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authorRye Mutt <rye@alchemyviewer.org>2020-03-30 10:30:38 -0400
committerRye Mutt <rye@alchemyviewer.org>2020-03-30 12:53:11 -0400
commit3dc71d1ce97f2a4017f7a0eff056856b02742911 (patch)
treeb4c17577df99322f6b442883c5c6be8c848b33ca /indra/newview
parentc28852bd9aef0d3f69dd1fb76b8208666af68613 (diff)
Fix light falloff being corrupted when editing value via build floater spinner
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llvovolume.cpp2
-rw-r--r--indra/newview/pipeline.cpp15
2 files changed, 7 insertions, 10 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index bd7ad399f9..29be841847 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3381,7 +3381,7 @@ F32 LLVOVolume::getLightFalloff() const
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
- return param_block->getFalloff() * 0.5f;
+ return param_block->getFalloff();
}
else
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 563b45273e..1f5aa644fd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6363,12 +6363,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
continue;
}
- F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
+ F32 x = (3.f * (1.f + ((light->getLightFalloff() * 0.5f) * 2.0f))); // why this magic? probably trying to match a historic behavior.
F32 linatten = x / (light_radius); // % of brightness at radius
- // get falloff to match for forward deferred rendering lights
- F32 falloff = light->getLightFalloff() + (sRenderDeferred ? 1.0 : 0.f);
-
mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
@@ -6379,7 +6376,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (sRenderDeferred)
{
light_state->setLinearAttenuation(size);
- light_state->setQuadraticAttenuation(falloff);
+ light_state->setQuadraticAttenuation(light->getLightFalloff() * 0.5f + 1.f); // get falloff to match for forward deferred rendering lights
}
else
{
@@ -8810,7 +8807,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8830,7 +8827,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
mat.mult_matrix_vec(tc);
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
- light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
}
unbindDeferredShader(gDeferredLightProgram);
@@ -8867,7 +8864,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8942,7 +8939,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
LLVector3 center = drawablep->getPositionAgent();
F32* c = center.mV;
F32 light_size_final = volume->getLightRadius()*1.5f;
- F32 light_falloff_final = volume->getLightFalloff();
+ F32 light_falloff_final = volume->getLightFalloff()*0.5f;
sVisibleLightCount++;