewermessage.h index d8acd99953..46bfb2dad0 100644 --- a/indra/newview/llviewermessage.h +++ b/indra/newview/llviewermessage.h @@ -35,6 +35,7 @@ #include "message.h" #include "stdenums.h" #include "llnotifications.h" +#include "llextendedstatus.h" // // Forward declarations diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5de363e03c..6db2138688 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() vector< pair<string, S32> > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = false; gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) @@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; + gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; - gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } if (success) diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index b41ed00f17..99102309a1 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -187,7 +187,7 @@ public: else { width = EMBEDDED_ITEM_LABEL_PADDING + mImage->getWidth() + mStyle->getFont()->getWidth(mLabel.c_str()); - height = llmax(mImage->getHeight(), llceil(mStyle->getFont()->getLineHeight())); + height = llmax(mImage->getHeight(), mStyle->getFont()->getLineHeight()); } return false; } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2d837b3df8..8750b3b1f2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -27,9 +27,6 @@ #include "llviewerprecompiledheaders.h" #include "llviewerwindow.h" -#if LL_WINDOWS -#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally -#endif // system library includes #include <stdio.h> @@ -49,7 +46,6 @@ #include "llviewquery.h" #include "llxmltree.h" #include "llslurl.h" -//#include "llviewercamera.h" #include "llrender.h" #include "llvoiceclient.h" // for push-to-talk button handling @@ -616,7 +612,7 @@ public: addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, LLMeshRepository::sHTTPRetryCount)); ypos += y_inc; - + addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing)); ypos += y_inc; @@ -1556,14 +1552,14 @@ LLViewerWindow::LLViewerWindow(const Params& p) mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), + mProgressView(NULL) +{ // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to // pass its value right now. Instead, pass it a nullary function that // will, when we later need it, return the value of gKeyboard. // boost::lambda::var() constructs such a functor on the fly. - mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))), - mViewerWindowListener(new LLViewerWindowListener(this)), - mProgressView(NULL) -{ + mWindowListener.reset(new LLWindowListener(this, boost::lambda::var(gKeyboard))); + mViewerWindowListener.reset(new LLViewerWindowListener(this)); LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); @@ -1989,12 +1985,12 @@ void LLViewerWindow::shutdownViews() gMorphView->setVisible(FALSE); } llinfos << "Global views cleaned." << llendl ; - + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); llinfos << "LLModalDialog shut down." << llendl; - + // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow if (LLNavigationBar::instanceExists()) @@ -2002,17 +1998,17 @@ void LLViewerWindow::shutdownViews() delete LLNavigationBar::getInstance(); } llinfos << "LLNavigationBar destroyed." << llendl ; - + // destroy menus after instantiating navbar above, as it needs // access to gMenuHolder cleanup_menus(); llinfos << "menus destroyed." << llendl ; - + // Delete all child views. delete mRootView; mRootView = NULL; llinfos << "RootView deleted." << llendl ; - + // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; @@ -2391,7 +2387,7 @@ void LLViewerWindow::draw() gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + LLUI::translate( (F32) screen_x, (F32) screen_y); top_ctrl->draw(); LLUI::popMatrix(); } @@ -3199,12 +3195,6 @@ void LLViewerWindow::updateLayout() //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); } - LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance<LLFloaterBuildOptions>("build_options"); - if (build_options_floater && build_options_floater->getVisible()) - { - build_options_floater->updateGridMode(); - } - // Always update console if(gConsole) { @@ -4122,14 +4112,11 @@ void LLViewerWindow::resetSnapshotLoc() void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { LLCoordWindow size; + LLCoordWindow new_size(new_width, new_height); gViewerWindow->getWindow()->getSize(&size); - if ( size.mX != new_width - || size.mY != new_height) + if ( size != new_size ) { - LLCoordWindow new_size(new_width, new_height); - LLCoordScreen screen_size; - gViewerWindow->getWindow()->convertCoords(new_size, &screen_size); - gViewerWindow->getWindow()->setSize(screen_size); + gViewerWindow->getWindow()->setSize(new_size.convert()); } } diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 15786b5dd0..c505936097 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -366,9 +366,9 @@ BOOL LLVOAvatarSelf::buildMenus() item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); - item_params.on_click.function_name = "Attachment.Detach"; + item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = iter->first; - item_params.on_enable.function_name = "Attachment.EnableDetach"; + item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = iter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index e9db37821b..312034022e 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -342,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) blue_density = LLColor3(); blue_horizon = LLColor3(); haze_density = 0.f; - haze_horizon = LLColor3(); + haze_horizon = 1.f; density_multiplier = 0.f; max_y = 0.f; glow = LLColor3(); @@ -651,17 +651,17 @@ void LLVOSky::initAtmospherics(void) sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0]; + gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0]; + haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); + haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); + max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0]; + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0]; + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); @@ -825,7 +825,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color above cloud vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient) ); // Increase ambient when there are more clouds @@ -836,7 +836,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color below cloud LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) ); // Final atmosphere additive @@ -1002,7 +1002,7 @@ void LLVOSky::calcAtmospherics(void) //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index d3a42583ea..6e6898d80a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -410,7 +410,7 @@ public: LLColor3 blue_density; LLColor3 blue_horizon; F32 haze_density; - LLColor3 haze_horizon; + F32 haze_horizon; F32 density_multiplier; F32 max_y; LLColor3 glow; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 03d4c51aff..438d578ac5 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4939,6 +4939,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: fullbright = TRUE; } + if (hud_group) + { //all hud attachments are fullbright + fullbright = TRUE; + } + const LLTextureEntry* te = facep->getTextureEntry(); tex = facep->getTexture(); @@ -4968,7 +4973,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } else if (gPipeline.canUseVertexShaders() - && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD && LLPipeline::sRenderBump && te->getShiny()) { //shiny @@ -5033,9 +5037,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010 - if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump) - { + + if (!gPipeline.canUseVertexShaders() && + !is_alpha && + te->getShiny() && + LLPipeline::sRenderBump) + { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } } diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 20b34637b8..e386112334 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -194,7 +194,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform4f("distance_multiplier", 0, 0, 0, 0); + shader->uniform1f("distance_multiplier", 0); } } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 55608a059f..49d9d44d74 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -64,7 +64,6 @@ LLWLParamManager::LLWLParamManager() : //set the defaults for the controls - // index is from sWLUniforms in pipeline.cpp line 979 /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), @@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() : mWLGamma(1.0f, "gamma"), mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"), + mHazeDensity(1.0f, "haze_density"), mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"), + mHazeHorizon(1.0f, "haze_horizon"), mMaxAlt(4000.0f, "max_y"), // Lighting diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index bc984b9126..72422500fc 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -102,9 +102,8 @@ struct WLFloatControl { { } - inline WLFloatControl & operator = (LLVector4 const & val) { - x = val.mV[0]; - + inline WLFloatControl & operator = (F32 val) { + x = val; return *this; } @@ -340,10 +339,10 @@ public: /// Atmospherics WLColorControl mBlueHorizon; - WLColorControl mHazeDensity; + WLFloatControl mHazeDensity; WLColorControl mBlueDensity; WLFloatControl mDensityMult; - WLColorControl mHazeHorizon; + WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; /// Lighting diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 5bb7025031..b04d30db55 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -41,33 +41,7 @@ LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{ -/* REMOVE or init the LLSD - const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = { - std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)), - std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)), - std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)), - std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)), - std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)), - std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)), - std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)), - std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)), - std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)), - std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)), - std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)), - std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)), - std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)), - std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)), - std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)), - }; - std::map<std::string, LLVector4>::value_type const * endHardcodedPreset = - hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset); - - mParamValues.insert(hardcodedPreset, endHardcodedPreset); -*/ -} +{} static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); @@ -79,55 +53,78 @@ void LLWLParamSet::update(LLGLSLShader * shader) const i != mParamValues.endMap(); ++i) { - - const std::string& param = i->first; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || + if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" || param == "east_angle" || param == "enable_cloud_scroll" || param == "cloud_scroll_rate" || param == "lightnorm" ) { continue; } - if(param == "cloud_pos_density1") + if (param == "cloud_pos_density1") { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + stop_glerror(); shader->uniform4fv(param, 1, val.mV); stop_glerror(); - } + } + else if (param == "cloud_scale" || param == "cloud_shadow" || + param == "density_multiplier" || param == "distance_multiplier" || + param == "haze_density" || param == "haze_horizon" || + param == "max_y" ) + { + F32 val = (F32) i->second[0].asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); + } else // param is the uniform name { - LLVector4 val; - // handle all the different cases - if(i->second.isArray() && i->second.size() == 4) + if (i->second.isArray() && i->second.size() == 4) { + LLVector4 val; + val.mV[0] = (F32) i->second[0].asReal(); val.mV[1] = (F32) i->second[1].asReal(); val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } - else if(i->second.isReal()) + else if (i->second.isReal()) { - val.mV[0] = (F32) i->second.asReal(); + F32 val = (F32) i->second.asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); } - else if(i->second.isInteger()) + else if (i->second.isInteger()) { - val.mV[0] = (F32) i->second.asReal(); + S32 val = (S32) i->second.asInteger(); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - else if(i->second.isBoolean()) + else if (i->second.isBoolean()) { - val.mV[0] = i->second.asBoolean(); + S32 val = (i->second.asBoolean() ? 1 : 0); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - stop_glerror(); - shader->uniform4fv(param, 1, val.mV); - stop_glerror(); } } } @@ -148,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x) } } -void LLWLParamSet::set(const std::string& paramName, float x, float y) { +void LLWLParamSet::set(const std::string& paramName, float x, float y) +{ mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } @@ -194,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()) @@ -215,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) @@ -234,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) return 0; } - - void LLWLParamSet::setSunAngle(float val) { // keep range 0 - 2pi @@ -263,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val) mParamValues["east_angle"] = val; } - void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators @@ -282,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) // Iterate through values for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) { - // If param exists in both src and dest, set the holder variables, otherwise skip if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 3c44ed3bb8..b087119dd5 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -110,7 +110,7 @@ public: /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const std::string& paramName, bool& error); - /// Get an integer parameter + /// Get a float parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 9fd77546eb..e508f768b4 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1,1097 +1,1097 @@ -/** - * @file llworld.cpp - * @brief Initial test structure to organize viewer regions - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llworld.h" -#include "llrender.h" - -#include "indra_constants.h" -#include "llstl.h" - -#include "llagent.h" -#include "llviewercontrol.h" -#include "lldrawpool.h" -#include "llglheaders.h" -#include "llhttpnode.h" -#include "llregionhandle.h" -#include "llsurface.h" -#include "lltrans.h" -#include "llviewercamera.h" -#include "llviewertexture.h" -#include "llviewertexturelist.h" -#include "llviewernetwork.h" -#include "llviewerobjectlist.h" -#include "llviewerparceloverlay.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llvlcomposition.h" -#include "llvoavatar.h" -#include "llvocache.h" -#include "llvowater.h" -#include "message.h" -#include "pipeline.h" -#include "llappviewer.h" // for do_disconnect() -#include "llfloaterpathfindingconsole.h" - -#include <deque> -#include <queue> -#include <map> -#include <cstring> - - -// -// Globals -// -U32 gAgentPauseSerialNum = 0; - -// -// Constants -// -const S32 MAX_NUMBER_OF_CLOUDS = 750; -const S32 WORLD_PATCH_SIZE = 16; - -extern LLColor4U MAX_WATER_COLOR; - -const U32 LLWorld::mWidth = 256; - -// meters/point, therefore mWidth * mScale = meters per edge -const F32 LLWorld::mScale = 1.f; - -const F32 LLWorld::mWidthInMeters = mWidth * mScale; - -// -// Functions -// - -// allocate the stack -LLWorld::LLWorld() : - mLandFarClip(DEFAULT_FAR_PLANE), - mLastPacketsIn(0), - mLastPacketsOut(0), - mLastPacketsLost(0), - mSpaceTimeUSec(0) -{ - for (S32 i = 0; i < 8; i++) - { - mEdgeWaterObjects[i] = NULL; - } - - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4); - U8 *default_texture = raw->getData(); - *(default_texture++) = MAX_WATER_COLOR.mV[0]; - *(default_texture++) = MAX_WATER_COLOR.mV[1]; - *(default_texture++) = MAX_WATER_COLOR.mV[2]; - *(default_texture++) = MAX_WATER_COLOR.mV[3]; - - mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); - gGL.getTexUnit(0)->bind(mDefaultWaterTexturep); - mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - -} - - -void LLWorld::destroyClass() -{ - mHoleWaterObjects.clear(); - gObjectList.destroy(); - for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); ) - { - LLViewerRegion* region_to_delete = *region_it++; - removeRegion(region_to_delete->getHost()); - } - if(LLVOCache::hasInstance()) - { - LLVOCache::getInstance()->destroyClass() ; - } - LLViewerPartSim::getInstance()->destroyClass(); - - mDefaultWaterTexturep = NULL ; - for (S32 i = 0; i < 8; i++) - { - mEdgeWaterObjects[i] = NULL; - } -} - - -LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) -{ - LLMemType mt(LLMemType::MTYPE_REGIONS); - llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl; - LLViewerRegion *regionp = getRegionFromHandle(region_handle); - if (regionp) - { - llinfos << "Region exists, removing it " << llendl; - LLHost old_host = regionp->getHost(); - // region already exists! - if (host == old_host && regionp->isAlive()) - { - // This is a duplicate for the same host and it's alive, don't bother. - return regionp; - } - - if (host != old_host) - { - llwarns << "LLWorld::addRegion exists, but old host " << old_host - << " does not match new host " << host << llendl; - } - if (!regionp->isAlive()) - { - llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl; - } - - // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host - // matches, because all the agent state for the new camera is completely different. - removeRegion(old_host); - } - - U32 iindex = 0; - U32 jindex = 0; - from_region_handle(region_handle, &iindex, &jindex); - S32 x = (S32)(iindex/mWidth); - S32 y = (S32)(jindex/mWidth); - llinfos << "Adding new region (" << x << ":" << y << ")" << llendl; - llinfos << "Host: " << host << llendl; - - LLVector3d origin_global; - - origin_global = from_region_handle(region_handle); - - regionp = new LLViewerRegion(region_handle, - host, - mWidth, - WORLD_PATCH_SIZE, - getRegionWidthInMeters() ); - if (!regionp) - { - llerrs << "Unable to create new region!" << llendl; - } - - mRegionList.push_back(regionp); - mActiveRegionList.push_back(regionp); - mCulledRegionList.push_back(regionp); - - - // Find all the adjacent regions, and attach them. - // Generate handles for all of the adjacent regions, and attach them in the correct way. - // connect the edges - F32 adj_x = 0.f; - F32 adj_y = 0.f; - F32 region_x = 0.f; - F32 region_y = 0.f; - U64 adj_handle = 0; - - F32 width = getRegionWidthInMeters(); - - LLViewerRegion *neighborp; - from_region_handle(region_handle, ®ion_x, ®ion_y); - - // Iterate through all directions, and connect neighbors if there. - S32 dir; - for (dir = 0; dir < 8; dir++) - { - adj_x = region_x + width * gDirAxes[dir][0]; - adj_y = region_y + width * gDirAxes[dir][1]; - to_region_handle(adj_x, adj_y, &adj_handle); - - neighborp = getRegionFromHandle(adj_handle); - if (neighborp) - { - //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; - regionp->connectNeighbor(neighborp, dir); - } - } - - updateWaterObjects(); - - return regionp; -} - - -void LLWorld::removeRegion(const LLHost &host) -{ - F32 x, y; - - LLViewerRegion *regionp = getRegion(host); - if (!regionp) - { - llwarns << "Trying to remove region that doesn't exist!" << llendl; - return; - } - - if (regionp == gAgent.getRegion()) - { - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* reg = *iter; - llwarns << "RegionDump: " << reg->getName() - << " " << reg->getHost() - << " " << reg->getOriginGlobal() - << llendl; - } - - llwarns << "Agent position global " << gAgent.getPositionGlobal() - << " agent " << gAgent.getPositionAgent() - << llendl; - - llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl; - - llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl; - - llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl; - LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected")); - - regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed. - return; - } - - from_region_handle(regionp->getHandle(), &x, &y); - llinfos << "Removing region " << x << ":" << y << llendl; - - mRegionList.remove(regionp); - mActiveRegionList.remove(regionp); - mCulledRegionList.remove(regionp); - mVisibleRegionList.remove(regionp); - - delete regionp; - - updateWaterObjects(); - - //double check all objects of this region are removed. - gObjectList.clearAllMapObjectsInRegion(regionp) ; - //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ; -} - - -LLViewerRegion* LLWorld::getRegion(const LLHost &host) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHost() == host) - { - return regionp; - } - } - return NULL; -} - -LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos) -{ - return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos)); -} - -LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos)) - { - return regionp; - } - } - return NULL; -} - - -LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos) -{ - if (positionRegionValidGlobal(end_pos)) - { - return end_pos; - } - - LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos); - if (!regionp) - { - return start_pos; - } - - LLVector3d delta_pos = end_pos - start_pos; - LLVector3d delta_pos_abs; - delta_pos_abs.setVec(delta_pos); - delta_pos_abs.abs(); - - LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos); - F64 clip_factor = 1.0; - F32 region_width = regionp->getWidth(); - if (region_coord.mV[VX] < 0.f) - { - if (region_coord.mV[VY] < region_coord.mV[VX]) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else - { - // clip along x - - clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]); - } - } - else if (region_coord.mV[VX] > region_width) - { - if (region_coord.mV[VY] > region_coord.mV[VX]) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - else - { - //clip along x + - clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX]; - } - } - else if (region_coord.mV[VY] < 0.f) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else if (region_coord.mV[VY] > region_width) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - - // clamp to within region dimensions - LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor); - final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0, - (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO)); - return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos)); -} - -LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHandle() == handle) - { - return regionp; - } - } - return NULL; -} - - -void LLWorld::updateAgentOffset(const LLVector3d &offset_global) -{ -#if 0 - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->setAgentOffset(offset_global); - } -#endif -} - - -BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos_global)) - { - return TRUE; - } - } - return FALSE; -} - - -// Allow objects to go up to their radius underground. -F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos) -{ - F32 land_height = resolveLandHeightGlobal(global_pos); - F32 radius = 0.5f * object->getScale().length(); - return land_height - radius; -} - - - -LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - return resolveLandHeightGlobal(pos_global); -} - - -F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (regionp) - { - return regionp->getLand().resolveHeightGlobal(pos_global); - } - return 0.0f; -} - - -// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a) -// point where the the line intersects an object or the land surface. Stores the results -// in "intersection" and "intersection_normal" and returns a scalar value that represents -// the normalized distance along the line from "point_a" to "intersection". -// -// Currently assumes point_a and point_b only differ in z-direction, -// but it may eventually become more general. -F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, - LLVector3d &intersection, LLVector3 &intersection_normal, - LLViewerObject **viewerObjectPtr) -{ - // initialize return value to null - if (viewerObjectPtr) - { - *viewerObjectPtr = NULL; - } - - LLViewerRegion *regionp = getRegionFromPosGlobal(point_a); - if (!regionp) - { - // We're outside the world - intersection = 0.5f * (point_a + point_b); - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return 0.5f; - } - - // calculate the length of the segment - F32 segment_length = (F32)((point_a - point_b).length()); - if (0.0f == segment_length) - { - intersection = point_a; - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return segment_length; - } - - // get land height - // Note: we assume that the line is parallel to z-axis here - LLVector3d land_intersection = point_a; - F32 normalized_land_distance; - - land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a); - normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length; - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - - if (avatarp && !avatarp->mFootPlane.isExactlyClear()) - { - LLVector3 foot_plane_normal(avatarp->mFootPlane.mV); - LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a); - // added 0.05 meters to compensate for error in foot plane reported by Havok - F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f; - norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f); - if (norm_dist_from_plane < normalized_land_distance) - { - // collided with object before land - normalized_land_distance = norm_dist_from_plane; - intersection = point_a; - intersection.mdV[VZ] -= norm_dist_from_plane * segment_length; - intersection_normal = foot_plane_normal; - } - else - { - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - } - } - - return normalized_land_distance; -} - - -LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global) -{ - // returns a pointer to the patch at this location - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return NULL; - } - - return regionp->getLand().resolvePatchGlobal(pos_global); -} - - -LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return LLVector3::z_axis; - } - - return regionp->getLand().resolveNormalGlobal(pos_global); -} - - -void LLWorld::updateVisibilities() -{ - F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); - - // Go through the culled list and check for visible regions (region is visible if land is visible) - for (region_list_t::iterator iter = mCulledRegionList.begin(); - iter != mCulledRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - - LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); - if (part) - { - LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); - if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) - { - mCulledRegionList.erase(curiter); - mVisibleRegionList.push_back(regionp); - } - } - } - - // Update all of the visible regions - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - if (!regionp->getLand().hasZData()) - { - continue; - } - - LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); - if (part) - { - LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); - if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) - { - regionp->calculateCameraDistance(); - regionp->getLand().updatePatchVisibilities(gAgent); - } - else - { - mVisibleRegionList.erase(curiter); - mCulledRegionList.push_back(regionp); - } - } - } - - // Sort visible regions - mVisibleRegionList.sort(LLViewerRegion::CompareDistance()); - - LLViewerCamera::getInstance()->setFar(cur_far_clip); -} - -void LLWorld::updateRegions(F32 max_update_time) -{ - LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS); - LLTimer update_timer; - BOOL did_one = FALSE; - - // Perform idle time updates for the regions (and associated surfaces) - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - F32 max_time = max_update_time - update_timer.getElapsedTimeF32(); - if (did_one && max_time <= 0.f) - break; - max_time = llmin(max_time, max_update_time*.1f); - did_one |= regionp->idleUpdate(max_update_time); - } -} - -void LLWorld::updateParticles() -{ - LLViewerPartSim::getInstance()->updateSimulation(); -} - -void LLWorld::renderPropertyLines() -{ - S32 region_count = 0; - S32 vertex_count = 0; - - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - region_count++; - vertex_count += regionp->renderPropertyLines(); - } -} - - -void LLWorld::updateNetStats() -{ - F32 bits = 0.f; - U32 packets = 0; - - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->updateNetStats(); - bits += regionp->mBitStat.getCurrent(); - packets += llfloor( regionp->mPacketsStat.getCurrent() ); - } - - S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn; - S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut; - S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost; - - S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits(); - S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits(); - LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f); - LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f); - LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f); - LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in); - LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out); - LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets); - if (packets_in) - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in)); - } - else - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f); - } - - mLastPacketsIn = gMessageSystem->mPacketsIn; - mLastPacketsOut = gMessageSystem->mPacketsOut; - mLastPacketsLost = gMessageSystem->mDroppedPackets; -} - - -void LLWorld::printPacketsLost() -{ - llinfos << "Simulators:" << llendl; - llinfos << "----------" << llendl; - - LLCircuitData *cdp = NULL; - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost()); - if (cdp) - { - LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal(); - - llinfos << regionp->getHost() << ", range: " << range.length() - << " packets lost: " << cdp->getPacketsLost() << llendl; - } - } -} - -void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data) -{ - LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender()); - if( region ) - { - region->updateCoarseLocations(msg); - } -} - -F32 LLWorld::getLandFarClip() const -{ - return mLandFarClip; -} - -void LLWorld::setLandFarClip(const F32 far_clip) -{ - static S32 const rwidth = (S32)REGION_WIDTH_U32; - S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; - S32 const n2 = (llceil(far_clip) - 1) / rwidth; - bool need_water_objects_update = n1 != n2; - - mLandFarClip = far_clip; - - if (need_water_objects_update) - { - updateWaterObjects(); - } -} - -// Some region that we're connected to, but not the one we're in, gave us -// a (possibly) new water height. Update it in our local copy. -void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height) -{ - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) - { - if ((*iter)->getName() == sim_name) - { - (*iter)->setWaterHeight(water_height); - break; - } - } -} - -void LLWorld::updateWaterObjects() -{ - if (!gAgent.getRegion()) - { - return; - } - if (mRegionList.empty()) - { - llwarns << "No regions!" << llendl; - return; - } - - // First, determine the min and max "box" of water objects - S32 min_x = 0; - S32 min_y = 0; - S32 max_x = 0; - S32 max_y = 0; - U32 region_x, region_y; - - S32 rwidth = 256; - - // We only want to fill in water for stuff that's near us, say, within 256 or 512m - S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256; - - LLViewerRegion* regionp = gAgent.getRegion(); - from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y); - - min_x = (S32)region_x - range; - min_y = (S32)region_y - range; - max_x = (S32)region_x + range; - max_y = (S32)region_y + range; - - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLVOWater* waterp = regionp->getLand().getWaterObj(); - if (waterp) - { - gObjectList.updateActive(waterp); - } - } - - for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin(); - iter != mHoleWaterObjects.end(); ++ iter) - { - LLVOWater* waterp = *iter; - gObjectList.killObject(waterp); - } - mHoleWaterObjects.clear(); - - // Now, get a list of the holes - S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; - for (x = min_x; x <= max_x; x += rwidth) - { - for (y = min_y; y <= max_y; y += rwidth) - { - U64 region_handle = to_region_handle(x, y); - if (!getRegionFromHandle(region_handle)) - { - LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); - waterp->setUseTexture(FALSE); - waterp->setPositionGlobal(LLVector3d(x + rwidth/2, - y + rwidth/2, - water_height)); - waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); - gPipeline.createObject(waterp); - mHoleWaterObjects.push_back(waterp); - } - } - } - - // Update edge water objects - S32 wx, wy; - S32 center_x, center_y; - wx = (max_x - min_x) + rwidth; - wy = (max_y - min_y) + rwidth; - center_x = min_x + (wx >> 1); - center_y = min_y + (wy >> 1); - - S32 add_boundary[4] = { - 512 - (max_x - region_x), - 512 - (max_y - region_y), - 512 - (region_x - min_x), - 512 - (region_y - min_y) }; - - S32 dir; - for (dir = 0; dir < 8; dir++) - { - S32 dim[2] = { 0 }; - switch (gDirAxes[dir][0]) - { - case -1: dim[0] = add_boundary[2]; break; - case 0: dim[0] = wx; break; - default: dim[0] = add_boundary[0]; break; - } - switch (gDirAxes[dir][1]) - { - case -1: dim[1] = add_boundary[3]; break; - case 0: dim[1] = wy; break; - default: dim[1] = add_boundary[1]; break; - } - - // Resize and reshape the water objects - const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]); - const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]); - - LLVOWater* waterp = mEdgeWaterObjects[dir]; - if (!waterp || waterp->isDead()) - { - // The edge water objects can be dead because they're attached to the region that the - // agent was in when they were originally created. - mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, - gAgent.getRegion()); - waterp = mEdgeWaterObjects[dir]; - waterp->setUseTexture(FALSE); - waterp->setIsEdgePatch(TRUE); - gPipeline.createObject(waterp); - } - - waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; - LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); - - //stretch out to horizon - water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]); - water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]); - - water_pos.mdV[0] += 1024.f * gDirAxes[dir][0]; - water_pos.mdV[1] += 1024.f * gDirAxes[dir][1]; - - waterp->setPositionGlobal(water_pos); - waterp->setScale(water_scale); - - gObjectList.updateActive(waterp); - } -} - - -void LLWorld::shiftRegions(const LLVector3& offset) -{ - for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) - { - LLViewerRegion* region = *i; - region->updateRenderMatrix(); - } - - LLViewerPartSim::getInstance()->shift(offset); -} - -LLViewerTexture* LLWorld::getDefaultWaterTexture() -{ - return mDefaultWaterTexturep; -} - -void LLWorld::setSpaceTimeUSec(const U64 space_time_usec) -{ - mSpaceTimeUSec = space_time_usec; -} - -U64 LLWorld::getSpaceTimeUSec() const -{ - return mSpaceTimeUSec; -} - -void LLWorld::requestCacheMisses() -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->requestCacheMisses(); - } -} - -void LLWorld::getInfo(LLSD& info) -{ - LLSD region_info; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->getInfo(region_info); - info["World"].append(region_info); - } -} - -void LLWorld::disconnectRegions() -{ - LLMessageSystem* msg = gMessageSystem; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp == gAgent.getRegion()) - { - // Skip the main agent - continue; - } - - llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl; - msg->newMessageFast(_PREHASH_AgentQuitCopy); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_FuseBlock); - msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode); - msg->sendMessage(regionp->getHost()); - } -} - -static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim"); - -void process_enable_simulator(LLMessageSystem *msg, void **user_data) -{ - LLFastTimer t(FTM_ENABLE_SIMULATOR); - // enable the appropriate circuit for this simulator and - // add its values into the gSimulator structure - U64 handle; - U32 ip_u32; - U16 port; - - msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle); - msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32); - msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port); - - // which simulator should we modify? - LLHost sim(ip_u32, port); - - // Viewer trusts the simulator. - msg->enableCircuit(sim, TRUE); - LLWorld::getInstance()->addRegion(handle, sim); - - // give the simulator a message it can use to get ip and port - llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl; - msg->newMessageFast(_PREHASH_UseCircuitCode); - msg->nextBlockFast(_PREHASH_CircuitCode); - msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); - msg->sendReliable(sim); -} - -class LLEstablishAgentCommunication : public LLHTTPNode -{ - LOG_CLASS(LLEstablishAgentCommunication); -public: - virtual void describe(Description& desc) const - { - desc.shortInfo("seed capability info for a region"); - desc.postAPI(); - desc.input( - "{ seed-capability: ..., sim-ip: ..., sim-port }"); - desc.source(__FILE__, __LINE__); - } - - virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const - { - if (!input["body"].has("agent-id") || - !input["body"].has("sim-ip-and-port") || - !input["body"].has("seed-capability")) - { - llwarns << "invalid parameters" << llendl; - return; - } - - LLHost sim(input["body"]["sim-ip-and-port"].asString()); - - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim); - if (!regionp) - { - llwarns << "Got EstablishAgentCommunication for unknown region " - << sim << llendl; - return; - } - regionp->setSeedCapability(input["body"]["seed-capability"]); - } -}; - -// disable the circuit to this simulator -// Called in response to "DisableSimulator" message. -void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data) -{ - LLHost host = mesgsys->getSender(); - - //llinfos << "Disabling simulator with message from " << host << llendl; - LLWorld::getInstance()->removeRegion(host); - - mesgsys->disableCircuit(host); -} - - -void process_region_handshake(LLMessageSystem* msg, void** user_data) -{ - LLHost host = msg->getSender(); - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host); - if (!regionp) - { - llwarns << "Got region handshake for unknown region " - << host << llendl; - return; - } - - regionp->unpackRegionHandshake(); +/**
+ * @file llworld.cpp
+ * @brief Initial test structure to organize viewer regions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llworld.h"
+#include "llrender.h"
+
+#include "indra_constants.h"
+#include "llstl.h"
+
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "lldrawpool.h"
+#include "llglheaders.h"
+#include "llhttpnode.h"
+#include "llregionhandle.h"
+#include "llsurface.h"
+#include "lltrans.h"
+#include "llviewercamera.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparceloverlay.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llvlcomposition.h"
+#include "llvoavatar.h"
+#include "llvocache.h"
+#include "llvowater.h"
+#include "message.h"
+#include "pipeline.h"
+#include "llappviewer.h" // for do_disconnect()
+#include "llfloaterpathfindingconsole.h"
+
+#include <deque>
+#include <queue>
+#include <map>
+#include <cstring>
+
+
+//
+// Globals
+//
+U32 gAgentPauseSerialNum = 0;
+
+//
+// Constants
+//
+const S32 MAX_NUMBER_OF_CLOUDS = 750;
+const S32 WORLD_PATCH_SIZE = 16;
+
+extern LLColor4U MAX_WATER_COLOR;
+
+const U32 LLWorld::mWidth = 256;
+
+// meters/point, therefore mWidth * mScale = meters per edge
+const F32 LLWorld::mScale = 1.f;
+
+const F32 LLWorld::mWidthInMeters = mWidth * mScale;
+
+//
+// Functions
+//
+
+// allocate the stack
+LLWorld::LLWorld() :
+ mLandFarClip(DEFAULT_FAR_PLANE),
+ mLastPacketsIn(0),
+ mLastPacketsOut(0),
+ mLastPacketsLost(0),
+ mSpaceTimeUSec(0)
+{
+ for (S32 i = 0; i < 8; i++)
+ {
+ mEdgeWaterObjects[i] = NULL;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
+ U8 *default_texture = raw->getData();
+ *(default_texture++) = MAX_WATER_COLOR.mV[0];
+ *(default_texture++) = MAX_WATER_COLOR.mV[1];
+ *(default_texture++) = MAX_WATER_COLOR.mV[2];
+ *(default_texture++) = MAX_WATER_COLOR.mV[3];
+
+ mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
+ gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
+ mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+}
+
+
+void LLWorld::destroyClass()
+{
+ mHoleWaterObjects.clear();
+ gObjectList.destroy();
+ for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
+ {
+ LLViewerRegion* region_to_delete = *region_it++;
+ removeRegion(region_to_delete->getHost());
+ }
+ if(LLVOCache::hasInstance())
+ {
+ LLVOCache::getInstance()->destroyClass() ;
+ }
+ LLViewerPartSim::getInstance()->destroyClass();
+
+ mDefaultWaterTexturep = NULL ;
+ for (S32 i = 0; i < 8; i++)
+ {
+ mEdgeWaterObjects[i] = NULL;
+ }
+}
+
+
+LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
+{
+ LLMemType mt(LLMemType::MTYPE_REGIONS);
+ llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
+ LLViewerRegion *regionp = getRegionFromHandle(region_handle);
+ if (regionp)
+ {
+ llinfos << "Region exists, removing it " << llendl;
+ LLHost old_host = regionp->getHost();
+ // region already exists!
+ if (host == old_host && regionp->isAlive())
+ {
+ // This is a duplicate for the same host and it's alive, don't bother.
+ return regionp;
+ }
+
+ if (host != old_host)
+ {
+ llwarns << "LLWorld::addRegion exists, but old host " << old_host
+ << " does not match new host " << host << llendl;
+ }
+ if (!regionp->isAlive())
+ {
+ llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
+ }
+
+ // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
+ // matches, because all the agent state for the new camera is completely different.
+ removeRegion(old_host);
+ }
+
+ U32 iindex = 0;
+ U32 jindex = 0;
+ from_region_handle(region_handle, &iindex, &jindex);
+ S32 x = (S32)(iindex/mWidth);
+ S32 y = (S32)(jindex/mWidth);
+ llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
+ llinfos << "Host: " << host << llendl;
+
+ LLVector3d origin_global;
+
+ origin_global = from_region_handle(region_handle);
+
+ regionp = new LLViewerRegion(region_handle,
+ host,
+ mWidth,
+ WORLD_PATCH_SIZE,
+ getRegionWidthInMeters() );
+ if (!regionp)
+ {
+ llerrs << "Unable to create new region!" << llendl;
+ }
+
+ mRegionList.push_back(regionp);
+ mActiveRegionList.push_back(regionp);
+ mCulledRegionList.push_back(regionp);
+
+
+ // Find all the adjacent regions, and attach them.
+ // Generate handles for all of the adjacent regions, and attach them in the correct way.
+ // connect the edges
+ F32 adj_x = 0.f;
+ F32 adj_y = 0.f;
+ F32 region_x = 0.f;
+ F32 region_y = 0.f;
+ U64 adj_handle = 0;
+
+ F32 width = getRegionWidthInMeters();
+
+ LLViewerRegion *neighborp;
+ from_region_handle(region_handle, ®ion_x, ®ion_y);
+
+ // Iterate through all directions, and connect neighbors if there.
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ adj_x = region_x + width * gDirAxes[dir][0];
+ adj_y = region_y + width * gDirAxes[dir][1];
+ to_region_handle(adj_x, adj_y, &adj_handle);
+
+ neighborp = getRegionFromHandle(adj_handle);
+ if (neighborp)
+ {
+ //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
+ regionp->connectNeighbor(neighborp, dir);
+ }
+ }
+
+ updateWaterObjects();
+
+ return regionp;
+}
+
+
+void LLWorld::removeRegion(const LLHost &host)
+{
+ F32 x, y;
+
+ LLViewerRegion *regionp = getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Trying to remove region that doesn't exist!" << llendl;
+ return;
+ }
+
+ if (regionp == gAgent.getRegion())
+ {
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* reg = *iter;
+ llwarns << "RegionDump: " << reg->getName()
+ << " " << reg->getHost()
+ << " " << reg->getOriginGlobal()
+ << llendl;
+ }
+
+ llwarns << "Agent position global " << gAgent.getPositionGlobal()
+ << " agent " << gAgent.getPositionAgent()
+ << llendl;
+
+ llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;
+
+ llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;
+
+ llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
+ LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));
+
+ regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
+ return;
+ }
+
+ from_region_handle(regionp->getHandle(), &x, &y);
+ llinfos << "Removing region " << x << ":" << y << llendl;
+
+ mRegionList.remove(regionp);
+ mActiveRegionList.remove(regionp);
+ mCulledRegionList.remove(regionp);
+ mVisibleRegionList.remove(regionp);
+
+ delete regionp;
+
+ updateWaterObjects();
+
+ //double check all objects of this region are removed.
+ gObjectList.clearAllMapObjectsInRegion(regionp) ;
+ //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;
+}
+
+
+LLViewerRegion* LLWorld::getRegion(const LLHost &host)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHost() == host)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
+{
+ return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos))
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
+{
+ if (positionRegionValidGlobal(end_pos))
+ {
+ return end_pos;
+ }
+
+ LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
+ if (!regionp)
+ {
+ return start_pos;
+ }
+
+ LLVector3d delta_pos = end_pos - start_pos;
+ LLVector3d delta_pos_abs;
+ delta_pos_abs.setVec(delta_pos);
+ delta_pos_abs.abs();
+
+ LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
+ F64 clip_factor = 1.0;
+ F32 region_width = regionp->getWidth();
+ if (region_coord.mV[VX] < 0.f)
+ {
+ if (region_coord.mV[VY] < region_coord.mV[VX])
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else
+ {
+ // clip along x -
+ clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
+ }
+ }
+ else if (region_coord.mV[VX] > region_width)
+ {
+ if (region_coord.mV[VY] > region_coord.mV[VX])
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+ else
+ {
+ //clip along x +
+ clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
+ }
+ }
+ else if (region_coord.mV[VY] < 0.f)
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else if (region_coord.mV[VY] > region_width)
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+
+ // clamp to within region dimensions
+ LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
+ final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0,
+ (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO));
+ return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHandle() == handle)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
+{
+#if 0
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->setAgentOffset(offset_global);
+ }
+#endif
+}
+
+
+BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos_global))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+// Allow objects to go up to their radius underground.
+F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos)
+{
+ F32 land_height = resolveLandHeightGlobal(global_pos);
+ F32 radius = 0.5f * object->getScale().length();
+ return land_height - radius;
+}
+
+
+
+LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ return resolveLandHeightGlobal(pos_global);
+}
+
+
+F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (regionp)
+ {
+ return regionp->getLand().resolveHeightGlobal(pos_global);
+ }
+ return 0.0f;
+}
+
+
+// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
+// point where the the line intersects an object or the land surface. Stores the results
+// in "intersection" and "intersection_normal" and returns a scalar value that represents
+// the normalized distance along the line from "point_a" to "intersection".
+//
+// Currently assumes point_a and point_b only differ in z-direction,
+// but it may eventually become more general.
+F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject **viewerObjectPtr)
+{
+ // initialize return value to null
+ if (viewerObjectPtr)
+ {
+ *viewerObjectPtr = NULL;
+ }
+
+ LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
+ if (!regionp)
+ {
+ // We're outside the world
+ intersection = 0.5f * (point_a + point_b);
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return 0.5f;
+ }
+
+ // calculate the length of the segment
+ F32 segment_length = (F32)((point_a - point_b).length());
+ if (0.0f == segment_length)
+ {
+ intersection = point_a;
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return segment_length;
+ }
+
+ // get land height
+ // Note: we assume that the line is parallel to z-axis here
+ LLVector3d land_intersection = point_a;
+ F32 normalized_land_distance;
+
+ land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
+ normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+
+ if (avatarp && !avatarp->mFootPlane.isExactlyClear())
+ {
+ LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
+ LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
+ // added 0.05 meters to compensate for error in foot plane reported by Havok
+ F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
+ norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
+ if (norm_dist_from_plane < normalized_land_distance)
+ {
+ // collided with object before land
+ normalized_land_distance = norm_dist_from_plane;
+ intersection = point_a;
+ intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
+ intersection_normal = foot_plane_normal;
+ }
+ else
+ {
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+ }
+ }
+
+ return normalized_land_distance;
+}
+
+
+LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
+{
+ // returns a pointer to the patch at this location
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return NULL;
+ }
+
+ return regionp->getLand().resolvePatchGlobal(pos_global);
+}
+
+
+LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return LLVector3::z_axis;
+ }
+
+ return regionp->getLand().resolveNormalGlobal(pos_global);
+}
+
+
+void LLWorld::updateVisibilities()
+{
+ F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();
+
+ // Go through the culled list and check for visible regions (region is visible if land is visible)
+ for (region_list_t::iterator iter = mCulledRegionList.begin();
+ iter != mCulledRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+
+ LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
+ if (part)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ mCulledRegionList.erase(curiter);
+ mVisibleRegionList.push_back(regionp);
+ }
+ }
+ }
+
+ // Update all of the visible regions
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+ if (!regionp->getLand().hasZData())
+ {
+ continue;
+ }
+
+ LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
+ if (part)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
+ if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1]))
+ {
+ regionp->calculateCameraDistance();
+ regionp->getLand().updatePatchVisibilities(gAgent);
+ }
+ else
+ {
+ mVisibleRegionList.erase(curiter);
+ mCulledRegionList.push_back(regionp);
+ }
+ }
+ }
+
+ // Sort visible regions
+ mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
+
+ LLViewerCamera::getInstance()->setFar(cur_far_clip);
+}
+
+void LLWorld::updateRegions(F32 max_update_time)
+{
+ LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS);
+ LLTimer update_timer;
+ BOOL did_one = FALSE;
+
+ // Perform idle time updates for the regions (and associated surfaces)
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
+ if (did_one && max_time <= 0.f)
+ break;
+ max_time = llmin(max_time, max_update_time*.1f);
+ did_one |= regionp->idleUpdate(max_update_time);
+ }
+}
+
+void LLWorld::updateParticles()
+{
+ LLViewerPartSim::getInstance()->updateSimulation();
+}
+
+void LLWorld::renderPropertyLines()
+{
+ S32 region_count = 0;
+ S32 vertex_count = 0;
+
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ region_count++;
+ vertex_count += regionp->renderPropertyLines();
+ }
+}
+
+
+void LLWorld::updateNetStats()
+{
+ F32 bits = 0.f;
+ U32 packets = 0;
+
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->updateNetStats();
+ bits += regionp->mBitStat.getCurrent();
+ packets += llfloor( regionp->mPacketsStat.getCurrent() );
+ }
+
+ S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
+ S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
+ S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
+
+ S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits();
+ S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits();
+ LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f);
+ LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f);
+ LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f);
+ LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in);
+ LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out);
+ LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets);
+ if (packets_in)
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in));
+ }
+ else
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f);
+ }
+
+ mLastPacketsIn = gMessageSystem->mPacketsIn;
+ mLastPacketsOut = gMessageSystem->mPacketsOut;
+ mLastPacketsLost = gMessageSystem->mDroppedPackets;
+}
+
+
+void LLWorld::printPacketsLost()
+{
+ llinfos << "Simulators:" << llendl;
+ llinfos << "----------" << llendl;
+
+ LLCircuitData *cdp = NULL;
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
+ if (cdp)
+ {
+ LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
+
+ llinfos << regionp->getHost() << ", range: " << range.length()
+ << " packets lost: " << cdp->getPacketsLost() << llendl;
+ }
+ }
+}
+
+void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
+{
+ LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender());
+ if( region )
+ {
+ region->updateCoarseLocations(msg);
+ }
+}
+
+F32 LLWorld::getLandFarClip() const
+{
+ return mLandFarClip;
+}
+
+void LLWorld::setLandFarClip(const F32 far_clip)
+{
+ static S32 const rwidth = (S32)REGION_WIDTH_U32;
+ S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
+ S32 const n2 = (llceil(far_clip) - 1) / rwidth;
+ bool need_water_objects_update = n1 != n2;
+
+ mLandFarClip = far_clip;
+
+ if (need_water_objects_update)
+ {
+ updateWaterObjects();
+ }
+}
+
+// Some region that we're connected to, but not the one we're in, gave us
+// a (possibly) new water height. Update it in our local copy.
+void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
+{
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
+ {
+ if ((*iter)->getName() == sim_name)
+ {
+ (*iter)->setWaterHeight(water_height);
+ break;
+ }
+ }
+}
+
+void LLWorld::updateWaterObjects()
+{
+ if (!gAgent.getRegion())
+ {
+ return;
+ }
+ if (mRegionList.empty())
+ {
+ llwarns << "No regions!" << llendl;
+ return;
+ }
+
+ // First, determine the min and max "box" of water objects
+ S32 min_x = 0;
+ S32 min_y = 0;
+ S32 max_x = 0;
+ S32 max_y = 0;
+ U32 region_x, region_y;
+
+ S32 rwidth = 256;
+
+ // We only want to fill in water for stuff that's near us, say, within 256 or 512m
+ S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
+
+ LLViewerRegion* regionp = gAgent.getRegion();
+ from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
+
+ min_x = (S32)region_x - range;
+ min_y = (S32)region_y - range;
+ max_x = (S32)region_x + range;
+ max_y = (S32)region_y + range;
+
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ LLVOWater* waterp = regionp->getLand().getWaterObj();
+ if (waterp)
+ {
+ gObjectList.updateActive(waterp);
+ }
+ }
+
+ for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
+ iter != mHoleWaterObjects.end(); ++ iter)
+ {
+ LLVOWater* waterp = *iter;
+ gObjectList.killObject(waterp);
+ }
+ mHoleWaterObjects.clear();
+
+ // Now, get a list of the holes
+ S32 x, y;
+ F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f;
+ for (x = min_x; x <= max_x; x += rwidth)
+ {
+ for (y = min_y; y <= max_y; y += rwidth)
+ {
+ U64 region_handle = to_region_handle(x, y);
+ if (!getRegionFromHandle(region_handle))
+ {
+ LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
+ waterp->setUseTexture(FALSE);
+ waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
+ y + rwidth/2,
+ water_height));
+ waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
+ gPipeline.createObject(waterp);
+ mHoleWaterObjects.push_back(waterp);
+ }
+ }
+ }
+
+ // Update edge water objects
+ S32 wx, wy;
+ S32 center_x, center_y;
+ wx = (max_x - min_x) + rwidth;
+ wy = (max_y - min_y) + rwidth;
+ center_x = min_x + (wx >> 1);
+ center_y = min_y + (wy >> 1);
+
+ S32 add_boundary[4] = {
+ 512 - (max_x - region_x),
+ 512 - (max_y - region_y),
+ 512 - (region_x - min_x),
+ 512 - (region_y - min_y) };
+
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ S32 dim[2] = { 0 };
+ switch (gDirAxes[dir][0])
+ {
+ case -1: dim[0] = add_boundary[2]; break;
+ case 0: dim[0] = wx; break;
+ default: dim[0] = add_boundary[0]; break;
+ }
+ switch (gDirAxes[dir][1])
+ {
+ case -1: dim[1] = add_boundary[3]; break;
+ case 0: dim[1] = wy; break;
+ default: dim[1] = add_boundary[1]; break;
+ }
+
+ // Resize and reshape the water objects
+ const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
+ const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
+
+ LLVOWater* waterp = mEdgeWaterObjects[dir];
+ if (!waterp || waterp->isDead())
+ {
+ // The edge water objects can be dead because they're attached to the region that the
+ // agent was in when they were originally created.
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
+ gAgent.getRegion());
+ waterp = mEdgeWaterObjects[dir];
+ waterp->setUseTexture(FALSE);
+ waterp->setIsEdgePatch(TRUE);
+ gPipeline.createObject(waterp);
+ }
+
+ waterp->setRegion(gAgent.getRegion());
+ LLVector3d water_pos(water_center_x, water_center_y, water_height) ;
+ LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
+
+ //stretch out to horizon
+ water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
+ water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
+
+ water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
+ water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
+
+ waterp->setPositionGlobal(water_pos);
+ waterp->setScale(water_scale);
+
+ gObjectList.updateActive(waterp);
+ }
+}
+
+
+void LLWorld::shiftRegions(const LLVector3& offset)
+{
+ for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
+ {
+ LLViewerRegion* region = *i;
+ region->updateRenderMatrix();
+ }
+
+ LLViewerPartSim::getInstance()->shift(offset);
+}
+
+LLViewerTexture* LLWorld::getDefaultWaterTexture()
+{
+ return mDefaultWaterTexturep;
+}
+
+void LLWorld::setSpaceTimeUSec(const U64 space_time_usec)
+{
+ mSpaceTimeUSec = space_time_usec;
+}
+
+U64 LLWorld::getSpaceTimeUSec() const
+{
+ return mSpaceTimeUSec;
+}
+
+void LLWorld::requestCacheMisses()
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->requestCacheMisses();
+ }
+}
+
+void LLWorld::getInfo(LLSD& info)
+{
+ LLSD region_info;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->getInfo(region_info);
+ info["World"].append(region_info);
+ }
+}
+
+void LLWorld::disconnectRegions()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp == gAgent.getRegion())
+ {
+ // Skip the main agent
+ continue;
+ }
+
+ llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl;
+ msg->newMessageFast(_PREHASH_AgentQuitCopy);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_FuseBlock);
+ msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
+ msg->sendMessage(regionp->getHost());
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim");
+
+void process_enable_simulator(LLMessageSystem *msg, void **user_data)
+{
+ LLFastTimer t(FTM_ENABLE_SIMULATOR);
+ // enable the appropriate circuit for this simulator and
+ // add its values into the gSimulator structure
+ U64 handle;
+ U32 ip_u32;
+ U16 port;
+
+ msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
+ msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
+ msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
+
+ // which simulator should we modify?
+ LLHost sim(ip_u32, port);
+
+ // Viewer trusts the simulator.
+ msg->enableCircuit(sim, TRUE);
+ LLWorld::getInstance()->addRegion(handle, sim);
+
+ // give the simulator a message it can use to get ip and port
+ llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
+ msg->newMessageFast(_PREHASH_UseCircuitCode);
+ msg->nextBlockFast(_PREHASH_CircuitCode);
+ msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
+ msg->sendReliable(sim);
+}
+
+class LLEstablishAgentCommunication : public LLHTTPNode
+{
+ LOG_CLASS(LLEstablishAgentCommunication);
+public:
+ virtual void describe(Description& desc) const
+ {
+ desc.shortInfo("seed capability info for a region");
+ desc.postAPI();
+ desc.input(
+ "{ seed-capability: ..., sim-ip: ..., sim-port }");
+ desc.source(__FILE__, __LINE__);
+ }
+
+ virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const
+ {
+ if (!input["body"].has("agent-id") ||
+ !input["body"].has("sim-ip-and-port") ||
+ !input["body"].has("seed-capability"))
+ {
+ llwarns << "invalid parameters" << llendl;
+ return;
+ }
+
+ LLHost sim(input["body"]["sim-ip-and-port"].asString());
+
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim);
+ if (!regionp)
+ {
+ llwarns << "Got EstablishAgentCommunication for unknown region "
+ << sim << llendl;
+ return;
+ }
+ regionp->setSeedCapability(input["body"]["seed-capability"]);
+ }
+};
+
+// disable the circuit to this simulator
+// Called in response to "DisableSimulator" message.
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
+{
+ LLHost host = mesgsys->getSender();
+
+ //llinfos << "Disabling simulator with message from " << host << llendl;
+ LLWorld::getInstance()->removeRegion(host);
+
+ mesgsys->disableCircuit(host);
+}
+
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data)
+{
+ LLHost host = msg->getSender();
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Got region handshake for unknown region "
+ << host << llendl;
+ return;
+ }
+
+ regionp->unpackRegionHandshake();
LLFloaterPathfindingConsole* pWindow = LLFloaterPathfindingConsole::getInstanceHandle().get();
if ( pWindow && pWindow->getHeartBeat() )
@@ -1099,163 +1099,149 @@ void process_region_handshake(LLMessageSystem* msg, void** user_data) pWindow->regionCrossingOccured();
return;
}
- -} - - -void send_agent_pause() -{ - // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause - // the thread monitor to timeout. - LLAppViewer::instance()->pauseMainloopTimeout(); - - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentPause); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - gObjectList.mWasPaused = TRUE; -} - - -void send_agent_resume() -{ - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentResume); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - // Reset the FPS counter to avoid an invalid fps - LLViewerStats::getInstance()->mFPSStat.start(); - - LLAppViewer::instance()->resumeMainloopTimeout(); -} - -static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) -{ - LLVector3d pos_global; - LLVector3 pos_local; - U8 bits; - - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; - - pos_global.setVec( pos_local ); - pos_global += region_origin; - return pos_global; -} - -void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const -{ - F32 radius_squared = radius * radius; - - if(avatar_ids != NULL) - { - avatar_ids->clear(); - } - if(positions != NULL) - { - positions->clear(); - } - // get the list of avatars from the character list first, so distances are correct - // when agent is above 1020m and other avatars are nearby - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - if(!pVOAvatar->isDead() && !pVOAvatar->isSelf()) - { - LLUUID uuid = pVOAvatar->getID(); - if(!uuid.isNull()) - { - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - if(dist_vec_squared(pos_global, relative_to) <= radius_squared) - { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids !=NULL) - { - avatar_ids->push_back(uuid); - } - } - } - } - } - // region avatars added for situations where radius is greater than RenderFarClip - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - S32 count = regionp->mMapAvatars.count(); - for (S32 i = 0; i < count; i++) - { - LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global); - if(dist_vec_squared(pos_global, relative_to) <= radius_squared) - { - LLUUID uuid = regionp->mMapAvatarIDs.get(i); - // if this avatar doesn't already exist in the list, add it - if(uuid.notNull() && avatar_ids!=NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) - { - if(positions != NULL) - { - positions->push_back(pos_global); - } - avatar_ids->push_back(uuid); - } - } - } - } -} - - -LLHTTPRegistration<LLEstablishAgentCommunication> - gHTTPRegistrationEstablishAgentCommunication( - "/message/EstablishAgentCommunication"); +
+}
+
+
+void send_agent_pause()
+{
+ // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause
+ // the thread monitor to timeout.
+ LLAppViewer::instance()->pauseMainloopTimeout();
+
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentPause);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ gObjectList.mWasPaused = TRUE;
+}
+
+
+void send_agent_resume()
+{
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentResume);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ // Reset the FPS counter to avoid an invalid fps
+ LLViewerStats::getInstance()->mFPSStat.start();
+
+ LLAppViewer::instance()->resumeMainloopTimeout();
+}
+
+static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin)
+{
+ LLVector3d pos_local;
+
+ pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4;
+ pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU;
+ pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU;
+
+ return region_origin + pos_local;
+}
+
+void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
+{
+ F32 radius_squared = radius * radius;
+
+ if(avatar_ids != NULL)
+ {
+ avatar_ids->clear();
+ }
+ if(positions != NULL)
+ {
+ positions->clear();
+ }
+ // get the list of avatars from the character list first, so distances are correct
+ // when agent is above 1020m and other avatars are nearby
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
+ LLVector3d pos_global = pVOAvatar->getPositionGlobal();
+ LLUUID uuid = pVOAvatar->getID();
+ if( !pVOAvatar->isDead()
+ && !pVOAvatar->isSelf()
+ && !uuid.isNull() &&
+ dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ {
+ if(positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ if(avatar_ids !=NULL)
+ {
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ // region avatars added for situations where radius is greater than RenderFarClip
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ const LLVector3d& origin_global = regionp->getOriginGlobal();
+ S32 count = regionp->mMapAvatars.count();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
+ if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ {
+ LLUUID uuid = regionp->mMapAvatarIDs.get(i);
+ // if this avatar doesn't already exist in the list, add it
+ if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
+ {
+ if (positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ }
+}
+
+
+LLHTTPRegistration<LLEstablishAgentCommunication>
+ gHTTPRegistrationEstablishAgentCommunication(
+ "/message/EstablishAgentCommunication");
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index e50851b8e7..a3ccf87cfc 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -77,6 +77,7 @@ LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; +LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL; LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; @@ -120,6 +121,7 @@ void LLWorldMapView::initClass() sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); + sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); sHomeImage = LLUI::getUIImage("map_home.tga"); sTelehubImage = LLUI::getUIImage("map_telehub.tga"); @@ -149,6 +151,7 @@ void LLWorldMapView::cleanupClass() sAvatarLevelImage = NULL; sAvatarAboveImage = NULL; sAvatarBelowImage = NULL; + sAvatarUnknownImage = NULL; sTelehubImage = NULL; sInfohubImage = NULL; @@ -513,7 +516,7 @@ void LLWorldMapView::draw() TRUE, "You are here", "", - llround(LLFontGL::getFontSansSerifSmall()->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking + LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking } // Draw the current agent viewing angle @@ -992,7 +995,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); - text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset); + text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); if (label != "") { @@ -1005,7 +1008,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& if (tooltip != "") { - text_y -= (S32)font->getLineHeight(); + text_y -= font->getLineHeight(); font->renderUTF8( tooltip, 0, @@ -1147,17 +1150,25 @@ void LLWorldMapView::drawAvatar(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, - F32 dot_radius) + F32 dot_radius, + bool unknown_relative_z) { const F32 HEIGHT_THRESHOLD = 7.f; LLUIImagePtr dot_image = sAvatarLevelImage; - if(relative_z < -HEIGHT_THRESHOLD) + if (unknown_relative_z) { - dot_image = sAvatarBelowImage; + dot_image = sAvatarUnknownImage; } - else if(relative_z > HEIGHT_THRESHOLD) - { - dot_image = sAvatarAboveImage; + else + { + if(relative_z < -HEIGHT_THRESHOLD) + { + dot_image = sAvatarBelowImage; + } + else if(relative_z > HEIGHT_THRESHOLD) + { + dot_image = sAvatarAboveImage; + } } S32 dot_width = llround(dot_radius * 2.f); dot_image->draw(llround(x_pixels - dot_radius), @@ -1203,7 +1214,7 @@ void LLWorldMapView::drawIconName(F32 x_pixels, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - text_y -= llround(LLFontGL::getFontSansSerif()->getLineHeight()); + text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); // render text LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h index 9ab53b1ba3..a2a6dc53fb 100644 --- a/indra/newview/llworldmapview.h +++ b/indra/newview/llworldmapview.h @@ -112,7 +112,8 @@ public: F32 y_pixels, const LLColor4& color, F32 relative_z = 0.f, - F32 dot_radius = 3.f); + F32 dot_radius = 3.f, + bool reached_max_z = false); static void drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, @@ -138,6 +139,7 @@ public: static LLUIImagePtr sAvatarLevelImage; static LLUIImagePtr sAvatarAboveImage; static LLUIImagePtr sAvatarBelowImage; + static LLUIImagePtr sAvatarUnknownImage; static LLUIImagePtr sTelehubImage; static LLUIImagePtr sInfohubImage; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9548263843..28d59785d3 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,4342 +1,4328 @@ -/** - * @file pipeline.cpp - * @brief Rendering pipeline. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "pipeline.h" - -// library includes -#include "llaudioengine.h" // For debugging. -#include "imageids.h" -#include "llerror.h" -#include "llviewercontrol.h" -#include "llfasttimer.h" -#include "llfontgl.h" -#include "llmemtype.h" -#include "llnamevalue.h" -#include "llpointer.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "material_codes.h" -#include "timing.h" -#include "v3color.h" -#include "llui.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llwindow.h" // swapBuffers() - -// newview includes -#include "llagent.h" -#include "llagentcamera.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolground.h" -#include "lldrawpoolbump.h" -#include "lldrawpooltree.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfloatertelehub.h" -#include "llfloaterreg.h" -#include "llgldbg.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" -#include "lllightconstants.h" -#include "llmeshrepository.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "lltracker.h" -#include "lltool.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewermediafocus.h" -#include "llviewertexturelist.h" -#include "llviewerobject.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" // for audio debugging. -#include "llviewerwindow.h" // For getSpinAxis -#include "llvoavatarself.h" -#include "llvoground.h" -#include "llvosky.h" -#include "llvotree.h" -#include "llvovolume.h" -#include "llvosurfacepatch.h" -#include "llvowater.h" -#include "llvotree.h" -#include "llvopartgroup.h" -#include "llworld.h" -#include "llcubemap.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerjoystick.h" -#include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llspatialpartition.h" -#include "llmutelist.h" -#include "lltoolpie.h" -#include "llcurl.h" -#include "llnotifications.h" -#include "LLPathingLib.h" -#include "llfloaterpathfindingconsole.h" - -#ifdef _DEBUG -// Debug indices is disabled for now for debug performance - djs 4/24/02 -//#define DEBUG_INDICES -#else -//#define DEBUG_INDICES -#endif - -//cached settings -BOOL LLPipeline::RenderAvatarVP; -BOOL LLPipeline::VertexShaderEnable; -BOOL LLPipeline::WindLightUseAtmosShaders; -BOOL LLPipeline::RenderDeferred; -F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; -U32 LLPipeline::RenderResolutionDivisor; -BOOL LLPipeline::RenderUIBuffer; -S32 LLPipeline::RenderShadowDetail; -BOOL LLPipeline::RenderDeferredSSAO; -F32 LLPipeline::RenderShadowResolutionScale; -BOOL LLPipeline::RenderLocalLights; -BOOL LLPipeline::RenderDelayCreation; -BOOL LLPipeline::RenderAnimateRes; -BOOL LLPipeline::FreezeTime; -S32 LLPipeline::DebugBeaconLineWidth; -F32 LLPipeline::RenderHighlightBrightness; -LLColor4 LLPipeline::RenderHighlightColor; -F32 LLPipeline::RenderHighlightThickness; -BOOL LLPipeline::RenderSpotLightsInNondeferred; -LLColor4 LLPipeline::PreviewAmbientColor; -LLColor4 LLPipeline::PreviewDiffuse0; -LLColor4 LLPipeline::PreviewSpecular0; -LLColor4 LLPipeline::PreviewDiffuse1; -LLColor4 LLPipeline::PreviewSpecular1; -LLColor4 LLPipeline::PreviewDiffuse2; -LLColor4 LLPipeline::PreviewSpecular2; -LLVector3 LLPipeline::PreviewDirection0; -LLVector3 LLPipeline::PreviewDirection1; -LLVector3 LLPipeline::PreviewDirection2; -F32 LLPipeline::RenderGlowMinLuminance; -F32 LLPipeline::RenderGlowMaxExtractAlpha; -F32 LLPipeline::RenderGlowWarmthAmount; -LLVector3 LLPipeline::RenderGlowLumWeights; -LLVector3 LLPipeline::RenderGlowWarmthWeights; -S32 LLPipeline::RenderGlowResolutionPow; -S32 LLPipeline::RenderGlowIterations; -F32 LLPipeline::RenderGlowWidth; -F32 LLPipeline::RenderGlowStrength; -BOOL LLPipeline::RenderDepthOfField; -F32 LLPipeline::CameraFocusTransitionTime; -F32 LLPipeline::CameraFNumber; -F32 LLPipeline::CameraFocalLength; -F32 LLPipeline::CameraFieldOfView; -F32 LLPipeline::RenderShadowNoise; -F32 LLPipeline::RenderShadowBlurSize; -F32 LLPipeline::RenderSSAOScale; -U32 LLPipeline::RenderSSAOMaxScale; -F32 LLPipeline::RenderSSAOFactor; -LLVector3 LLPipeline::RenderSSAOEffect; -F32 LLPipeline::RenderShadowOffsetError; -F32 LLPipeline::RenderShadowBiasError; -F32 LLPipeline::RenderShadowOffset; -F32 LLPipeline::RenderShadowBias; -F32 LLPipeline::RenderSpotShadowOffset; -F32 LLPipeline::RenderSpotShadowBias; -F32 LLPipeline::RenderEdgeDepthCutoff; -F32 LLPipeline::RenderEdgeNormCutoff; -LLVector3 LLPipeline::RenderShadowGaussian; -F32 LLPipeline::RenderShadowBlurDistFactor; -BOOL LLPipeline::RenderDeferredAtmospheric; -S32 LLPipeline::RenderReflectionDetail; -F32 LLPipeline::RenderHighlightFadeTime; -LLVector3 LLPipeline::RenderShadowClipPlanes; -LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; -LLVector3 LLPipeline::RenderShadowNearDist; -F32 LLPipeline::RenderFarClip; -LLVector3 LLPipeline::RenderShadowSplitExponent; -F32 LLPipeline::RenderShadowErrorCutoff; -F32 LLPipeline::RenderShadowFOVCutoff; -BOOL LLPipeline::CameraOffset; -F32 LLPipeline::CameraMaxCoF; -F32 LLPipeline::CameraDoFResScale; - -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; -const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; -const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; - -extern S32 gBoxFrame; -//extern BOOL gHideSelectedObjects; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDebugGL; - -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - -BOOL gAvatarBacklight = FALSE; - -BOOL gDebugPipeline = FALSE; -LLPipeline gPipeline; -const LLMatrix4* gGLLastMatrix = NULL; - -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); - -//---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; - -void drawBox(const LLVector3& c, const LLVector3& r); -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -U32 nhpo2(U32 v); - -glh::matrix4f glh_copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, F32* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - -void display_update_camera(); -//---------------------------------------- - -S32 LLPipeline::sCompiles = 0; - -BOOL LLPipeline::sPickAvatar = TRUE; -BOOL LLPipeline::sDynamicLOD = TRUE; -BOOL LLPipeline::sShowHUDAttachments = TRUE; -BOOL LLPipeline::sRenderMOAPBeacons = FALSE; -BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; -BOOL LLPipeline::sRenderScriptedBeacons = FALSE; -BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; -BOOL LLPipeline::sRenderParticleBeacons = FALSE; -BOOL LLPipeline::sRenderSoundBeacons = FALSE; -BOOL LLPipeline::sRenderBeacons = FALSE; -BOOL LLPipeline::sRenderHighlight = TRUE; -BOOL LLPipeline::sForceOldBakedUpload = FALSE; -S32 LLPipeline::sUseOcclusion = 0; -BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; -BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; -BOOL LLPipeline::sDisableShaders = FALSE; -BOOL LLPipeline::sRenderBump = TRUE; -BOOL LLPipeline::sBakeSunlight = FALSE; -BOOL LLPipeline::sNoAlpha = FALSE; -BOOL LLPipeline::sUseTriStrips = TRUE; -BOOL LLPipeline::sUseFarClip = TRUE; -BOOL LLPipeline::sShadowRender = FALSE; -BOOL LLPipeline::sWaterReflections = FALSE; -BOOL LLPipeline::sRenderGlow = FALSE; -BOOL LLPipeline::sReflectionRender = FALSE; -BOOL LLPipeline::sImpostorRender = FALSE; -BOOL LLPipeline::sUnderWaterRender = FALSE; -BOOL LLPipeline::sTextureBindTest = FALSE; -BOOL LLPipeline::sRenderFrameTest = FALSE; -BOOL LLPipeline::sRenderAttachedLights = TRUE; -BOOL LLPipeline::sRenderAttachedParticles = TRUE; -BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sMemAllocationThrottled = FALSE; -S32 LLPipeline::sVisibleLightCount = 0; -F32 LLPipeline::sMinRenderSize = 0.f; - - -static LLCullResult* sCull = NULL; - -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - -void validate_framebuffer_object(); - - -bool addDeferredAttachments(LLRenderTarget& target) -{ - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z -} - -LLPipeline::LLPipeline() : - mBackfaceCull(FALSE), - mBatchCount(0), - mMatrixOpCount(0), - mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), - mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), - mNumVisibleFaces(0), - - mInitialized(FALSE), - mVertexShadersEnabled(FALSE), - mVertexShadersLoaded(0), - mRenderDebugFeatureMask(0), - mRenderDebugMask(0), - mOldRenderDebugMask(0), - mGroupQ1Locked(false), - mGroupQ2Locked(false), - mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mWLSkyPool(NULL), - mLightMask(0), - mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) -{ - mNoiseMap = 0; - mTrueNoiseMap = 0; - mLightFunc = 0; -} - -void LLPipeline::init() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - - refreshCachedSettings(); - - gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); - sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); - sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - - mInitialized = TRUE; - - stop_glerror(); - - //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); - getPool(LLDrawPool::POOL_SIMPLE); - getPool(LLDrawPool::POOL_GRASS); - getPool(LLDrawPool::POOL_FULLBRIGHT); - getPool(LLDrawPool::POOL_INVISIBLE); - getPool(LLDrawPool::POOL_BUMP); - getPool(LLDrawPool::POOL_GLOW); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); - resetFrameStats(); - - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled - } - - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) - { - toggleRenderType(RENDER_TYPE_GROUND); - } - - // make sure RenderPerformanceTest persists (hackity hack hack) - // disables non-object rendering (UI, sky, water, etc) - if (gSavedSettings.getBOOL("RenderPerformanceTest")) - { - gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); - gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); - } - - mOldRenderDebugMask = mRenderDebugMask; - - mBackfaceCull = TRUE; - - stop_glerror(); - - // Enable features - - LLViewerShaderMgr::instance()->setShaders(); - - stop_glerror(); - - for (U32 i = 0; i < 2; ++i) - { - mSpotLightFade[i] = 1.f; - } - - mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(8, 0, true); - setLightingDetail(-1); - - // - // Update all settings to trigger a cached settings refresh - // - - gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); -} - -LLPipeline::~LLPipeline() -{ - -} - -void LLPipeline::cleanup() -{ - assertInitialized(); - - mGroupQ1.clear() ; - mGroupQ2.clear() ; - - for(pool_set_t::iterator iter = mPools.begin(); - iter != mPools.end(); ) - { - pool_set_t::iterator curiter = iter++; - LLDrawPool* poolp = *curiter; - if (poolp->isFacePool()) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - if (face_pool->mReferences.empty()) - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - else - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - - if (!mTerrainPools.empty()) - { - llwarns << "Terrain Pools not cleaned up" << llendl; - } - if (!mTreePools.empty()) - { - llwarns << "Tree Pools not cleaned up" << llendl; - } - - delete mAlphaPool; - mAlphaPool = NULL; - delete mSkyPool; - mSkyPool = NULL; - delete mTerrainPool; - mTerrainPool = NULL; - delete mWaterPool; - mWaterPool = NULL; - delete mGroundPool; - mGroundPool = NULL; - delete mSimplePool; - mSimplePool = NULL; - delete mFullbrightPool; - mFullbrightPool = NULL; - delete mInvisiblePool; - mInvisiblePool = NULL; - delete mGlowPool; - mGlowPool = NULL; - delete mBumpPool; - mBumpPool = NULL; - // don't delete wl sky pool it was handled above in the for loop - //delete mWLSkyPool; - mWLSkyPool = NULL; - - releaseGLBuffers(); - - mFaceSelectImagep = NULL; - - mMovedBridge.clear(); - - mInitialized = FALSE; - - mDeferredVB = NULL; -} - -//============================================================================ - -void LLPipeline::destroyGL() -{ - stop_glerror(); - unloadShaders(); - mHighlightFaces.clear(); - - resetDrawOrders(); - - resetVertexBuffers(); - - releaseGLBuffers(); - - if (LLVertexBuffer::sEnableVBOs) - { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; - LLVertexBuffer::sEnableVBOs = FALSE; - } -} - -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - -//static -void LLPipeline::throttleNewMemoryAllocation(BOOL disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - -void LLPipeline::resizeScreenTexture() -{ - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); - if (gPipeline.canUseVertexShaders() && assertInitialized()) - { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - allocateScreenBuffer(resX,resY); - } -} - -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) -{ - refreshCachedSettings(); - U32 samples = RenderFSAASamples; - - //try to allocate screen buffers at requested resolution and samples - // - on failure, shrink number of samples and try again - // - if not multisampled, shrink resolution and try again (favor X resolution over Y) - // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - - if (!allocateScreenBuffer(resX, resY, samples)) - { - releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return; - } - releaseScreenBuffers(); - } - - samples = 0; - - //reduce resolution - while (resY > 0 && resX > 0) - { - resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - - resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - } - - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; - } -} - - -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) -{ - refreshCachedSettings(); - - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - U32 res_mod = RenderResolutionDivisor; - - if (res_mod > 1 && res_mod < resX && res_mod < resY) - { - resX /= res_mod; - resY /= res_mod; - } - - if (RenderUIBuffer) - { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) - { - return false; - } - } - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = RenderShadowDetail; - BOOL ssao = RenderDeferredSSAO; - - //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (samples > 0) - { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; - } - else - { - mFXAABuffer.release(); - } - - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - else - { - mDeferredLight.release(); - } - - F32 scale = RenderShadowResolutionScale; - - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - mShadow[i].release(); - } - } - - U32 width = nhpo2(U32(resX*scale))/2; - U32 height = width; - - if (shadow_detail > 1) - { //allocate two spot shadow maps - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; - } - } - else - { - for (U32 i = 4; i < 6; i++) - { - mShadow[i].release(); - } - } - } - else - { - mDeferredLight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); - - return true; -} - -//static -void LLPipeline::updateRenderDeferred() -{ - BOOL deferred = ((RenderDeferred && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - VertexShaderEnable && - RenderAvatarVP && - WindLightUseAtmosShaders) ? TRUE : FALSE) && - !gUseWireframe; - - sRenderDeferred = deferred; - if (deferred) - { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all - sRenderGlow = TRUE; - } -} - -//static -void LLPipeline::refreshCachedSettings() -{ - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; - - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); - RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); - RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); - RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); - RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); - RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); - RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); - RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); - RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); - RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); - RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); - FreezeTime = gSavedSettings.getBOOL("FreezeTime"); - DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); - RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); - RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); - RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); - RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); - PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); - PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); - PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); - PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); - PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); - PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); - PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); - RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); - RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); - RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); - RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); - RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); - RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); - CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); - CameraFNumber = gSavedSettings.getF32("CameraFNumber"); - CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); - CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); - RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); - RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); - RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); - RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); - RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); - RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); - RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); - RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); - RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); - RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); - RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); - RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); - RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); - RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); - RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); - RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); - RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); - RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); - RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); - RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); - RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); - RenderFarClip = gSavedSettings.getF32("RenderFarClip"); - RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); - RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); - RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); - CameraOffset = gSavedSettings.getBOOL("CameraOffset"); - CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); - CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); - - updateRenderDeferred(); -} - -void LLPipeline::releaseGLBuffers() -{ - assertInitialized(); - - if (mNoiseMap) - { - LLImageGL::deleteTextures(1, &mNoiseMap); - mNoiseMap = 0; - } - - if (mTrueNoiseMap) - { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); - mTrueNoiseMap = 0; - } - - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } - - mWaterRef.release(); - mWaterDis.release(); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - releaseScreenBuffers(); - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); -} - -void LLPipeline::releaseScreenBuffers() -{ - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - - mHighlight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } -} - - -void LLPipeline::createGLBuffers() -{ - stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); - assertInitialized(); - - updateRenderDeferred(); - - if (LLPipeline::sWaterReflections) - { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); - - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); - } - - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - - stop_glerror(); - - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (LLPipeline::sRenderGlow) - { //screen space glow buffers - const U32 glow_res = llmax(1, - llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); - } - - allocateScreenBuffer(resX,resY); - mScreenWidth = 0; - mScreenHeight = 0; - } - - if (sRenderDeferred) - { - if (!mNoiseMap) - { - const U32 noiseRes = 128; - LLVector3 noise[noiseRes*noiseRes]; - - F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; - for (U32 i = 0; i < noiseRes*noiseRes; ++i) - { - noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); - noise[i].normVec(); - noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; - } - - LLImageGL::generateTextures(1, &mNoiseMap); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mTrueNoiseMap) - { - const U32 noiseRes = 128; - F32 noise[noiseRes*noiseRes*3]; - for (U32 i = 0; i < noiseRes*noiseRes*3; i++) - { - noise[i] = ll_frand()*2.0-1.0; - } - - LLImageGL::generateTextures(1, &mTrueNoiseMap); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - } - - gBumpImageList.restoreGL(); -} - -void LLPipeline::restoreGL() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); - assertInitialized(); - - if (mVertexShadersEnabled) - { - LLViewerShaderMgr::instance()->setShaders(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->restoreGL(); - } - } - } -} - - -BOOL LLPipeline::canUseVertexShaders() -{ - static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; - - if (sDisableShaders || - !gGLManager.mHasVertexShader || - !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || - (assertInitialized() && mVertexShadersLoaded != 1) ) - { - return FALSE; - } - else - { - return TRUE; - } -} - -BOOL LLPipeline::canUseWindLightShaders() const -{ - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); -} - -BOOL LLPipeline::canUseWindLightShadersOnObjects() const -{ - return (canUseWindLightShaders() - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); -} - -BOOL LLPipeline::canUseAntiAliasing() const -{ - return TRUE; -} - -void LLPipeline::unloadShaders() -{ - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); - LLViewerShaderMgr::instance()->unloadShaders(); - - mVertexShadersLoaded = 0; -} - -void LLPipeline::assertInitializedDoError() -{ - llerrs << "LLPipeline used when uninitialized." << llendl; -} - -//============================================================================ - -void LLPipeline::enableShadows(const BOOL enable_shadows) -{ - //should probably do something here to wrangle shadows.... -} - -S32 LLPipeline::getMaxLightingDetail() const -{ - /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) - { - return 3; - } - else*/ - { - return 1; - } -} - -S32 LLPipeline::setLightingDetail(S32 level) -{ - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - refreshCachedSettings(); - - if (level < 0) - { - if (RenderLocalLights) - { - level = 1; - } - else - { - level = 0; - } - } - level = llclamp(level, 0, getMaxLightingDetail()); - mLightingDetail = level; - - return mLightingDetail; -} - -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> -{ -public: - const std::set<LLViewerFetchedTexture*>& mTextures; - - LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - - virtual void visit(const LLOctreeNode<LLDrawable>* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) - { - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* params = *j; - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); - if (tex && mTextures.find(tex) != mTextures.end()) - { - group->setState(LLSpatialGroup::GEOM_DIRTY); - } - } - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -// Called when a texture changes # of channels (causes faces to move to alpha pool) -void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) -{ - assertInitialized(); - - // *TODO: This is inefficient and causes frame spikes; need a better way to do this - // Most of the time is spent in dirty.traverse. - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool()) - { - ((LLFacePool*) poolp)->dirtyTextures(textures); - } - } - - LLOctreeDirtyTexture dirty(textures); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - dirty.traverse(part->mOctree); - } - } - } -} - -LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) -{ - assertInitialized(); - - LLDrawPool *poolp = NULL; - switch( type ) - { - case LLDrawPool::POOL_SIMPLE: - poolp = mSimplePool; - break; - - case LLDrawPool::POOL_GRASS: - poolp = mGrassPool; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - poolp = mFullbrightPool; - break; - - case LLDrawPool::POOL_INVISIBLE: - poolp = mInvisiblePool; - break; - - case LLDrawPool::POOL_GLOW: - poolp = mGlowPool; - break; - - case LLDrawPool::POOL_TREE: - poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_TERRAIN: - poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_BUMP: - poolp = mBumpPool; - break; - - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - poolp = mSkyPool; - break; - - case LLDrawPool::POOL_WATER: - poolp = mWaterPool; - break; - - case LLDrawPool::POOL_GROUND: - poolp = mGroundPool; - break; - - case LLDrawPool::POOL_WL_SKY: - poolp = mWLSkyPool; - break; - - default: - llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; - break; - } - - return poolp; -} - - -LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - LLDrawPool *poolp = findPool(type, tex0); - if (poolp) - { - return poolp; - } - - LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); - addPool( new_poolp ); - - return new_poolp; -} - - -// static -LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - U32 type = getPoolTypeFromTE(te, imagep); - return gPipeline.getPool(type, imagep); -} - -//static -U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - - if (!te || !imagep) - { - return 0; - } - - bool alpha = te->getColor().mV[3] < 0.999f; - if (imagep) - { - alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); - } - - if (alpha) - { - return LLDrawPool::POOL_ALPHA; - } - else if ((te->getBumpmap() || te->getShiny())) - { - return LLDrawPool::POOL_BUMP; - } - else - { - return LLDrawPool::POOL_SIMPLE; - } -} - - -void LLPipeline::addPool(LLDrawPool *new_poolp) -{ - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); - assertInitialized(); - mPools.insert(new_poolp); - addToQuickLookup( new_poolp ); -} - -void LLPipeline::allocDrawable(LLViewerObject *vobj) -{ - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); - vobj->mDrawable = drawable; - - drawable->mVObjp = vobj; - - //encompass completely sheared objects by taking - //the most extreme point possible (<1,1,0.5>) - drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); - if (vobj->isOrphaned()) - { - drawable->setState(LLDrawable::FORCE_INVISIBLE); - } - drawable->updateXform(TRUE); -} - - -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - -void LLPipeline::unlinkDrawable(LLDrawable *drawable) -{ - LLFastTimer t(FTM_UNLINK); - - assertInitialized(); - - LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done - - // Based on flags, remove the drawable from the queues that it's on. - if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); - LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); - if (iter != mMovedList.end()) - { - mMovedList.erase(iter); - } - } - - if (drawablep->getSpatialGroup()) - { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; -#else - llerrs << "Couldn't remove object from spatial group!" << llendl; -#endif - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); - - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - } - - for (U32 i = 0; i < 2; ++i) - { - if (mShadowSpotLight[i] == drawablep) - { - mShadowSpotLight[i] = NULL; - } - - if (mTargetShadowSpotLight[i] == drawablep) - { - mTargetShadowSpotLight[i] = NULL; - } - } - - -} - -U32 LLPipeline::addObject(LLViewerObject *vobj) -{ - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - - if (RenderDelayCreation) - { - mCreateQ.push_back(vobj); - } - else - { - createObject(vobj); - } - - return 1; -} - -void LLPipeline::createObjects(F32 max_dtime) -{ - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); - - LLTimer update_timer; - - while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) - { - LLViewerObject* vobj = mCreateQ.front(); - if (!vobj->isDead()) - { - createObject(vobj); - } - mCreateQ.pop_front(); - } - - //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) - //{ - // createObject(*iter); - //} - - //mCreateQ.clear(); -} - -void LLPipeline::createObject(LLViewerObject* vobj) -{ - LLDrawable* drawablep = vobj->mDrawable; - - if (!drawablep) - { - drawablep = vobj->createDrawable(this); - } - else - { - llerrs << "Redundant drawable creation!" << llendl; - } - - llassert(drawablep); - - if (vobj->getParent()) - { - vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 - } - else - { - vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 - } - - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - - if (drawablep->getVOVolume() && RenderAnimateRes) - { - // fun animated res - drawablep->updateXform(TRUE); - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - drawablep->setScale(LLVector3(0,0,0)); - drawablep->makeActive(); - } -} - - -void LLPipeline::resetFrameStats() -{ - assertInitialized(); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; - sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; - mNumVisibleFaces = 0; - - if (mOldRenderDebugMask != mRenderDebugMask) - { - gObjectList.clearDebugText(); - mOldRenderDebugMask = mRenderDebugMask; - } - -} - -//external functions for asynchronous updating -void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED - drawablep->updateMove(); // returns done - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED - drawablep->updateMove(); - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) -{ - for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); - iter != moved_list.end(); ) - { - LLDrawable::drawable_vector_t::iterator curiter = iter++; - LLDrawable *drawablep = *curiter; - BOOL done = TRUE; - if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) - { - done = drawablep->updateMove(); - } - drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); - if (done) - { - drawablep->clearState(LLDrawable::ON_MOVE_LIST); - iter = moved_list.erase(curiter); - } - } -} - -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); - -void LLPipeline::updateMove() -{ - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - - if (FreezeTime) - { - return; - } - - assertInitialized(); - - { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - } - - { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); - updateMovedList(mMovedList); - } - - //balance octrees - { - LLFastTimer ot(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// Culling and occlusion testing -///////////////////////////////////////////////////////////////////////////// - -//static -F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) -{ - LLVector3 lookAt = center - camera.getOrigin(); - F32 dist = lookAt.length(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.length()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -//static -F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) -{ - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - LLVector4a lookAt; - lookAt.setSub(center, origin); - F32 dist = lookAt.getLength3().getF32(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -void LLPipeline::grabReferences(LLCullResult& result) -{ - sCull = &result; -} - -void LLPipeline::clearReferences() -{ - sCull = NULL; -} - -void check_references(LLSpatialGroup* group, LLDrawable* drawable) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - if (drawable == *i) - { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; - } - } -} - -void check_references(LLDrawable* drawable, LLFace* face) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - if (drawable->getFace(i) == face) - { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; - } - } -} - -void check_references(LLSpatialGroup* group, LLFace* face) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - check_references(drawable, face); - } -} - -void LLPipeline::checkReferences(LLFace* face) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - LLDrawable* drawable = *iter; - check_references(drawable, face); - } - } -#endif -} - -void LLPipeline::checkReferences(LLDrawable* drawable) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - if (drawable == *iter) - { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - -void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) -{ - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* params = *j; - if (params == draw_info) - { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; - } - } - } -} - - -void LLPipeline::checkReferences(LLDrawInfo* draw_info) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - } -#endif -} - -void LLPipeline::checkReferences(LLSpatialGroup* group) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - - -BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (part->visibleObjectsInFrustum(camera)) - { - return TRUE; - } - } - } - } - } - - return FALSE; -} - -BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) -{ - const F32 X = 65536.f; - - min = LLVector3(X,X,X); - max = LLVector3(-X,-X,-X); - - U32 saved_camera_id = LLViewerCamera::sCurCameraID; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - BOOL res = TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (!part->getVisibleExtents(camera, min, max)) - { - res = FALSE; - } - } - } - } - } - - LLViewerCamera::sCurCameraID = saved_camera_id; - - return res; -} - -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); - -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) -{ - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); - - grabReferences(result); - - sCull->clear(); - - BOOL to_texture = LLPipeline::sUseOcclusion > 1 && - !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && - LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - gPipeline.canUseVertexShaders() && - sRenderGlow; - - if (to_texture) - { - mScreen.bindTarget(); - } - - if (sUseOcclusion > 1) - { - gGL.setColorMask(false, false); - } - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastProjection); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLLastModelView); - - - LLVertexBuffer::unbind(); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - - //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) - LLViewerRegion* region = gAgent.getRegion(); - LLPlane plane; - - if (planep) - { - plane = *planep; - } - else - { - if (region) - { - LLVector3 pnorm; - F32 height = region->getWaterHeight(); - if (water_clip < 0) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - plane.setVec(pnorm, -height); - } - else if (water_clip > 0) - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - plane.setVec(pnorm, height); - } - } - } - - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); - LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - bool bound_shader = false; - if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) - { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can - // (shadow render uses a special shader that clamps to clip planes) - bound_shader = true; - gOcclusionProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - if (water_clip != 0) - { - LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); - camera.setUserClipPlane(plane); - } - else - { - camera.disableUserClipPlane(); - } - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->cull(camera); - } - } - } - } - - if (bound_shader) - { - gOcclusionProgram.unbind(); - } - - camera.disableUserClipPlane(); - - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && - gSky.mVOSkyp.notNull() && - gSky.mVOSkyp->mDrawable.notNull()) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - if (sUseOcclusion > 1) - { - gGL.setColorMask(true, false); - } - - if (to_texture) - { - mScreen.flush(); - } -} - -void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -{ - if (group->getData().empty()) - { - return; - } - - group->setVisible(); - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - group->updateDistance(camera); - } - - const F32 MINIMUM_PIXEL_AREA = 16.f; - - if (group->mPixelArea < MINIMUM_PIXEL_AREA) - { - return; - } - - if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) - { - return; - } - - assertInitialized(); - - if (!group->mSpatialPartition->mRenderByGroup) - { //render by drawable - sCull->pushDrawableGroup(group); - } - else - { //render by group - sCull->pushVisibleGroup(group); - } - - mNumVisibleNodes++; -} - -void LLPipeline::markOccluder(LLSpatialGroup* group) -{ - if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) - { - LLSpatialGroup* parent = group->getParent(); - - if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //only mark top most occluders as active occlusion - sCull->pushOcclusionGroup(group); - group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - - if (parent && - !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && - parent->getElementCount() == 0 && - parent->needsUpdate()) - { - sCull->pushOcclusionGroup(group); - parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - } - } -} - -void LLPipeline::doOcclusion(LLCamera& camera) -{ - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) - { - LLVertexBuffer::unbind(); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - LLGLDisable cull(GL_CULL_FACE); - - - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.bind(); - } - else - { - gOcclusionProgram.bind(); - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->doOcclusion(&camera); - group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.unbind(); - } - else - { - gOcclusionProgram.unbind(); - } - } - - gGL.setColorMask(true, false); - } -} - -BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) -{ - BOOL update_complete = drawablep->updateGeometry(priority); - if (update_complete && assertInitialized()) - { - drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; - } - return update_complete; -} - -void LLPipeline::updateGL() -{ - while (!LLGLUpdate::sGLQ.empty()) - { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); - } -} - -void LLPipeline::rebuildPriorityGroups() -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gMeshRepo.notifyLoadedMeshes(); - - mGroupQ1Locked = true; - // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) - { - LLSpatialGroup* group = *iter; - group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } - - mGroupQ1.clear(); - mGroupQ1Locked = false; - -} - -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty()) - { - return; - } - - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - -void LLPipeline::updateGeom(F32 max_dtime) -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); - LLPointer<LLDrawable> drawablep; - - LLFastTimer t(FTM_GEO_UPDATE); - - assertInitialized(); - - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - - // notify various object types to reset internal cost metrics, etc. - // for now, only LLVOVolume does this to throttle LOD changes - LLVOVolume::preUpdateGeom(); - - // Iterate through all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end();) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) - { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - - if (updateDrawableGeom(drawablep, TRUE)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); - mBuildQ1.erase(curiter); - } - } - else - { - mBuildQ1.erase(curiter); - } - } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - BOOL update_complete = TRUE; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } - - updateMovedList(mMovedBridge); -} - -void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - - if(drawablep && !drawablep->isDead()) - { - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) - { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL - { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above - { - const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } - } - } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - - drawablep->setVisible(camera); - } -} - -void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) -{ - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - - if (!drawablep) - { - //llerrs << "Sending null drawable to moved list!" << llendl; - return; - } - - if (drawablep->isDead()) - { - llwarns << "Marking NULL or dead drawable moved!" << llendl; - return; - } - - if (drawablep->getParent()) - { - //ensure that parent drawables are moved first - markMoved(drawablep->getParent(), damped_motion); - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - if (drawablep->isSpatialBridge()) - { - mMovedBridge.push_back(drawablep); - } - else - { - mMovedList.push_back(drawablep); - } - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } - if (damped_motion == FALSE) - { - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED - } - else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - } -} - -void LLPipeline::markShift(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - - if (!drawablep || drawablep->isDead()) - { - return; - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) - { - drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); - if (drawablep->getParent()) - { - markShift(drawablep->getParent()); - } - mShiftList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_SHIFT_LIST); - } -} - -void LLPipeline::shiftObjects(const LLVector3 &offset) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - - assertInitialized(); - - glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; - - LLVector4a offseta; - offseta.load3(offset.mV); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) - { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } - } - } - - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - display_update_camera(); -} - -void LLPipeline::markTextured(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - mRetexturedList.insert(drawablep); - } -} - -void LLPipeline::markGLRebuild(LLGLUpdate* glu) -{ - if (glu && !glu->mInQ) - { - LLGLUpdate::sGLQ.push_back(glu); - glu->mInQ = TRUE; - } -} - -void LLPipeline::markPartitionMove(LLDrawable* drawable) -{ - if (!drawable->isState(LLDrawable::PARTITION_MOVE) && - !drawable->getPositionGroup().equals3(LLVector4a::getZero())) - { - drawable->setState(LLDrawable::PARTITION_MOVE); - mPartitionQ.push_back(drawable); - } -} - -void LLPipeline::processPartitionQ() -{ - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) - { - LLDrawable* drawable = *iter; - if (!drawable->isDead()) - { - drawable->updateBinRadius(); - drawable->movePartition(); - } - drawable->clearState(LLDrawable::PARTITION_MOVE); - } - - mPartitionQ.clear(); -} - -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - if (group && !group->isDead() && group->mSpatialPartition) - { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = TRUE; - } - - if (priority) - { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); - - } - } -} - -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = TRUE; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list - } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) - { - drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); - } - drawablep->setState(flag); - } -} - -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); - -void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) -{ - if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::END_RENDER_TYPES)) - { - //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); - gPipeline.resetDrawOrders(); - } - - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - //LLVertexBuffer::unbind(); - - grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - markVisible(*i, camera); - } - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - LLSpatialGroup* last_group = NULL; - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - - if (last_group == NULL) - { - last_group = group; - } - - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group != group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - - last_group = group; - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - stateSort(group, camera); - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) - { - LLDrawable *drawablep = *iter; - if (!drawablep->isDead()) - { - stateSort(drawablep, camera); - } - } - } - - postSort(camera); -} - -void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (group->changeLOD()) - { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { //avoid redundant stateSort calls - group->mLastUpdateDistance = group->mDistance; - } - } - -} - -void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (bridge->getSpatialGroup()->changeLOD()) - { - bool force_update = false; - bridge->updateDistance(camera, force_update); - } -} - -void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - if (!drawablep - || drawablep->isDead() - || !hasRenderType(drawablep->getRenderType())) - { - return; - } - - if (LLSelectMgr::getInstance()->mHideSelectedObjects) - { - if (drawablep->getVObj().notNull() && - drawablep->getVObj()->isSelected()) - { - return; - } - } - - if (drawablep->isAvatar()) - { //don't draw avatars beyond render distance or if we don't have a spatial group. - if ((drawablep->getSpatialGroup() == NULL) || - (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) - { - return; - } - - LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); - if (!avatarp->isVisible()) - { - return; - } - } - - assertInitialized(); - - if (hasRenderType(drawablep->mRenderType)) - { - if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) - { - drawablep->setVisible(camera, NULL, FALSE); - } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here - { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } - } - } - - if (!drawablep->getVOVolume()) - { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) - { - LLFace* facep = *iter; - - if (facep->hasGeometry()) - { - if (facep->getPool()) - { - facep->getPool()->enqueue(facep); - } - else - { - break; - } - } - } - } - - - mNumVisibleFaces += drawablep->getNumFaces(); -} - - -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, - void (*func)(LLDrawable*)) -{ - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) - { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) - { - func(*j); - } - } -} - -void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) -{ - forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); - forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); -} - -//function for creating scripted beacons -void renderScriptedBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderScriptedTouchBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderPhysicalBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->flagUsePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderMOAPBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - - if(!vobj || vobj->isAvatar()) - return; - - BOOL beacon=FALSE; - U8 tecount=vobj->getNumTEs(); - for(int x=0;x<tecount;x++) - { - if(vobj->getTE(x)->hasMedia()) - { - beacon=TRUE; - break; - } - } - if(beacon==TRUE) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderParticleBeacons(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderSoundHighlights(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void LLPipeline::postSort(LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); - - assertInitialized(); - - llpushcallstacks ; - //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - llpushcallstacks ; - //rebuild groups - sCull->assertDrawMapsEmpty(); - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } - - //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } - - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - if (sMinRenderSize > 0.f) - { - LLVector4a bounds; - bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); - - if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) - { - sCull->pushDrawInfo(j->first, *k); - } - } - else - { - sCull->pushDrawInfo(j->first, *k); - } - } - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } - } - } - - if (!sShadowRender) - { - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); - } - llpushcallstacks ; - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } - - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } - - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } - - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } - - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; - - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - llpushcallstacks ; - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons()) - { - LLFloaterTelehub::addBeacons(); - } - - if (!sShadowRender) - { - mSelectedFaces.clear(); - - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } - - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; -} - - -void render_hud_elements() -{ - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); - gPipeline.disableLights(); - - LLGLDisable fog(GL_FOG); - LLGLSUIDefault gls_ui; - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.color4f(1,1,1,1); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() - - // Draw the tracking overlays - LLTracker::render3D(); - - // Show the property lines - LLWorld::getInstance()->renderPropertyLines(); - LLViewerParcelMgr::getInstance()->render(); - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); - } - else if (gForceRenderLandFence) - { - // This is only set when not rendering the UI, for parcel snapshots - LLViewerParcelMgr::getInstance()->render(); - } - else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - LLHUDText::renderAllHUD(); - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - gGL.flush(); -} - -void LLPipeline::renderHighlights() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); - disableLights(); - - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = RenderHighlightBrightness; - LLColor4 color = RenderHighlightColor; - F32 thickness = RenderHighlightThickness; - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - U32 count = mSelectedFaces.size(); - for (U32 i = 0; i < count; i++) - { - LLFace *facep = mSelectedFaces[i]; - if (!facep || facep->getDrawable()->isDead()) - { - llerrs << "Bad face on selection" << llendl; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); - } - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - - int count = mHighlightFaces.size(); - for (S32 i = 0; i < count; i++) - { - LLFace* facep = mHighlightFaces[i]; - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) - { - gHighlightProgram.unbind(); - } -} - -//debug use -U32 LLPipeline::sCurRenderPoolType = 0 ; - -void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - assertInitialized(); - - F32 saved_modelview[16]; - F32 saved_projection[16]; - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - saved_modelview[i] = gGLModelView[i]; - saved_projection[i] = gGLProjection[i]; - } - } - - /////////////////////////////////////////// - // - // Sync and verify GL state - // - // - - stop_glerror(); - - LLVertexBuffer::unbind(); - - // Do verification of GL state - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - if (mRenderDebugMask & RENDER_DEBUG_VERIFY) - { - if (!verify()) - { - llerrs << "Pipeline verification failed!" << llendl; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - - // Initialize lots of GL state to "safe" values - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - - LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); - - // Toggle backface culling for debugging - LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); - // Set fog - BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); - LLGLEnable fog_enable(use_fog && - !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); - gSky.updateFog(camera.getFar()); - if (!use_fog) - { - sUnderWaterRender = FALSE; - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); - LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - - ////////////////////////////////////////////// - // - // Actually render all of the geometry - // - // - stop_glerror(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - { - LLFastTimer t(FTM_POOLS); - - // HACK: don't calculate local lights if we're rendering the HUD! - // Removing this check will cause bad flickering when there are - // HUD elements being rendered AND the user is in flycam mode -nyx - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - calcNearbyLights(camera); - setupHWLights(NULL); - } - - BOOL occlude = sUseOcclusion > 1; - U32 cur_type = 0; - - pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - //debug use - sCurRenderPoolType = cur_type ; - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->render(i); - } - poolp->endRenderPass(i); - LLVertexBuffer::unbind(); - if (gDebugGL) - { - std::string msg = llformat("pass %d", i); - LLGLState::checkStates(msg); - //LLGLState::checkTextureChannels(msg); - //LLGLState::checkClientArrays(msg); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - if (!LLPipeline::sImpostorRender) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) - { - renderHighlights(); - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; - } - } - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); -// LLGLState::checkTextureChannels(); -// LLGLState::checkClientArrays(); -} - -void LLPipeline::renderGeomDeferred(LLCamera& camera) -{ - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - LLFastTimer t2(FTM_POOLS); - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - stop_glerror(); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - stop_glerror(); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - U32 cur_type = 0; - - gGL.setColorMask(true, true); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderDeferred(i); - } - poolp->endDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - gGL.setColorMask(true, false); -} - -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) -{ - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - calcNearbyLights(camera); - setupHWLights(NULL); - - gGL.setColorMask(true, false); - - pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGL.setColorMask(true, false); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderPostDeferred(i); - } - poolp->endPostDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - } -} - -void LLPipeline::renderGeomShadow(LLCamera& camera) -{ - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLVertexBuffer::unbind(); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) - { - poolp->prerender() ; - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderShadow(i); - } - poolp->endShadowPass(i); - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); -} - - -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } - - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); - - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } -} - -void LLPipeline::renderPhysicsDisplay() -{ - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - return; - } - - allocatePhysicsBuffer(); - - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); - - gGL.setColorMask(true, false); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - gGL.popMatrix(); - } - } - - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - - mPhysicsDisplay.flush(); -} - - -void LLPipeline::renderDebug() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - }
-
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gPipeline.disableLights(); +/**
+ * @file pipeline.cpp
+ * @brief Rendering pipeline.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "pipeline.h"
+
+// library includes
+#include "llaudioengine.h" // For debugging.
+#include "imageids.h"
+#include "llerror.h"
+#include "llviewercontrol.h"
+#include "llfasttimer.h"
+#include "llfontgl.h"
+#include "llmemtype.h"
+#include "llnamevalue.h"
+#include "llpointer.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "material_codes.h"
+#include "timing.h"
+#include "v3color.h"
+#include "llui.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llwindow.h" // swapBuffers()
+
+// newview includes
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolground.h"
+#include "lldrawpoolbump.h"
+#include "lldrawpooltree.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+#include "llfloatertelehub.h"
+#include "llfloaterreg.h"
+#include "llgldbg.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
+#include "lllightconstants.h"
+#include "llmeshrepository.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "lltracker.h"
+#include "lltool.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewermediafocus.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h" // for audio debugging.
+#include "llviewerwindow.h" // For getSpinAxis
+#include "llvoavatarself.h"
+#include "llvoground.h"
+#include "llvosky.h"
+#include "llvotree.h"
+#include "llvovolume.h"
+#include "llvosurfacepatch.h"
+#include "llvowater.h"
+#include "llvotree.h"
+#include "llvopartgroup.h"
+#include "llworld.h"
+#include "llcubemap.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerjoystick.h"
+#include "llviewerdisplay.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llspatialpartition.h"
+#include "llmutelist.h"
+#include "lltoolpie.h"
+#include "llcurl.h"
+#include "llnotifications.h"
+#include "LLPathingLib.h"
+#include "llfloaterpathfindingconsole.h"
+
+#ifdef _DEBUG
+// Debug indices is disabled for now for debug performance - djs 4/24/02
+//#define DEBUG_INDICES
+#else
+//#define DEBUG_INDICES
+#endif
+
+//cached settings
+BOOL LLPipeline::RenderAvatarVP;
+BOOL LLPipeline::VertexShaderEnable;
+BOOL LLPipeline::WindLightUseAtmosShaders;
+BOOL LLPipeline::RenderDeferred;
+F32 LLPipeline::RenderDeferredSunWash;
+U32 LLPipeline::RenderFSAASamples;
+U32 LLPipeline::RenderResolutionDivisor;
+BOOL LLPipeline::RenderUIBuffer;
+S32 LLPipeline::RenderShadowDetail;
+BOOL LLPipeline::RenderDeferredSSAO;
+F32 LLPipeline::RenderShadowResolutionScale;
+BOOL LLPipeline::RenderLocalLights;
+BOOL LLPipeline::RenderDelayCreation;
+BOOL LLPipeline::RenderAnimateRes;
+BOOL LLPipeline::FreezeTime;
+S32 LLPipeline::DebugBeaconLineWidth;
+F32 LLPipeline::RenderHighlightBrightness;
+LLColor4 LLPipeline::RenderHighlightColor;
+F32 LLPipeline::RenderHighlightThickness;
+BOOL LLPipeline::RenderSpotLightsInNondeferred;
+LLColor4 LLPipeline::PreviewAmbientColor;
+LLColor4 LLPipeline::PreviewDiffuse0;
+LLColor4 LLPipeline::PreviewSpecular0;
+LLColor4 LLPipeline::PreviewDiffuse1;
+LLColor4 LLPipeline::PreviewSpecular1;
+LLColor4 LLPipeline::PreviewDiffuse2;
+LLColor4 LLPipeline::PreviewSpecular2;
+LLVector3 LLPipeline::PreviewDirection0;
+LLVector3 LLPipeline::PreviewDirection1;
+LLVector3 LLPipeline::PreviewDirection2;
+F32 LLPipeline::RenderGlowMinLuminance;
+F32 LLPipeline::RenderGlowMaxExtractAlpha;
+F32 LLPipeline::RenderGlowWarmthAmount;
+LLVector3 LLPipeline::RenderGlowLumWeights;
+LLVector3 LLPipeline::RenderGlowWarmthWeights;
+S32 LLPipeline::RenderGlowResolutionPow;
+S32 LLPipeline::RenderGlowIterations;
+F32 LLPipeline::RenderGlowWidth;
+F32 LLPipeline::RenderGlowStrength;
+BOOL LLPipeline::RenderDepthOfField;
+F32 LLPipeline::CameraFocusTransitionTime;
+F32 LLPipeline::CameraFNumber;
+F32 LLPipeline::CameraFocalLength;
+F32 LLPipeline::CameraFieldOfView;
+F32 LLPipeline::RenderShadowNoise;
+F32 LLPipeline::RenderShadowBlurSize;
+F32 LLPipeline::RenderSSAOScale;
+U32 LLPipeline::RenderSSAOMaxScale;
+F32 LLPipeline::RenderSSAOFactor;
+LLVector3 LLPipeline::RenderSSAOEffect;
+F32 LLPipeline::RenderShadowOffsetError;
+F32 LLPipeline::RenderShadowBiasError;
+F32 LLPipeline::RenderShadowOffset;
+F32 LLPipeline::RenderShadowBias;
+F32 LLPipeline::RenderSpotShadowOffset;
+F32 LLPipeline::RenderSpotShadowBias;
+F32 LLPipeline::RenderEdgeDepthCutoff;
+F32 LLPipeline::RenderEdgeNormCutoff;
+LLVector3 LLPipeline::RenderShadowGaussian;
+F32 LLPipeline::RenderShadowBlurDistFactor;
+BOOL LLPipeline::RenderDeferredAtmospheric;
+S32 LLPipeline::RenderReflectionDetail;
+F32 LLPipeline::RenderHighlightFadeTime;
+LLVector3 LLPipeline::RenderShadowClipPlanes;
+LLVector3 LLPipeline::RenderShadowOrthoClipPlanes;
+LLVector3 LLPipeline::RenderShadowNearDist;
+F32 LLPipeline::RenderFarClip;
+LLVector3 LLPipeline::RenderShadowSplitExponent;
+F32 LLPipeline::RenderShadowErrorCutoff;
+F32 LLPipeline::RenderShadowFOVCutoff;
+BOOL LLPipeline::CameraOffset;
+F32 LLPipeline::CameraMaxCoF;
+F32 LLPipeline::CameraDoFResScale;
+
+const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
+const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
+const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
+const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
+const U32 REFLECTION_MAP_RES = 128;
+const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+// Max number of occluders to search for. JC
+const S32 MAX_OCCLUDER_COUNT = 2;
+
+extern S32 gBoxFrame;
+//extern BOOL gHideSelectedObjects;
+extern BOOL gDisplaySwapBuffers;
+extern BOOL gDebugGL;
+
+BOOL gAvatarBacklight = FALSE;
+
+BOOL gDebugPipeline = FALSE;
+LLPipeline gPipeline;
+const LLMatrix4* gGLLastMatrix = NULL;
+
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
+LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
+LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
+LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny");
+LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple");
+LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain");
+LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees");
+LLFastTimer::DeclareTimer FTM_RENDER_UI("UI");
+LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water");
+LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky");
+LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects");
+LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars");
+LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
+LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
+LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
+LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
+LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
+LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
+LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
+LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy");
+LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
+
+
+static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
+static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+
+//----------------------------------------
+std::string gPoolNames[] =
+{
+ // Correspond to LLDrawpool enum render type
+ "NONE",
+ "POOL_SIMPLE",
+ "POOL_GROUND",
+ "POOL_FULLBRIGHT",
+ "POOL_BUMP",
+ "POOL_TERRAIN,"
+ "POOL_SKY",
+ "POOL_WL_SKY",
+ "POOL_TREE",
+ "POOL_GRASS",
+ "POOL_INVISIBLE",
+ "POOL_AVATAR",
+ "POOL_VOIDWATER",
+ "POOL_WATER",
+ "POOL_GLOW",
+ "POOL_ALPHA"
+};
+
+void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+U32 nhpo2(U32 v);
+
+glh::matrix4f glh_copy_matrix(F32* src)
+{
+ glh::matrix4f ret;
+ ret.set_value(src);
+ return ret;
+}
+
+glh::matrix4f glh_get_current_modelview()
+{
+ return glh_copy_matrix(gGLModelView);
+}
+
+glh::matrix4f glh_get_current_projection()
+{
+ return glh_copy_matrix(gGLProjection);
+}
+
+glh::matrix4f glh_get_last_modelview()
+{
+ return glh_copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f glh_get_last_projection()
+{
+ return glh_copy_matrix(gGLLastProjection);
+}
+
+void glh_copy_matrix(const glh::matrix4f& src, F32* dst)
+{
+ for (U32 i = 0; i < 16; i++)
+ {
+ dst[i] = src.m[i];
+ }
+}
+
+void glh_set_current_modelview(const glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLModelView);
+}
+
+void glh_set_current_projection(glh::matrix4f& mat)
+{
+ glh_copy_matrix(mat, gGLProjection);
+}
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+{
+ glh::matrix4f ret(
+ 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
+ 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
+ 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
+ 0.f, 0.f, 0.f, 1.f);
+
+ return ret;
+}
+
+void display_update_camera();
+//----------------------------------------
+
+S32 LLPipeline::sCompiles = 0;
+
+BOOL LLPipeline::sPickAvatar = TRUE;
+BOOL LLPipeline::sDynamicLOD = TRUE;
+BOOL LLPipeline::sShowHUDAttachments = TRUE;
+BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
+BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
+BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
+BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
+BOOL LLPipeline::sRenderParticleBeacons = FALSE;
+BOOL LLPipeline::sRenderSoundBeacons = FALSE;
+BOOL LLPipeline::sRenderBeacons = FALSE;
+BOOL LLPipeline::sRenderHighlight = TRUE;
+BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+S32 LLPipeline::sUseOcclusion = 0;
+BOOL LLPipeline::sDelayVBUpdate = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
+BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
+BOOL LLPipeline::sDisableShaders = FALSE;
+BOOL LLPipeline::sRenderBump = TRUE;
+BOOL LLPipeline::sBakeSunlight = FALSE;
+BOOL LLPipeline::sNoAlpha = FALSE;
+BOOL LLPipeline::sUseTriStrips = TRUE;
+BOOL LLPipeline::sUseFarClip = TRUE;
+BOOL LLPipeline::sShadowRender = FALSE;
+BOOL LLPipeline::sWaterReflections = FALSE;
+BOOL LLPipeline::sRenderGlow = FALSE;
+BOOL LLPipeline::sReflectionRender = FALSE;
+BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sUnderWaterRender = FALSE;
+BOOL LLPipeline::sTextureBindTest = FALSE;
+BOOL LLPipeline::sRenderFrameTest = FALSE;
+BOOL LLPipeline::sRenderAttachedLights = TRUE;
+BOOL LLPipeline::sRenderAttachedParticles = TRUE;
+BOOL LLPipeline::sRenderDeferred = FALSE;
+BOOL LLPipeline::sMemAllocationThrottled = FALSE;
+S32 LLPipeline::sVisibleLightCount = 0;
+F32 LLPipeline::sMinRenderSize = 0.f;
+
+
+static LLCullResult* sCull = NULL;
+
+static const U32 gl_cube_face[] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+};
+
+void validate_framebuffer_object();
+
+
+bool addDeferredAttachments(LLRenderTarget& target)
+{
+ return target.addColorAttachment(GL_RGBA) && //specular
+ target.addColorAttachment(GL_RGBA); //normal+z
+}
+
+LLPipeline::LLPipeline() :
+ mBackfaceCull(FALSE),
+ mBatchCount(0),
+ mMatrixOpCount(0),
+ mTextureMatrixOps(0),
+ mMaxBatchSize(0),
+ mMinBatchSize(0),
+ mMeanBatchSize(0),
+ mTrianglesDrawn(0),
+ mNumVisibleNodes(0),
+ mVerticesRelit(0),
+ mLightingChanges(0),
+ mGeometryChanges(0),
+ mNumVisibleFaces(0),
+
+ mInitialized(FALSE),
+ mVertexShadersEnabled(FALSE),
+ mVertexShadersLoaded(0),
+ mRenderDebugFeatureMask(0),
+ mRenderDebugMask(0),
+ mOldRenderDebugMask(0),
+ mGroupQ1Locked(false),
+ mGroupQ2Locked(false),
+ mResetVertexBuffers(false),
+ mLastRebuildPool(NULL),
+ mAlphaPool(NULL),
+ mSkyPool(NULL),
+ mTerrainPool(NULL),
+ mWaterPool(NULL),
+ mGroundPool(NULL),
+ mSimplePool(NULL),
+ mFullbrightPool(NULL),
+ mInvisiblePool(NULL),
+ mGlowPool(NULL),
+ mBumpPool(NULL),
+ mWLSkyPool(NULL),
+ mLightMask(0),
+ mLightMovingMask(0),
+ mLightingDetail(0),
+ mScreenWidth(0),
+ mScreenHeight(0)
+{
+ mNoiseMap = 0;
+ mTrueNoiseMap = 0;
+ mLightFunc = 0;
+}
+
+void LLPipeline::init()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
+
+ refreshCachedSettings();
+
+ gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
+ sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
+ sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
+
+ mInitialized = TRUE;
+
+ stop_glerror();
+
+ //create render pass pools
+ getPool(LLDrawPool::POOL_ALPHA);
+ getPool(LLDrawPool::POOL_SIMPLE);
+ getPool(LLDrawPool::POOL_GRASS);
+ getPool(LLDrawPool::POOL_FULLBRIGHT);
+ getPool(LLDrawPool::POOL_INVISIBLE);
+ getPool(LLDrawPool::POOL_BUMP);
+ getPool(LLDrawPool::POOL_GLOW);
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
+ resetFrameStats();
+
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
+ mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
+ mRenderDebugMask = 0; // All debug starts off
+
+ // Don't turn on ground when this is set
+ // Mac Books with intel 950s need this
+ if(!gSavedSettings.getBOOL("RenderGround"))
+ {
+ toggleRenderType(RENDER_TYPE_GROUND);
+ }
+
+ // make sure RenderPerformanceTest persists (hackity hack hack)
+ // disables non-object rendering (UI, sky, water, etc)
+ if (gSavedSettings.getBOOL("RenderPerformanceTest"))
+ {
+ gSavedSettings.setBOOL("RenderPerformanceTest", FALSE);
+ gSavedSettings.setBOOL("RenderPerformanceTest", TRUE);
+ }
+
+ mOldRenderDebugMask = mRenderDebugMask;
+
+ mBackfaceCull = TRUE;
+
+ stop_glerror();
+
+ // Enable features
+
+ LLViewerShaderMgr::instance()->setShaders();
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ mSpotLightFade[i] = 1.f;
+ }
+
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
+ mDeferredVB->allocateBuffer(8, 0, true);
+ setLightingDetail(-1);
+
+ //
+ // Update all settings to trigger a cached settings refresh
+ //
+
+ gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+
+ gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+}
+
+LLPipeline::~LLPipeline()
+{
+
+}
+
+void LLPipeline::cleanup()
+{
+ assertInitialized();
+
+ mGroupQ1.clear() ;
+ mGroupQ2.clear() ;
+
+ for(pool_set_t::iterator iter = mPools.begin();
+ iter != mPools.end(); )
+ {
+ pool_set_t::iterator curiter = iter++;
+ LLDrawPool* poolp = *curiter;
+ if (poolp->isFacePool())
+ {
+ LLFacePool* face_pool = (LLFacePool*) poolp;
+ if (face_pool->mReferences.empty())
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+ else
+ {
+ mPools.erase(curiter);
+ removeFromQuickLookup( poolp );
+ delete poolp;
+ }
+ }
+
+ if (!mTerrainPools.empty())
+ {
+ llwarns << "Terrain Pools not cleaned up" << llendl;
+ }
+ if (!mTreePools.empty())
+ {
+ llwarns << "Tree Pools not cleaned up" << llendl;
+ }
+
+ delete mAlphaPool;
+ mAlphaPool = NULL;
+ delete mSkyPool;
+ mSkyPool = NULL;
+ delete mTerrainPool;
+ mTerrainPool = NULL;
+ delete mWaterPool;
+ mWaterPool = NULL;
+ delete mGroundPool;
+ mGroundPool = NULL;
+ delete mSimplePool;
+ mSimplePool = NULL;
+ delete mFullbrightPool;
+ mFullbrightPool = NULL;
+ delete mInvisiblePool;
+ mInvisiblePool = NULL;
+ delete mGlowPool;
+ mGlowPool = NULL;
+ delete mBumpPool;
+ mBumpPool = NULL;
+ // don't delete wl sky pool it was handled above in the for loop
+ //delete mWLSkyPool;
+ mWLSkyPool = NULL;
+
+ releaseGLBuffers();
+
+ mFaceSelectImagep = NULL;
+
+ mMovedBridge.clear();
+
+ mInitialized = FALSE;
+
+ mDeferredVB = NULL;
+}
+
+//============================================================================
+
+void LLPipeline::destroyGL()
+{
+ stop_glerror();
+ unloadShaders();
+ mHighlightFaces.clear();
+
+ resetDrawOrders();
+
+ resetVertexBuffers();
+
+ releaseGLBuffers();
+
+ if (LLVertexBuffer::sEnableVBOs)
+ {
+ LLVertexBuffer::sEnableVBOs = FALSE;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
+//static
+void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+{
+ if(sMemAllocationThrottled != disable)
+ {
+ sMemAllocationThrottled = disable ;
+
+ if(sMemAllocationThrottled)
+ {
+ //send out notification
+ LLNotification::Params params("LowMemory");
+ LLNotifications::instance().add(params);
+
+ //release some memory.
+ }
+ }
+}
+
+void LLPipeline::resizeScreenTexture()
+{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
+ if (gPipeline.canUseVertexShaders() && assertInitialized())
+ {
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ allocateScreenBuffer(resX,resY);
+ }
+}
+
+void LLPipeline::allocatePhysicsBuffer()
+{
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY)
+ {
+ mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ }
+}
+
+void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+{
+ refreshCachedSettings();
+ U32 samples = RenderFSAASamples;
+
+ //try to allocate screen buffers at requested resolution and samples
+ // - on failure, shrink number of samples and try again
+ // - if not multisampled, shrink resolution and try again (favor X resolution over Y)
+ // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+
+ if (!allocateScreenBuffer(resX, resY, samples))
+ {
+ releaseScreenBuffers();
+ //reduce number of samples
+ while (samples > 0)
+ {
+ samples /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ { //success
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ samples = 0;
+
+ //reduce resolution
+ while (resY > 0 && resX > 0)
+ {
+ resY /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+
+ resX /= 2;
+ if (allocateScreenBuffer(resX, resY, samples))
+ {
+ return;
+ }
+ releaseScreenBuffers();
+ }
+
+ llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
+ }
+}
+
+
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
+{
+ refreshCachedSettings();
+
+ // remember these dimensions
+ mScreenWidth = resX;
+ mScreenHeight = resY;
+
+ U32 res_mod = RenderResolutionDivisor;
+
+ if (res_mod > 1 && res_mod < resX && res_mod < resY)
+ {
+ resX /= res_mod;
+ resY /= res_mod;
+ }
+
+ if (RenderUIBuffer)
+ {
+ if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE))
+ {
+ return false;
+ }
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ S32 shadow_detail = RenderShadowDetail;
+ BOOL ssao = RenderDeferredSSAO;
+
+ //allocate deferred rendering color buffers
+ if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!addDeferredAttachments(mDeferredScreen)) return false;
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (samples > 0)
+ {
+ if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ }
+ else
+ {
+ mFXAABuffer.release();
+ }
+
+ if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0)
+ { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa
+ if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+ else
+ {
+ mDeferredLight.release();
+ }
+
+ F32 scale = RenderShadowResolutionScale;
+
+ if (shadow_detail > 0)
+ { //allocate 4 sun shadow maps
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 4; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+
+ U32 width = nhpo2(U32(resX*scale))/2;
+ U32 height = width;
+
+ if (shadow_detail > 1)
+ { //allocate two spot shadow maps
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
+ }
+ }
+ else
+ {
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ }
+ }
+ else
+ {
+ mDeferredLight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+ mFXAABuffer.release();
+ mScreen.release();
+ mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
+ mDeferredDepth.release();
+
+ if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ { //share depth buffer between deferred targets
+ mDeferredScreen.shareDepthBuffer(mScreen);
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ stop_glerror();
+
+ return true;
+}
+
+//static
+void LLPipeline::updateRenderDeferred()
+{
+ BOOL deferred = ((RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ VertexShaderEnable &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
+ sRenderDeferred = deferred;
+ if (deferred)
+ { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
+ sRenderGlow = TRUE;
+ }
+}
+
+//static
+void LLPipeline::refreshCachedSettings()
+{
+ LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
+ LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
+ LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
+ LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
+ LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate");
+
+ LLPipeline::sUseOcclusion =
+ (!gUseWireframe
+ && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
+ && gSavedSettings.getBOOL("UseOcclusion")
+ && gGLManager.mHasOcclusionQuery) ? 2 : 0;
+
+ VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
+ RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
+ WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");
+ RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
+ RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+ RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
+ RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
+ RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
+ RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
+ RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
+ RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
+ RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
+ FreezeTime = gSavedSettings.getBOOL("FreezeTime");
+ DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth");
+ RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness");
+ RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor");
+ RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness");
+ RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred");
+ PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor");
+ PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0");
+ PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0");
+ PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1");
+ PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1");
+ PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2");
+ PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2");
+ PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0");
+ PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1");
+ PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2");
+ RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance");
+ RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
+ RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
+ RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
+ RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
+ RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow");
+ RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations");
+ RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth");
+ RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength");
+ RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField");
+ CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime");
+ CameraFNumber = gSavedSettings.getF32("CameraFNumber");
+ CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
+ CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
+ RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
+ RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
+ RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
+ RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor");
+ RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect");
+ RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError");
+ RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError");
+ RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset");
+ RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
+ RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
+ RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
+ RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
+ RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
+ RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
+ RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
+ RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail");
+ RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime");
+ RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes");
+ RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes");
+ RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist");
+ RenderFarClip = gSavedSettings.getF32("RenderFarClip");
+ RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent");
+ RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff");
+ RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff");
+ CameraOffset = gSavedSettings.getBOOL("CameraOffset");
+ CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF");
+ CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale");
+
+ updateRenderDeferred();
+}
+
+void LLPipeline::releaseGLBuffers()
+{
+ assertInitialized();
+
+ if (mNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mNoiseMap);
+ mNoiseMap = 0;
+ }
+
+ if (mTrueNoiseMap)
+ {
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ mTrueNoiseMap = 0;
+ }
+
+ if (mLightFunc)
+ {
+ LLImageGL::deleteTextures(1, &mLightFunc);
+ mLightFunc = 0;
+ }
+
+ mWaterRef.release();
+ mWaterDis.release();
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].release();
+ }
+
+ releaseScreenBuffers();
+
+ gBumpImageList.destroyGL();
+ LLVOAvatar::resetImpostors();
+}
+
+void LLPipeline::releaseScreenBuffers()
+{
+ mUIScreen.release();
+ mScreen.release();
+ mFXAABuffer.release();
+ mPhysicsDisplay.release();
+ mDeferredScreen.release();
+ mDeferredDepth.release();
+ mDeferredLight.release();
+
+ mHighlight.release();
+
+ for (U32 i = 0; i < 6; i++)
+ {
+ mShadow[i].release();
+ }
+}
+
+
+void LLPipeline::createGLBuffers()
+{
+ stop_glerror();
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
+ assertInitialized();
+
+ updateRenderDeferred();
+
+ if (LLPipeline::sWaterReflections)
+ { //water reflection texture
+ U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
+
+ mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE);
+ }
+
+ mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
+
+ stop_glerror();
+
+ GLuint resX = gViewerWindow->getWorldViewWidthRaw();
+ GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+
+ if (LLPipeline::sRenderGlow)
+ { //screen space glow buffers
+ const U32 glow_res = llmax(1,
+ llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
+ }
+
+ allocateScreenBuffer(resX,resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+ }
+
+ if (sRenderDeferred)
+ {
+ if (!mNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ LLVector3 noise[noiseRes*noiseRes];
+
+ F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f;
+ for (U32 i = 0; i < noiseRes*noiseRes; ++i)
+ {
+ noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f);
+ noise[i].normVec();
+ noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
+ }
+
+ LLImageGL::generateTextures(1, &mNoiseMap);
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mTrueNoiseMap)
+ {
+ const U32 noiseRes = 128;
+ F32 noise[noiseRes*noiseRes*3];
+ for (U32 i = 0; i < noiseRes*noiseRes*3; i++)
+ {
+ noise[i] = ll_frand()*2.0-1.0;
+ }
+
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ if (!mLightFunc)
+ {
+ U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
+ U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
+ U8* lg = new U8[lightResX*lightResY];
+
+ for (U32 y = 0; y < lightResY; ++y)
+ {
+ for (U32 x = 0; x < lightResX; ++x)
+ {
+ //spec func
+ F32 sa = (F32) x/(lightResX-1);
+ F32 spec = (F32) y/(lightResY-1);
+ //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255);
+
+ //F32 sp = acosf(sa)/(1.f-spec);
+
+ sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent"));
+ F32 a = acosf(sa*0.25f+0.75f);
+ F32 m = llmax(0.5f-spec*0.5f, 0.001f);
+ F32 t2 = tanf(a)/m;
+ t2 *= t2;
+
+ F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f;
+ F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2);
+
+ lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255);
+ }
+ }
+
+ LLImageGL::generateTextures(1, &mLightFunc);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ delete [] lg;
+ }
+ }
+
+ gBumpImageList.restoreGL();
+}
+
+void LLPipeline::restoreGL()
+{
+ LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
+ assertInitialized();
+
+ if (mVertexShadersEnabled)
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->restoreGL();
+ }
+ }
+ }
+}
+
+
+BOOL LLPipeline::canUseVertexShaders()
+{
+ static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
+
+ if (sDisableShaders ||
+ !gGLManager.mHasVertexShader ||
+ !gGLManager.mHasFragmentShader ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
+ (assertInitialized() && mVertexShadersLoaded != 1) )
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLPipeline::canUseWindLightShaders() const
+{
+ return (!LLPipeline::sDisableShaders &&
+ gWLSkyProgram.mProgramObject != 0 &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
+}
+
+BOOL LLPipeline::canUseWindLightShadersOnObjects() const
+{
+ return (canUseWindLightShaders()
+ && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
+}
+
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return TRUE;
+}
+
+void LLPipeline::unloadShaders()
+{
+ LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
+ LLViewerShaderMgr::instance()->unloadShaders();
+
+ mVertexShadersLoaded = 0;
+}
+
+void LLPipeline::assertInitializedDoError()
+{
+ llerrs << "LLPipeline used when uninitialized." << llendl;
+}
+
+//============================================================================
+
+void LLPipeline::enableShadows(const BOOL enable_shadows)
+{
+ //should probably do something here to wrangle shadows....
+}
+
+S32 LLPipeline::getMaxLightingDetail() const
+{
+ /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
+ {
+ return 3;
+ }
+ else*/
+ {
+ return 1;
+ }
+}
+
+S32 LLPipeline::setLightingDetail(S32 level)
+{
+ LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
+ refreshCachedSettings();
+
+ if (level < 0)
+ {
+ if (RenderLocalLights)
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
+ }
+ level = llclamp(level, 0, getMaxLightingDetail());
+ mLightingDetail = level;
+
+ return mLightingDetail;
+}
+
+class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ const std::set<LLViewerFetchedTexture*>& mTextures;
+
+ LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { }
+
+ virtual void visit(const LLOctreeNode<LLDrawable>* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
+ {
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture);
+ if (tex && mTextures.find(tex) != mTextures.end())
+ {
+ group->setState(LLSpatialGroup::GEOM_DIRTY);
+ }
+ }
+ }
+ }
+
+ for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ traverse(bridge->mOctree);
+ }
+ }
+};
+
+// Called when a texture changes # of channels (causes faces to move to alpha pool)
+void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
+{
+ assertInitialized();
+
+ // *TODO: This is inefficient and causes frame spikes; need a better way to do this
+ // Most of the time is spent in dirty.traverse.
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (poolp->isFacePool())
+ {
+ ((LLFacePool*) poolp)->dirtyTextures(textures);
+ }
+ }
+
+ LLOctreeDirtyTexture dirty(textures);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ dirty.traverse(part->mOctree);
+ }
+ }
+ }
+}
+
+LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
+{
+ assertInitialized();
+
+ LLDrawPool *poolp = NULL;
+ switch( type )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ poolp = mSimplePool;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ poolp = mGrassPool;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ poolp = mFullbrightPool;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ poolp = mInvisiblePool;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ poolp = mGlowPool;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ poolp = mBumpPool;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ poolp = mAlphaPool;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ poolp = mSkyPool;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ poolp = mWaterPool;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ poolp = mGroundPool;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ poolp = mWLSkyPool;
+ break;
+
+ default:
+ llassert(0);
+ llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
+ break;
+ }
+
+ return poolp;
+}
+
+
+LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ LLDrawPool *poolp = findPool(type, tex0);
+ if (poolp)
+ {
+ return poolp;
+ }
+
+ LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
+ addPool( new_poolp );
+
+ return new_poolp;
+}
+
+
+// static
+LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ U32 type = getPoolTypeFromTE(te, imagep);
+ return gPipeline.getPool(type, imagep);
+}
+
+//static
+U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
+{
+ LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
+
+ if (!te || !imagep)
+ {
+ return 0;
+ }
+
+ bool alpha = te->getColor().mV[3] < 0.999f;
+ if (imagep)
+ {
+ alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2);
+ }
+
+ if (alpha)
+ {
+ return LLDrawPool::POOL_ALPHA;
+ }
+ else if ((te->getBumpmap() || te->getShiny()))
+ {
+ return LLDrawPool::POOL_BUMP;
+ }
+ else
+ {
+ return LLDrawPool::POOL_SIMPLE;
+ }
+}
+
+
+void LLPipeline::addPool(LLDrawPool *new_poolp)
+{
+ LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
+ assertInitialized();
+ mPools.insert(new_poolp);
+ addToQuickLookup( new_poolp );
+}
+
+void LLPipeline::allocDrawable(LLViewerObject *vobj)
+{
+ LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
+ LLDrawable *drawable = new LLDrawable();
+ vobj->mDrawable = drawable;
+
+ drawable->mVObjp = vobj;
+
+ //encompass completely sheared objects by taking
+ //the most extreme point possible (<1,1,0.5>)
+ drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
+ if (vobj->isOrphaned())
+ {
+ drawable->setState(LLDrawable::FORCE_INVISIBLE);
+ }
+ drawable->updateXform(TRUE);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
+void LLPipeline::unlinkDrawable(LLDrawable *drawable)
+{
+ LLFastTimer t(FTM_UNLINK);
+
+ assertInitialized();
+
+ LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
+
+ // Based on flags, remove the drawable from the queues that it's on.
+ if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
+ LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
+ if (iter != mMovedList.end())
+ {
+ mMovedList.erase(iter);
+ }
+ }
+
+ if (drawablep->getSpatialGroup())
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
+ if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Couldn't remove object from spatial group!" << llendl;
+#else
+ llerrs << "Couldn't remove object from spatial group!" << llendl;
+#endif
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
+ HighlightItem item(drawablep);
+ mHighlightSet.erase(item);
+
+ if (mHighlightObject == drawablep)
+ {
+ mHighlightObject = NULL;
+ }
+ }
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ mShadowSpotLight[i] = NULL;
+ }
+
+ if (mTargetShadowSpotLight[i] == drawablep)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+ }
+
+
+}
+
+U32 LLPipeline::addObject(LLViewerObject *vobj)
+{
+ LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
+
+ if (RenderDelayCreation)
+ {
+ mCreateQ.push_back(vobj);
+ }
+ else
+ {
+ createObject(vobj);
+ }
+
+ return 1;
+}
+
+void LLPipeline::createObjects(F32 max_dtime)
+{
+ LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
+
+ LLTimer update_timer;
+
+ while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime)
+ {
+ LLViewerObject* vobj = mCreateQ.front();
+ if (!vobj->isDead())
+ {
+ createObject(vobj);
+ }
+ mCreateQ.pop_front();
+ }
+
+ //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter)
+ //{
+ // createObject(*iter);
+ //}
+
+ //mCreateQ.clear();
+}
+
+void LLPipeline::createObject(LLViewerObject* vobj)
+{
+ LLDrawable* drawablep = vobj->mDrawable;
+
+ if (!drawablep)
+ {
+ drawablep = vobj->createDrawable(this);
+ }
+ else
+ {
+ llerrs << "Redundant drawable creation!" << llendl;
+ }
+
+ llassert(drawablep);
+
+ if (vobj->getParent())
+ {
+ vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
+ }
+ else
+ {
+ vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
+ }
+
+ markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
+
+ if (drawablep->getVOVolume() && RenderAnimateRes)
+ {
+ // fun animated res
+ drawablep->updateXform(TRUE);
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ drawablep->setScale(LLVector3(0,0,0));
+ drawablep->makeActive();
+ }
+}
+
+
+void LLPipeline::resetFrameStats()
+{
+ assertInitialized();
+
+ LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
+
+ if (mBatchCount > 0)
+ {
+ mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
+ }
+ mTrianglesDrawn = 0;
+ sCompiles = 0;
+ mVerticesRelit = 0;
+ mLightingChanges = 0;
+ mGeometryChanges = 0;
+ mNumVisibleFaces = 0;
+
+ if (mOldRenderDebugMask != mRenderDebugMask)
+ {
+ gObjectList.clearDebugText();
+ mOldRenderDebugMask = mRenderDebugMask;
+ }
+
+}
+
+//external functions for asynchronous updating
+void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
+ drawablep->updateMove(); // returns done
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
+{
+ if (FreezeTime)
+ {
+ return;
+ }
+ if (!drawablep)
+ {
+ llerrs << "updateMove called with NULL drawablep" << llendl;
+ return;
+ }
+ if (drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ // update drawable now
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
+ drawablep->updateMove();
+ drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
+ // Put on move list so that EARLY_MOVE gets cleared
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ mMovedList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+}
+
+void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
+{
+ for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
+ iter != moved_list.end(); )
+ {
+ LLDrawable::drawable_vector_t::iterator curiter = iter++;
+ LLDrawable *drawablep = *curiter;
+ BOOL done = TRUE;
+ if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
+ {
+ done = drawablep->updateMove();
+ }
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
+ if (done)
+ {
+ drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ iter = moved_list.erase(curiter);
+ }
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree");
+static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
+
+void LLPipeline::updateMove()
+{
+ LLFastTimer t(FTM_UPDATE_MOVE);
+ LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
+
+ if (FreezeTime)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Retexture");
+ LLFastTimer t(ftm);
+
+ for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
+ iter != mRetexturedList.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+ if (drawablep && !drawablep->isDead())
+ {
+ drawablep->updateTexture();
+ }
+ }
+ mRetexturedList.clear();
+ }
+
+ {
+ static LLFastTimer::DeclareTimer ftm("Moved List");
+ LLFastTimer t(ftm);
+ updateMovedList(mMovedList);
+ }
+
+ //balance octrees
+ {
+ LLFastTimer ot(FTM_OCTREE_BALANCE);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->mOctree->balance();
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// Culling and occlusion testing
+/////////////////////////////////////////////////////////////////////////////
+
+//static
+F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
+{
+ LLVector3 lookAt = center - camera.getOrigin();
+ F32 dist = lookAt.length();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.length()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+//static
+F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera)
+{
+ LLVector4a origin;
+ origin.load3(camera.getOrigin().mV);
+
+ LLVector4a lookAt;
+ lookAt.setSub(center, origin);
+ F32 dist = lookAt.getLength3().getF32();
+
+ //ramp down distance for nearby objects
+ //shrink dist by dist/16.
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ //get area of circle around node
+ F32 app_angle = atanf(size.getLength3().getF32()/dist);
+ F32 radius = app_angle*LLDrawable::sCurPixelAngle;
+ return radius*radius * F_PI;
+}
+
+void LLPipeline::grabReferences(LLCullResult& result)
+{
+ sCull = &result;
+}
+
+void LLPipeline::clearReferences()
+{
+ sCull = NULL;
+}
+
+void check_references(LLSpatialGroup* group, LLDrawable* drawable)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ if (drawable == *i)
+ {
+ llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLDrawable* drawable, LLFace* face)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ if (drawable->getFace(i) == face)
+ {
+ llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+}
+
+void check_references(LLSpatialGroup* group, LLFace* face)
+{
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawable = *i;
+ check_references(drawable, face);
+ }
+}
+
+void LLPipeline::checkReferences(LLFace* face)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, face);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ check_references(drawable, face);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLDrawable* drawable)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, drawable);
+ }
+
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter)
+ {
+ if (drawable == *iter)
+ {
+ llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info)
+{
+ for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
+ {
+ LLSpatialGroup::drawmap_elem_t& draw_vec = i->second;
+ for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j)
+ {
+ LLDrawInfo* params = *j;
+ if (params == draw_info)
+ {
+ llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+}
+
+
+void LLPipeline::checkReferences(LLDrawInfo* draw_info)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ check_references(group, draw_info);
+ }
+ }
+#endif
+}
+
+void LLPipeline::checkReferences(LLSpatialGroup* group)
+{
+#if 0
+ if (sCull)
+ {
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ if (group == *iter)
+ {
+ llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl;
+ }
+ }
+ }
+#endif
+}
+
+
+BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (part->visibleObjectsInFrustum(camera))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
+{
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
+
+ U32 saved_camera_id = LLViewerCamera::sCurCameraID;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ BOOL res = TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ if (!part->getVisibleExtents(camera, min, max))
+ {
+ res = FALSE;
+ }
+ }
+ }
+ }
+ }
+
+ LLViewerCamera::sCurCameraID = saved_camera_id;
+
+ return res;
+}
+
+static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
+
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
+{
+ LLFastTimer t(FTM_CULL);
+ LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
+
+ grabReferences(result);
+
+ sCull->clear();
+
+ BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
+ !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
+ LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ gPipeline.canUseVertexShaders() &&
+ sRenderGlow;
+
+ if (to_texture)
+ {
+ mScreen.bindTarget();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(false, false);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLLastProjection);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLLastModelView);
+
+
+ LLVertexBuffer::unbind();
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+
+ //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
+ LLViewerRegion* region = gAgent.getRegion();
+ LLPlane plane;
+
+ if (planep)
+ {
+ plane = *planep;
+ }
+ else
+ {
+ if (region)
+ {
+ LLVector3 pnorm;
+ F32 height = region->getWaterHeight();
+ if (water_clip < 0)
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ plane.setVec(pnorm, -height);
+ }
+ else if (water_clip > 0)
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ plane.setVec(pnorm, height);
+ }
+ }
+ }
+
+ glh::matrix4f modelview = glh_get_last_modelview();
+ glh::matrix4f proj = glh_get_last_projection();
+ LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ bool bound_shader = false;
+ if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
+ { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
+ // (shadow render uses a special shader that clamps to clip planes)
+ bound_shader = true;
+ gOcclusionProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ if (water_clip != 0)
+ {
+ LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
+ camera.setUserClipPlane(plane);
+ }
+ else
+ {
+ camera.disableUserClipPlane();
+ }
+
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->cull(camera);
+ }
+ }
+ }
+ }
+
+ if (bound_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+
+ camera.disableUserClipPlane();
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
+ {
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
+ !gPipeline.canUseWindLightShaders() &&
+ gSky.mVOGroundp.notNull() &&
+ gSky.mVOGroundp->mDrawable.notNull() &&
+ !LLPipeline::sWaterReflections)
+ {
+ gSky.mVOGroundp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(true, false);
+ }
+
+ if (to_texture)
+ {
+ mScreen.flush();
+ }
+}
+
+void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
+{
+ if (group->getData().empty())
+ {
+ return;
+ }
+
+ group->setVisible();
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ group->updateDistance(camera);
+ }
+
+ const F32 MINIMUM_PIXEL_AREA = 16.f;
+
+ if (group->mPixelArea < MINIMUM_PIXEL_AREA)
+ {
+ return;
+ }
+
+ if (sMinRenderSize > 0.f &&
+ llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!group->mSpatialPartition->mRenderByGroup)
+ { //render by drawable
+ sCull->pushDrawableGroup(group);
+ }
+ else
+ { //render by group
+ sCull->pushVisibleGroup(group);
+ }
+
+ mNumVisibleNodes++;
+}
+
+void LLPipeline::markOccluder(LLSpatialGroup* group)
+{
+ if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION))
+ {
+ LLSpatialGroup* parent = group->getParent();
+
+ if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ { //only mark top most occluders as active occlusion
+ sCull->pushOcclusionGroup(group);
+ group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+
+ if (parent &&
+ !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
+ parent->getElementCount() == 0 &&
+ parent->needsUpdate())
+ {
+ sCull->pushOcclusionGroup(group);
+ parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+ }
+ }
+}
+
+void LLPipeline::doOcclusion(LLCamera& camera)
+{
+ if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
+ {
+ LLVertexBuffer::unbind();
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ gGL.setColorMask(true, false, false, false);
+ }
+ else
+ {
+ gGL.setColorMask(false, false);
+ }
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable cull(GL_CULL_FACE);
+
+
+ bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ gOcclusionProgram.bind();
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->doOcclusion(&camera);
+ group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION);
+ }
+
+ if (bind_shader)
+ {
+ if (LLPipeline::sShadowRender)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+ else
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ gGL.setColorMask(true, false);
+ }
+}
+
+BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
+{
+ BOOL update_complete = drawablep->updateGeometry(priority);
+ if (update_complete && assertInitialized())
+ {
+ drawablep->setState(LLDrawable::BUILT);
+ mGeometryChanges++;
+ }
+ return update_complete;
+}
+
+void LLPipeline::updateGL()
+{
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
+}
+
+void LLPipeline::rebuildPriorityGroups()
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ gMeshRepo.notifyLoadedMeshes();
+
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->rebuildGeom();
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+}
+
+void LLPipeline::rebuildGroups()
+{
+ if (mGroupQ2.empty())
+ {
+ return;
+ }
+
+ mGroupQ2Locked = true;
+ // Iterate through some drawables on the non-priority build queue
+ S32 size = (S32) mGroupQ2.size();
+ S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
+
+ S32 count = 0;
+
+ std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency());
+
+ LLSpatialGroup::sg_vector_t::iterator iter;
+ LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin();
+
+ for (iter = mGroupQ2.begin();
+ iter != mGroupQ2.end() && count <= min_count; ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ last_iter = iter;
+
+ if (!group->isDead())
+ {
+ group->rebuildGeom();
+
+ if (group->mSpatialPartition->mRenderByGroup)
+ {
+ count++;
+ }
+ }
+
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.erase(mGroupQ2.begin(), ++last_iter);
+
+ mGroupQ2Locked = false;
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::updateGeom(F32 max_dtime)
+{
+ LLTimer update_timer;
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
+ LLPointer<LLDrawable> drawablep;
+
+ LLFastTimer t(FTM_GEO_UPDATE);
+
+ assertInitialized();
+
+ // notify various object types to reset internal cost metrics, etc.
+ // for now, only LLVOVolume does this to throttle LOD changes
+ LLVOVolume::preUpdateGeom();
+
+ // Iterate through all drawables on the priority build queue,
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
+ iter != mBuildQ1.end();)
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+ if (drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
+ if (find != mBuildQ2.end())
+ {
+ mBuildQ2.erase(find);
+ }
+ }
+
+ if (updateDrawableGeom(drawablep, TRUE))
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
+ mBuildQ1.erase(curiter);
+ }
+ }
+ else
+ {
+ mBuildQ1.erase(curiter);
+ }
+ }
+
+ // Iterate through some drawables on the non-priority build queue
+ S32 min_count = 16;
+ S32 size = (S32) mBuildQ2.size();
+ if (size > 1024)
+ {
+ min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
+ }
+
+ S32 count = 0;
+
+ max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
+ LLSpatialGroup* last_group = NULL;
+ LLSpatialBridge* last_bridge = NULL;
+
+ for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
+ iter != mBuildQ2.end(); )
+ {
+ LLDrawable::drawable_list_t::iterator curiter = iter++;
+ LLDrawable* drawablep = *curiter;
+
+ LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
+ drawablep->getParent()->getSpatialBridge();
+
+ if (drawablep->getSpatialGroup() != last_group &&
+ (!last_bridge || bridge != last_bridge) &&
+ (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
+ {
+ break;
+ }
+
+ //make sure updates don't stop in the middle of a spatial group
+ //to avoid thrashing (objects are enqueued by group)
+ last_group = drawablep->getSpatialGroup();
+ last_bridge = bridge;
+
+ BOOL update_complete = TRUE;
+ if (!drawablep->isDead())
+ {
+ update_complete = updateDrawableGeom(drawablep, FALSE);
+ count++;
+ }
+ if (update_complete)
+ {
+ drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
+ mBuildQ2.erase(curiter);
+ }
+ }
+
+ updateMovedList(mMovedBridge);
+}
+
+void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
+ if(drawablep && !drawablep->isDead())
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable;
+ llassert(root); // trying to catch a bad assumption
+ if (root && // // this test may not be needed, see above
+ root->getVObj()->isAttachment())
+ {
+ LLDrawable* rootparent = root->getParent();
+ if (rootparent) // this IS sometimes NULL
+ {
+ LLViewerObject *vobj = rootparent->getVObj();
+ llassert(vobj); // trying to catch a bad assumption
+ if (vobj) // this test may not be needed, see above
+ {
+ const LLVOAvatar* av = vobj->asAvatar();
+ if (av && av->isImpostor())
+ {
+ return;
+ }
+ }
+ }
+ }
+ sCull->pushBridge((LLSpatialBridge*) drawablep);
+ }
+ else
+ {
+ sCull->pushDrawable(drawablep);
+ }
+
+ drawablep->setVisible(camera);
+ }
+}
+
+void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
+{
+ LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
+
+ if (!drawablep)
+ {
+ //llerrs << "Sending null drawable to moved list!" << llendl;
+ return;
+ }
+
+ if (drawablep->isDead())
+ {
+ llwarns << "Marking NULL or dead drawable moved!" << llendl;
+ return;
+ }
+
+ if (drawablep->getParent())
+ {
+ //ensure that parent drawables are moved first
+ markMoved(drawablep->getParent(), damped_motion);
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
+ {
+ if (drawablep->isSpatialBridge())
+ {
+ mMovedBridge.push_back(drawablep);
+ }
+ else
+ {
+ mMovedList.push_back(drawablep);
+ }
+ drawablep->setState(LLDrawable::ON_MOVE_LIST);
+ }
+ if (damped_motion == FALSE)
+ {
+ drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
+ }
+ else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
+ }
+}
+
+void LLPipeline::markShift(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
+
+ if (!drawablep || drawablep->isDead())
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
+ if (drawablep->getParent())
+ {
+ markShift(drawablep->getParent());
+ }
+ mShiftList.push_back(drawablep);
+ drawablep->setState(LLDrawable::ON_SHIFT_LIST);
+ }
+}
+
+void LLPipeline::shiftObjects(const LLVector3 &offset)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
+
+ assertInitialized();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+ gDepthDirty = TRUE;
+
+ LLVector4a offseta;
+ offseta.load3(offset.mV);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
+ {
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
+ }
+ }
+
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ display_update_camera();
+}
+
+void LLPipeline::markTextured(LLDrawable *drawablep)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ mRetexturedList.insert(drawablep);
+ }
+}
+
+void LLPipeline::markGLRebuild(LLGLUpdate* glu)
+{
+ if (glu && !glu->mInQ)
+ {
+ LLGLUpdate::sGLQ.push_back(glu);
+ glu->mInQ = TRUE;
+ }
+}
+
+void LLPipeline::markPartitionMove(LLDrawable* drawable)
+{
+ if (!drawable->isState(LLDrawable::PARTITION_MOVE) &&
+ !drawable->getPositionGroup().equals3(LLVector4a::getZero()))
+ {
+ drawable->setState(LLDrawable::PARTITION_MOVE);
+ mPartitionQ.push_back(drawable);
+ }
+}
+
+void LLPipeline::processPartitionQ()
+{
+ for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (!drawable->isDead())
+ {
+ drawable->updateBinRadius();
+ drawable->movePartition();
+ }
+ drawable->clearState(LLDrawable::PARTITION_MOVE);
+ }
+
+ mPartitionQ.clear();
+}
+
+void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ if (group && !group->isDead() && group->mSpatialPartition)
+ {
+ if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
+ {
+ priority = TRUE;
+ }
+
+ if (priority)
+ {
+ if (!group->isState(LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ1Locked);
+
+ mGroupQ1.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q1);
+
+ if (group->isState(LLSpatialGroup::IN_BUILD_Q2))
+ {
+ LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group);
+ if (iter != mGroupQ2.end())
+ {
+ mGroupQ2.erase(iter);
+ }
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+ }
+ }
+ else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1))
+ {
+ llassert_always(!mGroupQ2Locked);
+ mGroupQ2.push_back(group);
+ group->setState(LLSpatialGroup::IN_BUILD_Q2);
+
+ }
+ }
+}
+
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
+
+ if (drawablep && !drawablep->isDead() && assertInitialized())
+ {
+ if (!drawablep->isState(LLDrawable::BUILT))
+ {
+ priority = TRUE;
+ }
+ if (priority)
+ {
+ if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
+ {
+ mBuildQ1.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
+ }
+ }
+ else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
+ {
+ mBuildQ2.push_back(drawablep);
+ drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
+ }
+ if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
+ {
+ drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
+ }
+ drawablep->setState(flag);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
+
+void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
+{
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
+ {
+ //clear faces from face pools
+ LLFastTimer t(FTM_RESET_DRAWORDER);
+ gPipeline.resetDrawOrders();
+ }
+
+ LLFastTimer ftm(FTM_STATESORT);
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ //LLVertexBuffer::unbind();
+
+ grabReferences(result);
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ markVisible(*i, camera);
+ }
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ LLSpatialGroup* last_group = NULL;
+ for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLCullResult::bridge_list_t::iterator cur_iter = i;
+ LLSpatialBridge* bridge = *cur_iter;
+ LLSpatialGroup* group = bridge->getSpatialGroup();
+
+ if (last_group == NULL)
+ {
+ last_group = group;
+ }
+
+ if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ stateSort(bridge, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group != group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+
+ last_group = group;
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
+ last_group && last_group->changeLOD())
+ {
+ last_group->mLastUpdateDistance = last_group->mDistance;
+ }
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->checkOcclusion();
+ if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ markOccluder(group);
+ }
+ else
+ {
+ group->setVisible();
+ stateSort(group, camera);
+
+ if (!sDelayVBUpdate)
+ { //rebuild mesh as soon as we know it's visible
+ group->rebuildMesh();
+ }
+ }
+ }
+
+ {
+ LLFastTimer ftm(FTM_STATESORT_DRAWABLE);
+ for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
+ iter != sCull->endVisibleList(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ if (!drawablep->isDead())
+ {
+ stateSort(drawablep, camera);
+ }
+ }
+ }
+
+ postSort(camera);
+}
+
+void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (group->changeLOD())
+ {
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+ stateSort(drawablep, camera);
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ { //avoid redundant stateSort calls
+ group->mLastUpdateDistance = group->mDistance;
+ }
+ }
+
+}
+
+void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+ if (bridge->getSpatialGroup()->changeLOD())
+ {
+ bool force_update = false;
+ bridge->updateDistance(camera, force_update);
+ }
+}
+
+void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
+
+ if (!drawablep
+ || drawablep->isDead()
+ || !hasRenderType(drawablep->getRenderType()))
+ {
+ return;
+ }
+
+ if (LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ if (drawablep->getVObj().notNull() &&
+ drawablep->getVObj()->isSelected())
+ {
+ return;
+ }
+ }
+
+ if (drawablep->isAvatar())
+ { //don't draw avatars beyond render distance or if we don't have a spatial group.
+ if ((drawablep->getSpatialGroup() == NULL) ||
+ (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
+ {
+ return;
+ }
+
+ LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
+ if (!avatarp->isVisible())
+ {
+ return;
+ }
+ }
+
+ assertInitialized();
+
+ if (hasRenderType(drawablep->mRenderType))
+ {
+ if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
+ {
+ drawablep->setVisible(camera, NULL, FALSE);
+ }
+ else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
+ {
+ // clear invisible flag here to avoid single frame glitch
+ drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
+ }
+ }
+
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here
+ {
+ if (!drawablep->isActive())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update);
+ }
+ else if (drawablep->isAvatar())
+ {
+ bool force_update = false;
+ drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
+ }
+ }
+ }
+
+ if (!drawablep->getVOVolume())
+ {
+ for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
+ iter != drawablep->mFaces.end(); iter++)
+ {
+ LLFace* facep = *iter;
+
+ if (facep->hasGeometry())
+ {
+ if (facep->getPool())
+ {
+ facep->getPool()->enqueue(facep);
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ mNumVisibleFaces += drawablep->getNumFaces();
+}
+
+
+void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
+ LLCullResult::sg_list_t::iterator end,
+ void (*func)(LLDrawable*))
+{
+ for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
+ {
+ for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
+ {
+ func(*j);
+ }
+ }
+}
+
+void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
+{
+ forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
+ forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
+}
+
+//function for creating scripted beacons
+void renderScriptedBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderScriptedTouchBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ && !vobj->getParent()
+ && vobj->flagScripted()
+ && vobj->flagHandleTouch())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderPhysicalBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && !vobj->isAvatar()
+ //&& !vobj->getParent()
+ && vobj->flagUsePhysics())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderMOAPBeacons(LLDrawable* drawablep)
+{
+ LLViewerObject *vobj = drawablep->getVObj();
+
+ if(!vobj || vobj->isAvatar())
+ return;
+
+ BOOL beacon=FALSE;
+ U8 tecount=vobj->getNumTEs();
+ for(int x=0;x<tecount;x++)
+ {
+ if(vobj->getTE(x)->hasMedia())
+ {
+ beacon=TRUE;
+ break;
+ }
+ }
+ if(beacon==TRUE)
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderParticleBeacons(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj
+ && vobj->isParticleSource())
+ {
+ if (gPipeline.sRenderBeacons)
+ {
+ LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
+ gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth);
+ }
+
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void renderSoundHighlights(LLDrawable* drawablep)
+{
+ // Look for attachments, objects, etc.
+ LLViewerObject *vobj = drawablep->getVObj();
+ if (vobj && vobj->isAudioSource())
+ {
+ if (gPipeline.sRenderHighlight)
+ {
+ S32 face_id;
+ S32 count = drawablep->getNumFaces();
+ for (face_id = 0; face_id < count; face_id++)
+ {
+ gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ }
+ }
+ }
+}
+
+void LLPipeline::postSort(LLCamera& camera)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
+ LLFastTimer ftm(FTM_STATESORT_POSTSORT);
+
+ assertInitialized();
+
+ llpushcallstacks ;
+ //rebuild drawable geometry
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!sUseOcclusion ||
+ !group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ group->rebuildGeom();
+ }
+ }
+ llpushcallstacks ;
+ //rebuild groups
+ sCull->assertDrawMapsEmpty();
+
+ rebuildPriorityGroups();
+ llpushcallstacks ;
+
+ const S32 bin_count = 1024*8;
+
+ static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
+ static U32 bin_size[bin_count];
+
+ //clear one bin per frame to avoid memory bloat
+ static S32 clear_idx = 0;
+ clear_idx = (1+clear_idx)%bin_count;
+ alpha_bins[clear_idx].clear();
+
+ for (U32 j = 0; j < bin_count; j++)
+ {
+ bin_size[j] = 0;
+ }
+
+ //build render map
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (sUseOcclusion &&
+ group->isOcclusionState(LLSpatialGroup::OCCLUDED))
+ {
+ continue;
+ }
+
+ if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY))
+ { //no way this group is going to be drawable without a rebuild
+ group->rebuildGeom();
+ }
+
+ for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
+ {
+ LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
+ if (!hasRenderType(j->first))
+ {
+ continue;
+ }
+
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
+ {
+ if (sMinRenderSize > 0.f)
+ {
+ LLVector4a bounds;
+ bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
+
+ if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ else
+ {
+ sCull->pushDrawInfo(j->first, *k);
+ }
+ }
+ }
+
+ if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA))
+ {
+ LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
+
+ if (alpha != group->mDrawMap.end())
+ { //store alpha groups for sorting
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
+ {
+ if (bridge)
+ {
+ LLCamera trans_camera = bridge->transformCamera(camera);
+ group->updateDistance(trans_camera);
+ }
+ else
+ {
+ group->updateDistance(camera);
+ }
+ }
+
+ if (hasRenderType(LLDrawPool::POOL_ALPHA))
+ {
+ sCull->pushAlphaGroup(group);
+ }
+ }
+ }
+ }
+
+ if (!sShadowRender)
+ {
+ std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
+ }
+ llpushcallstacks ;
+ // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
+ if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
+ {
+ if (sRenderScriptedTouchBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedTouchBeacons);
+ }
+ else
+ if (sRenderScriptedBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderScriptedBeacons);
+ }
+
+ if (sRenderPhysicalBeacons)
+ {
+ // Only show the beacon on the root object.
+ forAllVisibleDrawables(renderPhysicalBeacons);
+ }
+
+ if(sRenderMOAPBeacons)
+ {
+ forAllVisibleDrawables(renderMOAPBeacons);
+ }
+
+ if (sRenderParticleBeacons)
+ {
+ forAllVisibleDrawables(renderParticleBeacons);
+ }
+
+ // If god mode, also show audio cues
+ if (sRenderSoundBeacons && gAudiop)
+ {
+ // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
+ LLAudioEngine::source_map::iterator iter;
+ for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
+ {
+ LLAudioSource *sourcep = iter->second;
+
+ LLVector3d pos_global = sourcep->getPositionGlobal();
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ if (gPipeline.sRenderBeacons)
+ {
+ //pos += LLVector3(0.f, 0.f, 0.2f);
+ gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth);
+ }
+ }
+ // now deal with highlights for all those seeable sound sources
+ forAllVisibleDrawables(renderSoundHighlights);
+ }
+ }
+ llpushcallstacks ;
+ // If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
+ if (LLFloaterTelehub::renderBeacons())
+ {
+ LLFloaterTelehub::addBeacons();
+ }
+
+ if (!sShadowRender)
+ {
+ mSelectedFaces.clear();
+
+ // Draw face highlights for selected faces.
+ if (LLSelectMgr::getInstance()->getTEMode())
+ {
+ struct f : public LLSelectedTEFunctor
+ {
+ virtual bool apply(LLViewerObject* object, S32 te)
+ {
+ if (object->mDrawable)
+ {
+ gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ }
+ return true;
+ }
+ } func;
+ LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
+ }
+ }
+
+ //LLSpatialGroup::sNoDelete = FALSE;
+ llpushcallstacks ;
+}
+
+
+void render_hud_elements()
+{
+ LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
+ LLFastTimer t(FTM_RENDER_UI);
+ gPipeline.disableLights();
+
+ LLGLDisable fog(GL_FOG);
+ LLGLSUIDefault gls_ui;
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.color4f(1,1,1,1);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
+
+ // Draw the tracking overlays
+ LLTracker::render3D();
+
+ // Show the property lines
+ LLWorld::getInstance()->renderPropertyLines();
+ LLViewerParcelMgr::getInstance()->render();
+ LLViewerParcelMgr::getInstance()->renderParcelCollision();
+
+ // Render name tags.
+ LLHUDObject::renderAll();
+ }
+ else if (gForceRenderLandFence)
+ {
+ // This is only set when not rendering the UI, for parcel snapshots
+ LLViewerParcelMgr::getInstance()->render();
+ }
+ else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ LLHUDText::renderAllHUD();
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+ gGL.flush();
+}
+
+void LLPipeline::renderHighlights()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
+
+ assertInitialized();
+
+ // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
+ // Render highlighted faces.
+ LLGLSPipelineAlpha gls_pipeline_alpha;
+ LLColor4 color(1.f, 1.f, 1.f, 0.5f);
+ LLGLEnable color_mat(GL_COLOR_MATERIAL);
+ disableLights();
+
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty())
+ { //draw blurry highlight image over screen
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ gGL.flush();
+ glStencilMask(0xFFFFFFFF);
+ glClearStencil(1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+
+ gGL.setColorMask(false, false);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
+ {
+ renderHighlight(iter->mItem->getVObj(), 1.f);
+ }
+ gGL.setColorMask(true, false);
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
+
+ //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.getTexUnit(0)->bind(&mHighlight);
+
+ LLVector2 tc1;
+ LLVector2 tc2;
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ F32 scale = RenderHighlightBrightness;
+ LLColor4 color = RenderHighlightColor;
+ F32 thickness = RenderHighlightThickness;
+
+ for (S32 pass = 0; pass < 2; ++pass)
+ {
+ if (pass == 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+ }
+ else
+ {
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ for (S32 j = 0; j < 8; ++j)
+ {
+ LLVector2 tc(i-4+0.5f, j-4+0.5f);
+
+ F32 dist = 1.f-(tc.length()/sqrtf(32.f));
+ dist *= scale/64.f;
+
+ tc *= thickness;
+ tc.mV[0] = (tc.mV[0])/mHighlight.getWidth();
+ tc.mV[1] = (tc.mV[1])/mHighlight.getHeight();
+
+ gGL.color4f(color.mV[0],
+ color.mV[1],
+ color.mV[2],
+ color.mV[3]*dist);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+ }
+ }
+ }
+
+ gGL.end();
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ //gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
+ {
+ gHighlightProgram.bind();
+ gGL.diffuseColor4f(1,1,1,0.5f);
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Make sure the selection image gets downloaded and decoded
+ if (!mFaceSelectImagep)
+ {
+ mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT);
+ }
+ mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
+
+ U32 count = mSelectedFaces.size();
+ for (U32 i = 0; i < count; i++)
+ {
+ LLFace *facep = mSelectedFaces[i];
+ if (!facep || facep->getDrawable()->isDead())
+ {
+ llerrs << "Bad face on selection" << llendl;
+ return;
+ }
+
+ facep->renderSelected(mFaceSelectImagep, color);
+ }
+ }
+
+ if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
+ {
+ // Paint 'em red!
+ color.setVec(1.f, 0.f, 0.f, 0.5f);
+
+ int count = mHighlightFaces.size();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLFace* facep = mHighlightFaces[i];
+ facep->renderSelected(LLViewerTexture::sNullImagep, color);
+ }
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
+ {
+ gHighlightProgram.unbind();
+ }
+}
+
+//debug use
+U32 LLPipeline::sCurRenderPoolType = 0 ;
+
+void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ assertInitialized();
+
+ F32 saved_modelview[16];
+ F32 saved_projection[16];
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ saved_modelview[i] = gGLModelView[i];
+ saved_projection[i] = gGLProjection[i];
+ }
+ }
+
+ ///////////////////////////////////////////
+ //
+ // Sync and verify GL state
+ //
+ //
+
+ stop_glerror();
+
+ LLVertexBuffer::unbind();
+
+ // Do verification of GL state
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+ if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
+ {
+ if (!verify())
+ {
+ llerrs << "Pipeline verification failed!" << llendl;
+ }
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
+
+ // Initialize lots of GL state to "safe" values
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ LLGLSPipeline gls_pipeline;
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
+
+ // Toggle backface culling for debugging
+ LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
+ // Set fog
+ BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+ LLGLEnable fog_enable(use_fog &&
+ !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
+ gSky.updateFog(camera.getFar());
+ if (!use_fog)
+ {
+ sUnderWaterRender = FALSE;
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
+ LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
+
+ //////////////////////////////////////////////
+ //
+ // Actually render all of the geometry
+ //
+ //
+ stop_glerror();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ {
+ LLFastTimer t(FTM_POOLS);
+
+ // HACK: don't calculate local lights if we're rendering the HUD!
+ // Removing this check will cause bad flickering when there are
+ // HUD elements being rendered AND the user is in flycam mode -nyx
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+ }
+
+ BOOL occlude = sUseOcclusion > 1;
+ U32 cur_type = 0;
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ //debug use
+ sCurRenderPoolType = cur_type ;
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginRenderPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->render(i);
+ }
+ poolp->endRenderPass(i);
+ LLVertexBuffer::unbind();
+ if (gDebugGL)
+ {
+ std::string msg = llformat("pass %d", i);
+ LLGLState::checkStates(msg);
+ //LLGLState::checkTextureChannels(msg);
+ //LLGLState::checkClientArrays(msg);
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
+
+ LLVertexBuffer::unbind();
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ }
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+
+ if (!LLPipeline::sImpostorRender)
+ {
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights");
+
+ if (!sReflectionRender)
+ {
+ renderHighlights();
+ }
+
+ // Contains a list of the faces of objects that are physical or
+ // have touch-handlers.
+ mHighlightFaces.clear();
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug");
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
+ {
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+ }
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
+
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd");
+
+ //HACK: preserve/restore matrices around HUD render
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLModelView[i] = saved_modelview[i];
+ gGLProjection[i] = saved_projection[i];
+ }
+ }
+ }
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+// LLGLState::checkTextureChannels();
+// LLGLState::checkClientArrays();
+}
+
+void LLPipeline::renderGeomDeferred(LLCamera& camera)
+{
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
+
+ LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
+ LLFastTimer t(FTM_RENDER_GEOMETRY);
+
+ LLFastTimer t2(FTM_POOLS);
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
+ stop_glerror();
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ stop_glerror();
+
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (hasRenderType(poolp->getType()))
+ {
+ poolp->prerender();
+ }
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ U32 cur_type = 0;
+
+ gGL.setColorMask(true, true);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderDeferred(i);
+ }
+ poolp->endDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ gGL.setColorMask(true, false);
+}
+
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
+{
+ LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
+ LLFastTimer t(FTM_POOLS);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ calcNearbyLights(camera);
+ setupHWLights(NULL);
+
+ gGL.setColorMask(true, false);
+
+ pool_set_t::iterator iter1 = mPools.begin();
+ BOOL occlude = LLPipeline::sUseOcclusion > 1;
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGL.setColorMask(true, false);
+ }
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
+ {
+ LLFastTimer t(FTM_POOLRENDER);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginPostDeferredPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderPostDeferred(i);
+ }
+ poolp->endPostDeferredPass(i);
+ LLVertexBuffer::unbind();
+
+ if (gDebugGL || gDebugPipeline)
+ {
+ LLGLState::checkStates();
+ }
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ if (occlude)
+ {
+ occlude = FALSE;
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ LLGLSLShader::bindNoShader();
+ doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ }
+}
+
+void LLPipeline::renderGeomShadow(LLCamera& camera)
+{
+ LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
+ U32 cur_type = 0;
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLVertexBuffer::unbind();
+
+ pool_set_t::iterator iter1 = mPools.begin();
+
+ while ( iter1 != mPools.end() )
+ {
+ LLDrawPool *poolp = *iter1;
+
+ cur_type = poolp->getType();
+
+ pool_set_t::iterator iter2 = iter1;
+ if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
+ {
+ poolp->prerender() ;
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+
+ for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ )
+ {
+ LLVertexBuffer::unbind();
+ poolp->beginShadowPass(i);
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+
+ p->renderShadow(i);
+ }
+ poolp->endShadowPass(i);
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ }
+ }
+ else
+ {
+ // Skip all pools of this type
+ for (iter2 = iter1; iter2 != mPools.end(); iter2++)
+ {
+ LLDrawPool *p = *iter2;
+ if (p->getType() != cur_type)
+ {
+ break;
+ }
+ }
+ }
+ iter1 = iter2;
+ stop_glerror();
+ }
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+}
+
+
+void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
+{
+ assertInitialized();
+ S32 count = 0;
+ if (render_type == LLRender::TRIANGLE_STRIP)
+ {
+ count = index_count-2;
+ }
+ else
+ {
+ count = index_count/3;
+ }
+
+ mTrianglesDrawn += count;
+ mBatchCount++;
+ mMaxBatchSize = llmax(mMaxBatchSize, count);
+ mMinBatchSize = llmin(mMinBatchSize, count);
+
+ if (LLPipeline::sRenderFrameTest)
+ {
+ gViewerWindow->getWindow()->swapBuffers();
+ ms_sleep(16);
+ }
+}
+
+void LLPipeline::renderPhysicsDisplay()
+{
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ return;
+ }
+
+ allocatePhysicsBuffer();
+
+ gGL.flush();
+ mPhysicsDisplay.bindTarget();
+ glClearColor(0,0,0,1);
+ gGL.setColorMask(true, true);
+ mPhysicsDisplay.clear();
+ glClearColor(0,0,0,0);
+
+ gGL.setColorMask(true, false);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderPhysicsShapes();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderPhysicsShapes();
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
+
+ mPhysicsDisplay.flush();
+}
+
+
+void LLPipeline::renderDebug()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+
+ assertInitialized();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gPipeline.disableLights();
//Render any navmesh geometry
LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
@@ -4386,5490 +4372,5500 @@ void LLPipeline::renderDebug() }
}
}
- gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - gGL.color4f(1,1,1,1); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - gGL.setColorMask(true, false); - - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - - - if (!hud_only && !mDebugBlips.empty()) - { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); - - glPointSize(8.f); - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - - gGL.begin(LLRender::POINTS); - for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) - { - DebugBlip& blip = *iter; - - blip.mAge += gFrameIntervalSeconds; - if (blip.mAge > 2.f) - { - mDebugBlips.erase(iter++); - } - else - { - iter++; - } - - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; - - gGL.color4fv(blip.mColor.mV); - gGL.vertex3fv(blip.mPosition.mV); - } - gGL.end(); - gGL.flush(); - glPointSize(1.f); - } - - - // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) - { - part->renderDebug(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); - } - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLVertexBuffer::unbind(); - - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(TRUE, FALSE); - LLGLDisable cull(GL_CULL_FACE); - - gGL.color4f(1,1,1,1); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - F32 a = 0.1f; - - F32 col[] = - { - 1,0,0,a, - 0,1,0,a, - 0,0,1,a, - 1,0,1,a, - - 1,1,0,a, - 0,1,1,a, - 1,1,1,a, - 1,0,1,a, - }; - - for (U32 i = 0; i < 8; i++) - { - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - - if (i > 3) - { //render shadow frusta as volumes - if (mShadowFrustPoints[i-4].empty()) - { - continue; - } - - gGL.color4fv(col+(i-4)*4); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.end(); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[2].mV); - gGL.end(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[6].mV); - gGL.end(); - } - - - if (i < 4) - { - - //if (i == 0 || !mShadowFrustPoints[i].empty()) - { - //render visible point cloud - gGL.flush(); - glPointSize(8.f); - gGL.begin(LLRender::POINTS); - - F32* c = col+i*4; - gGL.color3fv(c); - - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - - } - gGL.end(); - - gGL.flush(); - glPointSize(1.f); - - LLVector3* ext = mShadowExtents[i]; - LLVector3 pos = (ext[0]+ext[1])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - drawBoxOutline(pos, size); - - //render camera frustum splits as outlines - gGL.begin(LLRender::LINES); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.end(); - } - } - - /*gGL.flush(); - glLineWidth(16-i*2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderIntersectingBBoxes(&mShadowCamera[i]); - } - } - } - } - gGL.flush(); - glLineWidth(1.f);*/ - } - } - - if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) - { - gAgent.getRegion()->mWind.renderVectors(); - } - - if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) - { - // Debug composition layers - F32 x, y; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (gAgent.getRegion()) - { - gGL.begin(LLRender::POINTS); - // Draw the composition layer for the region that I'm in. - for (x = 0; x <= 260; x++) - { - for (y = 0; y <= 260; y++) - { - if ((x > 255) || (y > 255)) - { - gGL.color4f(1.f, 0.f, 0.f, 1.f); - } - else - { - gGL.color4f(0.f, 0.f, 1.f, 1.f); - } - F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); - z *= 5.f; - z += 50.f; - gGL.vertex3f(x, y, z); - } - } - gGL.end(); - } - } - - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - - gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } -} - -void LLPipeline::rebuildPools() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); - - assertInitialized(); - - S32 max_count = mPools.size(); - pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); - while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) - { - if (iter1 == mPools.end()) - { - iter1 = mPools.begin(); - } - LLDrawPool* poolp = *iter1; - - if (poolp->isDead()) - { - mPools.erase(iter1++); - removeFromQuickLookup( poolp ); - if (poolp == mLastRebuildPool) - { - mLastRebuildPool = NULL; - } - delete poolp; - } - else - { - mLastRebuildPool = poolp; - iter1++; - } - max_count--; - } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } -} - -void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - - assertInitialized(); - - switch( new_poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - if (mSimplePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mSimplePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GRASS: - if (mGrassPool) - { - llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; - } - else - { - mGrassPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_FULLBRIGHT: - if (mFullbrightPool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mFullbrightPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_INVISIBLE: - if (mInvisiblePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mInvisiblePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GLOW: - if (mGlowPool) - { - llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; - } - else - { - mGlowPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_TREE: - mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_TERRAIN: - mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_BUMP: - if (mBumpPool) - { - llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; - } - else - { - mBumpPool = new_poolp; - } - break; - - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; - } - else - { - mAlphaPool = new_poolp; - } - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - if( mSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; - } - else - { - mSkyPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WATER: - if( mWaterPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; - } - else - { - mWaterPool = new_poolp; - } - break; - - case LLDrawPool::POOL_GROUND: - if( mGroundPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; - } - else - { - mGroundPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WL_SKY: - if( mWLSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; - } - else - { - mWLSkyPool = new_poolp; - } - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; - break; - } -} - -void LLPipeline::removePool( LLDrawPool* poolp ) -{ - assertInitialized(); - removeFromQuickLookup(poolp); - mPools.erase(poolp); - delete poolp; -} - -void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) -{ - assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); - switch( poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - llassert(mSimplePool == poolp); - mSimplePool = NULL; - break; - - case LLDrawPool::POOL_GRASS: - llassert(mGrassPool == poolp); - mGrassPool = NULL; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - llassert(mFullbrightPool == poolp); - mFullbrightPool = NULL; - break; - - case LLDrawPool::POOL_INVISIBLE: - llassert(mInvisiblePool == poolp); - mInvisiblePool = NULL; - break; - - case LLDrawPool::POOL_WL_SKY: - llassert(mWLSkyPool == poolp); - mWLSkyPool = NULL; - break; - - case LLDrawPool::POOL_GLOW: - llassert(mGlowPool == poolp); - mGlowPool = NULL; - break; - - case LLDrawPool::POOL_TREE: - #ifdef _DEBUG - { - BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTreePools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_TERRAIN: - #ifdef _DEBUG - { - BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_BUMP: - llassert( poolp == mBumpPool ); - mBumpPool = NULL; - break; - - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - llassert( poolp == mSkyPool ); - mSkyPool = NULL; - break; - - case LLDrawPool::POOL_WATER: - llassert( poolp == mWaterPool ); - mWaterPool = NULL; - break; - - case LLDrawPool::POOL_GROUND: - llassert( poolp == mGroundPool ); - mGroundPool = NULL; - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; - break; - } -} - -void LLPipeline::resetDrawOrders() -{ - assertInitialized(); - // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - poolp->resetDrawOrders(); - } -} - -//============================================================================ -// Once-per-frame setup of hardware lights, -// including sun/moon, avatar backlight, and up to 6 local lights - -void LLPipeline::setupAvatarLights(BOOL for_edit) -{ - assertInitialized(); - - if (for_edit) - { - LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); - LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light - LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); - LLMatrix4 camera_rot(camera_mat.getMat3()); - camera_rot.invert(); - LLVector4 light_pos = light_pos_cam * camera_rot; - - light_pos.normalize(); - - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = diffuse; - - light->setDiffuse(diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setPosition(light_pos); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) - { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; - LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); - backlight_pos.normalize(); - - LLColor4 light_diffuse = mSunDiffuse; - LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); - F32 max_component = 0.001f; - for (S32 i = 0; i < 3; i++) - { - if (backlight_diffuse.mV[i] > max_component) - { - max_component = backlight_diffuse.mV[i]; - } - } - F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; - } - else - { - backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; - } - backlight_diffuse *= backlight_mag / max_component; - - mHWLightColors[1] = backlight_diffuse; - - LLLightState* light = gGL.getLight(1); - - light->setPosition(backlight_pos); - light->setDiffuse(backlight_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else - { - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = LLColor4::black; - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } -} - -static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) -{ - F32 inten = light->getLightIntensity(); - if (inten < .001f) - { - return max_dist; - } - F32 radius = light->getLightRadius(); - BOOL selected = light->isSelected(); - LLVector3 dpos = light->getRenderPosition() - cam_pos; - F32 dist2 = dpos.lengthSquared(); - if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) - { - return max_dist; - } - F32 dist = (F32) sqrt(dist2); - dist *= 1.f / inten; - dist -= radius; - if (selected) - { - dist -= 10000.f; // selected lights get highest priority - } - if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) - { - // moving lights get a little higher priority (too much causes artifacts) - dist -= light->getLightRadius()*0.25f; - } - return dist; -} - -void LLPipeline::calcNearbyLights(LLCamera& camera) -{ - assertInitialized(); - - if (LLPipeline::sReflectionRender) - { - return; - } - - if (mLightingDetail >= 1) - { - // mNearbyLight (and all light_set_t's) are sorted such that - // begin() == the closest light and rbegin() == the farthest light - const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); - LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? - camera.getOrigin() : - gAgent.getPositionAgent(); - - F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad - - // UPDATE THE EXISTING NEARBY LIGHTS - light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - LLVOVolume* volight = drawable->getVOVolume(); - if (!volight || !drawable->isState(LLDrawable::LIGHT)) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (light->fade <= -LIGHT_FADE_TIME) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (!sRenderAttachedLights && volight && volight->isAttachment()) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - - F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); - } - mNearbyLights = cur_nearby_lights; - - // FIND NEW LIGHTS THAT ARE IN RANGE - light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) - { - LLDrawable* drawable = *iter; - LLVOVolume* light = drawable->getVOVolume(); - if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) - { - continue; - } - if (light->isHUDAttachment()) - { - continue; // no lighting from HUD objects - } - F32 dist = calc_light_dist(light, cam_pos, max_dist); - if (dist >= max_dist) - { - continue; - } - if (!sRenderAttachedLights && light && light->isAttachment()) - { - continue; - } - new_nearby_lights.insert(Light(drawable, dist, 0.f)); - if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) - { - new_nearby_lights.erase(--new_nearby_lights.end()); - const Light& last = *new_nearby_lights.rbegin(); - max_dist = last.dist; - } - } - - // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) - { - const Light* light = &(*iter); - if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) - { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); - } - else - { - // crazy cast so that we can overwrite the fade value - // even though gcc enforces sets as const - // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) - { - if (farthest_light->fade >= 0.f) - { - farthest_light->fade = -gFrameIntervalSeconds; - } - } - else - { - break; // none of the other lights are closer - } - } - } - - } -} - -void LLPipeline::setupHWLights(LLDrawPool* pool) -{ - assertInitialized(); - - // Ambient - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } - - // Light 0 = Sun or Moon (All objects) - { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - mSunDir.setVec(gSky.getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); - } - else - { - mSunDir.setVec(gSky.getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); - } - - F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); - if (max_color > 1.f) - { - mSunDiffuse *= 1.f/max_color; - } - mSunDiffuse.clamp(); - - LLVector4 light_pos(mSunDir, 0.0f); - LLColor4 light_diffuse = mSunDiffuse; - mHWLightColors[0] = light_diffuse; - - LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); - light->setDiffuse(light_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Light 1 = Backlight (for avatars) - // (set by enableLightsAvatar) - - S32 cur_light = 2; - - // Nearby lights = LIGHT 2-7 - - mLightMovingMask = 0; - - if (mLightingDetail >= 1) - { - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); ++iter) - { - LLDrawable* drawable = iter->drawable; - LLVOVolume* light = drawable->getVOVolume(); - if (!light) - { - continue; - } - if (drawable->isState(LLDrawable::ACTIVE)) - { - mLightMovingMask |= (1<<cur_light); - } - - LLColor4 light_color = light->getLightColor(); - light_color.mV[3] = 0.0f; - - F32 fade = iter->fade; - if (fade < LIGHT_FADE_TIME) - { - // fade in/out light - if (fade >= 0.f) - { - fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; - } - else - { - fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; - } - fade = llclamp(fade,0.f,1.f); - light_color *= fade; - } - - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - - F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[cur_light] = light_color; - LLLightState* light_state = gGL.getLight(cur_light); - - light_state->setPosition(light_pos_gl); - light_state->setDiffuse(light_color); - light_state->setAmbient(LLColor4::black); - light_state->setConstantAttenuation(0.f); - if (sRenderDeferred) - { - F32 size = light_radius*1.5f; - light_state->setLinearAttenuation(size*size); - light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); - } - else - { - light_state->setLinearAttenuation(linatten); - light_state->setQuadraticAttenuation(0.f); - } - - - if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on - { - LLVector3 spotparams = light->getSpotLightParams(); - LLQuaternion quat = light->getRenderRotation(); - LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction - at_axis *= quat; - - light_state->setSpotDirection(at_axis); - light_state->setSpotCutoff(90.f); - light_state->setSpotExponent(2.f); - - const LLColor4 specular(0.f, 0.f, 0.f, 0.f); - light_state->setSpecular(specular); - } - else // omnidirectional (point) light - { - light_state->setSpotExponent(0.f); - light_state->setSpotCutoff(180.f); - - // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const LLColor4 specular(0.f, 0.f, 0.f, 1.f); - light_state->setSpecular(specular); - } - cur_light++; - if (cur_light >= 8) - { - break; // safety - } - } - } - for ( ; cur_light < 8 ; cur_light++) - { - mHWLightColors[cur_light] = LLColor4::black; - LLLightState* light = gGL.getLight(cur_light); - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } - if (gAgentAvatarp && - gAgentAvatarp->mSpecialRenderMode == 3) - { - LLColor4 light_color = LLColor4::white; - light_color.mV[3] = 0.0f; - - LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = 16.f; - - F32 x = 3.f; - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[2] = light_color; - LLLightState* light = gGL.getLight(2); - - light->setPosition(light_pos_gl); - light->setDiffuse(light_color); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(0.f); - light->setConstantAttenuation(0.f); - light->setLinearAttenuation(linatten); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - - for (S32 i = 0; i < 8; ++i) - { - gGL.getLight(i)->disable(); - } - mLightMask = 0; -} - -void LLPipeline::enableLights(U32 mask) -{ - assertInitialized(); - - if (mLightingDetail == 0) - { - mask &= 0xf003; // sun and backlight only (and fullbright bit) - } - if (mLightMask != mask) - { - stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } - if (mask) - { - stop_glerror(); - for (S32 i=0; i<8; i++) - { - LLLightState* light = gGL.getLight(i); - if (mask & (1<<i)) - { - light->enable(); - light->setDiffuse(mHWLightColors[i]); - } - else - { - light->disable(); - light->setDiffuse(LLColor4::black); - } - } - stop_glerror(); - } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } - mLightMask = mask; - stop_glerror(); - - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } -} - -void LLPipeline::enableLightsStatic() -{ - assertInitialized(); - U32 mask = 0x01; // Sun - if (mLightingDetail >= 2) - { - mask |= mLightMovingMask; // Hardware moving lights - } - else - { - mask |= 0xff & (~2); // Hardware local lights - } - enableLights(mask); -} - -void LLPipeline::enableLightsDynamic() -{ - assertInitialized(); - U32 mask = 0xff & (~2); // Local lights - enableLights(mask); - - if (isAgentAvatarValid() && getLightingDetail() <= 0) - { - if (gAgentAvatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(); - } - else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - } -} - -void LLPipeline::enableLightsAvatar() -{ - U32 mask = 0xff; // All lights - setupAvatarLights(FALSE); - enableLights(mask); -} - -void LLPipeline::enableLightsPreview() -{ - disableLights(); - - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - - LLColor4 ambient = PreviewAmbientColor; - gGL.setAmbientLightColor(ambient); - - LLColor4 diffuse0 = PreviewDiffuse0; - LLColor4 specular0 = PreviewSpecular0; - LLColor4 diffuse1 = PreviewDiffuse1; - LLColor4 specular1 = PreviewSpecular1; - LLColor4 diffuse2 = PreviewDiffuse2; - LLColor4 specular2 = PreviewSpecular2; - - LLVector3 dir0 = PreviewDirection0; - LLVector3 dir1 = PreviewDirection1; - LLVector3 dir2 = PreviewDirection2; - - dir0.normVec(); - dir1.normVec(); - dir2.normVec(); - - LLVector4 light_pos(dir0, 0.0f); - - LLLightState* light = gGL.getLight(0); - - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); - light->setSpecular(specular0); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir1, 0.f); - - light = gGL.getLight(1); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); - light->setSpecular(specular1); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); - light->setSpecular(specular2); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); -} - - -void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) -{ - U32 mask = 0x2002; // Avatar backlight only, set ambient - setupAvatarLights(TRUE); - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::enableLightsFullbright(const LLColor4& color) -{ - assertInitialized(); - U32 mask = 0x1000; // Non-0 mask, set ambient - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::disableLights() -{ - enableLights(0); // no lighting (full bright) -} - -//============================================================================ - -class LLMenuItemGL; -class LLInvFVBridge; -struct cat_folder_pair; -class LLVOBranch; -class LLVOLeaf; - -void LLPipeline::findReferences(LLDrawable *drawablep) -{ - assertInitialized(); - if (mLights.find(drawablep) != mLights.end()) - { - llinfos << "In mLights" << llendl; - } - if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) - { - llinfos << "In mMovedList" << llendl; - } - if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) - { - llinfos << "In mShiftList" << llendl; - } - if (mRetexturedList.find(drawablep) != mRetexturedList.end()) - { - llinfos << "In mRetexturedList" << llendl; - } - - if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) - { - llinfos << "In mBuildQ1" << llendl; - } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - llinfos << "In mBuildQ2" << llendl; - } - - S32 count; - - count = gObjectList.findReferences(drawablep); - if (count) - { - llinfos << "In other drawables: " << count << " references" << llendl; - } -} - -BOOL LLPipeline::verify() -{ - BOOL ok = assertInitialized(); - if (ok) - { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (!poolp->verify()) - { - ok = FALSE; - } - } - } - - if (!ok) - { - llwarns << "Pipeline verify failed!" << llendl; - } - return ok; -} - -////////////////////////////// -// -// Collision detection -// -// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * A method to compute a ray-AABB intersection. - * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 - * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) - * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) - * - * Hence this version is faster as well as more robust than the original one. - * - * Should work provided: - * 1) the integer representation of 0.0f is 0x00000000 - * 2) the sign bit of the float is the most significant one - * - * Report bugs: p.terdiman@codercorner.com - * - * \param aabb [in] the axis-aligned bounding box - * \param origin [in] ray origin - * \param dir [in] ray direction - * \param coord [out] impact coordinates - * \return true if ray intersects AABB - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//#define RAYAABB_EPSILON 0.00001f -#define IR(x) ((U32&)x) - -bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) -{ - BOOL Inside = TRUE; - LLVector3 MinB = center - size; - LLVector3 MaxB = center + size; - LLVector3 MaxT; - MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; - - // Find candidate planes. - for(U32 i=0;i<3;i++) - { - if(origin.mV[i] < MinB.mV[i]) - { - coord.mV[i] = MinB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - else if(origin.mV[i] > MaxB.mV[i]) - { - coord.mV[i] = MaxB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - } - - // Ray origin inside bounding box - if(Inside) - { - coord = origin; - return true; - } - - // Get largest of the maxT's for final choice of intersection - U32 WhichPlane = 0; - if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; - if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; - - // Check final candidate actually inside box - if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; - - for(U32 i=0;i<3;i++) - { - if(i!=WhichPlane) - { - coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; - if (epsilon > 0) - { - if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; - } - else - { - if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; - } - } - } - return true; // ray hits box -} - -////////////////////////////// -// -// Macros, functions, and inline methods from other classes -// -// - -void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) -{ - if (drawablep && assertInitialized()) - { - if (is_light) - { - mLights.insert(drawablep); - drawablep->setState(LLDrawable::LIGHT); - } - else - { - drawablep->clearState(LLDrawable::LIGHT); - mLights.erase(drawablep); - } - } -} - -//static -void LLPipeline::toggleRenderType(U32 type) -{ - gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; - if (type == LLPipeline::RENDER_TYPE_WATER) - { - gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; - } -} - -//static -void LLPipeline::toggleRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.toggleRenderType(type); -} - -//static -BOOL LLPipeline::hasRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - return gPipeline.hasRenderType(type); -} - -// Allows UI items labeled "Hide foo" instead of "Show foo" -//static -BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) -{ - S32 type = (S32)(intptr_t)data; - return !gPipeline.hasRenderType(type); -} - -//static -void LLPipeline::toggleRenderDebug(void* data) -{ - U32 bit = (U32)(intptr_t)data; - if (gPipeline.hasRenderDebugMask(bit)) - { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.mRenderDebugMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugMask(bit); -} - -//static -void LLPipeline::toggleRenderDebugFeature(void* data) -{ - U32 bit = (U32)(intptr_t)data; - gPipeline.mRenderDebugFeatureMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugFeatureMask(bit); -} - -void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) -{ - if (value) - { - gPipeline.mRenderDebugFeatureMask |= bit; - } - else - { - gPipeline.mRenderDebugFeatureMask &= !bit; - } -} - -// static -void LLPipeline::setRenderScriptedBeacons(BOOL val) -{ - sRenderScriptedBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedBeacons(void*) -{ - sRenderScriptedBeacons = !sRenderScriptedBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedBeacons(void*) -{ - return sRenderScriptedBeacons; -} - -// static -void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) -{ - sRenderScriptedTouchBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedTouchBeacons(void*) -{ - sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) -{ - return sRenderScriptedTouchBeacons; -} - -// static -void LLPipeline::setRenderMOAPBeacons(BOOL val) -{ - sRenderMOAPBeacons = val; -} - -// static -void LLPipeline::toggleRenderMOAPBeacons(void*) -{ - sRenderMOAPBeacons = !sRenderMOAPBeacons; -} - -// static -BOOL LLPipeline::getRenderMOAPBeacons(void*) -{ - return sRenderMOAPBeacons; -} - -// static -void LLPipeline::setRenderPhysicalBeacons(BOOL val) -{ - sRenderPhysicalBeacons = val; -} - -// static -void LLPipeline::toggleRenderPhysicalBeacons(void*) -{ - sRenderPhysicalBeacons = !sRenderPhysicalBeacons; -} - -// static -BOOL LLPipeline::getRenderPhysicalBeacons(void*) -{ - return sRenderPhysicalBeacons; -} - -// static -void LLPipeline::setRenderParticleBeacons(BOOL val) -{ - sRenderParticleBeacons = val; -} - -// static -void LLPipeline::toggleRenderParticleBeacons(void*) -{ - sRenderParticleBeacons = !sRenderParticleBeacons; -} - -// static -BOOL LLPipeline::getRenderParticleBeacons(void*) -{ - return sRenderParticleBeacons; -} - -// static -void LLPipeline::setRenderSoundBeacons(BOOL val) -{ - sRenderSoundBeacons = val; -} - -// static -void LLPipeline::toggleRenderSoundBeacons(void*) -{ - sRenderSoundBeacons = !sRenderSoundBeacons; -} - -// static -BOOL LLPipeline::getRenderSoundBeacons(void*) -{ - return sRenderSoundBeacons; -} - -// static -void LLPipeline::setRenderBeacons(BOOL val) -{ - sRenderBeacons = val; -} - -// static -void LLPipeline::toggleRenderBeacons(void*) -{ - sRenderBeacons = !sRenderBeacons; -} - -// static -BOOL LLPipeline::getRenderBeacons(void*) -{ - return sRenderBeacons; -} - -// static -void LLPipeline::setRenderHighlights(BOOL val) -{ - sRenderHighlight = val; -} - -// static -void LLPipeline::toggleRenderHighlights(void*) -{ - sRenderHighlight = !sRenderHighlight; -} - -// static -BOOL LLPipeline::getRenderHighlights(void*) -{ - return sRenderHighlight; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - LLVector3 local_end = end; - - LLVector3 position; - - sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - if ((j == LLViewerRegion::PARTITION_VOLUME) || - (j == LLViewerRegion::PARTITION_BRIDGE) || - (j == LLViewerRegion::PARTITION_TERRAIN) || - (j == LLViewerRegion::PARTITION_TREE) || - (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - local_end = position; - } - } - } - } - } - - if (!sPickAvatar) - { - //save hit info in case we need to restore - //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; - LLVector2 local_texcoord; - S32 local_face_hit = -1; - - if (face_hit) - { - local_face_hit = *face_hit; - } - if (tex_coord) - { - local_texcoord = *tex_coord; - } - if (bi_normal) - { - local_binormal = *bi_normal; - } - if (normal) - { - local_normal = *normal; - } - - const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; - - //check against avatars - sPickAvatar = TRUE; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - if (!drawable || - !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) - { //avatar overrides if previously hit drawable is not an attachment or - //attachment is far enough away from detected intersection - drawable = hit; - local_end = position; - } - else - { //prioritize attachments over avatars - position = local_end; - - if (face_hit) - { - *face_hit = local_face_hit; - } - if (tex_coord) - { - *tex_coord = local_texcoord; - } - if (bi_normal) - { - *bi_normal = local_binormal; - } - if (normal) - { - *normal = local_normal; - } - } - } - } - } - } - - //check all avatar nametags (silly, isn't it?) - for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); - ++iter) - { - LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() - && av->mNameText->lineSegmentIntersect(start, local_end, position)) - { - drawable = av->mDrawable; - local_end = position; - } - } - - if (intersection) - { - *intersection = position; - } - - return drawable ? drawable->getVObj().get() : NULL; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - BOOL toggle = FALSE; - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - toggle = TRUE; - } - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); - if (part) - { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - } - } - - if (toggle) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - } - return drawable ? drawable->getVObj().get() : NULL; -} - -LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) -{ - if (vobj) - { - LLViewerRegion* region = vobj->getRegion(); - if (region) - { - return region->getSpatialPartition(vobj->getPartitionType()); - } - } - return NULL; -} - -void LLPipeline::resetVertexBuffers(LLDrawable* drawable) -{ - if (!drawable || drawable->isDead()) - { - return; - } - - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - facep->clearVertexBuffer(); - } -} - -void LLPipeline::resetVertexBuffers() -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->resetVertexBuffers(); - } - } - } - - resetDrawOrders(); - - gSky.resetVertexBuffers(); - - if ( LLPathingLib::getInstance() ) - { - LLPathingLib::getInstance()->cleanupVBOManger(); - } - LLVertexBuffer::cleanupClass(); - - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed." << llendl; - } - - llassert(LLVertexBuffer::sGLCount == 0); - - LLVertexBuffer::unbind(); - - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); - LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; - sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); - sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); - LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); - - LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); -} - -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) -{ - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); - assertInitialized(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; -} - -void apply_cube_face_rotation(U32 face) -{ - switch (face) - { - case 0: - gGL.rotatef(90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 2: - gGL.rotatef(-90.f, 1, 0, 0); - break; - case 4: - gGL.rotatef(180.f, 0, 1, 0); - gGL.rotatef(180.f, 0, 0, 1); - break; - case 1: - gGL.rotatef(-90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 3: - gGL.rotatef(90, 1, 0, 0); - break; - case 5: - gGL.rotatef(180, 0, 0, 1); - break; - } -} - -void validate_framebuffer_object() -{ - GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - switch(status) - { - case GL_FRAMEBUFFER_COMPLETE: - //framebuffer OK, no error. - break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; - break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; - break; - case GL_FRAMEBUFFER_UNSUPPORTED: - /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; - break; - default: - llerrs << "Unknown framebuffer status." << llendl; - break; - } -} - -void LLPipeline::bindScreenToTexture() -{ - -} - -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); - -void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); - if (!(gPipeline.canUseVertexShaders() && - sRenderGlow)) - { - return; - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - assertInitialized(); - - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) mScreen.getWidth()*2, - (F32) mScreen.getHeight()*2); - - LLFastTimer ftm(FTM_RENDER_BLOOM); - gGL.color4f(1,1,1,1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(LLColor4(1,1,1,1)); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } - - gGlowExtractProgram.bind(); - F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); - F32 maxAlpha = RenderGlowMaxExtractAlpha; - F32 warmthAmount = RenderGlowWarmthAmount; - LLVector3 lumWeights = RenderGlowLumWeights; - LLVector3 warmthWeights = RenderGlowWarmthWeights; - - - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); - LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); - - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - mScreen.bindTexture(0, 0); - - gGL.color4f(1,1,1,1); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); - - mGlow[2].flush(); - } - - tc1.setVec(0,0); - tc2.setVec(2,2); - - // power of two between 1 and 1024 - U32 glowResPow = RenderGlowResolutionPow; - const U32 glow_res = llmax(1, - llmin(1024, 1 << glowResPow)); - - S32 kernel = RenderGlowIterations*2; - F32 delta = RenderGlowWidth / glow_res; - // Use half the glow width if we have the res set to less than 9 so that it looks - // almost the same in either case. - if (glowResPow < 9) - { - delta *= 0.5f; - } - F32 strength = RenderGlowStrength; - - gGlowProgram.bind(); - gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); - - for (S32 i = 0; i < kernel; i++) - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[i%2].bindTarget(); - mGlow[i%2].clear(); - } - - if (i == 0) - { - gGL.getTexUnit(0)->bind(&mGlow[2]); - } - else - { - gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); - } - - if (i%2 == 0) - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); - } - else - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - mGlow[i%2].flush(); - } - - gGlowProgram.unbind(); - - if (LLRenderTarget::sUseFBO) - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - tc2.setVec((F32) mScreen.getWidth(), - (F32) mScreen.getHeight()); - - gGL.flush(); - - LLVertexBuffer::unbind(); - - if (LLPipeline::sRenderDeferred) - { - - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && - !LLToolMgr::getInstance()->inBuildMode() && - RenderDepthOfField; - - - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); - - gViewerWindow->setup3DViewport(); - - if (dof_enabled) - { - LLGLSLShader* shader = &gDeferredPostProgram; - LLGLDisable blend(GL_BLEND); - - //depth of field focal plane calculations - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; - - LLVector3 focus_point; - - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) - { - focus_point = face->getPositionAgent(); - } - } - } - - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else - { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); - } - else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); - } - } - } - - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } - - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); - - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } - - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = CameraFNumber; - F32 default_focal_length = CameraFocalLength; - - F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = CameraFieldOfView * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - - F32 focal_length = dv/(2*tanf(fov/2.f)); - - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // - - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); - - { //build diffuse+bloom+CoF - mDeferredLight.bindTarget(); - shader = &gDeferredCoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); - shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); - shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mDeferredLight.flush(); - } - - { //perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); - gGL.setColorMask(true, false); - - shader = &gDeferredPostProgram; - bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mScreen.flush(); - gGL.setColorMask(true, true); - } - - { //combine result based on alpha - if (multisample) - { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } - - shader = &gDeferredDoFCombineProgram; - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - } - else - { - if (multisample) - { - mDeferredLight.bindTarget(); - } - LLGLSLShader* shader = &gDeferredPostNoDoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - - if (multisample) - { - //bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); - - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); - glViewport(0, 0, width, height); - - LLGLSLShader* shader = &gGlowCombineFXAAProgram; - - shader->bind(); - shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - shader->unbind(); - - mFXAABuffer.flush(); - - shader = &gFXAAProgram; - shader->bind(); - - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) - { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - F32 scale_x = (F32) width/mFXAABuffer.getWidth(); - F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); - shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - shader->unbind(); - } - } - else - { - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); - buff->allocateBuffer(3,0,TRUE); - - LLStrider<LLVector3> v; - LLStrider<LLVector2> uv1; - LLStrider<LLVector2> uv2; - - buff->getVertexStrider(v); - buff->getTexCoord0Strider(uv1); - buff->getTexCoord1Strider(uv2); - - uv1[0] = LLVector2(0, 0); - uv1[1] = LLVector2(0, 2); - uv1[2] = LLVector2(2, 0); - - uv2[0] = LLVector2(0, 0); - uv2[1] = LLVector2(0, tc2.mV[1]*2.f); - uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); - - v[0] = LLVector3(-1,-1,0); - v[1] = LLVector3(-1,3,0); - v[2] = LLVector3(3,-1,0); - - buff->flush(); - - LLGLDisable blend(GL_BLEND); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); - } - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - buff->setBuffer(mask); - buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } - - gGL.setColorMask(true, false); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - LLGLEnable blend(GL_BLEND); - gGL.color4f(1,1,1,0.75f); - - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - - gGL.begin(LLRender::TRIANGLES); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } - } - - - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - -} - -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); - -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) -{ - LLFastTimer t(FTM_BIND_DEFERRED); - - if (noise_map == 0xFFFFFFFF) - { - noise_map = mNoiseMap; - } - - shader.bind(); - S32 channel = 0; - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - stop_glerror(); - - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); - shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - if (channel > -1) - { - if (light_index > 0) - { - mScreen.bindTexture(0, channel); - } - else - { - mDeferredLight.bindTexture(0, channel); - } - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); - if (channel > -1) - { - mGlow[1].bindTexture(0, channel); - } - - stop_glerror(); - - for (U32 i = 0; i < 4; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - stop_glerror(); - - F32 mat[16*6]; - for (U32 i = 0; i < 16; i++) - { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; - } - - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); - } - } - - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); - shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); - shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - - F32 ssao_factor = RenderSSAOFactor; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - - shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } -} - -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); - - -void LLPipeline::renderDeferredLighting() -{ - if (!sCull) - { - return; - } - - { - LLFastTimer ftm(FTM_RENDER_DEFERRED); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - { - LLGLDepthTest depth(GL_TRUE); - mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - LLStrider<LLVector3> vert; - mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - mTransformedSunDir.set(tc.v); - } - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - if (RenderDeferredSSAO || RenderShadowDetail > 0) - { - mDeferredLight.bindTarget(); - { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); - bindDeferredShader(gDeferredSunProgram, 0); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glClearColor(1,1,1,1); - mDeferredLight.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - mDeferredLight.flush(); - } - - if (RenderDeferredSSAO) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mScreen.bindTarget(); - glClearColor(1,1,1,1); - mScreen.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - mScreen.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredLight.bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - mDeferredLight.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - } - - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - if (RenderDeferredAtmospheric) - { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram); - { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render non-deferred geometry (fullbright, alpha, etc) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gPipeline.pushRenderTypeMask(); - - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - BOOL render_local = RenderLocalLights; - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list<LLVector4> fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; - } - - std::list<LLVector4> light_colors; - - LLVertexBuffer::unbind(); - LLVector4a* v = (LLVector4a*) vert.get(); - - { - bindDeferredShader(gDeferredLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } - - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } - - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - LLColor3 col = volume->getLightColor(); - - if (col.magVecSquared() < 0.001f) - { - continue; - } - - if (s <= 0.001f) - { - continue; - } - - LLVector4a sa; - sa.splat(s); - if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); - continue; - } - - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); - } - } - unbindDeferredShader(gDeferredLightProgram); - } - - if (!spot_lights.empty()) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bindDeferredShader(gDeferredSpotLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - } - gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredSpotLightProgram); - } - - //reset mDeferredVB to fullscreen triangle - mDeferredVB->getVertexStrider(vert); - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_FALSE); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - U32 count = 0; - - const U32 max_count = 8; - LLVector4 light[max_count]; - LLVector4 col[max_count]; - -// glVertexPointer(2, GL_FLOAT, 0, vert); - - F32 far_z = 0.f; - - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); - far_z = 0.f; - count = 0; - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - - unbindDeferredShader(gDeferredMultiLightProgram); - - bindDeferredShader(gDeferredMultiSpotLightProgram); - - gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredMultiSpotLightProgram); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - } - - gGL.setColorMask(true, true); - } - - { //render non-deferred geometry (alpha, fullbright, glow) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - END_RENDER_TYPES); - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - popRenderTypeMask(); - } - - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - -} - -void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) -{ - //construct frustum - LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 params = volume->getSpotLightParams(); - - F32 fov = params.mV[0]; - F32 focus = params.mV[1]; - - LLVector3 pos = drawablep->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - LLVector3 scale = volume->getScale(); - - //get near clip plane - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = pos+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - //matrix from volume space to agent space - LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; - - glh::matrix4f screen_to_light = light_to_screen.inverse(); - - F32 s = volume->getLightRadius()*1.5f; - F32 near_clip = dist; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = s+dist-scale.mV[VZ]; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); - - glh::vec3f screen_origin(0, 0, 0); - - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); - - glh::vec3f n = p2-p1; - n.normalize(); - - F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); - screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); - shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); - shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); - shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); - S32 s_idx = -1; - - for (U32 i = 0; i < 2; i++) - { - if (mShadowSpotLight[i] == drawablep) - { - s_idx = i; - } - } - - shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); - - if (s_idx >= 0) - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); - } - else - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); - } - - { - LLDrawable* potential = drawablep; - //determine if this is a good light for casting shadows - F32 m_pri = volume->getSpotLightPriority(); - - for (U32 i = 0; i < 2; i++) - { - F32 pri = 0.f; - - if (mTargetShadowSpotLight[i].notNull()) - { - pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); - } - - if (m_pri > pri) - { - LLDrawable* temp = mTargetShadowSpotLight[i]; - mTargetShadowSpotLight[i] = potential; - potential = temp; - m_pri = pri; - } - } - } - - LLViewerTexture* img = volume->getLightTexture(); - - if (img == NULL) - { - img = LLViewerFetchedTexture::sWhiteImagep; - } - - S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - if (channel > -1) - { - if (img) - { - gGL.getTexUnit(channel)->bind(img); - - F32 lod_range = logf(img->getWidth())/logf(2.f); - - shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); - shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); - } - } - -} - -void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) -{ - stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); - - for (U32 i = 0; i < 4; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) - { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - for (U32 i = 4; i < 6; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - - S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); - shader.unbind(); -} - -inline float sgn(float a) -{ - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); -} - -void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLCamera camera = camera_in; - camera.setFar(camera.getFar()*0.87654321f); - LLPipeline::sReflectionRender = TRUE; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f mat; - - stop_glerror(); - LLPlane plane; - - F32 height = gAgent.getRegion()->getWaterHeight(); - F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - - //plane params - LLVector3 pnorm; - F32 pd; - - S32 water_clip = 0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - pd = -height; - plane.setVec(pnorm, pd); - water_clip = -1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - pd = height; - plane.setVec(pnorm, pd); - water_clip = 1; - } - - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //generate planar reflection map - - //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - mWaterRef.getViewport(gGLViewport); - - stop_glerror(); - - gGL.pushMatrix(); - - mat.set_scale(glh::vec3f(1,1,-1)); - mat.set_translate(glh::vec3f(0,0,height*2.f)); - - glh::matrix4f current = glh_get_current_modelview(); - - mat = current * mat; - - glh_set_current_modelview(mat); - gGL.loadMatrix(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::matrix4f inv_mat = mat.inverse(); - - glh::vec3f origin(0,0,0); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - S32 detail = RenderReflectionDetail; - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, -water_clip, &plane); - stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (RenderReflectionDetail > 0) - { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); - } - } - - gPipeline.popRenderTypeMask(); - } - glCullFace(GL_BACK); - gGL.popMatrix(); - mWaterRef.flush(); - glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static BOOL last_update = TRUE; - if (last_update) - { - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - stop_glerror(); - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.getViewport(gGLViewport); - - if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) - { - //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); - - LLGLUserClipPlane clip_plane(plane, mat, projection); - static LLCullResult result; - updateCull(camera, result, water_clip, &plane); - stateSort(camera, result); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - renderGeom(camera); - - } - - LLPipeline::sUnderWaterRender = FALSE; - mWaterDis.flush(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - LLRenderTarget::unbindTarget(); - - LLPipeline::sReflectionRender = FALSE; - - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - gPipeline.popRenderTypeMask(); - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); - LLViewerCamera::getInstance()->setUserClipPlane(npnorm); - - LLGLState::checkStates(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } -} - -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -{ - glh::matrix4f ret; - - LLVector3 dirN; - LLVector3 upN; - LLVector3 lftN; - - lftN = dir % up; - lftN.normVec(); - - upN = lftN % dir; - upN.normVec(); - - dirN = dir; - dirN.normVec(); - - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; - - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; - - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; - - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; - - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); - -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) -{ - LLFastTimer t(FTM_SHADOW_RENDER); - - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = TRUE; - - U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY - }; - - LLGLEnable cull(GL_CULL_FACE); - - if (use_shader) - { - gDeferredShadowProgram.bind(); - } - - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - - stop_glerror(); - gGLLastMatrix = NULL; - - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - - //glCullFace(GL_FRONT); - - LLVertexBuffer::unbind(); - - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - - gGL.diffuseColor4f(1,1,1,1); - gGL.setColorMask(false, false); - - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); - } - else - { - renderGeomShadow(shadow_cam); - } - - { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; - - renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } - - //glCullFace(GL_BACK); - - gDeferredShadowProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; -} - -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); -BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) -{ - LLFastTimer t(FTM_VISIBLE_CLOUD); - //get point cloud of intersection of frust and min, max - - if (getVisibleExtents(camera, min, max)) - { - return FALSE; - } - - //get set of planes on bounding box - LLPlane bp[] = { - LLPlane(min, LLVector3(-1,0,0)), - LLPlane(min, LLVector3(0,-1,0)), - LLPlane(min, LLVector3(0,0,-1)), - LLPlane(max, LLVector3(1,0,0)), - LLPlane(max, LLVector3(0,1,0)), - LLPlane(max, LLVector3(0,0,1))}; - - //potential points - std::vector<LLVector3> pp; - - //add corners of AABB - pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - - //add corners of camera frustum - for (U32 i = 0; i < 8; i++) - { - pp.push_back(camera.mAgentFrustum[i]); - } - - - //bounding box line segments - U32 bs[] = - { - 0,1, - 1,3, - 3,2, - 2,0, - - 4,5, - 5,7, - 7,6, - 6,4, - - 0,4, - 1,5, - 3,7, - 2,6 - }; - - for (U32 i = 0; i < 12; i++) - { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) - { //for each plane in camera frustum - const LLPlane& cp = camera.getAgentPlane(j); - const LLVector3& v1 = pp[bs[i*2+0]]; - const LLVector3& v2 = pp[bs[i*2+1]]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - //camera frustum line segments - const U32 fs[] = - { - 0,1, - 1,2, - 2,3, - 3,0, - - 4,5, - 5,6, - 6,7, - 7,4, - - 0,4, - 1,5, - 2,6, - 3,7 - }; - - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - - for (U32 i = 0; i < 12; i++) - { - for (U32 j = 0; j < 6; ++j) - { - const LLVector3& v1 = pp[fs[i*2+0]+8]; - const LLVector3& v2 = pp[fs[i*2+1]+8]; - const LLPlane& cp = bp[j]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), - max+LLVector3(0.05f,0.05f,0.05f) }; - - for (U32 i = 0; i < pp.size(); ++i) - { - bool found = true; - - const F32* p = pp[i].mV; - - for (U32 j = 0; j < 3; ++j) - { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) - { - found = false; - break; - } - } - - for (U32 j = 0; j < 6; ++j) - { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } - } - - if (found) - { - fp.push_back(pp[i]); - } - } - - if (fp.empty()) - { - return FALSE; - } - - return TRUE; -} - -void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) -{ - if (obj && obj->getVolume()) - { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) - { - renderHighlight(*iter, fade); - } - - LLDrawable* drawable = obj->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face) - { - face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); - } - } - } - } -} - -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set<HighlightItem>::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } -} - - -void LLPipeline::generateSunShadow(LLCamera& camera) -{ - if (!sRenderDeferred || RenderShadowDetail <= 0) - { - return; - } - - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - END_RENDER_TYPES); - - gGL.setColorMask(false, false); - - //get sun view matrix - - //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); - - glh::matrix4f view[6]; - glh::matrix4f proj[6]; - - //clip contains parallel split distances for 3 splits - LLVector3 clip = RenderShadowClipPlanes; - - //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - - clip = RenderShadowOrthoClipPlanes; - mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); - - //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; - //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - - //put together a universal "near clip" plane for shadow frusta - LLPlane shadow_near_clip; - { - LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * RenderFarClip*2.f; - shadow_near_clip.setVec(p, mSunDir); - } - - LLVector3 lightDir = -mSunDir; - lightDir.normVec(); - - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - - LLVector3 at = lightDir; - - LLVector3 up = camera.getAtAxis(); - - if (fabsf(up*lightDir) > 0.75f) - { - up = camera.getUpAxis(); - } - - /*LLVector3 left = up%at; - up = at%left;*/ - - up.normVec(); - at.normVec(); - - - LLCamera main_camera = camera; - - F32 near_clip = 0.f; - { - //get visible point cloud - std::vector<LLVector3> fp; - - main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); - - LLVector3 min,max; - getVisiblePointCloud(main_camera,min,max,fp); - - if (fp.empty()) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[0] = main_camera; - mShadowExtents[0][0] = min; - mShadowExtents[0][1] = max; - - mShadowFrustPoints[0].clear(); - mShadowFrustPoints[1].clear(); - mShadowFrustPoints[2].clear(); - mShadowFrustPoints[3].clear(); - } - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - return; - } - - //get good split distances for frustum - for (U32 i = 0; i < fp.size(); ++i) - { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); - } - - min = fp[0]; - max = fp[0]; - - //get camera space bounding box - for (U32 i = 1; i < fp.size(); ++i) - { - update_min_max(min, max, fp[i]); - } - - near_clip = -max.mV[2]; - F32 far_clip = -min.mV[2]*2.f; - - //far_clip = llmin(far_clip, 128.f); - far_clip = llmin(far_clip, camera.getFar()); - - F32 range = far_clip-near_clip; - - LLVector3 split_exp = RenderShadowSplitExponent; - - F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); - - da = powf(da, split_exp.mV[2]); - - - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - - for (U32 i = 0; i < 4; ++i) - { - F32 x = (F32)(i+1)/4.f; - x = powf(x, sxp); - mSunClipPlanes.mV[i] = near_clip+range*x; - } - } - - // convenience array of 4 near clip plane distances - F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - - - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } - } - else - { - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustPoints[j].clear(); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - LLVector3 eye = camera.getOrigin(); - - //camera used for shadow cull/render - LLCamera shadow_cam; - - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - LLVector3* frust = shadow_cam.mAgentFrustum; - - LLVector3 pn = shadow_cam.getAtAxis(); - - LLVector3 min, max; - - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } - - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector<LLVector3> fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; - } - - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector<LLVector3> wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); - } - - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; - - if (mShadowError.mV[j] > RenderShadowErrorCutoff) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; - } - } - - fovx = acos(fovx); - fovz = acos(fovz); - - F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) - { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); - - origin.mV[1] = ny; - - fovz = 1.f; - fovx = 1.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); - } - - fovx = acos(fovx); - fovz = acos(fovz); - - mShadowFOV.mV[j] = cutoff; - } - - - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); - - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } - - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); - - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); - } - } - } - - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); - - shadow_cam.setOrigin(0,0,0); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } - - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; - - - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - - stop_glerror(); - - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); - - { - static LLCullResult result[4]; - - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } - - mShadow[j].flush(); - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; - } - } - } - - - //hack to disable projector shadows - bool gen_shadow = RenderShadowDetail > 1; - - if (gen_shadow) - { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) - { - continue; - } - - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } - - LLDrawable* drawable = mShadowSpotLight[i]; - - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; - - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = center+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - - view[i+4] = view[i+4].inverse(); - - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); - - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } - - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; - - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - stop_glerror(); - - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); - - static LLCullResult result[2]; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - - mShadow[i+4].flush(); - } - } - else - { //no spotlight shadows - mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; - } - - - if (!CameraOffset) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - } - else - { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); - gGL.loadMatrix(view[1].m); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj[1].m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } -} - -void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -{ - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!group->isDead() && - (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && - group->mDrawMap.find(type) != group->mDrawMap.end()) - { - pass->renderGroup(group,type,mask,texture); - } - } -} - -void LLPipeline::generateImpostor(LLVOAvatar* avatar) -{ - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - result.clear(); - grabReferences(result); - - if (!avatar || !avatar->mDrawable) - { - return; - } - - assertInitialized(); - - bool muted = avatar->isVisuallyMuted(); - - pushRenderTypeMask(); - - if (muted) - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - } - else - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - END_RENDER_TYPES); - } - - S32 occlusion = sUseOcclusion; - sUseOcclusion = 0; - sReflectionRender = sRenderDeferred ? FALSE : TRUE; - sShadowRender = TRUE; - sImpostorRender = TRUE; - - LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); - } - } - } - - stateSort(*LLViewerCamera::getInstance(), result); - - const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - - LLVector2 tdim; - - - LLVector4a half_height; - half_height.setSub(ext[1], ext[0]); - half_height.mul(0.5f); - - LLVector4a left; - left.load3(camera.getLeftAxis().mV); - left.mul(left); - left.normalize3fast(); - - LLVector4a up; - up.load3(camera.getUpAxis().mV); - up.mul(up); - up.normalize3fast(); - - tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); - tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - gGL.loadMatrix(persp.m); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - - gGL.loadMatrix(mat.m); - glh_set_current_modelview(mat); - - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); - - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(avatar->mImpostor); - } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - avatar->mImpostor.bindTarget(); - - if (LLPipeline::sRenderDeferred) - { - avatar->mImpostor.clear(); - renderGeomDeferred(camera); - renderGeomPostDeferred(camera); - } - else - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.clear(); - renderGeom(camera); - } - - { //create alpha mask based on depth buffer (grey out if muted) - if (LLPipeline::sRenderDeferred) - { - GLuint buff = GL_COLOR_ATTACHMENT0; - glDrawBuffersARB(1, &buff); - } - - LLGLDisable blend(GL_BLEND); - - if (muted) - { - gGL.setColorMask(true, true); - } - else - { - gGL.setColorMask(false, true); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - gGL.flush(); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - static const F32 clip_plane = 0.99999f; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4ub(64,64,64,255); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - avatar->mImpostor.flush(); - - avatar->setImpostorDim(tdim); - - LLVOAvatar::sUseImpostors = TRUE; - sUseOcclusion = occlusion; - sReflectionRender = FALSE; - sImpostorRender = FALSE; - sShadowRender = FALSE; - popRenderTypeMask(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - avatar->mNeedsImpostorUpdate = FALSE; - avatar->cacheImpostorValues(); - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); -} - -BOOL LLPipeline::hasRenderBatches(const U32 type) const -{ - return sCull->getRenderMapSize(type) > 0; -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) -{ - return sCull->beginRenderMap(type); -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) -{ - return sCull->endRenderMap(type); -} - -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() -{ - return sCull->beginAlphaGroups(); -} - -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() -{ - return sCull->endAlphaGroups(); -} - -BOOL LLPipeline::hasRenderType(const U32 type) const -{ - // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" - // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) - // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely - return (type == 0 ? FALSE : mRenderTypeEnabled[type]); -} - -void LLPipeline::setRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = TRUE; - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - return TRUE; - } - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - return FALSE; -} - -void LLPipeline::pushRenderTypeMask() -{ - std::string cur_mask; - cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.push(cur_mask); -} - -void LLPipeline::popRenderTypeMask() -{ - if (mRenderTypeEnableStack.empty()) - { - llerrs << "Depleted render type stack." << llendl; - } - - memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.pop(); -} - -void LLPipeline::andRenderTypeMask(U32 type, ...) -{ - va_list args; - - BOOL tmp[NUM_RENDER_TYPES]; - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - tmp[i] = FALSE; - } - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - tmp[type] = TRUE; - } - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = tmp[i]; - } - -} - -void LLPipeline::clearRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = FALSE; - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) -{ - DebugBlip blip(position, color); - mDebugBlips.push_back(blip); -} - + gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+ gGL.color4f(1,1,1,1);
+
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ gGL.setColorMask(true, false);
+
+ bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
+
+
+ if (!hud_only && !mDebugBlips.empty())
+ { //render debug blips
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+
+ glPointSize(8.f);
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+
+ gGL.begin(LLRender::POINTS);
+ for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); )
+ {
+ DebugBlip& blip = *iter;
+
+ blip.mAge += gFrameIntervalSeconds;
+ if (blip.mAge > 2.f)
+ {
+ mDebugBlips.erase(iter++);
+ }
+ else
+ {
+ iter++;
+ }
+
+ blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f;
+
+ gGL.color4fv(blip.mColor.mV);
+ gGL.vertex3fv(blip.mPosition.mV);
+ }
+ gGL.end();
+ gGL.flush();
+ glPointSize(1.f);
+ }
+
+
+ // Debug stuff.
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) ||
+ !hud_only && hasRenderType(part->mDrawableType) )
+ {
+ part->renderDebug();
+ }
+ }
+ }
+ }
+
+ for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
+ {
+ LLSpatialBridge* bridge = *i;
+ if (!bridge->isDead() && hasRenderType(bridge->mDrawableType))
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ bridge->renderDebug();
+ gGL.popMatrix();
+ }
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLVertexBuffer::unbind();
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth(TRUE, FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gGL.color4f(1,1,1,1);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ F32 a = 0.1f;
+
+ F32 col[] =
+ {
+ 1,0,0,a,
+ 0,1,0,a,
+ 0,0,1,a,
+ 1,0,1,a,
+
+ 1,1,0,a,
+ 0,1,1,a,
+ 1,1,1,a,
+ 1,0,1,a,
+ };
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
+ if (i > 3)
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
+ {
+ continue;
+ }
+
+ gGL.color4fv(col+(i-4)*4);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.end();
+
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[2].mV);
+ gGL.end();
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[6].mV);
+ gGL.end();
+ }
+
+
+ if (i < 4)
+ {
+
+ //if (i == 0 || !mShadowFrustPoints[i].empty())
+ {
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
+
+ F32* c = col+i*4;
+ gGL.color3fv(c);
+
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ {
+ gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
+
+ }
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
+ }
+ }
+
+ /*gGL.flush();
+ glLineWidth(16-i*2);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part)
+ {
+ if (hasRenderType(part->mDrawableType))
+ {
+ part->renderIntersectingBBoxes(&mShadowCamera[i]);
+ }
+ }
+ }
+ }
+ gGL.flush();
+ glLineWidth(1.f);*/
+ }
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
+ {
+ gAgent.getRegion()->mWind.renderVectors();
+ }
+
+ if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
+ {
+ // Debug composition layers
+ F32 x, y;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (gAgent.getRegion())
+ {
+ gGL.begin(LLRender::POINTS);
+ // Draw the composition layer for the region that I'm in.
+ for (x = 0; x <= 260; x++)
+ {
+ for (y = 0; y <= 260; y++)
+ {
+ if ((x > 255) || (y > 255))
+ {
+ gGL.color4f(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ gGL.color4f(0.f, 0.f, 1.f, 1.f);
+ }
+ F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
+ z *= 5.f;
+ z += 50.f;
+ gGL.vertex3f(x, y, z);
+ }
+ }
+ gGL.end();
+ }
+ }
+
+ if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE)
+ {
+ U32 count = 0;
+ U32 size = mGroupQ2.size();
+ LLColor4 col;
+
+ LLVertexBuffer::unbind();
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ if (group->isDead())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+
+ if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead()))
+ {
+ continue;
+ }
+
+ if (bridge)
+ {
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
+ }
+
+ F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f);
+
+
+ LLVector2 c(1.f-alpha, alpha);
+ c.normVec();
+
+
+ ++count;
+ col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f);
+ group->drawObjectBox(col);
+
+ if (bridge)
+ {
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+}
+
+void LLPipeline::rebuildPools()
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
+
+ assertInitialized();
+
+ S32 max_count = mPools.size();
+ pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
+ while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
+ {
+ if (iter1 == mPools.end())
+ {
+ iter1 = mPools.begin();
+ }
+ LLDrawPool* poolp = *iter1;
+
+ if (poolp->isDead())
+ {
+ mPools.erase(iter1++);
+ removeFromQuickLookup( poolp );
+ if (poolp == mLastRebuildPool)
+ {
+ mLastRebuildPool = NULL;
+ }
+ delete poolp;
+ }
+ else
+ {
+ mLastRebuildPool = poolp;
+ iter1++;
+ }
+ max_count--;
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->rebuildHUD();
+ }
+}
+
+void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
+{
+ LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
+
+ assertInitialized();
+
+ switch( new_poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ if (mSimplePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mSimplePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ if (mGrassPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate grass pool." << llendl;
+ }
+ else
+ {
+ mGrassPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ if (mFullbrightPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mFullbrightPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ if (mInvisiblePool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate simple pool." << llendl;
+ }
+ else
+ {
+ mInvisiblePool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ if (mGlowPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate glow pool." << llendl;
+ }
+ else
+ {
+ mGlowPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ if (mBumpPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate bump pool." << llendl;
+ }
+ else
+ {
+ mBumpPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ if( mAlphaPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
+ }
+ else
+ {
+ mAlphaPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ if( mSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
+ }
+ else
+ {
+ mSkyPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ if( mWaterPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
+ }
+ else
+ {
+ mWaterPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ if( mGroundPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
+ }
+ else
+ {
+ mGroundPool = new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ if( mWLSkyPool )
+ {
+ llassert(0);
+ llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
+ }
+ else
+ {
+ mWLSkyPool = new_poolp;
+ }
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
+ break;
+ }
+}
+
+void LLPipeline::removePool( LLDrawPool* poolp )
+{
+ assertInitialized();
+ removeFromQuickLookup(poolp);
+ mPools.erase(poolp);
+ delete poolp;
+}
+
+void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
+{
+ assertInitialized();
+ LLMemType mt(LLMemType::MTYPE_PIPELINE);
+ switch( poolp->getType() )
+ {
+ case LLDrawPool::POOL_SIMPLE:
+ llassert(mSimplePool == poolp);
+ mSimplePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GRASS:
+ llassert(mGrassPool == poolp);
+ mGrassPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT:
+ llassert(mFullbrightPool == poolp);
+ mFullbrightPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_INVISIBLE:
+ llassert(mInvisiblePool == poolp);
+ mInvisiblePool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WL_SKY:
+ llassert(mWLSkyPool == poolp);
+ mWLSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GLOW:
+ llassert(mGlowPool == poolp);
+ mGlowPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_TREE:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_TERRAIN:
+ #ifdef _DEBUG
+ {
+ BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ llassert( found );
+ }
+ #else
+ mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ #endif
+ break;
+
+ case LLDrawPool::POOL_BUMP:
+ llassert( poolp == mBumpPool );
+ mBumpPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_ALPHA:
+ llassert( poolp == mAlphaPool );
+ mAlphaPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_AVATAR:
+ break; // Do nothing
+
+ case LLDrawPool::POOL_SKY:
+ llassert( poolp == mSkyPool );
+ mSkyPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_WATER:
+ llassert( poolp == mWaterPool );
+ mWaterPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_GROUND:
+ llassert( poolp == mGroundPool );
+ mGroundPool = NULL;
+ break;
+
+ default:
+ llassert(0);
+ llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
+ break;
+ }
+}
+
+void LLPipeline::resetDrawOrders()
+{
+ assertInitialized();
+ // Iterate through all of the draw pools and rebuild them.
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ poolp->resetDrawOrders();
+ }
+}
+
+//============================================================================
+// Once-per-frame setup of hardware lights,
+// including sun/moon, avatar backlight, and up to 6 local lights
+
+void LLPipeline::setupAvatarLights(BOOL for_edit)
+{
+ assertInitialized();
+
+ if (for_edit)
+ {
+ LLColor4 diffuse(1.f, 1.f, 1.f, 0.f);
+ LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
+ LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
+ LLMatrix4 camera_rot(camera_mat.getMat3());
+ camera_rot.invert();
+ LLVector4 light_pos = light_pos_cam * camera_rot;
+
+ light_pos.normalize();
+
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = diffuse;
+
+ light->setDiffuse(diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setPosition(light_pos);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
+ {
+ LLVector3 opposite_pos = -1.f * mSunDir;
+ LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
+ LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
+ backlight_pos.normalize();
+
+ LLColor4 light_diffuse = mSunDiffuse;
+ LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
+ F32 max_component = 0.001f;
+ for (S32 i = 0; i < 3; i++)
+ {
+ if (backlight_diffuse.mV[i] > max_component)
+ {
+ max_component = backlight_diffuse.mV[i];
+ }
+ }
+ F32 backlight_mag;
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
+ }
+ else
+ {
+ backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
+ }
+ backlight_diffuse *= backlight_mag / max_component;
+
+ mHWLightColors[1] = backlight_diffuse;
+
+ LLLightState* light = gGL.getLight(1);
+
+ light->setPosition(backlight_pos);
+ light->setDiffuse(backlight_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+ else
+ {
+ LLLightState* light = gGL.getLight(1);
+
+ mHWLightColors[1] = LLColor4::black;
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+}
+
+static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
+{
+ F32 inten = light->getLightIntensity();
+ if (inten < .001f)
+ {
+ return max_dist;
+ }
+ F32 radius = light->getLightRadius();
+ BOOL selected = light->isSelected();
+ LLVector3 dpos = light->getRenderPosition() - cam_pos;
+ F32 dist2 = dpos.lengthSquared();
+ if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
+ {
+ return max_dist;
+ }
+ F32 dist = (F32) sqrt(dist2);
+ dist *= 1.f / inten;
+ dist -= radius;
+ if (selected)
+ {
+ dist -= 10000.f; // selected lights get highest priority
+ }
+ if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
+ {
+ // moving lights get a little higher priority (too much causes artifacts)
+ dist -= light->getLightRadius()*0.25f;
+ }
+ return dist;
+}
+
+void LLPipeline::calcNearbyLights(LLCamera& camera)
+{
+ assertInitialized();
+
+ if (LLPipeline::sReflectionRender)
+ {
+ return;
+ }
+
+ if (mLightingDetail >= 1)
+ {
+ // mNearbyLight (and all light_set_t's) are sorted such that
+ // begin() == the closest light and rbegin() == the farthest light
+ const S32 MAX_LOCAL_LIGHTS = 6;
+// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
+ LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
+ camera.getOrigin() :
+ gAgent.getPositionAgent();
+
+ F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
+
+ // UPDATE THE EXISTING NEARBY LIGHTS
+ light_set_t cur_nearby_lights;
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ LLDrawable* drawable = light->drawable;
+ LLVOVolume* volight = drawable->getVOVolume();
+ if (!volight || !drawable->isState(LLDrawable::LIGHT))
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (light->fade <= -LIGHT_FADE_TIME)
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+ if (!sRenderAttachedLights && volight && volight->isAttachment())
+ {
+ drawable->clearState(LLDrawable::NEARBY_LIGHT);
+ continue;
+ }
+
+ F32 dist = calc_light_dist(volight, cam_pos, max_dist);
+ cur_nearby_lights.insert(Light(drawable, dist, light->fade));
+ }
+ mNearbyLights = cur_nearby_lights;
+
+ // FIND NEW LIGHTS THAT ARE IN RANGE
+ light_set_t new_nearby_lights;
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
+ iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
+ {
+ continue;
+ }
+ if (light->isHUDAttachment())
+ {
+ continue; // no lighting from HUD objects
+ }
+ F32 dist = calc_light_dist(light, cam_pos, max_dist);
+ if (dist >= max_dist)
+ {
+ continue;
+ }
+ if (!sRenderAttachedLights && light && light->isAttachment())
+ {
+ continue;
+ }
+ new_nearby_lights.insert(Light(drawable, dist, 0.f));
+ if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
+ {
+ new_nearby_lights.erase(--new_nearby_lights.end());
+ const Light& last = *new_nearby_lights.rbegin();
+ max_dist = last.dist;
+ }
+ }
+
+ // INSERT ANY NEW LIGHTS
+ for (light_set_t::iterator iter = new_nearby_lights.begin();
+ iter != new_nearby_lights.end(); iter++)
+ {
+ const Light* light = &(*iter);
+ if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
+ {
+ mNearbyLights.insert(*light);
+ ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
+ }
+ else
+ {
+ // crazy cast so that we can overwrite the fade value
+ // even though gcc enforces sets as const
+ // (fade value doesn't affect sort so this is safe)
+ Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
+ if (light->dist < farthest_light->dist)
+ {
+ if (farthest_light->fade >= 0.f)
+ {
+ farthest_light->fade = -gFrameIntervalSeconds;
+ }
+ }
+ else
+ {
+ break; // none of the other lights are closer
+ }
+ }
+ }
+
+ }
+}
+
+void LLPipeline::setupHWLights(LLDrawPool* pool)
+{
+ assertInitialized();
+
+ // Ambient
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.syncMatrices();
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+
+ // Light 0 = Sun or Moon (All objects)
+ {
+ if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS)
+ {
+ mSunDir.setVec(gSky.getSunDirection());
+ mSunDiffuse.setVec(gSky.getSunDiffuseColor());
+ }
+ else
+ {
+ mSunDir.setVec(gSky.getMoonDirection());
+ mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
+ }
+
+ F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mSunDiffuse *= 1.f/max_color;
+ }
+ mSunDiffuse.clamp();
+
+ LLVector4 light_pos(mSunDir, 0.0f);
+ LLColor4 light_diffuse = mSunDiffuse;
+ mHWLightColors[0] = light_diffuse;
+
+ LLLightState* light = gGL.getLight(0);
+ light->setPosition(light_pos);
+ light->setDiffuse(light_diffuse);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setConstantAttenuation(1.f);
+ light->setLinearAttenuation(0.f);
+ light->setQuadraticAttenuation(0.f);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Light 1 = Backlight (for avatars)
+ // (set by enableLightsAvatar)
+
+ S32 cur_light = 2;
+
+ // Nearby lights = LIGHT 2-7
+
+ mLightMovingMask = 0;
+
+ if (mLightingDetail >= 1)
+ {
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); ++iter)
+ {
+ LLDrawable* drawable = iter->drawable;
+ LLVOVolume* light = drawable->getVOVolume();
+ if (!light)
+ {
+ continue;
+ }
+ if (drawable->isState(LLDrawable::ACTIVE))
+ {
+ mLightMovingMask |= (1<<cur_light);
+ }
+
+ LLColor4 light_color = light->getLightColor();
+ light_color.mV[3] = 0.0f;
+
+ F32 fade = iter->fade;
+ if (fade < LIGHT_FADE_TIME)
+ {
+ // fade in/out light
+ if (fade >= 0.f)
+ {
+ fade = fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
+ }
+ else
+ {
+ fade = 1.f + fade / LIGHT_FADE_TIME;
+ ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
+ }
+ fade = llclamp(fade,0.f,1.f);
+ light_color *= fade;
+ }
+
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = llmax(light->getLightRadius(), 0.001f);
+
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[cur_light] = light_color;
+ LLLightState* light_state = gGL.getLight(cur_light);
+
+ light_state->setPosition(light_pos_gl);
+ light_state->setDiffuse(light_color);
+ light_state->setAmbient(LLColor4::black);
+ light_state->setConstantAttenuation(0.f);
+ if (sRenderDeferred)
+ {
+ F32 size = light_radius*1.5f;
+ light_state->setLinearAttenuation(size*size);
+ light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
+ }
+ else
+ {
+ light_state->setLinearAttenuation(linatten);
+ light_state->setQuadraticAttenuation(0.f);
+ }
+
+
+ if (light->isLightSpotlight() // directional (spot-)light
+ && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+
+ light_state->setSpotDirection(at_axis);
+ light_state->setSpotCutoff(90.f);
+ light_state->setSpotExponent(2.f);
+
+ const LLColor4 specular(0.f, 0.f, 0.f, 0.f);
+ light_state->setSpecular(specular);
+ }
+ else // omnidirectional (point) light
+ {
+ light_state->setSpotExponent(0.f);
+ light_state->setSpotCutoff(180.f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const LLColor4 specular(0.f, 0.f, 0.f, 1.f);
+ light_state->setSpecular(specular);
+ }
+ cur_light++;
+ if (cur_light >= 8)
+ {
+ break; // safety
+ }
+ }
+ }
+ for ( ; cur_light < 8 ; cur_light++)
+ {
+ mHWLightColors[cur_light] = LLColor4::black;
+ LLLightState* light = gGL.getLight(cur_light);
+
+ light->setDiffuse(LLColor4::black);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ }
+ if (gAgentAvatarp &&
+ gAgentAvatarp->mSpecialRenderMode == 3)
+ {
+ LLColor4 light_color = LLColor4::white;
+ light_color.mV[3] = 0.0f;
+
+ LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
+
+ F32 light_radius = 16.f;
+
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
+ mHWLightColors[2] = light_color;
+ LLLightState* light = gGL.getLight(2);
+
+ light->setPosition(light_pos_gl);
+ light->setDiffuse(light_color);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(LLColor4::black);
+ light->setQuadraticAttenuation(0.f);
+ light->setConstantAttenuation(0.f);
+ light->setLinearAttenuation(linatten);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+ }
+
+ // Init GL state
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+
+ for (S32 i = 0; i < 8; ++i)
+ {
+ gGL.getLight(i)->disable();
+ }
+ mLightMask = 0;
+}
+
+void LLPipeline::enableLights(U32 mask)
+{
+ assertInitialized();
+
+ if (mLightingDetail == 0)
+ {
+ mask &= 0xf003; // sun and backlight only (and fullbright bit)
+ }
+ if (mLightMask != mask)
+ {
+ stop_glerror();
+ if (!mLightMask)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+ }
+ if (mask)
+ {
+ stop_glerror();
+ for (S32 i=0; i<8; i++)
+ {
+ LLLightState* light = gGL.getLight(i);
+ if (mask & (1<<i))
+ {
+ light->enable();
+ light->setDiffuse(mHWLightColors[i]);
+ }
+ else
+ {
+ light->disable();
+ light->setDiffuse(LLColor4::black);
+ }
+ }
+ stop_glerror();
+ }
+ else
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+ }
+ mLightMask = mask;
+ stop_glerror();
+
+ LLColor4 ambient = gSky.getTotalAmbientColor();
+ gGL.setAmbientLightColor(ambient);
+ }
+}
+
+void LLPipeline::enableLightsStatic()
+{
+ assertInitialized();
+ U32 mask = 0x01; // Sun
+ if (mLightingDetail >= 2)
+ {
+ mask |= mLightMovingMask; // Hardware moving lights
+ }
+ else
+ {
+ mask |= 0xff & (~2); // Hardware local lights
+ }
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsDynamic()
+{
+ assertInitialized();
+ U32 mask = 0xff & (~2); // Local lights
+ enableLights(mask);
+
+ if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ {
+ if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
+ {
+ gPipeline.enableLightsAvatar();
+ }
+ else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview
+ {
+ gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
+ }
+ }
+}
+
+void LLPipeline::enableLightsAvatar()
+{
+ U32 mask = 0xff; // All lights
+ setupAvatarLights(FALSE);
+ enableLights(mask);
+}
+
+void LLPipeline::enableLightsPreview()
+{
+ disableLights();
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ }
+
+ LLColor4 ambient = PreviewAmbientColor;
+ gGL.setAmbientLightColor(ambient);
+
+ LLColor4 diffuse0 = PreviewDiffuse0;
+ LLColor4 specular0 = PreviewSpecular0;
+ LLColor4 diffuse1 = PreviewDiffuse1;
+ LLColor4 specular1 = PreviewSpecular1;
+ LLColor4 diffuse2 = PreviewDiffuse2;
+ LLColor4 specular2 = PreviewSpecular2;
+
+ LLVector3 dir0 = PreviewDirection0;
+ LLVector3 dir1 = PreviewDirection1;
+ LLVector3 dir2 = PreviewDirection2;
+
+ dir0.normVec();
+ dir1.normVec();
+ dir2.normVec();
+
+ LLVector4 light_pos(dir0, 0.0f);
+
+ LLLightState* light = gGL.getLight(0);
+
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse0);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular0);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir1, 0.f);
+
+ light = gGL.getLight(1);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse1);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular1);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+
+ light_pos = LLVector4(dir2, 0.f);
+ light = gGL.getLight(2);
+ light->enable();
+ light->setPosition(light_pos);
+ light->setDiffuse(diffuse2);
+ light->setAmbient(LLColor4::black);
+ light->setSpecular(specular2);
+ light->setSpotExponent(0.f);
+ light->setSpotCutoff(180.f);
+}
+
+
+void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
+{
+ U32 mask = 0x2002; // Avatar backlight only, set ambient
+ setupAvatarLights(TRUE);
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::enableLightsFullbright(const LLColor4& color)
+{
+ assertInitialized();
+ U32 mask = 0x1000; // Non-0 mask, set ambient
+ enableLights(mask);
+
+ gGL.setAmbientLightColor(color);
+}
+
+void LLPipeline::disableLights()
+{
+ enableLights(0); // no lighting (full bright)
+}
+
+//============================================================================
+
+class LLMenuItemGL;
+class LLInvFVBridge;
+struct cat_folder_pair;
+class LLVOBranch;
+class LLVOLeaf;
+
+void LLPipeline::findReferences(LLDrawable *drawablep)
+{
+ assertInitialized();
+ if (mLights.find(drawablep) != mLights.end())
+ {
+ llinfos << "In mLights" << llendl;
+ }
+ if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
+ {
+ llinfos << "In mMovedList" << llendl;
+ }
+ if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
+ {
+ llinfos << "In mShiftList" << llendl;
+ }
+ if (mRetexturedList.find(drawablep) != mRetexturedList.end())
+ {
+ llinfos << "In mRetexturedList" << llendl;
+ }
+
+ if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
+ {
+ llinfos << "In mBuildQ1" << llendl;
+ }
+ if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
+ {
+ llinfos << "In mBuildQ2" << llendl;
+ }
+
+ S32 count;
+
+ count = gObjectList.findReferences(drawablep);
+ if (count)
+ {
+ llinfos << "In other drawables: " << count << " references" << llendl;
+ }
+}
+
+BOOL LLPipeline::verify()
+{
+ BOOL ok = assertInitialized();
+ if (ok)
+ {
+ for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
+ {
+ LLDrawPool *poolp = *iter;
+ if (!poolp->verify())
+ {
+ ok = FALSE;
+ }
+ }
+ }
+
+ if (!ok)
+ {
+ llwarns << "Pipeline verify failed!" << llendl;
+ }
+ return ok;
+}
+
+//////////////////////////////
+//
+// Collision detection
+//
+//
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * A method to compute a ray-AABB intersection.
+ * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
+ * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
+ * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
+ *
+ * Hence this version is faster as well as more robust than the original one.
+ *
+ * Should work provided:
+ * 1) the integer representation of 0.0f is 0x00000000
+ * 2) the sign bit of the float is the most significant one
+ *
+ * Report bugs: p.terdiman@codercorner.com
+ *
+ * \param aabb [in] the axis-aligned bounding box
+ * \param origin [in] ray origin
+ * \param dir [in] ray direction
+ * \param coord [out] impact coordinates
+ * \return true if ray intersects AABB
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//#define RAYAABB_EPSILON 0.00001f
+#define IR(x) ((U32&)x)
+
+bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
+{
+ BOOL Inside = TRUE;
+ LLVector3 MinB = center - size;
+ LLVector3 MaxB = center + size;
+ LLVector3 MaxT;
+ MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
+
+ // Find candidate planes.
+ for(U32 i=0;i<3;i++)
+ {
+ if(origin.mV[i] < MinB.mV[i])
+ {
+ coord.mV[i] = MinB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ else if(origin.mV[i] > MaxB.mV[i])
+ {
+ coord.mV[i] = MaxB.mV[i];
+ Inside = FALSE;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
+ }
+ }
+
+ // Ray origin inside bounding box
+ if(Inside)
+ {
+ coord = origin;
+ return true;
+ }
+
+ // Get largest of the maxT's for final choice of intersection
+ U32 WhichPlane = 0;
+ if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
+ if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
+
+ // Check final candidate actually inside box
+ if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
+
+ for(U32 i=0;i<3;i++)
+ {
+ if(i!=WhichPlane)
+ {
+ coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
+ if (epsilon > 0)
+ {
+ if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
+ }
+ else
+ {
+ if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
+ }
+ }
+ }
+ return true; // ray hits box
+}
+
+//////////////////////////////
+//
+// Macros, functions, and inline methods from other classes
+//
+//
+
+void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
+{
+ if (drawablep && assertInitialized())
+ {
+ if (is_light)
+ {
+ mLights.insert(drawablep);
+ drawablep->setState(LLDrawable::LIGHT);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::LIGHT);
+ mLights.erase(drawablep);
+ }
+ }
+}
+
+//static
+void LLPipeline::toggleRenderType(U32 type)
+{
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
+}
+
+//static
+void LLPipeline::toggleRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ U32 bit = (1<<type);
+ if (gPipeline.hasRenderType(type))
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.toggleRenderType(type);
+}
+
+//static
+BOOL LLPipeline::hasRenderTypeControl(void* data)
+{
+ U32 type = (U32)(intptr_t)data;
+ return gPipeline.hasRenderType(type);
+}
+
+// Allows UI items labeled "Hide foo" instead of "Show foo"
+//static
+BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
+{
+ S32 type = (S32)(intptr_t)data;
+ return !gPipeline.hasRenderType(type);
+}
+
+//static
+void LLPipeline::toggleRenderDebug(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ if (gPipeline.hasRenderDebugMask(bit))
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
+ }
+ else
+ {
+ llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
+ }
+ gPipeline.mRenderDebugMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugMask(bit);
+}
+
+//static
+void LLPipeline::toggleRenderDebugFeature(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ gPipeline.mRenderDebugFeatureMask ^= bit;
+}
+
+
+//static
+BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
+{
+ U32 bit = (U32)(intptr_t)data;
+ return gPipeline.hasRenderDebugFeatureMask(bit);
+}
+
+void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
+{
+ if (value)
+ {
+ gPipeline.mRenderDebugFeatureMask |= bit;
+ }
+ else
+ {
+ gPipeline.mRenderDebugFeatureMask &= !bit;
+ }
+}
+
+// static
+void LLPipeline::setRenderScriptedBeacons(BOOL val)
+{
+ sRenderScriptedBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedBeacons(void*)
+{
+ sRenderScriptedBeacons = !sRenderScriptedBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedBeacons(void*)
+{
+ return sRenderScriptedBeacons;
+}
+
+// static
+void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
+{
+ sRenderScriptedTouchBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
+{
+ sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
+{
+ return sRenderScriptedTouchBeacons;
+}
+
+// static
+void LLPipeline::setRenderMOAPBeacons(BOOL val)
+{
+ sRenderMOAPBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderMOAPBeacons(void*)
+{
+ sRenderMOAPBeacons = !sRenderMOAPBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderMOAPBeacons(void*)
+{
+ return sRenderMOAPBeacons;
+}
+
+// static
+void LLPipeline::setRenderPhysicalBeacons(BOOL val)
+{
+ sRenderPhysicalBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderPhysicalBeacons(void*)
+{
+ sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderPhysicalBeacons(void*)
+{
+ return sRenderPhysicalBeacons;
+}
+
+// static
+void LLPipeline::setRenderParticleBeacons(BOOL val)
+{
+ sRenderParticleBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderParticleBeacons(void*)
+{
+ sRenderParticleBeacons = !sRenderParticleBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderParticleBeacons(void*)
+{
+ return sRenderParticleBeacons;
+}
+
+// static
+void LLPipeline::setRenderSoundBeacons(BOOL val)
+{
+ sRenderSoundBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderSoundBeacons(void*)
+{
+ sRenderSoundBeacons = !sRenderSoundBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderSoundBeacons(void*)
+{
+ return sRenderSoundBeacons;
+}
+
+// static
+void LLPipeline::setRenderBeacons(BOOL val)
+{
+ sRenderBeacons = val;
+}
+
+// static
+void LLPipeline::toggleRenderBeacons(void*)
+{
+ sRenderBeacons = !sRenderBeacons;
+}
+
+// static
+BOOL LLPipeline::getRenderBeacons(void*)
+{
+ return sRenderBeacons;
+}
+
+// static
+void LLPipeline::setRenderHighlights(BOOL val)
+{
+ sRenderHighlight = val;
+}
+
+// static
+void LLPipeline::toggleRenderHighlights(void*)
+{
+ sRenderHighlight = !sRenderHighlight;
+}
+
+// static
+BOOL LLPipeline::getRenderHighlights(void*)
+{
+ return sRenderHighlight;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ LLVector3 local_end = end;
+
+ LLVector3 position;
+
+ sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
+ {
+ if ((j == LLViewerRegion::PARTITION_VOLUME) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_TERRAIN) ||
+ (j == LLViewerRegion::PARTITION_TREE) ||
+ (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(j);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+ }
+ }
+ }
+ }
+
+ if (!sPickAvatar)
+ {
+ //save hit info in case we need to restore
+ //due to attachment override
+ LLVector3 local_normal;
+ LLVector3 local_binormal;
+ LLVector2 local_texcoord;
+ S32 local_face_hit = -1;
+
+ if (face_hit)
+ {
+ local_face_hit = *face_hit;
+ }
+ if (tex_coord)
+ {
+ local_texcoord = *tex_coord;
+ }
+ if (bi_normal)
+ {
+ local_binormal = *bi_normal;
+ }
+ if (normal)
+ {
+ local_normal = *normal;
+ }
+
+ const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
+
+ //check against avatars
+ sPickAvatar = TRUE;
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ if (!drawable ||
+ !drawable->getVObj()->isAttachment() ||
+ (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
+ { //avatar overrides if previously hit drawable is not an attachment or
+ //attachment is far enough away from detected intersection
+ drawable = hit;
+ local_end = position;
+ }
+ else
+ { //prioritize attachments over avatars
+ position = local_end;
+
+ if (face_hit)
+ {
+ *face_hit = local_face_hit;
+ }
+ if (tex_coord)
+ {
+ *tex_coord = local_texcoord;
+ }
+ if (bi_normal)
+ {
+ *bi_normal = local_binormal;
+ }
+ if (normal)
+ {
+ *normal = local_normal;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //check all avatar nametags (silly, isn't it?)
+ for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end();
+ ++iter)
+ {
+ LLVOAvatar* av = (LLVOAvatar*) *iter;
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ {
+ drawable = av->mDrawable;
+ local_end = position;
+ }
+ }
+
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection, // return the intersection point
+ LLVector2* tex_coord, // return the texture coordinates of the intersection point
+ LLVector3* normal, // return the surface normal at the intersection point
+ LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ )
+{
+ LLDrawable* drawable = NULL;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ BOOL toggle = FALSE;
+ if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ toggle = TRUE;
+ }
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
+ if (part)
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ if (hit)
+ {
+ drawable = hit;
+ }
+ }
+
+ if (toggle)
+ {
+ toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+ }
+ return drawable ? drawable->getVObj().get() : NULL;
+}
+
+LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
+{
+ if (vobj)
+ {
+ LLViewerRegion* region = vobj->getRegion();
+ if (region)
+ {
+ return region->getSpatialPartition(vobj->getPartitionType());
+ }
+ }
+ return NULL;
+}
+
+void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
+{
+ if (!drawable)
+ {
+ return;
+ }
+
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ {
+ LLFace* facep = drawable->getFace(i);
+ facep->clearVertexBuffer();
+ }
+}
+
+void LLPipeline::resetVertexBuffers()
+{
+ mResetVertexBuffers = true;
+}
+
+void LLPipeline::doResetVertexBuffers()
+{
+ if (!mResetVertexBuffers)
+ {
+ return;
+ }
+
+ mResetVertexBuffers = false;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ {
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->resetVertexBuffers();
+ }
+ }
+ }
+
+ resetDrawOrders();
+
+ gSky.resetVertexBuffers();
+
+ if ( LLPathingLib::getInstance() )
+ {
+ LLPathingLib::getInstance()->cleanupVBOManger();
+ }
+ LLVertexBuffer::cleanupClass();
+
+ //delete all name pool caches
+ LLGLNamePool::cleanupPools();
+
+ if (LLVertexBuffer::sGLCount > 0)
+ {
+ llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
+ }
+
+ LLVertexBuffer::unbind();
+
+ sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
+ sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
+ LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
+ LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
+ LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
+ sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
+ sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
+ LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
+
+ LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+}
+
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void apply_cube_face_rotation(U32 face)
+{
+ switch (face)
+ {
+ case 0:
+ gGL.rotatef(90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 2:
+ gGL.rotatef(-90.f, 1, 0, 0);
+ break;
+ case 4:
+ gGL.rotatef(180.f, 0, 1, 0);
+ gGL.rotatef(180.f, 0, 0, 1);
+ break;
+ case 1:
+ gGL.rotatef(-90.f, 0, 1, 0);
+ gGL.rotatef(180.f, 1, 0, 0);
+ break;
+ case 3:
+ gGL.rotatef(90, 1, 0, 0);
+ break;
+ case 5:
+ gGL.rotatef(180, 0, 0, 1);
+ break;
+ }
+}
+
+void validate_framebuffer_object()
+{
+ GLenum status;
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ switch(status)
+ {
+ case GL_FRAMEBUFFER_COMPLETE:
+ //framebuffer OK, no error.
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ // frame buffer not OK: probably means unsupported depth buffer format
+ llerrs << "Framebuffer Incomplete Attachment." << llendl;
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ /* choose different formats */
+ llerrs << "Framebuffer unsupported." << llendl;
+ break;
+ default:
+ llerrs << "Unknown framebuffer status." << llendl;
+ break;
+ }
+}
+
+void LLPipeline::bindScreenToTexture()
+{
+
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
+void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
+{
+ LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
+ if (!(gPipeline.canUseVertexShaders() &&
+ sRenderGlow))
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ assertInitialized();
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) mScreen.getWidth()*2,
+ (F32) mScreen.getHeight()*2);
+
+ LLFastTimer ftm(FTM_RENDER_BLOOM);
+ gGL.color4f(1,1,1,1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright(LLColor4(1,1,1,1));
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
+
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ mScreen.bindTexture(0, 0);
+
+ gGL.color4f(1,1,1,1);
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+
+ mGlow[2].flush();
+ }
+
+ tc1.setVec(0,0);
+ tc2.setVec(2,2);
+
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1,
+ llmin(1024, 1 << glowResPow));
+
+ S32 kernel = RenderGlowIterations*2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
+
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ mGlow[i%2].bindTarget();
+ mGlow[i%2].clear();
+ }
+
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
+ }
+
+ if (i%2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ mGlow[i%2].flush();
+ }
+
+ gGlowProgram.unbind();
+
+ if (LLRenderTarget::sUseFBO)
+ {
+ LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ tc2.setVec((F32) mScreen.getWidth(),
+ (F32) mScreen.getHeight());
+
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ !LLToolMgr::getInstance()->inBuildMode() &&
+ RenderDepthOfField;
+
+
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+
+ gViewerWindow->setup3DViewport();
+
+ if (dof_enabled)
+ {
+ LLGLSLShader* shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
+
+ //depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
+
+ LLVector3 focus_point;
+
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { //focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
+
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //focus on point under cursor
+ focus_point = gDebugRaycastIntersection;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { //focus on point under mouselook crosshairs
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ NULL,
+ &focus_point);
+ }
+ else
+ {
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ { //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ }
+ else
+ { //focus on your avatar
+ focus_point = gAgent.getPositionAgent();
+ }
+ }
+ }
+
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
+ }
+
+ if (transition_time >= 1.f &&
+ fabsf(current_distance-target_distance)/current_distance > 0.01f)
+ { //large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { //currently in a transition, continue interpolating
+ transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds;
+ transition_time = llmin(transition_time, 1.f);
+
+ F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
+ current_distance = start_distance + (target_distance-start_distance)*t;
+ }
+ else
+ { //small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
+
+ //convert to mm
+ F32 subject_distance = current_distance*1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = CameraFieldOfView * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
+
+ F32 focal_length = dv/(2*tanf(fov/2.f));
+
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ { //build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+
+ { //perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
+ gGL.setColorMask(true, false);
+
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
+
+ { //combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
+
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ //bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader* shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ F32 scale_x = (F32) width/mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height/mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1,-1);
+ gGL.vertex2f(-1,3);
+ gGL.vertex2f(3,-1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else
+ {
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3,0,TRUE);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> uv1;
+ LLStrider<LLVector2> uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
+ uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
+
+ v[0] = LLVector3(-1,-1,0);
+ v[1] = LLVector3(-1,3,0);
+ v[2] = LLVector3(3,-1,0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ //tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ //tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
+ (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1,1,1,0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+}
+
+static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
+
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
+{
+ LLFastTimer t(FTM_BIND_DEFERRED);
+
+ if (noise_map == 0xFFFFFFFF)
+ {
+ noise_map = mNoiseMap;
+ }
+
+ shader.bind();
+ S32 channel = 0;
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(1, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ if (channel > -1)
+ {
+ mDeferredScreen.bindTexture(2, channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE);
+ stop_glerror();
+
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
+
+ stop_glerror();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f inv_proj = projection.inverse();
+
+ shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
+ (F32) gGLViewport[1],
+ (F32) gGLViewport[2],
+ (F32) gGLViewport[3]);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
+ }
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ if (light_index > 0)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+ else
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ if (channel > -1)
+ {
+ mGlow[1].bindTexture(0, channel);
+ }
+
+ stop_glerror();
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ stop_glerror();
+ }
+ }
+
+ stop_glerror();
+
+ F32 mat[16*6];
+ for (U32 i = 0; i < 16; i++)
+ {
+ mat[i] = mSunShadowMatrix[0].m[i];
+ mat[i+16] = mSunShadowMatrix[1].m[i];
+ mat[i+32] = mSunShadowMatrix[2].m[i];
+ mat[i+48] = mSunShadowMatrix[3].m[i];
+ mat[i+64] = mSunShadowMatrix[4].m[i];
+ mat[i+80] = mSunShadowMatrix[5].m[i];
+ }
+
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat);
+
+ stop_glerror();
+
+ channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->enable(channel);
+ cube_map->bind();
+ F32* m = gGLModelView;
+
+ F32 mat[] = { m[0], m[1], m[2],
+ m[4], m[5], m[6],
+ m[8], m[9], m[10] };
+
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+ }
+ }
+
+ shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
+ shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
+
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag};
+ shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+
+ F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+
+ shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
+
+ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV);
+ shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight());
+ shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
+ shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+
+
+ if (shader.getUniformLocation("norm_mat") >= 0)
+ {
+ glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
+ shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
+static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather");
+static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map");
+static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften");
+static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges");
+static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights");
+static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics");
+static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
+static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors");
+static LLFastTimer::DeclareTimer FTM_POST("Post");
+
+
+void LLPipeline::renderDeferredLighting()
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+ LLStrider<LLVector2> tc1;
+ mDeferredVB->getTexCoord0Strider(tc0);
+ mDeferredVB->getTexCoord1Strider(tc1);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram, 0);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv("offset", slice, offset);
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ if (RenderDeferredSSAO)
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mScreen.bindTarget();
+ glClearColor(1,1,1,1);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
+
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
+
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ mScreen.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredLight.bindTarget();
+
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+ mDeferredLight.flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ //copy depth and stencil from deferred screen
+ //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+ LLVector4a* v = (LLVector4a*) vert.get();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ //vertex positions are encoded so the 3 bits of their vertex index
+ //correspond to their axis facing, with bit position 3,2,1 matching
+ //axis facing x,y,z, bit set meaning positive facing, bit clear
+ //meaning negative facing
+ mDeferredVB->getVertexStrider(vert);
+ v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
+ v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
+ v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
+ v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
+
+ v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
+ v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
+ v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
+ v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
+ GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ bindDeferredShader(gDeferredMultiLightProgram);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = 8;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+// glVertexPointer(2, GL_FLOAT, 0, vert);
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
+
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
+ mScreen.flush();
+
+}
+
+void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
+{
+ //construct frustum
+ LLVOVolume* volume = drawablep->getVOVolume();
+ LLVector3 params = volume->getSpotLightParams();
+
+ F32 fov = params.mV[0];
+ F32 focus = params.mV[1];
+
+ LLVector3 pos = drawablep->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+ LLVector3 scale = volume->getScale();
+
+ //get near clip plane
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = pos+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ //matrix from volume space to agent space
+ LLMatrix4 light_mat(quat, LLVector4(origin,1.f));
+
+ glh::matrix4f light_to_agent((F32*) light_mat.mMatrix);
+ glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent;
+
+ glh::matrix4f screen_to_light = light_to_screen.inverse();
+
+ F32 s = volume->getLightRadius()*1.5f;
+ F32 near_clip = dist;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = s+dist-scale.mV[VZ];
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh::vec3f p1(0, 0, -(near_clip+0.01f));
+ glh::vec3f p2(0, 0, -(near_clip+1.f));
+
+ glh::vec3f screen_origin(0, 0, 0);
+
+ light_to_screen.mult_matrix_vec(p1);
+ light_to_screen.mult_matrix_vec(p2);
+ light_to_screen.mult_matrix_vec(screen_origin);
+
+ glh::vec3f n = p2-p1;
+ n.normalize();
+
+ F32 proj_range = far_clip - near_clip;
+ glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip);
+ screen_to_light = trans * light_proj * screen_to_light;
+ shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v);
+ shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]);
+ S32 s_idx = -1;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ if (mShadowSpotLight[i] == drawablep)
+ {
+ s_idx = i;
+ }
+ }
+
+ shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx);
+
+ if (s_idx >= 0)
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]);
+ }
+ else
+ {
+ shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f);
+ }
+
+ {
+ LLDrawable* potential = drawablep;
+ //determine if this is a good light for casting shadows
+ F32 m_pri = volume->getSpotLightPriority();
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ F32 pri = 0.f;
+
+ if (mTargetShadowSpotLight[i].notNull())
+ {
+ pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority();
+ }
+
+ if (m_pri > pri)
+ {
+ LLDrawable* temp = mTargetShadowSpotLight[i];
+ mTargetShadowSpotLight[i] = potential;
+ potential = temp;
+ m_pri = pri;
+ }
+ }
+ }
+
+ LLViewerTexture* img = volume->getLightTexture();
+
+ if (img == NULL)
+ {
+ img = LLViewerFetchedTexture::sWhiteImagep;
+ }
+
+ S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ if (channel > -1)
+ {
+ if (img)
+ {
+ gGL.getTexUnit(channel)->bind(img);
+
+ F32 lod_range = logf(img->getWidth())/logf(2.f);
+
+ shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range);
+ shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f));
+ }
+ }
+
+}
+
+void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
+{
+ stop_glerror();
+ shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
+ shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ for (U32 i = 4; i < 6; i++)
+ {
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ }
+ }
+
+ shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
+ shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
+
+ S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ if (channel > -1)
+ {
+ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+ if (cube_map)
+ {
+ cube_map->disable();
+ }
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->activate();
+ shader.unbind();
+}
+
+inline float sgn(float a)
+{
+ if (a > 0.0F) return (1.0F);
+ if (a < 0.0F) return (-1.0F);
+ return (0.0F);
+}
+
+void LLPipeline::generateWaterReflection(LLCamera& camera_in)
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ LLCamera camera = camera_in;
+ camera.setFar(camera.getFar()*0.87654321f);
+ LLPipeline::sReflectionRender = TRUE;
+
+ gPipeline.pushRenderTypeMask();
+
+ glh::matrix4f projection = glh_get_current_projection();
+ glh::matrix4f mat;
+
+ stop_glerror();
+ LLPlane plane;
+
+ F32 height = gAgent.getRegion()->getWaterHeight();
+ F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
+ F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
+
+ //plane params
+ LLVector3 pnorm;
+ F32 pd;
+
+ S32 water_clip = 0;
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ pd = -height;
+ plane.setVec(pnorm, pd);
+ water_clip = -1;
+ }
+ else
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ pd = height;
+ plane.setVec(pnorm, pd);
+ water_clip = 1;
+ }
+
+ if (!LLViewerCamera::getInstance()->cameraUnderWater())
+ { //generate planar reflection map
+
+ //disable occlusion culling for reflection map for now
+ S32 occlusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glClearColor(0,0,0,0);
+ mWaterRef.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ gGL.setColorMask(true, true);
+ mWaterRef.clear();
+ gGL.setColorMask(true, false);
+
+ mWaterRef.getViewport(gGLViewport);
+
+ stop_glerror();
+
+ gGL.pushMatrix();
+
+ mat.set_scale(glh::vec3f(1,1,-1));
+ mat.set_translate(glh::vec3f(0,0,height*2.f));
+
+ glh::matrix4f current = glh_get_current_modelview();
+
+ mat = current * mat;
+
+ glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+
+ glh::matrix4f inv_mat = mat.inverse();
+
+ glh::vec3f origin(0,0,0);
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
+ glCullFace(GL_FRONT);
+
+ static LLCullResult ref_result;
+
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //initial sky pass (no user clip plane)
+ { //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ static LLCullResult result;
+ updateCull(camera, result);
+ stateSort(camera, result);
+
+ renderGeom(camera, TRUE);
+
+ gPipeline.popRenderTypeMask();
+ }
+
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ S32 detail = RenderReflectionDetail;
+ if (detail > 0)
+ { //mask out selected geometry based on reflection detail
+ if (detail < 4)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (detail < 3)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ if (detail < 2)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, ref_result, -water_clip, &plane);
+ stateSort(camera, ref_result);
+ }
+
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
+ {
+ if (RenderReflectionDetail > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
+ }
+
+ gPipeline.popRenderTypeMask();
+ }
+ glCullFace(GL_BACK);
+ gGL.popMatrix();
+ mWaterRef.flush();
+ glh_set_current_modelview(current);
+ LLPipeline::sUseOcclusion = occlusion;
+ }
+
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static BOOL last_update = TRUE;
+ if (last_update)
+ {
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
+ stop_glerror();
+
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLColor4& col = LLDrawPoolWater::sWaterFogColor;
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ mWaterDis.bindTarget();
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+ mWaterDis.getViewport(gGLViewport);
+
+ if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ //clip out geometry on the same side of water as the camera
+ mat = glh_get_current_modelview();
+ LLPlane plane(-pnorm, -(pd+pad));
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ static LLCullResult result;
+ updateCull(camera, result, water_clip, &plane);
+ stateSort(camera, result);
+
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
+
+ renderGeom(camera);
+
+ }
+
+ LLPipeline::sUnderWaterRender = FALSE;
+ mWaterDis.flush();
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+
+ LLRenderTarget::unbindTarget();
+
+ LLPipeline::sReflectionRender = FALSE;
+
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
+ gPipeline.popRenderTypeMask();
+ LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
+ LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
+ LLPlane npnorm(-pnorm, -pd);
+ LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
+
+ LLGLState::checkStates();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
+}
+
+glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
+{
+ glh::matrix4f ret;
+
+ LLVector3 dirN;
+ LLVector3 upN;
+ LLVector3 lftN;
+
+ lftN = dir % up;
+ lftN.normVec();
+
+ upN = lftN % dir;
+ upN.normVec();
+
+ dirN = dir;
+ dirN.normVec();
+
+ ret.m[ 0] = lftN[0];
+ ret.m[ 1] = upN[0];
+ ret.m[ 2] = -dirN[0];
+ ret.m[ 3] = 0.f;
+
+ ret.m[ 4] = lftN[1];
+ ret.m[ 5] = upN[1];
+ ret.m[ 6] = -dirN[1];
+ ret.m[ 7] = 0.f;
+
+ ret.m[ 8] = lftN[2];
+ ret.m[ 9] = upN[2];
+ ret.m[10] = -dirN[2];
+ ret.m[11] = 0.f;
+
+ ret.m[12] = -(lftN*pos);
+ ret.m[13] = -(upN*pos);
+ ret.m[14] = dirN*pos;
+ ret.m[15] = 1.f;
+
+ return ret;
+}
+
+glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max)
+{
+ glh::matrix4f ret;
+ ret.m[ 0] = 2/(max[0]-min[0]);
+ ret.m[ 4] = 0;
+ ret.m[ 8] = 0;
+ ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]);
+
+ ret.m[ 1] = 0;
+ ret.m[ 5] = 2/(max[1]-min[1]);
+ ret.m[ 9] = 0;
+ ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]);
+
+ ret.m[ 2] = 0;
+ ret.m[ 6] = 0;
+ ret.m[10] = 2/(max[2]-min[2]);
+ ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]);
+
+ ret.m[ 3] = 0;
+ ret.m[ 7] = 0;
+ ret.m[11] = 0;
+ ret.m[15] = 1;
+
+ return ret;
+}
+
+static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows");
+static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow");
+static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow");
+
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion)
+{
+ LLFastTimer t(FTM_SHADOW_RENDER);
+
+ //clip out geometry on the same side of water as the camera
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = TRUE;
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.bind();
+ }
+
+ updateCull(shadow_cam, result);
+ stateSort(shadow_cam, result);
+
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
+
+ stop_glerror();
+ gGLLastMatrix = NULL;
+
+ {
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+
+ //glCullFace(GL_FRONT);
+
+ LLVertexBuffer::unbind();
+
+ {
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind();
+ }
+
+ gGL.diffuseColor4f(1,1,1,1);
+ gGL.setColorMask(false, false);
+
+ LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+ }
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
+ }
+ else
+ {
+ renderGeomShadow(shadow_cam);
+ }
+
+ {
+ LLFastTimer ftm(FTM_SHADOW_ALPHA);
+ gDeferredShadowAlphaMaskProgram.bind();
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ //glCullFace(GL_BACK);
+
+ gDeferredShadowProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ doOcclusion(shadow_cam);
+
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
+
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
+
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = FALSE;
+}
+
+static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud");
+BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
+{
+ LLFastTimer t(FTM_VISIBLE_CLOUD);
+ //get point cloud of intersection of frust and min, max
+
+ if (getVisibleExtents(camera, min, max))
+ {
+ return FALSE;
+ }
+
+ //get set of planes on bounding box
+ LLPlane bp[] = {
+ LLPlane(min, LLVector3(-1,0,0)),
+ LLPlane(min, LLVector3(0,-1,0)),
+ LLPlane(min, LLVector3(0,0,-1)),
+ LLPlane(max, LLVector3(1,0,0)),
+ LLPlane(max, LLVector3(0,1,0)),
+ LLPlane(max, LLVector3(0,0,1))};
+
+ //potential points
+ std::vector<LLVector3> pp;
+
+ //add corners of AABB
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2]));
+ pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2]));
+
+ //add corners of camera frustum
+ for (U32 i = 0; i < 8; i++)
+ {
+ pp.push_back(camera.mAgentFrustum[i]);
+ }
+
+
+ //bounding box line segments
+ U32 bs[] =
+ {
+ 0,1,
+ 1,3,
+ 3,2,
+ 2,0,
+
+ 4,5,
+ 5,7,
+ 7,6,
+ 6,4,
+
+ 0,4,
+ 1,5,
+ 3,7,
+ 2,6
+ };
+
+ for (U32 i = 0; i < 12; i++)
+ { //for each line segment in bounding box
+ for (U32 j = 0; j < 6; j++)
+ { //for each plane in camera frustum
+ const LLPlane& cp = camera.getAgentPlane(j);
+ const LLVector3& v1 = pp[bs[i*2+0]];
+ const LLVector3& v2 = pp[bs[i*2+1]];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ //camera frustum line segments
+ const U32 fs[] =
+ {
+ 0,1,
+ 1,2,
+ 2,3,
+ 3,0,
+
+ 4,5,
+ 5,6,
+ 6,7,
+ 7,4,
+
+ 0,4,
+ 1,5,
+ 2,6,
+ 3,7
+ };
+
+ LLVector3 center = (max+min)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+
+ for (U32 i = 0; i < 12; i++)
+ {
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLVector3& v1 = pp[fs[i*2+0]+8];
+ const LLVector3& v2 = pp[fs[i*2+1]+8];
+ const LLPlane& cp = bp[j];
+ LLVector3 n;
+ cp.getVector3(n);
+
+ LLVector3 line = v1-v2;
+
+ F32 d1 = line*n;
+ F32 d2 = -cp.dist(v2);
+
+ F32 t = d2/d1;
+
+ if (t > 0.f && t < 1.f)
+ {
+ LLVector3 intersect = v2+line*t;
+ pp.push_back(intersect);
+ }
+ }
+ }
+
+ LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f),
+ max+LLVector3(0.05f,0.05f,0.05f) };
+
+ for (U32 i = 0; i < pp.size(); ++i)
+ {
+ bool found = true;
+
+ const F32* p = pp[i].mV;
+
+ for (U32 j = 0; j < 3; ++j)
+ {
+ if (p[j] < ext[0].mV[j] ||
+ p[j] > ext[1].mV[j])
+ {
+ found = false;
+ break;
+ }
+ }
+
+ for (U32 j = 0; j < 6; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
+ {
+ found = false;
+ break;
+ }
+ }
+
+ if (found)
+ {
+ fp.push_back(pp[i]);
+ }
+ }
+
+ if (fp.empty())
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
+{
+ if (obj && obj->getVolume())
+ {
+ for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter)
+ {
+ renderHighlight(*iter, fade);
+ }
+
+ LLDrawable* drawable = obj->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face)
+ {
+ face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade));
+ }
+ }
+ }
+ }
+}
+
+void LLPipeline::generateHighlight(LLCamera& camera)
+{
+ //render highlighted object as white into offscreen render target
+ if (mHighlightObject.notNull())
+ {
+ mHighlightSet.insert(HighlightItem(mHighlightObject));
+ }
+
+ if (!mHighlightSet.empty())
+ {
+ F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime;
+
+ LLGLDisable test(GL_ALPHA_TEST);
+ LLGLDepthTest depth(GL_FALSE);
+ mHighlight.bindTarget();
+ disableLights();
+ gGL.setColorMask(true, true);
+ mHighlight.clear();
+
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
+ {
+ std::set<HighlightItem>::iterator cur_iter = iter++;
+
+ if (cur_iter->mItem.isNull())
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+
+ if (cur_iter->mItem == mHighlightObject)
+ {
+ cur_iter->incrFade(transition);
+ }
+ else
+ {
+ cur_iter->incrFade(-transition);
+ if (cur_iter->mFade <= 0.f)
+ {
+ mHighlightSet.erase(cur_iter);
+ continue;
+ }
+ }
+
+ renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade);
+ }
+
+ mHighlight.flush();
+ gGL.setColorMask(true, false);
+ gViewerWindow->setup3DViewport();
+ }
+}
+
+
+void LLPipeline::generateSunShadow(LLCamera& camera)
+{
+ if (!sRenderDeferred || RenderShadowDetail <= 0)
+ {
+ return;
+ }
+
+ BOOL skip_avatar_update = FALSE;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+
+ skip_avatar_update = TRUE;
+ }
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+
+ F64 last_modelview[16];
+ F64 last_projection[16];
+ for (U32 i = 0; i < 16; i++)
+ { //store last_modelview of world camera
+ last_modelview[i] = gGLLastModelView[i];
+ last_projection[i] = gGLLastProjection[i];
+ }
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
+
+ gGL.setColorMask(false, false);
+
+ //get sun view matrix
+
+ //store current projection/modelview matrix
+ glh::matrix4f saved_proj = glh_get_current_projection();
+ glh::matrix4f saved_view = glh_get_current_modelview();
+ glh::matrix4f inv_view = saved_view.inverse();
+
+ glh::matrix4f view[6];
+ glh::matrix4f proj[6];
+
+ //clip contains parallel split distances for 3 splits
+ LLVector3 clip = RenderShadowClipPlanes;
+
+ //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold");
+
+ //far clip on last split is minimum of camera view distance and 128
+ mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]);
+
+ clip = RenderShadowOrthoClipPlanes;
+ mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
+
+ //currently used for amount to extrude frusta corners for constructing shadow frusta
+ LLVector3 n = RenderShadowNearDist;
+ //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
+
+ //put together a universal "near clip" plane for shadow frusta
+ LLPlane shadow_near_clip;
+ {
+ LLVector3 p = gAgent.getPositionAgent();
+ p += mSunDir * RenderFarClip*2.f;
+ shadow_near_clip.setVec(p, mSunDir);
+ }
+
+ LLVector3 lightDir = -mSunDir;
+ lightDir.normVec();
+
+ glh::vec3f light_dir(lightDir.mV);
+
+ //create light space camera matrix
+
+ LLVector3 at = lightDir;
+
+ LLVector3 up = camera.getAtAxis();
+
+ if (fabsf(up*lightDir) > 0.75f)
+ {
+ up = camera.getUpAxis();
+ }
+
+ /*LLVector3 left = up%at;
+ up = at%left;*/
+
+ up.normVec();
+ at.normVec();
+
+
+ LLCamera main_camera = camera;
+
+ F32 near_clip = 0.f;
+ {
+ //get visible point cloud
+ std::vector<LLVector3> fp;
+
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
+ LLVector3 min,max;
+ getVisiblePointCloud(main_camera,min,max,fp);
+
+ if (fp.empty())
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ return;
+ }
+
+ //get good split distances for frustum
+ for (U32 i = 0; i < fp.size(); ++i)
+ {
+ glh::vec3f v(fp[i].mV);
+ saved_view.mult_matrix_vec(v);
+ fp[i].setVec(v.v);
+ }
+
+ min = fp[0];
+ max = fp[0];
+
+ //get camera space bounding box
+ for (U32 i = 1; i < fp.size(); ++i)
+ {
+ update_min_max(min, max, fp[i]);
+ }
+
+ near_clip = -max.mV[2];
+ F32 far_clip = -min.mV[2]*2.f;
+
+ //far_clip = llmin(far_clip, 128.f);
+ far_clip = llmin(far_clip, camera.getFar());
+
+ F32 range = far_clip-near_clip;
+
+ LLVector3 split_exp = RenderShadowSplitExponent;
+
+ F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) );
+
+ da = powf(da, split_exp.mV[2]);
+
+
+ F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da;
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ F32 x = (F32)(i+1)/4.f;
+ x = powf(x, sxp);
+ mSunClipPlanes.mV[i] = near_clip+range*x;
+ }
+ }
+
+ // convenience array of 4 near clip plane distances
+ F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
+
+
+ if (mSunDiffuse == LLColor4::black)
+ { //sun diffuse is totally black, shadows don't matter
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+ }
+ else
+ {
+ for (S32 j = 0; j < 4; j++)
+ {
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustPoints[j].clear();
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j;
+
+ //restore render matrices
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ LLVector3 eye = camera.getOrigin();
+
+ //camera used for shadow cull/render
+ LLCamera shadow_cam;
+
+ //create world space camera frustum for this split
+ shadow_cam = camera;
+ shadow_cam.setFar(16.f);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ LLVector3* frust = shadow_cam.mAgentFrustum;
+
+ LLVector3 pn = shadow_cam.getAtAxis();
+
+ LLVector3 min, max;
+
+ //construct 8 corners of split frustum section
+ for (U32 i = 0; i < 4; i++)
+ {
+ LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
+ delta.normVec();
+ F32 dp = delta*pn;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
+ }
+
+ shadow_cam.calcAgentFrustumPlanes(frust);
+ shadow_cam.mFrustumCornerDist = 0.f;
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[j] = shadow_cam;
+ }
+
+ std::vector<LLVector3> fp;
+
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ {
+ //no possible shadow receivers
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = LLVector3();
+ mShadowExtents[j][1] = LLVector3();
+ mShadowCamera[j+4] = shadow_cam;
+ }
+
+ mShadow[j].bindTarget();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mShadow[j].clear();
+ }
+ mShadow[j].flush();
+
+ mShadowError.mV[j] = 0.f;
+ mShadowFOV.mV[j] = 0.f;
+
+ continue;
+ }
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowExtents[j][0] = min;
+ mShadowExtents[j][1] = max;
+ mShadowFrustPoints[j] = fp;
+ }
+
+
+ //find a good origin for shadow projection
+ LLVector3 origin;
+
+ //get a temporary view projection
+ view[j] = look(camera.getOrigin(), lightDir, -up);
+
+ std::vector<LLVector3> wpf;
+
+ for (U32 i = 0; i < fp.size(); i++)
+ {
+ glh::vec3f p = glh::vec3f(fp[i].mV);
+ view[j].mult_matrix_vec(p);
+ wpf.push_back(LLVector3(p.v));
+ }
+
+ min = wpf[0];
+ max = wpf[0];
+
+ for (U32 i = 0; i < fp.size(); ++i)
+ { //get AABB in camera space
+ update_min_max(min, max, wpf[i]);
+ }
+
+ // Construct a perspective transform with perspective along y-axis that contains
+ // points in wpf
+ //Known:
+ // - far clip plane
+ // - near clip plane
+ // - points in frustum
+ //Find:
+ // - origin
+
+ //get some "interesting" points of reference
+ LLVector3 center = (min+max)*0.5f;
+ LLVector3 size = (max-min)*0.5f;
+ LLVector3 near_center = center;
+ near_center.mV[1] += size.mV[1]*2.f;
+
+
+ //put all points in wpf in quadrant 0, reletive to center of min/max
+ //get the best fit line using least squares
+ F32 bfm = 0.f;
+ F32 bfb = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ wpf[i] -= center;
+ wpf[i].mV[0] = fabsf(wpf[i].mV[0]);
+ wpf[i].mV[2] = fabsf(wpf[i].mV[2]);
+ }
+
+ if (!wpf.empty())
+ {
+ F32 sx = 0.f;
+ F32 sx2 = 0.f;
+ F32 sy = 0.f;
+ F32 sxy = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ sx += wpf[i].mV[0];
+ sx2 += wpf[i].mV[0]*wpf[i].mV[0];
+ sy += wpf[i].mV[1];
+ sxy += wpf[i].mV[0]*wpf[i].mV[1];
+ }
+
+ bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2);
+ bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2);
+ }
+
+ {
+ // best fit line is y=bfm*x+bfb
+
+ //find point that is furthest to the right of line
+ F32 off_x = -1.f;
+ LLVector3 lp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ //y = bfm*x+bfb
+ //x = (y-bfb)/bfm
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+
+ lx = wpf[i].mV[0]-lx;
+
+ if (off_x < lx)
+ {
+ off_x = lx;
+ lp = wpf[i];
+ }
+ }
+
+ //get line with slope bfm through lp
+ // bfb = y-bfm*x
+ bfb = lp.mV[1]-bfm*lp.mV[0];
+
+ //calculate error
+ mShadowError.mV[j] = 0.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ F32 lx = (wpf[i].mV[1]-bfb)/bfm;
+ mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx);
+ }
+
+ mShadowError.mV[j] /= wpf.size();
+ mShadowError.mV[j] /= size.mV[0];
+
+ if (mShadowError.mV[j] > RenderShadowErrorCutoff)
+ { //just use ortho projection
+ mShadowFOV.mV[j] = -1.f;
+ origin.clearVec();
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //origin is where line x = 0;
+ origin.setVec(0,bfb,0);
+
+ F32 fovz = 1.f;
+ F32 fovx = 1.f;
+
+ LLVector3 zp;
+ LLVector3 xp;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ if (fovz > -atz.mV[1])
+ {
+ zp = wpf[i];
+ fovz = -atz.mV[1];
+ }
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ if (fovx > -atx.mV[1])
+ {
+ fovx = -atx.mV[1];
+ xp = wpf[i];
+ }
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f);
+
+ mShadowFOV.mV[j] = fovx;
+
+ if (fovx < cutoff && fovz > cutoff)
+ {
+ //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff
+ F32 d = zp.mV[2]/tan(cutoff);
+ F32 ny = zp.mV[1] + fabsf(d);
+
+ origin.mV[1] = ny;
+
+ fovz = 1.f;
+ fovx = 1.f;
+
+ for (U32 i = 0; i < wpf.size(); ++i)
+ {
+ LLVector3 atz = wpf[i]-origin;
+ atz.mV[0] = 0.f;
+ atz.normVec();
+ fovz = llmin(fovz, -atz.mV[1]);
+
+ LLVector3 atx = wpf[i]-origin;
+ atx.mV[2] = 0.f;
+ atx.normVec();
+ fovx = llmin(fovx, -atx.mV[1]);
+ }
+
+ fovx = acos(fovx);
+ fovz = acos(fovz);
+
+ mShadowFOV.mV[j] = cutoff;
+ }
+
+
+ origin += center;
+
+ F32 ynear = -(max.mV[1]-origin.mV[1]);
+ F32 yfar = -(min.mV[1]-origin.mV[1]);
+
+ if (ynear < 0.1f) //keep a sensible near clip plane
+ {
+ F32 diff = 0.1f-ynear;
+ origin.mV[1] += diff;
+ ynear += diff;
+ yfar += diff;
+ }
+
+ if (fovx > cutoff)
+ { //just use ortho projection
+ origin.clearVec();
+ mShadowError.mV[j] = -1.f;
+ proj[j] = gl_ortho(min.mV[0], max.mV[0],
+ min.mV[1], max.mV[1],
+ -max.mV[2], -min.mV[2]);
+ }
+ else
+ {
+ //get perspective projection
+ view[j] = view[j].inverse();
+
+ glh::vec3f origin_agent(origin.mV);
+
+ //translate view to origin
+ view[j].mult_matrix_vec(origin_agent);
+
+ eye = LLVector3(origin_agent.v);
+
+ if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowFrustOrigin[j] = eye;
+ }
+
+ view[j] = look(LLVector3(origin_agent.v), lightDir, -up);
+
+ F32 fx = 1.f/tanf(fovx);
+ F32 fz = 1.f/tanf(fovz);
+
+ proj[j] = glh::matrix4f(-fx, 0, 0, 0,
+ 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar),
+ 0, 0, -fz, 0,
+ 0, -1.f, 0, 0);
+ }
+ }
+ }
+
+ //shadow_cam.setFar(128.f);
+ shadow_cam.setOriginAndLookAt(eye, up, center);
+
+ shadow_cam.setOrigin(0,0,0);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
+ shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[j]);
+ glh_set_current_projection(proj[j]);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = mShadowModelview[j].m[i];
+ gGLLastProjection[i] = mShadowProjection[j].m[i];
+ }
+
+ mShadowModelview[j] = view[j];
+ mShadowProjection[j] = proj[j];
+
+
+ mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view;
+
+ stop_glerror();
+
+ mShadow[j].bindTarget();
+ mShadow[j].getViewport(gGLViewport);
+ mShadow[j].clear();
+
+ {
+ static LLCullResult result[4];
+
+ //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
+ renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE);
+ }
+
+ mShadow[j].flush();
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ mShadowCamera[j+4] = shadow_cam;
+ }
+ }
+ }
+
+
+ //hack to disable projector shadows
+ bool gen_shadow = RenderShadowDetail > 1;
+
+ if (gen_shadow)
+ {
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
+
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
+ }
+ }
+ }
+
+ for (S32 i = 0; i < 2; i++)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
+
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
+
+ LLDrawable* drawable = mShadowSpotLight[i];
+
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
+
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
+
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
+
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
+
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+
+ LLVector3 origin = np - at_axis*dist;
+
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+
+ view[i+4] = view[i+4].inverse();
+
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
+
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
+
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
+
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
+
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
+
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
+
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+
+ stop_glerror();
+
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
+
+ static LLCullResult result[2];
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ { //no spotlight shadows
+ mShadowSpotLight[0] = mShadowSpotLight[1] = NULL;
+ }
+
+
+ if (!CameraOffset)
+ {
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
+ }
+ else
+ {
+ glh_set_current_modelview(view[1]);
+ glh_set_current_projection(proj[1]);
+ gGL.loadMatrix(view[1].m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadMatrix(proj[1].m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ gGL.setColorMask(true, false);
+
+ for (U32 i = 0; i < 16; i++)
+ {
+ gGLLastModelView[i] = last_modelview[i];
+ gGLLastProjection[i] = last_projection[i];
+ }
+
+ popRenderTypeMask();
+
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+}
+
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
+{
+ for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderGroup(group,type,mask,texture);
+ }
+ }
+}
+
+void LLPipeline::generateImpostor(LLVOAvatar* avatar)
+{
+ LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+
+ static LLCullResult result;
+ result.clear();
+ grabReferences(result);
+
+ if (!avatar || !avatar->mDrawable)
+ {
+ return;
+ }
+
+ assertInitialized();
+
+ bool muted = avatar->isVisuallyMuted();
+
+ pushRenderTypeMask();
+
+ if (muted)
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ }
+ else
+ {
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
+ }
+
+ S32 occlusion = sUseOcclusion;
+ sUseOcclusion = 0;
+ sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+ sShadowRender = TRUE;
+ sImpostorRender = TRUE;
+
+ LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ }
+ }
+
+ stateSort(*LLViewerCamera::getInstance(), result);
+
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
+
+ LLCamera camera = *viewer_camera;
+
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector2 tdim;
+
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
+
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
+
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
+
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
+
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
+
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
+
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+
+ if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
+
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ avatar->mImpostor.bindTarget();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ avatar->mImpostor.clear();
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, resX, resY);
+ avatar->mImpostor.clear();
+ renderGeom(camera);
+ }
+
+ { //create alpha mask based on depth buffer (grey out if muted)
+ if (LLPipeline::sRenderDeferred)
+ {
+ GLuint buff = GL_COLOR_ATTACHMENT0;
+ glDrawBuffersARB(1, &buff);
+ }
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (muted)
+ {
+ gGL.setColorMask(true, true);
+ }
+ else
+ {
+ gGL.setColorMask(false, true);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ gGL.color4ub(64,64,64,255);
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ avatar->mImpostor.flush();
+
+ avatar->setImpostorDim(tdim);
+
+ LLVOAvatar::sUseImpostors = TRUE;
+ sUseOcclusion = occlusion;
+ sReflectionRender = FALSE;
+ sImpostorRender = FALSE;
+ sShadowRender = FALSE;
+ popRenderTypeMask();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->cacheImpostorValues();
+
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ LLGLState::checkClientArrays();
+}
+
+BOOL LLPipeline::hasRenderBatches(const U32 type) const
+{
+ return sCull->getRenderMapSize(type) > 0;
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
+{
+ return sCull->beginRenderMap(type);
+}
+
+LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
+{
+ return sCull->endRenderMap(type);
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
+{
+ return sCull->beginAlphaGroups();
+}
+
+LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
+{
+ return sCull->endAlphaGroups();
+}
+
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
+{
+ DebugBlip blip(position, color);
+ mDebugBlips.push_back(blip);
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9c78048c46..3c4e389ce0 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -111,6 +111,7 @@ public: void destroyGL(); void restoreGL(); void resetVertexBuffers(); + void doResetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); void releaseScreenBuffers(); @@ -653,6 +654,8 @@ protected: bool mGroupQ2Locked; bool mGroupQ1Locked; + bool mResetVertexBuffers; //if true, clear vertex buffers on next update + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 8baaa14595..b616e2327b 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -615,6 +615,9 @@ name="PanelFocusBackgroundColor" reference="DkGray2" /> <color + name="PanelNotificationBackground" + value="1 0.3 0.3 0" /> + <color name="ParcelHoverColor" reference="White" /> <color @@ -747,6 +750,9 @@ name="TitleBarFocusColor" reference="White_10" /> <color + name="ToastBackground" + value="0.3 0.3 0.3 0" /> + <color name="ToolTipBgColor" value="0.937 0.89 0.655 1" /> <color diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png Binary files differnew file mode 100644 index 0000000000..1ab87e3f02 --- /dev/null +++ b/indra/newview/skins/default/textures/checker.png diff --git a/indra/newview/skins/default/textures/map_avatar_unknown_32.tga b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga Binary files differnew file mode 100644 index 0000000000..d1192478c6 --- /dev/null +++ b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index ee8b7ba082..d5d58235a4 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -122,6 +122,8 @@ with the same filename but different name <texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" /> <texture name="Check_Mark" file_name="icons/check_mark.png" preload="true" /> + <texture name="Checker" file_name="checker.png" preload="false" /> + <texture name="Command_AboutLand_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_Appearance_Icon" file_name="toolbar_icons/appearance.png" preload="true" /> <texture name="Command_Avatar_Icon" file_name="toolbar_icons/avatars.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/en/floater_aaa.xml b/indra/newview/skins/default/xui/en/floater_aaa.xml index 930bbaa8cb..d11373ce1d 100644 --- a/indra/newview/skins/default/xui/en/floater_aaa.xml +++ b/indra/newview/skins/default/xui/en/floater_aaa.xml @@ -1,6 +1,5 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - legacy_header_height="18" can_minimize="false" can_tear_off="false" can_resize="true" @@ -16,67 +15,98 @@ save_dock_state="true" save_visibility="true" single_instance="true" - width="320"> - <string name="nudge_parabuild" translate="false">Nudge 1</string> - <string name="test_the_vlt">This string CHANGE2 is extracted.</string> - <string name="testing_eli">Just a test. changes.</string> - <text_editor - parse_urls="true" - bg_readonly_color="ChatHistoryBgColor" - bg_writeable_color="ChatHistoryBgColor" - border_visible="false" - follows="all" - font="SansSerif" - left="1" - top="20" - layout="topleft" - height="260" - name="chat_history" - max_length="200000" - parse_highlights="true" - text_color="ChatHistoryTextColor" - text_readonly_color="ChatHistoryTextColor" - translate="false" - track_end="true" - wrap="true" - width="320"> - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - Really long line that is long enough to wrap once with jyg descenders. - </text_editor> + width="650"> + <text left="0" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="top"> +this +is +some +text +that +is +top +aligned</text> + <text left_pad="5" + follows="left|top|bottom" + top="5" + bottom="-5" + clip_partial="true" + width="100" + valign="center"> +this +is +some +text +that +is +center +aligned</text> + <text left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="bottom"> +this +is +some +text +that +is +bottom +aligned</text> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="top"> +this +is +some +text +that +is +top +aligned + </text_editor> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + bottom="-5" + clip_partial="true" + width="100" + valign="center"> +this +is +some +text +that +is +center +aligned + </text_editor> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="bottom"> +this +is +some +text +that +is +bottom +aligned + </text_editor> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index 1d5a6740b7..3a6c2678c1 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -192,12 +192,12 @@ type="string" length="1" follows="left|top" - height="20" + height="18" layout="topleft" left_pad="2" valign="center" name="ContentRatingText" - top_delta="0" + top_delta="-2" width="250"> Adult </text> @@ -209,7 +209,7 @@ layout="topleft" left="10" name="Owner:" - top_pad="1" + top_pad="3" width="100"> Owner: </text> @@ -736,7 +736,7 @@ height="16" layout="topleft" left_pad="10" - top_delta="-3" + top_delta="-1" mouse_opaque="false" name="region_maturity_text" valign="center" @@ -1210,7 +1210,7 @@ Only large parcels can be listed in search. type="string" length="1" follows="left|top" - text_color="white" + text_color="White" height="16" layout="topleft" left="10" @@ -1500,7 +1500,7 @@ Only large parcels can be listed in search. layout="topleft" left="20" name="Snapshot:" - text_color="white" + text_color="White" top="225" width="200"> Snapshot: @@ -1546,7 +1546,7 @@ Only large parcels can be listed in search. layout="topleft" left="255" top="282" - text_color="white" + text_color="White" name="landing_point" word_wrap="true" width="200"> @@ -1576,7 +1576,7 @@ Only large parcels can be listed in search. <text type="string" length="1" - text_color="white" + text_color="White" follows="left|top" height="16" layout="topleft" @@ -1951,7 +1951,7 @@ Only large parcels can be listed in search. name="access_estate_defined"> (Defined by the Estate) </panel.string> - <panel.string + <panel.string name="estate_override"> One or more of these options is set at the estate level </panel.string> @@ -2085,7 +2085,7 @@ Only large parcels can be listed in search. column_padding="0" follows="top|bottom" heading_height="14" - height="120" + height="125" layout="topleft" left="0" multi_select="true" @@ -2134,7 +2134,7 @@ Only large parcels can be listed in search. column_padding="0" follows="top|bottom" heading_height="14" - height="120" + height="125" layout="topleft" left="0" multi_select="true" diff --git a/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..b5538a511c --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml @@ -0,0 +1,76 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="190" + layout="topleft" + name="Anim Preview" + help_topic="animation_anim_preview" + title="ANIMATION.ANIM" + width="300"> + <text + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left="10" + mouse_opaque="false" + name="name_label" + top="20" + width="275"> + Name: + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top|right" + height="19" + layout="topleft" + left_delta="0" + max_length_bytes="63" + name="name_form" + top_pad="0" + width="280" /> + <text + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left_delta="0" + mouse_opaque="false" + name="description_label" + top_pad="10" + width="270"> + Description: + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top|right" + height="19" + layout="topleft" + left_delta="0" + max_length_bytes="127" + name="description_form" + top_pad="0" + width="280" /> + <button + follows="left|bottom" + height="22" + label="Upload (L$[AMOUNT])" + layout="topleft" + left="45" + name="ok_btn" + top_pad="60" + width="150" /> + <button + follows="right|bottom" + height="22" + label="Cancel" + label_selected="Cancel" + layout="topleft" + name="cancel_btn" + left_pad="5" + width="90" /> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_animation_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml index cb6b2f6ebc..cb6b2f6ebc 100644 --- a/indra/newview/skins/default/xui/en/floater_animation_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml diff --git a/indra/newview/skins/default/xui/en/floater_build_options.xml b/indra/newview/skins/default/xui/en/floater_build_options.xml index 35918e9705..38428b36fc 100644 --- a/indra/newview/skins/default/xui/en/floater_build_options.xml +++ b/indra/newview/skins/default/xui/en/floater_build_options.xml @@ -1,70 +1,13 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" - height="198" + height="170" layout="topleft" name="build options floater" help_topic="build_options_floater" save_rect="true" title="GRID OPTIONS" width="264"> - <floater.string - name="grid_screen_text"> - Screen - </floater.string> - <floater.string - name="grid_local_text"> - Local - </floater.string> - <floater.string - name="grid_world_text"> - World - </floater.string> - <floater.string - name="grid_reference_text"> - Reference - </floater.string> - <floater.string - name="grid_attachment_text"> - Attachment - </floater.string> - <text - type="string" - length="1" - follows="left|top" - height="16" - layout="topleft" - left="10" - tool_tip="Grid opacity" - name="grid_mode_label" - top_pad="30" - width="123"> - Mode - </text> - <combo_box - height="23" - layout="topleft" - left_pad="9" - follows="left|top" - name="combobox grid mode" - tool_tip="Choose the type of grid ruler for positioning the object" - top_delta="-3" - width="108"> - <combo_box.item - label="World grid" - name="World" - value="World" /> - <combo_box.item - label="Local grid" - name="Local" - value="Local" /> - <combo_box.item - label="Reference grid" - name="Reference" - value="Reference" /> - <combo_box.commit_callback - function="GridOptions.gridMode"/> - </combo_box> <spinner control_name="GridResolution" follows="left|top" @@ -77,7 +20,7 @@ max_val="5" min_val="0.01" name="GridResolution" - top_pad="4" + top_pad="30" width="200" /> <spinner control_name="GridDrawSize" diff --git a/indra/newview/skins/default/xui/en/floater_buy_contents.xml b/indra/newview/skins/default/xui/en/floater_buy_contents.xml index 92001534e7..ac96a70805 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_contents.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_contents.xml @@ -62,7 +62,7 @@ layout="topleft" left="10" name="buy_text" - text_color="white" + text_color="White" top="220" use_ellipses="true" width="260"> diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml index 6afa24d04a..553c5d51d0 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml @@ -215,7 +215,7 @@ <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -229,7 +229,7 @@ <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -243,7 +243,7 @@ Re-enter amount to see the latest exchange rate. <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -257,7 +257,7 @@ Re-enter amount to see the latest exchange rate. <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" diff --git a/indra/newview/skins/default/xui/en/floater_buy_object.xml b/indra/newview/skins/default/xui/en/floater_buy_object.xml index 8dfb6ba00c..5fdd4aa49d 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_object.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_object.xml @@ -89,7 +89,7 @@ left_delta="0" line_spacing.pixels="7" name="buy_text" - text_color="white" + text_color="White" top_pad="5" use_ellipses="true" width="260" @@ -106,7 +106,7 @@ Buy for L$[AMOUNT] from: left_delta="0" line_spacing.pixels="7" name="buy_name_text" - text_color="white" + text_color="White" top_pad="5" use_ellipses="true" width="260"> diff --git a/indra/newview/skins/default/xui/en/floater_choose_group.xml b/indra/newview/skins/default/xui/en/floater_choose_group.xml index dc1ee5f24e..2cf6e682fd 100644 --- a/indra/newview/skins/default/xui/en/floater_choose_group.xml +++ b/indra/newview/skins/default/xui/en/floater_choose_group.xml @@ -20,7 +20,7 @@ Choose a group: </text> <scroll_list - height="160" + height="165" layout="topleft" left_delta="0" name="group list" diff --git a/indra/newview/skins/default/xui/en/floater_fast_timers.xml b/indra/newview/skins/default/xui/en/floater_fast_timers.xml index 49aa8f3840..77adb5524e 100644 --- a/indra/newview/skins/default/xui/en/floater_fast_timers.xml +++ b/indra/newview/skins/default/xui/en/floater_fast_timers.xml @@ -22,7 +22,6 @@ top="5" width="180" height="40" - pad_bottom="-5" label="Pause" font="SansSerifHuge"/> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml index 6f387f4800..3d33d19de5 100644 --- a/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml +++ b/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml @@ -99,7 +99,7 @@ halign="center" font="SansSerifMedium" font_shadow="hard" - valign="bottom"> + valign="top"> Drag items here to create folders </text> </panel> @@ -114,8 +114,8 @@ height="20" wrap="true" halign="left" - valign="bottom" - font="SansSerif" /> + valign="center" + font="SansSerif"/> <button label="Send to Marketplace" tool_tip="Push to my Marketplace Storefront" diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index eebc5ddc72..0e211551e6 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -117,18 +117,18 @@ name="lod_tab_border" top_pad="0" width="619" /> - <text - follows="left|top" - height="18" - initial_value="Source" - layout="topleft" - left="75" - name="source" - text_color="ModelUploaderLabels" - top="15" - valign="center" - value="Source" - width="335" /> + <text + follows="left|top" + height="18" + initial_value="Source" + layout="topleft" + left="75" + name="source" + text_color="ModelUploaderLabels" + top="15" + valign="center" + value="Source" + width="335"/> <text follows="left|top" halign="right" @@ -163,7 +163,7 @@ name="high_label" text_color="ModelUploaderLabels" top_pad="10" - valign="center" + valign="top" value="High" width="65" /> <combo_box @@ -240,34 +240,34 @@ <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="high_triangles" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="high_vertices" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="center" - height="18" + height="15" initial_value="" layout="topleft" left_pad="0" name="high_status" - valign="center" + valign="top" value="" width="65" /> <icon @@ -277,7 +277,7 @@ left_delta="20" mouse_opaque="true" name="status_icon_high" - top_delta="0" + top_delta="-2" width="16" /> <text follows="left|top" @@ -288,7 +288,7 @@ name="medium_label" text_color="ModelUploaderLabels" top_pad="15" - valign="center" + valign="top" value="Medium" width="65" /> <combo_box @@ -368,34 +368,34 @@ <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="medium_triangles" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="medium_vertices" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="center" - height="18" + height="15" initial_value="" layout="topleft" left_pad="0" name="medium_status" - valign="center" + valign="top" value="" width="65" /> <icon @@ -405,7 +405,7 @@ left_delta="20" mouse_opaque="true" name="status_icon_medium" - top_delta="0" + top_delta="-2" width="16" /> <text follows="left|top" @@ -416,7 +416,7 @@ name="low_label" text_color="ModelUploaderLabels" top_pad="15" - valign="center" + valign="top" value="Low" width="65" /> <combo_box @@ -496,34 +496,34 @@ <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="low_triangles" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="low_vertices" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="center" - height="18" + height="15" initial_value="" layout="topleft" left_pad="0" name="low_status" - valign="center" + valign="top" value="" width="65" /> <icon @@ -533,7 +533,7 @@ left_delta="20" mouse_opaque="true" name="status_icon_low" - top_delta="0" + top_delta="-2" width="16" /> <text follows="left|top" @@ -544,7 +544,7 @@ name="lowest_label" text_color="ModelUploaderLabels" top_pad="15" - valign="center" + valign="top" value="Lowest" width="65" /> <combo_box @@ -624,34 +624,34 @@ <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="lowest_triangles" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="right" - height="18" + height="15" initial_value="0" layout="topleft" left_pad="0" name="lowest_vertices" - valign="center" + valign="top" value="0" width="65" /> <text follows="left|top" halign="center" - height="18" + height="15" initial_value="" layout="topleft" left_pad="0" name="lowest_status" - valign="center" + valign="top" value="" width="65" /> <icon diff --git a/indra/newview/skins/default/xui/en/floater_preferences.xml b/indra/newview/skins/default/xui/en/floater_preferences.xml index 402868bb97..b2662331b0 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences.xml @@ -100,7 +100,7 @@ help_topic="preferences_colors_tab" name="colors" /> <panel - class="panel_preference" + class="panel_preference_privacy" filename="panel_preferences_privacy.xml" label="Privacy" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_preview_animation.xml b/indra/newview/skins/default/xui/en/floater_preview_animation.xml index 8427c7b06f..3ea5f54f2c 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_animation.xml @@ -41,18 +41,26 @@ label_selected="Stop" layout="topleft" left="10" - name="Anim play btn" + name="Inworld" tool_tip="Play this animation so that others can see it" top="47" - width="125" /> + width="125"> + <button.commit_callback + function="PreviewAnim.Play" + parameter="Inworld" /> + </button> <button height="20" label="Play Locally" label_selected="Stop" layout="topleft" left_pad="5" - name="Anim audition btn" + name="Locally" tool_tip="Play this animation so that only you can see it" top_delta="0" - width="125" /> + width="125"> + <button.commit_callback + function="PreviewAnim.Play" + parameter="Locally" /> + </button> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml index f95f21e63a..a04050e7eb 100644 --- a/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml +++ b/indra/newview/skins/default/xui/en/floater_test_layout_stacks.xml @@ -32,6 +32,26 @@ bg_alpha_color="blue" height="11" min_height="0" + visible="false" + background_visible="true"> + <text follows="top|left|right" halign="center" text_color="white">flex</text> + </layout_panel> + <layout_panel name="flex" + auto_resize="true" + user_resize="true" + bg_alpha_color="blue" + height="11" + min_height="0" + visible="true" + background_visible="true"> + <text follows="top|left|right" halign="center" text_color="white">flex</text> + </layout_panel> + <layout_panel name="flex" + auto_resize="true" + user_resize="true" + bg_alpha_color="blue" + height="11" + min_height="0" background_visible="true"> <text follows="top|left|right" halign="center" text_color="white">flex</text> </layout_panel> diff --git a/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..d11373ce1d --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_test_text_vertical_aligment.xml @@ -0,0 +1,112 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + can_minimize="false" + can_tear_off="false" + can_resize="true" + can_drag_on_left="false" + can_close="true" + can_dock="true" + bevel_style="in" + height="300" + layout="topleft" + name="Test Floater" + save_rect="true" + title="TEST FLOATER" + save_dock_state="true" + save_visibility="true" + single_instance="true" + width="650"> + <text left="0" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="top"> +this +is +some +text +that +is +top +aligned</text> + <text left_pad="5" + follows="left|top|bottom" + top="5" + bottom="-5" + clip_partial="true" + width="100" + valign="center"> +this +is +some +text +that +is +center +aligned</text> + <text left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="bottom"> +this +is +some +text +that +is +bottom +aligned</text> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="top"> +this +is +some +text +that +is +top +aligned + </text_editor> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + bottom="-5" + clip_partial="true" + width="100" + valign="center"> +this +is +some +text +that +is +center +aligned + </text_editor> + <text_editor left_pad="5" + follows="left|top|bottom" + top="5" + clip_partial="true" + bottom="-5" + width="100" + valign="bottom"> +this +is +some +text +that +is +bottom +aligned + </text_editor> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_test_textbox.xml b/indra/newview/skins/default/xui/en/floater_test_textbox.xml index 2df9bb35fe..1d31fbd6dc 100644 --- a/indra/newview/skins/default/xui/en/floater_test_textbox.xml +++ b/indra/newview/skins/default/xui/en/floater_test_textbox.xml @@ -8,21 +8,7 @@ help_topic="floater_test_textbox" translate="false" width="800"> - <text - type="string" - length="1" - height="90" - layout="topleft" - left="10" - top_pad="30" - width="300"> - First line of multiple lines -Second line of multiple lines -Third line of multiple lines -Fourth line of multiple lines -Fifth line of multiple lines - </text> - <text + <text clip_partial="true" top_pad="10" left="10" diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index f9147ea650..2d63c94fe1 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -14,7 +14,27 @@ save_visibility="true" sound_flags="0" width="295"> - <floater.string + <floater.string + name="grid_screen_text"> + Screen + </floater.string> + <floater.string + name="grid_local_text"> + Local + </floater.string> + <floater.string + name="grid_world_text"> + World + </floater.string> + <floater.string + name="grid_reference_text"> + Reference + </floater.string> + <floater.string + name="grid_attachment_text"> + Attachment + </floater.string> + <floater.string name="status_rotate"> Drag colored bands to rotate object </floater.string> @@ -312,20 +332,48 @@ top_pad="0" name="checkbox snap to grid" width="134" /> - <button - left_pad="0" - label="Options..." + <combo_box + height="20" + layout="topleft" + follows="left|top" + name="combobox grid mode" + tool_tip="Choose the type of grid ruler for positioning the object" + top="83" + left="195" + top_pad="0" + width="60"> + <combo_box.item + label="World" + name="World" + value="World" /> + <combo_box.item + label="Local" + name="Local" + value="Local" /> + <combo_box.item + label="Reference" + name="Reference" + value="Reference" /> + <combo_box.commit_callback + function="BuildTool.gridMode"/> + </combo_box> + + <button + left="259" + label="" + image_selected="ForwardArrow_Press" + image_unselected="ForwardArrow_Off" layout="topleft" follows="top|left" name="Options..." tool_tip="See more grid options" top="83" - right="-35" - width="65" - height="21" > + width="25" + height="20" > <button.commit_callback function="BuildTool.gridOptions"/> </button> + <button follows="left|top" height="20" diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index 72e6187a14..fcaae9d172 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -18,7 +18,7 @@ <text follows="left|top" font="SansSerifMedium" - valign="bottom" + valign="top" halign="left" height="20" layout="topleft" @@ -33,7 +33,7 @@ <text follows="left|top" font="SansSerifMedium" - valign="bottom" + valign="top" halign="left" height="20" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml index cea19ec75c..d99b29f324 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml @@ -71,7 +71,7 @@ layout="topleft" left_pad="10" name="user_text" - text_color="white" + text_color="White" top="4" use_ellipses="true" value="My Avatar:" diff --git a/indra/newview/skins/default/xui/en/inspect_object.xml b/indra/newview/skins/default/xui/en/inspect_object.xml index 8d14c974b4..bfeb8fc470 100644 --- a/indra/newview/skins/default/xui/en/inspect_object.xml +++ b/indra/newview/skins/default/xui/en/inspect_object.xml @@ -56,7 +56,7 @@ owner secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about halign="right" right="-5" name="price_text" - text_color="white" + text_color="White" top="60" font_shadow="none" width="60"> @@ -90,6 +90,7 @@ L$30,000 follows="all" font="SansSerifSmall" height="13" + clip="false" name="object_media_url" width="207" left_pad="2" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index f70d4db0f2..5faafecef7 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1667,7 +1667,7 @@ Unable to create output file: [FILE] icon="alertmodal.tga" name="DoNotSupportBulkAnimationUpload" type="alertmodal"> -[APP_NAME] does not currently support bulk upload of animation files. +[APP_NAME] does not currently support bulk upload of BVH format animation files. <tag>fail</tag> </notification> @@ -6409,11 +6409,11 @@ Grant this request? <form name="form"> <button index="-2" - name="Mute" + name="Client_Side_Mute" text="Block"/> <button index="-1" - name="Ignore" + name="Client_Side_Ignore" text="Ignore"/> </form> </notification> @@ -6428,11 +6428,11 @@ Grant this request? <form name="form"> <button index="-2" - name="Mute" + name="Client_Side_Mute" text="Block"/> <button index="-1" - name="Ignore" + name="Client_Side_Ignore" text="Ignore"/> </form> </notification> diff --git a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml index 1e6a31d388..7c67fd7f83 100644 --- a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml +++ b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml @@ -28,7 +28,7 @@ layout="topleft" left_pad="10" name="title_text" - text_color="white" + text_color="White" top="5" width="250"> Block List diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml index 2645d472f9..5c5c718bdf 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_header.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml @@ -23,7 +23,7 @@ <text parse_urls="false" allow_scroll="false" - v_pad = "7" + v_pad = "6" read_only = "true" follows="left|right" font.style="BOLD" @@ -37,7 +37,7 @@ top="0" translate="false" use_ellipses="true" - valign="bottom" + valign="top" value="TestString PleaseIgnore" /> <text allow_scroll="false" @@ -49,7 +49,7 @@ left_pad="5" name="time_box" right="-5" - top="8" + top="7" value="23:30" width="110" /> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_chat_item.xml b/indra/newview/skins/default/xui/en/panel_chat_item.xml index 6af1105400..1b97de2b05 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_item.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_item.xml @@ -16,13 +16,13 @@ top="3" width="18" /> <text_chat - top="5" + top="3" left="30" height="120" text_color="white" word_wrap="true" mouse_opaque="true" - valign="bottom" + valign="top" name="msg_text"> </text_chat> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml index df459b4083..4b05ab27e4 100644 --- a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml @@ -29,7 +29,7 @@ width="380" /> <icon height="16" - color="0.75 0.75 0.75 1" + color="LtGray" follows="top|left" image_name="Inv_Object" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml index 69a692e2c4..f34b913218 100644 --- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml +++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml @@ -164,7 +164,7 @@ layout="topleft" left_pad="8" name="edit_wearable_title" - text_color="white" + text_color="White" top="3" value="Editing Shape" use_ellipses="true" @@ -190,7 +190,7 @@ layout="topleft" left="10" name="description_text" - text_color="white" + text_color="White" top="10" value="Shape:" width="150" /> @@ -254,7 +254,7 @@ name="description" prevalidate_callback="ascii" select_on_focus="true" - text_color="black" + text_color="Black" top_pad="3" width="290" /> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_group_roles.xml b/indra/newview/skins/default/xui/en/panel_group_roles.xml index a7178dc288..eea2606125 100644 --- a/indra/newview/skins/default/xui/en/panel_group_roles.xml +++ b/indra/newview/skins/default/xui/en/panel_group_roles.xml @@ -172,7 +172,7 @@ including the Everyone and Owner Roles. draw_heading="true" draw_stripes="false" heading_height="23" - height="130" + height="132" layout="topleft" search_column="1" left="0" diff --git a/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml b/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml index 383e637ace..413e22e444 100644 --- a/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_inbox_inventory.xml @@ -1,5 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <inbox_inventory_panel + accepts_drag_and_drop="false" name="inventory_inbox" start_folder="Received Items" follows="all" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_instant_message.xml b/indra/newview/skins/default/xui/en/panel_instant_message.xml index 4251128714..2e5d650902 100644 --- a/indra/newview/skins/default/xui/en/panel_instant_message.xml +++ b/indra/newview/skins/default/xui/en/panel_instant_message.xml @@ -15,7 +15,7 @@ <panel background_visible="true" bevel_style="in" - bg_alpha_color="black" + bg_alpha_color="Black" follows="top" height="24" label="im_header" @@ -64,7 +64,7 @@ left_pad="5" name="user_name" parse_urls="false" - text_color="white" + text_color="White" top="8" translate="false" use_ellipses="true" @@ -90,7 +90,7 @@ layout="topleft" left="10" name="message" - text_color="white" + text_color="White" top="33" use_ellipses="true" value="" diff --git a/indra/newview/skins/default/xui/en/panel_landmark_info.xml b/indra/newview/skins/default/xui/en/panel_landmark_info.xml index d2088594dd..fd6e96b9a7 100644 --- a/indra/newview/skins/default/xui/en/panel_landmark_info.xml +++ b/indra/newview/skins/default/xui/en/panel_landmark_info.xml @@ -271,7 +271,7 @@ <text_editor bg_readonly_color="DkGray2" follows="all" - height="70" + height="75" layout="topleft" left="0" max_length="127" @@ -288,7 +288,7 @@ layout="topleft" left="0" name="folder_label" - top_pad="15" + top_pad="10" value="Landmark location:" width="290" /> <combo_box diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml index d6d8b2a83e..1c882bb099 100644 --- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml @@ -80,7 +80,6 @@ top="16" width="288" /> <recent_inventory_panel - accepts_drag_and_drop="false" bg_opaque_color="DkGray2" bg_alpha_color="DkGray2" background_visible="true" diff --git a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml index 4bf420b79f..3edeb9aa36 100644 --- a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml +++ b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml @@ -70,7 +70,7 @@ layout="topleft" auto_resize="true" user_resize="true" - min_width="480" + min_width="410" name="navigation_layout_panel" width="480"> <panel @@ -148,15 +148,15 @@ layout="topleft" auto_resize="true" user_resize="true" - min_width="315" + min_width="185" name="favorites_layout_panel" - width="315"> + width="320"> <icon follows="top|left" height="25" image_name="ChatBarHandle" layout="topleft" - left="-318" + left="-323" name="resize_handle" top="4" width="5" /> @@ -171,16 +171,17 @@ name="favorite" image_drag_indication="Accordion_ArrowOpened_Off" tool_tip="Drag Landmarks here for quick access to your favorite places in Second Life!" - width="311"> + width="320"> <label follows="left|top" - height="15" + height="13" layout="topleft" left="10" name="favorites_bar_label" text_color="LtGray" tool_tip="Drag Landmarks here for quick access to your favorite places in Second Life!" - top="12" + top="13" + valign="bottom" width="102"> Favorites Bar </label> diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml index d492f9bd68..d683116eb8 100644 --- a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml @@ -1,35 +1,63 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel - height="300" follows="all" + height="300" + help_topic="nearby_chat" layout="topleft" name="nearby_chat" - help_topic="nearby_chat" width="320"> - <check_box - bottom_delta="36" - control_name="TranslateChat" - enabled="true" - height="16" - label="Translate chat" - layout="topleft" - left="5" - name="translate_chat_checkbox" - width="230" /> - <chat_history - parse_urls="true" - bg_readonly_color="ChatHistoryBgColor" - bg_writeable_color="ChatHistoryBgColor" - follows="all" - left="5" - top_delta="17" - layout="topleft" - height="260" - name="chat_history" - parse_highlights="true" - text_color="ChatHistoryTextColor" - text_readonly_color="ChatHistoryTextColor" - right_widget_pad="5" - left_widget_pad="0" - width="315" /> + <layout_stack + follows="all" + height="295" + layout="topleft" + left="0" + name="stack" + top="5" + orientation="vertical" + width="320"> + <layout_panel + auto_resize="false" + height="26" + layout="topleft" + left_delta="0" + name="translate_chat_checkbox_lp" + top_delta="0" + visible="true" + width="313"> + <check_box + top="10" + control_name="TranslateChat" + enabled="true" + height="16" + label="Translate chat" + layout="topleft" + left="5" + name="translate_chat_checkbox" + width="300" /> + </layout_panel> + <layout_panel + auto_resize="true" + height="277" + left_delta="0" + layout="topleft" + name="chat_history_lp" + width="318"> + <chat_history + bg_readonly_color="ChatHistoryBgColor" + bg_writeable_color="ChatHistoryBgColor" + follows="all" + layout="topleft" + left="5" + left_widget_pad="0" + height="272" + name="chat_history" + parse_highlights="true" + parse_urls="true" + right_widget_pad="5" + text_color="ChatHistoryTextColor" + text_readonly_color="ChatHistoryTextColor" + top="0" + width="313" /> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml index f6f62ac54e..94c468e1bb 100644 --- a/indra/newview/skins/default/xui/en/panel_notification.xml +++ b/indra/newview/skins/default/xui/en/panel_notification.xml @@ -3,8 +3,8 @@ background_opaque="false" border_visible="false" background_visible="true" - bg_alpha_color="1 0.3 0.3 0" - bg_opaque_color="1 0.3 0.3 0" + bg_alpha_color="PanelNotificationBackground" + bg_opaque_color="PanelNotificationBackground" label="notification_panel" layout="topleft" left="0" @@ -20,8 +20,8 @@ border_visible="false" bevel_style="none" background_visible="true" - bg_alpha_color="0.3 0.3 0.3 0" - bg_opaque_color="0.3 0.3 0.3 0" + bg_alpha_color="ToastBackground" + bg_opaque_color="ToastBackground" follows="left|right|top" height="100" label="info_panel" @@ -39,7 +39,7 @@ left="10" name="text_box" read_only="true" - text_color="white" + text_color="White" top="10" visible="false" width="285" @@ -52,7 +52,7 @@ layout="topleft" left="10" name="caution_text_box" - text_color="1 0.82 0.46 1" + text_color="NotifyCautionBoxColor" top="10" visible="false" width="285" @@ -60,7 +60,7 @@ <text_editor h_pad="0" v_pad="0" - bg_readonly_color="0.0 0.0 0.0 0" + bg_readonly_color="Transparent" border_visible="false" embedded_items="false" enabled="false" @@ -73,8 +73,8 @@ name="text_editor_box" read_only="true" tab_stop="false" - text_color="white" - text_readonly_color="white" + text_color="White" + text_readonly_color="White" top="10" visible="false" width="285" diff --git a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml index b1a7697e83..dadbd9c9ab 100644 --- a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml +++ b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml @@ -25,7 +25,7 @@ layout="topleft" left_pad="5" name="message" - text_color="white" + text_color="White" top="15" use_ellipses="true" value="" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_general.xml b/indra/newview/skins/default/xui/en/panel_preferences_general.xml index 9827180aa7..24882988b0 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_general.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_general.xml @@ -331,7 +331,7 @@ </text> <radio_group control_name="LetterKeysFocusChatBar" - height="20" + height="34" layout="topleft" left="35" top_pad="0" @@ -339,7 +339,7 @@ <radio_item label="Starts local chat" name="radio_start_chat" - top_delta="20" + top="0" layout="topleft" height="16" left="0" @@ -364,7 +364,7 @@ layout="topleft" left="30" name="title_afk_text" - top_pad="15" + top_pad="5" width="190"> Away timeout: </text> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml index 1f92244eb9..b71586aab1 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml @@ -63,7 +63,7 @@ layout="topleft" left_pad="0" name="mute_chb_label" - top_delta="0" + top_delta="-1" width="150" wrap="true"> Mute when minimized diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml index d453a970e7..22c1139cdb 100644 --- a/indra/newview/skins/default/xui/en/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml @@ -67,7 +67,6 @@ label_shadow="true" name="buyL" pad_right="0" - pad_bottom="2" tool_tip="Click to buy more L$" top="0" width="80" /> @@ -87,7 +86,6 @@ left_pad="0" label_shadow="true" name="goShop" - pad_bottom="2" tool_tip="Open Second Life Marketplace" top="0" width="65" /> diff --git a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml index 5e74689c5a..007b73a4bc 100644 --- a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml +++ b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml @@ -13,7 +13,7 @@ follows="left|right" background_opaque="false" background_visible="true" - bg_alpha_color="0.0 0.0 0.0 0.0" > + bg_alpha_color="SysWellItemUnselected" > <text clip_partial="true" top="2" @@ -22,7 +22,7 @@ height="28" layout="topleft" follows="right|left" - text_color="white" + text_color="White" use_ellipses="true" word_wrap="true" mouse_opaque="false" diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml index c89e1dc215..c5b0be0616 100644 --- a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml +++ b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml @@ -44,7 +44,7 @@ parse_urls="false" use_ellipses="true" name="region" - text_color="white" + text_color="White" top="4" value="..." width="330" /> diff --git a/indra/newview/skins/default/xui/en/panel_toast.xml b/indra/newview/skins/default/xui/en/panel_toast.xml index 062c403a26..0b5aff54ca 100644 --- a/indra/newview/skins/default/xui/en/panel_toast.xml +++ b/indra/newview/skins/default/xui/en/panel_toast.xml @@ -59,7 +59,7 @@ left="20" name="toast_text" word_wrap="true" - text_color="white" + text_color="White" top="5" translate="false" use_ellipses="true" diff --git a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml index 29aa6d1039..ee790e8dd4 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml @@ -48,7 +48,7 @@ height="300" width="330" /> </layout_panel> - <layout_panel + <layout_panel width="330" layout="topleft" auto_resize="true" @@ -73,6 +73,7 @@ <string name="InboxLabelWithArg">Received items ([NUM])</string> <string name="InboxLabelNoArg">Received items</string> <button + control_name="InventoryInboxToggleState" label="Received items" font="SansSerifMedium" name="inbox_btn" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index d6b5f3559f..749f0e9ad9 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -369,6 +369,9 @@ Please try logging in again in a minute.</string> <string name="anim_yes_happy">Yes (Happy)</string> <string name="anim_yes_head">Yes</string> + <!-- build floater --> + <string name="multiple_textures">Multiple</string> + <!-- world map --> <string name="texture_loading">Loading...</string> <string name="worldmap_offline">Offline</string> @@ -3238,6 +3241,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. <string name="IM_to_label">To</string> <string name="IM_moderator_label">(Moderator)</string> <string name="Saved_message">(Saved [LONG_TIMESTAMP])</string> + <string name="IM_unblock_only_groups_friends">To see this message, you must uncheck 'Only friends and groups can call or IM me' in Preferences/Privacy.</string> <!-- voice calls --> <string name="answered_call">Your call has been answered</string> diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml index 1bb3188cc8..8a4ccb19f9 100644 --- a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml @@ -17,13 +17,13 @@ <voice_call_invited_style font="SansSerifSmall" font.style="NORMAL" - color="0.5 0.5 0.5 0.5"/> + color="AvatarListItemIconVoiceInvitedColor"/> <!-- styles for avatar item JOINED to voice call --> <voice_call_joined_style font="SansSerifSmall" font.style="NORMAL" - color="white"/> + color="White"/> <!-- styles for avatar item which HAS LEFT voice call --> <voice_call_left_style @@ -35,11 +35,11 @@ <online_style font="SansSerifSmall" font.style="NORMAL" - color="white"/> + color="White"/> <!-- styles for OFFLINE avatar item --> <offline_style font="SansSerifSmall" font.style="NORMAL" - color="0.5 0.5 0.5 1.0"/> + color="Gray"/> </avatar_list_item> diff --git a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml index 0eec002006..0016a8cf53 100644 --- a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml @@ -24,7 +24,7 @@ parse_urls="false" use_ellipses="true" name="item_name" - text_color="white" + text_color="White" top="5" value="..." width="359" /> diff --git a/indra/newview/skins/default/xui/en/widgets/button.xml b/indra/newview/skins/default/xui/en/widgets/button.xml index e2baba92a3..2b2c3faf91 100644 --- a/indra/newview/skins/default/xui/en/widgets/button.xml +++ b/indra/newview/skins/default/xui/en/widgets/button.xml @@ -21,7 +21,7 @@ font="SansSerifSmall" hover_glow_amount="0.15" halign="center" - pad_bottom="3" + pad_bottom="1" height="23" scale_image="true" handle_right_mouse="true" diff --git a/indra/newview/skins/default/xui/en/widgets/check_box.xml b/indra/newview/skins/default/xui/en/widgets/check_box.xml index cca64fad2a..8947024e45 100644 --- a/indra/newview/skins/default/xui/en/widgets/check_box.xml +++ b/indra/newview/skins/default/xui/en/widgets/check_box.xml @@ -10,7 +10,7 @@ text_readonly_color="LabelDisabledColor"/> <check_box.check_button name="CheckboxCtrl Button" left="2" - bottom="2" + bottom="1" width="13" height="13" commit_on_return="false" diff --git a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml index 96d72c78a6..d83f44737e 100644 --- a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml @@ -24,7 +24,7 @@ parse_urls="false" use_ellipses="true" name="item_name" - text_color="white" + text_color="White" top="5" value="..." width="359" /> diff --git a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml index 6c60624805..8c805da048 100644 --- a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml @@ -9,7 +9,7 @@ width="380"> <item_icon height="16" - color="0.75 0.75 0.75 1" + color="LtGray" follows="top|left" image_name="Inv_Object" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/widgets/tab_container.xml b/indra/newview/skins/default/xui/en/widgets/tab_container.xml index 3e2202b20f..0586119681 100644 --- a/indra/newview/skins/default/xui/en/widgets/tab_container.xml +++ b/indra/newview/skins/default/xui/en/widgets/tab_container.xml @@ -11,7 +11,7 @@ label_pad_left - padding to the left of tab button labels halign="center" font="SansSerifSmall" tab_height="21" - label_pad_bottom="2" + label_pad_bottom="1" label_pad_left="4"> <!-- Possible additional attributes for tabs: diff --git a/indra/newview/tests/llworldmipmap_test.cpp b/indra/newview/tests/llworldmipmap_test.cpp index 4c0959d1a9..e7ef017760 100644 --- a/indra/newview/tests/llworldmipmap_test.cpp +++ b/indra/newview/tests/llworldmipmap_test.cpp @@ -100,9 +100,9 @@ namespace tut { S32 level = mMap->scaleToLevel(0.0); ensure("scaleToLevel() test 1 failed", level == LLWorldMipmap::MAP_LEVELS); - level = mMap->scaleToLevel(LLWorldMipmap::MAP_TILE_SIZE); + level = mMap->scaleToLevel((F32)LLWorldMipmap::MAP_TILE_SIZE); ensure("scaleToLevel() test 2 failed", level == 1); - level = mMap->scaleToLevel(10 * LLWorldMipmap::MAP_TILE_SIZE); + level = mMap->scaleToLevel(10.f * LLWorldMipmap::MAP_TILE_SIZE); ensure("scaleToLevel() test 3 failed", level == 1); } // Test 2 : globalToMipmap() diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 0931c4ec9b..9bf755c8f8 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -1047,9 +1047,13 @@ class Linux_i686Manifest(LinuxManifest): self.path("libuuid.so.16") self.path("libuuid.so.16.0.22") self.path("libSDL-1.2.so.0.11.3") + self.path("libSDL-1.2.so.0") self.path("libdirectfb-1.4.so.5.0.4") + self.path("libdirectfb-1.4.so.5") self.path("libfusion-1.4.so.5.0.4") + self.path("libfusion-1.4.so.5") self.path("libdirect-1.4.so.5.0.4") + self.path("libdirect-1.4.so.5") self.path("libopenjpeg.so.1.4.0") self.path("libopenjpeg.so.1") self.path("libopenjpeg.so") |