diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-04-21 13:26:24 -0700 |
---|---|---|
committer | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-04-21 15:10:05 -0700 |
commit | 005a5fa207d158995217cb9ecf5c214c8b2354cc (patch) | |
tree | 08ae2464306b77a4743d6898cf81a1c7e95fa696 /indra/newview | |
parent | 5c903d9c953e422a95ccd88b345d803b60ce65ff (diff) |
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | 25 | ||||
-rw-r--r-- | indra/newview/lldrawpool.cpp | 30 | ||||
-rw-r--r-- | indra/newview/lldrawpool.h | 12 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 4 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.h | 2 | ||||
-rw-r--r-- | indra/newview/llfetchedgltfmaterial.cpp | 8 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 12 |
8 files changed, 59 insertions, 42 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 68e9addc1b..eb2ba68415 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -33,10 +33,10 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +in vec4 post_pos; +in float target_pos_x; +in vec4 vertex_color; +in vec2 vary_texcoord0; uniform float minimum_alpha; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 2249a7f239..72a07fa3d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -27,26 +27,27 @@ uniform mat4 texture_matrix0; #if defined(HAS_SKIN) uniform mat4 modelview_matrix; uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); #else uniform mat4 modelview_projection_matrix; #endif + +uniform vec4[2] texture_base_color_transform; +vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); + uniform float shadow_target_width; -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; +in vec3 position; +in vec4 diffuse_color; +in vec2 texcoord0; -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +out vec4 post_pos; +out float target_pos_x; +out vec4 vertex_color; +out vec2 vary_texcoord0; void passTextureIndex(); -#if defined(HAS_SKIN) -mat4 getObjectSkinnedTransform(); -#endif - void main() { //transform vertex @@ -69,6 +70,6 @@ void main() passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); vertex_color = diffuse_color; } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 2eb277fc4e..3de0e8a7c4 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -504,7 +504,7 @@ void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvat pushGLTFBatch(params); } -void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures) +void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; auto* begin = gPipeline.beginRenderMap(type); @@ -514,11 +514,12 @@ void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - pushBatch(*pparams, texture, batch_textures); + pushBatch(*pparams, texture, batch_textures, reset_gltf); + reset_gltf = false; } } -void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures) +void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; @@ -537,11 +538,12 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures lastMeshId = pparams->mSkinInfo->mHash; } - pushBatch(*pparams, texture, batch_textures); + pushBatch(*pparams, texture, batch_textures, reset_gltf); + reset_gltf = false; } } -void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) +void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; auto* begin = gPipeline.beginRenderMap(type); @@ -551,11 +553,12 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - pushBatch(*pparams, texture, batch_textures); + pushBatch(*pparams, texture, batch_textures, reset_gltf); + reset_gltf = false; } } -void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) +void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; @@ -584,7 +587,8 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text lastMeshId = pparams->mSkinInfo->mHash; } - pushBatch(*pparams, texture, batch_textures); + pushBatch(*pparams, texture, batch_textures, reset_gltf); + reset_gltf = false; } } @@ -603,7 +607,14 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) } } -void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) +void LLRenderPass::resetGLTFTextureTransform() +{ + F32 ignore_gltf_transform[8]; + LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(ignore_gltf_transform); + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)ignore_gltf_transform); +} + +void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; if (!params.mCount) @@ -612,6 +623,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textur } applyModelMatrix(params); + if (reset_gltf) { resetGLTFTextureTransform(); } bool tex_setup = false; diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 09c95a1705..8704f2e340 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -349,15 +349,17 @@ public: void resetDrawOrders() { } static void applyModelMatrix(const LLDrawInfo& params); - virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false); - virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false); + static void resetGLTFTextureTransform(); + virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); + virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); void pushGLTFBatches(U32 type); void pushGLTFBatch(LLDrawInfo& params); void pushRiggedGLTFBatches(U32 type); void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); - virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); - virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); - virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); + virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); + virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); + // reset_gltf: batch is interleaved with GLTF batches that share the same shader + virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false, bool reset_gltf = false); static bool uploadMatrixPalette(LLDrawInfo& params); static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 45c74776e1..35265b6df0 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1218,13 +1218,15 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures, bool reset_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); bool tex_setup = false; + if (reset_gltf) { LLRenderPass::resetGLTFTextureTransform(); } + if (batch_textures && params.mTextureList.size() > 1) { for (U32 i = 0; i < params.mTextureList.size(); ++i) diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 840af0c99d..41c4879ded 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -53,7 +53,7 @@ public: LLDrawPoolBump(); /*virtual*/ void prerender() override; - void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false) override; + void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false, bool reset_gltf = false) override; void pushBumpBatches(U32 type); void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override; diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index 1f7d672062..1fb3577dd7 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -90,6 +90,10 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); } + F32 base_color_packed[8]; + mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); + shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed); + if (!LLPipeline::sShadowRender) { if (mNormalTexture.notNull() && mNormalTexture->getDiscardLevel() <= 4) @@ -125,10 +129,6 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor); shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV); - F32 base_color_packed[8]; - mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed); - F32 normal_packed[8]; mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 60d19bf1d6..ee011bf37c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6794,7 +6794,7 @@ void LLPipeline::renderAlphaObjects(bool rigged) lastMeshId = pparams->mSkinInfo->mHash; } - mSimplePool->pushBatch(*pparams, true, true); + mSimplePool->pushBatch(*pparams, true, true, true); } } else @@ -6805,7 +6805,7 @@ void LLPipeline::renderAlphaObjects(bool rigged) } else { - mSimplePool->pushBatch(*pparams, true, true); + mSimplePool->pushBatch(*pparams, true, true, true); } } } @@ -6822,11 +6822,11 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, gGLLastMatrix = NULL; if (rigged) { - mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture); + mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true); } else { - mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture); + mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true); } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6840,11 +6840,11 @@ void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batc gGLLastMatrix = NULL; if (rigged) { - mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture); + mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true); } else { - mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture); + mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true); } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; |