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authorandreykproductengine <andreykproductengine@lindenlab.com>2017-11-20 17:58:18 +0200
committerandreykproductengine <andreykproductengine@lindenlab.com>2017-11-20 17:58:18 +0200
commit3bf1e4cb46676fe230732c47b57a646d956b036e (patch)
treebfd0115ad5e0609bb85447178f4990e10e91e95c /indra/newview
parent9de2af8b2dde7dc326f970d61950bebc565883f6 (diff)
MAINT-581 Terrain detail remains on High when Graphics Quality is set to Low
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llfloaterpreference.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 5222637039..5de7ca5289 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1304,7 +1304,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
BOOL shaders = ctrl_shader_enable->get();
if (shaders)
{
- terrain_detail->setValue(1);
terrain_detail->setEnabled(FALSE);
terrain_text->setEnabled(FALSE);
}