diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2024-03-01 17:26:24 -0800 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-03-01 17:26:24 -0800 |
commit | 94c5baeb6146598a9a280e27e584c241b7b3b9e0 (patch) | |
tree | c2d4d581a12e9bf8cb034f18f200ffb89fcbce60 /indra/newview/skins | |
parent | 0cb9e7f7e5bd02ded8b9f2bd9cd6c57a70187dcc (diff) |
secondlife/viewer#712: Use checkbox to make it more obvious that only one set of terrain assets is preserved. Clean up enums.
Diffstat (limited to 'indra/newview/skins')
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_region_terrain.xml | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain.xml b/indra/newview/skins/default/xui/en/panel_region_terrain.xml index 88855ab739..f8d2c90d0a 100644 --- a/indra/newview/skins/default/xui/en/panel_region_terrain.xml +++ b/indra/newview/skins/default/xui/en/panel_region_terrain.xml @@ -76,33 +76,17 @@ left="8" top="30" width="460" /> - <combo_box - layout="topleft" - left="10" - top="105" - follows="left|top" - name="terrain_material_type" - width="170"> - <combo_box.item - label="Terrain Textures" - name="Textures" - value="Textures" /> - <combo_box.item - label="Terrain PBR Materials" - name="PBRMaterials" - value="PBRMaterials" /> - </combo_box> <text type="string" length="1" - follows="left|top" halign="left" valign="center" + follows="left|top" height="20" layout="topleft" name="detail_texture_text" - top_delta="0" - left_delta="0" + left="10" + top="105" width="170"> Terrain Textures </text> @@ -114,12 +98,25 @@ follows="left|top" height="20" layout="topleft" - top_delta="0" - left_delta="180" - name="detail_texture_limits_text" - width="200"> - Maximum size: 1024x1024 + name="detail_material_text" + left="10" + top="105" + width="170"> + Terrain Materials </text> + <check_box + height="20" + halign="left" + valign="center" + follows="left|top" + layout="topleft" + top_delta="1" + left_delta="180" + label="PBR Metallic Roughness" + name="terrain_material_type" + tool_tip="If checked, use PBR Metallic Roughness materials for terrain. Otherwise, use textures." + left_pad="2" + width="200" /> <texture_picker follows="left|top" height="100" |