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authorDave Parks <davep@lindenlab.com>2011-06-18 01:02:03 -0500
committerDave Parks <davep@lindenlab.com>2011-06-18 01:02:03 -0500
commit15235061e8a8f64dd94640d27eadfce23ccb76f6 (patch)
treea2f9e77784405b1e1532aeba4c1544653dd51d1d /indra/newview
parent1b01476dad70a01246df3456e40557bc0512d2d4 (diff)
SH-828 Fix for using uninitialized data when normals or texture coordinates are absent from collada file (can now upload meshes without normals or texture coordinates).
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llfloatermodelpreview.cpp56
1 files changed, 43 insertions, 13 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 866cc39eec..a4683b4874 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -3719,7 +3719,9 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
- mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
+ LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
+ buff->setBuffer(type_mask & buff->getTypeMask());
+
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
if (num_indices > 2)
{
@@ -3841,6 +3843,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
for (GLint i = 0; i < patch_count; ++i)
{
+ type_mask = mVertexBuffer[5][base][i]->getTypeMask();
+
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
@@ -3865,8 +3869,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
LLStrider<U16> index;
buff->getVertexStrider(pos);
- buff->getNormalStrider(norm);
- buff->getTexCoord0Strider(tc);
+ if (type_mask & LLVertexBuffer::MAP_NORMAL)
+ {
+ buff->getNormalStrider(norm);
+ }
+ if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ buff->getTexCoord0Strider(tc);
+ }
+
buff->getIndexStrider(index);
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
@@ -4462,7 +4473,16 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+
+ if (vf.mNormals)
+ {
+ mask |= LLVertexBuffer::MAP_NORMAL;
+ }
+ if (vf.mTexCoords)
+ {
+ mask |= LLVertexBuffer::MAP_TEXCOORD0;
+ }
if (skinned)
{
@@ -4480,8 +4500,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLStrider<LLVector4> weights_strider;
vb->getVertexStrider(vertex_strider);
- vb->getNormalStrider(normal_strider);
- vb->getTexCoord0Strider(tc_strider);
vb->getIndexStrider(index_strider);
if (skinned)
@@ -4490,8 +4508,18 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
}
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
- LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
- LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+
+ if (vf.mTexCoords)
+ {
+ vb->getTexCoord0Strider(tc_strider);
+ LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ }
+
+ if (vf.mNormals)
+ {
+ vb->getNormalStrider(normal_strider);
+ LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+ }
if (skinned)
{
@@ -4750,6 +4778,8 @@ BOOL LLModelPreview::render()
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
LLGLEnable normalize(GL_NORMALIZE);
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
@@ -4798,8 +4828,8 @@ BOOL LLModelPreview::render()
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
if (textures)
{
@@ -4918,7 +4948,7 @@ BOOL LLModelPreview::render()
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -4984,7 +5014,7 @@ BOOL LLModelPreview::render()
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
LLStrider<LLVector3> pos_strider;
buffer->getVertexStrider(pos_strider, 0);
@@ -5109,7 +5139,7 @@ BOOL LLModelPreview::render()
position[j] = v;
}
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);