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authorDave Parks <davep@lindenlab.com>2011-10-20 14:33:36 -0500
committerDave Parks <davep@lindenlab.com>2011-10-20 14:33:36 -0500
commit4e894bfa316ff4bc2fa64f711b8442b228573f90 (patch)
treee5661b6b75ee007b4dc846a802b0ac7f4687f892 /indra/newview
parent1762cc49395d2596ab0788b2a4504abaefbe64db (diff)
SH-2600 Fix for busted texture animation on bump mapped objects.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/bumpV.glsl3
-rw-r--r--indra/newview/lldrawpoolbump.cpp5
2 files changed, 3 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
index 09ec6ff792..a7738087dc 100644
--- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl
@@ -24,7 +24,6 @@
*/
uniform mat4 texture_matrix0;
-uniform mat4 texture_matrix1;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
@@ -39,5 +38,5 @@ void main()
//transform vertex
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1 * vec4(texcoord1,0,1)).xy;
+ vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
}
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index be12eb800f..610d3f9f99 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1453,11 +1453,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
- gGL.getTexUnit(0)->activate();
}
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@@ -1470,7 +1469,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
+ gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
params.mTexture->addTextureStats(params.mVSize);
}
else