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authormaxim_productengine <mnikolenko@productengine.com>2018-02-21 15:10:40 +0200
committermaxim_productengine <mnikolenko@productengine.com>2018-02-21 15:10:40 +0200
commit2cd1460763090bcf6e7f408caf11c0ecd596520f (patch)
tree89940720b11780355f74844ffcda777a3a443a30 /indra/newview
parent155eefbcb187eb44c92d60fd7f1a0d59d641cc52 (diff)
MAINT-2564 FIXED Alpha mask does not hide hair in the Outfit Editor
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llpaneleditwearable.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp4
2 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index a46fb3dfeb..3a8378f8df 100644
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -1624,7 +1624,7 @@ void LLPanelEditWearable::initPreviousAlphaTextures()
initPreviousAlphaTextureEntry(TEX_UPPER_ALPHA);
initPreviousAlphaTextureEntry(TEX_HEAD_ALPHA);
initPreviousAlphaTextureEntry(TEX_EYES_ALPHA);
- initPreviousAlphaTextureEntry(TEX_LOWER_ALPHA);
+ initPreviousAlphaTextureEntry(TEX_HAIR_ALPHA);
}
void LLPanelEditWearable::initPreviousAlphaTextureEntry(LLAvatarAppearanceDefines::ETextureIndex te)
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 652a447545..966fe45e34 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -7366,11 +7366,13 @@ void LLVOAvatar::updateMeshTextures()
debugColorizeSubMeshes(i,LLColor4::blue);
}
}
+ static LLUUID default_alpha_uuid = LLUUID(gSavedSettings.getString("UIImgDefaultAlphaUUID"));
+ bool hair_alpha_exists = (getImage(TEX_HAIR_ALPHA, 0) && getImage(TEX_HAIR_ALPHA, 0)->getID() != default_alpha_uuid);
// set texture and color of hair manually if we are not using a baked image.
// This can happen while loading hair for yourself, or for clients that did not
// bake a hair texture. Still needed for yourself after 1.22 is depricated.
- if (!is_layer_baked[BAKED_HAIR] || isEditingAppearance())
+ if (!is_layer_baked[BAKED_HAIR] || (isEditingAppearance() && !hair_alpha_exists))
{
const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );