diff options
author | Graham Linden <graham@lindenlab.com> | 2013-08-12 15:55:25 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2013-08-12 15:55:25 -0700 |
commit | 51dfcb9c67f7c3464bf3640adfdd87a061f60390 (patch) | |
tree | b7f36fd43a31a961e049c8167c57da81f1210b9b /indra/newview | |
parent | 61129c73c97accf297943d6bc5beea3c09579084 (diff) |
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 19 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 2 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 11 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 8 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 37 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.h | 1 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 5 |
7 files changed, 74 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index d0c7cc9dde..f35ff25dcb 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -531,6 +531,19 @@ void main() vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif +#if FOR_IMPOSTOR + vec4 color; + color.rgb = diff.rgb; + color.a = diff.a; + + // Insure we don't pollute depth with invis pixels in impostor rendering + // + if (color.a < 0.01) + { + discard; + } +#else + #ifdef USE_VERTEX_COLOR float final_alpha = diff.a * vertex_color.a; diff.rgb *= vertex_color.rgb; @@ -538,6 +551,7 @@ void main() float final_alpha = diff.a; #endif + vec4 gamma_diff = diff; diff.rgb = srgb_to_linear(diff.rgb); @@ -567,11 +581,10 @@ void main() ambient = (1.0-ambient); color.rgb *= ambient; - color.rgb += atmosAffectDirectionalLight(final_da); color.rgb *= gamma_diff.rgb; - color.rgb = mix(diff.rgb, color.rgb, final_alpha); + //color.rgb = mix(diff.rgb, color.rgb, final_alpha); color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); @@ -602,6 +615,8 @@ void main() color = applyWaterFogDeferred(pos.xyz, color); #endif +#endif + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index d1eaabf901..506323fdce 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -86,6 +86,8 @@ void main() vec4 norm = texture2D(normalMap, vary_texcoord0.xy); vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + col.rgb = linear_to_srgb(col.rgb); + frag_data[0] = vec4(col.rgb, col.a); frag_data[1] = spec; frag_data[2] = vec4(norm.xy,0,0); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ba83c95518..a8010d17d6 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -93,7 +93,12 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { - if (LLPipeline::sUnderWaterRender) + if (LLPipeline::sImpostorRender) + { + simple_shader = &gDeferredAlphaImpostorProgram; + fullbright_shader = &gDeferredFullbrightProgram; + } + else if (LLPipeline::sUnderWaterRender) { simple_shader = &gDeferredAlphaWaterProgram; fullbright_shader = &gDeferredFullbrightWaterProgram; @@ -116,7 +121,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } - else + else if (!LLPipeline::sImpostorRender) { //update depth buffer sampler gPipeline.mScreen.flush(); @@ -156,7 +161,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - if (pass == 1) + if (pass == 1 && !LLPipeline::sImpostorRender) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9dbc85d121..8b1e934224 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -691,7 +691,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() } sVertexProgram = &gDeferredImpostorProgram; - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gPipeline.bindDeferredShader(*sVertexProgram); @@ -701,12 +701,12 @@ void LLDrawPoolAvatar::beginDeferredImpostor() void LLDrawPoolAvatar::endDeferredImpostor() { sShaderLevel = mVertexShaderLevel; - sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gPipeline.unbindDeferredShader(*sVertexProgram); - sVertexProgram = NULL; - sDiffuseChannel = 0; + sVertexProgram = NULL; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::beginDeferredRigid() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 264655029a..b2f7949388 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -197,6 +197,7 @@ LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredAlphaImpostorProgram; LLGLSLShader gDeferredAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; @@ -304,6 +305,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredAlphaImpostorProgram); mShaderList.push_back(&gDeferredAlphaWaterProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); @@ -1533,6 +1536,40 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Shader"; + + gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; + gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; + gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + if (mVertexShaderLevel[SHADER_DEFERRED] < 1) + { + gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + + gDeferredAlphaImpostorProgram.mShaderFiles.clear(); + gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); + gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); + + gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; + } + + if (success) + { gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 5fa9b82170..08c1ce6911 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -364,6 +364,7 @@ extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; +extern LLGLSLShader gDeferredAlphaImpostorProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; extern LLGLSLShader gDeferredAlphaWaterProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9378c89eb7..31baf4188b 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -11402,7 +11402,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) // gGL.setColorMask(false,false); renderGeomPostDeferred(camera); + sImpostorRenderAlphaDepthPass = false; + } else { @@ -11418,10 +11420,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) // from the previous pass // sImpostorRenderAlphaDepthPass = true; + // depth-only here... // gGL.setColorMask(false,false); renderGeom(camera); + + sImpostorRenderAlphaDepthPass = false; } { //create alpha mask based on depth buffer (grey out if muted) |