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authorIgor Borovkov <iborovkov@productengine.com>2010-05-07 14:52:51 +0300
committerIgor Borovkov <iborovkov@productengine.com>2010-05-07 14:52:51 +0300
commit16da0b8cb3582904b4647538321a90a443d9b8b1 (patch)
treefb999dca169f8b1104ac11187bc00755222a6d3e /indra/newview
parent561151b1ffad6cb65c2db98b7eaed0534f0e16e2 (diff)
EXT-7205 FIXED reversed displaying order of clothing items of the same type in panel outfit edit
- reversed iterating order - switched up/down buttons' callbacks Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/359/ --HG-- branch : product-engine
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llcofwearables.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp
index 1925b818f2..29c32b6fa2 100644
--- a/indra/newview/llcofwearables.cpp
+++ b/indra/newview/llcofwearables.cpp
@@ -199,8 +199,8 @@ LLPanelClothingListItem* LLCOFWearables::buildClothingListItem(LLViewerInventory
//setting callbacks
//*TODO move that item panel's inner structure disclosing stuff into the panels
item_panel->childSetAction("btn_delete", mCOFCallbacks.mDeleteWearable);
- item_panel->childSetAction("btn_move_up", mCOFCallbacks.mMoveWearableCloser);
- item_panel->childSetAction("btn_move_down", mCOFCallbacks.mMoveWearableFurther);
+ item_panel->childSetAction("btn_move_up", mCOFCallbacks.mMoveWearableFurther);
+ item_panel->childSetAction("btn_move_down", mCOFCallbacks.mMoveWearableCloser);
item_panel->childSetAction("btn_edit", mCOFCallbacks.mEditWearable);
//turning on gray separator line for the last item in the items group of the same wearable type
@@ -243,11 +243,12 @@ void LLCOFWearables::populateClothingList(LLAppearanceMgr::wearables_by_type_t&
LLAppearanceMgr::sortItemsByActualDescription(clothing_by_type[type]);
- for (U32 i = 0; i < size; i++)
+ //clothing items are displayed in reverse order, from furthest ones to closest ones (relatively to the body)
+ for (U32 i = size; i != 0; --i)
{
- LLViewerInventoryItem* item = clothing_by_type[type][i];
+ LLViewerInventoryItem* item = clothing_by_type[type][i-1];
- LLPanelClothingListItem* item_panel = buildClothingListItem(item, i == 0, i == size - 1);
+ LLPanelClothingListItem* item_panel = buildClothingListItem(item, i == size, i == 1);
if (!item_panel) continue;
mClothing->addItem(item_panel, item->getUUID(), ADD_BOTTOM, false);