diff options
author | Ruslan Teliuk <ruslantproductengine@lindenlab.com> | 2015-10-16 19:40:52 +0300 |
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committer | Ruslan Teliuk <ruslantproductengine@lindenlab.com> | 2015-10-16 19:40:52 +0300 |
commit | 589b916a65d033579524a6d49ca8e2f106053c84 (patch) | |
tree | a3389848927f690da534c257b09d0bd414f6e53e /indra/newview | |
parent | 68bd343e72f246efcba568ac2cefebfb9a060687 (diff) | |
parent | 6044e89bd985340e394f88ec6cda790401c9dca3 (diff) |
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/lldrawpoolterrain.cpp | 49 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolterrain.h | 4 |
2 files changed, 35 insertions, 18 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 33ce3d0111..33675bd261 100755 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -220,24 +220,7 @@ void LLDrawPoolTerrain::render(S32 pass) // Special-case for land ownership feedback if (gSavedSettings.getBOOL("ShowParcelOwners")) { - if (mVertexShaderLevel > 1) - { //use fullbright shader for highlighting - LLGLSLShader* old_shader = sShader; - sShader->unbind(); - sShader = &gHighlightProgram; - sShader->bind(); - gGL.diffuseColor4f(1,1,1,1); - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); - renderOwnership(); - sShader = old_shader; - sShader->bind(); - } - else - { - gPipeline.disableLights(); - renderOwnership(); - } + hilightParcelOwners(); } } @@ -265,7 +248,15 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) { return; } + renderFullShader(); + + // Special-case for land ownership feedback + if (gSavedSettings.getBOOL("ShowParcelOwners")) + { + hilightParcelOwners(); + } + } void LLDrawPoolTerrain::beginShadowPass(S32 pass) @@ -454,6 +445,28 @@ void LLDrawPoolTerrain::renderFullShader() gGL.matrixMode(LLRender::MM_MODELVIEW); } +void LLDrawPoolTerrain::hilightParcelOwners() +{ + if (mVertexShaderLevel > 1) + { //use fullbright shader for highlighting + LLGLSLShader* old_shader = sShader; + sShader->unbind(); + sShader = &gHighlightProgram; + sShader->bind(); + gGL.diffuseColor4f(1, 1, 1, 1); + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + renderOwnership(); + sShader = old_shader; + sShader->bind(); + } + else + { + gPipeline.disableLights(); + renderOwnership(); + } +} + void LLDrawPoolTerrain::renderFull4TU() { // Hack! Get the region that this draw pool is rendering from! diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index 2163d087e1..55f75e2644 100755 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -76,6 +76,7 @@ public: static S32 sDetailMode; static F32 sDetailScale; // meters per texture + protected: void renderSimple(); void renderOwnership(); @@ -84,6 +85,9 @@ protected: void renderFull4TU(); void renderFullShader(); void drawLoop(); + +private: + void hilightParcelOwners(); }; #endif // LL_LLDRAWPOOLSIMPLE_H |