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authorDave Parks <davep@lindenlab.com>2011-09-24 22:56:33 -0500
committerDave Parks <davep@lindenlab.com>2011-09-24 22:56:33 -0500
commit102f600d3ae5427be0e338ae291d2f803436cd32 (patch)
treeb265ab7a7abbaea3b645958e37a80d7fd7ca69f5 /indra/newview
parentc70026499afccc2730119ae3c7abc7ab971170ea (diff)
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewershadermgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index b0d97ee5f6..17cce3069e 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2122,6 +2122,14 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectBumpProgram.createShader(NULL, NULL);
+
+ if (success)
+ { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
+ gObjectBumpProgram.bind();
+ gObjectBumpProgram.uniform1i("texture0", 0);
+ gObjectBumpProgram.uniform1i("texture1", 1);
+ gObjectBumpProgram.unbind();
+ }
}