diff options
author | Nyx Linden <nyx@lindenlab.com> | 2013-08-16 19:31:16 -0400 |
---|---|---|
committer | Nyx Linden <nyx@lindenlab.com> | 2013-08-16 19:31:16 -0400 |
commit | 5ae117aff6bfbc3c07876146ca270129dd91a047 (patch) | |
tree | 462f491cc055aa296b9da0041a322cd9512c045b /indra/newview | |
parent | 8abd6ed6b8c294ec6bfca59929dbcc71cd65c3a3 (diff) | |
parent | 32b8d398eca5eaa4ca99aa48839ad64d97954cae (diff) |
merge with viewer-release
Diffstat (limited to 'indra/newview')
197 files changed, 11578 insertions, 4342 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index d35180afc9..570081e8f0 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -4,6 +4,7 @@ project(viewer) include(00-Common) include(Boost) +include(BuildVersion) include(DBusGlib) include(DirectX) include(OpenSSL) @@ -174,6 +175,7 @@ set(viewer_SOURCE_FILES lldrawpoolavatar.cpp lldrawpoolbump.cpp lldrawpoolground.cpp + lldrawpoolmaterials.cpp lldrawpoolsimple.cpp lldrawpoolsky.cpp lldrawpoolterrain.cpp @@ -359,6 +361,7 @@ set(viewer_SOURCE_FILES llmaniptranslate.cpp llmarketplacefunctions.cpp llmarketplacenotifications.cpp + llmaterialmgr.cpp llmediactrl.cpp llmediadataclient.cpp llmenuoptionpathfindingrebakenavmesh.cpp @@ -756,6 +759,7 @@ set(viewer_HEADER_FILES lldrawpoolalpha.h lldrawpoolavatar.h lldrawpoolbump.h + lldrawpoolmaterials.h lldrawpoolground.h lldrawpoolsimple.h lldrawpoolsky.h @@ -941,6 +945,7 @@ set(viewer_HEADER_FILES llmaniptranslate.h llmarketplacefunctions.h llmarketplacenotifications.h + llmaterialmgr.h llmediactrl.h llmediadataclient.h llmenuoptionpathfindingrebakenavmesh.h @@ -1567,7 +1572,7 @@ endif (WINDOWS) if (OPENAL) set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL") -endif (OPENAL) +endif (OPENAL) if (FMODEX) set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX") @@ -1669,6 +1674,7 @@ if (WINDOWS) ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/zlib1.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxplatform.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxoal.dll + ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ca-bundle.crt ${GOOGLE_PERF_TOOLS_SOURCE} ${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt ${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt @@ -1987,7 +1993,7 @@ if (DARWIN) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist" "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${product}.app/Contents/Info.plist" - ) + ) add_custom_command( TARGET ${VIEWER_BINARY_NAME} POST_BUILD @@ -2152,6 +2158,40 @@ if (LL_TESTS) ) set_source_files_properties( + llviewerhelputil.cpp + PROPERTIES + LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}" + ) + + set_source_files_properties( + llremoteparcelrequest.cpp + PROPERTIES + LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}" + ) + + set_source_files_properties( + llworldmap.cpp + llworldmipmap.cpp + PROPERTIES + LL_TEST_ADDITIONAL_SOURCE_FILES + tests/llviewertexture_stub.cpp + #llviewertexturelist.cpp + LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}" + ) + + set_source_files_properties( + llmediadataclient.cpp + PROPERTIES + LL_TEST_ADDITIONAL_LIBRARIES "${LLPRIMITIVE_LIBRARIES}" + ) + + set_source_files_properties( + llagentaccess.cpp + PROPERTIES + LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}" + ) + + set_source_files_properties( lllogininstance.cpp PROPERTIES LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}" diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 65afb3b886..4a788a01da 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.5.4 +3.6.3 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bb12cd59bc..9106f34e54 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2873,6 +2873,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DefaultBlankNormalTexture</key> + <map> + <key>Comment</key> + <string>Texture used as 'Blank' in texture picker for normal maps. (UUID texture reference)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string> + </map> <key>DefaultFemaleAvatar</key> <map> <key>Comment</key> @@ -2895,8 +2906,29 @@ <key>Value</key> <string>Male Shape & Outfit</string> </map> - - <key>DefaultObjectTexture</key> + <key>DefaultObjectNormalTexture</key> + <map> + <key>Comment</key> + <string>Texture used as 'Default' in texture picker for normal map. (UUID texture reference)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>85f28839-7a1c-b4e3-d71d-967792970a7b</string> + </map> + <key>DefaultObjectSpecularTexture</key> + <map> + <key>Comment</key> + <string>Texture used as 'Default' in texture picker for specular map. (UUID texture reference)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string> + </map> + <key>DefaultObjectTexture</key> <map> <key>Comment</key> <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> @@ -3347,17 +3379,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>EnableTextureAtlas</key> - <map> - <key>Comment</key> - <string>Whether to use texture atlas or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>EnableUIHints</key> <map> <key>Comment</key> @@ -7711,7 +7732,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>4</integer> + <integer>3</integer> </map> <key>OctreeAlphaDistanceFactor</key> @@ -8440,7 +8461,7 @@ <key>RenderSpotLightsInNondeferred</key> <map> <key>Comment</key> - <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> + <string>Whether to support projectors as spotlights when Advanced Lighting Model is disabled</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8483,7 +8504,6 @@ <key>Value</key> <real>1.0</real> </map> - <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> @@ -8581,7 +8601,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>512</real> + <real>1024</real> </map> <key>RenderSpecularResY</key> @@ -8593,7 +8613,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>128</real> + <real>256</real> </map> <key>RenderSpecularExponent</key> @@ -8611,7 +8631,7 @@ <key>RenderDeferred</key> <map> <key>Comment</key> - <string>Use deferred rendering pipeline.</string> + <string>Use deferred rendering pipeline (Advanced Lighting Model).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8799,7 +8819,7 @@ <key>RenderAutoMaskAlphaNonDeferred</key> <map> <key>Comment</key> - <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> + <string>Use alpha masks where appropriate when not using the Advanced Lighting Model</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8810,7 +8830,7 @@ <key>RenderAutoMaskAlphaDeferred</key> <map> <key>Comment</key> - <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> + <string>Use alpha masks where appropriate in the Advanced Lighting Model</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12472,17 +12492,6 @@ <key>Value</key> <integer>3</integer> </map> - <key>UpdaterWillingToTest</key> - <map> - <key>Comment</key> - <string>Allow upgrades to release candidate viewers with new features and fixes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>UpdaterServiceCheckPeriod</key> <map> <key>Comment</key> @@ -12866,7 +12875,6 @@ <key>Type</key> <string>LLSD</string> <key>Value</key> - <string/> </map> <key>VFSOldSize</key> <map> @@ -14535,5 +14543,16 @@ <key>Value</key> <integer>7000</integer> </map> + <key>DisablePrecacheDelayAfterTeleporting</key> + <map> + <key>Comment</key> + <string>Disables the artificial delay in the viewer that precaches some incoming assets</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dd87ddb330..0899caa2af 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -25,17 +25,33 @@ #extension GL_ARB_texture_rectangle : enable +#define INDEXED 1 +#define NON_INDEXED 2 +#define NON_INDEXED_NO_COLOR 3 + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -uniform sampler2DRect depthMap; +#if HAS_SHADOW +uniform sampler2DShadow shadowMap0; +uniform sampler2DShadow shadowMap1; +uniform sampler2DShadow shadowMap2; +uniform sampler2DShadow shadowMap3; -vec4 diffuseLookup(vec2 texcoord); +uniform vec2 shadow_res; -uniform vec2 screen_res; +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float shadow_bias; + +#endif + +#ifdef USE_DIFFUSE_TEX +uniform sampler2D diffuseMap; +#endif vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); @@ -45,11 +61,80 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; +#ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +#endif + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +uniform vec2 screen_res; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + a = pow(a, 1.0/1.3); + return vec3(a,a,a); +} + +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist = d/la; + da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + da *= da; + da *= 1.4; + + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return vec3(da,da,da); +} + +#if HAS_SHADOW +float pcfShadow(sampler2DShadow shadowMap, vec4 stc) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + + return shadow*0.2; +} +#endif -uniform mat4 inv_proj; void main() { @@ -58,16 +143,123 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); - vec4 color = diff * col; +#if HAS_SHADOW + float shadow = 0.0; + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) + { + lpos = shadow_matrix[3]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + + if (spos.z < near_split.y && spos.z > far_split.z) + { + lpos = shadow_matrix[2]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; + } + + if (spos.z < near_split.x && spos.z > far_split.y) + { + lpos = shadow_matrix[1]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; + } + + if (spos.z > far_split.x) + { + lpos = shadow_matrix[0]*spos; + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; + } + + + shadow /= weight; + } + else + { + shadow = 1.0; + } +#endif + +#ifdef USE_INDEXED_TEX + vec4 diff = diffuseLookup(vary_texcoord0.xy); +#else + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); +#endif + vec4 gamma_diff = diff; + + diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); + +#ifdef USE_VERTEX_COLOR + float vertex_color_alpha = vertex_color.a; +#else + float vertex_color_alpha = 1.0; +#endif + + vec3 normal = vary_norm; + + vec3 l = light_position[0].xyz; + vec3 dlight = calcDirectionalLight(normal, l); + dlight = dlight * vary_directional.rgb * vary_pointlight_col; + +#if HAS_SHADOW + vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha); +#else + vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha); +#endif + + vec4 color = gamma_diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.rgb += diff.rgb * vary_pointlight_col.rgb; + color.rgb = pow(color.rgb, vec3(2.2)); + col = vec4(0,0,0,0); + + + #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; + + color.rgb = pow(color.rgb, vec3(1.0/2.2)); frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index beb3290187..2ce44d599f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -47,9 +47,51 @@ VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; +VARYING vec3 vary_norm; uniform mat4 inv_proj; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = pow(max(dot(n,l),0.0), 0.7); + return vec3(a,a,a); +} + +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(pow(dot(n, lv), 0.7), 0.0); + } + + return vec3(da,da,da); +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -72,14 +114,33 @@ void main() vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); + vec3 n = vary_norm; + vec3 l = light_position[0].xyz; + vec3 dlight = calcDirectionalLight(n, l); + dlight = dlight * vary_directional.rgb * vary_pointlight_col; + + vec4 col = vec4(vary_ambient + dlight, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); + vec3 light_col = vec3(0,0,0); + + #define LIGHT_LOOP(i) \ + light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + color.rgb += diff.rgb * vary_pointlight_col * light_col; - color.rgb += diff.rgb * vary_pointlight_col.rgb; + color.rgb = pow(color.rgb, vec3(1.0/2.2)); frag_color = color; //frag_color = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 5a0e8ff684..5f93986f1d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -46,6 +46,7 @@ VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; uniform float near_clip; @@ -104,7 +105,7 @@ void main() norm = position.xyz + normal.xyz; norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); - + vary_norm = norm; vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; @@ -112,27 +113,18 @@ void main() calcAtmospherics(pos.xyz); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*diffuse_color.rgb; - + vary_pointlight_col = diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_directional.rgb = atmosAffectDirectionalLight(1); - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); + col.rgb = col.rgb*diffuse_color.rgb; vertex_color = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index cf38a2f4f7..9d3ba564cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -23,22 +23,41 @@ * $/LicenseInfo$ */ +#define INDEXED 1 +#define NON_INDEXED 2 +#define NON_INDEXED_NO_COLOR 3 + uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 projection_matrix; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; + +#ifdef USE_INDEXED_TEX void passTextureIndex(); +#endif + ATTRIBUTE vec3 normal; + +#ifdef USE_VERTEX_COLOR ATTRIBUTE vec4 diffuse_color; +#endif + ATTRIBUTE vec2 texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +#else +#ifdef IS_AVATAR_SKIN +mat4 getSkinnedTransform(); +#endif +#endif + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -float calcDirectionalLight(vec3 n, vec3 l); - vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); @@ -50,26 +69,24 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +#ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; +#endif + VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; uniform float near_clip; -uniform float shadow_offset; -uniform float shadow_bias; uniform vec4 light_position[8]; uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return a; -} +uniform vec3 sun_dir; -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -96,53 +113,110 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= max(dot(n, lv), 0.0); } - return da; + return vec3(da,da,da); } void main() { + vec4 pos; + vec3 norm; + //transform vertex +#ifdef HAS_SKIN + mat4 trans = getObjectSkinnedTransform(); + trans = modelview_matrix * trans; + + pos = trans * vec4(position.xyz, 1.0); + + norm = position.xyz + normal.xyz; + norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz); + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; +#else + +#ifdef IS_AVATAR_SKIN + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; +#else + norm = normalize(normal_matrix * normal); vec4 vert = vec4(position.xyz, 1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); + pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif +#endif + +#ifdef USE_INDEXED_TEX + passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +#else + vary_texcoord0 = texcoord0; +#endif - vec3 norm = normalize(normal_matrix * normal); - - float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); - vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - + vary_norm = norm; + vary_position = pos.xyz; + calcAtmospherics(pos.xyz); +#ifndef USE_VERTEX_COLOR + vec4 diffuse_color = vec4(1,1,1,1); +#endif //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); + + vec3 diff = diffuse_color.rgb; + + + + vary_pointlight_col = diff; - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); + col.rgb = atmosAmbient(col.rgb); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + vary_ambient = col.rgb*diff.rgb; + + vary_directional.rgb = atmosAffectDirectionalLight(1.0f); - col.rgb = col.rgb*diffuse_color.rgb; + col.rgb = col.rgb*diff.rgb; +#ifdef USE_VERTEX_COLOR vertex_color = col; - - +#endif +#ifdef HAS_SKIN + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +#else + +#ifdef IS_AVATAR_SKIN + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); +#else pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); +#endif +#endif + } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index 81961d7746..3f90600ace 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -39,7 +39,12 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + vec4 p = projection_matrix * vec4(pos, 1.0); +#if !DEPTH_CLAMP p.z = max(p.z, -p.w+0.01); gl_Position = p; +#else + gl_Position = p; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl index 5f395801e5..c8ddefac26 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -47,6 +47,7 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; uniform float near_clip; @@ -112,6 +113,7 @@ void main() norm.y = dot(trans[1].xyz, normal); norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); + vary_norm = norm; vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index bfd9b9b3eb..bcccbf77d2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -34,6 +34,12 @@ uniform sampler2D diffuseMap; VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); @@ -46,6 +52,6 @@ void main() frag_data[0] = vec4(diff.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 3686f2f647..b809b73973 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -31,12 +31,16 @@ out vec4 frag_color; uniform sampler2D diffuseMap; +#if !DEPTH_CLAMP VARYING vec4 post_pos; +#endif void main() { frag_color = vec4(1,1,1,1); +#if !DEPTH_CLAMP gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 23feb09d72..bde1ad4e9f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -31,7 +31,9 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; +#if !DEPTH_CLAMP VARYING vec4 post_pos; +#endif void main() { @@ -51,9 +53,13 @@ void main() norm = normalize(norm); pos = projection_matrix * pos; +#if !DEPTH_CLAMP post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index f400eb7a5b..968a5f6b3d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -46,11 +46,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -vec3 getKern(int i) -{ - return kern[i]; -} - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -64,18 +59,53 @@ vec4 getPosition(vec2 pos_screen) return pos; } +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + void main() { vec2 tc = vary_fragcoord.xy; vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + norm = decode_normal(norm.xy); // unpack norm + vec3 pos = getPosition(tc).xyz; vec4 ccol = texture2DRect(lightMap, tc).rgba; vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances @@ -85,28 +115,33 @@ void main() float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) tc_mod -= floor(tc_mod); tc_mod *= 2.0; - tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); + tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc + kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } + for (int i = 1; i < 4; i++) { - vec2 samptc = tc - getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc - kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 23c4ea2fff..595c11fae2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -39,6 +39,12 @@ VARYING vec3 vary_mat2; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; @@ -52,5 +58,5 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 8ba75010a2..10144f3e16 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -30,7 +30,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 binormal; +ATTRIBUTE vec4 tangent; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -52,8 +52,8 @@ void main() vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = cross(b, n); + vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = cross(n, t) * tangent.w; vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index c8d38bb8f7..9f9749394e 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 binormal; +ATTRIBUTE vec4 tangent; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -46,8 +46,8 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 n = normalize(normal_matrix * normal); - vec3 b = normalize(normal_matrix * binormal); - vec3 t = cross(b, n); + vec3 t = normalize(normal_matrix * tangent.xyz); + vec3 b = cross(n, t) * tangent.w; vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index c1fa9e4aac..7930b5d18b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -37,6 +37,12 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; @@ -49,6 +55,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 4c68123fac..59d109b886 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -36,6 +36,12 @@ uniform float minimum_alpha; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; @@ -48,5 +54,5 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index ad65c7d330..37d70a2412 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -37,6 +37,12 @@ uniform sampler2D diffuseMap; VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -49,6 +55,6 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 86390bdd83..6befb1bd8b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -35,6 +35,12 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; @@ -42,6 +48,6 @@ void main() frag_data[1] = vertex_color.aaaa; // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 788b966af8..adc361d7a2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -33,13 +33,22 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + + void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; + + vec3 spec; + spec.rgb = vec3(vertex_color.a); frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 76d29b1df7..3c026796c8 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -47,6 +47,6 @@ void main() passTextureIndex(); vary_normal = normalize(normal_matrix * normal); - + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 6aa4d7b4ed..ed02c4a481 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -42,7 +42,7 @@ void main() float shadow = 1.0; vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; - + color.rgb = pow(color.rgb, vec3(2.2)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 36433a5827..dc1dead656 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -31,6 +31,10 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif +#if !HAS_DIFFUSE_LOOKUP +uniform sampler2D diffuseMap; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -40,14 +44,20 @@ vec3 fullbrightScaleSoftClip(vec3 light); void main() { - float shadow = 1.0; - +#if HAS_DIFFUSE_LOOKUP vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; +#else + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color; +#endif + + color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = pow(color.rgb, vec3(1.0/2.2)); + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl new file mode 100644 index 0000000000..b0db9876d3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -0,0 +1,72 @@ +/** + * @file fullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#ifndef diffuseLookup +uniform sampler2D diffuseMap; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void main() +{ +#if HAS_DIFFUSE_LOOKUP + vec4 color = diffuseLookup(vary_texcoord0.xy); +#else + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); +#endif + + + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = 1.0; + + color.rgb = pow(color.rgb, vec3(1.0/2.2)); + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl new file mode 100644 index 0000000000..34bd8d445a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -0,0 +1,67 @@ +/** + * @file fullbrightShinyV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + + +void calcAtmospherics(vec3 inPositionEye); + +uniform vec4 origin; + + + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(normal_matrix * normal); + vec3 ref = reflect(pos.xyz, -norm); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + + calcAtmospherics(pos.xyz); + + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 2e6982d101..3f09a15375 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -57,8 +57,6 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl new file mode 100644 index 0000000000..618ea747f5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -0,0 +1,696 @@ +/** + * @file materialF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +uniform float emissive_brightness; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#if HAS_SUN_SHADOW + +uniform sampler2DShadow shadowMap0; +uniform sampler2DShadow shadowMap1; +uniform sampler2DShadow shadowMap2; +uniform sampler2DShadow shadowMap3; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 shadow_res; +uniform float shadow_bias; + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + + return shadow*0.2; +} + +#endif + +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform mat3 env_mat; +uniform mat3 ssao_effect_mat; + +uniform vec3 sun_dir; +VARYING vec2 vary_fragcoord; + +VARYING vec3 vary_position; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return vec3(a,a,a); +} + + +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + float da = 1.0; + + vec3 col = vec3(0,0,0); + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist = d/la; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + + float lit = max(da * dist_atten, 0.0); + + col = light_col*lit*diffuse; + + if (spec.a > 0.0) + { + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(n, h); + float nv = dot(n, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + vec3 speccol = lit*scol*light_col.rgb*spec.rgb; + col += speccol; + + float cur_glare = max(speccol.r, speccol.g); + cur_glare = max(cur_glare, speccol.b); + glare = max(glare, speccol.r); + glare += max(cur_glare, 0.0); + //col += spec.rgb; + } + } + } + + return max(col, vec3(0.0,0.0,0.0)); + +} + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f)); +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity); +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + vec3 zeroes = vec3(0.0f, 0.0f, 0.0f); + vec3 ones = vec3(1.0f, 1.0f, 1.0f); + + light = ones - clamp(light, zeroes, ones); + light = ones - pow(light, gamma.xxx); + + return light; +} + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} + +#else +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif +#endif + +uniform sampler2D diffuseMap; + +#if HAS_NORMAL_MAP +uniform sampler2D bumpMap; +#endif + +#if HAS_SPECULAR_MAP +uniform sampler2D specularMap; + +VARYING vec2 vary_texcoord2; +#endif + +uniform float env_intensity; +uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) +uniform float minimum_alpha; +#endif + +#if HAS_NORMAL_MAP +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec2 vary_texcoord1; +#else +VARYING vec3 vary_normal; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +void main() +{ + vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); + diffcol.rgb *= vertex_color.rgb; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) + if (diffcol.a < minimum_alpha) + { + discard; + } +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vec3 old_diffcol = diffcol.rgb; + diffcol.rgb = pow(diffcol.rgb, vec3(2.2)); +#endif + +#if HAS_SPECULAR_MAP + vec4 spec = texture2D(specularMap, vary_texcoord2.xy); + spec.rgb *= specular_color.rgb; +#else + vec4 spec = vec4(specular_color.rgb, 1.0); +#endif + +#if HAS_NORMAL_MAP + vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); + + norm.xyz = norm.xyz * 2 - 1; + + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); +#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +#endif + + norm.xyz = tnorm; + norm.xyz = normalize(norm.xyz); + + vec4 final_color = diffcol; + +#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) + final_color.a = emissive_brightness; +#else + final_color.a = max(final_color.a, emissive_brightness); +#endif + + vec4 final_specular = spec; +#if HAS_SPECULAR_MAP + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0); + final_specular.a = specular_color.a * norm.a; +#else + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); + final_specular.a = specular_color.a; +#endif + + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + //forward rendering, output just lit RGBA + vec3 pos = vary_position; + +#if HAS_SUN_SHADOW + float shadow = 0.0; + + vec4 spos = vec4(pos,1.0); + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) + { + lpos = shadow_matrix[3]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + + if (spos.z < near_split.y && spos.z > far_split.z) + { + lpos = shadow_matrix[2]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; + } + + if (spos.z < near_split.x && spos.z > far_split.y) + { + lpos = shadow_matrix[1]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; + } + + if (spos.z > far_split.x) + { + lpos = shadow_matrix[0]*spos; + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; + } + + + shadow /= weight; + } + else + { + shadow = 1.0; + } +#else + float shadow = 1.0; +#endif + + spec = final_specular; + vec4 diffuse = final_color; + float envIntensity = final_normal.z; + + vec3 col = vec3(0.0f,0.0f,0.0f); + + float bloom = 0.0; + calcAtmospherics(pos.xyz, 1.0); + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + + float da =dot(norm.xyz, sun_dir.xyz); + float final_da = da; + final_da = min(final_da, shadow); + final_da = max(final_da, diffuse.a); + final_da = max(final_da, 0.0f); + + col.rgb = atmosAmbient(col); + + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3)); + col.rgb *= old_diffcol.rgb; + + + float glare = 0.0; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); + + // add the two types of shiny together + vec3 spec_contrib = dumbshiny * spec.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + + glare = max(spec_contrib.r, spec_contrib.g); + glare = max(glare, spec_contrib.b); + + col += spec_contrib; + } + + col = mix(col.rgb, old_diffcol.rgb, diffuse.a); + + if (envIntensity > 0.0) + { + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; + + col = mix(col.rgb, refcol, + envIntensity); + + float cur_glare = max(refcol.r, refcol.g); + cur_glare = max(cur_glare, refcol.b); + cur_glare *= envIntensity*4.0; + glare += cur_glare; + } + + col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + + //convert to linear space before adding local lights + col = pow(col, vec3(2.2)); + + + vec3 npos = normalize(-pos.xyz); + + #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + + //convert to gamma space for display on screen + col.rgb = pow(col.rgb, vec3(1.0/2.2)); + + frag_color.rgb = col.rgb; + glare = min(glare, 1.0); + frag_color.a = max(diffcol.a,glare)*vertex_color.a; + +#else + frag_data[0] = final_color; + frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. + frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl new file mode 100644 index 0000000000..b25032866b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -0,0 +1,144 @@ +/** + * @file bumpV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +#if HAS_SKIN +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); +#else +uniform mat3 normal_matrix; +uniform mat4 modelview_projection_matrix; +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + +#if !HAS_SKIN +uniform mat4 modelview_matrix; +#endif + +VARYING vec3 vary_position; + +#endif + +uniform mat4 texture_matrix0; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + + +#if HAS_NORMAL_MAP +ATTRIBUTE vec4 tangent; +ATTRIBUTE vec2 texcoord1; + +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; + +VARYING vec2 vary_texcoord1; +#else +VARYING vec3 vary_normal; +#endif + +#if HAS_SPECULAR_MAP +ATTRIBUTE vec2 texcoord2; +VARYING vec2 vary_texcoord2; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ +#if HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vary_position = pos; +#endif + + gl_Position = projection_matrix*vec4(pos,1.0); + +#else + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + +#endif + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + +#if HAS_NORMAL_MAP + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +#endif + +#if HAS_SPECULAR_MAP + vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; +#endif + +#if HAS_SKIN + vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#if HAS_NORMAL_MAP + vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz); + vec3 b = cross(n, t)*tangent.w; + + vary_mat0 = vec3(t.x, b.x, n.x); + vary_mat1 = vec3(t.y, b.y, n.y); + vary_mat2 = vec3(t.z, b.z, n.z); +#else //HAS_NORMAL_MAP +vary_normal = n; +#endif //HAS_NORMAL_MAP +#else //HAS_SKIN + vec3 n = normalize(normal_matrix * normal); +#if HAS_NORMAL_MAP + vec3 t = normalize(normal_matrix * tangent.xyz); + vec3 b = cross(n,t)*tangent.w; + //vec3 t = cross(b,n) * binormal.w; + + vary_mat0 = vec3(t.x, b.x, n.x); + vary_mat1 = vec3(t.y, b.y, n.y); + vary_mat2 = vec3(t.z, b.z, n.z); +#else //HAS_NORMAL_MAP + vary_normal = n; +#endif //HAS_NORMAL_MAP +#endif //HAS_SKIN + + vertex_color = diffuse_color; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) +#if !HAS_SKIN + vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; +#endif +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 7e79317543..868526d457 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -56,6 +56,40 @@ uniform float far_z; uniform mat4 inv_proj; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -79,7 +113,7 @@ void main() } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + norm = decode_normal(norm.xy); // unpack norm norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; @@ -93,9 +127,9 @@ void main() bool light_contrib = (i < light_count); vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) + float dist = length(lv); + dist /= light[i].w; + if (dist > 1.0) { light_contrib = false; } @@ -110,27 +144,39 @@ void main() { lv = normalize(lv); da = dot(norm, lv); - + float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + dist_atten *= noise; float lit = da * dist_atten; - + vec3 col = light_col[i].rgb*lit*diff; + //vec3 col = vec3(dist2, light_col[i].a, lit); if (spec.a > 0.0) { + lit = min(da*6.0, 1.0) * dist_atten; //vec3 ref = dot(pos+lv, norm); - - float sa = dot(normalize(lv+npos),norm); - - if (sa > 0.0) + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) { - sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*light_col[i].rgb*spec.rgb; + //col += spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index bff87cb6aa..97bf49a605 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -40,6 +40,7 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -66,9 +67,49 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +vec4 correctWithGamma(vec4 col) +{ + return vec4(pow(col.rgb, vec3(2.2)), col.a); +} + vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -84,6 +125,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); @@ -101,6 +143,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -134,15 +177,17 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0, norm.z); + float envIntensity = norm.z; + + norm = decode_normal(norm.xy); norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -156,7 +201,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; @@ -169,7 +217,8 @@ void main() vec3 col = vec3(0,0,0); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - + vec3 dlit = vec3(0, 0, 0); + float noise = texture2D(noiseMap, frag.xy/128.0).b; if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && @@ -187,14 +236,13 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = color.rgb * plcol.rgb * plcol.a; + dlit = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; - col = lcol*lit*diff_tex; + col = dlit*lit*diff_tex; amb_da += (da*0.5)*proj_ambiance; } - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); @@ -203,14 +251,39 @@ void main() amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex*amb_plcol.rgb*amb_plcol.a; } vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) { + dlit *= min(da*6.0, 1.0) * dist_atten; + + vec3 npos = -normalize(pos); + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += dlit*scol*spec.rgb; + //col += spec.rgb; + } + } + + if (envIntensity > 0.0) + { vec3 ref = reflect(normalize(pos), norm); //project from point pos in direction ref to plane proj_p, proj_n @@ -227,8 +300,9 @@ void main() { stc.xy /= stc.w; - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -236,8 +310,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 75757b26c8..caf20ce707 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,6 +54,40 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -76,15 +110,15 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + norm = decode_normal(norm.xy); // unpack norm float da = dot(norm, lv); if (da < 0.0) { @@ -99,20 +133,33 @@ void main() vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = falloff+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - float lit = da * dist_atten * noise; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + float lit = da * dist_atten * noise; + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) { - float sa = dot(normalize(lv-normalize(pos)),norm); - if (sa > 0.0) + lit = min(da*6.0, 1.0) * dist_atten; + + vec3 npos = -normalize(pos); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5) * 0.4+0.5; + float gtdenom = 2 * nh; + float gt = max(0,(min(gtdenom * nv / vh, gtdenom * da / vh))); + + if (nh > 0.0) { - sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*color.rgb*spec.rgb; + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*color.rgb*spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 9491421236..a5625fbc16 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -37,7 +37,7 @@ VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*sqrt(size)+center; + vec3 p = position*size+center; vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); vary_fragcoord = pos; trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl new file mode 100644 index 0000000000..6f2cfae6d2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -0,0 +1,46 @@ +/** + * @file postDeferredGammaCorrect.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect diffuseRect; + +uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; + +uniform float texture_gamma; + +void main() +{ + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); + frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0f)); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index bced4a5577..91a96977f0 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -31,8 +31,12 @@ out vec4 frag_color; uniform sampler2D diffuseMap; +#if !DEPTH_CLAMP VARYING float pos_zd2; +#endif + VARYING float pos_w; + VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -56,5 +60,7 @@ void main() frag_color = vec4(1,1,1,1); +#if !DEPTH_CLAMP gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index c1f2d90712..11411a605c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -31,8 +31,12 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; +#if !DEPTH_CLAMP VARYING float pos_zd2; +#endif + VARYING float pos_w; + VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -45,10 +49,16 @@ void main() vec4 pre_pos = vec4(position.xyz, 1.0); vec4 pos = modelview_projection_matrix * pre_pos; target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + pos_w = pos.w; + +#if !DEPTH_CLAMP pos_zd2 = pos.z * 0.5; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif passTextureIndex(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl index 6195e2f1ec..ef153dfc5b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl @@ -27,7 +27,9 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#if !DEPTH_CLAMP VARYING vec4 post_pos; +#endif uniform vec3 box_center; uniform vec3 box_size; @@ -37,8 +39,12 @@ void main() //transform vertex vec3 p = position*box_size+box_center; vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0); - + +#if !DEPTH_CLAMP post_pos = pos; - + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 7e55fdc12a..3d1b182875 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -29,11 +29,16 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif +#if !DEPTH_CLAMP VARYING vec4 post_pos; +#endif void main() { frag_color = vec4(1,1,1,1); +#if !DEPTH_CLAMP gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif + } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 8b46e81f90..cc77a4cea0 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -27,14 +27,20 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#if !DEPTH_CLAMP VARYING vec4 post_pos; +#endif void main() { //transform vertex vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); +#if !DEPTH_CLAMP post_pos = pos; - + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index faa54a316e..22f4729e2e 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -61,6 +61,6 @@ void main() /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,1,0); + frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 89448e2167..08583ad0f2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -60,6 +60,7 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; +uniform float global_gamma; uniform float scene_light_strength; uniform mat3 env_mat; uniform mat3 ssao_effect_mat; @@ -77,6 +78,34 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition_d(vec2 pos_screen, float depth) { vec2 sc = pos_screen.xy*2.0; @@ -116,7 +145,6 @@ vec3 getAtmosAttenuation() return vary_AtmosAttenuation; } - void setPositionEye(vec3 v) { vary_PositionEye = v; @@ -237,6 +265,15 @@ vec3 atmosTransport(vec3 light) { light += getAdditiveColor() * 2.0; return light; } + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + + + vec3 atmosGetDiffuseSunlightColor() { return getSunlitColor(); @@ -271,57 +308,88 @@ vec3 scaleSoftClip(vec3 light) return light; } + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} + void main() { vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + float envIntensity = norm.z; + norm.xyz = decode_normal(norm.xy); // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); - + da = pow(da, 1.0/1.3); + vec4 diffuse = texture2DRect(diffuseRect, tc); + + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - vec3 col; float bloom = 0.0; - if (diffuse.a < 0.9) { calcAtmospherics(pos.xyz, 1.0); col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0)); col *= diffuse.rgb; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + if (spec.a > 0.0) // specular reflection { // the old infinite-sky shiny reflection // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); + vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 4; + bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; - - //add environmentmap + } + + + col = mix(col.rgb, diffuse.rgb, diffuse.a); + + if (envIntensity > 0.0) + { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, - max(spec.a-diffuse.a*2.0, 0.0)); + + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; + + col = mix(col.rgb, refcol, + envIntensity); + } + + if (norm.w < 0.5) + { + col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } - - col = atmosLighting(col); - col = scaleSoftClip(col); - col = mix(col.rgb, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; + col = pow(col, vec3(2.2)); + + //col = vec3(1,0,1); + //col.g = envIntensity; } frag_color.rgb = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index c6031fc45a..b59fcbe017 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -35,6 +35,6 @@ void main() //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cca63872de..1975b18652 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -22,18 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#extension GL_ARB_texture_rectangle : enable + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable - uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -41,6 +38,7 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -57,20 +55,59 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; +uniform float size; uniform vec3 color; uniform float falloff; -uniform float size; -VARYING vec4 vary_fragcoord; VARYING vec3 trans_center; - +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +vec4 correctWithGamma(vec4 col) +{ + return vec4(pow(col.rgb, vec3(2.2)), col.a); +} + vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -86,6 +123,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); @@ -103,6 +141,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -136,15 +175,17 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0, norm.z); + float envIntensity = norm.z; + norm = decode_normal(norm.xy); norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -158,7 +199,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; @@ -172,31 +216,35 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec4 spec = texture2DRect(specularRect, frag.xy); + + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + vec3 dlit = vec3(0, 0, 0); + if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && proj_tc.y < 1.0 && proj_tc.x > 0.0 && proj_tc.y > 0.0) { - float lit = 0.0; float amb_da = proj_ambiance; + float lit = 0.0; if (da > 0.0) { + lit = da * dist_atten * noise; + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = color.rgb * plcol.rgb * plcol.a; + dlit = color.rgb * plcol.rgb * plcol.a; - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; + col = dlit*lit*diff_tex; + //amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; } - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); @@ -205,14 +253,38 @@ void main() amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a*diff_tex.rgb; } - - vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) { + dlit *= min(da*6.0, 1.0) * dist_atten; + vec3 npos = -normalize(pos); + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += dlit*scol*spec.rgb; + //col += spec.rgb; + } + } + + + if (envIntensity > 0.0) + { vec3 ref = reflect(normalize(pos), norm); //project from point pos in direction ref to plane proj_p, proj_n @@ -229,8 +301,9 @@ void main() { stc.xy /= stc.w; - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -238,8 +311,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index bac74cbbef..6653f57ee1 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -49,6 +49,40 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -123,7 +157,7 @@ void main() vec4 pos = getPosition(pos_screen); vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + norm = decode_normal(norm.xy); frag_color[0] = 1.0; frag_color[1] = calcAmbientOcclusion(pos, norm); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index daf1cc7ea2..52a429465f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,6 +39,12 @@ VARYING vec3 vary_normal; VARYING vec4 vary_texcoord0; VARYING vec4 vary_texcoord1; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { /// Note: This should duplicate the blending functionality currently used for the terrain rendering. @@ -56,6 +62,6 @@ void main() frag_data[0] = vec4(outColor.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index da253846ef..808750496f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -37,6 +37,12 @@ VARYING vec2 vary_texcoord0; uniform float minimum_alpha; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -48,5 +54,5 @@ void main() frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 1ae006bc8a..daa2fb390a 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -67,6 +67,12 @@ VARYING vec4 littleWave; VARYING vec4 view; VARYING vec4 vary_position; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + void main() { vec4 color; @@ -161,5 +167,5 @@ void main() frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(screenspacewavef.xyz*0.5+0.5, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 5aff156eae..352cea7aaa 100755 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -82,7 +82,8 @@ void main() pos.w = 1.0; pos = modelview_matrix*pos; - calcAtmospherics(view.xyz); + calcAtmospherics(pos.xyz); + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl new file mode 100644 index 0000000000..6523a06d22 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -0,0 +1,67 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2D(depthMap, tc0).r, + texture2D(depthMap, tc1).r, + texture2D(depthMap, tc2).r, + texture2D(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2D(depthMap, tc4).r, + texture2D(depthMap, tc5).r, + texture2D(depthMap, tc6).r, + texture2D(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2D(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl new file mode 100644 index 0000000000..0e5dc08183 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -0,0 +1,69 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2DRect(depthMap, tc0).r, + texture2DRect(depthMap, tc1).r, + texture2DRect(depthMap, tc2).r, + texture2DRect(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2DRect(depthMap, tc4).r, + texture2DRect(depthMap, tc5).r, + texture2DRect(depthMap, tc6).r, + texture2DRect(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2DRect(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl new file mode 100644 index 0000000000..71d80911d6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -0,0 +1,59 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +uniform vec2 delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + gl_Position = vec4(position, 1.0); + + vec2 tc = (position.xy*0.5+0.5)*screen_res; + tc0 = tc+vec2(-delta.x,-delta.y); + tc1 = tc+vec2(0,-delta.y); + tc2 = tc+vec2(delta.x,-delta.y); + tc3 = tc+vec2(-delta.x,0); + tc4 = tc+vec2(0,0); + tc5 = tc+vec2(delta.x,0); + tc6 = tc+vec2(-delta.x,delta.y); + tc7 = tc+vec2(0,delta.y); + tc8 = tc+vec2(delta.x,delta.y); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl new file mode 100644 index 0000000000..947c2b0065 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl @@ -0,0 +1,42 @@ +/** + * @file highlightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl new file mode 100644 index 0000000000..c5d102b739 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl @@ -0,0 +1,42 @@ +/** + * @file highlightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index cf29939cb2..eaaa7b208d 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -39,13 +39,15 @@ VARYING vec2 vary_texcoord0; void default_lighting() { - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 4070d41f47..b9ddbc8e1c 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0; void default_lighting() { - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 6c34643aab..5740987ab1 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -30,6 +30,7 @@ out vec4 frag_color; #endif uniform float minimum_alpha; +uniform float texture_gamma; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -39,13 +40,16 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting() { - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + + color.rgb = pow(color.rgb, vec3(texture_gamma)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 2ff7f795b0..c8771a3f1e 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -32,6 +32,8 @@ out vec4 frag_color; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +uniform float texture_gamma; + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -39,10 +41,14 @@ void fullbright_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + color.rgb = pow(color.rgb, vec3(texture_gamma)); + color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index f4477bd29a..f72f20b03d 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -30,6 +30,7 @@ out vec4 frag_color; #endif uniform float minimum_alpha; +uniform float texture_gamma; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -41,17 +42,22 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting() { - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + + color.rgb *= vertex_color.rgb; + color.rgb = pow(color.rgb, vec3(texture_gamma)); color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 777c8b45bb..c8282e9a51 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -50,7 +50,7 @@ void fullbright_shiny_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index 4fa3b1d939..e7dbd4bbd2 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -51,7 +51,7 @@ void fullbright_shiny_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 58984a4263..5886fc65be 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -48,7 +48,7 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index a39b7205d7..cddc7d8df8 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -49,7 +49,7 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 9c82056fd7..6dd3bb937f 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting_water() { - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + + color.rgb *= vertex_color.rgb; if (color.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 52e3b2ad02..9208c148ef 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -50,7 +50,7 @@ void shiny_lighting() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 474d5ea496..92628faa68 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -51,7 +51,7 @@ void shiny_lighting() color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index d2a4c47aac..61841674e2 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -47,7 +47,7 @@ void shiny_lighting_water() color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f3bd662364..0b6e835fd0 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -48,7 +48,7 @@ void shiny_lighting_water() color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); + color.a = 1.0; frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index b68240ba0d..3426fea52f 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -39,7 +39,9 @@ VARYING vec2 vary_texcoord0; void default_lighting_water() { - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + + color.rgb *= vertex_color.rgb; if (color.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index da3b20012d..d9faa9b314 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0; void default_lighting_water() { - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + + color.rgb *= vertex_color.rgb; if (color.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index 8494ffba52..9064904191 100755 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -48,11 +48,9 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + vertex_color = emissive; + calcAtmospherics(pos.xyz); - vertex_color = emissive; - gl_Position = projection_matrix*vec4(pos, 1.0); - - } diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl index 44f1aa34a0..449d8d8b4e 100755 --- a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl +++ b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl @@ -25,12 +25,12 @@ uniform mat3 normal_matrix; -ATTRIBUTE vec3 binormal; +ATTRIBUTE vec4 tangent; -VARYING vec4 binormal_out; +VARYING vec4 tangent_out; void main() { - binormal_out = vec4(normal_matrix * binormal, 0.0); + tangent_out = vec4(normal_matrix * tangent.xyz), tangent.w); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl deleted file mode 100755 index 12706f130b..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ /dev/null @@ -1,164 +0,0 @@ -/** - * @file alphaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2DRect depthMap; - -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform vec2 screen_res; -uniform vec2 shadow_res; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; - -uniform float shadow_bias; - -uniform mat4 inv_proj; - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias; - - stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here - - float cs = shadow2D(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - - return shadow*0.2; -} - - -void main() -{ - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - float shadow = 0.0; - vec4 pos = vec4(vary_position, 1.0); - - vec4 spos = pos; - - if (spos.z > -shadow_clip.w) - { - vec4 lpos; - - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - vec4 transition_domain = near_split-far_split; - float weight = 0.0; - - if (spos.z < near_split.z) - { - lpos = shadow_matrix[3]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap3, lpos)*w; - weight += w; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - - if (spos.z < near_split.y && spos.z > far_split.z) - { - lpos = shadow_matrix[2]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; - w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap2, lpos)*w; - weight += w; - } - - if (spos.z < near_split.x && spos.z > far_split.y) - { - lpos = shadow_matrix[1]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; - w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; - shadow += pcfShadow(shadowMap1, lpos)*w; - weight += w; - } - - if (spos.z > far_split.x) - { - lpos = shadow_matrix[0]*spos; - - float w = 1.0; - w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; - - shadow += pcfShadow(shadowMap0, lpos)*w; - weight += w; - } - - - shadow /= weight; - } - else - { - shadow = 1.0; - } - - vec4 diff = diffuseLookup(vary_texcoord0.xy); - - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); - vec4 color = diff * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - color.rgb += diff.rgb * vary_pointlight_col.rgb; - - frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 228dc104ac..9670d59399 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -52,12 +52,54 @@ VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; +VARYING vec3 vary_norm; uniform vec2 shadow_res; uniform float shadow_bias; uniform mat4 inv_proj; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = pow(max(dot(n,l),0.0), 0.7); + return vec3(a,a,a); +} + +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(pow(dot(n, lv), 0.7), 0.0); + } + + return vec3(da,da,da); +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -161,17 +203,32 @@ void main() { shadow = 1.0; } - + vec3 n = vary_norm; + vec3 l = light_position[0].xyz; + vec3 dlight = calcDirectionalLight(n, l); + dlight = dlight * vary_directional.rgb * vary_pointlight_col; vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); + vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); + vec3 light_col = vec3(0,0,0); + + #define LIGHT_LOOP(i) \ + light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col.rgb; + color.rgb += diff.rgb * vary_pointlight_col * light_col; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index c3950a10e1..fae279fba0 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -53,6 +53,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; uniform vec2 shadow_res; @@ -60,6 +61,47 @@ uniform float shadow_bias; uniform mat4 inv_proj; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = pow(max(dot(n,l),0.0), 0.7); + return vec3(a, a, a); +} + +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(pow(dot(n, lv), 0.7), 0.0); + } + + return vec3(da,da,da); +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -169,15 +211,31 @@ void main() { shadow = 1.0; } + vec3 n = vary_norm; + vec3 l = light_position[0].xyz; + vec3 dlight = calcDirectionalLight(n, l); + dlight = dlight * vary_directional.rgb * vary_pointlight_col; - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); + vec4 col = vec4(vary_ambient + dlight*shadow, 1.0); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); + vec3 light_col = vec3(0,0,0); + + #define LIGHT_LOOP(i) \ + light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col.rgb; + color.rgb += diff.rgb * vary_pointlight_col * light_col; frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 9629cfe824..7f4d82ecc6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -50,7 +50,7 @@ VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; - +VARYING vec3 vary_norm; uniform float near_clip; uniform float shadow_offset; @@ -115,7 +115,8 @@ void main() n.xyz = normalize(n.xyz-pos.xyz); vec3 norm = n.xyz; - + vary_norm = norm; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 1586aab0f2..13c6ffc607 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -25,19 +25,36 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 projection_matrix; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; + +#ifdef USE_INDEXED_TEX void passTextureIndex(); +#endif + ATTRIBUTE vec3 normal; + +#ifdef USE_VERTEX_COLOR ATTRIBUTE vec4 diffuse_color; +#endif + ATTRIBUTE vec2 texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +#else +#ifdef IS_AVATAR_SKIN +mat4 getSkinnedTransform(); +#endif +#endif + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -float calcDirectionalLight(vec3 n, vec3 l); +vec3 calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -50,9 +67,12 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; +#ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +#endif +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_norm; uniform float near_clip; uniform float shadow_offset; @@ -63,13 +83,15 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) +uniform vec3 sun_dir; + +vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); - return a; + return vec3(a,a,a); } -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -96,55 +118,107 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= max(dot(n, lv), 0.0); } - return da; + return vec3(da,da,da); } void main() { + vec4 pos; + vec3 norm; + //transform vertex +#ifdef HAS_SKIN + mat4 trans = getObjectSkinnedTransform(); + trans = modelview_matrix * trans; + + pos = trans * vec4(position.xyz, 1.0); + + norm = position.xyz + normal.xyz; + norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz); + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; +#else + +#ifdef IS_AVATAR_SKIN + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; +#else + norm = normalize(normal_matrix * normal); vec4 vert = vec4(position.xyz, 1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); + pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif +#endif + +#ifdef USE_INDEXED_TEX + passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - vec3 norm = normalize(normal_matrix * normal); +#else + vary_texcoord0 = texcoord0; +#endif + vary_norm = norm; float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - + calcAtmospherics(pos.xyz); +#ifndef USE_VERTEX_COLOR + vec4 diffuse_color = vec4(1,1,1,1); +#endif + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f)); - vary_pointlight_col = col.rgb*diffuse_color.rgb; + vary_pointlight_col = dff; col.rgb = vec3(0,0,0); // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); + col.rgb = atmosAmbient(col.rgb); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + vary_directional.rgb = atmosAffectDirectionalLight(1.0f); + vary_ambient = col.rgb*dff; - col.rgb = col.rgb*diffuse_color.rgb; + col.rgb = col.rgb*dff; +#ifdef USE_VERTEX_COLOR vertex_color = col; - - +#endif +#ifdef HAS_SKIN + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +#else + +#ifdef IS_AVATAR_SKIN + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); +#else pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); - +#endif + +#endif + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 5621e47ab7..780df9ed1a 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -39,6 +39,7 @@ uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -67,10 +68,51 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +vec4 correctWithGamma(vec4 col) +{ + return vec4(pow(col.rgb, vec3(2.2)), col.a); +} + + vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - + ret = correctWithGamma(ret); + vec2 dist = tc-vec2(0.5); float det = max(1.0-lod/(proj_lod*0.5), 0.0); @@ -85,7 +127,8 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - + ret = correctWithGamma(ret); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); float det = min(lod/(proj_lod*0.5), 1.0); @@ -102,7 +145,8 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - + ret = correctWithGamma(ret); + vec2 dist = tc-vec2(0.5); float d = dot(dist,dist); @@ -135,9 +179,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -154,7 +198,10 @@ void main() } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + + float envIntensity = norm.z; + + norm = decode_normal(norm.xy); norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -168,7 +215,9 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; if (dist_atten <= 0.0) { discard; @@ -177,11 +226,15 @@ void main() lv = proj_origin-pos.xyz; lv = normalize(lv); float da = dot(norm, lv); - + vec3 col = vec3(0,0,0); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - + + vec4 spec = texture2DRect(specularRect, frag.xy); + + vec3 dlit = vec3(0, 0, 0); + float noise = texture2D(noiseMap, frag.xy/128.0).b; if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && @@ -189,21 +242,21 @@ void main() proj_tc.x > 0.0 && proj_tc.y > 0.0) { - float lit = 0.0; float amb_da = proj_ambiance; - + float lit = 0.0; + if (da > 0.0) { + lit = da * dist_atten * noise; + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = color.rgb * plcol.rgb * plcol.a; + dlit = color.rgb * plcol.rgb * plcol.a; - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex*shadow; + col = dlit*lit*diff_tex*shadow; amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; } @@ -219,10 +272,37 @@ void main() col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } - - vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) { + vec3 npos = -normalize(pos); + dlit *= min(da*6.0, 1.0) * dist_atten; + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += dlit*scol*spec.rgb*shadow; + //col += spec.rgb; + } + } + + + + + + if (envIntensity > 0.0) + { vec3 ref = reflect(normalize(pos), norm); //project from point pos in direction ref to plane proj_p, proj_n @@ -239,8 +319,9 @@ void main() { stc.xy /= stc.w; - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -248,8 +329,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 9df9d75905..67bac1f7c2 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -38,7 +38,6 @@ uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; -uniform vec3 gi_quad; uniform float blur_size; uniform float blur_fidelity; @@ -60,16 +59,13 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; +uniform float global_gamma; uniform float scene_light_strength; uniform mat3 env_mat; uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; -uniform mat4 inv_proj; -uniform vec2 screen_res; - uniform vec3 sun_dir; - VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -79,6 +75,43 @@ vec3 vary_AmblitColor; vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition_d(vec2 pos_screen, float depth) { vec2 sc = pos_screen.xy*2.0; @@ -118,7 +151,6 @@ vec3 getAtmosAttenuation() return vary_AtmosAttenuation; } - void setPositionEye(vec3 v) { vary_PositionEye = v; @@ -222,6 +254,10 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient + /*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/ + setSunlitColor(vec3(sunlight * .5)); setAmblitColor(vec3(tmpAmbient * .25)); setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); @@ -239,6 +275,15 @@ vec3 atmosTransport(vec3 light) { light += getAdditiveColor() * 2.0; return light; } + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + + + vec3 atmosGetDiffuseSunlightColor() { return getSunlitColor(); @@ -273,65 +318,103 @@ vec3 scaleSoftClip(vec3 light) return light; } + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} + void main() { vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + float envIntensity = norm.z; + norm.xyz = decode_normal(norm.xy); // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); - + + float light_gamma = 1.0/1.3; + da = pow(da, light_gamma); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + vec3 col; float bloom = 0.0; - - if (diffuse.a < 0.9) { vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); + float scol = max(scol_ambocc.r, diffuse.a); + + + float ambocc = scol_ambocc.g; calcAtmospherics(pos.xyz, ambocc); col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + col += atmosAffectDirectionalLight(max(min(da, scol), 0.0)); col *= diffuse.rgb; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + if (spec.a > 0.0) // specular reflection { // the old infinite-sky shiny reflection // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); - + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r); + // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 4; + bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; + } + + + col = mix(col, diffuse.rgb, diffuse.a); - //add environmentmap + if (envIntensity > 0.0) + { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, - max(spec.a-diffuse.a*2.0, 0.0)); - } - col = atmosLighting(col); - col = scaleSoftClip(col); + vec3 refcol = textureCube(environmentMap, env_vec).rgb; - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; + col = mix(col.rgb, refcol, + envIntensity); + + } + + if (norm.w < 0.5) + { + col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + } + + col = pow(col, vec3(2.2)); + + //col = vec3(1,0,1); + //col.g = envIntensity; } - + frag_color.rgb = col; frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 6d6ad6d565..fc0e6b2388 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -39,6 +39,7 @@ uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; +uniform sampler2D lightFunc; uniform mat4 proj_mat; //screen space to light space uniform float proj_near; //near clip for projection @@ -67,9 +68,49 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +vec4 correctWithGamma(vec4 col) +{ + return vec4(pow(col.rgb, vec3(2.2)), col.a); +} + vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -85,6 +126,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); @@ -102,6 +144,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); + ret = correctWithGamma(ret); vec2 dist = tc-vec2(0.5); @@ -135,9 +178,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -154,7 +197,8 @@ void main() } vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + float envIntensity = norm.z; + norm = decode_normal(norm.xy); norm = normalize(norm); float l_dist = -dot(lv, proj_n); @@ -168,7 +212,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; @@ -182,6 +229,10 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec4 spec = texture2DRect(specularRect, frag.xy); + + vec3 dlit = vec3(0, 0, 0); + float noise = texture2D(noiseMap, frag.xy/128.0).b; if (proj_tc.z > 0.0 && proj_tc.x < 1.0 && @@ -189,21 +240,21 @@ void main() proj_tc.x > 0.0 && proj_tc.y > 0.0) { - float lit = 0.0; float amb_da = proj_ambiance; + float lit = 0.0; if (da > 0.0) { + lit = da * dist_atten * noise; + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; + dlit = color.rgb * plcol.rgb * plcol.a; - col = lcol*lit*diff_tex*shadow; + col = dlit*lit*diff_tex*shadow; amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; } @@ -219,10 +270,37 @@ void main() col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } - - vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) { + dlit *= min(da*6.0, 1.0) * dist_atten; + vec3 npos = -normalize(pos); + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += dlit*scol*spec.rgb*shadow; + //col += spec.rgb; + } + } + + + + + + if (envIntensity > 0.0) + { vec3 ref = reflect(normalize(pos), norm); //project from point pos in direction ref to plane proj_p, proj_n @@ -239,8 +317,9 @@ void main() { stc.xy /= stc.w; - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -248,8 +327,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 890486c4b1..7b09dd29dd 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,6 +65,40 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -125,11 +159,9 @@ void main() vec4 pos = getPosition(pos_screen); - vec4 nmap4 = texture2DRect(normalMap, pos_screen); - nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = decode_normal(norm.xy); // unpack norm + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { frag_color = vec4(0.0); // doesn't matter @@ -138,8 +170,8 @@ void main() float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; + + vec3 shadow_pos = pos.xyz; vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 2dcd3d656f..01e34ed792 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -66,6 +66,40 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -186,11 +220,9 @@ void main() vec4 pos = getPosition(pos_screen); - vec4 nmap4 = texture2DRect(normalMap, pos_screen); - nmap4 = vec4((nmap4.xyz-0.5)*2.0,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = decode_normal(norm.xy); // unpack norm + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { frag_color = vec4(0.0); // doesn't matter @@ -199,8 +231,8 @@ void main() float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; + + vec3 shadow_pos = pos.xyz; vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index da3d922017..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -129,7 +129,7 @@ void calcAtmospherics(vec3 inPositionEye) { vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); - + //brightness of surface both sunlight and ambient setSunlitColor(vec3(sunlight * .5)); setAmblitColor(vec3(tmpAmbient * .25)); diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index d2ee09bcb5..e28bb6969a 100755 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -1084,8 +1084,7 @@ scale="0 0 .5" /> </param_skeleton> </param> - - <param + <param id="11001" group="0" name="Hover" @@ -12308,7 +12307,7 @@ render_pass="bump"> <param_driver /> </param> - <param + <param id="11000" group="0" name="AppearanceMessage_Version" diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 4c39014c8b..c64e11929d 100755 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -32,20 +32,20 @@ // 1 - We claim to support this card. // -3Dfx .*3Dfx.* 0 0 0 0 -3Dlabs .*3Dlabs.* 0 0 0 0 -ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0 0 0 -ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1 0 0 -ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1 0 0 -ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1 0 0 +3Dfx .*3Dfx.* 0 0 0 0 +3Dlabs .*3Dlabs.* 0 0 0 0 +ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0 0 0 +ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1 0 0 +ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1 0 0 +ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1 0 0 ATI All-in-Wonder 9xxx .*ATI.*All-in-Wonder 9.* 1 1 0 0 -ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1 1 3.3 -ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1 0 0 -ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 1 1 1 2.1 -ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 0 0 -ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 0 0 -ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 0 0 -ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 0 0 +ATI All-in-Wonder HD .*ATI.*All-in-Wonder HD.* 1 1 1 3.3 +ATI All-in-Wonder X600 .*ATI.*All-in-Wonder X6.* 1 1 0 0 +ATI All-in-Wonder X800 .*ATI.*All-in-Wonder X8.* 1 1 1 2.1 +ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 0 0 +ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 0 0 +ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 0 0 +ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 0 0 ATI ASUS ARES .*ATI.*ASUS.*ARES.* 3 1 0 0 ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1 0 0 ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1 1 3.3 @@ -79,30 +79,30 @@ ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 2 1 1 2.1 ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1 0 0 ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 2 1 1 2.1 ATI Radeon X18xx .*ATI.*(Radeon|Diamond) X18.* ?.* 3 1 1 2.1 -ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1 +ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1 ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X16.* ?.* 1 1 1 2.1 ATI Radeon X15xx .*ATI.*(Radeon|Diamond) X15.* ?.* 1 1 1 2.1 ATI Radeon X13xx .*ATI.*(Radeon|Diamond) X13.* ?.* 1 1 1 2.1 ATI Radeon X1xxx .*ATI.*(Radeon|Diamond) X1.. ?.* 0 1 1 2.1 ATI Radeon X2xxx .*ATI.*(Radeon|Diamond) X2.. ?.* 1 1 1 2.1 -ATI Display Adapter .*ATI.*display adapter.* 1 1 1 4.1 -ATI FireGL 5200 .*ATI.*FireGL V52.* 1 1 1 2.1 -ATI FireGL 5xxx .*ATI.*FireGL V5.* 2 1 1 3.3 -ATI FireGL .*ATI.*Fire.*GL.* 4 1 1 4.2 +ATI Display Adapter .*ATI.*display adapter.* 1 1 1 4.1 +ATI FireGL 5200 .*ATI.*FireGL V52.* 1 1 1 2.1 +ATI FireGL 5xxx .*ATI.*FireGL V5.* 2 1 1 3.3 +ATI FireGL .*ATI.*Fire.*GL.* 4 1 1 4.2 ATI FirePro M3900 .*ATI.*FirePro.*M39.* 2 1 0 0 -ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1 0 0 -ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1 0 0 -ATI FirePro M7820 .*ATI.*FirePro.*M78.* 5 1 1 4.2 +ATI FirePro M5800 .*ATI.*FirePro.*M58.* 3 1 0 0 +ATI FirePro M7740 .*ATI.*FirePro.*M77.* 3 1 0 0 +ATI FirePro M7820 .*ATI.*FirePro.*M78.* 5 1 1 4.2 ATI FireMV .*ATI.*FireMV.* 0 1 1 1.3 -ATI Generic .*ATI.*Generic.* 0 0 0 0 -ATI Hercules 9800 .*ATI.*Hercules.*9800.* 1 1 0 0 +ATI Generic .*ATI.*Generic.* 0 0 0 0 +ATI Hercules 9800 .*ATI.*Hercules.* 9800.* 1 1 0 0 ATI IGP 340M .*ATI.*IGP.*340M.* 0 0 0 0 -ATI M52 .*ATI.*M52.* 1 1 0 0 -ATI M54 .*ATI.*M54.* 1 1 0 0 -ATI M56 .*ATI.*M56.* 1 1 0 0 -ATI M71 .*ATI.*M71.* 1 1 0 0 -ATI M72 .*ATI.*M72.* 1 1 0 0 -ATI M76 .*ATI.*M76.* 3 1 0 0 +ATI M52 .*ATI.*M52.* 1 1 0 0 +ATI M54 .*ATI.*M54.* 1 1 0 0 +ATI M56 .*ATI.*M56.* 1 1 0 0 +ATI M71 .*ATI.*M71.* 1 1 0 0 +ATI M72 .*ATI.*M72.* 1 1 0 0 +ATI M76 .*ATI.*M76.* 3 1 0 0 ATI Radeon HD 64xx .*ATI.*AMD Radeon.* HD [67]4..[MG] 2 1 1 4.2 ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 2 1 1 4.2 ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1 1 4.2 @@ -124,12 +124,12 @@ ATI ASUS HD7600 .*ATI.*ASUS.* HD76.* 3 1 0 0 ATI ASUS HD7700 .*ATI.*ASUS.* HD77.* 4 1 1 4.2 ATI ASUS HD7800 .*ATI.*ASUS.* HD78.* 5 1 1 4.2 ATI ASUS HD7900 .*ATI.*ASUS.* HD79.* 5 1 1 4.2 -ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1 1 3.3 -ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3 -ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0 -ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1 0 0 -ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 0 1 1 2.1 -ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 1 1 1 2.1 +ATI Mobility Radeon 4100 .*ATI.*Mobility.* 41.. 1 1 1 3.3 +ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3 +ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0 +ATI Mobility Radeon 9800 .*ATI.*Mobility.* 98.* 1 1 0 0 +ATI Mobility Radeon 9700 .*ATI.*Mobility.* 97.* 0 1 1 2.1 +ATI Mobility Radeon 9600 .*ATI.*Mobility.* 96.* 1 1 1 2.1 ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1 1 3.3 ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 1 1 1 3.3 ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1 1 4 @@ -176,7 +176,7 @@ ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 1 1 1 4 ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 0 0 ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 1 3.3 ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 0 0 -ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3 +ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3 ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 1 4 ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 0 0 ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 1 4 @@ -202,128 +202,128 @@ ATI Radeon HD 6600 .*ATI.*Radeon HD *66.. 3 1 1 4.2 ATI Radeon HD 6700 .*ATI.*Radeon HD *67.. 3 1 1 4.2 ATI Radeon HD 6800 .*ATI.*Radeon HD *68.. 4 1 1 4.2 ATI Radeon HD 6900 .*ATI.*Radeon HD *69.. 5 1 1 4.2 -ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0 0 0 -ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1 1 2.1 -ATI Radeon 3000 .*ATI.*Radeon 30.. 1 1 1 4 -ATI Radeon 3100 .*ATI.*Radeon 31.. 0 1 1 3.3 -ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1 0 0 -ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1 1 2 -ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1 0 0 -ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1 1 1.3 -ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1 0 0 -ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1 1 1.3 -ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1 1 2.1 -ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1 1 2.1 -ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1 0 0 -ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1 1 2.1 -ATI Radeon RV250 .*ATI.*RV250.* 0 1 0 0 -ATI Radeon RV600 .*ATI.*RV6.* 1 1 0 0 -ATI Radeon RX700 .*ATI.*RX70.* 1 1 0 0 +ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0 0 0 +ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1 1 2.1 +ATI Radeon 3000 .*ATI.*Radeon 30.. 1 1 1 4 +ATI Radeon 3100 .*ATI.*Radeon 31.. 0 1 1 3.3 +ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1 0 0 +ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1 1 2 +ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1 0 0 +ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1 1 1.3 +ATI Radeon 9100 .*ATI.*Radeon 91.. 0 1 0 0 +ATI Radeon 9200 .*ATI.*Radeon 92.. 0 1 1 1.3 +ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1 1 2.1 +ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1 1 2.1 +ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1 0 0 +ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1 1 2.1 +ATI Radeon RV250 .*ATI.*RV250.* 0 1 0 0 +ATI Radeon RV600 .*ATI.*RV6.* 1 1 0 0 +ATI Radeon RX700 .*ATI.*RX70.* 1 1 0 0 ATI Radeon RX800 .*ATI.*Radeon *RX80.* 2 1 0 0 -ATI RS880M .*ATI.*RS880M 1 1 0 0 -ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 0 0 -ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 0 0 +ATI RS880M .*ATI.*RS880M 1 1 0 0 +ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 0 0 +ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 0 0 ATI Radeon X300 .*ATI.*Radeon *X3.* 1 1 1 2.1 -ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 0 0 -ATI Radeon X500 .*ATI.*Radeon ?X5.* 1 1 1 2.1 +ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 0 0 +ATI Radeon X500 .*ATI.*Radeon ?X5.* 1 1 1 2.1 ATI Radeon X600 .*ATI.*Radeon ?X6.* 1 1 1 2.1 -ATI Radeon X700 .*ATI.*Radeon ?X7.* 2 1 1 2.1 -ATI Radeon X800 .*ATI.*Radeon ?X8.* 1 1 1 2.1 -ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 0 0 -ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 1 2.1 -ATI Rage 128 .*ATI.*Rage 128.* 0 1 0 0 -ATI R300 (9700) .*R300.* 0 1 1 2.1 -ATI R350 (9800) .*R350.* 1 1 0 0 -ATI R580 (X1900) .*R580.* 3 1 0 0 -ATI RC410 (Xpress 200) .*RC410.* 0 0 0 0 -ATI RS48x (Xpress 200x) .*RS48.* 0 0 0 0 -ATI RS600 (Xpress 3200) .*RS600.* 0 0 0 0 -ATI RV350 (9600) .*RV350.* 0 1 0 0 -ATI RV370 (X300) .*RV370.* 0 1 0 0 -ATI RV410 (X700) .*RV410.* 1 1 0 0 -ATI RV515 .*RV515.* 1 1 0 0 -ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1 0 0 -ATI RV380 .*RV380.* 0 1 0 0 -ATI RV530 .*RV530.* 1 1 0 0 -ATI RX480 (Xpress 200P) .*RX480.* 0 1 0 0 -ATI RX700 .*RX700.* 1 1 0 0 -AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1 0 0 -AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1 1 2.1 -AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1 0 0 -AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1 0 0 +ATI Radeon X700 .*ATI.*Radeon ?X7.* 2 1 1 2.1 +ATI Radeon X800 .*ATI.*Radeon ?X8.* 1 1 1 2.1 +ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 0 0 +ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 1 2.1 +ATI Rage 128 .*ATI.*Rage 128.* 0 1 0 0 +ATI R300 (9700) .*R300.* 0 1 1 2.1 +ATI R350 (9800) .*R350.* 1 1 0 0 +ATI R580 (X1900) .*R580.* 3 1 0 0 +ATI RC410 (Xpress 200) .*RC410.* 0 0 0 0 +ATI RS48x (Xpress 200x) .*RS48.* 0 0 0 0 +ATI RS600 (Xpress 3200) .*RS600.* 0 0 0 0 +ATI RV350 (9600) .*RV350.* 0 1 0 0 +ATI RV370 (X300) .*RV370.* 0 1 0 0 +ATI RV410 (X700) .*RV410.* 1 1 0 0 +ATI RV515 .*RV515.* 1 1 0 0 +ATI RV570 (X1900 GT/PRO) .*RV570.* 3 1 0 0 +ATI RV380 .*RV380.* 0 1 0 0 +ATI RV530 .*RV530.* 1 1 0 0 +ATI RX480 (Xpress 200P) .*RX480.* 0 1 0 0 +ATI RX700 .*RX700.* 1 1 0 0 +AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1 0 0 +AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1 1 2.1 +AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1 0 0 +AMD CAYMAN (HD 6900) .*(AMD|ATI).*(Cayman|CAYMAM).* 3 1 0 0 AMD CEDAR (HD 5450) .*(AMD|ATI).*Cedar.* 2 1 0 0 -AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1 0 0 -AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1 0 0 -AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1 0 0 -AMD PARK .*(AMD|ATI).*Park.* 3 1 0 0 +AMD CYPRESS (HD 5800) .*(AMD|ATI).*Cypress.* 3 1 0 0 +AMD HEMLOCK (HD 5970) .*(AMD|ATI).*Hemlock.* 3 1 0 0 +AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1 0 0 +AMD PARK .*(AMD|ATI).*Park.* 3 1 0 0 AMD REDWOOD (HD 5500/5600) .*(AMD|ATI).*Redwood.* 3 1 0 0 AMD TURKS (HD 6500/6600) .*(AMD|ATI).*Turks.* 3 1 0 0 -AMD RS780 (HD 3200) .*RS780.* 0 1 1 2.1 -AMD RS880 (HD 4200) .*RS880.* 0 1 1 3.2 -AMD RV610 (HD 2400) .*RV610.* 1 1 0 0 -AMD RV620 (HD 3400) .*RV620.* 1 1 0 0 -AMD RV630 (HD 2600) .*RV630.* 2 1 0 0 +AMD RS780 (HD 3200) .*RS780.* 0 1 1 2.1 +AMD RS880 (HD 4200) .*RS880.* 0 1 1 3.2 +AMD RV610 (HD 2400) .*RV610.* 1 1 0 0 +AMD RV620 (HD 3400) .*RV620.* 1 1 0 0 +AMD RV630 (HD 2600) .*RV630.* 2 1 0 0 AMD RV635 (HD 3600) .*RV635.* 3 1 0 0 -AMD RV670 (HD 3800) .*RV670.* 3 1 0 0 -AMD R680 (HD 3870 X2) .*R680.* 3 1 0 0 -AMD R700 (HD 4800 X2) .*R700.* 3 1 0 0 -AMD RV710 (HD 4300) .*RV710.* 0 1 1 1.4 +AMD RV670 (HD 3800) .*RV670.* 3 1 0 0 +AMD R680 (HD 3870 X2) .*R680.* 3 1 0 0 +AMD R700 (HD 4800 X2) .*R700.* 3 1 0 0 +AMD RV710 (HD 4300) .*RV710.* 0 1 1 1.4 AMD RV730 (HD 4600) .*RV730.* 3 1 0 0 -AMD RV740 (HD 4700) .*RV740.* 3 1 0 0 -AMD RV770 (HD 4800) .*RV770.* 3 1 0 0 -AMD RV790 (HD 4800) .*RV790.* 3 1 0 0 -ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1 1 3.3 -ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1 0 0 -ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1 0 0 +AMD RV740 (HD 4700) .*RV740.* 3 1 0 0 +AMD RV770 (HD 4800) .*RV770.* 3 1 0 0 +AMD RV790 (HD 4800) .*RV790.* 3 1 0 0 +ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1 1 3.3 +ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1 0 0 +ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1 0 0 ATI FirePro 2000 .*ATI.*FirePro 2.* 2 1 1 4.1 -ATI FirePro 3000 .*ATI.*FirePro V3.* 2 1 0 0 +ATI FirePro 3000 .*ATI.*FirePro V3.* 2 1 0 0 ATI FirePro 4000 .*ATI.*FirePro V4.* 2 1 0 0 -ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0 -ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0 -ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2 -ATI R300 (9700) .*R300.* 0 1 1 2.1 +ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0 +ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0 +ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2 +ATI R300 (9700) .*R300.* 0 1 1 2.1 ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 4.2 -Intel X3100 .*Intel.*X3100.* 1 1 1 2.1 -Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3 -Intel 830M .*Intel.*830M 0 0 0 0 -Intel 845G .*Intel.*845G 0 0 1 1.4 -Intel 855GM .*Intel.*855GM 0 0 1 1.4 -Intel 865G .*Intel.*865G 0 0 1 1.4 -Intel 900 .*Intel.*900.*900 0 0 0 0 -Intel 915GM .*Intel.*915GM 0 0 1 1.4 -Intel 915G .*Intel.*915G 0 0 1 1.4 -Intel 945GM .*Intel.*945GM.* 0 1 1 1.4 -Intel 945G .*Intel.*945G.* 0 1 1 1.4 -Intel 950 .*Intel.*950.* 0 1 1 1.4 -Intel 965 .*Intel.*965.* 0 1 1 2.1 -Intel G33 .*Intel.*G33.* 1 0 1 1.4 -Intel G41 .*Intel.*G41.* 1 1 1 2.1 -Intel G45 .*Intel.*G45.* 1 1 1 2.1 -Intel Bear Lake .*Intel.*Bear Lake.* 1 0 1 1.4 -Intel Broadwater .*Intel.*Broadwater.* 0 0 1 1.4 -Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3 -Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2 -Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2 -Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1 -Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4 -Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1 -Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4 +Intel X3100 .*Intel.*X3100.* 1 1 1 2.1 +Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3 +Intel 830M .*Intel.*830M 0 0 0 0 +Intel 845G .*Intel.*845G 0 0 1 1.4 +Intel 855GM .*Intel.*855GM 0 0 1 1.4 +Intel 865G .*Intel.*865G 0 0 1 1.4 +Intel 900 .*Intel.*900.*900 0 0 0 0 +Intel 915GM .*Intel.*915GM 0 0 1 1.4 +Intel 915G .*Intel.*915G 0 0 1 1.4 +Intel 945GM .*Intel.*945GM.* 0 1 1 1.4 +Intel 945G .*Intel.*945G.* 0 1 1 1.4 +Intel 950 .*Intel.*950.* 0 1 1 1.4 +Intel 965 .*Intel.*965.* 0 1 1 2.1 +Intel G33 .*Intel.*G33.* 1 0 1 1.4 +Intel G41 .*Intel.*G41.* 1 1 1 2.1 +Intel G45 .*Intel.*G45.* 1 1 1 2.1 +Intel Bear Lake .*Intel.*Bear Lake.* 1 0 1 1.4 +Intel Broadwater .*Intel.*Broadwater.* 0 0 1 1.4 +Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3 +Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2 +Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2 +Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1 +Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4 +Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1 +Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4 Intel HD2000 .*Intel.*HD2000.* 2 1 0 0 Intel HD3000 .*Intel.*HD3000.* 3 1 0 0 -Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4 -Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1 1 2.1 -Intel 4 Series Internal .*Intel.* 4 Series Internal.* 1 1 1 2.1 -Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1 0 0 -Intel Montara .*Intel.*Montara.* 0 0 1 1.3 -Intel Pineview .*Intel.*Pineview.* 0 1 1 1.4 -Intel Springdale .*Intel.*Springdale.* 0 0 1 1.3 -Intel Grantsdale .*Intel.*Grantsdale.* 1 1 0 0 -Intel Q45/Q43 .*Intel.*Q4.* 1 1 1 2.1 -Intel B45/B43 .*Intel.*B4.* 1 1 1 2.1 -Intel 3D-Analyze .*Intel.*3D-Analyze.* 2 1 0 0 -Matrox .*Matrox.* 0 0 0 0 +Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4 +Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1 1 2.1 +Intel 4 Series Internal .*Intel.* 4 Series Internal.* 1 1 1 2.1 +Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1 0 0 +Intel Montara .*Intel.*Montara.* 0 0 1 1.3 +Intel Pineview .*Intel.*Pineview.* 0 1 1 1.4 +Intel Springdale .*Intel.*Springdale.* 0 0 1 1.3 +Intel Grantsdale .*Intel.*Grantsdale.* 1 1 0 0 +Intel Q45/Q43 .*Intel.*Q4.* 1 1 1 2.1 +Intel B45/B43 .*Intel.*B4.* 1 1 1 2.1 +Intel 3D-Analyze .*Intel.*3D-Analyze.* 2 1 0 0 +Matrox .*Matrox.* 0 0 0 0 Mesa .*Mesa.* 1 0 1 2.1 -Gallium .*Gallium.* 1 1 1 2.1 +Gallium .*Gallium.* 1 1 1 2.1 NVIDIA G100M .*NVIDIA .*100M.* 4 1 1 3.3 NVIDIA G102M .*NVIDIA .*102M.* 1 1 1 3.3 NVIDIA G103M .*NVIDIA .*103M.* 2 1 1 3.3 @@ -380,14 +380,14 @@ NVIDIA GTX 660M .*NVIDIA .*GTX *66*M.* 5 1 0 0 NVIDIA GTX 670M .*NVIDIA .*GTX *67*M.* 5 1 1 4.2 NVIDIA GTX 680M .*NVIDIA .*GTX *68*M.* 5 1 0 0 NVIDIA GTX 690M .*NVIDIA .*GTX *69*M.* 5 1 0 0 -NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2 +NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2 NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 3 NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 3.3 NVIDIA GTS 150 .*NVIDIA .*GTS *15.* 2 1 0 0 -NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3 -NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3 -NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3 -NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3 +NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3 +NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3 +NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3 +NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3 NVIDIA GT 220 .*NVIDIA .*GT *22.* 2 1 1 3.3 NVIDIA GT 230 .*NVIDIA .*GT *23.* 2 1 1 3.3 NVIDIA GT 240 .*NVIDIA .*GT *24.* 4 1 1 3.3 @@ -397,12 +397,12 @@ NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 4 1 1 3.3 NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 3.3 NVIDIA GTX 280 .*NVIDIA .*GTX *28.* 4 1 1 3.3 NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 3.3 -NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3 -NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3 +NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3 +NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3 NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 3.3 NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 3.3 NVIDIA GT 340 .*NVIDIA .*GT *34.* 3 1 0 0 -NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3 +NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3 NVIDIA GT 420 .*NVIDIA .*GT *42.* 3 1 1 4.2 NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.2 NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 4.2 @@ -429,125 +429,125 @@ NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 4.3 NVIDIA GTX 670 .*NVIDIA .*GTX *67.* 5 1 1 4.2 NVIDIA GTX 680 .*NVIDIA .*GTX *68.* 5 1 1 4.2 NVIDIA GTX 690 .*NVIDIA .*GTX *69.* 5 1 1 4.2 -NVIDIA C51 .*NVIDIA .*C51.* 0 1 1 2 -NVIDIA G72 .*NVIDIA .*G72.* 1 1 0 0 -NVIDIA G73 .*NVIDIA .*G73.* 1 1 0 0 -NVIDIA G84 .*NVIDIA .*G84.* 2 1 0 0 -NVIDIA G86 .*NVIDIA .*G86.* 3 1 0 0 -NVIDIA G92 .*NVIDIA .*G92.* 3 1 0 0 -NVIDIA GeForce .*GeForce 256.* 0 0 0 0 -NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 1 1.5 +NVIDIA C51 .*NVIDIA .*C51.* 0 1 1 2 +NVIDIA G72 .*NVIDIA .*G72.* 1 1 0 0 +NVIDIA G73 .*NVIDIA .*G73.* 1 1 0 0 +NVIDIA G84 .*NVIDIA .*G84.* 2 1 0 0 +NVIDIA G86 .*NVIDIA .*G86.* 3 1 0 0 +NVIDIA G92 .*NVIDIA .*G92.* 3 1 0 0 +NVIDIA GeForce .*GeForce 256.* 0 0 0 0 +NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 1 1.5 NVIDIA GeForce 3 .*GeForce ?3 ?.* 2 1 1 2.1 NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1 0 0 -NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 1 1.5 +NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 1 1.5 NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1 0 0 NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1 0 0 NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1 0 0 NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1 0 0 -NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 3 1 1 4.2 -NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 1 2.1 -NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 1 1 1 2.1 -NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 2 1 1 2.1 -NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1 1 2.1 -NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 1 1 1 2.1 -NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 1 1 1 2.1 -NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 1 1 1 2.1 -NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1 0 0 -NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1 1 2.1 -NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 2 1 1 2.1 -NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1 -NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1 -NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1 +NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 3 1 1 4.2 +NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 1 2.1 +NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 1 1 1 2.1 +NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 2 1 1 2.1 +NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1 1 2.1 +NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 1 1 1 2.1 +NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 1 1 1 2.1 +NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 1 1 1 2.1 +NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1 0 0 +NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1 1 2.1 +NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 2 1 1 2.1 +NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1 +NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1 +NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1 NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 0 0 NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 3.3 NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 2.1 -NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3 +NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3 NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 1 3.3 -NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3 -NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 2 1 1 3.3 +NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3 +NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 2 1 1 3.3 NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1 1 3.3 -NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 1 3.3 +NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 1 3.3 NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 2 1 1 3.3 -NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0 +NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0 NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 2 1 1 3.3 -NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3 +NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3 NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 0 0 -NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3 +NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3 NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 3.1 -NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3 +NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3 NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 1 3.3 -NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3 +NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3 NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 1 3.3 -NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 3 1 1 3.3 +NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 3 1 1 3.3 NVIDIA GeForce 9500M .*NVIDIA .*GeForce 9500M.* 1 1 1 3.3 -NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 3 1 1 3.3 +NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 3 1 1 3.3 NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 2 1 1 3.3 -NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 3 1 1 3.3 +NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 3 1 1 3.3 NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 0 1 1 3.3 NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 2 1 1 3.3 -NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3 -NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0 -NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1 -NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0 -NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1 -NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1 -NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 0 1 1 2.1 -NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1 0 0 -NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 1 2.1 -NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1 0 0 +NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3 +NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0 +NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1 +NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0 +NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1 +NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1 +NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 0 1 1 2.1 +NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1 0 0 +NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 1 2.1 +NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1 0 0 NVIDIA GeForce FX Go5200 .*NVIDIA .*GeForce FX Go52.* 0 1 0 0 -NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1 0 0 -NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1 0 0 -NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 1 2.1 -NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 1 1.5 -NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1 0 0 -NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 0 0 -NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1 0 0 -NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1 1 2.1 +NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1 0 0 +NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1 0 0 +NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 1 2.1 +NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 1 1.5 +NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1 0 0 +NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 0 0 +NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1 0 0 +NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1 1 2.1 NVIDIA GeForce Go 6200 .*NVIDIA .*GeForce Go 62.* 0 1 0 0 NVIDIA GeForce Go 6400 .*NVIDIA .*GeForce Go 64.* 1 1 1 2 -NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1 0 0 -NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 0 1 1 2.1 -NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1 0 0 -NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 0 1 1 2.1 +NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1 0 0 +NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 0 1 1 2.1 +NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1 0 0 +NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 0 1 1 2.1 NVIDIA GeForce Go 7200 .*NVIDIA .*GeForce Go 72.* 1 1 0 0 -NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 1 1 0 0 -NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 1 2.1 -NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 1 2.1 -NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 1 1 1 2.1 -NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 0 1 1 2.1 -NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 0 0 -NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1 -NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0 -NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0 -NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0 -NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0 -NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3 -NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0 -NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0 -NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0 -NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0 -NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0 +NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 1 1 0 0 +NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 1 2.1 +NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 1 2.1 +NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 1 1 1 2.1 +NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 0 1 1 2.1 +NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 0 0 +NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1 +NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0 +NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0 +NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0 +NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0 +NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3 +NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0 +NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0 +NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0 +NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0 +NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0 NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 0 NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 0 NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 3 -NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0 -NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0 -NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0 -NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0 -NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0 -NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0 -NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0 -NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3 -NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0 +NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0 +NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0 +NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0 +NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0 +NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0 +NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0 +NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0 +NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3 +NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0 NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 0 0 -NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0 -NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1 0 0 -NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 0 0 -NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0 -NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0 -NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0 -NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0 +NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0 +NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1 0 0 +NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 0 0 +NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0 +NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0 +NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0 +NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0 NVIDIA Quadro2 .*Quadro2.* 0 1 0 0 NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 4.2 NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 4.2 @@ -555,12 +555,12 @@ NVIDIA Quadro 3000M .*Quadro.*3000M.* 3 1 0 0 NVIDIA Quadro 4000M .*Quadro.*4000M.* 3 1 0 0 NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 4.2 NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 0 0 -NVIDIA Quadro 6000 .*Quadro.*6000.* 3 1 0 0 -NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 3.3 +NVIDIA Quadro 6000 .*Quadro.* 6000.* 3 1 0 0 +NVIDIA Quadro 400 .*Quadro.* 400.* 2 1 0 3.3 NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 3.3 NVIDIA Quadro4 .*Quadro4.* 0 1 0 0 -NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0 -NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0 +NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0 +NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0 NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1 0 0 NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 2.1 NVIDIA Quadro FX 1600M .*Quadro.*FX *1600M.* 2 1 0 0 @@ -574,7 +574,7 @@ NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 3.2 NVIDIA Quadro FX 4500 .*Quadro.*FX *45.* 3 1 0 0 NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 3.3 NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro *FX *4800.* 3 1 0 0 -NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3 +NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3 NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 3.3 NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 0 0 NVIDIA Quadro NVS 320M .*NVIDIA .*NVS *320M.* 2 1 0 0 @@ -583,16 +583,16 @@ NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0 NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 4.1 NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0 NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 3.2 -NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1 +NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1 NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0 NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0 -S3 .*S3 Graphics.* 0 0 1 1.4 -SiS SiS.* 0 0 1 1.5 -Trident Trident.* 0 0 0 0 -Tungsten Graphics Tungsten.* 0 0 0 0 -XGI XGI.* 0 0 0 0 -VIA VIA.* 0 0 0 0 -Apple Generic Apple.*Generic.* 0 0 0 0 -Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0 -Humper Humper.* 0 1 1 2.1 -PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3 +S3 .*S3 Graphics.* 0 0 1 1.4 +SiS SiS.* 0 0 1 1.5 +Trident Trident.* 0 0 0 0 +Tungsten Graphics Tungsten.* 0 0 0 0 +XGI XGI.* 0 0 0 0 +VIA VIA.* 0 0 0 0 +Apple Generic Apple.*Generic.* 0 0 0 0 +Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0 +Humper Humper.* 0 1 1 2.1 +PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 1c27811351..d82cb4fb21 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4321,7 +4321,7 @@ void LLAgent::sendAgentSetAppearance() return; } - + LL_DEBUGS("Avatar") << gAgentAvatarp->avString() << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << LL_ENDL; //dumpAvatarTEs( "sendAgentSetAppearance()" ); @@ -4432,7 +4432,7 @@ void LLAgent::sendAgentSetAppearance() } } - //llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl; +// llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl; sendReliableMessage(); } diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 0896aa5972..488a134aa2 100755 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2267,22 +2267,22 @@ void LLAgentCamera::changeCameraToCustomizeAvatar() gFocusMgr.setKeyboardFocus( NULL ); gFocusMgr.setMouseCapture( NULL ); - // Remove any pitch or rotation from the avatar - LLVector3 at = gAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - - gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); - gAgent.setCustomAnim(TRUE); - gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); - LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); - - if (turn_motion) - { - // delay camera animation long enough to play through turn animation - setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); - } + // Remove any pitch or rotation from the avatar + LLVector3 at = gAgent.getAtAxis(); + at.mV[VZ] = 0.f; + at.normalize(); + gAgent.resetAxes(at); + + gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); + gAgent.setCustomAnim(TRUE); + gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); + LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); + + if (turn_motion) + { + // delay camera animation long enough to play through turn animation + setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); + } } LLVector3 agent_at = gAgent.getAtAxis(); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index fdc2cdb78d..f92274dbbd 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -127,9 +127,9 @@ #if LL_WINDOWS -# include <share.h> // For _SH_DENYWR in initMarkerFile +# include <share.h> // For _SH_DENYWR in processMarkerFiles #else -# include <sys/file.h> // For initMarkerFile support +# include <sys/file.h> // For processMarkerFiles #endif #include "llapr.h" @@ -599,7 +599,8 @@ static void settings_to_globals() static void settings_modify() { LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); - LLPipeline::sRenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOAvatar::sUseImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] @@ -741,8 +742,10 @@ bool LLAppViewer::init() // this allows simple skinned file lookups to work gDirUtilp->setSkinFolder("default", "en"); - initLogging(); + initLoggingAndGetLastDuration(); + processMarkerFiles(); + // // OK to write stuff to logs now, we've now crash reported if necessary // @@ -765,7 +768,7 @@ bool LLAppViewer::init() logdir += gDirUtilp->getDirDelimiter(); setMiniDumpDir(logdir); - // Although initLogging() is the right place to mess with + // Although initLoggingAndGetLastDuration() is the right place to mess with // setFatalFunction(), we can't query gSavedSettings until after // initConfiguration(). S32 rc(gSavedSettings.getS32("QAModeTermCode")); @@ -1726,7 +1729,7 @@ bool LLAppViewer::cleanup() gAudiop->setStreamingAudioImpl(NULL); // shut down the audio subsystem - gAudiop->shutdown(); + gAudiop->shutdown(); delete gAudiop; gAudiop = NULL; @@ -1802,6 +1805,8 @@ bool LLAppViewer::cleanup() LLAvatarAppearance::cleanupClass(); + LLAvatarAppearance::cleanupClass(); + LLPostProcess::cleanupClass(); LLTracker::cleanupInstance(); @@ -2125,7 +2130,7 @@ void errorCallback(const std::string &error_string) LLError::crashAndLoop(error_string); } -void LLAppViewer::initLogging() +void LLAppViewer::initLoggingAndGetLastDuration() { // // Set up logging defaults for the viewer @@ -2150,24 +2155,35 @@ void LLAppViewer::initLogging() std::string start_marker_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, START_MARKER_FILE_NAME); llstat start_marker_stat; llstat log_file_stat; - if ( 0 == LLFile::stat(start_marker_file_name, &start_marker_stat) - && 0 == LLFile::stat(log_file, &log_file_stat) - ) + std::ostringstream duration_log_stream; // can't log yet, so save any message for when we can below + int start_stat_result = LLFile::stat(start_marker_file_name, &start_marker_stat); + int log_stat_result = LLFile::stat(log_file, &log_file_stat); + if ( 0 == start_stat_result && 0 == log_stat_result ) { int elapsed_seconds = log_file_stat.st_ctime - start_marker_stat.st_ctime; // only report a last run time if the last viewer was the same version // because this stat will be counted against this version - gLastExecDuration = markerIsSameVersion(start_marker_file_name) ? elapsed_seconds : -1; + if ( markerIsSameVersion(start_marker_file_name) ) + { + gLastExecDuration = elapsed_seconds; + } + else + { + duration_log_stream << "start marker from some other version; duration is not reported"; + gLastExecDuration = -1; + } } else { // at least one of the LLFile::stat calls failed, so we can't compute the run time + duration_log_stream << "duration stat failure; start: "<< start_stat_result << " log: " << log_stat_result; gLastExecDuration = -1; // unknown } + std::string duration_log_msg(duration_log_stream.str()); // Create a new start marker file for comparison with log file time for the next run LLAPRFile start_marker_file ; - start_marker_file.open(start_marker_file_name, LL_APR_W); + start_marker_file.open(start_marker_file_name, LL_APR_WB); if (start_marker_file.getFileHandle()) { recordMarkerVersion(start_marker_file); @@ -2179,6 +2195,10 @@ void LLAppViewer::initLogging() // Set the log file to SecondLife.log LLError::logToFile(log_file); + if (!duration_log_msg.empty()) + { + LL_WARNS("MarkerFile") << duration_log_msg << LL_ENDL; + } } bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, @@ -2756,7 +2776,6 @@ bool LLAppViewer::initConfiguration() // // Check for another instance of the app running // - mSecondInstance = anotherInstanceRunning(); if (mSecondInstance && !gSavedSettings.getBOOL("AllowMultipleViewers")) { std::ostringstream msg; @@ -2768,8 +2787,6 @@ bool LLAppViewer::initConfiguration() return false; } - initMarkerFile(); - if (mSecondInstance) { // This is the second instance of SL. Turn off voice support, @@ -2970,26 +2987,26 @@ namespace { { LL_WARNS("UpdaterService") << "no info url supplied - defaulting to hard coded release notes pattern" << LL_ENDL; - // truncate version at the rightmost '.' - std::string version_short(data["version"]); - size_t short_length = version_short.rfind('.'); - if (short_length != std::string::npos) - { - version_short.resize(short_length); - } + // truncate version at the rightmost '.' + std::string version_short(data["version"]); + size_t short_length = version_short.rfind('.'); + if (short_length != std::string::npos) + { + version_short.resize(short_length); + } - LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]"); - relnotes_url.setArg("[VERSION_SHORT]", version_short); + LLUIString relnotes_url("[RELEASE_NOTES_BASE_URL][CHANNEL_URL]/[VERSION_SHORT]"); + relnotes_url.setArg("[VERSION_SHORT]", version_short); - // *TODO thread the update service's response through to this point - std::string const & channel = LLVersionInfo::getChannel(); - boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free); + // *TODO thread the update service's response through to this point + std::string const & channel = LLVersionInfo::getChannel(); + boost::shared_ptr<char> channel_escaped(curl_escape(channel.c_str(), channel.size()), &curl_free); - relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get()); - relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL")); + relnotes_url.setArg("[CHANNEL_URL]", channel_escaped.get()); + relnotes_url.setArg("[RELEASE_NOTES_BASE_URL]", LLTrans::getString("RELEASE_NOTES_BASE_URL")); substitutions["INFO_URL"] = relnotes_url.getString(); } - + LLNotificationsUtil::add(notification_name, substitutions, LLSD(), apply_callback); } @@ -3455,21 +3472,21 @@ void LLAppViewer::handleViewerCrash() //we're already in a crash situation if (gDirUtilp) { - std::string crash_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, - gLLErrorActivated - ? LLERROR_MARKER_FILE_NAME - : ERROR_MARKER_FILE_NAME); - LLAPRFile crash_file ; - crash_file.open(crash_file_name, LL_APR_W); - if (crash_file.getFileHandle()) + std::string crash_marker_file_name = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, + gLLErrorActivated + ? LLERROR_MARKER_FILE_NAME + : ERROR_MARKER_FILE_NAME); + LLAPRFile crash_marker_file ; + crash_marker_file.open(crash_marker_file_name, LL_APR_WB); + if (crash_marker_file.getFileHandle()) { - LL_INFOS("MarkerFile") << "Created crash marker file " << crash_file_name << LL_ENDL; - recordMarkerVersion(crash_file); + LL_INFOS("MarkerFile") << "Created crash marker file " << crash_marker_file_name << LL_ENDL; + recordMarkerVersion(crash_marker_file); } else { - LL_WARNS("MarkerFile") << "Cannot create error marker file " << crash_file_name << LL_ENDL; - } + LL_WARNS("MarkerFile") << "Cannot create error marker file " << crash_marker_file_name << LL_ENDL; + } } else { @@ -3520,38 +3537,6 @@ void LLAppViewer::handleViewerCrash() return; } -bool LLAppViewer::anotherInstanceRunning() -{ - // We create a marker file when the program starts and remove the file when it finishes. - // If the file is currently locked, that means another process is already running. - - std::string marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, MARKER_FILE_NAME); - LL_DEBUGS("MarkerFile") << "Checking marker file '"<< marker_file << "' for lock..." << LL_ENDL; - - //Freeze case checks - if (LLAPRFile::isExist(marker_file, NULL, LL_APR_RB)) - { - // File exists, try opening with write permissions - LLAPRFile outfile ; - outfile.open(marker_file, LL_APR_AB); - apr_file_t* fMarker = outfile.getFileHandle() ; - if (!fMarker) - { - // Another instance is running. Skip the rest of these operations. - LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; - return true; - } - if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) //flock(fileno(fMarker), LOCK_EX | LOCK_NB) == -1) - { - LL_INFOS("MarkerFile") << "Marker file is locked." << LL_ENDL; - return true; - } - // No other instances; we'll lock this file now & delete on quit. - } - LL_DEBUGS("MarkerFile") << "Marker file isn't locked." << LL_ENDL; - return false; -} - // static void LLAppViewer::recordMarkerVersion(LLAPRFile& marker_file) { @@ -3596,14 +3581,8 @@ bool LLAppViewer::markerIsSameVersion(const std::string& marker_name) const return sameVersion; } -void LLAppViewer::initMarkerFile() +void LLAppViewer::processMarkerFiles() { - //First, check for the existence of other files. - //There are marker files for two different types of crashes - - mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME); - LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL; - //We've got 4 things to test for here // - Other Process Running (SecondLife.exec_marker present, locked) // - Freeze (SecondLife.exec_marker present, not locked) @@ -3611,29 +3590,92 @@ void LLAppViewer::initMarkerFile() // - Other Crash (SecondLife.error_marker present) // These checks should also remove these files for the last 2 cases if they currently exist - //LLError/Error checks. Only one of these should ever happen at a time. - std::string logout_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LOGOUT_MARKER_FILE_NAME); - std::string llerror_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LLERROR_MARKER_FILE_NAME); - std::string error_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ERROR_MARKER_FILE_NAME); - - if (LLAPRFile::isExist(mMarkerFileName, NULL, LL_APR_RB) && !anotherInstanceRunning()) + bool marker_is_same_version = true; + // first, look for the marker created at startup and deleted on a clean exit + mMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,MARKER_FILE_NAME); + if (LLAPRFile::isExist(mMarkerFileName, NULL, LL_APR_RB)) { - if ( markerIsSameVersion(mMarkerFileName) ) + // File exists... + // first, read it to see if it was created by the same version (we need this later) + marker_is_same_version = markerIsSameVersion(mMarkerFileName); + + // now test to see if this file is locked by a running process (try to open for write) + LL_DEBUGS("MarkerFile") << "Checking exec marker file for lock..." << LL_ENDL; + mMarkerFile.open(mMarkerFileName, LL_APR_WB); + apr_file_t* fMarker = mMarkerFile.getFileHandle() ; + if (!fMarker) + { + LL_INFOS("MarkerFile") << "Exec marker file open failed - assume it is locked." << LL_ENDL; + mSecondInstance = true; // lock means that instance is running. + } + else { - LL_INFOS("MarkerFile") << "Exec marker '"<< mMarkerFileName << "' found" << LL_ENDL; + // We were able to open it, now try to lock it ourselves... + if (apr_file_lock(fMarker, APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE) != APR_SUCCESS) + { + LL_WARNS_ONCE("MarkerFile") << "Locking exec marker failed." << LL_ENDL; + mSecondInstance = true; // lost a race? be conservative + } + else + { + // No other instances; we've locked this file now, so record our version; delete on quit. + recordMarkerVersion(mMarkerFile); + LL_DEBUGS("MarkerFile") << "Exec marker file existed but was not locked; rewritten." << LL_ENDL; + } + } + + if (mSecondInstance) + { + LL_INFOS("MarkerFile") << "Exec marker '"<< mMarkerFileName << "' owned by another instance" << LL_ENDL; + } + else if (marker_is_same_version) + { + // the file existed, is ours, and matched our version, so we can report on what it says + LL_INFOS("MarkerFile") << "Exec marker '"<< mMarkerFileName << "' found; last exec FROZE" << LL_ENDL; gLastExecEvent = LAST_EXEC_FROZE; + } else { LL_INFOS("MarkerFile") << "Exec marker '"<< mMarkerFileName << "' found, but versions did not match" << LL_ENDL; } - } + } + else // marker did not exist... last exec (if any) did not freeze + { + // Create the marker file for this execution & lock it; it will be deleted on a clean exit + apr_status_t s; + s = mMarkerFile.open(mMarkerFileName, LL_APR_WB, TRUE); + + if (s == APR_SUCCESS && mMarkerFile.getFileHandle()) + { + LL_DEBUGS("MarkerFile") << "Exec marker file '"<< mMarkerFileName << "' created." << LL_ENDL; + if (APR_SUCCESS == apr_file_lock(mMarkerFile.getFileHandle(), APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE)) + { + recordMarkerVersion(mMarkerFile); + LL_DEBUGS("MarkerFile") << "Exec marker file locked." << LL_ENDL; + } + else + { + LL_WARNS("MarkerFile") << "Exec marker file cannot be locked." << LL_ENDL; + } + } + else + { + LL_WARNS("MarkerFile") << "Failed to create exec marker file '"<< mMarkerFileName << "'." << LL_ENDL; + } + } + + // now check for cases in which the exec marker may have been cleaned up by crash handlers + + // check for any last exec event report based on whether or not it happened during logout + // (the logout marker is created when logout begins) + std::string logout_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LOGOUT_MARKER_FILE_NAME); if(LLAPRFile::isExist(logout_marker_file, NULL, LL_APR_RB)) { if (markerIsSameVersion(logout_marker_file)) { gLastExecEvent = LAST_EXEC_LOGOUT_FROZE; - LL_INFOS("MarkerFile") << "Logout crashed '"<< logout_marker_file << "', setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + LL_INFOS("MarkerFile") << "Logout crash marker '"<< logout_marker_file << "', changing LastExecEvent to LOGOUT_FROZE" << LL_ENDL; } else { @@ -3641,89 +3683,86 @@ void LLAppViewer::initMarkerFile() } LLAPRFile::remove(logout_marker_file); } + // further refine based on whether or not a marker created during an llerr crash is found + std::string llerror_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, LLERROR_MARKER_FILE_NAME); if(LLAPRFile::isExist(llerror_marker_file, NULL, LL_APR_RB)) { if (markerIsSameVersion(llerror_marker_file)) { - gLastExecEvent = ( gLastExecEvent == LAST_EXEC_LOGOUT_FROZE ) - ? LAST_EXEC_LOGOUT_CRASH : LAST_EXEC_LLERROR_CRASH; - LL_INFOS("MarkerFile") << "Last exec LLError '"<< llerror_marker_file << "' crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + if ( gLastExecEvent == LAST_EXEC_LOGOUT_FROZE ) + { + gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; + LL_INFOS("MarkerFile") << "LLError marker '"<< llerror_marker_file << "' crashed, setting LastExecEvent to LOGOUT_CRASH" << LL_ENDL; + } + else + { + gLastExecEvent = LAST_EXEC_LLERROR_CRASH; + LL_INFOS("MarkerFile") << "LLError marker '"<< llerror_marker_file << "' crashed, setting LastExecEvent to LLERROR_CRASH" << LL_ENDL; + } } else { - LL_INFOS("MarkerFile") << "Last exec LLError marker '"<< llerror_marker_file << "' found, but versions did not match" << LL_ENDL; + LL_INFOS("MarkerFile") << "LLError marker '"<< llerror_marker_file << "' found, but versions did not match" << LL_ENDL; } LLAPRFile::remove(llerror_marker_file); } + // and last refine based on whether or not a marker created during a non-llerr crash is found + std::string error_marker_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ERROR_MARKER_FILE_NAME); if(LLAPRFile::isExist(error_marker_file, NULL, LL_APR_RB)) { if (markerIsSameVersion(error_marker_file)) { - gLastExecEvent = (gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) - ? LAST_EXEC_LOGOUT_CRASH : LAST_EXEC_OTHER_CRASH; - LL_INFOS("MarkerFile") << "Last exec '"<< error_marker_file << "' crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + if (gLastExecEvent == LAST_EXEC_LOGOUT_FROZE) + { + gLastExecEvent = LAST_EXEC_LOGOUT_CRASH; + LL_INFOS("MarkerFile") << "Error marker '"<< error_marker_file << "' crashed, setting LastExecEvent to LOGOUT_CRASH" << LL_ENDL; + } + else + { + gLastExecEvent = LAST_EXEC_OTHER_CRASH; + LL_INFOS("MarkerFile") << "Error marker '"<< error_marker_file << "' crashed, setting LastExecEvent to " << gLastExecEvent << LL_ENDL; + } } else { - LL_INFOS("MarkerFile") << "Last exec '"<< error_marker_file << "' marker found, but versions did not match" << LL_ENDL; + LL_INFOS("MarkerFile") << "Error marker '"<< error_marker_file << "' marker found, but versions did not match" << LL_ENDL; } LLAPRFile::remove(error_marker_file); } - - // No new markers if another instance is running. - if(anotherInstanceRunning()) - { - return; - } - - // Create the marker file for this execution & lock it - apr_status_t s; - s = mMarkerFile.open(mMarkerFileName, LL_APR_W, TRUE); - - if (s == APR_SUCCESS && mMarkerFile.getFileHandle()) - { - LL_DEBUGS("MarkerFile") << "Marker file '"<< mMarkerFileName << "' created." << LL_ENDL; - if (APR_SUCCESS == apr_file_lock(mMarkerFile.getFileHandle(), APR_FLOCK_NONBLOCK | APR_FLOCK_EXCLUSIVE)) - { - recordMarkerVersion(mMarkerFile); - LL_DEBUGS("MarkerFile") << "Marker file locked." << LL_ENDL; - } - else - { - LL_INFOS("MarkerFile") << "Marker file cannot be locked." << LL_ENDL; - } - } - else - { - LL_INFOS("MarkerFile") << "Failed to create marker file '"<< mMarkerFileName << "'." << LL_ENDL; - } } void LLAppViewer::removeMarkerFile(bool leave_logout_marker) { - LL_DEBUGS("MarkerFile") << "removeMarkerFile("<<(leave_logout_marker?"leave":"remove") <<" logout)" << LL_ENDL; - if (mMarkerFile.getFileHandle()) - { - LL_DEBUGS("MarkerFile") << "removeMarkerFile marker '"<<mMarkerFileName<<"'"<< LL_ENDL; - mMarkerFile.close(); - LLAPRFile::remove( mMarkerFileName ); - } - else - { - LL_WARNS("MarkerFile") << "removeMarkerFile marker '"<<mMarkerFileName<<"' not open"<< LL_ENDL; - } - if (!leave_logout_marker) - { - if (mLogoutMarkerFile.getFileHandle()) + if (!mSecondInstance) + { + LL_DEBUGS("MarkerFile") << (leave_logout_marker?"leave":"remove") <<" logout" << LL_ENDL; + if (mMarkerFile.getFileHandle()) { - LL_DEBUGS("MarkerFile") << "removeMarkerFile logout marker '"<<mLogoutMarkerFileName<<"'"<< LL_ENDL; - mLogoutMarkerFile.close(); + LL_DEBUGS("MarkerFile") << "removing exec marker '"<<mMarkerFileName<<"'"<< LL_ENDL; + mMarkerFile.close() ; + LLAPRFile::remove( mMarkerFileName ); } else { - LL_WARNS("MarkerFile") << "removeMarkerFile logout marker '"<<mLogoutMarkerFileName<<"' not open"<< LL_ENDL; + LL_WARNS("MarkerFile") << "marker '"<<mMarkerFileName<<"' not open"<< LL_ENDL; } - LLAPRFile::remove( mLogoutMarkerFileName ); + if (!leave_logout_marker) + { + if (mLogoutMarkerFile.getFileHandle()) + { + LL_DEBUGS("MarkerFile") << "removing logout marker '"<<mLogoutMarkerFileName<<"'"<< LL_ENDL; + mLogoutMarkerFile.close(); + } + else + { + LL_WARNS("MarkerFile") << "logout marker '"<<mLogoutMarkerFileName<<"' not open"<< LL_ENDL; + } + LLAPRFile::remove( mLogoutMarkerFileName ); + } + } + else + { + LL_WARNS("MarkerFile") << "leaving markers because this is a second instance" << LL_ENDL; } } @@ -3778,6 +3817,12 @@ void LLAppViewer::requestQuit() gAgentAvatarp->updateAvatarRezMetrics(true); // force a last packet to be sent. } + // Try to send last batch of avatar rez metrics. + if (!gDisconnected && isAgentAvatarValid()) + { + gAgentAvatarp->updateAvatarRezMetrics(true); // force a last packet to be sent. + } + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); @@ -4916,6 +4961,22 @@ void LLAppViewer::sendLogoutRequest() { if(!mLogoutRequestSent && gMessageSystem) { + //Set internal status variables and marker files before actually starting the logout process + gLogoutInProgress = TRUE; + mLogoutMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LOGOUT_MARKER_FILE_NAME); + + LLAPRFile outfile ; + mLogoutMarkerFile.open(mLogoutMarkerFileName, LL_APR_WB); + if (mLogoutMarkerFile.getFileHandle()) + { + LL_INFOS("MarkerFile") << "Created logout marker file '"<< mLogoutMarkerFileName << "' " << LL_ENDL; + recordMarkerVersion(outfile); + } + else + { + LL_WARNS("MarkerFile") << "Cannot create logout marker file " << mLogoutMarkerFileName << LL_ENDL; + } + LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_LogoutRequest); msg->nextBlockFast(_PREHASH_AgentData); @@ -4931,22 +4992,6 @@ void LLAppViewer::sendLogoutRequest() { LLVoiceClient::getInstance()->leaveChannel(); } - - //Set internal status variables and marker files - gLogoutInProgress = TRUE; - mLogoutMarkerFileName = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,LOGOUT_MARKER_FILE_NAME); - - LLAPRFile outfile ; - mLogoutMarkerFile.open(mLogoutMarkerFileName, LL_APR_W); - if (mLogoutMarkerFile.getFileHandle()) - { - LL_INFOS("MarkerFile") << "Created logout marker file '"<< mLogoutMarkerFileName << "' " << mLogoutMarkerFileName << LL_ENDL; - recordMarkerVersion(outfile); - } - else - { - LL_WARNS("MarkerFile") << "Cannot create logout marker file " << mLogoutMarkerFileName << LL_ENDL; - } } } @@ -5195,11 +5240,12 @@ void LLAppViewer::disconnectViewer() void LLAppViewer::forceErrorLLError() { - llerrs << "This is an llerror" << llendl; + llerrs << "This is a deliberate llerror" << llendl; } void LLAppViewer::forceErrorBreakpoint() { + llwarns << "Forcing a deliberate breakpoint" << llendl; #ifdef LL_WINDOWS DebugBreak(); #endif @@ -5208,6 +5254,7 @@ void LLAppViewer::forceErrorBreakpoint() void LLAppViewer::forceErrorBadMemoryAccess() { + llwarns << "Forcing a deliberate bad memory access" << llendl; S32* crash = NULL; *crash = 0xDEADBEEF; return; @@ -5215,6 +5262,7 @@ void LLAppViewer::forceErrorBadMemoryAccess() void LLAppViewer::forceErrorInfiniteLoop() { + llwarns << "Forcing a deliberate infinite loop" << llendl; while(true) { ; @@ -5224,12 +5272,14 @@ void LLAppViewer::forceErrorInfiniteLoop() void LLAppViewer::forceErrorSoftwareException() { + llwarns << "Forcing a deliberate exception" << llendl; // *FIX: Any way to insure it won't be handled? throw; } void LLAppViewer::forceErrorDriverCrash() { + llwarns << "Forcing a deliberate driver crash" << llendl; glDeleteTextures(1, NULL); } @@ -5342,7 +5392,7 @@ void LLAppViewer::handleLoginComplete() void LLAppViewer::launchUpdater() { - LLSD query_map = LLSD::emptyMap(); + LLSD query_map = LLSD::emptyMap(); query_map["os"] = gPlatform; // *TODO change userserver to be grid on both viewer and sim, since diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index d3a8cf24d9..cd91ae8b2b 100755 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -183,7 +183,7 @@ public: protected: virtual bool initWindow(); // Initialize the viewer's window. - virtual void initLogging(); // Initialize log files, logging system + virtual void initLoggingAndGetLastDuration(); // Initialize log files, logging system virtual void initConsole() {}; // Initialize OS level debugging console. virtual bool initHardwareTest() { return true; } // A false result indicates the app should quit. virtual bool initSLURLHandler(); @@ -215,8 +215,7 @@ private: void writeSystemInfo(); // Write system info to "debug_info.log" - bool anotherInstanceRunning(); - void initMarkerFile(); + void processMarkerFiles(); static void recordMarkerVersion(LLAPRFile& marker_file); bool markerIsSameVersion(const std::string& marker_name) const; diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp index 5f98fd0a34..b16bb573e1 100755 --- a/indra/newview/llappviewerlinux.cpp +++ b/indra/newview/llappviewerlinux.cpp @@ -440,7 +440,7 @@ bool LLAppViewerLinux::beingDebugged() #endif } -void LLAppViewerLinux::initLogging() +void LLAppViewerLinux::initLoggingAndGetLastDuration() { // Remove the last stack trace, if any // This file is no longer created, since the move to Google Breakpad @@ -449,7 +449,7 @@ void LLAppViewerLinux::initLogging() gDirUtilp->getExpandedFilename(LL_PATH_LOGS,"stack_trace.log"); LLFile::remove(old_stack_file); - LLAppViewer::initLogging(); + LLAppViewer::initLoggingAndGetLastDuration(); } bool LLAppViewerLinux::initParseCommandLine(LLCommandLineParser& clp) diff --git a/indra/newview/llappviewerlinux.h b/indra/newview/llappviewerlinux.h index b30977acb3..fb77600c10 100755 --- a/indra/newview/llappviewerlinux.h +++ b/indra/newview/llappviewerlinux.h @@ -63,7 +63,7 @@ protected: virtual bool restoreErrorTrap(); virtual void handleCrashReporting(bool reportFreeze); - virtual void initLogging(); + virtual void initLoggingAndGetLastDuration(); virtual bool initParseCommandLine(LLCommandLineParser& clp); virtual bool initSLURLHandler(); diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 0ba3669487..3cf3c739d9 100755 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -490,7 +490,7 @@ bool LLAppViewerWin32::init() // (Don't send our data to Microsoft--at least until we are Logo approved and have a way // of getting the data back from them.) // - llinfos << "Turning off Windows error reporting." << llendl; + // llinfos << "Turning off Windows error reporting." << llendl; disableWinErrorReporting(); #ifndef LL_RELEASE_FOR_DOWNLOAD @@ -509,9 +509,9 @@ bool LLAppViewerWin32::cleanup() return result; } -void LLAppViewerWin32::initLogging() +void LLAppViewerWin32::initLoggingAndGetLastDuration() { - LLAppViewer::initLogging(); + LLAppViewer::initLoggingAndGetLastDuration(); } void LLAppViewerWin32::initConsole() diff --git a/indra/newview/llappviewerwin32.h b/indra/newview/llappviewerwin32.h index d95174dd1d..386bddd495 100755 --- a/indra/newview/llappviewerwin32.h +++ b/indra/newview/llappviewerwin32.h @@ -44,7 +44,7 @@ public: virtual bool cleanup(); protected: - virtual void initLogging(); // Override to clean stack_trace info. + virtual void initLoggingAndGetLastDuration(); // Override to clean stack_trace info. virtual void initConsole(); // Initialize OS level debugging console. virtual bool initHardwareTest(); // Win32 uses DX9 to test hardware. virtual bool initParseCommandLine(LLCommandLineParser& clp); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 47306d3a6a..8c9fd4152a 100755 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -308,6 +308,49 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep) } +LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp) +{ + LLFace *face; + face = new LLFace(this, mVObjp); + + face->setTEOffset(mFaces.size()); + face->setTexture(texturep); + face->setNormalMap(normalp); + face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep)); + + mFaces.push_back(face); + + if (isState(UNLIT)) + { + face->setState(LLFace::FULLBRIGHT); + } + + return face; + +} + +LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp) +{ + LLFace *face; + face = new LLFace(this, mVObjp); + + face->setTEOffset(mFaces.size()); + face->setTexture(texturep); + face->setNormalMap(normalp); + face->setSpecularMap(specularp); + face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep)); + + mFaces.push_back(face); + + if (isState(UNLIT)) + { + face->setState(LLFace::FULLBRIGHT); + } + + return face; + +} + void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep) { if (newFaces == (S32)mFaces.size()) diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 4420a34fae..c3f6d77edc 100755 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -145,6 +145,8 @@ public: //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp); void deleteFaces(S32 offset, S32 count); void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 94dd927d26..04e31e6486 100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -35,6 +35,7 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" +#include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" @@ -47,6 +48,7 @@ #include "llspatialpartition.h" #include "llviewercamera.h" #include "lldrawpoolwlsky.h" +#include "llglslshader.h" S32 LLDrawPool::sNumDrawPools = 0; @@ -64,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_GRASS: poolp = new LLDrawPoolGrass(); break; + case POOL_ALPHA_MASK: + poolp = new LLDrawPoolAlphaMask(); + break; + case POOL_FULLBRIGHT_ALPHA_MASK: + poolp = new LLDrawPoolFullbrightAlphaMask(); + break; case POOL_FULLBRIGHT: poolp = new LLDrawPoolFullbright(); break; @@ -98,6 +106,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_BUMP: poolp = new LLDrawPoolBump(); break; + case POOL_MATERIALS: + poolp = new LLDrawPoolMaterials(); + break; case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; @@ -411,6 +422,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index ab9bb9e611..3bde0d29be 100755 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -50,10 +50,13 @@ public: POOL_GROUND, POOL_FULLBRIGHT, POOL_BUMP, + POOL_MATERIALS, POOL_TERRAIN, POOL_SKY, POOL_WL_SKY, POOL_TREE, + POOL_ALPHA_MASK, + POOL_FULLBRIGHT_ALPHA_MASK, POOL_GRASS, POOL_INVISIBLE, // see below * POOL_AVATAR, @@ -133,6 +136,22 @@ public: PASS_SHINY, PASS_BUMP, PASS_POST_BUMP, + PASS_MATERIAL, + PASS_MATERIAL_ALPHA, + PASS_MATERIAL_ALPHA_MASK, + PASS_MATERIAL_ALPHA_EMISSIVE, + PASS_SPECMAP, + PASS_SPECMAP_BLEND, + PASS_SPECMAP_MASK, + PASS_SPECMAP_EMISSIVE, + PASS_NORMMAP, + PASS_NORMMAP_BLEND, + PASS_NORMMAP_MASK, + PASS_NORMMAP_EMISSIVE, + PASS_NORMSPEC, + PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_MASK, + PASS_NORMSPEC_EMISSIVE, PASS_GLOW, PASS_ALPHA, PASS_ALPHA_MASK, @@ -151,6 +170,7 @@ public: static void applyModelMatrix(LLDrawInfo& params); virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 313b310e1e..c832e1401d 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -71,33 +71,6 @@ void LLDrawPoolAlpha::prerender() mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } -S32 LLDrawPoolAlpha::getNumDeferredPasses() -{ - return 1; -} - -void LLDrawPoolAlpha::beginDeferredPass(S32 pass) -{ - -} - -void LLDrawPoolAlpha::endDeferredPass(S32 pass) -{ - -} - -void LLDrawPoolAlpha::renderDeferred(S32 pass) -{ - LLFastTimer t(FTM_RENDER_GRASS); - gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); - - //render alpha masked objects - LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - gDeferredDiffuseAlphaMaskProgram.unbind(); -} - - S32 LLDrawPoolAlpha::getNumPostDeferredPasses() { if (LLPipeline::sImpostorRender) @@ -121,8 +94,10 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightAlphaMaskProgram; - + fullbright_shader = &gObjectFullbrightProgram; + fullbright_shader->bind(); + fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + fullbright_shader->unbind(); //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); } @@ -133,8 +108,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); gPipeline.mDeferredDepth.bindTarget(); - simple_shader = NULL; - fullbright_shader = NULL; + simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); } @@ -150,7 +124,6 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - if (pass == 1) { gPipeline.mDeferredDepth.flush(); @@ -173,14 +146,14 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterAlphaMaskProgram; - fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; + simple_shader = &gObjectSimpleWaterProgram; + fullbright_shader = &gObjectFullbrightWaterProgram; emissive_shader = &gObjectEmissiveWaterProgram; } else { - simple_shader = &gObjectSimpleAlphaMaskProgram; - fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + simple_shader = &gObjectSimpleProgram; + fullbright_shader = &gObjectFullbrightProgram; emissive_shader = &gObjectEmissiveProgram; } @@ -218,43 +191,7 @@ void LLDrawPoolAlpha::render(S32 pass) { gGL.setColorMask(true, true); } - - if (LLPipeline::sAutoMaskAlphaNonDeferred) - { - mColorSFactor = LLRender::BF_ONE; // } - mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow - mAlphaSFactor = LLRender::BF_ZERO; - mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - - if (mVertexShaderLevel > 0) - { - if (!LLPipeline::sRenderDeferred || !deferred_render) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); - - pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - if (fullbright_shader) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.33f); - } - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - //LLGLSLShader::bindNoShader(); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); - gPipeline.enableLightsDynamic(); - pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } - } - + LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE); @@ -302,7 +239,7 @@ void LLDrawPoolAlpha::render(S32 pass) if (mVertexShaderLevel > 0) { - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX); + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); } else { @@ -412,8 +349,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } LLRenderPass::applyModelMatrix(params); - + LLMaterial* mat = NULL; + + if (deferred_render && !LLPipeline::sUnderWaterRender) + { + mat = params.mMaterial; + } + if (params.mFullbright) { // Turn off lighting if it hasn't already been so. @@ -446,11 +389,30 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) light_enabled = TRUE; } - // If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - if(use_shaders && (current_shader != target_shader)) + if (deferred_render && mat) { - llassert(target_shader != NULL); + U32 mask = params.mShaderMask; + + llassert(mask < LLMaterial::SHADER_COUNT); + target_shader = &(gDeferredMaterialProgram[mask]); + + if (current_shader != target_shader) + { + gPipeline.bindDeferredShader(*target_shader); + } + } + else if (!params.mFullbright) + { + target_shader = simple_shader; + } + else + { + target_shader = fullbright_shader; + } + + if(use_shaders && (current_shader != target_shader)) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). current_shader = target_shader; current_shader->bind(); } @@ -459,6 +421,38 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLGLSLShader::bindNoShader(); current_shader = NULL; } + + if (use_shaders && mat) + { + // We have a material. Supply the appropriate data here. + if (LLPipeline::sRenderDeferred) + { + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); + current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); + current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); + + if (params.mNormalMap) + { + params.mNormalMap->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); + } + + if (params.mSpecularMap) + { + params.mSpecularMap->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); + } + } + + } else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader)) + { + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f); + current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f); + LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize); + current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } if (params.mGroup) { @@ -477,12 +471,20 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } } - else + else { //not batching textures or batch has only 1 texture -- might need a texture matrix if (params.mTexture.notNull()) { params.mTexture->addTextureStats(params.mVSize); - gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + if (use_shaders && mat) + { + current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, params.mTexture); + } + else + { + gGL.getTexUnit(0)->bind(params.mTexture, TRUE); + } + if (params.mTextureMatrix) { tex_setup = true; diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index a4245e561d..43122218ed 100755 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -50,11 +50,6 @@ public: LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA); /*virtual*/ ~LLDrawPoolAlpha(); - /*virtual*/ S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumPostDeferredPasses(); /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); @@ -70,7 +65,7 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); void renderAlpha(U32 mask); void renderAlphaHighlight(U32 mask); - + static BOOL sShowDebugAlpha; private: diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 294cecc703..075299386e 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -62,6 +62,7 @@ S32 LLDrawPoolAvatar::sDiffuseChannel = 0; static bool is_deferred_render = false; +static bool is_post_deferred_render = false; extern BOOL gUseGLPick; @@ -183,6 +184,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 4: beginDeferredRiggedBump(); break; + default: + beginDeferredRiggedMaterial(pass-5); + break; } } @@ -215,6 +219,9 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 4: endDeferredRiggedBump(); break; + default: + endDeferredRiggedMaterial(pass-5); + break; } } @@ -225,7 +232,7 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 6; + return 10; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) @@ -247,9 +254,12 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) case 4: beginRiggedFullbrightAlpha(); break; - case 5: + case 9: beginRiggedGlow(); break; + default: + beginDeferredRiggedMaterialAlpha(pass-5); + break; } } @@ -275,11 +285,34 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() gPipeline.enableLightsDynamic(); } +void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) +{ + switch (pass) + { + case 0: pass = 1; break; + case 1: pass = 5; break; + case 2: pass = 9; break; + default: pass = 13; break; + } + + pass += LLMaterial::SHADER_COUNT; + + sVertexProgram = &gDeferredMaterialProgram[pass]; + + gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + gPipeline.enableLightsDynamic(); +} + void LLDrawPoolAvatar::endDeferredRiggedAlpha() { LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; + normal_channel = -1; + specular_channel = -1; sVertexProgram = NULL; } @@ -305,6 +338,9 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) case 5: endRiggedGlow(); break; + default: + endDeferredRiggedAlpha(); + break; } } @@ -328,17 +364,23 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass) 6, //rigged fullbright shiny 7, //rigged alpha 8, //rigged fullbright alpha - 9, //rigged glow + 9, //rigged material alpha 1 + 10,//rigged material alpha 2 + 11,//rigged material alpha 3 + 12,//rigged material alpha 4 + 13, //rigged glow }; - pass = actual_pass[pass]; + S32 p = actual_pass[pass]; if (LLPipeline::sImpostorRender) { //HACK for impostors so actual pass ends up being proper pass - pass -= 2; + p -= 2; } - render(pass); + is_post_deferred_render = true; + render(p); + is_post_deferred_render = false; } @@ -425,12 +467,10 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) } else { - renderRigged(avatarp, RIGGED_SIMPLE); - renderRigged(avatarp, RIGGED_ALPHA); - renderRigged(avatarp, RIGGED_FULLBRIGHT); - renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); - renderRigged(avatarp, RIGGED_SHINY); - renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); + for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) + { + renderRigged(avatarp, i); + } } } @@ -455,7 +495,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() } else { - return 5; + return 21; } } @@ -839,6 +879,8 @@ void LLDrawPoolAvatar::beginRiggedGlow() { sDiffuseChannel = 0; sVertexProgram->bind(); + + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); } } @@ -857,7 +899,14 @@ void LLDrawPoolAvatar::beginRiggedFullbright() } else { - sVertexProgram = &gSkinnedObjectFullbrightProgram; + if (LLPipeline::sRenderDeferred) + { + sVertexProgram = &gDeferredSkinnedFullbrightProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } } } else @@ -876,6 +925,15 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { sDiffuseChannel = 0; sVertexProgram->bind(); + + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + else + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } } } @@ -942,7 +1000,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() } else { - sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + if (LLPipeline::sRenderDeferred) + { + sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + } } } else @@ -957,11 +1022,19 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() } } - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + else + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } } } @@ -1010,6 +1083,42 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram = NULL; } +void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) +{ + if (pass == 1 || + pass == 5 || + pass == 9 || + pass == 13) + { //skip alpha passes + return; + } + sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; + sVertexProgram->bind(); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); +} + +void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) +{ + if (pass == 1 || + pass == 5 || + pass == 9 || + pass == 13) + { + return; + } + + LLVertexBuffer::unbind(); + sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sVertexProgram->unbind(); + normal_channel = -1; + sDiffuseChannel = 0; + sVertexProgram = NULL; +} + void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; @@ -1167,6 +1276,22 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) else { renderRiggedSimple(avatarp); + + if (LLPipeline::sRenderDeferred) + { //render "simple" materials + renderRigged(avatarp, RIGGED_MATERIAL); + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); + renderRigged(avatarp, RIGGED_NORMMAP); + renderRigged(avatarp, RIGGED_NORMMAP_MASK); + renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); + renderRigged(avatarp, RIGGED_SPECMAP); + renderRigged(avatarp, RIGGED_SPECMAP_MASK); + renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); + renderRigged(avatarp, RIGGED_NORMSPEC); + renderRigged(avatarp, RIGGED_NORMSPEC_MASK); + renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); + } } return; } @@ -1185,9 +1310,27 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + if (is_deferred_render && pass >= 5 && pass <= 21) + { + S32 p = pass-5; + + if (p != 1 && + p != 5 && + p != 9 && + p != 13) + { + renderDeferredRiggedMaterial(avatarp, p); + } + return; + } + + + + if (pass == 5) { renderRiggedShinySimple(avatarp); + return; } @@ -1197,11 +1340,29 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (pass >= 7 && pass < 9) + if (pass >= 7 && pass < 13) { if (pass == 7) { renderRiggedAlpha(avatarp); + + if (LLPipeline::sRenderDeferred && !is_post_deferred_render) + { //render transparent materials under water + LLGLEnable blend(GL_BLEND); + + gGL.setColorMask(true, true); + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA, + LLRender::BF_ZERO, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + + renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); + renderRigged(avatarp, RIGGED_SPECMAP_BLEND); + renderRigged(avatarp, RIGGED_NORMMAP_BLEND); + renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); + + gGL.setColorMask(true, false); + } return; } @@ -1210,9 +1371,32 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) renderRiggedFullbrightAlpha(avatarp); return; } + + if (LLPipeline::sRenderDeferred && is_post_deferred_render) + { + S32 p = 0; + switch (pass) + { + case 9: p = 1; break; + case 10: p = 5; break; + case 11: p = 9; break; + case 12: p = 13; break; + } + + { + LLGLEnable blend(GL_BLEND); + renderDeferredRiggedMaterial(avatarp, p); + } + return; + } + else if (pass == 9) + { + renderRiggedGlow(avatarp); + return; + } } - if (pass == 9) + if (pass == 13) { renderRiggedGlow(avatarp); @@ -1474,9 +1658,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { if (sShaderLevel > 0) { //upload matrix palette to shader - LLMatrix4 mat[64]; + LLMatrix4 mat[32]; + + U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32); - for (U32 i = 0; i < skin->mJointNames.size(); ++i) + for (U32 i = 0; i < count; ++i) { LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); if (joint) @@ -1489,7 +1675,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", - skin->mJointNames.size(), + count, FALSE, (GLfloat*) mat[0].mMatrix); @@ -1510,10 +1696,59 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); }*/ - gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); - if (normal_channel > -1) + const LLTextureEntry* te = face->getTextureEntry(); + LLMaterial* mat = te->getMaterialParams().get(); + + if (mat) { - LLDrawPoolBump::bindBumpMap(face, normal_channel); + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP)); + gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); + gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP)); + + LLColor4 col = mat->getSpecularLightColor(); + F32 spec = mat->getSpecularLightExponent()/255.f; + + F32 env = mat->getEnvironmentIntensity()/255.f; + + if (mat->getSpecularID().isNull()) + { + env = te->getShiny()*0.25f; + col.set(env,env,env,0); + spec = env; + } + + BOOL fullbright = te->getFullbright(); + + sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f); + sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); + sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); + + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f); + } + else + { + sVertexProgram->setMinimumAlpha(0.f); + } + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + LLViewerTexture* tex = face->getTexture(i); + if (tex) + { + tex->addTextureStats(avatar->getPixelArea()); + } + } + } + else + { + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); + sVertexProgram->setMinimumAlpha(0.f); + if (normal_channel > -1) + { + LLDrawPoolBump::bindBumpMap(face, normal_channel); + } } if (face->mTextureMatrix) @@ -1545,6 +1780,11 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) renderRigged(avatar, RIGGED_DEFERRED_BUMP); } +void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass) +{ + renderRigged(avatar, pass); +} + static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO"); void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 69e3068858..7d0368a945 100755 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -75,7 +75,7 @@ public: /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - + /*virtual*/ S32 getNumPostDeferredPasses(); /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); @@ -113,6 +113,8 @@ public: void beginRiggedFullbrightAlpha(); void beginRiggedGlow(); void beginDeferredRiggedAlpha(); + void beginDeferredRiggedMaterial(S32 pass); + void beginDeferredRiggedMaterialAlpha(S32 pass); void endRiggedSimple(); void endRiggedFullbright(); @@ -122,6 +124,8 @@ public: void endRiggedFullbrightAlpha(); void endRiggedGlow(); void endDeferredRiggedAlpha(); + void endDeferredRiggedMaterial(S32 pass); + void endDeferredRiggedMaterialAlpha(S32 pass); void beginDeferredRiggedSimple(); void beginDeferredRiggedBump(); @@ -146,10 +150,27 @@ public: void renderRiggedGlow(LLVOAvatar* avatar); void renderDeferredRiggedSimple(LLVOAvatar* avatar); void renderDeferredRiggedBump(LLVOAvatar* avatar); - + void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass); + typedef enum { - RIGGED_SIMPLE = 0, + RIGGED_MATERIAL=0, + RIGGED_MATERIAL_ALPHA, + RIGGED_MATERIAL_ALPHA_MASK, + RIGGED_MATERIAL_ALPHA_EMISSIVE, + RIGGED_SPECMAP, + RIGGED_SPECMAP_BLEND, + RIGGED_SPECMAP_MASK, + RIGGED_SPECMAP_EMISSIVE, + RIGGED_NORMMAP, + RIGGED_NORMMAP_BLEND, + RIGGED_NORMMAP_MASK, + RIGGED_NORMMAP_EMISSIVE, + RIGGED_NORMSPEC, + RIGGED_NORMSPEC_BLEND, + RIGGED_NORMSPEC_MASK, + RIGGED_NORMSPEC_EMISSIVE, + RIGGED_SIMPLE, RIGGED_FULLBRIGHT, RIGGED_SHINY, RIGGED_FULLBRIGHT_SHINY, @@ -164,6 +185,48 @@ public: typedef enum { + RIGGED_MATERIAL_MASK = + LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK, + RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK, + RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK, + RIGGED_SPECMAP_VMASK = + LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_TEXCOORD2 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK, + RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK, + RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK, + RIGGED_NORMMAP_VMASK = + LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TANGENT | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_TEXCOORD1 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK, + RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK, + RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK, + RIGGED_NORMSPEC_VMASK = + LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TANGENT | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_TEXCOORD1 | + LLVertexBuffer::MAP_TEXCOORD2 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK, + RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK, + RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK, RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | @@ -184,7 +247,7 @@ public: RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_BINORMAL | + LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_WEIGHT4, RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index e8d43c8631..155e289c9d 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -153,7 +153,7 @@ void LLStandardBumpmap::addstandard() gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); - gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::BOOST_BUMP) ; + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::LOCAL) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ; LLStandardBumpmap::sStandardBumpmapCount++; @@ -449,9 +449,6 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - cube_map->disable(); - cube_map->restoreMatrix(); - if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -464,6 +461,8 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& } } } + cube_map->disable(); + cube_map->restoreMatrix(); } if (!LLGLSLShader::sNoFixedFunction) @@ -514,7 +513,14 @@ void LLDrawPoolBump::beginFullbrightShiny() } else { - shader = &gObjectFullbrightShinyProgram; + if (LLPipeline::sRenderDeferred) + { + shader = &gDeferredFullbrightShinyProgram; + } + else + { + shader = &gObjectFullbrightShinyProgram; + } } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -850,7 +856,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { @@ -915,6 +921,8 @@ void LLBumpImageList::init() llassert( mDarknessEntries.size() == 0 ); LLStandardBumpmap::init(); + + LLStandardBumpmap::restoreGL(); } void LLBumpImageList::clear() diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp new file mode 100644 index 0000000000..08a36bddf1 --- /dev/null +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -0,0 +1,217 @@ +/** + * @file lldrawpool.cpp + * @brief LLDrawPoolMaterials class implementation + * @author Jonathan "Geenz" Goodman + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpoolmaterials.h" +#include "llviewershadermgr.h" +#include "pipeline.h" + +S32 diffuse_channel = -1; + +LLDrawPoolMaterials::LLDrawPoolMaterials() +: LLRenderPass(LLDrawPool::POOL_MATERIALS) +{ + +} + +void LLDrawPoolMaterials::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +S32 LLDrawPoolMaterials::getNumDeferredPasses() +{ + return 12; +} + +void LLDrawPoolMaterials::beginDeferredPass(S32 pass) +{ + U32 shader_idx[] = + { + 0, //LLRenderPass::PASS_MATERIAL, + //1, //LLRenderPass::PASS_MATERIAL_ALPHA, + 2, //LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + 3, //LLRenderPass::PASS_MATERIAL_ALPHA_GLOW, + 4, //LLRenderPass::PASS_SPECMAP, + //5, //LLRenderPass::PASS_SPECMAP_BLEND, + 6, //LLRenderPass::PASS_SPECMAP_MASK, + 7, //LLRenderPass::PASS_SPECMAP_GLOW, + 8, //LLRenderPass::PASS_NORMMAP, + //9, //LLRenderPass::PASS_NORMMAP_BLEND, + 10, //LLRenderPass::PASS_NORMMAP_MASK, + 11, //LLRenderPass::PASS_NORMMAP_GLOW, + 12, //LLRenderPass::PASS_NORMSPEC, + //13, //LLRenderPass::PASS_NORMSPEC_BLEND, + 14, //LLRenderPass::PASS_NORMSPEC_MASK, + 15, //LLRenderPass::PASS_NORMSPEC_GLOW, + }; + + mShader = &(gDeferredMaterialProgram[shader_idx[pass]]); + mShader->bind(); + + diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP); + + LLFastTimer t(FTM_RENDER_MATERIALS); +} + +void LLDrawPoolMaterials::endDeferredPass(S32 pass) +{ + LLFastTimer t(FTM_RENDER_MATERIALS); + + mShader->unbind(); + + LLRenderPass::endRenderPass(pass); +} + +void LLDrawPoolMaterials::renderDeferred(S32 pass) +{ + U32 type_list[] = + { + LLRenderPass::PASS_MATERIAL, + //LLRenderPass::PASS_MATERIAL_ALPHA, + LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + //LLRenderPass::PASS_SPECMAP_BLEND, + LLRenderPass::PASS_SPECMAP_MASK, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + //LLRenderPass::PASS_NORMMAP_BLEND, + LLRenderPass::PASS_NORMMAP_MASK, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + //LLRenderPass::PASS_NORMSPEC_BLEND, + LLRenderPass::PASS_NORMSPEC_MASK, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + llassert(pass < sizeof(type_list)/sizeof(U32)); + + U32 type = type_list[pass]; + + U32 mask = mShader->mAttributeMask; + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo& params = **i; + + mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); + mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); + + if (params.mNormalMap) + { + params.mNormalMap->addTextureStats(params.mVSize); + bindNormalMap(params.mNormalMap); + } + + if (params.mSpecularMap) + { + params.mSpecularMap->addTextureStats(params.mVSize); + bindSpecularMap(params.mSpecularMap); + } + + mShader->setMinimumAlpha(params.mAlphaMaskCutoff); + mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); + + pushBatch(params, mask, TRUE); + } +} + +void LLDrawPoolMaterials::bindSpecularMap(LLViewerTexture* tex) +{ + mShader->bindTexture(LLShaderMgr::SPECULAR_MAP, tex); +} + +void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) +{ + mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); +} + +void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) +{ + applyModelMatrix(params); + + bool tex_setup = false; + + if (batch_textures && params.mTextureList.size() > 1) + { + for (U32 i = 0; i < params.mTextureList.size(); ++i) + { + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } + } + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) + { + //if (mShiny) + { + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + } + + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + + tex_setup = true; + } + + if (mVertexShaderLevel > 1 && texture) + { + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture); + params.mTexture->addTextureStats(params.mVSize); + } + else + { + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + } + } + } + + if (params.mGroup) + { + params.mGroup->rebuildMesh(); + } + params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + if (tex_setup) + { + gGL.getTexUnit(0)->activate(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } +} diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h new file mode 100644 index 0000000000..eae1aba87c --- /dev/null +++ b/indra/newview/lldrawpoolmaterials.h @@ -0,0 +1,75 @@ +/** + * @file lldrawpoolmaterials.h + * @brief LLDrawPoolMaterials class definition + * @author Jonathan "Geenz" Goodman + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLMATERIALS_H +#define LL_LLDRAWPOOLMATERIALS_H + +#include "v4coloru.h" +#include "v2math.h" +#include "v3math.h" +#include "llvertexbuffer.h" +#include "lldrawpool.h" + +class LLViewerTexture; +class LLDrawInfo; +class LLGLSLShader; + +class LLDrawPoolMaterials : public LLRenderPass +{ + LLGLSLShader *mShader; +public: + LLDrawPoolMaterials(); + + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_TEXCOORD1 | + LLVertexBuffer::MAP_TEXCOORD2 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TANGENT + }; + + /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + /*virtual*/ void render(S32 pass = 0) { } + /*virtual*/ S32 getNumPasses() {return 0;} + /*virtual*/ void prerender(); + + /*virtual*/ S32 getNumDeferredPasses(); + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); + + void bindSpecularMap(LLViewerTexture* tex); + void bindNormalMap(LLViewerTexture* tex); + + /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); +}; + +#endif //LL_LLDRAWPOOLMATERIALS_H diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 6e0ea78af2..2cf9d833c6 100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -47,6 +47,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { gDeferredEmissiveProgram.bind(); + gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); } static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -110,6 +111,7 @@ void LLDrawPoolGlow::render(S32 pass) LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; shader->bind(); + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); @@ -198,7 +200,11 @@ void LLDrawPoolSimple::render(S32 pass) if (LLPipeline::sRenderDeferred) { //if deferred rendering is enabled, bump faces aren't registered as simple //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); } } else @@ -210,6 +216,169 @@ void LLDrawPoolSimple::render(S32 pass) } } + + + + + + + + + +static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK("Alpha Mask"); + +LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() : + LLRenderPass(POOL_ALPHA_MASK) +{ +} + +void LLDrawPoolAlphaMask::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectSimpleAlphaMaskProgram; + } + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + } + else + { + // don't use shaders! + if (gGLManager.mHasShaderObjects) + { + LLGLSLShader::bindNoShader(); + } + } +} + +void LLDrawPoolAlphaMask::endRenderPass(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + stop_glerror(); + LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) + { + simple_shader->unbind(); + } +} + +void LLDrawPoolAlphaMask::render(S32 pass) +{ + LLGLDisable blend(GL_BLEND); + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLGLEnable test(GL_ALPHA_TEST); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } +} + +LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() : + LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK) +{ +} + +void LLDrawPoolFullbrightAlphaMask::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectFullbrightAlphaMaskProgram; + } + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + } + else + { + // don't use shaders! + if (gGLManager.mHasShaderObjects) + { + LLGLSLShader::bindNoShader(); + } + } +} + +void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + stop_glerror(); + LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) + { + simple_shader->unbind(); + } +} + +void LLDrawPoolFullbrightAlphaMask::render(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK); + + if (mVertexShaderLevel > 0) + { + if (simple_shader) + { + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } else { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + } + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + //LLGLSLShader::bindNoShader(); + } + else + { + LLGLEnable test(GL_ALPHA_TEST); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); + gPipeline.enableLightsDynamic(); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } +} + //=============================== //DEFERRED IMPLEMENTATION //=============================== @@ -239,6 +408,28 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) } } +static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); + +void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolAlphaMask::renderDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_ALPHA_MASK_DEFERRED); + gDeferredDiffuseAlphaMaskProgram.bind(); + gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + gDeferredDiffuseAlphaMaskProgram.unbind(); +} + + // grass drawpool LLDrawPoolGrass::LLDrawPoolGrass() : LLRenderPass(POOL_GRASS) @@ -403,14 +594,24 @@ void LLDrawPoolFullbright::render(S32 pass) { fullbright_shader->bind(); fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); + fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); } stop_glerror(); @@ -421,3 +622,32 @@ S32 LLDrawPoolFullbright::getNumPasses() return 1; } + +void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) +{ + gObjectFullbrightAlphaMaskProgram.bind(); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + else + { + gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } +} + +void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_FULLBRIGHT); + LLGLDisable blend(GL_BLEND); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); +} + +void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) +{ + gObjectFullbrightAlphaMaskProgram.unbind(); + LLRenderPass::endRenderPass(pass); +} + + diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index bd62bc7502..608ad9e1eb 100755 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -84,6 +84,59 @@ public: /*virtual*/ void prerender(); }; +class LLDrawPoolAlphaMask : public LLRenderPass +{ +public: + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR + }; + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + LLDrawPoolAlphaMask(); + + /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); + + /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ void render(S32 pass = 0); + /*virtual*/ void prerender(); + +}; + +class LLDrawPoolFullbrightAlphaMask : public LLRenderPass +{ +public: + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR + }; + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + LLDrawPoolFullbrightAlphaMask(); + + /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ void beginPostDeferredPass(S32 pass); + /*virtual*/ void endPostDeferredPass(S32 pass); + /*virtual*/ void renderPostDeferred(S32 pass); + + /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ void render(S32 pass = 0); + /*virtual*/ void prerender(); +}; + + class LLDrawPoolFullbright : public LLRenderPass { public: diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 281f852b0a..f021f4ed0f 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -51,7 +51,7 @@ #include "llviewerregion.h" #include "llviewerwindow.h" #include "llviewershadermgr.h" - +#include "llviewertexture.h" #define LL_MAX_INDICES_COUNT 1000000 @@ -106,41 +106,6 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal, tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); } -void sphericalProjection(LLVector2 &tc, const LLVector4a& normal, - const LLVector4a &mCenter, const LLVector4a& vec) -{ //BROKEN - /*tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/3.14159f; - - tc.mV[1] = acosf(vd.mNormal * LLVector3(0,0,1))/6.284f; - if (vd.mNormal.mV[1] > 0) - { - tc.mV[1] = 1.0f-tc.mV[1]; - }*/ -} - -void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVector4a &mCenter, const LLVector4a& vec) -{ //BROKEN - /*LLVector3 binormal; - float d = vd.mNormal * LLVector3(1,0,0); - if (d >= 0.5f || d <= -0.5f) - { - binormal = LLVector3(0,1,0); - } - else{ - binormal = LLVector3(1,0,0); - } - LLVector3 tangent = binormal % vd.mNormal; - - tc.mV[1] = -((tangent*vec)*2 - 0.5f); - - tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/6.284f; - - if (vd.mNormal.mV[1] < 0) - { - tc.mV[0] = 1.0f-tc.mV[0]; - }*/ -} - //////////////////// // // LLFace implementation @@ -167,8 +132,12 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) //special value to indicate uninitialized position mIndicesIndex = 0xFFFFFFFF; - mIndexInTex = 0; - mTexture = NULL; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + mIndexInTex[i] = 0; + mTexture[i] = NULL; + } + mTEOffset = -1; mTextureIndex = 255; @@ -185,8 +154,6 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mImportanceToCamera = 0.f ; mBoundingSphereRadius = 0.0f ; - mAtlasInfop = NULL ; - mUsingAtlas = FALSE ; mHasMedia = FALSE ; } @@ -197,9 +164,12 @@ void LLFace::destroy() gPipeline.checkReferences(this); } - if(mTexture.notNull()) + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - mTexture->removeFace(this) ; + if(mTexture[i].notNull()) + { + mTexture[i]->removeFace(i, this) ; + } } if (isState(LLFace::PARTICLE)) @@ -239,8 +209,7 @@ void LLFace::destroy() } setDrawInfo(NULL); - removeAtlas(); - + mDrawablep = NULL; mVObjp = NULL; } @@ -293,48 +262,76 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) setTexture(texturep) ; } -void LLFace::setTexture(LLViewerTexture* tex) +void LLFace::setTexture(U32 ch, LLViewerTexture* tex) { - if(mTexture == tex) + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mTexture[ch] == tex) { return ; } - if(mTexture.notNull()) + if(mTexture[ch].notNull()) { - mTexture->removeFace(this) ; - removeAtlas() ; + mTexture[ch]->removeFace(ch, this) ; } if(tex) { - tex->addFace(this) ; + tex->addFace(ch, this) ; } - mTexture = tex ; + mTexture[ch] = tex ; +} + +void LLFace::setTexture(LLViewerTexture* tex) +{ + setDiffuseMap(tex); +} + +void LLFace::setDiffuseMap(LLViewerTexture* tex) +{ + setTexture(LLRender::DIFFUSE_MAP, tex); +} + +void LLFace::setNormalMap(LLViewerTexture* tex) +{ + setTexture(LLRender::NORMAL_MAP, tex); +} + +void LLFace::setSpecularMap(LLViewerTexture* tex) +{ + setTexture(LLRender::SPECULAR_MAP, tex); } void LLFace::dirtyTexture() { LLDrawable* drawablep = getDrawable(); - if (mVObjp.notNull() && mVObjp->getVolume() && - mTexture.notNull() && mTexture->getComponents() == 4) - { //dirty texture on an alpha object should be treated as an LoD update - LLVOVolume* vobj = drawablep->getVOVolume(); - if (vobj) + if (mVObjp.notNull() && mVObjp->getVolume()) + { + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { - vobj->mLODChanged = TRUE; + if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4) + { //dirty texture on an alpha object should be treated as an LoD update + LLVOVolume* vobj = drawablep->getVOVolume(); + if (vobj) + { + vobj->mLODChanged = TRUE; + } + gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE); + } } - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE); - } + } gPipeline.markTextured(drawablep); } -void LLFace::switchTexture(LLViewerTexture* new_texture) +void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { - if(mTexture == new_texture) + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mTexture[ch] == new_texture) { return ; } @@ -344,10 +341,17 @@ void LLFace::switchTexture(LLViewerTexture* new_texture) llerrs << "Can not switch to a null texture." << llendl; return; } - new_texture->addTextureStats(mTexture->getMaxVirtualSize()) ; - getViewerObject()->changeTEImage(mTEOffset, new_texture) ; - setTexture(new_texture) ; + llassert(mTexture[ch].notNull()); + + new_texture->addTextureStats(mTexture[ch]->getMaxVirtualSize()) ; + + if (ch == LLRender::DIFFUSE_MAP) + { + getViewerObject()->changeTEImage(mTEOffset, new_texture) ; + } + + setTexture(ch, new_texture) ; dirtyTexture(); } @@ -543,7 +547,9 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) } else { - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + // cheaters sometimes prosper... + // + mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask()); mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); } @@ -811,6 +817,12 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, size.mul(scale); } + // Catch potential badness from normalization before it happens + // + llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO)); + llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO)); + llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO)); + mat_normal.mMatrix[0].normalize3fast(); mat_normal.mMatrix[1].normalize3fast(); mat_normal.mMatrix[2].normalize3fast(); @@ -896,7 +908,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, // integrated with getGeometryVolume() for its texture coordinate // generation - but i'll leave that to someone more familiar // with the implications. -LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal) +LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal) { LLVector2 tc = surface_coord; @@ -916,7 +928,9 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); LLVector4a volume_position; - volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV); + LLVector3 v_position(position.getF32ptr()); + + volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV); if (!mDrawablep->getVOVolume()->isVolumeGlobal()) { @@ -926,23 +940,14 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, } LLVector4a volume_normal; - volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV); + LLVector3 v_normal(normal.getF32ptr()); + volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV); volume_normal.normalize3fast(); - switch (texgen) + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) { - case LLTextureEntry::TEX_GEN_PLANAR: planarProjection(tc, volume_normal, center, volume_position); - break; - case LLTextureEntry::TEX_GEN_SPHERICAL: - sphericalProjection(tc, volume_normal, center, volume_position); - break; - case LLTextureEntry::TEX_GEN_CYLINDRICAL: - cylindricalProjection(tc, volume_normal, center, volume_position); - break; - default: - break; - } + } } if (mTextureMatrix) // if we have a texture matrix, use it @@ -969,7 +974,12 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po const LLMatrix4& vol_mat = getWorldMatrix(); const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); const LLVector4a& normal4a = vf.mNormals[0]; - const LLVector4a& binormal4a = vf.mBinormals[0]; + const LLVector4a& tangent = vf.mTangents[0]; + + LLVector4a binormal4a; + binormal4a.setCross3(normal4a, tangent); + binormal4a.mul(tangent.getF32ptr()[3]); + LLVector2 projected_binormal; planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() @@ -1059,6 +1069,12 @@ bool LLFace::canRenderAsMask() return false; } + LLMaterial* mat = te->getMaterialParams(); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + { + return false; + } + if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) @@ -1091,7 +1107,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) { LLFastTimer t(FTM_FACE_GEOM_VOLUME); U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL; + LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL; if (vf.mWeights) { @@ -1104,11 +1120,11 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) buff->allocateBuffer(vf.mNumVertices, 0, true); LLStrider<LLVector4a> f_vert; - LLStrider<LLVector3> f_binorm; + LLStrider<LLVector4a> f_tangent; LLStrider<LLVector3> f_norm; LLStrider<LLVector2> f_tc; - buff->getBinormalStrider(f_binorm); + buff->getTangentStrider(f_tangent); buff->getVertexStrider(f_vert); buff->getNormalStrider(f_norm); buff->getTexCoord0Strider(f_tc); @@ -1116,7 +1132,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) for (U32 i = 0; i < vf.mNumVertices; ++i) { *f_vert++ = vf.mPositions[i]; - (*f_binorm++).set(vf.mBinormals[i].getF32ptr()); + *f_tangent++ = vf.mTangents[i]; *f_tc++ = vf.mTexCoords[i]; (*f_norm++).set(vf.mNormals[i].getF32ptr()); } @@ -1158,7 +1174,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); -static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail"); static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos"); @@ -1219,11 +1235,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } LLStrider<LLVector3> vert; - LLStrider<LLVector2> tex_coords; + LLStrider<LLVector2> tex_coords0; + LLStrider<LLVector2> tex_coords1; LLStrider<LLVector2> tex_coords2; LLStrider<LLVector3> norm; LLStrider<LLColor4U> colors; - LLStrider<LLVector3> binorm; + LLStrider<LLVector3> tangent; LLStrider<U16> indicesp; LLStrider<LLVector4> wght; @@ -1245,33 +1262,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); + bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); const LLTextureEntry *tep = mVObjp->getTE(f); const U8 bump_code = tep ? tep->getBumpmap() : 0; - F32 tcoord_xoffset = 0.f ; - F32 tcoord_yoffset = 0.f ; - F32 tcoord_xscale = 1.f ; - F32 tcoord_yscale = 1.f ; - BOOL in_atlas = FALSE ; - - if (rebuild_tcoord) - { - in_atlas = isAtlasInUse() ; - if(in_atlas) - { - const LLVector2* tmp = getTexCoordOffset() ; - tcoord_xoffset = tmp->mV[0] ; - tcoord_yoffset = tmp->mV[1] ; - - tmp = getTexCoordScale() ; - tcoord_xscale = tmp->mV[0] ; - tcoord_yscale = tmp->mV[1] ; - } - } - BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; @@ -1289,19 +1285,41 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLColor4U color = tep->getColor(); if (rebuild_color) - { - if (tep) + { //decide if shiny goes in alpha channel of color + if (tep && + getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny { - GLfloat alpha[4] = - { - 0.00f, - 0.25f, - 0.5f, - 0.75f - }; + LLMaterial* mat = tep->getMaterialParams().get(); + + bool shiny_in_alpha = false; - if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny()))) + if (LLPipeline::sRenderDeferred) + { //store shiny in alpha if we don't have a specular map + if (!mat || mat->getSpecularID().isNull()) + { + shiny_in_alpha = true; + } + } + else { + if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + shiny_in_alpha = true; + } + } + + if (shiny_in_alpha) + { + + GLfloat alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + + llassert(tep->getShiny() <= 3); color.mV[3] = U8 (alpha[tep->getShiny()] * 255); } } @@ -1392,7 +1410,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices) { - mVObjp->getVolume()->genBinormals(f); + mVObjp->getVolume()->genTangents(f); LLFace::cacheFaceInVRAM(vf); buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); } @@ -1477,15 +1495,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, glEndTransformFeedback(); } - if (rebuild_binormal) + if (rebuild_tangent) { - LLFastTimer t(FTM_FACE_GEOM_BINORMAL); - gTransformBinormalProgram.bind(); + LLFastTimer t(FTM_FACE_GEOM_TANGENT); + gTransformTangentProgram.bind(); - mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount); + mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount); glBeginTransformFeedback(GL_POINTS); - buff->setBuffer(LLVertexBuffer::MAP_BINORMAL); + buff->setBuffer(LLVertexBuffer::MAP_TANGENT); push_for_transform(buff, vf.mNumVertices, mGeomCount); glEndTransformFeedback(); } @@ -1547,7 +1565,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (bump_code) { - mVObjp->getVolume()->genBinormals(f); + mVObjp->getVolume()->genTangents(f); F32 offset_multiple; switch( bump_code ) { @@ -1556,11 +1574,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, break; case BE_BRIGHTNESS: case BE_DARKNESS: - if( mTexture.notNull() && mTexture->hasGLTexture()) + if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture()) { // Offset by approximately one texel - S32 cur_discard = mTexture->getDiscardLevel(); - S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); + S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel(); + S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() ); max_size <<= cur_discard; const F32 ARTIFICIAL_OFFSET = 2.f; offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; @@ -1596,16 +1614,23 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, U8 texgen = getTextureEntry()->getTexGen(); if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) { //planar texgen needs binormals - mVObjp->getVolume()->genBinormals(f); + mVObjp->getVolume()->genTangents(f); } U8 tex_mode = 0; + bool tex_anim = false; + + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (vobj->mTextureAnimp) + { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords + tex_anim = true; + } + if (isState(TEXTURE_ANIM)) { - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - if (!tex_mode) { clearState(TEXTURE_ANIM); @@ -1620,7 +1645,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, do_xform = false; } - + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) { //don't override texture transform during tc bake tex_mode = 0; @@ -1630,12 +1655,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a scalea; scalea.load3(scale.mV); + LLMaterial* mat = tep->getMaterialParams().get(); + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - bool do_tex_mat = tex_mode && mTextureMatrix; - if (!in_atlas && !do_bump) - { //not in atlas or not bump mapped, might be able to do a cheap update - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); + if (mat && !do_bump) + { + do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) + || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); + } + + bool do_tex_mat = tex_mode && mTextureMatrix; + + if (!do_bump) + { //not bump mapped, might be able to do a cheap update + mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { @@ -1646,12 +1680,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM); S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size); + LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); } else { LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM); - F32* dst = (F32*) tex_coords.get(); + F32* dst = (F32*) tex_coords0.get(); LLVector4a* src = (LLVector4a*) vf.mTexCoords; LLVector4a trans; @@ -1686,7 +1720,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } else - { //do tex mat, no texgen, no atlas, no bump + { //do tex mat, no texgen, no bump for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); @@ -1697,12 +1731,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; - *tex_coords++ = tc; + *tex_coords0++ = tc; } } } else - { //no bump, no atlas, tex gen planar + { //no bump, tex gen planar LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR); if (do_tex_mat) { @@ -1720,7 +1754,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; - *tex_coords++ = tc; + *tex_coords0++ = tc; } } else @@ -1736,7 +1770,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - *tex_coords++ = tc; + *tex_coords0++ = tc; } } } @@ -1747,145 +1781,104 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } else - { //either bump mapped or in atlas, just do the whole expensive loop + { //bump mapped or has material, just do the whole expensive loop LLFastTimer t(FTM_FACE_TEX_DEFAULT); - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range); - - std::vector<LLVector2> bump_tc; - - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector4a& norm = vf.mNormals[i]; - - LLVector4a& center = *(vf.mCenter); - - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); + std::vector<LLVector2> bump_tc; - switch (texgen) - { - case LLTextureEntry::TEX_GEN_PLANAR: - planarProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_SPHERICAL: - sphericalProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_CYLINDRICAL: - cylindricalProjection(tc, norm, center, vec); - break; - default: - break; - } - } + if (mat && !mat->getNormalID().isNull()) + { //writing out normal and specular texture coordinates, not bump offsets + do_bump = false; + } - if (tex_mode && mTextureMatrix) - { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - } - else - { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - } + LLStrider<LLVector2> dst; - if(in_atlas) + for (U32 ch = 0; ch < 3; ++ch) + { + switch (ch) { - // - //manually calculate tex-coord per vertex for varying address modes. - //should be removed if shader can handle this. - // - - S32 int_part = 0 ; - switch(mTexture->getAddressMode()) - { - case LLTexUnit::TAM_CLAMP: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = 0.f ; - } - else if(tc.mV[0] > 1.f) - { - tc.mV[0] = 1.f; - } - - if(tc.mV[1] < 0.f) - { - tc.mV[1] = 0.f ; - } - else if(tc.mV[1] > 1.f) - { - tc.mV[1] = 1.f; - } + case 0: + mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range); break; - case LLTexUnit::TAM_MIRROR: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = -tc.mV[0] ; - } - int_part = (S32)tc.mV[0] ; - if(int_part & 1) //odd number - { - tc.mV[0] = int_part + 1 - tc.mV[0] ; - } - else //even number + case 1: + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) { - tc.mV[0] -= int_part ; - } + mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range); + if (mat && !tex_anim) + { + r = mat->getNormalRotation(); + mat->getNormalOffset(os, ot); + mat->getNormalRepeat(ms, mt); - if(tc.mV[1] < 0.f) - { - tc.mV[1] = -tc.mV[1] ; - } - int_part = (S32)tc.mV[1] ; - if(int_part & 1) //odd number - { - tc.mV[1] = int_part + 1 - tc.mV[1] ; + cos_ang = cos(r); + sin_ang = sin(r); + + } } - else //even number + else { - tc.mV[1] -= int_part ; + continue; } break; - case LLTexUnit::TAM_WRAP: - if(tc.mV[0] > 1.f) - tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ; - else if(tc.mV[0] < -1.f) - tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ; - - if(tc.mV[1] > 1.f) - tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ; - else if(tc.mV[1] < -1.f) - tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ; - - if(tc.mV[0] < 0.f) + case 2: + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) { - tc.mV[0] = 1.0f + tc.mV[0] ; + mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range); + if (mat && !tex_anim) + { + r = mat->getSpecularRotation(); + mat->getSpecularOffset(os, ot); + mat->getSpecularRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + } } - if(tc.mV[1] < 0.f) + else { - tc.mV[1] = 1.0f + tc.mV[1] ; + continue; } break; - default: - break; - } - - tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ; - tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ; } + + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + LLVector4a& norm = vf.mNormals[i]; + + LLVector4a& center = *(vf.mCenter); + + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); - *tex_coords++ = tc; - if (do_bump) - { - bump_tc.push_back(tc); + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) + { + planarProjection(tc, norm, center, vec); + } + } + + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + if (do_bump) + { + bump_tc.push_back(tc); + } } } @@ -1894,17 +1887,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->flush(); } - if (do_bump) + if (!mat && do_bump) { - mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range); + mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range); for (S32 i = 0; i < num_vertices; i++) { - LLVector4a tangent; - tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); + LLVector4a tangent = vf.mTangents[i]; + LLVector4a binorm; + binorm.setCross3(vf.mNormals[i], tangent); + binorm.mul(tangent.getF32ptr()[3]); + LLMatrix4a tangent_to_object; - tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); + tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]); LLVector4a t; tangent_to_object.rotate(binormal_dir, t); LLVector4a binormal; @@ -1920,10 +1916,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } binormal.normalize3fast(); + LLVector2 tc = bump_tc[i]; tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); - *tex_coords2++ = tc; + *tex_coords1++ = tc; } if (map_range) @@ -2006,7 +2003,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLFastTimer t(FTM_FACE_GEOM_NORMAL); mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); F32* normals = (F32*) norm.get(); - for (S32 i = 0; i < num_vertices; i++) { LLVector4a normal; @@ -2022,19 +2018,27 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - if (rebuild_binormal) + if (rebuild_tangent) { - LLFastTimer t(FTM_FACE_GEOM_BINORMAL); - mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); - F32* binormals = (F32*) binorm.get(); - + LLFastTimer t(FTM_FACE_GEOM_TANGENT); + mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range); + F32* tangents = (F32*) tangent.get(); + + mVObjp->getVolume()->genTangents(f); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a binormal; - mat_normal.rotate(vf.mBinormals[i], binormal); - binormal.normalize3fast(); - binormal.store4a(binormals); - binormals += 4; + { + LLVector4a tangent_out; + mat_normal.rotate(vf.mTangents[i], tangent_out); + tangent_out.normalize3fast(); + tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out); + tangent_out.store4a(tangents); + + tangents += 4; } if (map_range) @@ -2097,11 +2101,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a src; - U32 glow32 = glow | - (glow << 8) | - (glow << 16) | - (glow << 24); + LLColor4U glow4u = LLColor4U(0,0,0,glow); + U32 glow32 = glow4u.mAll; + U32 vec[4]; vec[0] = vec[1] = vec[2] = vec[3] = glow32; @@ -2153,9 +2156,9 @@ BOOL LLFace::hasMedia() const { return TRUE ; } - if(mTexture.notNull()) + if(mTexture[LLRender::DIFFUSE_MAP].notNull()) { - return mTexture->hasParcelMedia() ; //if has a parcel media + return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media } return FALSE ; //no media. @@ -2207,7 +2210,7 @@ F32 LLFace::getTextureVirtualSize() face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { - if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture.notNull() && mTexture->isLargeImage()) + if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) { face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius ); } @@ -2246,7 +2249,7 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) dist *= 16.f; } - lookAt.normalize3fast() ; + lookAt.normalize3fast(); //get area of circle around node F32 app_angle = atanf((F32) sqrt(size_squared) / dist); @@ -2574,159 +2577,13 @@ LLVector3 LLFace::getPositionAgent() const } } -// -//atlas -// -void LLFace::removeAtlas() -{ - setAtlasInUse(FALSE) ; - mAtlasInfop = NULL ; -} - -const LLTextureAtlas* LLFace::getAtlas()const -{ - if(mAtlasInfop) - { - return mAtlasInfop->getAtlas() ; - } - return NULL ; -} - -const LLVector2* LLFace::getTexCoordOffset()const -{ - if(isAtlasInUse()) - { - return mAtlasInfop->getTexCoordOffset() ; - } - return NULL ; -} -const LLVector2* LLFace::getTexCoordScale() const -{ - if(isAtlasInUse()) - { - return mAtlasInfop->getTexCoordScale() ; - } - return NULL ; -} - -BOOL LLFace::isAtlasInUse()const -{ - return mUsingAtlas ; -} - -BOOL LLFace::canUseAtlas()const +LLViewerTexture* LLFace::getTexture(U32 ch) const { - //no drawable or no spatial group, do not use atlas - if(!mDrawablep || !mDrawablep->getSpatialGroup()) - { - return FALSE ; - } - - //if bump face, do not use atlas - if(getTextureEntry() && getTextureEntry()->getBumpmap()) - { - return FALSE ; - } - - //if animated texture, do not use atlas - if(isState(TEXTURE_ANIM)) - { - return FALSE ; - } + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - return TRUE ; -} - -void LLFace::setAtlasInUse(BOOL flag) -{ - //no valid atlas to use. - if(flag && (!mAtlasInfop || !mAtlasInfop->isValid())) - { - flag = FALSE ; - } - - if(!flag && !mUsingAtlas) - { - return ; - } - - // - //at this stage (flag || mUsingAtlas) is always true. - // - - //rebuild the tex coords - if(mDrawablep) - { - gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_TCOORD); - mUsingAtlas = flag ; - } - else - { - mUsingAtlas = FALSE ; - } + return mTexture[ch] ; } -LLTextureAtlasSlot* LLFace::getAtlasInfo() -{ - return mAtlasInfop ; -} - -void LLFace::setAtlasInfo(LLTextureAtlasSlot* atlasp) -{ - if(mAtlasInfop != atlasp) - { - if(mAtlasInfop) - { - //llerrs << "Atlas slot changed!" << llendl ; - } - mAtlasInfop = atlasp ; - } -} - -LLViewerTexture* LLFace::getTexture() const -{ - if(isAtlasInUse()) - { - return (LLViewerTexture*)mAtlasInfop->getAtlas() ; - } - - return mTexture ; -} - -//switch to atlas or switch back to gl texture -//return TRUE if using atlas. -BOOL LLFace::switchTexture() -{ - //no valid atlas or texture - if(!mAtlasInfop || !mAtlasInfop->isValid() || !mTexture) - { - return FALSE ; - } - - if(mTexture->getTexelsInAtlas() >= (U32)mVSize || - mTexture->getTexelsInAtlas() >= mTexture->getTexelsInGLTexture()) - { - //switch to use atlas - //atlas resolution is qualified, use it. - if(!mUsingAtlas) - { - setAtlasInUse(TRUE) ; - } - } - else //if atlas not qualified. - { - //switch back to GL texture - if(mUsingAtlas && mTexture->isGLTextureCreated() && - mTexture->getDiscardLevel() < mTexture->getDiscardLevelInAtlas()) - { - setAtlasInUse(FALSE) ; - } - } - - return mUsingAtlas ; -} - - void LLFace::setVertexBuffer(LLVertexBuffer* buffer) { mVertexBuffer = buffer; @@ -2742,6 +2599,22 @@ void LLFace::clearVertexBuffer() U32 LLFace::getRiggedDataMask(U32 type) { static const U32 rigged_data_mask[] = { + LLDrawPoolAvatar::RIGGED_MATERIAL_MASK, + LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK, + LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK, + LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK, + LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK, + LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK, + LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK, + LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK, + LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK, + LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK, + LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK, + LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK, + LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK, + LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK, + LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK, + LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK, LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, LLDrawPoolAvatar::RIGGED_SHINY_MASK, diff --git a/indra/newview/llface.h b/indra/newview/llface.h index de4d03351c..0687544d53 100755 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -41,7 +41,6 @@ #include "llvertexbuffer.h" #include "llviewertexture.h" #include "lldrawable.h" -#include "lltextureatlasmanager.h" class LLFacePool; class LLVolume; @@ -50,7 +49,6 @@ class LLTextureEntry; class LLVertexProgram; class LLViewerTexture; class LLGeometryManager; -class LLTextureAtlasSlot; const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; @@ -110,13 +108,17 @@ public: U16 getGeomStart() const { return mGeomIndex; } // index into draw pool void setTextureIndex(U8 index); U8 getTextureIndex() const { return mTextureIndex; } + void setTexture(U32 ch, LLViewerTexture* tex); void setTexture(LLViewerTexture* tex) ; - void switchTexture(LLViewerTexture* new_texture); + void setDiffuseMap(LLViewerTexture* tex); + void setNormalMap(LLViewerTexture* tex); + void setSpecularMap(LLViewerTexture* tex); + void switchTexture(U32 ch, LLViewerTexture* new_texture); void dirtyTexture(); LLXformMatrix* getXform() const { return mXform; } BOOL hasGeometry() const { return mGeomCount > 0; } LLVector3 getPositionAgent() const; - LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal); + LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal); void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const; bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset, LLVector2* st_scale, F32* st_rot) const; @@ -130,8 +132,8 @@ public: F32 getVirtualSize() const { return mVSize; } F32 getPixelArea() const { return mPixelArea; } - S32 getIndexInTex() const {return mIndexInTex ;} - void setIndexInTex(S32 index) { mIndexInTex = index ;} + S32 getIndexInTex(U32 ch) const {llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch];} + void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;} void renderSetColor() const; S32 renderElements(const U16 *index_array) const; @@ -149,7 +151,7 @@ public: S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; } void setPoolType(U32 type) { mPoolType = type; } S32 getTEOffset() { return mTEOffset; } - LLViewerTexture* getTexture() const; + LLViewerTexture* getTexture(U32 ch = LLRender::DIFFUSE_MAP) const; void setViewerObject(LLViewerObject* object); void setPool(LLFacePool *pool, LLViewerTexture *texturep); @@ -223,16 +225,6 @@ public: void setHasMedia(bool has_media) { mHasMedia = has_media ;} BOOL hasMedia() const ; - //for atlas - LLTextureAtlasSlot* getAtlasInfo() ; - void setAtlasInUse(BOOL flag); - void setAtlasInfo(LLTextureAtlasSlot* atlasp); - BOOL isAtlasInUse()const; - BOOL canUseAtlas() const; - const LLVector2* getTexCoordScale() const ; - const LLVector2* getTexCoordOffset()const; - const LLTextureAtlas* getAtlas()const ; - void removeAtlas() ; BOOL switchTexture() ; //vertex buffer tracking @@ -266,6 +258,8 @@ public: F32 mLastSkinTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; + LLMatrix4* mSpecMapMatrix; + LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; private: @@ -281,10 +275,12 @@ private: U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing U32 mIndicesCount; U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!) - S32 mIndexInTex ; + S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS]; LLXformMatrix* mXform; - LLPointer<LLViewerTexture> mTexture; + + LLPointer<LLViewerTexture> mTexture[LLRender::NUM_TEXTURE_CHANNELS]; + LLPointer<LLDrawable> mDrawablep; LLPointer<LLViewerObject> mVObjp; S32 mTEOffset; @@ -302,9 +298,6 @@ private: F32 mBoundingSphereRadius ; bool mHasMedia ; - //atlas - LLPointer<LLTextureAtlasSlot> mAtlasInfop ; - BOOL mUsingAtlas ; protected: static BOOL sSafeRenderSelect; diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp index 58817485fb..b40789db9c 100755 --- a/indra/newview/llfloaterimcontainer.cpp +++ b/indra/newview/llfloaterimcontainer.cpp @@ -2021,7 +2021,7 @@ void LLFloaterIMContainer::closeFloater(bool app_quitting/* = false*/) { LLMultiFloater::setMinimized(FALSE); } - + LLFloater::closeFloater(app_quitting); } diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp index 49f36a2f32..56b0c15cb9 100755 --- a/indra/newview/llfloaterimnearbychat.cpp +++ b/indra/newview/llfloaterimnearbychat.cpp @@ -328,7 +328,7 @@ void LLFloaterIMNearbyChat::onChatFontChange(LLFontGL* fontp) void LLFloaterIMNearbyChat::show() { openFloater(getKey()); -} + } bool LLFloaterIMNearbyChat::isChatVisible() const { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index bbf88060c1..55b03986d0 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1089,8 +1089,9 @@ void LLFloaterPreference::refreshEnabledState() ctrl_reflections->setEnabled(reflections); // Bump & Shiny + LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE); + bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); radio_reflection_detail->setEnabled(reflections); @@ -1148,7 +1149,8 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1161,7 +1163,9 @@ void LLFloaterPreference::refreshEnabledState() LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - + + ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); + ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); @@ -2319,3 +2323,4 @@ void LLFloaterPreferenceProxy::onChangeSocksSettings() } } + diff --git a/indra/newview/llfriendcard.cpp b/indra/newview/llfriendcard.cpp index 0ce0534802..a6be604222 100755 --- a/indra/newview/llfriendcard.cpp +++ b/indra/newview/llfriendcard.cpp @@ -521,7 +521,7 @@ public: void fire(const LLUUID& inv_item_id) { LLViewerInventoryItem* item = gInventory.getItem(inv_item_id); - + if (item) LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID()); } diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp index 5eaa83d872..08e209c847 100755 --- a/indra/newview/llgesturemgr.cpp +++ b/indra/newview/llgesturemgr.cpp @@ -166,7 +166,7 @@ void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items) continue; } else - { // Make gesture active and persistent through login sessions. -spatters 07-12-06 + { // Make gesture active and persistent through login sessions. -Aura 07-12-06 activateGesture(item->getUUID()); } diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 7e1025c41b..825c2b31be 100755 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -202,7 +202,7 @@ void LLHUDIcon::render() renderIcon(FALSE); } -BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection) +BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { if (mHidden) return FALSE; @@ -275,23 +275,18 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en LLVector4a upper_right; upper_right.setAdd(lower_right, y_scalea); - LLVector4a enda; - enda.load3(end.mV); - LLVector4a starta; - starta.load3(start.mV); LLVector4a dir; - dir.setSub(enda, starta); + dir.setSub(end, start); F32 a,b,t; - if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) || - LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t)) + if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) || + LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t)) { if (intersection) { dir.mul(t); - starta.add(dir); - *intersection = LLVector3(starta.getF32ptr()); + intersection->setAdd(start, dir); } return TRUE; } @@ -331,12 +326,12 @@ LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id) } //static -LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection) +LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { icon_instance_t::iterator icon_it; - LLVector3 local_end = end; - LLVector3 position; + LLVector4a local_end = end; + LLVector4a position; LLHUDIcon* ret = NULL; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) diff --git a/indra/newview/llhudicon.h b/indra/newview/llhudicon.h index 644daa0299..557252ab0b 100755 --- a/indra/newview/llhudicon.h +++ b/indra/newview/llhudicon.h @@ -62,7 +62,7 @@ public: static S32 generatePickIDs(S32 start_id, S32 step_size); static LLHUDIcon* handlePick(S32 pick_id); - static LLHUDIcon* lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection); + static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection); static void updateAll(); static void cleanupDeadIcons(); @@ -73,7 +73,7 @@ public: BOOL getHidden() const { return mHidden; } void setHidden( BOOL hide ) { mHidden = hide; } - BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection); + BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection); protected: LLHUDIcon(const U8 type); diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 3336097955..c3b49f739a 100755 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -116,7 +116,7 @@ LLHUDNameTag::~LLHUDNameTag() } -BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) +BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render) { if (!mVisible || mHidden) { @@ -199,15 +199,23 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& bg_pos + height_vec, }; - LLVector3 dir = end-start; + LLVector4a dir; + dir.setSub(end,start); F32 a, b, t; - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) || - LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) ) + LLVector4a v0,v1,v2,v3; + v0.load3(v[0].mV); + v1.load3(v[1].mV); + v2.load3(v[2].mV); + v3.load3(v[3].mV); + + if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) || + LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) ) { if (t <= 1.f) { - intersection = start + dir*t; + dir.mul(t); + intersection.setAdd(start, dir); return TRUE; } } diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h index 72647d5b26..38a4f18415 100755 --- a/indra/newview/llhudnametag.h +++ b/indra/newview/llhudnametag.h @@ -124,7 +124,7 @@ public: void setHidden( BOOL hide ) { mHidden = hide; } void shift(const LLVector3& offset); - BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE); + BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render = FALSE); static void shiftAll(const LLVector3& offset); static void addPickable(std::set<LLViewerObject*> &pick_list); diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 0481bf5f45..c9fe2127fe 100755 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3335,7 +3335,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items } } - //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06 + //Added by aura to force inventory pull on right-click to display folder options correctly. 07-17-06 mCallingCards = mWearables = FALSE; LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index 25df4889b0..2d9385390b 100755 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -58,6 +58,8 @@ #include "lltexlayerparams.h" #include "llvovolume.h" #include "llnotificationsutil.h" +#include "pipeline.h" +#include "llmaterialmgr.h" /*=======================================*/ /* Formal declarations, constants, etc. */ @@ -339,7 +341,12 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id) return; } - updateUserPrims(old_id, new_id); + // processing updates per channel; makes the process scalable. + // the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc. + updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP); + updateUserPrims(old_id, new_id, LLRender::NORMAL_MAP); + updateUserPrims(old_id, new_id, LLRender::SPECULAR_MAP); + updateUserSculpts(old_id, new_id); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something? // default safeguard image for layers @@ -367,15 +374,15 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id) // this function sorts the faces from a getFaceList[getNumFaces] into a list of objects // in order to prevent multiple sendTEUpdate calls per object during updateUserPrims -std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id) +std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id, U32 channel) { std::vector<LLViewerObject*> obj_list; LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); - - for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(); face_iterator++) + + for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(channel); face_iterator++) { // getting an object from a face - LLFace* face_to_object = (*old_texture->getFaceList())[face_iterator]; + LLFace* face_to_object = (*old_texture->getFaceList(channel))[face_iterator]; if(face_to_object) { @@ -416,9 +423,9 @@ std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id) return obj_list; } -void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id) +void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel) { - std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id); + std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id, channel); for(std::vector<LLViewerObject*>::iterator object_iterator = objectlist.begin(); object_iterator != objectlist.end(); object_iterator++) @@ -427,7 +434,8 @@ void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id) if(object) { - bool update_obj = false; + bool update_tex = false; + bool update_mat = false; S32 num_faces = object->getNumFaces(); for (U8 face_iter = 0; face_iter < num_faces; face_iter++) @@ -435,20 +443,51 @@ void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id) if (object->mDrawable) { LLFace* face = object->mDrawable->getFace(face_iter); - if (face && face->getTexture() && face->getTexture()->getID() == old_id) + if (face && face->getTexture(channel) && face->getTexture(channel)->getID() == old_id) { - object->setTEImage(face_iter, LLViewerTextureManager::getFetchedTexture( - new_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + // these things differ per channel, unless there already is a universal + // texture setting function to setTE that takes channel as a param? + // p.s.: switch for now, might become if - if an extra test is needed to verify before touching normalmap/specmap + switch(channel) + { + case LLRender::DIFFUSE_MAP: + { + object->setTETexture(face_iter, new_id); + update_tex = true; + break; + } + + case LLRender::NORMAL_MAP: + { + object->setTENormalMap(face_iter, new_id); + update_mat = true; + update_tex = true; + break; + } + + case LLRender::SPECULAR_MAP: + { + object->setTESpecularMap(face_iter, new_id); + update_mat = true; + update_tex = true; + break; + } + } + // end switch - update_obj = true; } } } - if (update_obj) + if (update_tex) { object->sendTEUpdate(); } + + if (update_mat) + { + object->mDrawable->getVOVolume()->faceMappingChanged(); + } } } diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h index 580b6dfa7e..2ee84bf46e 100755 --- a/indra/newview/lllocalbitmaps.h +++ b/indra/newview/lllocalbitmaps.h @@ -62,8 +62,8 @@ class LLLocalBitmap private: /* self update private section */ bool decodeBitmap(LLPointer<LLImageRaw> raw); void replaceIDs(LLUUID old_id, LLUUID new_id); - std::vector<LLViewerObject*> prepUpdateObjects(LLUUID old_id); - void updateUserPrims(LLUUID old_id, LLUUID new_id); + std::vector<LLViewerObject*> prepUpdateObjects(LLUUID old_id, U32 channel); + void updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel); void updateUserSculpts(LLUUID old_id, LLUUID new_id); void updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type); LLAvatarAppearanceDefines::ETextureIndex getTexIndex(LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind); diff --git a/indra/newview/lllogininstance.cpp b/indra/newview/lllogininstance.cpp index 977c50682f..f681c12747 100755 --- a/indra/newview/lllogininstance.cpp +++ b/indra/newview/lllogininstance.cpp @@ -642,6 +642,8 @@ bool LLLoginInstance::handleLoginEvent(const LLSD& event) void LLLoginInstance::handleLoginFailure(const LLSD& event) { + + // Login has failed. // Figure out why and respond... LLSD response = event["data"]; @@ -654,10 +656,13 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event) // to reconnect or to end the attempt in failure. if(reason_response == "tos") { + llinfos << "LLLoginInstance::handleLoginFailure ToS" << llendl; + LLSD data(LLSD::emptyMap()); data["message"] = message_response; data["reply_pump"] = TOS_REPLY_PUMP; - gViewerWindow->setShowProgress(FALSE); + if (gViewerWindow) + gViewerWindow->setShowProgress(FALSE); LLFloaterReg::showInstance("message_tos", data); LLEventPumps::instance().obtain(TOS_REPLY_PUMP) .listen(TOS_LISTENER_NAME, @@ -666,6 +671,8 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event) } else if(reason_response == "critical") { + llinfos << "LLLoginInstance::handleLoginFailure Crit" << llendl; + LLSD data(LLSD::emptyMap()); data["message"] = message_response; data["reply_pump"] = TOS_REPLY_PUMP; @@ -678,7 +685,9 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event) data["certificate"] = response["certificate"]; } - gViewerWindow->setShowProgress(FALSE); + if (gViewerWindow) + gViewerWindow->setShowProgress(FALSE); + LLFloaterReg::showInstance("message_critical", data); LLEventPumps::instance().obtain(TOS_REPLY_PUMP) .listen(TOS_LISTENER_NAME, @@ -687,21 +696,28 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event) } else if(reason_response == "update" || gSavedSettings.getBOOL("ForceMandatoryUpdate")) { + llinfos << "LLLoginInstance::handleLoginFailure update" << llendl; + gSavedSettings.setBOOL("ForceMandatoryUpdate", FALSE); updateApp(true, message_response); } else if(reason_response == "optional") { + llinfos << "LLLoginInstance::handleLoginFailure optional" << llendl; + updateApp(false, message_response); } else { + llinfos << "LLLoginInstance::handleLoginFailure attemptComplete" << llendl; attemptComplete(); } } void LLLoginInstance::handleLoginSuccess(const LLSD& event) { + llinfos << "LLLoginInstance::handleLoginSuccess" << llendl; + if(gSavedSettings.getBOOL("ForceMandatoryUpdate")) { LLSD response = event["data"]; @@ -723,6 +739,8 @@ void LLLoginInstance::handleLoginSuccess(const LLSD& event) void LLLoginInstance::handleDisconnect(const LLSD& event) { // placeholder + + llinfos << "LLLoginInstance::handleDisconnect placeholder " << llendl; } void LLLoginInstance::handleIndeterminate(const LLSD& event) @@ -731,10 +749,13 @@ void LLLoginInstance::handleIndeterminate(const LLSD& event) // gave the viewer a new url and params to try. // The login module handles the retry, but it gives us the // server response so that we may show - // the user some status. + // the user some status. + LLSD message = event.get("data").get("message"); if(message.isDefined()) { + llinfos << "LLLoginInstance::handleIndeterminate " << message.asString() << llendl; + LLSD progress_update; progress_update["desc"] = message; LLEventPumps::getInstance()->obtain("LLProgressView").post(progress_update); @@ -745,12 +766,16 @@ bool LLLoginInstance::handleTOSResponse(bool accepted, const std::string& key) { if(accepted) { + llinfos << "LLLoginInstance::handleTOSResponse: accepted" << llendl; + // Set the request data to true and retry login. mRequestData["params"][key] = true; reconnect(); } else { + llinfos << "LLLoginInstance::handleTOSResponse: attemptComplete" << llendl; + attemptComplete(); } diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp new file mode 100644 index 0000000000..16871adc4d --- /dev/null +++ b/indra/newview/llmaterialmgr.cpp @@ -0,0 +1,782 @@ +/** + * @file llmaterialmgr.cpp + * @brief Material manager + * + * $LicenseInfo:firstyear=2013&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llsdserialize.h" +#include "llsdutil.h" + +#include "llagent.h" +#include "llcallbacklist.h" +#include "llmaterialmgr.h" +#include "llviewerobject.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llworld.h" + +/** + * Materials cap parameters + */ + +#define MATERIALS_CAPABILITY_NAME "RenderMaterials" + +#define MATERIALS_CAP_ZIP_FIELD "Zipped" + +#define MATERIALS_CAP_FULL_PER_FACE_FIELD "FullMaterialsPerFace" +#define MATERIALS_CAP_FACE_FIELD "Face" +#define MATERIALS_CAP_MATERIAL_FIELD "Material" +#define MATERIALS_CAP_OBJECT_ID_FIELD "ID" +#define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID" + +#define MATERIALS_GET_MAX_ENTRIES 50 +#define MATERIALS_GET_TIMEOUT (60.f * 20) +#define MATERIALS_POST_MAX_ENTRIES 50 +#define MATERIALS_POST_TIMEOUT (60.f * 5) +#define MATERIALS_PUT_THROTTLE_SECS 1.f +#define MATERIALS_PUT_MAX_ENTRIES 50 + +/** + * LLMaterialsResponder helper class + */ + +class LLMaterialsResponder : public LLHTTPClient::Responder +{ +public: + typedef boost::function<void (bool, const LLSD&)> CallbackFunction; + + LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback); + virtual ~LLMaterialsResponder(); + + virtual void result(const LLSD& pContent); + virtual void error(U32 pStatus, const std::string& pReason); + +private: + std::string mMethod; + std::string mCapabilityURL; + CallbackFunction mCallback; +}; + +LLMaterialsResponder::LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback) + : LLHTTPClient::Responder() + , mMethod(pMethod) + , mCapabilityURL(pCapabilityURL) + , mCallback(pCallback) +{ +} + +LLMaterialsResponder::~LLMaterialsResponder() +{ +} + +void LLMaterialsResponder::result(const LLSD& pContent) +{ + LL_DEBUGS("Materials") << LL_ENDL; + mCallback(true, pContent); +} + +void LLMaterialsResponder::error(U32 pStatus, const std::string& pReason) +{ + LL_WARNS("Materials") + << "\n--------------------------------------------------------------------------\n" + << mMethod << " Error[" << pStatus << "] cannot access cap '" << MATERIALS_CAPABILITY_NAME + << "'\n with url '" << mCapabilityURL << "' because " << pReason + << "\n--------------------------------------------------------------------------" + << LL_ENDL; + + LLSD emptyResult; + mCallback(false, emptyResult); +} + +/** + * LLMaterialMgr class + */ + +LLMaterialMgr::LLMaterialMgr() +{ + mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(LLMaterialID::null, LLMaterialPtr(NULL))); + gIdleCallbacks.addFunction(&LLMaterialMgr::onIdle, NULL); + LLWorld::instance().setRegionRemovedCallback(boost::bind(&LLMaterialMgr::onRegionRemoved, this, _1)); +} + +LLMaterialMgr::~LLMaterialMgr() +{ + gIdleCallbacks.deleteFunction(&LLMaterialMgr::onIdle, NULL); +} + +bool LLMaterialMgr::isGetPending(const LLUUID& region_id, const LLMaterialID& material_id) const +{ + get_pending_map_t::const_iterator itPending = mGetPending.find(pending_material_t(region_id, material_id)); + return (mGetPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_POST_TIMEOUT); +} + +void LLMaterialMgr::markGetPending(const LLUUID& region_id, const LLMaterialID& material_id) +{ + get_pending_map_t::iterator itPending = mGetPending.find(pending_material_t(region_id, material_id)); + if (mGetPending.end() == itPending) + { + mGetPending.insert(std::pair<pending_material_t, F64>(pending_material_t(region_id, material_id), LLFrameTimer::getTotalSeconds())); + } + else + { + itPending->second = LLFrameTimer::getTotalSeconds(); + } +} + +const LLMaterialPtr LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id) +{ + LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL; + LLMaterialPtr material; + material_map_t::const_iterator itMaterial = mMaterials.find(material_id); + if (mMaterials.end() != itMaterial) + { + material = itMaterial->second; + LL_DEBUGS("Materials") << " found material " << LL_ENDL; + } + else + { + if (!isGetPending(region_id, material_id)) + { + LL_DEBUGS("Materials") << " material pending " << material_id << LL_ENDL; + get_queue_t::iterator itQueue = mGetQueue.find(region_id); + if (mGetQueue.end() == itQueue) + { + LL_DEBUGS("Materials") << "mGetQueue add region " << region_id << " pending " << material_id << LL_ENDL; + std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t())); + itQueue = ret.first; + } + itQueue->second.insert(material_id); + markGetPending(region_id, material_id); + } + LL_DEBUGS("Materials") << " returning empty material " << LL_ENDL; + material = LLMaterialPtr(); + } + return material; +} + +boost::signals2::connection LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id, LLMaterialMgr::get_callback_t::slot_type cb) +{ + boost::signals2::connection connection; + + material_map_t::const_iterator itMaterial = mMaterials.find(material_id); + if (itMaterial != mMaterials.end()) + { + LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL; + get_callback_t signal; + signal.connect(cb); + signal(material_id, itMaterial->second); + connection = boost::signals2::connection(); + } + else + { + if (!isGetPending(region_id, material_id)) + { + get_queue_t::iterator itQueue = mGetQueue.find(region_id); + if (mGetQueue.end() == itQueue) + { + LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL; + std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t())); + itQueue = ret.first; + } + LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL; + itQueue->second.insert(material_id); + markGetPending(region_id, material_id); + } + + get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id); + if (itCallback == mGetCallbacks.end()) + { + std::pair<get_callback_map_t::iterator, bool> ret = mGetCallbacks.insert(std::pair<LLMaterialID, get_callback_t*>(material_id, new get_callback_t())); + itCallback = ret.first; + } + connection = itCallback->second->connect(cb);; + } + + return connection; +} + +boost::signals2::connection LLMaterialMgr::getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, LLMaterialMgr::get_callback_te_t::slot_type cb) +{ + boost::signals2::connection connection; + + material_map_t::const_iterator itMaterial = mMaterials.find(material_id); + if (itMaterial != mMaterials.end()) + { + LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL; + get_callback_te_t signal; + signal.connect(cb); + signal(material_id, itMaterial->second, te); + connection = boost::signals2::connection(); + } + else + { + if (!isGetPending(region_id, material_id)) + { + get_queue_t::iterator itQueue = mGetQueue.find(region_id); + if (mGetQueue.end() == itQueue) + { + LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL; + std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t())); + itQueue = ret.first; + } + LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL; + itQueue->second.insert(material_id); + markGetPending(region_id, material_id); + } + + TEMaterialPair te_mat_pair; + te_mat_pair.te = te; + te_mat_pair.materialID = material_id; + + get_callback_te_map_t::iterator itCallback = mGetTECallbacks.find(te_mat_pair); + if (itCallback == mGetTECallbacks.end()) + { + std::pair<get_callback_te_map_t::iterator, bool> ret = mGetTECallbacks.insert(std::pair<TEMaterialPair, get_callback_te_t*>(te_mat_pair, new get_callback_te_t())); + itCallback = ret.first; + } + connection = itCallback->second->connect(cb); + } + + return connection; +} + +bool LLMaterialMgr::isGetAllPending(const LLUUID& region_id) const +{ + getall_pending_map_t::const_iterator itPending = mGetAllPending.find(region_id); + return (mGetAllPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_GET_TIMEOUT); +} + +void LLMaterialMgr::getAll(const LLUUID& region_id) +{ + if (!isGetAllPending(region_id)) + { + LL_DEBUGS("Materials") << "queuing for region " << region_id << LL_ENDL; + mGetAllQueue.insert(region_id); + } + else + { + LL_DEBUGS("Materials") << "already pending for region " << region_id << LL_ENDL; + } +} + +boost::signals2::connection LLMaterialMgr::getAll(const LLUUID& region_id, LLMaterialMgr::getall_callback_t::slot_type cb) +{ + if (!isGetAllPending(region_id)) + { + mGetAllQueue.insert(region_id); + } + + getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id); + if (mGetAllCallbacks.end() == itCallback) + { + std::pair<getall_callback_map_t::iterator, bool> ret = mGetAllCallbacks.insert(std::pair<LLUUID, getall_callback_t*>(region_id, new getall_callback_t())); + itCallback = ret.first; + } + return itCallback->second->connect(cb);; +} + +void LLMaterialMgr::put(const LLUUID& object_id, const U8 te, const LLMaterial& material) +{ + put_queue_t::iterator itQueue = mPutQueue.find(object_id); + if (mPutQueue.end() == itQueue) + { + LL_DEBUGS("Materials") << "mPutQueue insert object " << object_id << LL_ENDL; + mPutQueue.insert(std::pair<LLUUID, facematerial_map_t>(object_id, facematerial_map_t())); + itQueue = mPutQueue.find(object_id); + } + + facematerial_map_t::iterator itFace = itQueue->second.find(te); + if (itQueue->second.end() == itFace) + { + itQueue->second.insert(std::pair<U8, LLMaterial>(te, material)); + } + else + { + itFace->second = material; + } +} + +void LLMaterialMgr::remove(const LLUUID& object_id, const U8 te) +{ + put(object_id, te, LLMaterial::null); +} + +const LLMaterialPtr LLMaterialMgr::setMaterial(const LLUUID& region_id, const LLMaterialID& material_id, const LLSD& material_data) +{ + LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL; + material_map_t::const_iterator itMaterial = mMaterials.find(material_id); + if (mMaterials.end() == itMaterial) + { + LL_DEBUGS("Materials") << "new material" << LL_ENDL; + LLMaterialPtr newMaterial(new LLMaterial(material_data)); + std::pair<material_map_t::const_iterator, bool> ret = mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(material_id, newMaterial)); + itMaterial = ret.first; + } + + TEMaterialPair te_mat_pair; + te_mat_pair.materialID = material_id; + + U32 i = 0; + while (i < LLTEContents::MAX_TES) + { + te_mat_pair.te = i++; + get_callback_te_map_t::iterator itCallbackTE = mGetTECallbacks.find(te_mat_pair); + if (itCallbackTE != mGetTECallbacks.end()) + { + (*itCallbackTE->second)(material_id, itMaterial->second, te_mat_pair.te); + delete itCallbackTE->second; + mGetTECallbacks.erase(itCallbackTE); + } + } + + get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id); + if (itCallback != mGetCallbacks.end()) + { + (*itCallback->second)(material_id, itMaterial->second); + + delete itCallback->second; + mGetCallbacks.erase(itCallback); + } + + mGetPending.erase(pending_material_t(region_id, material_id)); + + return itMaterial->second; +} + +void LLMaterialMgr::onGetResponse(bool success, const LLSD& content, const LLUUID& region_id) +{ + if (!success) + { + // *TODO: is there any kind of error handling we can do here? + LL_WARNS("Materials")<< "failed"<<LL_ENDL; + return; + } + + llassert(content.isMap()); + llassert(content.has(MATERIALS_CAP_ZIP_FIELD)); + llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary()); + + LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary(); + std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size()); + std::istringstream content_stream(content_string); + + LLSD response_data; + if (!unzip_llsd(response_data, content_stream, content_binary.size())) + { + LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL; + return; + } + + llassert(response_data.isArray()); + LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL; + for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial) + { + const LLSD& material_data = *itMaterial; + llassert(material_data.isMap()); + + llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD)); + llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary()); + LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary()); + + llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD)); + llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap()); + + setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]); + } +} + +void LLMaterialMgr::onGetAllResponse(bool success, const LLSD& content, const LLUUID& region_id) +{ + if (!success) + { + // *TODO: is there any kind of error handling we can do here? + LL_WARNS("Materials")<< "failed"<<LL_ENDL; + return; + } + + llassert(content.isMap()); + llassert(content.has(MATERIALS_CAP_ZIP_FIELD)); + llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary()); + + LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary(); + std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size()); + std::istringstream content_stream(content_string); + + LLSD response_data; + if (!unzip_llsd(response_data, content_stream, content_binary.size())) + { + LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL; + return; + } + + get_queue_t::iterator itQueue = mGetQueue.find(region_id); + material_map_t materials; + + llassert(response_data.isArray()); + LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL; + for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial) + { + const LLSD& material_data = *itMaterial; + llassert(material_data.isMap()); + + llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD)); + llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary()); + LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary()); + if (mGetQueue.end() != itQueue) + { + itQueue->second.erase(material_id); + } + + llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD)); + llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap()); + LLMaterialPtr material = setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]); + + materials[material_id] = material; + } + + getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id); + if (itCallback != mGetAllCallbacks.end()) + { + (*itCallback->second)(region_id, materials); + + delete itCallback->second; + mGetAllCallbacks.erase(itCallback); + } + + if ( (mGetQueue.end() != itQueue) && (itQueue->second.empty()) ) + { + mGetQueue.erase(itQueue); + } + + LL_DEBUGS("Materials")<< "recording that getAll has been done for region id " << region_id << LL_ENDL; + mGetAllRequested.insert(region_id); // prevents subsequent getAll requests for this region + mGetAllPending.erase(region_id); // Invalidates region_id +} + +void LLMaterialMgr::onPutResponse(bool success, const LLSD& content) +{ + if (!success) + { + // *TODO: is there any kind of error handling we can do here? + LL_WARNS("Materials")<< "failed"<<LL_ENDL; + return; + } + + llassert(content.isMap()); + llassert(content.has(MATERIALS_CAP_ZIP_FIELD)); + llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary()); + + LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary(); + std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size()); + std::istringstream content_stream(content_string); + + LLSD response_data; + if (!unzip_llsd(response_data, content_stream, content_binary.size())) + { + LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL; + return; + } + else + { + llassert(response_data.isArray()); + LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL; + for (LLSD::array_const_iterator faceIter = response_data.beginArray(); faceIter != response_data.endArray(); ++faceIter) + { +# ifndef LL_RELEASE_FOR_DOWNLOAD + const LLSD& face_data = *faceIter; // conditional to avoid unused variable warning +# endif + llassert(face_data.isMap()); + + llassert(face_data.has(MATERIALS_CAP_OBJECT_ID_FIELD)); + llassert(face_data[MATERIALS_CAP_OBJECT_ID_FIELD].isInteger()); + // U32 local_id = face_data[MATERIALS_CAP_OBJECT_ID_FIELD].asInteger(); + + llassert(face_data.has(MATERIALS_CAP_FACE_FIELD)); + llassert(face_data[MATERIALS_CAP_FACE_FIELD].isInteger()); + // S32 te = face_data[MATERIALS_CAP_FACE_FIELD].asInteger(); + + llassert(face_data.has(MATERIALS_CAP_MATERIAL_ID_FIELD)); + llassert(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].isBinary()); + // LLMaterialID material_id(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].asBinary()); + + // *TODO: do we really still need to process this? + } + } +} + +static LLFastTimer::DeclareTimer FTM_MATERIALS_IDLE("Materials"); + +void LLMaterialMgr::onIdle(void*) +{ + LLFastTimer t(FTM_MATERIALS_IDLE); + + LLMaterialMgr* instancep = LLMaterialMgr::getInstance(); + + if (!instancep->mGetQueue.empty()) + { + instancep->processGetQueue(); + } + + if (!instancep->mGetAllQueue.empty()) + { + instancep->processGetAllQueue(); + } + + static LLFrameTimer mPutTimer; + if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) ) + { + instancep->processPutQueue(); + mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS); + } +} + +void LLMaterialMgr::processGetQueue() +{ + get_queue_t::iterator loopRegionQueue = mGetQueue.begin(); + while (mGetQueue.end() != loopRegionQueue) + { + get_queue_t::iterator itRegionQueue = loopRegionQueue++; + + const LLUUID& region_id = itRegionQueue->first; + if (isGetAllPending(region_id)) + { + continue; + } + + const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id); + if (!regionp) + { + LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL; + mGetQueue.erase(itRegionQueue); + continue; + } + else if (!regionp->capabilitiesReceived()) + { + continue; + } + else if (mGetAllRequested.end() == mGetAllRequested.find(region_id)) + { + LL_DEBUGS("Materials") << "calling getAll for " << regionp->getName() << LL_ENDL; + getAll(region_id); + continue; + } + + const std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME); + if (capURL.empty()) + { + LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME + << "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL; + mGetQueue.erase(itRegionQueue); + continue; + } + + LLSD materialsData = LLSD::emptyArray(); + + material_queue_t& materials = itRegionQueue->second; + material_queue_t::iterator loopMaterial = materials.begin(); + while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) ) + { + material_queue_t::iterator itMaterial = loopMaterial++; + materialsData.append((*itMaterial).asLLSD()); + materials.erase(itMaterial); + markGetPending(region_id, *itMaterial); + } + if (materials.empty()) + { + mGetQueue.erase(itRegionQueue); + } + + std::string materialString = zip_llsd(materialsData); + + S32 materialSize = materialString.size(); + if (materialSize <= 0) + { + LL_ERRS("Materials") << "cannot zip LLSD binary content" << LL_ENDL; + return; + } + + LLSD::Binary materialBinary; + materialBinary.resize(materialSize); + memcpy(materialBinary.data(), materialString.data(), materialSize); + + LLSD postData = LLSD::emptyMap(); + postData[MATERIALS_CAP_ZIP_FIELD] = materialBinary; + + LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("POST", capURL, boost::bind(&LLMaterialMgr::onGetResponse, this, _1, _2, region_id)); + LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials." + << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL; + LLHTTPClient::post(capURL, postData, materialsResponder); + } +} + +void LLMaterialMgr::processGetAllQueue() +{ + getall_queue_t::iterator loopRegion = mGetAllQueue.begin(); + while (mGetAllQueue.end() != loopRegion) + { + getall_queue_t::iterator itRegion = loopRegion++; + + const LLUUID& region_id = *itRegion; + LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id); + if (regionp == NULL) + { + LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL; + clearGetQueues(region_id); // Invalidates region_id + continue; + } + else if (!regionp->capabilitiesReceived()) + { + continue; + } + + std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME); + if (capURL.empty()) + { + LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME + << "' is not defined on the current region '" << regionp->getName() << "'" << LL_ENDL; + clearGetQueues(region_id); // Invalidates region_id + continue; + } + + LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL; + LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion)); + LLHTTPClient::get(capURL, materialsResponder); + mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds())); + mGetAllQueue.erase(itRegion); // Invalidates region_id + } +} + +void LLMaterialMgr::processPutQueue() +{ + typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map; + regionput_request_map requests; + + put_queue_t::iterator loopQueue = mPutQueue.begin(); + while (mPutQueue.end() != loopQueue) + { + put_queue_t::iterator itQueue = loopQueue++; + + const LLUUID& object_id = itQueue->first; + const LLViewerObject* objectp = gObjectList.findObject(object_id); + if ( (!objectp) || (!objectp->getRegion()) ) + { + LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL; + + mPutQueue.erase(itQueue); + continue; + } + + const LLViewerRegion* regionp = objectp->getRegion(); + if (!regionp->capabilitiesReceived()) + { + continue; + } + + LLSD& facesData = requests[regionp]; + + facematerial_map_t& face_map = itQueue->second; + facematerial_map_t::iterator itFace = face_map.begin(); + while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) ) + { + LLSD faceData = LLSD::emptyMap(); + faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first); + faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID()); + if (!itFace->second.isNull()) + { + faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD(); + } + facesData.append(faceData); + face_map.erase(itFace++); + } + if (face_map.empty()) + { + mPutQueue.erase(itQueue); + } + } + + for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest) + { + std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME); + if (capURL.empty()) + { + LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME + << "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL; + continue; + } + + LLSD materialsData = LLSD::emptyMap(); + materialsData[MATERIALS_CAP_FULL_PER_FACE_FIELD] = itRequest->second; + + std::string materialString = zip_llsd(materialsData); + + S32 materialSize = materialString.size(); + + if (materialSize > 0) + { + LLSD::Binary materialBinary; + materialBinary.resize(materialSize); + memcpy(materialBinary.data(), materialString.data(), materialSize); + + LLSD putData = LLSD::emptyMap(); + putData[MATERIALS_CAP_ZIP_FIELD] = materialBinary; + + LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL; + LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2)); + LLHTTPClient::put(capURL, putData, materialsResponder); + } + else + { + LL_ERRS("debugMaterials") << "cannot zip LLSD binary content" << LL_ENDL; + } + } +} + +void LLMaterialMgr::clearGetQueues(const LLUUID& region_id) +{ + mGetQueue.erase(region_id); + for (get_pending_map_t::iterator itPending = mGetPending.begin(); itPending != mGetPending.end();) + { + if (region_id == itPending->first.first) + { + mGetPending.erase(itPending++); + } + else + { + ++itPending; + } + } + + mGetAllQueue.erase(region_id); + mGetAllRequested.erase(region_id); + mGetAllPending.erase(region_id); + mGetAllCallbacks.erase(region_id); +} + +void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp) +{ + clearGetQueues(regionp->getRegionID()); + // Put doesn't need clearing: objects that can't be found will clean up in processPutQueue() +} + diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h new file mode 100644 index 0000000000..e317a791ad --- /dev/null +++ b/indra/newview/llmaterialmgr.h @@ -0,0 +1,130 @@ +/** + * @file llmaterialmgr.h + * @brief Material manager + * + * $LicenseInfo:firstyear=2006&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMATERIALMGR_H +#define LL_LLMATERIALMGR_H + +#include "llmaterial.h" +#include "llmaterialid.h" +#include "llsingleton.h" + +class LLViewerRegion; + +class LLMaterialMgr : public LLSingleton<LLMaterialMgr> +{ + friend class LLSingleton<LLMaterialMgr>; +protected: + LLMaterialMgr(); + virtual ~LLMaterialMgr(); + +public: + typedef std::map<LLMaterialID, LLMaterialPtr> material_map_t; + + typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr)> get_callback_t; + const LLMaterialPtr get(const LLUUID& region_id, const LLMaterialID& material_id); + boost::signals2::connection get(const LLUUID& region_id, const LLMaterialID& material_id, get_callback_t::slot_type cb); + + typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr, U32 te)> get_callback_te_t; + boost::signals2::connection getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, get_callback_te_t::slot_type cb); + + typedef boost::signals2::signal<void (const LLUUID&, const material_map_t&)> getall_callback_t; + void getAll(const LLUUID& region_id); + boost::signals2::connection getAll(const LLUUID& region_id, getall_callback_t::slot_type cb); + void put(const LLUUID& object_id, const U8 te, const LLMaterial& material); + void remove(const LLUUID& object_id, const U8 te); + +protected: + void clearGetQueues(const LLUUID& region_id); + bool isGetPending(const LLUUID& region_id, const LLMaterialID& material_id) const; + bool isGetAllPending(const LLUUID& region_id) const; + void markGetPending(const LLUUID& region_id, const LLMaterialID& material_id); + const LLMaterialPtr setMaterial(const LLUUID& region_id, const LLMaterialID& material_id, const LLSD& material_data); + + static void onIdle(void*); + void processGetQueue(); + void onGetResponse(bool success, const LLSD& content, const LLUUID& region_id); + void processGetAllQueue(); + void onGetAllResponse(bool success, const LLSD& content, const LLUUID& region_id); + void processPutQueue(); + void onPutResponse(bool success, const LLSD& content); + void onRegionRemoved(LLViewerRegion* regionp); + +protected: + typedef std::set<LLMaterialID> material_queue_t; + typedef std::map<LLUUID, material_queue_t> get_queue_t; + get_queue_t mGetQueue; + typedef std::pair<const LLUUID, LLMaterialID> pending_material_t; + typedef std::map<const pending_material_t, F64> get_pending_map_t; + get_pending_map_t mGetPending; + typedef std::map<LLMaterialID, get_callback_t*> get_callback_map_t; + get_callback_map_t mGetCallbacks; + + // struct for TE-specific material ID query + class TEMaterialPair + { + public: + + U32 te; + LLMaterialID materialID; + + bool operator==(const TEMaterialPair& b) const { return (materialID == b.materialID) && (te == b.te); } + }; + + friend inline bool operator<( + const LLMaterialMgr::TEMaterialPair& lhs, + const LLMaterialMgr::TEMaterialPair& rhs) + { + return (lhs.te < rhs.te) ? TRUE : + (lhs.materialID < rhs.materialID); + } + + struct TEMaterialPairHasher + { + enum { bucket_size = 8 }; + size_t operator()(const TEMaterialPair& key_value) const { return *((size_t*)key_value.materialID.get()); } // cheesy, but effective + bool operator()(const TEMaterialPair& left, const TEMaterialPair& right) const { return left < right; } + }; + + typedef boost::unordered_map<TEMaterialPair, get_callback_te_t*, TEMaterialPairHasher> get_callback_te_map_t; + get_callback_te_map_t mGetTECallbacks; + + typedef std::set<LLUUID> getall_queue_t; + getall_queue_t mGetAllQueue; + getall_queue_t mGetAllRequested; + typedef std::map<LLUUID, F64> getall_pending_map_t; + getall_pending_map_t mGetAllPending; + typedef std::map<LLUUID, getall_callback_t*> getall_callback_map_t; + getall_callback_map_t mGetAllCallbacks; + + typedef std::map<U8, LLMaterial> facematerial_map_t; + typedef std::map<LLUUID, facematerial_map_t> put_queue_t; + put_queue_t mPutQueue; + + material_map_t mMaterials; +}; + +#endif // LL_LLMATERIALMGR_H + diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 95289f7167..a888445060 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1,3 +1,4 @@ + /** * @file llmeshrepository.cpp * @brief Mesh repository implementation. diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h index 6533d55f2f..81acc31863 100755 --- a/indra/newview/llpaneleditwearable.h +++ b/indra/newview/llpaneleditwearable.h @@ -95,7 +95,7 @@ private: void toggleTypeSpecificControls(LLWearableType::EType type); void updateTypeSpecificControls(LLWearableType::EType type); - // alpha mask checkboxes + //alpha mask checkboxes void configureAlphaCheckbox(LLAvatarAppearanceDefines::ETextureIndex te, const std::string& name); void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLAvatarAppearanceDefines::ETextureIndex te); void updateAlphaCheckboxes(); @@ -155,7 +155,7 @@ private: LLPanel *mPanelEyes; LLPanel *mPanelHair; - // clothes + //clothes LLPanel *mPanelShirt; LLPanel *mPanelPants; LLPanel *mPanelShoes; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 445c0d811f..911af9df04 100755 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -46,6 +46,7 @@ #include "lldrawpoolbump.h" #include "llface.h" #include "lllineeditor.h" +#include "llmaterialmgr.h" #include "llmediaentry.h" #include "llnotificationsutil.h" #include "llresmgr.h" @@ -55,10 +56,12 @@ #include "lltexturectrl.h" #include "lltextureentry.h" #include "lltooldraganddrop.h" +#include "lltrans.h" #include "llui.h" #include "llviewercontrol.h" #include "llviewermedia.h" #include "llviewerobject.h" +#include "llviewerregion.h" #include "llviewerstats.h" #include "llvovolume.h" #include "lluictrlfactory.h" @@ -66,6 +69,48 @@ #include "llviewertexturelist.h" // +// Constant definitions for comboboxes +// Must match the commbobox definitions in panel_tools_texture.xml +// +const S32 MATMEDIA_MATERIAL = 0; // Material +const S32 MATMEDIA_MEDIA = 1; // Media +const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture +const S32 MATTYPE_NORMAL = 1; // Normal map +const S32 MATTYPE_SPECULAR = 2; // Specular map +const S32 ALPHAMODE_NONE = 0; // No alpha mask applied +const S32 ALPHAMODE_BLEND = 1; // Alpha blending mode +const S32 ALPHAMODE_MASK = 2; // Alpha masking mode +const S32 BUMPY_TEXTURE = 18; // use supplied normal map +const S32 SHINY_TEXTURE = 4; // use supplied specular map + +// +// "Use texture" label for normal/specular type comboboxes +// Filled in at initialization from translated strings +// +std::string USE_TEXTURE; + +// Things the UI provides... +// +LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); } +LLUUID LLPanelFace::getCurrentSpecularMap() { return getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); } +U32 LLPanelFace::getCurrentShininess() { return getChild<LLComboBox>("combobox shininess")->getCurrentIndex(); } +U32 LLPanelFace::getCurrentBumpiness() { return getChild<LLComboBox>("combobox bumpiness")->getCurrentIndex(); } +U8 LLPanelFace::getCurrentDiffuseAlphaMode() { return (U8)getChild<LLComboBox>("combobox alphamode")->getCurrentIndex(); } +U8 LLPanelFace::getCurrentAlphaMaskCutoff() { return (U8)getChild<LLUICtrl>("maskcutoff")->getValue().asInteger(); } +U8 LLPanelFace::getCurrentEnvIntensity() { return (U8)getChild<LLUICtrl>("environment")->getValue().asInteger(); } +U8 LLPanelFace::getCurrentGlossiness() { return (U8)getChild<LLUICtrl>("glossiness")->getValue().asInteger(); } +F32 LLPanelFace::getCurrentBumpyRot() { return getChild<LLUICtrl>("bumpyRot")->getValue().asReal(); } +F32 LLPanelFace::getCurrentBumpyScaleU() { return getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal(); } +F32 LLPanelFace::getCurrentBumpyScaleV() { return getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal(); } +F32 LLPanelFace::getCurrentBumpyOffsetU() { return getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(); } +F32 LLPanelFace::getCurrentBumpyOffsetV() { return getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal(); } +F32 LLPanelFace::getCurrentShinyRot() { return getChild<LLUICtrl>("shinyRot")->getValue().asReal(); } +F32 LLPanelFace::getCurrentShinyScaleU() { return getChild<LLUICtrl>("shinyScaleU")->getValue().asReal(); } +F32 LLPanelFace::getCurrentShinyScaleV() { return getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); } +F32 LLPanelFace::getCurrentShinyOffsetU() { return getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(); } +F32 LLPanelFace::getCurrentShinyOffsetV() { return getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal(); } + +// // Methods // @@ -73,21 +118,40 @@ BOOL LLPanelFace::postBuild() { childSetCommitCallback("combobox shininess",&LLPanelFace::onCommitShiny,this); childSetCommitCallback("combobox bumpiness",&LLPanelFace::onCommitBump,this); + childSetCommitCallback("combobox alphamode",&LLPanelFace::onCommitAlphaMode,this); childSetCommitCallback("TexScaleU",&LLPanelFace::onCommitTextureInfo, this); - childSetCommitCallback("checkbox flip s",&LLPanelFace::onCommitTextureInfo, this); childSetCommitCallback("TexScaleV",&LLPanelFace::onCommitTextureInfo, this); - childSetCommitCallback("checkbox flip t",&LLPanelFace::onCommitTextureInfo, this); childSetCommitCallback("TexRot",&LLPanelFace::onCommitTextureInfo, this); - childSetAction("button apply",&LLPanelFace::onClickApply,this); + childSetCommitCallback("rptctrl",&LLPanelFace::onCommitRepeatsPerMeter, this); childSetCommitCallback("checkbox planar align",&LLPanelFace::onCommitPlanarAlign, this); childSetCommitCallback("TexOffsetU",LLPanelFace::onCommitTextureInfo, this); childSetCommitCallback("TexOffsetV",LLPanelFace::onCommitTextureInfo, this); + + childSetCommitCallback("bumpyScaleU",&LLPanelFace::onCommitMaterialBumpyScaleX, this); + childSetCommitCallback("bumpyScaleV",&LLPanelFace::onCommitMaterialBumpyScaleY, this); + childSetCommitCallback("bumpyRot",&LLPanelFace::onCommitMaterialBumpyRot, this); + childSetCommitCallback("bumpyOffsetU",&LLPanelFace::onCommitMaterialBumpyOffsetX, this); + childSetCommitCallback("bumpyOffsetV",&LLPanelFace::onCommitMaterialBumpyOffsetY, this); + childSetCommitCallback("shinyScaleU",&LLPanelFace::onCommitMaterialShinyScaleX, this); + childSetCommitCallback("shinyScaleV",&LLPanelFace::onCommitMaterialShinyScaleY, this); + childSetCommitCallback("shinyRot",&LLPanelFace::onCommitMaterialShinyRot, this); + childSetCommitCallback("shinyOffsetU",&LLPanelFace::onCommitMaterialShinyOffsetX, this); + childSetCommitCallback("shinyOffsetV",&LLPanelFace::onCommitMaterialShinyOffsetY, this); + childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this); + childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this); + childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this); + childSetAction("button align",&LLPanelFace::onClickAutoFix,this); LLTextureCtrl* mTextureCtrl; + LLTextureCtrl* mShinyTextureCtrl; + LLTextureCtrl* mBumpyTextureCtrl; LLColorSwatchCtrl* mColorSwatch; + LLColorSwatchCtrl* mShinyColorSwatch; LLComboBox* mComboTexGen; + LLComboBox* mComboMatMedia; + LLComboBox* mComboMatType; LLCheckBoxCtrl *mCheckFullbright; @@ -97,6 +161,7 @@ BOOL LLPanelFace::postBuild() LLSpinCtrl* mCtrlGlow; setMouseOpaque(FALSE); + mTextureCtrl = getChild<LLTextureCtrl>("texture control"); if(mTextureCtrl) { @@ -106,12 +171,49 @@ BOOL LLPanelFace::postBuild() mTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectTexture, this, _2) ); mTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2)); mTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1)); + mTextureCtrl->setOnCloseCallback( boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2) ); + mTextureCtrl->setFollowsTop(); mTextureCtrl->setFollowsLeft(); mTextureCtrl->setImmediateFilterPermMask(PERM_NONE); mTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); } + mShinyTextureCtrl = getChild<LLTextureCtrl>("shinytexture control"); + if(mShinyTextureCtrl) + { + mShinyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectSpecularTexture" ))); + mShinyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitSpecularTexture, this, _2) ); + mShinyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelSpecularTexture, this, _2) ); + mShinyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectSpecularTexture, this, _2) ); + mShinyTextureCtrl->setOnCloseCallback( boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2) ); + + mShinyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2)); + mShinyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1)); + mShinyTextureCtrl->setFollowsTop(); + mShinyTextureCtrl->setFollowsLeft(); + mShinyTextureCtrl->setImmediateFilterPermMask(PERM_NONE); + mShinyTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); + } + + mBumpyTextureCtrl = getChild<LLTextureCtrl>("bumpytexture control"); + if(mBumpyTextureCtrl) + { + mBumpyTextureCtrl->setDefaultImageAssetID(LLUUID( gSavedSettings.getString( "DefaultObjectNormalTexture" ))); + mBumpyTextureCtrl->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" ))); + mBumpyTextureCtrl->setCommitCallback( boost::bind(&LLPanelFace::onCommitNormalTexture, this, _2) ); + mBumpyTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelNormalTexture, this, _2) ); + mBumpyTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectNormalTexture, this, _2) ); + mBumpyTextureCtrl->setOnCloseCallback( boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2) ); + + mBumpyTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2)); + mBumpyTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1)); + mBumpyTextureCtrl->setFollowsTop(); + mBumpyTextureCtrl->setFollowsLeft(); + mBumpyTextureCtrl->setImmediateFilterPermMask(PERM_NONE); + mBumpyTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER); + } + mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); if(mColorSwatch) { @@ -123,6 +225,15 @@ BOOL LLPanelFace::postBuild() mColorSwatch->setCanApplyImmediately(TRUE); } + mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch"); + if(mShinyColorSwatch) + { + mShinyColorSwatch->setCommitCallback(boost::bind(&LLPanelFace::onCommitShinyColor, this, _2)); + mShinyColorSwatch->setFollowsTop(); + mShinyColorSwatch->setFollowsLeft(); + mShinyColorSwatch->setCanApplyImmediately(TRUE); + } + mLabelColorTransp = getChild<LLTextBox>("color trans"); if(mLabelColorTransp) { @@ -152,6 +263,20 @@ BOOL LLPanelFace::postBuild() mComboTexGen->setFollows(FOLLOWS_LEFT | FOLLOWS_TOP); } + mComboMatMedia = getChild<LLComboBox>("combobox matmedia"); + if(mComboMatMedia) + { + mComboMatMedia->setCommitCallback(LLPanelFace::onCommitMaterialsMedia,this); + mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); + } + + mComboMatType = getChild<LLComboBox>("combobox mattype"); + if(mComboMatType) + { + mComboMatType->setCommitCallback(LLPanelFace::onCommitMaterialType, this); + mComboMatType->selectNthItem(MATTYPE_DIFFUSE); + } + mCtrlGlow = getChild<LLSpinCtrl>("glow"); if(mCtrlGlow) { @@ -165,8 +290,10 @@ BOOL LLPanelFace::postBuild() } LLPanelFace::LLPanelFace() -: LLPanel() +: LLPanel(), + mIsAlpha(false) { + USE_TEXTURE = LLTrans::getString("use_texture"); } @@ -193,12 +320,32 @@ void LLPanelFace::sendTexture() } } -void LLPanelFace::sendBump() +void LLPanelFace::sendBump(U32 bumpiness) { - LLComboBox* mComboBumpiness = getChild<LLComboBox>("combobox bumpiness"); - if(!mComboBumpiness)return; - U8 bump = (U8) mComboBumpiness->getCurrentIndex() & TEM_BUMP_MASK; - LLSelectMgr::getInstance()->selectionSetBumpmap( bump ); + LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); + if (bumpiness < BUMPY_TEXTURE) + { + LL_DEBUGS("Materials") << "clearing bumptexture control" << LL_ENDL; + bumpytexture_ctrl->clear(); + bumpytexture_ctrl->setImageAssetID(LLUUID()); + } + + updateBumpyControls(bumpiness == BUMPY_TEXTURE, true); + + LLUUID current_normal_map = bumpytexture_ctrl->getImageAssetID(); + + U8 bump = (U8) bumpiness & TEM_BUMP_MASK; + + // Clear legacy bump to None when using an actual normal map + // + if (!current_normal_map.isNull()) + bump = 0; + + // Set the normal map or reset it to null as appropriate + // + LLSelectedTEMaterial::setNormalID(this, current_normal_map); + + LLSelectMgr::getInstance()->selectionSetBumpmap( bump ); } void LLPanelFace::sendTexGen() @@ -209,12 +356,28 @@ void LLPanelFace::sendTexGen() LLSelectMgr::getInstance()->selectionSetTexGen( tex_gen ); } -void LLPanelFace::sendShiny() +void LLPanelFace::sendShiny(U32 shininess) { - LLComboBox* mComboShininess = getChild<LLComboBox>("combobox shininess"); - if(!mComboShininess)return; - U8 shiny = (U8) mComboShininess->getCurrentIndex() & TEM_SHINY_MASK; + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); + + if (shininess < SHINY_TEXTURE) + { + texture_ctrl->clear(); + texture_ctrl->setImageAssetID(LLUUID()); + } + + LLUUID specmap = getCurrentSpecularMap(); + + U8 shiny = (U8) shininess & TEM_SHINY_MASK; + if (!specmap.isNull()) + shiny = 0; + + LLSelectedTEMaterial::setSpecularID(this, specmap); + LLSelectMgr::getInstance()->selectionSetShiny( shiny ); + + updateShinyControls(!specmap.isNull(), true); + } void LLPanelFace::sendFullbright() @@ -268,22 +431,16 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor LLSpinCtrl* ctrlTexOffsetS = mPanel->getChild<LLSpinCtrl>("TexOffsetU"); LLSpinCtrl* ctrlTexOffsetT = mPanel->getChild<LLSpinCtrl>("TexOffsetV"); LLSpinCtrl* ctrlTexRotation = mPanel->getChild<LLSpinCtrl>("TexRot"); - LLCheckBoxCtrl* checkFlipScaleS = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip s"); - LLCheckBoxCtrl* checkFlipScaleT = mPanel->getChild<LLCheckBoxCtrl>("checkbox flip t"); LLComboBox* comboTexGen = mPanel->getChild<LLComboBox>("combobox texgen"); llassert(comboTexGen); llassert(object); if (ctrlTexScaleS) { - valid = !ctrlTexScaleS->getTentative() || !checkFlipScaleS->getTentative(); + valid = !ctrlTexScaleS->getTentative(); // || !checkFlipScaleS->getTentative(); if (valid) { value = ctrlTexScaleS->get(); - if( checkFlipScaleS->get() ) - { - value = -value; - } if (comboTexGen && comboTexGen->getCurrentIndex() == 1) { @@ -295,14 +452,14 @@ struct LLPanelFaceSetTEFunctor : public LLSelectedTEFunctor if (ctrlTexScaleT) { - valid = !ctrlTexScaleT->getTentative() || !checkFlipScaleT->getTentative(); + valid = !ctrlTexScaleT->getTentative(); // || !checkFlipScaleT->getTentative(); if (valid) { value = ctrlTexScaleT->get(); - if( checkFlipScaleT->get() ) - { - value = -value; - } + //if( checkFlipScaleT->get() ) + //{ + // value = -value; + //} if (comboTexGen && comboTexGen->getCurrentIndex() == 1) { @@ -458,16 +615,9 @@ void LLPanelFace::sendTextureInfo() { if ((bool)childGetValue("checkbox planar align").asBoolean()) { - struct f1 : public LLSelectedTEGetFunctor<LLFace *> - { - LLFace* get(LLViewerObject* object, S32 te) - { - return (object->mDrawable) ? object->mDrawable->getFace(te): NULL; - } - } get_last_face_func; - LLFace* last_face; - LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_last_face_func, last_face); - + LLFace* last_face = NULL; + bool identical_face =false; + LLSelectedTE::getFace(last_face, identical_face); LLPanelFaceSetAlignedTEFunctor setfunc(this, last_face); LLSelectMgr::getInstance()->getSelection()->applyToTEs(&setfunc); } @@ -483,6 +633,11 @@ void LLPanelFace::sendTextureInfo() void LLPanelFace::getState() { + updateUI(); +} + +void LLPanelFace::updateUI() +{ //set state of UI to match state of texture entry(ies) (calls setEnabled, setValue, etc, but NOT setVisible) LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); if( objectp @@ -492,409 +647,727 @@ void LLPanelFace::getState() BOOL editable = objectp->permModify() && !objectp->isPermanentEnforced(); // only turn on auto-adjust button if there is a media renderer and the media is loaded - getChildView("textbox autofix")->setEnabled(editable); getChildView("button align")->setEnabled(editable); + + LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); + if (combobox_matmedia) + { + if (combobox_matmedia->getCurrentIndex() < MATMEDIA_MATERIAL) + { + combobox_matmedia->selectNthItem(MATMEDIA_MATERIAL); + } + } + else + { + llwarns << "failed getChild for 'combobox matmedia'" << llendl; + } + getChildView("combobox matmedia")->setEnabled(editable); + + LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype"); + if (combobox_mattype) + { + if (combobox_mattype->getCurrentIndex() < MATTYPE_DIFFUSE) + { + combobox_mattype->selectNthItem(MATTYPE_DIFFUSE); + } + } + else + { + LL_WARNS("Materials") << "failed getChild for 'combobox mattype'" << LL_ENDL; + } + getChildView("combobox mattype")->setEnabled(editable); + + updateVisibility(); + + bool identical = true; // true because it is anded below + bool identical_diffuse = false; + bool identical_norm = false; + bool identical_spec = false; + + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); + LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); + LLTextureCtrl* bumpytexture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); - //if ( LLMediaEngine::getInstance()->getMediaRenderer () ) - // if ( LLMediaEngine::getInstance()->getMediaRenderer ()->isLoaded () ) - // { - // - // //mLabelTexAutoFix->setEnabled ( editable ); - // - // //mBtnAutoFix->setEnabled ( editable ); - // } - getChildView("button apply")->setEnabled(editable); - - bool identical; - LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); + LLUUID id; + LLUUID normmap_id; + LLUUID specmap_id; + + // Color swatch + { + getChildView("color label")->setEnabled(editable); + } + LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); + + LLColor4 color = LLColor4::white; + bool identical_color = false; + + if(mColorSwatch) + { + LLSelectedTE::getColor(color, identical_color); + + mColorSwatch->setOriginal(color); + mColorSwatch->set(color, TRUE); + + mColorSwatch->setValid(editable); + mColorSwatch->setEnabled( editable ); + mColorSwatch->setCanApplyImmediately( editable ); + } + + // Color transparency + getChildView("color trans")->setEnabled(editable); + + F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; + getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); + getChildView("ColorTrans")->setEnabled(editable); + + // Specular map + LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec); - // Texture + U8 shiny = 0; + bool identical_shiny = false; + + // Shiny + LLSelectedTE::getShiny(shiny, identical_shiny); + identical = identical && identical_shiny; + + shiny = specmap_id.isNull() ? shiny : SHINY_TEXTURE; + + LLCtrlSelectionInterface* combobox_shininess = childGetSelectionInterface("combobox shininess"); + if (combobox_shininess) { - LLUUID id; - struct f1 : public LLSelectedTEGetFunctor<LLUUID> + combobox_shininess->selectNthItem((S32)shiny); + } + + getChildView("label shininess")->setEnabled(editable); + getChildView("combobox shininess")->setEnabled(editable); + + getChildView("label glossiness")->setEnabled(editable); + getChildView("glossiness")->setEnabled(editable); + + getChildView("label environment")->setEnabled(editable); + getChildView("environment")->setEnabled(editable); + getChildView("label shinycolor")->setEnabled(editable); + + getChild<LLUICtrl>("combobox shininess")->setTentative(!identical_spec); + getChild<LLUICtrl>("glossiness")->setTentative(!identical_spec); + getChild<LLUICtrl>("environment")->setTentative(!identical_spec); + getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical_spec); + + LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch"); + if(mShinyColorSwatch) + { + mShinyColorSwatch->setValid(editable); + mShinyColorSwatch->setEnabled( editable ); + mShinyColorSwatch->setCanApplyImmediately( editable ); + } + + U8 bumpy = 0; + // Bumpy + { + bool identical_bumpy = false; + LLSelectedTE::getBumpmap(bumpy,identical_bumpy); + + LLUUID norm_map_id = getCurrentNormalMap(); + LLCtrlSelectionInterface* combobox_bumpiness = childGetSelectionInterface("combobox bumpiness"); + + bumpy = norm_map_id.isNull() ? bumpy : BUMPY_TEXTURE; + + if (combobox_bumpiness) { - LLUUID get(LLViewerObject* object, S32 te_index) - { - LLUUID id; - - LLViewerTexture* image = object->getTEImage(te_index); - if (image) id = image->getID(); - - if (!id.isNull() && LLViewerMedia::textureHasMedia(id)) - { - LLTextureEntry *te = object->getTE(te_index); - if (te) - { - LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL ; - if(!tex) - { - tex = LLViewerFetchedTexture::sDefaultImagep; - } - if (tex) - { - id = tex->getID(); - } - } - } - return id; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id ); + combobox_bumpiness->selectNthItem((S32)bumpy); + } + else + { + llwarns << "failed childGetSelectionInterface for 'combobox bumpiness'" << llendl; + } + + getChildView("combobox bumpiness")->setEnabled(editable); + getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy); + getChildView("label bumpiness")->setEnabled(editable); + } + + // Texture + { + LLSelectedTE::getTexId(id,identical_diffuse); + + // Normal map + LLSelectedTEMaterial::getNormalID(normmap_id, identical_norm); + + mIsAlpha = FALSE; + LLGLenum image_format = GL_RGB; + bool identical_image_format = false; + LLSelectedTE::getImageFormat(image_format, identical_image_format); + + mIsAlpha = FALSE; + switch (image_format) + { + case GL_RGBA: + case GL_ALPHA: + { + mIsAlpha = TRUE; + } + break; + + case GL_RGB: break; + default: + { + llwarns << "Unexpected tex format in LLPanelFace...resorting to no alpha" << llendl; + } + break; + } if(LLViewerMedia::textureHasMedia(id)) { - getChildView("textbox autofix")->setEnabled(editable); getChildView("button align")->setEnabled(editable); } - if (identical) + // Diffuse Alpha Mode + + // Init to the default that is appropriate for the alpha content of the asset + // + U8 alpha_mode = mIsAlpha ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + bool identical_alpha_mode = false; + + // See if that's been overridden by a material setting for same... + // + LLSelectedTEMaterial::getCurrentDiffuseAlphaMode(alpha_mode, identical_alpha_mode, mIsAlpha); + + LLCtrlSelectionInterface* combobox_alphamode = childGetSelectionInterface("combobox alphamode"); + if (combobox_alphamode) + { + //it is invalid to have any alpha mode other than blend if transparency is greater than zero ... + // Want masking? Want emissive? Tough! You get BLEND! + alpha_mode = (transparency > 0.f) ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : alpha_mode; + + // ... unless there is no alpha channel in the texture, in which case alpha mode MUST be none + alpha_mode = mIsAlpha ? alpha_mode : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + combobox_alphamode->selectNthItem(alpha_mode); + } + else + { + llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl; + } + + updateAlphaControls(); + + if(texture_ctrl) { - // All selected have the same texture - if(texture_ctrl) + if (identical_diffuse) + { + texture_ctrl->setTentative( FALSE ); + texture_ctrl->setEnabled( editable ); + texture_ctrl->setImageAssetID( id ); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); + } + else if (id.isNull()) { + // None selected texture_ctrl->setTentative( FALSE ); + texture_ctrl->setEnabled( FALSE ); + texture_ctrl->setImageAssetID( LLUUID::null ); + getChildView("combobox alphamode")->setEnabled( FALSE ); + getChildView("label alphamode")->setEnabled( FALSE ); + getChildView("maskcutoff")->setEnabled( FALSE); + getChildView("label maskcutoff")->setEnabled( FALSE ); + } + else + { + // Tentative: multiple selected with different textures + texture_ctrl->setTentative( TRUE ); texture_ctrl->setEnabled( editable ); texture_ctrl->setImageAssetID( id ); + getChildView("combobox alphamode")->setEnabled(editable && mIsAlpha && transparency <= 0.f); + getChildView("label alphamode")->setEnabled(editable && mIsAlpha); + getChildView("maskcutoff")->setEnabled(editable && mIsAlpha); + getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha); } } - else - { - if(texture_ctrl) + + if (shinytexture_ctrl) + { + if (identical_spec && (shiny == SHINY_TEXTURE)) { - if( id.isNull() ) - { - // None selected - texture_ctrl->setTentative( FALSE ); - texture_ctrl->setEnabled( FALSE ); - texture_ctrl->setImageAssetID( LLUUID::null ); - } - else - { - // Tentative: multiple selected with different textures - texture_ctrl->setTentative( TRUE ); - texture_ctrl->setEnabled( editable ); - texture_ctrl->setImageAssetID( id ); - } + shinytexture_ctrl->setTentative( FALSE ); + shinytexture_ctrl->setEnabled( editable ); + shinytexture_ctrl->setImageAssetID( specmap_id ); + } + else if (specmap_id.isNull()) + { + shinytexture_ctrl->setTentative( FALSE ); + shinytexture_ctrl->setEnabled( editable ); + shinytexture_ctrl->setImageAssetID( LLUUID::null ); + } + else + { + shinytexture_ctrl->setTentative( TRUE ); + shinytexture_ctrl->setEnabled( editable ); + shinytexture_ctrl->setImageAssetID( specmap_id ); + } + } + + if (bumpytexture_ctrl) + { + if (identical_norm && (bumpy == BUMPY_TEXTURE)) + { + bumpytexture_ctrl->setTentative( FALSE ); + bumpytexture_ctrl->setEnabled( editable ); + bumpytexture_ctrl->setImageAssetID( normmap_id ); + } + else if (normmap_id.isNull()) + { + bumpytexture_ctrl->setTentative( FALSE ); + bumpytexture_ctrl->setEnabled( editable ); + bumpytexture_ctrl->setImageAssetID( LLUUID::null ); + } + else + { + bumpytexture_ctrl->setTentative( TRUE ); + bumpytexture_ctrl->setEnabled( editable ); + bumpytexture_ctrl->setImageAssetID( normmap_id ); } } } - // planar align bool align_planar = false; bool identical_planar_aligned = false; - bool is_planar = false; { LLCheckBoxCtrl* cb_planar_align = getChild<LLCheckBoxCtrl>("checkbox planar align"); align_planar = (cb_planar_align && cb_planar_align->get()); - struct f1 : public LLSelectedTEGetFunctor<bool> - { - bool get(LLViewerObject* object, S32 face) - { - return (object->getTE(face)->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR); - } - } func; - - bool texgens_identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, is_planar ); - bool enabled = (editable && texgens_identical && is_planar); + + bool enabled = (editable && isIdenticalPlanarTexgen()); childSetValue("checkbox planar align", align_planar && enabled); childSetEnabled("checkbox planar align", enabled); if (align_planar && enabled) { - struct f2 : public LLSelectedTEGetFunctor<LLFace *> - { - LLFace* get(LLViewerObject* object, S32 te) - { - return (object->mDrawable) ? object->mDrawable->getFace(te): NULL; - } - } get_te_face_func; - LLFace* last_face; - LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, last_face); + LLFace* last_face = NULL; + bool identical_face = false; + LLSelectedTE::getFace(last_face, identical_face); + LLPanelFaceGetIsAlignedTEFunctor get_is_aligend_func(last_face); // this will determine if the texture param controls are tentative: identical_planar_aligned = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&get_is_aligend_func); } } + // Needs to be public and before tex scale settings below to properly reflect + // behavior when in planar vs default texgen modes in the + // NORSPEC-84 et al + // + LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; + bool identical_texgen = true; + bool identical_planar_texgen = false; + + { + LLSelectedTE::getTexGen(selected_texgen, identical_texgen); + identical_planar_texgen = (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); + } + // Texture scale { - F32 scale_s = 1.f; - struct f2 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->mScaleS; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_s ); + bool identical_diff_scale_s = false; + bool identical_spec_scale_s = false; + bool identical_norm_scale_s = false; + identical = align_planar ? identical_planar_aligned : identical; - getChild<LLUICtrl>("TexScaleU")->setValue(editable ? llabs(scale_s) : 0); - getChild<LLUICtrl>("TexScaleU")->setTentative(LLSD((BOOL)(!identical))); + + F32 diff_scale_s = 1.f; + F32 spec_scale_s = 1.f; + F32 norm_scale_s = 1.f; + + LLSelectedTE::getScaleS( diff_scale_s, identical_diff_scale_s); + LLSelectedTEMaterial::getSpecularRepeatX( spec_scale_s, identical_spec_scale_s); + LLSelectedTEMaterial::getNormalRepeatX( norm_scale_s, identical_norm_scale_s); + + diff_scale_s = editable ? diff_scale_s : 1.0f; + diff_scale_s *= identical_planar_texgen ? 2.0f : 1.0f; + + norm_scale_s = editable ? norm_scale_s : 1.0f; + norm_scale_s *= identical_planar_texgen ? 2.0f : 1.0f; + + spec_scale_s = editable ? spec_scale_s : 1.0f; + spec_scale_s *= identical_planar_texgen ? 2.0f : 1.0f; + + getChild<LLUICtrl>("TexScaleU")->setValue(diff_scale_s); + getChild<LLUICtrl>("shinyScaleU")->setValue(spec_scale_s); + getChild<LLUICtrl>("bumpyScaleU")->setValue(norm_scale_s); + getChildView("TexScaleU")->setEnabled(editable); - getChild<LLUICtrl>("checkbox flip s")->setValue(LLSD((BOOL)(scale_s < 0 ? TRUE : FALSE ))); - getChild<LLUICtrl>("checkbox flip s")->setTentative(LLSD((BOOL)((!identical) ? TRUE : FALSE ))); - getChildView("checkbox flip s")->setEnabled(editable); + getChildView("shinyScaleU")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyScaleU")->setEnabled(editable && normmap_id.notNull()); + + BOOL diff_scale_tentative = !(identical && identical_diff_scale_s); + BOOL norm_scale_tentative = !(identical && identical_norm_scale_s); + BOOL spec_scale_tentative = !(identical && identical_spec_scale_s); + + getChild<LLUICtrl>("TexScaleU")->setTentative( LLSD(diff_scale_tentative)); + getChild<LLUICtrl>("shinyScaleU")->setTentative(LLSD(spec_scale_tentative)); + getChild<LLUICtrl>("bumpyScaleU")->setTentative(LLSD(norm_scale_tentative)); } { - F32 scale_t = 1.f; - struct f3 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->mScaleT; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, scale_t ); - identical = align_planar ? identical_planar_aligned : identical; + bool identical_diff_scale_t = false; + bool identical_spec_scale_t = false; + bool identical_norm_scale_t = false; + + F32 diff_scale_t = 1.f; + F32 spec_scale_t = 1.f; + F32 norm_scale_t = 1.f; + + LLSelectedTE::getScaleT(diff_scale_t, identical_diff_scale_t); + LLSelectedTEMaterial::getSpecularRepeatY(spec_scale_t, identical_spec_scale_t); + LLSelectedTEMaterial::getNormalRepeatY(norm_scale_t, identical_norm_scale_t); + + diff_scale_t = editable ? diff_scale_t : 1.0f; + diff_scale_t *= identical_planar_texgen ? 2.0f : 1.0f; + + norm_scale_t = editable ? norm_scale_t : 1.0f; + norm_scale_t *= identical_planar_texgen ? 2.0f : 1.0f; + + spec_scale_t = editable ? spec_scale_t : 1.0f; + spec_scale_t *= identical_planar_texgen ? 2.0f : 1.0f; + + BOOL diff_scale_tentative = !identical_diff_scale_t; + BOOL norm_scale_tentative = !identical_norm_scale_t; + BOOL spec_scale_tentative = !identical_spec_scale_t; - getChild<LLUICtrl>("TexScaleV")->setValue(llabs(editable ? llabs(scale_t) : 0)); - getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD((BOOL)(!identical))); getChildView("TexScaleV")->setEnabled(editable); - getChild<LLUICtrl>("checkbox flip t")->setValue(LLSD((BOOL)(scale_t< 0 ? TRUE : FALSE ))); - getChild<LLUICtrl>("checkbox flip t")->setTentative(LLSD((BOOL)((!identical) ? TRUE : FALSE ))); - getChildView("checkbox flip t")->setEnabled(editable); + getChildView("shinyScaleV")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyScaleV")->setEnabled(editable && normmap_id.notNull()); + + getChild<LLUICtrl>("TexScaleV")->setValue(diff_scale_t); + getChild<LLUICtrl>("shinyScaleV")->setValue(norm_scale_t); + getChild<LLUICtrl>("bumpyScaleV")->setValue(spec_scale_t); + + getChild<LLUICtrl>("TexScaleV")->setTentative(LLSD(diff_scale_tentative)); + getChild<LLUICtrl>("shinyScaleV")->setTentative(LLSD(norm_scale_tentative)); + getChild<LLUICtrl>("bumpyScaleV")->setTentative(LLSD(spec_scale_tentative)); } // Texture offset { - getChildView("tex offset")->setEnabled(editable); - F32 offset_s = 0.f; - struct f4 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->mOffsetS; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, offset_s ); - identical = align_planar ? identical_planar_aligned : identical; - getChild<LLUICtrl>("TexOffsetU")->setValue(editable ? offset_s : 0); - getChild<LLUICtrl>("TexOffsetU")->setTentative(!identical); + bool identical_diff_offset_s = false; + bool identical_norm_offset_s = false; + bool identical_spec_offset_s = false; + + F32 diff_offset_s = 0.0f; + F32 norm_offset_s = 0.0f; + F32 spec_offset_s = 0.0f; + + LLSelectedTE::getOffsetS(diff_offset_s, identical_diff_offset_s); + LLSelectedTEMaterial::getNormalOffsetX(norm_offset_s, identical_norm_offset_s); + LLSelectedTEMaterial::getSpecularOffsetX(spec_offset_s, identical_spec_offset_s); + + BOOL diff_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_diff_offset_s); + BOOL norm_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_norm_offset_s); + BOOL spec_offset_u_tentative = !(align_planar ? identical_planar_aligned : identical_spec_offset_s); + + getChild<LLUICtrl>("TexOffsetU")->setValue( editable ? diff_offset_s : 0.0f); + getChild<LLUICtrl>("bumpyOffsetU")->setValue(editable ? norm_offset_s : 0.0f); + getChild<LLUICtrl>("shinyOffsetU")->setValue(editable ? spec_offset_s : 0.0f); + + getChild<LLUICtrl>("TexOffsetU")->setTentative(LLSD(diff_offset_u_tentative)); + getChild<LLUICtrl>("shinyOffsetU")->setTentative(LLSD(norm_offset_u_tentative)); + getChild<LLUICtrl>("bumpyOffsetU")->setTentative(LLSD(spec_offset_u_tentative)); + getChildView("TexOffsetU")->setEnabled(editable); + getChildView("shinyOffsetU")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyOffsetU")->setEnabled(editable && normmap_id.notNull()); } { - F32 offset_t = 0.f; - struct f5 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->mOffsetT; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, offset_t ); - identical = align_planar ? identical_planar_aligned : identical; - getChild<LLUICtrl>("TexOffsetV")->setValue(editable ? offset_t : 0); - getChild<LLUICtrl>("TexOffsetV")->setTentative(!identical); + bool identical_diff_offset_t = false; + bool identical_norm_offset_t = false; + bool identical_spec_offset_t = false; + + F32 diff_offset_t = 0.0f; + F32 norm_offset_t = 0.0f; + F32 spec_offset_t = 0.0f; + + LLSelectedTE::getOffsetT(diff_offset_t, identical_diff_offset_t); + LLSelectedTEMaterial::getNormalOffsetY(norm_offset_t, identical_norm_offset_t); + LLSelectedTEMaterial::getSpecularOffsetY(spec_offset_t, identical_spec_offset_t); + + BOOL diff_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_diff_offset_t); + BOOL norm_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_norm_offset_t); + BOOL spec_offset_v_tentative = !(align_planar ? identical_planar_aligned : identical_spec_offset_t); + + getChild<LLUICtrl>("TexOffsetV")->setValue( editable ? diff_offset_t : 0.0f); + getChild<LLUICtrl>("bumpyOffsetV")->setValue(editable ? norm_offset_t : 0.0f); + getChild<LLUICtrl>("shinyOffsetV")->setValue(editable ? spec_offset_t : 0.0f); + + getChild<LLUICtrl>("TexOffsetV")->setTentative(LLSD(diff_offset_v_tentative)); + getChild<LLUICtrl>("shinyOffsetV")->setTentative(LLSD(norm_offset_v_tentative)); + getChild<LLUICtrl>("bumpyOffsetV")->setTentative(LLSD(spec_offset_v_tentative)); + getChildView("TexOffsetV")->setEnabled(editable); + getChildView("shinyOffsetV")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyOffsetV")->setEnabled(editable && normmap_id.notNull()); } // Texture rotation { - F32 rotation = 0.f; - struct f6 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->mRotation; - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, rotation ); - identical = align_planar ? identical_planar_aligned : identical; - getChild<LLUICtrl>("TexRot")->setValue(editable ? rotation * RAD_TO_DEG : 0); - getChild<LLUICtrl>("TexRot")->setTentative(!identical); - getChildView("TexRot")->setEnabled(editable); - } + bool identical_diff_rotation = false; + bool identical_norm_rotation = false; + bool identical_spec_rotation = false; - // Color swatch - LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch"); - LLColor4 color = LLColor4::white; - if(mColorSwatch) - { - struct f7 : public LLSelectedTEGetFunctor<LLColor4> - { - LLColor4 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->getColor(); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, color ); - - mColorSwatch->setOriginal(color); - mColorSwatch->set(color, TRUE); + F32 diff_rotation = 0.f; + F32 norm_rotation = 0.f; + F32 spec_rotation = 0.f; - mColorSwatch->setValid(editable); - mColorSwatch->setEnabled( editable ); - mColorSwatch->setCanApplyImmediately( editable ); - } - // Color transparency - { - getChildView("color trans")->setEnabled(editable); - } + LLSelectedTE::getRotation(diff_rotation,identical_diff_rotation); + LLSelectedTEMaterial::getSpecularRotation(spec_rotation,identical_spec_rotation); + LLSelectedTEMaterial::getNormalRotation(norm_rotation,identical_norm_rotation); - F32 transparency = (1.f - color.mV[VALPHA]) * 100.f; - { - getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0); - getChildView("ColorTrans")->setEnabled(editable); - } + BOOL diff_rot_tentative = !(align_planar ? identical_planar_aligned : identical_diff_rotation); + BOOL norm_rot_tentative = !(align_planar ? identical_planar_aligned : identical_norm_rotation); + BOOL spec_rot_tentative = !(align_planar ? identical_planar_aligned : identical_spec_rotation); - { - F32 glow = 0.f; - struct f8 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return object->getTE(face)->getGlow(); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, glow ); + F32 diff_rot_deg = diff_rotation * RAD_TO_DEG; + F32 norm_rot_deg = norm_rotation * RAD_TO_DEG; + F32 spec_rot_deg = spec_rotation * RAD_TO_DEG; - getChild<LLUICtrl>("glow")->setValue(glow); - getChildView("glow")->setEnabled(editable); - getChild<LLUICtrl>("glow")->setTentative(!identical); - getChildView("glow label")->setEnabled(editable); + getChildView("TexRot")->setEnabled(editable); + getChildView("shinyRot")->setEnabled(editable && specmap_id.notNull()); + getChildView("bumpyRot")->setEnabled(editable && normmap_id.notNull()); - } + getChild<LLUICtrl>("TexRot")->setTentative(diff_rot_tentative); + getChild<LLUICtrl>("shinyRot")->setTentative(LLSD(norm_rot_tentative)); + getChild<LLUICtrl>("bumpyRot")->setTentative(LLSD(spec_rot_tentative)); - // Bump - { - F32 shinyf = 0.f; - struct f9 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return (F32)(object->getTE(face)->getShiny()); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, shinyf ); - LLCtrlSelectionInterface* combobox_shininess = - childGetSelectionInterface("combobox shininess"); - if (combobox_shininess) - { - combobox_shininess->selectNthItem((S32)shinyf); - } - else - { - llwarns << "failed childGetSelectionInterface for 'combobox shininess'" << llendl; - } - getChildView("combobox shininess")->setEnabled(editable); - getChild<LLUICtrl>("combobox shininess")->setTentative(!identical); - getChildView("label shininess")->setEnabled(editable); + getChild<LLUICtrl>("TexRot")->setValue( editable ? diff_rot_deg : 0.0f); + getChild<LLUICtrl>("shinyRot")->setValue(editable ? spec_rot_deg : 0.0f); + getChild<LLUICtrl>("bumpyRot")->setValue(editable ? norm_rot_deg : 0.0f); } { - F32 bumpf = 0.f; - struct f10 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return (F32)(object->getTE(face)->getBumpmap()); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, bumpf ); - LLCtrlSelectionInterface* combobox_bumpiness = - childGetSelectionInterface("combobox bumpiness"); - if (combobox_bumpiness) - { - combobox_bumpiness->selectNthItem((S32)bumpf); - } - else - { - llwarns << "failed childGetSelectionInterface for 'combobox bumpiness'" << llendl; - } - getChildView("combobox bumpiness")->setEnabled(editable); - getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical); - getChildView("label bumpiness")->setEnabled(editable); + F32 glow = 0.f; + bool identical_glow = false; + LLSelectedTE::getGlow(glow,identical_glow); + getChild<LLUICtrl>("glow")->setValue(glow); + getChild<LLUICtrl>("glow")->setTentative(!identical_glow); + getChildView("glow")->setEnabled(editable); + getChildView("glow label")->setEnabled(editable); } - { - F32 genf = 0.f; - struct f11 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return (F32)(object->getTE(face)->getTexGen()); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, genf ); - S32 selected_texgen = ((S32) genf) >> TEM_TEX_GEN_SHIFT; - LLCtrlSelectionInterface* combobox_texgen = - childGetSelectionInterface("combobox texgen"); + { + LLCtrlSelectionInterface* combobox_texgen = childGetSelectionInterface("combobox texgen"); if (combobox_texgen) { - combobox_texgen->selectNthItem(selected_texgen); + // Maps from enum to combobox entry index + combobox_texgen->selectNthItem(((S32)selected_texgen) >> 1); } else { llwarns << "failed childGetSelectionInterface for 'combobox texgen'" << llendl; } + getChildView("combobox texgen")->setEnabled(editable); getChild<LLUICtrl>("combobox texgen")->setTentative(!identical); getChildView("tex gen")->setEnabled(editable); - if (selected_texgen == 1) + if (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR) { - getChild<LLUICtrl>("TexScaleU")->setValue(2.0f * getChild<LLUICtrl>("TexScaleU")->getValue().asReal() ); - getChild<LLUICtrl>("TexScaleV")->setValue(2.0f * getChild<LLUICtrl>("TexScaleV")->getValue().asReal() ); - // EXP-1507 (change label based on the mapping mode) getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per meter")); } else - if (selected_texgen == 0) // FIXME: should not be magic numbers + if (selected_texgen == LLTextureEntry::TEX_GEN_DEFAULT) { getChild<LLUICtrl>("rpt")->setValue(getString("string repeats per face")); } } { - F32 fullbrightf = 0.f; - struct f12 : public LLSelectedTEGetFunctor<F32> - { - F32 get(LLViewerObject* object, S32 face) - { - return (F32)(object->getTE(face)->getFullbright()); - } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, fullbrightf ); + U8 fullbright_flag = 0; + bool identical_fullbright = false; + + LLSelectedTE::getFullbright(fullbright_flag,identical_fullbright); - getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)fullbrightf); + getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0)); getChildView("checkbox fullbright")->setEnabled(editable); - getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical); + getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright); } - // Repeats per meter label + // Repeats per meter { - getChildView("rpt")->setEnabled(editable); + F32 repeats_diff = 1.f; + F32 repeats_norm = 1.f; + F32 repeats_spec = 1.f; + + bool identical_diff_repeats = false; + bool identical_norm_repeats = false; + bool identical_spec_repeats = false; + + LLSelectedTE::getMaxDiffuseRepeats(repeats_diff, identical_diff_repeats); + LLSelectedTEMaterial::getMaxNormalRepeats(repeats_norm, identical_norm_repeats); + LLSelectedTEMaterial::getMaxSpecularRepeats(repeats_spec, identical_spec_repeats); + + LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen"); + if (mComboTexGen) + { + S32 index = mComboTexGen ? mComboTexGen->getCurrentIndex() : 0; + BOOL enabled = editable && (index != 1); + BOOL identical_repeats = true; + F32 repeats = 1.0f; + + U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE; + switch (material_type) + { + default: + case MATTYPE_DIFFUSE: + { + enabled = editable && !id.isNull(); + identical_repeats = identical_diff_repeats; + repeats = repeats_diff; + } + break; + + case MATTYPE_SPECULAR: + { + enabled = (editable && ((shiny == SHINY_TEXTURE) && !specmap_id.isNull())); + identical_repeats = identical_spec_repeats; + repeats = repeats_spec; + } + break; + + case MATTYPE_NORMAL: + { + enabled = (editable && ((bumpy == BUMPY_TEXTURE) && !normmap_id.isNull())); + identical_repeats = identical_norm_repeats; + repeats = repeats_norm; + } + break; + } + + BOOL repeats_tentative = !identical_repeats; + + getChildView("rptctrl")->setEnabled(identical_planar_texgen ? FALSE : enabled); + getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 1.0f); + getChild<LLUICtrl>("rptctrl")->setTentative(LLSD(repeats_tentative)); + } } - // Repeats per meter + // Materials { - F32 repeats = 1.f; - struct f13 : public LLSelectedTEGetFunctor<F32> + LLMaterialPtr material; + LLSelectedTEMaterial::getCurrent(material, identical); + + if (material && editable) { - F32 get(LLViewerObject* object, S32 face) + LL_DEBUGS("Materials: OnMatererialsLoaded:") << material->asLLSD() << LL_ENDL; + + // Alpha + LLCtrlSelectionInterface* combobox_alphamode = + childGetSelectionInterface("combobox alphamode"); + if (combobox_alphamode) + { + U32 alpha_mode = material->getDiffuseAlphaMode(); + + if (transparency > 0.f) + { //it is invalid to have any alpha mode other than blend if transparency is greater than zero ... + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (!mIsAlpha) + { // ... unless there is no alpha channel in the texture, in which case alpha mode MUST ebe none + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + } + + combobox_alphamode->selectNthItem(alpha_mode); + } + else { - U32 s_axis = VX; - U32 t_axis = VY; - // BUG: Only repeats along S axis - // BUG: Only works for boxes. - LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); - return object->getTE(face)->mScaleS / object->getScale().mV[s_axis]; + llwarns << "failed childGetSelectionInterface for 'combobox alphamode'" << llendl; } - } func; - identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, repeats ); - - getChild<LLUICtrl>("rptctrl")->setValue(editable ? repeats : 0); - getChild<LLUICtrl>("rptctrl")->setTentative(!identical); - LLComboBox* mComboTexGen = getChild<LLComboBox>("combobox texgen"); - if (mComboTexGen) + getChild<LLUICtrl>("maskcutoff")->setValue(material->getAlphaMaskCutoff()); + updateAlphaControls(); + + identical_planar_texgen = isIdenticalPlanarTexgen(); + + // Shiny (specular) + F32 offset_x, offset_y, repeat_x, repeat_y, rot; + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); + texture_ctrl->setImageAssetID(material->getSpecularID()); + + if (!material->getSpecularID().isNull() && (shiny == SHINY_TEXTURE)) + { + material->getSpecularOffset(offset_x,offset_y); + material->getSpecularRepeat(repeat_x,repeat_y); + + if (identical_planar_texgen) + { + repeat_x *= 2.0f; + repeat_y *= 2.0f; + } + + rot = material->getSpecularRotation(); + getChild<LLUICtrl>("shinyScaleU")->setValue(repeat_x); + getChild<LLUICtrl>("shinyScaleV")->setValue(repeat_y); + getChild<LLUICtrl>("shinyRot")->setValue(rot*RAD_TO_DEG); + getChild<LLUICtrl>("shinyOffsetU")->setValue(offset_x); + getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y); + getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent()); + getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity()); + + updateShinyControls(!material->getSpecularID().isNull(), true); + } + + // Assert desired colorswatch color to match material AFTER updateShinyControls + // to avoid getting overwritten with the default on some UI state changes. + // + if (!material->getSpecularID().isNull()) + { + getChild<LLColorSwatchCtrl>("shinycolorswatch")->setOriginal(material->getSpecularLightColor()); + getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE); + } + + // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI + // NORSPEC-103 + LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP; + + if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull()) + ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull())) + { + channel_to_edit = LLRender::DIFFUSE_MAP; + } + + LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit); + + // Bumpy (normal) + texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); + texture_ctrl->setImageAssetID(material->getNormalID()); + + if (!material->getNormalID().isNull()) + { + material->getNormalOffset(offset_x,offset_y); + material->getNormalRepeat(repeat_x,repeat_y); + + if (identical_planar_texgen) + { + repeat_x *= 2.0f; + repeat_y *= 2.0f; + } + + rot = material->getNormalRotation(); + getChild<LLUICtrl>("bumpyScaleU")->setValue(repeat_x); + getChild<LLUICtrl>("bumpyScaleV")->setValue(repeat_y); + getChild<LLUICtrl>("bumpyRot")->setValue(rot*RAD_TO_DEG); + getChild<LLUICtrl>("bumpyOffsetU")->setValue(offset_x); + getChild<LLUICtrl>("bumpyOffsetV")->setValue(offset_y); + + updateBumpyControls(!material->getNormalID().isNull(), true); + } + } + else { - BOOL enabled = editable && (!mComboTexGen || mComboTexGen->getCurrentIndex() != 1); - getChildView("rptctrl")->setEnabled(enabled); - getChildView("button apply")->setEnabled(enabled); + LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP); } } @@ -934,14 +1407,11 @@ void LLPanelFace::getState() getChildView("tex gen")->setEnabled(FALSE); getChildView("label shininess")->setEnabled(FALSE); getChildView("label bumpiness")->setEnabled(FALSE); - - getChildView("textbox autofix")->setEnabled(FALSE); - getChildView("button align")->setEnabled(FALSE); - getChildView("button apply")->setEnabled(FALSE); //getChildView("has media")->setEnabled(FALSE); //getChildView("media info set")->setEnabled(FALSE); - + + updateVisibility(); // Set variable values for numeric expressions LLCalc* calcp = LLCalc::getInstance(); @@ -958,6 +1428,7 @@ void LLPanelFace::getState() void LLPanelFace::refresh() { + LL_DEBUGS("Materials") << LL_ENDL; getState(); } @@ -977,6 +1448,11 @@ void LLPanelFace::onCommitColor(const LLSD& data) sendColor(); } +void LLPanelFace::onCommitShinyColor(const LLSD& data) +{ + LLSelectedTEMaterial::setSpecularLightColor(this, getChild<LLColorSwatchCtrl>("shinycolorswatch")->get()); +} + void LLPanelFace::onCommitAlpha(const LLSD& data) { sendAlpha(); @@ -994,10 +1470,121 @@ void LLPanelFace::onSelectColor(const LLSD& data) } // static +void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + // Force to default states to side-step problems with menu contents + // and generally reflecting old state when switching tabs or objects + // + self->updateShinyControls(false,true); + self->updateBumpyControls(false,true); + self->updateUI(); +} + +// static +void LLPanelFace::updateVisibility() +{ + LLComboBox* combo_matmedia = getChild<LLComboBox>("combobox matmedia"); + LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype"); + LLComboBox* combo_shininess = getChild<LLComboBox>("combobox shininess"); + LLComboBox* combo_bumpiness = getChild<LLComboBox>("combobox bumpiness"); + if (!combo_mattype || !combo_matmedia || !combo_shininess || !combo_bumpiness) + { + LL_WARNS("Materials") << "Combo box not found...exiting." << LL_ENDL; + return; + } + U32 materials_media = combo_matmedia->getCurrentIndex(); + U32 material_type = combo_mattype->getCurrentIndex(); + bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled(); + bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled())); + bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled(); + bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled(); + getChildView("combobox mattype")->setVisible(!show_media); + getChildView("rptctrl")->setVisible(true); + + // Media controls + getChildView("media_info")->setVisible(show_media); + getChildView("add_media")->setVisible(show_media); + getChildView("delete_media")->setVisible(show_media); + getChildView("button align")->setVisible(show_media); + + // Diffuse texture controls + getChildView("texture control")->setVisible(show_texture && !show_media); + getChildView("label alphamode")->setVisible(show_texture && !show_media); + getChildView("combobox alphamode")->setVisible(show_texture && !show_media); + getChildView("label maskcutoff")->setVisible(false); + getChildView("maskcutoff")->setVisible(false); + if (show_texture && !show_media) + { + updateAlphaControls(); + } + getChildView("TexScaleU")->setVisible(show_texture); + getChildView("TexScaleV")->setVisible(show_texture); + getChildView("TexRot")->setVisible(show_texture); + getChildView("TexOffsetU")->setVisible(show_texture); + getChildView("TexOffsetV")->setVisible(show_texture); + + // Specular map controls + getChildView("shinytexture control")->setVisible(show_shininess); + getChildView("combobox shininess")->setVisible(show_shininess); + getChildView("label shininess")->setVisible(show_shininess); + getChildView("label glossiness")->setVisible(false); + getChildView("glossiness")->setVisible(false); + getChildView("label environment")->setVisible(false); + getChildView("environment")->setVisible(false); + getChildView("label shinycolor")->setVisible(false); + getChildView("shinycolorswatch")->setVisible(false); + if (show_shininess) + { + updateShinyControls(); + } + getChildView("shinyScaleU")->setVisible(show_shininess); + getChildView("shinyScaleV")->setVisible(show_shininess); + getChildView("shinyRot")->setVisible(show_shininess); + getChildView("shinyOffsetU")->setVisible(show_shininess); + getChildView("shinyOffsetV")->setVisible(show_shininess); + + // Normal map controls + if (show_bumpiness) + { + updateBumpyControls(); + } + getChildView("bumpytexture control")->setVisible(show_bumpiness); + getChildView("combobox bumpiness")->setVisible(show_bumpiness); + getChildView("label bumpiness")->setVisible(show_bumpiness); + getChildView("bumpyScaleU")->setVisible(show_bumpiness); + getChildView("bumpyScaleV")->setVisible(show_bumpiness); + getChildView("bumpyRot")->setVisible(show_bumpiness); + getChildView("bumpyOffsetU")->setVisible(show_bumpiness); + getChildView("bumpyOffsetV")->setVisible(show_bumpiness); + + +} + +// static +void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + // Force to default states to side-step problems with menu contents + // and generally reflecting old state when switching tabs or objects + // + self->updateShinyControls(false,true); + self->updateBumpyControls(false,true); + self->updateUI(); +} + +// static void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = (LLPanelFace*) userdata; - self->sendBump(); + + LLComboBox* mComboBumpiness = self->getChild<LLComboBox>("combobox bumpiness"); + if(!mComboBumpiness) + return; + + U32 bumpiness = mComboBumpiness->getCurrentIndex(); + + self->sendBump(bumpiness); } // static @@ -1008,10 +1595,143 @@ void LLPanelFace::onCommitTexGen(LLUICtrl* ctrl, void* userdata) } // static +void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_shiny_combobox) +{ + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("shinytexture control"); + LLUUID shiny_texture_ID = texture_ctrl->getImageAssetID(); + LL_DEBUGS("Materials") << "Shiny texture selected: " << shiny_texture_ID << LL_ENDL; + LLComboBox* comboShiny = getChild<LLComboBox>("combobox shininess"); + + if(mess_with_shiny_combobox) + { + if (!comboShiny) + { + return; + } + if (!shiny_texture_ID.isNull() && is_setting_texture) + { + if (!comboShiny->itemExists(USE_TEXTURE)) + { + comboShiny->add(USE_TEXTURE); + } + comboShiny->setSimple(USE_TEXTURE); + } + else + { + if (comboShiny->itemExists(USE_TEXTURE)) + { + comboShiny->remove(SHINY_TEXTURE); + comboShiny->selectFirstItem(); + } + } + } + + LLComboBox* combo_matmedia = getChild<LLComboBox>("combobox matmedia"); + LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype"); + U32 materials_media = combo_matmedia->getCurrentIndex(); + U32 material_type = combo_mattype->getCurrentIndex(); + bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled(); + bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled(); + U32 shiny_value = comboShiny->getCurrentIndex(); + bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture + getChildView("label glossiness")->setVisible(show_shinyctrls); + getChildView("glossiness")->setVisible(show_shinyctrls); + getChildView("label environment")->setVisible(show_shinyctrls); + getChildView("environment")->setVisible(show_shinyctrls); + getChildView("label shinycolor")->setVisible(show_shinyctrls); + getChildView("shinycolorswatch")->setVisible(show_shinyctrls); +} + +// static +void LLPanelFace::updateBumpyControls(bool is_setting_texture, bool mess_with_combobox) +{ + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); + LLUUID bumpy_texture_ID = texture_ctrl->getImageAssetID(); + LL_DEBUGS("Materials") << "texture: " << bumpy_texture_ID << (mess_with_combobox ? "" : " do not") << " update combobox" << LL_ENDL; + LLComboBox* comboBumpy = getChild<LLComboBox>("combobox bumpiness"); + if (!comboBumpy) + { + return; + } + + if (mess_with_combobox) + { + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); + LLUUID bumpy_texture_ID = texture_ctrl->getImageAssetID(); + LL_DEBUGS("Materials") << "texture: " << bumpy_texture_ID << (mess_with_combobox ? "" : " do not") << " update combobox" << LL_ENDL; + + if (!bumpy_texture_ID.isNull() && is_setting_texture) + { + if (!comboBumpy->itemExists(USE_TEXTURE)) + { + comboBumpy->add(USE_TEXTURE); + } + comboBumpy->setSimple(USE_TEXTURE); + } + else + { + if (comboBumpy->itemExists(USE_TEXTURE)) + { + comboBumpy->remove(BUMPY_TEXTURE); + comboBumpy->selectFirstItem(); + } + } + } +} + +// static void LLPanelFace::onCommitShiny(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = (LLPanelFace*) userdata; - self->sendShiny(); + + + LLComboBox* mComboShininess = self->getChild<LLComboBox>("combobox shininess"); + if(!mComboShininess) + return; + + U32 shininess = mComboShininess->getCurrentIndex(); + + self->sendShiny(shininess); +} + +// static +void LLPanelFace::updateAlphaControls() +{ + LLComboBox* comboAlphaMode = getChild<LLComboBox>("combobox alphamode"); + if (!comboAlphaMode) + { + return; + } + U32 alpha_value = comboAlphaMode->getCurrentIndex(); + bool show_alphactrls = (alpha_value == ALPHAMODE_MASK); // Alpha masking + + LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); + U32 mat_media = MATMEDIA_MATERIAL; + if (combobox_matmedia) + { + mat_media = combobox_matmedia->getCurrentIndex(); + } + + LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype"); + U32 mat_type = MATTYPE_DIFFUSE; + if (combobox_mattype) + { + mat_type = combobox_mattype->getCurrentIndex(); + } + + show_alphactrls = show_alphactrls && (mat_media == MATMEDIA_MATERIAL); + show_alphactrls = show_alphactrls && (mat_type == MATTYPE_DIFFUSE); + + getChildView("label maskcutoff")->setVisible(show_alphactrls); + getChildView("maskcutoff")->setVisible(show_alphactrls); +} + +// static +void LLPanelFace::onCommitAlphaMode(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + self->updateAlphaControls(); + LLSelectedTEMaterial::setDiffuseAlphaMode(self,self->getCurrentDiffuseAlphaMode()); } // static @@ -1061,8 +1781,211 @@ void LLPanelFace::onSelectTexture(const LLSD& data) { LLSelectMgr::getInstance()->saveSelectedObjectTextures(); sendTexture(); + + LLGLenum image_format; + bool identical_image_format = false; + LLSelectedTE::getImageFormat(image_format, identical_image_format); + + LLCtrlSelectionInterface* combobox_alphamode = + childGetSelectionInterface("combobox alphamode"); + + U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + if (combobox_alphamode) + { + switch (image_format) + { + case GL_RGBA: + case GL_ALPHA: + { + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + break; + + case GL_RGB: break; + default: + { + llwarns << "Unexpected tex format in LLPanelFace...resorting to no alpha" << llendl; + } + break; + } + + combobox_alphamode->selectNthItem(alpha_mode); + } + LLSelectedTEMaterial::setDiffuseAlphaMode(this, getCurrentDiffuseAlphaMode()); +} + +void LLPanelFace::onCloseTexturePicker(const LLSD& data) +{ + LL_DEBUGS("Materials") << data << LL_ENDL; + updateUI(); +} + +void LLPanelFace::onCommitSpecularTexture( const LLSD& data ) +{ + LL_DEBUGS("Materials") << data << LL_ENDL; + sendShiny(SHINY_TEXTURE); +} + +void LLPanelFace::onCommitNormalTexture( const LLSD& data ) +{ + LL_DEBUGS("Materials") << data << LL_ENDL; + LLUUID nmap_id = getCurrentNormalMap(); + sendBump(nmap_id.isNull() ? 0 : BUMPY_TEXTURE); +} + +void LLPanelFace::onCancelSpecularTexture(const LLSD& data) +{ + U8 shiny = 0; + bool identical_shiny = false; + LLSelectedTE::getShiny(shiny, identical_shiny); + LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID(); + shiny = spec_map_id.isNull() ? shiny : SHINY_TEXTURE; + sendShiny(shiny); +} + +void LLPanelFace::onCancelNormalTexture(const LLSD& data) +{ + U8 bumpy = 0; + bool identical_bumpy = false; + LLSelectedTE::getBumpmap(bumpy, identical_bumpy); + sendBump(bumpy); } +void LLPanelFace::onSelectSpecularTexture(const LLSD& data) +{ + LL_DEBUGS("Materials") << data << LL_ENDL; + sendShiny(SHINY_TEXTURE); +} + +void LLPanelFace::onSelectNormalTexture(const LLSD& data) +{ + LL_DEBUGS("Materials") << data << LL_ENDL; + LLUUID nmap_id = getCurrentNormalMap(); + sendBump(nmap_id.isNull() ? 0 : BUMPY_TEXTURE); +} + +//static +void LLPanelFace::onCommitMaterialBumpyOffsetX(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setNormalOffsetX(self,self->getCurrentBumpyOffsetU()); +} + +//static +void LLPanelFace::onCommitMaterialBumpyOffsetY(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setNormalOffsetY(self,self->getCurrentBumpyOffsetV()); +} + +//static +void LLPanelFace::onCommitMaterialShinyOffsetX(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setSpecularOffsetX(self,self->getCurrentShinyOffsetU()); +} + +//static +void LLPanelFace::onCommitMaterialShinyOffsetY(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setSpecularOffsetY(self,self->getCurrentShinyOffsetV()); +} + +//static +void LLPanelFace::onCommitMaterialBumpyScaleX(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + F32 bumpy_scale_u = self->getCurrentBumpyScaleU(); + if (self->isIdenticalPlanarTexgen()) + { + bumpy_scale_u *= 0.5f; + } + LLSelectedTEMaterial::setNormalRepeatX(self,bumpy_scale_u); +} + +//static +void LLPanelFace::onCommitMaterialBumpyScaleY(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + F32 bumpy_scale_v = self->getCurrentBumpyScaleV(); + if (self->isIdenticalPlanarTexgen()) + { + bumpy_scale_v *= 0.5f; + } + LLSelectedTEMaterial::setNormalRepeatY(self,bumpy_scale_v); +} + +//static +void LLPanelFace::onCommitMaterialShinyScaleX(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + F32 shiny_scale_u = self->getCurrentShinyScaleU(); + if (self->isIdenticalPlanarTexgen()) + { + shiny_scale_u *= 0.5f; + } + LLSelectedTEMaterial::setSpecularRepeatX(self,shiny_scale_u); +} + +//static +void LLPanelFace::onCommitMaterialShinyScaleY(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + F32 shiny_scale_v = self->getCurrentShinyScaleV(); + if (self->isIdenticalPlanarTexgen()) + { + shiny_scale_v *= 0.5f; + } + LLSelectedTEMaterial::setSpecularRepeatY(self,shiny_scale_v); +} + +//static +void LLPanelFace::onCommitMaterialBumpyRot(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setNormalRotation(self,self->getCurrentBumpyRot() * DEG_TO_RAD); +} + +//static +void LLPanelFace::onCommitMaterialShinyRot(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setSpecularRotation(self,self->getCurrentShinyRot() * DEG_TO_RAD); +} + +//static +void LLPanelFace::onCommitMaterialGloss(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setSpecularLightExponent(self,self->getCurrentGlossiness()); +} + +//static +void LLPanelFace::onCommitMaterialEnv(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + llassert_always(self); + LLSelectedTEMaterial::setEnvironmentIntensity(self,self->getCurrentEnvIntensity()); +} + +//static +void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = (LLPanelFace*) userdata; + LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff()); +} // static void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata ) @@ -1073,15 +1996,67 @@ void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata ) // Commit the number of repeats per meter // static -void LLPanelFace::onClickApply(void* userdata) +void LLPanelFace::onCommitRepeatsPerMeter(LLUICtrl* ctrl, void* userdata) { LLPanelFace* self = (LLPanelFace*) userdata; - gFocusMgr.setKeyboardFocus( NULL ); + LLUICtrl* repeats_ctrl = self->getChild<LLUICtrl>("rptctrl"); + LLComboBox* combo_matmedia = self->getChild<LLComboBox>("combobox matmedia"); + LLComboBox* combo_mattype = self->getChild<LLComboBox>("combobox mattype"); + + U32 materials_media = combo_matmedia->getCurrentIndex(); + + + U32 material_type = (materials_media == MATMEDIA_MATERIAL) ? combo_mattype->getCurrentIndex() : 0; + F32 repeats_per_meter = repeats_ctrl->getValue().asReal(); + + F32 obj_scale_s = 1.0f; + F32 obj_scale_t = 1.0f; + + bool identical_scale_s = false; + bool identical_scale_t = false; + + LLSelectedTE::getObjectScaleS(obj_scale_s, identical_scale_s); + LLSelectedTE::getObjectScaleS(obj_scale_t, identical_scale_t); + + switch (material_type) + { + case MATTYPE_DIFFUSE: + { + LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter ); + } + break; + + case MATTYPE_NORMAL: + { + LLUICtrl* bumpy_scale_u = self->getChild<LLUICtrl>("bumpyScaleU"); + LLUICtrl* bumpy_scale_v = self->getChild<LLUICtrl>("bumpyScaleV"); + + bumpy_scale_u->setValue(obj_scale_s * repeats_per_meter); + bumpy_scale_v->setValue(obj_scale_t * repeats_per_meter); + + LLSelectedTEMaterial::setNormalRepeatX(self,obj_scale_s * repeats_per_meter); + LLSelectedTEMaterial::setNormalRepeatY(self,obj_scale_t * repeats_per_meter); + } + break; - //F32 repeats_per_meter = self->mCtrlRepeatsPerMeter->get(); - F32 repeats_per_meter = (F32)self->getChild<LLUICtrl>("rptctrl")->getValue().asReal();//self->mCtrlRepeatsPerMeter->get(); - LLSelectMgr::getInstance()->selectionTexScaleAutofit( repeats_per_meter ); + case MATTYPE_SPECULAR: + { + LLUICtrl* shiny_scale_u = self->getChild<LLUICtrl>("shinyScaleU"); + LLUICtrl* shiny_scale_v = self->getChild<LLUICtrl>("shinyScaleV"); + + shiny_scale_u->setValue(obj_scale_s * repeats_per_meter); + shiny_scale_v->setValue(obj_scale_t * repeats_per_meter); + + LLSelectedTEMaterial::setSpecularRepeatX(self,obj_scale_s * repeats_per_meter); + LLSelectedTEMaterial::setSpecularRepeatY(self,obj_scale_t * repeats_per_meter); + } + break; + + default: + llassert(false); + break; + } } struct LLPanelFaceSetMediaFunctor : public LLSelectedTEFunctor @@ -1155,7 +2130,26 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata) void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp) { - LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control"); + LL_DEBUGS("Materials") << "item asset " << itemp->getAssetUUID() << LL_ENDL; + LLComboBox* combo_mattype = getChild<LLComboBox>("combobox mattype"); + if (!combo_mattype) + { + return; + } + U32 mattype = combo_mattype->getCurrentIndex(); + std::string which_control="texture control"; + switch (mattype) + { + case MATTYPE_SPECULAR: + which_control = "shinytexture control"; + break; + case MATTYPE_NORMAL: + which_control = "bumpytexture control"; + break; + // no default needed + } + LL_DEBUGS("Materials") << "control " << which_control << LL_ENDL; + LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(which_control); if (texture_ctrl) { LLUUID obj_owner_id; @@ -1185,3 +2179,212 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp) } } } + +bool LLPanelFace::isIdenticalPlanarTexgen() +{ + LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT; + bool identical_texgen = false; + LLSelectedTE::getTexGen(selected_texgen, identical_texgen); + return (identical_texgen && (selected_texgen == LLTextureEntry::TEX_GEN_PLANAR)); +} + +void LLPanelFace::LLSelectedTE::getFace(LLFace*& face_to_return, bool& identical_face) +{ + struct LLSelectedTEGetFace : public LLSelectedTEGetFunctor<LLFace *> + { + LLFace* get(LLViewerObject* object, S32 te) + { + return (object->mDrawable) ? object->mDrawable->getFace(te): NULL; + } + } get_te_face_func; + identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_te_face_func, face_to_return); +} + +void LLPanelFace::LLSelectedTE::getImageFormat(LLGLenum& image_format_to_return, bool& identical_face) +{ + LLGLenum image_format; + struct LLSelectedTEGetImageFormat : public LLSelectedTEGetFunctor<LLGLenum> + { + LLGLenum get(LLViewerObject* object, S32 te_index) + { + LLViewerTexture* image = object->getTEImage(te_index); + return image ? image->getPrimaryFormat() : GL_RGB; + } + } get_glenum; + identical_face = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&get_glenum, image_format); + image_format_to_return = image_format; +} + +void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical) +{ + struct LLSelectedTEGetTexId : public LLSelectedTEGetFunctor<LLUUID> + { + LLUUID get(LLViewerObject* object, S32 te_index) + { + LLUUID id; + LLViewerTexture* image = object->getTEImage(te_index); + if (image) + { + id = image->getID(); + } + + if (!id.isNull() && LLViewerMedia::textureHasMedia(id)) + { + LLTextureEntry *te = object->getTE(te_index); + if (te) + { + LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL; + if(!tex) + { + tex = LLViewerFetchedTexture::sDefaultImagep; + } + if (tex) + { + id = tex->getID(); + } + } + } + return id; + } + } func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id ); +} + +void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material) +{ + struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr> + { + LLMaterialPtr get(LLViewerObject* object, S32 te_index) + { + return object->getTE(te_index)->getMaterialParams(); + } + } func; + identical_material = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material_ptr); +} + +void LLPanelFace::LLSelectedTEMaterial::getMaxSpecularRepeats(F32& repeats, bool& identical) +{ + struct LLSelectedTEGetMaxSpecRepeats : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + U32 s_axis = VX; + U32 t_axis = VY; + F32 repeats_s = 1.0f; + F32 repeats_t = 1.0f; + if (mat) + { + mat->getSpecularRepeat(repeats_s, repeats_t); + repeats_s /= object->getScale().mV[s_axis]; + repeats_t /= object->getScale().mV[t_axis]; + } + return llmax(repeats_s, repeats_t); + } + + } max_spec_repeats_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_spec_repeats_func, repeats); +} + +void LLPanelFace::LLSelectedTEMaterial::getMaxNormalRepeats(F32& repeats, bool& identical) +{ + struct LLSelectedTEGetMaxNormRepeats : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); + U32 s_axis = VX; + U32 t_axis = VY; + F32 repeats_s = 1.0f; + F32 repeats_t = 1.0f; + if (mat) + { + mat->getNormalRepeat(repeats_s, repeats_t); + repeats_s /= object->getScale().mV[s_axis]; + repeats_t /= object->getScale().mV[t_axis]; + } + return llmax(repeats_s, repeats_t); + } + + } max_norm_repeats_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_norm_repeats_func, repeats); +} + +void LLPanelFace::LLSelectedTEMaterial::getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha) +{ + struct LLSelectedTEGetDiffuseAlphaMode : public LLSelectedTEGetFunctor<U8> + { + LLSelectedTEGetDiffuseAlphaMode() : _isAlpha(false) {} + LLSelectedTEGetDiffuseAlphaMode(bool diffuse_texture_has_alpha) : _isAlpha(diffuse_texture_has_alpha) {} + virtual ~LLSelectedTEGetDiffuseAlphaMode() {} + + U8 get(LLViewerObject* object, S32 face) + { + U8 diffuse_mode = _isAlpha ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + LLTextureEntry* tep = object->getTE(face); + if (tep) + { + LLMaterial* mat = tep->getMaterialParams().get(); + if (mat) + { + diffuse_mode = mat->getDiffuseAlphaMode(); + } + } + + return diffuse_mode; + } + bool _isAlpha; // whether or not the diffuse texture selected contains alpha information + } get_diff_mode(diffuse_texture_has_alpha); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &get_diff_mode, diffuse_alpha_mode); +} + +void LLPanelFace::LLSelectedTE::getObjectScaleS(F32& scale_s, bool& identical) +{ + struct LLSelectedTEGetObjectScaleS : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + U32 s_axis = VX; + U32 t_axis = VY; + LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); + return object->getScale().mV[s_axis]; + } + + } scale_s_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_s_func, scale_s ); +} + +void LLPanelFace::LLSelectedTE::getObjectScaleT(F32& scale_t, bool& identical) +{ + struct LLSelectedTEGetObjectScaleS : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + U32 s_axis = VX; + U32 t_axis = VY; + LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); + return object->getScale().mV[t_axis]; + } + + } scale_t_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &scale_t_func, scale_t ); +} + +void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identical) +{ + struct LLSelectedTEGetMaxDiffuseRepeats : public LLSelectedTEGetFunctor<F32> + { + F32 get(LLViewerObject* object, S32 face) + { + U32 s_axis = VX; + U32 t_axis = VY; + LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); + F32 repeats_s = object->getTE(face)->mScaleS / object->getScale().mV[s_axis]; + F32 repeats_t = object->getTE(face)->mScaleT / object->getScale().mV[t_axis]; + return llmax(repeats_s, repeats_t); + } + + } max_diff_repeats_func; + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats ); +} diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 3b5a9b1398..42c1f6bd48 100755 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -29,6 +29,10 @@ #include "v4color.h" #include "llpanel.h" +#include "llmaterial.h" +#include "llmaterialmgr.h" +#include "lltextureentry.h" +#include "llselectmgr.h" class LLButton; class LLCheckBoxCtrl; @@ -42,6 +46,48 @@ class LLTextureCtrl; class LLUICtrl; class LLViewerObject; class LLFloater; +class LLMaterialID; + +// Represents an edit for use in replicating the op across one or more materials in the selection set. +// +// The apply function optionally performs the edit which it implements +// as a functor taking Data that calls member func MaterialFunc taking SetValueType +// on an instance of the LLMaterial class. +// +// boost who? +// +template< + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > +class LLMaterialEditFunctor +{ +public: + LLMaterialEditFunctor(const DataType& data) : _data(data) {} + virtual ~LLMaterialEditFunctor() {} + virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } + DataType _data; +}; + +template< + typename DataType, + DataType (LLMaterial::*MaterialGetFunc)() > +class LLMaterialGetFunctor +{ +public: + LLMaterialGetFunctor() {} + virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } +}; + +template< + typename DataType, + DataType (LLTextureEntry::*TEGetFunc)() > +class LLTEGetFunctor +{ +public: + LLTEGetFunctor() {} + virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } +}; class LLPanelFace : public LLPanel { @@ -61,11 +107,11 @@ protected: void sendTextureInfo(); // applies and sends texture scale, offset, etc. void sendColor(); // applies and sends color void sendAlpha(); // applies and sends transparency - void sendBump(); // applies and sends bump map + void sendBump(U32 bumpiness); // applies and sends bump map void sendTexGen(); // applies and sends bump map - void sendShiny(); // applies and sends shininess + void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright - void sendGlow(); + void sendGlow(); void sendMedia(); // this function is to return TRUE if the drag should succeed. @@ -74,25 +120,228 @@ protected: void onCommitTexture(const LLSD& data); void onCancelTexture(const LLSD& data); void onSelectTexture(const LLSD& data); + void onCommitSpecularTexture(const LLSD& data); + void onCancelSpecularTexture(const LLSD& data); + void onSelectSpecularTexture(const LLSD& data); + void onCommitNormalTexture(const LLSD& data); + void onCancelNormalTexture(const LLSD& data); + void onSelectNormalTexture(const LLSD& data); void onCommitColor(const LLSD& data); + void onCommitShinyColor(const LLSD& data); void onCommitAlpha(const LLSD& data); void onCancelColor(const LLSD& data); void onSelectColor(const LLSD& data); - - static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata); - static void onCommitBump( LLUICtrl* ctrl, void* userdata); + + void onCloseTexturePicker(const LLSD& data); + + // Make UI reflect state of currently selected material (refresh) + // and UI mode (e.g. editing normal map v diffuse map) + // + void updateUI(); + + // Convenience func to determine if all faces in selection have + // identical planar texgen settings during edits + // + bool isIdenticalPlanarTexgen(); + + // Callback funcs for individual controls + // + static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); + static void onCommitBump( LLUICtrl* ctrl, void* userdata); static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); - static void onCommitShiny( LLUICtrl* ctrl, void* userdata); + static void onCommitShiny( LLUICtrl* ctrl, void* userdata); + static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); - static void onCommitGlow( LLUICtrl* ctrl, void *userdata); - static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); - - static void onClickApply(void*); + static void onCommitGlow( LLUICtrl* ctrl, void *userdata); + static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); + static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); static void onClickAutoFix(void*); - static F32 valueGlow(LLViewerObject* object, S32 face); + + static F32 valueGlow(LLViewerObject* object, S32 face); private: + bool isAlpha() { return mIsAlpha; } + + // Convenience funcs to keep the visual flack to a minimum + // + LLUUID getCurrentNormalMap(); + LLUUID getCurrentSpecularMap(); + U32 getCurrentShininess(); + U32 getCurrentBumpiness(); + U8 getCurrentDiffuseAlphaMode(); + U8 getCurrentAlphaMaskCutoff(); + U8 getCurrentEnvIntensity(); + U8 getCurrentGlossiness(); + F32 getCurrentBumpyRot(); + F32 getCurrentBumpyScaleU(); + F32 getCurrentBumpyScaleV(); + F32 getCurrentBumpyOffsetU(); + F32 getCurrentBumpyOffsetV(); + F32 getCurrentShinyRot(); + F32 getCurrentShinyScaleU(); + F32 getCurrentShinyScaleV(); + F32 getCurrentShinyOffsetU(); + F32 getCurrentShinyOffsetV(); + + // Update visibility of controls to match current UI mode + // (e.g. materials vs media editing) + // + // Do NOT call updateUI from within this function. + // + void updateVisibility(); + + // Make material(s) reflect current state of UI (apply edit) + // + void updateMaterial(); + + // Hey look everyone, a type-safe alternative to copy and paste! :) + // + + // Update material parameters by applying 'edit_func' to selected TEs + // + template< + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > + static void edit(LLPanelFace* p, DataType data) + { + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); + struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor + { + LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {} + virtual ~LLSelectedTEEditMaterial() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) + { + if (_edit) + { + LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + llassert_always(new_material); + + // Determine correct alpha mode for current diffuse texture + // (i.e. does it have an alpha channel that makes alpha mode useful) + // + U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + + // Default to matching expected state of UI + // + new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode()); + + // Do "It"! + // + _edit->apply(new_material); + + U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); + LLUUID new_normal_map_id = new_material->getNormalID(); + LLUUID new_spec_map_id = new_material->getSpecularID(); + + bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode); + bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); + + if (!is_need_material) + { + LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; + LLMaterialMgr::getInstance()->remove(object->getID(),face); + new_material = NULL; + } + else + { + LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; + LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); + } + + object->setTEMaterialParams(face, new_material); + return new_material; + } + return NULL; + } + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; + LLPanelFace* _panel; + } editor(p, &edit); + LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor); + } + + template< + typename DataType, + typename ReturnType, + ReturnType (LLMaterial::* const MaterialGetFunc)() const > + static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value) + { + DataType data_value; + struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEMaterialVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEMaterialVal() {} + + DataType get(LLViewerObject* object, S32 face) + { + DataType ret = _default; + LLMaterialPtr material_ptr; + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + if (tep) + { + material_ptr = tep->getMaterialParams(); + if (!material_ptr.isNull()) + { + ret = (material_ptr->*(MaterialGetFunc))(); + } + } + return ret; + } + DataType _default; + } GetFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value); + data_to_return = data_value; + } + + template< + typename DataType, + typename ReturnType, // some kids just have to different... + ReturnType (LLTextureEntry::* const TEGetFunc)() const > + static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value) + { + DataType data_value; + struct GetTEVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEVal() {} + + DataType get(LLViewerObject* object, S32 face) { + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + return tep ? ((tep->*(TEGetFunc))()) : _default; + } + DataType _default; + } GetTEValFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value ); + data_to_return = data_value; + } + + // Update vis and enabling of specific subsets of controls based on material params + // (e.g. hide the spec controls if no spec texture is applied) + // + void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateAlphaControls(); + /* * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. * If agent selects texture which is not allowed to be applied for the currently selected object, @@ -100,6 +349,126 @@ private: */ void onTextureSelectionChanged(LLInventoryItem* itemp); + bool mIsAlpha; + + /* These variables interlock processing of materials updates sent to + * the sim. mUpdateInFlight is set to flag that an update has been + * sent to the sim and not acknowledged yet, and cleared when an + * update is received from the sim. mUpdatePending is set when + * there's an update in flight and another UI change has been made + * that needs to be sent as a materials update, and cleared when the + * update is sent. This prevents the sim from getting spammed with + * update messages when, for example, the user holds down the + * up-arrow on a spinner, and avoids running afoul of its throttle. + */ + bool mUpdateInFlight; + bool mUpdatePending; + + #if defined(DEF_GET_MAT_STATE) + #undef DEF_GET_MAT_STATE + #endif + + #if defined(DEF_GET_TE_STATE) + #undef DEF_GET_TE_STATE + #endif + + #if defined(DEF_EDIT_MAT_STATE) + DEF_EDIT_MAT_STATE + #endif + + // Accessors for selected TE material state + // + #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \ + static void MaterialMemberFunc(DataType& data, bool& identical) \ + { \ + getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \ + } + + // Mutators for selected TE material + // + #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \ + static void MaterialMemberFunc(LLPanelFace* p,DataType data) \ + { \ + edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \ + } + + // Accessors for selected TE state proper (legacy settings etc) + // + #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \ + static void TexEntryMemberFunc(DataType& data, bool& identical) \ + { \ + getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \ + } + + class LLSelectedTEMaterial + { + public: + static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); + static void getMaxSpecularRepeats(F32& repeats, bool& identical); + static void getMaxNormalRepeats(F32& repeats, bool& identical); + static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); + + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null) + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f) + + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f) + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f) + DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f) + + DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); + DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); + + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); + + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); + + DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); + DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); + + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); + DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + }; + + class LLSelectedTE + { + public: + + static void getFace(LLFace*& face_to_return, bool& identical_face); + static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); + static void getTexId(LLUUID& id, bool& identical); + static void getObjectScaleS(F32& scale_s, bool& identical); + static void getObjectScaleT(F32& scale_t, bool& identical); + static void getMaxDiffuseRepeats(F32& repeats, bool& identical); + + DEF_GET_TE_STATE(U8,U8,getBumpmap,0) + DEF_GET_TE_STATE(U8,U8,getShiny,0) + DEF_GET_TE_STATE(U8,U8,getFullbright,0) + DEF_GET_TE_STATE(F32,F32,getRotation,0.0f) + DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f) + DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f) + DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f) + DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f) + DEF_GET_TE_STATE(F32,F32,getGlow,0.0f) + DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT) + DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white) + }; }; #endif + diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 3ee0746412..18b85cc9c3 100755 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -428,13 +428,13 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world) F32 LLPhysicsMotion::calculateVelocity_local() { const F32 world_to_model_scale = 100.0f; - LLJoint *joint = mJointState->getJoint(); - const LLVector3 position_world = joint->getWorldPosition(); - const LLVector3 last_position_world = mPosition_world; + LLJoint *joint = mJointState->getJoint(); + const LLVector3 position_world = joint->getWorldPosition(); + const LLVector3 last_position_world = mPosition_world; const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale; - const LLVector3 velocity_world = positionchange_world; - const F32 velocity_local = toLocal(velocity_world); - return velocity_local; + const LLVector3 velocity_world = positionchange_world; + const F32 velocity_local = toLocal(velocity_world); + return velocity_local; } F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local) diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 4681efd3e5..0cbdbe16a3 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -29,6 +29,7 @@ // file include #define LLSELECTMGR_CPP #include "llselectmgr.h" +#include "llmaterialmgr.h" // library includes #include "llcachename.h" @@ -103,7 +104,6 @@ const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f; const S32 MAX_ACTION_QUEUE_SIZE = 20; const S32 MAX_SILS_PER_FRAME = 50; const S32 MAX_OBJECTS_PER_PACKET = 254; -const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; // // Globals @@ -188,6 +188,7 @@ LLSelectMgr::LLSelectMgr() mDebugSelectMgr(LLCachedControl<bool>(gSavedSettings, "DebugSelectMgr", FALSE)) { mTEMode = FALSE; + mTextureChannel = LLRender::DIFFUSE_MAP; mLastCameraPos.clearVec(); sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness"); @@ -236,6 +237,8 @@ void LLSelectMgr::clearSelections() mHighlightedObjects->deleteAllNodes(); mRectSelectedObjects.clear(); mGridObjects.deleteAllNodes(); + + LLPipeline::setRenderHighlightTextureChannel(LLRender::DIFFUSE_MAP); } void LLSelectMgr::update() @@ -815,6 +818,7 @@ void LLSelectMgr::addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to if (objectp->getNumTEs() > 0) { nodep->selectAllTEs(TRUE); + objectp->setAllTESelected(true); } else { @@ -843,6 +847,10 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab // check to see if object is already in list LLSelectNode *nodep = mSelectedObjects->findNode(objectp); + // Reset (in anticipation of being set to an appropriate value by panel refresh, if they're up) + // + setTextureChannel(LLRender::DIFFUSE_MAP); + // if not in list, add it if (!nodep) { @@ -872,10 +880,12 @@ void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, BOOL undoab else if (face == SELECT_ALL_TES) { nodep->selectAllTEs(TRUE); + objectp->setAllTESelected(true); } else if (0 <= face && face < SELECT_MAX_TES) { nodep->selectTE(face, TRUE); + objectp->setTESelected(face, true); } else { @@ -1095,6 +1105,7 @@ LLObjectSelectionHandle LLSelectMgr::selectHighlightedObjects() // flag this object as selected objectp->setSelected(TRUE); + objectp->setAllTESelected(true); mSelectedObjects->mSelectType = getSelectTypeForObject(objectp); @@ -1318,6 +1329,7 @@ void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, BOOL undoable) if (nodep->isTESelected(te)) { nodep->selectTE(te, FALSE); + objectp->setTESelected(te, false); } else { @@ -2004,6 +2016,76 @@ void LLSelectMgr::selectionSetGlow(F32 glow) mSelectedObjects->applyToObjects( &func2 ); } +void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func) +{ + struct f1 : public LLSelectedTEFunctor + { + LLMaterialPtr mMaterial; + f1(LLSelectedTEMaterialFunctor* material_func) : _material_func(material_func) {} + + bool apply(LLViewerObject* object, S32 face) + { + if (object && object->permModify() && _material_func) + { + LLTextureEntry* tep = object->getTE(face); + if (tep) + { + LLMaterialPtr current_material = tep->getMaterialParams(); + _material_func->apply(object, face, tep, current_material); + } + } + return true; + } + + LLSelectedTEMaterialFunctor* _material_func; + } func1(material_func); + mSelectedObjects->applyToTEs( &func1 ); + + struct f2 : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->sendTEUpdate(); + } + return true; + } + } func2; + mSelectedObjects->applyToObjects( &func2 ); +} + +void LLSelectMgr::selectionRemoveMaterial() +{ + struct f1 : public LLSelectedTEFunctor + { + bool apply(LLViewerObject* object, S32 face) + { + if (object->permModify()) + { + LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; + LLMaterialMgr::getInstance()->remove(object->getID(),face); + object->setTEMaterialParams(face, NULL); + } + return true; + } + } func1; + mSelectedObjects->applyToTEs( &func1 ); + + struct f2 : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + if (object->permModify()) + { + object->sendTEUpdate(); + } + return true; + } + } func2; + mSelectedObjects->applyToObjects( &func2 ); +} + //----------------------------------------------------------------------------- // findObjectPermissions() @@ -2425,19 +2507,66 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch) continue; } - LLVector3 scale_ratio = selectNode->mTextureScaleRatios[te_num]; LLVector3 object_scale = object->getScale(); + LLVector3 diffuse_scale_ratio = selectNode->mTextureScaleRatios[te_num]; + + // We like these to track together. NORSPEC-96 + // + LLVector3 normal_scale_ratio = diffuse_scale_ratio; + LLVector3 specular_scale_ratio = diffuse_scale_ratio; // Apply new scale to face if (planar) { - object->setTEScale(te_num, 1.f/object_scale.mV[s_axis]*scale_ratio.mV[s_axis], - 1.f/object_scale.mV[t_axis]*scale_ratio.mV[t_axis]); + F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; + F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; + + F32 normal_scale_s = normal_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; + F32 normal_scale_t = normal_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; + + F32 specular_scale_s = specular_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; + F32 specular_scale_t = specular_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; + + object->setTEScale(te_num, diffuse_scale_s, diffuse_scale_t); + + LLTextureEntry* tep = object->getTE(te_num); + + if (tep && !tep->getMaterialParams().isNull()) + { + LLMaterialPtr orig = tep->getMaterialParams(); + LLMaterialPtr p = new LLMaterial(orig->asLLSD()); + p->setNormalRepeat(normal_scale_s, normal_scale_t); + p->setSpecularRepeat(specular_scale_s, specular_scale_t); + + LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p); + } } else { - object->setTEScale(te_num, scale_ratio.mV[s_axis]*object_scale.mV[s_axis], - scale_ratio.mV[t_axis]*object_scale.mV[t_axis]); + + F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; + F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; + + F32 normal_scale_s = normal_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; + F32 normal_scale_t = normal_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; + + F32 specular_scale_s = specular_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; + F32 specular_scale_t = specular_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; + + object->setTEScale(te_num, diffuse_scale_s,diffuse_scale_t); + + LLTextureEntry* tep = object->getTE(te_num); + + if (tep && !tep->getMaterialParams().isNull()) + { + LLMaterialPtr orig = tep->getMaterialParams(); + + LLMaterialPtr p = new LLMaterial(orig->asLLSD()); + p->setNormalRepeat(normal_scale_s, normal_scale_t); + p->setSpecularRepeat(specular_scale_s, specular_scale_t); + + LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p); + } } send = send_to_sim; } @@ -4398,7 +4527,8 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type) struct f : public LLSelectedNodeFunctor { EActionType mActionType; - f(EActionType a) : mActionType(a) {} + LLSelectMgr* mManager; + f(EActionType a, LLSelectMgr* p) : mActionType(a), mManager(p) {} virtual bool apply(LLSelectNode* selectNode) { LLViewerObject* object = selectNode->getObject(); @@ -4445,10 +4575,10 @@ void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type) } selectNode->mSavedScale = object->getScale(); - selectNode->saveTextureScaleRatios(); + selectNode->saveTextureScaleRatios(mManager->mTextureChannel); return true; } - } func(action_type); + } func(action_type, this); getSelection()->applyToNodes(&func); mSavedSelectionBBox = getBBoxOfSelection(); @@ -5759,36 +5889,43 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures) } } -void LLSelectNode::saveTextureScaleRatios() +void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query) { mTextureScaleRatios.clear(); + if (mObject.notNull()) { + + LLVector3 scale = mObject->getScale(); + for (U8 i = 0; i < mObject->getNumTEs(); i++) { - F32 s,t; + F32 diffuse_s = 1.0f; + F32 diffuse_t = 1.0f; + + LLVector3 v; const LLTextureEntry* tep = mObject->getTE(i); - tep->getScale(&s,&t); - U32 s_axis = 0; - U32 t_axis = 0; + if (!tep) + continue; + U32 s_axis = VX; + U32 t_axis = VY; LLPrimitive::getTESTAxes(i, &s_axis, &t_axis); - LLVector3 v; - LLVector3 scale = mObject->getScale(); - + tep->getScale(&diffuse_s,&diffuse_t); + if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR) { - v.mV[s_axis] = s*scale.mV[s_axis]; - v.mV[t_axis] = t*scale.mV[t_axis]; + v.mV[s_axis] = diffuse_s*scale.mV[s_axis]; + v.mV[t_axis] = diffuse_t*scale.mV[t_axis]; + mTextureScaleRatios.push_back(v); } else { - v.mV[s_axis] = s/scale.mV[s_axis]; - v.mV[t_axis] = t/scale.mV[t_axis]; - } - - mTextureScaleRatios.push_back(v); + v.mV[s_axis] = diffuse_s/scale.mV[s_axis]; + v.mV[t_axis] = diffuse_t/scale.mV[t_axis]; + mTextureScaleRatios.push_back(v); + } } } } diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index cc78e35869..d4b736640c 100755 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -43,10 +43,12 @@ #include "llpermissions.h" #include "llcontrol.h" #include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template +#include "llmaterial.h" #include <deque> #include <boost/iterator/filter_iterator.hpp> #include <boost/signals2.hpp> +#include <boost/make_shared.hpp> // boost::make_shared class LLMessageSystem; class LLViewerTexture; @@ -83,6 +85,12 @@ struct LLSelectedTEFunctor virtual bool apply(LLViewerObject* object, S32 face) = 0; }; +struct LLSelectedTEMaterialFunctor +{ + virtual ~LLSelectedTEMaterialFunctor() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0; +}; + template <typename T> struct LLSelectedTEGetFunctor { virtual ~LLSelectedTEGetFunctor() {}; @@ -121,6 +129,8 @@ typedef enum e_selection_type SELECT_TYPE_HUD }ESelectType; +const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; + // Contains information about a selected object, particularly which TEs are selected. class LLSelectNode { @@ -143,7 +153,7 @@ public: // *NOTE: invalidate stored textures and colors when # faces change void saveColors(); void saveTextures(const uuid_vec_t& textures); - void saveTextureScaleRatios(); + void saveTextureScaleRatios(LLRender::eTexIndex index_to_query); BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; @@ -510,6 +520,11 @@ public: void saveSelectedObjectColors(); void saveSelectedObjectTextures(); + // Sets which texture channel to query for scale and rot of display + // and depends on UI state of LLPanelFace when editing + void setTextureChannel(LLRender::eTexIndex texIndex) { mTextureChannel = texIndex; } + LLRender::eTexIndex getTextureChannel() { return mTextureChannel; } + void selectionUpdatePhysics(BOOL use_physics); void selectionUpdateTemporary(BOOL is_temporary); void selectionUpdatePhantom(BOOL is_ghost); @@ -540,6 +555,8 @@ public: void selectionSetClickAction(U8 action); void selectionSetIncludeInSearch(bool include_in_search); void selectionSetGlow(const F32 glow); + void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func); + void selectionRemoveMaterial(); void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE); void selectionSetObjectName(const std::string& name); @@ -771,6 +788,7 @@ private: EGridMode mGridMode; BOOL mTEMode; // render te + LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode LLVector3d mSelectionCenterGlobal; LLBBox mSelectionBBox; diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index e082859767..e5637bcaf7 100755 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -231,7 +231,7 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) { gAgentCamera.changeCameraToDefault(); gAgentCamera.resetView(); - } + } } } diff --git a/indra/newview/llsidepanelappearance.h b/indra/newview/llsidepanelappearance.h index 762f557a80..b0a6b9cf91 100755 --- a/indra/newview/llsidepanelappearance.h +++ b/indra/newview/llsidepanelappearance.h @@ -47,7 +47,7 @@ public: virtual ~LLSidepanelAppearance(); /*virtual*/ BOOL postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onOpen(const LLSD& key); void refreshCurrentOutfitName(const std::string& name = ""); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index f85e855fd3..941c578783 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1498,6 +1498,8 @@ BOOL LLSpatialGroup::rebound() if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); + + //rebound single child group->rebound(); //copy single child's bounding box @@ -1506,10 +1508,11 @@ BOOL LLSpatialGroup::rebound() mExtents[0] = group->mExtents[0]; mExtents[1] = group->mExtents[1]; + //treat this node as a "chute" to a deeper level of the tree group->setState(SKIP_FRUSTUM_CHECK); } else if (mOctreeNode->isLeaf()) - { //copy object bounding box if this is a leaf + { //copy object bounding box if this is a leaf boundObjects(TRUE, mExtents[0], mExtents[1]); mBounds[0] = mObjectBounds[0]; mBounds[1] = mObjectBounds[1]; @@ -1518,14 +1521,17 @@ BOOL LLSpatialGroup::rebound() { LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; + + //get bounding box of first child LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); + //initialize to first child newMin = group->mExtents[0]; newMax = group->mExtents[1]; - //first, rebound children + //rebound remaining children, expanding bounding box to encompass children for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) { group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); @@ -2506,7 +2512,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) } } -void pushBufferVerts(LLSpatialGroup* group, U32 mask) +void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true) { if (group->mSpatialPartition->mRenderByGroup) { @@ -2515,7 +2521,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); LLRenderPass::applyModelMatrix(*params); - pushBufferVerts(group->mVertexBuffer, mask); + if (push_alpha) + { + pushBufferVerts(group->mVertexBuffer, mask); + } for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) { @@ -2529,10 +2538,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) } } } - else + /*else { - drawBox(group->mBounds[0], group->mBounds[1]); - } + //drawBox(group->mBounds[0], group->mBounds[1]); + }*/ } void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) @@ -2705,18 +2714,54 @@ void renderOctree(LLSpatialGroup* group) // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } +std::set<LLSpatialGroup*> visible_selected_groups; + void renderVisibility(LLSpatialGroup* group, LLCamera* camera) { - LLGLEnable blend(GL_BLEND); + /*LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLEnable cull(GL_CULL_FACE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);*/ - BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + /*BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->isEmpty(); + if (render_objects) { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable blend(GL_BLEND); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(4.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + }*/ + + /*if (render_objects) + { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); @@ -2740,6 +2785,59 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + } + }*/ +} + +void renderXRay(LLSpatialGroup* group, LLCamera* camera) +{ + BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + !group->isEmpty(); + + if (render_objects) + { + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + + if (!group->mSpatialPartition->isBridge()) + { + visible_selected_groups.insert(group); + } + else + { + visible_selected_groups.insert(group->mSpatialPartition->asBridge()->getSpatialGroup()); + } } } } @@ -3039,9 +3137,9 @@ void renderNormals(LLDrawable* drawablep) gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); - if (face.mBinormals) + if (face.mTangents) { - n.setMul(face.mBinormals[j], scale); + n.setMul(face.mTangents[j], scale); p.setAdd(face.mPositions[j], n); gGL.diffuseColor4f(0,1,1,1); @@ -3888,11 +3986,17 @@ void renderRaycast(LLDrawable* drawablep) gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); - LLVector3 start, end; + LLVector4a start, end; if (transform) { - start = vobj->agentPositionToVolume(gDebugRaycastStart); - end = vobj->agentPositionToVolume(gDebugRaycastEnd); + LLVector3 v_start(gDebugRaycastStart.getF32ptr()); + LLVector3 v_end(gDebugRaycastEnd.getF32ptr()); + + v_start = vobj->agentPositionToVolume(v_start); + v_end = vobj->agentPositionToVolume(v_end); + + start.load3(v_start.mV); + end.load3(v_end.mV); } else { @@ -3900,11 +4004,8 @@ void renderRaycast(LLDrawable* drawablep) end = gDebugRaycastEnd; } - LLVector4a starta, enda; - starta.load3(start.mV); - enda.load3(end.mV); LLVector4a dir; - dir.setSub(enda, starta); + dir.setSub(end, start); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3927,7 +4028,7 @@ void renderRaycast(LLDrawable* drawablep) ((LLVolumeFace*) &face)->createOctree(); } - LLRenderOctreeRaycast render(starta, dir, &t); + LLRenderOctreeRaycast render(start, dir, &t); render.traverse(face.mOctree); } @@ -3952,10 +4053,18 @@ void renderRaycast(LLDrawable* drawablep) // draw intersection point gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; + LLVector3 translate(gDebugRaycastIntersection.getF32ptr()); gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLVector4a debug_binormal; + + debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent); + debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]); + + LLVector3 normal(gDebugRaycastNormal.getF32ptr()); + LLVector3 binormal(debug_binormal.getF32ptr()); + + orient.lookDir(normal, binormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); gGL.multMatrix((float*)rotation.mMatrix); @@ -4199,6 +4308,48 @@ public: } }; +class LLOctreeRenderXRay : public LLOctreeTraveler<LLDrawable> +{ +public: + LLCamera* mCamera; + LLOctreeRenderXRay(LLCamera* camera): mCamera(camera) {} + + virtual void traverse(const LLSpatialGroup::OctreeNode* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) + { + node->accept(this); + stop_glerror(); + + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + stop_glerror(); + } + + //render visibility wireframe + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + group->rebuildGeom(); + group->rebuildMesh(); + + gGL.flush(); + gGL.pushMatrix(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + renderXRay(group, mCamera); + stop_glerror(); + gGLLastMatrix = NULL; + gGL.popMatrix(); + } + } + } + + virtual void visit(const LLSpatialGroup::OctreeNode* node) {} + +}; class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable> { @@ -4426,6 +4577,26 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + { + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f); + + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(-1.f, -1.f); + + LLOctreeRenderXRay xray(camera); + xray.traverse(mOctree); + + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } if (LLGLSLShader::sNoFixedFunction) { gDebugProgram.unbind(); @@ -4457,28 +4628,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v) return TRUE; } +LL_ALIGN_PREFIX(16) class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler { public: - LLVector3 mStart; - LLVector3 mEnd; + LL_ALIGN_16(LLVector4a mStart); + LL_ALIGN_16(LLVector4a mEnd); + S32 *mFaceHit; - LLVector3 *mIntersection; + LLVector4a *mIntersection; LLVector2 *mTexCoord; - LLVector3 *mNormal; - LLVector3 *mBinormal; + LLVector4a *mNormal; + LLVector4a *mTangent; LLDrawable* mHit; BOOL mPickTransparent; - LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, - S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, + S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), mFaceHit(face_hit), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), - mBinormal(binormal), + mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent) { @@ -4509,23 +4682,22 @@ public: size = group->mBounds[1]; center = group->mBounds[0]; - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; + LLVector4a local_start = mStart; + LLVector4a local_end = mEnd; if (group->mSpatialPartition->isBridge()) { LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); local_matrix.invert(); - - local_start = mStart * local_matrix; - local_end = mEnd * local_matrix; - } - LLVector4a start, end; - start.load3(local_start.mV); - end.load3(local_end.mV); + LLMatrix4a local_matrix4a; + local_matrix4a.loadu(local_matrix); - if (LLLineSegmentBoxIntersect(start, end, center, size)) + local_matrix4a.affineTransform(mStart, local_start); + local_matrix4a.affineTransform(mEnd, local_end); + } + + if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) { check(child); } @@ -4556,14 +4728,14 @@ public: if (vobj) { - LLVector3 intersection; + LLVector4a intersection; bool skip_check = false; if (vobj->isAvatar()) { LLVOAvatar* avatar = (LLVOAvatar*) vobj; if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools)) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -4579,7 +4751,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -4594,19 +4766,19 @@ public: return false; } -}; +} LL_ALIGN_POSTFIX(16); -LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, +LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { - LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; @@ -4632,7 +4804,13 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) + mDrawMode(LLRender::TRIANGLES), + mMaterial(NULL), + mShaderMask(0), + mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mEnvIntensity(0.0f), + mAlphaMaskCutoff(0.5f), + mDiffuseAlphaMode(0) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index b1706d9d35..9732be90af 100755 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -112,6 +112,7 @@ public: U32 mOffset; BOOL mFullbright; U8 mBump; + U8 mShiny; BOOL mParticle; F32 mPartSize; F32 mVSize; @@ -119,6 +120,18 @@ public: LL_ALIGN_16(LLFace* mFace); //associated face F32 mDistance; U32 mDrawMode; + LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. + LLMaterialID mMaterialID; + U32 mShaderMask; + LLPointer<LLViewerTexture> mSpecularMap; + const LLMatrix4* mSpecularMapMatrix; + LLPointer<LLViewerTexture> mNormalMap; + const LLMatrix4* mNormalMapMatrix; + LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent + F32 mEnvIntensity; + F32 mAlphaMaskCutoff; + U8 mDiffuseAlphaMode; + struct CompareTexture { @@ -169,7 +182,7 @@ public: } }; - + struct CompareBump { bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs) @@ -191,7 +204,7 @@ public: }; }; -LL_ALIGN_PREFIX(16) +LL_ALIGN_PREFIX(64) class LLSpatialGroup : public LLOctreeListener<LLDrawable> { friend class LLSpatialPartition; @@ -477,13 +490,13 @@ public: LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); - LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); @@ -739,7 +752,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE); + void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); }; diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 84d42c6345..f2b0e0e269 100755 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -645,7 +645,7 @@ bool idle_startup() gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); } #endif - + if (gAudiop) { #if LL_WINDOWS diff --git a/indra/newview/lltextureatlas.cpp b/indra/newview/lltextureatlas.cpp index f8c1bca8ae..dbbe331954 100755 --- a/indra/newview/lltextureatlas.cpp +++ b/indra/newview/lltextureatlas.cpp @@ -71,7 +71,7 @@ LLTextureAtlas::~LLTextureAtlas() //virtual S8 LLTextureAtlas::getType() const { - return LLViewerTexture::ATLAS_TEXTURE ; + return 0; //LLViewerTexture::ATLAS_TEXTURE ; } void LLTextureAtlas::getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yoffset) diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index 305f6fca0f..36a7aeb590 100755 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -568,8 +568,11 @@ bool LLTextureCacheRemoteWorker::doWrite() idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry. if(idx >= 0) { - //write to the fast cache. - llassert_always(mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel)); + // (almost always) write to the fast cache. + if (mRawImage->getDataSize()) + { + llassert_always(mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel)); + } } } else @@ -1895,10 +1898,17 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel) { //rescale image if needed + if (raw.isNull() || !raw->getData()) + { + llerrs << "Attempted to write NULL raw image to fastcache" << llendl; + return false; + } + S32 w, h, c; w = raw->getWidth(); h = raw->getHeight(); c = raw->getComponents(); + S32 i = 0 ; while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index e3fc957fd2..deaacc4975 100755 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -24,7 +24,7 @@ * $/LicenseInfo$ */ -#ifndef LL_LLTEXTURECACHE_ +#ifndef LL_LLTEXTURECACHE_H #define LL_LLTEXTURECACHE_H #include "lldir.h" diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index e2d0fdf357..4676f7b251 100755 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -144,7 +144,7 @@ public: static void onBtnCancel( void* userdata ); void onBtnPipette( ); //static void onBtnRevert( void* userdata ); - static void onBtnWhite( void* userdata ); + static void onBtnBlank( void* userdata ); static void onBtnNone( void* userdata ); static void onBtnClear( void* userdata ); void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); @@ -165,7 +165,6 @@ protected: LLUUID mImageAssetID; // Currently selected texture LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null. - LLUUID mWhiteImageAssetID; LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory. LLUUID mOriginalImageAssetID; @@ -208,8 +207,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker( : LLFloater(LLSD()), mOwner( owner ), mImageAssetID( owner->getImageAssetID() ), - mFallbackImage( fallback_image ), - mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ), + mFallbackImage( fallback_image ), mOriginalImageAssetID(owner->getImageAssetID()), mLabel(label), mTentativeLabel(NULL), @@ -426,7 +424,7 @@ BOOL LLFloaterTexturePicker::postBuild() childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this); childSetAction("None", LLFloaterTexturePicker::onBtnNone,this); - childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this); + childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this); childSetCommitCallback("show_folders_check", onShowFolders, this); @@ -581,7 +579,7 @@ void LLFloaterTexturePicker::draw() } getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID()); - getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID ); + getChildView("Blank")->setEnabled(mImageAssetID != mOwner->getBlankImageAssetID()); getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() ); LLFloater::draw(); @@ -721,11 +719,11 @@ void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata) } // static -void LLFloaterTexturePicker::onBtnWhite(void* userdata) +void LLFloaterTexturePicker::onBtnBlank(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setCanApply(true, true); - self->setImageID( self->mWhiteImageAssetID ); + self->setImageID( self->mOwner->getBlankImageAssetID() ); self->commitIfImmediateSet(); } @@ -1042,6 +1040,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mDragCallback(NULL), mDropCallback(NULL), mOnCancelCallback(NULL), + mOnCloseCallback(NULL), mOnSelectCallback(NULL), mBorderColor( p.border_color() ), mAllowNoTexture( FALSE ), @@ -1056,6 +1055,12 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mDefaultImageName(p.default_image_name), mFallbackImage(p.fallback_image) { + + // Default of defaults is white image for diff tex + // + LLUUID whiteImage( gSavedSettings.getString( "UIImgWhiteUUID" ) ); + setBlankImageAssetID( whiteImage ); + setAllowNoTexture(p.allow_no_texture); setCanApplyImmediately(p.can_apply_immediately); mCommitOnSelection = !p.no_commit_on_selection; @@ -1292,6 +1297,10 @@ void LLTextureCtrl::onFloaterClose() if (floaterp) { + if (mOnCloseCallback) + { + mOnCloseCallback(this,LLSD()); + } floaterp->setOwner(NULL); } diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index 599d9c70c5..ad79042ef1 100755 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -126,6 +126,7 @@ public: // LLTextureCtrl interface void showPicker(BOOL take_focus); + bool isPickerShown() { return !mFloaterHandle.isDead(); } void setLabel(const std::string& label); void setLabelWidth(S32 label_width) {mLabelWidth =label_width;} const std::string& getLabel() const { return mLabel; } @@ -145,6 +146,9 @@ public: const std::string& getDefaultImageName() const { return mDefaultImageName; } + void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; } + const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; } + void setCaption(const std::string& caption); void setCanApplyImmediately(BOOL b); @@ -174,7 +178,7 @@ public: void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; } void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; } - + void setOnCloseCallback(commit_callback_t cb) { mOnCloseCallback = cb; } void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; } /* @@ -195,12 +199,14 @@ private: drag_n_drop_callback mDropCallback; commit_callback_t mOnCancelCallback; commit_callback_t mOnSelectCallback; + commit_callback_t mOnCloseCallback; texture_selected_callback mOnTextureSelectedCallback; LLPointer<LLViewerFetchedTexture> mTexturep; LLUIColor mBorderColor; LLUUID mImageItemID; LLUUID mImageAssetID; LLUUID mDefaultImageAssetID; + LLUUID mBlankImageAssetID; LLUIImagePtr mFallbackImage; std::string mDefaultImageName; LLHandle<LLFloater> mFloaterHandle; diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 094694dc06..3da934b148 100755 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -400,7 +400,7 @@ void audio_update_volume(bool force_update) gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler")); if(!LLViewerCamera::getInstance()->cameraUnderWater()) - gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); + gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); else gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelUnderwaterRolloff")); @@ -494,18 +494,18 @@ void audio_update_wind(bool force_update) LLViewerRegion* region = gAgent.getRegion(); if (region) { - // Scale down the contribution of weather-simulation wind to the - // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s - // whereas steady-state avatar walk velocity is only 3.2 m/s. - // Without this the world feels desolate on first login when you are - // standing still. - static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); - LLVector3 scaled_wind_vec = gWindVec * wind_level; - - // Mix in the avatar's motion, subtract because when you walk north, - // the apparent wind moves south. - LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity(); - + // Scale down the contribution of weather-simulation wind to the + // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s + // whereas steady-state avatar walk velocity is only 3.2 m/s. + // Without this the world feels desolate on first login when you are + // standing still. + static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; + + // Mix in the avatar's motion, subtract because when you walk north, + // the apparent wind moves south. + LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity(); + // rotate the wind vector to be listener (agent) relative gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( final_wind_vec ); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index a62f73deef..afbb59e723 100755 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -401,6 +401,25 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue) return true; } +// This looks a great deal like handleRenderDeferredChanged because +// Advanced Lighting (Materials) implies bumps and shiny so disabling +// bumps should further disable that feature. +// +static bool handleRenderBumpChanged(const LLSD& newval) +{ + LLRenderTarget::sUseFBO = newval.asBoolean(); + if (gPipeline.isInit()) + { + gPipeline.updateRenderBump(); + gPipeline.updateRenderDeferred(); + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + gPipeline.resetVertexBuffers(); + LLViewerShaderMgr::instance()->setShaders(); + } + return true; +} + static bool handleRenderUseImpostorsChanged(const LLSD& newvalue) { LLVOAvatar::sUseImpostors = newvalue.asBoolean(); @@ -629,7 +648,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cf59e67955..f90b35a7bd 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -98,6 +98,7 @@ BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gShaderProfileFrame = FALSE; U32 gRecentFrameCount = 0; // number of 'recent' frames LLFrameTimer gRecentFPSTime; @@ -114,7 +115,8 @@ void render_disconnected_background(); void display_startup() { - if ( !gViewerWindow->getActive() + if ( !gViewerWindow + || !gViewerWindow->getActive() || !gViewerWindow->getWindow()->getVisible() || gViewerWindow->getWindow()->getMinimized() ) { @@ -125,7 +127,14 @@ void display_startup() // Update images? //gImageList.updateImages(0.01f); - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + // Written as branch to appease GCC which doesn't like different + // pointer types across ternary ops + // + if (!LLViewerFetchedTexture::sWhiteImagep.isNull()) + { + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + } LLGLSDefault gls_default; @@ -147,10 +156,12 @@ void display_startup() LLGLSUIDefault gls_ui; gPipeline.disableLights(); + if (gViewerWindow) gViewerWindow->setup2DRender(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); gGL.color4f(1,1,1,1); + if (gViewerWindow) gViewerWindow->draw(); gGL.flush(); @@ -159,7 +170,9 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + if (gViewerWindow && gViewerWindow->getWindow()) gViewerWindow->getWindow()->swapBuffers(); + glClear(GL_DEPTH_BUFFER_BIT); } @@ -340,6 +353,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) return; } + + if (gShaderProfileFrame) + { + LLGLSLShader::initProfile(); + } + //LLGLState::verify(FALSE); ///////////////////////////////////////////////// @@ -654,6 +673,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); stop_glerror(); @@ -860,7 +880,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - + LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -1018,6 +1038,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); gShiftFrame = false; + + if (gShaderProfileFrame) + { + gShaderProfileFrame = FALSE; + LLGLSLShader::finishProfile(); + } } void render_hud_attachments() @@ -1037,6 +1063,7 @@ void render_hud_attachments() if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { + LLPipeline::sRenderingHUDs = TRUE; LLCamera hud_cam = *LLViewerCamera::getInstance(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); @@ -1081,10 +1108,13 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_MATERIAL); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); @@ -1109,6 +1139,7 @@ void render_hud_attachments() gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; + LLPipeline::sRenderingHUDs = FALSE; } gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h index cc715ae21d..351d81e08f 100755 --- a/indra/newview/llviewerinventory.h +++ b/indra/newview/llviewerinventory.h @@ -257,7 +257,7 @@ class AddFavoriteLandmarkCallback : public LLInventoryCallback public: AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {} void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; } - + private: void fire(const LLUUID& inv_item); @@ -286,13 +286,13 @@ public: // virtual void fire(const LLUUID& item_id) - { +{ mFireFunc(item_id); } // virtual ~LLBoostFuncInventoryCallback() - { +{ mDestroyFunc(); } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index beca08203f..5e2f05f468 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -147,6 +147,8 @@ void handle_test_load_url(void*); //extern BOOL gDebugAvatarRotation; extern BOOL gDebugClicks; extern BOOL gDebugWindowProc; +extern BOOL gShaderProfileFrame; + //extern BOOL gDebugTextEditorTips; //extern BOOL gDebugSelectMgr; @@ -291,6 +293,7 @@ void request_friendship(const LLUUID& agent_id); // Tools menu void handle_selected_texture_info(void*); +void handle_selected_material_info(); void handle_dump_followcam(void*); void handle_viewer_enable_message_log(void*); @@ -1189,28 +1192,6 @@ class LLAdvancedCheckWireframe : public view_listener_t } }; -////////////////////// -// TEXTURE ATLAS // -////////////////////// - -class LLAdvancedToggleTextureAtlas : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLViewerTexture::sUseTextureAtlas = !LLViewerTexture::sUseTextureAtlas; - gSavedSettings.setBOOL("EnableTextureAtlas", LLViewerTexture::sUseTextureAtlas) ; - return true; - } -}; - -class LLAdvancedCheckTextureAtlas : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - bool new_value = LLViewerTexture::sUseTextureAtlas; // <-- make this using LLCacheControl - return new_value; - } -}; ////////////////////////// // DUMP SCRIPTED CAMERA // @@ -6463,7 +6444,7 @@ class LLAttachmentDetachFromPoint : public view_listener_t LLViewerObject *attached_object = (*iter); ids_to_remove.push_back(attached_object->getAttachmentItemID()); } - } + } if (!ids_to_remove.empty()) { LLAppearanceMgr::instance().removeItemsFromAvatar(ids_to_remove); @@ -6920,6 +6901,47 @@ void handle_selected_texture_info(void*) } } +void handle_selected_material_info() +{ + for (LLObjectSelection::valid_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_begin(); + iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++) + { + LLSelectNode* node = *iter; + + std::string msg; + msg.assign("Material info for: \n"); + msg.append(node->mName); + + U8 te_count = node->getObject()->getNumTEs(); + // map from material ID to list of faces using it + typedef std::map<LLMaterialID, std::vector<U8> > map_t; + map_t faces_per_material; + for (U8 i = 0; i < te_count; i++) + { + if (!node->isTESelected(i)) continue; + + const LLMaterialID& material_id = node->getObject()->getTE(i)->getMaterialID(); + faces_per_material[material_id].push_back(i); + } + // Per-material, dump which faces are using it. + map_t::iterator it; + for (it = faces_per_material.begin(); it != faces_per_material.end(); ++it) + { + const LLMaterialID& material_id = it->first; + msg += llformat("%s on face ", material_id.asString().c_str()); + for (U8 i = 0; i < it->second.size(); ++i) + { + msg.append( llformat("%d ", (S32)(it->second[i]))); + } + msg.append("\n"); + } + + LLSD args; + args["MESSAGE"] = msg; + LLNotificationsUtil::add("SystemMessage", args); + } +} + void handle_test_male(void*) { LLAppearanceMgr::instance().wearOutfitByName("Male Shape & Outfit"); @@ -7022,6 +7044,15 @@ class LLAdvancedClickRenderShadowOption: public view_listener_t } }; +class LLAdvancedClickRenderProfile: public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + gShaderProfileFrame = TRUE; + return true; + } +}; + void menu_toggle_attached_lights(void* user_data) { LLPipeline::sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); @@ -8442,11 +8473,10 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedToggleInfoDisplay(), "Advanced.ToggleInfoDisplay"); view_listener_t::addMenu(new LLAdvancedCheckInfoDisplay(), "Advanced.CheckInfoDisplay"); view_listener_t::addMenu(new LLAdvancedSelectedTextureInfo(), "Advanced.SelectedTextureInfo"); + commit.add("Advanced.SelectedMaterialInfo", boost::bind(&handle_selected_material_info)); view_listener_t::addMenu(new LLAdvancedToggleWireframe(), "Advanced.ToggleWireframe"); view_listener_t::addMenu(new LLAdvancedCheckWireframe(), "Advanced.CheckWireframe"); // Develop > Render - view_listener_t::addMenu(new LLAdvancedToggleTextureAtlas(), "Advanced.ToggleTextureAtlas"); - view_listener_t::addMenu(new LLAdvancedCheckTextureAtlas(), "Advanced.CheckTextureAtlas"); view_listener_t::addMenu(new LLAdvancedEnableObjectObjectOcclusion(), "Advanced.EnableObjectObjectOcclusion"); view_listener_t::addMenu(new LLAdvancedEnableRenderFBO(), "Advanced.EnableRenderFBO"); view_listener_t::addMenu(new LLAdvancedEnableRenderDeferred(), "Advanced.EnableRenderDeferred"); @@ -8460,7 +8490,7 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles"); view_listener_t::addMenu(new LLAdvancedCheckRenderShadowOption(), "Advanced.CheckRenderShadowOption"); view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption"); - + view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile"); #ifdef TOGGLE_HACKED_GODLIKE_VIEWER view_listener_t::addMenu(new LLAdvancedHandleToggleHackedGodmode(), "Advanced.HandleToggleHackedGodmode"); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 63de1ab77a..91efed1508 100755 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -201,6 +201,8 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mTotalCRC(0), mListIndex(-1), mTEImages(NULL), + mTENormalMaps(NULL), + mTESpecularMaps(NULL), mGLName(0), mbCanSelect(TRUE), mFlags(0), @@ -321,6 +323,18 @@ void LLViewerObject::deleteTEImages() { delete[] mTEImages; mTEImages = NULL; + + if (mTENormalMaps != NULL) + { + delete[] mTENormalMaps; + mTENormalMaps = NULL; + } + + if (mTESpecularMaps != NULL) + { + delete[] mTESpecularMaps; + mTESpecularMaps = NULL; + } } void LLViewerObject::markDead() @@ -516,6 +530,17 @@ void LLViewerObject::setNameValueList(const std::string& name_value_list) } } +void LLViewerObject::setSelected(BOOL sel) +{ + mUserSelected = sel; + resetRot(); + + if (!sel) + { + setAllTESelected(false); + } +} + // This method returns true if the object is over land owned by the // agent. bool LLViewerObject::isReturnable() @@ -3796,19 +3821,19 @@ LLViewerObject* LLViewerObject::getRootEdit() const } -BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, +BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, + LLVector4a* intersection, LLVector2* tex_coord, - LLVector3* normal, - LLVector3* bi_normal) + LLVector4a* normal, + LLVector4a* tangent) { return false; } -BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end) +BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end) { if (mDrawable.isNull() || mDrawable->isDead()) { @@ -3825,11 +3850,7 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect size.setSub(ext[1], ext[0]); size.mul(0.5f); - LLVector4a starta, enda; - starta.load3(start.mV); - enda.load3(end.mV); - - return LLLineSegmentBoxIntersect(starta, enda, center, size); + return LLLineSegmentBoxIntersect(start, end, center, size); } U8 LLViewerObject::getMediaType() const @@ -3928,25 +3949,39 @@ void LLViewerObject::setNumTEs(const U8 num_tes) { LLPointer<LLViewerTexture> *new_images; new_images = new LLPointer<LLViewerTexture>[num_tes]; + + LLPointer<LLViewerTexture> *new_normmaps; + new_normmaps = new LLPointer<LLViewerTexture>[num_tes]; + + LLPointer<LLViewerTexture> *new_specmaps; + new_specmaps = new LLPointer<LLViewerTexture>[num_tes]; for (i = 0; i < num_tes; i++) { if (i < getNumTEs()) { new_images[i] = mTEImages[i]; + new_normmaps[i] = mTENormalMaps[i]; + new_specmaps[i] = mTESpecularMaps[i]; } else if (getNumTEs()) { new_images[i] = mTEImages[getNumTEs()-1]; + new_normmaps[i] = mTENormalMaps[getNumTEs()-1]; + new_specmaps[i] = mTESpecularMaps[getNumTEs()-1]; } else { new_images[i] = NULL; + new_normmaps[i] = NULL; + new_specmaps[i] = NULL; } } deleteTEImages(); mTEImages = new_images; + mTENormalMaps = new_normmaps; + mTESpecularMaps = new_specmaps; } else { @@ -4025,12 +4060,18 @@ void LLViewerObject::sendTEUpdate() const void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry) { LLPrimitive::setTE(te, texture_entry); -// This doesn't work, don't get any textures. -// if (mDrawable.notNull() && mDrawable->isVisible()) -// { - const LLUUID& image_id = getTE(te)->getID(); + + const LLUUID& image_id = getTE(te)->getID(); mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); -// } + + if (getTE(te)->getMaterialParams().notNull()) + { + const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); + mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + + const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); + mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } } void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep) @@ -4065,6 +4106,52 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image) return retval; } +S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image) +{ + S32 retval = TEM_CHANGE_TEXTURE; + const LLUUID& uuid = image ? image->getID() : LLUUID::null; + if (uuid != getTE(te)->getID() || + uuid == LLUUID::null) + { + LLTextureEntry* tep = getTE(te); + LLMaterial* mat = NULL; + if (tep) + { + mat = tep->getMaterialParams(); + } + + if (mat) + { + mat->setNormalID(uuid); + } + } + changeTENormalMap(te,image); + return retval; +} + +S32 LLViewerObject::setTESpecularMapCore(const U8 te, LLViewerTexture *image) +{ + S32 retval = TEM_CHANGE_TEXTURE; + const LLUUID& uuid = image ? image->getID() : LLUUID::null; + if (uuid != getTE(te)->getID() || + uuid == LLUUID::null) + { + LLTextureEntry* tep = getTE(te); + LLMaterial* mat = NULL; + if (tep) + { + mat = tep->getMaterialParams(); + } + + if (mat) + { + mat->setSpecularID(uuid); + } + } + changeTESpecularMap(te, image); + return retval; +} + //virtual void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image) { @@ -4075,6 +4162,26 @@ void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image) mTEImages[index] = new_image ; } +void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTENormalMaps[index] = new_image ; + refreshMaterials(); +} + +void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image) +{ + if(index < 0 || index >= getNumTEs()) + { + return ; + } + mTESpecularMaps[index] = new_image ; + refreshMaterials(); +} + S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid) { // Invalid host == get from the agent's sim @@ -4083,6 +4190,19 @@ S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid) return setTETextureCore(te,image); } +S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid) +{ + LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture( + uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid); + return setTENormalMapCore(te, image); +} + +S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid) +{ + LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture( + uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid); + return setTESpecularMapCore(te, image); +} S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color) { @@ -4243,6 +4363,61 @@ S32 LLViewerObject::setTEGlow(const U8 te, const F32 glow) return retval; } +S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + LL_WARNS("Material") << "No texture entry for te " << (S32)te + << ", object " << mID + << ", material " << pMaterialID + << LL_ENDL; + } + //else if (pMaterialID != tep->getMaterialID()) + { + LL_DEBUGS("Material") << "Changing texture entry for te " << (S32)te + << ", object " << mID + << ", material " << pMaterialID + << LL_ENDL; + retval = LLPrimitive::setTEMaterialID(te, pMaterialID); + refreshMaterials(); + } + return retval; +} + +S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + S32 retval = 0; + const LLTextureEntry *tep = getTE(te); + if (!tep) + { + llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; + return 0; + } + + retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); + LL_DEBUGS("Material") << "Changing material params for te " << (S32)te + << ", object " << mID + << " (" << retval << ")" + << LL_ENDL; + setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null); + setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null); + + refreshMaterials(); + return retval; +} + +void LLViewerObject::refreshMaterials() +{ + setChanged(ALL_CHANGED); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + dirtySpatialGroup(TRUE); + } +} S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t) { @@ -4344,6 +4519,50 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const } +LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTENormalMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl; + + return NULL; +} + +LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const +{ + // llassert(mTEImages); + + if (face < getNumTEs()) + { + LLViewerTexture* image = mTESpecularMaps[face]; + if (image) + { + return image; + } + else + { + return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep); + } + } + + llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl; + + return NULL; +} + void LLViewerObject::fitFaceTexture(const U8 face) { llinfos << "fitFaceTexture not implemented" << llendl; diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 0390cbc5b0..0b92af4a93 100755 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -211,7 +211,7 @@ public: LLViewerRegion* getRegion() const { return mRegionp; } BOOL isSelected() const { return mUserSelected; } - virtual void setSelected(BOOL sel) { mUserSelected = sel; resetRot();} + virtual void setSelected(BOOL sel); const LLUUID &getID() const { return mID; } U32 getLocalID() const { return mLocalID; } @@ -258,17 +258,17 @@ public: //detect if given line segment (in agent space) intersects with this viewer object. //returns TRUE if intersection detected and returns information about intersection - virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end); + virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end); virtual const LLVector3d getPositionGlobal() const; virtual const LLVector3 &getPositionRegion() const; @@ -301,7 +301,11 @@ public: /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); - S32 setTETextureCore(const U8 te, LLViewerTexture *image); + /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid); + /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid); + S32 setTETextureCore(const U8 te, LLViewerTexture *image); + S32 setTENormalMapCore(const U8 te, LLViewerTexture *image); + S32 setTESpecularMapCore(const U8 te, LLViewerTexture *image); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); @@ -318,10 +322,22 @@ public: /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); + + // Used by Materials update functions to properly kick off rebuilds + // of VBs etc when materials updates require changes. + // + void refreshMaterials(); + /*virtual*/ BOOL setMaterial(const U8 material); virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ; + virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ; + virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ; LLViewerTexture *getTEImage(const U8 te) const; + LLViewerTexture *getTENormalMap(const U8 te) const; + LLViewerTexture *getTESpecularMap(const U8 te) const; void fitFaceTexture(const U8 face); void sendTEUpdate() const; // Sends packed representation of all texture entry information @@ -597,6 +613,8 @@ public: S32 mListIndex; LLPointer<LLViewerTexture> *mTEImages; + LLPointer<LLViewerTexture> *mTENormalMaps; + LLPointer<LLViewerTexture> *mTESpecularMaps; // Selection, picking and rendering variables U32 mGLName; // GL "name" used by selection code diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 4fb1b7402c..6beaaf0e7b 100755 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -345,7 +345,7 @@ public: void getNeighboringRegionsStatus( std::vector<S32>& regions ); const LLViewerRegionImpl * getRegionImpl() const { return mImpl; } LLViewerRegionImpl * getRegionImplNC() { return mImpl; } - + public: struct CompareDistance { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ba9818946c..e24237522a 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -44,6 +44,18 @@ #if LL_DARWIN #include "OpenGL/OpenGL.h" + +// include spec exp clamp to fix older mac rendering artifacts +// +#define SINGLE_FP_PERMUTATION(shader) \ + if (gGLManager.mIsMobileGF) \ + { \ + shader.addPermutation("SINGLE_FP_ONLY","1"); \ + } + + +#else +#define SINGLE_FP_PERMUTATION(shader) #endif #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -68,7 +80,7 @@ LLGLSLShader gTransformPositionProgram; LLGLSLShader gTransformTexCoordProgram; LLGLSLShader gTransformNormalProgram; LLGLSLShader gTransformColorProgram; -LLGLSLShader gTransformBinormalProgram; +LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; @@ -81,6 +93,8 @@ LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; LLGLSLShader gClipProgram; +LLGLSLShader gDownsampleDepthProgram; +LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -143,6 +157,9 @@ LLGLSLShader gUnderWaterProgram; //interface shaders LLGLSLShader gHighlightProgram; +LLGLSLShader gHighlightNormalProgram; +LLGLSLShader gHighlightSpecularProgram; + LLGLSLShader gPathfindingProgram; LLGLSLShader gPathfindingNoNormalsProgram; @@ -200,13 +217,20 @@ LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; +LLGLSLShader gDeferredPostGammaCorrectProgram; LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; +LLGLSLShader gDeferredFullbrightShinyProgram; +LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; +LLGLSLShader gDeferredSkinnedFullbrightProgram; LLGLSLShader gNormalMapGenProgram; +// Deferred materials shaders +LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; + LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -271,9 +295,20 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); + mShaderList.push_back(&gDeferredMaterialProgram[1]); + mShaderList.push_back(&gDeferredMaterialProgram[5]); + mShaderList.push_back(&gDeferredMaterialProgram[9]); + mShaderList.push_back(&gDeferredMaterialProgram[13]); + mShaderList.push_back(&gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredFullbrightShinyProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredWaterProgram); @@ -451,6 +486,12 @@ void LLViewerShaderMgr::setShaders() S32 deferred_class = 0; S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); + if (!use_transform_feedback) + { + transform_class = 0; + } + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -663,6 +704,8 @@ void LLViewerShaderMgr::unloadShaders() gOcclusionCubeProgram.unload(); gDebugProgram.unload(); gClipProgram.unload(); + gDownsampleDepthProgram.unload(); + gDownsampleDepthRectProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -740,6 +783,8 @@ void LLViewerShaderMgr::unloadShaders() gAvatarEyeballProgram.unload(); gAvatarPickProgram.unload(); gHighlightProgram.unload(); + gHighlightNormalProgram.unload(); + gHighlightSpecularProgram.unload(); gWLSkyProgram.unload(); gWLCloudProgram.unload(); @@ -760,7 +805,7 @@ void LLViewerShaderMgr::unloadShaders() gTransformTexCoordProgram.unload(); gTransformNormalProgram.unload(); gTransformColorProgram.unload(); - gTransformBinormalProgram.unload(); + gTransformTangentProgram.unload(); mVertexShaderLevel[SHADER_LIGHTING] = 0; mVertexShaderLevel[SHADER_OBJECT] = 0; @@ -780,9 +825,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // Load basic dependency shaders first // All of these have to load for any shaders to function -#if LL_DARWIN // Mac can't currently handle all 8 lights, - S32 sum_lights_class = 2; -#else S32 sum_lights_class = 3; // class one cards will get the lower sum lights @@ -793,7 +835,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders() { sum_lights_class = 2; } -#endif // If we have sun and moon only checked, then only sum those lights. if (gPipeline.getLightingDetail() == 0) @@ -801,6 +842,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() sum_lights_class = 1; } +#if LL_DARWIN + // Work around driver crashes on older Macs when using deferred rendering + // NORSPEC-59 + // + if (gGLManager.mIsMobileGF) + sum_lights_class = 3; +#endif + // Use the feature table to mask out the max light level to use. Also make sure it's at least 1. S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel"); sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); @@ -826,12 +875,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); - + + boost::unordered_map<std::string, std::string> attribs; + // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_VERTEX_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB) == 0) + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0) { return FALSE; } @@ -879,11 +930,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - + for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, index_channels[i]) == 0) + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0) { return FALSE; } @@ -1097,12 +1148,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.unload(); gDeferredCoFProgram.unload(); gDeferredDoFCombineProgram.unload(); + gDeferredPostGammaCorrectProgram.unload(); gFXAAProgram.unload(); gDeferredWaterProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); gDeferredStarProgram.unload(); + gDeferredFullbrightShinyProgram.unload(); + gDeferredSkinnedFullbrightShinyProgram.unload(); + gDeferredSkinnedFullbrightProgram.unload(); + gNormalMapGenProgram.unload(); + for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) + { + gDeferredMaterialProgram[i].unload(); + } return TRUE; } @@ -1196,10 +1256,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - + gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); + gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); + gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); // Hack to include uniforms for lighting without linking in lighting file @@ -1216,7 +1279,57 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBumpProgram.createShader(NULL, NULL); } + + gDeferredMaterialProgram[1].mFeatures.hasLighting = false; + gDeferredMaterialProgram[5].mFeatures.hasLighting = false; + gDeferredMaterialProgram[9].mFeatures.hasLighting = false; + gDeferredMaterialProgram[13].mFeatures.hasLighting = false; + gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) + { + if (success) + { + gDeferredMaterialProgram[i].mName = llformat("Deferred Material Shader %d", i); + + U32 alpha_mode = i & 0x3; + + gDeferredMaterialProgram[i].mShaderFiles.clear(); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredMaterialProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0"); + gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0"); + gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); + gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + bool has_skin = i & 0x10; + gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); + + SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]); + + if (has_skin) + { + gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; + } + + success = gDeferredMaterialProgram[i].createShader(NULL, NULL); + } + } + + gDeferredMaterialProgram[1].mFeatures.hasLighting = true; + gDeferredMaterialProgram[5].mFeatures.hasLighting = true; + gDeferredMaterialProgram[9].mFeatures.hasLighting = true; + gDeferredMaterialProgram[13].mFeatures.hasLighting = true; + gDeferredMaterialProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + + + if (success) { gDeferredTreeProgram.mName = "Deferred Tree Shader"; @@ -1254,6 +1367,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredLightProgram); + success = gDeferredLightProgram.createShader(NULL, NULL); } @@ -1264,6 +1380,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram); + success = gDeferredMultiLightProgram.createShader(NULL, NULL); } @@ -1274,6 +1393,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram); + success = gDeferredSpotLightProgram.createShader(NULL, NULL); } @@ -1284,6 +1406,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram); + success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1310,6 +1435,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredSunProgram); + success = gDeferredSunProgram.createShader(NULL, NULL); } @@ -1320,6 +1448,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram); + success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1346,8 +1477,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); + gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + SINGLE_FP_PERMUTATION(gDeferredAlphaProgram); + success = gDeferredAlphaProgram.createShader(NULL, NULL); // Hack @@ -1385,6 +1521,50 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; + gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; + gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; + gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1; + gDeferredFullbrightShinyProgram.mShaderFiles.clear(); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader"; + gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true; + gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true; + gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true; + gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true; + gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); + gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; + gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; + gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true; + gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true; + gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true; + gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); + gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; gDeferredEmissiveProgram.mFeatures.hasGamma = true; @@ -1420,6 +1600,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + SINGLE_FP_PERMUTATION(gDeferredSoftenProgram); + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); @@ -1435,6 +1617,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); success = gDeferredShadowProgram.createShader(NULL, NULL); } @@ -1444,6 +1627,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mShaderFiles.clear(); gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowCubeProgram.createShader(NULL, NULL); } @@ -1455,6 +1639,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); } @@ -1466,6 +1651,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.clear(); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); } @@ -1477,6 +1663,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAttachmentShadowProgram.mShaderFiles.clear(); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0"); gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); } @@ -1515,8 +1702,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); + gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); + gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); @@ -1524,6 +1714,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } + + if (success) + { + gDeferredPostGammaCorrectProgram.mName = "Deferred Gamma Correction Post Process"; + gDeferredPostGammaCorrectProgram.mShaderFiles.clear(); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); + } if (success) { @@ -2306,6 +2506,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleProgram.mShaderFiles.clear(); gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2322,6 +2523,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2372,6 +2574,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2388,6 +2591,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); @@ -2425,6 +2629,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -2444,6 +2649,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; @@ -2462,6 +2668,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; @@ -2602,6 +2809,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gHighlightNormalProgram.mName = "Highlight Normals Shader"; + gHighlightNormalProgram.mShaderFiles.clear(); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); + gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gHighlightNormalProgram.createShader(NULL, NULL); + } + + if (success) + { + gHighlightSpecularProgram.mName = "Highlight Spec Shader"; + gHighlightSpecularProgram.mShaderFiles.clear(); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); + gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gHighlightSpecularProgram.createShader(NULL, NULL); + } + + if (success) + { gUIProgram.mName = "UI Shader"; gUIProgram.mShaderFiles.clear(); gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2780,6 +3007,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; + gDownsampleDepthProgram.mShaderFiles.clear(); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2845,7 +3092,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders() gTransformTexCoordProgram.unload(); gTransformNormalProgram.unload(); gTransformColorProgram.unload(); - gTransformBinormalProgram.unload(); + gTransformTangentProgram.unload(); return TRUE; } @@ -2908,16 +3155,16 @@ BOOL LLViewerShaderMgr::loadTransformShaders() if (success) { - gTransformBinormalProgram.mName = "Binormal Transform Shader"; - gTransformBinormalProgram.mShaderFiles.clear(); - gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); - gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; + gTransformTangentProgram.mName = "Binormal Transform Shader"; + gTransformTangentProgram.mShaderFiles.clear(); + gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); + gTransformTangentProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; const char* varyings[] = { - "binormal_out", + "tangent_out", }; - success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings); + success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index e3d28f2f5c..438853cd6f 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -28,6 +28,7 @@ #define LL_VIEWER_SHADER_MGR_H #include "llshadermgr.h" +#include "llmaterial.h" class LLViewerShaderMgr: public LLShaderMgr { @@ -216,7 +217,7 @@ extern LLGLSLShader gTransformPositionProgram; extern LLGLSLShader gTransformTexCoordProgram; extern LLGLSLShader gTransformNormalProgram; extern LLGLSLShader gTransformColorProgram; -extern LLGLSLShader gTransformBinormalProgram; +extern LLGLSLShader gTransformTangentProgram; @@ -229,6 +230,8 @@ extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; +extern LLGLSLShader gDownsampleDepthProgram; +extern LLGLSLShader gDownsampleDepthRectProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; @@ -300,6 +303,9 @@ extern LLGLSLShader gGlowExtractProgram; //interface shaders extern LLGLSLShader gHighlightProgram; +extern LLGLSLShader gHighlightNormalProgram; +extern LLGLSLShader gHighlightSpecularProgram; + extern LLGLSLShader gPathfindingProgram; extern LLGLSLShader gPathfindingNoNormalsProgram; @@ -318,6 +324,7 @@ extern LLGLSLShader gWLCloudProgram; extern LLGLSLShader gPostColorFilterProgram; extern LLGLSLShader gPostNightVisionProgram; + // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredWaterProgram; @@ -349,6 +356,7 @@ extern LLGLSLShader gDeferredCoFProgram; extern LLGLSLShader gDeferredDoFCombineProgram; extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; +extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; @@ -359,6 +367,12 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; +extern LLGLSLShader gDeferredFullbrightShinyProgram; +extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; +extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; +// Deferred materials shaders +extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; + #endif diff --git a/indra/newview/llviewerstatsrecorder.cpp b/indra/newview/llviewerstatsrecorder.cpp index f9a725547f..2b3e293229 100755 --- a/indra/newview/llviewerstatsrecorder.cpp +++ b/indra/newview/llviewerstatsrecorder.cpp @@ -166,6 +166,7 @@ void LLViewerStatsRecorder::recordRequestCacheMissesEvent(S32 count) void LLViewerStatsRecorder::writeToLog( F32 interval ) { + size_t data_size = 0; F64 delta_time = LLTimer::getTotalSeconds() - mLastSnapshotTime; S32 total_objects = mObjectCacheHitCount + mObjectCacheMissCrcCount + mObjectCacheMissFullCount + mObjectFullUpdates + mObjectTerseUpdates + mObjectCacheMissRequests + mObjectCacheMissResponses + mObjectCacheUpdateDupes + mObjectCacheUpdateChanges + mObjectCacheUpdateAdds + mObjectCacheUpdateReplacements + mObjectUpdateFailures; @@ -187,7 +188,6 @@ void LLViewerStatsRecorder::writeToLog( F32 interval ) << mObjectUpdateFailures << " update failures" << llendl; - U32 data_size; if (mObjectCacheFile == NULL) { mStartTime = LLTimer::getTotalSeconds(); @@ -255,9 +255,9 @@ void LLViewerStatsRecorder::writeToLog( F32 interval ) << "\n"; data_size = data_msg.str().size(); - if (fwrite(data_msg.str().c_str(), 1, data_size, mObjectCacheFile ) != data_size) + if ( data_size != fwrite(data_msg.str().c_str(), 1, data_size, mObjectCacheFile )) { - llwarns << "failed to write full stats to " << STATS_FILE_NAME << llendl; + llwarns << "Unable to write complete column data to " << STATS_FILE_NAME << llendl; } clearStats(); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4c9ca8b1d7..f929492887 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -55,8 +55,6 @@ #include "llappviewer.h" #include "llface.h" #include "llviewercamera.h" -#include "lltextureatlas.h" -#include "lltextureatlasmanager.h" #include "lltextureentry.h" #include "lltexturemanagerbridge.h" #include "llmediaentry.h" @@ -73,6 +71,7 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL; LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap ; LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL ; const std::string sTesterName("TextureTester"); @@ -98,7 +97,6 @@ S32 LLViewerTexture::sMinLargeImageSize = 65536 ; //256 * 256. S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ; BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ; F32 LLViewerTexture::sCurrentTime = 0.0f ; -BOOL LLViewerTexture::sUseTextureAtlas = FALSE ; F32 LLViewerTexture::sTexelPixelRatio = 1.0f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; @@ -277,7 +275,7 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture( } LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile( - const std::string& filename, + const std::string& filename, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, @@ -290,7 +288,7 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile( } //static -LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url, +LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, @@ -397,7 +395,7 @@ void LLViewerTextureManager::init() LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE); LLViewerTexture::initClass() ; - + // Create a texture manager bridge. gTextureManagerBridgep = new LLViewerTextureManagerBridge; @@ -425,6 +423,7 @@ void LLViewerTextureManager::cleanup() LLViewerFetchedTexture::sSmokeImagep = NULL; LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLViewerFetchedTexture::sWhiteImagep = NULL; + LLViewerFetchedTexture::sFlatNormalImagep = NULL; LLViewerMediaTexture::cleanUpClass() ; } @@ -565,8 +564,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity } } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max); - LLViewerTexture::sUseTextureAtlas = gSavedSettings.getBOOL("EnableTextureAtlas") ; - + F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ; F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed(); sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); @@ -632,9 +630,14 @@ void LLViewerTexture::init(bool firstinit) mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval ; mAdditionalDecodePriority = 0.f ; mParcelMedia = NULL ; - mNumFaces = 0 ; + mNumVolumes = 0; - mFaceList.clear() ; + mFaceList[LLRender::DIFFUSE_MAP].clear() ; + mFaceList[LLRender::NORMAL_MAP].clear() ; + mFaceList[LLRender::SPECULAR_MAP].clear() ; + mNumFaces[LLRender::DIFFUSE_MAP] = + mNumFaces[LLRender::NORMAL_MAP] = + mNumFaces[LLRender::SPECULAR_MAP] = 0 ; mVolumeList.clear(); } @@ -646,7 +649,9 @@ S8 LLViewerTexture::getType() const void LLViewerTexture::cleanup() { - mFaceList.clear() ; + mFaceList[LLRender::DIFFUSE_MAP].clear() ; + mFaceList[LLRender::NORMAL_MAP].clear() ; + mFaceList[LLRender::SPECULAR_MAP].clear() ; mVolumeList.clear(); } @@ -762,38 +767,57 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height) } //virtual -void LLViewerTexture::addFace(LLFace* facep) +void LLViewerTexture::addFace(U32 ch, LLFace* facep) { - if(mNumFaces >= mFaceList.size()) + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mNumFaces[ch] >= mFaceList[ch].size()) { - mFaceList.resize(2 * mNumFaces + 1) ; + mFaceList[ch].resize(2 * mNumFaces[ch] + 1) ; } - mFaceList[mNumFaces] = facep ; - facep->setIndexInTex(mNumFaces) ; - mNumFaces++ ; + mFaceList[ch][mNumFaces[ch]] = facep ; + facep->setIndexInTex(ch, mNumFaces[ch]) ; + mNumFaces[ch]++ ; mLastFaceListUpdateTimer.reset() ; } //virtual -void LLViewerTexture::removeFace(LLFace* facep) +void LLViewerTexture::removeFace(U32 ch, LLFace* facep) { - if(mNumFaces > 1) + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mNumFaces[ch] > 1) { - S32 index = facep->getIndexInTex() ; - mFaceList[index] = mFaceList[--mNumFaces] ; - mFaceList[index]->setIndexInTex(index) ; + S32 index = facep->getIndexInTex(ch) ; + llassert(index < mFaceList[ch].size()); + llassert(index < mNumFaces[ch]); + mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]] ; + mFaceList[ch][index]->setIndexInTex(ch, index) ; } else { - mFaceList.clear() ; - mNumFaces = 0 ; + mFaceList[ch].clear() ; + mNumFaces[ch] = 0 ; } mLastFaceListUpdateTimer.reset() ; } -S32 LLViewerTexture::getNumFaces() const +S32 LLViewerTexture::getTotalNumFaces() const { - return mNumFaces ; + S32 ret = 0; + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + ret += mNumFaces[i]; + } + + return ret; +} + +S32 LLViewerTexture::getNumFaces(U32 ch) const +{ + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + return mNumFaces[ch]; } @@ -816,6 +840,8 @@ void LLViewerTexture::removeVolume(LLVOVolume* volumep) if(mNumVolumes > 1) { S32 index = volumep->getIndexInTex() ; + llassert(index < mVolumeList.size()); + llassert(index < mNumVolumes); mVolumeList[index] = mVolumeList[--mNumVolumes] ; mVolumeList[index]->setIndexInTex(index) ; } @@ -837,18 +863,22 @@ void LLViewerTexture::reorganizeFaceList() static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4 ; - if(mNumFaces + MAX_EXTRA_BUFFER_SIZE > mFaceList.size()) + if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) { - return ; + return; } - if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME) + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - return ; + if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size()) + { + return ; + } + + mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end()); } - + mLastFaceListUpdateTimer.reset() ; - mFaceList.erase(mFaceList.begin() + mNumFaces, mFaceList.end()); } void LLViewerTexture::reorganizeVolumeList() @@ -1198,7 +1228,7 @@ void LLViewerFetchedTexture::destroyTexture() { return ; } - + //LL_DEBUGS("Avatar") << mID << llendl; destroyGLTexture() ; mFullyLoaded = FALSE ; @@ -1215,9 +1245,14 @@ void LLViewerFetchedTexture::addToCreateTexture() mGLTexturep->setComponents(mComponents) ; force_update = true ; - for(U32 i = 0 ; i < mNumFaces ; i++) + for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j) { - mFaceList[i]->dirtyTexture() ; + llassert(mNumFaces[j] <= mFaceList[j].size()); + + for(U32 i = 0 ; i < mNumFaces[j]; i++) + { + mFaceList[j][i]->dirtyTexture() ; + } } //discard the cached raw image and the saved raw image @@ -1361,11 +1396,8 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) return FALSE; } - if(!(res = insertToAtlas())) - { - res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); - resetFaceAtlas() ; - } + res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); + setActive() ; if (!needsToSaveRawImage()) @@ -1654,28 +1686,32 @@ void LLViewerFetchedTexture::updateVirtualSize() addTextureStats(0.f, FALSE) ;//reset } - for(U32 i = 0 ; i < mNumFaces ; i++) - { - LLFace* facep = mFaceList[i] ; - if( facep ) - { - LLDrawable* drawable = facep->getDrawable(); - if (drawable) + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + + for(U32 i = 0 ; i < mNumFaces[ch]; i++) + { + LLFace* facep = mFaceList[ch][i] ; + if( facep ) { - if(drawable->isRecentlyVisible()) + LLDrawable* drawable = facep->getDrawable(); + if (drawable) { - if (getBoostLevel() == LLViewerTexture::BOOST_NONE && - drawable->getVObj() && drawable->getVObj()->isSelected()) + if(drawable->isRecentlyVisible()) { - setBoostLevel(LLViewerTexture::BOOST_SELECTED); + if (getBoostLevel() == LLViewerTexture::BOOST_NONE && + drawable->getVObj() && drawable->getVObj()->isSelected()) + { + setBoostLevel(LLViewerTexture::BOOST_SELECTED); + } + addTextureStats(facep->getVirtualSize()) ; + setAdditionalDecodePriority(facep->getImportanceToCamera()) ; } - addTextureStats(facep->getVirtualSize()) ; - setAdditionalDecodePriority(facep->getImportanceToCamera()) ; } } } } - //reset whether or not a face was selected after 10 seconds const F32 SELECTION_RESET_TIME = 10.f; @@ -2780,190 +2816,6 @@ F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const { return sCurrentTime - mLastReferencedSavedRawImageTime ; } -//---------------------------------------------------------------------------------------------- -//atlasing -//---------------------------------------------------------------------------------------------- -void LLViewerFetchedTexture::resetFaceAtlas() -{ - //Nothing should be done here. -} - -//invalidate all atlas slots for this image. -void LLViewerFetchedTexture::invalidateAtlas(BOOL rebuild_geom) -{ - for(U32 i = 0 ; i < mNumFaces ; i++) - { - LLFace* facep = mFaceList[i] ; - facep->removeAtlas() ; - if(rebuild_geom && facep->getDrawable() && facep->getDrawable()->getSpatialGroup()) - { - facep->getDrawable()->getSpatialGroup()->setState(LLSpatialGroup::GEOM_DIRTY); - } - } -} - -BOOL LLViewerFetchedTexture::insertToAtlas() -{ - if(!LLViewerTexture::sUseTextureAtlas) - { - return FALSE ; - } - if(getNumFaces() < 1) - { - return FALSE ; - } - if(mGLTexturep->getDiscardLevelInAtlas() > 0 && mRawDiscardLevel >= mGLTexturep->getDiscardLevelInAtlas()) - { - return FALSE ; - } - if(!LLTextureAtlasManager::getInstance()->canAddToAtlas(mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents(), mGLTexturep->getTexTarget())) - { - return FALSE ; - } - - BOOL ret = TRUE ;//if ret is set to false, will generate a gl texture for this image. - S32 raw_w = mRawImage->getWidth() ; - S32 raw_h = mRawImage->getHeight() ; - F32 xscale = 1.0f, yscale = 1.0f ; - LLPointer<LLTextureAtlasSlot> slot_infop; - LLTextureAtlasSlot* cur_slotp ;//no need to be smart pointer. - LLSpatialGroup* groupp ; - LLFace* facep; - - //if the atlas slot pointers for some faces are null, process them later. - ll_face_list_t waiting_list ; - for(U32 i = 0 ; i < mNumFaces ; i++) - { - { - facep = mFaceList[i] ; - - //face can not use atlas. - if(!facep->canUseAtlas()) - { - if(facep->getAtlasInfo()) - { - facep->removeAtlas() ; - } - ret = FALSE ; - continue ; - } - - //the atlas slot is updated - slot_infop = facep->getAtlasInfo() ; - groupp = facep->getDrawable()->getSpatialGroup() ; - - if(slot_infop) - { - if(slot_infop->getSpatialGroup() != groupp) - { - if((cur_slotp = groupp->getCurUpdatingSlot(this))) //switch slot - { - facep->setAtlasInfo(cur_slotp) ; - facep->setAtlasInUse(TRUE) ; - continue ; - } - else //do not forget to update slot_infop->getSpatialGroup(). - { - LLSpatialGroup* gp = slot_infop->getSpatialGroup() ; - gp->setCurUpdatingTime(gFrameCount) ; - gp->setCurUpdatingTexture(this) ; - gp->setCurUpdatingSlot(slot_infop) ; - } - } - else //same group - { - if(gFrameCount && slot_infop->getUpdatedTime() == gFrameCount)//slot is just updated - { - facep->setAtlasInUse(TRUE) ; - continue ; - } - } - } - else - { - //if the slot is null, wait to process them later. - waiting_list.push_back(facep) ; - continue ; - } - - //---------- - //insert to atlas - if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow())) - { - - //the texture does not qualify to add to atlas, do not bother to try for other faces. - //invalidateAtlas(); - return FALSE ; - } - - //update texture scale - slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ; - slot_infop->setTexCoordScale(xscale, yscale) ; - slot_infop->setValid() ; - slot_infop->setUpdatedTime(gFrameCount) ; - - //update spatial group atlas info - groupp->setCurUpdatingTime(gFrameCount) ; - groupp->setCurUpdatingTexture(this) ; - groupp->setCurUpdatingSlot(slot_infop) ; - - //make the face to switch to the atlas. - facep->setAtlasInUse(TRUE) ; - } - } - - //process the waiting_list - for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter) - { - facep = (LLFace*)*iter ; - groupp = facep->getDrawable()->getSpatialGroup() ; - - //check if this texture already inserted to atlas for this group - if((cur_slotp = groupp->getCurUpdatingSlot(this))) - { - facep->setAtlasInfo(cur_slotp) ; - facep->setAtlasInUse(TRUE) ; - continue ; - } - - //need to reserve a slot from atlas - slot_infop = LLTextureAtlasManager::getInstance()->reserveAtlasSlot(llmax(mFullWidth, mFullHeight), getComponents(), groupp, this) ; - - facep->setAtlasInfo(slot_infop) ; - - groupp->setCurUpdatingTime(gFrameCount) ; - groupp->setCurUpdatingTexture(this) ; - groupp->setCurUpdatingSlot(slot_infop) ; - - //slot allocation failed. - if(!slot_infop || !slot_infop->getAtlas()) - { - ret = FALSE ; - facep->setAtlasInUse(FALSE) ; - continue ; - } - - //insert to atlas - if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow())) - { - //the texture does not qualify to add to atlas, do not bother to try for other faces. - ret = FALSE ; - //invalidateAtlas(); - break ; - } - - //update texture scale - slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ; - slot_infop->setTexCoordScale(xscale, yscale) ; - slot_infop->setValid() ; - slot_infop->setUpdatedTime(gFrameCount) ; - - //make the face to switch to the atlas. - facep->setAtlasInUse(TRUE) ; - } - - return ret ; -} //---------------------------------------------------------------------------------------------- //end of LLViewerFetchedTexture @@ -3310,11 +3162,14 @@ BOOL LLViewerMediaTexture::findFaces() LLViewerTexture* tex = gTextureList.findImage(mID) ; if(tex) //this media is a parcel media for tex. { - const ll_face_list_t* face_list = tex->getFaceList() ; - U32 end = tex->getNumFaces() ; - for(U32 i = 0 ; i < end ; i++) + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { - mMediaFaceList.push_back((*face_list)[i]) ; + const ll_face_list_t* face_list = tex->getFaceList(ch) ; + U32 end = tex->getNumFaces(ch) ; + for(U32 i = 0 ; i < end ; i++) + { + mMediaFaceList.push_back((*face_list)[i]) ; + } } } @@ -3379,7 +3234,7 @@ void LLViewerMediaTexture::addMediaToFace(LLFace* facep) return ; //no need to add the face because the media is not in playing. } - switchTexture(facep) ; + switchTexture(LLRender::DIFFUSE_MAP, facep) ; } void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep) @@ -3396,19 +3251,19 @@ void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep) } mIsPlaying = FALSE ; //set to remove the media from the face. - switchTexture(facep) ; + switchTexture(LLRender::DIFFUSE_MAP, facep) ; mIsPlaying = TRUE ; //set the flag back. - if(getNumFaces() < 1) //no face referencing to this media + if(getTotalNumFaces() < 1) //no face referencing to this media { stopPlaying() ; } } //virtual -void LLViewerMediaTexture::addFace(LLFace* facep) +void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep) { - LLViewerTexture::addFace(facep) ; + LLViewerTexture::addFace(ch, facep) ; const LLTextureEntry* te = facep->getTextureEntry() ; if(te && te->getID().notNull()) @@ -3435,9 +3290,9 @@ void LLViewerMediaTexture::addFace(LLFace* facep) } //virtual -void LLViewerMediaTexture::removeFace(LLFace* facep) +void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep) { - LLViewerTexture::removeFace(facep) ; + LLViewerTexture::removeFace(ch, facep) ; const LLTextureEntry* te = facep->getTextureEntry() ; if(te && te->getID().notNull()) @@ -3455,24 +3310,35 @@ void LLViewerMediaTexture::removeFace(LLFace* facep) } } - // - //we have some trouble here: the texture of the face is changed. - //we need to find the former texture, and remove it from the list to avoid memory leaking. - if(!mNumFaces) + std::vector<const LLTextureEntry*> te_list; + + for (U32 ch = 0; ch < 3; ++ch) { - mTextureList.clear() ; - return ; + // + //we have some trouble here: the texture of the face is changed. + //we need to find the former texture, and remove it from the list to avoid memory leaking. + + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + + for(U32 j = 0 ; j < mNumFaces[ch] ; j++) + { + te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use. + } } - S32 end = getNumFaces() ; - std::vector<const LLTextureEntry*> te_list(end) ; - S32 i = 0 ; - for(U32 j = 0 ; j < mNumFaces ; j++) + + if (te_list.empty()) { - te_list[i++] = mFaceList[j]->getTextureEntry() ;//all textures are in use. + mTextureList.clear() ; + return ; } + + S32 end = te_list.size(); + for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin(); iter != mTextureList.end(); ++iter) { + S32 i = 0; + for(i = 0 ; i < end ; i++) { if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use. @@ -3517,7 +3383,7 @@ void LLViewerMediaTexture::stopPlaying() mIsPlaying = FALSE ; } -void LLViewerMediaTexture::switchTexture(LLFace* facep) +void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep) { if(facep) { @@ -3533,7 +3399,7 @@ void LLViewerMediaTexture::switchTexture(LLFace* facep) if(mIsPlaying) //old textures switch to the media texture { - facep->switchTexture(this) ; + facep->switchTexture(ch, this) ; } else //switch to old textures. { @@ -3549,7 +3415,7 @@ void LLViewerMediaTexture::switchTexture(LLFace* facep) { tex = LLViewerFetchedTexture::sDefaultImagep ; } - facep->switchTexture(tex) ; + facep->switchTexture(ch, tex) ; } } } @@ -3588,14 +3454,17 @@ void LLViewerMediaTexture::setPlaying(BOOL playing) for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter) { - switchTexture(*iter) ; + switchTexture(LLRender::DIFFUSE_MAP, *iter) ; } } else //stop playing this media { - for(U32 i = mNumFaces ; i ; i--) + U32 ch = LLRender::DIFFUSE_MAP; + + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + for(U32 i = mNumFaces[ch] ; i ; i--) { - switchTexture(mFaceList[i - 1]) ; //current face could be removed in this function. + switchTexture(ch, mFaceList[ch][i - 1]) ; //current face could be removed in this function. } } return ; @@ -3617,14 +3486,18 @@ F32 LLViewerMediaTexture::getMaxVirtualSize() if(mIsPlaying) //media is playing { - for(U32 i = 0 ; i < mNumFaces ; i++) + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { - LLFace* facep = mFaceList[i] ; - if(facep->getDrawable()->isRecentlyVisible()) + llassert(mNumFaces[ch] <= mFaceList[ch].size()); + for(U32 i = 0 ; i < mNumFaces[ch] ; i++) { - addTextureStats(facep->getVirtualSize()) ; - } - } + LLFace* facep = mFaceList[ch][i] ; + if(facep->getDrawable()->isRecentlyVisible()) + { + addTextureStats(facep->getVirtualSize()) ; + } + } + } } else //media is not in playing { diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index d2af48f528..d9f3548a29 100755 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -119,6 +119,9 @@ void LLViewerTextureList::doPreloadImages() LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); + // Set the default flat normal map + LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP); + image_list->initFromFile(); // turn off clamping and bilinear filtering for uv picking images @@ -324,7 +327,7 @@ void LLViewerTextureList::restoreGL() /////////////////////////////////////////////////////////////////////////////// -LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename, +LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, @@ -376,7 +379,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& } LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id); - + if (!imagep.isNull()) { LLViewerFetchedTexture *texture = imagep.get(); @@ -432,7 +435,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& } -LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, +LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, @@ -475,7 +478,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, { llwarns << "FTType mismatch: requested " << f_type << " image has " << imagep->getFTType() << llendl; } - + } if (imagep.isNull()) { @@ -488,7 +491,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, } //when this function is called, there is no such texture in the gTextureList with image_id. -LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, +LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, FTType f_type, BOOL usemipmaps, LLViewerTexture::EBoostLevel boost_priority, diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index f95cc9e572..d07010e4a1 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -229,13 +229,13 @@ LLFrameTimer gAwayTriggerTimer; BOOL gShowOverlayTitle = FALSE; LLViewerObject* gDebugRaycastObject = NULL; -LLVector3 gDebugRaycastIntersection; -LLVector2 gDebugRaycastTexCoord; -LLVector3 gDebugRaycastNormal; -LLVector3 gDebugRaycastBinormal; -S32 gDebugRaycastFaceHit; -LLVector3 gDebugRaycastStart; -LLVector3 gDebugRaycastEnd; +LLVector4a gDebugRaycastIntersection; +LLVector2 gDebugRaycastTexCoord; +LLVector4a gDebugRaycastNormal; +LLVector4a gDebugRaycastTangent; +S32 gDebugRaycastFaceHit; +LLVector4a gDebugRaycastStart; +LLVector4a gDebugRaycastEnd; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; @@ -2841,7 +2841,7 @@ void LLViewerWindow::updateUI() &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, - &gDebugRaycastBinormal, + &gDebugRaycastTangent, &gDebugRaycastStart, &gDebugRaycastEnd); } @@ -3739,7 +3739,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans } LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, - LLVector3* intersection) + LLVector4a* intersection) { S32 x = mouse_x; S32 y = mouse_y; @@ -3751,14 +3751,17 @@ LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 dep } // world coordinates of mouse + // VECTORIZE THIS LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); - + LLVector4a start, end; + start.load3(mouse_world_start.mV); + end.load3(mouse_world_end.mV); + return LLHUDIcon::lineSegmentIntersectAll(start, end, intersection); } LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, @@ -3766,12 +3769,12 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de S32 this_face, BOOL pick_transparent, S32* face_hit, - LLVector3 *intersection, + LLVector4a *intersection, LLVector2 *uv, - LLVector3 *normal, - LLVector3 *binormal, - LLVector3* start, - LLVector3* end) + LLVector4a *normal, + LLVector4a *tangent, + LLVector4a* start, + LLVector4a* end) { S32 x = mouse_x; S32 y = mouse_y; @@ -3806,17 +3809,27 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de if (!LLViewerJoystick::getInstance()->getOverrideCamera()) { //always set raycast intersection to mouse_world_end unless //flycam is on (for DoF effect) - gDebugRaycastIntersection = mouse_world_end; + gDebugRaycastIntersection.load3(mouse_world_end.mV); } + LLVector4a mw_start; + mw_start.load3(mouse_world_start.mV); + LLVector4a mw_end; + mw_end.load3(mouse_world_end.mV); + + LLVector4a mh_start; + mh_start.load3(mouse_hud_start.mV); + LLVector4a mh_end; + mh_end.load3(mouse_hud_end.mV); + if (start) { - *start = mouse_world_start; + *start = mw_start; } if (end) { - *end = mouse_world_end; + *end = mw_end; } LLViewerObject* found = NULL; @@ -3825,16 +3838,16 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { if (this_object->isHUDAttachment()) // is a HUD object? { - if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) + if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, tangent)) { found = this_object; } } else // is a world object { - if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) + if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, tangent)) { found = this_object; } @@ -3842,20 +3855,20 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de } else // check ALL objects { - found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); + found = gPipeline.lineSegmentIntersectInHUD(mh_start, mh_end, pick_transparent, + face_hit, intersection, uv, normal, tangent); if (!found) // if not found in HUD, look in world: { - found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); + found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, + face_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { gDebugRaycastIntersection = *intersection; } } } - + return found; } @@ -5112,6 +5125,7 @@ LLPickInfo::LLPickInfo() mXYCoords(-1, -1), mIntersection(), mNormal(), + mTangent(), mBinormal(), mHUDIcon(NULL), mPickTransparent(FALSE) @@ -5133,6 +5147,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, mSTCoords(-1.f, -1.f), mXYCoords(-1, -1), mNormal(), + mTangent(), mBinormal(), mHUDIcon(NULL), mPickTransparent(pick_transparent) @@ -5143,19 +5158,26 @@ void LLPickInfo::fetchResults() { S32 face_hit = -1; - LLVector3 intersection, normal, binormal; + LLVector4a intersection, normal; + LLVector4a tangent; + LLVector2 uv; LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); + LLVector4a origin; + origin.load3(LLViewerCamera::getInstance()->getOrigin().mV); F32 icon_dist = 0.f; if (hit_icon) { - icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); + LLVector4a delta; + delta.setSub(intersection, origin); + icon_dist = delta.getLength3().getF32(); } + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, NULL, -1, mPickTransparent, &face_hit, - &intersection, &uv, &normal, &binormal); + &intersection, &uv, &normal, &tangent); mPickPt = mMousePt; @@ -5165,9 +5187,13 @@ void LLPickInfo::fetchResults() LLViewerObject* objectp = hit_object; + + LLVector4a delta; + delta.setSub(origin, intersection); + if (hit_icon && (!objectp || - icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) + icon_dist < delta.getLength3().getF32())) { // was this name referring to a hud icon? mHUDIcon = hit_icon; @@ -5204,11 +5230,16 @@ void LLPickInfo::fetchResults() { mPickType = PICK_OBJECT; } - mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + + LLVector3 v_intersection(intersection.getF32ptr()); + + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, v_intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; - mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); + + + mPosGlobal = gAgent.getPosGlobalFromAgent(v_intersection); if (mWantSurfaceInfo) { @@ -5252,7 +5283,16 @@ void LLPickInfo::getSurfaceInfo() mIntersection = LLVector3(0,0,0); mNormal = LLVector3(0,0,0); mBinormal = LLVector3(0,0,0); + mTangent = LLVector4(0,0,0,0); + LLVector4a tangent; + LLVector4a intersection; + LLVector4a normal; + + tangent.clear(); + normal.clear(); + intersection.clear(); + LLViewerObject* objectp = getObject(); if (objectp) @@ -5260,10 +5300,10 @@ void LLPickInfo::getSurfaceInfo() if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, objectp, -1, mPickTransparent, &mObjectFace, - &mIntersection, + &intersection, &mSTCoords, - &mNormal, - &mBinormal)) + &normal, + &tangent)) { // if we succeeded with the intersect above, compute the texture coordinates: @@ -5272,10 +5312,26 @@ void LLPickInfo::getSurfaceInfo() LLFace* facep = objectp->mDrawable->getFace(mObjectFace); if (facep) { - mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); - } + mUVCoords = facep->surfaceToTexture(mSTCoords, intersection, normal); + } } + mIntersection.set(intersection.getF32ptr()); + mNormal.set(normal.getF32ptr()); + mTangent.set(tangent.getF32ptr()); + + //extrapoloate binormal from normal and tangent + + LLVector4a binormal; + binormal.setCross3(normal, tangent); + binormal.mul(tangent.getF32ptr()[3]); + + mBinormal.set(binormal.getF32ptr()); + + mBinormal.normalize(); + mNormal.normalize(); + mTangent.normalize(); + // and XY coords: updateXYCoords(); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index b33488fd78..89f6e3bc26 100755 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -115,6 +115,7 @@ public: LLVector2 mSTCoords; LLCoordScreen mXYCoords; LLVector3 mNormal; + LLVector4 mTangent; LLVector3 mBinormal; BOOL mPickTransparent; void getSurfaceInfo(); @@ -357,19 +358,19 @@ public: void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), BOOL pick_transparent = FALSE); LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent); LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, - LLVector3* intersection); + LLVector4a* intersection); LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f, LLViewerObject *this_object = NULL, S32 this_face = -1, BOOL pick_transparent = FALSE, S32* face_hit = NULL, - LLVector3 *intersection = NULL, + LLVector4a *intersection = NULL, LLVector2 *uv = NULL, - LLVector3 *normal = NULL, - LLVector3 *binormal = NULL, - LLVector3* start = NULL, - LLVector3* end = NULL); + LLVector4a *normal = NULL, + LLVector4a *tangent = NULL, + LLVector4a* start = NULL, + LLVector4a* end = NULL); // Returns a pointer to the last object hit @@ -499,13 +500,13 @@ extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar awa extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away extern LLViewerObject* gDebugRaycastObject; -extern LLVector3 gDebugRaycastIntersection; +extern LLVector4a gDebugRaycastIntersection; extern LLVector2 gDebugRaycastTexCoord; -extern LLVector3 gDebugRaycastNormal; -extern LLVector3 gDebugRaycastBinormal; +extern LLVector4a gDebugRaycastNormal; +extern LLVector4a gDebugRaycastTangent; extern S32 gDebugRaycastFaceHit; -extern LLVector3 gDebugRaycastStart; -extern LLVector3 gDebugRaycastEnd; +extern LLVector4a gDebugRaycastStart; +extern LLVector4a gDebugRaycastEnd; extern BOOL gDisplayCameraPos; extern BOOL gDisplayWindInfo; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a0a2ce0caf..7909570883 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1393,19 +1393,20 @@ void LLVOAvatar::renderCollisionVolumes() if (mNameText.notNull()) { - LLVector3 unused; - mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); + LLVector4a unused; + + mNameText->lineSegmentIntersect(unused, unused, unused, TRUE); } } -BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, +BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, + LLVector4a* intersection, LLVector2* tex_coord, - LLVector3* normal, - LLVector3* bi_normal) + LLVector4a* normal, + LLVector4a* tangent) { if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) { @@ -1422,8 +1423,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e glh::matrix4f inverse = mat.inverse(); glh::matrix4f norm_mat = inverse.transpose(); - glh::vec3f p1(start.mV); - glh::vec3f p2(end.mV); + glh::vec3f p1(start.getF32ptr()); + glh::vec3f p2(end.getF32ptr()); inverse.mult_matrix_vec(p1); inverse.mult_matrix_vec(p2); @@ -1442,12 +1443,12 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (intersection) { - *intersection = LLVector3(res_pos.v); + intersection->load3(res_pos.v); } if (normal) { - *normal = LLVector3(res_norm.v); + normal->load3(res_norm.v); } return TRUE; @@ -1483,7 +1484,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e - LLVector3 position; + LLVector4a position; if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) { if (intersection) @@ -1497,14 +1498,14 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return FALSE; } -LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, +LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, + LLVector4a* intersection, LLVector2* tex_coord, - LLVector3* normal, - LLVector3* bi_normal) + LLVector4a* normal, + LLVector4a* tangent) { if (isSelf() && !gAgent.needsRenderAvatar()) { @@ -1515,8 +1516,8 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector if (lineSegmentBoundingBox(start, end)) { - LLVector3 local_end = end; - LLVector3 local_intersection; + LLVector4a local_end = end; + LLVector4a local_intersection; for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); @@ -1530,7 +1531,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector { LLViewerObject* attached_object = (*attachment_iter); - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, bi_normal)) + if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 8bf31e3cb3..8d047045cb 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -128,15 +128,15 @@ protected: public: /*virtual*/ void updateGL(); /*virtual*/ LLVOAvatar* asAvatar(); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); - virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ BOOL updateLOD(); - BOOL updateJointLODs(); - void updateLODRiggedAttachments( void ); + BOOL updateJointLODs(); + void updateLODRiggedAttachments( void ); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids); bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const; @@ -162,22 +162,22 @@ public: /*virtual*/ void updateRegion(LLViewerRegion *regionp); /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); /*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point + LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL); // return the surface tangent at the intersection point //-------------------------------------------------------------------- // LLCharacter interface and related diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 6a25b765cf..cab5c4bc1d 100755 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -764,8 +764,8 @@ void LLVOGrass::updateDrawable(BOOL force_damped) } // virtual -BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { BOOL ret = FALSE; @@ -776,7 +776,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en return FALSE; } - LLVector3 dir = end-start; + LLVector4a dir; + dir.setSub(end, start); mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion()); @@ -844,23 +845,31 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en U32 idx0 = 0,idx1 = 0,idx2 = 0; - if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE)) + LLVector4a v0a,v1a,v2a,v3a; + + v0a.load3(v[0].mV); + v1a.load3(v[1].mV); + v2a.load3(v[2].mV); + v3a.load3(v[3].mV); + + + if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t)) { hit = TRUE; idx0 = 0; idx1 = 1; idx2 = 2; } - else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE)) + else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t)) { hit = TRUE; idx0 = 1; idx1 = 3; idx2 = 2; } - else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE)) + else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t)) { normal1 = -normal1; hit = TRUE; idx0 = 2; idx1 = 1; idx2 = 0; } - else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE)) + else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t)) { normal1 = -normal1; hit = TRUE; @@ -883,7 +892,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en closest_t = t; if (intersection != NULL) { - *intersection = start+dir*closest_t; + dir.mul(closest_t); + intersection->setAdd(start, dir); } if (tex_coord != NULL) @@ -893,7 +903,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en if (normal != NULL) { - *normal = normal1; + normal->load3(normal1.mV); } ret = TRUE; } diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index b9835b8802..122806766d 100755 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -75,14 +75,14 @@ public: /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); static S32 sMaxGrassSpecies; diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp index b46c55321c..af55c8f741 100755 --- a/indra/newview/llvoiceclient.cpp +++ b/indra/newview/llvoiceclient.cpp @@ -714,14 +714,7 @@ BOOL LLVoiceClient::isParticipantAvatar(const LLUUID& id) BOOL LLVoiceClient::isOnlineSIP(const LLUUID& id) { - if (mVoiceModule) - { - return mVoiceModule->isOnlineSIP(id); - } - else - { return FALSE; - } } BOOL LLVoiceClient::getIsSpeaking(const LLUUID& id) diff --git a/indra/newview/llvoiceclient.h b/indra/newview/llvoiceclient.h index 714dd6a9f2..e17da9cecd 100755 --- a/indra/newview/llvoiceclient.h +++ b/indra/newview/llvoiceclient.h @@ -199,7 +199,6 @@ public: //@{ virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar virtual std::string getDisplayName(const LLUUID& id)=0; - virtual BOOL isOnlineSIP(const LLUUID &id)=0; virtual BOOL isParticipantAvatar(const LLUUID &id)=0; virtual BOOL getIsSpeaking(const LLUUID& id)=0; virtual BOOL getIsModeratorMuted(const LLUUID& id)=0; diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 838845df80..d30fd5677d 100755 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -188,17 +188,10 @@ class LLVivoxVoiceClientMuteListObserver : public LLMuteListObserver /* virtual */ void onChange() { LLVivoxVoiceClient::getInstance()->muteListChanged();} }; -class LLVivoxVoiceClientFriendsObserver : public LLFriendObserver -{ -public: - /* virtual */ void changed(U32 mask) { LLVivoxVoiceClient::getInstance()->updateFriends(mask);} -}; static LLVivoxVoiceClientMuteListObserver mutelist_listener; static bool sMuteListListener_listening = false; -static LLVivoxVoiceClientFriendsObserver *friendslist_listener = NULL; - /////////////////////////////////////////////////////////////////////////////////////////////// class LLVivoxVoiceClientCapResponder : public LLHTTPClient::Responder @@ -397,7 +390,6 @@ void LLVivoxVoiceClient::terminate() void LLVivoxVoiceClient::cleanUp() { deleteAllSessions(); - deleteAllBuddies(); deleteAllVoiceFonts(); deleteVoiceFontTemplates(); } @@ -483,10 +475,10 @@ void LLVivoxVoiceClient::connectorCreate() std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel"); - if(savedLogLevel != "-1") + if(savedLogLevel != "-0") { LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL; - loglevel = "10"; + loglevel = "0"; } stream @@ -799,9 +791,9 @@ void LLVivoxVoiceClient::stateMachine() std::string loglevel = gSavedSettings.getString("VivoxDebugLevel"); if(loglevel.empty()) { - loglevel = "-1"; // turn logging off completely + loglevel = "0"; // turn logging off completely } - + loglevel = "0"; // turn logging off completely params.args.add("-ll"); params.args.add(loglevel); params.cwd = gDirUtilp->getAppRODataDir(); @@ -1209,25 +1201,12 @@ void LLVivoxVoiceClient::stateMachine() setState(stateVoiceFontsReceived); } - // request the current set of block rules (we'll need them when updating the friends list) - accountListBlockRulesSendMessage(); - - // request the current set of auto-accept rules - accountListAutoAcceptRulesSendMessage(); - // Set up the mute list observer if it hasn't been set up already. if((!sMuteListListener_listening)) { LLMuteList::getInstance()->addObserver(&mutelist_listener); sMuteListListener_listening = true; } - - // Set up the friends list observer if it hasn't been set up already. - if(friendslist_listener == NULL) - { - friendslist_listener = new LLVivoxVoiceClientFriendsObserver; - LLAvatarTracker::instance().addObserver(friendslist_listener); - } // Set the initial state of mic mute, local speaker volume, etc. { @@ -1298,9 +1277,7 @@ void LLVivoxVoiceClient::stateMachine() case stateNoChannel: LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL; mSpatialJoiningNum = 0; - // Do this here as well as inside sendPositionalUpdate(). - // Otherwise, if you log in but don't join a proximal channel (such as when your login location has voice disabled), your friends list won't sync. - sendFriendsListUpdates(); + if(mSessionTerminateRequested || (!mVoiceEnabled && mIsInitialized)) { @@ -1497,7 +1474,6 @@ void LLVivoxVoiceClient::stateMachine() mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS); sendPositionalUpdate(); } - mIsInitialized = true; } break; @@ -1655,7 +1631,7 @@ void LLVivoxVoiceClient::stateMachine() void LLVivoxVoiceClient::closeSocket(void) { mSocket.reset(); - mConnected = false; + mConnected = false; mConnectorHandle.clear(); mAccountHandle.clear(); } @@ -1672,7 +1648,7 @@ void LLVivoxVoiceClient::loginSendMessage() << "<AccountName>" << mAccountName << "</AccountName>" << "<AccountPassword>" << mAccountPassword << "</AccountPassword>" << "<AudioSessionAnswerMode>VerifyAnswer</AudioSessionAnswerMode>" - << "<EnableBuddiesAndPresence>true</EnableBuddiesAndPresence>" + << "<EnableBuddiesAndPresence>false</EnableBuddiesAndPresence>" << "<BuddyManagementMode>Application</BuddyManagementMode>" << "<ParticipantPropertyFrequency>5</ParticipantPropertyFrequency>" << (autoPostCrashDumps?"<AutopostCrashDumps>true</AutopostCrashDumps>":"") @@ -1708,42 +1684,6 @@ void LLVivoxVoiceClient::logoutSendMessage() } } -void LLVivoxVoiceClient::accountListBlockRulesSendMessage() -{ - if(!mAccountHandle.empty()) - { - std::ostringstream stream; - - LL_DEBUGS("Voice") << "requesting block rules" << LL_ENDL; - - stream - << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListBlockRules.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "</Request>" - << "\n\n\n"; - - writeString(stream.str()); - } -} - -void LLVivoxVoiceClient::accountListAutoAcceptRulesSendMessage() -{ - if(!mAccountHandle.empty()) - { - std::ostringstream stream; - - LL_DEBUGS("Voice") << "requesting auto-accept rules" << LL_ENDL; - - stream - << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListAutoAcceptRules.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "</Request>" - << "\n\n\n"; - - writeString(stream.str()); - } -} - void LLVivoxVoiceClient::sessionGroupCreateSendMessage() { if(!mAccountHandle.empty()) @@ -2575,10 +2515,7 @@ void LLVivoxVoiceClient::sendPositionalUpdate(void) { writeString(stream.str()); } - - // Friends list updates can be huge, especially on the first voice login of an account with lots of friends. - // Batching them all together can choke SLVoice, so send them in separate writes. - sendFriendsListUpdates(); + } void LLVivoxVoiceClient::buildSetCaptureDevice(std::ostringstream &stream) @@ -2676,275 +2613,6 @@ void LLVivoxVoiceClient::buildLocalAudioUpdates(std::ostringstream &stream) } -void LLVivoxVoiceClient::checkFriend(const LLUUID& id) -{ - buddyListEntry *buddy = findBuddy(id); - - // Make sure we don't add a name before it's been looked up in the avatar name cache - LLAvatarName av_name; - if (LLAvatarNameCache::get(id, &av_name)) - { - // *NOTE: We feed legacy names to Vivox because we don't know if their service - // can support a mix of new and old clients with different sorts of names. - std::string name = av_name.getAccountName(); - - if (buddy) - { - // This buddy is already in both lists (vivox buddies and avatar cache). - // Trust the avatar cache more for the display name (vivox display name are notoriously wrong) - buddy->mDisplayName = name; - } - else - { - // This buddy was not in the vivox list, needs to be added. - buddy = addBuddy(sipURIFromID(id), name); - buddy->mUUID = id; - } - - const LLRelationship* relationInfo = LLAvatarTracker::instance().getBuddyInfo(id); - buddy->mCanSeeMeOnline = (relationInfo && relationInfo->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS)); - // In all the above cases, the buddy is in the SL friends list and tha name has been resolved (which is how we got here). - buddy->mNameResolved = true; - buddy->mInSLFriends = true; - } - else - { - // This name hasn't been looked up yet in the avatar cache. Don't do anything with this buddy list entry until it has. - if (buddy) - { - buddy->mNameResolved = false; - } - // Initiate a lookup. - // The "lookup completed" callback will ensure that the friends list is rechecked after it completes. - lookupName(id); - } -} - -void LLVivoxVoiceClient::clearAllLists() -{ - // FOR TESTING ONLY - - // This will send the necessary commands to delete ALL buddies, autoaccept rules, and block rules SLVoice tells us about. - buddyListMap::iterator buddy_it; - for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();) - { - buddyListEntry *buddy = buddy_it->second; - buddy_it++; - - std::ostringstream stream; - - if(buddy->mInVivoxBuddies) - { - // delete this entry from the vivox buddy list - buddy->mInVivoxBuddies = false; - LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BuddyURI>" << buddy->mURI << "</BuddyURI>" - << "</Request>\n\n\n"; - } - - if(buddy->mHasBlockListEntry) - { - // Delete the associated block list entry (so the block list doesn't fill up with junk) - buddy->mHasBlockListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BlockMask>" << buddy->mURI << "</BlockMask>" - << "</Request>\n\n\n"; - } - if(buddy->mHasAutoAcceptListEntry) - { - // Delete the associated auto-accept list entry (so the auto-accept list doesn't fill up with junk) - buddy->mHasAutoAcceptListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>" - << "</Request>\n\n\n"; - } - - writeString(stream.str()); - - } -} - -void LLVivoxVoiceClient::sendFriendsListUpdates() -{ - if(mBuddyListMapPopulated && mBlockRulesListReceived && mAutoAcceptRulesListReceived && mFriendsListDirty) - { - mFriendsListDirty = false; - - if(0) - { - // FOR TESTING ONLY -- clear all buddy list, block list, and auto-accept list entries. - clearAllLists(); - return; - } - - LL_INFOS("Voice") << "Checking vivox buddy list against friends list..." << LL_ENDL; - - buddyListMap::iterator buddy_it; - for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++) - { - // reset the temp flags in the local buddy list - buddy_it->second->mInSLFriends = false; - } - - // correlate with the friends list - { - LLCollectAllBuddies collect; - LLAvatarTracker::instance().applyFunctor(collect); - LLCollectAllBuddies::buddy_map_t::const_iterator it = collect.mOnline.begin(); - LLCollectAllBuddies::buddy_map_t::const_iterator end = collect.mOnline.end(); - - for ( ; it != end; ++it) - { - checkFriend(it->second); - } - it = collect.mOffline.begin(); - end = collect.mOffline.end(); - for ( ; it != end; ++it) - { - checkFriend(it->second); - } - } - - LL_INFOS("Voice") << "Sending friend list updates..." << LL_ENDL; - - for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();) - { - buddyListEntry *buddy = buddy_it->second; - buddy_it++; - - // Ignore entries that aren't resolved yet. - if(buddy->mNameResolved) - { - std::ostringstream stream; - - if(buddy->mInSLFriends && !buddy->mInVivoxBuddies) - { - if(mNumberOfAliases > 0) - { - // Add (or update) this entry in the vivox buddy list - buddy->mInVivoxBuddies = true; - LL_DEBUGS("Voice") << "add/update " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL; - stream - << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddySet.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BuddyURI>" << buddy->mURI << "</BuddyURI>" - << "<DisplayName>" << buddy->mDisplayName << "</DisplayName>" - << "<BuddyData></BuddyData>" // Without this, SLVoice doesn't seem to parse the command. - << "<GroupID>0</GroupID>" - << "</Request>\n\n\n"; - } - } - else if(!buddy->mInSLFriends) - { - // This entry no longer exists in your SL friends list. Remove all traces of it from the Vivox buddy list. - if(buddy->mInVivoxBuddies) - { - // delete this entry from the vivox buddy list - buddy->mInVivoxBuddies = false; - LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BuddyURI>" << buddy->mURI << "</BuddyURI>" - << "</Request>\n\n\n"; - } - - if(buddy->mHasBlockListEntry) - { - // Delete the associated block list entry, if any - buddy->mHasBlockListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BlockMask>" << buddy->mURI << "</BlockMask>" - << "</Request>\n\n\n"; - } - if(buddy->mHasAutoAcceptListEntry) - { - // Delete the associated auto-accept list entry, if any - buddy->mHasAutoAcceptListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>" - << "</Request>\n\n\n"; - } - } - - if(buddy->mInSLFriends) - { - - if(buddy->mCanSeeMeOnline) - { - // Buddy should not be blocked. - - // If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent. - - // If the buddy has a block list entry, delete it. - if(buddy->mHasBlockListEntry) - { - buddy->mHasBlockListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BlockMask>" << buddy->mURI << "</BlockMask>" - << "</Request>\n\n\n"; - - - // If we just deleted a block list entry, add an auto-accept entry. - if(!buddy->mHasAutoAcceptListEntry) - { - buddy->mHasAutoAcceptListEntry = true; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateAutoAcceptRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>" - << "<AutoAddAsBuddy>0</AutoAddAsBuddy>" - << "</Request>\n\n\n"; - } - } - } - else - { - // Buddy should be blocked. - - // If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent. - - // If this buddy has an autoaccept entry, delete it - if(buddy->mHasAutoAcceptListEntry) - { - buddy->mHasAutoAcceptListEntry = false; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>" - << "</Request>\n\n\n"; - - // If we just deleted an auto-accept entry, add a block list entry. - if(!buddy->mHasBlockListEntry) - { - buddy->mHasBlockListEntry = true; - stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateBlockRule.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BlockMask>" << buddy->mURI << "</BlockMask>" - << "<PresenceOnly>1</PresenceOnly>" - << "</Request>\n\n\n"; - } - } - } - - if(!buddy->mInSLFriends && !buddy->mInVivoxBuddies) - { - // Delete this entry from the local buddy list. This should NOT invalidate the iterator, - // since it has already been incremented to the next entry. - deleteBuddy(buddy->mURI); - } - - } - writeString(stream.str()); - } - } - } -} - ///////////////////////////// // Response/Event handlers @@ -3718,7 +3386,7 @@ void LLVivoxVoiceClient::participantUpdatedEvent( voice participant mIsModeratorMuted is changed after speakers are updated in Speaker Manager and event is not fired. - So, we have to call LLSpeakerMgr::update() here. + So, we have to call LLSpeakerMgr::update() here. */ LLVoiceChannel* voice_cnl = LLVoiceChannel::getCurrentVoiceChannel(); @@ -3750,83 +3418,6 @@ void LLVivoxVoiceClient::participantUpdatedEvent( } } -void LLVivoxVoiceClient::buddyPresenceEvent( - std::string &uriString, - std::string &alias, - std::string &statusString, - std::string &applicationString) -{ - buddyListEntry *buddy = findBuddy(uriString); - - if(buddy) - { - LL_DEBUGS("Voice") << "Presence event for " << buddy->mDisplayName << " status \"" << statusString << "\", application \"" << applicationString << "\""<< LL_ENDL; - LL_DEBUGS("Voice") << "before: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL; - - if(applicationString.empty()) - { - // This presence event is from a client that doesn't set up the Application string. Do things the old-skool way. - // NOTE: this will be needed to support people who aren't on the 3010-class SDK yet. - - if ( stricmp("Unknown", statusString.c_str())== 0) - { - // User went offline with a non-SLim-enabled viewer. - buddy->mOnlineSL = false; - } - else if ( stricmp("Online", statusString.c_str())== 0) - { - // User came online with a non-SLim-enabled viewer. - buddy->mOnlineSL = true; - } - else - { - // If the user is online through SLim, their status will be "Online-slc", "Away", or something else. - // NOTE: we should never see this unless someone is running an OLD version of SLim -- the versions that should be in use now all set the application string. - buddy->mOnlineSLim = true; - } - } - else if(applicationString.find("SecondLifeViewer") != std::string::npos) - { - // This presence event is from a viewer that sets the application string - if ( stricmp("Unknown", statusString.c_str())== 0) - { - // Viewer says they're offline - buddy->mOnlineSL = false; - } - else - { - // Viewer says they're online - buddy->mOnlineSL = true; - } - } - else - { - // This presence event is from something which is NOT the SL viewer (assume it's SLim). - if ( stricmp("Unknown", statusString.c_str())== 0) - { - // SLim says they're offline - buddy->mOnlineSLim = false; - } - else - { - // SLim says they're online - buddy->mOnlineSLim = true; - } - } - - LL_DEBUGS("Voice") << "after: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL; - - // HACK -- increment the internal change serial number in the LLRelationship (without changing the actual status), so the UI notices the change. - LLAvatarTracker::instance().setBuddyOnline(buddy->mUUID,LLAvatarTracker::instance().isBuddyOnline(buddy->mUUID)); - - notifyFriendObservers(); - } - else - { - LL_DEBUGS("Voice") << "Presence for unknown buddy " << uriString << LL_ENDL; - } -} - void LLVivoxVoiceClient::messageEvent( std::string &sessionHandle, std::string &uriString, @@ -4017,70 +3608,12 @@ void LLVivoxVoiceClient::sessionNotificationEvent(std::string &sessionHandle, st } } -void LLVivoxVoiceClient::subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType) -{ - buddyListEntry *buddy = findBuddy(buddyURI); - - if(!buddy) - { - // Couldn't find buddy by URI, try converting the alias... - if(!alias.empty()) - { - LLUUID id; - if(IDFromName(alias, id)) - { - buddy = findBuddy(id); - } - } - } - - if(buddy) - { - std::ostringstream stream; - - if(buddy->mCanSeeMeOnline) - { - // Sending the response will create an auto-accept rule - buddy->mHasAutoAcceptListEntry = true; - } - else - { - // Sending the response will create a block rule - buddy->mHasBlockListEntry = true; - } - - if(buddy->mInSLFriends) - { - buddy->mInVivoxBuddies = true; - } - - stream - << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.SendSubscriptionReply.1\">" - << "<AccountHandle>" << mAccountHandle << "</AccountHandle>" - << "<BuddyURI>" << buddy->mURI << "</BuddyURI>" - << "<RuleType>" << (buddy->mCanSeeMeOnline?"Allow":"Hide") << "</RuleType>" - << "<AutoAccept>"<< (buddy->mInSLFriends?"1":"0")<< "</AutoAccept>" - << "<SubscriptionHandle>" << subscriptionHandle << "</SubscriptionHandle>" - << "</Request>" - << "\n\n\n"; - - writeString(stream.str()); - } -} - void LLVivoxVoiceClient::auxAudioPropertiesEvent(F32 energy) { LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL; mTuningEnergy = energy; } -void LLVivoxVoiceClient::buddyListChanged() -{ - // This is called after we receive a BuddyAndGroupListChangedEvent. - mBuddyListMapPopulated = true; - mFriendsListDirty = true; -} - void LLVivoxVoiceClient::muteListChanged() { // The user's mute list has been updated. Go through the current participant list and sync it with the mute list. @@ -4099,15 +3632,6 @@ void LLVivoxVoiceClient::muteListChanged() } } -void LLVivoxVoiceClient::updateFriends(U32 mask) -{ - if(mask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::POWERS)) - { - // Just resend the whole friend list to the daemon - mFriendsListDirty = true; - } -} - ///////////////////////////// // Managing list of participants LLVivoxVoiceClient::participantState::participantState(const std::string &uri) : @@ -4706,34 +4230,6 @@ bool LLVivoxVoiceClient::answerInvite(std::string &sessionHandle) return false; } -BOOL LLVivoxVoiceClient::isOnlineSIP(const LLUUID &id) -{ - bool result = false; - buddyListEntry *buddy = findBuddy(id); - if(buddy) - { - result = buddy->mOnlineSLim; - LL_DEBUGS("Voice") << "Buddy " << buddy->mDisplayName << " is SIP " << (result?"online":"offline") << LL_ENDL; - } - - if(!result) - { - // This user isn't on the buddy list or doesn't show online status through the buddy list, but could be a participant in an existing session if they initiated a text IM. - sessionState *session = findSession(id); - if(session && !session->mHandle.empty()) - { - if((session->mTextStreamState != streamStateUnknown) || (session->mMediaStreamState > streamStateIdle)) - { - LL_DEBUGS("Voice") << "Open session with " << id << " found, returning SIP online state" << LL_ENDL; - // we have a p2p text session open with this user, so by definition they're online. - result = true; - } - } - } - - return result; -} - bool LLVivoxVoiceClient::isVoiceWorking() const { //Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758) @@ -4790,7 +4286,7 @@ BOOL LLVivoxVoiceClient::isSessionCallBackPossible(const LLUUID &session_id) // Currently this will be false only for PSTN P2P calls. BOOL LLVivoxVoiceClient::isSessionTextIMPossible(const LLUUID &session_id) { - bool result = TRUE; + bool result = TRUE; sessionState *session = findSession(session_id); if(session != NULL) @@ -5839,224 +5335,6 @@ void LLVivoxVoiceClient::verifySessionState(void) } } -LLVivoxVoiceClient::buddyListEntry::buddyListEntry(const std::string &uri) : - mURI(uri) -{ - mOnlineSL = false; - mOnlineSLim = false; - mCanSeeMeOnline = true; - mHasBlockListEntry = false; - mHasAutoAcceptListEntry = false; - mNameResolved = false; - mInVivoxBuddies = false; - mInSLFriends = false; -} - -void LLVivoxVoiceClient::processBuddyListEntry(const std::string &uri, const std::string &displayName) -{ - buddyListEntry *buddy = addBuddy(uri, displayName); - buddy->mInVivoxBuddies = true; -} - -LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::addBuddy(const std::string &uri) -{ - std::string empty; - buddyListEntry *buddy = addBuddy(uri, empty); - if(buddy->mDisplayName.empty()) - { - buddy->mNameResolved = false; - } - return buddy; -} - -LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::addBuddy(const std::string &uri, const std::string &displayName) -{ - buddyListEntry *result = NULL; - buddyListMap::iterator iter = mBuddyListMap.find(uri); - - if (iter != mBuddyListMap.end()) - { - // Found a matching buddy already in the map. - LL_DEBUGS("Voice") << "adding existing buddy " << uri << LL_ENDL; - result = iter->second; - } - - if (!result) - { - // participant isn't already in one list or the other. - LL_DEBUGS("Voice") << "adding new buddy " << uri << LL_ENDL; - result = new buddyListEntry(uri); - result->mDisplayName = displayName; - - if (!IDFromName(uri, result->mUUID)) - { - LL_DEBUGS("Voice") << "Couldn't find ID for buddy " << uri << " (\"" << displayName << "\")" << LL_ENDL; - } - - mBuddyListMap.insert(buddyListMap::value_type(result->mURI, result)); - } - - return result; -} - -LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddy(const std::string &uri) -{ - buddyListEntry *result = NULL; - buddyListMap::iterator iter = mBuddyListMap.find(uri); - if(iter != mBuddyListMap.end()) - { - result = iter->second; - } - - return result; -} - -LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddy(const LLUUID &id) -{ - buddyListEntry *result = NULL; - buddyListMap::iterator iter; - - for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++) - { - if(iter->second->mUUID == id) - { - result = iter->second; - break; - } - } - - return result; -} - -LLVivoxVoiceClient::buddyListEntry *LLVivoxVoiceClient::findBuddyByDisplayName(const std::string &name) -{ - buddyListEntry *result = NULL; - buddyListMap::iterator iter; - - for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++) - { - if(iter->second->mDisplayName == name) - { - result = iter->second; - break; - } - } - - return result; -} - -void LLVivoxVoiceClient::deleteBuddy(const std::string &uri) -{ - buddyListMap::iterator iter = mBuddyListMap.find(uri); - if(iter != mBuddyListMap.end()) - { - LL_DEBUGS("Voice") << "deleting buddy " << uri << LL_ENDL; - buddyListEntry *buddy = iter->second; - mBuddyListMap.erase(iter); - delete buddy; - } - else - { - LL_DEBUGS("Voice") << "attempt to delete nonexistent buddy " << uri << LL_ENDL; - } - -} - -void LLVivoxVoiceClient::deleteAllBuddies(void) -{ - while(!mBuddyListMap.empty()) - { - deleteBuddy(mBuddyListMap.begin()->first); - } - - // Don't want to correlate with friends list when we've emptied the buddy list. - mBuddyListMapPopulated = false; - - // Don't want to correlate with friends list when we've reset the block rules. - mBlockRulesListReceived = false; - mAutoAcceptRulesListReceived = false; -} - -void LLVivoxVoiceClient::deleteAllBlockRules(void) -{ - // Clear the block list entry flags from all local buddy list entries - buddyListMap::iterator buddy_it; - for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++) - { - buddy_it->second->mHasBlockListEntry = false; - } -} - -void LLVivoxVoiceClient::deleteAllAutoAcceptRules(void) -{ - // Clear the auto-accept list entry flags from all local buddy list entries - buddyListMap::iterator buddy_it; - for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++) - { - buddy_it->second->mHasAutoAcceptListEntry = false; - } -} - -void LLVivoxVoiceClient::addBlockRule(const std::string &blockMask, const std::string &presenceOnly) -{ - buddyListEntry *buddy = NULL; - - // blockMask is the SIP URI of a friends list entry - buddyListMap::iterator iter = mBuddyListMap.find(blockMask); - if(iter != mBuddyListMap.end()) - { - LL_DEBUGS("Voice") << "block list entry for " << blockMask << LL_ENDL; - buddy = iter->second; - } - - if(buddy == NULL) - { - LL_DEBUGS("Voice") << "block list entry for unknown buddy " << blockMask << LL_ENDL; - buddy = addBuddy(blockMask); - } - - if(buddy != NULL) - { - buddy->mHasBlockListEntry = true; - } -} - -void LLVivoxVoiceClient::addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy) -{ - buddyListEntry *buddy = NULL; - - // blockMask is the SIP URI of a friends list entry - buddyListMap::iterator iter = mBuddyListMap.find(autoAcceptMask); - if(iter != mBuddyListMap.end()) - { - LL_DEBUGS("Voice") << "auto-accept list entry for " << autoAcceptMask << LL_ENDL; - buddy = iter->second; - } - - if(buddy == NULL) - { - LL_DEBUGS("Voice") << "auto-accept list entry for unknown buddy " << autoAcceptMask << LL_ENDL; - buddy = addBuddy(autoAcceptMask); - } - - if(buddy != NULL) - { - buddy->mHasAutoAcceptListEntry = true; - } -} - -void LLVivoxVoiceClient::accountListBlockRulesResponse(int statusCode, const std::string &statusString) -{ - // Block list entries were updated via addBlockRule() during parsing. Just flag that we're done. - mBlockRulesListReceived = true; -} - -void LLVivoxVoiceClient::accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString) -{ - // Block list entries were updated via addBlockRule() during parsing. Just flag that we're done. - mAutoAcceptRulesListReceived = true; -} - void LLVivoxVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer) { mParticipantObservers.insert(observer); @@ -6206,11 +5484,6 @@ void LLVivoxVoiceClient::onAvatarNameCache(const LLUUID& agent_id, void LLVivoxVoiceClient::avatarNameResolved(const LLUUID &id, const std::string &name) { - // If the avatar whose name just resolved is on our friends list, resync the friends list. - if(LLAvatarTracker::instance().getBuddyInfo(id) != NULL) - { - mFriendsListDirty = true; - } // Iterate over all sessions. for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++) { @@ -6823,7 +6096,6 @@ void LLVivoxVoiceClient::updateVoiceMorphingMenu() } } } - void LLVivoxVoiceClient::notifyVoiceFontObservers() { LL_DEBUGS("Voice") << "Notifying voice effect observers. Lists changed: " << mVoiceFontListDirty << LL_ENDL; @@ -7213,18 +6485,6 @@ void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr) { deviceString.clear(); } - else if (!stricmp("Buddies", tag)) - { - LLVivoxVoiceClient::getInstance()->deleteAllBuddies(); - } - else if (!stricmp("BlockRules", tag)) - { - LLVivoxVoiceClient::getInstance()->deleteAllBlockRules(); - } - else if (!stricmp("AutoAcceptRules", tag)) - { - LLVivoxVoiceClient::getInstance()->deleteAllAutoAcceptRules(); - } else if (!stricmp("SessionFont", tag)) { id = 0; @@ -7259,7 +6519,7 @@ void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr) void LLVivoxProtocolParser::EndTag(const char *tag) { const std::string& string = textBuffer; - + responseDepth--; if (ignoringTags) @@ -7356,24 +6616,10 @@ void LLVivoxProtocolParser::EndTag(const char *tag) { LLVivoxVoiceClient::getInstance()->addRenderDevice(deviceString); } - else if (!stricmp("Buddy", tag)) - { - // NOTE : Vivox does *not* give reliable display name for Buddy tags - // We don't take those very seriously as a result... - LLVivoxVoiceClient::getInstance()->processBuddyListEntry(uriString, displayNameString); - } - else if (!stricmp("BlockRule", tag)) - { - LLVivoxVoiceClient::getInstance()->addBlockRule(blockMask, presenceOnly); - } else if (!stricmp("BlockMask", tag)) blockMask = string; else if (!stricmp("PresenceOnly", tag)) presenceOnly = string; - else if (!stricmp("AutoAcceptRule", tag)) - { - LLVivoxVoiceClient::getInstance()->addAutoAcceptRule(autoAcceptMask, autoAddAsBuddy); - } else if (!stricmp("AutoAcceptMask", tag)) autoAcceptMask = string; else if (!stricmp("AutoAddAsBuddy", tag)) @@ -7605,16 +6851,6 @@ void LLVivoxProtocolParser::processResponse(std::string tag) LLVivoxVoiceClient::getInstance()->auxAudioPropertiesEvent(energy); } - else if (!stricmp(eventTypeCstr, "BuddyPresenceEvent")) - { - LLVivoxVoiceClient::getInstance()->buddyPresenceEvent(uriString, alias, statusString, applicationString); - } - else if (!stricmp(eventTypeCstr, "BuddyAndGroupListChangedEvent")) - { - // The buddy list was updated during parsing. - // Need to recheck against the friends list. - LLVivoxVoiceClient::getInstance()->buddyListChanged(); - } else if (!stricmp(eventTypeCstr, "BuddyChangedEvent")) { /* @@ -7637,11 +6873,7 @@ void LLVivoxProtocolParser::processResponse(std::string tag) { LLVivoxVoiceClient::getInstance()->sessionNotificationEvent(sessionHandle, uriString, notificationType); } - else if (!stricmp(eventTypeCstr, "SubscriptionEvent")) - { - LLVivoxVoiceClient::getInstance()->subscriptionEvent(uriString, subscriptionHandle, alias, displayNameString, applicationString, subscriptionType); - } - else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent")) + else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent")) { /* <Event type="SessionUpdatedEvent"> @@ -7704,14 +6936,6 @@ void LLVivoxProtocolParser::processResponse(std::string tag) { LLVivoxVoiceClient::getInstance()->connectorShutdownResponse(statusCode, statusString); } - else if (!stricmp(actionCstr, "Account.ListBlockRules.1")) - { - LLVivoxVoiceClient::getInstance()->accountListBlockRulesResponse(statusCode, statusString); - } - else if (!stricmp(actionCstr, "Account.ListAutoAcceptRules.1")) - { - LLVivoxVoiceClient::getInstance()->accountListAutoAcceptRulesResponse(statusCode, statusString); - } else if (!stricmp(actionCstr, "Session.Set3DPosition.1")) { // We don't need to process these, but they're so spammy we don't want to log them. diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index a6f40eb3e9..e2d1585c15 100755 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -48,7 +48,6 @@ class LLVivoxProtocolParser; class LLAvatarName; class LLVivoxVoiceAccountProvisionResponder; class LLVivoxVoiceClientMuteListObserver; -class LLVivoxVoiceClientFriendsObserver; class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>, @@ -181,7 +180,6 @@ public: //@{ virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar virtual std::string getDisplayName(const LLUUID& id); - virtual BOOL isOnlineSIP(const LLUUID &id); virtual BOOL isParticipantAvatar(const LLUUID &id); virtual BOOL getIsSpeaking(const LLUUID& id); virtual BOOL getIsModeratorMuted(const LLUUID& id); @@ -490,14 +488,10 @@ protected: void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString); void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy); void auxAudioPropertiesEvent(F32 energy); - void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString); void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString); void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType); - void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType); - void buddyListChanged(); void muteListChanged(); - void updateFriends(U32 mask); ///////////////////////////// // Sending updates of current state @@ -588,24 +582,6 @@ protected: typedef std::map<std::string, buddyListEntry*> buddyListMap; - // This should be called when parsing a buddy list entry sent by SLVoice. - void processBuddyListEntry(const std::string &uri, const std::string &displayName); - - buddyListEntry *addBuddy(const std::string &uri); - buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName); - buddyListEntry *findBuddy(const std::string &uri); - buddyListEntry *findBuddy(const LLUUID &id); - buddyListEntry *findBuddyByDisplayName(const std::string &name); - void deleteBuddy(const std::string &uri); - void deleteAllBuddies(void); - - void deleteAllBlockRules(void); - void addBlockRule(const std::string &blockMask, const std::string &presenceOnly); - void deleteAllAutoAcceptRules(void); - void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy); - void accountListBlockRulesResponse(int statusCode, const std::string &statusString); - void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString); - ///////////////////////////// // session control messages @@ -774,8 +750,7 @@ private: void buildSetCaptureDevice(std::ostringstream &stream); void buildSetRenderDevice(std::ostringstream &stream); - void clearAllLists(); - void checkFriend(const LLUUID& id); + void sendFriendsListUpdates(); // start a text IM session with the specified user diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 0b34bbb90f..43a5ddba42 100755 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -65,7 +65,9 @@ void LLVOPartGroup::initClass() //static void LLVOPartGroup::restoreGL() { - sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + + //TODO: optimize out binormal mask here. Specular and normal coords as well. + sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); U32 count = LL_MAX_PARTICLE_COUNT; sVB->allocateBuffer(count*4, count*6, true); @@ -410,6 +412,7 @@ void LLVOPartGroup::getGeometry(S32 idx, right.setCross3(at, up); right.normalize3fast(); + up.setCross3(right, at); up.normalize3fast(); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index de15f0ef43..9a5c5831ca 100755 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -97,10 +97,10 @@ public: glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } - if (data_mask & MAP_BINORMAL) + if (data_mask & MAP_TANGENT) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) @@ -936,8 +936,8 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, } } -BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -946,7 +946,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect return FALSE; } - LLVector3 delta = end-start; + LLVector4a da; + da.setSub(end, start); + LLVector3 delta(da.getF32ptr()); LLVector3 pdelta = delta; pdelta.mV[2] = 0; @@ -955,7 +957,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect F32 tdelta = 1.f/plength; - LLVector3 origin = start - mRegionp->getOriginAgent(); + LLVector3 v_start(start.getF32ptr()); + + LLVector3 origin = v_start - mRegionp->getOriginAgent(); if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) { @@ -1010,12 +1014,12 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect { sample.mV[2] = mRegionp->getLandHeightRegion(sample); } - *intersection = sample + mRegionp->getOriginAgent(); + intersection->load3((sample + mRegionp->getOriginAgent()).mV); } if (normal) { - *normal = mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample)); + normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV); } return TRUE; diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index a15878368e..7b53219be8 100755 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -79,14 +79,14 @@ public: void dirtyPatch(); void dirtyGeom(); - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); BOOL mDirtiedPatch; diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 145a0380d6..cd12cd9552 100755 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -1085,132 +1085,6 @@ void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S3 } } -U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha) -{ - U32 ret = 0; - // - // Draws a tree by recursing, drawing branches and then a 'leaf' texture. - // If stop_level = -1, simply draws the whole tree as a billboarded texture - // - - static F32 constant_twist; - static F32 width = 0; - - //F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength); - //F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect); - F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength); - F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect); - - constant_twist = 360.f/branches; - - if (!LLPipeline::sReflectionRender && stop_level >= 0) - { - // - // Draw the tree using recursion - // - if (depth > stop_level) - { - { - llassert(sLODIndexCount[trunk_LOD] > 0); - width = scale * length * aspect; - LLMatrix4 scale_mat; - scale_mat.mMatrix[0][0] = width; - scale_mat.mMatrix[1][1] = width; - scale_mat.mMatrix[2][2] = scale*length; - scale_mat *= matrix; - - gGL.loadMatrix((F32*) scale_mat.mMatrix); - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); - gPipeline.addTrianglesDrawn(LEAF_INDICES); - stop_glerror(); - ret += sLODIndexCount[trunk_LOD]; - } - - // Recurse to create more branches - for (S32 i=0; i < (S32)branches; i++) - { - LLMatrix4 trans_mat; - trans_mat.setTranslation(0,0,scale*length); - trans_mat *= matrix; - - LLQuaternion rot = - LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) * - LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) * - LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)); - - LLMatrix4 rot_mat(rot); - rot_mat *= trans_mat; - - ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha); - } - // Recurse to continue trunk - if (trunk_depth) - { - LLMatrix4 trans_mat; - trans_mat.setTranslation(0,0,scale*length); - trans_mat *= matrix; - - LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1)); - rot_mat *= trans_mat; // rotate a bit around Z when ascending - ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha); - } - } - else - { - // - // Draw leaves as two 90 deg crossed quads with leaf textures - // - { - LLMatrix4 scale_mat; - scale_mat.mMatrix[0][0] = - scale_mat.mMatrix[1][1] = - scale_mat.mMatrix[2][2] = scale*mLeafScale; - - scale_mat *= matrix; - - - gGL.loadMatrix((F32*) scale_mat.mMatrix); - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES); - stop_glerror(); - ret += LEAF_INDICES; - } - } - } - else - { - // - // Draw the tree as a single billboard texture - // - - LLMatrix4 scale_mat; - scale_mat.mMatrix[0][0] = - scale_mat.mMatrix[1][1] = - scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio; - - scale_mat *= matrix; - - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.translatef(0.0, -0.5, 0.0); - gGL.matrixMode(LLRender::MM_MODELVIEW); - - gGL.loadMatrix((F32*) scale_mat.mMatrix); - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES); - stop_glerror(); - ret += LEAF_INDICES; - - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - - return ret; -} - void LLVOTree::updateRadius() { if (mDrawable.isNull()) @@ -1238,8 +1112,8 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) mDrawable->setPositionGroup(pos); } -BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -1268,16 +1142,19 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end LLVector3 pos, norm; - if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm)) + LLVector3 start3(start.getF32ptr()); + LLVector3 end3(end.getF32ptr()); + + if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm)) { if (intersection) { - *intersection = pos; + intersection->load3(pos.mV); } if (normal) { - *normal = norm; + normal->load3(norm.mV); } return TRUE; } diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index 52debc85ab..2ecb0303a1 100755 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -104,19 +104,16 @@ public: F32 twist, F32 droop, F32 branches, - F32 alpha); + F32 alpha); - U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha); - - - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); static S32 sMaxTreeSpecies; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 135c2e1eca..2c9a9704ba 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -36,6 +36,7 @@ #include "lldir.h" #include "llflexibleobject.h" #include "llfloatertools.h" +#include "llmaterialid.h" #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" @@ -76,6 +77,7 @@ #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" +#include "llmaterialmgr.h" const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; @@ -554,37 +556,9 @@ void LLVOVolume::animateTextures() tex_mat.setIdentity(); LLVector3 trans ; - if(facep->isAtlasInUse()) - { - // - //if use atlas for animated texture - //apply the following transform to the animation matrix. - // - - F32 tcoord_xoffset = 0.f ; - F32 tcoord_yoffset = 0.f ; - F32 tcoord_xscale = 1.f ; - F32 tcoord_yscale = 1.f ; - if(facep->isAtlasInUse()) - { - const LLVector2* tmp = facep->getTexCoordOffset() ; - tcoord_xoffset = tmp->mV[0] ; - tcoord_yoffset = tmp->mV[1] ; - - tmp = facep->getTexCoordScale() ; - tcoord_xscale = tmp->mV[0] ; - tcoord_yscale = tmp->mV[1] ; - } - trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f)); - - tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f)); - } - else //non atlas - { - trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); - tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); - } - + trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); + tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); + LLVector3 scale(scale_s, scale_t, 1.f); LLQuaternion quat; quat.setQuat(rot, 0, 0, -1.f); @@ -918,6 +892,12 @@ LLFace* LLVOVolume::addFace(S32 f) { const LLTextureEntry* te = getTE(f); LLViewerTexture* imagep = getTEImage(f); + if (te->getMaterialParams().notNull()) + { + LLViewerTexture* normalp = getTENormalMap(f); + LLViewerTexture* specularp = getTESpecularMap(f); + return mDrawable->addFace(te, imagep, normalp, specularp); + } return mDrawable->addFace(te, imagep); } @@ -1066,7 +1046,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo { //already cached break; } - volume->genBinormals(i); + volume->genTangents(i); LLFace::cacheFaceInVRAM(face); } } @@ -1415,6 +1395,11 @@ void LLVOVolume::regenFaces() facep->setTEOffset(i); facep->setTexture(getTEImage(i)); + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { + facep->setNormalMap(getTENormalMap(i)); + facep->setSpecularMap(getTESpecularMap(i)); + } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. @@ -1876,7 +1861,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) const LLTextureEntry *tep = getTE(te); if (!tep) { - llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; + LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; } else if (color != tep->getColor()) { @@ -1988,6 +1973,62 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) return res; } +void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te) +{ + LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID); + if (pVol) + { + LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL; + if (te >= pVol->getNumTEs()) + return; + + LLTextureEntry* texture_entry = pVol->getTE(te); + if (texture_entry && (texture_entry->getMaterialID() == pMaterialID)) + { + pVol->setTEMaterialParams(te, pMaterialParams); + } + } +} + +S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) +{ + S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + + LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; + if (res) + { + LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3)); + + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + } + return res; +} + +S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + return TEM_CHANGE_TEXTURE; +} + S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) { S32 res = LLViewerObject::setTEScale(te, s, t); @@ -3476,7 +3517,12 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + F32 szf = size_factor; + + radius = llmax(mDrawable->getRadius(), szf); + + radius = powf(radius, 1.f+szf/radius); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } @@ -3573,8 +3619,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { if (!mbCanSelect @@ -3606,23 +3652,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (volume) { - LLVector3 v_start, v_end, v_dir; - + LLVector4a local_start = start; + LLVector4a local_end = end; + if (transform) { - v_start = agentPositionToVolume(start); - v_end = agentPositionToVolume(end); - } - else - { - v_start = start; - v_end = end; - } + LLVector3 v_start(start.getF32ptr()); + LLVector3 v_end(end.getF32ptr()); - LLVector3 p; - LLVector3 n; + v_start = agentPositionToVolume(v_start); + v_end = agentPositionToVolume(v_end); + + local_start.load3(v_start.mV); + local_end.load3(v_end.mV); + } + + LLVector4a p; + LLVector4a n; LLVector2 tc; - LLVector3 bn; + LLVector4a tn; if (intersection != NULL) { @@ -3639,9 +3687,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e n = *normal; } - if (bi_normal != NULL) + if (tangent != NULL) { - bn = *bi_normal; + tn = *tangent; } S32 face_hit = -1; @@ -3667,8 +3715,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e continue; } - face_hit = volume->lineSegmentIntersect(v_start, v_end, i, - &p, &tc, &n, &bn); + face_hit = volume->lineSegmentIntersect(local_start, local_end, i, + &p, &tc, &n, &tn); if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) { @@ -3677,7 +3725,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (face && (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) { - v_end = p; + local_end = p; if (face_hitp != NULL) { *face_hitp = face_hit; @@ -3687,7 +3735,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *intersection = volumePositionToAgent(p); // must map back to agent space + LLVector3 v_p(p.getF32ptr()); + + intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space } else { @@ -3699,27 +3749,36 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *normal = volumeDirectionToAgent(n); + LLVector3 v_n(n.getF32ptr()); + normal->load3(volumeDirectionToAgent(v_n).mV); } else { *normal = n; } - - (*normal).normVec(); + (*normal).normalize3fast(); } - if (bi_normal != NULL) + if (tangent != NULL) { if (transform) { - *bi_normal = volumeDirectionToAgent(bn); + LLVector3 v_tn(tn.getF32ptr()); + + LLVector4a trans_tangent; + trans_tangent.load3(volumeDirectionToAgent(v_tn).mV); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + tangent->setSelectWithMask(mask, tn, trans_tangent); } else { - *bi_normal = bn; + *tangent = tn; } - (*bi_normal).normVec(); + (*tangent).normalize3fast(); } if (tex_coord != NULL) @@ -3976,6 +4035,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { //materials don't work with texture batching yet + return false; + } + if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) { //can't batch invisiprims return false; @@ -3994,7 +4058,11 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLFastTimer t(FTM_REGISTER_FACE); - + if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)) + { + LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; + } + if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { return; @@ -4007,7 +4075,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); + (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) || + (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) || + (facep->getTextureEntry()->getFullbright()); if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { @@ -4041,16 +4111,39 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; - + U8 shiny = facep->getTextureEntry()->getShiny(); + LLViewerTexture* tex = facep->getTexture(); U8 index = facep->getTextureIndex(); + + LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); + LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID(); bool batchable = false; + U32 shader_mask = 0xFFFFFFFF; //no shader + + if (mat) + { + if (type == LLRenderPass::PASS_ALPHA) + { + shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND); + } + else + { + shader_mask = mat->getShaderMask(); + } + } + + if (index < 255 && idx >= 0) { - if (index < draw_vec[idx]->mTextureList.size()) + if (mat || draw_vec[idx]->mMaterial) + { //can't batch textures when materials are present (yet) + batchable = false; + } + else if (index < draw_vec[idx]->mTextureList.size()) { if (draw_vec[idx]->mTextureList[index].isNull()) { @@ -4076,16 +4169,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif + draw_vec[idx]->mMaterial == mat && + draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && - draw_vec[idx]->mBump == bump && + draw_vec[idx]->mBump == bump && + (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different draw_vec[idx]->mTextureMatrix == tex_mat && - draw_vec[idx]->mModelMatrix == model_mat) + draw_vec[idx]->mModelMatrix == model_mat && + draw_vec[idx]->mShaderMask == shader_mask) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); - if (index >= draw_vec[idx]->mTextureList.size()) + if (index < 255 && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; @@ -4101,12 +4198,66 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex, - facep->getVertexBuffer(), fullbright, bump); + facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; + + draw_info->mBump = bump; + draw_info->mShiny = shiny; + + float alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + float spec = alpha[shiny & TEM_SHINY_MASK]; + LLVector4 specColor(spec, spec, spec, spec); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = spec; + draw_info->mSpecularMap = NULL; + draw_info->mMaterial = mat; + draw_info->mShaderMask = shader_mask; + + if (mat) + { + draw_info->mMaterialID = mat_id; + + // We have a material. Update our draw info accordingly. + + if (!mat->getSpecularID().isNull()) + { + LLVector4 specColor; + specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); + specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); + specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); + specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); + draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); + } + + draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); + draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); + + } + else + { + if (type == LLRenderPass::PASS_GRASS) + { + draw_info->mAlphaMaskCutoff = 0.5f; + } + else + { + draw_info->mAlphaMaskCutoff = 0.33f; + } + } + if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -4223,6 +4374,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector<LLFace*> fullbright_faces; std::vector<LLFace*> bump_faces; + std::vector<LLFace*> norm_faces; + std::vector<LLFace*> spec_faces; + std::vector<LLFace*> normspec_faces; std::vector<LLFace*> simple_faces; std::vector<LLFace*> alpha_faces; @@ -4267,7 +4421,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } if (vobj->isMesh() && - (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) + ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; } @@ -4387,66 +4541,123 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLViewerTexture* tex = facep->getTexture(); U32 type = gPipeline.getPoolTypeFromTE(te, tex); - if (type == LLDrawPool::POOL_ALPHA) + + if (te->getGlow()) { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); + } + + LLMaterial* mat = te->getMaterialParams().get(); + + if (mat && LLPipeline::sRenderDeferred) + { + U8 alpha_mode = mat->getDiffuseAlphaMode(); + + bool is_alpha = type == LLDrawPool::POOL_ALPHA && + (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || + te->getColor().mV[3] < 0.999f); + + if (is_alpha) + { //this face needs alpha blending, override alpha mode + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible + { + U32 mask = mat->getShaderMask(alpha_mode); + pool->addRiggedFace(facep, mask); } } - else if (te->getShiny()) + else if (mat) { - if (te->getFullbright()) + bool fullbright = te->getFullbright(); + bool is_alpha = type == LLDrawPool::POOL_ALPHA; + U8 mode = mat->getDiffuseAlphaMode(); + bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); } - else + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) { - if (LLPipeline::sRenderDeferred) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else + if (te->getColor().mV[3] > 0.f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); } } - } - else - { - if (te->getFullbright()) + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); } else { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); } } - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - if (LLPipeline::sRenderDeferred) + else { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + if (type == LLDrawPool::POOL_ALPHA) { - if (te->getBumpmap()) + if (te->getColor().mV[3] > 0.f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + } + } + } + else if (te->getShiny()) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); } else { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + if (LLPipeline::sRenderDeferred) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + } + } + } + else + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + + + if (LLPipeline::sRenderDeferred) + { + if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + { + if (te->getBumpmap()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + } } } } @@ -4556,8 +4767,31 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap()) - { //needs normal + binormal + if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull()) + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) + normspec_faces.push_back(facep); + } + else + { //has normal map (needs texcoord1 and tangent) + norm_faces.push_back(facep); + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + spec_faces.push_back(facep); + } + else + { //has neither specular map nor normal map, only needs texcoord0 + simple_faces.push_back(facep); + } + } + else if (te->getBumpmap()) + { //needs normal + tangent bump_faces.push_back(facep); } else if (te->getShiny() || !te->getFullbright()) @@ -4573,7 +4807,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else { if (te->getBumpmap() && LLPipeline::sRenderBump) - { //needs normal + binormal + { //needs normal + tangent bump_faces.push_back(facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || @@ -4623,32 +4857,38 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT; + U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; + U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; + if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; + normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; + spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; } - bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) { - bump_mask |= LLVertexBuffer::MAP_BINORMAL; - genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); - genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); - genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); + bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; + simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } - else - { - genDrawInfo(group, simple_mask, simple_faces); - genDrawInfo(group, fullbright_mask, fullbright_faces); - genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask, alpha_faces, TRUE); - } - + + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); + genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE); + genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE); + genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { @@ -4800,11 +5040,18 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } + else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams()) + { + return lte->getMaterialParams() < rte->getMaterialParams(); + } + else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } else { return lhs->getTexture() < rhs->getTexture(); } - } }; @@ -4818,7 +5065,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); -void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures) +void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); @@ -4888,6 +5135,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); + LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); if (distance_sort) { @@ -4933,6 +5181,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!can_batch_texture(facep)) { //face is bump mapped or has an animated texture matrix -- can't //batch more than 1 texture at a time + facep->setTextureIndex(0); break; } @@ -4983,13 +5232,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setTextureIndex(cur_tex); } } + else + { + facep->setTextureIndex(0); + } tex = texture_list[0]; } else { while (i != faces.end() && - (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) + (LLPipeline::sTextureBindTest || + (distance_sort || + ((*i)->getTexture() == tex && + ((*i)->getTextureEntry()->getMaterialParams() == mat))))) { facep = *i; @@ -5075,8 +5331,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: index_offset += facep->getGeomCount(); indices_index += facep->getIndicesCount(); - - + //append face to appropriate render batch BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; @@ -5096,7 +5351,130 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - if (is_alpha) + LLMaterial* mat = te->getMaterialParams().get(); + + bool can_be_shiny = true; + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + } + + bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull()); + + if (mat && LLPipeline::sRenderDeferred && !hud_group) + { + bool material_pass = false; + + if (fullbright) + { + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + if (te->getColor().mV[3] >= 0.999f) + { + material_pass = true; + } + else + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + } + else if (is_alpha) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else + { + if (mat->getEnvironmentIntensity() > 0 || + te->getShiny() > 0) + { + material_pass = true; + } + else + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + } + } + } + else if (no_materials) + { + registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + } + else if (te->getColor().mV[3] < 0.999f) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (use_legacy_bump) + { + // we have a material AND legacy bump settings, but no normal map + registerFace(group, facep, LLRenderPass::PASS_BUMP); + } + else + { + material_pass = true; + } + + if (material_pass) + { + U32 pass[] = + { + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA, + LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND, + LLRenderPass::PASS_SPECMAP_MASK, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND, + LLRenderPass::PASS_NORMMAP_MASK, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND, + LLRenderPass::PASS_NORMSPEC_MASK, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + U32 mask = mat->getShaderMask(); + + llassert(mask < sizeof(pass)/sizeof(U32)); + + mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1)); + + registerFace(group, facep, pass[mask]); + } + } + else if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + if (te->getColor().mV[3] < 0.999f) + { + mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); + } + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY); + } + else + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE); + } + } + else if (is_alpha) { // can we safely treat this as an alpha mask? if (facep->getFaceColor().mV[3] <= 0.f) @@ -5121,7 +5499,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (gPipeline.canUseVertexShaders() && LLPipeline::sRenderBump - && te->getShiny()) + && te->getShiny() + && can_be_shiny) { //shiny if (tex->getPrimaryFormat() == GL_ALPHA) { //invisiprim+shiny @@ -5138,7 +5517,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } - else if (te->getBumpmap()) + else if (use_legacy_bump) { //register in deferred bump pass registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5165,22 +5544,36 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (fullbright || bake_sunlight) { //fullbright - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); + } + else + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + } + if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { //material alpha mask can be respected in non-deferred + registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); + } + else + { + registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + } } } @@ -5200,7 +5593,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); - if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump) + if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5289,4 +5682,3 @@ void LLHUDPartition::shift(const LLVector4a &offset) //HUD objects don't shift with region crossing. That would be silly. } - diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 5482c80f2b..7503f8c5aa 100755 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -31,12 +31,14 @@ #include "llviewertexture.h" #include "llviewermedia.h" #include "llframetimer.h" +#include "lllocalbitmaps.h" #include "m3math.h" // LLMatrix3 #include "m4math.h" // LLMatrix4 #include <map> class LLViewerTextureAnim; class LLDrawPool; +class LLMaterialID; class LLSelectNode; class LLObjectMediaDataClient; class LLObjectMediaNavigateClient; @@ -135,14 +137,14 @@ public: /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; /*virtual*/ U32 getHighLODTriangleCount(); - /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); LLVector3 agentPositionToVolume(const LLVector3& pos) const; @@ -157,6 +159,7 @@ public: const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; } + void faceMappingChanged() { mFaceMappingChanged=TRUE; }; /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts @@ -185,6 +188,11 @@ public: /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); + /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + + static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te); + + /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); @@ -378,3 +386,4 @@ protected: }; #endif // LL_LLVOVOLUME_H + diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index b04d30db55..dba3970635 100755 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -33,6 +33,7 @@ #include "llglslshader.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" +#include "pipeline.h" #include <llgl.h> @@ -127,6 +128,13 @@ void LLWLParamSet::update(LLGLSLShader * shader) const } } } + + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } } void LLWLParamSet::set(const std::string& paramName, float x) diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index d9da639af9..ebd96702a1 100755 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -274,7 +274,9 @@ void LLWorld::removeRegion(const LLHost &host) mActiveRegionList.remove(regionp); mCulledRegionList.remove(regionp); mVisibleRegionList.remove(regionp); - + + mRegionRemovedSignal(regionp); + delete regionp; updateWaterObjects(); @@ -402,6 +404,19 @@ LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) return NULL; } +LLViewerRegion* LLWorld::getRegionFromID(const LLUUID& region_id) +{ + for (region_list_t::iterator iter = mRegionList.begin(); + iter != mRegionList.end(); ++iter) + { + LLViewerRegion* regionp = *iter; + if (regionp->getRegionID() == region_id) + { + return regionp; + } + } + return NULL; +} void LLWorld::updateAgentOffset(const LLVector3d &offset_global) { @@ -1246,6 +1261,11 @@ bool LLWorld::isRegionListed(const LLViewerRegion* region) const return it != mRegionList.end(); } +boost::signals2::connection LLWorld::setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb) +{ + return mRegionRemovedSignal.connect(cb); +} + LLHTTPRegistration<LLEstablishAgentCommunication> gHTTPRegistrationEstablishAgentCommunication( "/message/EstablishAgentCommunication"); diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index f350009d10..d0b001ba44 100755 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -76,6 +76,7 @@ public: LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos); LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos); LLViewerRegion* getRegionFromHandle(const U64 &handle); + LLViewerRegion* getRegionFromID(const LLUUID& region_id); BOOL positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos); @@ -149,6 +150,9 @@ public: typedef std::list<LLViewerRegion*> region_list_t; const region_list_t& getRegionList() const { return mActiveRegionList; } + typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t; + boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb); + // Returns lists of avatar IDs and their world-space positions within a given distance of a point. // All arguments are optional. Given containers will be emptied and then filled. // Not supplying origin or radius input returns data on all avatars in the known regions. @@ -168,6 +172,8 @@ private: region_list_t mVisibleRegionList; region_list_t mCulledRegionList; + region_remove_signal_t mRegionRemovedSignal; + // Number of points on edge static const U32 mWidth; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7eed9acb4b..c25d22bbdf 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -233,6 +233,7 @@ LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); +LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials"); LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); @@ -262,10 +263,13 @@ std::string gPoolNames[] = "POOL_GROUND", "POOL_FULLBRIGHT", "POOL_BUMP", + "POOL_MATERIALS", "POOL_TERRAIN," "POOL_SKY", "POOL_WL_SKY", "POOL_TREE", + "POOL_ALPHA_MASK", + "POOL_FULLBRIGHT_ALPHA_MASK", "POOL_GRASS", "POOL_INVISIBLE", "POOL_AVATAR", @@ -275,7 +279,7 @@ std::string gPoolNames[] = "POOL_ALPHA" }; -void drawBox(const LLVector3& c, const LLVector3& r); +void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v); LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); @@ -352,6 +356,7 @@ BOOL LLPipeline::sRenderParticleBeacons = FALSE; BOOL LLPipeline::sRenderSoundBeacons = FALSE; BOOL LLPipeline::sRenderBeacons = FALSE; BOOL LLPipeline::sRenderHighlight = TRUE; +LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP; BOOL LLPipeline::sForceOldBakedUpload = FALSE; S32 LLPipeline::sUseOcclusion = 0; BOOL LLPipeline::sDelayVBUpdate = TRUE; @@ -377,6 +382,7 @@ BOOL LLPipeline::sRenderDeferred = FALSE; BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +BOOL LLPipeline::sRenderingHUDs; // EventHost API LLPipeline listener. static LLPipelineListener sPipelineListener; @@ -398,8 +404,8 @@ void validate_framebuffer_object(); bool addDeferredAttachments(LLRenderTarget& target) { - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z + return target.addColorAttachment(GL_SRGB8_ALPHA8) && //specular + target.addColorAttachment(GL_RGB10_A2); //normal+z } LLPipeline::LLPipeline() : @@ -435,10 +441,14 @@ LLPipeline::LLPipeline() : mWaterPool(NULL), mGroundPool(NULL), mSimplePool(NULL), + mGrassPool(NULL), + mAlphaMaskPool(NULL), + mFullbrightAlphaMaskPool(NULL), mFullbrightPool(NULL), mInvisiblePool(NULL), mGlowPool(NULL), mBumpPool(NULL), + mMaterialsPool(NULL), mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), @@ -485,10 +495,13 @@ void LLPipeline::init() //create render pass pools getPool(LLDrawPool::POOL_ALPHA); getPool(LLDrawPool::POOL_SIMPLE); + getPool(LLDrawPool::POOL_ALPHA_MASK); + getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK); getPool(LLDrawPool::POOL_GRASS); getPool(LLDrawPool::POOL_FULLBRIGHT); getPool(LLDrawPool::POOL_INVISIBLE); getPool(LLDrawPool::POOL_BUMP); + getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); @@ -916,12 +929,26 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; + const U32 occlusion_divisor = 3; + //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + + GLuint screenFormat = GL_RGBA16; + if (gGLManager.mIsATI) + { + screenFormat = GL_RGBA12; + } + + if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA) + { + screenFormat = GL_RGBA16F_ARB; + } + + if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; @@ -948,6 +975,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; } } else @@ -955,6 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -967,6 +996,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false; } } else @@ -974,6 +1004,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -990,11 +1021,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); + mOcclusionDepth.release(); if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } @@ -1012,11 +1045,18 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } //static +void LLPipeline::updateRenderBump() +{ + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); +} + +//static void LLPipeline::updateRenderDeferred() { BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLPipeline::sRenderBump && VertexShaderEnable && RenderAvatarVP && WindLightUseAtmosShaders) ? TRUE : FALSE) && @@ -1159,7 +1199,7 @@ void LLPipeline::releaseLUTBuffers() { if (mLightFunc) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R8, 0, 1, &mLightFunc); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 0, 1, &mLightFunc); mLightFunc = 0; } } @@ -1213,7 +1253,7 @@ void LLPipeline::createGLBuffers() for (U32 i = 0; i < 3; i++) { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); + mGlow[i].allocate(512,glow_res, GL_RGBA,FALSE,FALSE); } allocateScreenBuffer(resX,resY); @@ -1264,13 +1304,18 @@ void LLPipeline::createGLBuffers() gBumpImageList.restoreGL(); } +F32 lerpf(F32 a, F32 b, F32 w) +{ + return a + w * (b - a); +} + void LLPipeline::createLUTBuffers() { if (sRenderDeferred) { if (!mLightFunc) { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + /*U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); U8* ls = new U8[lightResX*lightResY]; F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); @@ -1306,13 +1351,62 @@ void LLPipeline::createLUTBuffers() // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable. ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255); } + }*/ + + + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + F32* ls = new F32[lightResX*lightResY]; + //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions. + // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + ls[y*lightResX+x] = 0; + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + F32 n = spec * spec * 368; + + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); + + // Apply our normalization function. + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. + // Though some older drivers may not like this, newer drivers shouldn't have this problem. + ls[y*lightResX+x] = spec; + + + //beckmann distribution + /*F32 alpha = acosf((F32) x/(lightResX-1)); + F32 m = 1.f - (F32) y/(lightResY-1); + + F32 cos4_alpha = cosf(alpha); + cos4_alpha *= cos4_alpha; + cos4_alpha *= cos4_alpha; + + F32 tan_alpha = tanf(alpha); + F32 tan2_alpha = tan_alpha*tan_alpha; + + F32 k = expf(-(tan2_alpha)/(m*m)) / + (3.14159f*m*m*cos4_alpha); + + ls[y*lightResX+x] = k;*/ + } } - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); + //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); delete [] ls; } @@ -1516,6 +1610,14 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) poolp = mGrassPool; break; + case LLDrawPool::POOL_ALPHA_MASK: + poolp = mAlphaMaskPool; + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + poolp = mFullbrightAlphaMaskPool; + break; + case LLDrawPool::POOL_FULLBRIGHT: poolp = mFullbrightPool; break; @@ -1539,7 +1641,9 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) case LLDrawPool::POOL_BUMP: poolp = mBumpPool; break; - + case LLDrawPool::POOL_MATERIALS: + poolp = mMaterialsPool; + break; case LLDrawPool::POOL_ALPHA: poolp = mAlphaPool; break; @@ -1603,20 +1707,44 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima return 0; } - bool alpha = te->getColor().mV[3] < 0.999f; + LLMaterial* mat = te->getMaterialParams().get(); + + bool color_alpha = te->getColor().mV[3] < 0.999f; + bool alpha = color_alpha; if (imagep) { alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); } - + + if (alpha && mat) + { + switch (mat->getDiffuseAlphaMode()) + { + case 1: + alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool. + break; + case 0: //alpha mode set to none, never go to alpha pool + case 3: //alpha mode set to emissive, never go to alpha pool + alpha = color_alpha; + break; + default: //alpha mode set to "mask", go to alpha pool if fullbright + alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. + break; + } + } + if (alpha) { return LLDrawPool::POOL_ALPHA; } - else if ((te->getBumpmap() || te->getShiny())) + else if ((te->getBumpmap() || te->getShiny()) && (!mat || mat->getNormalID().isNull())) { return LLDrawPool::POOL_BUMP; } + else if (mat && !alpha) + { + return LLDrawPool::POOL_MATERIALS; + } else { return LLDrawPool::POOL_SIMPLE; @@ -2312,7 +2440,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.bindTarget(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.bindTarget(); + } + else + { + mScreen.bindTarget(); + } } if (sUseOcclusion > 1) @@ -2450,7 +2585,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.flush(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.flush(); + } + else + { + mScreen.flush(); + } } } @@ -2518,6 +2660,73 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + dest.bindTarget(); + dest.clear(GL_DEPTH_BUFFER_BIT); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + LLStrider<LLVector2> tc0; + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + { + shader = &gDownsampleDepthRectProgram; + shader->bind(); + shader->uniform2f("delta", 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); + } + else + { + shader = &gDownsampleDepthProgram; + shader->bind(); + shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); + } + + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + shader->unbind(); + } +} + +void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + downsampleDepthBuffer(source, dest, scratch_space); + dest.bindTarget(); + doOcclusion(camera); + dest.flush(); +} + void LLPipeline::doOcclusion(LLCamera& camera) { if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) @@ -3579,8 +3788,8 @@ void LLPipeline::postSort(LLCamera& camera) for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) { LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + if ((sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) || (RenderAutoHideSurfaceAreaLimit > 0.f && group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { @@ -3746,7 +3955,9 @@ void LLPipeline::postSort(LLCamera& camera) if (!sShadowRender) { mSelectedFaces.clear(); - + + LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel()); + // Draw face highlights for selected faces. if (LLSelectMgr::getInstance()->getTEMode()) { @@ -3969,13 +4180,14 @@ void LLPipeline::renderHighlights() gGL.diffuseColor4f(1,1,1,0.5f); } - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep) + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP)) { // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); U32 count = mSelectedFaces.size(); @@ -3991,7 +4203,7 @@ void LLPipeline::renderHighlights() facep->renderSelected(mFaceSelectImagep, color); } } - + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) { // Paint 'em red! @@ -4013,6 +4225,67 @@ void LLPipeline::renderHighlights() { gHighlightProgram.unbind(); } + + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP)) + { + color.setVec(1.0f, 0.5f, 0.5f, 0.5f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightNormalProgram.bind(); + gGL.diffuseColor4f(1,1,1,0.5f); + } + + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + llerrs << "Bad face on selection" << llendl; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightNormalProgram.unbind(); + } + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP)) + { + color.setVec(0.0f, 0.3f, 1.0f, 0.8f); + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightSpecularProgram.bind(); + gGL.diffuseColor4f(1,1,1,0.5f); + } + + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + llerrs << "Bad face on selection" << llendl; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightSpecularProgram.unbind(); + } + } } //debug use @@ -4366,7 +4639,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, false); } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4381,7 +4654,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; + BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -4395,7 +4668,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera); + doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); gGL.setColorMask(true, false); } @@ -4613,6 +4886,7 @@ void LLPipeline::renderPhysicsDisplay() mPhysicsDisplay.flush(); } +extern std::set<LLSpatialGroup*> visible_selected_groups; void LLPipeline::renderDebug() { @@ -5002,8 +5276,8 @@ void LLPipeline::renderDebug() LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) + if ( (hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES)) || + (!hud_only && hasRenderType(part->mDrawableType)) ) { part->renderDebug(); } @@ -5023,6 +5297,27 @@ void LLPipeline::renderDebug() } } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + { //render visible selected group occlusion geometry + gDebugProgram.bind(); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.diffuseColor3f(1,0,1); + for (std::set<LLSpatialGroup*>::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + LLVector4a fudge; + fudge.splat(0.25f); //SG_OCCLUSION_FUDGE + + LLVector4a size; + size.setAdd(fudge, group->mBounds[1]); + + drawBox(group->mBounds[0], size); + } + } + + visible_selected_groups.clear(); + if (LLGLSLShader::sNoFixedFunction) { gUIProgram.bind(); @@ -5318,6 +5613,32 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } break; + case LLDrawPool::POOL_ALPHA_MASK: + if (mAlphaMaskPool) + { + llassert(0); + llwarns << "Ignoring duplicate alpha mask pool." << llendl; + break; + } + else + { + mAlphaMaskPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + if (mFullbrightAlphaMaskPool) + { + llassert(0); + llwarns << "Ignoring duplicate alpha mask pool." << llendl; + break; + } + else + { + mFullbrightAlphaMaskPool = (LLRenderPass*) new_poolp; + } + break; + case LLDrawPool::POOL_GRASS: if (mGrassPool) { @@ -5385,7 +5706,17 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) mBumpPool = new_poolp; } break; - + case LLDrawPool::POOL_MATERIALS: + if (mMaterialsPool) + { + llassert(0); + llwarns << "Ignorning duplicate materials pool." << llendl; + } + else + { + mMaterialsPool = new_poolp; + } + break; case LLDrawPool::POOL_ALPHA: if( mAlphaPool ) { @@ -5394,7 +5725,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } else { - mAlphaPool = new_poolp; + mAlphaPool = (LLDrawPoolAlpha*) new_poolp; } break; @@ -5474,6 +5805,16 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mSimplePool = NULL; break; + case LLDrawPool::POOL_ALPHA_MASK: + llassert(mAlphaMaskPool == poolp); + mAlphaMaskPool = NULL; + break; + + case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK: + llassert(mFullbrightAlphaMaskPool == poolp); + mFullbrightAlphaMaskPool = NULL; + break; + case LLDrawPool::POOL_GRASS: llassert(mGrassPool == poolp); mGrassPool = NULL; @@ -5525,7 +5866,12 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) llassert( poolp == mBumpPool ); mBumpPool = NULL; break; - + + case LLDrawPool::POOL_MATERIALS: + llassert(poolp == mMaterialsPool); + mMaterialsPool = NULL; + break; + case LLDrawPool::POOL_ALPHA: llassert( poolp == mAlphaPool ); mAlphaPool = NULL; @@ -5588,8 +5934,15 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) LLLightState* light = gGL.getLight(1); - mHWLightColors[1] = diffuse; + if (LLPipeline::sRenderDeferred) + { + /*diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); + diffuse.mV[1] = powf(diffuse.mV[1], 2.2f); + diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[1] = diffuse; + light->setDiffuse(diffuse); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); @@ -5628,6 +5981,13 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) } backlight_diffuse *= backlight_mag / max_component; + if (LLPipeline::sRenderDeferred) + { + /*backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); + backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f); + backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[1] = backlight_diffuse; LLLightState* light = gGL.getLight(1); @@ -5834,6 +6194,14 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; + + if (LLPipeline::sRenderDeferred) + { + /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); + light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); + light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/ + } + mHWLightColors[0] = light_diffuse; LLLightState* light = gGL.getLight(0); @@ -5902,6 +6270,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. float linatten = x / (light_radius); // % of brightness at radius + if (LLPipeline::sRenderDeferred) + { + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); + light_color.mV[1] = powf(light_color.mV[1], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ + } + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); @@ -5912,7 +6287,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (sRenderDeferred) { F32 size = light_radius*1.5f; - light_state->setLinearAttenuation(size*size); + light_state->setLinearAttenuation(size); light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); } else @@ -5975,6 +6350,13 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) F32 x = 3.f; float linatten = x / (light_radius); // % of brightness at radius + if (LLPipeline::sRenderDeferred) + { + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); + light_color.mV[1] = powf(light_color.mV[1], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ + } + mHWLightColors[2] = light_color; LLLightState* light = gGL.getLight(2); @@ -6615,20 +6997,26 @@ BOOL LLPipeline::getRenderHighlights(void*) return sRenderHighlight; } -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, +// static +void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel) +{ + sRenderHighlightTextureChannel = channel; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { LLDrawable* drawable = NULL; - LLVector3 local_end = end; + LLVector4a local_end = end; - LLVector3 position; + LLVector4a position; sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; @@ -6648,7 +7036,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, LLSpatialPartition* part = region->getSpatialPartition(j); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -6663,8 +7051,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { //save hit info in case we need to restore //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; + LLVector4a local_normal; + LLVector4a local_tangent; LLVector2 local_texcoord; S32 local_face_hit = -1; @@ -6676,14 +7064,22 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { local_texcoord = *tex_coord; } - if (bi_normal) + if (tangent) { - local_binormal = *bi_normal; + local_tangent = *tangent; + } + else + { + local_tangent.clear(); } if (normal) { local_normal = *normal; } + else + { + local_normal.clear(); + } const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; @@ -6697,12 +7093,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent); if (hit) { + LLVector4a delta; + delta.setSub(position, local_end); + if (!drawable || !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) + delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST) { //avatar overrides if previously hit drawable is not an attachment or //attachment is far enough away from detected intersection drawable = hit; @@ -6720,9 +7119,9 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { *tex_coord = local_texcoord; } - if (bi_normal) + if (tangent) { - *bi_normal = local_binormal; + *tangent = local_tangent; } if (normal) { @@ -6756,13 +7155,13 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, return drawable ? drawable->getVObj().get() : NULL; } -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, +LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { LLDrawable* drawable = NULL; @@ -6782,7 +7181,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent); if (hit) { drawable = hit; @@ -6886,7 +7285,9 @@ void LLPipeline::doResetVertexBuffers() LLVertexBuffer::unbind(); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + updateRenderBump(); + updateRenderDeferred(); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); @@ -6912,6 +7313,17 @@ void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_text gGLLastMatrix = NULL; } +void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) +{ + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; +} + + void apply_cube_face_rotation(U32 face) { switch (face) @@ -7013,10 +7425,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); - + gGL.setColorMask(true, true); glClearColor(0,0,0,0); - + { { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); @@ -7188,13 +7600,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { if (LLViewerJoystick::getInstance()->getOverrideCamera()) { //focus on point under cursor - focus_point = gDebugRaycastIntersection; + focus_point.set(gDebugRaycastIntersection.getF32ptr()); } else if (gAgentCamera.cameraMouselook()) { //focus on point under mouselook crosshairs + LLVector4a result; + result.clear(); + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, NULL, - &focus_point); + &result); + + focus_point.set(result.getF32ptr()); } else { @@ -7354,6 +7771,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mScreen.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); @@ -7395,6 +7819,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { mScreen.bindTexture(0, channel); } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -7815,6 +8246,22 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n } } +LLColor3 pow3f(LLColor3 v, F32 f) +{ + v.mV[0] = powf(v.mV[0], f); + v.mV[1] = powf(v.mV[1], f); + v.mV[2] = powf(v.mV[2], f); + return v; +} + +LLVector4 pow4fsrgb(LLVector4 v, F32 f) +{ + v.mV[0] = powf(v.mV[0], f); + v.mV[1] = powf(v.mV[1], f); + v.mV[2] = powf(v.mV[2], f); + return v; +} + static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); @@ -7868,11 +8315,7 @@ void LLPipeline::renderDeferredLighting() LLStrider<LLVector3> vert; mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - + vert[0].set(-1,1,0); vert[1].set(-1,-3,0); vert[2].set(3,1,0); @@ -8053,7 +8496,7 @@ void LLPipeline::renderDeferredLighting() LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } @@ -8147,9 +8590,13 @@ void LLPipeline::renderDeferredLighting() continue; } + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8170,7 +8617,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } @@ -8203,9 +8650,12 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8251,9 +8701,13 @@ void LLPipeline::renderDeferredLighting() fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - + + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); + col[count].mV[1] = powf(col[count].mV[1], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ + + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); + //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) { @@ -8295,8 +8749,12 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -8314,6 +8772,65 @@ void LLPipeline::renderDeferredLighting() gGL.setColorMask(true, true); } + mScreen.flush(); + + //gamma correct lighting + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); + + mScreen.bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight()); + + F32 gamma = 1.0/2.2; + + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(mScreen.getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + mScreen.flush(); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + mScreen.bindTarget(); + { //render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); @@ -8338,6 +8855,8 @@ void LLPipeline::renderDeferredLighting() LLPipeline::RENDER_TYPE_PASS_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); @@ -8890,19 +9409,36 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY + LLRenderPass::PASS_FULLBRIGHT_SHINY , + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, }; LLGLEnable cull(GL_CULL_FACE); + //enable depth clamping if available + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + if (use_shader) { gDeferredShadowCubeProgram.bind(); } + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; + + occlusion_target.bindTarget(); updateCull(shadow_cam, result); + occlusion_target.flush(); + stateSort(shadow_cam, result); + //generate shadow map gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -8961,7 +9497,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); U32 mask = LLVertexBuffer::MAP_VERTEX | @@ -8969,10 +9504,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); + + mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; + gDeferredTreeShadowProgram.bind(); + renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask); + renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } @@ -8982,7 +9526,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); + + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + + doOcclusion(shadow_cam, occlusion_source, occlusion_target); if (use_shader) { @@ -9303,6 +9850,22 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, LLPipeline::RENDER_TYPE_PASS_SHINY, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_MATERIAL, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_SPECMAP, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_NORMMAP, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -9822,7 +10385,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { static LLCullResult result[4]; - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width); } @@ -10129,11 +10691,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLVector4a left; left.load3(camera.getLeftAxis().mV); left.mul(left); + llassert(left.dot3(left).getF32() > F_APPROXIMATELY_ZERO); left.normalize3fast(); LLVector4a up; up.load3(camera.getUpAxis().mV); up.mul(up); + llassert(up.dot3(up).getF32() > F_APPROXIMATELY_ZERO); up.normalize3fast(); tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a8db93585e..70dcf80407 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -35,7 +35,8 @@ #include "llspatialpartition.h" #include "m4math.h" #include "llpointer.h" -#include "lldrawpool.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolmaterials.h" #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" @@ -59,6 +60,7 @@ class LLCullResult; class LLVOAvatar; class LLGLSLShader; class LLCurlRequest; +class LLDrawPoolAlpha; class LLMeshResponder; @@ -95,6 +97,7 @@ extern LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY; extern LLFastTimer::DeclareTimer FTM_RENDER_ALPHA; extern LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS; extern LLFastTimer::DeclareTimer FTM_RENDER_BUMP; +extern LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS; extern LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT; extern LLFastTimer::DeclareTimer FTM_RENDER_GLOW; extern LLFastTimer::DeclareTimer FTM_STATESORT; @@ -173,6 +176,12 @@ public: // Object related methods void markVisible(LLDrawable *drawablep, LLCamera& camera); void markOccluder(LLSpatialGroup* group); + + //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest + // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided + void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); + + void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); @@ -185,21 +194,21 @@ public: void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. - LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); // Something about these textures has changed. Dirty them. @@ -256,6 +265,8 @@ public: void forAllVisibleDrawables(void (*func)(LLDrawable*)); void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); + void renderMaskedObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); + void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -270,7 +281,7 @@ public: void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera); + void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); @@ -389,12 +400,16 @@ public: static void setRenderHighlights(BOOL val); static void toggleRenderHighlights(void* data); static BOOL getRenderHighlights(void* data); + static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay + static void updateRenderBump(); static void updateRenderDeferred(); static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); + + void addDebugBlip(const LLVector3& position, const LLColor4& color); void hidePermanentObjects( std::vector<U32>& restoreList ); @@ -425,8 +440,11 @@ public: RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN, RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE, RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS, + RENDER_TYPE_ALPHA_MASK = LLDrawPool::POOL_ALPHA_MASK, + RENDER_TYPE_FULLBRIGHT_ALPHA_MASK = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK, RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT, RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP, + RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS, RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, @@ -447,6 +465,22 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL, + RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA, + RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP, + RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND, + RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK, + RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP, + RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND, + RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK, + RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC, + RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND, + RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK, + RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -562,7 +596,8 @@ public: static BOOL sRenderDeferred; static BOOL sMemAllocationThrottled; static S32 sVisibleLightCount; - static F32 sMinRenderSize; + static F32 sMinRenderSize; + static BOOL sRenderingHUDs; //screen texture U32 mScreenWidth; @@ -574,6 +609,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; + LLRenderTarget mOcclusionDepth; LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; @@ -586,6 +622,7 @@ public: //sun shadow map LLRenderTarget mShadow[6]; + LLRenderTarget mShadowOcclusion[6]; std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; @@ -773,17 +810,20 @@ protected: // For quick-lookups into mPools (mapped by texture pointer) std::map<uintptr_t, LLDrawPool*> mTerrainPools; std::map<uintptr_t, LLDrawPool*> mTreePools; - LLDrawPool* mAlphaPool; + LLDrawPoolAlpha* mAlphaPool; LLDrawPool* mSkyPool; LLDrawPool* mTerrainPool; LLDrawPool* mWaterPool; LLDrawPool* mGroundPool; LLRenderPass* mSimplePool; LLRenderPass* mGrassPool; + LLRenderPass* mAlphaMaskPool; + LLRenderPass* mFullbrightAlphaMaskPool; LLRenderPass* mFullbrightPool; LLDrawPool* mInvisiblePool; LLDrawPool* mGlowPool; LLDrawPool* mBumpPool; + LLDrawPool* mMaterialsPool; LLDrawPool* mWLSkyPool; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar @@ -822,6 +862,10 @@ public: static BOOL sRenderBeacons; static BOOL sRenderHighlight; + // Determines which set of UVs to use in highlight display + // + static LLRender::eTexIndex sRenderHighlightTextureChannel; + //debug use static U32 sCurRenderPoolType ; diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 42568775d9..a9176595c7 100755 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -657,6 +657,15 @@ name="PathfindingGoodColor" reference="LtGreen" /> <color + name="MaterialErrorColor" + reference="LtRed" /> + <color + name="MaterialWarningColor" + reference="DrYellow" /> + <color + name="MaterialGoodColor" + reference="LtGreen" /> + <color name="PathfindingDefaultBeaconColor" reference="Red_80" /> <color diff --git a/indra/newview/skins/default/textures/flatnormal.tga b/indra/newview/skins/default/textures/flatnormal.tga Binary files differnew file mode 100644 index 0000000000..6d5abd1782 --- /dev/null +++ b/indra/newview/skins/default/textures/flatnormal.tga diff --git a/indra/newview/skins/default/textures/materials_ui_x_24.png b/indra/newview/skins/default/textures/materials_ui_x_24.png Binary files differnew file mode 100644 index 0000000000..6d88554914 --- /dev/null +++ b/indra/newview/skins/default/textures/materials_ui_x_24.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index fcab966dee..b0e4b71d21 100755 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -743,6 +743,7 @@ with the same filename but different name <texture name="default_land_picture.j2c" /> <texture name="default_profile_picture.j2c" /> <texture name="locked_image.j2c" /> + <texture name="materials_ui_x_24.png" /> <texture name="Progress_1" file_name="icons/Progress_1.png" preload="true" /> <texture name="Progress_2" file_name="icons/Progress_2.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/da/menu_viewer.xml b/indra/newview/skins/default/xui/da/menu_viewer.xml index d695cd1f89..f2ed7c2e64 100755 --- a/indra/newview/skins/default/xui/da/menu_viewer.xml +++ b/indra/newview/skins/default/xui/da/menu_viewer.xml @@ -245,7 +245,7 @@ <menu label="Gengivelse" name="Rendering"> <menu_item_check label="Akser" name="Axes"/> <menu_item_check label="Wireframe" name="Wireframe"/> - <menu_item_check label="Lys og skygger" name="Lighting and Shadows"/> + <menu_item_check label="Lys og skygger" name="Advanced Lighting Model"/> <menu_item_check label="Skygger fra sol/måne/andre lyskilder" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO og skygge udjævning" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Globalt lys (eksperimentiel)" name="Global Illumination"/> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index 2c9d9fa7f1..47d9fec352 100755 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -315,7 +315,7 @@ <menu_item_call label="Texturinfo für ausgewähltes Objekt" name="Selected Texture Info Basis"/> <menu_item_check label="Wireframe" name="Wireframe"/> <menu_item_check label="Objekt-Objekt Okklusion" name="Object-Object Occlusion"/> - <menu_item_check label="Licht und Schatten" name="Lighting and Shadows"/> + <menu_item_check label="Uber Licht Modell" name="Advanced Lighting Model"/> <menu_item_check label="Schatten von Sonne-/Mond-Projektoren" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO und Schattenglättung" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Fehler in GL beseitigen" name="Debug GL"/> @@ -393,14 +393,9 @@ <menu_item_call label="Weiblich testen" name="Test Female"/> <menu_item_check label="Avatarauswahl zulassen" name="Allow Select Avatar"/> </menu> - <menu label="Animationsgeschwindigkeit" name="Animation Speed"> - <menu_item_call label="Alle Animationen 10 % schneller" name="All Animations 10 Faster"/> - <menu_item_call label="Alle Animationen 10 % langsamer" name="All Animations 10 Slower"/> - <menu_item_call label="Alle Animationsgeschwindigkeiten zurücksetzen" name="Reset All Animation Speed"/> - <menu_item_check label="Zeitlupen-Animationen" name="Slow Motion Animations"/> - </menu> <menu_item_call label="Param auf Standard erzwingen" name="Force Params to Default"/> <menu_item_check label="Animations-Info" name="Animation Info"/> + <menu_item_check label="Zeitlupen-Animationen" name="Slow Motion Animations"/> <menu_item_check label="Kamerafokus anzeigen" name="Show Look At"/> <menu_item_check label="Klickpunkt anzeigen??" name="Show Point At"/> <menu_item_check label="Fehler in Landaktualisierung beseitigen" name="Debug Joint Updates"/> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 436e9f8fed..8b9733df17 100755 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2491,534 +2491,10 @@ even though the user gets a free copy. width="132" /> </panel> <panel - border="false" - follows="all" - height="367" label="Texture" - layout="topleft" - left_delta="0" - mouse_opaque="false" help_topic="toolbox_texture_tab" name="Texture" - top_delta="0" - width="295"> - <panel.string - name="string repeats per meter"> - Repeats Per Meter - </panel.string> - <panel.string - name="string repeats per face"> - Repeats Per Face - </panel.string> - <texture_picker - can_apply_immediately="true" - default_image_name="Default" - fallback_image="locked_image.j2c" - follows="left|top" - height="80" - label="Texture" - layout="topleft" - left="10" - name="texture control" - tool_tip="Click to choose a picture" - top="8" - width="64" /> - <color_swatch - can_apply_immediately="true" - follows="left|top" - height="80" - label="Color" - layout="topleft" - left_pad="15" - name="colorswatch" - tool_tip="Click to open color picker" - top_delta="0" - width="64" /> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left_pad="15" - name="color trans" - text_readonly_color="LabelDisabledColor" - top="6" - width="110"> - Transparency % - </text> - <spinner - decimal_digits="0" - follows="left|top" - height="19" - increment="2" - initial_value="0" - layout="topleft" - left_delta="0" - max_val="100" - name="ColorTrans" - top_pad="4" - width="80" /> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left_delta="0" - name="glow label" - text_readonly_color="LabelDisabledColor" - top_pad="8" - width="80"> - Glow - </text> - <spinner - decimal_digits="2" - follows="left|top" - height="19" - initial_value="0" - layout="topleft" - left_delta="0" - name="glow" - top_pad="4" - width="80" /> - <check_box - height="19" - label="Full Bright" - layout="topleft" - left_delta="-5" - name="checkbox fullbright" - top_pad="4" - width="81" /> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left="10" - name="tex gen" - text_readonly_color="LabelDisabledColor" - top_pad="5" - width="90"> - Mapping - </text> - <combo_box - height="23" - layout="topleft" - left_delta="0" - name="combobox texgen" - top_pad="4" - width="90"> - <combo_box.item - label="Default" - name="Default" - value="Default" /> - <combo_box.item - label="Planar" - name="Planar" - value="Planar" /> - </combo_box> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - name="label shininess" - left_pad="4" - text_readonly_color="LabelDisabledColor" - top_pad="-37" - width="90"> - Shininess - </text> - <combo_box - height="23" - layout="topleft" - left_delta="0" - name="combobox shininess" - top_pad="4" - width="90"> - <combo_box.item - label="None" - name="None" - value="None" /> - <combo_box.item - label="Low" - name="Low" - value="Low" /> - <combo_box.item - label="Medium" - name="Medium" - value="Medium" /> - <combo_box.item - label="High" - name="High" - value="High" /> - </combo_box> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left_pad="4" - name="label bumpiness" - text_readonly_color="LabelDisabledColor" - top_pad="-37" - width="90"> - Bumpiness - </text> - <combo_box - height="23" - layout="topleft" - left_delta="0" - name="combobox bumpiness" - top_pad="4" - width="90"> - <combo_box.item - label="None" - name="None" - value="None" /> - <combo_box.item - label="Brightness" - name="Brightness" - value="Brightness" /> - <combo_box.item - label="Darkness" - name="Darkness" - value="Darkness" /> - <combo_box.item - label="woodgrain" - name="woodgrain" - value="woodgrain" /> - <combo_box.item - label="bark" - name="bark" - value="bark" /> - <combo_box.item - label="bricks" - name="bricks" - value="bricks" /> - <combo_box.item - label="checker" - name="checker" - value="checker" /> - <combo_box.item - label="concrete" - name="concrete" - value="concrete" /> - <combo_box.item - label="crustytile" - name="crustytile" - value="crustytile" /> - <combo_box.item - label="cutstone" - name="cutstone" - value="cutstone" /> - <combo_box.item - label="discs" - name="discs" - value="discs" /> - <combo_box.item - label="gravel" - name="gravel" - value="gravel" /> - <combo_box.item - label="petridish" - name="petridish" - value="petridish" /> - <combo_box.item - label="siding" - name="siding" - value="siding" /> - <combo_box.item - label="stonetile" - name="stonetile" - value="stonetile" /> - <combo_box.item - label="stucco" - name="stucco" - value="stucco" /> - <combo_box.item - label="suction" - name="suction" - value="suction" /> - <combo_box.item - label="weave" - name="weave" - value="weave" /> - </combo_box> - <!-- - <line_editor - bevel_style="in" - border_style="line" - border_thickness="1" - follows="left|top" - height="16" - layout="topleft" - left="10" - max_length_bytes="63" - name="Home Url" - select_on_focus="true" - top="134" - width="250" /> - <check_box - height="16" - label="Media Face" - layout="topleft" - left_delta="0" - name="has media" - top_pad="6" - width="70" /> - <button - follows="left|top" - font="SansSerifSmall" - height="20" - label="Set Media Info" - label_selected="Set Media Info" - layout="topleft" - left_pad="60" - name="media info set" - top_delta="-4" - width="120" /> ---> - <check_box - follows="top|left" - height="16" - initial_value="false" - label="Align planar faces" - layout="topleft" - left="17" - name="checkbox planar align" - tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping." - top_delta="26" - width="140" /> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left="10" - name="rpt" - text_readonly_color="LabelDisabledColor" - top_pad="2" - width="140"> - Repeats / Face - </text> - <spinner - follows="left|top" - height="19" - initial_value="0" - label="Horizontal (U)" - label_width="125" - layout="topleft" - left="20" - max_val="100" - name="TexScaleU" - top_pad="5" - width="185" /> - <check_box - height="19" - label="Flip" - layout="topleft" - left_pad="5" - name="checkbox flip s" - top_delta="0" - width="70" /> - <spinner - follows="left|top" - height="19" - initial_value="0" - label="Vertical (V)" - label_width="125" - layout="topleft" - left="20" - max_val="100" - name="TexScaleV" - width="185" /> - <check_box - height="19" - label="Flip" - layout="topleft" - left_pad="5" - name="checkbox flip t" - top_delta="0" - width="70" /> - <spinner - decimal_digits="2" - follows="left|top" - height="19" - increment="1" - initial_value="0" - label="Rotation˚" - layout="topleft" - label_width="135" - left="10" - max_val="9999" - min_val="-9999" - name="TexRot" - width="195" /> - - <spinner - decimal_digits="1" - follows="left|top" - height="23" - initial_value="1" - label="Repeats / Meter" - layout="topleft" - label_width="135" - left="10" - max_val="10" - min_val="0.1" - name="rptctrl" - width="195" /> - <button - follows="left|top" - height="23" - label="Apply" - label_selected="Apply" - layout="topleft" - left_pad="5" - name="button apply" - width="75" /> - <text - type="string" - length="1" - follows="left|top" - height="10" - layout="topleft" - left="10" - name="tex offset" - text_readonly_color="LabelDisabledColor" - width="200"> - Texture Offset - </text> - <spinner - follows="left|top" - height="19" - initial_value="0" - label="Horizontal (U)" - label_width="125" - layout="topleft" - left="20" - min_val="-1" - name="TexOffsetU" - width="185" /> - <spinner - follows="left|top" - height="19" - initial_value="0" - label="Vertical (V)" - label_width="125" - layout="topleft" - left_delta="0" - min_val="-1" - name="TexOffsetV" - top_pad="1" - width="185" /> - <panel - border="false" - follows="left|top" - layout="topleft" - mouse_opaque="false" - background_visible="true" - bg_alpha_color="DkGray" - name="Add_Media" - left="0" - height="47" - width="290"> - <text - type="string" - length="1" - follows="left|top" - height="18" - layout="topleft" - left="10" - top_pad="3" - name="media_tex" - width="190"> - Media - </text> - <button - follows="top|left" - height="18" - image_selected="AddItem_Press" - image_unselected="AddItem_Off" - image_disabled="AddItem_Disabled" - layout="topleft" - left_pad="0" - name="add_media" - tab_stop="false" - top_delta="0" - tool_tip="Add Media" - width="18"> - <button.commit_callback - function="BuildTool.AddMedia"/> - </button> - <button - follows="top|left" - height="18" - image_selected="TrashItem_Press" - image_unselected="TrashItem_Off" - layout="topleft" - left_pad="5" - name="delete_media" - tool_tip="Delete this media texture" - top_delta="0" - width="18"> - <button.commit_callback - function="BuildTool.DeleteMedia"/> - </button> - <button - follows="top|left" - tool_tip="Edit this Media" - height="12" - image_disabled="Icon_Gear_Background" - image_selected="Icon_Gear_Press" - image_unselected="Icon_Gear_Foreground" - layout="topleft" - left_pad="10" - name="edit_media" - top_delta="3" - width="12"> - <button.commit_callback - function="BuildTool.EditMedia"/> - </button> - <text - follows="left|top|right" - height="9" - layout="topleft" - left="10" - use_ellipses="true" - read_only="true" - name="media_info" - width="180" /> - <web_browser - visible="false" - enabled="false" - border_visible="true" - bottom_delta="0" - follows="top|left" - left="0" - name="title_media" - width="4" - height="4" - start_url="about:blank" - decouple_texture_size="true" /> - <button - follows="right|top" - height="22" - label="Align" - label_selected="Align Media" - layout="topleft" - right="-16" - name="button align" - top_delta="-4" - tool_tip="Align media texture (must load first)" - width="80" /> - </panel> + filename="panel_tools_texture.xml"> </panel> <panel border="false" diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index a11cd13fdb..b01c3067ff 100755 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2363,6 +2363,12 @@ <menu_item_check.on_click function="Advanced.ToggleFrameTest" /> </menu_item_check> + <menu_item_call + label="Frame Profile" + name="Frame Profile"> + <menu_item_call.on_click + function="Advanced.ClickRenderProfile" /> + </menu_item_call> </menu> <menu create_jump_keys="true" @@ -2658,6 +2664,13 @@ <menu_item_call.on_click function="Advanced.SelectedTextureInfo" /> </menu_item_call> + <menu_item_call + label="Selected Material Info" + name="Selected Material Info" + shortcut="control|alt|shift|M"> + <menu_item_call.on_click + function="Advanced.SelectedMaterialInfo" /> + </menu_item_call> <menu_item_check label="Wireframe" name="Wireframe" @@ -2684,8 +2697,8 @@ <menu_item_separator /> <menu_item_check - label="Lighting and Shadows" - name="Lighting and Shadows"> + label="Advanced Lighting Model" + name="Advanced Lighting Model"> <menu_item_check.on_check function="CheckControl" parameter="RenderDeferred" /> @@ -2792,16 +2805,6 @@ parameter="TextureLoadFullRes" /> </menu_item_check> <menu_item_check - label="Texture Atlas (experimental)" - name="Texture Atlas"> - <menu_item_check.on_check - function="CheckControl" - parameter="EnableTextureAtlas" /> - <menu_item_check.on_click - function="ToggleControl" - parameter="EnableTextureAtlas" /> - </menu_item_check> - <menu_item_check label="Render Attached Lights" name="Render Attached Lights"> <menu_item_check.on_check diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index c3d8a528c5..7c29664156 100755 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -3454,7 +3454,7 @@ or you can install it now. name="DownloadBackgroundTip" type="notify"> We have downloaded an update to your [APP_NAME] installation. -Version [VERSION] [[INFO_URL] Information about this update] +Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update] <tag>confirm</tag> <usetemplate name="okcancelbuttons" @@ -3467,7 +3467,7 @@ Version [VERSION] [[INFO_URL] Information about this update] name="DownloadBackgroundDialog" type="alertmodal"> We have downloaded an update to your [APP_NAME] installation. -Version [VERSION] [[INFO_URL] Information about this update] +Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update] <tag>confirm</tag> <usetemplate name="okcancelbuttons" @@ -6923,9 +6923,9 @@ Do not allow access if you do not fully understand why it wants access to your a [FOOTERTEXT] </footer> </notification> - - <notification - icon="notify.tga" + + <notification + icon="notify.tga" name="UnknownScriptQuestion" persist="false" type="notify"> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index cd243d40a4..d7db7caf66 100755 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -211,16 +211,19 @@ name="TransparentWater" top_pad="7" width="256" /> - <check_box - control_name="RenderObjectBump" - height="16" - initial_value="true" - label="Bump mapping and shiny" - layout="topleft" - left_delta="0" - name="BumpShiny" - top_pad="1" - width="256" /> + <check_box + control_name="RenderObjectBump" + height="16" + initial_value="true" + label="Bump mapping and shiny" + layout="topleft" + left_delta="0" + name="BumpShiny" + top_pad="1" + width="256"> + <check_box.commit_callback + function="Pref.VertexShaderEnable" /> + </check_box> <check_box control_name="RenderLocalLights" height="16" @@ -262,7 +265,7 @@ control_name="RenderDeferred" height="16" initial_value="true" - label="Lighting and Shadows" + label="Advanced Lighting Model" layout="topleft" left_delta="0" name="UseLightShaders" diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml new file mode 100644 index 0000000000..5ac2ec2b20 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml @@ -0,0 +1,766 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + border="false" + follows="all" + height="420" + label="Texture" + layout="topleft" + left="0" + mouse_opaque="false" + help_topic="toolbox_texture_tab" + name="Texture" + top="0" + width="295"> + <panel.string + name="string repeats per meter"> + Repeats Per Meter + </panel.string> + <panel.string + name="string repeats per face"> + Repeats Per Face + </panel.string> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + name="color label" + text_readonly_color="LabelDisabledColor" + top="6" + width="64"> + Color + </text> + <!-- label is blank because control places it below the box --> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="45" + label="" + layout="topleft" + left="10" + name="colorswatch" + tool_tip="Click to open color picker" + top="20" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="15" + name="color trans" + text_readonly_color="LabelDisabledColor" + top="6" + width="110"> + Transparency % + </text> + <spinner + decimal_digits="0" + follows="left|top" + height="19" + increment="2" + initial_value="0" + layout="topleft" + left_delta="0" + max_val="100" + name="ColorTrans" + top_pad="4" + width="80" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="15" + name="glow label" + text_readonly_color="LabelDisabledColor" + top="6" + width="80"> + Glow + </text> + <spinner + decimal_digits="2" + follows="left|top" + height="19" + initial_value="0" + layout="topleft" + left_delta="0" + name="glow" + top_pad="4" + width="80" /> + <check_box + height="19" + label="Full Bright" + layout="topleft" + left="7" + name="checkbox fullbright" + top_pad="4" + width="81" /> + <combo_box + height="23" + layout="topleft" + left="10" + name="combobox matmedia" + top_pad="5" + width="100"> + <combo_box.item + label="Materials" + name="Materials" + value="Materials" /> + <combo_box.item + label="Media" + name="Media" + value="Media" /> + </combo_box> + <combo_box + height="23" + layout="topleft" + left_pad="10" + name="combobox mattype" + top_delta="0" + width="155"> + <combo_box.item + label="Texture (diffuse)" + name="Texture (diffuse)" + value="Texture (diffuse)" /> + <combo_box.item + label="Bumpiness (normal)" + name="Bumpiness (normal)" + value="Bumpiness (normal)" /> + <combo_box.item + label="Shininess (specular)" + name="Shininess (specular)" + value="Shininess (specular)" /> + </combo_box> + <texture_picker + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + follows="left|top" + height="80" + label="Texture " + layout="topleft" + left="10" + name="texture control" + tool_tip="Click to choose a picture" + top_pad="8" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="10" + name="label alphamode" + text_readonly_color="LabelDisabledColor" + top_delta="0" + width="90"> + Alpha mode + </text> + <combo_box + height="23" + layout="topleft" + left_delta="0" + name="combobox alphamode" + top_pad="4" + width="120"> + <combo_box.item + label="None" + name="None" + value="None" /> + <combo_box.item + label="Alpha blending" + name="Alpha blending" + value="Alpha blending" /> + <combo_box.item + label="Alpha masking" + name="Alpha masking" + value="Alpha masking" /> + <combo_box.item + label="Emissive mask" + name="Emissive mask" + value="Emissive mask" /> + </combo_box> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="0" + name="label maskcutoff" + text_readonly_color="LabelDisabledColor" + top_pad="4" + width="90"> + Mask cutoff + </text> + <spinner + decimal_digits="0" + min_val="0" + max_val="255" + follows="left|top" + height="19" + initial_value="55" + layout="topleft" + top_pad="4" + left_delta="0" + increment="1" + name="maskcutoff" + width="80" /> + <texture_picker + allow_no_texture="true" + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + follows="left|top" + height="80" + label="Texture " + layout="topleft" + left="10" + name="bumpytexture control" + tool_tip="Click to choose a picture" + top_delta="-55" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_pad="10" + name="label bumpiness" + text_readonly_color="LabelDisabledColor" + top_delta="0" + width="90"> + Bumpiness + </text> + <combo_box + height="23" + layout="topleft" + left_delta="0" + name="combobox bumpiness" + top_pad="4" + width="90"> + <combo_box.item + label="None" + name="None" + value="None" /> + <combo_box.item + label="Brightness" + name="Brightness" + value="Brightness" /> + <combo_box.item + label="Darkness" + name="Darkness" + value="Darkness" /> + <combo_box.item + label="woodgrain" + name="woodgrain" + value="woodgrain" /> + <combo_box.item + label="bark" + name="bark" + value="bark" /> + <combo_box.item + label="bricks" + name="bricks" + value="bricks" /> + <combo_box.item + label="checker" + name="checker" + value="checker" /> + <combo_box.item + label="concrete" + name="concrete" + value="concrete" /> + <combo_box.item + label="crustytile" + name="crustytile" + value="crustytile" /> + <combo_box.item + label="cutstone" + name="cutstone" + value="cutstone" /> + <combo_box.item + label="discs" + name="discs" + value="discs" /> + <combo_box.item + label="gravel" + name="gravel" + value="gravel" /> + <combo_box.item + label="petridish" + name="petridish" + value="petridish" /> + <combo_box.item + label="siding" + name="siding" + value="siding" /> + <combo_box.item + label="stonetile" + name="stonetile" + value="stonetile" /> + <combo_box.item + label="stucco" + name="stucco" + value="stucco" /> + <combo_box.item + label="suction" + name="suction" + value="suction" /> + <combo_box.item + label="weave" + name="weave" + value="weave" /> + <!-- + NORSPEC-182, ensure item doesn't show up in menu until it should + <combo_box.item + label="Use texture" + name="Use texture" + value="Use texture" /> + --> + </combo_box> + <texture_picker + allow_no_texture="true" + can_apply_immediately="true" + default_image_name="Default" + fallback_image="materials_ui_x_24.png" + follows="left|top" + height="80" + label="Texture " + layout="topleft" + left="10" + name="shinytexture control" + tool_tip="Click to choose a picture" + top_delta="-14" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + name="label shininess" + left_pad="10" + text_readonly_color="LabelDisabledColor" + top_delta="6" + width="90"> + Shininess + </text> + <combo_box + height="23" + layout="topleft" + left_pad="10" + name="combobox shininess" + top_delta="-6" + width="90"> + <combo_box.item + label="None" + name="None" + value="None" /> + <combo_box.item + label="Low" + name="Low" + value="Low" /> + <combo_box.item + label="Medium" + name="Medium" + value="Medium" /> + <combo_box.item + label="High" + name="High" + value="High" /> + <!-- + NORSPEC-182, ensure item doesn't show up in menu until it should + <combo_box.item + label="Use texture" + name="Use texture" + value="Use texture" /> + --> + </combo_box> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="-100" + name="label glossiness" + text_readonly_color="LabelDisabledColor" + top_pad="8" + width="116"> + Glossiness + </text> + <spinner + decimal_digits="0" + min_val="0" + max_val="255" + follows="left|top" + height="19" + initial_value="51" + increment="1" + layout="topleft" + top_delta="-4" + left_pad="10" + name="glossiness" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="-126" + name="label environment" + text_readonly_color="LabelDisabledColor" + top_pad="8" + width="116"> + Environment + </text> + <spinner + decimal_digits="0" + min_val="0" + max_val="255" + increment="1" + follows="left|top" + height="19" + initial_value="0" + layout="topleft" + top_delta="-4" + left_pad="10" + name="environment" + width="64" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left_delta="-126" + name="label shinycolor" + text_readonly_color="LabelDisabledColor" + top_pad="8" + width="116"> + Color + </text> + <!-- label is blank because control places it below the box --> + <color_swatch + can_apply_immediately="true" + follows="left|top" + height="45" + label="" + layout="topleft" + left_pad="10" + name="shinycolorswatch" + tool_tip="Click to open color picker" + top_delta="-4" + width="64" /> + <text + follows="left|top|right" + height="9" + layout="topleft" + left="10" + top_delta="-50" + use_ellipses="true" + read_only="true" + name="media_info" + width="280"> + URL of chosen media, if any, goes here + </text> + <button + follows="top|left" + height="18" + layout="topleft" + left="10" + name="add_media" + top_pad="4" + tool_tip="Add Media" + label="Choose..." + width="85"> + <button.commit_callback + function="BuildTool.AddMedia"/> + </button> + <button + follows="top|left" + height="18" + layout="topleft" + left_pad="5" + name="delete_media" + tool_tip="Delete this media texture" + top_delta="0" + label="Remove" + width="85"> + <button.commit_callback + function="BuildTool.DeleteMedia"/> + </button> + <button + follows="left|top" + height="18" + label="Align" + label_selected="Align Media" + layout="topleft" + left_pad="5" + name="button align" + top_delta="0" + tool_tip="Align media texture (must load first)" + width="85" /> + <text + type="string" + length="1" + follows="left|top" + height="10" + layout="topleft" + left="10" + name="tex gen" + text_readonly_color="LabelDisabledColor" + top_pad="60" + width="140"> + Mapping + </text> + <combo_box + height="23" + layout="topleft" + left_pad="0" + name="combobox texgen" + top_pad="-13" + width="125"> + <combo_box.item + label="Default" + name="Default" + value="Default" /> + <combo_box.item + label="Planar" + name="Planar" + value="Planar" /> + </combo_box> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="TexScaleU" + top_pad="5" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="TexScaleV" + width="265" /> + <spinner + decimal_digits="1" + follows="left|top" + height="19" + initial_value="" + label="Repeats per meter" + layout="topleft" + label_width="205" + left="10" + max_val="100" + min_val="0.1" + name="rptctrl" + width="265" /> + <spinner + decimal_digits="2" + follows="left|top" + height="19" + increment="1" + initial_value="0" + label="Rotation degrees" + layout="topleft" + label_width="205" + left="10" + max_val="9999" + min_val="-9999" + name="TexRot" + width="265" /> + + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="TexOffsetU" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="TexOffsetV" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="bumpyScaleU" + top_delta="-115" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="bumpyScaleV" + width="265" /> + <spinner + decimal_digits="2" + follows="left|top" + height="19" + top_pad="27" + increment="1" + initial_value="0" + label="Rotation degrees" + layout="topleft" + label_width="205" + left="10" + max_val="360" + min_val="0" + name="bumpyRot" + width="265" /> + + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="bumpyOffsetU" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="bumpyOffsetV" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="shinyScaleU" + top_delta="-115" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical scale" + label_width="205" + layout="topleft" + left="10" + min_val="-100" + max_val="100" + name="shinyScaleV" + width="265" /> + <spinner + decimal_digits="2" + follows="left|top" + height="19" + top_pad="27" + increment="1" + initial_value="0" + label="Rotation degrees" + layout="topleft" + label_width="205" + left="10" + max_val="360" + min_val="0" + name="shinyRot" + width="265" /> + + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Horizontal offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="shinyOffsetU" + width="265" /> + <spinner + follows="left|top" + height="19" + initial_value="0" + label="Vertical offset" + label_width="205" + layout="topleft" + left="10" + min_val="-1" + name="shinyOffsetV" + width="265" /> + <check_box + follows="top|left" + height="16" + initial_value="false" + label="Align planar faces" + layout="topleft" + left="7" + name="checkbox planar align" + tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping." + top_delta="16" + width="260" /> + <web_browser + visible="false" + enabled="false" + border_visible="true" + bottom_delta="0" + follows="top|left" + left="0" + name="title_media" + width="4" + height="4" + start_url="about:blank" + decouple_texture_size="true" /> + </panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 3b57ff5fd6..f7b33b0a4a 100755 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -373,6 +373,8 @@ Please try logging in again in a minute.</string> <!-- build floater --> <string name="multiple_textures">Multiple</string> +<string name="use_texture">Use texture</string> + <!-- world map --> <string name="texture_loading">Loading...</string> <string name="worldmap_offline">Offline</string> @@ -416,7 +418,7 @@ Please try logging in again in a minute.</string> <string name="OverrideYourAnimations">Replace your default animations</string> <string name="ScriptReturnObjects">Return objects on your behalf</string> <string name="UnknownScriptPermission">(unknown)!</string> - + <!-- Sim Access labels --> <string name="SIM_ACCESS_PG">General</string> <string name="SIM_ACCESS_MATURE">Moderate</string> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index 30842f53f2..1e0ceb2220 100755 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -293,7 +293,7 @@ <menu label="Rendering" name="Rendering"> <menu_item_check label="Axes" name="Axes"/> <menu_item_check label="Wireframe" name="Wireframe"/> - <menu_item_check label="Luces y sombras" name="Lighting and Shadows"/> + <menu_item_check label="Luces y sombras" name="Advanced Lighting Model"/> <menu_item_check label="Sombras del sol/la luna/proyectores" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO y sombras suavizadas" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Capas alfa automáticas (deferidas)" name="Automatic Alpha Masks (deferred)"/> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 457b756c7d..548f144742 100755 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -315,7 +315,7 @@ <menu_item_call label="Base des infos de la texture sélectionnée" name="Selected Texture Info Basis"/> <menu_item_check label="Filaire" name="Wireframe"/> <menu_item_check label="Occlusion objet-objet" name="Object-Object Occlusion"/> - <menu_item_check label="Éclairage et ombres" name="Lighting and Shadows"/> + <menu_item_check label="Éclairage et ombres" name="Advanced Lighting Model"/> <menu_item_check label="Ombres du soleil/de la lune/des projecteurs" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO et lissage des ombres" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Débogage GL" name="Debug GL"/> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index c93b92029f..2b7bc71df7 100755 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -294,7 +294,7 @@ <menu label="Rendering" name="Rendering"> <menu_item_check label="Assi" name="Axes"/> <menu_item_check label="Wireframe" name="Wireframe"/> - <menu_item_check label="Luci e ombre" name="Lighting and Shadows"/> + <menu_item_check label="Luci e ombre" name="Advanced Lighting Model"/> <menu_item_check label="Ombra dal sole, dalla luna e dai proiettori" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO e ombre fluide" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Maschera alfa automatica (differita)" name="Automatic Alpha Masks (deferred)"/> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index 6f650242b4..89f58d3bac 100755 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -315,7 +315,7 @@ <menu_item_call label="選択したテクスチャ情報基底" name="Selected Texture Info Basis"/> <menu_item_check label="ワイヤーフレーム" name="Wireframe"/> <menu_item_check label="オブジェクト間オクルージョン" name="Object-Object Occlusion"/> - <menu_item_check label="光と影" name="Lighting and Shadows"/> + <menu_item_check label="光と影" name="Advanced Lighting Model"/> <menu_item_check label="太陽・月・プロジェクタからの影" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO と影の平滑化" name="SSAO and Shadow Smoothing"/> <menu_item_check label="GL デバッグ" name="Debug GL"/> diff --git a/indra/newview/skins/default/xui/pl/menu_viewer.xml b/indra/newview/skins/default/xui/pl/menu_viewer.xml index 24c961fa26..e1725fc308 100755 --- a/indra/newview/skins/default/xui/pl/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pl/menu_viewer.xml @@ -236,7 +236,7 @@ <menu label="Renderowanie" name="Rendering"> <menu_item_check label="Osie" name="Axes"/> <menu_item_check label="Tryb obrazu szkieletowego" name="Wireframe"/> - <menu_item_check label="Oświetlenie i cienie" name="Lighting and Shadows"/> + <menu_item_check label="Oświetlenie i cienie" name="Advanced Lighting Model"/> <menu_item_check label="Cienie Słońca/Księżyca/Projektory" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO and wygładzanie cienia" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Globalne oświetlenie (eksperymentalne)" name="Global Illumination"/> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 703df84efb..15814fed4c 100755 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -294,7 +294,7 @@ <menu label="Rendering" name="Rendering"> <menu_item_check label="Axes" name="Axes"/> <menu_item_check label="Wireframe" name="Wireframe"/> - <menu_item_check label="Iluminação e sombras" name="Lighting and Shadows"/> + <menu_item_check label="Iluminação e sombras" name="Advanced Lighting Model"/> <menu_item_check label="Sombras da projeção do sol/lua" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO e sombra suave" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Máscaras alpha automáticas (adiadas)" name="Automatic Alpha Masks (deferred)"/> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index d6625361c5..92a9943b93 100755 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -114,6 +114,7 @@ <menu_item_call label="Купить" name="Menu Object Buy"/> <menu_item_call label="Взять" name="Menu Object Take"/> <menu_item_call label="Взять копию" name="Take Copy"/> + <menu_item_call label="Сохранить в моем инвентаре" name="Save Object Back to My Inventory"/> <menu_item_call label="Сохранить в контенте объектов" name="Save Object Back to Object Contents"/> <menu_item_call label="Вернуть объект" name="Return Object back to Owner"/> </menu> @@ -128,7 +129,6 @@ <menu_item_call label="Наборы связей..." name="pathfinding_linksets_menu_item"/> <menu_item_call label="Персонажи..." name="pathfinding_characters_menu_item"/> <menu_item_call label="Просмотр/тестирование..." name="pathfinding_console_menu_item"/> - <menu_item_call label="Восстановить регион" name="pathfinding_rebake_navmesh_item"/> </menu> <menu label="Параметры" name="Options"> <menu_item_check label="Показать расширенные разрешения" name="DebugPermissions"/> @@ -158,13 +158,6 @@ <menu label="Справка" name="Help"> <menu_item_call label="Инструкции..." name="How To"/> <menu_item_call label="Справка по [SECOND_LIFE]" name="Second Life Help"/> - <menu_item_call label="Руководство пользователя" name="User’s guide"/> - <menu_item_call label="База знаний" name="Knowledge Base"/> - <menu_item_call label="Wiki" name="Wiki"/> - <menu_item_call label="Форумы сообщества" name="Community Forums"/> - <menu_item_call label="Портал поддержки" name="Support portal"/> - <menu_item_call label="Новости [SECOND_LIFE]" name="Second Life News"/> - <menu_item_call label="Блоги [SECOND_LIFE]" name="Second Life Blogs"/> <menu_item_call label="Жалоба" name="Report Abuse"/> <menu_item_call label="Сообщить об ошибке" name="Report Bug"/> <menu_item_call label="О [APP_NAME]" name="About Second Life"/> @@ -313,7 +306,7 @@ <menu_item_call label="Выбранная текстура в основе" name="Selected Texture Info Basis"/> <menu_item_check label="Каркас" name="Wireframe"/> <menu_item_check label="Смыкание объектов" name="Object-Object Occlusion"/> - <menu_item_check label="Освещение и тени" name="Lighting and Shadows"/> + <menu_item_check label="Освещение и тени" name="Advanced Lighting Model"/> <menu_item_check label="Тени от солнца, луны и прожекторов" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO и сглаживание теней" name="SSAO and Shadow Smoothing"/> <menu_item_check label="Отладка GL" name="Debug GL"/> @@ -391,14 +384,9 @@ <menu_item_call label="Проверка женщины" name="Test Female"/> <menu_item_check label="Разрешить выбор аватара" name="Allow Select Avatar"/> </menu> - <menu label="Скорость анимации" name="Animation Speed"> - <menu_item_call label="Ускорить все анимации на 10%" name="All Animations 10 Faster"/> - <menu_item_call label="Замедлить все анимации на 10%" name="All Animations 10 Slower"/> - <menu_item_call label="Восстановить скорость анимаций" name="Reset All Animation Speed"/> - <menu_item_check label="Анимация медленных движений" name="Slow Motion Animations"/> - </menu> <menu_item_call label="Скинуть параметры" name="Force Params to Default"/> <menu_item_check label="Данные об анимации" name="Animation Info"/> + <menu_item_check label="Анимация медленных движений" name="Slow Motion Animations"/> <menu_item_check label="Показать взгляд" name="Show Look At"/> <menu_item_check label="Показать указание" name="Show Point At"/> <menu_item_check label="Отладка обновленных движений суставов" name="Debug Joint Updates"/> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index c465966fc7..35485bb292 100755 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -313,7 +313,7 @@ <menu_item_call label="Seçilen Doku Bilgi Temeli" name="Selected Texture Info Basis"/> <menu_item_check label="Telkafes" name="Wireframe"/> <menu_item_check label="Görünen Nesneler İçin Gölgeleme" name="Object-Object Occlusion"/> - <menu_item_check label="Işıklandırma ve Gölgeler" name="Lighting and Shadows"/> + <menu_item_check label="Işıklandırma ve Gölgeler" name="Advanced Lighting Model"/> <menu_item_check label="Güneş/Ay/Projektörlerden Gelen Gölgeler" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="SSAO ve Gölge Yumuşatma" name="SSAO and Shadow Smoothing"/> <menu_item_check label="GL Hata Ayıklama" name="Debug GL"/> diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml index 09bdc57819..d4844b191b 100755 --- a/indra/newview/skins/default/xui/zh/menu_viewer.xml +++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml @@ -313,7 +313,7 @@ <menu_item_call label="已選取材質資訊基礎" name="Selected Texture Info Basis"/> <menu_item_check label="線框" name="Wireframe"/> <menu_item_check label="物件導向的遮蔽" name="Object-Object Occlusion"/> - <menu_item_check label="光線和陰影" name="Lighting and Shadows"/> + <menu_item_check label="光線和陰影" name="Advanced Lighting Model"/> <menu_item_check label="來自日/月/投影物的陰影" name="Shadows from Sun/Moon/Projectors"/> <menu_item_check label="屏幕空間環境光遮蔽和陰影平滑技術" name="SSAO and Shadow Smoothing"/> <menu_item_check label="GL 除錯" name="Debug GL"/> diff --git a/indra/newview/tests/llmediadataclient_test.cpp b/indra/newview/tests/llmediadataclient_test.cpp index 01195d1269..6f57daf151 100755 --- a/indra/newview/tests/llmediadataclient_test.cpp +++ b/indra/newview/tests/llmediadataclient_test.cpp @@ -39,6 +39,7 @@ #include "../llvovolume.h" #include "../../llprimitive/llmediaentry.cpp" +#include "../../llprimitive/llmaterialid.cpp" #include "../../llprimitive/lltextureentry.cpp" #include "../../llmessage/tests/llcurl_stub.cpp" diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 2578c81224..5e08e54b7c 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -172,7 +172,7 @@ class ViewerManifest(LLManifest): def app_name(self): app_suffix='Test' channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='Viewer' elif re.match('^(beta|project).*',channel_type) : app_suffix=self.channel_unique() @@ -182,8 +182,8 @@ class ViewerManifest(LLManifest): icon_path="icons/" channel_type=self.channel_lowerword() print "Icon channel type '%s'" % channel_type - if channel_type == 'release' : - icon_path += channel_type + if channel_type.startswith('release') : + icon_path += 'release' elif re.match('^beta.*',channel_type) : icon_path += 'beta' elif re.match('^project.*',channel_type) : @@ -242,7 +242,7 @@ class WindowsManifest(ViewerManifest): def final_exe(self): app_suffix="Test" channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='' elif re.match('^(beta|project).*',channel_type) : app_suffix=''.join(self.channel_unique().split()) @@ -366,6 +366,7 @@ class WindowsManifest(ViewerManifest): self.path("zlib1.dll") self.path("vivoxplatform.dll") self.path("vivoxoal.dll") + self.path("ca-bundle.crt") # Security self.path("ssleay32.dll") @@ -726,10 +727,11 @@ class DarwinManifest(ViewerManifest): 'libvivoxoal.dylib', 'libvivoxsdk.dylib', 'libvivoxplatform.dylib', + 'ca-bundle.crt', 'SLVoice', ): self.path2basename(libdir, libfile) - + # our apps for app_bld_dir, app in (("mac_crash_logger", "mac-crash-logger.app"), # plugin launcher @@ -1038,9 +1040,6 @@ class Linux_i686Manifest(LinuxManifest): self.path("libboost_signals-mt.so.*") self.path("libboost_system-mt.so.*") self.path("libboost_thread-mt.so.*") - self.path("libbreakpad_client.so.0.0.0") - self.path("libbreakpad_client.so.0") - self.path("libbreakpad_client.so") self.path("libcollada14dom.so") self.path("libdb*.so") self.path("libcrypto.so.*") |