diff options
author | Loren Shih <seraph@lindenlab.com> | 2011-04-04 10:42:52 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2011-04-04 10:42:52 -0400 |
commit | 47781184fc50f6e9e0842c2d7fa7632038a279df (patch) | |
tree | 83522faadf17895565c38d89064aff6da51a1006 /indra/newview | |
parent | 0dd0758ab9114c53a274ff707d626c8fe5e7afb0 (diff) | |
parent | 3c6a09372da395a621fb35db4934af2c7c21e910 (diff) |
Automated merge up from viewer-development into mesh-development
Diffstat (limited to 'indra/newview')
82 files changed, 18540 insertions, 15290 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index cb0f1c2907..6b3b1c4bb0 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -9,7 +9,7 @@ include(DBusGlib) include(DirectX) include(OpenSSL) include(DragDrop) -include(ELFIO) +include(EXPAT) include(FMOD) include(OPENAL) include(FindOpenGL) @@ -46,13 +46,13 @@ include(CMakeCopyIfDifferent) include_directories( ${DBUSGLIB_INCLUDE_DIRS} - ${ELFIO_INCLUDE_DIR} ${JSONCPP_INCLUDE_DIRS} ${GLOD_INCLUDE_DIR} ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ${LLCONVEXDECOMP_INCLUDE_DIRS} + ${FMOD_INCLUDE_DIR} ${LLIMAGE_INCLUDE_DIRS} ${LLKDU_INCLUDE_DIRS} ${LLINVENTORY_INCLUDE_DIRS} @@ -71,6 +71,7 @@ include_directories( ${LLLOGIN_INCLUDE_DIRS} ${UPDATER_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada + ${OPENAL_LIB_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada/1.4 ) @@ -390,6 +391,7 @@ set(viewer_SOURCE_FILES llparcelselection.cpp llparticipantlist.cpp llpatchvertexarray.cpp + llphysicsmotion.cpp llphysicsshapebuilderutil.cpp llplacesinventorybridge.cpp llplacesinventorypanel.cpp @@ -413,6 +415,7 @@ set(viewer_SOURCE_FILES llscreenchannel.cpp llscriptfloater.cpp llscrollingpanelparam.cpp + llscrollingpanelparambase.cpp llsearchcombobox.cpp llsearchhistory.cpp llsecapi.cpp @@ -931,6 +934,7 @@ set(viewer_HEADER_FILES llparcelselection.h llparticipantlist.h llpatchvertexarray.h + llphysicsmotion.h llphysicsshapebuilderutil.h llplacesinventorybridge.h llplacesinventorypanel.h @@ -956,6 +960,7 @@ set(viewer_HEADER_FILES llscreenchannel.h llscriptfloater.h llscrollingpanelparam.h + llscrollingpanelparambase.h llsearchcombobox.h llsearchhistory.h llsecapi.h @@ -1309,8 +1314,6 @@ if (WINDOWS) if (INTEL_MEMOPS_LIBRARY) list(APPEND viewer_LIBRARIES ${INTEL_MEMOPS_LIBRARY}) endif (INTEL_MEMOPS_LIBRARY) - - use_prebuilt_binary(dbghelp) endif (WINDOWS) # Add the xui files. This is handy for searching for xui elements @@ -1452,12 +1455,6 @@ set(PACKAGE ON CACHE BOOL "Add a package target that builds an installer package.") if (WINDOWS) - if(MSVC71) - set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map /MAPINFO:LINES") - else(MSVC71) - set(release_flags "/MAP:Release/${VIEWER_BINARY_NAME}.map") - endif(MSVC71) - if (INCREMENTAL_LINK) set_target_properties(${VIEWER_BINARY_NAME} PROPERTIES @@ -1465,12 +1462,11 @@ if (WINDOWS) LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" LINK_FLAGS_RELEASE ${release_flags} ) - else(INCREMENTAL_LINK) + LINK_FLAGS_RELEASE "" set_target_properties(${VIEWER_BINARY_NAME} PROPERTIES LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCREMENTAL:NO /INCLUDE:__tcmalloc" LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\"" - LINK_FLAGS_RELEASE ${release_flags} ) endif(INCREMENTAL_LINK) @@ -1521,15 +1517,12 @@ if (WINDOWS) ${SHARED_LIB_STAGING_DIR}/Release/fmod.dll ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll ${SHARED_LIB_STAGING_DIR}/Debug/fmod.dll - ${SHARED_LIB_STAGING_DIR}/Release/msvcr80.dll - ${SHARED_LIB_STAGING_DIR}/Release/msvcp80.dll - ${SHARED_LIB_STAGING_DIR}/Release/Microsoft.VC80.CRT.manifest - ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr80.dll - ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp80.dll - ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/Microsoft.VC80.CRT.manifest - ${SHARED_LIB_STAGING_DIR}/Debug/msvcr80d.dll - ${SHARED_LIB_STAGING_DIR}/Debug/msvcp80d.dll - ${SHARED_LIB_STAGING_DIR}/Debug/Microsoft.VC80.DebugCRT.manifest + ${SHARED_LIB_STAGING_DIR}/Release/msvcr100.dll + ${SHARED_LIB_STAGING_DIR}/Release/msvcp100.dll + ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcr100.dll + ${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/msvcp100.dll + ${SHARED_LIB_STAGING_DIR}/Debug/msvcr100d.dll + ${SHARED_LIB_STAGING_DIR}/Debug/msvcp100d.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/SLVoice.exe ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxsdk.dll ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ortp.dll @@ -1541,7 +1534,6 @@ if (WINDOWS) ${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt ${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt ${CMAKE_CURRENT_SOURCE_DIR}/featuretable_xp.txt - ${CMAKE_CURRENT_SOURCE_DIR}/dbghelp.dll ${ARCH_PREBUILT_DIRS_RELEASE}/libeay32.dll ${ARCH_PREBUILT_DIRS_RELEASE}/qtcore4.dll ${ARCH_PREBUILT_DIRS_RELEASE}/qtgui4.dll @@ -1680,8 +1672,6 @@ if (WINDOWS) # sorted out on the parabuild cluster... #${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/event_host.tar.bz2) - check_message_template(package) - endif (PACKAGE) endif (WINDOWS) @@ -1725,8 +1715,8 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${SMARTHEAP_LIBRARY} ${UI_LIBRARIES} ${WINDOWS_LIBRARIES} + ${EXPAT_LIBRARIES} ${XMLRPCEPI_LIBRARIES} - ${ELFIO_LIBRARIES} ${OPENSSL_LIBRARIES} ${CRYPTO_LIBRARIES} ${LLLOGIN_LIBRARIES} @@ -1808,7 +1798,7 @@ if (LINUX) ${COPY_INPUT_DEPENDENCIES} COMMENT "Performing viewer_manifest copy" ) - + add_custom_target(copy_l_viewer_manifest ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.copy_touched) if (PACKAGE) @@ -1855,7 +1845,6 @@ if (DARWIN) if (PACKAGE) add_custom_target(package ALL DEPENDS ${VIEWER_BINARY_NAME}) - check_message_template(package) add_custom_command( TARGET package POST_BUILD @@ -1886,7 +1875,9 @@ if (PACKAGE) if (WINDOWS) set(VIEWER_DIST_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}") set(VIEWER_SYMBOL_FILE "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/secondlife-symbols-windows.tar.bz2") - set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe") + # slplugin.exe failing symbols dump - need to debug, might have to do with updated version of google breakpad + # set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe") + set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX}") set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}") set(VIEWER_COPY_MANIFEST copy_w_viewer_manifest) endif (WINDOWS) @@ -1920,7 +1911,7 @@ if (PACKAGE) "${VIEWER_DIST_DIR}" "${VIEWER_EXE_GLOBS}" "${VIEWER_LIB_GLOB}" - "${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/bin/dump_syms" + "${AUTOBUILD_INSTALL_DIR}/bin/dump_syms" "${VIEWER_SYMBOL_FILE}" DEPENDS generate_breakpad_symbols.py VERBATIM) @@ -2038,4 +2029,5 @@ if (LL_TESTS) endif (LL_TESTS) +check_message_template(${VIEWER_BINARY_NAME}) diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 587b2f2a89..f1862f9d72 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -4,6 +4,8 @@ <RenderAvatarCloth value="FALSE"/> <!--Default for now--> <RenderAvatarLODFactor value="1.0"/> + <!--Default for now--> + <RenderAvatarPhysicsLODFactor value="0.9"/> <!--NO SHADERS--> <RenderAvatarVP value="TRUE"/> <!--Short Range--> diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index a5bbdfc1d0..ad0073dfac 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -5,6 +5,8 @@ <!--Default for now--> <RenderAvatarLODFactor value="0.5"/> <!--Default for now--> + <RenderAvatarPhysicsLODFactor value="0.0"/> + <!--Default for now--> <RenderAvatarMaxVisible value="3"/> <!--NO SHADERS--> <RenderAvatarVP value="FALSE"/> diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index a1430a58f9..6c4afbd7f0 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -4,6 +4,8 @@ <RenderAvatarCloth value="FALSE"/> <!--Default for now--> <RenderAvatarLODFactor value="0.5"/> + <!--Default for now--> + <RenderAvatarPhysicsLODFactor value="0.75"/> <!--NO SHADERS--> <RenderAvatarVP value="TRUE"/> <!--Short Range--> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4b530d5b55..37a9c7304d 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1,13049 +1,13082 @@ -<?xml version="1.0" ?> -<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" - xsi:noNamespaceSchemaLocation="llsd.xsd"> -<map> - <key>CrashHostUrl</key> - <map> - <key>Comment</key> - <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>AFKTimeout</key> - <map> - <key>Comment</key> - <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never). - Valid values are: 0, 120, 300, 600, 1800</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>300</real> - </map> - <key>AdminMenu</key> - <map> - <key>Comment</key> - <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ActiveFloaterTransparency</key> - <map> - <key>Comment</key> - <string>Transparency of active floaters (floaters that have focus)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.95</real> - </map> - <key>AdvanceSnapshot</key> - <map> - <key>Comment</key> - <string>Display advanced parameter settings in snaphot interface</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AgentPause</key> - <map> - <key>Comment</key> - <string>Ask the simulator to stop updating the agent while enabled</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AlertedUnsupportedHardware</key> - <map> - <key>Comment</key> - <string>Set if there's unsupported hardware and we've already done a notification.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AllowMultipleViewers</key> - <map> - <key>Comment</key> - <string>Allow multiple viewers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AllowTapTapHoldRun</key> - <map> - <key>Comment</key> - <string>Tapping a direction key twice and holding it down makes avatar run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AnimateTextures</key> - <map> - <key>Comment</key> - <string>Enable texture animation (debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AnimationDebug</key> - <map> - <key>Comment</key> - <string>Show active animations in a bubble above avatars head</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AppearanceCameraMovement</key> - <map> - <key>Comment</key> - <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ApplyColorImmediately</key> - <map> - <key>Comment</key> - <string>Preview selections in color picker immediately</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ApplyTextureImmediately</key> - <map> - <key>Comment</key> - <string>Preview selections in texture picker immediately</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ArrowKeysAlwaysMove</key> - <map> - <key>Comment</key> - <string>While cursor is in chat entry box, arrow keys still control your avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AskedAboutCrashReports</key> - <map> - <key>Comment</key> - <string>Turns off dialog asking if you want to enable crash reporting</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AuctionShowFence</key> - <map> - <key>Comment</key> - <string>When auctioning land, include parcel boundary marker in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AudioLevelAmbient</key> - <map> - <key>Comment</key> - <string>Audio level of environment sounds</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelDoppler</key> - <map> - <key>Comment</key> - <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMaster</key> - <map> - <key>Comment</key> - <string>Master audio level, or overall volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMedia</key> - <map> - <key>Comment</key> - <string>Audio level of Quicktime movies</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelMic</key> - <map> - <key>Comment</key> - <string>Audio level of microphone input</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelMusic</key> - <map> - <key>Comment</key> - <string>Audio level of streaming music</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelRolloff</key> - <map> - <key>Comment</key> - <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AudioLevelSFX</key> - <map> - <key>Comment</key> - <string>Audio level of in-world sound effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelUI</key> - <map> - <key>Comment</key> - <string>Audio level of UI sound effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelVoice</key> - <map> - <key>Comment</key> - <string>Audio level of voice chat</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioLevelWind</key> - <map> - <key>Comment</key> - <string>Audio level of wind noise when standing still</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>AudioStreamingMedia</key> - <map> - <key>Comment</key> - <string>Enable streaming</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AudioStreamingMusic</key> - <map> - <key>Comment</key> - <string>Enable streaming audio</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AuditTexture</key> - <map> - <key>Comment</key> - <string>Enable texture auditting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoAcceptNewInventory</key> - <map> - <key>Comment</key> - <string>Automatically accept new notecards/textures/landmarks</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoLeveling</key> - <map> - <key>Comment</key> - <string>Keep Flycam level.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AutoLoadWebProfiles</key> - <map> - <key>Comment</key> - <string>Automatically load ALL profile webpages without asking first.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoLogin</key> - <map> - <key>Comment</key> - <string>Login automatically using last username/password combination</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoMimeDiscovery</key> - <map> - <key>Comment</key> - <string>Enable viewer mime type discovery of media URLs</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoPilotLocksCamera</key> - <map> - <key>Comment</key> - <string>Keep camera position locked when avatar walks to selected position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutoSnapshot</key> - <map> - <key>Comment</key> - <string>Update snapshot when camera stops moving, or any parameter changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AutomaticFly</key> - <map> - <key>Comment</key> - <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AvalinePhoneSeparator</key> - <map> - <key>Comment</key> - <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>-</string> - </map> - <key>AvatarAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Avatar axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Avatar axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Avatar axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Avatar axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Avatar axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Avatar axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>AvatarAxisScale0</key> - <map> - <key>Comment</key> - <string>Avatar axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale1</key> - <map> - <key>Comment</key> - <string>Avatar axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale2</key> - <map> - <key>Comment</key> - <string>Avatar axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale3</key> - <map> - <key>Comment</key> - <string>Avatar axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale4</key> - <map> - <key>Comment</key> - <string>Avatar axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarAxisScale5</key> - <map> - <key>Comment</key> - <string>Avatar axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>AvatarBacklight</key> - <map> - <key>Comment</key> - <string>Add rim lighting to avatar rendering to approximate shininess of skin</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AvatarFeathering</key> - <map> - <key>Comment</key> - <string>Avatar feathering (less is softer)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>AvatarPickerSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>AvatarPickerURL</key> - <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>AvatarBakedTextureUploadTimeout</key> - <map> - <key>Comment</key> - <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>60</integer> - </map> - <key>AvatarBakedLocalTextureUpdateTimeout</key> - <map> - <key>Comment</key> - <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>10</integer> - </map> - - <key>AvatarSex</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BackgroundYieldTime</key> - <map> - <key>Comment</key> - <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>BottomPanelNew</key> - <map> - <key>Comment</key> - <string>Enable the new bottom panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserHomePage</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://www.secondlife.com</string> - </map> - <key>BrowserIgnoreSSLCertErrors</key> - <map> - <key>Comment</key> - <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BlockAvatarAppearanceMessages</key> - <map> - <key>Comment</key> - <string>Ignores appearance messages (for simulating Ruth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BlockSomeAvatarAppearanceVisualParams</key> - <map> - <key>Comment</key> - <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserProxyAddress</key> - <map> - <key>Comment</key> - <string>Address for the Web Proxy]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>BrowserProxyEnabled</key> - <map> - <key>Comment</key> - <string>Use Web Proxy</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BrowserProxyExclusions</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>BrowserProxyPort</key> - <map> - <key>Comment</key> - <string>Port for Web Proxy</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3128</integer> - </map> - <key>BrowserProxySocks45</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>BuildAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Build axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Build axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Build axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Build axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Build axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Build axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>BuildAxisScale0</key> - <map> - <key>Comment</key> - <string>Build axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale1</key> - <map> - <key>Comment</key> - <string>Build axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale2</key> - <map> - <key>Comment</key> - <string>Build axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale3</key> - <map> - <key>Comment</key> - <string>Build axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale4</key> - <map> - <key>Comment</key> - <string>Build axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildAxisScale5</key> - <map> - <key>Comment</key> - <string>Build axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>BuildFeathering</key> - <map> - <key>Comment</key> - <string>Build feathering (less is softer)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>BulkChangeIncludeAnimations</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect animations</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeBodyParts</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect body parts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeClothing</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect clothing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeGestures</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect gestures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeNotecards</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect notecards</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeObjects</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeScripts</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect scripts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeSounds</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect sounds</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeIncludeTextures</key> - <map> - <key>Comment</key> - <string>Bulk permission changes affect textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BulkChangeEveryoneCopy</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be copied by everyone</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerCopy</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be copied by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerModify</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be modified by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeNextOwnerTransfer</key> - <map> - <key>Comment</key> - <string>Bulk changed objects can be resold or given away by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>BulkChangeShareWithGroup</key> - <map> - <key>Comment</key> - <string>Bulk changed objects are shared with the currently active group</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ButtonFlashCount</key> - <map> - <key>Comment</key> - <string>Number of flashes after which flashing buttons stay lit up</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>8</integer> - </map> - <key>ButtonFlashRate</key> - <map> - <key>Comment</key> - <string>Frequency at which buttons flash (hz)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.25</real> - </map> - <key>ButtonHPad</key> - <map> - <key>Comment</key> - <string>Default horizontal spacing between buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>ButtonHeight</key> - <map> - <key>Comment</key> - <string>Default height for normal buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>ButtonHeightSmall</key> - <map> - <key>Comment</key> - <string>Default height for small buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>CacheLocation</key> - <map> - <key>Comment</key> - <string>Controls the location of the local disk cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CacheLocationTopFolder</key> - <map> - <key>Comment</key> - <string>Controls the top folder location of the the local disk cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CacheNumberOfRegionsForObjects</key> - <map> - <key>Comment</key> - <string>Controls number of regions to be cached for objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>128</integer> - </map> - <key>CacheSize</key> - <map> - <key>Comment</key> - <string>Controls amount of hard drive space reserved for local file caching in MB</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>CacheValidateCounter</key> - <map> - <key>Comment</key> - <string>Used to distribute cache validation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CameraMouseWheelZoom</key> - <map> - <key>Comment</key> - <string>Camera zooms in and out with mousewheel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>CameraAngle</key> - <map> - <key>Comment</key> - <string>Camera field of view angle (Radians)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.047197551</real> - </map> - <key>CameraOffset</key> - <map> - <key>Comment</key> - <string>Render with camera offset from view frustum (rendering debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CameraOffsetBuild</key> - <map> - <key>Comment</key> - <string>Default camera position relative to focus point when entering build mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-6.0</real> - <real>0.0</real> - <real>6.0</real> - </array> - </map> - <key>CameraOffsetRearView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Rear View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-3.0</real> - <real>0.0</real> - <real>0.75</real> - </array> - </map> - <key>CameraOffsetFrontView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Front View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>2.2</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>CameraOffsetGroupView</key> - <map> - <key>Comment</key> - <string>Initial camera offset from avatar in Group View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-1.0</real> - <real>0.7</real> - <real>0.5</real> - </array> - </map> - <key>CameraOffsetScale</key> - <map> - <key>Comment</key> - <string>Scales the default offset</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>CameraPosOnLogout</key> - <map> - <key>Comment</key> - <string>Camera position when last logged out (global coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>CameraPositionSmoothing</key> - <map> - <key>Comment</key> - <string>Smooths camera position over time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>CameraPreset</key> - <map> - <key>Comment</key> - <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>CameraFocusTransitionTime</key> - <map> - <key>Comment</key> - <string>How many seconds it takes the camera to transition between focal distances</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>CameraFNumber</key> - <map> - <key>Comment</key> - <string>Camera f-number value for DoF effect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>9.0</real> - </map> - - <key>CameraFocalLength</key> - <map> - <key>Comment</key> - <string>Camera focal length for DoF effect (in millimeters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50</real> - </map> - - <key>CameraFieldOfView</key> - <map> - <key>Comment</key> - <string>Vertical camera field of view for DoF effect (in degrees)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - - <key>CameraAspectRatio</key> - <map> - <key>Comment</key> - <string>Camera aspect ratio for DoF effect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> - - <key>CertStore</key> - <map> - <key>Comment</key> - <string>Specifies the Certificate Store for certificate trust verification</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>ChatBarStealsFocus</key> - <map> - <key>Comment</key> - <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LetterKeysFocusChatBar</key> - <map> - <key>Comment</key> - <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ChatBubbleOpacity</key> - <map> - <key>Comment</key> - <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>ChatFontSize</key> - <map> - <key>Comment</key> - <string>Size of chat text in chat console (0 = small, 1 = big)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatFullWidth</key> - <map> - <key>Comment</key> - <string>Chat console takes up full width of SL window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatHistoryTornOff</key> - <map> - <key>Comment</key> - <string>Show chat history window separately from Communicate window.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ChatOnlineNotification</key> - <map> - <key>Comment</key> - <string>Provide notifications for when friend log on and off of SL</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatPersistTime</key> - <map> - <key>Comment</key> - <string>Time for which chat stays visible in console (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>ChatShowTimestamps</key> - <map> - <key>Comment</key> - <string>Show timestamps in chat</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatVisible</key> - <map> - <key>Comment</key> - <string>Chat bar is visible</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatWindow</key> - <map> - <key>Comment</key> - <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CheesyBeacon</key> - <map> - <key>Comment</key> - <string>Enable cheesy beacon effects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ClientSettingsFile</key> - <map> - <key>Comment</key> - <string>Client settings file name (per install).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CloseChatOnReturn</key> - <map> - <key>Comment</key> - <string>Close chat after hitting return</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CloseSnapshotOnKeep</key> - <map> - <key>Comment</key> - <string>Close snapshot window after saving snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CmdLineDisableVoice</key> - <map> - <key>Comment</key> - <string>Disable Voice.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CmdLineGridChoice</key> - <map> - <key>Comment</key> - <string>The user's grid choice or ip address.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CmdLineHelperURI</key> - <map> - <key>Comment</key> - <string>Command line specified helper web CGI prefix to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>CmdLineLoginURI</key> - <map> - <key>Comment</key> - <string>Command line specified login server and CGI prefix to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - <array> - <string /> - </array> - </map> - <key>CompressSnapshotsToDisk</key> - <map> - <key>Comment</key> - <string>Compress snapshots saved to disk (Using JPEG 2000)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConnectAsGod</key> - <map> - <key>Comment</key> - <string>Log in a god if you have god access.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConnectionPort</key> - <map> - <key>Comment</key> - <string>Custom connection port number</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>13000</integer> - </map> - <key>ConnectionPortEnabled</key> - <map> - <key>Comment</key> - <string>Use the custom connection port?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ConsoleBackgroundOpacity</key> - <map> - <key>Comment</key> - <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.700</real> - </map> - <key>ConsoleBufferSize</key> - <map> - <key>Comment</key> - <string>Size of chat console history (lines of chat)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>ConsoleMaxLines</key> - <map> - <key>Comment</key> - <string>Max number of lines of chat text visible in console.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>ContactsTornOff</key> - <map> - <key>Comment</key> - <string>Show contacts window separately from Communicate window.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CookiesEnabled</key> - <map> - <key>Comment</key> - <string>Accept cookies from Web sites?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BrowserJavascriptEnabled</key> - <map> - <key>Comment</key> - <string>Enable Javascript in the built-in Web browser?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>BrowserPluginsEnabled</key> - <map> - <key>Comment</key> - <string>Enable Web plugins in the built-in Web browser?</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ChatBarCustomWidth</key> - <map> - <key>Comment</key> - <string>Stores customized width of chat bar.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolCopyCenters</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CreateToolCopyRotates</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolCopySelection</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>CreateToolKeepSelected</key> - <map> - <key>Comment</key> - <string>After using create tool, keep the create tool active</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Cursor3D</key> - <map> - <key>Comment</key> - <string>Treat Joystick values as absolute positions (not deltas).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>CurrentGrid</key> - <map> - <key>Comment</key> - <string>Currently Selected Grid</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>CustomServer</key> - <map> - <key>Comment</key> - <string>Specifies IP address or hostname of grid to which you connect</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>DebugAvatarRezTime</key> - <map> - <key>Comment</key> - <string>Display times for avatars to resolve.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugAvatarLocalTexLoadedTime</key> - <map> - <key>Comment</key> - <string>Display time for loading avatar local textures.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugBeaconLineWidth</key> - <map> - <key>Comment</key> - <string>Size of lines for Debug Beacons</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DebugInventoryFilters</key> - <map> - <key>Comment</key> - <string>Turn on debugging display for inventory filtering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugPermissions</key> - <map> - <key>Comment</key> - <string>Log permissions for selected inventory items</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugPluginDisableTimeout</key> - <map> - <key>Comment</key> - <string>Disable the code which watches for plugins that are crashed or hung</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowColor</key> - <map> - <key>Comment</key> - <string>Show color under cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowMemory</key> - <map> - <key>Comment</key> - <string>Show Total Allocated Memory</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowRenderInfo</key> - <map> - <key>Comment</key> - <string>Show stats about current scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowUploadCost</key> - <map> - <key>Comment</key> - <string>Show what it would cost to upload assets in current scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowRenderMatrices</key> - <map> - <key>Comment</key> - <string>Display values of current view and projection matrices.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowTextureInfo</key> - <map> - <key>Comment</key> - <string>Show inertested texture info</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowTime</key> - <map> - <key>Comment</key> - <string>Show time info</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugShowXUINames</key> - <map> - <key>Comment</key> - <string>Show tooltips with XUI path to widget</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugStatModeFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeBandwidth</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketLoss</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatMode</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeKTrisDrawnFr</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeKTrisDrawnSec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTotalObjs</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeNewObjs</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTextureCount</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeRawCount</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeGLMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeFormattedMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeRawMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeBoundMem</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketsIn</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePacketsOut</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTexture</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeAsset</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeLayers</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeActualIn</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeActualOut</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeVFSPendingOps</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeTimeDialation</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePhysicsFPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModePinnedObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeLowLODObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeMemoryAllocated</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeAgentUpdatesSec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeMainAgents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeChildAgents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimActiveObjects</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimActiveScripts</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimScriptEvents</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimInPPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimOutPPS</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimPendingDownloads</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>SimPendingUploads</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimTotalUnackedBytes</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimFrameMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimNetMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimOtherMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimAgentMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimImagesMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimScriptMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSpareMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsStepMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSimPhysicsOtherMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimSleepMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugStatModeSimPumpIOMsec</key> - <map> - <key>Comment</key> - <string>Mode of stat in Statistics floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>DebugViews</key> - <map> - <key>Comment</key> - <string>Display debugging info for views.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DebugWindowProc</key> - <map> - <key>Comment</key> - <string>Log windows messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DefaultFemaleAvatar</key> - <map> - <key>Comment</key> - <string>Default Female Avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Female Shape & Outfit</string> - </map> - <key>DefaultMaleAvatar</key> - <map> - <key>Comment</key> - <string>Default Male Avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Male Shape & Outfit</string> - </map> - - <key>DefaultObjectTexture</key> - <map> - <key>Comment</key> - <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>89556747-24cb-43ed-920b-47caed15465f</string> - </map> - <key>DefaultUploadCost</key> - <map> - <key>Comment</key> - <string>Default sound/image/file upload cost(in case economy data is not available).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>DestinationGuideURL</key> - <map> - <key>Comment</key> - <string>Destination guide contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>DisableCameraConstraints</key> - <map> - <key>Comment</key> - <string>Disable the normal bounds put on the camera by avatar position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableMouseWarp</key> - <map> - <key>Comment</key> - <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableExternalBrowser</key> - <map> - <key>Comment</key> - <string>Disable opening an external browser.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableRendering</key> - <map> - <key>Comment</key> - <string>Disable GL rendering and GUI (load testing)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableTextHyperlinkActions</key> - <map> - <key>Comment</key> - <string>Disable highlighting and linking of URLs in XUI text boxes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisableVerticalSync</key> - <map> - <key>Comment</key> - <string>Update frames as fast as possible (FALSE = update frames between display scans)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGroupChatPopups</key> - <map> - <key>Comment</key> - <string>Enable Incoming Group Chat Popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableIMChatPopups</key> - <map> - <key>Comment</key> - <string>Enable Incoming IM Chat Popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayAvatarAgentTarget</key> - <map> - <key>Comment</key> - <string>Show avatar positioning locators (animation debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DisplayChat</key> - <map> - <key>Comment</key> - <string>Display Latest Chat message on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayDebug</key> - <map> - <key>Comment</key> - <string>Display Network Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayDebugConsole</key> - <map> - <key>Comment</key> - <string>Display Console Debug Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayIM</key> - <map> - <key>Comment</key> - <string>Display Latest IM message on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayLinden</key> - <map> - <key>Comment</key> - <string>Display Account Information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayRegion</key> - <map> - <key>Comment</key> - <string>Display Location information on LCD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DisplayTimecode</key> - <map> - <key>Comment</key> - <string>Display timecode on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Disregard128DefaultDrawDistance</key> - <map> - <key>Comment</key> - <string>Whether to use the auto default to 128 draw distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>Disregard96DefaultDrawDistance</key> - <map> - <key>Comment</key> - <string>Whether to use the auto default to 96 draw distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickActionBuyEnabled</key> - <map> - <key>Comment</key> - <string>Enable click to buy actions in tool pie menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickActionPayEnabled</key> - <map> - <key>Comment</key> - <string>Enable click to pay actions in tool pie menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DoubleClickAutoPilot</key> - <map> - <key>Comment</key> - <string>Enable double-click auto pilot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DoubleClickTeleport</key> - <map> - <key>Comment</key> - <string>Enable double-click to teleport where allowed</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DoubleClickShowWorldMap</key> - <map> - <key>Comment</key> - <string>Enable double-click to show world map from mini map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>DragAndDropToolTipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying tooltip when performing drag and drop operation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.10000000149</real> - </map> - <key>DragAndDropDistanceThreshold</key> - <map> - <key>Comment</key> - <string>Number of pixels that mouse should move before triggering drag and drop mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>DropShadowButton</key> - <map> - <key>Comment</key> - <string>Drop shadow width for buttons (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>DropShadowFloater</key> - <map> - <key>Comment</key> - <string>Drop shadow width for floaters (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>DropShadowSlider</key> - <map> - <key>Comment</key> - <string>Drop shadow width for sliders (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>DropShadowTooltip</key> - <map> - <key>Comment</key> - <string>Drop shadow width for tooltips (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>DumpVFSCaches</key> - <map> - <key>Comment</key> - <string>Dump VFS caches on startup.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>DynamicCameraStrength</key> - <map> - <key>Comment</key> - <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>EditCameraMovement</key> - <map> - <key>Comment</key> - <string>When entering build mode, camera moves up above avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EditLinkedParts</key> - <map> - <key>Comment</key> - <string>Select individual parts of linked objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EffectScriptChatParticles</key> - <map> - <key>Comment</key> - <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGrab</key> - <map> - <key>Comment</key> - <string>Use Ctrl+mouse to grab and manipulate objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAltZoom</key> - <map> - <key>Comment</key> - <string>Use Alt+mouse to look at and zoom in on objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableMouselook</key> - <map> - <key>Comment</key> - <string>Allow first person perspective and mouse control of camera</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableRippleWater</key> - <map> - <key>Comment</key> - <string>Whether to use ripple water shader or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableTextureAtlas</key> - <map> - <key>Comment</key> - <string>Whether to use texture atlas or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EnableUIHints</key> - <map> - <key>Comment</key> - <string>Toggles UI hint popups</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableVoiceChat</key> - <map> - <key>Comment</key> - <string>Enable talking to other residents with a microphone</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnergyFromTop</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>20</integer> - </map> - <key>EnergyHeight</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>40</integer> - </map> - <key>EnergyWidth</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>175</integer> - </map> - <key>EventURL</key> - <map> - <key>Comment</key> - <string>URL for Event website, displayed in the event floater</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://events.secondlife.com/viewer/embed/event/</string> - </map> - <key>EveryoneCopy</key> - <map> - <key>Comment</key> - <string>Everyone can copy the newly created objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FeatureManagerHTTPTable</key> - <map> - <key>Comment</key> - <string>Base directory for HTTP feature/gpu table fetches</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://viewer-settings.secondlife.com</string> - </map> - <key>FPSLogFrequency</key> - <map> - <key>Comment</key> - <string>Seconds between display of FPS in log (0 for never)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>FilterItemsPerFrame</key> - <map> - <key>Comment</key> - <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>500</integer> - </map> - <key>FindLandArea</key> - <map> - <key>Comment</key> - <string>Enables filtering of land search results by area</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FindLandPrice</key> - <map> - <key>Comment</key> - <string>Enables filtering of land search results by price</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FindLandType</key> - <map> - <key>Comment</key> - <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>All</string> - </map> - <key>FindPeopleOnline</key> - <map> - <key>Comment</key> - <string>Limits people search to only users who are logged on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FindPlacesPictures</key> - <map> - <key>Comment</key> - <string>Display only results of find places that have pictures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstLoginThisInstall</key> - <map> - <key>Comment</key> - <string>Specifies that you have not successfully logged in since you installed the latest update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstName</key> - <map> - <key>Comment</key> - <string>Login first name</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>FirstPersonAvatarVisible</key> - <map> - <key>Comment</key> - <string>Display avatar and attachments below neck while in mouselook</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FirstRunThisInstall</key> - <map> - <key>Comment</key> - <string>Specifies that you have not run the viewer since you performed a clean install</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstLoginThisInstall</key> - <map> - <key>Comment</key> - <string>Specifies that you have not logged in with the viewer since you performed a clean install</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FirstSelectedDisabledPopups</key> - <map> - <key>Comment</key> - <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FirstSelectedEnabledPopups</key> - <map> - <key>Comment</key> - <string>Return false if there is not enable popup selected in the list of floater preferences popups</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FixedWeather</key> - <map> - <key>Comment</key> - <string>Weather effects do not change over time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FloaterActiveSpeakersSortAscending</key> - <map> - <key>Comment</key> - <string>Whether to sort up or down</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FloaterActiveSpeakersSortColumn</key> - <map> - <key>Comment</key> - <string>Column name to sort on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>speaking_status</string> - </map> - <key>FloaterMapNorth</key> - <map> - <key>Comment</key> - <string>Floater Map North Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>N</string> - </map> - <key>FloaterMapNorthEast</key> - <map> - <key>Comment</key> - <string>Floater Map North-East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>NE</string> - </map> - <key>FloaterMapNorthWest</key> - <map> - <key>Comment</key> - <string>Floater Map North-West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>NW</string> - </map> - <key>FloaterMapEast</key> - <map> - <key>Comment</key> - <string>Floater Map East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>E</string> - </map> - <key>FloaterMapWest</key> - <map> - <key>Comment</key> - <string>Floater Map West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>W</string> - </map> - <key>FloaterMapSouth</key> - <map> - <key>Comment</key> - <string>Floater Map South Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>S</string> - </map> - <key>FloaterMapSouthEast</key> - <map> - <key>Comment</key> - <string>Floater Map South-East Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>SE</string> - </map> - <key>FloaterMapSouthWest</key> - <map> - <key>Comment</key> - <string>Floater Map South-West Label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>SW</string> - </map> - - <key>FloaterStatisticsRect</key> - <map> - <key>Comment</key> - <string>Rectangle for chat history</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Rect</string> - <key>Value</key> - <array> - <integer>0</integer> - <integer>400</integer> - <integer>250</integer> - <integer>0</integer> - </array> - </map> - <key>FlycamAbsolute</key> - <map> - <key>Comment</key> - <string>Treat Flycam values as absolute positions (not deltas).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FlycamAxisDeadZone0</key> - <map> - <key>Comment</key> - <string>Flycam axis 0 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone1</key> - <map> - <key>Comment</key> - <string>Flycam axis 1 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone2</key> - <map> - <key>Comment</key> - <string>Flycam axis 2 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone3</key> - <map> - <key>Comment</key> - <string>Flycam axis 3 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone4</key> - <map> - <key>Comment</key> - <string>Flycam axis 4 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone5</key> - <map> - <key>Comment</key> - <string>Flycam axis 5 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisDeadZone6</key> - <map> - <key>Comment</key> - <string>Flycam axis 6 dead zone.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>FlycamAxisScale0</key> - <map> - <key>Comment</key> - <string>Flycam axis 0 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale1</key> - <map> - <key>Comment</key> - <string>Flycam axis 1 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale2</key> - <map> - <key>Comment</key> - <string>Flycam axis 2 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale3</key> - <map> - <key>Comment</key> - <string>Flycam axis 3 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale4</key> - <map> - <key>Comment</key> - <string>Flycam axis 4 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale5</key> - <map> - <key>Comment</key> - <string>Flycam axis 5 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamAxisScale6</key> - <map> - <key>Comment</key> - <string>Flycam axis 6 scaler.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamBuildModeScale</key> - <map> - <key>Comment</key> - <string>Scale factor to apply to flycam movements when in build mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>FlycamFeathering</key> - <map> - <key>Comment</key> - <string>Flycam feathering (less is softer)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>FlycamZoomDirect</key> - <map> - <key>Comment</key> - <string>Map flycam zoom axis directly to camera zoom.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FlyingAtExit</key> - <map> - <key>Comment</key> - <string>Was flying when last logged out, so fly when logging in</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FocusOffsetRearView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>1.0</real> - </array> - </map> - <key>FocusOffsetFrontView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Front View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>FocusOffsetGroupView</key> - <map> - <key>Comment</key> - <string>Initial focus point offset relative to avatar for the camera preset Group View</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>1.5</real> - <real>0.7</real> - <real>1.0</real> - </array> - </map> - <key>FocusPosOnLogout</key> - <map> - <key>Comment</key> - <string>Camera focus point when last logged out (global coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3D</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - </array> - </map> - <key>FolderAutoOpenDelay</key> - <map> - <key>Comment</key> - <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.75</real> - </map> - <key>FolderLoadingMessageWaitTime</key> - <map> - <key>Comment</key> - <string>Seconds to wait before showing the LOADING... text in folder views</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>FontScreenDPI</key> - <map> - <key>Comment</key> - <string>Font resolution, higher is bigger (pixels per inch)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96.0</real> - </map> - <key>ForceAssetFail</key> - <map> - <key>Comment</key> - <string>Force wearable fetches to fail for this asset type.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>255</integer> - </map> - <key>ForceShowGrid</key> - <map> - <key>Comment</key> - <string>Always show grid dropdown on login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ForceMandatoryUpdate</key> - <map> - <key>Comment</key> - <string>For QA: On next startup, forces the auto-updater to run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FreezeTime</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>FullScreenAspectRatio</key> - <map> - <key>Comment</key> - <string>Aspect ratio of fullscreen display (width / height)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3</real> - </map> - <key>FullScreenAutoDetectAspectRatio</key> - <map> - <key>Comment</key> - <string>Automatically detect proper aspect ratio for fullscreen display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GesturesMarketplaceURL</key> - <map> - <key>Comment</key> - <string>URL to the Gestures Marketplace</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string> - </map> - <key>GridCrossSections</key> - <map> - <key>Comment</key> - <string>Highlight cross sections of prims with grid manipulation plane.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridDrawSize</key> - <map> - <key>Comment</key> - <string>Visible extent of 2D snap grid (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>12.0</real> - </map> - <key>GridMode</key> - <map> - <key>Comment</key> - <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridOpacity</key> - <map> - <key>Comment</key> - <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.699999988079</real> - </map> - <key>GridResolution</key> - <map> - <key>Comment</key> - <string>Size of single grid step (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>GridSubUnit</key> - <map> - <key>Comment</key> - <string>Display fractional grid steps, relative to grid size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GridSubdivision</key> - <map> - <key>Comment</key> - <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>GroupNotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of group notice messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>260</integer> - </map> - <key>GroupNotifyBoxWidth</key> - <map> - <key>Comment</key> - <string>Width of group notice messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>305</integer> - </map> - <key>HelpUseLocal</key> - <map> - <key>Comment</key> - <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HelpURLFormat</key> - <map> - <key>Comment</key> - <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string> - </map> - <key>HomeSidePanelURL</key> - <map> - <key>Comment</key> - <string>URL for the web page to display in the Home side panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string> - </map> - <key>SearchURL</key> - <map> - <key>Comment</key> - <string>URL for Search website, displayed in the Find floater</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string> - </map> - <key>WebProfileURL</key> - <map> - <key>Comment</key> - <string>URL for Web Profiles</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://my.secondlife.com/[AGENT_NAME]</string> - </map> - <key>WebProfileNonProductionURL</key> - <map> - <key>Comment</key> - <string>URL for Web Profiles on Non-Production grids</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://my-demo.secondlife.com/[AGENT_NAME]</string> - </map> - <key>HighResSnapshot</key> - <map> - <key>Comment</key> - <string>Double resolution of snapshot from current window resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HideSelectedObjects</key> - <map> - <key>Comment</key> - <string>Hide Selected Objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>HostID</key> - <map> - <key>Comment</key> - <string>Machine identifier for hosted Second Life instances</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>HtmlHelpLastPage</key> - <map> - <key>Comment</key> - <string>Last URL visited via help system</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>IMShowTimestamps</key> - <map> - <key>Comment</key> - <string>Show timestamps in IM</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>IMShowControlPanel</key> - <map> - <key>Comment</key> - <string>Show IM Control Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>IgnoreAllNotifications</key> - <map> - <key>Comment</key> - <string>Ignore all notifications so we never need user input on them.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>IgnorePixelDepth</key> - <map> - <key>Comment</key> - <string>Ignore pixel depth settings.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ImagePipelineUseHTTP</key> - <map> - <key>Comment</key> - <string>If TRUE use HTTP GET to fetch textures from the server</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>InactiveFloaterTransparency</key> - <map> - <key>Comment</key> - <string>Transparency of inactive floaters (floaters that have no focus)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.65</real> - </map> - <key>InBandwidth</key> - <map> - <key>Comment</key> - <string>Incoming bandwidth throttle (bps)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>InspectorFadeTime</key> - <map> - <key>Comment</key> - <string>Fade out timing for inspectors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>InspectorShowTime</key> - <map> - <key>Comment</key> - <string>Stay timing for inspectors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>InstallLanguage</key> - <map> - <key>Comment</key> - <string>Language passed from installer (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>InventoryAutoOpenDelay</key> - <map> - <key>Comment</key> - <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>InventoryLinking</key> - <map> - <key>Comment</key> - <string>Enable ability to create links to folders and items via "Paste as link".</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>InventorySortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>7</integer> - </map> - <key>InvertMouse</key> - <map> - <key>Comment</key> - <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickAvatarEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to control Avatar movement.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickAxis0</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickAxis1</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickAxis2</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>JoystickAxis3</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>JoystickAxis4</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>JoystickAxis5</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>JoystickAxis6</key> - <map> - <key>Comment</key> - <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>JoystickBuildEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to move edited objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickEnabled</key> - <map> - <key>Comment</key> - <string>Enables Joystick Input.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>JoystickFlycamEnabled</key> - <map> - <key>Comment</key> - <string>Enables the Joystick to control the flycam.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickInitialized</key> - <map> - <key>Comment</key> - <string>Whether or not a joystick has been detected and initiailized.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>JoystickMouselookYaw</key> - <map> - <key>Comment</key> - <string>Pass joystick yaw to scripts in Mouselook.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>JoystickRunThreshold</key> - <map> - <key>Comment</key> - <string>Input threshold to initiate running</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>KeepAspectForSnapshot</key> - <map> - <key>Comment</key> - <string>Use full window when taking snapshot, regardless of requested image size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LandBrushSize</key> - <map> - <key>Comment</key> - <string>Size of affected region when using teraform tool</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>LCDDestination</key> - <map> - <key>Comment</key> - <string>Which LCD to use</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LSLFindCaseInsensitivity</key> - <map> - <key>Comment</key> - <string>Use case insensitivity when searching in LSL editor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LSLHelpURL</key> - <map> - <key>Comment</key> - <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string> - </map> - <key>LagMeterShrunk</key> - <map> - <key>Comment</key> - <string>Last large/small state for lag meter</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>Language</key> - <map> - <key>Comment</key> - <string>Language specifier (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>LanguageIsPublic</key> - <map> - <key>Comment</key> - <string>Let other residents see our language information</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LastGPUClass</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>LastFeatureVersion</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Version number for tracking hardware changes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastFindPanel</key> - <map> - <key>Comment</key> - <string>Controls which find operation appears by default when clicking "Find" button </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>find_all_panel</string> - </map> - <key>LastName</key> - <map> - <key>Comment</key> - <string>Login last name</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>LastPrefTab</key> - <map> - <key>Comment</key> - <string>Last selected tab in preferences window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastMediaSettingsTab</key> - <map> - <key>Comment</key> - <string>Last selected tab in media settings window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LastRunVersion</key> - <map> - <key>Comment</key> - <string>Version number of last instance of the viewer that you ran</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0.0.0</string> - </map> - - <key>LastSnapshotToEmailHeight</key> - <map> - <key>Comment</key> - <string>The height of the last email snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>768</integer> - </map> - <key>LastSnapshotToEmailWidth</key> - <map> - <key>Comment</key> - <string>The width of the last email snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>LastSnapshotToDiskHeight</key> - <map> - <key>Comment</key> - <string>The height of the last disk snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>768</integer> - </map> - <key>LastSnapshotToDiskWidth</key> - <map> - <key>Comment</key> - <string>The width of the last disk snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>LastSnapshotToInventoryHeight</key> - <map> - <key>Comment</key> - <string>The height of the last texture snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>LastSnapshotToInventoryWidth</key> - <map> - <key>Comment</key> - <string>The width of the last texture snapshot, in px</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>LastSnapshotType</key> - <map> - <key>Comment</key> - <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LeftClickShowMenu</key> - <map> - <key>Comment</key> - <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LimitDragDistance</key> - <map> - <key>Comment</key> - <string>Limit translation of object via translate tool</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LimitSelectDistance</key> - <map> - <key>Comment</key> - <string>Disallow selection of objects beyond max select distance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LipSyncAah</key> - <map> - <key>Comment</key> - <string>Aah (jaw opening) babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>257998776531013446642343</string> - </map> - <key>LipSyncAahPowerTransfer</key> - <map> - <key>Comment</key> - <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0000123456789</string> - </map> - <key>LipSyncEnabled</key> - <map> - <key>Comment</key> - <string>0 disable lip-sync, 1 enable babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LipSyncOoh</key> - <map> - <key>Comment</key> - <string>Ooh (mouth width) babble loop</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>1247898743223344444443200000</string> - </map> - <key>LipSyncOohAahRate</key> - <map> - <key>Comment</key> - <string>Rate to babble Ooh and Aah (/sec)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>24.0</real> - </map> - <key>LipSyncOohPowerTransfer</key> - <map> - <key>Comment</key> - <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0012345566778899</string> - </map> - <key>LocalCacheVersion</key> - <map> - <key>Comment</key> - <string>Version number of cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LocalFileSystemBrowsingEnabled</key> - <map> - <key>Comment</key> - <string>Enable/disable access to the local file system via the file picker</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LoginSRVTimeout</key> - <map> - <key>Comment</key> - <string>Duration in seconds of the login SRV request timeout</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>LoginSRVPump</key> - <map> - <key>Comment</key> - <string>Name of the message pump that handles SRV request</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>LLAres</string> - </map> - <key>LogMessages</key> - <map> - <key>Comment</key> - <string>Log network traffic</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureNetworkTraffic</key> - <map> - <key>Comment</key> - <string>Log network traffic for textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LoginAsGod</key> - <map> - <key>Comment</key> - <string>Attempt to login with god powers (Linden accounts only)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LoginLocation</key> - <map> - <key>Comment</key> - <string>Login location ('last', 'home')</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>last</string> - </map> - <key>LoginPage</key> - <map> - <key>Comment</key> - <string>Login authentication page.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>LosslessJ2CUpload</key> - <map> - <key>Comment</key> - <string>Use lossless compression for small image uploads</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MainloopTimeoutDefault</key> - <map> - <key>Comment</key> - <string>Timeout duration for mainloop lock detection, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>MapOverlayIndex</key> - <map> - <key>Comment</key> - <string>Currently selected world map type</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MapScale</key> - <map> - <key>Comment</key> - <string>World map zoom level (pixels per region)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>128.0</real> - </map> - <key>MapServerURL</key> - <map> - <key>Comment</key> - <string>World map URL template for locating map tiles</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://map.secondlife.com.s3.amazonaws.com/</string> - </map> - <key>CurrentMapServerURL</key> - <map> - <key>Comment</key> - <string>Current Session World map URL</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>MapShowEvents</key> - <map> - <key>Comment</key> - <string>Show events on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowInfohubs</key> - <map> - <key>Comment</key> - <string>Show infohubs on the world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowLandForSale</key> - <map> - <key>Comment</key> - <string>Show land for sale on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MapShowPeople</key> - <map> - <key>Comment</key> - <string>Show other users on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MapShowTelehubs</key> - <map> - <key>Comment</key> - <string>Show telehubs on world map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapAutoCenter</key> - <map> - <key>Comment</key> - <string>Center the focal point of the minimap.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>Marker</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>MarketplaceURL</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/</string> - </map> - <key>MarketplaceURL_objectFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Attachments Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> - </map> - <key>MarketplaceURL_objectMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Attachments Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string> - </map> - <key>MarketplaceURL_clothingFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Clothing Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string> - </map> - <key>MarketplaceURL_clothingMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Clothing Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string> - </map> - <key>MarketplaceURL_bodypartFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Bodyparts Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com</string> - </map> - <key>MarketplaceURL_bodypartMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Bodyparts Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/</string> - </map> - <key>MarketplaceURL_glovesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Gloves Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> - </map> - <key>MarketplaceURL_glovesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Gloves Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string> - </map> - <key>MarketplaceURL_jacketFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Jacket Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string> - </map> - <key>MarketplaceURL_jacketMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Jacket Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string> - </map> - <key>MarketplaceURL_shirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string> - </map> - <key>MarketplaceURL_shirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string> - </map> - <key>MarketplaceURL_undershirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Undershirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string> - </map> - <key>MarketplaceURL_undershirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Undershirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string> - </map> - <key>MarketplaceURL_skirtFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skirt Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> - </map> - <key>MarketplaceURL_skirtMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skirt Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string> - </map> - <key>MarketplaceURL_pantsFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Pants Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string> - </map> - <key>MarketplaceURL_pantsMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Pants Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string> - </map> - <key>MarketplaceURL_underpantsFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Underwear Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string> - </map> - <key>MarketplaceURL_underpantsMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Underwear Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string> - </map> - <key>MarketplaceURL_shoesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shoes Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string> - </map> - <key>MarketplaceURL_shoesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shoes Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string> - </map> - <key>MarketplaceURL_socksFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Socks Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> - </map> - <key>MarketplaceURL_socksMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Socks Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string> - </map> - <key>MarketplaceURL_tattooMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Tattoo Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> - </map> - <key>MarketplaceURL_tattooFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Tattoo Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string> - </map> - <key>MarketplaceURL_hairFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Hair Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string> - </map> - <key>MarketplaceURL_hairMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Hair Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string> - </map> - <key>MarketplaceURL_eyesFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Eyes Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string> - </map> - <key>MarketplaceURL_eyesMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Eyes Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string> - </map> - <key>MarketplaceURL_shapeFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shape Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string> - </map> - <key>MarketplaceURL_shapeMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Shape Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string> - </map> - <key>MarketplaceURL_skinFemale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skin Female</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string> - </map> - <key>MarketplaceURL_skinMale</key> - <map> - <key>Comment</key> - <string>URL to the Marketplace Skins Male</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string> - </map> - <key>MaxDragDistance</key> - <map> - <key>Comment</key> - <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>48.0</real> - </map> - <key>MaxSelectDistance</key> - <map> - <key>Comment</key> - <string>Maximum allowed selection distance (meters from avatar)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>64.0</real> - </map> - <key>MaxWearableWaitTime</key> - <map> - <key>Comment</key> - <string>Max seconds to wait for wearable assets to fetch.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - <key>MediaControlFadeTime</key> - <map> - <key>Comment</key> - <string>Amount of time (in seconds) that the media control fades</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> - <key>MediaControlTimeout</key> - <map> - <key>Comment</key> - <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MediaEnablePopups</key> - <map> - <key>Comment</key> - <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaOnAPrimUI</key> - <map> - <key>Comment</key> - <string>Whether or not to show the "link sharing" UI</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MediaPerformanceManagerDebug</key> - <map> - <key>Comment</key> - <string>Whether to show debug data for the media performance manager in the nearby media list.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaShowOnOthers</key> - <map> - <key>Comment</key> - <string>Whether or not to show media on other avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MediaShowOutsideParcel</key> - <map> - <key>Comment</key> - <string>Whether or not to show media from outside the current parcel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MediaShowWithinParcel</key> - <map> - <key>Comment</key> - <string>Whether or not to show media within the current parcel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MediaTentativeAutoPlay</key> - <map> - <key>Comment</key> - <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MemoryLogFrequency</key> - <map> - <key>Comment</key> - <string>Seconds between display of Memory in log (0 for never)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>600.0</real> - </map> - <key>MemProfiling</key> - <map> - <key>Comment</key> - <string>You want to use tcmalloc's memory profiling options.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MenuAccessKeyTime</key> - <map> - <key>Comment</key> - <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>MenuBarHeight</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>18</integer> - </map> - <key>MenuBarWidth</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>410</integer> - </map> - <key>MePanelOpened</key> - <map> - <key>Comment</key> - <string>Indicates that Me Panel was opened at least once after Viewer was installed</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>0</real> - </map> - <key>MeshEnabled</key> - <map> - <key>Comment</key> - <string>Expose UI for mesh functionality (may require restart to take effect).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>1</real> - </map> - <key>MeshImportUseSLM</key> - <map> - <key>Comment</key> - <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>0</real> - </map> - <key>MigrateCacheDirectory</key> - <map> - <key>Comment</key> - <string>Check for old version of disk cache to migrate to current location</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapPrimMaxRadius</key> - <map> - <key>Comment</key> - <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>256.0</real> - </map> - <key>MiniMapRotate</key> - <map> - <key>Comment</key> - <string>Rotate miniature world map to avatar direction</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>MiniMapScale</key> - <map> - <key>Comment</key> - <string>Miniature world map zoom level (pixels per region)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>128.0</real> - </map> - <key>MouseSensitivity</key> - <map> - <key>Comment</key> - <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MouseSmooth</key> - <map> - <key>Comment</key> - <string>Smooths out motion of mouse when in mouselook mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MouseSun</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteAmbient</key> - <map> - <key>Comment</key> - <string>Ambient sound effects, such as wind noise, play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteAudio</key> - <map> - <key>Comment</key> - <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteMedia</key> - <map> - <key>Comment</key> - <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteMusic</key> - <map> - <key>Comment</key> - <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteSounds</key> - <map> - <key>Comment</key> - <string>Sound effects play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteUI</key> - <map> - <key>Comment</key> - <string>UI sound effects play at 0 volume</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteVoice</key> - <map> - <key>Comment</key> - <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MuteWhenMinimized</key> - <map> - <key>Comment</key> - <string>Mute audio when SL window is minimized</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>MyOutfitsAutofill</key> - <map> - <key>Comment</key> - <string>Always autofill My Outfits from library when empty (else happens just once).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NearMeRange</key> - <map> - <key>Comment</key> - <string>Search radius for nearby avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>130</integer> - </map> - <key>NextOwnerCopy</key> - <map> - <key>Comment</key> - <string>Newly created objects can be copied by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NextOwnerModify</key> - <map> - <key>Comment</key> - <string>Newly created objects can be modified by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NextOwnerTransfer</key> - <map> - <key>Comment</key> - <string>Newly created objects can be resold or given away by next owner</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NewCacheLocation</key> - <map> - <key>Comment</key> - <string>Change the location of the local disk cache to this</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NewCacheLocationTopFolder</key> - <map> - <key>Comment</key> - <string>Change the top folder location of the local disk cache to this</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NextLoginLocation</key> - <map> - <key>Comment</key> - <string>Location to log into by default.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>NoAudio</key> - <map> - <key>Comment</key> - <string>Disable audio playback.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoHardwareProbe</key> - <map> - <key>Comment</key> - <string>Disable hardware probe.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoInventoryLibrary</key> - <map> - <key>Comment</key> - <string>Do not request inventory library.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoPreload</key> - <map> - <key>Comment</key> - <string>Disable sound and image preload.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NoVerifySSLCert</key> - <map> - <key>Comment</key> - <string>Do not verify SSL peers.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of notification messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>200</integer> - </map> - <key>NotifyBoxWidth</key> - <map> - <key>Comment</key> - <string>Width of notification messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>305</integer> - </map> - <key>NotificationToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a notification toast exists</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>NotificationTipToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a notification tip toast exist</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>ToastFadingTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a toast is fading </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NearbyToastFadingTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a nearby chat toast is fading </string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>NearbyToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a nearby chat toast exists</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>23</integer> - </map> - <key>StartUpToastLifeTime</key> - <map> - <key>Comment</key> - <string>Number of seconds while a StartUp toast exist</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>ToastGap</key> - <map> - <key>Comment</key> - <string>Gap between toasts on a screen (min. value is 5)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>7</integer> - </map> - <key>ToastButtonWidth</key> - <map> - <key>Comment</key> - <string>Default width of buttons in the toast. - Notes: - If required width will be less then this one, a button will be reshaped to default size , otherwise to required - Change of this parameter will affect the layout of buttons in notification toast.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>90</integer> - </map> - <key>ChannelBottomPanelMargin</key> - <map> - <key>Comment</key> - <string>Space from a lower toast to the Bottom Tray</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>35</integer> - </map> - <key>NotificationChannelRightMargin</key> - <map> - <key>Comment</key> - <string>Space between toasts and a right border of an area where they can appear</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>NotificationChannelHeightRatio</key> - <map> - <key>Comment</key> - <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>OverflowToastHeight</key> - <map> - <key>Comment</key> - <string>Height of an overflow toast</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>72</integer> - </map> - <key>NotifyMoneyChange</key> - <map> - <key>Comment</key> - <string>Pop up notifications for all L$ transactions</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NotifyTipDuration</key> - <map> - <key>Comment</key> - <string>Length of time that notification tips stay on screen (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>NumSessions</key> - <map> - <key>Comment</key> - <string>Number of successful logins to Second Life</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NumpadControl</key> - <map> - <key>Comment</key> - <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ObjectCacheEnabled</key> - <map> - <key>Comment</key> - <string>Enable the object cache.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatAdvanced</key> - <map> - <key>Comment</key> - <string>Expand advanced performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatBasic</key> - <map> - <key>Comment</key> - <string>Expand basic performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatNet</key> - <map> - <key>Comment</key> - <string>Expand network stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatRender</key> - <map> - <key>Comment</key> - <string>Expand render stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatSim</key> - <map> - <key>Comment</key> - <string>Expand simulator performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OpenDebugStatTexture</key> - <map> - <key>Comment</key> - <string>Expand Texture performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatPhysicsDetails</key> - <map> - <key>Comment</key> - <string>Expand Physics Details performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatSimTime</key> - <map> - <key>Comment</key> - <string>Expand Simulator Time performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OpenDebugStatSimTimeDetails</key> - <map> - <key>Comment</key> - <string>Expand Simulator Time Details performance stats display</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>OutBandwidth</key> - <map> - <key>Comment</key> - <string>Outgoing bandwidth throttle (bps)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>OverlayTitle</key> - <map> - <key>Comment</key> - <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Set_via_OverlayTitle_in_settings.xml</string> - </map> - <key>PTTCurrentlyEnabled</key> - <map> - <key>Comment</key> - <string>Use Push to Talk mode</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PacketDropPercentage</key> - <map> - <key>Comment</key> - <string>Percentage of packets dropped by the client.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>ObjectCostHighThreshold</key> - <map> - <key>Comment</key> - <string>Threshold at which object cost is considered high (displayed in red).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>ObjectCostLowColor</key> - <map> - <key>Comment</key> - <string>Color for object with a low object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.5</real> - <real>1.0</real> - <real>0.5</real> - </array> - </map> - <key>ObjectCostMidColor</key> - <map> - <key>Comment</key> - <string>Color for object with a medium object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.75</real> - <real>0.0</real> - <real>0.65</real> - </array> - </map> - <key>ObjectCostHighColor</key> - <map> - <key>Comment</key> - <string>Color for object a high object cost.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.0</real> - <real>0.75</real> - </array> - </map> - - <key>ParcelMediaAutoPlayEnable</key> - <map> - <key>Comment</key> - <string>Auto play parcel media when available</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ParticipantListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in participant list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PerAccountSettingsFile</key> - <map> - <key>Comment</key> - <string>Persisted client settings file name (per user).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>PermissionsCautionEnabled</key> - <map> - <key>Comment</key> - <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PermissionsCautionNotifyBoxHeight</key> - <map> - <key>Comment</key> - <string>Height of caution-style notification messages</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>344</integer> - </map> - <key>PickerContextOpacity</key> - <map> - <key>Comment</key> - <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.34999999404</real> - </map> - <key>PicksPerSecondMouseMoving</key> - <map> - <key>Comment</key> - <string>How often to perform hover picks while the mouse is moving (picks per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>PicksPerSecondMouseStationary</key> - <map> - <key>Comment</key> - <string>How often to perform hover picks while the mouse is stationary (picks per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>PieMenuLineWidth</key> - <map> - <key>Comment</key> - <string>Width of lines in pie menu display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.5</real> - </map> - <key>PingInterpolate</key> - <map> - <key>Comment</key> - <string>Extrapolate object position along velocity vector based on ping delay</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PitchFromMousePosition</key> - <map> - <key>Comment</key> - <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>90.0</real> - </map> - <key>PlayTypingAnim</key> - <map> - <key>Comment</key> - <string>Your avatar plays the typing animation whenever you type in the chat bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PluginAttachDebuggerToPlugins</key> - <map> - <key>Comment</key> - <string>If true, attach a debugger session to each plugin process as it's launched.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PluginInstancesCPULimit</key> - <map> - <key>Comment</key> - <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.9</real> - </map> - - <key>PlainTextChatHistory</key> - <map> - <key>Comment</key> - <string>Enable/Disable plain text chat history style</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>PluginInstancesLow</key> - <map> - <key>Comment</key> - <string>Limit on the number of inworld media plugins that will run at "low" priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>PluginInstancesNormal</key> - <map> - <key>Comment</key> - <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>PluginInstancesTotal</key> - <map> - <key>Comment</key> - <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>8</integer> - </map> - - <key>PluginUseReadThread</key> - <map> - <key>Comment</key> - <string>Use a separate thread to read incoming messages from plugins</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>PrecachingDelay</key> - <map> - <key>Comment</key> - <string>Delay when logging in to load world before showing it (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>6.0</real> - </map> - <key>PreferredMaturity</key> - <map> - <key>Comment</key> - <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>13</integer> - </map> - - <key>PreviewAmbientColor</key> - <map> - <key>Comment</key> - <string>Ambient color of preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.0</real> - <real>0.0</real> - <real>1.0</real> - </array> - </map> - - - <key>PreviewDiffuse0</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 0.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewDiffuse1</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.25</real> - <real>0.25</real> - <real>0.25</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewDiffuse2</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewSpecular0</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 0.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewSpecular1</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewSpecular2</key> - <map> - <key>Comment</key> - <string>Diffise color of preview light 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - - - <key>PreviewDirection0</key> - <map> - <key>Comment</key> - <string>Direction of light 0 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>-0.75</real> - <real>1</real> - <real>1.0</real> - </array> - </map> - - <key>PreviewDirection1</key> - <map> - <key>Comment</key> - <string>Direction of light 1 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.5</real> - <real>-0.6</real> - <real>0.4</real> - </array> - </map> - - <key>PreviewDirection2</key> - <map> - <key>Comment</key> - <string>Direction of light 2 for preview render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.5</real> - <real>-0.8</real> - <real>0.3</real> - </array> - </map> - - <key>PrimMediaMasterEnabled</key> - <map> - <key>Comment</key> - <string>Whether or not Media on a Prim is enabled.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PrimMediaControlsUseHoverControlSet</key> - <map> - <key>Comment</key> - <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PrimMediaDragNDrop</key> - <map> - <key>Comment</key> - <string>Enable drag and drop of URLs onto prim faces</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PrimMediaMaxRetries</key> - <map> - <key>Comment</key> - <string>Maximum number of retries for media queries.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>PrimMediaRequestQueueDelay</key> - <map> - <key>Comment</key> - <string>Timer delay for fetching media from the queue (in seconds).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>PrimMediaRetryTimerDelay</key> - <map> - <key>Comment</key> - <string>Timer delay for retrying on media queries (in seconds).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>PrimMediaMaxSortedQueueSize</key> - <map> - <key>Comment</key> - <string>Maximum number of objects the viewer will load media for initially</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>100000</integer> - </map> - <key>PrimMediaMaxRoundRobinQueueSize</key> - <map> - <key>Comment</key> - <string>Maximum number of objects the viewer will continuously update media for</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>100000</integer> - </map> - <key>ProbeHardwareOnStartup</key> - <map> - <key>Comment</key> - <string>Query current hardware configuration on application startup</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>PurgeCacheOnNextStartup</key> - <map> - <key>Comment</key> - <string>Clear local file cache next time viewer is run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PurgeCacheOnStartup</key> - <map> - <key>Comment</key> - <string>Clear local file cache every time viewer is run</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>PushToTalkButton</key> - <map> - <key>Comment</key> - <string>Which button or keyboard key is used for push-to-talk</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>MiddleMouse</string> - </map> - <key>PushToTalkToggle</key> - <map> - <key>Comment</key> - <string>Should the push-to-talk button behave as a toggle</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>QAMode</key> - <map> - <key>Comment</key> - <string>Enable Testing Features.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QAModeEventHostPort</key> - <map> - <key>Comment</key> - <string>Port on which lleventhost should listen</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>QAModeTermCode</key> - <map> - <key>Comment</key> - <string>On LL_ERRS, terminate with this code instead of OS message box</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>QuietSnapshotsToDisk</key> - <map> - <key>Comment</key> - <string>Take snapshots to disk without playing animation or sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QuitAfterSeconds</key> - <map> - <key>Comment</key> - <string>The duration allowed before quitting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>QuitAfterSecondsOfAFK</key> - <map> - <key>Comment</key> - <string>The duration allowed after being AFK before quitting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>QuitOnLoginActivated</key> - <map> - <key>Comment</key> - <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RadioLandBrushAction</key> - <map> - <key>Comment</key> - <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RadioLandBrushSize</key> - <map> - <key>Comment</key> - <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LandBrushForce</key> - <map> - <key>Comment</key> - <string>Multiplier for land modification brush force.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>MediaBrowserWindowLimit</key> - <map> - <key>Comment</key> - <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>WebContentWindowLimit</key> - <map> - <key>Comment</key> - <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>5</integer> - </map> - <key>MediaRollOffRate</key> - <map> - <key>Comment</key> - <string>Multiplier to change rate of media attenuation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.125</real> - </map> - <key>MediaRollOffMin</key> - <map> - <key>Comment</key> - <string>Adjusts the distance at which media attentuation starts</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>MediaRollOffMax</key> - <map> - <key>Comment</key> - <string>Distance at which media volume is set to 0</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>30.0</real> - </map> - <key>RecentItemsSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RectangleSelectInclusive</key> - <map> - <key>Comment</key> - <string>Select objects that have at least one vertex inside selection rectangle</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RegInClient</key> - <map> - <key>Comment</key> - <string>Experimental: Embed registration in login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>QuickBuyCurrency</key> - <map> - <key>Comment</key> - <string>Toggle between HTML based currency purchase floater and legacy XUI version</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RegionTextureSize</key> - <map> - <key>Comment</key> - <string>Terrain texture dimensions (power of 2)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>RememberPassword</key> - <map> - <key>Comment</key> - <string>Keep password (in encrypted form) for next login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAnisotropic</key> - <map> - <key>Comment</key> - <string>Render textures using anisotropic filtering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAppleUseMultGL</key> - <map> - <key>Comment</key> - <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAttachedLights</key> - <map> - <key>Comment</key> - <string>Render lighted prims that are attached to avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAttachedParticles</key> - <map> - <key>Comment</key> - <string>Render particle systems that are attached to avatars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAvatar</key> - <map> - <key>Comment</key> - <string>Render Avatars</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAvatarCloth</key> - <map> - <key>Comment</key> - <string>Controls if avatars use wavy cloth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderAvatarLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderAvatarMaxVisible</key> - <map> - <key>Comment</key> - <string>Maximum number of avatars to display at any one time</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>12</integer> - </map> - <key>RenderAvatarVP</key> - <map> - <key>Comment</key> - <string>Use vertex programs to perform hardware skinning of avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderPerformanceTest</key> - <map> - <key>Comment</key> - <string>Disable rendering of everything but in-world content for - performance testing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderLocalLights</key> - <map> - <key>Comment</key> - <string>Whether or not to render local lights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderShadowNearDist</key> - <map> - <key>Comment</key> - <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>256</real> - <real>256</real> - <real>256</real> - </array> - </map> - <key>RenderShadowClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>12.0</real> - <real>32.0</real> - </array> - </map> - <key>RenderShadowSplitExponent</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>3.0</real> - <real>3.0</real> - <real>2.0</real> - </array> - </map> - <key>RenderShadowOrthoClipPlanes</key> - <map> - <key>Comment</key> - <string>Near clip plane split distances for orthographic shadow map frusta.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>4.0</real> - <real>8.0</real> - <real>24.0</real> - </array> - </map> - <key>RenderShadowProjOffset</key> - <map> - <key>Comment</key> - <string>Amount to scale distance to virtual origin of shadow perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.0</real> - </map> - <key>RenderShadowSlopeThreshold</key> - <map> - <key>Comment</key> - <string>Cutoff slope value for points to affect perspective shadow generation</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderShadowProjExponent</key> - <map> - <key>Comment</key> - <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderSSAOScale</key> - <map> - <key>Comment</key> - <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>RenderSSAOMaxScale</key> - <map> - <key>Comment</key> - <string>Maximum screen radius for sampling (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>200</integer> - </map> - <key>RenderSSAOFactor</key> - <map> - <key>Comment</key> - <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.30</real> - </map> - <key>RenderSSAOEffect</key> - <map> - <key>Comment</key> - <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.40</real> - <real>1.00</real> - <real>0.00</real> - </array> - </map> - <key>RenderBumpmapMinDistanceSquared</key> - <map> - <key>Comment</key> - <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>100.0</real> - </map> - <key>RenderNormalMapScale</key> - <map> - <key>Comment</key> - <string>Scaler applied to height map when generating normal maps</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>64</real> - </map> - <key>RenderCubeMap</key> - <map> - <key>Comment</key> - <string>Whether we can render the cube map or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDebugAlphaMask</key> - <map> - <key>Comment</key> - <string>Test Alpha Masking Cutoffs.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderDebugGL</key> - <map> - <key>Comment</key> - <string>Enable strict GL debugging.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDebugNormalScale</key> - <map> - <key>Comment</key> - <string>Scale of normals in debug display.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.03</real> - </map> - <key>RenderDebugPipeline</key> - <map> - <key>Comment</key> - <string>Enable strict pipeline debugging.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDebugTextureBind</key> - <map> - <key>Comment</key> - <string>Enable texture bind performance test.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDelayCreation</key> - <map> - <key>Comment</key> - <string>Throttle creation of drawables.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderAnimateRes</key> - <map> - <key>Comment</key> - <string>Animate rezing prims.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderBakeSunlight</key> - <map> - <key>Comment</key> - <string>Bake sunlight into vertex buffers for static objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderNoAlpha</key> - <map> - <key>Comment</key> - <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderAnimateTrees</key> - <map> - <key>Comment</key> - <string>Use GL matrix ops to animate tree branches.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderGIRange</key> - <map> - <key>Comment</key> - <string>Distance to cut off GI effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96</real> - </map> - - <key>RenderGILuminance</key> - <map> - <key>Comment</key> - <string>Luminance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.075</real> - </map> - - <key>RenderGIBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.3</real> - </map> - - <key>RenderGINoise</key> - <map> - <key>Comment</key> - <string>Noise of position sampling for GI photon mapping.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.7</real> - </map> - - <key>RenderGIAttenuation</key> - <map> - <key>Comment</key> - <string>Distance attenuation factor for indirect lighting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - - <key>RenderGIBlurBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.025</real> - </map> - - <key>RenderGIBlurEdgeWeight</key> - <map> - <key>Comment</key> - <string>Edge weight for GI soften filter (sharpness).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderGIBlurIncrement</key> - <map> - <key>Comment</key> - <string>Increment of scale for each pass of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderLuminanceScale</key> - <map> - <key>Comment</key> - <string>Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceScale</key> - <map> - <key>Comment</key> - <string>Sun Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceOffset</key> - <map> - <key>Comment</key> - <string>Sun Luminance value offset for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderLuminanceDetail</key> - <map> - <key>Comment</key> - <string>Mipmap level to use for luminance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - - <key>RenderMinimumLODTriangleCount</key> - <map> - <key>Comment</key> - <string>Triangle count threshold at which automatic LOD generation stops</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> - - <key>RenderEdgeDepthCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff for depth difference that amounts to an edge.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.01</real> - </map> - <key>RenderEdgeNormCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff for normal difference that amounts to an edge.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - - <key>RenderDeferredAlphaSoften</key> - <map> - <key>Comment</key> - <string>Scalar for softening alpha surfaces (for soft particles).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.75</real> - </map> - <key>RenderDeferredNoise</key> - <map> - <key>Comment</key> - <string>Noise scalar to hide banding in deferred render.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4</real> - </map> - <key>RenderDeferredSpotShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for spot shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-64.0</real> - </map> - <key>RenderDeferredSpotShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for spot shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.008</real> - </map> - <key>RenderShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.01</real> - </map> - <key>RenderShadowBiasError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow bias (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - <key>RenderShadowOffsetError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow offset (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderSpotLightsInNondeferred</key> - <map> - <key>Comment</key> - <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderSpotShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.001</real> - </map> - <key>RenderSpotShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.04</real> - </map> - - <key>RenderShadowResolutionScale</key> - <map> - <key>Comment</key> - <string>Scale of shadow map resolution vs. screen resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderDeferredTreeShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for tree shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderDeferredTreeShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for tree shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderHoverGlowEnable</key> - <map> - <key>Comment</key> - <string>Show glow effect when hovering on interactive objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderHighlightFadeTime</key> - <map> - <key>Comment</key> - <string>Transition time for mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - - <key>RenderHighlightBrightness</key> - <map> - <key>Comment</key> - <string>Brightness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - - <key>RenderHighlightThickness</key> - <map> - <key>Comment</key> - <string>Thickness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.6</real> - </map> - - <key>RenderHighlightColor</key> - <map> - <key>Comment</key> - <string>Brightness of mouseover highlights.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.4</real> - <real>0.98</real> - <real>0.93</real> - <real>1.0</real> - </array> - </map> - - <key>RenderSpecularResX</key> - <map> - <key>Comment</key> - <string>Spec map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>128</real> - </map> - - <key>RenderSpecularResY</key> - <map> - <key>Comment</key> - <string>Spec map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>128</real> - </map> - - <key>RenderSpecularExponent</key> - <map> - <key>Comment</key> - <string>Specular exponent for generating spec map</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>8</real> - </map> - - <key>RenderDeferred</key> - <map> - <key>Comment</key> - <string>Use deferred rendering pipeline.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderDeferredGI</key> - <map> - <key>Comment</key> - <string>Enable GI in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderDeferredSun</key> - <map> - <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredAtmospheric</key> - <map> - <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredSSAO</key> - <map> - <key>Comment</key> - <string>Execute screen space ambient occlusion shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredBlurLight</key> - <map> - <key>Comment</key> - <string>Execute shadow softening shader in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - - <key>RenderDeferredSunWash</key> - <map> - <key>Comment</key> - <string>Amount local lights are washed out by sun.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderShadowNoise</key> - <map> - <key>Comment</key> - <string>Magnitude of noise on shadow samples.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>-0.0001</real> - </map> - <key>RenderShadowErrorCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff error value to use ortho instead of perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>RenderShadowFOVCutoff</key> - <map> - <key>Comment</key> - <string>Cutoff FOV to use ortho instead of perspective projection.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.1</real> - </map> - - <key>RenderShadowGaussian</key> - <map> - <key>Comment</key> - <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>3.0</real> - <real>2.0</real> - <real>0.0</real> - </array> - </map> - - <key>RenderShadowBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of shadow softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.4</real> - </map> - <key>RenderShadowBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> - <key>RenderShadowBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for shadow blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - - <key>RenderGIAmbiance</key> - <map> - <key>Comment</key> - <string>Ambiance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIMinRenderSize</key> - <map> - <key>Comment</key> - <string>Minimum size of objects to put into GI source map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIBlurColorCurve</key> - <map> - <key>Comment</key> - <string>Color curve for GI softening kernel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.6</real> - <real>0.02</real> - </array> - </map> - - <key>RenderGIBlurPasses</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> - - <key>RenderGIBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGIBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> - <key>RenderGIBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for GI blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - - <key>RenderDynamicLOD</key> - <map> - <key>Comment</key> - <string>Dynamically adjust level of detail.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderFSAASamples</key> - <map> - <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderFarClip</key> - <map> - <key>Comment</key> - <string>Distance of far clip plane from camera (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>256.0</real> - </map> - <key>RenderAutoMaskAlphaNonDeferred</key> - <map> - <key>Comment</key> - <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderAutoMaskAlphaDeferred</key> - <map> - <key>Comment</key> - <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderFlexTimeFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderFogRatio</key> - <map> - <key>Comment</key> - <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGamma</key> - <map> - <key>Comment</key> - <string>Sets gamma exponent for renderer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderGammaFull</key> - <map> - <key>Comment</key> - <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderGlow</key> - <map> - <key>Comment</key> - <string>Render bloom post effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderGlowIterations</key> - <map> - <key>Comment</key> - <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderGlowLumWeights</key> - <map> - <key>Comment</key> - <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>0.299</real> - <real>0.587</real> - <real>0.114</real> - </array> - </map> - <key>RenderGlowMaxExtractAlpha</key> - <map> - <key>Comment</key> - <string>Max glow alpha value for brightness extraction to auto-glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.065</real> - </map> - <key>RenderGlowMinLuminance</key> - <map> - <key>Comment</key> - <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>2.5</real> - </map> - <key>RenderGlowResolutionPow</key> - <map> - <key>Comment</key> - <string>Glow map resolution power of two.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>9</integer> - </map> - <key>RenderGlowStrength</key> - <map> - <key>Comment</key> - <string>Additive strength of glow.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>RenderGlowWarmthAmount</key> - <map> - <key>Comment</key> - <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderGlowWarmthWeights</key> - <map> - <key>Comment</key> - <string>Weight of each color channel used before finding the max warmth</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.5</real> - <real>0.7</real> - </array> - </map> - <key>RenderGlowWidth</key> - <map> - <key>Comment</key> - <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.3</real> - </map> - <key>RenderGround</key> - <map> - <key>Comment</key> - <string>Determines whether we can render the ground pool or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderHUDInSnapshot</key> - <map> - <key>Comment</key> - <string>Display HUD attachments in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHUDParticles</key> - <map> - <key>Comment</key> - <string>Display particle systems in HUD attachments (experimental)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHighlightSelections</key> - <map> - <key>Comment</key> - <string>Show selection outlines on objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderHiddenSelections</key> - <map> - <key>Comment</key> - <string>Show selection lines on objects that are behind other objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderHideGroupTitle</key> - <map> - <key>Comment</key> - <string>Don't show my group title in my name label</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowGroupTitles</key> - <map> - <key>Comment</key> - <string>Show group titles in name labels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowDisplayNames</key> - <map> - <key>Comment</key> - <string>Show display names in name labels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NameTagShowFriends</key> - <map> - <key>Comment</key> - <string>Highlight the name tags of your friends</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NameTagShowUsernames</key> - <map> - <key>Comment</key> - <string>Show usernames in avatar name tags</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderInitError</key> - <map> - <key>Comment</key> - <string>Error occured while initializing GL</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderLightRadius</key> - <map> - <key>Comment</key> - <string>Render the radius of selected lights</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderMaxPartCount</key> - <map> - <key>Comment</key> - <string>Maximum number of particles to display on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4096</integer> - </map> - <key>RenderMaxNodeSize</key> - <map> - <key>Comment</key> - <string>Maximum size of a single node's vertex data (in KB).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>8192</integer> - </map> - <key>RenderMaxVBOSize</key> - <map> - <key>Comment</key> - <string>Maximum size of a vertex buffer (in KB).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>RenderNameFadeDuration</key> - <map> - <key>Comment</key> - <string>Time interval over which to fade avatar names (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderNameShowSelf</key> - <map> - <key>Comment</key> - <string>Display own name above avatar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderNameShowTime</key> - <map> - <key>Comment</key> - <string>Fade avatar names after specified time (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>RenderObjectBump</key> - <map> - <key>Comment</key> - <string>Show bumpmapping on primitives</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderQualityPerformance</key> - <map> - <key>Comment</key> - <string>Which graphics settings you've chosen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderReflectionDetail</key> - <map> - <key>Comment</key> - <string>Detail of reflection render pass.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderShadowDetail</key> - <map> - <key>Comment</key> - <string>Detail of shadows.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - - <key>RenderReflectionRes</key> - <map> - <key>Comment</key> - <string>Reflection map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>RenderResolutionDivisor</key> - <map> - <key>Comment</key> - <string>Divisor for rendering 3D scene at reduced resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderShaderLightingMaxLevel</key> - <map> - <key>Comment</key> - <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>RenderShaderLODThreshold</key> - <map> - <key>Comment</key> - <string>Fraction of draw distance defining the switch to a different shader LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderShaderParticleThreshold</key> - <map> - <key>Comment</key> - <string>Fraction of draw distance to not use shader on particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>RenderSunDynamicRange</key> - <map> - <key>Comment</key> - <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTerrainDetail</key> - <map> - <key>Comment</key> - <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderTerrainLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTerrainScale</key> - <map> - <key>Comment</key> - <string>Terrain detail texture scale</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>12.0</real> - </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderTrackerBeacon</key> - <map> - <key>Comment</key> - <string>Display tracking arrow and beacon to target avatar, teleport destination</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderTransparentWater</key> - <map> - <key>Comment</key> - <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderTreeLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>RenderUIInSnapshot</key> - <map> - <key>Comment</key> - <string>Display user interface in snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUIBuffer</key> - <map> - <key>Comment</key> - <string>Cache ui render in a screen aligned buffer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUnloadedAvatar</key> - <map> - <key>Comment</key> - <string>Show avatars which haven't finished loading</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseTriStrips</key> - <map> - <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseTriStrips</key> - <map> - <key>Comment</key> - <string>Use triangle strips for rendering prims.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderUseFarClip</key> - <map> - <key>Comment</key> - <string>If false, frustum culling will ignore far clip plane.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseImpostors</key> - <map> - <key>Comment</key> - <string>Whether we want to use impostors for far away avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVBOEnable</key> - <map> - <key>Comment</key> - <string>Use GL Vertex Buffer Objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderVBOMappingDisable</key> - <map> - <key>Comment</key> - <string>Disable VBO glMapBufferARB</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseStreamVBO</key> - <map> - <key>Comment</key> - <string>Use VBO's for stream buffers</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderPreferStreamDraw</key> - <map> - <key>Comment</key> - <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderVolumeLODFactor</key> - <map> - <key>Comment</key> - <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>RenderWater</key> - <map> - <key>Comment</key> - <string>Display water</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderWaterMipNormal</key> - <map> - <key>Comment</key> - <string>Use mip maps for water normal map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderWaterRefResolution</key> - <map> - <key>Comment</key> - <string>Water planar reflection resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>512</integer> - </map> - <key>RenderParcelSelection</key> - <map> - <key>Comment</key> - <string>Display selected parcel outline</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RotateRight</key> - <map> - <key>Comment</key> - <string>Make the agent rotate to its right.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RotationStep</key> - <map> - <key>Comment</key> - <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>MeshStreamingCostScaler</key> - <map> - <key>Comment</key> - <string>DEBUG</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MeshThreadCount</key> - <map> - <key>Comment</key> - <string>Number of threads to use for loading meshes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>8</integer> - </map> - <key>MeshMaxConcurrentRequests</key> - <map> - <key>Comment</key> - <string>Number of threads to use for loading meshes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>RunMultipleThreads</key> - <map> - <key>Comment</key> - <string>If TRUE keep background threads active during render</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SafeMode</key> - <map> - <key>Comment</key> - <string>Reset preferences, run in safe mode.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SaveMinidump</key> - <map> - <key>Comment</key> - <string>Save minidump for developer debugging on crash</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ScaleShowAxes</key> - <map> - <key>Comment</key> - <string>Show indicator of selected scale axis when scaling</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScaleStretchTextures</key> - <map> - <key>Comment</key> - <string>Stretch textures along with object when scaling</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ScaleUniform</key> - <map> - <key>Comment</key> - <string>Scale selected objects evenly about center of selection</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScriptHelpFollowsCursor</key> - <map> - <key>Comment</key> - <string>Scripting help window updates contents based on script editor contents under text cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ScriptsCanShowUI</key> - <map> - <key>Comment</key> - <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SecondLifeEnterprise</key> - <map> - <key>Comment</key> - <string>Enables Second Life Enterprise features</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectMovableOnly</key> - <map> - <key>Comment</key> - <string>Select only objects you can move</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectOwnedOnly</key> - <map> - <key>Comment</key> - <string>Select only objects you own</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SelectionHighlightAlpha</key> - <map> - <key>Comment</key> - <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.40000000596</real> - </map> - <key>SelectionHighlightAlphaTest</key> - <map> - <key>Comment</key> - <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>SelectionHighlightThickness</key> - <map> - <key>Comment</key> - <string>Thickness of selection highlight line (fraction of view distance)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.00999999977648</real> - </map> - <key>SelectionHighlightUAnim</key> - <map> - <key>Comment</key> - <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>SelectionHighlightUScale</key> - <map> - <key>Comment</key> - <string>Scale of texture display on selection highlight line (fraction of texture size)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - <key>SelectionHighlightVAnim</key> - <map> - <key>Comment</key> - <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>SelectionHighlightVScale</key> - <map> - <key>Comment</key> - <string>Scale of texture display on selection highlight line (fraction of texture size)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>ServerChoice</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls which grid you connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShareWithGroup</key> - <map> - <key>Comment</key> - <string>Newly created objects are shared with the currently active group</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdvancedGraphicsSettings</key> - <map> - <key>Comment</key> - <string>Show advanced graphics settings</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAllObjectHoverTip</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AvatarNameTagMode</key> - <map> - <key>Comment</key> - <string>Select Avatar Name Tag Mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowAxes</key> - <map> - <key>Comment</key> - <string>Render coordinate frame at your position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowBanLines</key> - <map> - <key>Comment</key> - <string>Show in-world ban/access borders</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowBuildButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Build button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowCameraButton</key> - <map> - <key>Comment</key> - <string>Show/Hide View button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowConsoleWindow</key> - <map> - <key>Comment</key> - <string>Show log in separate OS window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowCoordinates</key> - <map> - <key>Comment</key> - <string>Show coordinates in navigation bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowParcelProperties</key> - <map> - <key>Comment</key> - <string>Show parcel property icons in navigation bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowBetaGrids</key> - <map> - <key>Comment</key> - <string>Display the beta grids in the grid selection control.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowCrosshairs</key> - <map> - <key>Comment</key> - <string>Display crosshairs when in mouselook mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowDebugConsole</key> - <map> - <key>Comment</key> - <string>Show log in SL window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowEmptyFoldersWhenSearching</key> - <map> - <key>Comment</key> - <string>Shows folders that do not have any visible contents when applying a filter to inventory</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowGestureButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Gesture button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowHoverTips</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over items in world</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowLandHoverTip</key> - <map> - <key>Comment</key> - <string>Show descriptive tooltip when mouse hovers over land</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMiniMapButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Mini-Map button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMoveButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Move button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowScriptErrors</key> - <map> - <key>Comment</key> - <string>Show script errors</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowScriptErrorsLocation</key> - <map> - <key>Comment</key> - <string>Show script error in chat or window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowSearchButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Search button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowSnapshotButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Snapshot button button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowObjectRenderingCost</key> - <map> - <key>Comment</key> - <string>Show the object rendering cost in build tools</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowNavbarFavoritesPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Navigation Bar Favorites Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowNavbarNavigationPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Navigation Bar Navigation Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowWorldMapButton</key> - <map> - <key>Comment</key> - <string>Shows/Hides Map button in the bottom tray.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowMiniLocationPanel</key> - <map> - <key>Comment</key> - <string>Show/Hide Mini-Location Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SidebarCameraMovement</key> - <map> - <key>Comment</key> - <string>Reflects world rect changing while changing sidebar visibility.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>GroupListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide group icons in the group list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide online and all friends icons in the friend list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsListShowPermissions</key> - <map> - <key>Comment</key> - <string>Show/hide permission icons in the friend list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>NearbyListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in nearby list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RecentListShowIcons</key> - <map> - <key>Comment</key> - <string>Show/hide people icons in recent list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>FriendsSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NearbyPeopleSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>RecentPeopleSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>ShowPGSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultSearchAll</key> - <map> - <key>Comment</key> - <string>Display results of search All that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultGroups</key> - <map> - <key>Comment</key> - <string>Display results of find groups that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultClassifieds</key> - <map> - <key>Comment</key> - <string>Display results of find classifieds that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultEvents</key> - <map> - <key>Comment</key> - <string>Display results of find events that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as general</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as moderate</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultLand</key> - <map> - <key>Comment</key> - <string>Display results of find land sales that are flagged as adult</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPGSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in general sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowMatureSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in moderate sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowAdultSims</key> - <map> - <key>Comment</key> - <string>Display results of find places or find popular that are in adult sims</string> - <key>Persist</key> - <integer>1</integer> - <key>HideFromEditor</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNearClip</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNewInventory</key> - <map> - <key>Comment</key> - <string>Automatically views new notecards/textures/landmarks</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowInInventory</key> - <map> - <key>Comment</key> - <string>Automatically opens inventory to show accepted objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowObjectUpdates</key> - <map> - <key>Comment</key> - <string>Show when update messages are received for individual objects</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowOverlayTitle</key> - <map> - <key>Comment</key> - <string>Prints watermark text message on screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowParcelOwners</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPermissions</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowPropertyLines</key> - <map> - <key>Comment</key> - <string>Show line overlay demarking property boundaries</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowNetStats</key> - <map> - <key>Comment</key> - <string>Show the Search Bar in the Status Overlay</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowSelectionBeam</key> - <map> - <key>Comment</key> - <string>Show selection particle beam when selecting or interacting with objects.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowStartLocation</key> - <map> - <key>Comment</key> - <string>Display starting location menu on login screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowTangentBasis</key> - <map> - <key>Comment</key> - <string>Render normal and binormal (debugging bump mapping)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowToolBar</key> - <map> - <key>Comment</key> - <string>Show toolbar at bottom of screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowTutorial</key> - <map> - <key>Comment</key> - <string>Show tutorial window on login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowVoiceVisualizersInCalls</key> - <map> - <key>Comment</key> - <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkinCurrent</key> - <map> - <key>Comment</key> - <string>The currently selected skin.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>SkinningSettingsFile</key> - <map> - <key>Comment</key> - <string>Client skin color setting file name (per install).</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>SkyAmbientScale</key> - <map> - <key>Comment</key> - <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.300000011921</real> - </map> - <key>SkyEditPresets</key> - <map> - <key>Comment</key> - <string>Whether to be able to edit the sky defaults or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkyNightColorShift</key> - <map> - <key>Comment</key> - <string>Controls moonlight color (base color applied to moon as light source)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color3</string> - <key>Value</key> - <array> - <real>0.67</real> - <real>0.67</real> - <real>1.0</real> - </array> - </map> - <key>SkyOverrideSimSunPosition</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SkySunDefaultPosition</key> - <map> - <key>Comment</key> - <string>Default position of sun in sky (direction in world coordinates)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.1</real> - </array> - </map> - <key>SkyUseClassicClouds</key> - <map> - <key>Comment</key> - <string>Whether to use the old Second Life particle clouds or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SnapEnabled</key> - <map> - <key>Comment</key> - <string>Enable snapping to grid</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SnapMargin</key> - <map> - <key>Comment</key> - <string>Controls maximum distance between windows before they auto-snap together (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>SnapToMouseCursor</key> - <map> - <key>Comment</key> - <string>When snapping to grid, center object on nearest grid point to mouse cursor</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotFormat</key> - <map> - <key>Comment</key> - <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotLocalLastResolution</key> - <map> - <key>Comment</key> - <string>Take next local snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotPostcardLastResolution</key> - <map> - <key>Comment</key> - <string>Take next postcard snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotQuality</key> - <map> - <key>Comment</key> - <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>75</integer> - </map> - <key>SnapshotSharingEnabled</key> - <map> - <key>Comment</key> - <string>Enable uploading of snapshots to a web service.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotConfigURL</key> - <map> - <key>Comment</key> - <string>URL to fetch Snapshot Sharing configuration data from.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> - </map> - <key>SnapshotTextureLastResolution</key> - <map> - <key>Comment</key> - <string>Take next texture snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SpeedTest</key> - <map> - <key>Comment</key> - <string>Performance testing mode, no network</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsAutoRun</key> - <map> - <key>Comment</key> - <string>Play back autopilot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging output</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>fs.txt</string> - </map> - <key>StatsNumRuns</key> - <map> - <key>Comment</key> - <string>Loop autopilot playback this number of times</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>StatsPilotFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging autopilot path</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>pilot.txt</string> - </map> - <key>StatsPilotXMLFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging extended autopilot path</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>pilot.xml</string> - </map> - <key>StatsQuitAfterRuns</key> - <map> - <key>Comment</key> - <string>Quit application after this number of autopilot playback runs</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsSessionTrackFrameStats</key> - <map> - <key>Comment</key> - <string>Track rendering and network statistics</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>StatsSummaryFile</key> - <map> - <key>Comment</key> - <string>Filename for stats logging summary</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>fss.txt</string> - </map> - <key>SystemLanguage</key> - <map> - <key>Comment</key> - <string>Language indicated by system settings (for UI)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>en</string> - </map> - <key>TabToTextFieldsOnly</key> - <map> - <key>Comment</key> - <string>TAB key takes you to next text entry field, instead of next widget</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TerrainColorHeightRange</key> - <map> - <key>Comment</key> - <string>Altitude range over which a given terrain texture has effect (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - <key>TerrainColorStartHeight</key> - <map> - <key>Comment</key> - <string>Starting altitude for terrain texturing (meters)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>20.0</real> - </map> - <key>TextureDecodeDisabled</key> - <map> - <key>Comment</key> - <string>If TRUE, do not fetch and decode any textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureDisable</key> - <map> - <key>Comment</key> - <string>If TRUE, do not load textures for in-world content</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureDiscardLevel</key> - <map> - <key>Comment</key> - <string>Specify texture resolution (0 = highest, 5 = lowest)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureLoadFullRes</key> - <map> - <key>Comment</key> - <string>If TRUE, always load textures at full resolution (discard = 0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TexturePickerShowFolders</key> - <map> - <key>Comment</key> - <string>Show folders with no texures in texture picker</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TexturePickerSortOrder</key> - <map> - <key>Comment</key> - <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>ThrottleBandwidthKBPS</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth (kilo bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>UpdaterMaximumBandwidth</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>500.0</real> - </map> - <key>ToolTipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying tooltip when mouse stops over UI element</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.699999988079</real> - </map> - <key>ToolTipFadeTime</key> - <map> - <key>Comment</key> - <string>Seconds over which tooltip fades away</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.2</real> - </map> - <key>ToolTipVisibleTimeFar</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>ToolTipVisibleTimeNear</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>ToolTipVisibleTimeOver</key> - <map> - <key>Comment</key> - <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1000.0</real> - </map> - <key>ToolboxAutoMove</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TrackFocusObject</key> - <map> - <key>Comment</key> - <string>Camera tracks last object zoomed on</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TranslateLanguage</key> - <map> - <key>Comment</key> - <string>Translate Language specifier</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>default</string> - </map> - <key>TranslateChat</key> - <map> - <key>Comment</key> - <string>Translate incoming chat messages</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TutorialURL</key> - <map> - <key>Comment</key> - <string>URL for tutorial menu item, set automatically during login</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>TypeAheadTimeout</key> - <map> - <key>Comment</key> - <string>Time delay before clearing type-ahead buffer in lists (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.5</real> - </map> - <key>UIAutoScale</key> - <map> - <key>Comment</key> - <string>Keep UI scale consistent across different resolutions</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UIAvatariconctrlSymbolHPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolVPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolSize</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIAvatariconctrlSymbolPosition</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>BottomRight</string> - </map> - <key>UIButtonOrigHPad</key> - <map> - <key>Comment</key> - <string>UI Button Original Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UICheckboxctrlBtnSize</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>13</real> - </map> - <key>UICheckboxctrlHeight</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UICheckboxctrlHPad</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UICheckboxctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UICheckboxctrlVPad</key> - <map> - <key>Comment</key> - <string>UI Checkbox Control Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UICloseBoxFromTop</key> - <map> - <key>Comment</key> - <string>Distance from top of floater to top of close box icon, pixels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIExtraTriangleHeight</key> - <map> - <key>Comment</key> - <string>UI extra triangle height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>-2</real> - </map> - <key>UIExtraTriangleWidth</key> - <map> - <key>Comment</key> - <string>UI extra triangle width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIFloaterCloseBoxSize</key> - <map> - <key>Comment</key> - <string>Size of UI floater close box size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UIFloaterHPad</key> - <map> - <key>Comment</key> - <string>Size of UI floater horizontal pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UIFloaterTestBool</key> - <map> - <key>Comment</key> - <string>Example saved setting for the test floater</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UIFloaterTitleVPad</key> - <map> - <key>Comment</key> - <string>Distance from top of floater to top of title string, pixels</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>7</real> - </map> - <key>UIImgDefaultEyesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string> - </map> - <key>UIImgDefaultGlovesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultHairUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string> - </map> - <key>UIImgDefaultJacketUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultPantsUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultShirtUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultShoesUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultSkirtUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultSocksUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultAlphaUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UIImgDefaultUnderwearUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>StartUpChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string> - </map> - <key>NearByChatChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string> - </map> - <key>NotificationChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>AEED3193-8709-4693-8558-7452CCA97AE5</string> - </map> - <key>AlertChannelUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string> - </map> - <key>UIImgWhiteUUID</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5748decc-f629-461c-9a36-a35a221fe21f</string> - </map> - <key>UILineEditorCursorThickness</key> - <map> - <key>Comment</key> - <string>UI Line Editor Cursor Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UIMaxComboWidth</key> - <map> - <key>Comment</key> - <string>Maximum width of combo box</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>500</real> - </map> - <key>UIMinimizedWidth</key> - <map> - <key>Comment</key> - <string>Size of UI floater minimized width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>160</real> - </map> - <key>UIMultiSliderctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI multi slider ctrl spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>4</real> - </map> - <key>UIMultiTrackHeight</key> - <map> - <key>Comment</key> - <string>UI multi track height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>6</real> - </map> - <key>UIPreeditMarkerBrightness</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Brightness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.4</real> - </map> - <key>UIPreeditMarkerGap</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Gap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditMarkerPosition</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UIPreeditMarkerThickness</key> - <map> - <key>Comment</key> - <string>UI Preedit Marker Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditStandoutBrightness</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Brightness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.6</real> - </map> - <key>UIPreeditStandoutGap</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Gap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIPreeditStandoutPosition</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Position</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UIPreeditStandoutThickness</key> - <map> - <key>Comment</key> - <string>UI Preedit Standout Thickness</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UIResizeBarHeight</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>3</real> - </map> - <key>UIResizeBarOverlap</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> - <key>UIScaleFactor</key> - <map> - <key>Comment</key> - <string>Size of UI relative to default layout on 1024x768 screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>UIScrollbarSize</key> - <map> - <key>Comment</key> - <string>UI scrollbar size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>15</real> - </map> - <key>UISliderctrlHeight</key> - <map> - <key>Comment</key> - <string>UI slider ctrl height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>16</real> - </map> - <key>UISliderctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI slider ctrl spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>4</real> - </map> - <key>UISndAlert</key> - <map> - <key>Comment</key> - <string>Sound file for alerts (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>ed124764-705d-d497-167a-182cd9fa2e6c</string> - </map> - <key>UISndBadKeystroke</key> - <map> - <key>Comment</key> - <string>Sound file for invalid keystroke (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> - </map> - <key>UISndClick</key> - <map> - <key>Comment</key> - <string>Sound file for mouse click (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> - </map> - <key>UISndClickRelease</key> - <map> - <key>Comment</key> - <string>Sound file for mouse button release (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> - </map> - <key>UISndDebugSpamToggle</key> - <map> - <key>Comment</key> - <string>Log UI sound effects as they are played</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UISndHealthReductionF</key> - <map> - <key>Comment</key> - <string>Sound file for female pain (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string> - </map> - <key>UISndHealthReductionM</key> - <map> - <key>Comment</key> - <string>Sound file for male pain (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>e057c244-5768-1056-c37e-1537454eeb62</string> - </map> - <key>UISndHealthReductionThreshold</key> - <map> - <key>Comment</key> - <string>Amount of health reduction required to trigger "pain" sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>UISndInvalidOp</key> - <map> - <key>Comment</key> - <string>Sound file for invalid operations (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>4174f859-0d3d-c517-c424-72923dc21f65</string> - </map> - <key>UISndMoneyChangeDown</key> - <map> - <key>Comment</key> - <string>Sound file for L$ balance increase (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string> - </map> - <key>UISndMoneyChangeThreshold</key> - <map> - <key>Comment</key> - <string>Amount of change in L$ balance required to trigger "money" sound</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>UISndMoneyChangeUp</key> - <map> - <key>Comment</key> - <string>Sound file for L$ balance decrease(uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>77a018af-098e-c037-51a6-178f05877c6f</string> - </map> - <key>UISndNewIncomingIMSession</key> - <map> - <key>Comment</key> - <string>Sound file for new instant message session(uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string> - </map> - <key>UISndObjectCreate</key> - <map> - <key>Comment</key> - <string>Sound file for object creation (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>f4a0660f-5446-dea2-80b7-6482a082803c</string> - </map> - <key>UISndObjectDelete</key> - <map> - <key>Comment</key> - <string>Sound file for object deletion (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string> - </map> - <key>UISndObjectRezIn</key> - <map> - <key>Comment</key> - <string>Sound file for rezzing objects (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string> - </map> - <key>UISndObjectRezOut</key> - <map> - <key>Comment</key> - <string>Sound file for derezzing objects (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>00000000-0000-0000-0000-000000000000</string> - </map> - <key>UISndSnapshot</key> - <map> - <key>Comment</key> - <string>Sound file for taking a snapshot (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string> - </map> - <key>UISndStartIM</key> - <map> - <key>Comment</key> - <string>Sound file for starting a new IM session (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>c825dfbc-9827-7e02-6507-3713d18916c1</string> - </map> - <key>UISndTeleportOut</key> - <map> - <key>Comment</key> - <string>Sound file for teleporting (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>d7a9a565-a013-2a69-797d-5332baa1a947</string> - </map> - <key>UISndTyping</key> - <map> - <key>Comment</key> - <string>Sound file for starting to type a chat message (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string> - </map> - <key>UISndWindowClose</key> - <map> - <key>Comment</key> - <string>Sound file for closing a window (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>2c346eda-b60c-ab33-1119-b8941916a499</string> - </map> - <key>UISndWindowOpen</key> - <map> - <key>Comment</key> - <string>Sound file for opening a window (uuid for sound asset)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string> - </map> - <key>UISpinctrlBtnHeight</key> - <map> - <key>Comment</key> - <string>UI spin control button height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>11</integer> - </map> - <key>UISpinctrlBtnWidth</key> - <map> - <key>Comment</key> - <string>UI spin control button width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UISpinctrlDefaultLabelWidth</key> - <map> - <key>Comment</key> - <string>UI spin control default label width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>UISpinctrlSpacing</key> - <map> - <key>Comment</key> - <string>UI spin control spacing</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>UITabCntrArrowBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container Arrow Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrvArrowBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container V Arrow Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrvPad</key> - <map> - <key>Comment</key> - <string>UI Tab Container V Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UITabCntrButtonPanelOverlap</key> - <map> - <key>Comment</key> - <string>UI Tab Container Button Panel Overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UITabCntrCloseBtnSize</key> - <map> - <key>Comment</key> - <string>UI Tab Container Close Button Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>16</integer> - </map> - <key>UITabCntrTabHPad</key> - <map> - <key>Comment</key> - <string>UI Tab Container Tab Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>4</integer> - </map> - <key>UITabCntrTabPartialWidth</key> - <map> - <key>Comment</key> - <string>UI Tab Container Tab Partial Width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>12</integer> - </map> - <key>UITabCntrVertTabMinWidth</key> - <map> - <key>Comment</key> - <string>UI Tab Container Vertical Tab Minimum Width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>100</integer> - </map> - <key>UITabPadding</key> - <map> - <key>Comment</key> - <string>UI Tab Padding</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>15</integer> - </map> - <key>UpdaterServiceSetting</key> - <map> - <key>Comment</key> - <string>Configure updater service.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>UpdaterServiceCheckPeriod</key> - <map> - <key>Comment</key> - <string>Default period between update checking.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>3600</integer> - </map> - <key>UpdaterServiceURL</key> - <map> - <key>Comment</key> - <string>Default location for the updater service.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>https://update.secondlife.com</string> - </map> - <key>UpdaterServicePath</key> - <map> - <key>Comment</key> - <string>Path on the update server host.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>update</string> - </map> - <key>UpdaterServiceProtocolVersion</key> - <map> - <key>Comment</key> - <string>The update protocol version to use.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>v1.0</string> - </map> - <key>UploadBakedTexOld</key> - <map> - <key>Comment</key> - <string>Forces the baked texture pipeline to upload using the old method.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseAltKeyForMenus</key> - <map> - <key>Comment</key> - <string>Access menus via keyboard by tapping Alt</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseChatBubbles</key> - <map> - <key>Comment</key> - <string>Show chat above avatars head in chat bubbles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseCircuitCodeMaxRetries</key> - <map> - <key>Comment</key> - <string>Max timeout count for the initial UseCircuitCode message</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>3</real> - </map> - <key>UseCircuitCodeTimeout</key> - <map> - <key>Comment</key> - <string>Timeout duration in seconds for the initial UseCircuitCode message</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> - </map> - <key>UseDebugLogin</key> - <map> - <key>Comment</key> - <string>Provides extra control over which grid to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDebugMenus</key> - <map> - <key>Comment</key> - <string>Turns on "Debug" menu</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDefaultColorPicker</key> - <map> - <key>Comment</key> - <string>Use color picker supplied by operating system</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseDisplayNames</key> - <map> - <key>Comment</key> - <string>Use new, changeable, unicode names</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseEnergy</key> - <map> - <key>Comment</key> - <string /> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseExternalBrowser</key> - <map> - <key>Comment</key> - <string>Use default browser when opening web pages instead of in-world browser.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseFreezeFrame</key> - <map> - <key>Comment</key> - <string>Freeze time when taking snapshots.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UseOcclusion</key> - <map> - <key>Comment</key> - <string>Enable object culling based on occlusion (coverage) by other objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDelayVBUpdate</key> - <map> - <key>Comment</key> - <string>Delay vertex buffer updates until just before rendering</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SpeakerParticipantDefaultOrder</key> - <map> - <key>Comment</key> - <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SpeakerParticipantRemoveDelay</key> - <map> - <key>Comment</key> - <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>UseNewWalkRun</key> - <map> - <key>Comment</key> - <string>Replace standard walk/run animations with new ones.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseStartScreen</key> - <map> - <key>Comment</key> - <string>Whether to load a start screen image or not.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseWebPagesOnPrims</key> - <map> - <key>Comment</key> - <string>[NOT USED]</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UserConnectionPort</key> - <map> - <key>Comment</key> - <string>Port that this client transmits on.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>UserLogFile</key> - <map> - <key>Comment</key> - <string>User specified log file name.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>UserLoginInfo</key> - <map> - <key>Comment</key> - <string>Users loging data.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - </map> - <key>VFSOldSize</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls resizing of local file cache</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VFSSalt</key> - <map> - <key>Comment</key> - <string>[DO NOT MODIFY] Controls local file caching behavior</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeEnable</key> - <map> - <key>Comment</key> - <string>Enable general vector operations and data alignment.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizePerfTest</key> - <map> - <key>Comment</key> - <string>Test SSE/vectorization performance and choose fastest version.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeProcessor</key> - <map> - <key>Comment</key> - <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizeSkin</key> - <map> - <key>Comment</key> - <string>Enable vector operations for avatar skinning.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VelocityInterpolate</key> - <map> - <key>Comment</key> - <string>Extrapolate object motion from last packet based on received velocity</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>InterpolationTime</key> - <map> - <key>Comment</key> - <string>How long to extrapolate object motion after last packet received</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>InterpolationPhaseOut</key> - <map> - <key>Comment</key> - <string>Seconds to phase out interpolated motion</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VerboseLogs</key> - <map> - <key>Comment</key> - <string>Display source file and line number for each log item for debugging purposes</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VertexShaderEnable</key> - <map> - <key>Comment</key> - <string>Enable/disable all GLSL shaders (debug)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VivoxAutoPostCrashDumps</key> - <map> - <key>Comment</key> - <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VivoxDebugLevel</key> - <map> - <key>Comment</key> - <string>Logging level to use when launching the vivox daemon</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>-1</string> - </map> - <key>VivoxDebugSIPURIHostName</key> - <map> - <key>Comment</key> - <string>Hostname portion of vivox SIP URIs (empty string for the default).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VivoxDebugVoiceAccountServerURI</key> - <map> - <key>Comment</key> - <string>URI to the vivox account management server (empty string for the default).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VivoxVoiceHost</key> - <map> - <key>Comment</key> - <string>Client SLVoice host to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>127.0.0.1</string> - </map> - <key>VivoxVoicePort</key> - <map> - <key>Comment</key> - <string>Client SLVoice port to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>44125</integer> - </map> - <key>VoiceCallsFriendsOnly</key> - <map> - <key>Comment</key> - <string>Only accept voice calls from residents on your friends list</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceCallsRejectAll</key> - <map> - <key>Comment</key> - <string>Silently reject all incoming voice calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceDisableMic</key> - <map> - <key>Comment</key> - <string>Completely disable the ability to open the mic.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> - <key>VoiceMorphingEnabled</key> - <map> - <key>Comment</key> - <string>Whether or not to enable Voice Morphs and show the UI.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>AutoDisengageMic</key> - <map> - <key>Comment</key> - <string>Automatically turn off the microphone when ending IM calls.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VoiceEarLocation</key> - <map> - <key>Comment</key> - <string>Location of the virtual ear for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceHost</key> - <map> - <key>Comment</key> - <string>Client SLVoice host to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>127.0.0.1</string> - </map> - <key>VoiceImageLevel0</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 0</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string> - </map> - <key>VoiceImageLevel1</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 1</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel2</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 2</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel3</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 3</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel4</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 4</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel5</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 5</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceImageLevel6</key> - <map> - <key>Comment</key> - <string>Texture UUID for voice image level 6</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> - </map> - <key>VoiceInputAudioDevice</key> - <map> - <key>Comment</key> - <string>Audio input device to use for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Default</string> - </map> - <key>VoiceLogFile</key> - <map> - <key>Comment</key> - <string>Log file to use when launching the voice daemon</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>VoiceOutputAudioDevice</key> - <map> - <key>Comment</key> - <string>Audio output device to use for voice</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>Default</string> - </map> - <key>VoiceParticipantLeftRemoveDelay</key> - <map> - <key>Comment</key> - <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>VoicePort</key> - <map> - <key>Comment</key> - <string>Client SLVoice port to connect to</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>44125</integer> - </map> - <key>WarningsAsChat</key> - <map> - <key>Comment</key> - <string>Display warning messages in chat history</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VoiceServerType</key> - <map> - <key>Comment</key> - <string>The type of voice server to connect to.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>vivox</string> - </map> - <key>WLSkyDetail</key> - <map> - <key>Comment</key> - <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>WatchdogEnabled</key> - <map> - <key>Comment</key> - <string>Controls whether the thread watchdog timer is activated.</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>WaterEditPresets</key> - <map> - <key>Comment</key> - <string>Whether to be able to edit the water defaults or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WaterGLFogDensityScale</key> - <map> - <key>Comment</key> - <string>Maps shader water fog density to gl fog density</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.02</real> - </map> - <key>WaterGLFogDepthFloor</key> - <map> - <key>Comment</key> - <string>Controls how dark water gl fog can get</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>WaterGLFogDepthScale</key> - <map> - <key>Comment</key> - <string>Controls how quickly gl fog gets dark under water</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>50.0</real> - </map> - <key>WellIconFlashCount</key> - <map> - <key>Comment</key> - <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> - <key>WellIconFlashPeriod</key> - <map> - <key>Comment</key> - <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - </map> - <key>WindLightUseAtmosShaders</key> - <map> - <key>Comment</key> - <string>Whether to enable or disable WindLight atmospheric shaders.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>WindowFullScreen</key> - <map> - <key>Comment</key> - <string>SL viewer window full screen</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WindowHeight</key> - <map> - <key>Comment</key> - <string>SL viewer window height</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>738</integer> - </map> - <key>WindowMaximized</key> - <map> - <key>Comment</key> - <string>SL viewer window maximized on login</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>WindowWidth</key> - <map> - <key>Comment</key> - <string>SL viewer window width</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> - <key>WindowX</key> - <map> - <key>Comment</key> - <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>WindowY</key> - <map> - <key>Comment</key> - <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>XferThrottle</key> - <map> - <key>Comment</key> - <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>150000.0</real> - </map> - <key>ExternalEditor</key> - <map> - <key>Comment</key> - <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>YawFromMousePosition</key> - <map> - <key>Comment</key> - <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>90.0</real> - </map> - <key>YouAreHereDistance</key> - <map> - <key>Comment</key> - <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <key>YieldTime</key> - <map> - <key>Comment</key> - <string>Yield some time to the local host.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> - <key>ZoomDirect</key> - <map> - <key>Comment</key> - <string>Map Joystick zoom axis directly to camera zoom.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ZoomTime</key> - <map> - <key>Comment</key> - <string>Time of transition between different camera modes (seconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.40000000596</real> - </map> - <key>moapbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight media on a prim sources</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>particlesbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight particle generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>physicalbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight physical objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>renderbeacons</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight particle generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>renderhighlights</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects with touch function</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>scriptsbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>scripttouchbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight scripted objects with touch function</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ShowDeviceSettings</key> - <map> - <key>Comment</key> - <string>Show device settings</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SLURLDragNDrop</key> - <map> - <key>Comment</key> - <string>Enable drag and drop of SLURLs onto the viewer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>soundsbeacon</key> - <map> - <key>Comment</key> - <string>Beacon / Highlight sound generators</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureDownloadsToViewerLog</key> - <map> - <key>Comment</key> - <string>Send texture download details to the viewer log</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>LogTextureDownloadsToSimulator</key> - <map> - <key>Comment</key> - <string>Send a digest of texture info to the sim</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureLoggingThreshold</key> - <map> - <key>Comment</key> - <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - - <!-- Settings below are for back compatibility only. - They are not used in current viewer anymore. But they can't be removed to avoid - influence on previous versions of the viewer in case of settings are not used or default value - should be changed. See also EXT-6661. --> - <!-- 1.23 settings --> - <key>ShowVoiceChannelPopup</key> - <map> - <key>Comment</key> - <string>Controls visibility of the current voice channel popup above the voice tab</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowVolumeSettingsPopup</key> - <map> - <key>Comment</key> - <string>Show individual volume slider for voice, sound effects, etc</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>max_texture_dimension_X</key> - <map> - <key>Comment</key> - <string>Maximum texture width for user uploaded textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2048</integer> - </map> - <key>max_texture_dimension_Y</key> - <map> - <key>Comment</key> - <string>Maximum texture height for user uploaded textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2048</integer> - </map> - <!-- End of back compatibility settings --> - <key>teleport_offer_invitation_max_length</key> - <map> - <key>Comment</key> - <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>178</integer> - </map> - <key>always_showable_floaters</key> - <map> - <key>Comment</key> - <string>Floaters that can be shown despite mouselook mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>LLSD</string> - <key>Value</key> - <array> - <string>snapshot</string> - <string>postcard</string> - <string>mini_map</string> - </array> - </map> - <key>LandmarksSortedByDate</key> - <map> - <key>Comment</key> - <string>Reflects landmarks panel sorting order.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>OutfitOperationsTimeout</key> - <map> - <key>Comment</key> - <string>Timeout for outfit related operations.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>180</integer> - </map> - <key>HeightUnits</key> - <map> - <key>Comment</key> - <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>TipToastMessageLineCount</key> - <map> - <key>Comment</key> - <string>Max line count of text message on tip toast.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>10</integer> - </map> - <key>NotMovingHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait for resident to move before displaying move hint.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>120.0</real> - </map> - <key>DestinationGuideHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait before telling resident about destination guide.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1200.0</real> - </map> - <key>SidePanelHintTimeout</key> - <map> - <key>Comment</key> - <string>Number of seconds to wait before telling resident about side panel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>300.0</real> - </map> - <key>GroupMembersSortOrder</key> - <map> - <key>Comment</key> - <string>The order by which group members will be sorted (name|donated|online)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>name</string> - </map> - <key>SessionSettingsFile</key> - <map> - <key>Comment</key> - <string>Settings that are a applied per session (not saved).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string></string> - </map> - <key>UserSessionSettingsFile</key> - <map> - <key>Comment</key> - <string>User settings that are a applied per session (not saved).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string /> - </map> - <key>OpenSidePanelsInFloaters</key> - <map> - <key>Comment</key> - <string>If true, will always open side panel contents in a floater.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>AvatarInspectorTooltipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying avatar inspector tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>ObjectInspectorTooltipDelay</key> - <map> - <key>Comment</key> - <string>Seconds before displaying object inspector tooltip</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.35</real> - </map> - <key>SLURLTeleportDirectly</key> - <map> - <key>Comment</key> - <string>Clicking on a slurl will teleport you directly instead of opening places panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>EnableClassifieds</key> - <map> - <key>Comment</key> - <string>Enable creation of new classified ads from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableGroupInfo</key> - <map> - <key>Comment</key> - <string>Enable viewing and editing of group info from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnablePicks</key> - <map> - <key>Comment</key> - <string>Enable editing of picks from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableWorldMap</key> - <map> - <key>Comment</key> - <string>Enable opening world map from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAvatarPay</key> - <map> - <key>Comment</key> - <string>Enable paying other avatars from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableVoiceCall</key> - <map> - <key>Comment</key> - <string>Enable voice calls from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>EnableAvatarShare</key> - <map> - <key>Comment</key> - <string>Enable sharing from web link</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>SearchFromAddressBar</key> - <map> - <key>Comment</key> - <string>Can enter search queries into navigation address bar</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>LogInventoryDecline</key> - <map> - <key>Comment</key> - <string>Log in system chat whenever an inventory offer is declined</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>UseHTTPInventory</key> - <map> - <key>Comment</key> - <string>Allow use of http inventory transfers instead of UDP</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>ClickToWalk</key> - <map> - <key>Comment</key> - <string>Click in world to walk to location</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>ShowOfferedInventory</key> - <map> - <key>Comment</key> - <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> -</map> -</llsd> +<?xml version="1.0" ?>
+<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:noNamespaceSchemaLocation="llsd.xsd">
+<map>
+ <key>CrashHostUrl</key>
+ <map>
+ <key>Comment</key>
+ <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>AFKTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
+ Valid values are: 0, 120, 300, 600, 1800</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>300</real>
+ </map>
+ <key>AdminMenu</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the debug admin menu from the main menu. Note: This will just allow the menu to be shown; this does not grant admin privileges.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ActiveFloaterTransparency</key>
+ <map>
+ <key>Comment</key>
+ <string>Transparency of active floaters (floaters that have focus)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.95</real>
+ </map>
+ <key>AdvanceSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display advanced parameter settings in snaphot interface</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AgentPause</key>
+ <map>
+ <key>Comment</key>
+ <string>Ask the simulator to stop updating the agent while enabled</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AlertedUnsupportedHardware</key>
+ <map>
+ <key>Comment</key>
+ <string>Set if there's unsupported hardware and we've already done a notification.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AllowMultipleViewers</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow multiple viewers.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AllowTapTapHoldRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Tapping a direction key twice and holding it down makes avatar run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AnimateTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture animation (debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AnimationDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Show active animations in a bubble above avatars head</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AppearanceCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ApplyColorImmediately</key>
+ <map>
+ <key>Comment</key>
+ <string>Preview selections in color picker immediately</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ApplyTextureImmediately</key>
+ <map>
+ <key>Comment</key>
+ <string>Preview selections in texture picker immediately</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ArrowKeysAlwaysMove</key>
+ <map>
+ <key>Comment</key>
+ <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AskedAboutCrashReports</key>
+ <map>
+ <key>Comment</key>
+ <string>Turns off dialog asking if you want to enable crash reporting</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AuctionShowFence</key>
+ <map>
+ <key>Comment</key>
+ <string>When auctioning land, include parcel boundary marker in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AudioLevelAmbient</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of environment sounds</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelDoppler</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMaster</key>
+ <map>
+ <key>Comment</key>
+ <string>Master audio level, or overall volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of Quicktime movies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of microphone input</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of streaming music</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelRolloff</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AudioLevelSFX</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of in-world sound effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of UI sound effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of voice chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioLevelWind</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of wind noise when standing still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioStreamingMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable streaming</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AudioStreamingMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable streaming audio</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AuditTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture auditting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoAcceptNewInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically accept new notecards/textures/landmarks</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoLeveling</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep Flycam level.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoLoadWebProfiles</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically load ALL profile webpages without asking first.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Login automatically using last username/password combination</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoMimeDiscovery</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable viewer mime type discovery of media URLs</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoPilotLocksCamera</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep camera position locked when avatar walks to selected position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Update snapshot when camera stops moving, or any parameter changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutomaticFly</key>
+ <map>
+ <key>Comment</key>
+ <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvalinePhoneSeparator</key>
+ <map>
+ <key>Comment</key>
+ <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>-</string>
+ </map>
+ <key>AvatarAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>AvatarAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>AvatarBacklight</key>
+ <map>
+ <key>Comment</key>
+ <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvatarFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>AvatarPickerSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>AvatarPickerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar picker contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>AvatarBakedTextureUploadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>60</integer>
+ </map>
+ <key>AvatarBakedLocalTextureUpdateTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>AvatarPhysics</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable avatar physics.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AvatarPhysicsTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Simulate continuous physics behavior on all nearby avatars.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarSex</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>BackgroundYieldTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>BottomPanelNew</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the new bottom panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserHomePage</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://www.secondlife.com</string>
+ </map>
+ <key>BrowserIgnoreSSLCertErrors</key>
+ <map>
+ <key>Comment</key>
+ <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BlockAvatarAppearanceMessages</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignores appearance messages (for simulating Ruth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BlockSomeAvatarAppearanceVisualParams</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserProxyAddress</key>
+ <map>
+ <key>Comment</key>
+ <string>Address for the Web Proxy]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>BrowserProxyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Web Proxy</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BrowserProxyExclusions</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>BrowserProxyPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port for Web Proxy</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3128</integer>
+ </map>
+ <key>BrowserProxySocks45</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>BuildAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>BuildAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Build axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>BuildFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Build feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>BulkChangeIncludeAnimations</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect animations</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeBodyParts</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect body parts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeClothing</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect clothing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeGestures</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect gestures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeNotecards</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect notecards</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeScripts</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect scripts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect sounds</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeIncludeTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk permission changes affect textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BulkChangeEveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be copied by everyone</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeNextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>BulkChangeShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk changed objects are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ButtonFlashCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of flashes after which flashing buttons stay lit up</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>ButtonFlashRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Frequency at which buttons flash (hz)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.25</real>
+ </map>
+ <key>ButtonHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Default horizontal spacing between buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>ButtonHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Default height for normal buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>ButtonHeightSmall</key>
+ <map>
+ <key>Comment</key>
+ <string>Default height for small buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>CacheLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the location of the local disk cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the top folder location of the the local disk cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CacheNumberOfRegionsForObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls number of regions to be cached for objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>128</integer>
+ </map>
+ <key>CacheSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls amount of hard drive space reserved for local file caching in MB</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>CacheValidateCounter</key>
+ <map>
+ <key>Comment</key>
+ <string>Used to distribute cache validation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CameraMouseWheelZoom</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera zooms in and out with mousewheel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>CameraAngle</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera field of view angle (Radians)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.047197551</real>
+ </map>
+ <key>CameraOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Render with camera offset from view frustum (rendering debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CameraOffsetBuild</key>
+ <map>
+ <key>Comment</key>
+ <string>Default camera position relative to focus point when entering build mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-6.0</real>
+ <real>0.0</real>
+ <real>6.0</real>
+ </array>
+ </map>
+ <key>CameraOffsetRearView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Rear View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-3.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+ <key>CameraOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>2.2</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>CameraOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-1.0</real>
+ <real>0.7</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>CameraOffsetScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scales the default offset</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>CameraPosOnLogout</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera position when last logged out (global coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>CameraPositionSmoothing</key>
+ <map>
+ <key>Comment</key>
+ <string>Smooths camera position over time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>CameraPreset</key>
+ <map>
+ <key>Comment</key>
+ <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>CameraFocusTransitionTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How many seconds it takes the camera to transition between focal distances</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>CameraFNumber</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera f-number value for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>9.0</real>
+ </map>
+
+ <key>CameraFocalLength</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focal length for DoF effect (in millimeters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50</real>
+ </map>
+
+ <key>CameraFieldOfView</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical camera field of view for DoF effect (in degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+
+ <key>CameraAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera aspect ratio for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+
+ <key>CertStore</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies the Certificate Store for certificate trust verification</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>ChatBarStealsFocus</key>
+ <map>
+ <key>Comment</key>
+ <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LetterKeysFocusChatBar</key>
+ <map>
+ <key>Comment</key>
+ <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ChatBubbleOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>ChatFontSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of chat text in chat console (0 = small, 1 = big)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatFullWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Chat console takes up full width of SL window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatHistoryTornOff</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat history window separately from Communicate window.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ChatOnlineNotification</key>
+ <map>
+ <key>Comment</key>
+ <string>Provide notifications for when friend log on and off of SL</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatPersistTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time for which chat stays visible in console (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>ChatShowTimestamps</key>
+ <map>
+ <key>Comment</key>
+ <string>Show timestamps in chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Chat bar is visible</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatWindow</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CheesyBeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable cheesy beacon effects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ClientSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Client settings file name (per install).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CloseChatOnReturn</key>
+ <map>
+ <key>Comment</key>
+ <string>Close chat after hitting return</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CloseSnapshotOnKeep</key>
+ <map>
+ <key>Comment</key>
+ <string>Close snapshot window after saving snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CmdLineDisableVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable Voice.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CmdLineGridChoice</key>
+ <map>
+ <key>Comment</key>
+ <string>The user's grid choice or ip address.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CmdLineHelperURI</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line specified helper web CGI prefix to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CmdLineLoginURI</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line specified login server and CGI prefix to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array>
+ <string />
+ </array>
+ </map>
+ <key>CompressSnapshotsToDisk</key>
+ <map>
+ <key>Comment</key>
+ <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConnectAsGod</key>
+ <map>
+ <key>Comment</key>
+ <string>Log in a god if you have god access.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConnectionPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Custom connection port number</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>13000</integer>
+ </map>
+ <key>ConnectionPortEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use the custom connection port?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ConsoleBackgroundOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.700</real>
+ </map>
+ <key>ConsoleBufferSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of chat console history (lines of chat)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>ConsoleMaxLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Max number of lines of chat text visible in console.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>ContactsTornOff</key>
+ <map>
+ <key>Comment</key>
+ <string>Show contacts window separately from Communicate window.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CookiesEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Accept cookies from Web sites?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BrowserJavascriptEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Javascript in the built-in Web browser?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BrowserPluginsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Web plugins in the built-in Web browser?</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ChatBarCustomWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores customized width of chat bar.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolCopyCenters</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CreateToolCopyRotates</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolCopySelection</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>CreateToolKeepSelected</key>
+ <map>
+ <key>Comment</key>
+ <string>After using create tool, keep the create tool active</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Cursor3D</key>
+ <map>
+ <key>Comment</key>
+ <string>Treat Joystick values as absolute positions (not deltas).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>CurrentGrid</key>
+ <map>
+ <key>Comment</key>
+ <string>Currently Selected Grid</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>CustomServer</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies IP address or hostname of grid to which you connect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>DebugAvatarRezTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display times for avatars to resolve.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugAvatarLocalTexLoadedTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display time for loading avatar local textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugBeaconLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of lines for Debug Beacons</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DebugInventoryFilters</key>
+ <map>
+ <key>Comment</key>
+ <string>Turn on debugging display for inventory filtering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string>Log permissions for selected inventory items</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugPluginDisableTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the code which watches for plugins that are crashed or hung</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Show color under cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowMemory</key>
+ <map>
+ <key>Comment</key>
+ <string>Show Total Allocated Memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowRenderInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Show stats about current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show what it would cost to upload assets in current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowRenderMatrices</key>
+ <map>
+ <key>Comment</key>
+ <string>Display values of current view and projection matrices.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowTextureInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Show inertested texture info</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Show time info</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugShowXUINames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show tooltips with XUI path to widget</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugStatModeFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketLoss</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeKTrisDrawnFr</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeKTrisDrawnSec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTotalObjs</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeNewObjs</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTextureCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeRawCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeGLMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeFormattedMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeRawMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeBoundMem</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketsIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePacketsOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeAsset</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeLayers</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeActualIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeActualOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeVFSPendingOps</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeTimeDialation</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePhysicsFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModePinnedObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeLowLODObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeMemoryAllocated</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeAgentUpdatesSec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeMainAgents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeChildAgents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimActiveObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimActiveScripts</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimScriptEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimInPPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimOutPPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimPendingDownloads</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>SimPendingUploads</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimTotalUnackedBytes</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimFrameMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimNetMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimOtherMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimAgentMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimImagesMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimScriptMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSpareMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsStepMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSimPhysicsOtherMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimSleepMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugStatModeSimPumpIOMsec</key>
+ <map>
+ <key>Comment</key>
+ <string>Mode of stat in Statistics floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>DebugViews</key>
+ <map>
+ <key>Comment</key>
+ <string>Display debugging info for views.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugWindowProc</key>
+ <map>
+ <key>Comment</key>
+ <string>Log windows messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DefaultFemaleAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Default Female Avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Female Shape & Outfit</string>
+ </map>
+ <key>DefaultMaleAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Default Male Avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Male Shape & Outfit</string>
+ </map>
+
+ <key>DefaultObjectTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>89556747-24cb-43ed-920b-47caed15465f</string>
+ </map>
+ <key>DefaultUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Default sound/image/file upload cost(in case economy data is not available).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>DestinationGuideURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Destination guide contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>DisableCameraConstraints</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the normal bounds put on the camera by avatar position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableMouseWarp</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableExternalBrowser</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable opening an external browser.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableRendering</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable GL rendering and GUI (load testing)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableTextHyperlinkActions</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable highlighting and linking of URLs in XUI text boxes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisableVerticalSync</key>
+ <map>
+ <key>Comment</key>
+ <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGroupChatPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Incoming Group Chat Popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableIMChatPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Incoming IM Chat Popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayAvatarAgentTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>Show avatar positioning locators (animation debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DisplayChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Latest Chat message on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Network Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayDebugConsole</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Console Debug Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayIM</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Latest IM message on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayLinden</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Account Information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayRegion</key>
+ <map>
+ <key>Comment</key>
+ <string>Display Location information on LCD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DisplayTimecode</key>
+ <map>
+ <key>Comment</key>
+ <string>Display timecode on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Disregard128DefaultDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the auto default to 128 draw distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>Disregard96DefaultDrawDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the auto default to 96 draw distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickActionBuyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to buy actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickActionPayEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to pay actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DoubleClickAutoPilot</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click auto pilot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DoubleClickTeleport</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click to teleport where allowed</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DoubleClickShowWorldMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click to show world map from mini map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DragAndDropToolTipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying tooltip when performing drag and drop operation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.10000000149</real>
+ </map>
+ <key>DragAndDropDistanceThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>DropShadowButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for buttons (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>DropShadowFloater</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for floaters (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>DropShadowSlider</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for sliders (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>DropShadowTooltip</key>
+ <map>
+ <key>Comment</key>
+ <string>Drop shadow width for tooltips (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>DumpVFSCaches</key>
+ <map>
+ <key>Comment</key>
+ <string>Dump VFS caches on startup.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DynamicCameraStrength</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>EditCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>When entering build mode, camera moves up above avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EditLinkedParts</key>
+ <map>
+ <key>Comment</key>
+ <string>Select individual parts of linked objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EffectScriptChatParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGrab</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Ctrl+mouse to grab and manipulate objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAltZoom</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Alt+mouse to look at and zoom in on objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableMouselook</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow first person perspective and mouse control of camera</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableRippleWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use ripple water shader or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableTextureAtlas</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use texture atlas or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EnableUIHints</key>
+ <map>
+ <key>Comment</key>
+ <string>Toggles UI hint popups</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableVoiceChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable talking to other residents with a microphone</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnergyFromTop</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>20</integer>
+ </map>
+ <key>EnergyHeight</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>40</integer>
+ </map>
+ <key>EnergyWidth</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>175</integer>
+ </map>
+ <key>EventURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Event website, displayed in the event floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://events.secondlife.com/viewer/embed/event/</string>
+ </map>
+ <key>EveryoneCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Everyone can copy the newly created objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FeatureManagerHTTPTable</key>
+ <map>
+ <key>Comment</key>
+ <string>Base directory for HTTP feature/gpu table fetches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://viewer-settings.secondlife.com</string>
+ </map>
+ <key>FPSLogFrequency</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds between display of FPS in log (0 for never)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>FilterItemsPerFrame</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>500</integer>
+ </map>
+ <key>FindLandArea</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by area</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FindLandPrice</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by price</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FindLandType</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>All</string>
+ </map>
+ <key>FindPeopleOnline</key>
+ <map>
+ <key>Comment</key>
+ <string>Limits people search to only users who are logged on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FindPlacesPictures</key>
+ <map>
+ <key>Comment</key>
+ <string>Display only results of find places that have pictures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstLoginThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not successfully logged in since you installed the latest update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstName</key>
+ <map>
+ <key>Comment</key>
+ <string>Login first name</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>FirstPersonAvatarVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Display avatar and attachments below neck while in mouselook</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FirstRunThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not run the viewer since you performed a clean install</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstLoginThisInstall</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies that you have not logged in with the viewer since you performed a clean install</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstSelectedDisabledPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FirstSelectedEnabledPopups</key>
+ <map>
+ <key>Comment</key>
+ <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FixedWeather</key>
+ <map>
+ <key>Comment</key>
+ <string>Weather effects do not change over time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FloaterActiveSpeakersSortAscending</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to sort up or down</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FloaterActiveSpeakersSortColumn</key>
+ <map>
+ <key>Comment</key>
+ <string>Column name to sort on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>speaking_status</string>
+ </map>
+ <key>FloaterMapNorth</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>N</string>
+ </map>
+ <key>FloaterMapNorthEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North-East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>NE</string>
+ </map>
+ <key>FloaterMapNorthWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map North-West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>NW</string>
+ </map>
+ <key>FloaterMapEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>E</string>
+ </map>
+ <key>FloaterMapWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>W</string>
+ </map>
+ <key>FloaterMapSouth</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>S</string>
+ </map>
+ <key>FloaterMapSouthEast</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South-East Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>SE</string>
+ </map>
+ <key>FloaterMapSouthWest</key>
+ <map>
+ <key>Comment</key>
+ <string>Floater Map South-West Label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>SW</string>
+ </map>
+
+ <key>FloaterStatisticsRect</key>
+ <map>
+ <key>Comment</key>
+ <string>Rectangle for chat history</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Rect</string>
+ <key>Value</key>
+ <array>
+ <integer>0</integer>
+ <integer>400</integer>
+ <integer>250</integer>
+ <integer>0</integer>
+ </array>
+ </map>
+ <key>FlycamAbsolute</key>
+ <map>
+ <key>Comment</key>
+ <string>Treat Flycam values as absolute positions (not deltas).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FlycamAxisDeadZone0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 0 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 1 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 2 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 3 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 4 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 5 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisDeadZone6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 6 dead zone.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>FlycamAxisScale0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 0 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 1 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 2 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 3 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 4 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 5 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamAxisScale6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam axis 6 scaler.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamBuildModeScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale factor to apply to flycam movements when in build mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>FlycamFeathering</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam feathering (less is softer)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>FlycamZoomDirect</key>
+ <map>
+ <key>Comment</key>
+ <string>Map flycam zoom axis directly to camera zoom.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FlyingAtExit</key>
+ <map>
+ <key>Comment</key>
+ <string>Was flying when last logged out, so fly when logging in</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FocusOffsetRearView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>FocusOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>FocusOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>1.5</real>
+ <real>0.7</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>FocusPosOnLogout</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera focus point when last logged out (global coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>FolderAutoOpenDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.75</real>
+ </map>
+ <key>FolderLoadingMessageWaitTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds to wait before showing the LOADING... text in folder views</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>FontScreenDPI</key>
+ <map>
+ <key>Comment</key>
+ <string>Font resolution, higher is bigger (pixels per inch)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>96.0</real>
+ </map>
+ <key>ForceAssetFail</key>
+ <map>
+ <key>Comment</key>
+ <string>Force wearable fetches to fail for this asset type.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>255</integer>
+ </map>
+ <key>ForceShowGrid</key>
+ <map>
+ <key>Comment</key>
+ <string>Always show grid dropdown on login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ForceMandatoryUpdate</key>
+ <map>
+ <key>Comment</key>
+ <string>For QA: On next startup, forces the auto-updater to run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FreezeTime</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FullScreenAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Aspect ratio of fullscreen display (width / height)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>FullScreenAutoDetectAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically detect proper aspect ratio for fullscreen display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GesturesMarketplaceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Gestures Marketplace</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://www.xstreetsl.com/modules.php?name=Marketplace&CategoryID=233</string>
+ </map>
+ <key>GridCrossSections</key>
+ <map>
+ <key>Comment</key>
+ <string>Highlight cross sections of prims with grid manipulation plane.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridDrawSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Visible extent of 2D snap grid (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>12.0</real>
+ </map>
+ <key>GridMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.699999988079</real>
+ </map>
+ <key>GridResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of single grid step (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>GridSubUnit</key>
+ <map>
+ <key>Comment</key>
+ <string>Display fractional grid steps, relative to grid size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GridSubdivision</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>GroupNotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of group notice messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>260</integer>
+ </map>
+ <key>GroupNotifyBoxWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of group notice messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>305</integer>
+ </map>
+ <key>HelpUseLocal</key>
+ <map>
+ <key>Comment</key>
+ <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HelpURLFormat</key>
+ <map>
+ <key>Comment</key>
+ <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
+ </map>
+ <key>HomeSidePanelURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for the web page to display in the Home side panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&lang=[LANGUAGE]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]&firstlogin=[FIRST_LOGIN]</string>
+ </map>
+ <key>SearchURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Search website, displayed in the Find floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&p=[AUTH_TOKEN]&r=[MATURITY]&lang=[LANGUAGE]&g=[GODLIKE]&sid=[SESSION_ID]&rid=[REGION_ID]&pid=[PARCEL_ID]&channel=[CHANNEL]&version=[VERSION]&major=[VERSION_MAJOR]&minor=[VERSION_MINOR]&patch=[VERSION_PATCH]&build=[VERSION_BUILD]</string>
+ </map>
+ <key>WebProfileURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Web Profiles</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://my.secondlife.com/[AGENT_NAME]</string>
+ </map>
+ <key>WebProfileNonProductionURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Web Profiles on Non-Production grids</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://my-demo.secondlife.com/[AGENT_NAME]</string>
+ </map>
+ <key>HighResSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Double resolution of snapshot from current window resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HideSelectedObjects</key>
+ <map>
+ <key>Comment</key>
+ <string>Hide Selected Objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>HostID</key>
+ <map>
+ <key>Comment</key>
+ <string>Machine identifier for hosted Second Life instances</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>HtmlHelpLastPage</key>
+ <map>
+ <key>Comment</key>
+ <string>Last URL visited via help system</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>IMShowTimestamps</key>
+ <map>
+ <key>Comment</key>
+ <string>Show timestamps in IM</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>IMShowControlPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show IM Control Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>IgnoreAllNotifications</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignore all notifications so we never need user input on them.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>IgnorePixelDepth</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignore pixel depth settings.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ImagePipelineUseHTTP</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE use HTTP GET to fetch textures from the server</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InactiveFloaterTransparency</key>
+ <map>
+ <key>Comment</key>
+ <string>Transparency of inactive floaters (floaters that have no focus)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.65</real>
+ </map>
+ <key>InBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Incoming bandwidth throttle (bps)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>InspectorFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade out timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>InspectorShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Stay timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>InstallLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Language passed from installer (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>InventoryAutoOpenDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>InventoryLinking</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable ability to create links to folders and items via "Paste as link".</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>InventorySortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>7</integer>
+ </map>
+ <key>InvertMouse</key>
+ <map>
+ <key>Comment</key>
+ <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickAvatarEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to control Avatar movement.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickAxis0</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickAxis1</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickAxis2</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>JoystickAxis3</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>JoystickAxis4</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>JoystickAxis5</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>JoystickAxis6</key>
+ <map>
+ <key>Comment</key>
+ <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>JoystickBuildEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to move edited objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables Joystick Input.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>JoystickFlycamEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables the Joystick to control the flycam.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickInitialized</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not a joystick has been detected and initiailized.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>JoystickMouselookYaw</key>
+ <map>
+ <key>Comment</key>
+ <string>Pass joystick yaw to scripts in Mouselook.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>JoystickRunThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Input threshold to initiate running</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>KeepAspectForSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Use full window when taking snapshot, regardless of requested image size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LandBrushSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of affected region when using teraform tool</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>LCDDestination</key>
+ <map>
+ <key>Comment</key>
+ <string>Which LCD to use</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LSLFindCaseInsensitivity</key>
+ <map>
+ <key>Comment</key>
+ <string>Use case insensitivity when searching in LSL editor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LSLHelpURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
+ </map>
+ <key>LagMeterShrunk</key>
+ <map>
+ <key>Comment</key>
+ <string>Last large/small state for lag meter</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>Language</key>
+ <map>
+ <key>Comment</key>
+ <string>Language specifier (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>LanguageIsPublic</key>
+ <map>
+ <key>Comment</key>
+ <string>Let other residents see our language information</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LastGPUClass</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>LastFeatureVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastFindPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls which find operation appears by default when clicking "Find" button </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>find_all_panel</string>
+ </map>
+ <key>LastName</key>
+ <map>
+ <key>Comment</key>
+ <string>Login last name</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>LastPrefTab</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected tab in preferences window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastMediaSettingsTab</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected tab in media settings window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LastRunVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Version number of last instance of the viewer that you ran</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0.0.0</string>
+ </map>
+
+ <key>LastSnapshotToEmailHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last email snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
+ <key>LastSnapshotToEmailWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last email snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>LastSnapshotToDiskHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last disk snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
+ <key>LastSnapshotToDiskWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last disk snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>LastSnapshotToInventoryHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotToInventoryWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotType</key>
+ <map>
+ <key>Comment</key>
+ <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LeftClickShowMenu</key>
+ <map>
+ <key>Comment</key>
+ <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LimitDragDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit translation of object via translate tool</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LimitSelectDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Disallow selection of objects beyond max select distance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LipSyncAah</key>
+ <map>
+ <key>Comment</key>
+ <string>Aah (jaw opening) babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>257998776531013446642343</string>
+ </map>
+ <key>LipSyncAahPowerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0000123456789</string>
+ </map>
+ <key>LipSyncEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>0 disable lip-sync, 1 enable babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LipSyncOoh</key>
+ <map>
+ <key>Comment</key>
+ <string>Ooh (mouth width) babble loop</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>1247898743223344444443200000</string>
+ </map>
+ <key>LipSyncOohAahRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate to babble Ooh and Aah (/sec)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>24.0</real>
+ </map>
+ <key>LipSyncOohPowerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0012345566778899</string>
+ </map>
+ <key>LocalCacheVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>Version number of cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LocalFileSystemBrowsingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable access to the local file system via the file picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LoginSRVTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Duration in seconds of the login SRV request timeout</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>LoginSRVPump</key>
+ <map>
+ <key>Comment</key>
+ <string>Name of the message pump that handles SRV request</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>LLAres</string>
+ </map>
+ <key>LogMessages</key>
+ <map>
+ <key>Comment</key>
+ <string>Log network traffic</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureNetworkTraffic</key>
+ <map>
+ <key>Comment</key>
+ <string>Log network traffic for textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LoginAsGod</key>
+ <map>
+ <key>Comment</key>
+ <string>Attempt to login with god powers (Linden accounts only)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Login location ('last', 'home')</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>last</string>
+ </map>
+ <key>LoginPage</key>
+ <map>
+ <key>Comment</key>
+ <string>Login authentication page.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>LosslessJ2CUpload</key>
+ <map>
+ <key>Comment</key>
+ <string>Use lossless compression for small image uploads</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MainloopTimeoutDefault</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout duration for mainloop lock detection, in seconds.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>MapOverlayIndex</key>
+ <map>
+ <key>Comment</key>
+ <string>Currently selected world map type</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>World map zoom level (pixels per region)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>128.0</real>
+ </map>
+ <key>MapServerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>World map URL template for locating map tiles</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://map.secondlife.com.s3.amazonaws.com/</string>
+ </map>
+ <key>CurrentMapServerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Current Session World map URL</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>MapShowEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Show events on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowInfohubs</key>
+ <map>
+ <key>Comment</key>
+ <string>Show infohubs on the world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowLandForSale</key>
+ <map>
+ <key>Comment</key>
+ <string>Show land for sale on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MapShowPeople</key>
+ <map>
+ <key>Comment</key>
+ <string>Show other users on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MapShowTelehubs</key>
+ <map>
+ <key>Comment</key>
+ <string>Show telehubs on world map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapAutoCenter</key>
+ <map>
+ <key>Comment</key>
+ <string>Center the focal point of the minimap.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>Marker</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>MarketplaceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/</string>
+ </map>
+ <key>MarketplaceURL_objectFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Attachments Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
+ </map>
+ <key>MarketplaceURL_objectMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Attachments Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
+ </map>
+ <key>MarketplaceURL_clothingFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Clothing Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string>
+ </map>
+ <key>MarketplaceURL_clothingMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Clothing Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string>
+ </map>
+ <key>MarketplaceURL_bodypartFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Bodyparts Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com</string>
+ </map>
+ <key>MarketplaceURL_bodypartMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Bodyparts Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/</string>
+ </map>
+ <key>MarketplaceURL_glovesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Gloves Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_glovesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Gloves Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_jacketFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Jacket Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string>
+ </map>
+ <key>MarketplaceURL_jacketMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Jacket Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string>
+ </map>
+ <key>MarketplaceURL_shirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string>
+ </map>
+ <key>MarketplaceURL_shirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string>
+ </map>
+ <key>MarketplaceURL_undershirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Undershirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string>
+ </map>
+ <key>MarketplaceURL_undershirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Undershirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string>
+ </map>
+ <key>MarketplaceURL_skirtFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skirt Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
+ </map>
+ <key>MarketplaceURL_skirtMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skirt Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
+ </map>
+ <key>MarketplaceURL_pantsFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Pants Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_women</string>
+ </map>
+ <key>MarketplaceURL_pantsMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Pants Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/pants_men</string>
+ </map>
+ <key>MarketplaceURL_underpantsFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Underwear Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string>
+ </map>
+ <key>MarketplaceURL_underpantsMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Underwear Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string>
+ </map>
+ <key>MarketplaceURL_shoesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shoes Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string>
+ </map>
+ <key>MarketplaceURL_shoesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shoes Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string>
+ </map>
+ <key>MarketplaceURL_socksFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Socks Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
+ </map>
+ <key>MarketplaceURL_socksMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Socks Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
+ </map>
+ <key>MarketplaceURL_tattooMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Tattoo Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_tattooFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Tattoo Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
+ </map>
+ <key>MarketplaceURL_hairFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Hair Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string>
+ </map>
+ <key>MarketplaceURL_hairMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Hair Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string>
+ </map>
+ <key>MarketplaceURL_eyesFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Eyes Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string>
+ </map>
+ <key>MarketplaceURL_eyesMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Eyes Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string>
+ </map>
+ <key>MarketplaceURL_shapeFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shape Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string>
+ </map>
+ <key>MarketplaceURL_shapeMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Shape Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string>
+ </map>
+ <key>MarketplaceURL_skinFemale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skin Female</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string>
+ </map>
+ <key>MarketplaceURL_skinMale</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to the Marketplace Skins Male</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string>
+ </map>
+ <key>MaxDragDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>48.0</real>
+ </map>
+ <key>MaxSelectDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowed selection distance (meters from avatar)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
+ <key>MaxWearableWaitTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Max seconds to wait for wearable assets to fetch.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>MediaControlFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) that the media control fades</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>MediaControlTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MediaEnablePopups</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaOnAPrimUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show the "link sharing" UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaPerformanceManagerDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaShowOnOthers</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media on other avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MediaShowOutsideParcel</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media from outside the current parcel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaShowWithinParcel</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show media within the current parcel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaTentativeAutoPlay</key>
+ <map>
+ <key>Comment</key>
+ <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MemoryLogFrequency</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds between display of Memory in log (0 for never)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>600.0</real>
+ </map>
+ <key>MemProfiling</key>
+ <map>
+ <key>Comment</key>
+ <string>You want to use tcmalloc's memory profiling options.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MenuAccessKeyTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>MenuBarHeight</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>18</integer>
+ </map>
+ <key>MenuBarWidth</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>410</integer>
+ </map>
+ <key>MePanelOpened</key>
+ <map>
+ <key>Comment</key>
+ <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MeshEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Expose UI for mesh functionality (may require restart to take effect).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>MeshImportUseSLM</key>
+ <map>
+ <key>Comment</key>
+ <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>MigrateCacheDirectory</key>
+ <map>
+ <key>Comment</key>
+ <string>Check for old version of disk cache to migrate to current location</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapPrimMaxRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>MiniMapRotate</key>
+ <map>
+ <key>Comment</key>
+ <string>Rotate miniature world map to avatar direction</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MiniMapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Miniature world map zoom level (pixels per region)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>128.0</real>
+ </map>
+ <key>MouseSensitivity</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MouseSmooth</key>
+ <map>
+ <key>Comment</key>
+ <string>Smooths out motion of mouse when in mouselook mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MouseSun</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteAmbient</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteAudio</key>
+ <map>
+ <key>Comment</key>
+ <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteMusic</key>
+ <map>
+ <key>Comment</key>
+ <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound effects play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteUI</key>
+ <map>
+ <key>Comment</key>
+ <string>UI sound effects play at 0 volume</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MuteWhenMinimized</key>
+ <map>
+ <key>Comment</key>
+ <string>Mute audio when SL window is minimized</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MyOutfitsAutofill</key>
+ <map>
+ <key>Comment</key>
+ <string>Always autofill My Outfits from library when empty (else happens just once).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NearMeRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Search radius for nearby avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>130</integer>
+ </map>
+ <key>NextOwnerCopy</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be copied by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NextOwnerModify</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be modified by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NextOwnerTransfer</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects can be resold or given away by next owner</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NewCacheLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Change the location of the local disk cache to this</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NewCacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Change the top folder location of the local disk cache to this</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NextLoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Location to log into by default.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>NoAudio</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable audio playback.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoHardwareProbe</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable hardware probe.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoInventoryLibrary</key>
+ <map>
+ <key>Comment</key>
+ <string>Do not request inventory library.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoPreload</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable sound and image preload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NoVerifySSLCert</key>
+ <map>
+ <key>Comment</key>
+ <string>Do not verify SSL peers.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of notification messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>NotifyBoxWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of notification messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>305</integer>
+ </map>
+ <key>NotificationToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a notification toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationTipToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a notification tip toast exist</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>ToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>NearbyToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>StartUpToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a StartUp toast exist</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>ToastGap</key>
+ <map>
+ <key>Comment</key>
+ <string>Gap between toasts on a screen (min. value is 5)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>7</integer>
+ </map>
+ <key>ToastButtonWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Default width of buttons in the toast.
+ Notes:
+ If required width will be less then this one, a button will be reshaped to default size , otherwise to required
+ Change of this parameter will affect the layout of buttons in notification toast.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>90</integer>
+ </map>
+ <key>ChannelBottomPanelMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space from a lower toast to the Bottom Tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>35</integer>
+ </map>
+ <key>NotificationChannelRightMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space between toasts and a right border of an area where they can appear</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationChannelHeightRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>OverflowToastHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of an overflow toast</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>72</integer>
+ </map>
+ <key>NotifyMoneyChange</key>
+ <map>
+ <key>Comment</key>
+ <string>Pop up notifications for all L$ transactions</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NotifyTipDuration</key>
+ <map>
+ <key>Comment</key>
+ <string>Length of time that notification tips stay on screen (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>NumSessions</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of successful logins to Second Life</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NumpadControl</key>
+ <map>
+ <key>Comment</key>
+ <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ObjectCacheEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the object cache.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatAdvanced</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand advanced performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatBasic</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand basic performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatNet</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand network stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatRender</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand render stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatSim</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand simulator performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OpenDebugStatTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Texture performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatPhysicsDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Physics Details performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatSimTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Simulator Time performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OpenDebugStatSimTimeDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>Expand Simulator Time Details performance stats display</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OutBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Outgoing bandwidth throttle (bps)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>OverlayTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Set_via_OverlayTitle_in_settings.xml</string>
+ </map>
+ <key>PTTCurrentlyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Push to Talk mode</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PacketDropPercentage</key>
+ <map>
+ <key>Comment</key>
+ <string>Percentage of packets dropped by the client.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>ObjectCostHighThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold at which object cost is considered high (displayed in red).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>ObjectCostLowColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a low object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>ObjectCostMidColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object with a medium object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.75</real>
+ <real>0.0</real>
+ <real>0.65</real>
+ </array>
+ </map>
+ <key>ObjectCostHighColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Color for object a high object cost.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.75</real>
+ </array>
+ </map>
+
+ <key>ParcelMediaAutoPlayEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto play parcel media when available</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ParticipantListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in participant list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PerAccountSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Persisted client settings file name (per user).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>PermissionsCautionEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PermissionsCautionNotifyBoxHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of caution-style notification messages</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>344</integer>
+ </map>
+ <key>PickerContextOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.34999999404</real>
+ </map>
+ <key>PicksPerSecondMouseMoving</key>
+ <map>
+ <key>Comment</key>
+ <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>PicksPerSecondMouseStationary</key>
+ <map>
+ <key>Comment</key>
+ <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>PieMenuLineWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Width of lines in pie menu display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.5</real>
+ </map>
+ <key>PingInterpolate</key>
+ <map>
+ <key>Comment</key>
+ <string>Extrapolate object position along velocity vector based on ping delay</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PitchFromMousePosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>90.0</real>
+ </map>
+ <key>PlayTypingAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PluginAttachDebuggerToPlugins</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, attach a debugger session to each plugin process as it's launched.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PluginInstancesCPULimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.9</real>
+ </map>
+
+ <key>PlainTextChatHistory</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/Disable plain text chat history style</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PluginInstancesLow</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PluginInstancesNormal</key>
+ <map>
+ <key>Comment</key>
+ <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>PluginInstancesTotal</key>
+ <map>
+ <key>Comment</key>
+ <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+
+ <key>PluginUseReadThread</key>
+ <map>
+ <key>Comment</key>
+ <string>Use a separate thread to read incoming messages from plugins</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>PrecachingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay when logging in to load world before showing it (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>6.0</real>
+ </map>
+ <key>PreferredMaturity</key>
+ <map>
+ <key>Comment</key>
+ <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>13</integer>
+ </map>
+
+ <key>PreviewAmbientColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient color of preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDiffuse0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>0.25</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDiffuse2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular0</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 0.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular1</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewSpecular2</key>
+ <map>
+ <key>Comment</key>
+ <string>Diffise color of preview light 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+
+ <key>PreviewDirection0</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 0 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-0.75</real>
+ <real>1</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection1</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 1 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.6</real>
+ <real>0.4</real>
+ </array>
+ </map>
+
+ <key>PreviewDirection2</key>
+ <map>
+ <key>Comment</key>
+ <string>Direction of light 2 for preview render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.5</real>
+ <real>-0.8</real>
+ <real>0.3</real>
+ </array>
+ </map>
+
+ <key>PrimMediaMasterEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not Media on a Prim is enabled.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PrimMediaControlsUseHoverControlSet</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PrimMediaDragNDrop</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable drag and drop of URLs onto prim faces</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PrimMediaMaxRetries</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of retries for media queries.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PrimMediaRequestQueueDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timer delay for fetching media from the queue (in seconds).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>PrimMediaRetryTimerDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timer delay for retrying on media queries (in seconds).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>PrimMediaMaxSortedQueueSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of objects the viewer will load media for initially</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>100000</integer>
+ </map>
+ <key>PrimMediaMaxRoundRobinQueueSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of objects the viewer will continuously update media for</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>100000</integer>
+ </map>
+ <key>ProbeHardwareOnStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Query current hardware configuration on application startup</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PurgeCacheOnNextStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Clear local file cache next time viewer is run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PurgeCacheOnStartup</key>
+ <map>
+ <key>Comment</key>
+ <string>Clear local file cache every time viewer is run</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>PushToTalkButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Which button or keyboard key is used for push-to-talk</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>MiddleMouse</string>
+ </map>
+ <key>PushToTalkToggle</key>
+ <map>
+ <key>Comment</key>
+ <string>Should the push-to-talk button behave as a toggle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>QAMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable Testing Features.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QAModeEventHostPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port on which lleventhost should listen</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>QAModeTermCode</key>
+ <map>
+ <key>Comment</key>
+ <string>On LL_ERRS, terminate with this code instead of OS message box</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>QuietSnapshotsToDisk</key>
+ <map>
+ <key>Comment</key>
+ <string>Take snapshots to disk without playing animation or sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QuitAfterSeconds</key>
+ <map>
+ <key>Comment</key>
+ <string>The duration allowed before quitting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>QuitAfterSecondsOfAFK</key>
+ <map>
+ <key>Comment</key>
+ <string>The duration allowed after being AFK before quitting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>QuitOnLoginActivated</key>
+ <map>
+ <key>Comment</key>
+ <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RadioLandBrushAction</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RadioLandBrushSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LandBrushForce</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier for land modification brush force.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MediaBrowserWindowLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>WebContentWindowLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>MediaRollOffRate</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier to change rate of media attenuation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.125</real>
+ </map>
+ <key>MediaRollOffMin</key>
+ <map>
+ <key>Comment</key>
+ <string>Adjusts the distance at which media attentuation starts</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>MediaRollOffMax</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance at which media volume is set to 0</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>30.0</real>
+ </map>
+ <key>RecentItemsSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RectangleSelectInclusive</key>
+ <map>
+ <key>Comment</key>
+ <string>Select objects that have at least one vertex inside selection rectangle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RegInClient</key>
+ <map>
+ <key>Comment</key>
+ <string>Experimental: Embed registration in login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>QuickBuyCurrency</key>
+ <map>
+ <key>Comment</key>
+ <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RegionTextureSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Terrain texture dimensions (power of 2)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>RememberPassword</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep password (in encrypted form) for next login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAnisotropic</key>
+ <map>
+ <key>Comment</key>
+ <string>Render textures using anisotropic filtering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAppleUseMultGL</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAttachedLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Render lighted prims that are attached to avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAttachedParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Render particle systems that are attached to avatars</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Avatars</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarCloth</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls if avatars use wavy cloth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderAvatarMaxVisible</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of avatars to display at any one time</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>RenderAvatarPhysicsLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of avatar physics (such as breast physics).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.0</integer>
+ </map>
+ <key>RenderAvatarVP</key>
+ <map>
+ <key>Comment</key>
+ <string>Use vertex programs to perform hardware skinning of avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderPerformanceTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of everything but in-world content for
+ performance testing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1.0</integer>
+ </map>
+
+ <key>RenderLocalLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to render local lights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderShadowNearDist</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>256</real>
+ <real>256</real>
+ <real>256</real>
+ </array>
+ </map>
+ <key>RenderShadowClipPlanes</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for shadow map frusta.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>12.0</real>
+ <real>32.0</real>
+ </array>
+ </map>
+ <key>RenderShadowSplitExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>3.0</real>
+ <real>2.0</real>
+ </array>
+ </map>
+ <key>RenderShadowOrthoClipPlanes</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for orthographic shadow map frusta.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>4.0</real>
+ <real>8.0</real>
+ <real>24.0</real>
+ </array>
+ </map>
+ <key>RenderShadowProjOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>RenderShadowSlopeThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff slope value for points to affect perspective shadow generation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderShadowProjExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderSSAOScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>RenderSSAOMaxScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum screen radius for sampling (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>RenderSSAOFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.30</real>
+ </map>
+ <key>RenderSSAOEffect</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.40</real>
+ <real>1.00</real>
+ <real>0.00</real>
+ </array>
+ </map>
+ <key>RenderBumpmapMinDistanceSquared</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>100.0</real>
+ </map>
+ <key>RenderNormalMapScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scaler applied to height map when generating normal maps</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64</real>
+ </map>
+ <key>RenderCubeMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we can render the cube map or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderDebugAlphaMask</key>
+ <map>
+ <key>Comment</key>
+ <string>Test Alpha Masking Cutoffs.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderDebugGL</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable strict GL debugging.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDebugNormalScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of normals in debug display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.03</real>
+ </map>
+ <key>RenderDebugPipeline</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable strict pipeline debugging.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDebugTextureBind</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture bind performance test.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderDelayCreation</key>
+ <map>
+ <key>Comment</key>
+ <string>Throttle creation of drawables.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderAnimateRes</key>
+ <map>
+ <key>Comment</key>
+ <string>Animate rezing prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderBakeSunlight</key>
+ <map>
+ <key>Comment</key>
+ <string>Bake sunlight into vertex buffers for static objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderNoAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderAnimateTrees</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL matrix ops to animate tree branches.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderGIRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance to cut off GI effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>96</real>
+ </map>
+
+ <key>RenderGILuminance</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.075</real>
+ </map>
+
+ <key>RenderGIBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.3</real>
+ </map>
+
+ <key>RenderGINoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Noise of position sampling for GI photon mapping.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
+ <key>RenderGIAttenuation</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance attenuation factor for indirect lighting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderGIBlurBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.025</real>
+ </map>
+
+ <key>RenderGIBlurEdgeWeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge weight for GI soften filter (sharpness).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderGIBlurIncrement</key>
+ <map>
+ <key>Comment</key>
+ <string>Increment of scale for each pass of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value offset for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderLuminanceDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Mipmap level to use for luminance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+
+ <key>RenderMinimumLODTriangleCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Triangle count threshold at which automatic LOD generation stops</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+
+ <key>RenderEdgeDepthCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for depth difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+ <key>RenderEdgeNormCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for normal difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+
+ <key>RenderDeferredAlphaSoften</key>
+ <map>
+ <key>Comment</key>
+ <string>Scalar for softening alpha surfaces (for soft particles).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.75</real>
+ </map>
+ <key>RenderDeferredNoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Noise scalar to hide banding in deferred render.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>RenderDeferredSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-64.0</real>
+ </map>
+ <key>RenderDeferredSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.008</real>
+ </map>
+ <key>RenderShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+ <key>RenderShadowBiasError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow bias (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderShadowOffsetError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error scale for shadow offset (based on altitude).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderSpotLightsInNondeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.001</real>
+ </map>
+ <key>RenderSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.04</real>
+ </map>
+
+ <key>RenderShadowResolutionScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of shadow map resolution vs. screen resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderDeferredTreeShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderDeferredTreeShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderHoverGlowEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Show glow effect when hovering on interactive objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderHighlightFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Transition time for mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderHighlightBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+
+ <key>RenderHighlightThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>Thickness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+
+ <key>RenderHighlightColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.4</real>
+ <real>0.98</real>
+ <real>0.93</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>RenderSpecularResX</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularResY</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Specular exponent for generating spec map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>8</real>
+ </map>
+
+ <key>RenderDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use deferred rendering pipeline.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderDeferredGI</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GI in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderDeferredSun</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute sunlight shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredAtmospheric</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute atmospheric shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredSSAO</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredBlurLight</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute shadow softening shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredSunWash</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount local lights are washed out by sun.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderShadowNoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Magnitude of noise on shadow samples.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.0001</real>
+ </map>
+ <key>RenderShadowErrorCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff error value to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>RenderShadowFOVCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff FOV to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.1</real>
+ </map>
+
+ <key>RenderShadowGaussian</key>
+ <map>
+ <key>Comment</key>
+ <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>2.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+
+ <key>RenderShadowBlurSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of shadow softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.4</real>
+ </map>
+ <key>RenderShadowBlurSamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>RenderShadowBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for shadow blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderGIAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambiance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIMinRenderSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum size of objects to put into GI source map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIBlurColorCurve</key>
+ <map>
+ <key>Comment</key>
+ <string>Color curve for GI softening kernel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.6</real>
+ <real>0.02</real>
+ </array>
+ </map>
+
+ <key>RenderGIBlurPasses</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+
+ <key>RenderGIBlurSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderGIBlurSamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>RenderGIBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for GI blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+
+ <key>RenderDynamicLOD</key>
+ <map>
+ <key>Comment</key>
+ <string>Dynamically adjust level of detail.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderFSAASamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFarClip</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance of far clip plane from camera (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>RenderAutoMaskAlphaNonDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAutoMaskAlphaDeferred</key>
+ <map>
+ <key>Comment</key>
+ <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderFlexTimeFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderFogRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Sets gamma exponent for renderer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderGammaFull</key>
+ <map>
+ <key>Comment</key>
+ <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderGlow</key>
+ <map>
+ <key>Comment</key>
+ <string>Render bloom post effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderGlowIterations</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderGlowLumWeights</key>
+ <map>
+ <key>Comment</key>
+ <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>0.299</real>
+ <real>0.587</real>
+ <real>0.114</real>
+ </array>
+ </map>
+ <key>RenderGlowMaxExtractAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Max glow alpha value for brightness extraction to auto-glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.065</real>
+ </map>
+ <key>RenderGlowMinLuminance</key>
+ <map>
+ <key>Comment</key>
+ <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.5</real>
+ </map>
+ <key>RenderGlowResolutionPow</key>
+ <map>
+ <key>Comment</key>
+ <string>Glow map resolution power of two.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>9</integer>
+ </map>
+ <key>RenderGlowStrength</key>
+ <map>
+ <key>Comment</key>
+ <string>Additive strength of glow.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>RenderGlowWarmthAmount</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderGlowWarmthWeights</key>
+ <map>
+ <key>Comment</key>
+ <string>Weight of each color channel used before finding the max warmth</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.5</real>
+ <real>0.7</real>
+ </array>
+ </map>
+ <key>RenderGlowWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.3</real>
+ </map>
+ <key>RenderGround</key>
+ <map>
+ <key>Comment</key>
+ <string>Determines whether we can render the ground pool or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderHUDInSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display HUD attachments in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHUDParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Display particle systems in HUD attachments (experimental)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHighlightSelections</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection outlines on objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderHiddenSelections</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection lines on objects that are behind other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderHideGroupTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't show my group title in my name label</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowGroupTitles</key>
+ <map>
+ <key>Comment</key>
+ <string>Show group titles in name labels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowDisplayNames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show display names in name labels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NameTagShowFriends</key>
+ <map>
+ <key>Comment</key>
+ <string>Highlight the name tags of your friends</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NameTagShowUsernames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show usernames in avatar name tags</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderInitError</key>
+ <map>
+ <key>Comment</key>
+ <string>Error occured while initializing GL</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderLightRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Render the radius of selected lights</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderMaxPartCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of particles to display on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4096</integer>
+ </map>
+ <key>RenderMaxNodeSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum size of a single node's vertex data (in KB).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>8192</integer>
+ </map>
+ <key>RenderMaxVBOSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum size of a vertex buffer (in KB).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>RenderNameFadeDuration</key>
+ <map>
+ <key>Comment</key>
+ <string>Time interval over which to fade avatar names (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderNameShowSelf</key>
+ <map>
+ <key>Comment</key>
+ <string>Display own name above avatar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderNameShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade avatar names after specified time (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>RenderObjectBump</key>
+ <map>
+ <key>Comment</key>
+ <string>Show bumpmapping on primitives</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderQualityPerformance</key>
+ <map>
+ <key>Comment</key>
+ <string>Which graphics settings you've chosen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderReflectionDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of reflection render pass.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderShadowDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of shadows.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+
+ <key>RenderReflectionRes</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflection map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>RenderResolutionDivisor</key>
+ <map>
+ <key>Comment</key>
+ <string>Divisor for rendering 3D scene at reduced resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderShaderLightingMaxLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>RenderShaderLODThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Fraction of draw distance defining the switch to a different shader LOD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderShaderParticleThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Fraction of draw distance to not use shader on particles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>RenderSunDynamicRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTerrainDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RenderTerrainLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTerrainScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Terrain detail texture scale</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>12.0</real>
+ </map>
+ <key>RenderTextureMemoryMultiple</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTrackerBeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderTransparentWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderTreeLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderUIInSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display user interface in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUIBuffer</key>
+ <map>
+ <key>Comment</key>
+ <string>Cache ui render in a screen aligned buffer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUnloadedAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show avatars which haven't finished loading</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderUseFarClip</key>
+ <map>
+ <key>Comment</key>
+ <string>If false, frustum culling will ignore far clip plane.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use impostors for far away avatars.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseShaderLOD</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to have different shaders for LOD</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseShaderNearParticles</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether we want to use shaders on near particles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderVBOEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL Vertex Buffer Objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderVBOMappingDisable</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable VBO glMapBufferARB</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderPreferStreamDraw</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderVolumeLODFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Display water</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderWaterMipNormal</key>
+ <map>
+ <key>Comment</key>
+ <string>Use mip maps for water normal map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderWaterRefResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Water planar reflection resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>RenderParcelSelection</key>
+ <map>
+ <key>Comment</key>
+ <string>Display selected parcel outline</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RotateRight</key>
+ <map>
+ <key>Comment</key>
+ <string>Make the agent rotate to its right.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RotationStep</key>
+ <map>
+ <key>Comment</key>
+ <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshStreamingCostScaler</key>
+ <map>
+ <key>Comment</key>
+ <string>DEBUG</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>RunMultipleThreads</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE keep background threads active during render</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SafeMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Reset preferences, run in safe mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SaveMinidump</key>
+ <map>
+ <key>Comment</key>
+ <string>Save minidump for developer debugging on crash</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ScaleShowAxes</key>
+ <map>
+ <key>Comment</key>
+ <string>Show indicator of selected scale axis when scaling</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScaleStretchTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Stretch textures along with object when scaling</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ScaleUniform</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale selected objects evenly about center of selection</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScriptHelpFollowsCursor</key>
+ <map>
+ <key>Comment</key>
+ <string>Scripting help window updates contents based on script editor contents under text cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ScriptsCanShowUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SecondLifeEnterprise</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables Second Life Enterprise features</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectMovableOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Select only objects you can move</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectOwnedOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Select only objects you own</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SelectionHighlightAlpha</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.40000000596</real>
+ </map>
+ <key>SelectionHighlightAlphaTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>SelectionHighlightThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>Thickness of selection highlight line (fraction of view distance)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.00999999977648</real>
+ </map>
+ <key>SelectionHighlightUAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>SelectionHighlightUScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+ <key>SelectionHighlightVAnim</key>
+ <map>
+ <key>Comment</key>
+ <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>SelectionHighlightVScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>ServerChoice</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls which grid you connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShareWithGroup</key>
+ <map>
+ <key>Comment</key>
+ <string>Newly created objects are shared with the currently active group</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdvancedGraphicsSettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Show advanced graphics settings</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAllObjectHoverTip</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarNameTagMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Select Avatar Name Tag Mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowAxes</key>
+ <map>
+ <key>Comment</key>
+ <string>Render coordinate frame at your position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowBanLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Show in-world ban/access borders</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowBuildButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Build button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowCameraButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide View button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowConsoleWindow</key>
+ <map>
+ <key>Comment</key>
+ <string>Show log in separate OS window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NavBarShowCoordinates</key>
+ <map>
+ <key>Comment</key>
+ <string>Show coordinates in navigation bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NavBarShowParcelProperties</key>
+ <map>
+ <key>Comment</key>
+ <string>Show parcel property icons in navigation bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowBetaGrids</key>
+ <map>
+ <key>Comment</key>
+ <string>Display the beta grids in the grid selection control.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowCrosshairs</key>
+ <map>
+ <key>Comment</key>
+ <string>Display crosshairs when in mouselook mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDebugConsole</key>
+ <map>
+ <key>Comment</key>
+ <string>Show log in SL window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowEmptyFoldersWhenSearching</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowGestureButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Gesture button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowHoverTips</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over items in world</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowLandHoverTip</key>
+ <map>
+ <key>Comment</key>
+ <string>Show descriptive tooltip when mouse hovers over land</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMiniMapButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Mini-Map button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMoveButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Move button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowScriptErrors</key>
+ <map>
+ <key>Comment</key>
+ <string>Show script errors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowScriptErrorsLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Show script error in chat or window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowSearchButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Search button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowSnapshotButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Snapshot button button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowObjectRenderingCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the object rendering cost in build tools</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowNavbarFavoritesPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Navigation Bar Favorites Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowNavbarNavigationPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Navigation Bar Navigation Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowWorldMapButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows/Hides Map button in the bottom tray.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowMiniLocationPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Mini-Location Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SidebarCameraMovement</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflects world rect changing while changing sidebar visibility.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GroupListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide group icons in the group list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide online and all friends icons in the friend list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsListShowPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide permission icons in the friend list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in nearby list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RecentListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in recent list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>NearbyPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>RecentPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>ShowPGSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultSearchAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of search All that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find groups that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultLand</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find land sales that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPGSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in general sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in moderate sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultSims</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find places or find popular that are in adult sims</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNearClip</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNewInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically views new notecards/textures/landmarks</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowInInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically opens inventory to show accepted objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowObjectUpdates</key>
+ <map>
+ <key>Comment</key>
+ <string>Show when update messages are received for individual objects</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowOverlayTitle</key>
+ <map>
+ <key>Comment</key>
+ <string>Prints watermark text message on screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowParcelOwners</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPermissions</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowPropertyLines</key>
+ <map>
+ <key>Comment</key>
+ <string>Show line overlay demarking property boundaries</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowNetStats</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the Search Bar in the Status Overlay</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowSelectionBeam</key>
+ <map>
+ <key>Comment</key>
+ <string>Show selection particle beam when selecting or interacting with objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowStartLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Display starting location menu on login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowTangentBasis</key>
+ <map>
+ <key>Comment</key>
+ <string>Render normal and binormal (debugging bump mapping)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowToolBar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show toolbar at bottom of screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowTutorial</key>
+ <map>
+ <key>Comment</key>
+ <string>Show tutorial window on login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowVoiceVisualizersInCalls</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkinCurrent</key>
+ <map>
+ <key>Comment</key>
+ <string>The currently selected skin.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>SkinningSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Client skin color setting file name (per install).</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>SkyAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.300000011921</real>
+ </map>
+ <key>SkyEditPresets</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to be able to edit the sky defaults or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkyNightColorShift</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls moonlight color (base color applied to moon as light source)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color3</string>
+ <key>Value</key>
+ <array>
+ <real>0.67</real>
+ <real>0.67</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>SkyOverrideSimSunPosition</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SkySunDefaultPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Default position of sun in sky (direction in world coordinates)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.1</real>
+ </array>
+ </map>
+ <key>SkyUseClassicClouds</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use the old Second Life particle clouds or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SnapEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable snapping to grid</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SnapMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>SnapToMouseCursor</key>
+ <map>
+ <key>Comment</key>
+ <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotFormat</key>
+ <map>
+ <key>Comment</key>
+ <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotLocalLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next local snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotPostcardLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next postcard snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotQuality</key>
+ <map>
+ <key>Comment</key>
+ <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>75</integer>
+ </map>
+ <key>SnapshotSharingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable uploading of snapshots to a web service.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SnapshotConfigURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL to fetch Snapshot Sharing configuration data from.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string>
+ </map>
+ <key>SnapshotTextureLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next texture snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SpeedTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Performance testing mode, no network</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsAutoRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Play back autopilot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging output</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>fs.txt</string>
+ </map>
+ <key>StatsNumRuns</key>
+ <map>
+ <key>Comment</key>
+ <string>Loop autopilot playback this number of times</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>StatsPilotFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.txt</string>
+ </map>
+ <key>StatsPilotXMLFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging extended autopilot path</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>pilot.xml</string>
+ </map>
+ <key>StatsQuitAfterRuns</key>
+ <map>
+ <key>Comment</key>
+ <string>Quit application after this number of autopilot playback runs</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsSessionTrackFrameStats</key>
+ <map>
+ <key>Comment</key>
+ <string>Track rendering and network statistics</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>StatsSummaryFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Filename for stats logging summary</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>fss.txt</string>
+ </map>
+ <key>SystemLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Language indicated by system settings (for UI)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>en</string>
+ </map>
+ <key>TabToTextFieldsOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>TAB key takes you to next text entry field, instead of next widget</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TerrainColorHeightRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Altitude range over which a given terrain texture has effect (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>60.0</real>
+ </map>
+ <key>TerrainColorStartHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Starting altitude for terrain texturing (meters)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>20.0</real>
+ </map>
+ <key>TextureDecodeDisabled</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, do not fetch and decode any textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureDisable</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, do not load textures for in-world content</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureDiscardLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureLoadFullRes</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, always load textures at full resolution (discard = 0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureMemory</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TexturePickerShowFolders</key>
+ <map>
+ <key>Comment</key>
+ <string>Show folders with no texures in texture picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TexturePickerSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>ThrottleBandwidthKBPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>UpdaterMaximumBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>500.0</real>
+ </map>
+ <key>ToolTipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying tooltip when mouse stops over UI element</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.699999988079</real>
+ </map>
+ <key>ToolTipFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds over which tooltip fades away</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.2</real>
+ </map>
+ <key>ToolTipVisibleTimeFar</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>ToolTipVisibleTimeNear</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>ToolTipVisibleTimeOver</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1000.0</real>
+ </map>
+ <key>ToolboxAutoMove</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TrackFocusObject</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera tracks last object zoomed on</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TranslateLanguage</key>
+ <map>
+ <key>Comment</key>
+ <string>Translate Language specifier</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>default</string>
+ </map>
+ <key>TranslateChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Translate incoming chat messages</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TutorialURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for tutorial menu item, set automatically during login</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>TypeAheadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>UIAutoScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep UI scale consistent across different resolutions</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UIAvatariconctrlSymbolHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Vertical Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UIAvatariconctrlSymbolPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>BottomRight</string>
+ </map>
+ <key>UIButtonOrigHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Button Original Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UICheckboxctrlBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>13</real>
+ </map>
+ <key>UICheckboxctrlHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UICheckboxctrlHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UICheckboxctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UICheckboxctrlVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Checkbox Control Vertical Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UICloseBoxFromTop</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from top of floater to top of close box icon, pixels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>UIExtraTriangleHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI extra triangle height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>-2</real>
+ </map>
+ <key>UIExtraTriangleWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI extra triangle width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>UIFloaterCloseBoxSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater close box size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UIFloaterHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater horizontal pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UIFloaterTestBool</key>
+ <map>
+ <key>Comment</key>
+ <string>Example saved setting for the test floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UIFloaterTitleVPad</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance from top of floater to top of title string, pixels</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>7</real>
+ </map>
+ <key>UIImgDefaultEyesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
+ </map>
+ <key>UIImgDefaultGlovesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultHairUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
+ </map>
+ <key>UIImgDefaultJacketUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultPantsUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultShirtUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultShoesUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultSkirtUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultSocksUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultAlphaUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UIImgDefaultUnderwearUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>StartUpChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
+ </map>
+ <key>NearByChatChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
+ </map>
+ <key>NotificationChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
+ </map>
+ <key>AlertChannelUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
+ </map>
+ <key>UIImgWhiteUUID</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ </map>
+ <key>UILineEditorCursorThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Line Editor Cursor Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UIMaxComboWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum width of combo box</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>500</real>
+ </map>
+ <key>UIMinimizedWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI floater minimized width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>160</real>
+ </map>
+ <key>UIMultiSliderctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI multi slider ctrl spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>UIMultiTrackHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI multi track height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>6</real>
+ </map>
+ <key>UIPreeditMarkerBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Brightness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>UIPreeditMarkerGap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Gap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditMarkerPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UIPreeditMarkerThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Marker Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditStandoutBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Brightness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+ <key>UIPreeditStandoutGap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Gap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIPreeditStandoutPosition</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Position</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UIPreeditStandoutThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Preedit Standout Thickness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UIResizeBarHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI resize bar height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>UIResizeBarOverlap</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI resize bar overlap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>UIScaleFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Size of UI relative to default layout on 1024x768 screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>UIScrollbarSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI scrollbar size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>15</real>
+ </map>
+ <key>UISliderctrlHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI slider ctrl height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>16</real>
+ </map>
+ <key>UISliderctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI slider ctrl spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+ <key>UISndAlert</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for alerts (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
+ </map>
+ <key>UISndBadKeystroke</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for invalid keystroke (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
+ </map>
+ <key>UISndClick</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for mouse click (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
+ </map>
+ <key>UISndClickRelease</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for mouse button release (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
+ </map>
+ <key>UISndDebugSpamToggle</key>
+ <map>
+ <key>Comment</key>
+ <string>Log UI sound effects as they are played</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UISndHealthReductionF</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for female pain (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
+ </map>
+ <key>UISndHealthReductionM</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for male pain (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>e057c244-5768-1056-c37e-1537454eeb62</string>
+ </map>
+ <key>UISndHealthReductionThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of health reduction required to trigger "pain" sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>UISndInvalidOp</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for invalid operations (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
+ </map>
+ <key>UISndMoneyChangeDown</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for L$ balance increase (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
+ </map>
+ <key>UISndMoneyChangeThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of change in L$ balance required to trigger "money" sound</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>UISndMoneyChangeUp</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>77a018af-098e-c037-51a6-178f05877c6f</string>
+ </map>
+ <key>UISndNewIncomingIMSession</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for new instant message session(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
+ </map>
+ <key>UISndObjectCreate</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for object creation (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
+ </map>
+ <key>UISndObjectDelete</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for object deletion (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
+ </map>
+ <key>UISndObjectRezIn</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for rezzing objects (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
+ </map>
+ <key>UISndObjectRezOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for derezzing objects (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>00000000-0000-0000-0000-000000000000</string>
+ </map>
+ <key>UISndSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for taking a snapshot (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
+ </map>
+ <key>UISndStartIM</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for starting a new IM session (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
+ </map>
+ <key>UISndTeleportOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for teleporting (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
+ </map>
+ <key>UISndTyping</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
+ </map>
+ <key>UISndWindowClose</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for closing a window (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
+ </map>
+ <key>UISndWindowOpen</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for opening a window (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
+ </map>
+ <key>UISpinctrlBtnHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control button height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>11</integer>
+ </map>
+ <key>UISpinctrlBtnWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control button width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UISpinctrlDefaultLabelWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control default label width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>UISpinctrlSpacing</key>
+ <map>
+ <key>Comment</key>
+ <string>UI spin control spacing</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>UITabCntrArrowBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Arrow Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrvArrowBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container V Arrow Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrvPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container V Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UITabCntrButtonPanelOverlap</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Button Panel Overlap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UITabCntrCloseBtnSize</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Close Button Size</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>16</integer>
+ </map>
+ <key>UITabCntrTabHPad</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Tab Horizontal Pad</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>UITabCntrTabPartialWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Tab Partial Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>UITabCntrVertTabMinWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Vertical Tab Minimum Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>100</integer>
+ </map>
+ <key>UITabPadding</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Padding</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>15</integer>
+ </map>
+ <key>UpdaterServiceSetting</key>
+ <map>
+ <key>Comment</key>
+ <string>Configure updater service.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>UpdaterServiceCheckPeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>Default period between update checking.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>3600</integer>
+ </map>
+ <key>UpdaterServiceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Default location for the updater service.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://update.secondlife.com</string>
+ </map>
+ <key>UpdaterServicePath</key>
+ <map>
+ <key>Comment</key>
+ <string>Path on the update server host.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>update</string>
+ </map>
+ <key>UpdaterServiceProtocolVersion</key>
+ <map>
+ <key>Comment</key>
+ <string>The update protocol version to use.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>v1.0</string>
+ </map>
+ <key>UploadBakedTexOld</key>
+ <map>
+ <key>Comment</key>
+ <string>Forces the baked texture pipeline to upload using the old method.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseAltKeyForMenus</key>
+ <map>
+ <key>Comment</key>
+ <string>Access menus via keyboard by tapping Alt</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseChatBubbles</key>
+ <map>
+ <key>Comment</key>
+ <string>Show chat above avatars head in chat bubbles</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseCircuitCodeMaxRetries</key>
+ <map>
+ <key>Comment</key>
+ <string>Max timeout count for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>UseCircuitCodeTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>UseDebugLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Provides extra control over which grid to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDebugMenus</key>
+ <map>
+ <key>Comment</key>
+ <string>Turns on "Debug" menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDefaultColorPicker</key>
+ <map>
+ <key>Comment</key>
+ <string>Use color picker supplied by operating system</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseDisplayNames</key>
+ <map>
+ <key>Comment</key>
+ <string>Use new, changeable, unicode names</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseEnergy</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseExternalBrowser</key>
+ <map>
+ <key>Comment</key>
+ <string>Use default browser when opening web pages instead of in-world browser.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseFreezeFrame</key>
+ <map>
+ <key>Comment</key>
+ <string>Freeze time when taking snapshots.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UseOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderDelayVBUpdate</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay vertex buffer updates until just before rendering</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SpeakerParticipantDefaultOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Order for displaying speakers in voice controls. 0 = alphabetical. 1 = recent.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SpeakerParticipantRemoveDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>UseNewWalkRun</key>
+ <map>
+ <key>Comment</key>
+ <string>Replace standard walk/run animations with new ones.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseStartScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to load a start screen image or not.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseWebPagesOnPrims</key>
+ <map>
+ <key>Comment</key>
+ <string>[NOT USED]</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UserConnectionPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port that this client transmits on.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>UserLogFile</key>
+ <map>
+ <key>Comment</key>
+ <string>User specified log file name.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>UserLoginInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Users loging data.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ </map>
+ <key>VFSOldSize</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VFSSalt</key>
+ <map>
+ <key>Comment</key>
+ <string>[DO NOT MODIFY] Controls local file caching behavior</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VectorizeEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable general vector operations and data alignment.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VectorizePerfTest</key>
+ <map>
+ <key>Comment</key>
+ <string>Test SSE/vectorization performance and choose fastest version.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VectorizeProcessor</key>
+ <map>
+ <key>Comment</key>
+ <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VectorizeSkin</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable vector operations for avatar skinning.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VelocityInterpolate</key>
+ <map>
+ <key>Comment</key>
+ <string>Extrapolate object motion from last packet based on received velocity</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InterpolationTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How long to extrapolate object motion after last packet received</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>InterpolationPhaseOut</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds to phase out interpolated motion</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VerboseLogs</key>
+ <map>
+ <key>Comment</key>
+ <string>Display source file and line number for each log item for debugging purposes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VertexShaderEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable all GLSL shaders (debug)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VivoxAutoPostCrashDumps</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VivoxDebugLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Logging level to use when launching the vivox daemon</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>-1</string>
+ </map>
+ <key>VivoxDebugSIPURIHostName</key>
+ <map>
+ <key>Comment</key>
+ <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VivoxDebugVoiceAccountServerURI</key>
+ <map>
+ <key>Comment</key>
+ <string>URI to the vivox account management server (empty string for the default).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VivoxVoiceHost</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice host to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>127.0.0.1</string>
+ </map>
+ <key>VivoxVoicePort</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice port to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>44125</integer>
+ </map>
+ <key>VoiceCallsFriendsOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Only accept voice calls from residents on your friends list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceCallsRejectAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Silently reject all incoming voice calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceDisableMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Completely disable the ability to open the mic.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceEffectExpiryWarningTime</key>
+ <map>
+ <key>Comment</key>
+ <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>259200</integer>
+ </map>
+ <key>VoiceMorphingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to enable Voice Morphs and show the UI.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoDisengageMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically turn off the microphone when ending IM calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>VoiceEarLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Location of the virtual ear for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceHost</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice host to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>127.0.0.1</string>
+ </map>
+ <key>VoiceImageLevel0</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 0</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
+ </map>
+ <key>VoiceImageLevel1</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 1</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel2</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 2</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel3</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 3</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel4</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 4</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel5</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 5</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceImageLevel6</key>
+ <map>
+ <key>Comment</key>
+ <string>Texture UUID for voice image level 6</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
+ </map>
+ <key>VoiceInputAudioDevice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio input device to use for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Default</string>
+ </map>
+ <key>VoiceLogFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Log file to use when launching the voice daemon</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>VoiceOutputAudioDevice</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio output device to use for voice</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>Default</string>
+ </map>
+ <key>VoiceParticipantLeftRemoveDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>VoicePort</key>
+ <map>
+ <key>Comment</key>
+ <string>Client SLVoice port to connect to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>44125</integer>
+ </map>
+ <key>WarningsAsChat</key>
+ <map>
+ <key>Comment</key>
+ <string>Display warning messages in chat history</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceServerType</key>
+ <map>
+ <key>Comment</key>
+ <string>The type of voice server to connect to.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>vivox</string>
+ </map>
+ <key>WLSkyDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>WatchdogEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls whether the thread watchdog timer is activated.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>WaterEditPresets</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to be able to edit the water defaults or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WaterGLFogDensityScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Maps shader water fog density to gl fog density</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.02</real>
+ </map>
+ <key>WaterGLFogDepthFloor</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls how dark water gl fog can get</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>WaterGLFogDepthScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls how quickly gl fog gets dark under water</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>50.0</real>
+ </map>
+ <key>WellIconFlashCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>WellIconFlashPeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>WindLightUseAtmosShaders</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to enable or disable WindLight atmospheric shaders.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>WindowFullScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window full screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WindowHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window height</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>738</integer>
+ </map>
+ <key>WindowMaximized</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window maximized on login</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>WindowWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
+ <key>WindowX</key>
+ <map>
+ <key>Comment</key>
+ <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>WindowY</key>
+ <map>
+ <key>Comment</key>
+ <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>XferThrottle</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>150000.0</real>
+ </map>
+ <key>ExternalEditor</key>
+ <map>
+ <key>Comment</key>
+ <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>YawFromMousePosition</key>
+ <map>
+ <key>Comment</key>
+ <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>90.0</real>
+ </map>
+ <key>YouAreHereDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>YieldTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Yield some time to the local host.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>ZoomDirect</key>
+ <map>
+ <key>Comment</key>
+ <string>Map Joystick zoom axis directly to camera zoom.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ZoomTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time of transition between different camera modes (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.40000000596</real>
+ </map>
+ <key>moapbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight media on a prim sources</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>particlesbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight particle generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>physicalbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight physical objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>renderbeacons</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight particle generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>renderhighlights</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects with touch function</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>scriptsbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>scripttouchbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight scripted objects with touch function</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDeviceSettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Show device settings</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SLURLDragNDrop</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable drag and drop of SLURLs onto the viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>soundsbeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Beacon / Highlight sound generators</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureDownloadsToViewerLog</key>
+ <map>
+ <key>Comment</key>
+ <string>Send texture download details to the viewer log</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureDownloadsToSimulator</key>
+ <map>
+ <key>Comment</key>
+ <string>Send a digest of texture info to the sim</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureLoggingThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <!-- Settings below are for back compatibility only.
+ They are not used in current viewer anymore. But they can't be removed to avoid
+ influence on previous versions of the viewer in case of settings are not used or default value
+ should be changed. See also EXT-6661. -->
+ <!-- 1.23 settings -->
+ <key>ShowVoiceChannelPopup</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls visibility of the current voice channel popup above the voice tab</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowVolumeSettingsPopup</key>
+ <map>
+ <key>Comment</key>
+ <string>Show individual volume slider for voice, sound effects, etc</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>max_texture_dimension_X</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture width for user uploaded textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
+ <key>max_texture_dimension_Y</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture height for user uploaded textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
+ <!-- End of back compatibility settings -->
+ <key>teleport_offer_invitation_max_length</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>178</integer>
+ </map>
+ <key>always_showable_floaters</key>
+ <map>
+ <key>Comment</key>
+ <string>Floaters that can be shown despite mouselook mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <array>
+ <string>snapshot</string>
+ <string>postcard</string>
+ <string>mini_map</string>
+ </array>
+ </map>
+ <key>LandmarksSortedByDate</key>
+ <map>
+ <key>Comment</key>
+ <string>Reflects landmarks panel sorting order.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>OutfitOperationsTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout for outfit related operations.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>180</integer>
+ </map>
+ <key>HeightUnits</key>
+ <map>
+ <key>Comment</key>
+ <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>TipToastMessageLineCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Max line count of text message on tip toast.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
+ <key>NotMovingHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait for resident to move before displaying move hint.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>120.0</real>
+ </map>
+ <key>DestinationGuideHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait before telling resident about destination guide.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1200.0</real>
+ </map>
+ <key>SidePanelHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait before telling resident about side panel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>300.0</real>
+ </map>
+ <key>GroupMembersSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>The order by which group members will be sorted (name|donated|online)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>name</string>
+ </map>
+ <key>SessionSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>Settings that are a applied per session (not saved).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string></string>
+ </map>
+ <key>UserSessionSettingsFile</key>
+ <map>
+ <key>Comment</key>
+ <string>User settings that are a applied per session (not saved).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>OpenSidePanelsInFloaters</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, will always open side panel contents in a floater.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AvatarInspectorTooltipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying avatar inspector tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>ObjectInspectorTooltipDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Seconds before displaying object inspector tooltip</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.35</real>
+ </map>
+ <key>SLURLTeleportDirectly</key>
+ <map>
+ <key>Comment</key>
+ <string>Clicking on a slurl will teleport you directly instead of opening places panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>EnableClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable creation of new classified ads from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableGroupInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable viewing and editing of group info from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnablePicks</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable editing of picks from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableWorldMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable opening world map from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAvatarPay</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable paying other avatars from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableVoiceCall</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable voice calls from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAvatarShare</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable sharing from web link</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>SearchFromAddressBar</key>
+ <map>
+ <key>Comment</key>
+ <string>Can enter search queries into navigation address bar</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LogInventoryDecline</key>
+ <map>
+ <key>Comment</key>
+ <string>Log in system chat whenever an inventory offer is declined</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>UseHTTPInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow use of http inventory transfers instead of UDP</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickToWalk</key>
+ <map>
+ <key>Comment</key>
+ <string>Click in world to walk to location</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowOfferedInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+</map>
+</llsd>
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index f741089ca2..3d588cf57d 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -4,6 +4,8 @@ <RenderAvatarCloth value="TRUE"/> <!--Default for now--> <RenderAvatarLODFactor value="1.0"/> + <!--Default for now--> + <RenderAvatarPhysicsLODFactor value="1.0"/> <!--NO SHADERS--> <RenderAvatarVP value="TRUE"/> <!--Short Range--> diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index a9b4ff02c5..85899603ee 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -612,7 +612,7 @@ id="36" group="0" name="Shoulders" - label="Shoulders" + label="Shoulders" wearable="shape" edit_group="shape_torso" edit_group_order="4" @@ -4040,7 +4040,6 @@ scale="0.0 0.0 0.01" pos="0 0 -0.01"/> </param_morph> - </param> <param @@ -4061,7 +4060,7 @@ camera_distance=".8"> <param_morph /> </param> - + <param id="628" group="1" @@ -4130,7 +4129,7 @@ camera_distance=".8"> <param_morph /> </param> - + <param id="685" group="0" @@ -4328,8 +4327,66 @@ </param> <!-- + ############# + # physics morphs (not user controlled) + ############# + --> + <param + id="1200" + group="1" + sex="female" + name="Breast_Physics_UpDown_Driven" + wearable="shape" + edit_group="driven" + value_default="0" + value_min="-2" + value_max="2"> + <param_morph /> + </param> + + <param + id="1201" + group="1" + sex="female" + name="Breast_Physics_InOut_Driven" + wearable="shape" + edit_group="driven" + value_default="0" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + <param + id="1204" + group="1" + name="Belly_Physics_Torso_UpDown_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_default="0" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + <param + id="1207" + group="1" + name="Breast_Physics_LeftRight_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_default="0" + value_min="-2" + value_max="2"> + <param_morph /> + </param> + + <!-- #end morph targets --> + </mesh> <mesh @@ -4390,6 +4447,7 @@ <param_morph /> </param> + <param id="151" group="1" @@ -4829,8 +4887,53 @@ </param> <!-- + ############# + # physics morphs (not user controlled) + ############# + --> + <param + id="1202" + group="1" + name="Belly_Physics_Legs_UpDown_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + + <param + id="1205" + group="1" + name="Butt_Physics_UpDown_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_default="0" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + <param + id="1206" + group="1" + name="Butt_Physics_LeftRight_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_default="0" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + + <!-- #end morph targets --> + </mesh> <mesh @@ -5199,6 +5302,25 @@ value_max="1"> <param_morph /> </param> + + <!-- + ############# + # physics morphs (not user controlled) + ############# + --> + <param + id="1203" + group="1" + name="Belly_Physics_Skirt_UpDown_Driven" + wearable="physics" + cross_wearable="true" + edit_group="driven" + value_default="0" + value_min="-1" + value_max="1"> + <param_morph /> + </param> + </mesh> <mesh @@ -9074,12 +9196,13 @@ render_pass="bump"> <!-- =========================================================== --> <driver_parameters> + <param id="828" group="0" name="Loose Upper Clothing" label="Shirt Fit" - show_simple="true" + show_simple="true" wearable="shirt" edit_group="shirt" edit_group_order="4" @@ -11631,6 +11754,525 @@ render_pass="bump"> </param_driver> </param> + <!-- ==PHYSICS PARAMETERS======================================= --> + + <param + id="1100" + group="1" + sex="female" + wearable="physics" + name="Breast_Physics_UpDown_Controller" + label="Breast Physics UpDown Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1200" /> + </param_driver> + </param> + + <param + id="1101" + group="1" + sex="female" + wearable="physics" + name="Breast_Physics_InOut_Controller" + label="Breast Physics InOut Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1201" /> + </param_driver> + </param> + + <param + id="1102" + group="1" + wearable="physics" + name="Belly_Physics_UpDown_Controller" + label="Belly Physics UpDown Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1202" /> + <driven + id="1203" /> + <driven + id="1204" /> + </param_driver> + </param> + + <param + id="1103" + group="1" + wearable="shape" + name="Butt_Physics_UpDown_Controller" + label="Butt Physics UpDown Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1205" /> + </param_driver> + </param> + + <param + id="1104" + group="1" + wearable="shape" + name="Butt_Physics_LeftRight_Controller" + label="Butt Physics LeftRight Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1206" /> + </param_driver> + </param> + + <param + id="1105" + group="1" + wearable="shape" + name="Breast_Physics_LeftRight_Controller" + label="Breast Physics LeftRight Controller" + value_min="-1" + value_max="1" + value_default="0"> + <param_driver> + <driven + id="1207" /> + </param_driver> + </param> + + <param + id="10000" + group="0" + sex="female" + name="Breast_Physics_Mass" + label="Breast Physics Mass" + wearable="physics" + edit_group="physics_advanced" + value_default=".1" + value_min=".1" + value_max="1"> + <param_driver /> + </param> + <param + id="10001" + group="0" + sex="female" + name="Breast_Physics_Gravity" + label="Breast Physics Gravity" + wearable="physics" + edit_group="physics_advanced" + value_default="0" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + + <param + id="10002" + group="0" + sex="female" + name="Breast_Physics_Drag" + label="Breast Physics Drag" + wearable="physics" + edit_group="physics_advanced" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + + <param + id="10003" + group="0" + sex="female" + name="Breast_Physics_UpDown_Max_Effect" + label="Breast Physics UpDown Max Effect" + wearable="physics" + edit_group="physics_breasts_updown" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10004" + group="0" + sex="female" + name="Breast_Physics_UpDown_Spring" + label="Breast Physics UpDown Spring" + wearable="physics" + edit_group="physics_breasts_updown" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10005" + group="0" + sex="female" + name="Breast_Physics_UpDown_Gain" + label="Breast Physics UpDown Gain" + wearable="physics" + edit_group="physics_breasts_updown" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10006" + group="0" + sex="female" + name="Breast_Physics_UpDown_Damping" + label="Breast Physics UpDown Damping" + wearable="physics" + edit_group="physics_breasts_updown" + value_default=".05" + value_min="0" + value_max=".1" + camera_elevation=".3" + camera_distance=".8"> + <param_driver /> + </param> + + <param + id="10007" + group="0" + sex="female" + name="Breast_Physics_InOut_Max_Effect" + label="Breast Physics InOut Max Effect" + wearable="physics" + edit_group="physics_breasts_inout" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10008" + group="0" + sex="female" + name="Breast_Physics_InOut_Spring" + label="Breast Physics InOut Spring" + wearable="physics" + edit_group="physics_breasts_inout" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10009" + group="0" + sex="female" + name="Breast_Physics_InOut_Gain" + label="Breast Physics InOut Gain" + wearable="physics" + edit_group="physics_breasts_inout" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10010" + group="0" + sex="female" + name="Breast_Physics_InOut_Damping" + label="Breast Physics InOut Damping" + wearable="physics" + edit_group="physics_breasts_inout" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + + <param + id="10011" + group="0" + name="Belly_Physics_Mass" + label="Belly Physics Mass" + wearable="physics" + edit_group="physics_advanced" + value_default=".1" + value_min=".1" + value_max="1"> + <param_driver /> + </param> + <param + id="10012" + group="0" + name="Belly_Physics_Gravity" + label="Belly Physics Gravity" + wearable="physics" + edit_group="physics_advanced" + value_default="0" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + <param + id="10013" + group="0" + name="Belly_Physics_Drag" + label="Belly Physics Drag" + wearable="physics" + edit_group="physics_advanced" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + <param + id="10014" + group="0" + name="Belly_Physics_UpDown_Max_Effect" + label="Belly Physics UpDown Max Effect" + wearable="physics" + edit_group="physics_belly_updown" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10015" + group="0" + name="Belly_Physics_UpDown_Spring" + label="Belly Physics UpDown Spring" + wearable="physics" + edit_group="physics_belly_updown" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10016" + group="0" + name="Belly_Physics_UpDown_Gain" + label="Belly Physics UpDown Gain" + wearable="physics" + edit_group="physics_belly_updown" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10017" + group="0" + name="Belly_Physics_UpDown_Damping" + label="Belly Physics UpDown Damping" + wearable="physics" + edit_group="physics_belly_updown" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + + <param + id="10018" + group="0" + name="Butt_Physics_Mass" + label="Butt Physics Mass" + wearable="physics" + edit_group="physics_advanced" + value_default=".1" + value_min=".1" + value_max="1"> + <param_driver /> + </param> + <param + id="10019" + group="0" + name="Butt_Physics_Gravity" + label="Butt Physics Gravity" + wearable="physics" + edit_group="physics_advanced" + value_default="0" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + <param + id="10020" + group="0" + name="Butt_Physics_Drag" + label="Butt Physics Drag" + wearable="physics" + edit_group="physics_advanced" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + + <param + id="10021" + group="0" + name="Butt_Physics_UpDown_Max_Effect" + label="Butt Physics UpDown Max Effect" + wearable="physics" + edit_group="physics_butt_updown" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10022" + group="0" + name="Butt_Physics_UpDown_Spring" + label="Butt Physics UpDown Spring" + wearable="physics" + edit_group="physics_butt_updown" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10023" + group="0" + name="Butt_Physics_UpDown_Gain" + label="Butt Physics UpDown Gain" + wearable="physics" + edit_group="physics_butt_updown" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10024" + group="0" + name="Butt_Physics_UpDown_Damping" + label="Butt Physics UpDown Damping" + wearable="physics" + edit_group="physics_butt_updown" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + + <param + id="10025" + group="0" + name="Butt_Physics_LeftRight_Max_Effect" + label="Butt Physics LeftRight Max Effect" + wearable="physics" + edit_group="physics_butt_leftright" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10026" + group="0" + name="Butt_Physics_LeftRight_Spring" + label="Butt Physics LeftRight Spring" + wearable="physics" + edit_group="physics_butt_leftright" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10027" + group="0" + name="Butt_Physics_LeftRight_Gain" + label="Butt Physics LeftRight Gain" + wearable="physics" + edit_group="physics_butt_leftright" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10028" + group="0" + name="Butt_Physics_LeftRight_Damping" + label="Butt Physics LeftRight Damping" + wearable="physics" + edit_group="physics_butt_leftright" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + + <param + id="10029" + group="0" + sex="female" + name="Breast_Physics_LeftRight_Max_Effect" + label="Breast Physics LeftRight Max Effect" + wearable="physics" + edit_group="physics_breasts_leftright" + value_default="0" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10030" + group="0" + sex="female" + name="Breast_Physics_LeftRight_Spring" + label="Breast Physics LeftRight Spring" + wearable="physics" + edit_group="physics_breasts_leftright" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="10031" + group="0" + sex="female" + name="Breast_Physics_LeftRight_Gain" + label="Breast Physics LeftRight Gain" + wearable="physics" + edit_group="physics_breasts_leftright" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="10032" + group="0" + sex="female" + name="Breast_Physics_LeftRight_Damping" + label="Breast Physics LeftRight Damping" + wearable="physics" + edit_group="physics_breasts_leftright" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> </driver_parameters> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 6022153020..ce8efe647f 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -26,6 +26,7 @@ list all RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
@@ -71,6 +72,7 @@ list Low RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
+RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
@@ -101,6 +103,7 @@ list Mid RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
+RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@@ -129,6 +132,7 @@ list High RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 0.9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 055be4cae2..d426afb17c 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -821,7 +821,7 @@ void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index) } } -U32 LLAgentWearables::getWearableIndex(LLWearable *wearable) +U32 LLAgentWearables::getWearableIndex(const LLWearable *wearable) const { if (wearable == NULL) { @@ -2045,8 +2045,9 @@ void LLAgentWearables::editWearable(const LLUUID& item_id) return; } + const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType()); LLPanel* panel = LLSideTray::getInstance()->getPanel("sidepanel_appearance"); - LLSidepanelAppearance::editWearable(wearable, panel); + LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch); } // Request editing the item after it gets worn. diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h index d7e77a5a5b..3ef50f14da 100644 --- a/indra/newview/llagentwearables.h +++ b/indra/newview/llagentwearables.h @@ -124,7 +124,7 @@ public: void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove); void setWearableName(const LLUUID& item_id, const std::string& new_name); void addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index); - U32 getWearableIndex(LLWearable *wearable); + U32 getWearableIndex(const LLWearable *wearable) const; protected: void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1184c8e76c..643c611b30 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -500,6 +500,7 @@ static void settings_to_globals() LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor"); LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor"); + LLVOAvatar::sPhysicsLODFactor = gSavedSettings.getF32("RenderAvatarPhysicsLODFactor"); LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible"); // clamp auto-open time to some minimum usable value diff --git a/indra/newview/llbreastmotion.cpp b/indra/newview/llbreastmotion.cpp new file mode 100644 index 0000000000..7c205a8b9f --- /dev/null +++ b/indra/newview/llbreastmotion.cpp @@ -0,0 +1,402 @@ +/** + * @file llbreastmotion.cpp + * @brief Implementation of LLBreastMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +#include "m3math.h" +#include "v3dmath.h" + +#include "llbreastmotion.h" +#include "llcharacter.h" +#include "llviewercontrol.h" +#include "llviewervisualparam.h" +#include "llvoavatarself.h" + +#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f; + +#define N_PARAMS 2 + +// User-set params +static const std::string breast_param_names_user[N_PARAMS] = +{ + "Breast_Female_Cleavage_Driver", + "Breast_Gravity_Driver" +}; + +// Params driven by this algorithm +static const std::string breast_param_names_driven[N_PARAMS] = +{ + "Breast_Female_Cleavage", + "Breast_Gravity" +}; + + + +LLBreastMotion::LLBreastMotion(const LLUUID &id) : + LLMotion(id), + mCharacter(NULL) +{ + mName = "breast_motion"; + mChestState = new LLJointState; + + mBreastMassParam = (F32)1.0; + mBreastDragParam = LLVector3((F32)0.1, (F32)0.1, (F32)0.1); + mBreastSmoothingParam = (U32)2; + mBreastGravityParam = (F32)0.0; + + mBreastSpringParam = LLVector3((F32)3.0, (F32)0.0, (F32)3.0); + mBreastGainParam = LLVector3((F32)50.0, (F32)0.0, (F32)50.0); + mBreastDampingParam = LLVector3((F32)0.3, (F32)0.0, (F32)0.3); + mBreastMaxVelocityParam = LLVector3((F32)10.0, (F32)0.0, (F32)10.0); + + mBreastParamsUser[0] = mBreastParamsUser[1] = mBreastParamsUser[2] = NULL; + mBreastParamsDriven[0] = mBreastParamsDriven[1] = mBreastParamsDriven[2] = NULL; + + mCharLastPosition_world_pt = LLVector3(0,0,0); + mCharLastVelocity_local_vec = LLVector3(0,0,0); + mCharLastAcceleration_local_vec = LLVector3(0,0,0); + mBreastLastPosition_local_pt = LLVector3(0,0,0); + mBreastLastUpdatePosition_local_pt = LLVector3(0,0,0); + mBreastVelocity_local_vec = LLVector3(0,0,0); +} + +LLBreastMotion::~LLBreastMotion() +{ +} + +BOOL LLBreastMotion::onActivate() +{ + return TRUE; +} + +void LLBreastMotion::onDeactivate() +{ +} + +LLMotion::LLMotionInitStatus LLBreastMotion::onInitialize(LLCharacter *character) +{ + mCharacter = character; + + if (!mChestState->setJoint(character->getJoint("mChest"))) + { + return STATUS_FAILURE; + } + + mChestState->setUsage(LLJointState::ROT); + addJointState( mChestState ); + + for (U32 i=0; i < N_PARAMS; i++) + { + mBreastParamsUser[i] = NULL; + mBreastParamsDriven[i] = NULL; + mBreastParamsMin[i] = 0; + mBreastParamsMax[i] = 0; + if (breast_param_names_user[i] != "" && breast_param_names_driven[i] != "") + { + mBreastParamsUser[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_user[i].c_str()); + mBreastParamsDriven[i] = (LLViewerVisualParam*)mCharacter->getVisualParam(breast_param_names_driven[i].c_str()); + if (mBreastParamsDriven[i]) + { + mBreastParamsMin[i] = mBreastParamsDriven[i]->getMinWeight(); + mBreastParamsMax[i] = mBreastParamsDriven[i]->getMaxWeight(); + } + } + } + + mTimer.reset(); + return STATUS_SUCCESS; +} + +F32 LLBreastMotion::getMinPixelArea() +{ + return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION; +} + + +F32 LLBreastMotion::calculateTimeDelta() +{ + const F32 time = mTimer.getElapsedTimeF32(); + const F32 time_delta = time - mLastTime; + mLastTime = time; + return time_delta; +} + +// Local space means "parameter space". +LLVector3 LLBreastMotion::toLocal(const LLVector3 &world_vector) +{ + LLVector3 local_vec(0,0,0); + + LLJoint *chest_joint = mChestState->getJoint(); + const LLQuaternion world_rot = chest_joint->getWorldRotation(); + + // Cleavage + LLVector3 breast_dir_world_vec = LLVector3(-1,0,0) * world_rot; // -1 b/c cleavage param changes opposite to direction + breast_dir_world_vec.normalize(); + local_vec[0] = world_vector * breast_dir_world_vec; + + // Up-Down Bounce + LLVector3 breast_up_dir_world_vec = LLVector3(0,0,1) * world_rot; + breast_up_dir_world_vec.normalize(); + local_vec[1] = world_vector * breast_up_dir_world_vec; + + return local_vec; +} + +LLVector3 LLBreastMotion::calculateVelocity_local(const F32 time_delta) +{ + LLJoint *chest_joint = mChestState->getJoint(); + const LLVector3 world_pos_pt = chest_joint->getWorldPosition(); + const LLQuaternion world_rot = chest_joint->getWorldRotation(); + const LLVector3 last_world_pos_pt = mCharLastPosition_world_pt; + const LLVector3 char_velocity_world_vec = (world_pos_pt-last_world_pos_pt) / time_delta; + const LLVector3 char_velocity_local_vec = toLocal(char_velocity_world_vec); + + return char_velocity_local_vec; +} + +LLVector3 LLBreastMotion::calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, + const F32 time_delta) +{ + LLVector3 char_acceleration_local_vec = new_char_velocity_local_vec - mCharLastVelocity_local_vec; + + char_acceleration_local_vec = + char_acceleration_local_vec * 1.0/mBreastSmoothingParam + + mCharLastAcceleration_local_vec * (mBreastSmoothingParam-1.0)/mBreastSmoothingParam; + + mCharLastAcceleration_local_vec = char_acceleration_local_vec; + + return char_acceleration_local_vec; +} + +BOOL LLBreastMotion::onUpdate(F32 time, U8* joint_mask) +{ + // Skip if disabled globally. + if (!gSavedSettings.getBOOL("AvatarPhysics")) + { + return TRUE; + } + + // Higher LOD is better. This controls the granularity + // and frequency of updates for the motions. + const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor; + if (lod_factor == 0) + { + return TRUE; + } + + if (mCharacter->getSex() != SEX_FEMALE) return TRUE; + const F32 time_delta = calculateTimeDelta(); + if (time_delta < .01 || time_delta > 10.0) return TRUE; + + + //////////////////////////////////////////////////////////////////////////////// + // Get all parameters and settings + // + + mBreastMassParam = mCharacter->getVisualParamWeight("Breast_Physics_Mass"); + mBreastSmoothingParam = (U32)(mCharacter->getVisualParamWeight("Breast_Physics_Smoothing")); + mBreastGravityParam = mCharacter->getVisualParamWeight("Breast_Physics_Gravity"); + + mBreastSpringParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Spring"); + mBreastGainParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Gain"); + mBreastDampingParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Damping"); + mBreastMaxVelocityParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Max_Velocity"); + mBreastDragParam[0] = mCharacter->getVisualParamWeight("Breast_Physics_Side_Drag"); + + mBreastSpringParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Spring"); + mBreastGainParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Gain"); + mBreastDampingParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Damping"); + mBreastMaxVelocityParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Max_Velocity"); + mBreastDragParam[1] = mCharacter->getVisualParamWeight("Breast_Physics_UpDown_Drag"); + + + // Get the current morph parameters. + LLVector3 breast_user_local_pt(0,0,0); + for (U32 i=0; i < N_PARAMS; i++) + { + if (mBreastParamsUser[i] != NULL) + { + breast_user_local_pt[i] = mBreastParamsUser[i]->getWeight(); + } + } + + LLVector3 breast_current_local_pt = mBreastLastPosition_local_pt; + + // + // End parameters and settings + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate velocity and acceleration in parameter space. + // + + const LLVector3 char_velocity_local_vec = calculateVelocity_local(time_delta); + const LLVector3 char_acceleration_local_vec = calculateAcceleration_local(char_velocity_local_vec, time_delta); + mCharLastVelocity_local_vec = char_velocity_local_vec; + + LLJoint *chest_joint = mChestState->getJoint(); + mCharLastPosition_world_pt = chest_joint->getWorldPosition(); + + // + // End velocity and acceleration + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate the total force + // + + // Spring force is a restoring force towards the original user-set breast position. + // F = kx + const LLVector3 spring_length_local = breast_current_local_pt-breast_user_local_pt; + LLVector3 force_spring_local_vec = -spring_length_local; force_spring_local_vec *= mBreastSpringParam; + + // Acceleration is the force that comes from the change in velocity of the torso. + // F = ma + mg + LLVector3 force_accel_local_vec = char_acceleration_local_vec * mBreastMassParam; + const LLVector3 force_gravity_local_vec = toLocal(LLVector3(0,0,1))* mBreastGravityParam * mBreastMassParam; + force_accel_local_vec += force_gravity_local_vec; + force_accel_local_vec *= mBreastGainParam; + + // Damping is a restoring force that opposes the current velocity. + // F = -kv + LLVector3 force_damping_local_vec = -mBreastDampingParam; + force_damping_local_vec *= mBreastVelocity_local_vec; + + // Drag is a force imparted by velocity, intuitively it is similar to wind resistance. + // F = .5v*v + LLVector3 force_drag_local_vec = .5*char_velocity_local_vec; + force_drag_local_vec *= char_velocity_local_vec; + force_drag_local_vec *= mBreastDragParam[0]; + + LLVector3 force_net_local_vec = + force_accel_local_vec + + force_gravity_local_vec + + force_spring_local_vec + + force_damping_local_vec + + force_drag_local_vec; + + // + // End total force + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate new params + // + + // Calculate the new acceleration based on the net force. + // a = F/m + LLVector3 acceleration_local_vec = force_net_local_vec / mBreastMassParam; + mBreastVelocity_local_vec += acceleration_local_vec; + mBreastVelocity_local_vec.clamp(-mBreastMaxVelocityParam*100.0, mBreastMaxVelocityParam*100.0); + + // Temporary debugging setting to cause all avatars to move, for profiling purposes. + if (gSavedSettings.getBOOL("AvatarPhysicsTest")) + { + mBreastVelocity_local_vec[0] = sin(mTimer.getElapsedTimeF32()*4.0)*5.0; + mBreastVelocity_local_vec[1] = sin(mTimer.getElapsedTimeF32()*3.0)*5.0; + } + // Calculate the new parameters and clamp them to the min/max ranges. + LLVector3 new_local_pt = breast_current_local_pt + mBreastVelocity_local_vec*time_delta; + new_local_pt.clamp(mBreastParamsMin,mBreastParamsMax); + + // Set the new parameters. + for (U32 i=0; i < 3; i++) + { + // If the param is disabled, just set the param to the user value. + if (mBreastMaxVelocityParam[i] == 0) + { + new_local_pt[i] = breast_user_local_pt[i]; + } + if (mBreastParamsDriven[i]) + { + mCharacter->setVisualParamWeight(mBreastParamsDriven[i], + new_local_pt[i], + FALSE); + } + } + + mBreastLastPosition_local_pt = new_local_pt; + + // + // End calculate new params + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Conditionally update the visual params + // + + // Updating the visual params (i.e. what the user sees) is fairly expensive. + // So only update if the params have changed enough, and also take into account + // the graphics LOD settings. + + // For non-self, if the avatar is small enough visually, then don't update. + const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(this) != NULL); + if (!is_self) + { + const F32 area_for_max_settings = 0.0; + const F32 area_for_min_settings = 1400.0; + + const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); + const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); + if (pixel_area < area_for_this_setting) + { + return TRUE; + } + } + + // If the parameter hasn't changed enough, then don't update. + LLVector3 position_diff = mBreastLastUpdatePosition_local_pt-new_local_pt; + for (U32 i=0; i < 3; i++) + { + const F32 min_delta = (1.0-lod_factor)*(mBreastParamsMax[i]-mBreastParamsMin[i])/2.0; + if (llabs(position_diff[i]) > min_delta) + { + mCharacter->updateVisualParams(); + mBreastLastUpdatePosition_local_pt = new_local_pt; + return TRUE; + } + } + + // + // End update visual params + //////////////////////////////////////////////////////////////////////////////// + + return TRUE; +} diff --git a/indra/newview/llbreastmotion.h b/indra/newview/llbreastmotion.h new file mode 100644 index 0000000000..8578d4ad1a --- /dev/null +++ b/indra/newview/llbreastmotion.h @@ -0,0 +1,160 @@ +/** + * @file llbreastmotion.h + * @brief Implementation of LLBreastMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLBREASTMOTION_H +#define LL_LLBREASTMOTION_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "llframetimer.h" + +#define BREAST_MOTION_FADEIN_TIME 1.0f +#define BREAST_MOTION_FADEOUT_TIME 1.0f + +class LLViewerVisualParam; + +//----------------------------------------------------------------------------- +// class LLBreastMotion +//----------------------------------------------------------------------------- +class LLBreastMotion : + public LLMotion +{ +public: + // Constructor + LLBreastMotion(const LLUUID &id); + + // Destructor + virtual ~LLBreastMotion(); + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea(); + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); + + // called when a motion is deactivated + virtual void onDeactivate(); + +protected: + LLVector3 toLocal(const LLVector3 &world_vector); + LLVector3 calculateVelocity_local(const F32 time_delta); + LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, + const F32 time_delta); + F32 calculateTimeDelta(); +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer<LLJointState> mChestState; + LLCharacter* mCharacter; + + + //------------------------------------------------------------------------- + // miscellaneous parameters + //------------------------------------------------------------------------- + LLViewerVisualParam *mBreastParamsUser[3]; + LLViewerVisualParam *mBreastParamsDriven[3]; + LLVector3 mBreastParamsMin; + LLVector3 mBreastParamsMax; + + LLVector3 mCharLastPosition_world_pt; // Last position of the avatar + LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving + LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity + + LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast + LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving + LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent + + + F32 mBreastMassParam; + F32 mBreastGravityParam; + U32 mBreastSmoothingParam; + + LLVector3 mBreastSpringParam; + LLVector3 mBreastDampingParam; + LLVector3 mBreastGainParam; + LLVector3 mBreastMaxVelocityParam; + LLVector3 mBreastDragParam; + + LLFrameTimer mTimer; + F32 mLastTime; + + U32 mFileTicks; +}; + +#endif // LL_LLBREASTMOTION_H + diff --git a/indra/newview/lldriverparam.h b/indra/newview/lldriverparam.h index a0e45cf5e5..fb1b44458c 100644 --- a/indra/newview/lldriverparam.h +++ b/indra/newview/lldriverparam.h @@ -30,6 +30,7 @@ #include "llviewervisualparam.h" #include "llwearabletype.h" +class LLPhysicsMotion; class LLVOAvatar; class LLWearable; @@ -76,6 +77,7 @@ protected: class LLDriverParam : public LLViewerVisualParam { + friend class LLPhysicsMotion; // physics motion needs to access driven params directly. public: LLDriverParam(LLVOAvatar *avatarp); LLDriverParam(LLWearable *wearablep); diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index a6025661b7..7be4ebc690 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -2871,7 +2871,10 @@ void LLPanelLandCovenant::refresh() LLTextBox* region_landtype = getChild<LLTextBox>("region_landtype_text"); if (region_landtype) { - region_landtype->setText(region->getSimProductName()); + std::string land_type; + bool is_land_type_localized = LLTrans::findString(land_type, region->getSimProductName()); + + region_landtype->setText(is_land_type_localized ? land_type : region->getSimProductName()); } LLTextBox* region_maturity = getChild<LLTextBox>("region_maturity_text"); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index a90bacf41d..4223e9a784 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1201,6 +1201,7 @@ void LLFloaterPreference::refresh() updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); diff --git a/indra/newview/llfloatertopobjects.cpp b/indra/newview/llfloatertopobjects.cpp index 19f6038b56..87d048c15b 100644 --- a/indra/newview/llfloatertopobjects.cpp +++ b/indra/newview/llfloatertopobjects.cpp @@ -223,7 +223,8 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data) columns[3]["value"] = llformat("<%0.1f,%0.1f,%0.1f>", location_x, location_y, location_z); columns[3]["font"] = "SANSSERIF"; columns[4]["column"] = "time"; - columns[4]["value"] = formatted_time((time_t)time_stamp); + columns[4]["type"] = "date"; + columns[4]["value"] = LLDate((time_t)time_stamp); columns[4]["font"] = "SANSSERIF"; if (mCurrentMode == STAT_REPORT_TOP_SCRIPTS diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp index 7546c070ea..ce936a9924 100644 --- a/indra/newview/llgroupmgr.cpp +++ b/indra/newview/llgroupmgr.cpp @@ -52,6 +52,7 @@ #include <boost/regex.hpp> #if LL_MSVC +#pragma warning(push) // disable boost::lexical_cast warning #pragma warning (disable:4702) #endif diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 21b1cc77ad..01e0e25927 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -4691,10 +4691,18 @@ void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) else { items.push_back(std::string("Wearable And Object Wear")); - items.push_back(std::string("Wearable Add")); disabled_items.push_back(std::string("Take Off")); disabled_items.push_back(std::string("Wearable Edit")); } + + if (LLWearableType::getAllowMultiwear(mWearableType)) + { + items.push_back(std::string("Wearable Add")); + if (gAgentWearables.getWearableCount(mWearableType) > 0) + { + disabled_items.push_back(std::string("Wearable Add")); + } + } break; default: break; diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index cf17647db9..34734d57c5 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -82,6 +82,8 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation")); addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture")); + addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics")); + addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem")); addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder")); addEntry(LLInventoryIcon::ICONNAME_MESH, new IconEntry("Inv_Mesh")); diff --git a/indra/newview/llinventoryicon.h b/indra/newview/llinventoryicon.h index 521d973ce0..c7e2998a20 100644 --- a/indra/newview/llinventoryicon.h +++ b/indra/newview/llinventoryicon.h @@ -66,9 +66,11 @@ public: ICONNAME_CLOTHING_SKIRT, ICONNAME_CLOTHING_ALPHA, ICONNAME_CLOTHING_TATTOO, - + ICONNAME_ANIMATION, ICONNAME_GESTURE, + + ICONNAME_CLOTHING_PHYSICS, ICONNAME_LINKITEM, ICONNAME_LINKFOLDER, diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp index 9adf374c71..2df683861a 100644 --- a/indra/newview/lllogchat.cpp +++ b/indra/newview/lllogchat.cpp @@ -41,6 +41,7 @@ #include <boost/regex/v4/match_results.hpp> #if LL_MSVC +#pragma warning(push) // disable warning about boost::lexical_cast unreachable code // when it fails to parse the string #pragma warning (disable:4702) diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp index 0d9daeb44e..b56fb65a4c 100644 --- a/indra/newview/llnearbychathandler.cpp +++ b/indra/newview/llnearbychathandler.cpp @@ -523,6 +523,10 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) && chat_msg.mFromID != gAgentID) { LLFirstUse::otherAvatarChatFirst(); + + // Add sender to the recent people list. + LLRecentPeople::instance().add(chat_msg.mFromID); + } if( nearby_chat->getVisible() diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index 4a74b7925c..8bd2d5ad6a 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -51,7 +51,7 @@ #include "llcolorswatch.h" #include "lltexturectrl.h" #include "lltextureentry.h" -#include "llviewercontrol.h" // gSavedSettings +#include "llviewercontrol.h" // gSavedSettings #include "llviewertexturelist.h" #include "llagentcamera.h" #include "llmorphview.h" @@ -65,36 +65,43 @@ static LLRegisterPanelClassWrapper<LLPanelEditWearable> t_edit_wearable("panel_e // subparts of the UI for focus, camera position, etc. enum ESubpart { - SUBPART_SHAPE_HEAD = 1, // avoid 0 - SUBPART_SHAPE_EYES, - SUBPART_SHAPE_EARS, - SUBPART_SHAPE_NOSE, - SUBPART_SHAPE_MOUTH, - SUBPART_SHAPE_CHIN, - SUBPART_SHAPE_TORSO, - SUBPART_SHAPE_LEGS, - SUBPART_SHAPE_WHOLE, - SUBPART_SHAPE_DETAIL, - SUBPART_SKIN_COLOR, - SUBPART_SKIN_FACEDETAIL, - SUBPART_SKIN_MAKEUP, - SUBPART_SKIN_BODYDETAIL, - SUBPART_HAIR_COLOR, - SUBPART_HAIR_STYLE, - SUBPART_HAIR_EYEBROWS, - SUBPART_HAIR_FACIAL, - SUBPART_EYES, - SUBPART_SHIRT, - SUBPART_PANTS, - SUBPART_SHOES, - SUBPART_SOCKS, - SUBPART_JACKET, - SUBPART_GLOVES, - SUBPART_UNDERSHIRT, - SUBPART_UNDERPANTS, - SUBPART_SKIRT, - SUBPART_ALPHA, - SUBPART_TATTOO + SUBPART_SHAPE_HEAD = 1, // avoid 0 + SUBPART_SHAPE_EYES, + SUBPART_SHAPE_EARS, + SUBPART_SHAPE_NOSE, + SUBPART_SHAPE_MOUTH, + SUBPART_SHAPE_CHIN, + SUBPART_SHAPE_TORSO, + SUBPART_SHAPE_LEGS, + SUBPART_SHAPE_WHOLE, + SUBPART_SHAPE_DETAIL, + SUBPART_SKIN_COLOR, + SUBPART_SKIN_FACEDETAIL, + SUBPART_SKIN_MAKEUP, + SUBPART_SKIN_BODYDETAIL, + SUBPART_HAIR_COLOR, + SUBPART_HAIR_STYLE, + SUBPART_HAIR_EYEBROWS, + SUBPART_HAIR_FACIAL, + SUBPART_EYES, + SUBPART_SHIRT, + SUBPART_PANTS, + SUBPART_SHOES, + SUBPART_SOCKS, + SUBPART_JACKET, + SUBPART_GLOVES, + SUBPART_UNDERSHIRT, + SUBPART_UNDERPANTS, + SUBPART_SKIRT, + SUBPART_ALPHA, + SUBPART_TATTOO, + SUBPART_PHYSICS_BREASTS_UPDOWN, + SUBPART_PHYSICS_BREASTS_INOUT, + SUBPART_PHYSICS_BREASTS_LEFTRIGHT, + SUBPART_PHYSICS_BELLY_UPDOWN, + SUBPART_PHYSICS_BUTT_UPDOWN, + SUBPART_PHYSICS_BUTT_LEFTRIGHT, + SUBPART_PHYSICS_ADVANCED, }; using namespace LLVOAvatarDefines; @@ -105,102 +112,102 @@ typedef std::vector<ESubpart> subpart_vec_t; class LLEditWearableDictionary : public LLSingleton<LLEditWearableDictionary> { - //-------------------------------------------------------------------- - // Constructors and Destructors - //-------------------------------------------------------------------- + //-------------------------------------------------------------------- + // Constructors and Destructors + //-------------------------------------------------------------------- public: - LLEditWearableDictionary(); - virtual ~LLEditWearableDictionary(); - - //-------------------------------------------------------------------- - // Wearable Types - //-------------------------------------------------------------------- + LLEditWearableDictionary(); + virtual ~LLEditWearableDictionary(); + + //-------------------------------------------------------------------- + // Wearable Types + //-------------------------------------------------------------------- public: - struct WearableEntry : public LLDictionaryEntry - { - WearableEntry(LLWearableType::EType type, - const std::string &title, - const std::string &desc_title, - U8 num_color_swatches, // number of 'color_swatches' - U8 num_texture_pickers, // number of 'texture_pickers' - U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts - - - const LLWearableType::EType mWearableType; - const std::string mTitle; - const std::string mDescTitle; - subpart_vec_t mSubparts; - texture_vec_t mColorSwatchCtrls; - texture_vec_t mTextureCtrls; - }; - - struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry> - { - Wearables(); - } mWearables; - - const WearableEntry* getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); } - - //-------------------------------------------------------------------- - // Subparts - //-------------------------------------------------------------------- + struct WearableEntry : public LLDictionaryEntry + { + WearableEntry(LLWearableType::EType type, + const std::string &title, + const std::string &desc_title, + U8 num_color_swatches, // number of 'color_swatches' + U8 num_texture_pickers, // number of 'texture_pickers' + U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts + + + const LLWearableType::EType mWearableType; + const std::string mTitle; + const std::string mDescTitle; + subpart_vec_t mSubparts; + texture_vec_t mColorSwatchCtrls; + texture_vec_t mTextureCtrls; + }; + + struct Wearables : public LLDictionary<LLWearableType::EType, WearableEntry> + { + Wearables(); + } mWearables; + + const WearableEntry* getWearable(LLWearableType::EType type) const { return mWearables.lookup(type); } + + //-------------------------------------------------------------------- + // Subparts + //-------------------------------------------------------------------- public: - struct SubpartEntry : public LLDictionaryEntry - { - SubpartEntry(ESubpart part, - const std::string &joint, - const std::string &edit_group, - const std::string ¶m_list, - const std::string &accordion_tab, - const LLVector3d &target_offset, - const LLVector3d &camera_offset, - const ESex &sex); - - ESubpart mSubpart; - std::string mTargetJoint; - std::string mEditGroup; - std::string mParamList; - std::string mAccordionTab; - LLVector3d mTargetOffset; - LLVector3d mCameraOffset; - ESex mSex; - }; - - struct Subparts : public LLDictionary<ESubpart, SubpartEntry> - { - Subparts(); - } mSubparts; - - const SubpartEntry* getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); } - - //-------------------------------------------------------------------- - // Picker Control Entries - //-------------------------------------------------------------------- + struct SubpartEntry : public LLDictionaryEntry + { + SubpartEntry(ESubpart part, + const std::string &joint, + const std::string &edit_group, + const std::string ¶m_list, + const std::string &accordion_tab, + const LLVector3d &target_offset, + const LLVector3d &camera_offset, + const ESex &sex); + + ESubpart mSubpart; + std::string mTargetJoint; + std::string mEditGroup; + std::string mParamList; + std::string mAccordionTab; + LLVector3d mTargetOffset; + LLVector3d mCameraOffset; + ESex mSex; + }; + + struct Subparts : public LLDictionary<ESubpart, SubpartEntry> + { + Subparts(); + } mSubparts; + + const SubpartEntry* getSubpart(ESubpart subpart) const { return mSubparts.lookup(subpart); } + + //-------------------------------------------------------------------- + // Picker Control Entries + //-------------------------------------------------------------------- public: - struct PickerControlEntry : public LLDictionaryEntry - { - PickerControlEntry(ETextureIndex tex_index, - const std::string name, - const LLUUID default_image_id = LLUUID::null, - const bool allow_no_texture = false); - ETextureIndex mTextureIndex; - const std::string mControlName; - const LLUUID mDefaultImageId; - const bool mAllowNoTexture; - }; - - struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> - { - ColorSwatchCtrls(); - } mColorSwatchCtrls; - - struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> - { - TextureCtrls(); - } mTextureCtrls; - - const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); } - const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); } + struct PickerControlEntry : public LLDictionaryEntry + { + PickerControlEntry(ETextureIndex tex_index, + const std::string name, + const LLUUID default_image_id = LLUUID::null, + const bool allow_no_texture = false); + ETextureIndex mTextureIndex; + const std::string mControlName; + const LLUUID mDefaultImageId; + const bool mAllowNoTexture; + }; + + struct ColorSwatchCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> + { + ColorSwatchCtrls(); + } mColorSwatchCtrls; + + struct TextureCtrls : public LLDictionary<ETextureIndex, PickerControlEntry> + { + TextureCtrls(); + } mTextureCtrls; + + const PickerControlEntry* getTexturePicker(ETextureIndex index) const { return mTextureCtrls.lookup(index); } + const PickerControlEntry* getColorSwatch(ETextureIndex index) const { return mColorSwatchCtrls.lookup(index); } }; LLEditWearableDictionary::LLEditWearableDictionary() @@ -215,166 +222,174 @@ LLEditWearableDictionary::~LLEditWearableDictionary() LLEditWearableDictionary::Wearables::Wearables() { - // note the subpart that is listed first is treated as "default", regardless of what order is in enum. - // Please match the order presented in XUI. -Nyx - // this will affect what camera angle is shown when first editing a wearable - addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9, SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS )); - addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); - addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); - addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); - addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); - addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); - addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); - addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); - addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); - addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); - addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); - addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); - addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); - addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); - addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); + // note the subpart that is listed first is treated as "default", regardless of what order is in enum. + // Please match the order presented in XUI. -Nyx + // this will affect what camera angle is shown when first editing a wearable + addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9, SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS)); + addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); + addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); + addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); + addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); + addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); + addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); + addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); + addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); + addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); + addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); + addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); + addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); + addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); + addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); + addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text",0,0,7, SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED)); } LLEditWearableDictionary::WearableEntry::WearableEntry(LLWearableType::EType type, - const std::string &title, - const std::string &desc_title, - U8 num_color_swatches, - U8 num_texture_pickers, - U8 num_subparts, ... ) : - LLDictionaryEntry(title), - mWearableType(type), - mTitle(title), - mDescTitle(desc_title) -{ - va_list argp; - va_start(argp, num_subparts); - - for (U8 i = 0; i < num_color_swatches; ++i) - { - ETextureIndex index = (ETextureIndex)va_arg(argp,int); - mColorSwatchCtrls.push_back(index); - } - - for (U8 i = 0; i < num_texture_pickers; ++i) - { - ETextureIndex index = (ETextureIndex)va_arg(argp,int); - mTextureCtrls.push_back(index); - } - - for (U8 i = 0; i < num_subparts; ++i) - { - ESubpart part = (ESubpart)va_arg(argp,int); - mSubparts.push_back(part); - } + const std::string &title, + const std::string &desc_title, + U8 num_color_swatches, + U8 num_texture_pickers, + U8 num_subparts, ... ) : + LLDictionaryEntry(title), + mWearableType(type), + mTitle(title), + mDescTitle(desc_title) +{ + va_list argp; + va_start(argp, num_subparts); + + for (U8 i = 0; i < num_color_swatches; ++i) + { + ETextureIndex index = (ETextureIndex)va_arg(argp,int); + mColorSwatchCtrls.push_back(index); + } + + for (U8 i = 0; i < num_texture_pickers; ++i) + { + ETextureIndex index = (ETextureIndex)va_arg(argp,int); + mTextureCtrls.push_back(index); + } + + for (U8 i = 0; i < num_subparts; ++i) + { + ESubpart part = (ESubpart)va_arg(argp,int); + mSubparts.push_back(part); + } } LLEditWearableDictionary::Subparts::Subparts() { - addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); - addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - - addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH)); - - addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); - addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); - addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE)); - - addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); - - addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); - addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH)); - addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH)); - addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); - addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); - addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); - addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_WHOLE, new SubpartEntry(SUBPART_SHAPE_WHOLE, "mPelvis", "shape_body","shape_body_param_list", "shape_body_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_HEAD, new SubpartEntry(SUBPART_SHAPE_HEAD, "mHead", "shape_head", "shape_head_param_list", "shape_head_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_EYES, new SubpartEntry(SUBPART_SHAPE_EYES, "mHead", "shape_eyes", "shape_eyes_param_list", "shape_eyes_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_EARS, new SubpartEntry(SUBPART_SHAPE_EARS, "mHead", "shape_ears", "shape_ears_param_list", "shape_ears_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_NOSE, new SubpartEntry(SUBPART_SHAPE_NOSE, "mHead", "shape_nose", "shape_nose_param_list", "shape_nose_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_MOUTH, new SubpartEntry(SUBPART_SHAPE_MOUTH, "mHead", "shape_mouth", "shape_mouth_param_list", "shape_mouth_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_CHIN, new SubpartEntry(SUBPART_SHAPE_CHIN, "mHead", "shape_chin", "shape_chin_param_list", "shape_chin_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_TORSO, new SubpartEntry(SUBPART_SHAPE_TORSO, "mTorso", "shape_torso", "shape_torso_param_list", "shape_torso_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); + addEntry(SUBPART_SHAPE_LEGS, new SubpartEntry(SUBPART_SHAPE_LEGS, "mPelvis", "shape_legs", "shape_legs_param_list", "shape_legs_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + + addEntry(SUBPART_SKIN_COLOR, new SubpartEntry(SUBPART_SKIN_COLOR, "mHead", "skin_color", "skin_color_param_list", "skin_color_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SKIN_FACEDETAIL, new SubpartEntry(SUBPART_SKIN_FACEDETAIL, "mHead", "skin_facedetail", "skin_face_param_list", "skin_face_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SKIN_MAKEUP, new SubpartEntry(SUBPART_SKIN_MAKEUP, "mHead", "skin_makeup", "skin_makeup_param_list", "skin_makeup_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_SKIN_BODYDETAIL, new SubpartEntry(SUBPART_SKIN_BODYDETAIL, "mPelvis", "skin_bodydetail", "skin_body_param_list", "skin_body_tab", LLVector3d(0.f, 0.f, -0.2f), LLVector3d(-2.5f, 0.5f, 0.5f),SEX_BOTH)); + + addEntry(SUBPART_HAIR_COLOR, new SubpartEntry(SUBPART_HAIR_COLOR, "mHead", "hair_color", "hair_color_param_list", "hair_color_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); + addEntry(SUBPART_HAIR_STYLE, new SubpartEntry(SUBPART_HAIR_STYLE, "mHead", "hair_style", "hair_style_param_list", "hair_style_tab", LLVector3d(0.f, 0.f, 0.10f), LLVector3d(-0.4f, 0.05f, 0.10f),SEX_BOTH)); + addEntry(SUBPART_HAIR_EYEBROWS, new SubpartEntry(SUBPART_HAIR_EYEBROWS, "mHead", "hair_eyebrows", "hair_eyebrows_param_list", "hair_eyebrows_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + addEntry(SUBPART_HAIR_FACIAL, new SubpartEntry(SUBPART_HAIR_FACIAL, "mHead", "hair_facial", "hair_facial_param_list", "hair_facial_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_MALE)); + + addEntry(SUBPART_EYES, new SubpartEntry(SUBPART_EYES, "mHead", "eyes", "eyes_main_param_list", "eyes_main_tab", LLVector3d(0.f, 0.f, 0.05f), LLVector3d(-0.5f, 0.05f, 0.07f),SEX_BOTH)); + + addEntry(SUBPART_SHIRT, new SubpartEntry(SUBPART_SHIRT, "mTorso", "shirt", "shirt_main_param_list", "shirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); + addEntry(SUBPART_PANTS, new SubpartEntry(SUBPART_PANTS, "mPelvis", "pants", "pants_main_param_list", "pants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + addEntry(SUBPART_SHOES, new SubpartEntry(SUBPART_SHOES, "mPelvis", "shoes", "shoes_main_param_list", "shoes_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + addEntry(SUBPART_SOCKS, new SubpartEntry(SUBPART_SOCKS, "mPelvis", "socks", "socks_main_param_list", "socks_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + addEntry(SUBPART_JACKET, new SubpartEntry(SUBPART_JACKET, "mTorso", "jacket", "jacket_main_param_list", "jacket_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-2.f, 0.1f, 0.3f),SEX_BOTH)); + addEntry(SUBPART_SKIRT, new SubpartEntry(SUBPART_SKIRT, "mPelvis", "skirt", "skirt_main_param_list", "skirt_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + addEntry(SUBPART_GLOVES, new SubpartEntry(SUBPART_GLOVES, "mTorso", "gloves", "gloves_main_param_list", "gloves_main_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(-1.f, 0.15f, 0.f),SEX_BOTH)); + addEntry(SUBPART_UNDERSHIRT, new SubpartEntry(SUBPART_UNDERSHIRT, "mTorso", "undershirt", "undershirt_main_param_list", "undershirt_main_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(-1.f, 0.15f, 0.3f),SEX_BOTH)); + addEntry(SUBPART_UNDERPANTS, new SubpartEntry(SUBPART_UNDERPANTS, "mPelvis", "underpants", "underpants_main_param_list", "underpants_main_tab", LLVector3d(0.f, 0.f, -0.5f), LLVector3d(-1.6f, 0.15f, -0.5f),SEX_BOTH)); + addEntry(SUBPART_ALPHA, new SubpartEntry(SUBPART_ALPHA, "mPelvis", "alpha", "alpha_main_param_list", "alpha_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); + addEntry(SUBPART_TATTOO, new SubpartEntry(SUBPART_TATTOO, "mPelvis", "tattoo", "tattoo_main_param_list", "tattoo_main_tab", LLVector3d(0.f, 0.f, 0.1f), LLVector3d(-2.5f, 0.5f, 0.8f),SEX_BOTH)); + addEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BREASTS_UPDOWN, "mTorso", "physics_breasts_updown", "physics_breasts_updown_param_list", "physics_breasts_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); + addEntry(SUBPART_PHYSICS_BREASTS_INOUT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_INOUT, "mTorso", "physics_breasts_inout", "physics_breasts_inout_param_list", "physics_breasts_inout_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); + addEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BREASTS_LEFTRIGHT, "mTorso", "physics_breasts_leftright", "physics_breasts_leftright_param_list", "physics_breasts_leftright_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_FEMALE)); + addEntry(SUBPART_PHYSICS_BELLY_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BELLY_UPDOWN, "mTorso", "physics_belly_updown", "physics_belly_updown_param_list", "physics_belly_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); + addEntry(SUBPART_PHYSICS_BUTT_UPDOWN, new SubpartEntry(SUBPART_PHYSICS_BUTT_UPDOWN, "mTorso", "physics_butt_updown", "physics_butt_updown_param_list", "physics_butt_updown_tab", LLVector3d(0.f, 0.f, 0.3f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); + addEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, new SubpartEntry(SUBPART_PHYSICS_BUTT_LEFTRIGHT, "mTorso", "physics_butt_leftright", "physics_butt_leftright_param_list", "physics_butt_leftright_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); + addEntry(SUBPART_PHYSICS_ADVANCED, new SubpartEntry(SUBPART_PHYSICS_ADVANCED, "mTorso", "physics_advanced", "physics_advanced_param_list", "physics_advanced_tab", LLVector3d(0.f, 0.f, 0.f), LLVector3d(0.f, 0.f, 0.f),SEX_BOTH)); } LLEditWearableDictionary::SubpartEntry::SubpartEntry(ESubpart part, - const std::string &joint, - const std::string &edit_group, - const std::string ¶m_list, - const std::string &accordion_tab, - const LLVector3d &target_offset, - const LLVector3d &camera_offset, - const ESex &sex) : - LLDictionaryEntry(edit_group), - mSubpart(part), - mTargetJoint(joint), - mEditGroup(edit_group), - mParamList(param_list), - mAccordionTab(accordion_tab), - mTargetOffset(target_offset), - mCameraOffset(camera_offset), - mSex(sex) + const std::string &joint, + const std::string &edit_group, + const std::string ¶m_list, + const std::string &accordion_tab, + const LLVector3d &target_offset, + const LLVector3d &camera_offset, + const ESex &sex) : + LLDictionaryEntry(edit_group), + mSubpart(part), + mTargetJoint(joint), + mEditGroup(edit_group), + mParamList(param_list), + mAccordionTab(accordion_tab), + mTargetOffset(target_offset), + mCameraOffset(camera_offset), + mSex(sex) { } LLEditWearableDictionary::ColorSwatchCtrls::ColorSwatchCtrls() { - addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" )); - addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" )); - addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" )); - addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" )); - addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" )); - addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Color/Tint" )); - addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" )); - addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" )); - addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" )); - addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" )); + addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Color/Tint" )); + addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Color/Tint" )); + addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Color/Tint" )); + addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Color/Tint" )); + addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Color/Tint" )); + addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Color/Tint" )); + addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Color/Tint" )); + addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Color/Tint" )); + addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Color/Tint" )); + addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry(TEX_HEAD_TATTOO, "Color/Tint" )); } LLEditWearableDictionary::TextureCtrls::TextureCtrls() { - addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head Tattoos", LLUUID::null, TRUE )); - addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE )); - addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE )); - addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE )); - addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE )); - addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE )); - addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); - addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE )); - addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE )); - addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); - addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); - addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); - addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); - addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); - addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); - addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE )); - addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE )); - addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE )); + addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head Tattoos", LLUUID::null, TRUE )); + addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE )); + addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE )); + addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE )); + addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE )); + addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_PANTS, new PickerControlEntry (TEX_LOWER_PANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultPantsUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_SHOES, new PickerControlEntry (TEX_LOWER_SHOES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShoesUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_SOCKS, new PickerControlEntry (TEX_LOWER_SOCKS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSocksUUID" ) ), FALSE )); + addEntry ( TEX_UPPER_JACKET, new PickerControlEntry (TEX_UPPER_JACKET, "Upper Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_JACKET, new PickerControlEntry (TEX_LOWER_JACKET, "Lower Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultJacketUUID" ) ), FALSE )); + addEntry ( TEX_SKIRT, new PickerControlEntry (TEX_SKIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultSkirtUUID" ) ), FALSE )); + addEntry ( TEX_UPPER_GLOVES, new PickerControlEntry (TEX_UPPER_GLOVES, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultGlovesUUID" ) ), FALSE )); + addEntry ( TEX_UPPER_UNDERSHIRT, new PickerControlEntry (TEX_UPPER_UNDERSHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_UNDERPANTS, new PickerControlEntry (TEX_LOWER_UNDERPANTS, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultUnderwearUUID" ) ), FALSE )); + addEntry ( TEX_LOWER_ALPHA, new PickerControlEntry (TEX_LOWER_ALPHA, "Lower Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); + addEntry ( TEX_UPPER_ALPHA, new PickerControlEntry (TEX_UPPER_ALPHA, "Upper Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); + addEntry ( TEX_HEAD_ALPHA, new PickerControlEntry (TEX_HEAD_ALPHA, "Head Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); + addEntry ( TEX_EYES_ALPHA, new PickerControlEntry (TEX_EYES_ALPHA, "Eye Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); + addEntry ( TEX_HAIR_ALPHA, new PickerControlEntry (TEX_HAIR_ALPHA, "Hair Alpha", LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ), TRUE )); + addEntry ( TEX_LOWER_TATTOO, new PickerControlEntry (TEX_LOWER_TATTOO, "Lower Tattoo", LLUUID::null, TRUE )); + addEntry ( TEX_UPPER_TATTOO, new PickerControlEntry (TEX_UPPER_TATTOO, "Upper Tattoo", LLUUID::null, TRUE )); + addEntry ( TEX_HEAD_TATTOO, new PickerControlEntry (TEX_HEAD_TATTOO, "Head Tattoo", LLUUID::null, TRUE )); } LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex tex_index, - const std::string name, - const LLUUID default_image_id, - const bool allow_no_texture) : - LLDictionaryEntry(name), - mTextureIndex(tex_index), - mControlName(name), - mDefaultImageId(default_image_id), - mAllowNoTexture(allow_no_texture) + const std::string name, + const LLUUID default_image_id, + const bool allow_no_texture) : + LLDictionaryEntry(name), + mTextureIndex(tex_index), + mControlName(name), + mDefaultImageId(default_image_id), + mAllowNoTexture(allow_no_texture) { } @@ -384,13 +399,13 @@ LLEditWearableDictionary::PickerControlEntry::PickerControlEntry(ETextureIndex t class LLLabledBackButton : public LLButton { public: - struct Params : public LLInitParam::Block<Params, LLButton::Params> - { - Params() {} - }; + struct Params : public LLInitParam::Block<Params, LLButton::Params> + { + Params() {} + }; protected: - friend class LLUICtrlFactory; - LLLabledBackButton(const Params&); + friend class LLUICtrlFactory; + LLLabledBackButton(const Params&); }; static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("labeled_back_button"); @@ -398,9 +413,9 @@ static LLDefaultChildRegistry::Register<LLLabledBackButton> labeled_back_btn("la LLLabledBackButton::LLLabledBackButton(const Params& params) : LLButton(params) { - // override hack in LLButton's constructor to use paddings have been set in xml - setLeftHPad(params.pad_left); - setRightHPad(params.pad_right); + // override hack in LLButton's constructor to use paddings have been set in xml + setLeftHPad(params.pad_left); + setRightHPad(params.pad_right); } // Helper functions. @@ -421,13 +436,13 @@ typedef boost::function<void(LLPanel* panel, const LLEditWearableDictionary::Pic typedef struct PickerControlEntryNamePredicate { - PickerControlEntryNamePredicate(const std::string name) : mName (name) {}; - bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const - { - return (entry && entry->mName == mName); - } + PickerControlEntryNamePredicate(const std::string name) : mName (name) {}; + bool operator()(const LLEditWearableDictionary::PickerControlEntry* entry) const + { + return (entry && entry->mName == mName); + } private: - const std::string mName; + const std::string mName; } PickerControlEntryNamePredicate; // A full specialization of get_pickers_indexes for LLColorSwatchCtrl @@ -435,12 +450,12 @@ template <> const texture_vec_t& get_pickers_indexes<LLColorSwatchCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry) { - if (!wearable_entry) - { - llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl; - return null_texture_vec; - } - return wearable_entry->mColorSwatchCtrls; + if (!wearable_entry) + { + llwarns << "could not get LLColorSwatchCtrl indexes for null wearable entry." << llendl; + return null_texture_vec; + } + return wearable_entry->mColorSwatchCtrls; } // A full specialization of get_pickers_indexes for LLTextureCtrl @@ -448,12 +463,12 @@ template <> const texture_vec_t& get_pickers_indexes<LLTextureCtrl> (const LLEditWearableDictionary::WearableEntry *wearable_entry) { - if (!wearable_entry) - { - llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl; - return null_texture_vec; - } - return wearable_entry->mTextureCtrls; + if (!wearable_entry) + { + llwarns << "could not get LLTextureCtrl indexes for null wearable entry." << llendl; + return null_texture_vec; + } + return wearable_entry->mTextureCtrls; } // A full specialization of get_picker_entry for LLColorSwatchCtrl @@ -461,7 +476,7 @@ template <> const LLEditWearableDictionary::PickerControlEntry* get_picker_entry<LLColorSwatchCtrl> (const ETextureIndex index) { - return LLEditWearableDictionary::getInstance()->getColorSwatch(index); + return LLEditWearableDictionary::getInstance()->getColorSwatch(index); } // A full specialization of get_picker_entry for LLTextureCtrl @@ -469,162 +484,162 @@ template <> const LLEditWearableDictionary::PickerControlEntry* get_picker_entry<LLTextureCtrl> (const ETextureIndex index) { - return LLEditWearableDictionary::getInstance()->getTexturePicker(index); + return LLEditWearableDictionary::getInstance()->getTexturePicker(index); } template <typename CtrlType, class Predicate> const LLEditWearableDictionary::PickerControlEntry* find_picker_ctrl_entry_if(LLWearableType::EType type, const Predicate pred) { - const LLEditWearableDictionary::WearableEntry *wearable_entry - = LLEditWearableDictionary::getInstance()->getWearable(type); - if (!wearable_entry) - { - llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; - return NULL; - } - const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); - for (texture_vec_t::const_iterator - iter = indexes.begin(), - iter_end = indexes.end(); - iter != iter_end; ++iter) - { - const ETextureIndex te = *iter; - const LLEditWearableDictionary::PickerControlEntry* entry - = get_picker_entry<CtrlType>(te); - if (!entry) - { - llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; - continue; - } - if (pred(entry)) - { - return entry; - } - } - return NULL; + const LLEditWearableDictionary::WearableEntry *wearable_entry + = LLEditWearableDictionary::getInstance()->getWearable(type); + if (!wearable_entry) + { + llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; + return NULL; + } + const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); + for (texture_vec_t::const_iterator + iter = indexes.begin(), + iter_end = indexes.end(); + iter != iter_end; ++iter) + { + const ETextureIndex te = *iter; + const LLEditWearableDictionary::PickerControlEntry* entry + = get_picker_entry<CtrlType>(te); + if (!entry) + { + llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; + continue; + } + if (pred(entry)) + { + return entry; + } + } + return NULL; } template <typename CtrlType> void for_each_picker_ctrl_entry(LLPanel* panel, LLWearableType::EType type, function_t fun) { - if (!panel) - { - llwarns << "the panel wasn't passed for wearable of type: " << type << llendl; - return; - } - const LLEditWearableDictionary::WearableEntry *wearable_entry - = LLEditWearableDictionary::getInstance()->getWearable(type); - if (!wearable_entry) - { - llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; - return; - } - const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); - for (texture_vec_t::const_iterator - iter = indexes.begin(), - iter_end = indexes.end(); - iter != iter_end; ++iter) - { - const ETextureIndex te = *iter; - const LLEditWearableDictionary::PickerControlEntry* entry - = get_picker_entry<CtrlType>(te); - if (!entry) - { - llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; - continue; - } - fun (panel, entry); - } + if (!panel) + { + llwarns << "the panel wasn't passed for wearable of type: " << type << llendl; + return; + } + const LLEditWearableDictionary::WearableEntry *wearable_entry + = LLEditWearableDictionary::getInstance()->getWearable(type); + if (!wearable_entry) + { + llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; + return; + } + const texture_vec_t& indexes = get_pickers_indexes<CtrlType>(wearable_entry); + for (texture_vec_t::const_iterator + iter = indexes.begin(), + iter_end = indexes.end(); + iter != iter_end; ++iter) + { + const ETextureIndex te = *iter; + const LLEditWearableDictionary::PickerControlEntry* entry + = get_picker_entry<CtrlType>(te); + if (!entry) + { + llwarns << "could not get picker dictionary entry (" << te << ") for wearable of type: " << type << llendl; + continue; + } + fun (panel, entry); + } } // The helper functions for pickers management static void init_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); - if (color_swatch_ctrl) - { - // Can't get the color from the wearable here, since the wearable may not be set when this is called. - color_swatch_ctrl->setOriginal(LLColor4::white); - } + LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); + if (color_swatch_ctrl) + { + // Can't get the color from the wearable here, since the wearable may not be set when this is called. + color_swatch_ctrl->setOriginal(LLColor4::white); + } } static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); - if (texture_ctrl) - { - texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId); - texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture); - // Don't allow (no copy) or (notransfer) textures to be selected. - texture_ctrl->setImmediateFilterPermMask(PERM_NONE); - texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE); - } + LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); + if (texture_ctrl) + { + texture_ctrl->setDefaultImageAssetID(entry->mDefaultImageId); + texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture); + // Don't allow (no copy) or (notransfer) textures to be selected. + texture_ctrl->setImmediateFilterPermMask(PERM_NONE); + texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE); + } } static void update_color_swatch_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); - if (color_swatch_ctrl) - { - color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex)); - color_swatch_ctrl->closeFloaterColorPicker(); - } + LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); + if (color_swatch_ctrl) + { + color_swatch_ctrl->set(self->getWearable()->getClothesColor(entry->mTextureIndex)); + color_swatch_ctrl->closeFloaterColorPicker(); + } } static void update_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); - if (texture_ctrl) - { - LLUUID new_id; - LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex); - if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) ) - { - new_id = lto->getID(); - } - else - { - new_id = LLUUID::null; - } - LLUUID old_id = texture_ctrl->getImageAssetID(); - if (old_id != new_id) - { - // texture has changed, close the floater to avoid DEV-22461 - texture_ctrl->closeDependentFloater(); - } - texture_ctrl->setImageAssetID(new_id); - } + LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); + if (texture_ctrl) + { + LLUUID new_id; + LLLocalTextureObject *lto = self->getWearable()->getLocalTextureObject(entry->mTextureIndex); + if( lto && (lto->getID() != IMG_DEFAULT_AVATAR) ) + { + new_id = lto->getID(); + } + else + { + new_id = LLUUID::null; + } + LLUUID old_id = texture_ctrl->getImageAssetID(); + if (old_id != new_id) + { + // texture has changed, close the floater to avoid DEV-22461 + texture_ctrl->closeDependentFloater(); + } + texture_ctrl->setImageAssetID(new_id); + } } static void set_enabled_color_swatch_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); - if (color_swatch_ctrl) - { - color_swatch_ctrl->setEnabled(enabled); - } + LLColorSwatchCtrl* color_swatch_ctrl = panel->getChild<LLColorSwatchCtrl>(entry->mControlName); + if (color_swatch_ctrl) + { + color_swatch_ctrl->setEnabled(enabled); + } } static void set_enabled_texture_ctrl(bool enabled, LLPanel* panel, const LLEditWearableDictionary::PickerControlEntry* entry) { - LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); - if (texture_ctrl) - { - texture_ctrl->setEnabled(enabled); - } + LLTextureCtrl* texture_ctrl = panel->getChild<LLTextureCtrl>(entry->mControlName); + if (texture_ctrl) + { + texture_ctrl->setEnabled(enabled); + } } // LLPanelEditWearable LLPanelEditWearable::LLPanelEditWearable() - : LLPanel() - , mWearablePtr(NULL) - , mWearableItem(NULL) + : LLPanel() + , mWearablePtr(NULL) + , mWearableItem(NULL) { - mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1)); - mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1)); + mCommitCallbackRegistrar.add("ColorSwatch.Commit", boost::bind(&LLPanelEditWearable::onColorSwatchCommit, this, _1)); + mCommitCallbackRegistrar.add("TexturePicker.Commit", boost::bind(&LLPanelEditWearable::onTexturePickerCommit, this, _1)); } //virtual @@ -635,917 +650,935 @@ LLPanelEditWearable::~LLPanelEditWearable() bool LLPanelEditWearable::changeHeightUnits(const LLSD& new_value) { - updateMetricLayout( new_value.asBoolean() ); - updateTypeSpecificControls(LLWearableType::WT_SHAPE); - return true; + updateMetricLayout( new_value.asBoolean() ); + updateTypeSpecificControls(LLWearableType::WT_SHAPE); + return true; } void LLPanelEditWearable::updateMetricLayout(BOOL new_value) { - LLUIString current_metric, replacment_metric; - current_metric = new_value ? mMeters : mFeet; - replacment_metric = new_value ? mFeet : mMeters; - mHeigthValue.setArg( "[METRIC1]", current_metric.getString() ); - mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]")); + LLUIString current_metric, replacment_metric; + current_metric = new_value ? mMeters : mFeet; + replacment_metric = new_value ? mFeet : mMeters; + mHeigthValue.setArg( "[METRIC1]", current_metric.getString() ); + mReplacementMetricUrl.setArg( "[URL_METRIC2]", std::string("[secondlife:///app/metricsystem ") + replacment_metric.getString() + std::string("]")); } void LLPanelEditWearable::updateAvatarHeightLabel() { - mTxtAvatarHeight->setText(LLStringUtil::null); - LLStyle::Params param; - param.color = mAvatarHeigthLabelColor; - mTxtAvatarHeight->appendText(mHeigth, false, param); - param.color = mAvatarHeigthValueLabelColor; - mTxtAvatarHeight->appendText(mHeigthValue, false, param); - param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator - mTxtAvatarHeight->appendText(" / ", false, param); - mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param); + mTxtAvatarHeight->setText(LLStringUtil::null); + LLStyle::Params param; + param.color = mAvatarHeigthLabelColor; + mTxtAvatarHeight->appendText(mHeigth, false, param); + param.color = mAvatarHeigthValueLabelColor; + mTxtAvatarHeight->appendText(mHeigthValue, false, param); + param.color = mAvatarHeigthLabelColor; // using mAvatarHeigthLabelColor for '/' separator + mTxtAvatarHeight->appendText(" / ", false, param); + mTxtAvatarHeight->appendText(this->mReplacementMetricUrl, false, param); } void LLPanelEditWearable::onWearablePanelVisibilityChange(const LLSD &in_visible_chain, LLAccordionCtrl* accordion_ctrl) { - if (in_visible_chain.asBoolean() && accordion_ctrl != NULL) - { - accordion_ctrl->expandDefaultTab(); - } + if (in_visible_chain.asBoolean() && accordion_ctrl != NULL) + { + accordion_ctrl->expandDefaultTab(); + } } void LLPanelEditWearable::setWearablePanelVisibilityChangeCallback(LLPanel* bodypart_panel) { - if (bodypart_panel != NULL) - { - LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion"); - - if (accordion_ctrl != NULL) - { - bodypart_panel->setVisibleCallback( - boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl)); - } - else - { - llwarns << "accordion_ctrl is NULL" << llendl; - } - } - else - { - llwarns << "bodypart_panel is NULL" << llendl; - } + if (bodypart_panel != NULL) + { + LLAccordionCtrl* accordion_ctrl = bodypart_panel->getChild<LLAccordionCtrl>("wearable_accordion"); + + if (accordion_ctrl != NULL) + { + bodypart_panel->setVisibleCallback( + boost::bind(&LLPanelEditWearable::onWearablePanelVisibilityChange, this, _2, accordion_ctrl)); + } + else + { + llwarns << "accordion_ctrl is NULL" << llendl; + } + } + else + { + llwarns << "bodypart_panel is NULL" << llendl; + } } // virtual BOOL LLPanelEditWearable::postBuild() { - // buttons - mBtnRevert = getChild<LLButton>("revert_button"); - mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this)); - - mBtnBack = getChild<LLButton>("back_btn"); - mBackBtnLabel = mBtnBack->getLabelUnselected(); - mBtnBack->setLabel(LLStringUtil::null); - // handled at appearance panel level? - //mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this)); - - mNameEditor = getChild<LLLineEditor>("description"); - - mPanelTitle = getChild<LLTextBox>("edit_wearable_title"); - mDescTitle = getChild<LLTextBox>("description_text"); - - getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this)); - getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this)); - - // The following panels will be shown/hidden based on what wearable we're editing - // body parts - mPanelShape = getChild<LLPanel>("edit_shape_panel"); - mPanelSkin = getChild<LLPanel>("edit_skin_panel"); - mPanelEyes = getChild<LLPanel>("edit_eyes_panel"); - mPanelHair = getChild<LLPanel>("edit_hair_panel"); - - // Setting the visibility callback is applied only to the bodyparts panel - // because currently they are the only ones whose 'wearable_accordion' has - // multiple accordion tabs (see EXT-8164 for details). - setWearablePanelVisibilityChangeCallback(mPanelShape); - setWearablePanelVisibilityChangeCallback(mPanelSkin); - setWearablePanelVisibilityChangeCallback(mPanelEyes); - setWearablePanelVisibilityChangeCallback(mPanelHair); - - //clothes - mPanelShirt = getChild<LLPanel>("edit_shirt_panel"); - mPanelPants = getChild<LLPanel>("edit_pants_panel"); - mPanelShoes = getChild<LLPanel>("edit_shoes_panel"); - mPanelSocks = getChild<LLPanel>("edit_socks_panel"); - mPanelJacket = getChild<LLPanel>("edit_jacket_panel"); - mPanelGloves = getChild<LLPanel>("edit_gloves_panel"); - mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel"); - mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel"); - mPanelSkirt = getChild<LLPanel>("edit_skirt_panel"); - mPanelAlpha = getChild<LLPanel>("edit_alpha_panel"); - mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel"); - - mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height"); - - mWearablePtr = NULL; - - configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible"); - configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible"); - configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible"); - configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible"); - configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible"); - - // configure tab expanded callbacks - for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index) - { - LLWearableType::EType type = (LLWearableType::EType) type_index; - const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); - if (!wearable_entry) - { - llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; - continue; - } - U8 num_subparts = wearable_entry->mSubparts.size(); - - for (U8 index = 0; index < num_subparts; ++index) - { - // dive into data structures to get the panel we need - ESubpart subpart_e = wearable_entry->mSubparts[index]; - const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - - if (!subpart_entry) - { - llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; - continue; - } - - const std::string accordion_tab = subpart_entry->mAccordionTab; - - LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); - - if (!tab) - { - llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; - continue; - } - - // initialize callback to ensure camera view changes appropriately. - tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index)); - } - - // initialize texture and color picker controls - for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2)); - for_each_picker_ctrl_entry <LLTextureCtrl> (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2)); - } - - // init all strings - mMeters = mPanelShape->getString("meters"); - mFeet = mPanelShape->getString("feet"); - mHeigth = mPanelShape->getString("height") + " "; - mHeigthValue = "[HEIGHT] [METRIC1]"; - mReplacementMetricUrl = "[URL_METRIC2]"; - - std::string color = mPanelShape->getString("heigth_label_color"); - mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); - color = mPanelShape->getString("heigth_value_label_color"); - mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); - gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2)); - updateMetricLayout(gSavedSettings.getBOOL("HeightUnits")); - - return TRUE; + // buttons + mBtnRevert = getChild<LLButton>("revert_button"); + mBtnRevert->setClickedCallback(boost::bind(&LLPanelEditWearable::onRevertButtonClicked, this)); + + mBtnBack = getChild<LLButton>("back_btn"); + mBackBtnLabel = mBtnBack->getLabelUnselected(); + mBtnBack->setLabel(LLStringUtil::null); + // handled at appearance panel level? + //mBtnBack->setClickedCallback(boost::bind(&LLPanelEditWearable::onBackButtonClicked, this)); + + mNameEditor = getChild<LLLineEditor>("description"); + + mPanelTitle = getChild<LLTextBox>("edit_wearable_title"); + mDescTitle = getChild<LLTextBox>("description_text"); + + getChild<LLRadioGroup>("sex_radio")->setCommitCallback(boost::bind(&LLPanelEditWearable::onCommitSexChange, this)); + getChild<LLButton>("save_as_button")->setCommitCallback(boost::bind(&LLPanelEditWearable::onSaveAsButtonClicked, this)); + + // The following panels will be shown/hidden based on what wearable we're editing + // body parts + mPanelShape = getChild<LLPanel>("edit_shape_panel"); + mPanelSkin = getChild<LLPanel>("edit_skin_panel"); + mPanelEyes = getChild<LLPanel>("edit_eyes_panel"); + mPanelHair = getChild<LLPanel>("edit_hair_panel"); + + // Setting the visibility callback is applied only to the bodyparts panel + // because currently they are the only ones whose 'wearable_accordion' has + // multiple accordion tabs (see EXT-8164 for details). + setWearablePanelVisibilityChangeCallback(mPanelShape); + setWearablePanelVisibilityChangeCallback(mPanelSkin); + setWearablePanelVisibilityChangeCallback(mPanelEyes); + setWearablePanelVisibilityChangeCallback(mPanelHair); + + //clothes + mPanelShirt = getChild<LLPanel>("edit_shirt_panel"); + mPanelPants = getChild<LLPanel>("edit_pants_panel"); + mPanelShoes = getChild<LLPanel>("edit_shoes_panel"); + mPanelSocks = getChild<LLPanel>("edit_socks_panel"); + mPanelJacket = getChild<LLPanel>("edit_jacket_panel"); + mPanelGloves = getChild<LLPanel>("edit_gloves_panel"); + mPanelUndershirt = getChild<LLPanel>("edit_undershirt_panel"); + mPanelUnderpants = getChild<LLPanel>("edit_underpants_panel"); + mPanelSkirt = getChild<LLPanel>("edit_skirt_panel"); + mPanelAlpha = getChild<LLPanel>("edit_alpha_panel"); + mPanelTattoo = getChild<LLPanel>("edit_tattoo_panel"); + mPanelPhysics = getChild<LLPanel>("edit_physics_panel"); + + mTxtAvatarHeight = mPanelShape->getChild<LLTextBox>("avatar_height"); + + mWearablePtr = NULL; + + configureAlphaCheckbox(LLVOAvatarDefines::TEX_LOWER_ALPHA, "lower alpha texture invisible"); + configureAlphaCheckbox(LLVOAvatarDefines::TEX_UPPER_ALPHA, "upper alpha texture invisible"); + configureAlphaCheckbox(LLVOAvatarDefines::TEX_HEAD_ALPHA, "head alpha texture invisible"); + configureAlphaCheckbox(LLVOAvatarDefines::TEX_EYES_ALPHA, "eye alpha texture invisible"); + configureAlphaCheckbox(LLVOAvatarDefines::TEX_HAIR_ALPHA, "hair alpha texture invisible"); + + // configure tab expanded callbacks + for (U32 type_index = 0; type_index < (U32)LLWearableType::WT_COUNT; ++type_index) + { + LLWearableType::EType type = (LLWearableType::EType) type_index; + const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); + if (!wearable_entry) + { + llwarns << "could not get wearable dictionary entry for wearable of type: " << type << llendl; + continue; + } + U8 num_subparts = wearable_entry->mSubparts.size(); + + for (U8 index = 0; index < num_subparts; ++index) + { + // dive into data structures to get the panel we need + ESubpart subpart_e = wearable_entry->mSubparts[index]; + const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + + if (!subpart_entry) + { + llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; + continue; + } + + const std::string accordion_tab = subpart_entry->mAccordionTab; + + LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); + + if (!tab) + { + llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; + continue; + } + + // initialize callback to ensure camera view changes appropriately. + tab->setDropDownStateChangedCallback(boost::bind(&LLPanelEditWearable::onTabExpandedCollapsed,this,_2,index)); + } + + // initialize texture and color picker controls + for_each_picker_ctrl_entry <LLColorSwatchCtrl> (getPanel(type), type, boost::bind(init_color_swatch_ctrl, this, _1, _2)); + for_each_picker_ctrl_entry <LLTextureCtrl> (getPanel(type), type, boost::bind(init_texture_ctrl, this, _1, _2)); + } + + // init all strings + mMeters = mPanelShape->getString("meters"); + mFeet = mPanelShape->getString("feet"); + mHeigth = mPanelShape->getString("height") + " "; + mHeigthValue = "[HEIGHT] [METRIC1]"; + mReplacementMetricUrl = "[URL_METRIC2]"; + + std::string color = mPanelShape->getString("heigth_label_color"); + mAvatarHeigthLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); + color = mPanelShape->getString("heigth_value_label_color"); + mAvatarHeigthValueLabelColor = LLUIColorTable::instance().getColor(color, LLColor4::green); + gSavedSettings.getControl("HeightUnits")->getSignal()->connect(boost::bind(&LLPanelEditWearable::changeHeightUnits, this, _2)); + updateMetricLayout(gSavedSettings.getBOOL("HeightUnits")); + + return TRUE; } // virtual // LLUICtrl BOOL LLPanelEditWearable::isDirty() const { - BOOL isDirty = FALSE; - if (mWearablePtr) - { - if (mWearablePtr->isDirty() || - mWearableItem->getName().compare(mNameEditor->getText()) != 0) - { - isDirty = TRUE; - } - } - return isDirty; + BOOL isDirty = FALSE; + if (mWearablePtr) + { + if (mWearablePtr->isDirty() || + mWearableItem->getName().compare(mNameEditor->getText()) != 0) + { + isDirty = TRUE; + } + } + return isDirty; } //virtual void LLPanelEditWearable::draw() { - updateVerbs(); - if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE) - { - //updating avatar height - updateTypeSpecificControls(LLWearableType::WT_SHAPE); - } + updateVerbs(); + if (getWearable() && getWearable()->getType() == LLWearableType::WT_SHAPE) + { + //updating avatar height + updateTypeSpecificControls(LLWearableType::WT_SHAPE); + } - LLPanel::draw(); + LLPanel::draw(); } void LLPanelEditWearable::setVisible(BOOL visible) { - if (!visible) - { - showWearable(mWearablePtr, FALSE); - } - LLPanel::setVisible(visible); + if (!visible) + { + showWearable(mWearablePtr, FALSE); + } + LLPanel::setVisible(visible); } -void LLPanelEditWearable::setWearable(LLWearable *wearable) +void LLPanelEditWearable::setWearable(LLWearable *wearable, BOOL disable_camera_switch) { - showWearable(mWearablePtr, FALSE); - mWearablePtr = wearable; - showWearable(mWearablePtr, TRUE); + showWearable(mWearablePtr, FALSE, disable_camera_switch); + mWearablePtr = wearable; + showWearable(mWearablePtr, TRUE, disable_camera_switch); } //static void LLPanelEditWearable::onRevertButtonClicked(void* userdata) { - LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata; - panel->revertChanges(); + LLPanelEditWearable *panel = (LLPanelEditWearable*) userdata; + panel->revertChanges(); } void LLPanelEditWearable::onSaveAsButtonClicked() { - LLSD args; - args["DESC"] = mNameEditor->getText(); + LLSD args; + args["DESC"] = mNameEditor->getText(); - LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2)); + LLNotificationsUtil::add("SaveWearableAs", args, LLSD(), boost::bind(&LLPanelEditWearable::saveAsCallback, this, _1, _2)); } void LLPanelEditWearable::saveAsCallback(const LLSD& notification, const LLSD& response) { - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (0 == option) - { - std::string wearable_name = response["message"].asString(); - LLStringUtil::trim(wearable_name); - if( !wearable_name.empty() ) - { - mNameEditor->setText(wearable_name); - saveChanges(true); - } - } + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + std::string wearable_name = response["message"].asString(); + LLStringUtil::trim(wearable_name); + if( !wearable_name.empty() ) + { + mNameEditor->setText(wearable_name); + saveChanges(true); + } + } } void LLPanelEditWearable::onCommitSexChange() { - if (!isAgentAvatarValid()) return; + if (!isAgentAvatarValid()) return; - LLWearableType::EType type = mWearablePtr->getType(); - U32 index = gAgentWearables.getWearableIndex(mWearablePtr); + LLWearableType::EType type = mWearablePtr->getType(); + U32 index = gAgentWearables.getWearableIndex(mWearablePtr); - if( !gAgentWearables.isWearableModifiable(type, index)) - { - return; - } + if( !gAgentWearables.isWearableModifiable(type, index)) + { + return; + } - LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" )); - if( !param ) - { - return; - } + LLViewerVisualParam* param = static_cast<LLViewerVisualParam*>(gAgentAvatarp->getVisualParam( "male" )); + if( !param ) + { + return; + } - bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE; - LLWearable* wearable = gAgentWearables.getWearable(type, index); - if (wearable) - { - wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE); - } - param->setWeight( is_new_sex_male, FALSE ); + bool is_new_sex_male = (gSavedSettings.getU32("AvatarSex") ? SEX_MALE : SEX_FEMALE) == SEX_MALE; + LLWearable* wearable = gAgentWearables.getWearable(type, index); + if (wearable) + { + wearable->setVisualParamWeight(param->getID(), is_new_sex_male, FALSE); + } + param->setWeight( is_new_sex_male, FALSE ); - gAgentAvatarp->updateSexDependentLayerSets( FALSE ); + gAgentAvatarp->updateSexDependentLayerSets( FALSE ); - gAgentAvatarp->updateVisualParams(); + gAgentAvatarp->updateVisualParams(); - updateScrollingPanelUI(); + updateScrollingPanelUI(); } void LLPanelEditWearable::onTexturePickerCommit(const LLUICtrl* ctrl) { - const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl); - if (!texture_ctrl) - { - llwarns << "got commit signal from not LLTextureCtrl." << llendl; - return; - } - - if (getWearable()) - { - LLWearableType::EType type = getWearable()->getType(); - const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName()); - const LLEditWearableDictionary::PickerControlEntry* entry - = find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred); - if (entry) - { - // Set the new version - LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID()); - if( image->getID() == IMG_DEFAULT ) - { - image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); - } - if (getWearable()) - { - U32 index = gAgentWearables.getWearableIndex(getWearable()); - gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index); - LLVisualParamHint::requestHintUpdates(); - gAgentAvatarp->wearableUpdated(type, FALSE); - } - } - else - { - llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl; - } - } + const LLTextureCtrl* texture_ctrl = dynamic_cast<const LLTextureCtrl*>(ctrl); + if (!texture_ctrl) + { + llwarns << "got commit signal from not LLTextureCtrl." << llendl; + return; + } + + if (getWearable()) + { + LLWearableType::EType type = getWearable()->getType(); + const PickerControlEntryNamePredicate name_pred(texture_ctrl->getName()); + const LLEditWearableDictionary::PickerControlEntry* entry + = find_picker_ctrl_entry_if<LLTextureCtrl, PickerControlEntryNamePredicate>(type, name_pred); + if (entry) + { + // Set the new version + LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(texture_ctrl->getImageAssetID()); + if( image->getID() == IMG_DEFAULT ) + { + image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); + } + if (getWearable()) + { + U32 index = gAgentWearables.getWearableIndex(getWearable()); + gAgentAvatarp->setLocalTexture(entry->mTextureIndex, image, FALSE, index); + LLVisualParamHint::requestHintUpdates(); + gAgentAvatarp->wearableUpdated(type, FALSE); + } + } + else + { + llwarns << "could not get texture picker dictionary entry for wearable of type: " << type << llendl; + } + } } void LLPanelEditWearable::onColorSwatchCommit(const LLUICtrl* ctrl) { - if (getWearable()) - { - LLWearableType::EType type = getWearable()->getType(); - const PickerControlEntryNamePredicate name_pred(ctrl->getName()); - const LLEditWearableDictionary::PickerControlEntry* entry - = find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred); - if (entry) - { - const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex); - const LLColor4& new_color = LLColor4(ctrl->getValue()); - if( old_color != new_color ) - { - getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE); - LLVisualParamHint::requestHintUpdates(); - gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); - } - } - else - { - llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl; - } - } + if (getWearable()) + { + LLWearableType::EType type = getWearable()->getType(); + const PickerControlEntryNamePredicate name_pred(ctrl->getName()); + const LLEditWearableDictionary::PickerControlEntry* entry + = find_picker_ctrl_entry_if<LLColorSwatchCtrl, PickerControlEntryNamePredicate>(type, name_pred); + if (entry) + { + const LLColor4& old_color = getWearable()->getClothesColor(entry->mTextureIndex); + const LLColor4& new_color = LLColor4(ctrl->getValue()); + if( old_color != new_color ) + { + getWearable()->setClothesColor(entry->mTextureIndex, new_color, TRUE); + LLVisualParamHint::requestHintUpdates(); + gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); + } + } + else + { + llwarns << "could not get color swatch dictionary entry for wearable of type: " << type << llendl; + } + } } void LLPanelEditWearable::updatePanelPickerControls(LLWearableType::EType type) { - LLPanel* panel = getPanel(type); - if (!panel) - return; - - bool is_modifiable = false; - bool is_copyable = false; - - if(mWearableItem) - { - const LLPermissions& perm = mWearableItem->getPermissions(); - is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID()); - is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()); - } - - if (is_modifiable) - { - // Update picker controls - for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2)); - for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(update_texture_ctrl, this, _1, _2)); - } - else - { - // Disable controls - for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2)); - for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2)); - } + LLPanel* panel = getPanel(type); + if (!panel) + return; + + bool is_modifiable = false; + bool is_copyable = false; + + if(mWearableItem) + { + const LLPermissions& perm = mWearableItem->getPermissions(); + is_modifiable = perm.allowModifyBy(gAgent.getID(), gAgent.getGroupID()); + is_copyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()); + } + + if (is_modifiable) + { + // Update picker controls + for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(update_color_swatch_ctrl, this, _1, _2)); + for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(update_texture_ctrl, this, _1, _2)); + } + else + { + // Disable controls + for_each_picker_ctrl_entry <LLColorSwatchCtrl> (panel, type, boost::bind(set_enabled_color_swatch_ctrl, false, _1, _2)); + for_each_picker_ctrl_entry <LLTextureCtrl> (panel, type, boost::bind(set_enabled_texture_ctrl, false, _1, _2)); + } } void LLPanelEditWearable::saveChanges(bool force_save_as) { - if (!mWearablePtr || !isDirty()) - { - // do nothing if no unsaved changes - return; - } - - U32 index = gAgentWearables.getWearableIndex(mWearablePtr); - - std::string new_name = mNameEditor->getText(); - if (force_save_as) - { - // the name of the wearable has changed, re-save wearable with new name - LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false); - gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE); - mNameEditor->setText(mWearableItem->getName()); - } - else - { - gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name); - } + if (!mWearablePtr || !isDirty()) + { + // do nothing if no unsaved changes + return; + } + + U32 index = gAgentWearables.getWearableIndex(mWearablePtr); + + std::string new_name = mNameEditor->getText(); + if (force_save_as) + { + // the name of the wearable has changed, re-save wearable with new name + LLAppearanceMgr::instance().removeCOFItemLinks(mWearablePtr->getItemID(),false); + gAgentWearables.saveWearableAs(mWearablePtr->getType(), index, new_name, FALSE); + mNameEditor->setText(mWearableItem->getName()); + } + else + { + gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name); + } } void LLPanelEditWearable::revertChanges() { - if (!mWearablePtr || !isDirty()) - { - // no unsaved changes to revert - return; - } - - mWearablePtr->revertValues(); - mNameEditor->setText(mWearableItem->getName()); - updatePanelPickerControls(mWearablePtr->getType()); - updateTypeSpecificControls(mWearablePtr->getType()); - gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE); + if (!mWearablePtr || !isDirty()) + { + // no unsaved changes to revert + return; + } + + mWearablePtr->revertValues(); + mNameEditor->setText(mWearableItem->getName()); + updatePanelPickerControls(mWearablePtr->getType()); + updateTypeSpecificControls(mWearablePtr->getType()); + gAgentAvatarp->wearableUpdated(mWearablePtr->getType(), FALSE); } -void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show) -{ - if (!wearable) - { - return; - } - - mWearableItem = gInventory.getItem(mWearablePtr->getItemID()); - llassert(mWearableItem); - - LLWearableType::EType type = wearable->getType(); - LLPanel *targetPanel = NULL; - std::string title; - std::string description_title; - - const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); - if (!wearable_entry) - { - llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl; - return; - } - - targetPanel = getPanel(type); - title = getString(wearable_entry->mTitle); - description_title = getString(wearable_entry->mDescTitle); - - // Update picker controls state - for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2)); - for_each_picker_ctrl_entry <LLTextureCtrl> (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2)); - - targetPanel->setVisible(show); - toggleTypeSpecificControls(type); - - if (show) - { - mPanelTitle->setText(title); - mPanelTitle->setToolTip(title); - mDescTitle->setText(description_title); - - // set name - mNameEditor->setText(mWearableItem->getName()); - - updatePanelPickerControls(type); - updateTypeSpecificControls(type); - - // clear and rebuild visual param list - U8 num_subparts = wearable_entry->mSubparts.size(); - - for (U8 index = 0; index < num_subparts; ++index) - { - // dive into data structures to get the panel we need - ESubpart subpart_e = wearable_entry->mSubparts[index]; - const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - - if (!subpart_entry) - { - llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; - continue; - } - - const std::string scrolling_panel = subpart_entry->mParamList; - const std::string accordion_tab = subpart_entry->mAccordionTab; - - LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); - LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); - - if (!panel_list) - { - llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; - continue; - } - - if (!tab) - { - llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; - continue; - } - - // what edit group do we want to extract params for? - const std::string edit_group = subpart_entry->mEditGroup; - - // storage for ordered list of visual params - value_map_t sorted_params; - getSortedParams(sorted_params, edit_group); - - LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ); - if (!jointp) - { - jointp = gAgentAvatarp->getJoint("mHead"); - } - - buildParamList(panel_list, sorted_params, tab, jointp); - - updateScrollingPanelUI(); - } - showDefaultSubpart(); - - updateVerbs(); - } +void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch) +{ + if (!wearable) + { + return; + } + + mWearableItem = gInventory.getItem(mWearablePtr->getItemID()); + llassert(mWearableItem); + + LLWearableType::EType type = wearable->getType(); + LLPanel *targetPanel = NULL; + std::string title; + std::string description_title; + + const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); + if (!wearable_entry) + { + llwarns << "called LLPanelEditWearable::showWearable with an invalid wearable type! (" << type << ")" << llendl; + return; + } + + targetPanel = getPanel(type); + title = getString(wearable_entry->mTitle); + description_title = getString(wearable_entry->mDescTitle); + + // Update picker controls state + for_each_picker_ctrl_entry <LLColorSwatchCtrl> (targetPanel, type, boost::bind(set_enabled_color_swatch_ctrl, show, _1, _2)); + for_each_picker_ctrl_entry <LLTextureCtrl> (targetPanel, type, boost::bind(set_enabled_texture_ctrl, show, _1, _2)); + + targetPanel->setVisible(show); + toggleTypeSpecificControls(type); + + if (show) + { + mPanelTitle->setText(title); + mPanelTitle->setToolTip(title); + mDescTitle->setText(description_title); + + // set name + mNameEditor->setText(mWearableItem->getName()); + + updatePanelPickerControls(type); + updateTypeSpecificControls(type); + + // clear and rebuild visual param list + U8 num_subparts = wearable_entry->mSubparts.size(); + + for (U8 index = 0; index < num_subparts; ++index) + { + // dive into data structures to get the panel we need + ESubpart subpart_e = wearable_entry->mSubparts[index]; + const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + + if (!subpart_entry) + { + llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; + continue; + } + + const std::string scrolling_panel = subpart_entry->mParamList; + const std::string accordion_tab = subpart_entry->mAccordionTab; + + LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); + LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); + + if (!panel_list) + { + llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; + continue; + } + + if (!tab) + { + llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; + continue; + } + + // what edit group do we want to extract params for? + const std::string edit_group = subpart_entry->mEditGroup; + + // storage for ordered list of visual params + value_map_t sorted_params; + getSortedParams(sorted_params, edit_group); + + LLJoint* jointp = gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ); + if (!jointp) + { + jointp = gAgentAvatarp->getJoint("mHead"); + } + + buildParamList(panel_list, sorted_params, tab, jointp); + + updateScrollingPanelUI(); + } + if (!disable_camera_switch) + { + showDefaultSubpart(); + } + + updateVerbs(); + } } void LLPanelEditWearable::showDefaultSubpart() { - changeCamera(0); + changeCamera(3); } void LLPanelEditWearable::onTabExpandedCollapsed(const LLSD& param, U8 index) { - bool expanded = param.asBoolean(); + bool expanded = param.asBoolean(); - if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar()) - { - // we don't have a valid wearable we're editing, or we've left the wearable editor - return; - } + if (!mWearablePtr || !gAgentCamera.cameraCustomizeAvatar()) + { + // we don't have a valid wearable we're editing, or we've left the wearable editor + return; + } - if (expanded) - { - changeCamera(index); - } + if (expanded) + { + changeCamera(index); + } } void LLPanelEditWearable::changeCamera(U8 subpart) { - const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType()); - if (!wearable_entry) - { - llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl; - return; - } - - if (subpart >= wearable_entry->mSubparts.size()) - { - llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl; - return; - } - - ESubpart subpart_e = wearable_entry->mSubparts[subpart]; - const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - - if (!subpart_entry) - { - llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; - return; - } - - // Update the camera - gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) ); - gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset ); - gMorphView->setCameraOffset( subpart_entry->mCameraOffset ); - if (gSavedSettings.getBOOL("AppearanceCameraMovement")) - { - gMorphView->updateCamera(); - } + const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(mWearablePtr->getType()); + if (!wearable_entry) + { + llinfos << "could not get wearable dictionary entry for wearable type: " << mWearablePtr->getType() << llendl; + return; + } + + if (subpart >= wearable_entry->mSubparts.size()) + { + llinfos << "accordion tab expanded for invalid subpart. Wearable type: " << mWearablePtr->getType() << " subpart num: " << subpart << llendl; + return; + } + + ESubpart subpart_e = wearable_entry->mSubparts[subpart]; + const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + + if (!subpart_entry) + { + llwarns << "could not get wearable subpart dictionary entry for subpart: " << subpart_e << llendl; + return; + } + + // Update the camera + gMorphView->setCameraTargetJoint( gAgentAvatarp->getJoint( subpart_entry->mTargetJoint ) ); + gMorphView->setCameraTargetOffset( subpart_entry->mTargetOffset ); + gMorphView->setCameraOffset( subpart_entry->mCameraOffset ); + if (gSavedSettings.getBOOL("AppearanceCameraMovement")) + { + gMorphView->updateCamera(); + } } void LLPanelEditWearable::updateScrollingPanelList() { - updateScrollingPanelUI(); + updateScrollingPanelUI(); } void LLPanelEditWearable::toggleTypeSpecificControls(LLWearableType::EType type) { - // Toggle controls specific to shape editing panel. - { - bool is_shape = (type == LLWearableType::WT_SHAPE); - getChildView("sex_radio")->setVisible( is_shape); - getChildView("female_icon")->setVisible( is_shape); - getChildView("male_icon")->setVisible( is_shape); - } + // Toggle controls specific to shape editing panel. + { + bool is_shape = (type == LLWearableType::WT_SHAPE); + getChildView("sex_radio")->setVisible( is_shape); + getChildView("female_icon")->setVisible( is_shape); + getChildView("male_icon")->setVisible( is_shape); + } } void LLPanelEditWearable::updateTypeSpecificControls(LLWearableType::EType type) { - const F32 ONE_METER = 1.0; - const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters - // Update controls specific to shape editing panel. - if (type == LLWearableType::WT_SHAPE) - { - // Update avatar height - F32 new_size = gAgentAvatarp->mBodySize.mV[VZ]; - if (gSavedSettings.getBOOL("HeightUnits") == FALSE) - { - // convert meters to feet - new_size = new_size / ONE_FOOT; - } - - std::string avatar_height_str = llformat("%.2f", new_size); - mHeigthValue.setArg("[HEIGHT]", avatar_height_str); - updateAvatarHeightLabel(); - } - - if (LLWearableType::WT_ALPHA == type) - { - updateAlphaCheckboxes(); - - initPreviousAlphaTextures(); - } + const F32 ONE_METER = 1.0; + const F32 ONE_FOOT = 0.3048 * ONE_METER; // in meters + // Update controls specific to shape editing panel. + if (type == LLWearableType::WT_SHAPE) + { + // Update avatar height + F32 new_size = gAgentAvatarp->mBodySize.mV[VZ]; + if (gSavedSettings.getBOOL("HeightUnits") == FALSE) + { + // convert meters to feet + new_size = new_size / ONE_FOOT; + } + + std::string avatar_height_str = llformat("%.2f", new_size); + mHeigthValue.setArg("[HEIGHT]", avatar_height_str); + updateAvatarHeightLabel(); + } + + if (LLWearableType::WT_ALPHA == type) + { + updateAlphaCheckboxes(); + + initPreviousAlphaTextures(); + } } void LLPanelEditWearable::updateScrollingPanelUI() { - // do nothing if we don't have a valid wearable we're editing - if (mWearablePtr == NULL) - { - return; - } - - LLWearableType::EType type = mWearablePtr->getType(); - LLPanel *panel = getPanel(type); - - if(panel && (mWearablePtr->getItemID().notNull())) - { - const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); - llassert(wearable_entry); - if (!wearable_entry) return; - U8 num_subparts = wearable_entry->mSubparts.size(); - - LLScrollingPanelParam::sUpdateDelayFrames = 0; - for (U8 index = 0; index < num_subparts; ++index) - { - // dive into data structures to get the panel we need - ESubpart subpart_e = wearable_entry->mSubparts[index]; - const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); - - const std::string scrolling_panel = subpart_entry->mParamList; - - LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); - - if (!panel_list) - { - llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; - continue; - } - - panel_list->updatePanels(TRUE); - } - } + // do nothing if we don't have a valid wearable we're editing + if (mWearablePtr == NULL) + { + return; + } + + LLWearableType::EType type = mWearablePtr->getType(); + LLPanel *panel = getPanel(type); + + if(panel && (mWearablePtr->getItemID().notNull())) + { + const LLEditWearableDictionary::WearableEntry *wearable_entry = LLEditWearableDictionary::getInstance()->getWearable(type); + llassert(wearable_entry); + if (!wearable_entry) return; + U8 num_subparts = wearable_entry->mSubparts.size(); + + LLScrollingPanelParam::sUpdateDelayFrames = 0; + for (U8 index = 0; index < num_subparts; ++index) + { + // dive into data structures to get the panel we need + ESubpart subpart_e = wearable_entry->mSubparts[index]; + const LLEditWearableDictionary::SubpartEntry *subpart_entry = LLEditWearableDictionary::getInstance()->getSubpart(subpart_e); + + const std::string scrolling_panel = subpart_entry->mParamList; + + LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); + + if (!panel_list) + { + llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; + continue; + } + + panel_list->updatePanels(TRUE); + } + } } LLPanel* LLPanelEditWearable::getPanel(LLWearableType::EType type) { - switch (type) - { - case LLWearableType::WT_SHAPE: - return mPanelShape; - break; - - case LLWearableType::WT_SKIN: - return mPanelSkin; - break; - - case LLWearableType::WT_HAIR: - return mPanelHair; - break; - - case LLWearableType::WT_EYES: - return mPanelEyes; - break; - - case LLWearableType::WT_SHIRT: - return mPanelShirt; - break; - - case LLWearableType::WT_PANTS: - return mPanelPants; - break; - - case LLWearableType::WT_SHOES: - return mPanelShoes; - break; - - case LLWearableType::WT_SOCKS: - return mPanelSocks; - break; - - case LLWearableType::WT_JACKET: - return mPanelJacket; - break; - - case LLWearableType::WT_GLOVES: - return mPanelGloves; - break; - - case LLWearableType::WT_UNDERSHIRT: - return mPanelUndershirt; - break; - - case LLWearableType::WT_UNDERPANTS: - return mPanelUnderpants; - break; - - case LLWearableType::WT_SKIRT: - return mPanelSkirt; - break; - - case LLWearableType::WT_ALPHA: - return mPanelAlpha; - break; - - case LLWearableType::WT_TATTOO: - return mPanelTattoo; - break; - default: - break; - } - return NULL; + switch (type) + { + case LLWearableType::WT_SHAPE: + return mPanelShape; + break; + + case LLWearableType::WT_SKIN: + return mPanelSkin; + break; + + case LLWearableType::WT_HAIR: + return mPanelHair; + break; + + case LLWearableType::WT_EYES: + return mPanelEyes; + break; + + case LLWearableType::WT_SHIRT: + return mPanelShirt; + break; + + case LLWearableType::WT_PANTS: + return mPanelPants; + break; + + case LLWearableType::WT_SHOES: + return mPanelShoes; + break; + + case LLWearableType::WT_SOCKS: + return mPanelSocks; + break; + + case LLWearableType::WT_JACKET: + return mPanelJacket; + break; + + case LLWearableType::WT_GLOVES: + return mPanelGloves; + break; + + case LLWearableType::WT_UNDERSHIRT: + return mPanelUndershirt; + break; + + case LLWearableType::WT_UNDERPANTS: + return mPanelUnderpants; + break; + + case LLWearableType::WT_SKIRT: + return mPanelSkirt; + break; + + case LLWearableType::WT_ALPHA: + return mPanelAlpha; + break; + + case LLWearableType::WT_TATTOO: + return mPanelTattoo; + break; + + case LLWearableType::WT_PHYSICS: + return mPanelPhysics; + break; + + default: + break; + } + return NULL; } void LLPanelEditWearable::getSortedParams(value_map_t &sorted_params, const std::string &edit_group) { - LLWearable::visual_param_vec_t param_list; - ESex avatar_sex = gAgentAvatarp->getSex(); - - mWearablePtr->getVisualParams(param_list); - - for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin(); - iter != param_list.end(); - ++iter) - { - LLViewerVisualParam *param = (LLViewerVisualParam*) *iter; - - if (param->getID() == -1 - || !param->isTweakable() - || param->getEditGroup() != edit_group - || !(param->getSex() & avatar_sex)) - { - continue; - } - - value_map_t::value_type vt(-param->getDisplayOrder(), param); - llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates - sorted_params.insert(vt); - } + LLWearable::visual_param_vec_t param_list; + ESex avatar_sex = gAgentAvatarp->getSex(); + + mWearablePtr->getVisualParams(param_list); + + for (LLWearable::visual_param_vec_t::iterator iter = param_list.begin(); + iter != param_list.end(); + ++iter) + { + LLViewerVisualParam *param = (LLViewerVisualParam*) *iter; + + if (param->getID() == -1 + || !param->isTweakable() + || param->getEditGroup() != edit_group + || !(param->getSex() & avatar_sex)) + { + continue; + } + + value_map_t::value_type vt(-param->getDisplayOrder(), param); + llassert( sorted_params.find(-param->getDisplayOrder()) == sorted_params.end() ); //check for duplicates + sorted_params.insert(vt); + } } void LLPanelEditWearable::buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params, LLAccordionCtrlTab *tab, LLJoint* jointp) { - // sorted_params is sorted according to magnitude of effect from - // least to greatest. Adding to the front of the child list - // reverses that order. - if( panel_list ) - { - panel_list->clearPanels(); - value_map_t::iterator end = sorted_params.end(); - S32 height = 0; - for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it) - { - LLPanel::Params p; - p.name("LLScrollingPanelParam"); - LLScrollingPanelParam* panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); - height = panel_list->addPanel( panel_param ); - } - } + // sorted_params is sorted according to magnitude of effect from + // least to greatest. Adding to the front of the child list + // reverses that order. + if( panel_list ) + { + panel_list->clearPanels(); + value_map_t::iterator end = sorted_params.end(); + S32 height = 0; + for(value_map_t::iterator it = sorted_params.begin(); it != end; ++it) + { + LLPanel::Params p; + p.name("LLScrollingPanelParam"); + LLWearable *wearable = this->getWearable(); + LLScrollingPanelParamBase *panel_param = NULL; + if (wearable && wearable->getType() == LLWearableType::WT_PHYSICS) // Hack to show a different panel for physics. Should generalize this later. + { + panel_param = new LLScrollingPanelParamBase( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); + } + else + { + panel_param = new LLScrollingPanelParam( p, NULL, (*it).second, TRUE, this->getWearable(), jointp); + } + height = panel_list->addPanel( panel_param ); + } + } } void LLPanelEditWearable::updateVerbs() { - bool can_copy = false; + bool can_copy = false; - if(mWearableItem) - { - can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID); - } + if(mWearableItem) + { + can_copy = mWearableItem->getPermissions().allowCopyBy(gAgentID); + } - BOOL is_dirty = isDirty(); + BOOL is_dirty = isDirty(); - mBtnRevert->setEnabled(is_dirty); - getChildView("save_as_button")->setEnabled(is_dirty && can_copy); + mBtnRevert->setEnabled(is_dirty); + getChildView("save_as_button")->setEnabled(is_dirty && can_copy); - if(isAgentAvatarValid()) - { - // Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender - // with value from "AvatarSex" setting - gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) ); - } + if(isAgentAvatarValid()) + { + // Update viewer's radio buttons (of RadioGroup with control_name="AvatarSex") of Avatar's gender + // with value from "AvatarSex" setting + gSavedSettings.setU32("AvatarSex", (gAgentAvatarp->getSex() == SEX_MALE) ); + } - // update back button and title according to dirty state. - static BOOL was_dirty = FALSE; - if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw - { - static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel); - const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null; - const S32 delta_width = is_dirty ? label_width : -label_width; + // update back button and title according to dirty state. + static BOOL was_dirty = FALSE; + if (was_dirty != is_dirty) // to avoid redundant changes because this method is called from draw + { + static S32 label_width = mBtnBack->getFont()->getWidth(mBackBtnLabel); + const std::string& label = is_dirty ? mBackBtnLabel : LLStringUtil::null; + const S32 delta_width = is_dirty ? label_width : -label_width; - mBtnBack->setLabel(label); + mBtnBack->setLabel(label); - // update rect according to label width - LLRect rect = mBtnBack->getRect(); - rect.mRight += delta_width; - mBtnBack->setShape(rect); + // update rect according to label width + LLRect rect = mBtnBack->getRect(); + rect.mRight += delta_width; + mBtnBack->setShape(rect); - // update title rect according to back button width - rect = mPanelTitle->getRect(); - rect.mLeft += delta_width; - mPanelTitle->setShape(rect); + // update title rect according to back button width + rect = mPanelTitle->getRect(); + rect.mLeft += delta_width; + mPanelTitle->setShape(rect); - was_dirty = is_dirty; - } + was_dirty = is_dirty; + } } void LLPanelEditWearable::configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name) { - LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name); - checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te)); + LLCheckBoxCtrl* checkbox = mPanelAlpha->getChild<LLCheckBoxCtrl>(name); + checkbox->setCommitCallback(boost::bind(&LLPanelEditWearable::onInvisibilityCommit, this, checkbox, te)); - mAlphaCheckbox2Index[name] = te; + mAlphaCheckbox2Index[name] = te; } void LLPanelEditWearable::onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te) { - if (!checkbox_ctrl) return; - if (!getWearable()) return; - - llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl; - - bool new_invis_state = checkbox_ctrl->get(); - if (new_invis_state) - { - LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); - mPreviousAlphaTexture[te] = lto->getID(); - - LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE ); - U32 index = gAgentWearables.getWearableIndex(getWearable()); - gAgentAvatarp->setLocalTexture(te, image, FALSE, index); - gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); - } - else - { - // Try to restore previous texture, if any. - LLUUID prev_id = mPreviousAlphaTexture[te]; - if (prev_id.isNull() || (prev_id == IMG_INVISIBLE)) - { - prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ); - } - if (prev_id.isNull()) return; - - LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id); - if (!image) return; - - U32 index = gAgentWearables.getWearableIndex(getWearable()); - gAgentAvatarp->setLocalTexture(te, image, FALSE, index); - gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); - } - - updatePanelPickerControls(getWearable()->getType()); + if (!checkbox_ctrl) return; + if (!getWearable()) return; + + llinfos << "onInvisibilityCommit, self " << this << " checkbox_ctrl " << checkbox_ctrl << llendl; + + bool new_invis_state = checkbox_ctrl->get(); + if (new_invis_state) + { + LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); + mPreviousAlphaTexture[te] = lto->getID(); + + LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( IMG_INVISIBLE ); + U32 index = gAgentWearables.getWearableIndex(getWearable()); + gAgentAvatarp->setLocalTexture(te, image, FALSE, index); + gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); + } + else + { + // Try to restore previous texture, if any. + LLUUID prev_id = mPreviousAlphaTexture[te]; + if (prev_id.isNull() || (prev_id == IMG_INVISIBLE)) + { + prev_id = LLUUID( gSavedSettings.getString( "UIImgDefaultAlphaUUID" ) ); + } + if (prev_id.isNull()) return; + + LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id); + if (!image) return; + + U32 index = gAgentWearables.getWearableIndex(getWearable()); + gAgentAvatarp->setLocalTexture(te, image, FALSE, index); + gAgentAvatarp->wearableUpdated(getWearable()->getType(), FALSE); + } + + updatePanelPickerControls(getWearable()->getType()); } void LLPanelEditWearable::updateAlphaCheckboxes() { - for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin(); - iter != mAlphaCheckbox2Index.end(); ++iter ) - { - LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second; - LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first); - if (ctrl) - { - ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr)); - } - } + for(string_texture_index_map_t::iterator iter = mAlphaCheckbox2Index.begin(); + iter != mAlphaCheckbox2Index.end(); ++iter ) + { + LLVOAvatarDefines::ETextureIndex te = (LLVOAvatarDefines::ETextureIndex)iter->second; + LLCheckBoxCtrl* ctrl = mPanelAlpha->getChild<LLCheckBoxCtrl>(iter->first); + if (ctrl) + { + ctrl->set(!gAgentAvatarp->isTextureVisible(te, mWearablePtr)); + } + } } void LLPanelEditWearable::initPreviousAlphaTextures() { - initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); - initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA); - initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA); - initPreviousAlphaTextureEntry(TEX_EYES_ALPHA); - initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); + initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); + initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA); + initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA); + initPreviousAlphaTextureEntry(TEX_EYES_ALPHA); + initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA); } void LLPanelEditWearable::initPreviousAlphaTextureEntry(LLVOAvatarDefines::ETextureIndex te) { - LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); - if (lto) - { - mPreviousAlphaTexture[te] = lto->getID(); - } + LLLocalTextureObject *lto = getWearable()->getLocalTextureObject(te); + if (lto) + { + mPreviousAlphaTexture[te] = lto->getID(); + } } // handle secondlife:///app/metricsystem class LLMetricSystemHandler : public LLCommandHandler { public: - LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { } - - bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) - { - // change height units TRUE for meters and FALSE for feet - BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE; - gSavedSettings.setBOOL("HeightUnits", new_value); - return true; - } + LLMetricSystemHandler() : LLCommandHandler("metricsystem", UNTRUSTED_THROTTLE) { } + + bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) + { + // change height units TRUE for meters and FALSE for feet + BOOL new_value = (gSavedSettings.getBOOL("HeightUnits") == FALSE) ? TRUE : FALSE; + gSavedSettings.setBOOL("HeightUnits", new_value); + return true; + } }; LLMetricSystemHandler gMetricSystemHandler; diff --git a/indra/newview/llpaneleditwearable.h b/indra/newview/llpaneleditwearable.h index 43513d8ab3..692a7ce90f 100644 --- a/indra/newview/llpaneleditwearable.h +++ b/indra/newview/llpaneleditwearable.h @@ -55,8 +55,11 @@ public: /*virtual*/ BOOL isDirty() const; // LLUICtrl /*virtual*/ void draw(); + // changes camera angle to default for selected subpart + void changeCamera(U8 subpart); + LLWearable* getWearable() { return mWearablePtr; } - void setWearable(LLWearable *wearable); + void setWearable(LLWearable *wearable, BOOL disable_camera_switch = FALSE); void saveChanges(bool force_save_as = false); void revertChanges(); @@ -77,7 +80,7 @@ public: private: typedef std::map<F32, LLViewerVisualParam*> value_map_t; - void showWearable(LLWearable* wearable, BOOL show); + void showWearable(LLWearable* wearable, BOOL show, BOOL disable_camera_switch = FALSE); void updateScrollingPanelUI(); LLPanel* getPanel(LLWearableType::EType type); void getSortedParams(value_map_t &sorted_params, const std::string &edit_group); @@ -91,9 +94,6 @@ private: void toggleTypeSpecificControls(LLWearableType::EType type); void updateTypeSpecificControls(LLWearableType::EType type); - // changes camera angle to default for selected subpart - void changeCamera(U8 subpart); - //alpha mask checkboxes void configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name); void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te); @@ -163,6 +163,7 @@ private: LLPanel *mPanelSkirt; LLPanel *mPanelAlpha; LLPanel *mPanelTattoo; + LLPanel *mPanelPhysics; typedef std::map<std::string, LLVOAvatarDefines::ETextureIndex> string_texture_index_map_t; string_texture_index_map_t mAlphaCheckbox2Index; diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp index c10c21683b..62f582c343 100644 --- a/indra/newview/llpaneloutfitedit.cpp +++ b/indra/newview/llpaneloutfitedit.cpp @@ -466,6 +466,7 @@ BOOL LLPanelOutfitEdit::postBuild() mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("skirt"), new LLFindActualWearablesOfType(LLWearableType::WT_SKIRT))); mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("alpha"), new LLFindActualWearablesOfType(LLWearableType::WT_ALPHA))); mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("tattoo"), new LLFindActualWearablesOfType(LLWearableType::WT_TATTOO))); + mListViewItemTypes.push_back(new LLFilterItem(LLTrans::getString("physics"), new LLFindActualWearablesOfType(LLWearableType::WT_PHYSICS))); mCurrentOutfitName = getChild<LLTextBox>("curr_outfit_name"); mStatus = getChild<LLTextBox>("status"); @@ -1323,19 +1324,19 @@ void LLPanelOutfitEdit::getCurrentItemUUID(LLUUID& selected_id) void LLPanelOutfitEdit::getSelectedItemsUUID(uuid_vec_t& uuid_list) { + void (uuid_vec_t::* tmp)(LLUUID const &) = &uuid_vec_t::push_back; if (mInventoryItemsPanel->getVisible()) { std::set<LLUUID> item_set = mInventoryItemsPanel->getRootFolder()->getSelectionList(); - std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, _1)); + std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, _1)); } else if (mWearablesListViewPanel->getVisible()) { std::vector<LLSD> item_set; mWearableItemsList->getSelectedValues(item_set); - std::for_each(item_set.begin(), item_set.end(), boost::bind( &uuid_vec_t::push_back, &uuid_list, boost::bind(&LLSD::asUUID, _1 ))); - + std::for_each(item_set.begin(), item_set.end(), boost::bind( tmp, &uuid_list, boost::bind(&LLSD::asUUID, _1 ))); } // return selected_id; diff --git a/indra/newview/llpaneloutfitedit.h b/indra/newview/llpaneloutfitedit.h index fd366e9cbc..5d4b8d4644 100644 --- a/indra/newview/llpaneloutfitedit.h +++ b/indra/newview/llpaneloutfitedit.h @@ -97,6 +97,7 @@ public: LVIT_SKIRT, LVIT_ALPHA, LVIT_TATTOO, + LVIT_PHYSICS, NUM_LIST_VIEW_ITEM_TYPES } EListViewItemType; diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp new file mode 100644 index 0000000000..acf8973f03 --- /dev/null +++ b/indra/newview/llphysicsmotion.cpp @@ -0,0 +1,701 @@ +/**
+ * @file llphysicsmotion.cpp
+ * @brief Implementation of LLPhysicsMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llviewerprecompiledheaders.h"
+#include "linden_common.h"
+
+#include "m3math.h"
+#include "v3dmath.h"
+
+#include "llphysicsmotion.h"
+#include "llcharacter.h"
+#include "llviewercontrol.h"
+#include "llviewervisualparam.h"
+#include "llvoavatarself.h"
+
+typedef std::map<std::string, std::string> controller_map_t;
+typedef std::map<std::string, F32> default_controller_map_t;
+
+#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;
+
+inline F64 llsgn(const F64 a)
+{
+ if (a >= 0)
+ return 1;
+ return -1;
+}
+
+/*
+ At a high level, this works by setting temporary parameters that are not stored
+ in the avatar's list of params, and are not conveyed to other users. We accomplish
+ this by creating some new temporary driven params inside avatar_lad that are then driven
+ by the actual params that the user sees and sets. For example, in the old system,
+ the user sets a param called breast bouyancy, which controls the Z value of the breasts.
+ In our new system, the user still sets the breast bouyancy, but that param is redefined
+ as a driver param so that affects a new temporary driven param that the bounce is applied
+ to.
+*/
+
+class LLPhysicsMotion
+{
+public:
+ /*
+ param_driver_name: The param that controls the params that are being affected by the physics.
+ joint_name: The joint that the body part is attached to. The joint is
+ used to determine the orientation (rotation) of the body part.
+
+ character: The avatar that this physics affects.
+
+ motion_direction_vec: The direction (in world coordinates) that determines the
+ motion. For example, (0,0,1) is up-down, and means that up-down motion is what
+ determines how this joint moves.
+
+ controllers: The various settings (e.g. spring force, mass) that determine how
+ the body part behaves.
+ */
+ LLPhysicsMotion(const std::string ¶m_driver_name,
+ const std::string &joint_name,
+ LLCharacter *character,
+ const LLVector3 &motion_direction_vec,
+ const controller_map_t &controllers) :
+ mParamDriverName(param_driver_name),
+ mJointName(joint_name),
+ mMotionDirectionVec(motion_direction_vec),
+ mParamDriver(NULL),
+ mParamControllers(controllers),
+ mCharacter(character),
+ mLastTime(0),
+ mPosition_local(0),
+ mVelocityJoint_local(0),
+ mPositionLastUpdate_local(0)
+ {
+ mJointState = new LLJointState;
+ }
+
+ BOOL initialize();
+
+ ~LLPhysicsMotion() {}
+
+ BOOL onUpdate(F32 time);
+
+ LLPointer<LLJointState> getJointState()
+ {
+ return mJointState;
+ }
+protected:
+ F32 getParamValue(const std::string& controller_key)
+ {
+ const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
+ if (entry == mParamControllers.end())
+ {
+ return sDefaultController[controller_key];
+ }
+ const std::string& param_name = (*entry).second.c_str();
+ return mCharacter->getVisualParamWeight(param_name.c_str());
+ }
+ void setParamValue(LLViewerVisualParam *param,
+ const F32 new_value_local);
+
+ F32 toLocal(const LLVector3 &world);
+ F32 calculateVelocity_local(const F32 time_delta);
+ F32 calculateAcceleration_local(F32 velocity_local,
+ const F32 time_delta);
+private:
+ const std::string mParamDriverName;
+ const std::string mParamControllerName;
+ const LLVector3 mMotionDirectionVec;
+ const std::string mJointName;
+
+ F32 mPosition_local;
+ F32 mVelocityJoint_local; // How fast the joint is moving
+ F32 mAccelerationJoint_local; // Acceleration on the joint
+
+ F32 mVelocity_local; // How fast the param is moving
+ F32 mPositionLastUpdate_local;
+ LLVector3 mPosition_world;
+
+ LLViewerVisualParam *mParamDriver;
+ const controller_map_t mParamControllers;
+
+ LLPointer<LLJointState> mJointState;
+ LLCharacter *mCharacter;
+
+ F32 mLastTime;
+
+ static default_controller_map_t sDefaultController;
+};
+
+default_controller_map_t initDefaultController()
+{
+ default_controller_map_t controller;
+ controller["Mass"] = 0.2f;
+ controller["Gravity"] = 0.0f;
+ controller["Damping"] = .05f;
+ controller["Drag"] = 0.15f;
+ controller["MaxEffect"] = 0.1f;
+ controller["Spring"] = 0.1f;
+ controller["Gain"] = 10.0f;
+ return controller;
+}
+
+default_controller_map_t LLPhysicsMotion::sDefaultController = initDefaultController();
+
+BOOL LLPhysicsMotion::initialize()
+{
+ if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str())))
+ return FALSE;
+ mJointState->setUsage(LLJointState::ROT);
+
+ mParamDriver = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDriverName.c_str());
+ if (mParamDriver == NULL)
+ {
+ llinfos << "Failure reading in [ " << mParamDriverName << " ]" << llendl;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) :
+ LLMotion(id),
+ mCharacter(NULL)
+{
+ mName = "breast_motion";
+}
+
+LLPhysicsMotionController::~LLPhysicsMotionController()
+{
+ for (motion_vec_t::iterator iter = mMotions.begin();
+ iter != mMotions.end();
+ ++iter)
+ {
+ delete (*iter);
+ }
+}
+
+BOOL LLPhysicsMotionController::onActivate()
+{
+ return TRUE;
+}
+
+void LLPhysicsMotionController::onDeactivate()
+{
+}
+
+LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character)
+{
+ mCharacter = character;
+
+ mMotions.clear();
+
+ // Breast Cleavage
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_InOut_Damping";
+ controller["MaxEffect"] = "Breast_Physics_InOut_Max_Effect";
+ controller["Spring"] = "Breast_Physics_InOut_Spring";
+ controller["Gain"] = "Breast_Physics_InOut_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_InOut_Controller",
+ "mChest",
+ character,
+ LLVector3(-1,0,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Breast_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Breast_Physics_UpDown_Spring";
+ controller["Gain"] = "Breast_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
+ "mChest",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Sway
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Drag"] = "Breast_Physics_Drag";
+ controller["Damping"] = "Breast_Physics_LeftRight_Damping";
+ controller["MaxEffect"] = "Breast_Physics_LeftRight_Max_Effect";
+ controller["Spring"] = "Breast_Physics_LeftRight_Spring";
+ controller["Gain"] = "Breast_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_LeftRight_Controller",
+ "mChest",
+ character,
+ LLVector3(0,-1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+ // Butt Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Drag"] = "Butt_Physics_Drag";
+ controller["Damping"] = "Butt_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Butt_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Butt_Physics_UpDown_Spring";
+ controller["Gain"] = "Butt_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Butt LeftRight
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Drag"] = "Butt_Physics_Drag";
+ controller["Damping"] = "Butt_Physics_LeftRight_Damping";
+ controller["MaxEffect"] = "Butt_Physics_LeftRight_Max_Effect";
+ controller["Spring"] = "Butt_Physics_LeftRight_Spring";
+ controller["Gain"] = "Butt_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,-1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Belly Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Belly_Physics_Mass";
+ controller["Gravity"] = "Belly_Physics_Gravity";
+ controller["Drag"] = "Belly_Physics_Drag";
+ controller["Damping"] = "Belly_Physics_UpDown_Damping";
+ controller["MaxEffect"] = "Belly_Physics_UpDown_Max_Effect";
+ controller["Spring"] = "Belly_Physics_UpDown_Spring";
+ controller["Gain"] = "Belly_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ return STATUS_SUCCESS;
+}
+
+void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion)
+{
+ addJointState(motion->getJointState());
+ mMotions.push_back(motion);
+}
+
+F32 LLPhysicsMotionController::getMinPixelArea()
+{
+ return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
+}
+
+// Local space means "parameter space".
+F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
+{
+ LLJoint *joint = mJointState->getJoint();
+ const LLQuaternion rotation_world = joint->getWorldRotation();
+
+ LLVector3 dir_world = mMotionDirectionVec * rotation_world;
+ dir_world.normalize();
+ return world * dir_world;
+}
+
+F32 LLPhysicsMotion::calculateVelocity_local(const F32 time_delta)
+{
+ LLJoint *joint = mJointState->getJoint();
+ const LLVector3 position_world = joint->getWorldPosition();
+ const LLQuaternion rotation_world = joint->getWorldRotation();
+ const LLVector3 last_position_world = mPosition_world;
+ const LLVector3 velocity_world = (position_world-last_position_world) / time_delta;
+ const F32 velocity_local = toLocal(velocity_world);
+ return velocity_local;
+}
+
+F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local,
+ const F32 time_delta)
+{
+// const F32 smoothing = getParamValue("Smoothing");
+ static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary
+ const F32 acceleration_local = velocity_local - mVelocityJoint_local;
+
+ const F32 smoothed_acceleration_local =
+ acceleration_local * 1.0/smoothing +
+ mAccelerationJoint_local * (smoothing-1.0)/smoothing;
+
+ return smoothed_acceleration_local;
+}
+
+BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
+{
+ // Skip if disabled globally.
+ if (!gSavedSettings.getBOOL("AvatarPhysics"))
+ {
+ return TRUE;
+ }
+
+ BOOL update_visuals = FALSE;
+ for (motion_vec_t::iterator iter = mMotions.begin();
+ iter != mMotions.end();
+ ++iter)
+ {
+ LLPhysicsMotion *motion = (*iter);
+ update_visuals |= motion->onUpdate(time);
+ }
+
+ if (update_visuals)
+ mCharacter->updateVisualParams();
+
+ return TRUE;
+}
+
+
+// Return TRUE if character has to update visual params.
+BOOL LLPhysicsMotion::onUpdate(F32 time)
+{
+ // static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w");
+
+ if (!mParamDriver)
+ return FALSE;
+
+ if (!mLastTime)
+ {
+ mLastTime = time;
+ return FALSE;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Get all parameters and settings
+ //
+
+ const F32 time_delta = time - mLastTime;
+ if (time_delta > 3.0 || time_delta <= 0.01)
+ {
+ mLastTime = time;
+ return FALSE;
+ }
+
+ // Higher LOD is better. This controls the granularity
+ // and frequency of updates for the motions.
+ const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
+ if (lod_factor == 0)
+ {
+ return TRUE;
+ }
+
+ LLJoint *joint = mJointState->getJoint();
+
+ const F32 behavior_mass = getParamValue("Mass");
+ const F32 behavior_gravity = getParamValue("Gravity");
+ const F32 behavior_spring = getParamValue("Spring");
+ const F32 behavior_gain = getParamValue("Gain");
+ const F32 behavior_damping = getParamValue("Damping");
+ const F32 behavior_drag = getParamValue("Drag");
+ const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest");
+
+ F32 behavior_maxeffect = getParamValue("MaxEffect");
+ if (physics_test)
+ behavior_maxeffect = 1.0f;
+ // Maximum effect is [0,1] range.
+ const F32 min_val = 0.5f-behavior_maxeffect/2.0;
+ const F32 max_val = 0.5f+behavior_maxeffect/2.0;
+
+ // mPositon_local should be in normalized 0,1 range already. Just making sure...
+ F32 position_current_local = llclamp(mPosition_local,
+ 0.0f,
+ 1.0f);
+
+ // Normalize the param position to be from [0,1].
+ // We have to use normalized values because there may be more than one driven param,
+ // and each of these driven params may have its own range.
+ // This means we'll do all our calculations in normalized [0,1] local coordinates.
+ F32 position_user_local = mParamDriver->getWeight();
+ position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight());
+
+ // If the effect is turned off then don't process unless we need one more update
+ // to set the position to the default (i.e. user) position.
+ if ((behavior_maxeffect == 0) && (position_current_local == position_user_local))
+ {
+ return FALSE;
+ }
+
+ //
+ // End parameters and settings
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate velocity and acceleration in parameter space.
+ //
+
+ const F32 velocity_joint_local = calculateVelocity_local(time_delta);
+ const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta);
+
+ //
+ // End velocity and acceleration
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate the total force
+ //
+
+ // Spring force is a restoring force towards the original user-set breast position.
+ // F = kx
+ const F32 spring_length = position_current_local - position_user_local;
+ const F32 force_spring = -spring_length * behavior_spring;
+
+ // Acceleration is the force that comes from the change in velocity of the torso.
+ // F = ma
+ const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);
+
+ // Gravity always points downward in world space.
+ // F = mg
+ const LLVector3 gravity_world(0,0,1);
+ const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
+
+ // Damping is a restoring force that opposes the current velocity.
+ // F = -kv
+ const F32 force_damping = -behavior_damping * mVelocity_local;
+
+ // Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
+ // F = .5kv^2
+ const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);
+
+ const F32 force_net = (force_accel +
+ force_gravity +
+ force_spring +
+ force_damping +
+ force_drag);
+
+ //
+ // End total force
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Calculate new params
+ //
+
+ // Calculate the new acceleration based on the net force.
+ // a = F/m
+ const F32 acceleration_new_local = force_net / behavior_mass;
+ static const F32 max_acceleration = 10.0f; // magic number, used to be customizable.
+ F32 velocity_new_local = mVelocity_local + acceleration_new_local;
+ velocity_new_local = llclamp(velocity_new_local,
+ -max_acceleration, max_acceleration);
+
+ // Temporary debugging setting to cause all avatars to move, for profiling purposes.
+ if (physics_test)
+ {
+ velocity_new_local = sin(time*4.0);
+ }
+ // Calculate the new parameters, or remain unchanged if max speed is 0.
+ F32 position_new_local = position_current_local + velocity_new_local*time_delta;
+ if (behavior_maxeffect == 0)
+ position_new_local = position_user_local;
+
+ // Zero out the velocity if the param is being pushed beyond its limits.
+ if ((position_new_local < min_val && velocity_new_local < 0) ||
+ (position_new_local > max_val && velocity_new_local > 0))
+ {
+ velocity_new_local = 0;
+ }
+
+ const F32 position_new_local_clamped = llclamp(position_new_local,
+ min_val,
+ max_val);
+
+ LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver);
+ llassert_always(driver_param);
+ if (driver_param)
+ {
+ // If this is one of our "hidden" driver params, then make sure it's
+ // the default value.
+ if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT))
+ {
+ mCharacter->setVisualParamWeight(driver_param,
+ 0,
+ FALSE);
+ }
+ for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin();
+ iter != driver_param->mDriven.end();
+ ++iter)
+ {
+ LLDrivenEntry &entry = (*iter);
+ LLViewerVisualParam *driven_param = entry.mParam;
+ setParamValue(driven_param,position_new_local_clamped);
+ }
+ }
+
+ //
+ // End calculate new params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Conditionally update the visual params
+ //
+
+ // Updating the visual params (i.e. what the user sees) is fairly expensive.
+ // So only update if the params have changed enough, and also take into account
+ // the graphics LOD settings.
+
+ BOOL update_visuals = FALSE;
+
+ // For non-self, if the avatar is small enough visually, then don't update.
+ const F32 area_for_max_settings = 0.0;
+ const F32 area_for_min_settings = 1400.0;
+ const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
+ const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());
+
+ const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
+ if ((pixel_area > area_for_this_setting) || is_self)
+ {
+ const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
+ const F32 min_delta = (1.01f-lod_factor)*0.4f;
+ if (llabs(position_diff_local) > min_delta)
+ {
+ update_visuals = TRUE;
+ mPositionLastUpdate_local = position_new_local;
+ }
+ }
+
+ //
+ // End update visual params
+ ////////////////////////////////////////////////////////////////////////////////
+
+ mVelocityJoint_local = velocity_joint_local;
+
+ mVelocity_local = velocity_new_local;
+ mAccelerationJoint_local = acceleration_joint_local;
+ mPosition_local = position_new_local;
+
+ mPosition_world = joint->getWorldPosition();
+ mLastTime = time;
+
+ /*
+ // Write out debugging info into a spreadsheet.
+ if (mFileWrite != NULL && is_self)
+ {
+ fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n",
+ position_new_local,
+ velocity_new_local,
+ acceleration_new_local,
+
+ time_delta,
+
+ mPosition_world[0],
+ mPosition_world[1],
+ mPosition_world[2],
+
+ force_net,
+ force_spring,
+ force_accel,
+ force_damping,
+ force_drag,
+
+ spring_length,
+ velocity_joint_local,
+ acceleration_joint_local
+ );
+ }
+ */
+
+ return update_visuals;
+}
+
+// Range of new_value_local is assumed to be [0 , 1] normalized.
+void LLPhysicsMotion::setParamValue(LLViewerVisualParam *param,
+ F32 new_value_normalized)
+{
+ const F32 value_min_local = param->getMinWeight();
+ const F32 value_max_local = param->getMaxWeight();
+
+ const F32 new_value_local = value_min_local + (value_max_local-value_min_local) * new_value_normalized;
+
+ mCharacter->setVisualParamWeight(param,
+ new_value_local,
+ FALSE);
+}
diff --git a/indra/newview/llphysicsmotion.h b/indra/newview/llphysicsmotion.h new file mode 100644 index 0000000000..0c0087d269 --- /dev/null +++ b/indra/newview/llphysicsmotion.h @@ -0,0 +1,124 @@ +/**
+ * @file llphysicsmotion.h
+ * @brief Implementation of LLPhysicsMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
+#define LL_LLPHYSICSMOTIONCONTROLLER_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "llframetimer.h"
+
+#define PHYSICS_MOTION_FADEIN_TIME 1.0f
+#define PHYSICS_MOTION_FADEOUT_TIME 1.0f
+
+class LLPhysicsMotion;
+
+//-----------------------------------------------------------------------------
+// class LLPhysicsMotion
+//-----------------------------------------------------------------------------
+class LLPhysicsMotionController :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPhysicsMotionController(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLPhysicsMotionController();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ LLCharacter* getCharacter() { return mCharacter; }
+
+protected:
+ void addMotion(LLPhysicsMotion *motion);
+private:
+ LLCharacter* mCharacter;
+
+ typedef std::vector<LLPhysicsMotion *> motion_vec_t;
+ motion_vec_t mMotions;
+};
+
+#endif // LL_LLPHYSICSMOTION_H
+
diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp index c6425ed283..b512a867ba 100644 --- a/indra/newview/llpolymesh.cpp +++ b/indra/newview/llpolymesh.cpp @@ -45,7 +45,16 @@ #define HEADER_ASCII "Linden Mesh 1.0" #define HEADER_BINARY "Linden Binary Mesh 1.0" -extern LLControlGroup gSavedSettings; // read only +extern LLControlGroup gSavedSettings; // read only + +LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data, + const std::string &name); +LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data, + const LLVector3 &direction, + const std::string &name); +LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data, + F32 scale, + const std::string &name); //----------------------------------------------------------------------------- // Global table of loaded LLPolyMeshes @@ -57,28 +66,28 @@ LLPolyMesh::LLPolyMeshSharedDataTable LLPolyMesh::sGlobalSharedMeshList; //----------------------------------------------------------------------------- LLPolyMeshSharedData::LLPolyMeshSharedData() { - mNumVertices = 0; - mBaseCoords = NULL; - mBaseNormals = NULL; - mBaseBinormals = NULL; - mTexCoords = NULL; - mDetailTexCoords = NULL; - mWeights = NULL; - mHasWeights = FALSE; - mHasDetailTexCoords = FALSE; + mNumVertices = 0; + mBaseCoords = NULL; + mBaseNormals = NULL; + mBaseBinormals = NULL; + mTexCoords = NULL; + mDetailTexCoords = NULL; + mWeights = NULL; + mHasWeights = FALSE; + mHasDetailTexCoords = FALSE; - mNumFaces = 0; - mFaces = NULL; + mNumFaces = 0; + mFaces = NULL; - mNumJointNames = 0; - mJointNames = NULL; + mNumJointNames = 0; + mJointNames = NULL; - mTriangleIndices = NULL; - mNumTriangleIndices = 0; + mTriangleIndices = NULL; + mNumTriangleIndices = 0; - mReferenceData = NULL; + mReferenceData = NULL; - mLastIndexOffset = -1; + mLastIndexOffset = -1; } //----------------------------------------------------------------------------- @@ -86,9 +95,9 @@ LLPolyMeshSharedData::LLPolyMeshSharedData() //----------------------------------------------------------------------------- LLPolyMeshSharedData::~LLPolyMeshSharedData() { - freeMeshData(); - for_each(mMorphData.begin(), mMorphData.end(), DeletePointer()); - mMorphData.clear(); + freeMeshData(); + for_each(mMorphData.begin(), mMorphData.end(), DeletePointer()); + mMorphData.clear(); } //----------------------------------------------------------------------------- @@ -96,19 +105,19 @@ LLPolyMeshSharedData::~LLPolyMeshSharedData() //----------------------------------------------------------------------------- void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data) { - mReferenceData = reference_data; - - if (reference_data) - { - mBaseCoords = reference_data->mBaseCoords; - mBaseNormals = reference_data->mBaseNormals; - mBaseBinormals = reference_data->mBaseBinormals; - mTexCoords = reference_data->mTexCoords; - mDetailTexCoords = reference_data->mDetailTexCoords; - mWeights = reference_data->mWeights; - mHasWeights = reference_data->mHasWeights; - mHasDetailTexCoords = reference_data->mHasDetailTexCoords; - } + mReferenceData = reference_data; + + if (reference_data) + { + mBaseCoords = reference_data->mBaseCoords; + mBaseNormals = reference_data->mBaseNormals; + mBaseBinormals = reference_data->mBaseBinormals; + mTexCoords = reference_data->mTexCoords; + mDetailTexCoords = reference_data->mDetailTexCoords; + mWeights = reference_data->mWeights; + mHasWeights = reference_data->mHasWeights; + mHasDetailTexCoords = reference_data->mHasDetailTexCoords; + } } //----------------------------------------------------------------------------- @@ -116,41 +125,41 @@ void LLPolyMeshSharedData::setupLOD(LLPolyMeshSharedData* reference_data) //----------------------------------------------------------------------------- void LLPolyMeshSharedData::freeMeshData() { - if (!mReferenceData) - { - mNumVertices = 0; + if (!mReferenceData) + { + mNumVertices = 0; - delete [] mBaseCoords; - mBaseCoords = NULL; + delete [] mBaseCoords; + mBaseCoords = NULL; - delete [] mBaseNormals; - mBaseNormals = NULL; + delete [] mBaseNormals; + mBaseNormals = NULL; - delete [] mBaseBinormals; - mBaseBinormals = NULL; + delete [] mBaseBinormals; + mBaseBinormals = NULL; - delete [] mTexCoords; - mTexCoords = NULL; + delete [] mTexCoords; + mTexCoords = NULL; - delete [] mDetailTexCoords; - mDetailTexCoords = NULL; + delete [] mDetailTexCoords; + mDetailTexCoords = NULL; - free(mWeights); - mWeights = NULL; - } + delete [] mWeights; + mWeights = NULL; + } - mNumFaces = 0; - delete [] mFaces; - mFaces = NULL; + mNumFaces = 0; + delete [] mFaces; + mFaces = NULL; - mNumJointNames = 0; - delete [] mJointNames; - mJointNames = NULL; + mNumJointNames = 0; + delete [] mJointNames; + mJointNames = NULL; - delete [] mTriangleIndices; - mTriangleIndices = NULL; + delete [] mTriangleIndices; + mTriangleIndices = NULL; -// mVertFaceMap.deleteAllData(); +// mVertFaceMap.deleteAllData(); } // compate_int is used by the qsort function to sort the index array @@ -161,26 +170,26 @@ int compare_int(const void *a, const void *b); //----------------------------------------------------------------------------- void LLPolyMeshSharedData::genIndices(S32 index_offset) { - if (index_offset == mLastIndexOffset) - { - return; - } - - delete []mTriangleIndices; - mTriangleIndices = new U32[mNumTriangleIndices]; - - S32 cur_index = 0; - for (S32 i = 0; i < mNumFaces; i++) - { - mTriangleIndices[cur_index] = mFaces[i][0] + index_offset; - cur_index++; - mTriangleIndices[cur_index] = mFaces[i][1] + index_offset; - cur_index++; - mTriangleIndices[cur_index] = mFaces[i][2] + index_offset; - cur_index++; - } - - mLastIndexOffset = index_offset; + if (index_offset == mLastIndexOffset) + { + return; + } + + delete []mTriangleIndices; + mTriangleIndices = new U32[mNumTriangleIndices]; + + S32 cur_index = 0; + for (S32 i = 0; i < mNumFaces; i++) + { + mTriangleIndices[cur_index] = mFaces[i][0] + index_offset; + cur_index++; + mTriangleIndices[cur_index] = mFaces[i][1] + index_offset; + cur_index++; + mTriangleIndices[cur_index] = mFaces[i][2] + index_offset; + cur_index++; + } + + mLastIndexOffset = index_offset; } //-------------------------------------------------------------------- @@ -188,30 +197,30 @@ void LLPolyMeshSharedData::genIndices(S32 index_offset) //-------------------------------------------------------------------- U32 LLPolyMeshSharedData::getNumKB() { - U32 num_kb = sizeof(LLPolyMesh); - - if (!isLOD()) - { - num_kb += mNumVertices * - ( sizeof(LLVector3) + // coords - sizeof(LLVector3) + // normals - sizeof(LLVector2) ); // texCoords - } - - if (mHasDetailTexCoords && !isLOD()) - { - num_kb += mNumVertices * sizeof(LLVector2); // detailTexCoords - } - - if (mHasWeights && !isLOD()) - { - num_kb += mNumVertices * sizeof(float); // weights - } - - num_kb += mNumFaces * sizeof(LLPolyFace); // faces - - num_kb /= 1024; - return num_kb; + U32 num_kb = sizeof(LLPolyMesh); + + if (!isLOD()) + { + num_kb += mNumVertices * + ( sizeof(LLVector3) + // coords + sizeof(LLVector3) + // normals + sizeof(LLVector2) ); // texCoords + } + + if (mHasDetailTexCoords && !isLOD()) + { + num_kb += mNumVertices * sizeof(LLVector2); // detailTexCoords + } + + if (mHasWeights && !isLOD()) + { + num_kb += mNumVertices * sizeof(float); // weights + } + + num_kb += mNumFaces * sizeof(LLPolyFace); // faces + + num_kb /= 1024; + return num_kb; } //----------------------------------------------------------------------------- @@ -219,19 +228,19 @@ U32 LLPolyMeshSharedData::getNumKB() //----------------------------------------------------------------------------- BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices ) { - U32 i; - mBaseCoords = new LLVector3[ numVertices ]; - mBaseNormals = new LLVector3[ numVertices ]; - mBaseBinormals = new LLVector3[ numVertices ]; - mTexCoords = new LLVector2[ numVertices ]; - mDetailTexCoords = new LLVector2[ numVertices ]; - mWeights = (F32*) malloc((numVertices*sizeof(F32)+0xF) & ~0xF); - for (i = 0; i < numVertices; i++) - { - mWeights[i] = 0.f; - } - mNumVertices = numVertices; - return TRUE; + U32 i; + mBaseCoords = new LLVector3[ numVertices ]; + mBaseNormals = new LLVector3[ numVertices ]; + mBaseBinormals = new LLVector3[ numVertices ]; + mTexCoords = new LLVector2[ numVertices ]; + mDetailTexCoords = new LLVector2[ numVertices ]; + mWeights = new F32[ numVertices ]; + for (i = 0; i < numVertices; i++) + { + mWeights[i] = 0.f; + } + mNumVertices = numVertices; + return TRUE; } //----------------------------------------------------------------------------- @@ -239,10 +248,10 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices ) //----------------------------------------------------------------------------- BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces ) { - mFaces = new LLPolyFace[ numFaces ]; - mNumFaces = numFaces; - mNumTriangleIndices = mNumFaces * 3; - return TRUE; + mFaces = new LLPolyFace[ numFaces ]; + mNumFaces = numFaces; + mNumTriangleIndices = mNumFaces * 3; + return TRUE; } //----------------------------------------------------------------------------- @@ -250,9 +259,9 @@ BOOL LLPolyMeshSharedData::allocateFaceData( U32 numFaces ) //----------------------------------------------------------------------------- BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames ) { - mJointNames = new std::string[ numJointNames ]; - mNumJointNames = numJointNames; - return TRUE; + mJointNames = new std::string[ numJointNames ]; + mNumJointNames = numJointNames; + return TRUE; } //-------------------------------------------------------------------- @@ -260,393 +269,445 @@ BOOL LLPolyMeshSharedData::allocateJointNames( U32 numJointNames ) //-------------------------------------------------------------------- BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName ) { - //------------------------------------------------------------------------- - // Open the file - //------------------------------------------------------------------------- - if(fileName.empty()) - { - llerrs << "Filename is Empty!" << llendl; - return FALSE; - } - LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/ - if (!fp) - { - llerrs << "can't open: " << fileName << llendl; - return FALSE; - } - - //------------------------------------------------------------------------- - // Read a chunk - //------------------------------------------------------------------------- - char header[128]; /*Flawfinder: ignore*/ - if (fread(header, sizeof(char), 128, fp) != 128) - { - llwarns << "Short read" << llendl; - } - - //------------------------------------------------------------------------- - // Check for proper binary header - //------------------------------------------------------------------------- - BOOL status = FALSE; - if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/ - { - lldebugs << "Loading " << fileName << llendl; - - //---------------------------------------------------------------- - // File Header (seek past it) - //---------------------------------------------------------------- - fseek(fp, 24, SEEK_SET); - - //---------------------------------------------------------------- - // HasWeights - //---------------------------------------------------------------- - U8 hasWeights; - size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp); - if (numRead != 1) - { - llerrs << "can't read HasWeights flag from " << fileName << llendl; - return FALSE; - } - if (!isLOD()) - { - mHasWeights = (hasWeights==0) ? FALSE : TRUE; - } - - //---------------------------------------------------------------- - // HasDetailTexCoords - //---------------------------------------------------------------- - U8 hasDetailTexCoords; - numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp); - if (numRead != 1) - { - llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl; - return FALSE; - } - - //---------------------------------------------------------------- - // Position - //---------------------------------------------------------------- - LLVector3 position; - numRead = fread(position.mV, sizeof(float), 3, fp); - llendianswizzle(position.mV, sizeof(float), 3); - if (numRead != 3) - { - llerrs << "can't read Position from " << fileName << llendl; - return FALSE; - } - setPosition( position ); - - //---------------------------------------------------------------- - // Rotation - //---------------------------------------------------------------- - LLVector3 rotationAngles; - numRead = fread(rotationAngles.mV, sizeof(float), 3, fp); - llendianswizzle(rotationAngles.mV, sizeof(float), 3); - if (numRead != 3) - { - llerrs << "can't read RotationAngles from " << fileName << llendl; - return FALSE; - } - - U8 rotationOrder; - numRead = fread(&rotationOrder, sizeof(U8), 1, fp); - - if (numRead != 1) - { - llerrs << "can't read RotationOrder from " << fileName << llendl; - return FALSE; - } - - rotationOrder = 0; - - setRotation( mayaQ( rotationAngles.mV[0], - rotationAngles.mV[1], - rotationAngles.mV[2], - (LLQuaternion::Order)rotationOrder ) ); - - //---------------------------------------------------------------- - // Scale - //---------------------------------------------------------------- - LLVector3 scale; - numRead = fread(scale.mV, sizeof(float), 3, fp); - llendianswizzle(scale.mV, sizeof(float), 3); - if (numRead != 3) - { - llerrs << "can't read Scale from " << fileName << llendl; - return FALSE; - } - setScale( scale ); - - //------------------------------------------------------------------------- - // Release any existing mesh geometry - //------------------------------------------------------------------------- - freeMeshData(); - - U16 numVertices = 0; - - //---------------------------------------------------------------- - // NumVertices - //---------------------------------------------------------------- - if (!isLOD()) - { - numRead = fread(&numVertices, sizeof(U16), 1, fp); - llendianswizzle(&numVertices, sizeof(U16), 1); - if (numRead != 1) - { - llerrs << "can't read NumVertices from " << fileName << llendl; - return FALSE; - } - - allocateVertexData( numVertices ); - - //---------------------------------------------------------------- - // Coords - //---------------------------------------------------------------- - numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp); - llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices); - if (numRead != numVertices) - { - llerrs << "can't read Coordinates from " << fileName << llendl; - return FALSE; - } - - //---------------------------------------------------------------- - // Normals - //---------------------------------------------------------------- - numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp); - llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices); - if (numRead != numVertices) - { - llerrs << " can't read Normals from " << fileName << llendl; - return FALSE; - } - - //---------------------------------------------------------------- - // Binormals - //---------------------------------------------------------------- - numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp); - llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices); - if (numRead != numVertices) - { - llerrs << " can't read Binormals from " << fileName << llendl; - return FALSE; - } - - - //---------------------------------------------------------------- - // TexCoords - //---------------------------------------------------------------- - numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp); - llendianswizzle(mTexCoords, sizeof(float), 2*numVertices); - if (numRead != numVertices) - { - llerrs << "can't read TexCoords from " << fileName << llendl; - return FALSE; - } - - //---------------------------------------------------------------- - // DetailTexCoords - //---------------------------------------------------------------- - if (mHasDetailTexCoords) - { - numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp); - llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices); - if (numRead != numVertices) - { - llerrs << "can't read DetailTexCoords from " << fileName << llendl; - return FALSE; - } - } - - //---------------------------------------------------------------- - // Weights - //---------------------------------------------------------------- - if (mHasWeights) - { - numRead = fread(mWeights, sizeof(float), numVertices, fp); - llendianswizzle(mWeights, sizeof(float), numVertices); - if (numRead != numVertices) - { - llerrs << "can't read Weights from " << fileName << llendl; - return FALSE; - } - } - } - - //---------------------------------------------------------------- - // NumFaces - //---------------------------------------------------------------- - U16 numFaces; - numRead = fread(&numFaces, sizeof(U16), 1, fp); - llendianswizzle(&numFaces, sizeof(U16), 1); - if (numRead != 1) - { - llerrs << "can't read NumFaces from " << fileName << llendl; - return FALSE; - } - allocateFaceData( numFaces ); - - - //---------------------------------------------------------------- - // Faces - //---------------------------------------------------------------- - U32 i; - U32 numTris = 0; - for (i = 0; i < numFaces; i++) - { - S16 face[3]; - numRead = fread(face, sizeof(U16), 3, fp); - llendianswizzle(face, sizeof(U16), 3); - if (numRead != 3) - { - llerrs << "can't read Face[" << i << "] from " << fileName << llendl; - return FALSE; - } - if (mReferenceData) - { - llassert(face[0] < mReferenceData->mNumVertices); - llassert(face[1] < mReferenceData->mNumVertices); - llassert(face[2] < mReferenceData->mNumVertices); - } - - if (isLOD()) - { - // store largest index in case of LODs - for (S32 j = 0; j < 3; j++) - { - if (face[j] > mNumVertices - 1) - { - mNumVertices = face[j] + 1; - } - } - } - mFaces[i][0] = face[0]; - mFaces[i][1] = face[1]; - mFaces[i][2] = face[2]; - -// S32 j; -// for(j = 0; j < 3; j++) -// { -// LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]); -// if (!face_list) -// { -// face_list = new LLDynamicArray<S32>; -// mVertFaceMap.addData(face[j], face_list); -// } -// face_list->put(i); -// } - - numTris++; - } - - lldebugs << "verts: " << numVertices - << ", faces: " << numFaces - << ", tris: " << numTris - << llendl; - - //---------------------------------------------------------------- - // NumSkinJoints - //---------------------------------------------------------------- - if (!isLOD()) - { - U16 numSkinJoints = 0; - if ( mHasWeights ) - { - numRead = fread(&numSkinJoints, sizeof(U16), 1, fp); - llendianswizzle(&numSkinJoints, sizeof(U16), 1); - if (numRead != 1) - { - llerrs << "can't read NumSkinJoints from " << fileName << llendl; - return FALSE; - } - allocateJointNames( numSkinJoints ); - } - - //---------------------------------------------------------------- - // SkinJoints - //---------------------------------------------------------------- - for (i=0; i < numSkinJoints; i++) - { - char jointName[64+1]; - numRead = fread(jointName, sizeof(jointName)-1, 1, fp); - jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination - if (numRead != 1) - { - llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl; - return FALSE; - } - - std::string *jn = &mJointNames[i]; - *jn = jointName; - } - - //------------------------------------------------------------------------- - // look for morph section - //------------------------------------------------------------------------- - char morphName[64+1]; - morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination - while(fread(&morphName, sizeof(char), 64, fp) == 64) - { - if (!strcmp(morphName, "End Morphs")) - { - // we reached the end of the morphs - break; - } - LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName)); - - BOOL result = morph_data->loadBinary(fp, this); - - if (!result) - { - delete morph_data; - continue; - } - - mMorphData.insert(morph_data); - } - - S32 numRemaps; - if (fread(&numRemaps, sizeof(S32), 1, fp) == 1) - { - llendianswizzle(&numRemaps, sizeof(S32), 1); - for (S32 i = 0; i < numRemaps; i++) - { - S32 remapSrc; - S32 remapDst; - if (fread(&remapSrc, sizeof(S32), 1, fp) != 1) - { - llerrs << "can't read source vertex in vertex remap data" << llendl; - break; - } - if (fread(&remapDst, sizeof(S32), 1, fp) != 1) - { - llerrs << "can't read destination vertex in vertex remap data" << llendl; - break; - } - llendianswizzle(&remapSrc, sizeof(S32), 1); - llendianswizzle(&remapDst, sizeof(S32), 1); - - mSharedVerts[remapSrc] = remapDst; - } - } - } - - status = TRUE; - } - else - { - llerrs << "invalid mesh file header: " << fileName << llendl; - status = FALSE; - } - - if (0 == mNumJointNames) - { - allocateJointNames(1); - } - - fclose( fp ); - - return status; + //------------------------------------------------------------------------- + // Open the file + //------------------------------------------------------------------------- + if(fileName.empty()) + { + llerrs << "Filename is Empty!" << llendl; + return FALSE; + } + LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/ + if (!fp) + { + llerrs << "can't open: " << fileName << llendl; + return FALSE; + } + + //------------------------------------------------------------------------- + // Read a chunk + //------------------------------------------------------------------------- + char header[128]; /*Flawfinder: ignore*/ + if (fread(header, sizeof(char), 128, fp) != 128) + { + llwarns << "Short read" << llendl; + } + + //------------------------------------------------------------------------- + // Check for proper binary header + //------------------------------------------------------------------------- + BOOL status = FALSE; + if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/ + { + lldebugs << "Loading " << fileName << llendl; + + //---------------------------------------------------------------- + // File Header (seek past it) + //---------------------------------------------------------------- + fseek(fp, 24, SEEK_SET); + + //---------------------------------------------------------------- + // HasWeights + //---------------------------------------------------------------- + U8 hasWeights; + size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp); + if (numRead != 1) + { + llerrs << "can't read HasWeights flag from " << fileName << llendl; + return FALSE; + } + if (!isLOD()) + { + mHasWeights = (hasWeights==0) ? FALSE : TRUE; + } + + //---------------------------------------------------------------- + // HasDetailTexCoords + //---------------------------------------------------------------- + U8 hasDetailTexCoords; + numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp); + if (numRead != 1) + { + llerrs << "can't read HasDetailTexCoords flag from " << fileName << llendl; + return FALSE; + } + + //---------------------------------------------------------------- + // Position + //---------------------------------------------------------------- + LLVector3 position; + numRead = fread(position.mV, sizeof(float), 3, fp); + llendianswizzle(position.mV, sizeof(float), 3); + if (numRead != 3) + { + llerrs << "can't read Position from " << fileName << llendl; + return FALSE; + } + setPosition( position ); + + //---------------------------------------------------------------- + // Rotation + //---------------------------------------------------------------- + LLVector3 rotationAngles; + numRead = fread(rotationAngles.mV, sizeof(float), 3, fp); + llendianswizzle(rotationAngles.mV, sizeof(float), 3); + if (numRead != 3) + { + llerrs << "can't read RotationAngles from " << fileName << llendl; + return FALSE; + } + + U8 rotationOrder; + numRead = fread(&rotationOrder, sizeof(U8), 1, fp); + + if (numRead != 1) + { + llerrs << "can't read RotationOrder from " << fileName << llendl; + return FALSE; + } + + rotationOrder = 0; + + setRotation( mayaQ( rotationAngles.mV[0], + rotationAngles.mV[1], + rotationAngles.mV[2], + (LLQuaternion::Order)rotationOrder ) ); + + //---------------------------------------------------------------- + // Scale + //---------------------------------------------------------------- + LLVector3 scale; + numRead = fread(scale.mV, sizeof(float), 3, fp); + llendianswizzle(scale.mV, sizeof(float), 3); + if (numRead != 3) + { + llerrs << "can't read Scale from " << fileName << llendl; + return FALSE; + } + setScale( scale ); + + //------------------------------------------------------------------------- + // Release any existing mesh geometry + //------------------------------------------------------------------------- + freeMeshData(); + + U16 numVertices = 0; + + //---------------------------------------------------------------- + // NumVertices + //---------------------------------------------------------------- + if (!isLOD()) + { + numRead = fread(&numVertices, sizeof(U16), 1, fp); + llendianswizzle(&numVertices, sizeof(U16), 1); + if (numRead != 1) + { + llerrs << "can't read NumVertices from " << fileName << llendl; + return FALSE; + } + + allocateVertexData( numVertices ); + + //---------------------------------------------------------------- + // Coords + //---------------------------------------------------------------- + numRead = fread(mBaseCoords, 3*sizeof(float), numVertices, fp); + llendianswizzle(mBaseCoords, sizeof(float), 3*numVertices); + if (numRead != numVertices) + { + llerrs << "can't read Coordinates from " << fileName << llendl; + return FALSE; + } + + //---------------------------------------------------------------- + // Normals + //---------------------------------------------------------------- + numRead = fread(mBaseNormals, 3*sizeof(float), numVertices, fp); + llendianswizzle(mBaseNormals, sizeof(float), 3*numVertices); + if (numRead != numVertices) + { + llerrs << " can't read Normals from " << fileName << llendl; + return FALSE; + } + + //---------------------------------------------------------------- + // Binormals + //---------------------------------------------------------------- + numRead = fread(mBaseBinormals, 3*sizeof(float), numVertices, fp); + llendianswizzle(mBaseBinormals, sizeof(float), 3*numVertices); + if (numRead != numVertices) + { + llerrs << " can't read Binormals from " << fileName << llendl; + return FALSE; + } + + + //---------------------------------------------------------------- + // TexCoords + //---------------------------------------------------------------- + numRead = fread(mTexCoords, 2*sizeof(float), numVertices, fp); + llendianswizzle(mTexCoords, sizeof(float), 2*numVertices); + if (numRead != numVertices) + { + llerrs << "can't read TexCoords from " << fileName << llendl; + return FALSE; + } + + //---------------------------------------------------------------- + // DetailTexCoords + //---------------------------------------------------------------- + if (mHasDetailTexCoords) + { + numRead = fread(mDetailTexCoords, 2*sizeof(float), numVertices, fp); + llendianswizzle(mDetailTexCoords, sizeof(float), 2*numVertices); + if (numRead != numVertices) + { + llerrs << "can't read DetailTexCoords from " << fileName << llendl; + return FALSE; + } + } + + //---------------------------------------------------------------- + // Weights + //---------------------------------------------------------------- + if (mHasWeights) + { + numRead = fread(mWeights, sizeof(float), numVertices, fp); + llendianswizzle(mWeights, sizeof(float), numVertices); + if (numRead != numVertices) + { + llerrs << "can't read Weights from " << fileName << llendl; + return FALSE; + } + } + } + + //---------------------------------------------------------------- + // NumFaces + //---------------------------------------------------------------- + U16 numFaces; + numRead = fread(&numFaces, sizeof(U16), 1, fp); + llendianswizzle(&numFaces, sizeof(U16), 1); + if (numRead != 1) + { + llerrs << "can't read NumFaces from " << fileName << llendl; + return FALSE; + } + allocateFaceData( numFaces ); + + + //---------------------------------------------------------------- + // Faces + //---------------------------------------------------------------- + U32 i; + U32 numTris = 0; + for (i = 0; i < numFaces; i++) + { + S16 face[3]; + numRead = fread(face, sizeof(U16), 3, fp); + llendianswizzle(face, sizeof(U16), 3); + if (numRead != 3) + { + llerrs << "can't read Face[" << i << "] from " << fileName << llendl; + return FALSE; + } + if (mReferenceData) + { + llassert(face[0] < mReferenceData->mNumVertices); + llassert(face[1] < mReferenceData->mNumVertices); + llassert(face[2] < mReferenceData->mNumVertices); + } + + if (isLOD()) + { + // store largest index in case of LODs + for (S32 j = 0; j < 3; j++) + { + if (face[j] > mNumVertices - 1) + { + mNumVertices = face[j] + 1; + } + } + } + mFaces[i][0] = face[0]; + mFaces[i][1] = face[1]; + mFaces[i][2] = face[2]; + +// S32 j; +// for(j = 0; j < 3; j++) +// { +// LLDynamicArray<S32> *face_list = mVertFaceMap.getIfThere(face[j]); +// if (!face_list) +// { +// face_list = new LLDynamicArray<S32>; +// mVertFaceMap.addData(face[j], face_list); +// } +// face_list->put(i); +// } + + numTris++; + } + + lldebugs << "verts: " << numVertices + << ", faces: " << numFaces + << ", tris: " << numTris + << llendl; + + //---------------------------------------------------------------- + // NumSkinJoints + //---------------------------------------------------------------- + if (!isLOD()) + { + U16 numSkinJoints = 0; + if ( mHasWeights ) + { + numRead = fread(&numSkinJoints, sizeof(U16), 1, fp); + llendianswizzle(&numSkinJoints, sizeof(U16), 1); + if (numRead != 1) + { + llerrs << "can't read NumSkinJoints from " << fileName << llendl; + return FALSE; + } + allocateJointNames( numSkinJoints ); + } + + //---------------------------------------------------------------- + // SkinJoints + //---------------------------------------------------------------- + for (i=0; i < numSkinJoints; i++) + { + char jointName[64+1]; + numRead = fread(jointName, sizeof(jointName)-1, 1, fp); + jointName[sizeof(jointName)-1] = '\0'; // ensure nul-termination + if (numRead != 1) + { + llerrs << "can't read Skin[" << i << "].Name from " << fileName << llendl; + return FALSE; + } + + std::string *jn = &mJointNames[i]; + *jn = jointName; + } + + //------------------------------------------------------------------------- + // look for morph section + //------------------------------------------------------------------------- + char morphName[64+1]; + morphName[sizeof(morphName)-1] = '\0'; // ensure nul-termination + while(fread(&morphName, sizeof(char), 64, fp) == 64) + { + if (!strcmp(morphName, "End Morphs")) + { + // we reached the end of the morphs + break; + } + LLPolyMorphData* morph_data = new LLPolyMorphData(std::string(morphName)); + + BOOL result = morph_data->loadBinary(fp, this); + + if (!result) + { + delete morph_data; + continue; + } + + mMorphData.insert(morph_data); + + if (!strcmp(morphName, "Breast_Female_Cleavage")) + { + mMorphData.insert(clone_morph_param_cleavage(morph_data, + .75f, + "Breast_Physics_LeftRight_Driven")); + } + + if (!strcmp(morphName, "Breast_Female_Cleavage")) + { + mMorphData.insert(clone_morph_param_duplicate(morph_data, + "Breast_Physics_InOut_Driven")); + } + if (!strcmp(morphName, "Breast_Gravity")) + { + mMorphData.insert(clone_morph_param_duplicate(morph_data, + "Breast_Physics_UpDown_Driven")); + } + + if (!strcmp(morphName, "Big_Belly_Torso")) + { + mMorphData.insert(clone_morph_param_direction(morph_data, + LLVector3(0,0,0.05f), + "Belly_Physics_Torso_UpDown_Driven")); + } + + if (!strcmp(morphName, "Big_Belly_Legs")) + { + mMorphData.insert(clone_morph_param_direction(morph_data, + LLVector3(0,0,0.05f), + "Belly_Physics_Legs_UpDown_Driven")); + } + + if (!strcmp(morphName, "skirt_belly")) + { + mMorphData.insert(clone_morph_param_direction(morph_data, + LLVector3(0,0,0.05f), + "Belly_Physics_Skirt_UpDown_Driven")); + } + + if (!strcmp(morphName, "Small_Butt")) + { + mMorphData.insert(clone_morph_param_direction(morph_data, + LLVector3(0,0,0.05f), + "Butt_Physics_UpDown_Driven")); + } + if (!strcmp(morphName, "Small_Butt")) + { + mMorphData.insert(clone_morph_param_direction(morph_data, + LLVector3(0,0.03f,0), + "Butt_Physics_LeftRight_Driven")); + } + } + + S32 numRemaps; + if (fread(&numRemaps, sizeof(S32), 1, fp) == 1) + { + llendianswizzle(&numRemaps, sizeof(S32), 1); + for (S32 i = 0; i < numRemaps; i++) + { + S32 remapSrc; + S32 remapDst; + if (fread(&remapSrc, sizeof(S32), 1, fp) != 1) + { + llerrs << "can't read source vertex in vertex remap data" << llendl; + break; + } + if (fread(&remapDst, sizeof(S32), 1, fp) != 1) + { + llerrs << "can't read destination vertex in vertex remap data" << llendl; + break; + } + llendianswizzle(&remapSrc, sizeof(S32), 1); + llendianswizzle(&remapDst, sizeof(S32), 1); + + mSharedVerts[remapSrc] = remapDst; + } + } + } + + status = TRUE; + } + else + { + llerrs << "invalid mesh file header: " << fileName << llendl; + status = FALSE; + } + + if (0 == mNumJointNames) + { + allocateJointNames(1); + } + + fclose( fp ); + + return status; } //----------------------------------------------------------------------------- @@ -654,11 +715,11 @@ BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName ) //----------------------------------------------------------------------------- const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert) { - if (mSharedVerts.count(vert) > 0) - { - return &mSharedVerts[vert]; - } - return NULL; + if (mSharedVerts.count(vert) > 0) + { + return &mSharedVerts[vert]; + } + return NULL; } //----------------------------------------------------------------------------- @@ -666,54 +727,54 @@ const S32 *LLPolyMeshSharedData::getSharedVert(S32 vert) //----------------------------------------------------------------------------- const LLVector2 &LLPolyMeshSharedData::getUVs(U32 index) { - // TODO: convert all index variables to S32 - llassert((S32)index < mNumVertices); + // TODO: convert all index variables to S32 + llassert((S32)index < mNumVertices); - return mTexCoords[index]; + return mTexCoords[index]; } //----------------------------------------------------------------------------- // LLPolyMesh() //----------------------------------------------------------------------------- LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_mesh) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR_MESH); - - llassert(shared_data); - - mSharedData = shared_data; - mReferenceMesh = reference_mesh; - mAvatarp = NULL; - mVertexData = NULL; - - mCurVertexCount = 0; - mFaceIndexCount = 0; - mFaceIndexOffset = 0; - mFaceVertexCount = 0; - mFaceVertexOffset = 0; - - if (shared_data->isLOD() && reference_mesh) - { - mCoords = reference_mesh->mCoords; - mNormals = reference_mesh->mNormals; - mScaledNormals = reference_mesh->mScaledNormals; - mBinormals = reference_mesh->mBinormals; - mScaledBinormals = reference_mesh->mScaledBinormals; - mTexCoords = reference_mesh->mTexCoords; - mClothingWeights = reference_mesh->mClothingWeights; - } - else - { -#if 1 // Allocate memory without initializing every vector - // NOTE: This makes asusmptions about the size of LLVector[234] - int nverts = mSharedData->mNumVertices; - int nfloats = nverts * (2*4 + 3*3 + 2 + 4); - +{ + LLMemType mt(LLMemType::MTYPE_AVATAR_MESH); + + llassert(shared_data); + + mSharedData = shared_data; + mReferenceMesh = reference_mesh; + mAvatarp = NULL; + mVertexData = NULL; + + mCurVertexCount = 0; + mFaceIndexCount = 0; + mFaceIndexOffset = 0; + mFaceVertexCount = 0; + mFaceVertexOffset = 0; + + if (shared_data->isLOD() && reference_mesh) + { + mCoords = reference_mesh->mCoords; + mNormals = reference_mesh->mNormals; + mScaledNormals = reference_mesh->mScaledNormals; + mBinormals = reference_mesh->mBinormals; + mScaledBinormals = reference_mesh->mScaledBinormals; + mTexCoords = reference_mesh->mTexCoords; + mClothingWeights = reference_mesh->mClothingWeights; + } + else + { +#if 1 // Allocate memory without initializing every vector + // NOTE: This makes asusmptions about the size of LLVector[234] + int nverts = mSharedData->mNumVertices; + int nfloats = nverts * (3*5 + 2 + 4); + mVertexData = new F32[nfloats]; //use 16 byte aligned vertex data to make LLPolyMesh SSE friendly mVertexData = (F32*) malloc(nfloats*4); - int offset = 0; - - //all members must be 16-byte aligned except the last 3 + int offset = 0; + mCoords = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts; mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts; mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; @@ -721,23 +782,23 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_ // these members don't need to be 16-byte aligned, but the first one might be // read during an aligned memcpy of mTexCoords - mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - - + mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts; + mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; #else - mCoords = new LLVector3[mSharedData->mNumVertices]; - mNormals = new LLVector3[mSharedData->mNumVertices]; - mScaledNormals = new LLVector3[mSharedData->mNumVertices]; - mBinormals = new LLVector3[mSharedData->mNumVertices]; - mScaledBinormals = new LLVector3[mSharedData->mNumVertices]; - mTexCoords = new LLVector2[mSharedData->mNumVertices]; - mClothingWeights = new LLVector4[mSharedData->mNumVertices]; - memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); + mCoords = new LLVector3[mSharedData->mNumVertices]; + mNormals = new LLVector3[mSharedData->mNumVertices]; + mScaledNormals = new LLVector3[mSharedData->mNumVertices]; + mBinormals = new LLVector3[mSharedData->mNumVertices]; + mScaledBinormals = new LLVector3[mSharedData->mNumVertices]; + mTexCoords = new LLVector2[mSharedData->mNumVertices]; + mClothingWeights = new LLVector4[mSharedData->mNumVertices]; + memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); #endif - initializeForMorph(); - } + initializeForMorph(); + } } @@ -746,22 +807,22 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_ //----------------------------------------------------------------------------- LLPolyMesh::~LLPolyMesh() { - S32 i; - for (i = 0; i < mJointRenderData.count(); i++) - { - delete mJointRenderData[i]; - mJointRenderData[i] = NULL; - } + S32 i; + for (i = 0; i < mJointRenderData.count(); i++) + { + delete mJointRenderData[i]; + mJointRenderData[i] = NULL; + } #if 0 // These are now allocated as one big uninitialized chunk - delete [] mCoords; - delete [] mNormals; - delete [] mScaledNormals; - delete [] mBinormals; - delete [] mScaledBinormals; - delete [] mClothingWeights; - delete [] mTexCoords; + delete [] mCoords; + delete [] mNormals; + delete [] mScaledNormals; + delete [] mBinormals; + delete [] mScaledBinormals; + delete [] mClothingWeights; + delete [] mTexCoords; #else - free(mVertexData); + delete [] mVertexData; #endif } @@ -771,40 +832,40 @@ LLPolyMesh::~LLPolyMesh() //----------------------------------------------------------------------------- LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_mesh) { - //------------------------------------------------------------------------- - // search for an existing mesh by this name - //------------------------------------------------------------------------- - LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL); - if (meshSharedData) - { -// llinfos << "Polymesh " << name << " found in global mesh table." << llendl; - LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh); - return poly_mesh; - } - - //------------------------------------------------------------------------- - // if not found, create a new one, add it to the list - //------------------------------------------------------------------------- - std::string full_path; - full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name); - - LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData(); - if (reference_mesh) - { - mesh_data->setupLOD(reference_mesh->getSharedData()); - } - if ( ! mesh_data->loadMesh( full_path ) ) - { - delete mesh_data; - return NULL; - } - - LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh); - -// llinfos << "Polymesh " << name << " added to global mesh table." << llendl; - sGlobalSharedMeshList[name] = poly_mesh->mSharedData; - - return poly_mesh; + //------------------------------------------------------------------------- + // search for an existing mesh by this name + //------------------------------------------------------------------------- + LLPolyMeshSharedData* meshSharedData = get_if_there(sGlobalSharedMeshList, name, (LLPolyMeshSharedData*)NULL); + if (meshSharedData) + { +// llinfos << "Polymesh " << name << " found in global mesh table." << llendl; + LLPolyMesh *poly_mesh = new LLPolyMesh(meshSharedData, reference_mesh); + return poly_mesh; + } + + //------------------------------------------------------------------------- + // if not found, create a new one, add it to the list + //------------------------------------------------------------------------- + std::string full_path; + full_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,name); + + LLPolyMeshSharedData *mesh_data = new LLPolyMeshSharedData(); + if (reference_mesh) + { + mesh_data->setupLOD(reference_mesh->getSharedData()); + } + if ( ! mesh_data->loadMesh( full_path ) ) + { + delete mesh_data; + return NULL; + } + + LLPolyMesh *poly_mesh = new LLPolyMesh(mesh_data, reference_mesh); + +// llinfos << "Polymesh " << name << " added to global mesh table." << llendl; + sGlobalSharedMeshList[name] = poly_mesh->mSharedData; + + return poly_mesh; } //----------------------------------------------------------------------------- @@ -812,14 +873,14 @@ LLPolyMesh *LLPolyMesh::getMesh(const std::string &name, LLPolyMesh* reference_m //----------------------------------------------------------------------------- void LLPolyMesh::freeAllMeshes() { - // delete each item in the global lists - for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer()); - sGlobalSharedMeshList.clear(); + // delete each item in the global lists + for_each(sGlobalSharedMeshList.begin(), sGlobalSharedMeshList.end(), DeletePairedPointer()); + sGlobalSharedMeshList.clear(); } LLPolyMeshSharedData *LLPolyMesh::getSharedData() const { - return mSharedData; + return mSharedData; } @@ -828,41 +889,41 @@ LLPolyMeshSharedData *LLPolyMesh::getSharedData() const //-------------------------------------------------------------------- void LLPolyMesh::dumpDiagInfo() { - // keep track of totals - U32 total_verts = 0; - U32 total_faces = 0; - U32 total_kb = 0; - - std::string buf; - - llinfos << "-----------------------------------------------------" << llendl; - llinfos << " Global PolyMesh Table (DEBUG only)" << llendl; - llinfos << " Verts Faces Mem(KB) Name" << llendl; - llinfos << "-----------------------------------------------------" << llendl; - - // print each loaded mesh, and it's memory usage - for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin(); - iter != sGlobalSharedMeshList.end(); ++iter) - { - const std::string& mesh_name = iter->first; - LLPolyMeshSharedData* mesh = iter->second; - - S32 num_verts = mesh->mNumVertices; - S32 num_faces = mesh->mNumFaces; - U32 num_kb = mesh->getNumKB(); - - buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str()); - llinfos << buf << llendl; - - total_verts += num_verts; - total_faces += num_faces; - total_kb += num_kb; - } - - llinfos << "-----------------------------------------------------" << llendl; - buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb ); - llinfos << buf << llendl; - llinfos << "-----------------------------------------------------" << llendl; + // keep track of totals + U32 total_verts = 0; + U32 total_faces = 0; + U32 total_kb = 0; + + std::string buf; + + llinfos << "-----------------------------------------------------" << llendl; + llinfos << " Global PolyMesh Table (DEBUG only)" << llendl; + llinfos << " Verts Faces Mem(KB) Name" << llendl; + llinfos << "-----------------------------------------------------" << llendl; + + // print each loaded mesh, and it's memory usage + for(LLPolyMeshSharedDataTable::iterator iter = sGlobalSharedMeshList.begin(); + iter != sGlobalSharedMeshList.end(); ++iter) + { + const std::string& mesh_name = iter->first; + LLPolyMeshSharedData* mesh = iter->second; + + S32 num_verts = mesh->mNumVertices; + S32 num_faces = mesh->mNumFaces; + U32 num_kb = mesh->getNumKB(); + + buf = llformat("%8d %8d %8d %s", num_verts, num_faces, num_kb, mesh_name.c_str()); + llinfos << buf << llendl; + + total_verts += num_verts; + total_faces += num_faces; + total_kb += num_kb; + } + + llinfos << "-----------------------------------------------------" << llendl; + buf = llformat("%8d %8d %8d TOTAL", total_verts, total_faces, total_kb ); + llinfos << buf << llendl; + llinfos << "-----------------------------------------------------" << llendl; } //----------------------------------------------------------------------------- @@ -870,7 +931,7 @@ void LLPolyMesh::dumpDiagInfo() //----------------------------------------------------------------------------- LLVector4 *LLPolyMesh::getWritableCoords() { - return mCoords; + return mCoords; } //----------------------------------------------------------------------------- @@ -878,7 +939,7 @@ LLVector4 *LLPolyMesh::getWritableCoords() //----------------------------------------------------------------------------- LLVector4 *LLPolyMesh::getWritableNormals() { - return mNormals; + return mNormals; } //----------------------------------------------------------------------------- @@ -886,24 +947,24 @@ LLVector4 *LLPolyMesh::getWritableNormals() //----------------------------------------------------------------------------- LLVector3 *LLPolyMesh::getWritableBinormals() { - return mBinormals; + return mBinormals; } //----------------------------------------------------------------------------- // getWritableClothingWeights() //----------------------------------------------------------------------------- -LLVector4 *LLPolyMesh::getWritableClothingWeights() +LLVector4 *LLPolyMesh::getWritableClothingWeights() { - return mClothingWeights; + return mClothingWeights; } //----------------------------------------------------------------------------- // getWritableTexCoords() //----------------------------------------------------------------------------- -LLVector2 *LLPolyMesh::getWritableTexCoords() +LLVector2 *LLPolyMesh::getWritableTexCoords() { - return mTexCoords; + return mTexCoords; } //----------------------------------------------------------------------------- @@ -911,7 +972,7 @@ LLVector2 *LLPolyMesh::getWritableTexCoords() //----------------------------------------------------------------------------- LLVector3 *LLPolyMesh::getScaledNormals() { - return mScaledNormals; + return mScaledNormals; } //----------------------------------------------------------------------------- @@ -919,7 +980,7 @@ LLVector3 *LLPolyMesh::getScaledNormals() //----------------------------------------------------------------------------- LLVector3 *LLPolyMesh::getScaledBinormals() { - return mScaledBinormals; + return mScaledBinormals; } @@ -928,70 +989,70 @@ LLVector3 *LLPolyMesh::getScaledBinormals() //----------------------------------------------------------------------------- void LLPolyMesh::initializeForMorph() { - if (!mSharedData) - return; + if (!mSharedData) + return; - for (U32 i = 0; i < mSharedData->mNumVertices; ++i) - { + memcpy(mCoords, mSharedData->mBaseCoords, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + memcpy(mNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ mCoords[i] = LLVector4(mSharedData->mBaseCoords[i]); mNormals[i] = LLVector4(mSharedData->mBaseNormals[i]); } - memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ - memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ - memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ - memcpy(mTexCoords, mSharedData->mTexCoords, sizeof(LLVector2) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ - memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); + memcpy(mScaledNormals, mSharedData->mBaseNormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + memcpy(mBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + memcpy(mScaledBinormals, mSharedData->mBaseBinormals, sizeof(LLVector3) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + memcpy(mTexCoords, mSharedData->mTexCoords, sizeof(LLVector2) * mSharedData->mNumVertices); /*Flawfinder: ignore*/ + memset(mClothingWeights, 0, sizeof(LLVector4) * mSharedData->mNumVertices); } //----------------------------------------------------------------------------- // getMorphData() //----------------------------------------------------------------------------- -LLPolyMorphData* LLPolyMesh::getMorphData(const std::string& morph_name) +LLPolyMorphData* LLPolyMesh::getMorphData(const std::string& morph_name) { - if (!mSharedData) - return NULL; - for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin(); - iter != mSharedData->mMorphData.end(); ++iter) - { - LLPolyMorphData *morph_data = *iter; - if (morph_data->getName() == morph_name) - { - return morph_data; - } - } - return NULL; + if (!mSharedData) + return NULL; + for (LLPolyMeshSharedData::morphdata_list_t::iterator iter = mSharedData->mMorphData.begin(); + iter != mSharedData->mMorphData.end(); ++iter) + { + LLPolyMorphData *morph_data = *iter; + if (morph_data->getName() == morph_name) + { + return morph_data; + } + } + return NULL; } //----------------------------------------------------------------------------- // removeMorphData() //----------------------------------------------------------------------------- // // erasing but not deleting seems bad, but fortunately we don't actually use this... -// void LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target) +// void LLPolyMesh::removeMorphData(LLPolyMorphData *morph_target) // { -// if (!mSharedData) -// return; -// mSharedData->mMorphData.erase(morph_target); +// if (!mSharedData) +// return; +// mSharedData->mMorphData.erase(morph_target); // } //----------------------------------------------------------------------------- // deleteAllMorphData() //----------------------------------------------------------------------------- -// void LLPolyMesh::deleteAllMorphData() +// void LLPolyMesh::deleteAllMorphData() // { -// if (!mSharedData) -// return; +// if (!mSharedData) +// return; -// for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer()); -// mSharedData->mMorphData.clear(); +// for_each(mSharedData->mMorphData.begin(), mSharedData->mMorphData.end(), DeletePointer()); +// mSharedData->mMorphData.clear(); // } //----------------------------------------------------------------------------- // getWritableWeights() //----------------------------------------------------------------------------- -F32* LLPolyMesh::getWritableWeights() const +F32* LLPolyMesh::getWritableWeights() const { - return mSharedData->mWeights; + return mSharedData->mWeights; } //----------------------------------------------------------------------------- @@ -1003,58 +1064,58 @@ LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo() BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node) { - llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) ); - - if (!LLViewerVisualParamInfo::parseXml(node)) - return FALSE; - - LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton"); - - if (NULL == skeletalParam) - { - llwarns << "Failed to getChildByName(\"param_skeleton\")" - << llendl; - return FALSE; - } - - for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() ) - { - if (bone->hasName("bone")) - { - std::string name; - LLVector3 scale; - LLVector3 pos; - BOOL haspos = FALSE; - - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!bone->getFastAttributeString(name_string, name)) - { - llwarns << "No bone name specified for skeletal param." << llendl; - continue; - } - - static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); - if (!bone->getFastAttributeVector3(scale_string, scale)) - { - llwarns << "No scale specified for bone " << name << "." << llendl; - continue; - } - - // optional offset deformation (translation) - static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset"); - if (bone->getFastAttributeVector3(offset_string, pos)) - { - haspos = TRUE; - } - mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos)); - } - else - { - llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl; - continue; - } - } - return TRUE; + llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) ); + + if (!LLViewerVisualParamInfo::parseXml(node)) + return FALSE; + + LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton"); + + if (NULL == skeletalParam) + { + llwarns << "Failed to getChildByName(\"param_skeleton\")" + << llendl; + return FALSE; + } + + for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() ) + { + if (bone->hasName("bone")) + { + std::string name; + LLVector3 scale; + LLVector3 pos; + BOOL haspos = FALSE; + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!bone->getFastAttributeString(name_string, name)) + { + llwarns << "No bone name specified for skeletal param." << llendl; + continue; + } + + static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); + if (!bone->getFastAttributeVector3(scale_string, scale)) + { + llwarns << "No scale specified for bone " << name << "." << llendl; + continue; + } + + // optional offset deformation (translation) + static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset"); + if (bone->getFastAttributeVector3(offset_string, pos)) + { + haspos = TRUE; + } + mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos)); + } + else + { + llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl; + continue; + } + } + return TRUE; } //----------------------------------------------------------------------------- @@ -1062,8 +1123,8 @@ BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node) //----------------------------------------------------------------------------- LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLVOAvatar *avatarp) { - mAvatar = avatarp; - mDefaultVec.setVec(0.001f, 0.001f, 0.001f); + mAvatar = avatarp; + mDefaultVec.setVec(0.001f, 0.001f, 0.001f); } //----------------------------------------------------------------------------- @@ -1075,62 +1136,62 @@ LLPolySkeletalDistortion::~LLPolySkeletalDistortion() BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info) { - llassert(mInfo == NULL); - if (info->mID < 0) - return FALSE; - mInfo = info; - mID = info->mID; - setWeight(getDefaultWeight(), FALSE ); - - LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter; - for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++) - { - LLPolySkeletalBoneInfo *bone_info = &(*iter); - LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName); - if (!joint) - { - llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl; - continue; - } - - if (mJointScales.find(joint) != mJointScales.end()) - { - llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl; - } - - // store it - mJointScales[joint] = bone_info->mScaleDeformation; - - // apply to children that need to inherit it - for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin(); - iter != joint->mChildren.end(); ++iter) - { - LLViewerJoint* child_joint = (LLViewerJoint*)(*iter); - if (child_joint->inheritScale()) - { - LLVector3 childDeformation = LLVector3(child_joint->getScale()); - childDeformation.scaleVec(bone_info->mScaleDeformation); - mJointScales[child_joint] = childDeformation; - } - } - - if (bone_info->mHasPositionDeformation) - { - if (mJointOffsets.find(joint) != mJointOffsets.end()) - { - llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl; - } - mJointOffsets[joint] = bone_info->mPositionDeformation; - } - } - return TRUE; + llassert(mInfo == NULL); + if (info->mID < 0) + return FALSE; + mInfo = info; + mID = info->mID; + setWeight(getDefaultWeight(), FALSE ); + + LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter; + for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++) + { + LLPolySkeletalBoneInfo *bone_info = &(*iter); + LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName); + if (!joint) + { + llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl; + continue; + } + + if (mJointScales.find(joint) != mJointScales.end()) + { + llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl; + } + + // store it + mJointScales[joint] = bone_info->mScaleDeformation; + + // apply to children that need to inherit it + for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin(); + iter != joint->mChildren.end(); ++iter) + { + LLViewerJoint* child_joint = (LLViewerJoint*)(*iter); + if (child_joint->inheritScale()) + { + LLVector3 childDeformation = LLVector3(child_joint->getScale()); + childDeformation.scaleVec(bone_info->mScaleDeformation); + mJointScales[child_joint] = childDeformation; + } + } + + if (bone_info->mHasPositionDeformation) + { + if (mJointOffsets.find(joint) != mJointOffsets.end()) + { + llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl; + } + mJointOffsets[joint] = bone_info->mPositionDeformation; + } + } + return TRUE; } /*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const { - LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar); - *new_param = *this; - return new_param; + LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar); + *new_param = *this; + return new_param; } //----------------------------------------------------------------------------- @@ -1138,38 +1199,89 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info) //----------------------------------------------------------------------------- void LLPolySkeletalDistortion::apply( ESex avatar_sex ) { - F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight(); - - LLJoint* joint; - joint_vec_map_t::iterator iter; - - for (iter = mJointScales.begin(); - iter != mJointScales.end(); - iter++) - { - joint = iter->first; - LLVector3 newScale = joint->getScale(); - LLVector3 scaleDelta = iter->second; - newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta); - joint->setScale(newScale); - } + F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight(); + + LLJoint* joint; + joint_vec_map_t::iterator iter; + + for (iter = mJointScales.begin(); + iter != mJointScales.end(); + iter++) + { + joint = iter->first; + LLVector3 newScale = joint->getScale(); + LLVector3 scaleDelta = iter->second; + newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta); + joint->setScale(newScale); + } + + for (iter = mJointOffsets.begin(); + iter != mJointOffsets.end(); + iter++) + { + joint = iter->first; + LLVector3 newPosition = joint->getPosition(); + LLVector3 positionDelta = iter->second; + newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta); + joint->setPosition(newPosition); + } + + if (mLastWeight != mCurWeight && !mIsAnimating) + { + mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1); + } + mLastWeight = mCurWeight; +} - for (iter = mJointOffsets.begin(); - iter != mJointOffsets.end(); - iter++) - { - joint = iter->first; - LLVector3 newPosition = joint->getPosition(); - LLVector3 positionDelta = iter->second; - newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta); - joint->setPosition(newPosition); - } - if (mLastWeight != mCurWeight && !mIsAnimating) - { - mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1); - } - mLastWeight = mCurWeight; +LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data, + const std::string &name) +{ + LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); + cloned_morph_data->mName = name; + for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) + { + cloned_morph_data->mCoords[v] = src_data->mCoords[v]; + cloned_morph_data->mNormals[v] = src_data->mNormals[v]; + cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]; + } + return cloned_morph_data; +} + +LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data, + const LLVector3 &direction, + const std::string &name) +{ + LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); + cloned_morph_data->mName = name; + for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) + { + cloned_morph_data->mCoords[v] = direction; + cloned_morph_data->mNormals[v] = LLVector3(0,0,0); + cloned_morph_data->mBinormals[v] = LLVector3(0,0,0); + } + return cloned_morph_data; +} + +LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data, + F32 scale, + const std::string &name) +{ + LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); + cloned_morph_data->mName = name; + for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) + { + cloned_morph_data->mCoords[v] = src_data->mCoords[v]*scale; + cloned_morph_data->mNormals[v] = src_data->mNormals[v]*scale; + cloned_morph_data->mBinormals[v] = src_data->mBinormals[v]*scale; + if (cloned_morph_data->mCoords[v][1] < 0) + { + cloned_morph_data->mCoords[v][1] *= -1; + cloned_morph_data->mNormals[v][1] *= -1; + cloned_morph_data->mBinormals[v][1] *= -1; + } + } + return cloned_morph_data; } // End diff --git a/indra/newview/llpolymorph.cpp b/indra/newview/llpolymorph.cpp index 37e1d4e471..a48620bf13 100644 --- a/indra/newview/llpolymorph.cpp +++ b/indra/newview/llpolymorph.cpp @@ -59,6 +59,37 @@ LLPolyMorphData::LLPolyMorphData(const std::string& morph_name) mMesh = NULL; } +LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) : + mName(rhs.mName), + mNumIndices(rhs.mNumIndices), + mTotalDistortion(rhs.mTotalDistortion), + mAvgDistortion(rhs.mAvgDistortion), + mMaxDistortion(rhs.mMaxDistortion), + mVertexIndices(NULL), + mCoords(NULL), + mNormals(NULL), + mBinormals(NULL), + mTexCoords(NULL) +{ + const S32 numVertices = mNumIndices; + + mCoords = new LLVector3[numVertices]; + mNormals = new LLVector3[numVertices]; + mBinormals = new LLVector3[numVertices]; + mTexCoords = new LLVector2[numVertices]; + mVertexIndices = new U32[numVertices]; + + for (S32 v=0; v < numVertices; v++) + { + mCoords[v] = rhs.mCoords[v]; + mNormals[v] = rhs.mNormals[v]; + mBinormals[v] = rhs.mBinormals[v]; + mTexCoords[v] = rhs.mTexCoords[v]; + mVertexIndices[v] = rhs.mVertexIndices[v]; + } +} + + //----------------------------------------------------------------------------- // ~LLPolyMorphData() //----------------------------------------------------------------------------- @@ -287,10 +318,22 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info) } } - mMorphData = mMesh->getMorphData(getInfo()->mMorphName); + std::string morph_param_name = getInfo()->mMorphName; + + mMorphData = mMesh->getMorphData(morph_param_name); + if (!mMorphData) + { + const std::string driven_tag = "_Driven"; + U32 pos = morph_param_name.find(driven_tag); + if (pos > 0) + { + morph_param_name = morph_param_name.substr(0,pos); + mMorphData = mMesh->getMorphData(morph_param_name); + } + } if (!mMorphData) { - llwarns << "No morph target named " << getInfo()->mMorphName << " found in mesh." << llendl; + llwarns << "No morph target named " << morph_param_name << " found in mesh." << llendl; return FALSE; // Continue, ignoring this tag } return TRUE; diff --git a/indra/newview/llpolymorph.h b/indra/newview/llpolymorph.h index bc111882b7..8a024f2e9e 100644 --- a/indra/newview/llpolymorph.h +++ b/indra/newview/llpolymorph.h @@ -46,6 +46,7 @@ class LLPolyMorphData public: LLPolyMorphData(const std::string& morph_name); ~LLPolyMorphData(); + LLPolyMorphData(const LLPolyMorphData &rhs); BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh); const std::string& getName() { return mName; } diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp index f8c20dada0..05b82ba967 100644 --- a/indra/newview/llscrollingpanelparam.cpp +++ b/indra/newview/llscrollingpanelparam.cpp @@ -50,14 +50,9 @@ const S32 LLScrollingPanelParam::PARAM_HINT_HEIGHT = 128; S32 LLScrollingPanelParam::sUpdateDelayFrames = 0; LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_params, - LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp ) - : LLScrollingPanel( panel_params ), - mParam(param), - mAllowModify(allow_modify), - mWearable(wearable) + LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints ) + : LLScrollingPanelParamBase( panel_params, mesh, param, allow_modify, wearable, jointp, use_hints) { - buildFromFile( "panel_scrolling_param.xml"); - // *HACK To avoid hard coding texture position, lets use border's position for texture. LLViewBorder* left_border = getChild<LLViewBorder>("left_border"); @@ -73,12 +68,6 @@ LLScrollingPanelParam::LLScrollingPanelParam( const LLPanel::Params& panel_param mHintMin->setAllowsUpdates( FALSE ); mHintMax->setAllowsUpdates( FALSE ); - getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight())); - - std::string display_name = LLTrans::getString(param->getDisplayName()); - getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name); - getChildView("param slider")->setEnabled(mAllowModify); - childSetCommitCallback("param slider", LLScrollingPanelParam::onSliderMoved, this); std::string min_name = LLTrans::getString(param->getMinDisplayName()); std::string max_name = LLTrans::getString(param->getMaxDisplayName()); @@ -112,20 +101,15 @@ LLScrollingPanelParam::~LLScrollingPanelParam() } void LLScrollingPanelParam::updatePanel(BOOL allow_modify) { - LLViewerVisualParam* param = mHintMin->getVisualParam(); - if (!mWearable) { // not editing a wearable just now, no update necessary return; } - F32 current_weight = mWearable->getVisualParamWeight( param->getID() ); - getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) ); + LLScrollingPanelParamBase::updatePanel(allow_modify); + mHintMin->requestUpdate( sUpdateDelayFrames++ ); mHintMax->requestUpdate( sUpdateDelayFrames++ ); - - mAllowModify = allow_modify; - getChildView("param slider")->setEnabled(mAllowModify); getChildView("less")->setEnabled(mAllowModify); getChildView("more")->setEnabled(mAllowModify); } @@ -135,13 +119,17 @@ void LLScrollingPanelParam::setVisible( BOOL visible ) if( getVisible() != visible ) { LLPanel::setVisible( visible ); - mHintMin->setAllowsUpdates( visible ); - mHintMax->setAllowsUpdates( visible ); + if (mHintMin) + mHintMin->setAllowsUpdates( visible ); + if (mHintMax) + mHintMax->setAllowsUpdates( visible ); if( visible ) { - mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ ); - mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ ); + if (mHintMin) + mHintMin->setUpdateDelayFrames( sUpdateDelayFrames++ ); + if (mHintMax) + mHintMax->setUpdateDelayFrames( sUpdateDelayFrames++ ); } } } @@ -164,7 +152,7 @@ void LLScrollingPanelParam::draw() getChildView("min param text")->setVisible( FALSE ); getChildView("max param text")->setVisible( FALSE ); LLPanel::draw(); - + // If we're in a focused floater, don't apply the floater's alpha to visual param hint, // making its behavior similar to texture controls'. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); @@ -196,23 +184,6 @@ void LLScrollingPanelParam::draw() } // static -void LLScrollingPanelParam::onSliderMoved(LLUICtrl* ctrl, void* userdata) -{ - LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; - LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata; - LLViewerVisualParam* param = self->mParam; - - F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() ); - F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() ); - if (current_weight != new_weight ) - { - self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE ); - self->mWearable->writeToAvatar(); - gAgentAvatarp->updateVisualParams(); - } -} - -// static void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata) { } @@ -221,7 +192,6 @@ void LLScrollingPanelParam::onSliderMouseDown(LLUICtrl* ctrl, void* userdata) void LLScrollingPanelParam::onSliderMouseUp(LLUICtrl* ctrl, void* userdata) { LLScrollingPanelParam* self = (LLScrollingPanelParam*) userdata; - LLVisualParamHint::requestHintUpdates( self->mHintMin, self->mHintMax ); } diff --git a/indra/newview/llscrollingpanelparam.h b/indra/newview/llscrollingpanelparam.h index 1cbc64f45a..c7a47d5c7a 100644 --- a/indra/newview/llscrollingpanelparam.h +++ b/indra/newview/llscrollingpanelparam.h @@ -28,8 +28,7 @@ #ifndef LL_SCROLLINGPANELPARAM_H #define LL_SCROLLINGPANELPARAM_H -#include "llpanel.h" -#include "llscrollingpanellist.h" +#include "llscrollingpanelparambase.h" class LLViewerJointMesh; class LLViewerVisualParam; @@ -38,11 +37,11 @@ class LLVisualParamHint; class LLViewerVisualParam; class LLJoint; -class LLScrollingPanelParam : public LLScrollingPanel +class LLScrollingPanelParam : public LLScrollingPanelParamBase { public: LLScrollingPanelParam( const LLPanel::Params& panel_params, - LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp ); + LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = TRUE ); virtual ~LLScrollingPanelParam(); virtual void draw(); @@ -50,7 +49,6 @@ public: virtual void updatePanel(BOOL allow_modify); static void onSliderMouseDown(LLUICtrl* ctrl, void* userdata); - static void onSliderMoved(LLUICtrl* ctrl, void* userdata); static void onSliderMouseUp(LLUICtrl* ctrl, void* userdata); static void onHintMinMouseDown(void* userdata); @@ -74,7 +72,6 @@ public: const static S32 PARAM_HINT_HEIGHT; public: - LLViewerVisualParam* mParam; LLPointer<LLVisualParamHint> mHintMin; LLPointer<LLVisualParamHint> mHintMax; static S32 sUpdateDelayFrames; @@ -82,9 +79,7 @@ public: protected: LLTimer mMouseDownTimer; // timer for how long mouse has been held down on a hint. F32 mLastHeldTime; - BOOL mAllowModify; - LLWearable *mWearable; }; #endif diff --git a/indra/newview/llscrollingpanelparambase.cpp b/indra/newview/llscrollingpanelparambase.cpp new file mode 100644 index 0000000000..62e3039d2f --- /dev/null +++ b/indra/newview/llscrollingpanelparambase.cpp @@ -0,0 +1,112 @@ +/** + * @file llscrollingpanelparam.cpp + * @brief UI panel for a list of visual param panels + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llscrollingpanelparambase.h" +#include "llviewerjointmesh.h" +#include "llviewervisualparam.h" +#include "llwearable.h" +#include "llviewervisualparam.h" +#include "lltoolmorph.h" +#include "lltrans.h" +#include "llbutton.h" +#include "llsliderctrl.h" +#include "llagent.h" +#include "llviewborder.h" +#include "llvoavatarself.h" + +LLScrollingPanelParamBase::LLScrollingPanelParamBase( const LLPanel::Params& panel_params, + LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints) + : LLScrollingPanel( panel_params ), + mParam(param), + mAllowModify(allow_modify), + mWearable(wearable) +{ + if (use_hints) + buildFromFile( "panel_scrolling_param.xml"); + else + buildFromFile( "panel_scrolling_param_base.xml"); + + getChild<LLUICtrl>("param slider")->setValue(weightToPercent(param->getWeight())); + + std::string display_name = LLTrans::getString(param->getDisplayName()); + getChild<LLUICtrl>("param slider")->setLabelArg("[DESC]", display_name); + getChildView("param slider")->setEnabled(mAllowModify); + childSetCommitCallback("param slider", LLScrollingPanelParamBase::onSliderMoved, this); + + setVisible(FALSE); + setBorderVisible( FALSE ); +} + +LLScrollingPanelParamBase::~LLScrollingPanelParamBase() +{ +} + +void LLScrollingPanelParamBase::updatePanel(BOOL allow_modify) +{ + LLViewerVisualParam* param = mParam; + + if (!mWearable) + { + // not editing a wearable just now, no update necessary + return; + } + + F32 current_weight = mWearable->getVisualParamWeight( param->getID() ); + getChild<LLUICtrl>("param slider")->setValue(weightToPercent( current_weight ) ); + mAllowModify = allow_modify; + getChildView("param slider")->setEnabled(mAllowModify); +} + +// static +void LLScrollingPanelParamBase::onSliderMoved(LLUICtrl* ctrl, void* userdata) +{ + LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; + LLScrollingPanelParamBase* self = (LLScrollingPanelParamBase*) userdata; + LLViewerVisualParam* param = self->mParam; + + F32 current_weight = self->mWearable->getVisualParamWeight( param->getID() ); + F32 new_weight = self->percentToWeight( (F32)slider->getValue().asReal() ); + if (current_weight != new_weight ) + { + self->mWearable->setVisualParamWeight( param->getID(), new_weight, FALSE ); + self->mWearable->writeToAvatar(); + gAgentAvatarp->updateVisualParams(); + } +} + +F32 LLScrollingPanelParamBase::weightToPercent( F32 weight ) +{ + LLViewerVisualParam* param = mParam; + return (weight - param->getMinWeight()) / (param->getMaxWeight() - param->getMinWeight()) * 100.f; +} + +F32 LLScrollingPanelParamBase::percentToWeight( F32 percent ) +{ + LLViewerVisualParam* param = mParam; + return percent / 100.f * (param->getMaxWeight() - param->getMinWeight()) + param->getMinWeight(); +} diff --git a/indra/newview/llscrollingpanelparambase.h b/indra/newview/llscrollingpanelparambase.h new file mode 100644 index 0000000000..9538826251 --- /dev/null +++ b/indra/newview/llscrollingpanelparambase.h @@ -0,0 +1,62 @@ +/** + * @file llscrollingpanelparam.h + * @brief the scrolling panel containing a list of visual param + * panels + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_SCROLLINGPANELPARAMBASE_H +#define LL_SCROLLINGPANELPARAMBASE_H + +#include "llpanel.h" +#include "llscrollingpanellist.h" + +class LLViewerJointMesh; +class LLViewerVisualParam; +class LLWearable; +class LLVisualParamHint; +class LLViewerVisualParam; +class LLJoint; + +class LLScrollingPanelParamBase : public LLScrollingPanel +{ +public: + LLScrollingPanelParamBase( const LLPanel::Params& panel_params, + LLViewerJointMesh* mesh, LLViewerVisualParam* param, BOOL allow_modify, LLWearable* wearable, LLJoint* jointp, BOOL use_hints = FALSE ); + virtual ~LLScrollingPanelParamBase(); + + virtual void updatePanel(BOOL allow_modify); + + static void onSliderMoved(LLUICtrl* ctrl, void* userdata); + + F32 weightToPercent( F32 weight ); + F32 percentToWeight( F32 percent ); + +public: + LLViewerVisualParam* mParam; +protected: + BOOL mAllowModify; + LLWearable *mWearable; +}; + +#endif diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 363fe5f12b..16729f045a 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -193,18 +193,28 @@ void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) { if (new_visibility["visible"].asBoolean()) { - bool is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); - bool is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); + const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); + const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); if (is_outfit_edit_visible || is_wearable_edit_visible) { - if (!gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) + const LLWearable *wearable_ptr = mEditWearable->getWearable(); + if (!wearable_ptr) + { + llwarns << "Visibility change to invalid wearable" << llendl; + return; + } + // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar + // when editing its physics. + const BOOL disable_camera_motion = LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()); + if (!gAgentCamera.cameraCustomizeAvatar() && + !disable_camera_motion && + gSavedSettings.getBOOL("AppearanceCameraMovement")) { gAgentCamera.changeCameraToCustomizeAvatar(); } if (is_wearable_edit_visible) { - LLWearable *wearable_ptr = mEditWearable->getWearable(); if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE) { // we're no longer wearing the wearable we were last editing, switch back to outfit editor @@ -289,7 +299,7 @@ void LLSidepanelAppearance::showOutfitsInventoryPanel() { toggleWearableEditPanel(FALSE); toggleOutfitEditPanel(FALSE); - togglMyOutfitsPanel(TRUE); + toggleMyOutfitsPanel(TRUE); } void LLSidepanelAppearance::showOutfitEditPanel() @@ -305,19 +315,28 @@ void LLSidepanelAppearance::showOutfitEditPanel() mOutfitEdit->resetAccordionState(); } - togglMyOutfitsPanel(FALSE); + // If we're exiting the edit wearable view, and the camera was not focused on the avatar + // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since + // otherwise this would trigger the camera focus mode. + if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) + { + showOutfitsInventoryPanel(); + return; + } + + toggleMyOutfitsPanel(FALSE); toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode toggleOutfitEditPanel(TRUE); } -void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/) +void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/, BOOL disable_camera_switch) { - togglMyOutfitsPanel(FALSE); + toggleMyOutfitsPanel(FALSE); toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode - toggleWearableEditPanel(TRUE, wearable); + toggleWearableEditPanel(TRUE, wearable, disable_camera_switch); } -void LLSidepanelAppearance::togglMyOutfitsPanel(BOOL visible) +void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible) { if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible) { @@ -390,7 +409,7 @@ void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLWearable *we { gAgentCamera.changeCameraToCustomizeAvatar(); } - mEditWearable->setWearable(wearable); + mEditWearable->setWearable(wearable, disable_camera_switch); mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency } else @@ -434,14 +453,14 @@ void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) } //static -void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data) +void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch) { LLSideTray::getInstance()->showPanel("sidepanel_appearance"); LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data); if (panel) { - panel->showWearableEditPanel(wearable); + panel->showWearableEditPanel(wearable, disable_camera_switch); } } diff --git a/indra/newview/llsidepanelappearance.h b/indra/newview/llsidepanelappearance.h index 2a83dfbc9d..6dd3520266 100644 --- a/indra/newview/llsidepanelappearance.h +++ b/indra/newview/llsidepanelappearance.h @@ -51,7 +51,7 @@ public: void refreshCurrentOutfitName(const std::string& name = ""); - static void editWearable(LLWearable *wearable, LLView *data); + static void editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch = FALSE); void fetchInventory(); void inventoryFetched(); @@ -59,7 +59,7 @@ public: void showOutfitsInventoryPanel(); void showOutfitEditPanel(); - void showWearableEditPanel(LLWearable *wearable = NULL); + void showWearableEditPanel(LLWearable *wearable = NULL, BOOL disable_camera_switch = FALSE); void setWearablesLoading(bool val); void showDefaultSubpart(); void updateScrollingPanelList(); @@ -72,7 +72,7 @@ private: void onOpenOutfitButtonClicked(); void onEditAppearanceButtonClicked(); - void togglMyOutfitsPanel(BOOL visible); + void toggleMyOutfitsPanel(BOOL visible); void toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch = FALSE); void toggleWearableEditPanel(BOOL visible, LLWearable* wearable = NULL, BOOL disable_camera_switch = FALSE); diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 011aa47e31..2de7db38ed 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -33,7 +33,7 @@ #include "llversioninfo.h" #include "llviewercontrol.h" -#include "jsoncpp/reader.h" +#include "reader.h" // These two are concatenated with the language specifiers to form a complete Google Translate URL const char* LLTranslate::m_GoogleURL = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q="; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9385a6ae84..e3b34ec930 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -203,6 +203,12 @@ static bool handleAvatarLODChanged(const LLSD& newvalue) return true; } +static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue) +{ + LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal(); + return true; +} + static bool handleAvatarMaxVisibleChanged(const LLSD& newvalue) { LLVOAvatar::sMaxVisible = (U32) newvalue.asInteger(); @@ -581,6 +587,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); + gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2)); gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2)); gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2)); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index cc851e676b..519514d99c 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -89,6 +89,7 @@ public: mInventoryItemsDict["New Skirt"] = LLTrans::getString("New Skirt"); mInventoryItemsDict["New Alpha"] = LLTrans::getString("New Alpha"); mInventoryItemsDict["New Tattoo"] = LLTrans::getString("New Tattoo"); + mInventoryItemsDict["New Physics"] = LLTrans::getString("New Physics"); mInventoryItemsDict["Invalid Wearable"] = LLTrans::getString("Invalid Wearable"); mInventoryItemsDict["New Gesture"] = LLTrans::getString("New Gesture"); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 512e716c80..22d5f18e3d 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -3657,6 +3657,15 @@ class LLEnableEditShape : public view_listener_t } }; +class LLEnableEditPhysics : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + //return gAgentWearables.isWearableModifiable(LLWearableType::WT_SHAPE, 0); + return TRUE; + } +}; + bool is_object_sittable() { LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); @@ -5543,6 +5552,11 @@ void handle_edit_shape() LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape")); } +void handle_edit_physics() +{ + LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_physics")); +} + void handle_report_abuse() { // Prevent menu from appearing in screen shot. @@ -7844,9 +7858,11 @@ void initialize_menus() view_listener_t::addMenu(new LLEditEnableTakeOff(), "Edit.EnableTakeOff"); view_listener_t::addMenu(new LLEditEnableCustomizeAvatar(), "Edit.EnableCustomizeAvatar"); view_listener_t::addMenu(new LLEnableEditShape(), "Edit.EnableEditShape"); + view_listener_t::addMenu(new LLEnableEditPhysics(), "Edit.EnableEditPhysics"); commit.add("CustomizeAvatar", boost::bind(&handle_customize_avatar)); commit.add("EditOutfit", boost::bind(&handle_edit_outfit)); commit.add("EditShape", boost::bind(&handle_edit_shape)); + commit.add("EditPhysics", boost::bind(&handle_edit_physics)); // View menu view_listener_t::addMenu(new LLViewMouselook(), "View.Mouselook"); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 71706f0146..58fe7e673e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -48,6 +48,7 @@ #include "llanimationstates.h"
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
+#include "llphysicsmotion.h"
#include "llviewercontrol.h"
#include "llcallingcard.h" // IDEVO for LLAvatarTracker
#include "lldrawpoolavatar.h"
@@ -111,6 +112,8 @@ extern F32 ANIM_SPEED_MIN; #include <boost/lexical_cast.hpp>
+// #define OUTPUT_BREAST_DATA
+
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
@@ -126,6 +129,7 @@ const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d" const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
//-----------------------------------------------------------------------------
@@ -623,6 +627,7 @@ BOOL LLVOAvatar::sShowAnimationDebug = FALSE; BOOL LLVOAvatar::sShowFootPlane = FALSE;
BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
F32 LLVOAvatar::sLODFactor = 1.f;
+F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
BOOL LLVOAvatar::sUseImpostors = FALSE;
BOOL LLVOAvatar::sJointDebug = FALSE;
@@ -1153,6 +1158,7 @@ void LLVOAvatar::initClass() gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
@@ -1291,6 +1297,7 @@ void LLVOAvatar::initInstance(void) // motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
@@ -1731,6 +1738,7 @@ void LLVOAvatar::startDefaultMotions() startMotion( ANIM_AGENT_EYE );
startMotion( ANIM_AGENT_BODY_NOISE );
startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_PHYSICS_MOTION );
startMotion( ANIM_AGENT_HAND_MOTION );
startMotion( ANIM_AGENT_PELVIS_FIX );
@@ -6484,11 +6492,9 @@ void LLVOAvatar::updateMeshTextures() // When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
-
const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
&& ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
|| !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
-
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
&& layerset_invalid);
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index edec1b480a..fdf4f5bdaa 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -50,6 +50,7 @@ extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
+extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
@@ -249,6 +250,7 @@ public: static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
static F32 sLODFactor; // user-settable LOD factor
+ static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 75966a0f96..4a605b6c55 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1024,6 +1024,13 @@ void LLVOAvatarSelf::wearableUpdated( LLWearableType::EType type, BOOL upload_re } } } + + // Physics type has no associated baked textures, but change of params needs to be sent to + // other avatars. + if (type == LLWearableType::WT_PHYSICS) + { + gAgent.sendAgentSetAppearance(); + } } //----------------------------------------------------------------------------- diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp index 66a6ab5e94..92697fb2eb 100644 --- a/indra/newview/llwearableitemslist.cpp +++ b/indra/newview/llwearableitemslist.cpp @@ -446,6 +446,7 @@ clothing_to_string_map_t init_clothing_string_map() w_map.insert(std::make_pair(LLWearableType::WT_SKIRT, "skirt_not_worn")); w_map.insert(std::make_pair(LLWearableType::WT_ALPHA, "alpha_not_worn")); w_map.insert(std::make_pair(LLWearableType::WT_TATTOO, "tattoo_not_worn")); + w_map.insert(std::make_pair(LLWearableType::WT_PHYSICS, "physics_not_worn")); return w_map; } @@ -891,6 +892,7 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu setMenuItemVisible(menu, "edit", !standalone && mask & (MASK_CLOTHING|MASK_BODYPART) && n_worn == n_items && n_worn == 1); setMenuItemEnabled(menu, "edit", n_editable == 1 && n_worn == 1 && n_items == 1); setMenuItemVisible(menu, "create_new", mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1); + setMenuItemEnabled(menu, "create_new", canAddWearables(ids)); setMenuItemVisible(menu, "show_original", !standalone); setMenuItemEnabled(menu, "show_original", n_items == 1 && n_links == n_items); setMenuItemVisible(menu, "take_off", mask == MASK_CLOTHING && n_worn == n_items); @@ -1041,6 +1043,10 @@ bool LLWearableItemsList::ContextMenu::canAddWearables(const uuid_vec_t& item_id U32 n_clothes = m_it->second; U32 wearable_count = gAgentWearables.getWearableCount(w_type); + if ((wearable_count > 0) && !LLWearableType::getAllowMultiwear(w_type)) + { + return false; + } if ((wearable_count + n_clothes) > LLAgentWearables::MAX_CLOTHING_PER_TYPE) { return false; diff --git a/indra/newview/llwearabletype.cpp b/indra/newview/llwearabletype.cpp index 0d707d65bf..f933be4d8f 100644 --- a/indra/newview/llwearabletype.cpp +++ b/indra/newview/llwearabletype.cpp @@ -34,25 +34,27 @@ struct WearableEntry : public LLDictionaryEntry WearableEntry(const std::string &name, const std::string& default_new_name, LLAssetType::EType assetType, - LLInventoryIcon::EIconName iconName); + LLInventoryIcon::EIconName iconName, + BOOL disable_camera_switch = FALSE, + BOOL allow_multiwear = TRUE) : + LLDictionaryEntry(name), + mAssetType(assetType), + mDefaultNewName(default_new_name), + mLabel(LLTrans::getString(name)), + mIconName(iconName), + mDisableCameraSwitch(disable_camera_switch), + mAllowMultiwear(allow_multiwear) + { + + } const LLAssetType::EType mAssetType; const std::string mLabel; const std::string mDefaultNewName; //keep mLabel for backward compatibility LLInventoryIcon::EIconName mIconName; + BOOL mDisableCameraSwitch; + BOOL mAllowMultiwear; }; -WearableEntry::WearableEntry(const std::string &name, - const std::string& default_new_name, - LLAssetType::EType assetType, - LLInventoryIcon::EIconName iconName) : - LLDictionaryEntry(name), - mAssetType(assetType), - mDefaultNewName(default_new_name), - mLabel(LLTrans::getString(name)), - mIconName(iconName) -{ -} - class LLWearableDictionary : public LLSingleton<LLWearableDictionary>, public LLDictionary<LLWearableType::EType, WearableEntry> { @@ -62,23 +64,26 @@ public: LLWearableDictionary::LLWearableDictionary() { - addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SHAPE)); - addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SKIN)); - addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_HAIR)); - addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_EYES)); - addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHIRT)); - addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PANTS)); - addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHOES)); - addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SOCKS)); - addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_JACKET)); - addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_GLOVES)); - addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT)); - addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS)); - addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SKIRT)); - addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA)); - addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO)); - addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_INVALID)); - addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_INVALID)); + addEntry(LLWearableType::WT_SHAPE, new WearableEntry("shape", "New Shape", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SHAPE, FALSE, FALSE)); + addEntry(LLWearableType::WT_SKIN, new WearableEntry("skin", "New Skin", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_SKIN, FALSE, FALSE)); + addEntry(LLWearableType::WT_HAIR, new WearableEntry("hair", "New Hair", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_HAIR, FALSE, FALSE)); + addEntry(LLWearableType::WT_EYES, new WearableEntry("eyes", "New Eyes", LLAssetType::AT_BODYPART, LLInventoryIcon::ICONNAME_BODYPART_EYES, FALSE, FALSE)); + addEntry(LLWearableType::WT_SHIRT, new WearableEntry("shirt", "New Shirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_PANTS, new WearableEntry("pants", "New Pants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PANTS, FALSE, TRUE)); + addEntry(LLWearableType::WT_SHOES, new WearableEntry("shoes", "New Shoes", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SHOES, FALSE, TRUE)); + addEntry(LLWearableType::WT_SOCKS, new WearableEntry("socks", "New Socks", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, FALSE, TRUE)); + addEntry(LLWearableType::WT_JACKET, new WearableEntry("jacket", "New Jacket", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_JACKET, FALSE, TRUE)); + addEntry(LLWearableType::WT_GLOVES, new WearableEntry("gloves", "New Gloves", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, FALSE, TRUE)); + addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry("undershirt", "New Undershirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry("underpants", "New Underpants", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, FALSE, TRUE)); + addEntry(LLWearableType::WT_SKIRT, new WearableEntry("skirt", "New Skirt", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, FALSE, TRUE)); + addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE)); + addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE)); + + addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, FALSE)); + + addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); + addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); } // static @@ -134,3 +139,19 @@ LLInventoryIcon::EIconName LLWearableType::getIconName(LLWearableType::EType typ return entry->mIconName; } +// static +BOOL LLWearableType::getDisableCameraSwitch(LLWearableType::EType type) +{ + const LLWearableDictionary *dict = LLWearableDictionary::getInstance(); + const WearableEntry *entry = dict->lookup(type); + return entry->mDisableCameraSwitch; +} + +// static +BOOL LLWearableType::getAllowMultiwear(LLWearableType::EType type) +{ + const LLWearableDictionary *dict = LLWearableDictionary::getInstance(); + const WearableEntry *entry = dict->lookup(type); + return entry->mAllowMultiwear; +} + diff --git a/indra/newview/llwearabletype.h b/indra/newview/llwearabletype.h index 3bbf8ba0bd..d633b4807e 100644 --- a/indra/newview/llwearabletype.h +++ b/indra/newview/llwearabletype.h @@ -52,7 +52,8 @@ public: WT_SKIRT = 12, WT_ALPHA = 13, WT_TATTOO = 14, - WT_COUNT = 15, + WT_PHYSICS = 15, + WT_COUNT = 16, WT_INVALID = 255, WT_NONE = -1, @@ -64,6 +65,8 @@ public: static LLAssetType::EType getAssetType(EType type); static EType typeNameToType(const std::string& type_name); static LLInventoryIcon::EIconName getIconName(EType type); + static BOOL getDisableCameraSwitch(EType type); + static BOOL getAllowMultiwear(EType type); protected: LLWearableType() {} diff --git a/indra/newview/skins/default/textures/icons/Inv_Physics.png b/indra/newview/skins/default/textures/icons/Inv_Physics.png Binary files differnew file mode 100644 index 0000000000..360baec46d --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Physics.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bfcf130e33..cc7cce99c9 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -243,6 +243,7 @@ with the same filename but different name <texture name="Inv_SysClosed" file_name="icons/Inv_SysClosed.png" preload="false" /> <texture name="Inv_SysOpen" file_name="icons/Inv_SysOpen.png" preload="false" /> <texture name="Inv_Tattoo" file_name="icons/Inv_Tattoo.png" preload="false" /> + <texture name="Inv_Physics" file_name="icons/Inv_Physics.png" preload="false" /> <texture name="Inv_Texture" file_name="icons/Inv_Texture.png" preload="false" /> <texture name="Inv_TrashClosed" file_name="icons/Inv_TrashClosed.png" preload="false" /> <texture name="Inv_TrashOpen" file_name="icons/Inv_TrashOpen.png" preload="false" /> diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml index d727294cc8..d9bdfece38 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml @@ -152,6 +152,18 @@ </menu_item_call> <menu_item_call enabled="false" + label="Physics" + layout="topleft" + name="Self Physics"> + <menu_item_call.on_click + function="Edit.TakeOff" + parameter="physics" /> + <menu_item_call.on_enable + function="Edit.EnableTakeOff" + parameter="physics" /> + </menu_item_call> + <menu_item_call + enabled="false" label="Alpha" layout="topleft" name="Self Alpha"> diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index c0046d8e28..e91f4458ae 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -200,6 +200,14 @@ function="Inventory.DoCreate" parameter="tattoo" /> </menu_item_call> + <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="physics" /> + </menu_item_call> </menu> <menu label="New Body Parts" diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 62db15d456..484af63097 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -200,6 +200,14 @@ function="Inventory.DoCreate" parameter="tattoo" /> </menu_item_call> + <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="physics" /> + </menu_item_call> </menu> <menu height="85" diff --git a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml index 5fc25b8f0f..fc7272b904 100644 --- a/indra/newview/skins/default/xui/en/menu_outfit_gear.xml +++ b/indra/newview/skins/default/xui/en/menu_outfit_gear.xml @@ -133,6 +133,14 @@ parameter="alpha" /> </menu_item_call> <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Gear.Create" + parameter="physics" /> + </menu_item_call> + <menu_item_call label="New Tattoo" layout="topleft" name="New Tattoo"> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 8c783ae218..0efb6c6e90 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3490,6 +3490,16 @@ parameter="tattoo" /> </menu_item_call> <menu_item_call + label="Physics" + name="Physics"> + <menu_item_call.on_click + function="Edit.TakeOff" + parameter="physics" /> + <menu_item_call.on_enable + function="Edit.EnableTakeOff" + parameter="physics" /> + </menu_item_call> + <menu_item_call label="All Clothes" name="All Clothes"> <menu_item_call.on_click diff --git a/indra/newview/skins/default/xui/en/panel_edit_physics.xml b/indra/newview/skins/default/xui/en/panel_edit_physics.xml new file mode 100644 index 0000000000..0092ceb0dd --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_edit_physics.xml @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> + <panel + background_visible="true" + follows="all" + height="400" + layout="topleft" + left="0" + name="edit_physics_panel" + top_pad="10" + width="333" > + <panel + border="false" + bg_alpha_color="DkGray2" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + follows="all" + height="388" + label="" + layout="topleft" + left="10" + name="accordion_panel" + top_pad="0" + width="313"> + <accordion + follows="all" + height ="388" + layout="topleft" + left="0" + single_expansion="true" + fit_parent="true" + name="physics_accordion" + top="0" + width="313"> + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_breasts_updown_tab" + title="Breasts Bounce"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="10" + name="physics_breasts_updown_param_list" + top="10" + width="303" /> + </accordion_tab> + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_breasts_inout_tab" + title="Breasts Cleavage"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_breasts_inout_param_list" + top_pad="50" + width="303" /> + </accordion_tab> + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_breasts_leftright_tab" + title="Breasts Sway"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_breasts_leftright_param_list" + top_pad="50" + width="303" /> + </accordion_tab> + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_belly_tab" + title="Belly Bounce"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_belly_updown_param_list" + top_pad="40" + width="303" /> + </accordion_tab> + + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_butt_tab" + title="Butt Bounce"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_butt_updown_param_list" + top_pad="30" + width="303" /> + </accordion_tab> + + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_butt_leftright_tab" + title="Butt Sway"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_butt_leftright_param_list" + top_pad="20" + width="303" /> + </accordion_tab> + <accordion_tab + layout="topleft" + fit_panel="false" + min_height="50" + name="physics_advanced_tab" + title="Advanced Parameters"> + <scrolling_panel_list + follows="all" + layout="topleft" + left="0" + name="physics_advanced_param_list" + top_pad="10" + width="303" /> + </accordion_tab> + </accordion> + </panel> +</panel> + diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml index ac8917d272..c8764a6a84 100644 --- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml +++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml @@ -72,6 +72,10 @@ Editing Tattoo </string> <string + name="edit_physics_title"> + Editing Physics + </string> + <string name="shape_desc_text"> Shape: </string> @@ -131,6 +135,10 @@ name="tattoo_desc_text"> Tattoo: </string> + <string + name="physics_desc_text"> + Physics: + </string> <!-- Default width of the button should be to show it without label. Button will be extedned in code to show whole label when wearable is being changed. --> @@ -410,6 +418,16 @@ top="8" visible="false" width="333" /> + <panel + filename="panel_edit_physics.xml" + follows="all" + height="425" + layout="topleft" + left="0" + name="edit_physics_panel" + top="8" + visible="false" + width="333" /> </panel> <panel follows="bottom|left|right" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 70db3c6592..928ca6d8d0 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -2,7 +2,7 @@ <panel border="true" follows="left|top|right|bottom" - height="408" + height="418" label="Graphics" layout="topleft" left="102" @@ -337,6 +337,37 @@ value="4"/> </combo_box> + <slider + control_name="RenderAvatarPhysicsLODFactor" + follows="left|top" + height="16" + initial_value="100" + increment=".05" + label=" Avatar Physics:" + label_width="85" + layout="topleft" + left_delta="-16" + name="AvatarPhysicsDetail" + show_text="false" + top_pad="12" + width="160"> + <slider.commit_callback + function="Pref.UpdateSliderText" + parameter="AvatarPhysicsDetailText" /> + </slider> + <text + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="165" + name="AvatarPhysicsDetailText" + top_pad="-16" + width="128"> + Low + </text> + <slider control_name="RenderFarClip" decimal_digits="0" @@ -628,6 +659,7 @@ width="128"> Low </text> + <text type="string" length="1" @@ -638,7 +670,7 @@ name="AvatarRenderingText" top_pad="18" width="128"> - Avatar rendering: + Avatar Rendering: </text> <check_box control_name="RenderUseImpostors" @@ -682,7 +714,7 @@ left="358" left_pad="-30" name="TerrainDetailText" - top="226" + top="250" width="155"> Terrain detail: </text> @@ -720,7 +752,7 @@ layout="topleft" left="10" name="Apply" - top="383" + top="390" width="115"> <button.commit_callback function="Pref.Apply" /> @@ -732,7 +764,7 @@ layout="topleft" left_pad="3" name="Defaults" - top="383" + top="390" width="115"> <button.commit_callback function="Pref.HardwareDefaults" /> diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml new file mode 100644 index 0000000000..1351f75623 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_scrolling_param_base.xml @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + layout="topleft" + left="0" + name="LLScrollingPanelParamBase" + height="16" + width="290"> + <slider + can_edit_text="true" + decimal_digits="0" + enabled="false" + height="12" + increment="1" + initial_value="0" + label="[DESC]" + label_width="125" + layout="bottom|left" + left="16" + max_val="100" + name="param slider" + bottom="0" + width="264" + /> +</panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index a39832bbc5..2175db649c 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -1854,6 +1854,7 @@ Requests name of an avatar. When data is available the dataserver event will be <string name="skirt">Skirt</string> <string name="alpha">Alpha</string> <string name="tattoo">Tattoo</string> + <string name="physics">Physics</string> <string name="invalid">invalid</string> <string name="none">none</string> @@ -1869,6 +1870,7 @@ Requests name of an avatar. When data is available the dataserver event will be <string name="skirt_not_worn">Skirt not worn</string> <string name="alpha_not_worn">Alpha not worn</string> <string name="tattoo_not_worn">Tattoo not worn</string> + <string name="physics_not_worn">Physics not worn</string> <string name="invalid_not_worn">invalid</string> <!-- Create new wearable of the specified type --> @@ -1887,6 +1889,7 @@ Requests name of an avatar. When data is available the dataserver event will be <string name="create_new_skirt">Create new skirt</string> <string name="create_new_alpha">Create new alpha</string> <string name="create_new_tattoo">Create new tattoo</string> + <string name="create_new_physics">Create new physics</string> <string name="create_new_invalid">invalid</string> <!-- Wearable List--> @@ -2510,10 +2513,55 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. <string name="Bulbous">Bulbous</string> <string name="Bulbous Nose">Bulbous Nose</string> +<string name="Breast Physics Mass">Breast Mass</string> +<string name="Breast Physics Smoothing">Breast Smoothing</string> +<string name="Breast Physics Gravity">Breast Gravity</string> +<string name="Breast Physics Drag">Breast Drag</string> + +<string name="Breast Physics InOut Max Effect">Max Effect</string> +<string name="Breast Physics InOut Spring">Spring</string> +<string name="Breast Physics InOut Gain">Gain</string> +<string name="Breast Physics InOut Damping">Damping</string> + +<string name="Breast Physics UpDown Max Effect">Max Effect</string> +<string name="Breast Physics UpDown Spring">Spring</string> +<string name="Breast Physics UpDown Gain">Gain</string> +<string name="Breast Physics UpDown Damping">Damping</string> + +<string name="Breast Physics LeftRight Max Effect">Max Effect</string> +<string name="Breast Physics LeftRight Spring">Spring</string> +<string name="Breast Physics LeftRight Gain">Gain</string> +<string name="Breast Physics LeftRight Damping">Damping</string> + +<string name="Belly Physics Mass">Belly Mass</string> +<string name="Belly Physics Smoothing">Belly Smoothing</string> +<string name="Belly Physics Gravity">Belly Gravity</string> +<string name="Belly Physics Drag">Belly Drag</string> + +<string name="Belly Physics UpDown Max Effect">Max Effect</string> +<string name="Belly Physics UpDown Spring">Spring</string> +<string name="Belly Physics UpDown Gain">Gain</string> +<string name="Belly Physics UpDown Damping">Damping</string> + +<string name="Butt Physics Mass">Butt Mass</string> +<string name="Butt Physics Smoothing">Butt Smoothing</string> +<string name="Butt Physics Gravity">Butt Gravity</string> +<string name="Butt Physics Drag">Butt Drag</string> + +<string name="Butt Physics UpDown Max Effect">Max Effect</string> +<string name="Butt Physics UpDown Spring">Spring</string> +<string name="Butt Physics UpDown Gain">Gain</string> +<string name="Butt Physics UpDown Damping">Damping</string> + +<string name="Butt Physics LeftRight Max Effect">Max Effect</string> +<string name="Butt Physics LeftRight Spring">Spring</string> +<string name="Butt Physics LeftRight Gain">Gain</string> +<string name="Butt Physics LeftRight Damping">Damping</string> <string name="Bushy Eyebrows">Bushy Eyebrows</string> <string name="Bushy Hair">Bushy Hair</string> <string name="Butt Size">Butt Size</string> +<string name="Butt Gravity">Butt Gravity</string> <string name="bustle skirt">Bustle Skirt</string> <string name="no bustle">No Bustle</string> <string name="more bustle">More Bustle</string> @@ -3217,6 +3265,7 @@ Abuse Report</string> <string name="New Skirt">New Skirt</string> <string name="New Alpha">New Alpha</string> <string name="New Tattoo">New Tattoo</string> + <string name="New Physics">New Physics</string> <string name="Invalid Wearable">Invalid Wearable</string> <string name="New Gesture">New Gesture</string> <string name="New Script">New Script</string> diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml index ffd1cce76c..7761c79864 100644 --- a/indra/newview/skins/default/xui/pt/floater_about_land.xml +++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml @@ -347,6 +347,7 @@ Apenas lotes maiores podem ser listados na busca. <combo_box.item label="Parques & Natureza" name="item9"/> <combo_box.item label="Residencial" name="item10"/> <combo_box.item label="Compras" name="item11"/> + <combo_box.item label="Aluguel" name="item13"/> <combo_box.item label="Outros" name="item12"/> </combo_box> <combo_box name="land category"> @@ -361,6 +362,7 @@ Apenas lotes maiores podem ser listados na busca. <combo_box.item label="Parques e Natureza" name="item9"/> <combo_box.item label="Residencial" name="item10"/> <combo_box.item label="Compras" name="item11"/> + <combo_box.item label="Aluguel" name="item13"/> <combo_box.item label="Outros" name="item12"/> </combo_box> <check_box label="Conteúdo adulto" name="MatureCheck" tool_tip=""/> @@ -439,7 +441,7 @@ Mídia: (Definições do terreno) </panel.string> <panel.string name="allow_public_access"> - Acesso para público: [MATURITY] + Acesso para público: [MATURITY]) (Desmarcar esse item cria limites) </panel.string> <panel.string name="estate_override"> Uma ou mais destas opções está definida no nível de propriedade. diff --git a/indra/newview/skins/default/xui/pt/floater_map.xml b/indra/newview/skins/default/xui/pt/floater_map.xml index 38c2647199..faf9c7c170 100644 --- a/indra/newview/skins/default/xui/pt/floater_map.xml +++ b/indra/newview/skins/default/xui/pt/floater_map.xml @@ -3,6 +3,9 @@ <floater.string name="ToolTipMsg"> [REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan) </floater.string> + <floater.string name="AltToolTipMsg"> + [REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan) + </floater.string> <floater.string name="mini_map_caption"> MINIMAPA </floater.string> diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml index f90097bf22..7289b592fd 100644 --- a/indra/newview/skins/default/xui/pt/floater_tools.xml +++ b/indra/newview/skins/default/xui/pt/floater_tools.xml @@ -64,6 +64,8 @@ <radio_item label="Selecionar face" name="radio select face"/> </radio_group> <check_box label="Editar partes linkadas" name="checkbox edit linked parts"/> + <button label="Link" name="link_btn"/> + <button label="Desconectar links" name="unlink_btn"/> <text name="RenderingCost" tool_tip="Mostra o cálculo do custo de renderização do objeto"> þ: [COUNT] </text> diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml index 09060cf3ae..5b32784c32 100644 --- a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml @@ -5,7 +5,7 @@ <menu_item_call label="Tirar" name="Detach"/> <menu_item_call label="Sentar" name="Sit Down Here"/> <menu_item_call label="Ficar de pé" name="Stand Up"/> - <menu_item_call label="Trocar de look" name="Change Outfit"/> + <menu_item_call label="Minha aparência" name="Change Outfit"/> <menu_item_call label="Editar meu look" name="Edit Outfit"/> <menu_item_call label="Editar meu corpo" name="Edit My Shape"/> <menu_item_call label="Meus amigos" name="Friends..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml index 6e203d5a25..e2fd61745f 100644 --- a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml +++ b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml @@ -21,7 +21,7 @@ <context_menu label="Tirar" name="Object Detach"/> <menu_item_call label="Tirar tudo" name="Detach All"/> </context_menu> - <menu_item_call label="Trocar de look" name="Chenge Outfit"/> + <menu_item_call label="Minha aparência" name="Chenge Outfit"/> <menu_item_call label="Editar meu look" name="Edit Outfit"/> <menu_item_call label="Editar meu corpo" name="Edit My Shape"/> <menu_item_call label="Meus amigos" name="Friends..."/> diff --git a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml index 479d02512f..bd628c94d3 100644 --- a/indra/newview/skins/default/xui/pt/menu_bottomtray.xml +++ b/indra/newview/skins/default/xui/pt/menu_bottomtray.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <menu name="hide_camera_move_controls_menu"> + <menu_item_check label="Voz ativada" name="EnableVoiceChat"/> <menu_item_check label="Botão de gestos" name="ShowGestureButton"/> <menu_item_check label="Botão de movimento" name="ShowMoveButton"/> <menu_item_check label="Botão de ver" name="ShowCameraButton"/> <menu_item_check label="Botão de fotos" name="ShowSnapshotButton"/> - <menu_item_check label="Botão da Barra lateral" name="ShowSidebarButton"/> <menu_item_check label="Botão Construir" name="ShowBuildButton"/> <menu_item_check label="Botão Buscar" name="ShowSearchButton"/> <menu_item_check label="Botão Mapa" name="ShowWorldMapButton"/> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml index 6a511e6ab7..2b5aa7508b 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_avatar_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Ver perfil" name="view_profile"/> <menu_item_call label="Adicionar amigo..." name="add_friend"/> <menu_item_call label="MI" name="im"/> @@ -11,9 +11,11 @@ <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Congelar" name="freeze"/> <menu_item_call label="Ejetar" name="eject"/> + <menu_item_call label="Chutar" name="kick"/> + <menu_item_call label="CSR" name="csr"/> <menu_item_call label="Depurar texturas" name="debug"/> <menu_item_call label="Localizar no mapa" name="find_on_map"/> <menu_item_call label="Mais zoom" name="zoom_in"/> <menu_item_call label="Pagar" name="pay"/> <menu_item_call label="Compartilhar" name="share"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml index 7e67f4cfd4..e8fafa58a9 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_self_gear.xml @@ -1,10 +1,31 @@ -<?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> - <menu_item_call label="Sentar" name="sit_down_here"/> - <menu_item_call label="Ficar de pé" name="stand_up"/> - <menu_item_call label="Trocar de look" name="change_outfit"/> - <menu_item_call label="Meu perfil" name="my_profile"/> - <menu_item_call label="Meus amigos" name="my_friends"/> - <menu_item_call label="Meus grupos" name="my_groups"/> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<toggleable_menu name="Gear Menu"> + <menu_item_call label="Sentar" name="Sit Down Here"/> + <menu_item_call label="Ficar de pé" name="Stand Up"/> + <context_menu label="Tirar" name="Take Off >"> + <context_menu label="Roupa" name="Clothes >"> + <menu_item_call label="Camisa" name="Shirt"/> + <menu_item_call label="Calças" name="Pants"/> + <menu_item_call label="Saia" name="Skirt"/> + <menu_item_call label="Sapatos" name="Shoes"/> + <menu_item_call label="Meias" name="Socks"/> + <menu_item_call label="Jaqueta" name="Jacket"/> + <menu_item_call label="Luvas" name="Gloves"/> + <menu_item_call label="Camiseta" name="Self Undershirt"/> + <menu_item_call label="Roupa de baixo" name="Self Underpants"/> + <menu_item_call label="Tatuagem" name="Self Tattoo"/> + <menu_item_call label="Alpha" name="Self Alpha"/> + <menu_item_call label="Todas as roupas" name="All Clothes"/> + </context_menu> + <context_menu label="HUD" name="Object Detach HUD"/> + <context_menu label="Separar" name="Object Detach"/> + <menu_item_call label="Separar tudo" name="Detach All"/> + </context_menu> + <menu_item_call label="Trocar de look" name="Chenge Outfit"/> + <menu_item_call label="Editar meu look" name="Edit Outfit"/> + <menu_item_call label="Editar meu corpo" name="Edit My Shape"/> + <menu_item_call label="Meus amigos" name="Friends..."/> + <menu_item_call label="Meus grupos" name="Groups..."/> + <menu_item_call label="Meu perfil" name="Profile..."/> <menu_item_call label="Depurar texturas" name="Debug..."/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml index 3400578d9a..6faea517fe 100644 --- a/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml +++ b/indra/newview/skins/default/xui/pt/menu_inventory_gear_default.xml @@ -3,6 +3,7 @@ <menu_item_call label="Nova janela de inventário" name="new_window"/> <menu_item_check label="Ordenar por nome" name="sort_by_name"/> <menu_item_check label="Ordenar por mais recente" name="sort_by_recent"/> + <menu_item_check label="Sempre ordenar pastas por nome" name="sort_folders_by_name"/> <menu_item_check label="Pastas do sistema no topo" name="sort_system_folders_to_top"/> <menu_item_call label="Mostrar filtros" name="show_filters"/> <menu_item_call label="Restabelecer filtros" name="reset_filters"/> diff --git a/indra/newview/skins/default/xui/pt/menu_object.xml b/indra/newview/skins/default/xui/pt/menu_object.xml index bf94859699..f4919e0c1f 100644 --- a/indra/newview/skins/default/xui/pt/menu_object.xml +++ b/indra/newview/skins/default/xui/pt/menu_object.xml @@ -16,14 +16,14 @@ <context_menu label="Anexar" name="Object Attach"/> <context_menu label="Anexar o HUD" name="Object Attach HUD"/> </context_menu> - <context_menu label="Tirar" name="Remove"> + <context_menu label="Gerenciar" name="Remove"> <menu_item_call label="Denunciar abuso" name="Report Abuse..."/> <menu_item_call label="Bloquear" name="Object Mute"/> <menu_item_call label="Devolver" name="Return..."/> - <menu_item_call label="Excluir" name="Delete"/> </context_menu> <menu_item_call label="Pegar" name="Pie Object Take"/> <menu_item_call label="Pegar uma cópia" name="Take Copy"/> <menu_item_call label="Pagar" name="Pay..."/> <menu_item_call label="Comprar" name="Buy..."/> + <menu_item_call label="Excluir" name="Delete"/> </context_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml index 2059a9ed2d..7cba70a110 100644 --- a/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml +++ b/indra/newview/skins/default/xui/pt/menu_places_gear_folder.xml @@ -1,7 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<menu name="menu_folder_gear"> +<toggleable_menu name="menu_folder_gear"> <menu_item_call label="Adicionar marco" name="add_landmark"/> <menu_item_call label="Adicionar pasta" name="add_folder"/> + <menu_item_call label="Restaurar item" name="restore_item"/> <menu_item_call label="Cortar" name="cut"/> <menu_item_call label="Copiar" name="copy_folder"/> <menu_item_call label="Colar" name="paste"/> @@ -12,4 +13,4 @@ <menu_item_call label="Expandir todas as pastas" name="expand_all"/> <menu_item_call label="Recolher todas as pastas" name="collapse_all"/> <menu_item_check label="Ordenar por data" name="sort_by_date"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml index 52a9d13735..fec0911fcf 100644 --- a/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml +++ b/indra/newview/skins/default/xui/pt/menu_places_gear_landmark.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<menu name="menu_ladmark_gear"> +<toggleable_menu name="menu_ladmark_gear"> <menu_item_call label="Teletransportar" name="teleport"/> <menu_item_call label="Mais informações" name="more_info"/> <menu_item_call label="Mostrar no mapa" name="show_on_map"/> <menu_item_call label="Adicionar marco" name="add_landmark"/> <menu_item_call label="Adicionar pasta" name="add_folder"/> + <menu_item_call label="Restaurar item" name="restore_item"/> <menu_item_call label="Cortar" name="cut"/> <menu_item_call label="Copiar marco" name="copy_landmark"/> <menu_item_call label="Copiar SLurl" name="copy_slurl"/> @@ -15,4 +16,4 @@ <menu_item_call label="Recolher todas as pastas" name="collapse_all"/> <menu_item_check label="Ordenar por data" name="sort_by_date"/> <menu_item_call label="Criar destaque" name="create_pick"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 3bbf2b66f2..538b20e01f 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -7,7 +7,7 @@ </menu_item_call> <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> <menu_item_call label="Meu perfil" name="Profile"/> - <menu_item_call label="Trocar de look" name="ChangeOutfit"/> + <menu_item_call label="Minha aparência" name="ChangeOutfit"/> <menu_item_check label="Meu inventário" name="Inventory"/> <menu_item_check label="Meu inventário" name="ShowSidetrayInventory"/> <menu_item_check label="Meus gestos" name="Gestures"/> @@ -35,6 +35,7 @@ <menu label="Mundo" name="World"> <menu_item_check label="Mini Mapa" name="Mini-Map"/> <menu_item_check label="Mapa-múndi" name="World Map"/> + <menu_item_check label="Busca" name="Search"/> <menu_item_call label="Foto" name="Take Snapshot"/> <menu_item_call label="Criar marco deste lugar" name="Create Landmark Here"/> <menu label="Perfil da região" name="Land"> @@ -224,7 +225,9 @@ <menu label="Show Info" name="Display Info"> <menu_item_check label="Mostrar hora" name="Show Time"/> <menu_item_check label="Dados de renderização" name="Show Render Info"/> + <menu_item_check label="Mostrar info da textura" name="Show Texture Info"/> <menu_item_check label="Mostrar cor sob o cursor" name="Show Color Under Cursor"/> + <menu_item_check label="Mostrar memória" name="Show Memory"/> <menu_item_check label="Mostrar mudanças a objetos" name="Show Updates"/> </menu> <menu label="Force an Error" name="Force Errors"> @@ -242,6 +245,9 @@ <menu_item_check label="Taxa de quadros aleatória" name="Randomize Framerate"/> <menu_item_check label="Frame Test" name="Frame Test"/> </menu> + <menu label="Render Metadata" name="Render Metadata"> + <menu_item_check label="Tipo de atualização" name="Update Type"/> + </menu> <menu label="Rendering" name="Rendering"> <menu_item_check label="Axes" name="Axes"/> <menu_item_check label="Wireframe" name="Wireframe"/> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 4b2e4bc5e0..31e29fb6c1 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -72,7 +72,7 @@ Detalhes do erro: O aviso '[_NAME]' não foi localizado no arquivo not </notification> <notification name="LoginFailedNoNetwork"> Falha de conexão com o [SECOND_LIFE_GRID]. -'[DIAGNOSTIC]' + '[DIAGNOSTIC]' Verifique se a conexão à internet está funcionando. <usetemplate name="okbutton" yestext="OK"/> </notification> @@ -330,13 +330,6 @@ Digite o nome de usuário de seu avatar. <notification name="InvalidCredentialFormat"> Digite o nome de usuário ou o nome e sobrenome do seu avatar no campo Nome de usuário, depois entre em sua conta novamente. </notification> - <notification name="AddClassified"> - Os anúncios serão publicados na seção 'Classificados' das buscas e em [http://secondlife.com/community/classifieds secondlife.com] durante uma semana. -Escreva seu anúncio e clique em 'Publicar...' -Depois, decida quanto deseja pagar pelo anúncio. -Quanto mais você pagar, mais alto será o posicionamento do seu anúncio nos classficados e nos resultados de busca das suas palavras-chave. - <usetemplate ignoretext="Como colocar um anúncio" name="okcancelignore" notext="Cancelar" yestext="OK"/> - </notification> <notification name="DeleteClassified"> Apagar classificado'[NAME]'? Não há reembolso por taxas já pagas. @@ -2832,9 +2825,6 @@ Silenciar todos? <notification label="Explore o mundo" name="HintDestinationGuide"> O Guia de Destinos traz milhares de lugares novos para você explorar e conhecer. Selecione um lugar, clique em Teletransportar e comece suas descobertas. </notification> - <notification label="Troque o visual" name="HintAvatarPicker"> - Que tal mudar o visual? Clique o botão abaixo para ver Avatares diferentes. - </notification> <notification label="Painel lateral" name="HintSidePanel"> Acesse rapidamente seu inventário, roupas, looks, perfis e mais no painel lateral. </notification> @@ -2872,6 +2862,38 @@ Silenciar todos? <button name="cancel" text="Cancelar"/> </form> </notification> + <notification label="" name="ModeChange"> + Para alterar o modo, é preciso fechar e reiniciar. + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoClassifieds"> + É preciso usar o modo Avançado para criar e editar anúncios classificados. Desejar sair para mudar o modo? Selecione o modo na tela de login. + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoGroupInfo"> + É preciso usar o modo Avançado para criar e editar grupos. Desejar sair para mudar o modo? Selecione o modo na tela de login. + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoPicks"> + É preciso usar o modo Avançado para criar e editar Destaques. Desejar sair para mudar o modo? Selecione o modo na tela de login. + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoWorldMap"> + É preciso usar o modo Avançado para ver o mapa-múndi. Desejar sair para mudar o modo? Selecione o modo na tela de login. + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoVoiceCall"> + Ligações de voz devem ser feitas no modo Avançado. Desejar sair para mudar o modo? + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoAvatarShare"> + É preciso estar no modo Avançado para compartilhar. Desejar sair para mudar o modo? + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> + <notification label="" name="NoAvatarPay"> + É preciso usar o modo Avançado para fazer pagamentos a outros residentes. Desejar sair para mudar o modo? + <usetemplate name="okcancelbuttons" notext="Não sair" yestext="Sair"/> + </notification> <global name="UnsupportedCPU"> - A velocidade da sua CPU não suporta os requisitos mínimos exigidos. </global> diff --git a/indra/newview/skins/default/xui/pt/panel_login.xml b/indra/newview/skins/default/xui/pt/panel_login.xml index 42df93fd86..f4af6a7108 100644 --- a/indra/newview/skins/default/xui/pt/panel_login.xml +++ b/indra/newview/skins/default/xui/pt/panel_login.xml @@ -17,6 +17,13 @@ </text> <check_box label="Lembrar senha" name="remember_check"/> <button label="conectar" name="connect_btn"/> + <text name="mode_selection_text"> + Modo: + </text> + <combo_box name="mode_combo" tool_tip="Selecione o modo. O modo Básico é mais rápido e ideal para explorar e conversar. Use o modo Avançado para acessar mais recursos."> + <combo_box.item label="Básico" name="Basic"/> + <combo_box.item label="Avançado" name="Advanced"/> + </combo_box> <text name="start_location_text"> Começar em: </text> diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml index 7d1b48ad76..43bf8f9661 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_media.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_media.xml @@ -19,7 +19,7 @@ <button label="Parar tudo" name="all_nearby_media_disable_btn" tool_tip="Desligar mídias por perto"/> <button label="Executar tudo" name="all_nearby_media_enable_btn" tool_tip="Ligar mídias por perto"/> <button name="open_prefs_btn" tool_tip="Preferências de mídia"/> - <button label="Mais >>" label_selected="Menos <<" name="more_btn" tool_tip="Controles avançados"/> + <button label="Mais >>" label_selected="<< Menos" name="more_btn" tool_tip="Controles avançados"/> <button label="Mais >>" label_selected="Menos <<" name="less_btn" tool_tip="Controles avançados"/> </panel> <panel name="nearby_media_panel"> diff --git a/indra/newview/skins/default/xui/pt/panel_people.xml b/indra/newview/skins/default/xui/pt/panel_people.xml index f1632729a9..aece30738b 100644 --- a/indra/newview/skins/default/xui/pt/panel_people.xml +++ b/indra/newview/skins/default/xui/pt/panel_people.xml @@ -18,6 +18,8 @@ Em busca de alguém para conversar? Procure no [secondlife:///app/worldmap Mapa- <string name="groups_filter_label" value="Filtro de grupos"/> <string name="no_filtered_groups_msg" value="Não encontrou o que procura? Tente buscar no [secondlife:///app/search/groups/[SEARCH_TERM] Search]."/> <string name="no_groups_msg" value="À procura de grupos interessantes? Tente fazer uma [secondlife:///app/search/groups Busca]."/> + <string name="MiniMapToolTipMsg" value="[REGION](Clique duas vezes para abrir o mapa, shift+arraste para a visão pan)"/> + <string name="AltMiniMapToolTipMsg" value="[REGION](Clique duas vezes para teletransportar, shift+arraste para a visão pan)"/> <filter_editor label="Filtro" name="filter_input"/> <tab_container name="tabs"> <panel label="PROXIMIDADE" name="nearby_panel"> diff --git a/indra/newview/skins/default/xui/pt/panel_profile.xml b/indra/newview/skins/default/xui/pt/panel_profile.xml index f984ed6a7b..075ef55dee 100644 --- a/indra/newview/skins/default/xui/pt/panel_profile.xml +++ b/indra/newview/skins/default/xui/pt/panel_profile.xml @@ -16,6 +16,12 @@ <string name="RegisterDateFormat"> [REG_DATE] ([AGE]) </string> + <string name="name_text_args"> + [NAME] + </string> + <string name="display_name_text_args"> + [DISPLAY_NAME] + </string> <layout_stack name="layout"> <layout_panel name="profile_stack"> <scroll_container name="profile_scroll"> @@ -30,7 +36,7 @@ <text name="title_acc_status_text" value="Conta:"/> <text name="title_partner_text" value="Parceiro(a):"/> <panel name="partner_data_panel"> - <name_box initial_value="(pesquisando)" name="partner_text"/> + <text initial_value="(pesquisando)" name="partner_text"/> </panel> <text name="title_groups_text" value="Grupos:"/> </panel> diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml index 563f4fe054..a1acb18cb4 100644 --- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml @@ -15,6 +15,9 @@ <panel.string name="Title"> Script: [NOME] </panel.string> + <panel.string name="external_editor_not_set"> + Selecione um editor configurando a variável de ambiente LL_SCRIPT_EDITOR ou o ExternalEditor. + </panel.string> <menu_bar name="script_menu"> <menu label="Arquivo" name="File"> <menu_item_call label="Salvar" name="Save"/> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 06123e0118..47813604ff 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -1040,7 +1040,7 @@ </string> <string name="WornOnAttachmentPoint" value="(vestido em [ATTACHMENT_POINT])"/> <string name="ActiveGesture" value="[GESLABEL] (ativado)"/> - <string name="Chat" value="Bate papo"/> + <string name="Chat Message" value="Bate-papo:"/> <string name="Sound" value="Som"/> <string name="Wait" value="--- Aguarde"/> <string name="AnimFlagStop" value="Parar animação"/> @@ -1822,12 +1822,6 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh <string name="accel-win-shift"> Shift+ </string> - <string name="Esc"> - Esc - </string> - <string name="Home"> - Início - </string> <string name="FileSaved"> Arquivo salvo </string> @@ -1847,7 +1841,7 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh PDT </string> <string name="Direction_Forward"> - Avante + Frente </string> <string name="Direction_Left"> Esquerda @@ -1871,10 +1865,10 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh Leste </string> <string name="Direction_Up"> - Acima + P/ cima </string> <string name="Direction_Down"> - Abaixo + P/ baixo </string> <string name="Any Category"> Qualquer categoria @@ -1945,6 +1939,9 @@ Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh <string name="Other"> Outros </string> + <string name="Rental"> + Aluguel + </string> <string name="Any"> Qualquer </string> @@ -3863,7 +3860,7 @@ Denunciar abuso <string name="Notices"> Avisos </string> - <string name="Chat"> + <string name="Chat" value="Bate papo"> Bate-papo </string> <string name="DeleteItems"> @@ -3875,4 +3872,348 @@ Denunciar abuso <string name="EmptyOutfitText"> Este look não possui nenhuma peça </string> + <string name="ExternalEditorNotSet"> + Selecione um editor utilizando a configuração ExternalEditor. + </string> + <string name="ExternalEditorNotFound"> + O editor externo especificado não foi localizado. +Tente colocar o caminho do editor entre aspas. +(ex. "/caminho para/editor" "%s") + </string> + <string name="ExternalEditorCommandParseError"> + Error ao analisar o comando do editor externo. + </string> + <string name="ExternalEditorFailedToRun"> + Falha de execução do editor externo. + </string> + <string name="Esc"> + Esc + </string> + <string name="Space"> + Space + </string> + <string name="Enter"> + Enter + </string> + <string name="Tab"> + Tab + </string> + <string name="Ins"> + Ins + </string> + <string name="Del"> + Del + </string> + <string name="Backsp"> + Backsp + </string> + <string name="Shift"> + Shift + </string> + <string name="Ctrl"> + Ctrl + </string> + <string name="Alt"> + Alt + </string> + <string name="CapsLock"> + CapsLock + </string> + <string name="Home"> + Início + </string> + <string name="End"> + End + </string> + <string name="PgUp"> + PgUp + </string> + <string name="PgDn"> + PgDn + </string> + <string name="F1"> + F1 + </string> + <string name="F2"> + F2 + </string> + <string name="F3"> + F3 + </string> + <string name="F4"> + F4 + </string> + <string name="F5"> + F5 + </string> + <string name="F6"> + F6 + </string> + <string name="F7"> + F7 + </string> + <string name="F8"> + F8 + </string> + <string name="F9"> + F9 + </string> + <string name="F10"> + F10 + </string> + <string name="F11"> + F11 + </string> + <string name="F12"> + F12 + </string> + <string name="Add"> + Adicionar + </string> + <string name="Subtract"> + Subtrair + </string> + <string name="Multiply"> + Multiplicar + </string> + <string name="Divide"> + Dividir + </string> + <string name="PAD_DIVIDE"> + PAD_DIVIDE + </string> + <string name="PAD_LEFT"> + PAD_LEFT + </string> + <string name="PAD_RIGHT"> + PAD_RIGHT + </string> + <string name="PAD_DOWN"> + PAD_DOWN + </string> + <string name="PAD_UP"> + PAD_UP + </string> + <string name="PAD_HOME"> + PAD_HOME + </string> + <string name="PAD_END"> + PAD_END + </string> + <string name="PAD_PGUP"> + PAD_PGUP + </string> + <string name="PAD_PGDN"> + PAD_PGDN + </string> + <string name="PAD_CENTER"> + PAD_CENTER + </string> + <string name="PAD_INS"> + PAD_INS + </string> + <string name="PAD_DEL"> + PAD_DEL + </string> + <string name="PAD_Enter"> + PAD_Enter + </string> + <string name="PAD_BUTTON0"> + PAD_BUTTON0 + </string> + <string name="PAD_BUTTON1"> + PAD_BUTTON1 + </string> + <string name="PAD_BUTTON2"> + PAD_BUTTON2 + </string> + <string name="PAD_BUTTON3"> + PAD_BUTTON3 + </string> + <string name="PAD_BUTTON4"> + PAD_BUTTON4 + </string> + <string name="PAD_BUTTON5"> + PAD_BUTTON5 + </string> + <string name="PAD_BUTTON6"> + PAD_BUTTON6 + </string> + <string name="PAD_BUTTON7"> + PAD_BUTTON7 + </string> + <string name="PAD_BUTTON8"> + PAD_BUTTON8 + </string> + <string name="PAD_BUTTON9"> + PAD_BUTTON9 + </string> + <string name="PAD_BUTTON10"> + PAD_BUTTON10 + </string> + <string name="PAD_BUTTON11"> + PAD_BUTTON11 + </string> + <string name="PAD_BUTTON12"> + PAD_BUTTON12 + </string> + <string name="PAD_BUTTON13"> + PAD_BUTTON13 + </string> + <string name="PAD_BUTTON14"> + PAD_BUTTON14 + </string> + <string name="PAD_BUTTON15"> + PAD_BUTTON15 + </string> + <string name="-"> + - + </string> + <string name="="> + = + </string> + <string name="`"> + ` + </string> + <string name=";"> + ; + </string> + <string name="["> + [ + </string> + <string name="]"> + ] + </string> + <string name="\"> + \ + </string> + <string name="0"> + 0 + </string> + <string name="1"> + 1 + </string> + <string name="2"> + 2 + </string> + <string name="3"> + 3 + </string> + <string name="4"> + 4 + </string> + <string name="5"> + 5 + </string> + <string name="6"> + 6 + </string> + <string name="7"> + 7 + </string> + <string name="8"> + 8 + </string> + <string name="9"> + 9 + </string> + <string name="A"> + A + </string> + <string name="B"> + B + </string> + <string name="C"> + C + </string> + <string name="D"> + D + </string> + <string name="E"> + E + </string> + <string name="F"> + F + </string> + <string name="G"> + G + </string> + <string name="H"> + H + </string> + <string name="I"> + I + </string> + <string name="J"> + J + </string> + <string name="K"> + K + </string> + <string name="L"> + L + </string> + <string name="M"> + M + </string> + <string name="N"> + N + </string> + <string name="O"> + O + </string> + <string name="P"> + P + </string> + <string name="Q"> + Q + </string> + <string name="R"> + R + </string> + <string name="S"> + S + </string> + <string name="T"> + T + </string> + <string name="U"> + U + </string> + <string name="V"> + V + </string> + <string name="W"> + W + </string> + <string name="X"> + X + </string> + <string name="Y"> + Y + </string> + <string name="Z"> + Z + </string> + <string name="BeaconParticle"> + Vendo balizas de partículas (azul) + </string> + <string name="BeaconPhysical"> + Vendo balizas de objetos físicos (verde) + </string> + <string name="BeaconScripted"> + Vendo balizas de objetos com script (vermelho) + </string> + <string name="BeaconScriptedTouch"> + Vendo objeto com script com balizas com funcionalidade de toque (vermelho) + </string> + <string name="BeaconSound"> + Vendo balizas de som (amarelo) + </string> + <string name="BeaconMedia"> + Vendo balizas de mídia (branco) + </string> + <string name="ParticleHiding"> + Ocultar partículas + </string> </strings> diff --git a/indra/newview/tests/llremoteparcelrequest_test.cpp b/indra/newview/tests/llremoteparcelrequest_test.cpp index 7862cce3a1..9a6e08ee84 100644 --- a/indra/newview/tests/llremoteparcelrequest_test.cpp +++ b/indra/newview/tests/llremoteparcelrequest_test.cpp @@ -61,8 +61,8 @@ void LLMessageSystem::addUUIDFast(char const *,LLUUID const &) { } void LLMessageSystem::nextBlockFast(char const *) { } void LLMessageSystem::newMessage(char const *) { } LLMessageSystem * gMessageSystem; -char * _PREHASH_AgentID; -char * _PREHASH_AgentData; +char const* const _PREHASH_AgentID = 0; // never dereferenced during this test +char const* const _PREHASH_AgentData = 0; // never dereferenced during this test LLAgent gAgent; LLAgent::LLAgent() : mAgentAccess(s_saved_settings) { } LLAgent::~LLAgent() { } diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 2d7a6f7a67..73967cdcb8 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -221,22 +221,25 @@ class WindowsManifest(ViewerManifest): else: print "Doesn't exist:", src - def enable_crt_manifest_check(self): - if self.is_packaging_viewer(): - WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action + ### DISABLED MANIFEST CHECKING for vs2010. we may need to reenable this + # shortly. If this hasn't been reenabled by the 2.9 viewer release then it + # should be deleted -brad + #def enable_crt_manifest_check(self): + # if self.is_packaging_viewer(): + # WindowsManifest.copy_action = WindowsManifest.test_msvcrt_and_copy_action - def enable_no_crt_manifest_check(self): - if self.is_packaging_viewer(): - WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action + #def enable_no_crt_manifest_check(self): + # if self.is_packaging_viewer(): + # WindowsManifest.copy_action = WindowsManifest.test_for_no_msvcrt_manifest_and_copy_action - def disable_manifest_check(self): - if self.is_packaging_viewer(): - del WindowsManifest.copy_action + #def disable_manifest_check(self): + # if self.is_packaging_viewer(): + # del WindowsManifest.copy_action def construct(self): super(WindowsManifest, self).construct() - self.enable_crt_manifest_check() + #self.enable_crt_manifest_check() if self.is_packaging_viewer(): # Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe. @@ -247,14 +250,14 @@ class WindowsManifest(ViewerManifest): 'llplugin', 'slplugin', self.args['configuration'], "slplugin.exe"), "slplugin.exe") - self.disable_manifest_check() + #self.disable_manifest_check() self.path(src="../viewer_components/updater/scripts/windows/update_install.bat", dst="update_install.bat") # Get shared libs from the shared libs staging directory if self.prefix(src=os.path.join(os.pardir, 'sharedlibs', self.args['configuration']), dst=""): - self.enable_crt_manifest_check() + #self.enable_crt_manifest_check() # Get llcommon and deps. If missing assume static linkage and continue. try: @@ -267,7 +270,7 @@ class WindowsManifest(ViewerManifest): print err.message print "Skipping llcommon.dll (assuming llcommon was linked statically)" - self.disable_manifest_check() + #self.disable_manifest_check() # Mesh 3rd party libs needed for auto LOD and collada reading try: @@ -297,13 +300,11 @@ class WindowsManifest(ViewerManifest): # These need to be installed as a SxS assembly, currently a 'private' assembly. # See http://msdn.microsoft.com/en-us/library/ms235291(VS.80).aspx if self.args['configuration'].lower() == 'debug': - self.path("msvcr80d.dll") - self.path("msvcp80d.dll") - self.path("Microsoft.VC80.DebugCRT.manifest") + self.path("msvcr100d.dll") + self.path("msvcp100d.dll") else: - self.path("msvcr80.dll") - self.path("msvcp80.dll") - self.path("Microsoft.VC80.CRT.manifest") + self.path("msvcr100.dll") + self.path("msvcp100.dll") # Vivox runtimes self.path("SLVoice.exe") @@ -313,6 +314,10 @@ class WindowsManifest(ViewerManifest): self.path("zlib1.dll") self.path("vivoxplatform.dll") self.path("vivoxoal.dll") + + # Security + self.path("ssleay32.dll") + self.path("libeay32.dll") # For google-perftools tcmalloc allocator. try: @@ -329,10 +334,7 @@ class WindowsManifest(ViewerManifest): self.path("featuretable.txt") self.path("featuretable_xp.txt") - # For use in crash reporting (generates minidumps) - self.path("dbghelp.dll") - - self.enable_no_crt_manifest_check() + #self.enable_no_crt_manifest_check() # Media plugins - QuickTime if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"): @@ -351,7 +353,7 @@ class WindowsManifest(ViewerManifest): if self.args['configuration'].lower() == 'debug': - if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'debug'), + if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'debug'), dst="llplugin"): self.path("libeay32.dll") self.path("qtcored4.dll") @@ -382,7 +384,7 @@ class WindowsManifest(ViewerManifest): self.end_prefix() else: - if self.prefix(src=os.path.join(os.pardir, os.pardir, 'libraries', 'i686-win32', 'lib', 'release'), + if self.prefix(src=os.path.join(os.pardir, 'packages', 'lib', 'release'), dst="llplugin"): self.path("libeay32.dll") self.path("qtcore4.dll") @@ -413,7 +415,7 @@ class WindowsManifest(ViewerManifest): self.end_prefix() - self.disable_manifest_check() + #self.disable_manifest_check() # pull in the crash logger and updater from other projects # tag:"crash-logger" here as a cue to the exporter @@ -581,7 +583,7 @@ class DarwinManifest(ViewerManifest): self.path("Info-SecondLife.plist", dst="Info.plist") # copy additional libs in <bundle>/Contents/MacOS/ - self.path("../../libraries/universal-darwin/lib_release/libndofdev.dylib", dst="MacOS/libndofdev.dylib") + self.path("../packages/lib/release/libndofdev.dylib", dst="Resources/libndofdev.dylib") self.path("../viewer_components/updater/scripts/darwin/update_install", "MacOS/update_install") @@ -623,15 +625,7 @@ class DarwinManifest(ViewerManifest): self.path("uk.lproj") self.path("zh-Hans.lproj") - # SLVoice and vivox lols - self.path("vivox-runtime/universal-darwin/libsndfile.dylib", "libsndfile.dylib") - self.path("vivox-runtime/universal-darwin/libvivoxoal.dylib", "libvivoxoal.dylib") - self.path("vivox-runtime/universal-darwin/libortp.dylib", "libortp.dylib") - self.path("vivox-runtime/universal-darwin/libvivoxsdk.dylib", "libvivoxsdk.dylib") - self.path("vivox-runtime/universal-darwin/libvivoxplatform.dylib", "libvivoxplatform.dylib") - self.path("vivox-runtime/universal-darwin/SLVoice", "SLVoice") - - libdir = "../../libraries/universal-darwin/lib_release" + libdir = "../packages/lib/release" dylibs = {} # Need to get the llcommon dll from any of the build directories as well @@ -651,15 +645,20 @@ class DarwinManifest(ViewerManifest): dylibs[lib] = True if dylibs["llcommon"]: - for libfile in ("libapr-1.0.3.7.dylib", - "libaprutil-1.0.3.8.dylib", - "libexpat.0.5.0.dylib", + for libfile in ("libapr-1.0.dylib", + "libaprutil-1.0.dylib", + "libexpat.1.5.2.dylib", "libexception_handler.dylib", "libGLOD.dylib", "libcollada14dom.dylib" ): self.path(os.path.join(libdir, libfile), libfile) + # SLVoice and vivox lols + for libfile in ('libsndfile.dylib', 'libvivoxoal.dylib', 'libortp.dylib', \ + 'libvivoxsdk.dylib', 'libvivoxplatform.dylib', 'SLVoice') : + self.path(os.path.join(libdir, libfile), libfile) + try: # FMOD for sound self.path(self.args['configuration'] + "/libfmodwrapper.dylib", "libfmodwrapper.dylib") @@ -679,9 +678,9 @@ class DarwinManifest(ViewerManifest): mac_updater_res_path = self.dst_path_of("mac-updater.app/Contents/Resources") slplugin_res_path = self.dst_path_of("SLPlugin.app/Contents/Resources") for libfile in ("libllcommon.dylib", - "libapr-1.0.3.7.dylib", - "libaprutil-1.0.3.8.dylib", - "libexpat.0.5.0.dylib", + "libapr-1.0.dylib", + "libaprutil-1.0.dylib", + "libexpat.1.5.2.dylib", "libexception_handler.dylib", "libGLOD.dylib", "libcollada14dom.dylib" @@ -704,7 +703,7 @@ class DarwinManifest(ViewerManifest): if self.prefix(src="", dst="llplugin"): self.path("../media_plugins/quicktime/" + self.args['configuration'] + "/media_plugin_quicktime.dylib", "media_plugin_quicktime.dylib") self.path("../media_plugins/webkit/" + self.args['configuration'] + "/media_plugin_webkit.dylib", "media_plugin_webkit.dylib") - self.path("../../libraries/universal-darwin/lib_release/libllqtwebkit.dylib", "libllqtwebkit.dylib") + self.path("../packages/lib/release/libllqtwebkit.dylib", "libllqtwebkit.dylib") self.end_prefix("llplugin") @@ -945,8 +944,8 @@ class Linux_i686Manifest(LinuxManifest): def construct(self): super(Linux_i686Manifest, self).construct() - for lib, destdir in ("llkdu", "bin"), ("llcommon", "lib"): - libfile = "lib%s.so" % lib + if self.prefix("../packages/lib/release", dst="lib"): + self.path("libapr-1.so") try: self.path(self.find_existing_file(os.path.join(os.pardir, lib, libfile), '../../libraries/i686-linux/lib_release_client/%s' % libfile), @@ -975,23 +974,34 @@ class Linux_i686Manifest(LinuxManifest): self.path("featuretable_linux.txt") #self.path("secondlife-i686.supp") - if self.prefix("../../libraries/i686-linux/lib_release_client", dst="lib"): self.path("libapr-1.so.0") + self.path("libapr-1.so.0.4.2") + self.path("libaprutil-1.so") self.path("libaprutil-1.so.0") - self.path("libbreakpad_client.so.0.0.0", "libbreakpad_client.so.0") - self.path("libdb-4.2.so") - self.path("libcrypto.so.0.9.7") - self.path("libuuid.so.1") - self.path("libexpat.so.1") - self.path("libglod.so") - self.path("libssl.so.0.9.7") - self.path("libuuid.so.1") - self.path("libSDL-1.2.so.0") - self.path("libELFIO.so") - self.path("libopenjpeg.so.1.3.0", "libopenjpeg.so.1.3") + self.path("libaprutil-1.so.0.3.10") + self.path("libbreakpad_client.so.0.0.0") + self.path("libbreakpad_client.so.0") + self.path("libbreakpad_client.so") + self.path("libdb-5.1.so") + self.path("libdb-5.so") + self.path("libdb.so") + self.path("libcrypto.so.0.9.8") + self.path("libexpat.so.1.5.2") + self.path("libssl.so.0.9.8") + self.path("libuuid.so") + self.path("libuuid.so.16") + self.path("libuuid.so.16.0.22") + self.path("libSDL-1.2.so.0.11.3") + self.path("libdirectfb-1.4.so.5.0.4") + self.path("libfusion-1.4.so.5.0.4") + self.path("libdirect-1.4.so.5.0.4") + self.path("libopenjpeg.so.1.4.0") + self.path("libopenjpeg.so.1") + self.path("libopenjpeg.so") self.path("libalut.so") self.path("libopenal.so", "libopenal.so.1") self.path("libopenal.so", "libvivoxoal.so.1") # vivox's sdk expects this soname + self.path("libfontconfig.so.1.4.4") self.path("libtcmalloc_minimal.so", "libtcmalloc_minimal.so") #formerly called google perf tools self.path("libtcmalloc_minimal.so.0", "libtcmalloc_minimal.so.0") #formerly called google perf tools try: @@ -1003,10 +1013,10 @@ class Linux_i686Manifest(LinuxManifest): self.end_prefix("lib") # Vivox runtimes - if self.prefix(src="vivox-runtime/i686-linux", dst="bin"): + if self.prefix(src="../packages/lib/release", dst="bin"): self.path("SLVoice") self.end_prefix() - if self.prefix(src="vivox-runtime/i686-linux", dst="lib"): + if self.prefix(src="../packages/lib/release", dst="lib"): self.path("libortp.so") self.path("libsndfile.so.1") #self.path("libvivoxoal.so.1") # no - we'll re-use the viewer's own OpenAL lib |