diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-07-05 14:42:47 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-07-05 14:42:47 -0400 |
commit | 3bc8a974400bccc05d05984adb103f98c43c86ab (patch) | |
tree | 4582addb18c6e2d1cd97f4832a410cfc8cfd0a4f /indra/newview | |
parent | 99250b4e0c26e20d9162ab10d999827f006da256 (diff) |
SL-402 - update mBodySize more frequently to avoid inconsistent vertical positioning of avatar.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 11b6fec96e..e3eff15815 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3596,6 +3596,12 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } mInAir = in_air; + // SL-402: with the ability to animate the position of joints + // that affect the body size calculation, computed body size + // can get stale much more easily. Simplest fix is to update + // it frequently. + computeBodySize(); + // correct for the fact that the pelvis is not necessarily the center // of the agent's physical representation root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; @@ -3995,16 +4001,7 @@ void LLVOAvatar::debugBodySize() const void LLVOAvatar::postPelvisSetRecalc() { mRoot->updateWorldMatrixChildren(); - // BENTO extra tracing around computeBodySize() - LLVector3 body_size = mBodySize; - LLVector3 avatar_offset = mAvatarOffset; computeBodySize(); - if (mBodySize != body_size || mAvatarOffset != avatar_offset) - { - debugBodySize(); - LL_DEBUGS("Avatar") << avString() << "old mBodySize " << body_size << " old mAvatarOffset " << avatar_offset << LL_ENDL; - LL_DEBUGS("Avatar") << avString() << "new mBodySize " << mBodySize << " new mAvatarOffset " << mAvatarOffset << LL_ENDL; - } dirtyMesh(2); } //------------------------------------------------------------------------ @@ -5947,16 +5944,7 @@ void LLVOAvatar::updateVisualParams() if (mLastSkeletonSerialNum != mSkeletonSerialNum) { - // BENTO extra tracing around computeBodySize() - LLVector3 body_size = mBodySize; - LLVector3 avatar_offset = mAvatarOffset; computeBodySize(); - if (mBodySize != body_size || mAvatarOffset != avatar_offset) - { - debugBodySize(); - LL_DEBUGS("Avatar") << avString() << "old mBodySize " << body_size << " old mAvatarOffset " << avatar_offset << LL_ENDL; - LL_DEBUGS("Avatar") << avString() << "new mBodySize " << mBodySize << " new mAvatarOffset " << mAvatarOffset << LL_ENDL; - } mLastSkeletonSerialNum = mSkeletonSerialNum; mRoot->updateWorldMatrixChildren(); } @@ -8397,6 +8385,12 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara } } + // Root joint + const LLVector3& pos = mRoot->getPosition(); + const LLVector3& scale = mRoot->getScale(); + apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", + mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); + // Bones avatar_joint_list_t::iterator iter = mSkeleton.begin(); avatar_joint_list_t::iterator end = mSkeleton.end(); |