diff options
author | Richard Linden <none@none> | 2013-10-08 11:59:24 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2013-10-08 11:59:24 -0700 |
commit | 80dfbbaacd82179e54163ed48b1bc444e3becbd5 (patch) | |
tree | da3858b58b5ec9c34d6eefa60c4fe87fc5743249 /indra/newview/skins/default/xui | |
parent | f7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff) | |
parent | 2eeee8a9491398697a8f3167bc4f715a3970fc3a (diff) |
merge from viewer-release
Diffstat (limited to 'indra/newview/skins/default/xui')
20 files changed, 889 insertions, 2938 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml deleted file mode 100755 index 149d174c34..0000000000 --- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag måler - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, vindue i baggrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mulig årsag: Billeder hentes - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mulig årsag: For mange billeder i hukommelse - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mulig årsag: For mange komplekse objekter i scenariet - </floater.string> - <floater.string name="network_text_msg"> - Netværk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muligvis dårlig forbindelse eller fil delings program. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mulig årsag: For mange fysiske objekter - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mulig årsag: For mange objekter med script - </floater.string> - <floater.string name="server_net_cause_msg"> - Mulig årsag: For meget netværks trafik - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mulig årsag: For mange avatarer i bevægelse i regionen - </floater.string> - <floater.string name="server_images_cause_msg"> - Mulig årsag: For mange billed udregninger - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mulig årsag: Simulator belastning for stor - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - Normal - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Netværk - </text> - <text name="network_text"> - Normal - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Ændre størrelse"/> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml deleted file mode 100755 index 45ff37c147..0000000000 --- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag-Anzeige - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, Fenster im Hintergrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mögliche Ursache: Sichtweite zu groß - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mögliche Ursache: Bilder werden geladen - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mögliche Ursache: Zu viele Bilder im Speicher - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mögliche Ursache: Zu viele komplexe Objekte in der Szene - </floater.string> - <floater.string name="network_text_msg"> - Netzwerk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mögliche Ursache: Zu viele physische Objekte - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mögliche Ursache: Zu viele geskriptete Objekte - </floater.string> - <floater.string name="server_net_cause_msg"> - Mögliche Ursache: Zu viel Netzwerktraffic - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mögliche Ursache: Zu viele Personen in Bewegung in der Region - </floater.string> - <floater.string name="server_images_cause_msg"> - Mögliche Ursache: Zu viele Bildberechnungen - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mögliche Ursache: Zu hohe Simulator-Last - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> - <text name="network"> - Netzwerk - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_fast_timers.xml b/indra/newview/skins/default/xui/en/floater_fast_timers.xml index 77adb5524e..671f116df3 100755 --- a/indra/newview/skins/default/xui/en/floater_fast_timers.xml +++ b/indra/newview/skins/default/xui/en/floater_fast_timers.xml @@ -16,6 +16,27 @@ width="700"> <string name="pause" >Pause</string> <string name="run">Run</string> + <combo_box name="time_scale_combo" + follows="left|top" + left="10" + top="5" + width="150" + height="20"> + <item label="2x Average"/> + <item label="Max"/> + <item label="Recent Max"/> + <item label="100ms"/> + </combo_box> + <combo_box name="metric_combo" + follows="left|top" + left_pad="10" + top="5" + width="150" + height="20"> + <item label="Time"/> + <item label="Number of Calls"/> + <item label="Hz"/> + </combo_box> <button follows="top|right" name="pause_btn" left="-200" @@ -24,4 +45,52 @@ height="40" label="Pause" font="SansSerifHuge"/> + <layout_stack name="legend_stack" + orientation="horizontal" + left="0" + top="50" + right="695" + bottom="500" + follows="all"> + <layout_panel name="legend_panel" + auto_resize="false" + user_resize="true" + width="220" + height="450" + min_width="100"> + <panel top="0" + left="0" + width="220" + height="440" + name="legend" + follows="all"/> + </layout_panel> + <layout_panel name="timers_panel" + auto_resize="true" + user_resize="true" + height="450" + width="475" + min_width="100"> + <layout_stack name="timer_bars_stack" + orientation="vertical" + left="0" + top="0" + width="475" + height="445" + follows="all"> + <layout_panel name="bars_panel" + auto_resize="true" + user_resize="true" + top="0" + width="475" + height="210"/> + <layout_panel name="lines_panel" + auto_resize="false" + user_resize="true" + width="475" + min_height="50" + height="240"/> + </layout_stack> + </layout_panel> + </layout_stack> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_joystick.xml b/indra/newview/skins/default/xui/en/floater_joystick.xml index 59f6a9434c..259acccb68 100755 --- a/indra/newview/skins/default/xui/en/floater_joystick.xml +++ b/indra/newview/skins/default/xui/en/floater_joystick.xml @@ -197,18 +197,18 @@ name="JoystickFlycamEnabled" width="60" /> <stat_view - height="250" + height="270" label="Joystick Monitor" layout="topleft" left="359" name="axis_view" show_label="true" - top="142" + top="135" width="200"> <stat_bar bar_max="2" bar_min="-2" - height="0" + show_bar="true" label="Axis 0" label_spacing="1" layout="topleft" @@ -220,6 +220,7 @@ <stat_bar bar_max="2" bar_min="-2" + show_bar="true" label="Axis 1" label_spacing="1" layout="topleft" @@ -228,6 +229,7 @@ <stat_bar bar_max="2" bar_min="-2" + show_bar="true" label="Axis 2" label_spacing="1" layout="topleft" @@ -236,6 +238,7 @@ <stat_bar bar_max="2" bar_min="-2" + show_bar="true" label="Axis 3" label_spacing="1" layout="topleft" @@ -244,6 +247,7 @@ <stat_bar bar_max="2" bar_min="-2" + show_bar="true" label="Axis 4" label_spacing="1" layout="topleft" @@ -253,6 +257,7 @@ bar_max="2" bar_min="-2" label="Axis 5" + show_bar="true" label_spacing="1" layout="topleft" name="axis5" diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml deleted file mode 100755 index b24c745bdd..0000000000 --- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml +++ /dev/null @@ -1,336 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="170" - layout="topleft" - name="floater_lagmeter" - help_topic="floater_lagmeter" - save_rect="true" - title="LAG METER" - width="350"> - <floater.string - name="max_title_msg"> - Lag Meter - </floater.string> - <floater.string - name="max_width_px"> - 360 - </floater.string> - <floater.string - name="min_title_msg"> - Lag - </floater.string> - <floater.string - name="min_width_px"> - 90 - </floater.string> - <floater.string - name="client_text_msg"> - Client - </floater.string> - <floater.string - name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string - name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string - name="client_frame_time_window_bg_msg"> - Normal, window in background - </floater.string> - <floater.string - name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high - </floater.string> - <floater.string - name="client_texture_loading_cause_msg"> - Possible cause: Images loading - </floater.string> - <floater.string - name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory - </floater.string> - <floater.string - name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene - </floater.string> - <floater.string - name="network_text_msg"> - Network - </floater.string> - <floater.string - name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string - name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string - name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string - name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string - name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string - name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. - </floater.string> - <floater.string - name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. - </floater.string> - <floater.string - name="server_text_msg"> - Server - </floater.string> - <floater.string - name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string - name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string - name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string - name="server_frame_time_critical_msg"> - Simulator framerate below [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="server_frame_time_warning_msg"> - Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="server_physics_cause_msg"> - Possible Cause: Too many physical objects - </floater.string> - <floater.string - name="server_scripts_cause_msg"> - Possible Cause: Too many scripted objects - </floater.string> - <floater.string - name="server_net_cause_msg"> - Possible Cause: Too much network traffic - </floater.string> - <floater.string - name="server_agent_cause_msg"> - Possible Cause: Too many moving people in region - </floater.string> - <floater.string - name="server_images_cause_msg"> - Possible Cause: Too many image calculations - </floater.string> - <floater.string - name="server_generic_cause_msg"> - Possible Cause: Simulator load too heavy - </floater.string> - <floater.string - name="smaller_label"> - >> - </floater.string> - <floater.string - name="bigger_label"> - << - </floater.string> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="client_lagmeter" - tab_stop="false" - tool_tip="Client lag status" - top="24" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="client" - top_delta="0" - width="128"> - Client - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="40" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="client_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="56" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="client_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="network_lagmeter" - tab_stop="false" - tool_tip="Network lag status" - top="64" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="network" - top_delta="0" - width="128"> - Network - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="80" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="network_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="96" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="network_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="server_lagmeter" - tab_stop="false" - tool_tip="Server lag status" - top="104" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="server" - top_delta="0" - width="60"> - Server - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="120" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="server_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="136" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="server_lag_cause" - right="-32" /> - <button - follows="left|top" - height="20" - label=">>" - layout="topleft" - left="10" - name="minimize" - tool_tip="Toggle floater size" - top_delta="24" - width="40"> - <button.commit_callback - function="LagMeter.ClickShrink" /> - </button> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml new file mode 100644 index 0000000000..71ff961c59 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml @@ -0,0 +1,446 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater legacy_header_height="18" + can_resize="true" + height="400" + layout="topleft" + name="Scene Load Statistics" + save_rect="true" + save_visibility="true" + title="SCENE LOAD STATISTICS" + width="260"> + <button follows="top|left" + top="20" + bottom="60" + left="10" + width="100" + label="Pause" + name="playpause"/> + <scroll_container follows="top|left|bottom|right" + bottom="400" + layout="topleft" + left="0" + name="statistics_scroll" + reserve_scroll_corner="true" + top="60" + width="260"> + <container_view follows="top|left|bottom|right" + height="378" + layout="topleft" + left="2" + name="statistics_view" + top="20" + width="245" > +<!--Basic Section--> + <stat_view name="basic" + label="Basic" + show_label="true" + setting="OpenDebugStatBasic"> + <stat_bar name="frame difference" + label="Frame Pixel Difference" + orientation="horizontal" + unit_label="%" + stat="FramePixelDifference" + bar_max="100" + tick_spacing="10" + unit_scale="100" + precision="0"/> + <stat_bar name="bandwidth" + label="UDP Data Received" + orientation="horizontal" + unit_label="kbps" + stat="activemessagedatareceived" + bar_max="5000" + tick_spacing="500" + precision="0"/> + <stat_bar name="packet_loss" + label="Packet Loss" + orientation="horizontal" + unit_label=" %" + stat="packetslostpercentstat" + bar_max="5" + tick_spacing="0.5" + precision="3" + show_bar="false" + show_mean="true"/> + </stat_view> +<!--Advanced Section--> + <stat_view name="advanced" + label="Advanced" + show_label="true" + setting="OpenDebugStatAdvanced"> + <stat_view name="render" + label="Render" + show_label="true" + setting="OpenDebugStatRender"> + <stat_bar name="objs" + label="Total Objects" + orientation="horizontal" + unit_label="" + stat="numobjectsstat" + bar_max="50000" + tick_spacing="5000" + precision="0" + show_bar="false"/> + <stat_bar name="newobjs" + label="New Objects" + orientation="horizontal" + unit_label="/sec" + stat="numnewobjectsstat" + bar_max="2000" + tick_spacing="200" + show_bar="false"/> + <stat_bar name="object_cache_hits" + label="Object Cache Hit Rate" + orientation="horizontal" + stat="object_cache_hits" + bar_max="100" + unit_label="%" + tick_spacing="20" + show_history="true" + show_bar="false"/> + </stat_view> +<!--Texture Stats--> + <stat_view name="texture" + label="Texture" + show_label="true"> + <stat_bar name="texture_cache_hits" + label="Cache Hit Rate" + orientation="horizontal" + stat="texture_cache_hits" + bar_max="100.f" + unit_label="%" + tick_spacing="20" + show_history="true" + show_bar="false"/> + <stat_bar name="texture_cache_read_latency" + label="Cache Read Latency" + orientation="horizontal" + unit_label="msec" + stat="texture_cache_read_latency" + bar_max="1000.f" + tick_spacing="100" + show_history="true" + show_bar="false"/> + <stat_bar name="numimagesstat" + label="Count" + orientation="horizontal" + stat="numimagesstat" + bar_max="8000.f" + tick_spacing="2000.f" + show_bar="false"/> + <stat_bar name="numrawimagesstat" + label="Raw Count" + orientation="horizontal" + stat="numrawimagesstat" + bar_max="8000.f" + tick_spacing="2000.f" + show_bar="false"/> + </stat_view> +<!--Network Stats--> + <stat_view name="network" + label="Network" + show_label="true" + setting="OpenDebugStatNet"> + <stat_bar name="packetsinstat" + label="Packets In" + orientation="horizontal" + stat="packetsinstat" + unit_label="/sec" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="packetsoutstat" + label="Packets Out" + orientation="horizontal" + stat="packetsoutstat" + unit_label="/sec" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="objectdatareceived" + label="Objects" + orientation="horizontal" + stat="objectdatareceived" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="texturedatareceived" + label="Texture" + orientation="horizontal" + stat="texturedatareceived" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="assetudpdatareceived" + label="Asset" + orientation="horizontal" + stat="assetudpdatareceived" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="layersdatareceived" + label="Layers" + orientation="horizontal" + stat="layersdatareceived" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="messagedatain" + label="Actual In" + orientation="horizontal" + stat="messagedatain" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="messagedataout" + label="Actual Out" + orientation="horizontal" + stat="messagedataout" + unit_label="kbps" + bar_max="1024.f" + tick_spacing="128.f" + precision="1" + show_bar="false"/> + <stat_bar name="vfspendingoperations" + label="VFS Pending Operations" + orientation="horizontal" + stat="vfspendingoperations" + unit_label=" Ops." + show_bar="false"/> + </stat_view> + </stat_view> +<!--Sim Stats--> + <stat_view name="sim" + label="Simulator" + show_label="true" + setting="OpenDebugStatSim"> + <stat_bar name="simobjects" + label="Objects" + orientation="horizontal" + stat="simobjects" + precision="0" + bar_max="30000.f" + tick_spacing="5000.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simactiveobjects" + label="Active Objects" + orientation="horizontal" + stat="simactiveobjects" + precision="0" + bar_max="5000.f" + tick_spacing="750.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simactivescripts" + label="Active Scripts" + orientation="horizontal" + stat="simactivescripts" + precision="0" + bar_max="15000.f" + tick_spacing="1875.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="siminpps" + label="Packets In" + orientation="horizontal" + stat="siminpps" + unit_label="pps" + precision="0" + bar_max="2000.f" + tick_spacing="250.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simoutpps" + label="Packets Out" + orientation="horizontal" + stat="simoutpps" + unit_label="pps" + precision="0" + bar_max="2000.f" + tick_spacing="250.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simpendingdownloads" + label="Pending Downloads" + orientation="horizontal" + stat="simpendingdownloads" + precision="0" + bar_max="800.f" + tick_spacing="100.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simpendinguploads" + label="Pending Uploads" + orientation="horizontal" + stat="simpendinguploads" + precision="0" + bar_max="100.f" + tick_spacing="25.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simtotalunackedbytes" + label="Total Unacked Bytes" + orientation="horizontal" + stat="simtotalunackedbytes" + unit_label="kb" + precision="1" + bar_max="100000.f" + tick_spacing="25000.f" + show_bar="false" + show_mean="false"/> + <stat_view name="simperf" + label="Time (ms)" + show_label="true"> + <stat_bar name="simframemsec" + label="Total Frame Time" + orientation="horizontal" + stat="simframemsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simnetmsec" + label="Net Time" + orientation="horizontal" + stat="simnetmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsimphysicsmsec" + label="Physics Time" + orientation="horizontal" + stat="simsimphysicsmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsimothermsec" + label="Simulation Time" + orientation="horizontal" + stat="simsimothermsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simagentmsec" + label="Agent Time" + orientation="horizontal" + stat="simagentmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simimagesmsec" + label="Images Time" + orientation="horizontal" + stat="simimagesmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simscriptmsec" + label="Script Time" + orientation="horizontal" + stat="simscriptmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsparemsec" + label="Spare Time" + orientation="horizontal" + stat="simsparemsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> +<!--2nd level time blocks under 'Details' second--> + <stat_view name="timedetails" + label="Time Details (ms)" + show_label="true"> + <stat_bar name="simsimphysicsstepmsec" + label=" Physics Step" + orientation="horizontal" + stat="simsimphysicsstepmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsimphysicsshapeupdatemsec" + label=" Update Phys Shapes" + orientation="horizontal" + stat="simsimphysicsshapeupdatemsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsimphysicsothermsec" + label=" Physics Other" + orientation="horizontal" + stat="simsimphysicsothermsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simsleepmsec" + label=" Sleep Time" + orientation="horizontal" + stat="simsleepmsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + <stat_bar name="simpumpiomsec" + label=" Pump IO" + orientation="horizontal" + stat="simpumpiomsec" + unit_label="ms" + precision="3" + bar_max="40.f" + tick_spacing="10.f" + show_bar="false" + show_mean="false"/> + </stat_view> + </stat_view> + </stat_view> + </container_view> + </scroll_container> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml index f9eb16d224..6c776907f5 100755 --- a/indra/newview/skins/default/xui/en/floater_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_stats.xml @@ -1,927 +1,336 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - can_resize="true" - height="400" - layout="topleft" - name="Statistics" - help_topic="statistics" - save_rect="true" - save_visibility="true" - title="STATISTICS" - width="260"> - <scroll_container - follows="top|left|bottom|right" - height="380" - layout="topleft" - left="0" - name="statistics_scroll" - reserve_scroll_corner="true" - top="20" - width="260"> - <container_view - follows="top|left|bottom|right" - height="378" - layout="topleft" - left="2" - name="statistics_view" - top="20" - width="245" > - <!--Basic Section--> - <stat_view - name="basic" - label="Basic" - show_label="true" - setting="OpenDebugStatBasic"> - <stat_bar - name="fps" - label="FPS" - unit_label="fps" - stat="fpsstat" - bar_min="0" - bar_max="60" - tick_spacing="6" - label_spacing="12" - precision="1" - show_bar="true" - show_history="true"> - </stat_bar> - <stat_bar - name="bandwidth" - label="Bandwidth" - unit_label="kbps" - stat="kbitstat" - bar_min="0" - bar_max="5000" - tick_spacing="500" - label_spacing="1000" - precision="0" - show_bar="true" - show_history="false"> - </stat_bar> - <stat_bar - name="packet_loss" - label="Packet Loss" - unit_label=" %" - stat="packetslostpercentstat" - bar_min="0" - bar_max="5" - tick_spacing="0.5" - label_spacing="1" - precision="3" - show_per_sec="false" - show_bar="false" - show_mean="true"> - </stat_bar> - <stat_bar - name="ping" - label="Ping Sim" - unit_label="msec" - stat="simpingstat" - bar_min="0" - bar_max="5000" - tick_spacing="500" - label_spacing="1000" - precision="0" - show_bar="false" - show_per_sec="false" - show_mean="false"> - </stat_bar> - </stat_view> - <!--Advanced Section--> - <stat_view - name="advanced" - label="Advanced" - show_label="true" - setting="OpenDebugStatAdvanced"> - <stat_view - name="render" - label="Render" - show_label="true" - setting="OpenDebugStatRender"> - <stat_bar - name="ktrisframe" - label="KTris Drawn per Frame" - unit_label="/fr" - stat="trianglesdrawnstat" - bar_min="0" - bar_max="10000" - tick_spacing="1000" - label_spacing="2000" - precision="0" - show_per_sec="false" - show_bar="false"> - </stat_bar> - <stat_bar - name="ktrissec" - label="KTris Drawn per Sec" - unit_label="/sec" - stat="trianglesdrawnstat" - bar_min="0" - bar_max="200000" - tick_spacing="25000" - label_spacing="50000" - precision="0" - show_bar="false"> - </stat_bar> - <stat_bar - name="objs" - label="Total Objects" - unit_label="" - stat="numobjectsstat" - bar_min="0" - bar_max="50000" - tick_spacing="5000" - label_spacing="10000" - precision="0" - show_per_sec="false" - show_bar="false"> - </stat_bar> - <stat_bar - name="newobjs" - label="New Objects" - unit_label="/sec" - stat="numnewobjectsstat" - bar_min="0" - bar_max="2000" - tick_spacing="200" - label_spacing="400" - show_per_sec="true" - show_bar="false"> - </stat_bar> - <stat_bar - name="object_cache_hits" - label="Object Cache Hit Rate" - stat="object_cache_hits" - bar_min="0" - bar_max="100" - unit_label="%" - tick_spacing="20" - label_spacing="20" - show_history="true" - show_per_sec="false" - show_bar="false"> - </stat_bar> - </stat_view> - <!--Texture Stats--> - <stat_view - name="texture" - label="Texture" - show_label="true"> - <stat_bar - name="texture_cache_hits" - label="Cache Hit Rate" - stat="texture_cache_hits" - bar_min="0.f" - bar_max="100.f" - unit_label="%" - tick_spacing="20" - label_spacing="20" - show_history="true" - show_per_sec="false" - show_bar="false"> - </stat_bar> - <stat_bar - name="texture_cache_read_latency" - label="Cache Read Latency" - unit_label="msec" - stat="texture_cache_read_latency" - bar_min="0.f" - bar_max="1000.f" - tick_spacing="100" - label_spacing="200" - show_history="true" - show_per_sec="false" - show_bar="false"> - </stat_bar> - <stat_bar - name="numimagesstat" - label="Count" - stat="numimagesstat" - bar_min="0.f" - bar_max="8000.f" - tick_spacing="2000.f" - label_spacing="4000.f" - show_per_sec="false" - show_bar="false"> - </stat_bar> - - <stat_bar - name="numrawimagesstat" - label="Raw Count" - stat="numrawimagesstat" - bar_min="0.f" - bar_max="8000.f" - tick_spacing="2000.f" - label_spacing="4000.f" - show_per_sec="false" - show_bar="false"> - </stat_bar> - - <stat_bar - name="gltexmemstat" - label="GL Mem" - stat="gltexmemstat" - bar_min="0.f" - bar_max="400.f" - tick_spacing="100.f" - label_spacing="200.f" - precision="1" - show_per_sec="false" - show_bar="false"> - </stat_bar> - - <stat_bar - name="formattedmemstat" - label="Formatted Mem" - stat="formattedmemstat" - bar_min="0.f" - bar_max="400.f" - tick_spacing="100.f" - label_spacing="200.f" - precision="1" - show_per_sec="false" - show_bar="false"> - </stat_bar> - - <stat_bar - name="rawmemstat" - label="Raw Mem" - stat="rawmemstat" - bar_min="0.f" - bar_max="400.f" - tick_spacing="100.f" - label_spacing="200.f" - precision="1" - show_per_sec="false" - show_bar="false"> - </stat_bar> - - <stat_bar - name="glboundmemstat" - label="Bound Mem" - stat="glboundmemstat" - bar_min="0.f" - bar_max="400.f" - tick_spacing="100.f" - label_spacing="200.f" - precision="1" - show_per_sec="false" - show_bar="false"> - </stat_bar> - </stat_view> - <!--Network Stats--> - <stat_view - name="network" - label="Network" - show_label="true" - setting="OpenDebugStatNet"> - <stat_bar - name="packetsinstat" - label="Packets In" - stat="packetsinstat" - unit_label="/sec" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false"> - </stat_bar> - - <stat_bar - name="packetsoutstat" - label="Packets Out" - stat="packetsoutstat" - unit_label="/sec" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" > - </stat_bar> - - <stat_bar - name="objectkbitstat" - label="Objects" - stat="objectkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" > - </stat_bar> - - <stat_bar - name="texturekbitstat" - label="Texture" - stat="texturekbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" > - </stat_bar> - - <stat_bar - name="assetkbitstat" - label="Asset" - stat="assetkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" > - </stat_bar> - - <stat_bar - name="layerskbitstat" - label="Layers" - stat="layerskbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" > - </stat_bar> - - <stat_bar - name="actualinkbitstat" - label="Actual In" - stat="actualinkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" - show_history="false" > - </stat_bar> - - <stat_bar - name="actualoutkbitstat" - label="Actual Out" - stat="actualoutkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - precision="1" - show_bar="false" - show_history="false"> - </stat_bar> - - <stat_bar - name="vfspendingoperations" - label="VFS Pending Operations" - stat="vfspendingoperations" - unit_label=" Ops." - show_per_sec="false" - show_bar="false" > - </stat_bar> - </stat_view> - </stat_view> - <!--Sim Stats--> - <stat_view - name="sim" - label="Simulator" - show_label="true" - setting="OpenDebugStatSim"> - <stat_bar - name="simtimedilation" - label="Time Dilation" - stat="simtimedilation" - precision="3" - bar_min="0.f" - bar_max="1.f" - tick_spacing="0.16666f" - label_spacing="0.33333f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simfps" - label="Sim FPS" - stat="simfps" - precision="1" - bar_min="0.f" - bar_max="45.f" - tick_spacing="7.5f" - label_spacing="15.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simphysicsfps" - label="Physics FPS" - stat="simphysicsfps" - precision="1" - bar_min="0.f" - bar_max="45.f" - tick_spacing="7.5.f" - label_spacing="15.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_view - name="physicsdetail" - label="Physics Details" - show_label="true"> - <stat_bar - name="physicspinnedtasks" - label="Pinned Objects" - stat="physicspinnedtasks" - precision="0" - bar_min="0.f" - bar_max="500.f" - tick_spacing="50.f" - label_spacing="100.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="physicslodtasks" - label="Low LOD Objects" - stat="physicslodtasks" - precision="0" - bar_min="0.f" - bar_max="500.f" - tick_spacing="50.f" - label_spacing="100.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="physicsmemoryallocated" - label="Memory Allocated" - stat="physicsmemoryallocated" - unit_label="MB" - precision="1" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - </stat_view> - - <stat_bar - name="simagentups" - label="Agent Updates/Sec" - stat="simagentups" - precision="1" - bar_min="0.f" - bar_max="100.f" - tick_spacing="25.f" - label_spacing="50.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simmainagents" - label="Main Agents" - stat="simmainagents" - precision="0" - bar_min="0.f" - bar_max="80.f" - tick_spacing="10.f" - label_spacing="40.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simchildagents" - label="Child Agents" - stat="simchildagents" - precision="0" - bar_min="0.f" - bar_max="40.f" - tick_spacing="5.f" - label_spacing="10.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simobjects" - label="Objects" - stat="simobjects" - precision="0" - bar_min="0.f" - bar_max="30000.f" - tick_spacing="5000.f" - label_spacing="10000.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simactiveobjects" - label="Active Objects" - stat="simactiveobjects" - precision="0" - bar_min="0.f" - bar_max="5000.f" - tick_spacing="750.f" - label_spacing="1250.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simactivescripts" - label="Active Scripts" - stat="simactivescripts" - precision="0" - bar_min="0.f" - bar_max="15000.f" - tick_spacing="1875.f" - label_spacing="3750.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simpctscriptsrun" - label="Scripts Run" - unit_label=" %" - stat="simpctscriptsrun" - bar_min="0" - bar_max="100" - tick_spacing="10" - label_spacing="20" - precision="3" - show_per_sec="false" - show_bar="false" - show_mean="true"> - </stat_bar> - - <stat_bar - name="simscripteps" - label="Script Events" - stat="simscripteps" - unit_label="eps" - precision="0" - bar_min="0.f" - bar_max="5000.f" - tick_spacing="750.f" - label_spacing="1250.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_view - name="simpathfinding" - label="Pathfinding" - show_label="true"> - <stat_bar - name="simsimaistepmsec" - label=" AI Step Time" - stat="simsimaistepmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simsimskippedsilhouettesteps" - label=" Skipped Silhouette Steps" - stat="simsimskippedsilhouettesteps" - unit_label="/sec" - precision="0" - bar_min="0" - bar_max="45" - tick_spacing="4" - label_spacing="8" - show_per_sec="false" - show_bar="false"> - </stat_bar> - <stat_bar - name="simsimpctsteppedcharacters" - label=" Characters Updated" - unit_label=" %" - stat="simsimpctsteppedcharacters" - bar_min="0" - bar_max="100" - tick_spacing="10" - label_spacing="20" - precision="1" - show_per_sec="false" - show_bar="false" - show_mean="true"> - </stat_bar> +<floater legacy_header_height="18" + can_resize="true" + height="400" + layout="topleft" + name="Statistics" + help_topic="statistics" + save_rect="true" + save_visibility="true" + title="STATISTICS" + width="260"> + <scroll_container follows="all" + height="380" + layout="topleft" + left="0" + name="statistics_scroll" + reserve_scroll_corner="true" + top="20" + width="260"> + <container_view follows="all" + height="378" + layout="topleft" + left="2" + name="statistics_view" + top="20" + width="245" > + <stat_view name="basic" + label="Basic" + setting="OpenDebugStatBasic"> + <stat_bar name="fps" + label="FPS" + unit_label="fps" + stat="FPS" + decimal_digits="1" + show_bar="true" + show_history="true"/> + <stat_bar name="bandwidth" + label="UDP Data Received" + stat="activemessagedatareceived" + show_bar="true"/> + <stat_bar name="packet_loss" + label="Packet Loss" + stat="packetslostpercentstat"/> + <stat_bar name="ping" + label="Ping Sim" + stat="simpingstat"/> + </stat_view> + + <stat_view name="advanced" + label="Advanced" + setting="OpenDebugStatAdvanced"> + <stat_view name="render" + label="Render" + setting="OpenDebugStatRender"> + <stat_bar name="ktrisframe" + label="KTris per Frame" + unit_label="ktris/fr" + stat="trianglesdrawnperframestat"/> + <stat_bar name="ktrissec" + label="KTris per Sec" + stat="trianglesdrawnstat"/> + <stat_bar name="objs" + label="Total Objects" + stat="numobjectsstat"/> + <stat_bar name="newobjs" + label="New Objects" + stat="numnewobjectsstat"/> + <stat_bar name="object_cache_hits" + label="Object Cache Hit Rate" + stat="object_cache_hits" + show_history="true"/> + <stat_bar name="occlusion_queries" + label="Occlusion Queries Performed" + stat="occlusion_queries"/> + <stat_bar name="occluded" + label="Objects Occluded" + stat="occluded_objects"/> + <stat_bar name="unoccluded" + label="Object Unoccluded" + stat="unoccluded_objects"/> + </stat_view> + <stat_view name="texture" + label="Texture"> + <stat_bar name="texture_cache_hits" + label="Cache Hit Rate" + stat="texture_cache_hits" + show_history="true"/> + <stat_bar name="texture_cache_read_latency" + label="Cache Read Latency" + stat="texture_cache_read_latency" + show_history="true"/> + <stat_bar name="numimagesstat" + label="Count" + stat="numimagesstat"/> + <stat_bar name="numrawimagesstat" + label="Raw Count" + stat="numrawimagesstat"/> + <stat_bar name="gltexmemstat" + label="GL Mem" + stat="gltexmemstat"/> + <stat_bar name="formattedmemstat" + label="Formatted Mem" + stat="formattedmemstat"/> + <stat_bar name="rawmemstat" + label="Raw Mem" + stat="rawmemstat"/> + <stat_bar name="glboundmemstat" + label="Bound Mem" + stat="glboundmemstat"/> </stat_view> - - <stat_bar - name="siminpps" - label="Packets In" - stat="siminpps" - unit_label="pps" - precision="0" - bar_min="0.f" - bar_max="2000.f" - tick_spacing="250.f" - label_spacing="1000.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simoutpps" - label="Packets Out" - stat="simoutpps" - unit_label="pps" - precision="0" - bar_min="0.f" - bar_max="2000.f" - tick_spacing="250.f" - label_spacing="1000.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simpendingdownloads" - label="Pending Downloads" - stat="simpendingdownloads" - precision="0" - bar_min="0.f" - bar_max="800.f" - tick_spacing="100.f" - label_spacing="200.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simpendinguploads" - label="Pending Uploads" - stat="simpendinguploads" - precision="0" - bar_min="0.f" - bar_max="100.f" - tick_spacing="25.f" - label_spacing="50.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simtotalunackedbytes" - label="Total Unacked Bytes" - stat="simtotalunackedbytes" - unit_label="kb" - precision="1" - bar_min="0.f" - bar_max="100000.f" - tick_spacing="25000.f" - label_spacing="50000.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_view - name="simperf" - label="Time (ms)" - show_label="true"> - <stat_bar - name="simframemsec" - label="Total Frame Time" - stat="simframemsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simnetmsec" - label="Net Time" - stat="simnetmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simsimphysicsmsec" - label="Physics Time" - stat="simsimphysicsmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simsimothermsec" - label="Simulation Time" - stat="simsimothermsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simagentmsec" - label="Agent Time" - stat="simagentmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simimagesmsec" - label="Images Time" - stat="simimagesmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simscriptmsec" - label="Script Time" - stat="simscriptmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - - <stat_bar - name="simsparemsec" - label="Spare Time" - stat="simsparemsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <!--2nd level time blocks under 'Details' second--> - <stat_view - name="timedetails" - label="Time Details (ms)" - show_label="true"> - <stat_bar - name="simsimphysicsstepmsec" - label=" Physics Step" - stat="simsimphysicsstepmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simsimphysicsshapeupdatemsec" - label=" Update Phys Shapes" - stat="simsimphysicsshapeupdatemsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simsimphysicsothermsec" - label=" Physics Other" - stat="simsimphysicsothermsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simsleepmsec" - label=" Sleep Time" - stat="simsleepmsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - <stat_bar - name="simpumpiomsec" - label=" Pump IO" - stat="simpumpiomsec" - unit_label="ms" - precision="3" - bar_min="0.f" - bar_max="40.f" - tick_spacing="10.f" - label_spacing="20.f" - show_per_sec="false" - show_bar="false" - show_mean="false" > - </stat_bar> - </stat_view> - </stat_view> - </stat_view> - </container_view> - </scroll_container> + <stat_view name="memory" + label="Memory Usage"> + <stat_bar name="LLTrace" + label="LLTrace" + stat="LLTrace"/> + <stat_bar name="LLView" + label="UI" + stat="LLView"/> + <stat_bar name="LLFontFreetype" + label="Fonts" + stat="LLFontFreetype"/> + <stat_bar name="LLInventoryObject" + label="Inventory" + stat="LLInventoryObject"/> + <stat_bar name="LLViewerObject" + label="Viewer Objects" + stat="LLViewerObject"/> + <stat_bar name="LLViewerOctreeGroup" + label="Octree Group Data" + stat="LLViewerOctreeGroup"/> + <stat_bar name="LLViewerOctreeEntry" + label="Octree Data" + stat="LLViewerOctreeEntry"/> + <stat_bar name="LLVOCacheEntry" + label="Viewer Object Cache" + stat="LLVOCacheEntry"/> + <stat_bar name="LLDrawable" + label="Drawables" + stat="LLDrawable"/> + <stat_bar name="LLFace" + label="Face Data" + stat="LLFace"/> + <stat_bar name="LLDrawInfo" + label="Draw Info" + stat="LLDrawInfo"/> + <stat_bar name="LLTexture" + label="Texture Data" + stat="LLTexture"/> + <stat_bar name="LLImage" + label="Image Data" + stat="LLImage"/> + <stat_bar name="LLImageGL" + label="GL Image Data" + stat="LLImageGL"/> + <stat_bar name="LLVertexBuffer" + label="Vertex Buffers" + stat="LLVertexBuffer"/> + </stat_view> + <stat_view name="network" + label="Network" + setting="OpenDebugStatNet"> + <stat_bar name="packetsinstat" + label="Packets In" + stat="Packets In" + decimal_digits="1"/> + <stat_bar name="packetsoutstat" + label="Packets Out" + stat="packetsoutstat" + decimal_digits="1"/> + <stat_bar name="objectdatareceived" + label="Objects" + stat="objectdatareceived" + decimal_digits="1"/> + <stat_bar name="texturedatareceived" + label="Texture" + stat="texturedatareceived" + decimal_digits="1"/> + <stat_bar name="assetudpdatareceived" + label="Asset" + stat="assetudpdatareceived" + decimal_digits="1"/> + <stat_bar name="layersdatareceived" + label="Layers" + stat="layersdatareceived" + decimal_digits="1"/> + <stat_bar name="messagedatain" + label="Actual In" + stat="messagedatain" + decimal_digits="1"/> + <stat_bar name="messagedataout" + label="Actual Out" + stat="messagedataout" + decimal_digits="1" + show_history="false"/> + <stat_bar name="vfspendingoperations" + label="VFS Pending Operations" + stat="vfspendingoperations" + unit_label="Ops."/> + </stat_view> + </stat_view> + + <stat_view name="sim" + label="Simulator" + setting="OpenDebugStatSim"> + <stat_bar name="simtimedilation" + label="Time Dilation" + stat="simtimedilation"/> + <stat_bar name="simfps" + label="Sim FPS" + stat="simfps" + decimal_digits="1" + bar_max="45" /> + <stat_bar name="simphysicsfps" + label="Physics FPS" + stat="simphysicsfps" + decimal_digits="1" + bar_max="45" /> + <stat_view name="physicsdetail" + label="Physics Details"> + <stat_bar name="physicspinnedtasks" + label="Pinned Objects" + stat="physicspinnedtasks"/> + <stat_bar name="physicslodtasks" + label="Low LOD Objects" + stat="physicslodtasks"/> + <stat_bar name="physicsmemoryallocated" + label="Memory Allocated" + stat="physicsmemoryallocated" + decimal_digits="1"/> + </stat_view> + <stat_bar name="simagentups" + label="Agent Updates/Sec" + stat="simagentups" + decimal_digits="1"/> + <stat_bar name="simmainagents" + label="Main Agents" + stat="simmainagents"/> + <stat_bar name="simchildagents" + label="Child Agents" + stat="simchildagents"/> + <stat_bar name="simobjects" + label="Objects" + stat="simobjects"/> + <stat_bar name="simactiveobjects" + label="Active Objects" + stat="simactiveobjects"/> + <stat_bar name="simactivescripts" + label="Active Scripts" + stat="simactivescripts"/> + <stat_bar name="simpctscriptsrun" + label="Scripts Run" + stat="simpctscriptsrun"/> + <stat_bar name="simscripteps" + label="Script Events" + stat="simscripteps" + unit_label="eps"/> + <stat_view name="simpathfinding" + label="Pathfinding"> + <stat_bar name="simsimaistepmsec" + label="AI Step Time" + stat="simsimaistepmsec"/> + <stat_bar name="simsimskippedsilhouettesteps" + label="Skipped Silhouette Steps" + stat="simsimskippedsilhouettesteps" + unit_label="/sec"/> + <stat_bar name="simsimpctsteppedcharacters" + stat="simsimpctsteppedcharacters" + decimal_digits="1"/> + </stat_view> + <stat_bar name="siminpps" + label="Packets In" + stat="siminpps" + unit_label="pkt/sec"/> + <stat_bar name="simoutpps" + label="Packets Out" + stat="simoutpps" + unit_label="pkt/sec"/> + <stat_bar name="simpendingdownloads" + label="Pending Downloads" + stat="simpendingdownloads"/> + <stat_bar name="simpendinguploads" + label="Pending Uploads" + stat="simpendinguploads"/> + <stat_bar name="simtotalunackedbytes" + label="Total Unacked Data" + stat="simtotalunackedbytes" + decimal_digits="1"/> + <stat_view name="simperf" + label="Time"> + <stat_bar name="simframemsec" + label="Total Frame Time" + stat="simframemsec"/> + <stat_bar name="simnetmsec" + label="Net Time" + stat="simnetmsec"/> + <stat_bar name="simsimphysicsmsec" + label="Physics Time" + stat="simsimphysicsmsec"/> + <stat_bar name="simsimothermsec" + label="Simulation Time" + stat="simsimothermsec"/> + <stat_bar name="simagentmsec" + label="Agent Time" + stat="simagentmsec"/> + <stat_bar name="simimagesmsec" + label="Images Time" + stat="simimagesmsec"/> + <stat_bar name="simscriptmsec" + label="Script Time" + stat="simscriptmsec"/> + <stat_bar name="simsparemsec" + label="Spare Time" + stat="simsparemsec"/> + <stat_view name="timedetails" + label="Time Details"> + <stat_bar name="simsimphysicsstepmsec" + label="Physics Step" + stat="simsimphysicsstepmsec"/> + <stat_bar name="simsimphysicsshapeupdatemsec" + label="Update Phys Shapes" + stat="simsimphysicsshapeupdatemsec"/> + <stat_bar name="simsimphysicsothermsec" + label="Physics Other" + stat="simsimphysicsothermsec"/> + <stat_bar name="simsleepmsec" + label="Sleep Time" + stat="simsleepmsec"/> + <stat_bar name="simpumpiomsec" + label="Pump IO" + stat="simpumpiomsec"/> + </stat_view> + </stat_view> + </stat_view> + </container_view> + </scroll_container> </floater> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 2d65052def..bad22b440a 100755 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -1493,6 +1493,14 @@ function="Floater.Toggle" parameter="stats" /> </menu_item_check> + <menu_item_call + label="Scene Load Statistics" + name="Scene Load Statistics" + shortcut="control|shift|2"> + <on_click + function="Floater.Show" + parameter="scene_load_stats" /> + </menu_item_call> <menu_item_check label="Show Draw Weight for Avatars" name="Avatar Rendering Cost"> @@ -2098,6 +2106,16 @@ function="Advanced.ToggleConsole" parameter="scene view" /> </menu_item_check> + <menu_item_check + label="Scene Loading Monitor" + name="Scene Loading Monitor"> + <menu_item_check.on_check + function="Advanced.CheckConsole" + parameter="scene monitor" /> + <menu_item_check.on_click + function="Advanced.ToggleConsole" + parameter="scene monitor" /> + </menu_item_check> <menu_item_call enabled="false" visible="false" @@ -2862,6 +2880,16 @@ function="ToggleControl" parameter="RenderHoverGlowEnable" /> </menu_item_check> + <menu_item_separator /> + + <menu_item_call + enabled="true" + label="Clear Cache Immediately" + name="Cache Clear"> + <menu_item_call.on_click + function="Develop.ClearCache" /> + </menu_item_call> + </menu> <menu diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 69b7fe5a75..1d89a17ec1 100755 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6957,9 +6957,9 @@ Do not allow access if you do not fully understand why it wants access to your a [FOOTERTEXT] </footer> </notification> - - <notification - icon="notify.tga" + + <notification + icon="notify.tga" name="UnknownScriptQuestion" persist="false" type="notify"> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 1c46cec479..0e9deb8202 100755 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -422,7 +422,7 @@ Please try logging in again in a minute.</string> <string name="OverrideYourAnimations">Replace your default animations</string> <string name="ScriptReturnObjects">Return objects on your behalf</string> <string name="UnknownScriptPermission">(unknown)!</string> - + <!-- Sim Access labels --> <string name="SIM_ACCESS_PG">General</string> <string name="SIM_ACCESS_MATURE">Moderate</string> @@ -2406,6 +2406,7 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale <!-- compile queue--> <string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string> + <string name="CompileQueueServiceUnavailable">Script compilation service not available</string> <string name="CompileQueueScriptNotFound">Script not found on server.</string> <string name="CompileQueueProblemDownloading">Problem downloading</string> <string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string> diff --git a/indra/newview/skins/default/xui/en/widgets/floater.xml b/indra/newview/skins/default/xui/en/widgets/floater.xml index 97a5ae7d4e..807b67d112 100755 --- a/indra/newview/skins/default/xui/en/widgets/floater.xml +++ b/indra/newview/skins/default/xui/en/widgets/floater.xml @@ -2,7 +2,6 @@ <!-- See also settings.xml UIFloater* settings for configuration --> <floater name="floater" - positioning="none" layout="topleft" bg_opaque_color="FloaterFocusBackgroundColor" bg_alpha_color="FloaterDefaultBackgroundColor" diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml deleted file mode 100755 index 227689a194..0000000000 --- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MEDIDOR DEL LAG"> - <floater.string name="max_title_msg"> - Medidor del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, ventana en segundo plano - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Posible causa: distancia de dibujo fijada muy alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Posible causa: imágenes cargándose - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Posible causa: demasiadas imágenes en la memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Posible causa: demasiados objetos complejos en la escena - </floater.string> - <floater.string name="network_text_msg"> - Red - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Quizá una mala conexión o un ancho de banda fijado demasiado alto. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Quizá una mala conexión o una aplicación de archivos compartidos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Posible causa: demasiados objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Posible causa: demasiados objetos con script - </floater.string> - <floater.string name="server_net_cause_msg"> - Posible causa: demasiado tráfico en la red - </floater.string> - <floater.string name="server_agent_cause_msg"> - Posible causa: demasiada gente moviéndose en la región - </floater.string> - <floater.string name="server_images_cause_msg"> - Posible causa: demasiados cálculos de imáganes - </floater.string> - <floater.string name="server_generic_cause_msg"> - Posible causa: carga del simulador muy pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/> - <text name="network"> - Red - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia el tamaño de la ventana"/> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml deleted file mode 100755 index 39a861d8bd..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MESURE DU LAG"> - <floater.string name="max_title_msg"> - Mesure du lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, fenêtre en arrière-plan - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taux de défilement [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Cause possible : limite d'affichage trop élevée - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Cause possible : images en cours de chargement - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Cause possible : trop d'images en mémoire - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Cause possible : trop d'objets complexes - </floater.string> - <floater.string name="network_text_msg"> - Réseau - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Connexion ping > [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Mauvaise connexion possible ou réglage de la bande passante trop élevé. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Mauvaise connexion possible ou app. de partage des fichiers - </floater.string> - <floater.string name="server_text_msg"> - Serveur - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Défilement du simulateur < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Cause possible : trop d'objets physiques - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Cause possible : trop d'objets scriptés - </floater.string> - <floater.string name="server_net_cause_msg"> - Cause possible : trop de trafic réseau - </floater.string> - <floater.string name="server_agent_cause_msg"> - Cause possible : trop de personnes en mouvement - </floater.string> - <floater.string name="server_images_cause_msg"> - Cause possible : trop de calculs d'images - </floater.string> - <floater.string name="server_generic_cause_msg"> - Cause possible : charge simulateur trop lourde - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Statut du lag client"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Statut du lag réseau"/> - <text name="network"> - Réseau - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Statut du lag serveur"/> - <text name="server"> - Serveur - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Activer/désactiver la taille du floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml deleted file mode 100755 index f7b2b1ab4a..0000000000 --- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MISURATORE LAG"> - <floater.string name="max_title_msg"> - Misuratore del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Programma in locale - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normale, finestra sullo sfondo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Possibile causa: Campo visivo impostato troppo alto - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Possibile causa: Caricamento immagini - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Possibile causa: Troppe immagini in memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Possibile causa: Troppi oggetti complessi intorno - </floater.string> - <floater.string name="network_text_msg"> - Network - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normale - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possibile cattiva connessione o l'apertura di un programma di scambio files. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="server_physics_cause_msg"> - Possibile causa: troppi oggetti fisici - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Possibile causa: troppi oggetti scriptati - </floater.string> - <floater.string name="server_net_cause_msg"> - Possibile causa: eccessivo traffico sulla rete - </floater.string> - <floater.string name="server_agent_cause_msg"> - Possibile causa: troppi residenti in movimento nella regione - </floater.string> - <floater.string name="server_images_cause_msg"> - Possibile causa: troppe elaborazioni di immagini - </floater.string> - <floater.string name="server_generic_cause_msg"> - Possibile causa: carico eccessivo del simulatore - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/> - <text name="client"> - Client - </text> - <text font="SansSerifSmall" left="145" name="client_text"> - Normale - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/> - <text name="network"> - Rete - </text> - <text font="SansSerifSmall" name="network_text"> - Normale - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/> - <text name="server"> - Server - </text> - <text font="SansSerifSmall" name="server_text"> - Normale - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml deleted file mode 100755 index e3546cd837..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="ラグメーター"> - <floater.string name="max_title_msg"> - ラグ メーター - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - ラグ - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - クライアント - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - ノーマル、ウィンドウは背景に - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - 考えられる原因: 描画距離の設定が大きすぎる - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - 考えられる原因: 画像のロード中 - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - 考えられる原因: メモリ内の画像数が多すぎる - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる - </floater.string> - <floater.string name="network_text_msg"> - ネットワーク - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_performance_normal_msg"> - ノーマル - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_ping_warning_msg"> - 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - 接続不良になっているか、帯域幅設定が高すぎます。 - </floater.string> - <floater.string name="network_ping_cause_msg"> - 接続不良になっているか、ファイル共有アプリケーションに問題があります。 - </floater.string> - <floater.string name="server_text_msg"> - サーバー - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="server_physics_cause_msg"> - 考えられる原因: 物理的オブジェクトが多すぎる - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 考えられる原因: スクリプトを含むオブジェクトが多すぎる - </floater.string> - <floater.string name="server_net_cause_msg"> - 考えられる原因: ネットワーク トラフィック過大 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 考えられる原因: 地域内にて動いているアバターが多すぎる - </floater.string> - <floater.string name="server_images_cause_msg"> - 考えられる原因: 画像計算が多すぎる - </floater.string> - <floater.string name="server_generic_cause_msg"> - 考えられる原因: シミュレーターの過負荷 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/> - <text name="client"> - クライアント - </text> - <text name="client_text"> - ノーマル - </text> - <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/> - <text name="network"> - ネットワーク - </text> - <text name="network_text"> - ノーマル - </text> - <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/> - <text name="server"> - サーバー - </text> - <text name="server_text"> - ノーマル - </text> - <button label=">> " name="minimize" tool_tip="フローターのサイズをトグル"/> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml deleted file mode 100755 index 8038550bcb..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="POMIAR LAGÓW"> - <floater.string name="max_title_msg"> - Pomiar lagów - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - W normie, okno w tle - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Przyczyna: dystans rysowania jest za wysoki - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Przyczyna: ładowanie obrazu - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Przyczyna: za dużo obrazów w pamięci - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Przyczyna: za dużo złożonych obiektów - </floater.string> - <floater.string name="network_text_msg"> - Sieć - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - W normie - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Fatalny ping - [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Złe połączenie lub przepustowość. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Złe połączenie lub aplikacja współdzieląca pliki. - </floater.string> - <floater.string name="server_text_msg"> - Serwer - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="server_physics_cause_msg"> - Przyczyna: za dużo obiektów fizycznych - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Przyczyna: za dużo obieków skryptowanych - </floater.string> - <floater.string name="server_net_cause_msg"> - Przyczyna: za duży ruch w sieci - </floater.string> - <floater.string name="server_agent_cause_msg"> - Przyczyna: za dużo poruszających się awatarów w regionie - </floater.string> - <floater.string name="server_images_cause_msg"> - Przyczyna: za dużo kalkulacji obrazu - </floater.string> - <floater.string name="server_generic_cause_msg"> - Przyczyna: symulator ładuje się zbyt powoli - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - W normie - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Sieć - </text> - <text name="network_text"> - W normie - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/> - <text name="server"> - Serwer - </text> - <text name="server_text"> - W normie - </text> - <button label=">>" name="minimize" tool_tip="Złącz rozmiar pliku xml"/> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml deleted file mode 100755 index 9932318293..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG - Índice"> - <floater.string name="max_title_msg"> - Medidor de Atraso - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Atraso - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, janela por baixo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Causa possível: Distância de desenho ajustada muito alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Causa possível: Carregamento de Imagens - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Causa possível: Muitas imagens na memória - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Causa possível: Muitos objetos complexos na cena - </floater.string> - <floater.string name="network_text_msg"> - Rede - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possível conexão ruim ou 'Largura de Banda' escolhida muito alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possível conexão ruim ou aplicativos compartilhando arquivos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Causa possível: Muitos objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Causa possível: Muitos objetos com scripts - </floater.string> - <floater.string name="server_net_cause_msg"> - Causa possível: Muito tráfego na rede - </floater.string> - <floater.string name="server_agent_cause_msg"> - Causa possível: Muitas pessoas se movendo na região - </floater.string> - <floater.string name="server_images_cause_msg"> - Causa possível: Muitos cálculos de imagem - </floater.string> - <floater.string name="server_generic_cause_msg"> - Causa possível: Carga no simulador muito pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/> - <text name="network"> - Rede - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Alternar o tamanho da janela"/> -</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml deleted file mode 100755 index c420006a03..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ"> - <floater.string name="max_title_msg"> - Уровень лагов - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Лаг - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Клиент - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Нормально, окно в фоне - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Возможная причина: дальность отрисовки слишком велика - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Возможная причина: загрузка изображений - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Возможная причина: слишком много изображений в памяти - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Возможная причина: слишком много сложных объектов в сцене - </floater.string> - <floater.string name="network_text_msg"> - Сеть - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_performance_normal_msg"> - Нормально - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Пинг соединения более [NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_ping_warning_msg"> - Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Возможно, плохое соединение, или параметр «Ширина канала» слишком велик. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Возможно, плохое соединение или есть работающие файлообменные программы. - </floater.string> - <floater.string name="server_text_msg"> - Сервер - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="server_physics_cause_msg"> - Возможная причина: слишком много физических объектов - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Возможная причина: слишком много скриптовых объектов - </floater.string> - <floater.string name="server_net_cause_msg"> - Возможная причина: слишком большой сетевой трафик - </floater.string> - <floater.string name="server_agent_cause_msg"> - Возможная причина: слишком много людей в регионе - </floater.string> - <floater.string name="server_images_cause_msg"> - Возможная причина: слишком много изображений - </floater.string> - <floater.string name="server_generic_cause_msg"> - Возможная причина: сервер сильно загружен - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/> - <text name="client"> - Клиент - </text> - <text name="client_text"> - Нормально - </text> - <button name="network_lagmeter" tool_tip="Уровень лагов сети"/> - <text name="network"> - Сеть - </text> - <text name="network_text"> - Нормально - </text> - <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/> - <text name="server"> - Сервер - </text> - <text name="server_text"> - Нормально - </text> - <button label=">>" name="minimize" tool_tip="Переключение размера"/> -</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml deleted file mode 100755 index 736c50be90..0000000000 --- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="GECİKME ÖLÇER"> - <floater.string name="max_title_msg"> - Gecikme Ölçer - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Gecikme - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - İstemci - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, pencere alt zeminde - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Muhtemel neden: Çizme mesafesi çok yüksek - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Muhtemel neden: Görüntüler yükleniyor - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Muhtemel neden: Bellekte çok fazla görüntü - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Muhtemel neden: Sahnede çok fazla karmaşık nesne - </floater.string> - <floater.string name="network_text_msg"> - Ağ - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]'sinden fazlasını bırakıyor - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]'sini bırakıyor - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla - </floater.string> - <floater.string name="network_ping_warning_msg"> - Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muhtemel yetersiz bağlantı veya 'Bant Genişliği' tercihi çok yüksek. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması. - </floater.string> - <floater.string name="server_text_msg"> - Sunucu - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Muhtemel Neden: Çok fazla fiziki nesne - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Muhtemel Neden: Çok fazla komut dosyalı nesne - </floater.string> - <floater.string name="server_net_cause_msg"> - Muhtemel Neden: Çok fazla ağ trafiği - </floater.string> - <floater.string name="server_agent_cause_msg"> - Muhtemel Neden: Bölgede hareket eden çok fazla insan var - </floater.string> - <floater.string name="server_images_cause_msg"> - Muhtemel Neden: Çok fazla görüntü hesabı - </floater.string> - <floater.string name="server_generic_cause_msg"> - Muhtemel Neden: Simülatör yükü çok ağır - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/> - <text name="client"> - İstemci - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/> - <text name="network"> - Ağ - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/> - <text name="server"> - Sunucu - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml deleted file mode 100755 index e9a082288a..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG 測量器"> - <floater.string name="max_title_msg"> - Lag 測量器 - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - 延遲 - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - 客戶端 - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - 正常,視窗位於背景 - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - 客戶端幀率低於 [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - 客戶端幀率介於 [CLIENT_FRAME_RATE_CRITICAL] 和 [CLIENT_FRAME_RATE_WARNING] 之間 - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - 可能原因:可視距離設得太遠 - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - 可能原因:正在載入圖像 - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - 可能原因:記憶體裡圖像太多 - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - 可能原因:場景內複雜物件太多 - </floater.string> - <floater.string name="network_text_msg"> - 網路 - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - 這次連通丟失了至少 [NETWORK_PACKET_LOSS_CRITICAL]% 的封包 - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - 這次連通丟失了 [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% 的封包 - </floater.string> - <floater.string name="network_performance_normal_msg"> - 正常 - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - 探測連通回應時間超過 [NETWORK_PING_CRITICAL] 毫秒 - </floater.string> - <floater.string name="network_ping_warning_msg"> - 探測連通回應時間為 [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] 毫秒 - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - 可能連通不良,或所設的偏好連通頻寬過高。 - </floater.string> - <floater.string name="network_ping_cause_msg"> - 可能連通不良,或使用檔案分享應用程式。 - </floater.string> - <floater.string name="server_text_msg"> - 伺服器 - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間 - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="server_physics_cause_msg"> - 可能原因:太多物理物件 - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 可能原因:太多腳本物件 - </floater.string> - <floater.string name="server_net_cause_msg"> - 可能原因:太多網路流量 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 可能原因:地區有太多移動的人 - </floater.string> - <floater.string name="server_images_cause_msg"> - 可能原因:太多圖像計算 - </floater.string> - <floater.string name="server_generic_cause_msg"> - 可能原因:模擬器負載過重 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/> - <text name="client"> - 客戶端 - </text> - <text name="client_text"> - 正常 - </text> - <button name="network_lagmeter" tool_tip="網路 lag 狀態"/> - <text name="network"> - 網路 - </text> - <text name="network_text"> - 正常 - </text> - <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/> - <text name="server"> - 伺服器 - </text> - <text name="server_text"> - 正常 - </text> - <button label=">>" name="minimize" tool_tip="切換浮動視窗尺寸"/> -</floater> |