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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 22:24:12 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-09-28 22:24:12 +0300
commit32cb17e3bb86e1d3e7b945f49aa39df7868059ce (patch)
tree04c2823be5069e50ccb3363a28c4df2e48ec8cea /indra/newview
parent7f2388194136fc45d204f09fe63a6bd32d7e99ff (diff)
parentbac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff)
Merge branch 'master' into DRTVWR-513-maint
# Conflicts: # indra/newview/llgroupmgr.cpp
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/CMakeLists.txt23
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/settings.xml13
-rw-r--r--indra/newview/app_settings/settings_per_account.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl280
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl882
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl203
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl182
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl29
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl168
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl149
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl193
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl277
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl184
-rw-r--r--indra/newview/llagent.cpp4
-rw-r--r--indra/newview/llagentcamera.cpp12
-rw-r--r--indra/newview/llappcorehttp.cpp22
-rw-r--r--indra/newview/llappdelegate-objc.mm1
-rw-r--r--indra/newview/llappearancemgr.cpp13
-rw-r--r--indra/newview/llappviewer.cpp47
-rw-r--r--indra/newview/llappviewer.h7
-rw-r--r--indra/newview/llappviewerlistener.cpp2
-rw-r--r--indra/newview/llappviewermacosx-for-objc.h1
-rw-r--r--indra/newview/llappviewermacosx.cpp9
-rw-r--r--indra/newview/llappviewerwin32.cpp3
-rw-r--r--indra/newview/llchiclet.cpp4
-rw-r--r--indra/newview/llcompilequeue.cpp18
-rw-r--r--indra/newview/llconversationlog.cpp16
-rw-r--r--indra/newview/lldrawable.cpp55
-rw-r--r--indra/newview/lldrawpool.cpp15
-rw-r--r--indra/newview/lldrawpool.h13
-rw-r--r--indra/newview/lldrawpoolalpha.cpp6
-rw-r--r--indra/newview/lldrawpoolavatar.cpp34
-rw-r--r--indra/newview/lldrawpoolavatar.h4
-rw-r--r--indra/newview/lldrawpoolground.cpp5
-rw-r--r--indra/newview/lldrawpoolground.h2
-rw-r--r--indra/newview/lldrawpoolsky.cpp16
-rw-r--r--indra/newview/lldrawpoolsky.h2
-rw-r--r--indra/newview/lldrawpoolterrain.cpp7
-rw-r--r--indra/newview/lldrawpoolterrain.h2
-rw-r--r--indra/newview/lldrawpooltree.cpp5
-rw-r--r--indra/newview/lldrawpooltree.h2
-rw-r--r--indra/newview/lldrawpoolwater.cpp7
-rw-r--r--indra/newview/lldrawpoolwater.h1
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp19
-rw-r--r--indra/newview/lldrawpoolwlsky.h2
-rw-r--r--indra/newview/llface.cpp24
-rw-r--r--indra/newview/llface.h10
-rw-r--r--indra/newview/llfloaterbuycurrency.cpp37
-rw-r--r--indra/newview/llfloaterconversationpreview.cpp5
-rw-r--r--indra/newview/llfloaterimagepreview.cpp11
-rw-r--r--indra/newview/llfloaterimcontainer.cpp39
-rw-r--r--indra/newview/llfloaterimcontainer.h2
-rw-r--r--indra/newview/llfloaterimsessiontab.cpp8
-rw-r--r--indra/newview/llfloaterloadprefpreset.cpp10
-rw-r--r--indra/newview/llfloaterperms.cpp3
-rw-r--r--indra/newview/llfloaterpreference.cpp29
-rw-r--r--indra/newview/llfloaterreporter.cpp2
-rw-r--r--indra/newview/llfloatersaveprefpreset.cpp5
-rw-r--r--indra/newview/llgroupmgr.cpp86
-rw-r--r--indra/newview/llgroupmgr.h6
-rw-r--r--indra/newview/llhudnametag.cpp61
-rw-r--r--indra/newview/llhudnametag.h2
-rw-r--r--indra/newview/llimprocessing.cpp4
-rw-r--r--indra/newview/llimview.cpp7
-rw-r--r--indra/newview/llinventorybridge.cpp6
-rw-r--r--indra/newview/llinventoryfilter.cpp90
-rw-r--r--indra/newview/llinventorypanel.cpp34
-rw-r--r--indra/newview/llinventorypanel.h38
-rw-r--r--indra/newview/lllandmarklist.cpp31
-rw-r--r--indra/newview/lllandmarklist.h7
-rw-r--r--indra/newview/lllogchat.cpp4
-rw-r--r--indra/newview/llmaniprotate.cpp23
-rw-r--r--indra/newview/llmaniprotate.h1
-rw-r--r--indra/newview/llmeshrepository.cpp134
-rw-r--r--indra/newview/llmeshrepository.h6
-rw-r--r--indra/newview/lloutfitgallery.cpp1
-rw-r--r--indra/newview/llpanelexperiences.cpp13
-rw-r--r--indra/newview/llpanelexperiences.h2
-rw-r--r--indra/newview/llpanelface.cpp34
-rw-r--r--indra/newview/llpanelmarketplaceinboxinventory.cpp74
-rw-r--r--indra/newview/llpanelmarketplaceinboxinventory.h19
-rw-r--r--indra/newview/llpaneloutfitsinventory.cpp2
-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp13
-rw-r--r--indra/newview/llpanelprimmediacontrols.h4
-rw-r--r--indra/newview/llplacesinventorypanel.cpp3
-rw-r--r--indra/newview/llplacesinventorypanel.h8
-rw-r--r--indra/newview/llpresetsmanager.h1
-rw-r--r--indra/newview/llprogressview.cpp13
-rw-r--r--indra/newview/llsecapi.cpp7
-rw-r--r--indra/newview/llsecapi.h17
-rw-r--r--indra/newview/llsechandler_basic.cpp18
-rw-r--r--indra/newview/llselectmgr.cpp105
-rw-r--r--indra/newview/llselectmgr.h9
-rw-r--r--indra/newview/llsettingsvo.cpp11
-rw-r--r--indra/newview/llspatialpartition.cpp6
-rw-r--r--indra/newview/llspatialpartition.h24
-rw-r--r--indra/newview/llstartup.cpp27
-rw-r--r--indra/newview/lltexturectrl.cpp36
-rw-r--r--indra/newview/lltexturectrl.h6
-rw-r--r--indra/newview/lltextureview.cpp2
-rw-r--r--indra/newview/lltoolgrab.cpp5
-rw-r--r--indra/newview/lltoolgrab.h1
-rw-r--r--indra/newview/lltoolpie.cpp4
-rw-r--r--indra/newview/llviewerassetstorage.cpp1
-rw-r--r--indra/newview/llviewerdisplay.cpp111
-rw-r--r--indra/newview/llviewerjointmesh.cpp16
-rw-r--r--indra/newview/llviewermediafocus.cpp8
-rw-r--r--indra/newview/llviewermediafocus.h2
-rw-r--r--indra/newview/llviewermenu.cpp4
-rw-r--r--indra/newview/llviewerobject.cpp26
-rw-r--r--indra/newview/llviewerobject.h1
-rw-r--r--indra/newview/llviewerparcelmgr.cpp5
-rw-r--r--indra/newview/llviewerregion.cpp19
-rw-r--r--indra/newview/llviewerregion.h2
-rw-r--r--indra/newview/llviewertexlayer.cpp2
-rw-r--r--indra/newview/llviewerwindow.cpp5
-rw-r--r--indra/newview/llvoavatar.cpp89
-rw-r--r--indra/newview/llvoavatar.h3
-rw-r--r--indra/newview/llvoavatarself.cpp5
-rw-r--r--indra/newview/llvocache.cpp51
-rw-r--r--indra/newview/llvoicevivox.cpp81
-rw-r--r--indra/newview/llvoicevivox.h2
-rw-r--r--indra/newview/llvovolume.cpp43
-rw-r--r--indra/newview/llvowlsky.cpp3
-rw-r--r--indra/newview/llxmlrpctransaction.cpp10
-rw-r--r--indra/newview/pipeline.cpp2201
-rw-r--r--indra/newview/pipeline.h3
-rw-r--r--indra/newview/skins/default/xui/da/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/de/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/de/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml8
-rw-r--r--indra/newview/skins/default/xui/de/panel_preferences_setup.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_about_land.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_currency.xml42
-rw-r--r--indra/newview/skins/default/xui/en/floater_image_preview.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_inspect.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_texture_ctrl.xml60
-rw-r--r--indra/newview/skins/default/xui/en/fonts.xml2
-rw-r--r--indra/newview/skins/default/xui/en/menu_script_chiclet.xml8
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml23
-rw-r--r--indra/newview/skins/default/xui/en/panel_landmark_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_inventory.xml1
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_chat.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_sound.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml4
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_appearance.xml6
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_item_info.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
-rw-r--r--indra/newview/skins/default/xui/es/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/es/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/es/panel_preferences_advanced.xml2
-rw-r--r--indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml8
-rw-r--r--indra/newview/skins/default/xui/fr/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml8
-rw-r--r--indra/newview/skins/default/xui/it/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/it/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml6
-rw-r--r--indra/newview/skins/default/xui/it/panel_preferences_setup.xml2
-rw-r--r--indra/newview/skins/default/xui/ja/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/pl/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml11
-rw-r--r--indra/newview/skins/default/xui/pt/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml8
-rw-r--r--indra/newview/skins/default/xui/pt/panel_preferences_setup.xml2
-rw-r--r--indra/newview/skins/default/xui/ru/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/ru/notifications.xml8
-rw-r--r--indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml2
-rw-r--r--indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml2
-rw-r--r--indra/newview/skins/default/xui/tr/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/skins/default/xui/zh/floater_buy_currency.xml5
-rw-r--r--indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml12
-rw-r--r--indra/newview/tests/llsechandler_basic_test.cpp8
-rwxr-xr-xindra/newview/viewer_manifest.py8
191 files changed, 3938 insertions, 3574 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 88667bdc11..7d4ec7ac38 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1618,6 +1618,10 @@ if (WINDOWS)
# causes those systems to run in a Windows 8 compatibility mode, which works.
LIST(APPEND viewer_SOURCE_FILES windows.manifest)
endif (ADDRESS_SIZE EQUAL 64)
+
+ if (OPENAL)
+ LIST(APPEND viewer_LIBRARIES ${OPENAL_LIBRARIES})
+ endif (OPENAL)
endif (WINDOWS)
# Add the xui files. This is handy for searching for xui elements
@@ -1719,6 +1723,12 @@ if (FMODSTUDIO)
endif (FMODSTUDIO)
set_source_files_properties(llstartup.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
+
+if (HAVOK OR HAVOK_TPV)
+ set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_HAVOK")
+endif (HAVOK OR HAVOK_TPV)
+
+# progress view disables/enables icons based on available packages
set_source_files_properties(llprogressview.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
@@ -1841,6 +1851,13 @@ if (WINDOWS)
)
endif (FMODSTUDIO)
+ if (OPENAL)
+ list(APPEND COPY_INPUT_DEPENDENCIES
+ ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/OpenAL32.dll
+ ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/alut.dll
+ )
+ endif (OPENAL)
+
add_custom_command(
OUTPUT ${CMAKE_CFG_INTDIR}/copy_touched.bat
COMMAND ${PYTHON_EXECUTABLE}
@@ -1851,6 +1868,7 @@ if (WINDOWS)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -1913,6 +1931,7 @@ if (WINDOWS)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2060,6 +2079,7 @@ if (LINUX)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2087,6 +2107,7 @@ if (LINUX)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2164,6 +2185,7 @@ if (DARWIN)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
--bundleid=${MACOSX_BUNDLE_GUI_IDENTIFIER}
@@ -2199,6 +2221,7 @@ if (DARWIN)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 4b20d9700d..b03e20c456 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.4.8
+6.4.10
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index f98108a1d9..62c73c0e45 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -812,17 +812,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FramePerSecondLimit</key>
- <map>
- <key>Comment</key>
- <string>Controls upper limit of frames per second</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>120</integer>
- </map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -14431,7 +14420,7 @@
<key>VoiceCallsFriendsOnly</key>
<map>
<key>Comment</key>
- <string>Only accept voice calls from residents on your friends list</string>
+ <string>(Deprecated) Only accept voice calls from residents on your friends list</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml
index 8f4ca6c633..537744b44c 100644
--- a/indra/newview/app_settings/settings_per_account.xml
+++ b/indra/newview/app_settings/settings_per_account.xml
@@ -220,6 +220,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>VoiceCallsFriendsOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Only accept voice calls and receive IMs from residents on your friends list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>VoiceEffectDefault</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index caa4fe1f65..b7036e02cf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -70,133 +70,123 @@ uniform float cloud_scale;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
+// indra\newview\llsettingsvo.cpp
void main()
{
-
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
-
- altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
-
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
- P *= (-32000. / P.y);
- }
-
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
-
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
-
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
-
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Distance
- temp2.z = Plen * dens_mul;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
-
-
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- temp2.x *= sun_moon_glow_factor;
-
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
-
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
-
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
-
- // CLOUDS
- temp2.y = max(0., lightnorm.y * 2.);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Cloud color out
- vary_CloudColorSun = (sunlight * temp2.x) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
- vary_CloudColorSun *= temp1;
- vary_CloudColorAmbient *= temp1;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
-
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
-
-
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
-
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
-
- // END CLOUDS
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ // Texture coords
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
+
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
+
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
+
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
+
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
+
+ altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
+
+ // Set altitude
+ if (rel_pos.y > 0)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0)
+ {
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
+ rel_pos *= (-32000. / rel_pos.y);
+ }
+
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
+
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
+
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
+
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
+
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ haze_glow *= sun_moon_glow_factor;
+
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
+
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
+
+ // CLOUDS
+ off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Cloud color out
+ vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
+ vary_CloudColorSun *= combined_haze;
+ vary_CloudColorAmbient *= combined_haze;
+ vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
+
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
+
+ // needs this to compile on mac
+ // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+
+ // END CLOUDS
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index bd0ad3bce8..6b36d00f97 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -42,6 +42,9 @@ VARYING vec4 vary_position;
uniform samplerCube environmentMap;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -51,7 +54,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
-
+// See:
+// class1\deferred\fullbrightShinyF.glsl
+// class1\lighting\lightFullbrightShinyF.glsl
void main()
{
#ifdef HAS_DIFFUSE_LOOKUP
@@ -59,25 +64,39 @@ void main()
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
-
+
color.rgb *= vertex_color.rgb;
- vec3 pos = vary_position.xyz/vary_position.w;
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ vec3 pos = vary_position.xyz/vary_position.w;
+
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
- color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
//color.rgb = srgb_to_linear(color.rgb);
-
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+
+ color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+
+/*
+ // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
+ else
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
+ color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+ }
+*/
color.a = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 0afd1a9672..80d19102b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -1,439 +1,443 @@
-/**
-* @file materialF.glsl
-*
-* $LicenseInfo:firstyear=2007&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2007, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-/*[EXTRA_CODE_HERE]*/
-
-//class1/deferred/materialF.glsl
-
-// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
-
-#define DIFFUSE_ALPHA_MODE_NONE 0
-#define DIFFUSE_ALPHA_MODE_BLEND 1
-#define DIFFUSE_ALPHA_MODE_MASK 2
-#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-
-uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
-uniform int sun_up_factor;
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
-
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-vec3 srgb_to_linear(vec3 cs);
-vec3 linear_to_srgb(vec3 cs);
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-#ifdef HAS_SUN_SHADOW
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
-#endif
-
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-uniform mat3 env_mat;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-VARYING vec2 vary_fragcoord;
-
-VARYING vec3 vary_position;
-
-uniform mat4 proj_mat;
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float getAmbientClamp();
-
-vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
-{
- vec3 col = vec3(0);
-
- //get light vector
- vec3 lv = lp.xyz - v;
-
- //get distance
- float dist = length(lv);
- float da = 1.0;
-
- dist /= la;
-
- if (dist > 0.0 && la > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0f;
-
- if (dist_atten <= 0.0)
- {
- return col;
- }
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= dot(n, lv);
-
- float lit = 0.0f;
-
- float amb_da = ambiance;
- if (da >= 0)
- {
- lit = max(da * dist_atten, 0.0);
- col = lit * light_col * diffuse;
- amb_da += (da*0.5 + 0.5) * ambiance;
- }
- amb_da += (da*da*0.5 + 0.5) * ambiance;
- amb_da *= dist_atten;
- amb_da = min(amb_da, 1.0f - lit);
-
- // SL-10969 need to see why these are blown out
- //col.rgb += amb_da * light_col * diffuse;
-
- if (spec.a > 0.0)
- {
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv + npos);
- float nh = dot(n, h);
- float nv = dot(n, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
- speccol = clamp(speccol, vec3(0), vec3(1));
- col += speccol;
-
- float cur_glare = max(speccol.r, speccol.g);
- cur_glare = max(cur_glare, speccol.b);
- glare = max(glare, speccol.r);
- glare += max(cur_glare, 0.0);
- }
- }
- }
-
- return max(col, vec3(0.0, 0.0, 0.0));
-}
-
-#else
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-#endif
-
-uniform sampler2D diffuseMap; //always in sRGB space
-
-#ifdef HAS_NORMAL_MAP
-uniform sampler2D bumpMap;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
-uniform sampler2D specularMap;
-
-VARYING vec2 vary_texcoord2;
-#endif
-
-uniform float env_intensity;
-uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-uniform float minimum_alpha;
-#endif
-
-#ifdef HAS_NORMAL_MAP
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec2 vary_texcoord1;
-#else
-VARYING vec3 vary_normal;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec2 encode_normal(vec3 n);
-
-void main()
-{
- vec2 pos_screen = vary_texcoord0.xy;
-
- vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
- diffcol.rgb *= vertex_color.rgb;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-
- // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
- float bias = 0.001953125; // 1/512, or half an 8-bit quantization
- if (diffcol.a < minimum_alpha-bias)
- {
- discard;
- }
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 gamma_diff = diffcol.rgb;
- diffcol.rgb = srgb_to_linear(diffcol.rgb);
-#endif
-
-#ifdef HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
- spec.rgb *= specular_color.rgb;
-#else
- vec4 spec = vec4(specular_color.rgb, 1.0);
-#endif
-
-#ifdef HAS_NORMAL_MAP
- vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
-
- norm.xyz = norm.xyz * 2 - 1;
-
- vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
- dot(norm.xyz,vary_mat1),
- dot(norm.xyz,vary_mat2));
-#else
- vec4 norm = vec4(0,0,0,1.0);
- vec3 tnorm = vary_normal;
-#endif
-
- norm.xyz = normalize(tnorm.xyz);
-
- vec2 abnormal = encode_normal(norm.xyz);
-
- vec4 final_color = diffcol;
-
-#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = emissive_brightness;
-#else
- final_color.a = max(final_color.a, emissive_brightness);
-#endif
-
- vec4 final_specular = spec;
-
-#ifdef HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
- final_specular.a = specular_color.a * norm.a;
-#else
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
- final_specular.a = specular_color.a;
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
- //forward rendering, output just lit sRGBA
- vec3 pos = vary_position;
-
- float shadow = 1.0f;
-
-#ifdef HAS_SUN_SHADOW
- shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
-#endif
-
- spec = final_specular;
- vec4 diffuse = final_color;
- float envIntensity = final_normal.z;
-
- vec3 color = vec3(0,0,0);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
-
- float bloom = 0.0;
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
-
- // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020)
- // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level
- // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage
- //color = fullbrightScaleSoftClip(color);
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- //we're in sRGB space, so gamma correct this dot product so
- // lighting from the sun stays sharp
- float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
- da = pow(da, 1.0 / 1.3);
-
- color = amblit;
-
- //darken ambient for normals perpendicular to light vector so surfaces in shadow
- // and facing away from light still have some definition to them.
- // do NOT gamma correct this dot product so ambient lighting stays soft
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- vec3 sun_contrib = min(da, shadow) * sunlit;
-
- color *= ambient;
-
- color += sun_contrib;
-
- color *= gamma_diff.rgb;
-
- float glare = 0.0;
-
- if (spec.a > 0.0) // specular reflection
- {
-#if 1 //EEP
-
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz + npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 sp = sun_contrib*scol / 6.0f;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom = dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else // PRODUCTION
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
-
- glare = max(spec_contrib.r, spec_contrib.g);
- glare = max(glare, spec_contrib.b);
-
- color += spec_contrib;
-#endif
- }
-
- color = mix(color.rgb, diffcol.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- {
- //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
-
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
-
- color = mix(color, reflected_color, envIntensity);
-
- float cur_glare = max(reflected_color.r, reflected_color.g);
- cur_glare = max(cur_glare, reflected_color.b);
- cur_glare *= envIntensity*4.0;
- glare += cur_glare;
- }
-
- color = atmosFragLighting(color, additive, atten);
- color = scaleSoftClipFrag(color);
-
- //convert to linear before adding local lights
- color = srgb_to_linear(color);
-
- vec3 npos = normalize(-pos.xyz);
-
- vec3 light = vec3(0, 0, 0);
-
-#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color += light;
-
- glare = min(glare, 1.0);
- float al = max(diffcol.a, glare)*vertex_color.a;
-
- //convert to srgb as this color is being written post gamma correction
- color = linear_to_srgb(color);
-
-#ifdef WATER_FOG
- vec4 temp = applyWaterFogView(pos, vec4(color, al));
- color = temp.rgb;
- al = temp.a;
-#endif
-
- frag_color = vec4(color, al);
-
-#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
-
- // deferred path
- frag_data[0] = final_color; //gbuffer is sRGB
- frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
-#endif
-}
-
+/**
+* @file materialF.glsl
+*
+* $LicenseInfo:firstyear=2007&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2007, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+/*[EXTRA_CODE_HERE]*/
+
+//class1/deferred/materialF.glsl
+
+// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
+
+#define DIFFUSE_ALPHA_MODE_NONE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
+uniform int sun_up_factor;
+
+#ifdef WATER_FOG
+vec4 applyWaterFogView(vec3 pos, vec4 color);
+#endif
+
+vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
+vec3 scaleSoftClipFrag(vec3 l);
+
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cs);
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#ifdef HAS_SUN_SHADOW
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+#endif
+
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+uniform mat3 env_mat;
+
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+VARYING vec2 vary_fragcoord;
+
+VARYING vec3 vary_position;
+
+uniform mat4 proj_mat;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec4 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+float getAmbientClamp();
+
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
+{
+ vec3 col = vec3(0);
+
+ //get light vector
+ vec3 lv = lp.xyz - v;
+
+ //get distance
+ float dist = length(lv);
+ float da = 1.0;
+
+ dist /= la;
+
+ if (dist > 0.0 && la > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0f;
+
+ if (dist_atten <= 0.0)
+ {
+ return col;
+ }
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= dot(n, lv);
+
+ float lit = 0.0f;
+
+ float amb_da = ambiance;
+ if (da >= 0)
+ {
+ lit = max(da * dist_atten, 0.0);
+ col = lit * light_col * diffuse;
+ amb_da += (da*0.5 + 0.5) * ambiance;
+ }
+ amb_da += (da*da*0.5 + 0.5) * ambiance;
+ amb_da *= dist_atten;
+ amb_da = min(amb_da, 1.0f - lit);
+
+ // SL-10969 need to see why these are blown out
+ //col.rgb += amb_da * light_col * diffuse;
+
+ if (spec.a > 0.0)
+ {
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv + npos);
+ float nh = dot(n, h);
+ float nv = dot(n, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
+ vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ speccol = clamp(speccol, vec3(0), vec3(1));
+ col += speccol;
+
+ float cur_glare = max(speccol.r, speccol.g);
+ cur_glare = max(cur_glare, speccol.b);
+ glare = max(glare, speccol.r);
+ glare += max(cur_glare, 0.0);
+ }
+ }
+ }
+
+ return max(col, vec3(0.0, 0.0, 0.0));
+}
+
+#else
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+#endif
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+#ifdef HAS_NORMAL_MAP
+uniform sampler2D bumpMap;
+#endif
+
+#ifdef HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+
+VARYING vec2 vary_texcoord2;
+#endif
+
+uniform float env_intensity;
+uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+uniform float minimum_alpha;
+#endif
+
+#ifdef HAS_NORMAL_MAP
+VARYING vec3 vary_mat0;
+VARYING vec3 vary_mat1;
+VARYING vec3 vary_mat2;
+VARYING vec2 vary_texcoord1;
+#else
+VARYING vec3 vary_normal;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+vec2 encode_normal(vec3 n);
+
+void main()
+{
+ vec2 pos_screen = vary_texcoord0.xy;
+
+ vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
+ diffcol.rgb *= vertex_color.rgb;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+
+ // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
+ float bias = 0.001953125; // 1/512, or half an 8-bit quantization
+ if (diffcol.a < minimum_alpha-bias)
+ {
+ discard;
+ }
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vec3 gamma_diff = diffcol.rgb;
+ diffcol.rgb = srgb_to_linear(diffcol.rgb);
+#endif
+
+#ifdef HAS_SPECULAR_MAP
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
+ spec.rgb *= specular_color.rgb;
+#else
+ vec4 spec = vec4(specular_color.rgb, 1.0);
+#endif
+
+#ifdef HAS_NORMAL_MAP
+ vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
+
+ norm.xyz = norm.xyz * 2 - 1;
+
+ vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
+ dot(norm.xyz,vary_mat1),
+ dot(norm.xyz,vary_mat2));
+#else
+ vec4 norm = vec4(0,0,0,1.0);
+ vec3 tnorm = vary_normal;
+#endif
+
+ norm.xyz = normalize(tnorm.xyz);
+
+ vec2 abnormal = encode_normal(norm.xyz);
+
+ vec4 final_color = diffcol;
+
+#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+ final_color.a = emissive_brightness;
+#else
+ final_color.a = max(final_color.a, emissive_brightness);
+#endif
+
+ vec4 final_specular = spec;
+
+#ifdef HAS_SPECULAR_MAP
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
+ final_specular.a = specular_color.a * norm.a;
+#else
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ final_specular.a = specular_color.a;
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+ //forward rendering, output just lit sRGBA
+ vec3 pos = vary_position;
+
+ float shadow = 1.0f;
+
+#ifdef HAS_SUN_SHADOW
+ shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
+#endif
+
+ spec = final_specular;
+ vec4 diffuse = final_color;
+ float envIntensity = final_normal.z;
+
+ vec3 color = vec3(0,0,0);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+
+ float bloom = 0.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
+
+ // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020)
+ // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level
+ // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage
+ //color = fullbrightScaleSoftClip(color);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ //we're in sRGB space, so gamma correct this dot product so
+ // lighting from the sun stays sharp
+ float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
+ da = pow(da, 1.0 / 1.3);
+
+ color = amblit;
+
+ //darken ambient for normals perpendicular to light vector so surfaces in shadow
+ // and facing away from light still have some definition to them.
+ // do NOT gamma correct this dot product so ambient lighting stays soft
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+
+ vec3 sun_contrib = min(da, shadow) * sunlit;
+
+ color *= ambient;
+
+ color += sun_contrib;
+
+ color *= gamma_diff.rgb;
+
+ float glare = 0.0;
+
+ if (spec.a > 0.0) // specular reflection
+ {
+ /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020
+ // Preserving the refactored version as a comment for potential reconsideration,
+ // overriding the general rule to avoid pollutiong the source with commented code.
+ //
+ // If you're reading this in 2021+, feel free to obliterate.
+
+ vec3 npos = -normalize(pos.xyz);
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(light_dir.xyz + npos);
+ float nh = dot(norm.xyz, h);
+ float nv = dot(norm.xyz, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
+ vec3 sp = sun_contrib*scol / 6.0f;
+ sp = clamp(sp, vec3(0), vec3(1));
+ bloom = dot(sp, sp) / 4.0;
+ color += sp * spec.rgb;
+ }
+ */
+
+ float sa = dot(refnormpersp, sun_dir.xyz);
+ vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+
+ glare = max(spec_contrib.r, spec_contrib.g);
+ glare = max(glare, spec_contrib.b);
+
+ color += spec_contrib;
+ }
+
+ color = mix(color.rgb, diffcol.rgb, diffuse.a);
+
+ if (envIntensity > 0.0)
+ {
+ //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+
+ vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+
+ color = mix(color, reflected_color, envIntensity);
+
+ float cur_glare = max(reflected_color.r, reflected_color.g);
+ cur_glare = max(cur_glare, reflected_color.b);
+ cur_glare *= envIntensity*4.0;
+ glare += cur_glare;
+ }
+
+ color = atmosFragLighting(color, additive, atten);
+ color = scaleSoftClipFrag(color);
+
+ //convert to linear before adding local lights
+ color = srgb_to_linear(color);
+
+ vec3 npos = normalize(-pos.xyz);
+
+ vec3 light = vec3(0, 0, 0);
+
+#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color += light;
+
+ glare = min(glare, 1.0);
+ float al = max(diffcol.a, glare)*vertex_color.a;
+
+ //convert to srgb as this color is being written post gamma correction
+ color = linear_to_srgb(color);
+
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogView(pos, vec4(color, al));
+ color = temp.rgb;
+ al = temp.a;
+#endif
+
+ frag_color = vec4(color, al);
+
+#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
+
+ // deferred path
+ frag_data[0] = final_color; //gbuffer is sRGB
+ frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+#endif
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 80f232948a..35068899ee 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -1,9 +1,9 @@
/**
- * @file moonF.glsl
+ * @file class1\deferred\moonF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2005, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -36,34 +36,33 @@ out vec4 frag_data[3];
uniform vec4 color;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
-uniform vec3 lumWeights;
+uniform vec3 moon_dir;
uniform float moon_brightness;
-uniform float minLuminance;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between moon A/B
+
VARYING vec2 vary_texcoord0;
vec3 srgb_to_linear(vec3 c);
-void main()
-{
- vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(moonA, moonB, blend_factor);
- c.rgb = srgb_to_linear(c.rgb);
+/// Soft clips the light with a gamma correction
+vec3 scaleSoftClip(vec3 light);
- // mix factor which blends when sunlight is brighter
- // and shows true moon color at night
- vec3 luma_weights = vec3(0.3, 0.5, 0.3);
+void main()
+{
+ // Restore Pre-EEP alpha fade moon near horizon
+ float fade = 1.0;
+ if( moon_dir.z > 0 )
+ fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
- vec4 light_color = max(sunlight_color, moonlight_color);
- float mix = 1.0 - dot(normalize(light_color.rgb), luma_weights);
+ vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+// c.rgb = srgb_to_linear(c.rgb);
+ c.rgb *= moonlight_color.rgb;
+ c.rgb *= moon_brightness;
- vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0;
- c.rgb = pow(c.rgb, exp);
+ c.rgb *= fade;
+ c.a *= fade;
- //c.rgb *= moonlight_color.rgb;
+ c.rgb = scaleSoftClip(c.rgb);
frag_data[0] = vec4(c.rgb, c.a);
frag_data[1] = vec4(0.0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index e1bac4f248..c4922afd7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -1,9 +1,9 @@
/**
- * @file moonV.glsl
+ * @file class1\deferred\moonV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2007, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -32,18 +32,13 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
-void calcAtmospherics(vec3 eye_pos);
-
void main()
{
//transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
+ vec4 vert = vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vert;
- calcAtmospherics(pos.xyz);
-
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 0d1cc81786..8c402fcb54 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -1,24 +1,24 @@
-/**
- * @file multiPointLightF.glsl
+/**
+ * @file class1/deferred/multiPointLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,119 +36,112 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D lightFunc;
+uniform samplerCube environmentMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
-
-uniform vec3 env_mat[3];
+uniform vec3 env_mat[3];
uniform float sun_wash;
+uniform int light_count;
+uniform vec4 light[LIGHT_COUNT];
+uniform vec4 light_col[LIGHT_COUNT];
-uniform int light_count;
-
-uniform vec4 light[LIGHT_COUNT];
-uniform vec4 light_col[LIGHT_COUNT];
-
-VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
+uniform vec2 screen_res;
uniform float far_z;
+uniform mat4 inv_proj;
-uniform mat4 inv_proj;
+VARYING vec4 vary_fragcoord;
vec4 getPosition(vec2 pos_screen);
vec3 getNorm(vec2 pos_screen);
vec3 srgb_to_linear(vec3 c);
-void main()
+void main()
{
- vec3 out_col = vec3(0,0,0);
-
#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res;
- vec3 pos = getPosition(frag.xy).xyz;
- if (pos.z < far_z)
- {
- discard;
- }
-
- vec3 norm = getNorm(frag.xy);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
- vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
- diff.rgb = srgb_to_linear(diff.rgb);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- vec3 npos = normalize(-pos);
-
- // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
- for (int i = 0; i < LIGHT_COUNT; ++i)
- {
- vec3 lv = light[i].xyz-pos;
- float dist = length(lv);
- dist /= light[i].w;
- if (dist <= 1.0)
- {
- float da = dot(norm, lv);
- if (da > 0.0)
- {
- lv = normalize(lv);
- da = dot(norm, lv);
-
- float fa = light_col[i].a+1.0;
- float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten *= dist_atten;
-
- // Tweak falloff slightly to match pre-EEP attenuation
- // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
- dist_atten *= 2.0;
-
- dist_atten *= noise;
-
- float lit = da * dist_atten;
-
- vec3 col = light_col[i].rgb*lit*diff;
-
- //vec3 col = vec3(dist2, light_col[i].a, lit);
-
- if (spec.a > 0.0)
- {
- lit = min(da*6.0, 1.0) * dist_atten;
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += lit*scol*light_col[i].rgb*spec.rgb;
- //col += spec.rgb;
- }
- }
-
- out_col += col;
- }
- }
- }
+ discard; // Bail immediately
#endif
-
- frag_color.rgb = out_col;
- frag_color.a = 0.0;
+
+ vec3 out_col = vec3(0, 0, 0);
+ vec2 frag = (vary_fragcoord.xy * 0.5 + 0.5) * screen_res;
+ vec3 pos = getPosition(frag.xy).xyz;
+ if (pos.z < far_z)
+ {
+ discard;
+ }
+
+ vec3 norm = getNorm(frag.xy);
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ spec.rgb = srgb_to_linear(spec.rgb);
+ vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
+ diff.rgb = srgb_to_linear(diff.rgb);
+
+ float noise = texture2D(noiseMap, frag.xy / 128.0).b;
+ vec3 npos = normalize(-pos);
+
+ // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
+ for (int i = 0; i < LIGHT_COUNT; ++i)
+ {
+ vec3 lv = light[i].xyz - pos;
+ float dist = length(lv);
+ dist /= light[i].w;
+ if (dist <= 1.0)
+ {
+ float da = dot(norm, lv);
+ if (da > 0.0)
+ {
+ lv = normalize(lv);
+ da = dot(norm, lv);
+
+ float fa = light_col[i].a + 1.0;
+ float dist_atten = clamp(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+
+ // Tweak falloff slightly to match pre-EEP attenuation
+ // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
+ dist_atten *= 2.0;
+
+ dist_atten *= noise;
+
+ float lit = da * dist_atten;
+
+ vec3 col = light_col[i].rgb * lit * diff;
+
+ if (spec.a > 0.0)
+ {
+ lit = min(da * 6.0, 1.0) * dist_atten;
+ vec3 h = normalize(lv + npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5) * 0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * da);
+ col += lit * scol * light_col[i].rgb * spec.rgb;
+ }
+ }
+
+ out_col += col;
+ }
+ }
+ }
+
+ frag_color.rgb = out_col;
+ frag_color.a = 0.0;
#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec4 dummy1 = light[0];
- vec4 dummy2 = light_col[0];
- vec4 dummy3 = light[LIGHT_COUNT-1];
- vec4 dummy4 = light_col[LIGHT_COUNT-1];
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage
+ // awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = light[0];
+ vec4 dummy2 = light_col[0];
+ vec4 dummy3 = light[LIGHT_COUNT - 1];
+ vec4 dummy4 = light_col[LIGHT_COUNT - 1];
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index ead754ec76..28a1faf24f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLSkyV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,13 +37,13 @@ VARYING vec4 vary_HazeColor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -52,7 +52,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -63,103 +63,91 @@ uniform vec4 cloud_color;
// indra\newview\lllegacyatmospherics.cpp
void main()
{
-
- // World / view / projection
+ // World / view / projection
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
-
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
-
- // Can normalize then
- vec3 Pn = normalize(P);
-
- float Plen = length(P);
-
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
-
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
-
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Distance
- temp2.z = Plen * dens_mul;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ gl_Position = pos;
+
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
+
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
+
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ float rel_pos_len = length(rel_pos);
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
+ // Initialize temp variables
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
+ vec4 light_atten;
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
+
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
+
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
+
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+
+ vec4 color =
+ (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= max(0.0, (1. - cloud_shadow));
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= max(0.0, (1. - cloud_shadow));
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
- // At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
+ // At horizon, blend high altitude sky color towards the darker color below the clouds
+ color += (additiveColorBelowCloud - color) * (1. - sqrt(combined_haze));
// Haze color above cloud
- vary_HazeColor = color;
+ vary_HazeColor = color;
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index a5804220bc..f80f1a985a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -124,41 +124,15 @@ void main()
if (spec.a > 0.0) // specular reflection
{
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-#if 1 //EEP
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz+npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 sp = sun_contrib*scontrib / 6.0;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom += dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else //PRODUCTION
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
color.rgb += spec_contrib;
-#endif
-
}
-
+
color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
if (envIntensity > 0.0)
diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
index 50e781fa78..6cd2445522 100644
--- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+// Lambert Azimuthal Equal-Area projection
+// See: https://aras-p.info/texts/CompactNormalStorage.html
+// Also see: A_bit_more_deferred_-_CryEngine3.ppt
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index f665394b46..0bb48061e0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -31,6 +31,9 @@ out vec4 frag_color;
uniform float minimum_alpha;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
+uniform int no_atmo;
+
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -41,16 +44,19 @@ void default_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color *= vertex_color;
-
if (color.a < minimum_alpha)
{
discard;
}
+
+ color *= vertex_color;
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = atmosLighting(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
+ }
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 46390e4a0e..1855cfceeb 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -30,7 +30,10 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
-uniform float texture_gamma;
+uniform float texture_gamma; // either 1.0 or 2.2; see: "::TEXTURE_GAMMA"
+
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -50,9 +53,17 @@ void fullbright_lighting()
color.rgb *= vertex_color.rgb;
color.rgb = pow(color.rgb, vec3(texture_gamma));
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+
+ //*TODO: Are we missing an inverse pow() here?
+ // class1\lighting\lightFullbrightF.glsl has:
+ // color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index b967709c57..5fcdf3107c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -34,6 +34,9 @@ VARYING vec2 vary_texcoord0;
uniform float texture_gamma;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
+uniform int no_atmo;
+
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -43,9 +46,12 @@ void fullbright_lighting()
color.rgb = pow(color.rgb, vec3(texture_gamma));
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 567811cd75..6f7e777d23 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -35,20 +35,37 @@ VARYING vec3 vary_texcoord1;
uniform samplerCube environmentMap;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
+// See:
+// class1\deferred\fullbrightShinyF.glsl
+// class1\lighting\lightFullbrightShinyF.glsl
void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+/*
+ // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
+ else
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ }
+*/
color.a = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index a59bd9c0a6..9ef7704b70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -1,4 +1,4 @@
-/**
+/**
* @file simpleV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
@@ -28,6 +28,9 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
ATTRIBUTE vec3 position;
void passTextureIndex();
ATTRIBUTE vec2 texcoord0;
@@ -46,19 +49,23 @@ void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
-
-
- vec3 norm = normalize(normal_matrix * normal);
- calcAtmospherics(pos.xyz);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 1)
+ {
+ vertex_color = diffuse_color;
+ }
+ else
+ {
+ vec4 pos = (modelview_matrix * vert);
+ vec3 norm = normalize(normal_matrix * normal);
- vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
- vertex_color = color;
+ calcAtmospherics(pos.xyz);
-
+ vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
+ }
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index dcb02bd1c1..ea2690ba09 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -1,154 +1,134 @@
-/**
+/**
* @file class1\windlight\atmosphericsFuncs.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float scene_light_strength;
-uniform mat3 ssao_effect_mat;
-uniform int no_atmo;
+uniform mat3 ssao_effect_mat;
+uniform int no_atmo;
uniform float sun_moon_glow_factor;
-float getAmbientClamp()
+float getAmbientClamp() { return 1.0f; }
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten, bool use_ao)
{
- return 1.0f;
-}
+ vec3 rel_pos = inPositionEye;
+ //(TERRAIN) limit altitude
+ if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y);
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) {
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec3 P = inPositionEye;
-
- //(TERRAIN) limit altitude
- if (P.y > max_y) P *= (max_y / P.y);
- if (P.y < -max_y) P *= (-max_y / P.y);
+ // sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ // I had thought blue_density and haze_density should have equal weighting,
+ // but attenuation due to haze_density tends to seem too strong
- vec3 tmpLightnorm = lightnorm.xyz;
+ vec4 combined_haze = blue_density + vec4(haze_density);
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = vec4(haze_density) / combined_haze;
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain)
+ float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y);
+ sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1]
+
+ // main atmospheric scattering line integral
+ float density_dist = rel_pos_len * density_multiplier;
- vec4 temp1 = vec4(0);
- vec3 temp2 = vec3(0);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist * distance_multiplier);
- float dens_mul = density_multiplier;
- float dist_mul = distance_multiplier;
+ // final atmosphere attenuation factor
+ atten = combined_haze.rgb;
- //sunlight attenuation effect (hue and brightness) due to atmosphere
- //this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
- //I had thought blue_density and haze_density should have equal weighting,
- //but attenuation due to haze_density tends to seem too strong
+ // compute haze glow
+ float haze_glow = dot(rel_pos_norm, lightnorm.xyz);
- temp1 = blue_density + vec4(haze_density);
- blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density) / temp1;
+ // dampen sun additive contrib when not facing it...
+ // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees.
+ // if (length(light_dir) > 0.01)
+ haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm));
- //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
- temp2.y = max(0.0, tmpLightnorm.y);
- if (abs(temp2.y) > 0.000001f)
- {
- temp2.y = 1. / abs(temp2.y);
- }
- temp2.y = max(0.0000001f, temp2.y);
- sunlight *= exp(-light_atten * temp2.y);
+ haze_glow = 1. - haze_glow;
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
- // main atmospheric scattering line integral
- temp2.z = Plen * dens_mul;
+ // add "minimum anti-solar illumination"
+ haze_glow += .25;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*dist_mul in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * dist_mul);
+ haze_glow *= sun_moon_glow_factor;
- //final atmosphere attenuation factor
- atten = temp1.rgb;
-
- //compute haze glow
- //(can use temp2.x as temp because we haven't used it yet)
- temp2.x = dot(Pn, tmpLightnorm.xyz);
+ vec4 amb_color = ambient_color;
- // dampen sun additive contrib when not facing it...
- if (length(light_dir) > 0.01)
- {
- temp2.x *= max(0.0f, dot(light_dir, Pn));
- }
- temp2.x = 1. - temp2.x;
- //temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001); //was glow.y
- //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- //higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- //glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- //add "minimum anti-solar illumination"
- temp2.x += .25;
-
- temp2.x *= sun_moon_glow_factor;
-
- vec4 amb_color = ambient_color;
-
- //increase ambient when there are more clouds
+ // increase ambient when there are more clouds
vec4 tmpAmbient = amb_color + (vec4(1.) - amb_color) * cloud_shadow * 0.5;
-
+
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
* // The following line of code performs the equivalent of:
* float ambAlpha = tmpAmbient.a;
* float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
* vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat,
+ * ambAlpha);
*/
if (use_ao)
{
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
}
- //haze color
- additive =
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
- + tmpAmbient));
+ // Similar/Shared Algorithms:
+ // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
+ // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
+ // haze color
+ vec3 cs = sunlight.rgb * (1. - cloud_shadow);
+ additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);
- //brightness of surface both sunlight and ambient
+ // brightness of surface both sunlight and ambient
sunlit = sunlight.rgb * 0.5;
amblit = tmpAmbient.rgb * .25;
- additive *= vec3(1.0 - temp1);
+ additive *= vec3(1.0 - combined_haze);
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
index 24f3992e32..2425a2ad04 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -3,7 +3,7 @@
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2005, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -36,28 +36,30 @@ out vec4 frag_color;
uniform vec4 color;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
-uniform vec3 lumWeights;
+uniform vec3 moon_dir;
uniform float moon_brightness;
-uniform float minLuminance;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between moon A/B
+
VARYING vec2 vary_texcoord0;
+vec3 scaleSoftClip(vec3 light);
+
void main()
{
- vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(moonA, moonB, blend_factor);
+ // Restore Pre-EEP alpha fade moon near horizon
+ float fade = 1.0;
+ if( moon_dir.z > 0 )
+ fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
+
+ vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+// c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function
+ c.rgb *= moonlight_color.rgb;
+ c.rgb *= moon_brightness;
- // mix factor which blends when sunlight is brighter
- // and shows true moon color at night
- vec3 luma_weights = vec3(0.3, 0.5, 0.3);
- float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights);
+ c.rgb *= fade;
+ c.a *= fade;
- vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0;
- c.rgb = pow(c.rgb, exp);
- //c.rgb *= moonlight_color.rgb;
+ c.rgb = scaleSoftClip(c.rgb);
frag_color = vec4(c.rgb, c.a);
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
index 8cd4b2ef47..2fceb5f743 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
@@ -3,7 +3,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2007, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -30,20 +30,15 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec2 texcoord0;
-void calcAtmospherics(vec3 inPositionEye);
-
VARYING vec2 vary_texcoord0;
void main()
{
//transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
+ vec4 vert = vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vert;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 1dce85a83b..1485c515a4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2/deferred/skyF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,13 +32,13 @@ uniform mat4 modelview_projection_matrix;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -47,7 +47,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -73,16 +73,16 @@ uniform float ice_level;
vec3 rainbow(float d)
{
- d = clamp(d, -1.0, 0.0);
- float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+ d = clamp(d, -1.0, 0.0);
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)
{
- d = clamp(d, 0.1, 1.0);
- float v = sqrt(clamp(1 - (d * d), 0, 1));
- return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+ d = clamp(d, 0.1, 1.0);
+ float v = sqrt(clamp(1 - (d * d), 0, 1));
+ return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
}
/// Soft clips the light with a gamma correction
@@ -90,115 +90,96 @@ vec3 scaleSoftClip(vec3 light);
void main()
{
-
// World / view / projection
- // Get relative position
- vec3 P = pos.xyz - camPosLocal.xyz + vec3(0,50,0);
+ // Get relative position (offset why?)
+ vec3 rel_pos = pos.xyz - camPosLocal.xyz + vec3(0, 50, 0);
- // Set altitude
- if (P.y > 0.)
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
{
- P *= (max_y / P.y);
+ rel_pos *= (max_y / rel_pos.y);
}
- else
+ if (rel_pos.y < 0.)
{
- P *= (-32000. / P.y);
+ rel_pos *= (-32000. / rel_pos.y);
}
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ // Normalized
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
// Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0, rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
// Distance
- temp2.z = Plen * dens_mul;
+ float density_dist = rel_pos_len * density_multiplier;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ combined_haze = exp(-combined_haze * density_dist);
// Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ float haze_glow = dot(rel_pos_norm, lightnorm.xyz);
+ haze_glow = 1. - haze_glow;
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
// Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- temp2.x *= sun_moon_glow_factor;
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (sun_moon_glow_factor * (haze_glow + 0.25));
// Haze color above cloud
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ vec4 color = blue_horizon * blue_weight * (sunlight + ambient_color)
+ + haze_horizon * haze_weight * (sunlight * haze_glow + ambient_color);
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
// Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // TODO 9/20: DJH what does this do? max(0,(1-ambient)) will change the color
+ vec4 ambient = ambient_color + max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ vec4 add_below_cloud = blue_horizon * blue_weight * (sunlight + ambient)
+ + haze_horizon * haze_weight * (sunlight * haze_glow + ambient);
-
-
// Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
// At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
-
- float optic_d = dot(Pn, lightnorm.xyz);
-
- vec3 halo_22 = halo22(optic_d);
+ color += (add_below_cloud - color) * (1. - sqrt(combined_haze));
+ float optic_d = dot(rel_pos_norm, lightnorm.xyz);
+ vec3 halo_22 = halo22(optic_d);
color.rgb += rainbow(optic_d);
-
color.rgb += halo_22;
-
color.rgb *= 2.;
color.rgb = scaleSoftClip(color.rgb);
- /// Gamma correct for WL (soft clip effect).
+ // Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(color.rgb, 1.0);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog
+ frag_data[1] = vec4(0.0, 0.0, 0.0, 0.0);
+ frag_data[2] = vec4(0.0, 0.0, 0.0, 1.0); // 1.0 in norm.w masks off fog
}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index b0dff0c628..f4db53e0b7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2/deferred/softenLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,7 +39,7 @@ uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
-uniform samplerCube environmentMap;
+uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
uniform float blur_size;
@@ -50,7 +50,7 @@ uniform mat3 env_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
-uniform int sun_up_factor;
+uniform int sun_up_factor;
VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
@@ -61,10 +61,10 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth);
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
float getAmbientClamp();
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
+vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
+vec3 scaleSoftClipFrag(vec3 l);
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
+vec3 fullbrightScaleSoftClip(vec3 light);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
@@ -73,128 +73,85 @@ vec3 srgb_to_linear(vec3 c);
vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec4 pos = getPositionWithDepth(tc, depth);
- vec4 norm = texture2DRect(normalMap, tc);
+ vec2 tc = vary_fragcoord.xy;
+ float depth = texture2DRect(depthMap, tc.xy).r;
+ vec4 pos = getPositionWithDepth(tc, depth);
+ vec4 norm = texture2DRect(normalMap, tc);
float envIntensity = norm.z;
- norm.xyz = getNorm(tc);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- float light_gamma = 1.0/1.3;
- da = pow(da, light_gamma);
-
+ norm.xyz = getNorm(tc);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
+ float light_gamma = 1.0 / 1.3;
+ da = pow(da, light_gamma);
+
vec4 diffuse = texture2DRect(diffuseRect, tc);
-
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
+ scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
- float scol = max(scol_ambocc.r, diffuse.a);
+ vec3 color = vec3(0);
+ float bloom = 0.0;
- float ambocc = scol_ambocc.g;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
- vec3 color = vec3(0);
- float bloom = 0.0;
+ color.rgb = amblit;
+
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+ color.rgb *= ambient;
+
+ vec3 sun_contrib = min(da, scol) * sunlit;
+ color.rgb += sun_contrib;
+ color.rgb *= diffuse.rgb;
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ if (spec.a > 0.0) // specular reflection
{
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
-
- color.rgb = amblit;
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- color.rgb *= ambient;
-
- vec3 sun_contrib = min(da, scol) * sunlit;
-
- color.rgb += sun_contrib;
-
- color.rgb *= diffuse.rgb;
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- if (spec.a > 0.0) // specular reflection
- {
-
-#if 1 //EEP
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz+npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 sp = sun_contrib*scontrib / 6.0;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom += dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else //PRODUCTION
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
- color.rgb += spec_contrib;
-#endif
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+ color.rgb += spec_contrib;
+ }
+
+ color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
- }
-
- color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- { //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
- color = mix(color.rgb, reflected_color, envIntensity);
- }
-
- if (norm.w < 0.5)
- {
- color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
- color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
- }
-
- #ifdef WATER_FOG
- vec4 fogged = applyWaterFogView(pos.xyz,vec4(color, bloom));
- color = fogged.rgb;
- bloom = fogged.a;
- #endif
+ if (envIntensity > 0.0)
+ { // add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+ vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+ color = mix(color.rgb, reflected_color, envIntensity);
+ }
+ if (norm.w < 0.5)
+ {
+ color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
+ color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
}
-// linear debuggables
-//color.rgb = vec3(final_da);
-//color.rgb = vec3(ambient);
-//color.rgb = vec3(scol);
-//color.rgb = diffuse_srgb.rgb;
+#ifdef WATER_FOG
+ vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom));
+ color = fogged.rgb;
+ bloom = fogged.a;
+#endif
// convert to linear as fullscreen lights need to sum in linear colorspace
// and will be gamma (re)corrected downstream...
-
frag_color.rgb = srgb_to_linear(color.rgb);
- frag_color.a = bloom;
+ frag_color.a = bloom;
}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 2c1475d547..1f881eb44b 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\cloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,25 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -59,141 +60,133 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
uniform float cloud_scale;
+// NOTE: Keep these in sync!
+// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
+// indra\newview\lllegacyatmospherics.cpp
+// indra\newview\llsettingsvo.cpp
void main()
{
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ // Texture coords
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- vary_texcoord0 = texcoord0;
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
+
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
- altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
-
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
-
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
-
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
-
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
-
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Distance
- temp2.z = Plen * dens_mul;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
-
-
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- temp2.x *= sun_moon_glow_factor;
-
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
-
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
-
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
-
- // CLOUDS
- temp2.y = max(0., lightnorm.y * 2.);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Cloud color out
- vary_CloudColorSun = (sunlight * temp2.x) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
- vary_CloudColorSun *= temp1;
- vary_CloudColorAmbient *= temp1;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
-
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
-
-
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
-
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
-
- // END CLOUDS
+ altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
+
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0.)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
+
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
+
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
+
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
+
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
+
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ haze_glow *= sun_moon_glow_factor;
+
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
+
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
+
+ // CLOUDS
+ off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Cloud color out
+ vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
+ vary_CloudColorSun *= combined_haze;
+ vary_CloudColorAmbient *= combined_haze;
+ vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
+
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
+
+ // needs this to compile on mac
+ // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+
+ // END CLOUDS
}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 0d141342ce..a0a33b8642 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class2\wl\skyV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
@@ -37,13 +37,13 @@ VARYING vec4 vary_HazeColor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -52,110 +52,98 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
void main()
{
-
- // World / view / projection
+ // World / view / projection
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
-
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
-
- // Can normalize then
- vec3 Pn = normalize(P);
-
- float Plen = length(P);
-
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
-
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
-
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // Distance
- temp2.z = Plen * dens_mul;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ gl_Position = pos;
+
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
+
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0.)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
+ float rel_pos_len = length(rel_pos);
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ // Initialize temp variables
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
+ vec4 light_atten;
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
+
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
+
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
+
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
+
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+
+ vec4 color =
+ (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= max(0.0, (1. - cloud_shadow));
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= max(0.0, (1. - cloud_shadow));
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
- // At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
+ // At horizon, blend high altitude sky color towards the darker color below the clouds
+ color += (additiveColorBelowCloud - color) * (1. - sqrt(combined_haze));
// Haze color above cloud
- vary_HazeColor = color;
+ vary_HazeColor = color;
}
-
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index f3df79fb6b..166c2d67c8 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -867,9 +867,7 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
if (mRegionp != regionp)
{
- std::string ip = regionp->getHost().getString();
- LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName()
- << " located at " << ip << LL_ENDL;
+ LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName() << LL_ENDL;
if (mRegionp)
{
// We've changed regions, we're now going to change our agent coordinate frame.
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 9e65409256..672104dd70 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -354,6 +354,18 @@ void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
resetPanDiff();
resetOrbitDiff();
mHUDTargetZoom = 1.f;
+
+ if (LLSelectMgr::getInstance()->mAllowSelectAvatar)
+ {
+ // resetting camera also resets position overrides in debug mode 'AllowSelectAvatar'
+ LLObjectSelectionHandle selected_handle = LLSelectMgr::getInstance()->getSelection();
+ if (selected_handle->getObjectCount() == 1
+ && selected_handle->getFirstObject() != NULL
+ && selected_handle->getFirstObject()->isAvatar())
+ {
+ LLSelectMgr::getInstance()->resetObjectOverrides(selected_handle);
+ }
+ }
}
// Allow camera to be moved somewhere other than behind avatar.
diff --git a/indra/newview/llappcorehttp.cpp b/indra/newview/llappcorehttp.cpp
index afa4414968..134a34137b 100644
--- a/indra/newview/llappcorehttp.cpp
+++ b/indra/newview/llappcorehttp.cpp
@@ -522,20 +522,20 @@ void LLAppCoreHttp::refreshSettings(bool initial)
LLCore::HttpStatus LLAppCoreHttp::sslVerify(const std::string &url,
const LLCore::HttpHandler::ptr_t &handler, void *appdata)
{
- X509_STORE_CTX *ctx = static_cast<X509_STORE_CTX *>(appdata);
- LLCore::HttpStatus result;
- LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore("");
- LLPointer<LLCertificateChain> chain = gSecAPIHandler->getCertificateChain(ctx);
- LLSD validation_params = LLSD::emptyMap();
- LLURI uri(url);
+ LLCore::HttpStatus result;
+ try
+ {
+ X509_STORE_CTX *ctx = static_cast<X509_STORE_CTX *>(appdata);
+ LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore("");
+ LLPointer<LLCertificateChain> chain = gSecAPIHandler->getCertificateChain(ctx);
+ LLSD validation_params = LLSD::emptyMap();
+ LLURI uri(url);
- validation_params[CERT_HOSTNAME] = uri.hostName();
+ validation_params[CERT_HOSTNAME] = uri.hostName();
- // *TODO: In the case of an exception while validating the cert, we need a way
- // to pass the offending(?) cert back out. *Rider*
+ // *TODO: In the case of an exception while validating the cert, we need a way
+ // to pass the offending(?) cert back out. *Rider*
- try
- {
// don't validate hostname. Let libcurl do it instead. That way, it'll handle redirects
store->validate(VALIDATION_POLICY_SSL & (~VALIDATION_POLICY_HOSTNAME), chain, validation_params);
}
diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm
index 47fde299c7..a2b7362608 100644
--- a/indra/newview/llappdelegate-objc.mm
+++ b/indra/newview/llappdelegate-objc.mm
@@ -294,6 +294,7 @@ struct AttachmentInfo
std::vector<AttachmentInfo> info{
AttachmentInfo(metadata.logFilePathname, "text/plain"),
AttachmentInfo(metadata.userSettingsPathname, "text/xml"),
+ AttachmentInfo(metadata.accountSettingsPathname, "text/xml"),
AttachmentInfo(metadata.staticDebugPathname, "text/xml")
};
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 1a33059188..168b8eb47a 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -3582,6 +3582,10 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
}
llcoro::suspend();
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
S32 retryCount(0);
bool bRetry;
do
@@ -3645,6 +3649,11 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData);
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
+
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
@@ -3680,6 +3689,10 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
LL_WARNS("Avatar") << "Bake retry #" << retryCount << " in " << timeout << " seconds." << LL_ENDL;
llcoro::suspendUntilTimeout(timeout);
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
bRetry = true;
continue;
}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 6dfc29470b..ee055c48d4 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -73,6 +73,7 @@
#include "llviewermedia.h"
#include "llviewerparcelaskplay.h"
#include "llviewerparcelmedia.h"
+#include "llviewershadermgr.h"
#include "llviewermediafocus.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
@@ -688,8 +689,7 @@ LLAppViewer::LLAppViewer()
mPeriodicSlowFrame(LLCachedControl<bool>(gSavedSettings,"Periodic Slow Frame", FALSE)),
mFastTimerLogThread(NULL),
mSettingsLocationList(NULL),
- mIsFirstRun(false),
- mMinMicroSecPerFrame(0.f)
+ mIsFirstRun(false)
{
if(NULL != sInstance)
{
@@ -1258,10 +1258,6 @@ bool LLAppViewer::init()
joystick = LLViewerJoystick::getInstance();
joystick->setNeedsReset(true);
- /*----------------------------------------------------------------------*/
-
- gSavedSettings.getControl("FramePerSecondLimit")->getSignal()->connect(boost::bind(&LLAppViewer::onChangeFrameLimit, this, _2));
- onChangeFrameLimit(gSavedSettings.getLLSD("FramePerSecondLimit"));
return true;
}
@@ -1481,21 +1477,6 @@ bool LLAppViewer::doFrame()
display();
- static U64 last_call = 0;
- if (!gTeleportDisplay || gGLManager.mIsIntel) // SL-10625...throttle early, throttle often with Intel
- {
- // Frame/draw throttling
- U64 elapsed_time = LLTimer::getTotalTime() - last_call;
- if (elapsed_time < mMinMicroSecPerFrame)
- {
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
- // llclamp for when time function gets funky
- U64 sleep_time = llclamp(mMinMicroSecPerFrame - elapsed_time, (U64)1, (U64)1e6);
- micro_sleep(sleep_time, 0);
- }
- }
- last_call = LLTimer::getTotalTime();
-
pingMainloopTimeout("Main:Snapshot");
LLFloaterSnapshot::update(); // take snapshots
LLFloaterOutfitSnapshot::update();
@@ -3124,8 +3105,9 @@ LLSD LLAppViewer::getViewerInfo() const
info["POSITION"] = ll_sd_from_vector3d(pos);
info["POSITION_LOCAL"] = ll_sd_from_vector3(gAgent.getPosAgentFromGlobal(pos));
info["REGION"] = gAgent.getRegion()->getName();
- info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName();
- info["HOSTIP"] = gAgent.getRegion()->getHost().getString();
+
+ boost::regex regex("\\.(secondlife|lindenlab)\\..*");
+ info["HOSTNAME"] = boost::regex_replace(gAgent.getRegion()->getHost().getHostName(), regex, "");
info["SERVER_VERSION"] = gLastVersionChannel;
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
@@ -3995,6 +3977,7 @@ static LLNotificationFunctorRegistration finish_quit_reg("ConfirmQuit", finish_q
void LLAppViewer::userQuit()
{
+ LL_INFOS() << "User requested quit" << LL_ENDL;
if (gDisconnected
|| !gViewerWindow
|| !gViewerWindow->getProgressView()
@@ -4856,13 +4839,14 @@ void LLAppViewer::idle()
{
return;
}
+
+ gViewerWindow->updateUI();
+
if (gTeleportDisplay)
{
return;
}
- gViewerWindow->updateUI();
-
///////////////////////////////////////
// Agent and camera movement
//
@@ -5438,19 +5422,6 @@ void LLAppViewer::disconnectViewer()
LLUrlEntryParcel::setDisconnected(gDisconnected);
}
-bool LLAppViewer::onChangeFrameLimit(LLSD const & evt)
-{
- if (evt.asInteger() > 0)
- {
- mMinMicroSecPerFrame = (U64)(1000000.0f / F32(evt.asInteger()));
- }
- else
- {
- mMinMicroSecPerFrame = 0;
- }
- return false;
-}
-
void LLAppViewer::forceErrorLLError()
{
LL_ERRS() << "This is a deliberate llerror" << LL_ENDL;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index e8b3464c6e..8f0f54de3b 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -255,8 +255,6 @@ private:
void sendLogoutRequest();
void disconnectViewer();
- bool onChangeFrameLimit(LLSD const & evt);
-
// *FIX: the app viewer class should be some sort of singleton, no?
// Perhaps its child class is the singleton and this should be an abstract base.
static LLAppViewer* sInstance;
@@ -313,10 +311,7 @@ private:
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
- bool mIsFirstRun;
- U64 mMinMicroSecPerFrame; // frame throttling
-
-
+ bool mIsFirstRun;
};
// consts from viewer.h
diff --git a/indra/newview/llappviewerlistener.cpp b/indra/newview/llappviewerlistener.cpp
index 94250f1fc2..2380a8ebf0 100644
--- a/indra/newview/llappviewerlistener.cpp
+++ b/indra/newview/llappviewerlistener.cpp
@@ -52,10 +52,12 @@ LLAppViewerListener::LLAppViewerListener(const LLAppViewerGetter& getter):
void LLAppViewerListener::requestQuit(const LLSD& event)
{
+ LL_INFOS() << "Listener requested quit" << LL_ENDL;
mAppViewerGetter()->requestQuit();
}
void LLAppViewerListener::forceQuit(const LLSD& event)
{
+ LL_INFOS() << "Listener requested force quit" << LL_ENDL;
mAppViewerGetter()->forceQuit();
}
diff --git a/indra/newview/llappviewermacosx-for-objc.h b/indra/newview/llappviewermacosx-for-objc.h
index 37e8a3917a..79c3efff91 100644
--- a/indra/newview/llappviewermacosx-for-objc.h
+++ b/indra/newview/llappviewermacosx-for-objc.h
@@ -41,6 +41,7 @@ struct CrashMetadata
{
std::string logFilePathname;
std::string userSettingsPathname;
+ std::string accountSettingsPathname;
std::string staticDebugPathname;
std::string OSInfo;
std::string agentFullname;
diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp
index 3111540a13..662164af2d 100644
--- a/indra/newview/llappviewermacosx.cpp
+++ b/indra/newview/llappviewermacosx.cpp
@@ -199,10 +199,11 @@ CrashMetadataSingleton::CrashMetadataSingleton()
else
{
LL_INFOS() << "Metadata from '" << staticDebugPathname << "':" << LL_ENDL;
- logFilePathname = get_metadata(info, "SLLog");
- userSettingsPathname = get_metadata(info, "SettingsFilename");
- OSInfo = get_metadata(info, "OSInfo");
- agentFullname = get_metadata(info, "LoginName");
+ logFilePathname = get_metadata(info, "SLLog");
+ userSettingsPathname = get_metadata(info, "SettingsFilename");
+ accountSettingsPathname = get_metadata(info, "PerAccountSettingsFilename");
+ OSInfo = get_metadata(info, "OSInfo");
+ agentFullname = get_metadata(info, "LoginName");
// Translate underscores back to spaces
LLStringUtil::replaceChar(agentFullname, '_', ' ');
regionName = get_metadata(info, "CurrentRegion");
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 156a1c5893..9b1c0d1f8b 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -139,6 +139,9 @@ namespace
{
// user name, when we have it
sBugSplatSender->setDefaultUserName(WCSTR(gAgentAvatarp->getFullname()));
+
+ sBugSplatSender->sendAdditionalFile(
+ WCSTR(gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "settings_per_account.xml")));
}
// LL_ERRS message, when there is one
diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp
index dedb06c945..8d89455cd4 100644
--- a/indra/newview/llchiclet.cpp
+++ b/indra/newview/llchiclet.cpp
@@ -1092,6 +1092,10 @@ void LLScriptChiclet::onMenuItemClicked(const LLSD& user_data)
{
LLScriptFloaterManager::instance().removeNotification(getSessionId());
}
+ else if ("close all" == action)
+ {
+ LLIMWellWindow::getInstance()->closeAll();
+ }
}
void LLScriptChiclet::createPopupMenu()
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 76e16f5a1f..3aaaaf52f5 100644
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -347,6 +347,13 @@ void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID paren
bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater,
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
+ if (LLApp::isQuitting())
+ {
+ // Reply from coroutine came on shutdown
+ // We are quiting, don't start any more coroutines!
+ return true;
+ }
+
LLSD result;
LLCheckedHandle<LLFloaterCompileQueue> floater(hfloater);
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
@@ -381,6 +388,8 @@ bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloat
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
LLSDMap("timeout", LLSD::Boolean(true)));
+ floater.check();
+
if (result.has("timeout"))
{ // A timeout filed in the result will always be true if present.
LLStringUtil::format_map_t args;
@@ -404,6 +413,12 @@ bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloat
}
+ if (!gAssetStorage)
+ {
+ // viewer likely is shutting down
+ return true;
+ }
+
{
HandleScriptUserData userData(pump.getName());
@@ -468,6 +483,8 @@ bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloat
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, LLSDMap("timeout", LLSD::Boolean(true)));
+ floater.check();
+
if (result.has("timeout"))
{ // A timeout filed in the result will always be true if present.
LLStringUtil::format_map_t args;
@@ -797,6 +814,7 @@ void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, L
// but offers no guarantee of doing so.
llcoro::suspend();
}
+ floater.check();
}
floater->addStringMessage("Done");
diff --git a/indra/newview/llconversationlog.cpp b/indra/newview/llconversationlog.cpp
index 5539fa75dd..9430bb3ca3 100644
--- a/indra/newview/llconversationlog.cpp
+++ b/indra/newview/llconversationlog.cpp
@@ -482,6 +482,10 @@ bool LLConversationLog::saveToFile(const std::string& filename)
conv_it->getSessionID().toString(conversation_id);
conv_it->getParticipantID().toString(participant_id);
+ bool is_adhoc = (conv_it->getConversationType() == LLIMModel::LLIMSession::ADHOC_SESSION);
+ std::string conv_name = is_adhoc ? conv_it->getConversationName() : LLURI::escape(conv_it->getConversationName());
+ std::string file_name = is_adhoc ? conv_it->getHistoryFileName() : LLURI::escape(conv_it->getHistoryFileName());
+
// examples of two file entries
// [1343221177] 0 1 0 John Doe| 7e4ec5be-783f-49f5-71dz-16c58c64c145 4ec62a74-c246-0d25-2af6-846beac2aa55 john.doe|
// [1343222639] 2 0 0 Ad-hoc Conference| c3g67c89-c479-4c97-b21d-32869bcfe8rc 68f1c33e-4135-3e3e-a897-8c9b23115c09 Ad-hoc Conference hash597394a0-9982-766d-27b8-c75560213b9a|
@@ -490,10 +494,10 @@ bool LLConversationLog::saveToFile(const std::string& filename)
(S32)conv_it->getConversationType(),
(S32)0,
(S32)conv_it->hasOfflineMessages(),
- LLURI::escape(conv_it->getConversationName()).c_str(),
+ conv_name.c_str(),
participant_id.c_str(),
conversation_id.c_str(),
- LLURI::escape(conv_it->getHistoryFileName()).c_str());
+ file_name.c_str());
}
fclose(fp);
return true;
@@ -541,14 +545,18 @@ bool LLConversationLog::loadFromFile(const std::string& filename)
conv_id_buffer,
history_file_name);
+ bool is_adhoc = ((SessionType)stype == LLIMModel::LLIMSession::ADHOC_SESSION);
+ std::string conv_name = is_adhoc ? conv_name_buffer : LLURI::unescape(conv_name_buffer);
+ std::string file_name = is_adhoc ? history_file_name : LLURI::unescape(history_file_name);
+
ConversationParams params;
params.time(LLUnits::Seconds::fromValue(time))
.conversation_type((SessionType)stype)
.has_offline_ims(has_offline_ims)
- .conversation_name(LLURI::unescape(conv_name_buffer))
+ .conversation_name(conv_name)
.participant_id(LLUUID(part_id_buffer))
.session_id(LLUUID(conv_id_buffer))
- .history_filename(LLURI::unescape(history_file_name));
+ .history_filename(file_name);
LLConversation conversation(params);
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 8c6cbc020b..2219f20272 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1178,11 +1178,33 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
}
else if (isRoot())
{
- if (mSpatialBridge && (mSpatialBridge->asPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD) != mVObjp->isHUDAttachment())
+ if (mSpatialBridge)
{
- // remove obsolete bridge
- mSpatialBridge->markDead();
- setSpatialBridge(NULL);
+ U32 partition_type = mSpatialBridge->asPartition()->mPartitionType;
+ bool is_hud = mVObjp->isHUDAttachment();
+ bool is_animesh = mVObjp->isAnimatedObject() && mVObjp->getControlAvatar() != NULL;
+ bool is_attachment = mVObjp->isAttachment() && !is_hud && !is_animesh;
+ if ((partition_type == LLViewerRegion::PARTITION_HUD) != is_hud)
+ {
+ // Was/became HUD
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
+ else if ((partition_type == LLViewerRegion::PARTITION_CONTROL_AV) != is_animesh)
+ {
+ // Was/became part of animesh
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
+ else if ((partition_type == LLViewerRegion::PARTITION_AVATAR) != is_attachment)
+ {
+ // Was/became part of avatar
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
}
//must be an active volume
if (!mSpatialBridge)
@@ -1191,6 +1213,15 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
{
setSpatialBridge(new LLHUDBridge(this, getRegion()));
}
+ else if (mVObjp->isAnimatedObject() && mVObjp->getControlAvatar())
+ {
+ setSpatialBridge(new LLControlAVBridge(this, getRegion()));
+ }
+ // check HUD first, because HUD is also attachment
+ else if (mVObjp->isAttachment())
+ {
+ setSpatialBridge(new LLAvatarBridge(this, getRegion()));
+ }
else
{
setSpatialBridge(new LLVolumeBridge(this, getRegion()));
@@ -1698,12 +1729,26 @@ void LLDrawable::updateFaceSize(S32 idx)
LLBridgePartition::LLBridgePartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, 0, regionp)
{
- mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
mLODPeriod = 16;
mSlopRatio = 0.25f;
}
+LLAvatarPartition::LLAvatarPartition(LLViewerRegion* regionp)
+ : LLBridgePartition(regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mPartitionType = LLViewerRegion::PARTITION_AVATAR;
+}
+
+LLControlAVPartition::LLControlAVPartition(LLViewerRegion* regionp)
+ : LLBridgePartition(regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_CONTROL_AV;
+ mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV;
+}
+
LLHUDBridge::LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
: LLVolumeBridge(drawablep, regionp)
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 2aee7b450a..d583a692f9 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -86,7 +86,8 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
poolp = new LLDrawPoolAlpha();
break;
case POOL_AVATAR:
- poolp = new LLDrawPoolAvatar();
+ case POOL_CONTROL_AV:
+ poolp = new LLDrawPoolAvatar(type);
break;
case POOL_TREE:
poolp = new LLDrawPoolTree(tex0);
@@ -383,16 +384,6 @@ LLRenderPass::~LLRenderPass()
}
-LLDrawPool* LLRenderPass::instancePool()
-{
-#if LL_RELEASE_FOR_DOWNLOAD
- LL_WARNS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
-#else
- LL_ERRS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
-#endif
- return NULL;
-}
-
void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
@@ -449,7 +440,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
if (params.mModelMatrix != gGLLastMatrix)
{
gGLLastMatrix = params.mModelMatrix;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 4eb9a4151d..ecd9bd034f 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -60,6 +60,7 @@ public:
POOL_GRASS,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
+ POOL_CONTROL_AV, // Animesh
POOL_VOIDWATER,
POOL_WATER,
POOL_GLOW,
@@ -110,7 +111,6 @@ public:
virtual S32 getShaderLevel() const { return mShaderLevel; }
static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
@@ -138,31 +138,30 @@ public:
PASS_POST_BUMP,
PASS_MATERIAL,
PASS_MATERIAL_ALPHA,
- PASS_MATERIAL_ALPHA_MASK,
+ PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
PASS_MATERIAL_ALPHA_EMISSIVE,
PASS_SPECMAP,
PASS_SPECMAP_BLEND,
- PASS_SPECMAP_MASK,
+ PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
PASS_SPECMAP_EMISSIVE,
PASS_NORMMAP,
PASS_NORMMAP_BLEND,
- PASS_NORMMAP_MASK,
+ PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
PASS_NORMMAP_EMISSIVE,
PASS_NORMSPEC,
PASS_NORMSPEC_BLEND,
- PASS_NORMSPEC_MASK,
+ PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
PASS_NORMSPEC_EMISSIVE,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,
- PASS_FULLBRIGHT_ALPHA_MASK,
+ PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
PASS_ALPHA_INVISIBLE,
NUM_RENDER_TYPES,
};
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
- /*virtual*/ LLDrawPool* instancePool();
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
LLViewerTexture* getTexture() { return NULL; }
BOOL isDead() { return FALSE; }
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index da0467315f..4ee08e869a 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -314,11 +314,15 @@ void LLDrawPoolAlpha::render(S32 pass)
LLVertexBuffer::MAP_TEXCOORD0);
pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ // Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
gGL.diffuseColor4f(0, 1, 0, 1);
pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index edb896a1d2..e6f75b2b8b 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -106,8 +106,8 @@ S32 cube_channel = -1;
static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
-LLDrawPoolAvatar::LLDrawPoolAvatar() :
- LLFacePool(POOL_AVATAR)
+LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) :
+ LLFacePool(type)
{
}
@@ -136,15 +136,6 @@ BOOL LLDrawPoolAvatar::isDead()
}
return TRUE;
}
-
-//-----------------------------------------------------------------------------
-// instancePool()
-//-----------------------------------------------------------------------------
-LLDrawPool *LLDrawPoolAvatar::instancePool()
-{
- return new LLDrawPoolAvatar();
-}
-
S32 LLDrawPoolAvatar::getShaderLevel() const
{
@@ -1741,11 +1732,16 @@ void LLDrawPoolAvatar::getRiggedGeometry(
LLVolume* volume,
const LLVolumeFace& vol_face)
{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- //rigged faces do not batch textures
- face->setTextureIndex(255);
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+
+ if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES)
+ {
+ face->setDrawInfo(NULL);
+ }
+
+ //rigged faces do not batch textures
+ face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{
@@ -1810,7 +1806,7 @@ void LLDrawPoolAvatar::getRiggedGeometry(
}
else
{
- face->setPoolType(LLDrawPool::POOL_AVATAR);
+ face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV
}
//LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL;
@@ -2494,7 +2490,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
{
llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR);
+ llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
if (facep->getPool() && facep->getPool() != this)
{
LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL;
@@ -2516,7 +2512,7 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
{
llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR);
+ llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
if (facep->getPool() != this)
{
LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL;
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index cb09eb18e2..92a8538958 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -178,12 +178,10 @@ typedef enum
virtual S32 getShaderLevel() const;
- LLDrawPoolAvatar();
+ LLDrawPoolAvatar(U32 type);
static LLMatrix4& getModelView();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumPasses();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
index 6bd2631d3b..5b74264dab 100644
--- a/indra/newview/lldrawpoolground.cpp
+++ b/indra/newview/lldrawpoolground.cpp
@@ -46,11 +46,6 @@ LLDrawPoolGround::LLDrawPoolGround() :
{
}
-LLDrawPool *LLDrawPoolGround::instancePool()
-{
- return new LLDrawPoolGround();
-}
-
void LLDrawPoolGround::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
diff --git a/indra/newview/lldrawpoolground.h b/indra/newview/lldrawpoolground.h
index a4f8a3fcf5..15b1dc60a2 100644
--- a/indra/newview/lldrawpoolground.h
+++ b/indra/newview/lldrawpoolground.h
@@ -43,8 +43,6 @@ public:
LLDrawPoolGround();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
};
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index dbe8724088..b6f55e800a 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -48,11 +48,6 @@ LLDrawPoolSky::LLDrawPoolSky()
{
}
-LLDrawPool *LLDrawPoolSky::instancePool()
-{
- return new LLDrawPoolSky();
-}
-
void LLDrawPoolSky::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
@@ -128,23 +123,12 @@ void LLDrawPoolSky::renderSkyFace(U8 index)
return;
}
- F32 interp_val = gSky.mVOSkyp ? gSky.mVOSkyp->getInterpVal() : 0.0f;
-
if (index < 6) // sky tex...interp
{
llassert(mSkyTex);
mSkyTex[index].bindTexture(true); // bind the current tex
face->renderIndexed();
-
- if (interp_val > 0.01f) // iff, we've got enough info to lerp (a to and a from)
- {
- LLGLEnable blend(GL_BLEND);
- llassert(mSkyTex);
- mSkyTex[index].bindTexture(false); // bind the "other" texture
- gGL.diffuseColor4f(1, 1, 1, interp_val); // lighting is disabled
- face->renderIndexed();
- }
}
else // heavenly body faces, no interp...
{
diff --git a/indra/newview/lldrawpoolsky.h b/indra/newview/lldrawpoolsky.h
index 916d8c1cbe..d1dcd6b22e 100644
--- a/indra/newview/lldrawpoolsky.h
+++ b/indra/newview/lldrawpoolsky.h
@@ -49,8 +49,6 @@ public:
LLDrawPoolSky();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
/*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
/*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 33a11631fe..37dc80e2b7 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -87,13 +87,6 @@ LLDrawPoolTerrain::~LLDrawPoolTerrain()
llassert( gPipeline.findPool( getType(), getTexture() ) == NULL );
}
-
-LLDrawPool *LLDrawPoolTerrain::instancePool()
-{
- return new LLDrawPoolTerrain(mTexturep);
-}
-
-
U32 LLDrawPoolTerrain::getVertexDataMask()
{
if (LLPipeline::sShadowRender)
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 04e27d9370..5b4558020d 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -49,8 +49,6 @@ public:
LLDrawPoolTerrain(LLViewerTexture *texturep);
virtual ~LLDrawPoolTerrain();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index b885008cae..0d5195bdbf 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -51,11 +51,6 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
-LLDrawPool *LLDrawPoolTree::instancePool()
-{
- return new LLDrawPoolTree(mTexturep);
-}
-
void LLDrawPoolTree::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h
index 9c1e60f5eb..13f9ec8dce 100644
--- a/indra/newview/lldrawpooltree.h
+++ b/indra/newview/lldrawpooltree.h
@@ -45,8 +45,6 @@ public:
LLDrawPoolTree(LLViewerTexture *texturep);
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ void prerender();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 073adfb627..7249f22555 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -104,13 +104,6 @@ void LLDrawPoolWater::restoreGL()
}*/
}
-LLDrawPool *LLDrawPoolWater::instancePool()
-{
- LL_ERRS() << "Should never be calling instancePool on a water pool!" << LL_ENDL;
- return NULL;
-}
-
-
void LLDrawPoolWater::prerender()
{
mShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index d436557e1c..a5d163e0d7 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -61,7 +61,6 @@ public:
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
- /*virtual*/ LLDrawPool *instancePool();
static void restoreGL();
/*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 961d72c62e..d4e7f1600e 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -216,10 +216,11 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
LLGLSPipelineDepthTestSkyBox sky(true, false);
sky_shader->bind();
sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, 1);
- sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, 1.0f);
+ sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
renderDome(origin, camHeightLocal, sky_shader);
sky_shader->unbind();
}
@@ -531,8 +532,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
}
}
- blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
-
face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
if (gSky.mVOSkyp->getMoon().getDraw() && face && face->getTexture(LLRender::DIFFUSE_MAP) && face->getGeomCount() && moon_shader)
@@ -550,17 +549,17 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
{
// Bind current and next sun textures
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
+ //blend_factor = 0;
}
else if (tex_b && !tex_a)
{
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
+ //blend_factor = 0;
}
else if (tex_b != tex_a)
{
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ //moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
}
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -570,7 +569,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness);
moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
- moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ //moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ moon_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, psky->getMoonDirection().mV); // shader: moon_dir
face->renderIndexed();
@@ -632,11 +632,6 @@ void LLDrawPoolWLSky::prerender()
//LL_INFOS() << "wlsky prerendering pass." << LL_ENDL;
}
-LLDrawPoolWLSky *LLDrawPoolWLSky::instancePool()
-{
- return new LLDrawPoolWLSky();
-}
-
LLViewerTexture* LLDrawPoolWLSky::getTexture()
{
return NULL;
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 3acfda4eee..a4f176d6db 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -62,8 +62,6 @@ public:
//static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- // Create an empty new instance of the pool.
- /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
/*virtual*/ LLViewerTexture* getTexture();
/*virtual*/ BOOL isFacePool() { return FALSE; }
/*virtual*/ void resetDrawOrders();
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 651c49e699..01d8b6775b 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -153,7 +153,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
}
mTEOffset = -1;
- mTextureIndex = 255;
+ mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES;
setDrawable(drawablep);
mVObjp = objp;
@@ -184,6 +184,7 @@ void LLFace::destroy()
if(mTexture[i].notNull())
{
mTexture[i]->removeFace(i, this) ;
+ mTexture[i] = NULL;
}
}
@@ -195,7 +196,7 @@ void LLFace::destroy()
if (mDrawPoolp)
{
- if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)
+ if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR))
{
((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this);
}
@@ -203,7 +204,6 @@ void LLFace::destroy()
{
mDrawPoolp->removeFace(this);
}
-
mDrawPoolp = NULL;
}
@@ -212,7 +212,7 @@ void LLFace::destroy()
delete mTextureMatrix;
mTextureMatrix = NULL;
- if (mDrawablep.notNull())
+ if (mDrawablep)
{
LLSpatialGroup* group = mDrawablep->getSpatialGroup();
if (group)
@@ -224,7 +224,7 @@ void LLFace::destroy()
}
setDrawInfo(NULL);
-
+
mDrawablep = NULL;
mVObjp = NULL;
}
@@ -456,13 +456,13 @@ void LLFace::setTextureIndex(U8 index)
{
mTextureIndex = index;
- if (mTextureIndex != 255)
+ if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES)
{
mDrawablep->setState(LLDrawable::REBUILD_POSITION);
}
else
{
- if (mDrawInfo && mDrawInfo->mTextureList.size() <= 1)
+ if (mDrawInfo && !mDrawInfo->mTextureList.empty())
{
LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL;
}
@@ -535,7 +535,7 @@ void LLFace::updateCenterAgent()
void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
- if (mDrawablep->getSpatialGroup() == NULL)
+ if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
{
return;
}
@@ -543,7 +543,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
mDrawablep->getSpatialGroup()->rebuildGeom();
mDrawablep->getSpatialGroup()->rebuildMesh();
- if(mDrawablep.isNull() || mVertexBuffer.isNull())
+ if(mVertexBuffer.isNull())
{
return;
}
@@ -1539,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
- U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
S32 val = 0;
U8* vp = (U8*) &val;
@@ -2072,7 +2072,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a texIdx;
- S32 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
F32 val = 0.f;
S32* vp = (S32*) &val;
@@ -2673,7 +2673,7 @@ S32 LLFace::renderElements(const U16 *index_array) const
S32 LLFace::renderIndexed()
{
- if(mDrawablep.isNull() || mDrawPoolp == NULL)
+ if(mDrawablep == NULL || mDrawPoolp == NULL)
{
return 0;
}
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index c74d4e3fa8..3611539ff8 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -52,6 +52,7 @@ class LLDrawInfo;
const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
+const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
class LLFace : public LLTrace::MemTrackableNonVirtual<LLFace, 16>
{
@@ -279,8 +280,13 @@ private:
LLXformMatrix* mXform;
LLPointer<LLViewerTexture> mTexture[LLRender::NUM_TEXTURE_CHANNELS];
-
- LLPointer<LLDrawable> mDrawablep;
+
+ // mDrawablep is not supposed to be null, don't use LLPointer because
+ // mDrawablep owns LLFace and LLPointer is a good way to either cause a
+ // memory leak or a 'delete each other' situation if something deletes
+ // drawable wrongly.
+ LLDrawable* mDrawablep;
+ // LLViewerObject technically owns drawable, but also it should be strictly managed
LLPointer<LLViewerObject> mVObjp;
S32 mTEOffset;
diff --git a/indra/newview/llfloaterbuycurrency.cpp b/indra/newview/llfloaterbuycurrency.cpp
index 91436e52fe..25348474a1 100644
--- a/indra/newview/llfloaterbuycurrency.cpp
+++ b/indra/newview/llfloaterbuycurrency.cpp
@@ -74,7 +74,6 @@ public:
void onClickBuy();
void onClickCancel();
- void onClickErrorWeb();
};
LLFloater* LLFloaterBuyCurrency::buildFloater(const LLSD& key)
@@ -132,7 +131,6 @@ BOOL LLFloaterBuyCurrencyUI::postBuild()
getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickBuy, this));
getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickCancel, this));
- getChild<LLUICtrl>("error_web")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickErrorWeb, this));
center();
@@ -173,7 +171,6 @@ void LLFloaterBuyCurrencyUI::updateUI()
// hide most widgets - we'll turn them on as needed next
getChildView("info_buying")->setVisible(FALSE);
- getChildView("info_cannot_buy")->setVisible(FALSE);
getChildView("info_need_more")->setVisible(FALSE);
getChildView("purchase_warning_repurchase")->setVisible(FALSE);
getChildView("purchase_warning_notenough")->setVisible(FALSE);
@@ -183,32 +180,16 @@ void LLFloaterBuyCurrencyUI::updateUI()
if (hasError)
{
// display an error from the server
- getChildView("normal_background")->setVisible(FALSE);
- getChildView("error_background")->setVisible(TRUE);
- getChildView("info_cannot_buy")->setVisible(TRUE);
- getChildView("cannot_buy_message")->setVisible(TRUE);
- getChildView("balance_label")->setVisible(FALSE);
- getChildView("balance_amount")->setVisible(FALSE);
- getChildView("buying_label")->setVisible(FALSE);
- getChildView("buying_amount")->setVisible(FALSE);
- getChildView("total_label")->setVisible(FALSE);
- getChildView("total_amount")->setVisible(FALSE);
-
- LLTextBox* message = getChild<LLTextBox>("cannot_buy_message");
- if (message)
- {
- message->setText(mManager.errorMessage());
- }
-
- getChildView("error_web")->setVisible( !mManager.errorURI().empty());
+ LLSD args;
+ args["TITLE"] = getString("info_cannot_buy");
+ args["MESSAGE"] = mManager.errorMessage();
+ LLNotificationsUtil::add("CouldNotBuyCurrency", args);
+ closeFloater();
}
else
{
// display the main Buy L$ interface
getChildView("normal_background")->setVisible(TRUE);
- getChildView("error_background")->setVisible(FALSE);
- getChildView("cannot_buy_message")->setVisible(FALSE);
- getChildView("error_web")->setVisible(FALSE);
if (mHasTarget)
{
@@ -278,14 +259,6 @@ void LLFloaterBuyCurrencyUI::onClickCancel()
LLStatusBar::sendMoneyBalanceRequest();
}
-void LLFloaterBuyCurrencyUI::onClickErrorWeb()
-{
- LLWeb::loadURL(mManager.errorURI());
- closeFloater();
- // Update L$ balance
- LLStatusBar::sendMoneyBalanceRequest();
-}
-
// static
void LLFloaterBuyCurrency::buyCurrency()
{
diff --git a/indra/newview/llfloaterconversationpreview.cpp b/indra/newview/llfloaterconversationpreview.cpp
index 44725cab70..dd2baacb7e 100644
--- a/indra/newview/llfloaterconversationpreview.cpp
+++ b/indra/newview/llfloaterconversationpreview.cpp
@@ -84,10 +84,7 @@ BOOL LLFloaterConversationPreview::postBuild()
file = "chat";
}
mChatHistoryFileName = file;
- if (mIsGroup)
- {
- mChatHistoryFileName += GROUP_CHAT_SUFFIX;
- }
+
LLStringUtil::format_map_t args;
args["[NAME]"] = name;
std::string title = getString("Title", args);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 696f748613..028c922a4d 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -35,6 +35,7 @@
#include "llagent.h"
#include "llbutton.h"
+#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
@@ -115,8 +116,14 @@ BOOL LLFloaterImagePreview::postBuild()
mSculptedPreview = new LLImagePreviewSculpted(256, 256);
mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
- if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
- getChildView("lossless_check")->setEnabled(TRUE);
+ if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
+ {
+ // We want "lossless_check" to be unchecked when it is disabled, regardless of
+ // LosslessJ2CUpload state, so only assign control when enabling checkbox
+ LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>("lossless_check");
+ check_box->setEnabled(TRUE);
+ check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload"));
+ }
}
else
{
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index feb8cf4277..82ce97f311 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -461,7 +461,7 @@ void LLFloaterIMContainer::idleUpdate()
while (current_participant_model != end_participant_model)
{
LLConversationItemParticipant* participant_model = dynamic_cast<LLConversationItemParticipant*>(*current_participant_model);
- participant_model->setModeratorOptionsVisible(is_moderator && participant_model->getUUID() != gAgentID);
+ participant_model->setModeratorOptionsVisible(is_moderator);
participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID);
current_participant_model++;
@@ -1425,12 +1425,21 @@ bool LLFloaterIMContainer::enableContextMenuItem(const std::string& item, uuid_v
{
return is_single_select;
}
-
- // Beyond that point, if only the user agent is selected, everything is disabled
- if (is_single_select && (single_id == gAgentID))
- {
- return false;
- }
+
+ bool is_moderator_option = ("can_moderate_voice" == item) || ("can_allow_text_chat" == item) || ("can_mute" == item) || ("can_unmute" == item);
+
+ // Beyond that point, if only the user agent is selected, everything is disabled
+ if (is_single_select && (single_id == gAgentID))
+ {
+ if (is_moderator_option)
+ {
+ return enableModerateContextMenuItem(item, true);
+ }
+ else
+ {
+ return false;
+ }
+ }
// If the user agent is selected with others, everything is disabled
for (uuid_vec_t::const_iterator id = uuids.begin(); id != uuids.end(); ++id)
@@ -1496,11 +1505,11 @@ bool LLFloaterIMContainer::enableContextMenuItem(const std::string& item, uuid_v
{
return canBanSelectedMember(single_id);
}
- else if (("can_moderate_voice" == item) || ("can_allow_text_chat" == item) || ("can_mute" == item) || ("can_unmute" == item))
- {
- // *TODO : get that out of here...
- return enableModerateContextMenuItem(item);
- }
+ else if (is_moderator_option)
+ {
+ // *TODO : get that out of here...
+ return enableModerateContextMenuItem(item);
+ }
// By default, options that not explicitely disabled are enabled
return true;
@@ -1870,7 +1879,7 @@ LLConversationViewParticipant* LLFloaterIMContainer::createConversationViewParti
return LLUICtrlFactory::create<LLConversationViewParticipant>(params);
}
-bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& userdata)
+bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& userdata, bool is_self)
{
// only group moderators can perform actions related to this "enable callback"
if (!isGroupModerator())
@@ -1890,7 +1899,7 @@ bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& user
{
return voice_channel;
}
- else if ("can_mute" == userdata)
+ else if (("can_mute" == userdata) && !is_self)
{
return voice_channel && !isMuted(getCurSelectedViewModelItem()->getUUID());
}
@@ -1900,7 +1909,7 @@ bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& user
}
// The last invoke is used to check whether the "can_allow_text_chat" will enabled
- return LLVoiceClient::getInstance()->isParticipantAvatar(getCurSelectedViewModelItem()->getUUID());
+ return LLVoiceClient::getInstance()->isParticipantAvatar(getCurSelectedViewModelItem()->getUUID()) && !is_self;
}
bool LLFloaterIMContainer::isGroupModerator()
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index 530a8e66c8..468b47f1f1 100644
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -164,7 +164,7 @@ private:
void doToSelectedGroup(const LLSD& userdata);
static void confirmMuteAllCallback(const LLSD& notification, const LLSD& response);
- bool enableModerateContextMenuItem(const std::string& userdata);
+ bool enableModerateContextMenuItem(const std::string& userdata, bool is_self = false);
LLSpeaker * getSpeakerOfSelectedParticipant(LLSpeakerMgr * speaker_managerp);
LLSpeakerMgr * getSpeakerMgrForSelectedParticipant();
bool isGroupModerator();
diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp
index 6d326f6850..d604d0a789 100644
--- a/indra/newview/llfloaterimsessiontab.cpp
+++ b/indra/newview/llfloaterimsessiontab.cpp
@@ -499,6 +499,12 @@ void LLFloaterIMSessionTab::buildConversationViewParticipant()
void LLFloaterIMSessionTab::addConversationViewParticipant(LLConversationItem* participant_model, bool update_view)
{
+ if (!participant_model)
+ {
+ // Nothing to do if the model is inexistent
+ return;
+ }
+
// Check if the model already has an associated view
LLUUID uuid = participant_model->getUUID();
LLFolderViewItem* widget = get_ptr_in_map(mConversationsWidgets,uuid);
@@ -525,8 +531,8 @@ void LLFloaterIMSessionTab::removeConversationViewParticipant(const LLUUID& part
{
mConversationsRoot->extractItem(widget);
delete widget;
- mConversationsWidgets.erase(participant_id);
}
+ mConversationsWidgets.erase(participant_id);
}
void LLFloaterIMSessionTab::updateConversationViewParticipant(const LLUUID& participant_id)
diff --git a/indra/newview/llfloaterloadprefpreset.cpp b/indra/newview/llfloaterloadprefpreset.cpp
index fa17a9d40e..f89daf3e04 100644
--- a/indra/newview/llfloaterloadprefpreset.cpp
+++ b/indra/newview/llfloaterloadprefpreset.cpp
@@ -66,6 +66,11 @@ void LLFloaterLoadPrefPreset::onOpen(const LLSD& key)
EDefaultOptions option = DEFAULT_TOP;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (!preset_graphic_active.empty())
+ {
+ combo->setSimple(preset_graphic_active);
+ }
}
void LLFloaterLoadPrefPreset::onPresetsListChange()
@@ -74,6 +79,11 @@ void LLFloaterLoadPrefPreset::onPresetsListChange()
EDefaultOptions option = DEFAULT_TOP;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (!preset_graphic_active.empty())
+ {
+ combo->setSimple(preset_graphic_active);
+ }
}
void LLFloaterLoadPrefPreset::onBtnCancel()
diff --git a/indra/newview/llfloaterperms.cpp b/indra/newview/llfloaterperms.cpp
index 3968f43485..649a107d74 100644
--- a/indra/newview/llfloaterperms.cpp
+++ b/indra/newview/llfloaterperms.cpp
@@ -178,7 +178,6 @@ void LLFloaterPermsDefault::sendInitialPerms()
if(!mCapSent)
{
updateCap();
- setCapSent(true);
}
}
@@ -240,7 +239,7 @@ void LLFloaterPermsDefault::updateCapCoro(std::string url)
{
const std::string& reason = status.toString();
// Do not display the same error more than once in a row
- if (reason != previousReason)
+ if ((reason != previousReason) && mCapSent)
{
previousReason = reason;
LLSD args;
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 81f4b2234c..96094dcf14 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1094,6 +1094,7 @@ void LLFloaterPreference::onBtnCancel(const LLSD& userdata)
if (userdata.asString() == "closeadvanced")
{
LLFloaterReg::hideInstance("prefs_graphics_advanced");
+ updateMaxComplexity();
}
else
{
@@ -1926,6 +1927,8 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im
getChildView("log_path_button")->setEnabled(TRUE);
getChildView("chat_font_size")->setEnabled(TRUE);
getChildView("conversation_log_combo")->setEnabled(TRUE);
+ getChild<LLUICtrl>("voice_call_friends_only_check")->setEnabled(TRUE);
+ getChild<LLUICtrl>("voice_call_friends_only_check")->setValue(gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly"));
}
@@ -2034,6 +2037,14 @@ void LLFloaterPreference::updateMaxComplexity()
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
+
+ LLFloaterPreferenceGraphicsAdvanced* floater_graphics_advanced = LLFloaterReg::findTypedInstance<LLFloaterPreferenceGraphicsAdvanced>("prefs_graphics_advanced");
+ if (floater_graphics_advanced)
+ {
+ LLAvatarComplexityControls::updateMax(
+ floater_graphics_advanced->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
+ floater_graphics_advanced->getChild<LLTextBox>("IndirectMaxComplexityText"));
+ }
}
bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map)
@@ -2081,6 +2092,14 @@ void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
+
+ LLFloaterPreference* floater_preferences = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (floater_preferences)
+ {
+ LLAvatarComplexityControls::updateMax(
+ floater_preferences->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
+ floater_preferences->getChild<LLTextBox>("IndirectMaxComplexityText"));
+ }
}
void LLFloaterPreference::onChangeMaturity()
@@ -2554,9 +2573,13 @@ void LLPanelPreference::showMultipleViewersWarning(LLUICtrl* checkbox, const LLS
void LLPanelPreference::showFriendsOnlyWarning(LLUICtrl* checkbox, const LLSD& value)
{
- if (checkbox && checkbox->getValue())
+ if (checkbox)
{
- LLNotificationsUtil::add("FriendsAndGroupsOnly");
+ gSavedPerAccountSettings.setBOOL("VoiceCallsFriendsOnly", checkbox->getValue().asBoolean());
+ if (checkbox->getValue())
+ {
+ LLNotificationsUtil::add("FriendsAndGroupsOnly");
+ }
}
}
@@ -2659,7 +2682,6 @@ class LLPanelPreferencePrivacy : public LLPanelPreference
public:
LLPanelPreferencePrivacy()
{
- mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly");
mAccountIndependentSettings.push_back("AutoDisengageMic");
}
@@ -2916,6 +2938,7 @@ void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
{
instance->cancel();
}
+ updateMaxComplexity();
}
LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy()
diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp
index 702d612343..7bfba2a6d7 100644
--- a/indra/newview/llfloaterreporter.cpp
+++ b/indra/newview/llfloaterreporter.cpp
@@ -930,7 +930,7 @@ void LLFloaterReporter::takeNewSnapshot()
// Take a screenshot, but don't draw this floater.
setVisible(FALSE);
- if (!gViewerWindow->rawSnapshot(mImageRaw, IMAGE_WIDTH, IMAGE_HEIGHT, TRUE, FALSE, gSavedSettings.getBOOL("RenderHUDInSnapshot"), TRUE, FALSE))
+ if (!gViewerWindow->rawSnapshot(mImageRaw,IMAGE_WIDTH, IMAGE_HEIGHT, TRUE, FALSE, TRUE /*UI*/, TRUE, FALSE))
{
LL_WARNS() << "Unable to take screenshot" << LL_ENDL;
setVisible(TRUE);
diff --git a/indra/newview/llfloatersaveprefpreset.cpp b/indra/newview/llfloatersaveprefpreset.cpp
index 5f3cf9d95b..dd47d02bfa 100644
--- a/indra/newview/llfloatersaveprefpreset.cpp
+++ b/indra/newview/llfloatersaveprefpreset.cpp
@@ -86,7 +86,10 @@ void LLFloaterSavePrefPreset::onBtnSave()
{
std::string name = mPresetCombo->getSimple();
- if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (name == PRESETS_DEFAULT))
+ std::string upper_name(name);
+ LLStringUtil::toUpper(upper_name);
+
+ if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (upper_name == PRESETS_DEFAULT_UPPER))
{
LLNotificationsUtil::add("DefaultPresetNotSaved");
}
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index 3ef7b749a6..32f88b49ac 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -951,7 +951,7 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_MEMBERS_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupMembersReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupMembersReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1061,7 +1061,7 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_PROPERTIES_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL;
if (!msg)
{
LL_ERRS() << "Can't access the messaging system" << LL_ENDL;
@@ -1127,6 +1127,15 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
group_datap->mGroupPropertiesDataComplete = true;
group_datap->mChanged = TRUE;
+ properties_request_map_t::iterator request = LLGroupMgr::getInstance()->mPropRequests.find(group_id);
+ if (request != LLGroupMgr::getInstance()->mPropRequests.end())
+ {
+ LLGroupMgr::getInstance()->mPropRequests.erase(request);
+ }
+ else
+ {
+ LL_DEBUGS("GrpMgr") << "GroupPropertyResponse received with no pending request. Response was slow." << LL_ENDL;
+ }
LLGroupMgr::getInstance()->notifyObservers(GC_PROPERTIES);
}
@@ -1136,7 +1145,7 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_DATA_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1197,7 +1206,7 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
- LL_DEBUGS() << "Adding role data: " << name << " {" << role_id << "}" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Adding role data: " << name << " {" << role_id << "}" << LL_ENDL;
LLGroupRoleData* rd = new LLGroupRoleData(role_id,name,title,desc,powers,member_count);
group_datap->mRoles[role_id] = rd;
}
@@ -1224,7 +1233,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1285,7 +1294,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
if (rd && md)
{
- LL_DEBUGS() << "Adding role-member pair: " << role_id << ", " << member_id << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Adding role-member pair: " << role_id << ", " << member_id << LL_ENDL;
rd->addMember(member_id);
md->addRole(role_id,rd);
}
@@ -1337,7 +1346,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
// static
void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
{
- LL_DEBUGS() << "LLGroupMgr::processGroupTitlesReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupTitlesReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1370,7 +1379,7 @@ void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
if (!title.mTitle.empty())
{
- LL_DEBUGS() << "LLGroupMgr adding title: " << title.mTitle << ", " << title.mRoleID << ", " << (title.mSelected ? 'Y' : 'N') << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr adding title: " << title.mTitle << ", " << title.mRoleID << ", " << (title.mSelected ? 'Y' : 'N') << LL_ENDL;
group_datap->mTitles.push_back(title);
}
}
@@ -1382,7 +1391,7 @@ void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
// static
void LLGroupMgr::processEjectGroupMemberReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processEjectGroupMemberReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processEjectGroupMemberReply" << LL_ENDL;
LLUUID group_id;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
BOOL success;
@@ -1398,7 +1407,7 @@ void LLGroupMgr::processEjectGroupMemberReply(LLMessageSystem* msg, void ** data
// static
void LLGroupMgr::processJoinGroupReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processJoinGroupReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processJoinGroupReply" << LL_ENDL;
LLUUID group_id;
BOOL success;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
@@ -1418,7 +1427,7 @@ void LLGroupMgr::processJoinGroupReply(LLMessageSystem* msg, void ** data)
// static
void LLGroupMgr::processLeaveGroupReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processLeaveGroupReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processLeaveGroupReply" << LL_ENDL;
LLUUID group_id;
BOOL success;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
@@ -1502,6 +1511,28 @@ LLGroupMgrGroupData* LLGroupMgr::createGroupData(const LLUUID& id)
return group_datap;
}
+bool LLGroupMgr::hasPendingPropertyRequest(const LLUUID & id)
+{
+ properties_request_map_t::iterator existing_req = LLGroupMgr::getInstance()->mPropRequests.find(id);
+ if (existing_req != LLGroupMgr::getInstance()->mPropRequests.end())
+ {
+ if (gFrameTime - existing_req->second < MIN_GROUP_PROPERTY_REQUEST_FREQ)
+ {
+ return true;
+ }
+ else
+ {
+ LLGroupMgr::getInstance()->mPropRequests.erase(existing_req);
+ }
+ }
+ return false;
+}
+
+void LLGroupMgr::addPendingPropertyRequest(const LLUUID& id)
+{
+ LLGroupMgr::getInstance()->mPropRequests[id] = gFrameTime;
+}
+
void LLGroupMgr::notifyObservers(LLGroupChange gc)
{
for (group_map_t::iterator gi = mGroups.begin(); gi != mGroups.end(); ++gi)
@@ -1580,10 +1611,17 @@ void LLGroupMgr::addGroup(LLGroupMgrGroupData* group_datap)
void LLGroupMgr::sendGroupPropertiesRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupPropertiesRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupPropertiesRequest" << LL_ENDL;
// This will happen when we get the reply
//LLGroupMgrGroupData* group_datap = createGroupData(group_id);
+ if (LLGroupMgr::getInstance()->hasPendingPropertyRequest(group_id))
+ {
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupPropertiesRequest suppressed repeat for " << group_id << LL_ENDL;
+ return;
+ }
+ LLGroupMgr::getInstance()->addPendingPropertyRequest(group_id);
+
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("GroupProfileRequest");
msg->nextBlock("AgentData");
@@ -1596,7 +1634,7 @@ void LLGroupMgr::sendGroupPropertiesRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupMembersRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupMembersRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupMembersRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mMemberRequestID.isNull())
{
@@ -1618,7 +1656,7 @@ void LLGroupMgr::sendGroupMembersRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleDataRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleDataRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleDataRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleDataRequestID.isNull())
{
@@ -1639,7 +1677,7 @@ void LLGroupMgr::sendGroupRoleDataRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleMembersRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleMembersRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleMembersRequestID.isNull())
@@ -1649,7 +1687,7 @@ void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
|| !group_datap->isRoleDataComplete())
{
// *TODO: KLW FIXME: Should we start a member or role data request?
- LL_INFOS() << " Pending: " << (group_datap->mPendingRoleMemberRequest ? "Y" : "N")
+ LL_INFOS("GrpMgr") << " Pending: " << (group_datap->mPendingRoleMemberRequest ? "Y" : "N")
<< " MemberDataComplete: " << (group_datap->mMemberDataComplete ? "Y" : "N")
<< " RoleDataComplete: " << (group_datap->mRoleDataComplete ? "Y" : "N") << LL_ENDL;
group_datap->mPendingRoleMemberRequest = TRUE;
@@ -1673,7 +1711,7 @@ void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupTitlesRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupTitlesRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupTitlesRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
group_datap->mTitles.clear();
@@ -1692,7 +1730,7 @@ void LLGroupMgr::sendGroupTitlesRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupTitleUpdate(const LLUUID& group_id, const LLUUID& title_role_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupTitleUpdate" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupTitleUpdate" << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("GroupTitleUpdate");
@@ -1751,7 +1789,7 @@ void LLGroupMgr::sendCreateGroupRequest(const std::string& name,
void LLGroupMgr::sendUpdateGroupInfo(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendUpdateGroupInfo" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendUpdateGroupInfo" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
LLMessageSystem* msg = gMessageSystem;
@@ -1780,7 +1818,7 @@ void LLGroupMgr::sendUpdateGroupInfo(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleMemberChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleMemberChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleMemberChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleMemberChanges.empty()) return;
@@ -2327,7 +2365,7 @@ void LLGroupMgr::processCapGroupMembersRequest(const LLSD& content)
void LLGroupMgr::sendGroupRoleChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = getGroupData(group_id);
if (group_datap && group_datap->pendingRoleChanges())
@@ -2342,7 +2380,7 @@ void LLGroupMgr::sendGroupRoleChanges(const LLUUID& group_id)
void LLGroupMgr::cancelGroupRoleChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::cancelGroupRoleChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::cancelGroupRoleChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = getGroupData(group_id);
if (group_datap) group_datap->cancelRoleChanges();
@@ -2376,7 +2414,7 @@ bool LLGroupMgr::parseRoleActions(const std::string& xml_filename)
std::string action_set_name;
if (action_set->getAttributeString("name", action_set_name))
{
- LL_DEBUGS() << "Loading action set " << action_set_name << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Loading action set " << action_set_name << LL_ENDL;
role_action_data->mName = action_set_name;
}
else
@@ -2417,7 +2455,7 @@ bool LLGroupMgr::parseRoleActions(const std::string& xml_filename)
std::string action_name;
if (action->getAttributeString("name", action_name))
{
- LL_DEBUGS() << "Loading action " << action_name << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Loading action " << action_name << LL_ENDL;
role_action->mName = action_name;
}
else
diff --git a/indra/newview/llgroupmgr.h b/indra/newview/llgroupmgr.h
index cf9735e38a..0d25e8fb22 100644
--- a/indra/newview/llgroupmgr.h
+++ b/indra/newview/llgroupmgr.h
@@ -448,6 +448,8 @@ private:
void notifyObserver(const LLUUID& group_id, LLGroupChange gc);
void addGroup(LLGroupMgrGroupData* group_datap);
LLGroupMgrGroupData* createGroupData(const LLUUID &id);
+ bool hasPendingPropertyRequest(const LLUUID& id);
+ void addPendingPropertyRequest(const LLUUID& id);
typedef std::multimap<LLUUID,LLGroupMgrObserver*> observer_multimap_t;
observer_multimap_t mObservers;
@@ -455,6 +457,10 @@ private:
typedef std::map<LLUUID, LLGroupMgrGroupData*> group_map_t;
group_map_t mGroups;
+ const U64MicrosecondsImplicit MIN_GROUP_PROPERTY_REQUEST_FREQ = 100000;//100ms between requests should be enough to avoid spamming.
+ typedef std::map<LLUUID, U64MicrosecondsImplicit> properties_request_map_t;
+ properties_request_map_t mPropRequests;
+
typedef std::set<LLParticularGroupObserver*> observer_set_t;
typedef std::map<LLUUID,observer_set_t> observer_map_t;
observer_map_t mParticularObservers;
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 81d862a827..4ed802138d 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -415,7 +415,8 @@ void LLHUDNameTag::clearString()
void LLHUDNameTag::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
- const LLFontGL* font)
+ const LLFontGL* font,
+ const bool use_ellipses)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
@@ -432,18 +433,52 @@ void LLHUDNameTag::addLine(const std::string &text_utf8,
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
- while (iter != tokens.end())
- {
- U32 line_length = 0;
- do
- {
- F32 max_pixels = HUD_TEXT_MAX_WIDTH;
- S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
- LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
- mTextSegments.push_back(segment);
- line_length += segment_length;
- }
- while (line_length != iter->size());
+ const F32 max_pixels = HUD_TEXT_MAX_WIDTH;
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ if (use_ellipses)
+ {
+ // "QualityAssuranceAssuresQuality1" will end up like "QualityAssuranceAssuresQual..."
+ // "QualityAssuranceAssuresQuality QualityAssuranceAssuresQuality" will end up like "QualityAssuranceAssuresQual..."
+ // "QualityAssurance AssuresQuality1" will end up as "QualityAssurance AssuresQua..." because we are enforcing single line
+ do
+ {
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::ANYWHERE);
+ if (segment_length + line_length < wline.length()) // since we only draw one string, line_length should be 0
+ {
+ // token does does not fit into signle line, need to draw "...".
+ // Use four dots for ellipsis width to generate padding
+ const LLWString dots_pad(utf8str_to_wstring(std::string("....")));
+ S32 elipses_width = font->getWidthF32(dots_pad.c_str());
+ // truncated string length
+ segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels - elipses_width, wline.length(), LLFontGL::ANYWHERE);
+ const LLWString dots(utf8str_to_wstring(std::string("...")));
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length) + dots, style, color, font);
+ mTextSegments.push_back(segment);
+ break; // consider it to be complete
+ }
+ else
+ {
+ // token fits fully into string
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ } while (line_length != iter->size());
+ }
+ else
+ {
+ // "QualityAssuranceAssuresQuality 1" will be split into two lines "QualityAssuranceAssuresQualit" and "y 1"
+ // "QualityAssurance AssuresQuality 1" will be split into two lines "QualityAssurance" and "AssuresQuality"
+ do
+ {
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ } while (line_length != iter->size());
+ }
++iter;
}
}
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
index 38a4f18415..20272a8232 100644
--- a/indra/newview/llhudnametag.h
+++ b/indra/newview/llhudnametag.h
@@ -92,7 +92,7 @@ public:
void clearString();
// Add text a line at a time, allowing custom formatting
- void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL);
+ void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL, const bool use_ellipses = false);
// For bubble chat, set the part above the chat text
void setLabel(const std::string& label_utf8);
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index e1b58dde51..1e43e4ea3a 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -450,7 +450,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
|| (dialog == IM_FROM_TASK && LLMuteList::getInstance()->isMuted(session_id));
BOOL is_owned_by_me = FALSE;
BOOL is_friend = (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL) ? false : true;
- BOOL accept_im_from_only_friend = gSavedSettings.getBOOL("VoiceCallsFriendsOnly");
+ BOOL accept_im_from_only_friend = gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly");
BOOL is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT &&
LLMuteList::getInstance()->isLinden(name);
@@ -1164,7 +1164,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
{
return;
}
- else if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL))
+ else if (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL))
{
return;
}
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index d67a6ad93e..c91e705d03 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -515,6 +515,7 @@ LLIMModel::LLIMModel()
{
addNewMsgCallback(boost::bind(&LLFloaterIMSession::newIMCallback, _1));
addNewMsgCallback(boost::bind(&on_new_message, _1));
+ LLCallDialogManager::instance();
}
LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, const uuid_vec_t& ids, bool voice, bool has_offline_msg)
@@ -2683,7 +2684,7 @@ void LLIMMgr::addMessage(
}
bool skip_message = false;
bool from_linden = LLMuteList::getInstance()->isLinden(from);
- if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && !from_linden)
+ if (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && !from_linden)
{
// Evaluate if we need to skip this message when that setting is true (default is false)
skip_message = (LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); // Skip non friends...
@@ -2750,7 +2751,7 @@ void LLIMMgr::addMessage(
}
//Play sound for new conversations
- if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation") == TRUE))
+ if (!skip_message & !gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
}
@@ -3080,7 +3081,7 @@ void LLIMMgr::inviteToSession(
if (voice_invite)
{
bool isRejectGroupCall = (gSavedSettings.getBOOL("VoiceCallsRejectGroup") && (notify_box_type == "VoiceInviteGroup"));
- bool isRejectNonFriendCall = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(caller_id) == NULL));
+ bool isRejectNonFriendCall = (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(caller_id) == NULL));
if (isRejectGroupCall || isRejectNonFriendCall || gAgent.isDoNotDisturb())
{
if (gAgent.isDoNotDisturb() && !isRejectGroupCall && !isRejectNonFriendCall)
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index b1de884f06..3802527ead 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4101,12 +4101,6 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
items.push_back(std::string("New Body Parts"));
items.push_back(std::string("New Settings"));
items.push_back(std::string("upload_def"));
-
- if (!LLEnvironment::instance().isInventoryEnabled())
- {
- disabled_items.push_back("New Settings");
- }
-
}
}
getClipboardEntries(false, items, disabled_items, flags);
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 745b953996..72013f7396 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -192,10 +192,15 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const
// when applying a filter, matching folders get their contents downloaded first
// but make sure we are not interfering with pre-download
if (isNotDefault()
- && !gInventory.isCategoryComplete(folder_id)
&& LLStartUp::getStartupState() > STATE_WEARABLES_WAIT)
- {
- LLInventoryModelBackgroundFetch::instance().start(folder_id);
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(folder_id);
+ if (!cat || (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN))
+ {
+ // At the moment background fetch only cares about VERSION_UNKNOWN,
+ // so do not check isCategoryComplete that compares descendant count
+ LLInventoryModelBackgroundFetch::instance().start(folder_id);
+ }
}
// Marketplace folder filtering
@@ -287,21 +292,34 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
// Pass if this item's type is of the correct filter type
if (filterTypes & FILTERTYPE_OBJECT)
{
-
- // If it has no type, pass it, unless it's a link.
- if (object_type == LLInventoryType::IT_NONE)
- {
- if (object && object->getIsLinkType())
- {
- return FALSE;
- }
- }
- else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
- {
- return FALSE;
- }
+ switch (object_type)
+ {
+ case LLInventoryType::IT_NONE:
+ // If it has no type, pass it, unless it's a link.
+ if (object && object->getIsLinkType())
+ {
+ return FALSE;
+ }
+ break;
+ case LLInventoryType::IT_UNKNOWN:
+ {
+ // Unknows are only shown when we show every type.
+ // Unknows are 255 and won't fit in 64 bits.
+ if (mFilterOps.mFilterObjectTypes != 0xffffffffffffffffULL)
+ {
+ return FALSE;
+ }
+ break;
+ }
+ default:
+ if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
+ {
+ return FALSE;
+ }
+ break;
+ }
}
-
+
if(filterTypes & FILTERTYPE_WORN)
{
if (!get_is_item_worn(object_id))
@@ -426,18 +444,32 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons
// Pass if this item's type is of the correct filter type
if (filterTypes & FILTERTYPE_OBJECT)
{
- // If it has no type, pass it, unless it's a link.
- if (object_type == LLInventoryType::IT_NONE)
- {
- if (item && item->getIsLinkType())
- {
- return false;
- }
- }
- else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
- {
- return false;
- }
+ switch (object_type)
+ {
+ case LLInventoryType::IT_NONE:
+ // If it has no type, pass it, unless it's a link.
+ if (item && item->getIsLinkType())
+ {
+ return FALSE;
+ }
+ break;
+ case LLInventoryType::IT_UNKNOWN:
+ {
+ // Unknows are only shown when we show every type.
+ // Unknows are 255 and won't fit in 64 bits.
+ if (mFilterOps.mFilterObjectTypes != 0xffffffffffffffffULL)
+ {
+ return FALSE;
+ }
+ break;
+ }
+ default:
+ if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
+ {
+ return FALSE;
+ }
+ break;
+ }
}
////////////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index c6075b4066..7ff1006773 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -1755,41 +1755,7 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params)
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
-/* Exchanges filter's flexibility for speed of generation and */
-/* improved performance */
/************************************************************************/
-class LLAssetFilteredInventoryPanel : public LLInventoryPanel
-{
-public:
- struct Params
- : public LLInitParam::Block<Params, LLInventoryPanel::Params>
- {
- Mandatory<std::string> filter_asset_type;
-
- Params() : filter_asset_type("filter_asset_type") {}
- };
-
- void initFromParams(const Params& p);
-protected:
- LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
- friend class LLUICtrlFactory;
-public:
- ~LLAssetFilteredInventoryPanel() {}
-
- /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg) override;
-
-protected:
- /*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
- /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
-
-private:
- LLAssetType::EType mAssetType;
-};
-
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
{
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index b55eb2b828..b51dc17cdd 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -338,4 +338,42 @@ private:
bool mViewsInitialized; // Views have been generated
};
+/************************************************************************/
+/* Asset Pre-Filtered Inventory Panel related class */
+/* Exchanges filter's flexibility for speed of generation and */
+/* improved performance */
+/************************************************************************/
+
+class LLAssetFilteredInventoryPanel : public LLInventoryPanel
+{
+public:
+ struct Params
+ : public LLInitParam::Block<Params, LLInventoryPanel::Params>
+ {
+ Mandatory<std::string> filter_asset_type;
+
+ Params() : filter_asset_type("filter_asset_type") {}
+ };
+
+ void initFromParams(const Params& p);
+protected:
+ LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
+ friend class LLUICtrlFactory;
+public:
+ ~LLAssetFilteredInventoryPanel() {}
+
+ /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg) override;
+
+protected:
+ /*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
+ /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
+
+private:
+ LLAssetType::EType mAssetType;
+};
+
#endif // LL_LLINVENTORYPANEL_H
diff --git a/indra/newview/lllandmarklist.cpp b/indra/newview/lllandmarklist.cpp
index c58540914e..1fc70cd6d6 100644
--- a/indra/newview/lllandmarklist.cpp
+++ b/indra/newview/lllandmarklist.cpp
@@ -39,6 +39,11 @@
// Globals
LLLandmarkList gLandmarkList;
+// number is mostly arbitrary, but it should be below DEFAULT_QUEUE_SIZE pool size,
+// which is 4096, to not overfill the pool if user has more than 4K of landmarks,
+// and low number helps with not flooding server with requests
+const S32 MAX_SIMULTANEOUS_REQUESTS = 512;
+
////////////////////////////////////////////////////////////////////////////
// LLLandmarkList
@@ -69,6 +74,11 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
{
return NULL;
}
+ if ( mWaitList.find(asset_uuid) != mWaitList.end() )
+ {
+ // Landmark is sheduled for download, but not requested yet
+ return NULL;
+ }
landmark_requested_list_t::iterator iter = mRequestedList.find(asset_uuid);
if (iter != mRequestedList.end())
@@ -86,6 +96,13 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
mLoadedCallbackMap.insert(vt);
}
+ if (mRequestedList.size() > MAX_SIMULTANEOUS_REQUESTS)
+ {
+ // Postpone download till queu is emptier
+ mWaitList.insert(asset_uuid);
+ return NULL;
+ }
+
gAssetStorage->getAssetData(asset_uuid,
LLAssetType::AT_LANDMARK,
LLLandmarkList::processGetAssetReply,
@@ -155,8 +172,22 @@ void LLLandmarkList::processGetAssetReply(
}
gLandmarkList.mBadList.insert(uuid);
+ gLandmarkList.mRequestedList.erase(uuid); //mBadList effectively blocks any load, so no point keeping id in requests
+ // todo: this should clean mLoadedCallbackMap!
}
+ if (!gLandmarkList.mWaitList.empty())
+ {
+ // start new download from wait list
+ landmark_uuid_list_t::iterator iter = gLandmarkList.mWaitList.begin();
+ LLUUID asset_uuid = *iter;
+ gLandmarkList.mWaitList.erase(iter);
+ gAssetStorage->getAssetData(asset_uuid,
+ LLAssetType::AT_LANDMARK,
+ LLLandmarkList::processGetAssetReply,
+ NULL);
+ gLandmarkList.mRequestedList[asset_uuid] = gFrameTimeSeconds;
+ }
}
BOOL LLLandmarkList::isAssetInLoadedCallbackMap(const LLUUID& asset_uuid)
diff --git a/indra/newview/lllandmarklist.h b/indra/newview/lllandmarklist.h
index 3356f866ce..2e7bd25610 100644
--- a/indra/newview/lllandmarklist.h
+++ b/indra/newview/lllandmarklist.h
@@ -70,9 +70,10 @@ protected:
typedef std::map<LLUUID, LLLandmark*> landmark_list_t;
landmark_list_t mList;
- typedef std::set<LLUUID> landmark_bad_list_t;
- landmark_bad_list_t mBadList;
-
+ typedef std::set<LLUUID> landmark_uuid_list_t;
+ landmark_uuid_list_t mBadList;
+ landmark_uuid_list_t mWaitList;
+
typedef std::map<LLUUID,F32> landmark_requested_list_t;
landmark_requested_list_t mRequestedList;
diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp
index 0c64531783..354f5a453b 100644
--- a/indra/newview/lllogchat.cpp
+++ b/indra/newview/lllogchat.cpp
@@ -761,8 +761,8 @@ bool LLLogChat::isTranscriptExist(const LLUUID& avatar_id, bool is_group)
{
std::string file_name;
gCacheName->getGroupName(avatar_id, file_name);
- file_name = makeLogFileName(file_name);
- return isTranscriptFileFound(makeLogFileName(file_name));
+ file_name = makeLogFileName(file_name + GROUP_CHAT_SUFFIX);
+ return isTranscriptFileFound(file_name);
}
return false;
}
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index f158aae3d2..c3e39429a2 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -447,6 +447,7 @@ BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
}
mMouseCur = mMouseDown;
+ mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value
// Route future Mouse messages here preemptively. (Release on mouse up.)
setMouseCapture( TRUE );
@@ -610,6 +611,26 @@ void LLManipRotate::drag( S32 x, S32 y )
else
{
object->setRotation(new_rot, damped);
+ LLVOAvatar* avatar = object->asAvatar();
+ if (avatar && avatar->isSelf()
+ && LLSelectMgr::getInstance()->mAllowSelectAvatar
+ && !object->getParent())
+ {
+ // Normal avatars use object's orienttion, but self uses
+ // separate LLCoordFrame
+ // See LVOAvatar::updateOrientation()
+ if (gAgentCamera.getFocusOnAvatar())
+ {
+ //Don't rotate camera with avatar
+ gAgentCamera.setFocusOnAvatar(false, false, false);
+ }
+
+ LLVector3 at_axis = mAgentSelfAtAxis;
+ at_axis *= mRotation;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
rebuild(object);
}
@@ -717,7 +738,7 @@ void LLManipRotate::drag( S32 x, S32 y )
LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- !cur->isAvatar())
+ (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar))
{
selectNode->mLastRotation = cur->getRotation();
selectNode->mLastPositionLocal = cur->getPosition();
diff --git a/indra/newview/llmaniprotate.h b/indra/newview/llmaniprotate.h
index e8f1c24c58..dc36ef796a 100644
--- a/indra/newview/llmaniprotate.h
+++ b/indra/newview/llmaniprotate.h
@@ -95,6 +95,7 @@ private:
LLVector3 mMouseDown;
LLVector3 mMouseCur;
+ LLVector3 mAgentSelfAtAxis; // Own agent uses separate rotation method
F32 mRadiusMeters;
LLVector3 mCenterToCam;
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index c5ced425f6..b63dabe93c 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1553,7 +1553,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (!zero)
{ //attempt to parse
- if (physicsShapeReceived(mesh_id, buffer, size))
+ if (physicsShapeReceived(mesh_id, buffer, size) == MESH_OK)
{
delete[] buffer;
return true;
@@ -1647,7 +1647,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
LLMeshRepository::sCacheBytesRead += bytes;
++LLMeshRepository::sCacheReads;
file.read(buffer, bytes);
- if (headerReceived(mesh_params, buffer, bytes))
+ if (headerReceived(mesh_params, buffer, bytes) == MESH_OK)
{
// Found mesh in VFS cache
return true;
@@ -1794,7 +1794,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
return retval;
}
-bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
+EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
{
const LLUUID mesh_id = mesh_params.getSculptID();
LLSD header;
@@ -1802,30 +1802,39 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
U32 header_size = 0;
if (data_size > 0)
{
- std::string res_str((char*) data, data_size);
+ std::istringstream stream;
+ try
+ {
+ std::string res_str((char*)data, data_size);
- std::string deprecated_header("<? LLSD/Binary ?>");
+ std::string deprecated_header("<? LLSD/Binary ?>");
- if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
- {
- res_str = res_str.substr(deprecated_header.size()+1, data_size);
- header_size = deprecated_header.size()+1;
- }
- data_size = res_str.size();
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size() + 1, data_size);
+ header_size = deprecated_header.size() + 1;
+ }
+ data_size = res_str.size();
- std::istringstream stream(res_str);
+ stream.str(res_str);
+ }
+ catch (std::bad_alloc&)
+ {
+ // out of memory, we won't be able to process this mesh
+ return MESH_OUT_OF_MEMORY;
+ }
if (!LLSDSerialize::fromBinary(header, stream, data_size))
{
LL_WARNS(LOG_MESH) << "Mesh header parse error. Not a valid mesh asset! ID: " << mesh_id
<< LL_ENDL;
- return false;
+ return MESH_PARSE_FAILURE;
}
if (!header.isMap())
{
LL_WARNS(LOG_MESH) << "Mesh header is invalid for ID: " << mesh_id << LL_ENDL;
- return false;
+ return MESH_INVALID;
}
if (header.has("version") && header["version"].asInteger() > MAX_MESH_VERSION)
@@ -1871,7 +1880,7 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
}
}
- return true;
+ return MESH_OK;
}
EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
@@ -1916,18 +1925,25 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
if (data_size > 0)
{
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
+ try
+ {
+ std::string res_str((char*)data, data_size);
+ std::istringstream stream(res_str);
- U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
- << " uzip result" << uzip_result
- << LL_ENDL;
- return false;
- }
+ U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
+ {
+ LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result" << uzip_result
+ << LL_ENDL;
+ return false;
+ }
+ }
+ catch (std::bad_alloc&)
+ {
+ LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL;
+ return false;
+ }
}
{
@@ -1949,19 +1965,26 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
LLSD decomp;
if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
+ {
+ try
+ {
+ std::string res_str((char*)data, data_size);
+ std::istringstream stream(res_str);
- U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
- << " uzip result: " << uzip_result
- << LL_ENDL;
- return false;
- }
+ U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
+ {
+ LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result: " << uzip_result
+ << LL_ENDL;
+ return false;
+ }
+ }
+ catch (std::bad_alloc&)
+ {
+ LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL;
+ return false;
+ }
}
{
@@ -1976,7 +1999,7 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
return true;
}
-bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
{
LLSD physics_shape;
@@ -1993,8 +2016,19 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
LLPointer<LLVolume> volume = new LLVolume(volume_params,0);
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
+
+ std::istringstream stream;
+ try
+ {
+ std::string mesh_string((char*)data, data_size);
+ stream.str(mesh_string);
+ }
+ catch (std::bad_alloc&)
+ {
+ // out of memory, we won't be able to process this mesh
+ delete d;
+ return MESH_OUT_OF_MEMORY;
+ }
if (volume->unpackVolumeFaces(stream, data_size))
{
@@ -2033,7 +2067,7 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
LLMutexLock lock(mMutex);
mDecompositionQ.push_back(d);
}
- return true;
+ return MESH_OK;
}
LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
@@ -3142,15 +3176,21 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
U8 * data, S32 data_size)
{
LLUUID mesh_id = mMeshParams.getSculptID();
- bool success = (! MESH_HEADER_PROCESS_FAILED)
- && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
- && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ bool success = (!MESH_HEADER_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)); // if we have data but no size or have size but no data, something is wrong;
llassert(success);
+ EMeshProcessingResult res = MESH_UNKNOWN;
+ if (success)
+ {
+ res = gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ success = (res == MESH_OK);
+ }
if (! success)
{
// *TODO: Get real reason for parse failure here. Might we want to retry?
LL_WARNS(LOG_MESH) << "Unable to parse mesh header. ID: " << mesh_id
- << ", Unknown reason. Not retrying."
+ << ", Size: " << data_size
+ << ", Reason: " << res << " Not retrying."
<< LL_ENDL;
// Can't get the header so none of the LODs will be available
@@ -3430,7 +3470,7 @@ void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S3
{
if ((!MESH_PHYS_SHAPE_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
- && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+ && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK)
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index bba0c9f2cb..9a627dabcb 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -57,6 +57,8 @@ typedef enum e_mesh_processing_result_enum
MESH_NO_DATA = 1,
MESH_OUT_OF_MEMORY,
MESH_HTTP_REQUEST_FAILED,
+ MESH_PARSE_FAILURE,
+ MESH_INVALID,
MESH_UNKNOWN
} EMeshProcessingResult;
@@ -336,11 +338,11 @@ public:
bool fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry = true);
bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry = true);
- bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
+ EMeshProcessingResult headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
EMeshProcessingResult lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size);
bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
- bool physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
+ EMeshProcessingResult physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
LLSD& getMeshHeader(const LLUUID& mesh_id);
void notifyLoadedMeshes();
diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp
index 852ba846ff..272e7ae351 100644
--- a/indra/newview/lloutfitgallery.cpp
+++ b/indra/newview/lloutfitgallery.cpp
@@ -1047,6 +1047,7 @@ void LLOutfitGallery::updateSnapshotFolderObserver()
void LLOutfitGallery::refreshOutfit(const LLUUID& category_id)
{
LLViewerInventoryCategory* category = gInventory.getCategory(category_id);
+ if (category)
{
bool photo_loaded = false;
LLInventoryModel::cat_array_t sub_cat_array;
diff --git a/indra/newview/llpanelexperiences.cpp b/indra/newview/llpanelexperiences.cpp
index 37981b36a9..91d3b523fb 100644
--- a/indra/newview/llpanelexperiences.cpp
+++ b/indra/newview/llpanelexperiences.cpp
@@ -93,9 +93,20 @@ void LLPanelExperiences::setExperienceList( const LLSD& experiences )
item->init(public_key);
mExperiencesList->addItem(item, public_key);
+
+ const LLSD& experience_details = LLExperienceCache::instance().get(public_key);
+ if (experience_details.isUndefined())
+ {
+ LLExperienceCache::instance().get(public_key, boost::bind(&LLPanelExperiences::sortExperiencesList, this));
+ }
}
- mExperiencesList->sort();
+ sortExperiencesList();
+}
+
+void LLPanelExperiences::sortExperiencesList()
+{
+ mExperiencesList->sort();
}
void LLPanelExperiences::getExperienceIdsList(std::vector<LLUUID>& result)
diff --git a/indra/newview/llpanelexperiences.h b/indra/newview/llpanelexperiences.h
index f29fdfdecb..9d5afd1a6a 100644
--- a/indra/newview/llpanelexperiences.h
+++ b/indra/newview/llpanelexperiences.h
@@ -60,6 +60,8 @@ public:
void setExperienceList(const LLSD& experiences);
void getExperienceIdsList(std::vector<LLUUID>& result);
+ void sortExperiencesList();
+
LLExperienceItem* getSelectedExperienceItem();
void removeExperiences( const LLSD& ids );
void removeExperience( const LLUUID& id);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 5742b5ad1a..23394b26f2 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1027,21 +1027,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
- bool allAttachments = true;
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end();iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if (!object->isAttachment())
- {
- allAttachments = false;
- break;
- }
- }
-
- texture_ctrl->setBakeTextureEnabled(allAttachments);
-
+ texture_ctrl->setBakeTextureEnabled(TRUE);
}
else if (id.isNull())
{
@@ -1066,21 +1052,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
-
- bool allAttachments = true;
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end();iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if (!object->isAttachment())
- {
- allAttachments = false;
- break;
- }
- }
-
- texture_ctrl->setBakeTextureEnabled(allAttachments);
+
+ texture_ctrl->setBakeTextureEnabled(TRUE);
}
}
@@ -1109,6 +1082,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
bool enabled = (editable && isIdenticalPlanarTexgen());
childSetValue("checkbox planar align", align_planar && enabled);
+ childSetVisible("checkbox planar align", enabled);
childSetEnabled("checkbox planar align", enabled);
childSetEnabled("button align textures", enabled && LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 1);
diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp
index cea7054d6a..7a6631448b 100644
--- a/indra/newview/llpanelmarketplaceinboxinventory.cpp
+++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp
@@ -36,12 +36,15 @@
#include "llpanellandmarks.h"
#include "llplacesinventorybridge.h"
#include "llviewerfoldertype.h"
+#include "llsdserialize.h"
#define DEBUGGING_FRESHNESS 0
const LLColor4U DEFAULT_WHITE(255, 255, 255);
+const std::string NEW_INBOX_FILENAME("inbox_new_items.xml");
+
//
// statics
//
@@ -57,7 +60,9 @@ static LLDefaultChildRegistry::Register<LLInboxFolderViewItem> r3("inbox_folder_
LLInboxInventoryPanel::LLInboxInventoryPanel(const LLInboxInventoryPanel::Params& p)
: LLInventoryPanel(p)
-{}
+{
+ LLInboxNewItemsStorage::getInstance()->load();
+}
LLInboxInventoryPanel::~LLInboxInventoryPanel()
{}
@@ -127,7 +132,7 @@ void LLInboxFolderViewFolder::addItem(LLFolderViewItem* item)
}
// Compute freshness if our parent is the root folder for the inbox
- if (mParentFolder == mRoot)
+ if ((mParentFolder == mRoot) && !mFresh)
{
computeFreshness();
}
@@ -145,6 +150,12 @@ void LLInboxFolderViewFolder::draw()
setBadgeVisibility(mFresh);
LLFolderViewFolder::draw();
+
+ if (mFresh)
+ {
+ reshapeBadge(getRect());
+ }
+
}
BOOL LLInboxFolderViewFolder::handleMouseDown( S32 x, S32 y, MASK mask )
@@ -167,11 +178,12 @@ void LLInboxFolderViewFolder::selectItem()
void LLInboxFolderViewFolder::computeFreshness()
{
+ LLFolderViewModelItemInventory* view_model = static_cast<LLFolderViewModelItemInventory*>(getViewModelItem());
const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity");
if (last_expansion_utc > 0)
{
- mFresh = (static_cast<LLFolderViewModelItemInventory*>(getViewModelItem())->getCreationDate() > last_expansion_utc);
+ mFresh = (view_model->getCreationDate() > last_expansion_utc) || LLInboxNewItemsStorage::getInstance()->isItemFresh(view_model->getUUID());
#if DEBUGGING_FRESHNESS
if (mFresh)
@@ -184,6 +196,11 @@ void LLInboxFolderViewFolder::computeFreshness()
{
mFresh = true;
}
+
+ if (mFresh)
+ {
+ LLInboxNewItemsStorage::getInstance()->addFreshItem(view_model->getUUID());
+ }
}
void LLInboxFolderViewFolder::deFreshify()
@@ -191,6 +208,7 @@ void LLInboxFolderViewFolder::deFreshify()
mFresh = false;
gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected());
+ LLInboxNewItemsStorage::getInstance()->removeItem(static_cast<LLFolderViewModelItemInventory*>(getViewModelItem())->getUUID());
}
//
@@ -271,5 +289,55 @@ void LLInboxFolderViewItem::deFreshify()
gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected());
}
+LLInboxNewItemsStorage::LLInboxNewItemsStorage()
+{
+}
+
+// static
+void LLInboxNewItemsStorage::destroyClass()
+{
+ LLInboxNewItemsStorage::getInstance()->saveNewItemsIds();
+}
+
+void LLInboxNewItemsStorage::saveNewItemsIds()
+{
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, NEW_INBOX_FILENAME);
+ if (!filename.empty())
+ {
+ LLSD uuids_data;
+ for (std::set<LLUUID>::const_iterator it = mNewItemsIDs.begin(); it != mNewItemsIDs.end(); it++)
+ {
+ uuids_data.append((*it));
+ }
+ llofstream file;
+ file.open(filename.c_str());
+ if ( file.is_open() )
+ {
+ LLSDSerialize::toPrettyXML(uuids_data, file);
+ file.close();
+ }
+ }
+}
+
+void LLInboxNewItemsStorage::load()
+{
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, NEW_INBOX_FILENAME);
+ if (!filename.empty())
+ {
+ llifstream in_file;
+ in_file.open(filename.c_str());
+
+ LLSD uuids_data;
+ if (in_file.is_open())
+ {
+ LLSDSerialize::fromXML(uuids_data, in_file);
+ in_file.close();
+ for (LLSD::array_iterator i = uuids_data.beginArray(); i != uuids_data.endArray(); ++i)
+ {
+ mNewItemsIDs.insert((*i).asUUID());
+ }
+ }
+ }
+}
// eof
diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h
index 0b27818c95..3e508e801b 100644
--- a/indra/newview/llpanelmarketplaceinboxinventory.h
+++ b/indra/newview/llpanelmarketplaceinboxinventory.h
@@ -113,4 +113,23 @@ protected:
bool mFresh;
};
+class LLInboxNewItemsStorage : public LLSingleton<LLInboxNewItemsStorage>
+ , public LLDestroyClass<LLInboxNewItemsStorage>
+{
+ LLSINGLETON(LLInboxNewItemsStorage);
+ LOG_CLASS(LLInboxNewItemsStorage);
+public:
+ static void destroyClass();
+ void saveNewItemsIds();
+
+ void load();
+
+ void addFreshItem(const LLUUID& id) { mNewItemsIDs.insert(id); }
+ void removeItem(const LLUUID& id) { mNewItemsIDs.erase(id); }
+ bool isItemFresh(const LLUUID& id) { return (mNewItemsIDs.find(id) != mNewItemsIDs.end()); }
+
+private:
+ std::set<LLUUID> mNewItemsIDs;
+};
+
#endif //LL_INBOXINVENTORYPANEL_H
diff --git a/indra/newview/llpaneloutfitsinventory.cpp b/indra/newview/llpaneloutfitsinventory.cpp
index 8019335f97..8fff52ca4e 100644
--- a/indra/newview/llpaneloutfitsinventory.cpp
+++ b/indra/newview/llpaneloutfitsinventory.cpp
@@ -55,6 +55,7 @@ LLPanelOutfitsInventory::LLPanelOutfitsInventory() :
mMyOutfitsPanel(NULL),
mCurrentOutfitPanel(NULL),
mActivePanel(NULL),
+ mAppearanceTabs(NULL),
mInitialized(false)
{
gAgentWearables.addLoadedCallback(boost::bind(&LLPanelOutfitsInventory::onWearablesLoaded, this));
@@ -312,6 +313,7 @@ void LLPanelOutfitsInventory::initTabPanels()
void LLPanelOutfitsInventory::onTabChange()
{
+ if (!mAppearanceTabs) return;
mActivePanel = dynamic_cast<LLPanelAppearanceTab*>(mAppearanceTabs->getCurrentPanel());
if (!mActivePanel) return;
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 55c84815aa..2bd78f40ba 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -73,6 +73,7 @@ bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model);
const LLPanelPrimMediaControls::EZoomLevel LLPanelPrimMediaControls::kZoomLevels[] = { ZOOM_NONE, ZOOM_MEDIUM };
const int LLPanelPrimMediaControls::kNumZoomLevels = 2;
+const F32 EXCEEDING_ZOOM_DISTANCE = 0.5f;
//
// LLPanelPrimMediaControls
//
@@ -93,6 +94,7 @@ LLPanelPrimMediaControls::LLPanelPrimMediaControls() :
mZoomObjectID(LLUUID::null),
mZoomObjectFace(0),
mVolumeSliderVisible(0),
+ mZoomedCameraPos(),
mWindowShade(NULL),
mHideImmediately(false),
mSecureURL(false),
@@ -256,7 +258,7 @@ void LLPanelPrimMediaControls::focusOnTarget()
LLViewerMediaImpl* media_impl = getTargetMediaImpl();
if(media_impl)
{
- if(!media_impl->hasFocus())
+ if (!media_impl->hasFocus())
{
// The current target doesn't have media focus -- focus on it.
LLViewerObject* objectp = getTargetObject();
@@ -307,7 +309,8 @@ void LLPanelPrimMediaControls::updateShape()
bool can_navigate = parcel->getMediaAllowNavigate();
bool enabled = false;
- bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace);
+ bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace) && !isZoomDistExceeding();
+
// There is no such thing as "has_focus" being different from normal controls set
// anymore (as of user feedback from bri 10/09). So we cheat here and force 'has_focus'
// to 'true' (or, actually, we use a setting)
@@ -1141,7 +1144,7 @@ void LLPanelPrimMediaControls::updateZoom()
if (zoom_padding > 0.0f)
{
// since we only zoom into medium for now, always set zoom_in constraint to true
- LLViewerMediaFocus::setCameraZoom(getTargetObject(), mTargetObjectNormal, zoom_padding, true);
+ mZoomedCameraPos = LLViewerMediaFocus::setCameraZoom(getTargetObject(), mTargetObjectNormal, zoom_padding, true);
}
// Remember the object ID/face we zoomed into, so we can update the zoom icon appropriately
@@ -1401,6 +1404,10 @@ bool LLPanelPrimMediaControls::shouldVolumeSliderBeVisible()
return mVolumeSliderVisible > 0;
}
+bool LLPanelPrimMediaControls::isZoomDistExceeding()
+{
+ return (gAgentCamera.getCameraPositionGlobal() - mZoomedCameraPos).normalize() >= EXCEEDING_ZOOM_DISTANCE;
+}
void LLPanelPrimMediaControls::clearFaceOnFade()
{
diff --git a/indra/newview/llpanelprimmediacontrols.h b/indra/newview/llpanelprimmediacontrols.h
index d4301aaf7c..86fc036553 100644
--- a/indra/newview/llpanelprimmediacontrols.h
+++ b/indra/newview/llpanelprimmediacontrols.h
@@ -119,6 +119,8 @@ private:
void showVolumeSlider();
void hideVolumeSlider();
bool shouldVolumeSliderBeVisible();
+
+ bool isZoomDistExceeding();
static void onScrollUp(void* user_data);
static void onScrollUpHeld(void* user_data);
@@ -183,6 +185,8 @@ private:
F32 mZoomMediumPadding;
F32 mZoomFarPadding;
S32 mTopWorldViewAvoidZone;
+
+ LLVector3d mZoomedCameraPos;
LLUICtrl *mMediaPanelScroll;
LLButton *mScrollUpCtrl;
diff --git a/indra/newview/llplacesinventorypanel.cpp b/indra/newview/llplacesinventorypanel.cpp
index a23830e8e1..1c14acd843 100644
--- a/indra/newview/llplacesinventorypanel.cpp
+++ b/indra/newview/llplacesinventorypanel.cpp
@@ -43,9 +43,8 @@ static LLDefaultChildRegistry::Register<LLPlacesInventoryPanel> r("places_invent
static const LLPlacesInventoryBridgeBuilder PLACES_INVENTORY_BUILDER;
LLPlacesInventoryPanel::LLPlacesInventoryPanel(const Params& p) :
- LLInventoryPanel(p),
+ LLAssetFilteredInventoryPanel(p),
mSavedFolderState(NULL)
-
{
mInvFVBridgeBuilder = &PLACES_INVENTORY_BUILDER;
mSavedFolderState = new LLSaveFolderState();
diff --git a/indra/newview/llplacesinventorypanel.h b/indra/newview/llplacesinventorypanel.h
index 27d9b83bd1..5629438415 100644
--- a/indra/newview/llplacesinventorypanel.h
+++ b/indra/newview/llplacesinventorypanel.h
@@ -32,14 +32,16 @@
class LLLandmarksPanel;
class LLFolderView;
-class LLPlacesInventoryPanel : public LLInventoryPanel
+class LLPlacesInventoryPanel : public LLAssetFilteredInventoryPanel
{
public:
struct Params
- : public LLInitParam::Block<Params, LLInventoryPanel::Params>
+ : public LLInitParam::Block<Params, LLAssetFilteredInventoryPanel::Params>
{
Params()
- {}
+ {
+ filter_asset_type = "landmark";
+ }
};
LLPlacesInventoryPanel(const Params& p);
diff --git a/indra/newview/llpresetsmanager.h b/indra/newview/llpresetsmanager.h
index d5b384ceb9..0de30e9e01 100644
--- a/indra/newview/llpresetsmanager.h
+++ b/indra/newview/llpresetsmanager.h
@@ -33,6 +33,7 @@
#include <map>
static const std::string PRESETS_DEFAULT = "Default";
+static const std::string PRESETS_DEFAULT_UPPER = "DEFAULT";
static const std::string PRESETS_DIR = "presets";
static const std::string PRESETS_GRAPHIC = "graphic";
static const std::string PRESETS_CAMERA = "camera";
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index e9feae3457..3e3ab3a676 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -404,28 +404,30 @@ void LLProgressView::initLogos()
// with no internal paddings so it gets additional padding
icon_width = 77;
icon_height = 21;
- S32 pad_y = 4;
+ S32 pad_fmod_y = 4;
texture_start_x++;
loadLogo(temp_str + "fmod_logo.png",
image_codec,
- LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
+ LLRect(texture_start_x, texture_start_y + pad_fmod_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_fmod_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad + 1;
-#endif
+#endif //LL_FMODSTUDIO
+#ifdef LL_HAVOK
// original image size is 342x113, central element is on a larger side
// plus internal padding, so it gets slightly more height than desired 32
icon_width = 88;
icon_height = 29;
- pad_y = -1;
+ S32 pad_havok_y = -1;
loadLogo(temp_str + "havok_logo.png",
image_codec,
- LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
+ LLRect(texture_start_x, texture_start_y + pad_havok_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_havok_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad;
+#endif //LL_HAVOK
// 108x41
icon_width = 74;
@@ -545,6 +547,7 @@ void LLProgressView::onCancelButtonClicked(void*)
// cancel is pressed while teleporting inside region (EXT-4911)
if (LLStartUp::getStartupState() < STATE_STARTED)
{
+ LL_INFOS() << "User requesting quit during login" << LL_ENDL;
LLAppViewer::instance()->requestQuit();
}
else
diff --git a/indra/newview/llsecapi.cpp b/indra/newview/llsecapi.cpp
index 10e510b842..26a2df8270 100644
--- a/indra/newview/llsecapi.cpp
+++ b/indra/newview/llsecapi.cpp
@@ -154,3 +154,10 @@ void LLCredential::authenticatorType(std::string &idType)
}
}
+
+LLCertException::LLCertException(const LLSD& cert_data, const std::string& msg)
+ : LLException(msg),
+ mCertData(cert_data)
+{
+ LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
+}
diff --git a/indra/newview/llsecapi.h b/indra/newview/llsecapi.h
index 69b6b32923..14059f828a 100644
--- a/indra/newview/llsecapi.h
+++ b/indra/newview/llsecapi.h
@@ -75,6 +75,7 @@
#define CERT_EXTENDED_KEY_USAGE "extendedKeyUsage"
#define CERT_EKU_SERVER_AUTH SN_server_auth
+#define CERT_EKU_TLS_SERVER_AUTH LN_server_auth
#define CERT_SUBJECT_KEY_IDENTFIER "subjectKeyIdentifier"
#define CERT_AUTHORITY_KEY_IDENTIFIER "authorityKeyIdentifier"
@@ -334,17 +335,23 @@ std::ostream& operator <<(std::ostream& s, const LLCredential& cred);
class LLCertException: public LLException
{
public:
- LLCertException(const LLSD& cert_data, const std::string& msg): LLException(msg),
- mCertData(cert_data)
- {
- LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
- }
+ LLCertException(const LLSD& cert_data, const std::string& msg);
virtual ~LLCertException() throw() {}
LLSD getCertData() const { return mCertData; }
protected:
LLSD mCertData;
};
+class LLAllocationCertException : public LLCertException
+{
+public:
+ LLAllocationCertException(const LLSD& cert_data) : LLCertException(cert_data, "CertAllocationFailure")
+ {
+ }
+ virtual ~LLAllocationCertException() throw() {}
+protected:
+};
+
class LLInvalidCertificate : public LLCertException
{
public:
diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp
index 55e49100c3..737ef30ada 100644
--- a/indra/newview/llsechandler_basic.cpp
+++ b/indra/newview/llsechandler_basic.cpp
@@ -78,16 +78,16 @@ LLBasicCertificate::LLBasicCertificate(const std::string& pem_cert,
BIO * pem_bio = BIO_new_mem_buf((void*)pem_cert.c_str(), pem_cert.length());
if(pem_bio == NULL)
{
- LL_WARNS("SECAPI") << "Could not allocate an openssl memory BIO." << LL_ENDL;
- LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
+ LL_WARNS("SECAPI") << "Could not allocate an openssl memory BIO." << LL_ENDL;
+ LLTHROW(LLAllocationCertException(LLSD::emptyMap()));
}
mCert = NULL;
PEM_read_bio_X509(pem_bio, &mCert, 0, NULL);
BIO_free(pem_bio);
if (!mCert)
{
- LL_WARNS("SECAPI") << "Could not decode certificate to x509." << LL_ENDL;
- LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
+ LL_WARNS("SECAPI") << "Could not decode certificate to x509." << LL_ENDL;
+ LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
}
}
@@ -924,9 +924,13 @@ void _validateCert(int validation_policy,
LLTHROW(LLCertKeyUsageValidationException(current_cert_info));
}
// only validate EKU if the cert has it
- if(current_cert_info.has(CERT_EXTENDED_KEY_USAGE) && current_cert_info[CERT_EXTENDED_KEY_USAGE].isArray() &&
- (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
- LLSD((std::string)CERT_EKU_SERVER_AUTH))))
+ if(current_cert_info.has(CERT_EXTENDED_KEY_USAGE)
+ && current_cert_info[CERT_EXTENDED_KEY_USAGE].isArray()
+ && (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
+ LLSD((std::string)CERT_EKU_TLS_SERVER_AUTH)))
+ && (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
+ LLSD((std::string)CERT_EKU_SERVER_AUTH)))
+ )
{
LLTHROW(LLCertKeyUsageValidationException(current_cert_info));
}
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 56068b3bbb..50884762a8 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -303,6 +303,27 @@ void LLSelectMgr::updateEffects()
}
}
+void LLSelectMgr::resetObjectOverrides()
+{
+ resetObjectOverrides(getSelection());
+}
+
+void LLSelectMgr::resetObjectOverrides(LLObjectSelectionHandle selected_handle)
+{
+ struct f : public LLSelectedNodeFunctor
+ {
+ virtual bool apply(LLSelectNode* node)
+ {
+ node->mLastPositionLocal.setVec(0, 0, 0);
+ node->mLastRotation = LLQuaternion();
+ node->mLastScale.setVec(0, 0, 0);
+ return true;
+ }
+ } func;
+
+ selected_handle->applyToNodes(&func);
+}
+
void LLSelectMgr::overrideObjectUpdates()
{
//override any position updates from simulator on objects being edited
@@ -3910,11 +3931,11 @@ BOOL LLSelectMgr::selectGetAggregateTexturePermissions(LLAggregatePermissions& r
return TRUE;
}
-BOOL LLSelectMgr::isSelfAvatarSelected()
+BOOL LLSelectMgr::isMovableAvatarSelected()
{
if (mAllowSelectAvatar)
{
- return (getSelection()->getObjectCount() == 1) && (getSelection()->getFirstRootObject() == gAgentAvatarp);
+ return (getSelection()->getObjectCount() == 1) && (getSelection()->getFirstRootObject()->isAvatar()) && getSelection()->getFirstMoveableNode(TRUE);
}
return FALSE;
}
@@ -5130,18 +5151,27 @@ void LLSelectMgr::sendListToRegions(LLObjectSelectionHandle selected_handle,
bool link_operation = message_name == "ObjectLink";
- //clear update override data (allow next update through)
- struct f : public LLSelectedNodeFunctor
- {
- virtual bool apply(LLSelectNode* node)
- {
- node->mLastPositionLocal.setVec(0,0,0);
- node->mLastRotation = LLQuaternion();
- node->mLastScale.setVec(0,0,0);
- return true;
- }
- } func;
- selected_handle->applyToNodes(&func);
+ if (mAllowSelectAvatar)
+ {
+ if (selected_handle->getObjectCount() == 1
+ && selected_handle->getFirstObject() != NULL
+ && selected_handle->getFirstObject()->isAvatar())
+ {
+ // Server doesn't move avatars at the moment, it is a local debug feature,
+ // but server does update position regularly, so do not drop mLastPositionLocal
+ // Position override for avatar gets reset in LLAgentCamera::resetView().
+ }
+ else
+ {
+ // drop mLastPositionLocal (allow next update through)
+ resetObjectOverrides(selected_handle);
+ }
+ }
+ else
+ {
+ //clear update override data (allow next update through)
+ resetObjectOverrides(selected_handle);
+ }
std::queue<LLSelectNode*> nodes_to_send;
@@ -6851,51 +6881,26 @@ void LLSelectMgr::pauseAssociatedAvatars()
mSelectedObjects->mSelectType = getSelectTypeForObject(object);
- bool is_attached = false;
- if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT &&
- isAgentAvatarValid())
+ LLVOAvatar* parent_av = NULL;
+ if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT)
{
// Selection can be obsolete, confirm that this is an attachment
- LLViewerObject* parent = (LLViewerObject*)object->getParent();
- while (parent != NULL)
- {
- if (parent->isAvatar())
- {
- is_attached = true;
- break;
- }
- else
- {
- parent = (LLViewerObject*)parent->getParent();
- }
- }
+ // and find parent avatar
+ parent_av = object->getAvatarAncestor();
}
-
- if (is_attached)
+ // Can be both an attachment and animated object
+ if (parent_av)
{
- if (object->isAnimatedObject())
- {
- // Is an animated object attachment.
- // Pause both the control avatar and the avatar it's attached to.
- if (object->getControlAvatar())
- {
- mPauseRequests.push_back(object->getControlAvatar()->requestPause());
- }
- mPauseRequests.push_back(gAgentAvatarp->requestPause());
- }
- else
- {
- // Is a regular attachment. Pause the avatar it's attached to.
- mPauseRequests.push_back(gAgentAvatarp->requestPause());
- }
+ // It's an attachment. Pause the avatar it's attached to.
+ mPauseRequests.push_back(parent_av->requestPause());
}
- else if (object && object->isAnimatedObject() && object->getControlAvatar())
+
+ if (object->isAnimatedObject() && object->getControlAvatar())
{
- // Is a non-attached animated object. Pause the control avatar.
+ // It's an animated object. Pause the control avatar.
mPauseRequests.push_back(object->getControlAvatar()->requestPause());
}
-
}
}
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 3bed484b58..57fdfce152 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -458,6 +458,13 @@ public:
void clearSelections();
void update();
void updateEffects(); // Update HUD effects
+
+ // When we edit object's position/rotation/scale we set local
+ // overrides and ignore any updates (override received valeus).
+ // When we send data to server, we send local values and reset
+ // overrides
+ void resetObjectOverrides();
+ void resetObjectOverrides(LLObjectSelectionHandle selected_handle);
void overrideObjectUpdates();
// Returns the previous value of mForceSelection
@@ -725,7 +732,7 @@ public:
LLPermissions* findObjectPermissions(const LLViewerObject* object);
- BOOL isSelfAvatarSelected();
+ BOOL isMovableAvatarSelected();
void selectDelete(); // Delete on simulator
void selectForceDelete(); // just delete, no into trash
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 97b5b2a57d..1e5b893cbc 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -678,8 +678,17 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 77bbcdada6..afb25778aa 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -556,7 +556,9 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
if (!getSpatialPartition()->mRenderByGroup &&
getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_TREE &&
getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_TERRAIN &&
- getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_BRIDGE)
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_BRIDGE &&
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_AVATAR &&
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_CONTROL_AV)
{
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
@@ -3448,7 +3450,7 @@ public:
U8 index = facep->getTextureIndex();
if (facep->mDrawInfo)
{
- if (index < 255)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES)
{
if (facep->mDrawInfo->mTextureList.size() <= index)
{
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 7e65da42f7..919f386d29 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -685,6 +685,18 @@ public:
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
+class LLAvatarBridge : public LLVolumeBridge
+{
+public:
+ LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
+};
+
+class LLControlAVBridge : public LLVolumeBridge
+{
+public:
+ LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
+};
+
class LLHUDBridge : public LLVolumeBridge
{
public:
@@ -702,6 +714,18 @@ public:
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
+class LLAvatarPartition : public LLBridgePartition
+{
+public:
+ LLAvatarPartition(LLViewerRegion* regionp);
+};
+
+class LLControlAVPartition : public LLBridgePartition
+{
+public:
+ LLControlAVPartition(LLViewerRegion* regionp);
+};
+
class LLHUDPartition : public LLBridgePartition
{
public:
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6d20dcf188..3ef2d47d37 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -917,9 +917,9 @@ bool idle_startup()
}
// Set PerAccountSettingsFile to the default value.
- gSavedSettings.setString("PerAccountSettingsFile",
- gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
- LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));
+ std::string settings_per_account = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"));
+ gSavedSettings.setString("PerAccountSettingsFile", settings_per_account);
+ gDebugInfo["PerAccountSettingsFilename"] = settings_per_account;
// Note: can't store warnings files per account because some come up before login
@@ -1105,6 +1105,8 @@ bool idle_startup()
// Its either downloading or declined.
// If optional was skipped this case shouldn't
// be reached.
+
+ LL_INFOS("LLStartup") << "Forcing a quit due to update." << LL_ENDL;
LLLoginInstance::getInstance()->disconnect();
LLAppViewer::instance()->forceQuit();
}
@@ -1125,7 +1127,24 @@ bool idle_startup()
{
// This was a certificate error, so grab the certificate
// and throw up the appropriate dialog.
- LLPointer<LLCertificate> certificate = gSecAPIHandler->getCertificate(response["certificate"]);
+ LLPointer<LLCertificate> certificate;
+ try
+ {
+ certificate = gSecAPIHandler->getCertificate(response["certificate"]);
+ }
+ catch (LLCertException &cert_exception)
+ {
+ LL_WARNS("LLStartup", "SECAPI") << "Caught " << cert_exception.what() << " certificate expception on getCertificate("<< response["certificate"] << ")" << LL_ENDL;
+ LLSD args;
+ args["REASON"] = LLTrans::getString(cert_exception.what());
+
+ LLNotificationsUtil::add("GeneralCertificateErrorShort", args, response,
+ general_cert_done);
+
+ reset_login();
+ gSavedSettings.setBOOL("AutoLogin", FALSE);
+ show_connect_box = true;
+ }
if(certificate)
{
LLSD args = transform_cert_args(certificate);
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 6a0464c657..6ccb2f68e5 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -139,17 +139,17 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
- if ( mBakeTextureEnabled && mModeSelector->getSelectedIndex() != 2)
+ if ( mBakeTextureEnabled && mModeSelector->getValue().asInteger() != 2)
{
- mModeSelector->setSelectedIndex(2, 0);
+ mModeSelector->selectByValue(2);
onModeSelect(0,this);
}
}
else
{
- if (mModeSelector->getSelectedIndex() == 2)
+ if (mModeSelector->getValue().asInteger() == 2)
{
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
onModeSelect(0,this);
}
@@ -346,7 +346,7 @@ BOOL LLFloaterTexturePicker::postBuild()
}
mTentativeLabel = getChild<LLTextBox>("Multiple");
- mResolutionLabel = getChild<LLTextBox>("unknown");
+ mResolutionLabel = getChild<LLTextBox>("size_lbl");
childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
@@ -362,9 +362,9 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
- mModeSelector = getChild<LLRadioGroup>("mode_selection");
+ mModeSelector = getChild<LLComboBox>("mode_selection");
mModeSelector->setCommitCallback(onModeSelect, this);
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
if(mInventoryPanel)
{
@@ -431,7 +431,7 @@ BOOL LLFloaterTexturePicker::postBuild()
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setCommitCallback(onHideBaseMeshRegionCheck, this);
- setBakeTextureEnabled(FALSE);
+ setBakeTextureEnabled(TRUE);
return TRUE;
}
@@ -755,7 +755,7 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- int index = self->mModeSelector->getSelectedIndex();
+ int index = self->mModeSelector->getValue().asInteger();
self->getChild<LLButton>("Default")->setVisible(index == 0 ? TRUE : FALSE);
self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE);
@@ -1082,7 +1082,7 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled)
{
- mModeSelector->setIndexEnabled(1,enabled);
+ mModeSelector->setEnabledByValue(1, enabled);
}
void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
@@ -1090,18 +1090,18 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
BOOL changed = (enabled != mBakeTextureEnabled);
mBakeTextureEnabled = enabled;
- mModeSelector->setIndexEnabled(2, enabled);
+ mModeSelector->setEnabledByValue(2, enabled);
- if (!mBakeTextureEnabled && (mModeSelector->getSelectedIndex() == 2))
+ if (!mBakeTextureEnabled && (mModeSelector->getValue().asInteger() == 2))
{
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
}
if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
- if (mModeSelector->getSelectedIndex() != 2)
+ if (mModeSelector->getValue().asInteger() != 2)
{
- mModeSelector->setSelectedIndex(2, 0);
+ mModeSelector->selectByValue(2);
}
}
onModeSelect(0, this);
@@ -1156,8 +1156,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
- mFallbackImage(p.fallback_image),
- mBakeTextureEnabled(FALSE)
+ mFallbackImage(p.fallback_image)
{
// Default of defaults is white image for diff tex
@@ -1350,7 +1349,7 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
}
if (texture_floaterp)
{
- texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
+ texture_floaterp->setBakeTextureEnabled(TRUE);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -1529,7 +1528,6 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
{
- mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index b2a34a37c4..92f6f89af6 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -36,7 +36,6 @@
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
-#include "llradiogroup.h"
#include "lltextbox.h" // for params
#include "llviewerinventory.h"
#include "llviewborder.h" // for params
@@ -44,7 +43,7 @@
#include "llviewertexture.h"
#include "llwindow.h"
-class LLButton;
+class LLComboBox;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLViewerFetchedTexture;
@@ -239,7 +238,6 @@ private:
BOOL mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
- BOOL mBakeTextureEnabled;
};
//////////////////////////////////////////////////////////////////////////////////////////
@@ -367,7 +365,7 @@ protected:
LLSaveFolderState mSavedFolderState;
BOOL mSelectedItemPinned;
- LLRadioGroup* mModeSelector;
+ LLComboBox* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
private:
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 0d2edc0268..1c4187d30f 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -549,7 +549,7 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
- text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+ text = llformat("GL Tot: %d/%d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
total_mem.value(),
max_total_mem.value(),
bound_mem.value(),
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index a4806ceaf6..f01b374db1 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -142,8 +142,9 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
// call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
-
- if (!gAgent.leftButtonGrabbed())
+
+ // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account
+ if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook()))
{
// can grab transparent objects (how touch event propagates, scripters rely on this)
gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE);
diff --git a/indra/newview/lltoolgrab.h b/indra/newview/lltoolgrab.h
index 02ed5c26d7..ce0de0f946 100644
--- a/indra/newview/lltoolgrab.h
+++ b/indra/newview/lltoolgrab.h
@@ -44,6 +44,7 @@ class LLPickInfo;
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset);
void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick);
+const MASK DEFAULT_GRAB_MASK = MASK_CONTROL;
/**
* LLToolGrabBase contains most of the semantics of LLToolGrab. It's just that
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index f499c34ca4..864ce09430 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -671,7 +671,7 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
else
{
// perform a separate pick that detects transparent objects since they respond to 1-click actions
- LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
+ LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, FALSE, pick_rigged);
LLViewerObject* click_action_object = click_action_pick.getObject();
@@ -1449,7 +1449,7 @@ LLTool* LLToolPie::getOverrideTool(MASK mask)
{
if (gSavedSettings.getBOOL("EnableGrab"))
{
- if (mask == MASK_CONTROL)
+ if (mask == DEFAULT_GRAB_MASK)
{
return LLToolGrab::getInstance();
}
diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp
index cacdee7e83..54f80a2995 100644
--- a/indra/newview/llviewerassetstorage.cpp
+++ b/indra/newview/llviewerassetstorage.cpp
@@ -49,6 +49,7 @@
/// LLViewerAssetRequest
///----------------------------------------------------------------------------
+ // There is also PoolSizeVAssetStorage value in setting that should mirror this name
static const std::string VIEWER_ASSET_STORAGE_CORO_POOL = "VAssetStorage";
/**
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index f025863072..caf79edfe4 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -710,9 +710,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
@@ -919,31 +916,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
- if (to_texture)
- {
- gGL.setColorMask(true, true);
-
- if (LLPipeline::sRenderDeferred)
- {
- gPipeline.mDeferredScreen.bindTarget();
- glClearColor(1,0,1,1);
- gPipeline.mDeferredScreen.clear();
- }
- else
- {
- gPipeline.mScreen.bindTarget();
- if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
- {
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- }
- gPipeline.mScreen.clear();
- }
-
- gGL.setColorMask(true, false);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
+ gGL.setColorMask(true, true);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(1, 0, 1, 1);
+ gPipeline.mDeferredScreen.clear();
+ }
+ else
+ {
+ gPipeline.mScreen.bindTarget();
+ if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
+ {
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ }
+ gPipeline.mScreen.clear();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
@@ -1005,38 +999,20 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
-
- if (to_texture)
- {
- if (LLPipeline::sRenderDeferred)
- {
- gPipeline.mDeferredScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(), 0, 0,
- gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
- }
- else
- {
- gPipeline.mScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(), 0, 0,
- gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
- }
- }
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
- if (LLPipeline::sRenderDeferred)
- {
+ LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen);
+ rt.flush();
+
+ if (rt.sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(),
+ rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_NEAREST);
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
gPipeline.renderDeferredLighting(&gPipeline.mScreen);
}
@@ -1300,19 +1276,12 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- {
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
+ // Finalize scene
+ gPipeline.renderFinalize();
- if (to_texture)
- {
- gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
- }
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
- render_hud_elements();
- render_hud_attachments();
- }
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
+ render_hud_elements();
+ render_hud_attachments();
LLGLSDefault gls_default;
LLGLSUIDefault gls_ui;
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 6990f56a08..fdfd22c117 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -253,7 +253,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//----------------------------------------------------------------
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
- LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
if (mTestImageName)
{
@@ -280,22 +279,15 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
- else
- if ( !is_dummy && mTexture.notNull() )
+ else if ( !is_dummy && mTexture.notNull() )
{
- if(mTexture->hasGLTexture())
- {
- old_mode = mTexture->getAddressMode();
- }
gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
-
U32 mask = sRenderMask;
U32 start = mMesh->mFaceVertexOffset;
@@ -341,12 +333,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
}
- if (mTexture.notNull() && !is_dummy)
- {
- gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode);
- }
-
return triangle_count;
}
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index 71ae7bfbc3..10099eda5b 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -205,8 +205,9 @@ bool LLViewerMediaFocus::getFocus()
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
-void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
+LLVector3d LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
+ LLVector3d camera_pos;
if (object)
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
@@ -254,7 +255,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
distance += depth * 0.5;
// Finally animate the camera to this new position and focal point
- LLVector3d camera_pos, target_pos;
+ LLVector3d target_pos;
// The target lookat position is the center of the selection (in global coords)
target_pos = center;
// Target look-from (camera) position is "distance" away from the target along the normal
@@ -287,7 +288,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
if (zoom_in_only &&
(dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
{
- return;
+ return camera_pos;
}
gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
@@ -298,6 +299,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// If we have no object, focus back on the avatar.
gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
+ return camera_pos;
}
void LLViewerMediaFocus::onFocusReceived()
{
diff --git a/indra/newview/llviewermediafocus.h b/indra/newview/llviewermediafocus.h
index fa469c36e3..effd08a559 100644
--- a/indra/newview/llviewermediafocus.h
+++ b/indra/newview/llviewermediafocus.h
@@ -63,7 +63,7 @@ public:
void update();
- static void setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false);
+ static LLVector3d setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false);
static F32 getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth);
bool isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face);
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 0a9a386f8d..ee5e0b07f3 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -737,6 +737,10 @@ U32 render_type_from_string(std::string render_type)
{
return LLPipeline::RENDER_TYPE_AVATAR;
}
+ else if ("controlAV" == render_type) // Animesh
+ {
+ return LLPipeline::RENDER_TYPE_CONTROL_AV;
+ }
else if ("surfacePatch" == render_type)
{
return LLPipeline::RENDER_TYPE_TERRAIN;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 9c91cde09a..aa775b2bab 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -284,6 +284,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mOnActiveList(FALSE),
mOnMap(FALSE),
mStatic(FALSE),
+ mSeatCount(0),
mNumFaces(0),
mRotTime(0.f),
mAngularVelocityRot(),
@@ -895,7 +896,12 @@ void LLViewerObject::addChild(LLViewerObject *childp)
if(childp->setParent(this))
{
mChildList.push_back(childp);
- childp->afterReparent();
+ childp->afterReparent();
+
+ if (childp->isAvatar())
+ {
+ mSeatCount++;
+ }
}
}
@@ -924,6 +930,11 @@ void LLViewerObject::removeChild(LLViewerObject *childp)
{
childp->setParent(NULL);
}
+
+ if (childp->isAvatar())
+ {
+ mSeatCount--;
+ }
break;
}
}
@@ -981,21 +992,10 @@ BOOL LLViewerObject::isChild(LLViewerObject *childp) const
return FALSE;
}
-
// returns TRUE if at least one avatar is sitting on this object
BOOL LLViewerObject::isSeat() const
{
- for (child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- if (child->isAvatar())
- {
- return TRUE;
- }
- }
- return FALSE;
-
+ return mSeatCount > 0;
}
BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 03c5403a1e..12a9b47307 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -832,6 +832,7 @@ protected:
BOOL mOnActiveList;
BOOL mOnMap; // On the map.
BOOL mStatic; // Object doesn't move.
+ S32 mSeatCount;
S32 mNumFaces;
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index c966b7d4f9..d5365e4ee8 100644
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -1906,7 +1906,10 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
|| music_url.substr(0, 8) == "https://")
{
LLViewerRegion *region = LLWorld::getInstance()->getRegion(msg->getSender());
- optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());
+ if (region)
+ {
+ optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());
+ }
}
else
{
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index f1cfacc1f6..a30c5156fa 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -299,6 +299,11 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
++mSeedCapAttempts;
+ if (LLApp::isExiting())
+ {
+ return;
+ }
+
regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle);
if (!regionp) //region was removed
{
@@ -413,6 +418,11 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCompleteCoro(U64 regionHandle)
break; // no retry
}
+ if (LLApp::isExiting())
+ {
+ break;
+ }
+
regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle);
if (!regionp) //region was removed
{
@@ -516,6 +526,11 @@ void LLViewerRegionImpl::requestSimulatorFeatureCoro(std::string url, U64 region
continue;
}
+ if (LLApp::isExiting())
+ {
+ break;
+ }
+
// remove the http_result from the llsd
result.erase("http_result");
@@ -610,6 +625,8 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
mImpl->mObjectPartition.push_back(new LLGrassPartition(this)); //PARTITION_GRASS
mImpl->mObjectPartition.push_back(new LLVolumePartition(this)); //PARTITION_VOLUME
mImpl->mObjectPartition.push_back(new LLBridgePartition(this)); //PARTITION_BRIDGE
+ mImpl->mObjectPartition.push_back(new LLAvatarPartition(this)); //PARTITION_AVATAR
+ mImpl->mObjectPartition.push_back(new LLControlAVPartition(this)); //PARTITION_CONTROL_AV
mImpl->mObjectPartition.push_back(new LLHUDParticlePartition(this));//PARTITION_HUD_PARTICLE
mImpl->mObjectPartition.push_back(new LLVOCachePartition(this)); //PARTITION_VO_CACHE
mImpl->mObjectPartition.push_back(NULL); //PARTITION_NONE
@@ -3166,7 +3183,7 @@ void LLViewerRegion::setCapabilitiesReceived(bool received)
{
mCapabilitiesReceivedSignal(getRegionID());
- //LLFloaterPermsDefault::sendInitialPerms();
+ LLFloaterPermsDefault::sendInitialPerms();
// This is a single-shot signal. Forget callbacks to save resources.
mCapabilitiesReceivedSignal.disconnect_all_slots();
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 1784b6ed0c..477aabb971 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -86,6 +86,8 @@ public:
PARTITION_GRASS,
PARTITION_VOLUME,
PARTITION_BRIDGE,
+ PARTITION_AVATAR,
+ PARTITION_CONTROL_AV, // Animesh
PARTITION_HUD_PARTICLE,
PARTITION_VO_CACHE,
PARTITION_NONE,
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index 7f7d190b92..c501dd0035 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -54,7 +54,7 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLTexLayerSetBuffer(owner),
- LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
+ LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, FALSE),
mNeedsUpdate(TRUE),
mNumLowresUpdates(0)
{
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 0cc1e0df06..5b83cf7163 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1396,6 +1396,7 @@ BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
void LLViewerWindow::handleQuit(LLWindow *window)
{
+ LL_INFOS() << "Window forced quit" << LL_ENDL;
LLAppViewer::instance()->forceQuit();
}
@@ -3924,12 +3925,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
BOOL draw_handles = TRUE;
- if (tool == LLToolCompTranslate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isSelfAvatarSelected())
+ if (tool == LLToolCompTranslate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected())
{
draw_handles = FALSE;
}
- if (tool == LLToolCompRotate::getInstance() && !all_selected_objects_move)
+ if (tool == LLToolCompRotate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected())
{
draw_handles = FALSE;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index d567623ac0..10f51f7896 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2414,6 +2414,7 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
}
static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE("Avatar Update");
+static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE_COMPLEXITY("Avatar Update Complexity");
static LLTrace::BlockTimerStatHandle FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
@@ -2456,14 +2457,13 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
return;
}
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
&& !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf())
{
return;
}
// Update should be happening max once per frame.
- const S32 upd_freq = 4; // force update every upd_freq frames.
if ((mLastAnimExtents[0]==LLVector3())||
(mLastAnimExtents[1])==LLVector3())
{
@@ -2471,6 +2471,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
}
else
{
+ const S32 upd_freq = 4; // force update every upd_freq frames.
mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0);
}
@@ -2555,8 +2556,41 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
}
idleUpdateNameTag( mLastRootPos );
+
+ // Complexity has stale mechanics, but updates still can be very rapid
+ // so spread avatar complexity calculations over frames to lesen load from
+ // rapid updates and to make sure all avatars are not calculated at once.
+ S32 compl_upd_freq = 20;
+ if (isControlAvatar())
+ {
+ // animeshes do not (or won't) have impostors nor change outfis,
+ // no need for high frequency
+ compl_upd_freq = 100;
+ }
+ else if (mLastRezzedStatus <= 0) //cloud or init
+ {
+ compl_upd_freq = 60;
+ }
+ else if (isSelf())
+ {
+ compl_upd_freq = 5;
+ }
+ else if (mLastRezzedStatus == 1) //'grey', not fully loaded
+ {
+ compl_upd_freq = 40;
+ }
+ else if (isInMuteList()) //cheap, buffers value from search
+ {
+ compl_upd_freq = 100;
+ }
+
+ if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE_COMPLEXITY);
idleUpdateRenderComplexity();
}
+ idleUpdateDebugInfo();
+}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
@@ -2866,7 +2900,10 @@ F32 LLVOAvatar::calcMorphAmount()
void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
{
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
- if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
+ if ( voice_enabled
+ && mLastRezzedStatus > 0 // no point updating lip-sync for clouds
+ && (LLVoiceClient::getInstance()->lipSyncEnabled())
+ && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
F32 aah_morph_amount = 0.0f;
@@ -3214,7 +3251,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
std::string title_str = title->getString();
LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
+ LLFontGL::getFontSansSerifSmall(), true);
}
static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
@@ -3234,7 +3271,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
if (show_display_names)
{
addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerif());
+ LLFontGL::getFontSansSerif(), true);
}
// Suppress SLID display if display name matches exactly (ugh)
if (show_usernames && !av_name.isDisplayNameDefault())
@@ -3242,14 +3279,14 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
// *HACK: Desaturate the color
LLColor4 username_color = name_tag_color * 0.83f;
addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
+ LLFontGL::getFontSansSerifSmall(), true);
}
}
else
{
const LLFontGL* font = LLFontGL::getFontSansSerif();
std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
- addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
}
mNameAway = is_away;
@@ -3341,7 +3378,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
}
}
-void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses)
{
llassert(mNameText);
if (mVisibleChat)
@@ -3350,7 +3387,7 @@ void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color,
}
else
{
- mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses);
}
mNameIsSet |= !line.empty();
}
@@ -3900,6 +3937,11 @@ void LLVOAvatar::computeUpdatePeriod()
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
+ else if (mLastRezzedStatus <= 0)
+ {
+ // Don't update cloud avatars too often
+ mUpdatePeriod = 8;
+ }
else if ( shouldImpostor(3) )
{ //back 25% of max visible avatars are slow updating impostors
mUpdatePeriod = 8;
@@ -4286,15 +4328,15 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// Set mUpdatePeriod and visible based on distance and other criteria.
//--------------------------------------------------------------------
computeUpdatePeriod();
- visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
+ bool needs_update = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0;
//--------------------------------------------------------------------
- // Early out if not visible and not self
+ // Early out if does not need update and not self
// don't early out for your own avatar, as we rely on your animations playing reliably
// for example, the "turn around" animation when entering customize avatar needs to trigger
// even when your avatar is offscreen
//--------------------------------------------------------------------
- if (!visible && !isSelf())
+ if (!needs_update && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
@@ -4343,12 +4385,17 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
mSpeed = speed;
// update animations
- if (mSpecialRenderMode == 1) // Animation Preview
+ if (!visible)
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ }
+ else if (mSpecialRenderMode == 1) // Animation Preview
{
updateMotions(LLCharacter::FORCE_UPDATE);
}
else
{
+ // Might be better to do HIDDEN_UPDATE if cloud
updateMotions(LLCharacter::NORMAL_UPDATE);
}
@@ -4376,10 +4423,13 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// Update child joints as needed.
mRoot->updateWorldMatrixChildren();
+ if (visible)
+ {
// System avatar mesh vertices need to be reskinned.
mNeedsSkin = TRUE;
+ }
- return TRUE;
+ return visible;
}
//-----------------------------------------------------------------------------
@@ -6834,13 +6884,13 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
- LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
+ LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR);
// Only a single face (one per avatar)
//this face will be splitted into several if its vertex buffer is too long.
mDrawable->setState(LLDrawable::ACTIVE);
mDrawable->addFace(poolp, NULL);
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
+ mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR);
mNumInitFaces = mDrawable->getNumFaces() ;
@@ -6865,7 +6915,7 @@ static LLTrace::BlockTimerStatHandle FTM_UPDATE_AVATAR("Update Avatar");
BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_AVATAR);
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
@@ -10021,7 +10071,7 @@ void LLVOAvatar::onActiveOverrideMeshesChanged()
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
- return LLViewerRegion::PARTITION_BRIDGE;
+ return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR;
}
//static
@@ -10142,7 +10192,10 @@ void LLVOAvatar::idleUpdateRenderComplexity()
// Render Complexity
calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
+}
+void LLVOAvatar::idleUpdateDebugInfo()
+{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
{
std::string info_line;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index ca6ac5c902..71a81c2e3d 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -284,8 +284,9 @@ public:
static void invalidateNameTag(const LLUUID& agent_id);
// force all name tags to rebuild, useful when display names turned on/off
static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
void idleUpdateRenderComplexity();
+ void idleUpdateDebugInfo();
void accountRenderComplexityForObject(const LLViewerObject *attached_object,
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 48e736eb24..d2dc139d4b 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2673,11 +2673,6 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
-
-#if 0
- gAgentAvatarp->clearVisualParamWeights();
- gAgentAvatarp->idleUpdateAppearanceAnimation();
-#endif
gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 07660ca6ac..689eeee0e3 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -347,36 +347,24 @@ void LLVOCacheEntry::dump() const
BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
{
- BOOL success;
- success = check_write(apr_file, (void*)&mLocalID, sizeof(U32));
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- S32 size = mDP.getBufferSize();
- success = check_write(apr_file, (void*)&size, sizeof(S32));
-
- if(success)
- {
- success = check_write(apr_file, (void*)mBuffer, size);
- }
- }
-
- return success ;
+ static const S32 data_buffer_size = 6 * sizeof(S32);
+ static U8 data_buffer[data_buffer_size];
+ S32 size = mDP.getBufferSize();
+
+ memcpy(data_buffer, &mLocalID, sizeof(U32));
+ memcpy(data_buffer + sizeof(U32), &mCRC, sizeof(U32));
+ memcpy(data_buffer + (2 * sizeof(U32)), &mHitCount, sizeof(S32));
+ memcpy(data_buffer + (3 * sizeof(U32)), &mDupeCount, sizeof(S32));
+ memcpy(data_buffer + (4 * sizeof(U32)), &mCRCChangeCount, sizeof(S32));
+ memcpy(data_buffer + (5 * sizeof(U32)), &size, sizeof(S32));
+
+ BOOL success = check_write(apr_file, (void*)data_buffer, data_buffer_size);
+ if (success)
+ {
+ success = check_write(apr_file, (void*)mBuffer, size);
+ }
+
+ return success;
}
//static
@@ -1537,7 +1525,8 @@ void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry:
{
S32 num_entries = cache_entry_map.size() ;
success = check_write(&apr_file, &num_entries, sizeof(S32));
-
+
+ // This can have a lot of entries, so might be better to dump them into buffer first and write in one go.
for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter)
{
if(!removal_enabled || iter->second->isValid())
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 42a1cf95a7..976ef61d8e 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -274,6 +274,8 @@ static void killGateway()
///////////////////////////////////////////////////////////////////////////////////////////////
+bool LLVivoxVoiceClient::sShuttingDown = false;
+
LLVivoxVoiceClient::LLVivoxVoiceClient() :
mSessionTerminateRequested(false),
mRelogRequested(false),
@@ -381,6 +383,7 @@ LLVivoxVoiceClient::~LLVivoxVoiceClient()
{
mAvatarNameCacheConnection.disconnect();
}
+ sShuttingDown = true;
}
//---------------------------------------------------
@@ -411,8 +414,11 @@ void LLVivoxVoiceClient::terminate()
}
else
{
+ mRelogRequested = false;
killGateway();
}
+
+ sShuttingDown = true;
}
//---------------------------------------------------
@@ -660,12 +666,18 @@ void LLVivoxVoiceClient::voiceControlCoro()
U32 retry = 0;
- while (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ while (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown)
{
LL_DEBUGS("Voice") << "Suspending voiceControlCoro() momentarily for teleport. Tuning: " << mTuningMode << ". Relog: " << mRelogRequested << LL_ENDL;
llcoro::suspendUntilTimeout(1.0);
}
+ if (sShuttingDown)
+ {
+ mIsCoroutineActive = false;
+ return;
+ }
+
do
{
bool success = startAndConnectSession();
@@ -691,7 +703,7 @@ void LLVivoxVoiceClient::voiceControlCoro()
<< "disconnected"
<< " RelogRequested=" << mRelogRequested
<< LL_ENDL;
- if (mRelogRequested)
+ if (mRelogRequested && !sShuttingDown)
{
if (!success)
{
@@ -706,14 +718,14 @@ void LLVivoxVoiceClient::voiceControlCoro()
LL_INFOS("Voice") << "will attempt to reconnect to voice" << LL_ENDL;
}
- while (isGatewayRunning() || gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ while (isGatewayRunning() || (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown))
{
LL_INFOS("Voice") << "waiting for SLVoice to exit" << LL_ENDL;
llcoro::suspendUntilTimeout(1.0);
}
}
}
- while (mVoiceEnabled && mRelogRequested);
+ while (mVoiceEnabled && mRelogRequested && !sShuttingDown);
mIsCoroutineActive = false;
LL_INFOS("Voice") << "exiting" << LL_ENDL;
}
@@ -758,7 +770,7 @@ bool LLVivoxVoiceClient::endAndDisconnectSession()
bool LLVivoxVoiceClient::callbackEndDaemon(const LLSD& data)
{
- if (!LLAppViewer::isExiting() && mVoiceEnabled)
+ if (!sShuttingDown && mVoiceEnabled)
{
LL_WARNS("Voice") << "SLVoice terminated " << ll_stream_notation_sd(data) << LL_ENDL;
terminateAudioSession(false);
@@ -915,7 +927,7 @@ bool LLVivoxVoiceClient::startAndLaunchDaemon()
LL_DEBUGS("Voice") << "Connecting to vivox daemon:" << mDaemonHost << LL_ENDL;
LLVoiceVivoxStats::getInstance()->reset();
- while (!mConnected)
+ while (!mConnected && !sShuttingDown)
{
LLVoiceVivoxStats::getInstance()->connectionAttemptStart();
LL_DEBUGS("Voice") << "Attempting to connect to vivox daemon: " << mDaemonHost << LL_ENDL;
@@ -934,6 +946,11 @@ bool LLVivoxVoiceClient::startAndLaunchDaemon()
}
//---------------------------------------------------------------------
+ if (sShuttingDown && !mConnected)
+ {
+ return false;
+ }
+
llcoro::suspendUntilTimeout(UPDATE_THROTTLE_SECONDS);
while (!mPump)
@@ -970,7 +987,7 @@ bool LLVivoxVoiceClient::provisionVoiceAccount()
{
LL_INFOS("Voice") << "Provisioning voice account." << LL_ENDL;
- while (!gAgent.getRegion() || !gAgent.getRegion()->capabilitiesReceived())
+ while ((!gAgent.getRegion() || !gAgent.getRegion()->capabilitiesReceived()) && !sShuttingDown)
{
LL_DEBUGS("Voice") << "no capabilities for voice provisioning; waiting " << LL_ENDL;
// *TODO* Pump a message for wake up.
@@ -1014,10 +1031,15 @@ bool LLVivoxVoiceClient::provisionVoiceAccount()
{
provisioned = true;
}
- } while (!provisioned && retryCount <= PROVISION_RETRY_MAX);
+ } while (!provisioned && retryCount <= PROVISION_RETRY_MAX && !sShuttingDown);
+
+ if (sShuttingDown && !provisioned)
+ {
+ return false;
+ }
LLVoiceVivoxStats::getInstance()->provisionAttemptEnd(provisioned);
- if (! provisioned )
+ if (!provisioned)
{
LL_WARNS("Voice") << "Could not access voice provision cap after " << retryCount << " attempts." << LL_ENDL;
return false;
@@ -1058,6 +1080,11 @@ bool LLVivoxVoiceClient::establishVoiceConnection()
LL_WARNS("Voice") << "cannot establish connection; enabled "<<mVoiceEnabled<<" initialized "<<mIsInitialized<<LL_ENDL;
return false;
}
+
+ if (sShuttingDown)
+ {
+ return false;
+ }
LLSD result;
bool connected(false);
@@ -1078,7 +1105,7 @@ bool LLVivoxVoiceClient::establishVoiceConnection()
connected = LLSD::Boolean(result["connector"]);
if (!connected)
{
- if (result.has("retry") && ++retries <= CONNECT_RETRY_MAX)
+ if (result.has("retry") && ++retries <= CONNECT_RETRY_MAX && !sShuttingDown)
{
F32 timeout = LLSD::Real(result["retry"]);
timeout *= retries;
@@ -1106,7 +1133,7 @@ bool LLVivoxVoiceClient::establishVoiceConnection()
LL_DEBUGS("Voice") << (connected ? "" : "not ") << "connected, "
<< (giving_up ? "" : "not ") << "giving up"
<< LL_ENDL;
- } while (!connected && !giving_up);
+ } while (!connected && !giving_up && !sShuttingDown);
if (giving_up)
{
@@ -1193,7 +1220,7 @@ bool LLVivoxVoiceClient::loginToVivox()
{
std::string loginresp = result["login"];
- if ((loginresp == "retry") || (loginresp == "timeout"))
+ if (((loginresp == "retry") || (loginresp == "timeout")) && !sShuttingDown)
{
LL_WARNS("Voice") << "login failed with status '" << loginresp << "' "
<< " count " << loginRetryCount << "/" << LOGIN_RETRY_MAX
@@ -1235,9 +1262,14 @@ bool LLVivoxVoiceClient::loginToVivox()
{
account_login = true;
}
+ else if (sShuttingDown)
+ {
+ mIsLoggingIn = false;
+ return false;
+ }
}
- } while (!response_ok || !account_login);
+ } while ((!response_ok || !account_login) && !sShuttingDown);
mRelogRequested = false;
mIsLoggedIn = true;
@@ -1690,12 +1722,12 @@ bool LLVivoxVoiceClient::terminateAudioSession(bool wait)
// the region chat.
mSessionTerminateRequested = false;
- bool status=((mVoiceEnabled || !mIsInitialized) && !mRelogRequested && !LLApp::isExiting());
+ bool status=((mVoiceEnabled || !mIsInitialized) && !mRelogRequested && !sShuttingDown);
LL_DEBUGS("Voice") << "exiting"
<< " VoiceEnabled " << mVoiceEnabled
<< " IsInitialized " << mIsInitialized
<< " RelogRequested " << mRelogRequested
- << " AppExiting " << LLApp::isExiting()
+ << " ShuttingDown " << (sShuttingDown ? "TRUE" : "FALSE")
<< " returning " << status
<< LL_ENDL;
return status;
@@ -1733,6 +1765,12 @@ bool LLVivoxVoiceClient::waitForChannel()
mIsProcessingChannels = true;
llcoro::suspend();
+ if (sShuttingDown)
+ {
+ mRelogRequested = false;
+ break;
+ }
+
if (mTuningMode)
{
performMicTuning();
@@ -1777,7 +1815,14 @@ bool LLVivoxVoiceClient::waitForChannel()
{
llcoro::suspendUntilTimeout(1.0);
}
- } while (mVoiceEnabled && !mRelogRequested);
+
+ if (sShuttingDown)
+ {
+ mRelogRequested = false;
+ break;
+ }
+
+ } while (mVoiceEnabled && !mRelogRequested && !sShuttingDown);
LL_DEBUGS("Voice")
<< "leaving inner waitForChannel loop"
@@ -1799,14 +1844,14 @@ bool LLVivoxVoiceClient::waitForChannel()
return false;
}
}
- } while (mVoiceEnabled && mRelogRequested && isGatewayRunning());
+ } while (mVoiceEnabled && mRelogRequested && isGatewayRunning() && !sShuttingDown);
LL_DEBUGS("Voice")
<< "exiting"
<< " RelogRequested=" << mRelogRequested
<< " VoiceEnabled=" << mVoiceEnabled
<< LL_ENDL;
- return true;
+ return !sShuttingDown;
}
bool LLVivoxVoiceClient::runSession(const sessionStatePtr_t &session)
diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h
index 210c726452..699c85066b 100644
--- a/indra/newview/llvoicevivox.h
+++ b/indra/newview/llvoicevivox.h
@@ -912,6 +912,8 @@ private:
bool mIsProcessingChannels;
bool mIsCoroutineActive;
+ static bool sShuttingDown; // corutines can last longer than vivox so we need a static variable as a shutdown flag
+
LLEventMailDrop mVivoxPump;
};
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 85de96fc3c..5dd662f03d 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4469,8 +4469,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
{
U8 mode = mat->getDiffuseAlphaModeRender();
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE
+ || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && mat->getAlphaMaskCutoff() == 0))
{
ignore_alpha = true;
}
@@ -4776,6 +4777,14 @@ U32 LLVOVolume::getPartitionType() const
{
return LLViewerRegion::PARTITION_HUD;
}
+ if (isAnimatedObject() && getControlAvatar())
+ {
+ return LLViewerRegion::PARTITION_CONTROL_AV;
+ }
+ if (isAttachment())
+ {
+ return LLViewerRegion::PARTITION_AVATAR;
+ }
return LLViewerRegion::PARTITION_VOLUME;
}
@@ -4806,6 +4815,20 @@ LLVolumeGeometryManager()
mSlopRatio = 0.25f;
}
+LLAvatarBridge::LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
+ : LLVolumeBridge(drawablep, regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mPartitionType = LLViewerRegion::PARTITION_AVATAR;
+}
+
+LLControlAVBridge::LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
+ : LLVolumeBridge(drawablep, regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_CONTROL_AV;
+ mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV;
+}
+
bool can_batch_texture(LLFace* facep)
{
if (facep->getTextureEntry()->getBumpmap())
@@ -4984,7 +5007,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
- if (index < 255 && idx >= 0)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
if (mat || draw_vec[idx]->mMaterial)
{ //can't batch textures when materials are present (yet)
@@ -5030,7 +5053,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
- if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
@@ -5117,7 +5140,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
}
- if (index < 255)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES)
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
@@ -5150,7 +5173,8 @@ static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
LLDrawPool* drawpool = face->getPool();
if (drawpool)
{
- if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
+ if (drawpool->getType() == LLDrawPool::POOL_AVATAR
+ || drawpool->getType() == LLDrawPool::POOL_CONTROL_AV)
{
return (LLDrawPoolAvatar*) drawpool;
}
@@ -5429,7 +5453,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//remove face from old pool if it exists
LLDrawPool* old_pool = facep->getPool();
- if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ if (old_pool
+ && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV))
{
((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
}
@@ -6249,7 +6274,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//face has no texture index
facep->mDrawInfo = NULL;
- facep->setTextureIndex(255);
+ facep->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
@@ -6313,7 +6338,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
- if (batch_textures && facep->getTextureIndex() == 255)
+ if (batch_textures && facep->getTextureIndex() == FACE_DO_NOT_BATCH_TEXTURES)
{
LL_ERRS() << "Invalid texture index." << LL_ENDL;
}
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index 368a3f2335..d428cb1568 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -99,6 +99,9 @@ LLDrawable * LLVOWLSky::createDrawable(LLPipeline * pipeline)
inline F32 LLVOWLSky::calcPhi(U32 i)
{
+ // Calc: PI/8 * 1-((1-t^4)*(1-t^4)) { 0<t<1 }
+ // Demos: \pi/8*\left(1-((1-x^{4})*(1-x^{4}))\right)\ \left\{0<x\le1\right\}
+
// i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
F32 t = float(i) / float(getNumStacks());
diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp
index 8e2539606b..32c8ce66a0 100644
--- a/indra/newview/llxmlrpctransaction.cpp
+++ b/indra/newview/llxmlrpctransaction.cpp
@@ -240,16 +240,16 @@ void LLXMLRPCTransaction::Handler::onCompleted(LLCore::HttpHandle handle,
if (!status)
{
+ mImpl->setHttpStatus(status);
+ LLSD errordata = status.getErrorData();
+ mImpl->mErrorCertData = errordata;
+
if ((status.toULong() != CURLE_SSL_PEER_CERTIFICATE) &&
(status.toULong() != CURLE_SSL_CACERT))
{
// if we have a curl error that's not already been handled
- // (a non cert error), then generate the error message as
+ // (a non cert error), then generate the warning message as
// appropriate
- mImpl->setHttpStatus(status);
- LLSD errordata = status.getErrorData();
- mImpl->mErrorCertData = errordata;
-
LL_WARNS() << "LLXMLRPCTransaction error "
<< status.toHex() << ": " << status.toString() << LL_ENDL;
LL_WARNS() << "LLXMLRPCTransaction request URI: "
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0deb41541b..898ac63939 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1049,25 +1049,19 @@ void LLPipeline::updateRenderBump()
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
}
-//static
+// static
void LLPipeline::updateRenderDeferred()
{
- bool deferred = (bool(RenderDeferred &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- LLPipeline::sRenderBump &&
- RenderAvatarVP &&
- WindLightUseAtmosShaders)) &&
- !gUseWireframe;
-
- sRenderDeferred = deferred;
- if (deferred)
- { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
- sRenderGlow = true;
- }
+ sRenderDeferred = !gUseWireframe &&
+ RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLPipeline::sRenderBump &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders &&
+ (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
}
-//static
+// static
void LLPipeline::refreshCachedSettings()
{
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
@@ -1259,24 +1253,20 @@ void LLPipeline::createGLBuffers()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (LLPipeline::sRenderGlow)
- { //screen space glow buffers
- const U32 glow_res = llmax(1,
- llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
- }
+ // allocate screen space glow buffers
+ const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512, glow_res, GL_RGBA, FALSE, FALSE);
+ }
- allocateScreenBuffer(resX,resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
- }
-
- if (sRenderDeferred)
- {
+ allocateScreenBuffer(resX, resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+
+ if (sRenderDeferred)
+ {
if (!mNoiseMap)
{
const U32 noiseRes = 128;
@@ -1609,6 +1599,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -1995,7 +1986,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
if (done)
{
- if (drawablep->isRoot())
+ if (drawablep->isRoot() && !drawablep->isState(LLDrawable::ACTIVE))
{
drawablep->makeStatic();
}
@@ -3362,6 +3353,7 @@ static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_TREE,
@@ -5774,6 +5766,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -5922,6 +5915,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -6427,41 +6421,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light->setAmbient(LLColor4::black);
light->setSpecular(LLColor4::black);
}
- if (gAgentAvatarp &&
- gAgentAvatarp->mSpecialRenderMode == 3)
- {
- LLColor4 light_color = LLColor4::white;
- light_color.mV[3] = 0.0f;
-
- LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = 16.f;
-
- F32 x = 3.f;
- float linatten = x / (light_radius); // % of brightness at radius
-
- if (LLPipeline::sRenderDeferred)
- {
- /*light_color.mV[0] = powf(light_color.mV[0], 2.2f);
- light_color.mV[1] = powf(light_color.mV[1], 2.2f);
- light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/
- }
- mHWLightColors[2] = light_color;
- LLLightState* light = gGL.getLight(2);
-
- light->setPosition(light_pos_gl);
- light->setDiffuse(light_color);
- light->setDiffuseB(light_color * 0.25f);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setQuadraticAttenuation(0.f);
- light->setConstantAttenuation(0.f);
- light->setLinearAttenuation(linatten);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
+ // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
+ // prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20
// Init GL state
if (!LLGLSLShader::sNoFixedFunction)
@@ -7151,7 +7113,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
{
if ((j == LLViewerRegion::PARTITION_VOLUME) ||
- (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_CONTROL_AV) ||
(j == LLViewerRegion::PARTITION_TERRAIN) ||
(j == LLViewerRegion::PARTITION_TREE) ||
(j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
@@ -7213,7 +7176,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
{
LLViewerRegion* region = *iter;
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR);
if (part && hasRenderType(part->mDrawableType))
{
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
@@ -7539,641 +7502,633 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::renderBloom(bool for_snapshot, F32 zoom_factor, int subfield)
+void LLPipeline::renderFinalize()
{
- if (!(gPipeline.canUseVertexShaders() &&
- sRenderGlow))
- {
- return;
- }
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+ assertInitialized();
- assertInitialized();
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2);
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) mScreen.getWidth()*2,
- (F32) mScreen.getHeight()*2);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
+ gGL.color4f(1, 1, 1, 1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
- gGL.color4f(1,1,1,1);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
-
- enableLightsFullbright();
+ enableLightsFullbright();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- LLGLDisable test(GL_ALPHA_TEST);
+ LLGLDisable test(GL_ALPHA_TEST);
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- {
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[2].bindTarget();
- mGlow[2].clear();
- }
-
- gGlowExtractProgram.bind();
- F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
- F32 maxAlpha = RenderGlowMaxExtractAlpha;
- F32 warmthAmount = RenderGlowWarmthAmount;
- LLVector3 lumWeights = RenderGlowLumWeights;
- LLVector3 warmthWeights = RenderGlowWarmthWeights;
-
-
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
- LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
-
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
-
- gGL.color4f(1,1,1,1);
- gPipeline.enableLightsFullbright();
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+ gGL.setColorMask(true, true);
+ glClearColor(0, 0, 0, 0);
- mGlow[2].flush();
- }
+ if (sRenderGlow)
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
- tc1.setVec(0,0);
- tc2.setVec(2,2);
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1],
+ lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1],
+ warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+
+ {
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
- // power of two between 1 and 1024
- U32 glowResPow = RenderGlowResolutionPow;
- const U32 glow_res = llmax(1,
- llmin(1024, 1 << glowResPow));
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
- S32 kernel = RenderGlowIterations*2;
- F32 delta = RenderGlowWidth / glow_res;
- // Use half the glow width if we have the res set to less than 9 so that it looks
- // almost the same in either case.
- if (glowResPow < 9)
- {
- delta *= 0.5f;
- }
- F32 strength = RenderGlowStrength;
+ mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
- gGlowProgram.bind();
- gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+ gGL.color4f(1, 1, 1, 1);
+ gPipeline.enableLightsFullbright();
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
- for (S32 i = 0; i < kernel; i++)
- {
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[i%2].bindTarget();
- mGlow[i%2].clear();
- }
-
- if (i == 0)
- {
- gGL.getTexUnit(0)->bind(&mGlow[2]);
- }
- else
- {
- gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
- }
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
- if (i%2 == 0)
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
- }
- else
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
- }
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- mGlow[i%2].flush();
- }
+ gGL.end();
- gGlowProgram.unbind();
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
- /*if (LLRenderTarget::sUseFBO)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }*/
+ mGlow[2].flush();
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ tc1.setVec(0, 0);
+ tc2.setVec(2, 2);
+ }
- tc2.setVec((F32) mScreen.getWidth(),
- (F32) mScreen.getHeight());
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow));
- gGL.flush();
-
- LLVertexBuffer::unbind();
+ S32 kernel = RenderGlowIterations * 2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
- if (LLPipeline::sRenderDeferred)
- {
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
- bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
- (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField;
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
+ mGlow[i % 2].bindTarget();
+ mGlow[i % 2].clear();
+ }
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i - 1) % 2]);
+ }
- bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+ if (i % 2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
- gViewerWindow->setup3DViewport();
-
- if (dof_enabled)
- {
- LLGLSLShader* shader = &gDeferredPostProgram;
- LLGLDisable blend(GL_BLEND);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
- //depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
- LLVector3 focus_point;
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
- LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- { //focus on selected media object
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
- {
- LLFace* face = obj->mDrawable->getFace(face_idx);
- if (face)
- {
- focus_point = face->getPositionAgent();
- }
- }
- }
-
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- { //focus on point under cursor
- focus_point.set(gDebugRaycastIntersection.getF32ptr());
- }
- else if (gAgentCamera.cameraMouselook())
- { //focus on point under mouselook crosshairs
- LLVector4a result;
- result.clear();
+ gGL.end();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
- NULL,
- &result);
+ mGlow[i % 2].flush();
+ }
- focus_point.set(result.getF32ptr());
- }
- else
- {
- //focus on alt-zoom target
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal());
- }
- }
- }
+ gGlowProgram.unbind();
+ }
+ else // !sRenderGlow, skip the glow ping-pong and just clear the result target
+ {
+ mGlow[1].bindTarget();
+ mGlow[1].clear();
+ mGlow[1].flush();
+ }
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
- {
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
- }
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- if (transition_time >= 1.f &&
- fabsf(current_distance-target_distance)/current_distance > 0.01f)
- { //large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value();
- transition_time = llmin(transition_time, 1.f);
+ tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight());
- F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
- current_distance = start_distance + (target_distance-start_distance)*t;
- }
- else
- { //small or no change, just snap to target distance
- current_distance = target_distance;
- }
+ gGL.flush();
- //convert to mm
- F32 subject_distance = current_distance*1000.f;
- F32 fnumber = CameraFNumber;
- F32 default_focal_length = CameraFocalLength;
+ LLVertexBuffer::unbind();
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- const F32 default_fov = CameraFieldOfView * F_PI/180.f;
-
- //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
-
- F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ if (LLPipeline::sRenderDeferred)
+ {
- F32 focal_length = dv/(2*tanf(fov/2.f));
-
- //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
-
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
+ RenderDepthOfField;
- F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
- blur_constant /= 1000.f; //convert to meters for shader
- F32 magnification = focal_length/(subject_distance-focal_length);
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
- { //build diffuse+bloom+CoF
- mDeferredLight.bindTarget();
- shader = &gDeferredCoFProgram;
+ gViewerWindow->setup3DViewport();
- bindDeferredShader(*shader);
+ if (dof_enabled)
+ {
+ LLGLSLShader *shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ // depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
- shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
- shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
- shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ LLVector3 focus_point;
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
+ LLViewerObject *obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { // focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace *face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
- unbindDeferredShader(*shader);
- mDeferredLight.flush();
- }
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { // focus on point under cursor
+ focus_point.set(gDebugRaycastIntersection.getF32ptr());
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { // focus on point under mouselook crosshairs
+ LLVector4a result;
+ result.clear();
- U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale);
- U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale);
-
- { //perform DoF sampling at half-res (preserve alpha channel)
- mScreen.bindTarget();
- glViewport(0,0, dof_width, dof_height);
- gGL.setColorMask(true, false);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result);
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
+ focus_point.set(result.getF32ptr());
+ }
+ else
+ {
+ // focus on alt-zoom target
+ LLViewerRegion *region = gAgent.getRegion();
+ if (region)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
+ }
+ }
+ }
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ }
- unbindDeferredShader(*shader);
- mScreen.flush();
- gGL.setColorMask(true, true);
- }
-
- { //combine result based on alpha
- if (multisample)
- {
- mDeferredLight.bindTarget();
- glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
+ if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
+ { // large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { // currently in a transition, continue interpolating
+ transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
+ transition_time = llmin(transition_time, 1.f);
- shader = &gDeferredDoFCombineProgram;
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
+ current_distance = start_distance + (target_distance - start_distance) * t;
+ }
+ else
+ { // small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1);
- shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1);
+ // convert to mm
+ F32 subject_distance = current_distance * 1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
+ F32 fov = LLViewerCamera::getInstance()->getView();
- unbindDeferredShader(*shader);
+ const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
- }
- else
- {
- if (multisample)
- {
- mDeferredLight.bindTarget();
- }
- LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
-
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
+ F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
- unbindDeferredShader(*shader);
+ F32 focal_length = dv / (2 * tanf(fov / 2.f));
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
+ // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
- if (multisample)
- {
- //bake out texture2D with RGBL for FXAA shader
- mFXAABuffer.bindTarget();
-
- S32 width = mScreen.getWidth();
- S32 height = mScreen.getHeight();
- glViewport(0, 0, width, height);
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
- LLGLSLShader* shader = &gGlowCombineFXAAProgram;
+ F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
+ blur_constant /= 1000.f; // convert to meters for shader
+ F32 magnification = focal_length / (subject_distance - focal_length);
- shader->bind();
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+ { // build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
+ bindDeferredShader(*shader);
- gGL.flush();
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- shader->unbind();
-
- mFXAABuffer.flush();
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader = &gFXAAProgram;
- shader->bind();
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
- if (channel > -1)
- {
- mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
- }
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- F32 scale_x = (F32) width/mFXAABuffer.getWidth();
- F32 scale_y = (F32) height/mFXAABuffer.getHeight();
- shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
- shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
- gGL.flush();
- shader->unbind();
- }
- }
- else
- {
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
- buff->allocateBuffer(3,0,TRUE);
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
- LLStrider<LLVector3> v;
- LLStrider<LLVector2> uv1;
- LLStrider<LLVector2> uv2;
+ gGL.end();
- buff->getVertexStrider(v);
- buff->getTexCoord0Strider(uv1);
- buff->getTexCoord1Strider(uv2);
-
- uv1[0] = LLVector2(0, 0);
- uv1[1] = LLVector2(0, 2);
- uv1[2] = LLVector2(2, 0);
-
- uv2[0] = LLVector2(0, 0);
- uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
- uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
-
- v[0] = LLVector3(-1,-1,0);
- v[1] = LLVector3(-1,3,0);
- v[2] = LLVector3(3,-1,0);
-
- buff->flush();
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
- LLGLDisable blend(GL_BLEND);
+ U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale);
+ U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.bind();
- }
- else
- {
- //tex unit 0
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
- //tex unit 1
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- }
-
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->bind(&mScreen);
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- buff->setBuffer(mask);
- buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.unbind();
- }
- else
- {
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+ { // perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0, 0, dof_width, dof_height);
+ gGL.setColorMask(true, false);
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- }
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.bind();
- }
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
- gGL.setColorMask(true, false);
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
- (F32) gViewerWindow->getWorldViewHeightRaw()*2);
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
- LLGLEnable blend(GL_BLEND);
- gGL.color4f(1,1,1,0.75f);
+ gGL.end();
- gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
- gGL.begin(LLRender::TRIANGLES);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
- gGL.flush();
+ { // combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.unbind();
- }
- }
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
-
- if (LLRenderTarget::sUseFBO)
- { //copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
-
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width - 1);
+ shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height - 1);
- LLVertexBuffer::unbind();
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader *shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ // bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader *shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 3);
+ gGL.vertex2f(3, -1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ F32 scale_x = (F32) width / mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height / mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
+ 0.5f / width * scale_x, 0.5f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
+ 2.f / width * scale_x, 2.f / height * scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 3);
+ gGL.vertex2f(3, -1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else // not deferred
+ {
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3, 0, TRUE);
+
+ LLStrider<LLVector3> v;
+ LLStrider<LLVector2> uv1;
+ LLStrider<LLVector2> uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1] * 2.f);
+ uv2[2] = LLVector2(tc2.mV[0] * 2.f, 0);
+
+ v[0] = LLVector3(-1, -1, 0);
+ v[1] = LLVector3(-1, 3, 0);
+ v[2] = LLVector3(3, -1, 0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ // tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ // tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR,
+ LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw() * 2,
+ (F32) gViewerWindow->getWorldViewHeightRaw() * 2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1, 1, 1, 0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+ if (LLRenderTarget::sUseFBO)
+ { // copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0,
+ mScreen.getWidth(), mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
}
static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred");
@@ -8453,292 +8408,301 @@ static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors");
static LLTrace::BlockTimerStatHandle FTM_POST("Post");
-
-void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
+void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
- if (!sCull)
- {
- return;
- }
+ if (!sCull)
+ {
+ return;
+ }
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ LLRenderTarget *deferred_target = &mDeferredScreen;
+ LLRenderTarget *deferred_depth_target = &mDeferredDepth;
+ LLRenderTarget *deferred_light_target = &mDeferredLight;
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- {
- LLGLDepthTest depth(GL_TRUE);
- deferred_depth_target->copyContents(*deferred_target, 0, 0, deferred_target->getWidth(), deferred_target->getHeight(),
- 0, 0, deferred_depth_target->getWidth(), deferred_depth_target->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
+ LLViewerCamera *camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ deferred_depth_target->copyContents(*deferred_target,
+ 0,
+ 0,
+ deferred_target->getWidth(),
+ deferred_target->getHeight(),
+ 0,
+ 0,
+ deferred_depth_target->getWidth(),
+ deferred_depth_target->getHeight(),
+ GL_DEPTH_BUFFER_BIT,
+ GL_NEAREST);
+ }
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
- //ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLDisable stencil(GL_STENCIL_TEST);
- //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
- //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ // ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ // glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ // glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- gGL.setColorMask(true, true);
-
- //draw a cube around every light
- LLVertexBuffer::unbind();
+ gGL.setColorMask(true, true);
- LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable blend(GL_BLEND);
+ // draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
glh::matrix4f mat = copy_matrix(gGLModelView);
- LLStrider<LLVector3> vert;
- mDeferredVB->getVertexStrider(vert);
-
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
- setupHWLights(NULL); //to set mSun/MoonDir;
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
+
+ setupHWLights(NULL); // to set mSun/MoonDir;
glh::vec4f tc(mSunDir.mV);
- mat.mult_matrix_vec(tc);
- mTransformedSunDir.set(tc.v);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
glh::vec4f tc_moon(mMoonDir.mV);
mat.mult_matrix_vec(tc_moon);
mTransformedMoonDir.set(tc_moon.v);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- if (RenderDeferredSSAO || RenderShadowDetail > 0)
- {
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
deferred_light_target->bindTarget();
- { //paint shadow/SSAO light map (direct lighting lightmap)
- LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
+ { // paint shadow/SSAO light map (direct lighting lightmap)
+ LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, deferred_light_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glClearColor(1,1,1,1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1, 1, 1, 1);
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
+ glClearColor(0, 0, 0, 0);
glh::matrix4f inv_trans = get_current_modelview().inverse().transpose();
- const U32 slice = 32;
- F32 offset[slice*3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i*8+j)*3+0] = v.v[0];
- offset[(i*8+j)*3+1] = v.v[2];
- offset[(i*8+j)*3+2] = v.v[1];
- }
- }
+ const U32 slice = 32;
+ F32 offset[slice * 3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i * 8 + j) * 3 + 0] = v.v[0];
+ offset[(i * 8 + j) * 3 + 1] = v.v[2];
+ offset[(i * 8 + j) * 3 + 2] = v.v[1];
+ }
+ }
- gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
- gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_light_target->getWidth(), deferred_light_target->getHeight());
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- unbindDeferredShader(gDeferredSunProgram);
- }
+ gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+ gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
+ deferred_light_target->getWidth(),
+ deferred_light_target->getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
deferred_light_target->flush();
- }
-
- if (RenderDeferredSSAO)
- { //soften direct lighting lightmap
- LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
- //blur lightmap
+ }
+
+ if (RenderDeferredSSAO)
+ { // soften direct lighting lightmap
+ LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
+ // blur lightmap
screen_target->bindTarget();
- glClearColor(1,1,1,1);
+ glClearColor(1, 1, 1, 1);
screen_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVector3 go = RenderShadowGaussian;
- const U32 kern_length = 4;
- F32 blur_size = RenderShadowBlurSize;
- F32 dist_factor = RenderShadowBlurDistFactor;
+ glClearColor(0, 0, 0, 0);
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
- gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
- gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
screen_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ unbindDeferredShader(gDeferredBlurLightProgram);
bindDeferredShader(gDeferredBlurLightProgram, screen_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
deferred_light_target->bindTarget();
- gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
deferred_light_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
- }
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
screen_target->bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0, 0, 0, 0);
screen_target->clear(GL_COLOR_BUFFER_BIT);
-
- if (RenderDeferredAtmospheric)
- { //apply sunlight contribution
- LLGLSLShader& soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
- LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
- bindDeferredShader(soften_shader);
+ if (RenderDeferredAtmospheric)
+ { // apply sunlight contribution
+ LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
- LLEnvironment& environment = LLEnvironment::instance();
+ LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
+ bindDeferredShader(soften_shader);
+
+ LLEnvironment &environment = LLEnvironment::instance();
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
- {
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ // full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
- }
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
- { //render non-deferred geometry (fullbright, alpha, etc)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
+ }
- gPipeline.pushRenderTypeMask();
-
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
- gPipeline.popRenderTypeMask();
- }
+ { // render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
- bool render_local = RenderLocalLights;
-
- if (render_local)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD);
- std::list<LLVector4> fullscreen_lights;
- LLDrawable::drawable_list_t spot_lights;
- LLDrawable::drawable_list_t fullscreen_spot_lights;
+ gPipeline.pushRenderTypeMask();
- for (U32 i = 0; i < 2; i++)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
- std::list<LLVector4> light_colors;
+ renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
+ gPipeline.popRenderTypeMask();
+ }
- LLVertexBuffer::unbind();
+ bool render_local = RenderLocalLights;
- {
- bindDeferredShader(gDeferredLightProgram);
-
- if (mCubeVB.isNull())
- {
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
- }
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
- if (!volume)
- {
- continue;
- }
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
- if (volume->isAttachment())
- {
- if (!sRenderAttachedLights)
- {
- continue;
- }
- }
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+
+ LLVOVolume *volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
const LLViewerObject *vobj = drawablep->getVObj();
if (vobj)
@@ -8756,325 +8720,324 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
continue;
}
- LLVector4a center;
- center.load3(position.mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
+ LLVector4a center;
+ center.load3(position.mV);
+ const F32 *c = center.getF32ptr();
+ F32 s = volume->getLightRadius() * 1.5f;
- //send light color to shader in linear space
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- if (col.magVecSquared() < 0.001f)
- {
- continue;
- }
- if (s <= 0.001f)
- {
- continue;
- }
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
- LLVector4a sa;
- sa.splat(s);
- if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
- {
- continue;
- }
+ if (s <= 0.001f)
+ {
+ continue;
+ }
- sVisibleLightCount++;
-
- if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
- camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
- camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
- camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
- camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
- camera->getOrigin().mV[2] < c[2] - s - 0.2f)
- { //draw box if camera is outside box
- if (render_local)
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
-
- LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f || camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { // draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
-
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- stop_glerror();
- }
- }
- else
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- fullscreen_spot_lights.push_back(drawablep);
- continue;
- }
+ gGL.syncMatrices();
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));
- }
- }
- unbindDeferredShader(gDeferredLightProgram);
- }
+ }
+ }
- if (!spot_lights.empty())
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- bindDeferredShader(gDeferredSpotLightProgram);
+ // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
+ // prev site of appended deferred character light, removed by SL-13522 09/20
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ unbindDeferredShader(gDeferredLightProgram);
+ }
- gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
- for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
- {
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVOVolume* volume = drawablep->getVOVolume();
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- LLVector4a center;
- center.load3(drawablep->getPositionAgent().mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
+ LLDrawable *drawablep = *iter;
- sVisibleLightCount++;
+ LLVOVolume *volume = drawablep->getVOVolume();
- setupSpotLight(gDeferredSpotLightProgram, drawablep);
-
- //send light color to shader in linear space
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32 *c = center.getF32ptr();
+ F32 s = volume->getLightRadius() * 1.5f;
+
+ sVisibleLightCount++;
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
-
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- }
- gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredSpotLightProgram);
- }
+ gGL.syncMatrices();
- //reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
- {
- LLGLDepthTest depth(GL_FALSE);
+ // reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ {
+ LLGLDepthTest depth(GL_FALSE);
- U32 count = 0;
+ // full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
- LLVector4 light[max_count];
- LLVector4 col[max_count];
+ U32 count = 0;
- F32 far_z = 0.f;
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
- while (!fullscreen_lights.empty())
- {
- LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
- light[count] = fullscreen_lights.front();
- fullscreen_lights.pop_front();
- col[count] = light_colors.front();
- light_colors.pop_front();
-
- far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z);
- count++;
- if (count == max_count || fullscreen_lights.empty())
- {
- U32 idx = count-1;
- bindDeferredShader(gDeferredMultiLightProgram[idx]);
- gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
- gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
- far_z = 0.f;
- count = 0;
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(gDeferredMultiLightProgram[idx]);
- }
- }
-
- bindDeferredShader(gDeferredMultiSpotLightProgram);
+ F32 far_z = 0.f;
- gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ while (!fullscreen_lights.empty())
+ {
+ LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ far_z = llmin(light[count].mV[2] - light[count].mV[3], far_z);
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ U32 idx = count - 1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat *) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat *) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
+ }
+ }
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
- for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
- {
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 light_size_final = volume->getLightRadius()*1.5f;
- F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- sVisibleLightCount++;
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
+ LLDrawable *drawablep = *iter;
+ LLVOVolume *volume = drawablep->getVOVolume();
+ LLVector3 center = drawablep->getPositionAgent();
+ F32 * c = center.mV;
+ F32 light_size_final = volume->getLightRadius() * 1.5f;
+ F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
- //send light color to shader in linear space
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredMultiSpotLightProgram);
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
- }
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
- gGL.setColorMask(true, true);
- }
+ gGL.setColorMask(true, true);
+ }
screen_target->flush();
- //gamma correct lighting
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ // gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- {
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) screen_target->getWidth()*2,
- (F32) screen_target->getHeight()*2);
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) screen_target->getWidth() * 2, (F32) screen_target->getHeight() * 2);
screen_target->bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
- if (channel > -1)
- {
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
+ if (channel > -1)
+ {
screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
+ }
+
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
+ gDeferredPostGammaCorrectProgram.unbind();
screen_target->flush();
- }
+ }
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
screen_target->bindTarget();
- { //render non-deferred geometry (alpha, fullbright, glow)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
- END_RENDER_TYPES);
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- popRenderTypeMask();
- }
+ { // render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
- {
- //render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
+ {
+ // render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
- renderDebug();
+ renderDebug();
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
gSky.addSunMoonBeacons();
- }
- }
+ }
+ }
- screen_target->flush();
+ screen_target->flush();
}
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
@@ -9291,7 +9254,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
- glh::matrix4f projection = get_current_projection();
+ glh::matrix4f saved_modelview = get_current_modelview();
+ glh::matrix4f saved_projection = get_current_projection();
glh::matrix4f mat;
S32 detail = RenderReflectionDetail;
@@ -9330,8 +9294,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//disable occlusion culling for reflection map for now
LLPipeline::sUseOcclusion = 0;
- glh::matrix4f current = get_current_modelview();
-
if (!camera_is_underwater)
{ //generate planar reflection map
@@ -9340,15 +9302,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
-
- glh::matrix4f scal;
- scal.set_scale(glh::vec3f(1, 1, -1));
- mat = scal * mat;
+ mat.set_scale(glh::vec3f(1, 1, -1));
+ mat.set_translate(glh::vec3f(0,0,water_height*2.f));
+ mat = saved_modelview * mat;
- // convert from CFR to OGL coord sys...
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
mReflectionModelView = mat;
@@ -9357,6 +9314,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+ glh::vec3f origin(0, 0, 0);
+ glh::matrix4f inv_mat = mat.inverse();
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
glCullFace(GL_FRONT);
if (LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -9401,7 +9364,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES);
if (detail < 2)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
@@ -9409,7 +9372,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
}
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, projection);
+ LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, mReflectedObjects, -water_clip, &plane);
stateSort(camera, mReflectedObjects);
@@ -9423,7 +9386,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- set_current_modelview(current);
+ set_current_modelview(saved_modelview);
}
//LLPipeline::sUseOcclusion = occlusion;
@@ -9479,7 +9442,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
// but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
LLPlane plane(-pnorm, water_dist);
- LLGLUserClipPlane clip_plane(plane, current, projection);
+ LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
gGL.setColorMask(true, true);
mWaterDis.clear();
@@ -10116,6 +10079,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_BUMP,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
@@ -10909,7 +10873,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (visually_muted || too_complex)
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ END_RENDER_TYPES);
}
else
{
@@ -10932,6 +10898,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_INVISIBLE,
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 68ce3fe88d..600bdd9d06 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -139,7 +139,7 @@ public:
void resetVertexBuffers(LLDrawable* drawable);
void generateImpostor(LLVOAvatar* avatar);
void bindScreenToTexture();
- void renderBloom(bool for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);
+ void renderFinalize();
void init();
void cleanup();
@@ -453,6 +453,7 @@ public:
RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
+ RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
index 3c0428b2b0..b7ac181dd4 100644
--- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
@@ -60,8 +60,7 @@ objektet.
</text>
<button label="Køb nu" name="buy_btn"/>
<button label="Annullér" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
Kan ikke købe
- </text>
- <button label="Fortsæt til web" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_buy_currency.xml b/indra/newview/skins/default/xui/de/floater_buy_currency.xml
index 65926c088c..eb94df1cad 100644
--- a/indra/newview/skins/default/xui/de/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/de/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="Jetzt kaufen" name="buy_btn"/>
<button label="Abbrechen" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
Kaufabbruch
- </text>
- <button label="Weiter zur Kontoseite" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
index b818a7d480..81b093b8c2 100644
--- a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Mehrere Texturen
</text>
- <radio_group name="mode_selection">
- <radio_item label="Inventar" name="inventory" value="0"/>
- <radio_item label="Lokal" name="local" value="1"/>
- <radio_item label="Backen" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Größe: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Inventar" name="inventory" value="0"/>
+ <combo_box.item label="Lokal" name="local" value="1"/>
+ </combo_box>
<button label="Standard" label_selected="Standard" name="Default"/>
<button label="Leer" label_selected="Leer" name="Blank"/>
<button label="Keine" label_selected="Keine" name="None"/>
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
index e0aa9fe4a9..16fdb69509 100644
--- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
</text>
<check_box initial_value="true" label="Freunde immer darstellen" name="AlwaysRenderFriends"/>
<button label="Ausnahmen..." name="RenderExceptionsButton"/>
- <button label="Einstellungen als Voreinstellung speichern..." name="PrefSaveButton"/>
- <button label="Voreinstellung laden..." name="PrefLoadButton"/>
+ <button label="Einstellungen als Voreinstellung speichern" name="PrefSaveButton" width="235" left="5"/>
+ <button label="Voreinstellung laden" name="PrefLoadButton" width="120"/>
min_val=&quot;0.125&quot;
- <button label="Voreinstellung löschen..." name="PrefDeleteButton"/>
- <button label="Auf empfohlene Einstellungen zurücksetzen" name="Defaults"/>
+ <button label="Voreinstellung löschen" name="PrefDeleteButton" width="130"/>
+ <button label="Auf empfohlene Einstellungen zurücksetzen" name="Defaults" width="248"/>
<button label="Erweiterte Einstellungen..." name="AdvancedSettings"/>
</panel>
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
index 1435b7f87d..a8509cabac 100644
--- a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
<text name="Proxy Settings:">
Proxy-Einstellungen:
</text>
- <button label="Proxy-Einstellungen ändern" label_selected="Durchsuchen" name="set_proxy"/>
+ <button label="Proxy-Einstellungen ändern" label_selected="Durchsuchen" name="set_proxy" width="160"/>
</panel>
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index a1dd179765..b2d9e53039 100644
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -123,8 +123,8 @@
No parcel selected.
</panel.string>
<panel.string name="time_stamp_template">
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
- </panel.string>
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
+ </panel.string>
<text
type="string"
length="1"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml
index 553c5d51d0..061af1b67c 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml
@@ -13,6 +13,10 @@
name="buy_currency">
Buy L$ [LINDENS] for approx. [LOCALAMOUNT]
</floater.string>
+ <floater.string
+ name="info_cannot_buy">
+ Unable to Buy
+ </floater.string>
<icon
height="215"
image_name="Linden_Dollar_Background"
@@ -286,42 +290,4 @@ Re-enter amount to see the latest exchange rate.
left_pad="10"
name="cancel_btn"
width="90"/>
- <icon
- height="215"
- image_name="Linden_Dollar_Alert"
- layout="topleft"
- left="0"
- name="error_background"
- top="15"
- use_draw_context_alpha="false"
- width="350"/>
- <text
- type="string"
- font="SansSerifHuge"
- left="165"
- width="360"
- height="25"
- top="25"
- name="info_cannot_buy">
- Unable to Buy
- </text>
- <text
- type="string"
- width="176"
- height="125"
- top="60"
- left="165"
- word_wrap="true"
- follows="bottom|right"
- name="cannot_buy_message">
- </text>
- <button
- follows="bottom|left"
- height="20"
- label="Continue to the Web"
- layout="topleft"
- left="170"
- name="error_web"
- top="200"
- width="160"/>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_image_preview.xml b/indra/newview/skins/default/xui/en/floater_image_preview.xml
index 3daff1a132..773d9aafc9 100644
--- a/indra/newview/skins/default/xui/en/floater_image_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_image_preview.xml
@@ -120,8 +120,8 @@
Try saving image as 24 bit Targa (.tga).
</text>
<check_box
- control_name="LosslessJ2CUpload"
enabled="false"
+ initial_value="false"
follows="bottom|left"
height="16"
label="Use lossless compression"
diff --git a/indra/newview/skins/default/xui/en/floater_inspect.xml b/indra/newview/skins/default/xui/en/floater_inspect.xml
index 63334e2b24..802a6649c8 100644
--- a/indra/newview/skins/default/xui/en/floater_inspect.xml
+++ b/indra/newview/skins/default/xui/en/floater_inspect.xml
@@ -13,7 +13,7 @@
width="400">
<floater.string
name="timeStamp">
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</floater.string>
<scroll_list
bottom="268"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
index a52d0a95d6..3a66911389 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
@@ -48,42 +48,28 @@
</text>
<!-- mode selector -->
- <radio_group
+ <combo_box
control_name="mode_selection"
height="20"
layout="topleft"
- left="0"
- top_pad="80"
+ left="6"
+ top_pad="77"
name="mode_selection"
- follows="left|top">
- <radio_item
+ follows="left|top"
+ width="120">
+ <combo_box.item
label="Inventory"
name="inventory"
- top_delta="20"
- layout="topleft"
- height="16"
- left="0"
- value="0"
- width="70" />
- <radio_item
+ value="0" />
+ <combo_box.item
label="Local"
- left_pad="0"
- layout="topleft"
- top_delta="0"
- height="16"
name="local"
- value="1"
- width="50" />
- <radio_item
+ value="1" />
+ <combo_box.item
label="Bake"
- left_pad="0"
- layout="topleft"
- top_delta="0"
- height="16"
name="bake"
- value="2"
- width="50" />
- </radio_group>
+ value="2" />
+ </combo_box>
<!-- -->
<text
@@ -92,21 +78,9 @@
follows="left|top"
height="14"
layout="topleft"
- left_delta="12"
+ left="8"
name="size_lbl"
top_pad="4">
- Size:
- </text>
-
- <text
- type="string"
- length="1"
- follows="left|top"
- height="14"
- layout="topleft"
- left_delta="0"
- name="unknown"
- top_pad="4">
[DIMENSIONS]
</text>
<!-- middle: inventory mode -->
@@ -149,8 +123,8 @@
image_selected="eye_button_active.tga"
image_unselected="eye_button_inactive.tga"
layout="topleft"
- left_delta="-80"
- top_delta="-10"
+ left="18"
+ top_delta="-23"
name="Pipette"
width="28" />
<text
@@ -329,7 +303,7 @@ layout="topleft"
label="OK"
label_selected="OK"
layout="topleft"
- left="95"
+ left="176"
top="-30"
name="Select"
width="100" />
@@ -352,5 +326,5 @@ layout="topleft"
left="6"
name="apply_immediate_check"
top_delta="0"
- width="120" />
+ width="150" />
</floater>
diff --git a/indra/newview/skins/default/xui/en/fonts.xml b/indra/newview/skins/default/xui/en/fonts.xml
index 76df0abdfd..d88c267a95 100644
--- a/indra/newview/skins/default/xui/en/fonts.xml
+++ b/indra/newview/skins/default/xui/en/fonts.xml
@@ -12,6 +12,7 @@
<file>msyh.ttc</file>
<file load_collection="true">Cambria.ttc</file>
<file>malgun.ttf</file>
+ <file>micross.ttf</file>
</os>
<os name="Mac">
<file>ヒラギノ角ゴシック W3.ttc</file>
@@ -25,6 +26,7 @@
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>
+ <file>Thonburi.ttc</file>
</os>
</font>
diff --git a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
index db29d9cebc..49e52ebb8d 100644
--- a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
+++ b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
@@ -16,4 +16,12 @@
function="ScriptChiclet.Action"
parameter="end" />
</menu_item_call>
+ <menu_item_call
+ label="Close All Dialogs"
+ layout="topleft"
+ name="Close All">
+ <menu_item_call.on_click
+ function="ScriptChiclet.Action"
+ parameter="close all" />
+ </menu_item_call>
</menu>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 02e078c584..270e267fd4 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1944,6 +1944,16 @@ function="World.EnvPreset"
parameter="character" />
</menu_item_check>
<menu_item_check
+ label="Animeshes"
+ name="Rendering Type Control Avatar">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="controlAV" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="controlAV" />
+ </menu_item_check>
+ <menu_item_check
label="Surface Patch"
name="Rendering Type Surface Patch"
shortcut="control|alt|shift|5">
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 32ae56e3af..a0d56a0d08 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -1343,6 +1343,18 @@ You must agree to the Second Life Terms and Conditions, Privacy Policy, and Term
<notification
icon="alertmodal.tga"
+ name="CouldNotBuyCurrency"
+ type="alertmodal">
+[TITLE]
+[MESSAGE]
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="CouldNotPutOnOutfit"
type="alertmodal">
Could not put on outfit.
@@ -3680,6 +3692,17 @@ Could not teleport to [SLURL] as it's on a different grid ([GRID]) than the curr
</notification>
<notification icon="alertmodal.tga"
+ name="GeneralCertificateErrorShort"
+ type="alertmodal">
+Could not connect to the server.
+[REASON]
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification icon="alertmodal.tga"
name="GeneralCertificateError"
type="alertmodal">
Could not connect to the server.
diff --git a/indra/newview/skins/default/xui/en/panel_landmark_info.xml b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
index 13986c4030..87035e5cd3 100644
--- a/indra/newview/skins/default/xui/en/panel_landmark_info.xml
+++ b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
@@ -41,7 +41,7 @@
</string>
<string
name="acquired_date">
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</string>
<!-- Texture names for rating icons -->
<string
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
index eeb930485e..6c8cc9d39a 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
@@ -30,7 +30,6 @@
tab_height="30"
tab_position="top"
halign="center"
- hide_scroll_arrows="true"
top="8"
width="315">
<panel
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
index ece6c95080..c023cb036e 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml
@@ -52,7 +52,7 @@
</check_box>
<check_box
- control_name="VoiceCallsFriendsOnly"
+ enabled="false"
height="16"
label="Only friends and groups can call or IM me"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
index c2defdd772..65b9a64111 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
@@ -514,12 +514,12 @@
follows="left|top"
height="23"
is_toggle="true"
- label="Input/Output devices"
+ label="Voice Input/Output devices"
layout="topleft"
left="20"
top_pad="6"
name="device_settings_btn"
- width="190">
+ width="230">
</button>
<panel
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
index bec793bbee..6f82a0efa1 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
@@ -203,10 +203,10 @@
Ice Level:
</text>
<slider
- decimal_digits="1"
+ decimal_digits="3"
follows="left|top"
height="14"
- increment="0.1"
+ increment="0.001"
initial_value="0"
left_delta="5"
top_delta="20"
diff --git a/indra/newview/skins/default/xui/en/sidepanel_appearance.xml b/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
index 2a1eb425ed..1777a0db05 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_appearance.xml
@@ -32,7 +32,7 @@ width="333">
top="5"
follows="left|top|right"
layout="topleft"
- width="303"
+ width="307"
height="33"
name="panel_currentlook"
>
@@ -118,14 +118,14 @@ width="333">
name="Filter"
search_button_visible="true"
top_pad="10"
- width="303" />
+ width="307" />
<panel
class="panel_outfits_inventory"
filename="panel_outfits_inventory.xml"
name="panel_outfits_inventory"
height="493"
min_height="410"
- width="320"
+ width="325"
visible="false"
left="0"
tab_group="1"
diff --git a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
index acb6f5b42a..9a68479d05 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_item_info.xml
@@ -33,7 +33,7 @@
</panel.string>
<panel.string
name="acquiredDate">
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<panel.string
name="origin_inventory">
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 1995cb1ee0..81390447e9 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -28,7 +28,7 @@
<string name="BuildConfig">Build Configuration [BUILD_CONFIG]</string>
<string name="AboutPosition">
-You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt;
SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
@@ -107,7 +107,9 @@ Voice Server Version: [VOICE_VERSION]
<string name="CertExpired">The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.</string>
<string name="CertKeyUsage">The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.</string>
<string name="CertBasicConstraints">Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.</string>
+ <string name="CertInvalid">Could not load certificate. Please contact your Grid administrator.</string>
<string name="CertInvalidSignature">The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.</string>
+ <string name="CertAllocationFailure">Failed to allocate openssl memory for certificate.</string>
<string name="LoginFailedNoNetwork">Network error: Could not establish connection, please check your network connection.</string>
<string name="LoginFailed">Login failed.</string>
diff --git a/indra/newview/skins/default/xui/es/floater_buy_currency.xml b/indra/newview/skins/default/xui/es/floater_buy_currency.xml
index dbff3fcf0e..086150dd57 100644
--- a/indra/newview/skins/default/xui/es/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/es/floater_buy_currency.xml
@@ -60,8 +60,7 @@ no el objeto.
</text>
<button label="Comprar ahora" name="buy_btn"/>
<button label="Cancelar" name="cancel_btn"/>
- <text name="info_cannot_buy" left="150" font="SansSerifBig">
+ <floater.string name="info_cannot_buy">
No se pudo hacer la compra
- </text>
- <button label="Ir a la web" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
index 2e409ef69c..a77dd99af0 100644
--- a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Texturas múltiples
</text>
- <radio_group name="mode_selection">
- <radio_item label="Inventario" name="inventory" value="0"/>
- <radio_item label="Local" name="local" value="1"/>
- <radio_item label="Hornear" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Tamaño: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Inventario" name="inventory" value="0"/>
+ <combo_box.item label="Local" name="local" value="1"/>
+ </combo_box>
<button label="Por defecto" label_selected="Por defecto" name="Default" width="84"/>
<button label="Blanca" label_selected="Blanca" name="Blank"/>
<button label="Ninguna" label_selected="Ninguna" left="90" name="None"/>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
index 007101b8fe..0ba676898f 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
@@ -28,5 +28,5 @@
<check_box label="Mostrar la selección de cuadrícula al iniciar sesión" name="show_grid_selection_check"/>
<check_box label="Mostrar el menú Avanzado" name="show_advanced_menu_check"/>
<check_box label="Mostrar el menú Desarrollar" name="show_develop_menu_check"/>
- <button label="Permisos de creación predeterminados" name="default_creation_permissions"/>
+ <button label="Permisos de creación predeterminados" name="default_creation_permissions" width="235"/>
</panel>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
index 816c698548..47815d0296 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
</text>
<check_box initial_value="true" label="Renderizar siempre los amigos" name="AlwaysRenderFriends"/>
<button label="Excepciones..." name="RenderExceptionsButton"/>
- <button label="Guardar configuración como valor predefinido..." name="PrefSaveButton"/>
- <button label="Cargar predefinido..." name="PrefLoadButton"/>
+ <button label="Guardar configuración como valor predefinido" name="PrefSaveButton" width="260" left="5"/>
+ <button label="Cargar predefinido" name="PrefLoadButton" left_pad="7"/>
min_val=&quot;0.125&quot;
- <button label="Eliminar predefinido..." name="PrefDeleteButton"/>
- <button label="Restablecer la configuración recomendada" name="Defaults"/>
+ <button label="Eliminar predefinido" name="PrefDeleteButton" width="117" left_pad="7"/>
+ <button label="Restablecer la configuración recomendada" name="Defaults" width="248"/>
<button label="Configuración avanzada..." name="AdvancedSettings"/>
</panel>
diff --git a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
index c295172abf..55b0d1825a 100644
--- a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
@@ -60,8 +60,7 @@ le Lindex...
</text>
<button label="Acheter" name="buy_btn"/>
<button label="Annuler" name="cancel_btn"/>
- <text name="info_cannot_buy" left="160" width="200">
+ <floater.string name="info_cannot_buy" left="160" width="200">
Achat impossible
- </text>
- <button label="Accéder au Web" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
index 2925727b48..a4de7954c5 100644
--- a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Textures multiples
</text>
- <radio_group name="mode_selection">
- <radio_item label="Inventaire" name="inventory" value="0"/>
- <radio_item label="Local" name="local" value="1"/>
- <radio_item label="Figer" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Taille : [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Inventaire" name="inventory" value="0"/>
+ <combo_box.item label="Local" name="local" value="1"/>
+ </combo_box>
<button label="Défaut" label_selected="Défaut" name="Default" width="60"/>
<button label="Vierge" label_selected="Vierge" name="Blank" width="60"/>
<button label="Aucune" label_selected="Aucune" left="68" name="None" width="60"/>
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
index 7117ace7e1..46d6305290 100644
--- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
</text>
<check_box initial_value="true" label="Toujours effectuer le rendu des amis" name="AlwaysRenderFriends"/>
<button label="Exceptions..." name="RenderExceptionsButton"/>
- <button label="Enregistrer les paramètres comme préréglage..." name="PrefSaveButton"/>
- <button label="Charger un préréglage..." name="PrefLoadButton"/>
+ <button label="Enregistrer les paramètres comme préréglage" name="PrefSaveButton" width="260" />
+ <button label="Charger un préréglage" name="PrefLoadButton" width="132"/>
min_val=&quot;0,125&quot;
- <button label="Supprimer un préréglage..." name="PrefDeleteButton"/>
- <button label="Réinitialiser les paramètres recommandés" name="Defaults"/>
+ <button label="Supprimer un préréglage" name="PrefDeleteButton" width="148" top_delta="30" left_pad="-220"/>
+ <button label="Réinitialiser les paramètres recommandés" name="Defaults" width="255" top_delta="35"/>
<button label="Paramètres avancés" name="AdvancedSettings"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/floater_buy_currency.xml b/indra/newview/skins/default/xui/it/floater_buy_currency.xml
index 53a2057455..522d26373e 100644
--- a/indra/newview/skins/default/xui/it/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/it/floater_buy_currency.xml
@@ -60,8 +60,7 @@ l&apos;oggetto.
</text>
<button label="Acquista" name="buy_btn"/>
<button label="Annulla" name="cancel_btn"/>
- <text name="info_cannot_buy" left="160" font="SansSerifBig">
+ <floater.string name="info_cannot_buy" left="160" font="SansSerifBig">
Non in grado di acquistare
- </text>
- <button label="Continua sul Web" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
index 2e4644cef3..f857bfe49f 100644
--- a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Texture multiple
</text>
- <radio_group name="mode_selection">
- <radio_item label="Inventario" name="inventory" value="0"/>
- <radio_item label="Locale" name="local" value="1"/>
- <radio_item label="Effettua il bake" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Dimensioni: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Inventario" name="inventory" value="0"/>
+ <combo_box.item label="Locale" name="local" value="1"/>
+ </combo_box>
<button label="Default" label_selected="Default" name="Default"/>
<button label="Vuoto" label_selected="Vuoto" name="Blank"/>
<button label="Niente" label_selected="Niente" name="None"/>
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
index f3ca9fafb3..c7739b8472 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
</text>
<check_box initial_value="true" label="Esegui sempre il rendering degli amici" name="AlwaysRenderFriends"/>
<button label="Eccezioni..." name="RenderExceptionsButton"/>
- <button label="Salva impostazioni come valori predefiniti..." name="PrefSaveButton"/>
- <button label="Carica valore predefinito..." name="PrefLoadButton"/>
+ <button label="Salva impostazioni come valori predefiniti" name="PrefSaveButton" width="240" left="4"/>
+ <button label="Carica valore predefinito" name="PrefLoadButton" width="145" left_pad="7"/>
min_val=&quot;0.125&quot;
- <button label="Elimina valore predefinito..." name="PrefDeleteButton"/>
+ <button label="Elimina valore predefinito" name="PrefDeleteButton" width="148" left_pad="7"/>
<button label="Ripristina impostazioni consigliate" name="Defaults"/>
<button label="Impostazioni avanzate..." name="AdvancedSettings"/>
</panel>
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
index aa3ff53f4a..c9d90539e1 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
<text name="Proxy Settings:">
Impostazioni proxy:
</text>
- <button label="Regola impostazioni proxy" label_selected="Sfoglia" name="set_proxy"/>
+ <button label="Regola impostazioni proxy" label_selected="Sfoglia" name="set_proxy" width="160"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
index a472f163e3..ac2db917cc 100644
--- a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="購入する" name="buy_btn"/>
<button label="取り消し" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
購入できません
- </text>
- <button label="Web サイトに移動" name="error_web" width="140"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
index 05e7bfefd2..1221702e9b 100644
--- a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
複数のテクスチャ
</text>
- <radio_group name="mode_selection">
- <radio_item label="インベントリ" name="inventory" value="0"/>
- <radio_item label="ローカル" name="local" value="1"/>
- <radio_item label="構築(ベーク)" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- サイズ: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="インベントリ" name="inventory" value="0"/>
+ <combo_box.item label="ローカル" name="local" value="1"/>
+ </combo_box>
<button label="デフォルト" label_selected="デフォルト" name="Default"/>
<button label="ブランク" label_selected="ブランク" name="Blank"/>
<button label="なし" label_selected="なし" name="None"/>
diff --git a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
index 72167e0d3c..a1d703a15a 100644
--- a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
@@ -50,8 +50,7 @@
</text>
<button label="Kup teraz" name="buy_btn" />
<button label="Anuluj" name="cancel_btn" />
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
Nie można kupić
- </text>
- <button label="Odwiedź stronę WWW" name="error_web" />
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
index 8ac158b462..2425213160 100644
--- a/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
@@ -9,13 +9,10 @@
<text name="Multiple">
Wiele tekstur
</text>
- <radio_group name="mode_selection">
- <radio_item label="Szafa" name="inventory" />
- <radio_item label="Lokalna" name="local" />
- </radio_group>
- <text name="unknown">
- Rozm.: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Szafa" name="inventory" />
+ <combo_box.item label="Lokalna" name="local" />
+ </combo_box>
<button label="Domyślna" label_selected="Domyślna" name="Default" />
<button label="Pusta" label_selected="Pusta" name="Blank" />
<button label="Przezrocz." label_selected="Przezrocz." name="None" />
diff --git a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
index 513400954b..c740b90472 100644
--- a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="Comprar já!" name="buy_btn"/>
<button label="Fechar" name="cancel_btn"/>
- <text name="info_cannot_buy" font="SansSerifBig">
+ <floater.string name="info_cannot_buy">
Transação incompleta
- </text>
- <button label="Prosseguir para a web" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
index d06c16d8c8..d3eec114e2 100644
--- a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Multiplas texturas
</text>
- <radio_group name="mode_selection">
- <radio_item label="Inventário" name="inventory" value="0"/>
- <radio_item label="Local" name="local" value="1"/>
- <radio_item label="Assar" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Tamanho: [DIMENSÕES]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Inventário" name="inventory" value="0"/>
+ <combo_box.item label="Local" name="local" value="1"/>
+ </combo_box>
<button label="Padrão" label_selected="Padrão" name="Default"/>
<button label="Branco" label_selected="Branco" name="Blank"/>
<button label="Nenhum" label_selected="Nenhum" name="None"/>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
index a0f4ea4ed5..d387c4c869 100644
--- a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
@@ -33,10 +33,10 @@ rápido
</text>
<check_box initial_value="true" label="Sempre renderizar amigos" name="AlwaysRenderFriends"/>
<button label="Exceções..." name="RenderExceptionsButton"/>
- <button label="Salvar configurações como predefinição..." name="PrefSaveButton"/>
- <button label="Carregar predefinição..." name="PrefLoadButton"/>
+ <button label="Salvar configurações como predefinição" name="PrefSaveButton" width="235" left="5"/>
+ <button label="Carregar predefinição" name="PrefLoadButton" width="130" left_pad="8"/>
min_val=&quot;0.125&quot;
- <button label="Excluir predefinição..." name="PrefDeleteButton"/>
- <button label="Redefinir para configurações recomendadas" left="110" name="Defaults"/>
+ <button label="Excluir predefinição" name="PrefDeleteButton" width="122" left_pad="8"/>
+ <button label="Redefinir para configurações recomendadas" name="Defaults" width="255"/>
<button label="Configurações avançadas..." name="AdvancedSettings"/>
</panel>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
index 03536f28c3..56fc225bc0 100644
--- a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
<text name="Proxy Settings:">
Configurações de proxy:
</text>
- <button label="Ajustar configurações de proxy" label_selected="Procurar" name="set_proxy"/>
+ <button label="Ajustar configurações de proxy" label_selected="Procurar" name="set_proxy" width="180"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
index 87e8bd524e..ef55ce58d4 100644
--- a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="Приобрести" name="buy_btn"/>
<button label="Отмена" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
Нельзя купить
- </text>
- <button label="Продолжить в Интернете" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
index c56657b86b..d4323e5c34 100644
--- a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Несколько текстур
</text>
- <radio_group name="mode_selection">
- <radio_item label="Инвентарь" name="inventory" value="0"/>
- <radio_item label="Локально" name="local" value="1"/>
- <radio_item label="Зафиксировать" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Размер: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Инвентарь" name="inventory" value="0"/>
+ <combo_box.item label="Локально" name="local" value="1"/>
+ </combo_box>
<button label="По умолчанию" label_selected="По умолчанию" name="Default"/>
<button label="Очистить" label_selected="Очистить" name="Blank"/>
<button label="Нет" label_selected="Нет" name="None"/>
diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml
index 517c4db278..f3d52aacb9 100644
--- a/indra/newview/skins/default/xui/ru/notifications.xml
+++ b/indra/newview/skins/default/xui/ru/notifications.xml
@@ -1612,22 +1612,22 @@
[DOWNLOAD_PATH].
</notification>
<notification name="RequiredUpdate">
- Для входа необходима версия \[VERSION].
+ Для входа необходима версия [VERSION].
Скачайте обновление с веб-сайта https://secondlife.com/support/downloads/
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="PauseForUpdate">
- Для входа необходима версия \[VERSION].
+ Для входа необходима версия [VERSION].
Нажмите OK для загрузки и установки.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="OptionalUpdateReady">
- Версия \[VERSION] загружена и готова к установке.
+ Версия [VERSION] загружена и готова к установке.
Нажмите OK для установки.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="PromptOptionalUpdate">
- Версия \[VERSION] загружена и готова к установке.
+ Версия [VERSION] загружена и готова к установке.
Продолжить?
<usetemplate canceltext="Не сейчас" name="yesnocancelbuttons" notext="Пропустить" yestext="Установить"/>
</notification>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
index dd0cf8e172..79d5cb7960 100644
--- a/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
@@ -28,5 +28,5 @@
<check_box label="Выбор сетки при входе" name="show_grid_selection_check"/>
<check_box label="Показывать расширенное меню" name="show_advanced_menu_check"/>
<check_box label="Показать меню разработчика" name="show_develop_menu_check"/>
- <button label="Стандартные разрешения на создание" name="default_creation_permissions"/>
+ <button label="Стандартные разрешения на создание" name="default_creation_permissions" width="235"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
index 4524fb4d43..f392a1f0b7 100644
--- a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
@@ -32,7 +32,7 @@
</text>
<check_box initial_value="true" label="Всегда рисовать друзей" name="AlwaysRenderFriends"/>
<button label="Исключения..." name="RenderExceptionsButton"/>
- <button label="Сохранить настройки как пресет..." name="PrefSaveButton"/>
+ <button label="Сохранить настройки как пресет..." name="PrefSaveButton" width="210"/>
<button label="Загрузить пресет..." name="PrefLoadButton"/>
min_val=&quot;0,125&quot;
<button label="Удалить пресет..." name="PrefDeleteButton"/>
diff --git a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
index d90985dcff..33c4b2287f 100644
--- a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="Şimdi Satın Al" name="buy_btn"/>
<button label="İptal" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
Satın Alınamıyor
- </text>
- <button label="Web&apos;e devam et" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
index 1a16709127..0389cdcbe5 100644
--- a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
Birden çok doku
</text>
- <radio_group name="mode_selection">
- <radio_item label="Envanter" name="inventory" value="0"/>
- <radio_item label="Yerel" name="local" value="1"/>
- <radio_item label="Kurut" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- Büyüklük: [DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="Envanter" name="inventory" value="0"/>
+ <combo_box.item label="Yerel" name="local" value="1"/>
+ </combo_box>
<button label="Varsayılan" label_selected="Varsayılan" name="Default"/>
<button label="Boş" label_selected="Boş" name="Blank"/>
<button label="Hiçbiri" label_selected="Hiçbiri" name="None"/>
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
index fcf2800728..41c8c26ccc 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
@@ -59,8 +59,7 @@
</text>
<button label="立即購買" name="buy_btn"/>
<button label="取消" name="cancel_btn"/>
- <text name="info_cannot_buy">
+ <floater.string name="info_cannot_buy">
無法購買
- </text>
- <button label="繼續到網頁" name="error_web"/>
+ </floater.string>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
index 881ca40338..6fc3e1129b 100644
--- a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
<text name="Multiple">
多重材質
</text>
- <radio_group name="mode_selection">
- <radio_item label="收納區" name="inventory" value="0"/>
- <radio_item label="本地" name="local" value="1"/>
- <radio_item label="確定產出" name="bake" value="2"/>
- </radio_group>
- <text name="unknown">
- 尺寸:[DIMENSIONS]
- </text>
+ <combo_box name="mode_selection">
+ <combo_box.item label="收納區" name="inventory" value="0"/>
+ <combo_box.item label="本地" name="local" value="1"/>
+ </combo_box>
<button label="預設" label_selected="預設" name="Default"/>
<button label="空白" label_selected="空白" name="Blank"/>
<button label="無" label_selected="無" name="None"/>
diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp
index 63967fae37..e5d226a2a4 100644
--- a/indra/newview/tests/llsechandler_basic_test.cpp
+++ b/indra/newview/tests/llsechandler_basic_test.cpp
@@ -124,6 +124,14 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len)
S32 LLMachineID::init() { return 1; }
+LLCertException::LLCertException(const LLSD& cert_data, const std::string& msg)
+ : LLException(msg),
+ mCertData(cert_data)
+{
+ LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
+}
+
+
// -------------------------------------------------------------------------------------------
// TUT
// -------------------------------------------------------------------------------------------
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index f5edde1923..90a2af98f7 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -523,6 +523,11 @@ class WindowsManifest(ViewerManifest):
else:
self.path("fmod.dll")
+ if self.args['openal'] == 'ON':
+ # Get openal dll
+ self.path("OpenAL32.dll")
+ self.path("alut.dll")
+
# For textures
self.path("openjpeg.dll")
@@ -1515,7 +1520,6 @@ class Linux_i686_Manifest(LinuxManifest):
print "Skipping libfmod.so - not found"
pass
-
# Vivox runtimes
with self.prefix(src=relpkgdir, dst="bin"):
self.path("SLVoice")
@@ -1545,10 +1549,12 @@ if __name__ == "__main__":
print('%s \\\n%s' %
(sys.executable,
' '.join((("'%s'" % arg) if ' ' in arg else arg) for arg in sys.argv)))
+ # fmodstudio and openal can be used simultaneously and controled by environment
extra_arguments = [
dict(name='bugsplat', description="""BugSplat database to which to post crashes,
if BugSplat crash reporting is desired""", default=''),
dict(name='fmodstudio', description="""Indication if fmod studio libraries are needed""", default='OFF'),
+ dict(name='openal', description="""Indication openal libraries are needed""", default='OFF'),
]
try:
main(extra=extra_arguments)