diff options
author | Rye Mutt <lightdrake@gmail.com> | 2020-04-01 00:25:07 +0000 |
---|---|---|
committer | Dave Houlton <euclid@lindenlab.com> | 2020-04-01 00:25:07 +0000 |
commit | 6058c49bb4c4753712d958e5436348218439b911 (patch) | |
tree | 077623f8f1c19dac105d8bba9bbac32455cfa02c /indra/newview | |
parent | c77e4e7a57ecfece08d1fddb179ca512539660ba (diff) | |
parent | 516ca236597e9e76193dd597edddc6a2fd7b0912 (diff) |
Merged in eep-fix-falloff-edit (pull request #54)
Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvovolume.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 14 |
3 files changed, 9 insertions, 11 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index fe9d770f39..2ffd462ac3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3376,12 +3376,12 @@ F32 LLVOVolume::getLightRadius() const } } -F32 LLVOVolume::getLightFalloff() const +F32 LLVOVolume::getLightFalloff(const F32 fudge_factor) const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { - return param_block->getFalloff() * 0.5f; + return param_block->getFalloff() * fudge_factor; } else { diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 776b6a16b0..de00ef494e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -279,7 +279,7 @@ public: LLViewerTexture* getLightTexture(); F32 getLightIntensity() const; F32 getLightRadius() const; - F32 getLightFalloff() const; + F32 getLightFalloff(const F32 fudge_factor = 1.f) const; F32 getLightCutoff() const; // Flexible Objects diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 563b45273e..f0ed303f66 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -211,6 +211,7 @@ LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; +const F32 DEFERRED_LIGHT_FALLOFF = 0.5f; const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; extern S32 gBoxFrame; @@ -6366,9 +6367,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. F32 linatten = x / (light_radius); // % of brightness at radius - // get falloff to match for forward deferred rendering lights - F32 falloff = light->getLightFalloff() + (sRenderDeferred ? 1.0 : 0.f); - mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); @@ -6379,7 +6377,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (sRenderDeferred) { light_state->setLinearAttenuation(size); - light_state->setQuadraticAttenuation(falloff); + light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else { @@ -8810,7 +8808,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); gGL.syncMatrices(); mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8830,7 +8828,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) mat.mult_matrix_vec(tc); fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff())); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF))); } } unbindDeferredShader(gDeferredLightProgram); @@ -8867,7 +8865,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); gGL.syncMatrices(); mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8942,7 +8940,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) LLVector3 center = drawablep->getPositionAgent(); F32* c = center.mV; F32 light_size_final = volume->getLightRadius()*1.5f; - F32 light_falloff_final = volume->getLightFalloff(); + F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; |