diff options
author | Henri Beauchamp <sldev@free.fr> | 2022-12-07 00:01:34 +0100 |
---|---|---|
committer | Henri Beauchamp <sldev@free.fr> | 2022-12-07 00:01:34 +0100 |
commit | 0dd287df28bc05f989dda3c05bedc6eff64b73ee (patch) | |
tree | bc22f50f99f2992c4f6e352b02b6902d292ad9a3 /indra/newview | |
parent | 59b826e66e658d9d9a4f19dcabdccbc79ec3590c (diff) |
Fix failures to update the TP states while the viewer is minimized.
This is a fix for: https://jira.secondlife.com/browse/BUG-230616
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 263 |
1 files changed, 153 insertions, 110 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bc0fafb29f..031f9f6c52 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -236,6 +236,148 @@ void display_stats() } } +static void update_tp_display(bool minimized) +{ + static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); + static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); + + S32 attach_count = 0; + if (isAgentAvatarValid()) + { + attach_count = gAgentAvatarp->getAttachmentCount(); + } + F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; + F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); + F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); + if (gAgent.getTeleportState() != LLAgent::TELEPORT_START && teleport_percent > 100.f) + { + // Give up. Don't keep the UI locked forever. + LL_WARNS("Teleport") << "Giving up on teleport. elapsed time " << teleport_elapsed << " exceeds max time " << teleport_save_time << LL_ENDL; + gAgent.setTeleportState(LLAgent::TELEPORT_NONE); + gAgent.setTeleportMessage(std::string()); + } + + // Make sure the TP progress panel gets hidden in case the viewer window + // is minimized *during* a TP. HB + if (minimized) + { + gViewerWindow->setShowProgress(FALSE); + } + + const std::string& message = gAgent.getTeleportMessage(); + switch (gAgent.getTeleportState()) + { + case LLAgent::TELEPORT_PENDING: + { + gTeleportDisplayTimer.reset(); + const std::string& msg = LLAgent::sTeleportProgressMessages["pending"]; + if (!minimized) + { + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); + gViewerWindow->setProgressString(msg); + } + gAgent.setTeleportMessage(msg); + break; + } + + case LLAgent::TELEPORT_START: + { + // Transition to REQUESTED. Viewer has sent some kind + // of TeleportRequest to the source simulator + gTeleportDisplayTimer.reset(); + const std::string& msg = LLAgent::sTeleportProgressMessages["requesting"]; + LL_INFOS("Teleport") << "A teleport request has been sent, setting state to TELEPORT_REQUESTED" << LL_ENDL; + gAgent.setTeleportState(LLAgent::TELEPORT_REQUESTED); + gAgent.setTeleportMessage(msg); + if (!minimized) + { + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); + gViewerWindow->setProgressString(msg); + gViewerWindow->setProgressMessage(gAgent.mMOTD); + } + break; + } + + case LLAgent::TELEPORT_REQUESTED: + // Waiting for source simulator to respond + if (!minimized) + { + gViewerWindow->setProgressPercent(llmin(teleport_percent, 37.5f)); + gViewerWindow->setProgressString(message); + } + break; + + case LLAgent::TELEPORT_MOVING: + // Viewer has received destination location from source simulator + if (!minimized) + { + gViewerWindow->setProgressPercent(llmin(teleport_percent, 75.f)); + gViewerWindow->setProgressString(message); + } + break; + + case LLAgent::TELEPORT_START_ARRIVAL: + // Transition to ARRIVING. Viewer has received avatar update, etc., + // from destination simulator + gTeleportArrivalTimer.reset(); + LL_INFOS("Teleport") << "Changing state to TELEPORT_ARRIVING" << LL_ENDL; + gAgent.setTeleportState(LLAgent::TELEPORT_ARRIVING); + gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["arriving"]); + gAgent.sheduleTeleportIM(); + gTextureList.mForceResetTextureStats = TRUE; + gAgentCamera.resetView(TRUE, TRUE); + if (!minimized) + { + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent(75.f); + } + break; + + case LLAgent::TELEPORT_ARRIVING: + // Make the user wait while content "pre-caches" + { + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay()); + if (arrival_fraction > 1.f) + { + arrival_fraction = 1.f; + //LLFirstUse::useTeleport(); + LL_INFOS("Teleport") << "arrival_fraction is " << arrival_fraction << " changing state to TELEPORT_NONE" << LL_ENDL; + gAgent.setTeleportState(LLAgent::TELEPORT_NONE); + } + if (!minimized) + { + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent(arrival_fraction * 25.f + 75.f); + gViewerWindow->setProgressString(message); + } + break; + } + + case LLAgent::TELEPORT_LOCAL: + // Short delay when teleporting in the same sim (progress screen active but not shown - did not + // fall-through from TELEPORT_START) + { + if (gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay()) + { + //LLFirstUse::useTeleport(); + LL_INFOS("Teleport") << "State is local and gTeleportDisplayTimer " << gTeleportDisplayTimer.getElapsedTimeF32() + << " exceeds teleport_local_delete " << teleport_local_delay + << "; setting state to TELEPORT_NONE" + << LL_ENDL; + gAgent.setTeleportState(LLAgent::TELEPORT_NONE); + } + break; + } + + case LLAgent::TELEPORT_NONE: + // No teleport in progress + gViewerWindow->setShowProgress(FALSE); + gTeleportDisplay = FALSE; + } +} + static LLTrace::BlockTimerStatHandle FTM_PICK("Picking"); static LLTrace::BlockTimerStatHandle FTM_RENDER("Render"); static LLTrace::BlockTimerStatHandle FTM_RENDER_HUD("Render HUD"); @@ -326,6 +468,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); gViewerWindow->returnEmptyPicks(); stop_glerror(); + + // We still need to update the teleport progress (to get changes done + // in TP states, else the sim does not get the messages signaling the + // agent's arrival). This fixes BUG-230616. HB + if (gTeleportDisplay) + { + // true = minimized, do not show/update the TP screen. HB + update_tp_display(true); + } return; } @@ -413,116 +564,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); - static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); - - S32 attach_count = 0; - if (isAgentAvatarValid()) - { - attach_count = gAgentAvatarp->getAttachmentCount(); - } - F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; - F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); - F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); - if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) - { - // Give up. Don't keep the UI locked forever. - LL_WARNS("Teleport") << "Giving up on teleport. elapsed time " << teleport_elapsed << " exceeds max time " << teleport_save_time << LL_ENDL; - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - gAgent.setTeleportMessage(std::string()); - } - - const std::string& message = gAgent.getTeleportMessage(); - switch( gAgent.getTeleportState() ) - { - case LLAgent::TELEPORT_PENDING: - gTeleportDisplayTimer.reset(); - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); - gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["pending"]); - gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["pending"]); - break; - - case LLAgent::TELEPORT_START: - // Transition to REQUESTED. Viewer has sent some kind - // of TeleportRequest to the source simulator - gTeleportDisplayTimer.reset(); - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); - LL_INFOS("Teleport") << "A teleport request has been sent, setting state to TELEPORT_REQUESTED" << LL_ENDL; - gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["requesting"]); - gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["requesting"]); - gViewerWindow->setProgressMessage(gAgent.mMOTD); - break; - - case LLAgent::TELEPORT_REQUESTED: - // Waiting for source simulator to respond - gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_MOVING: - // Viewer has received destination location from source simulator - gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_START_ARRIVAL: - // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - gTeleportArrivalTimer.reset(); - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent(75.f); - LL_INFOS("Teleport") << "Changing state to TELEPORT_ARRIVING" << LL_ENDL; - gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["arriving"]); - gAgent.sheduleTeleportIM(); - gTextureList.mForceResetTextureStats = TRUE; - gAgentCamera.resetView(TRUE, TRUE); - - break; - - case LLAgent::TELEPORT_ARRIVING: - // Make the user wait while content "pre-caches" - { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay()); - if( arrival_fraction > 1.f ) - { - arrival_fraction = 1.f; - //LLFirstUse::useTeleport(); - LL_INFOS("Teleport") << "arrival_fraction is " << arrival_fraction << " changing state to TELEPORT_NONE" << LL_ENDL; - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); - gViewerWindow->setProgressString(message); - } - break; - - case LLAgent::TELEPORT_LOCAL: - // Short delay when teleporting in the same sim (progress screen active but not shown - did not - // fall-through from TELEPORT_START) - { - if( gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay() ) - { - //LLFirstUse::useTeleport(); - LL_INFOS("Teleport") << "State is local and gTeleportDisplayTimer " << gTeleportDisplayTimer.getElapsedTimeF32() - << " exceeds teleport_local_delete " << teleport_local_delay - << "; setting state to TELEPORT_NONE" - << LL_ENDL; - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - } - break; - - case LLAgent::TELEPORT_NONE: - // No teleport in progress - gViewerWindow->setShowProgress(FALSE); - gTeleportDisplay = FALSE; - break; - } + // Note: false = not minimized, do update the TP screen. HB + update_tp_display(false); } else if(LLAppViewer::instance()->logoutRequestSent()) { |