diff options
author | Dave Parks <davep@lindenlab.com> | 2014-02-27 17:49:50 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2014-02-27 17:49:50 -0600 |
commit | a8e22e11c5d26b3cdfa2d67919fdde8272d52ea4 (patch) | |
tree | d37551dbfb1ae24ae73409848faa6416e70272d5 /indra/newview/skins | |
parent | bfe520387ed3061ba55ea2e58c565016e7a3159e (diff) |
MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
Diffstat (limited to 'indra/newview/skins')
-rwxr-xr-x | indra/newview/skins/default/xui/en/floater_hardware_settings.xml | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 9deb0d2030..05594c2d86 100755 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -155,13 +155,12 @@ tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." width="315" /> <slider - control_name="TextureMemory" decimal_digits="0" follows="left|top" height="20" increment="16" initial_value="32" - label="Texture Memory (MB):" + label="Video Memory (MB):" label_width="195" layout="topleft" left="10" |