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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-20 17:58:18 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2017-11-20 17:58:18 +0200 |
commit | 3bf1e4cb46676fe230732c47b57a646d956b036e (patch) | |
tree | bfd0115ad5e0609bb85447178f4990e10e91e95c /indra/newview | |
parent | 9de2af8b2dde7dc326f970d61950bebc565883f6 (diff) |
MAINT-581 Terrain detail remains on High when Graphics Quality is set to Low
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 5222637039..5de7ca5289 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1304,7 +1304,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL shaders = ctrl_shader_enable->get(); if (shaders) { - terrain_detail->setValue(1); terrain_detail->setEnabled(FALSE); terrain_text->setEnabled(FALSE); } |