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authorLynx Linden <lynx@lindenlab.com>2009-11-03 10:28:57 +0000
committerLynx Linden <lynx@lindenlab.com>2009-11-03 10:28:57 +0000
commit077025fa1ed40c4b7876e753a71c0cfab25308d0 (patch)
treee7d552d2e588f9977c4002fe5f45048c65092163 /indra/newview/skins/default/xui/en/notifications.xml
parent382174ceb3bee86c46afc61d5bc33f79d3ae8246 (diff)
DEV-39999: Removed all legacy help buttons and notifications from the
code. All help should now go through the new help server, via the Help Browser floater. There should no longer be any custom "?" buttons in the UI - all <button> and <notification> XUI references relating to custom help buttons have been expunged. (I previously extracted all of the help strings from notifications.xml and passed these to the doc team to include in the help server pages.) I have checked that none of the XUI elements that are removed here are still referenced by any C++ code. I've also confirmed that there are no new notifications removed that I have not already passed on to the doc team. And I've also done a pass through the UI to make sure that all of the floaters still look as they should. Finally, I've confirmed that the new help system for floaters and side panels still works. 2,276 lines deleted - 0 lines added.
Diffstat (limited to 'indra/newview/skins/default/xui/en/notifications.xml')
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml844
1 files changed, 0 insertions, 844 deletions
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index d51cb13093..babed28f10 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -370,80 +370,6 @@ Add this Ability to &apos;[ROLE_NAME]&apos;?
</notification>
<notification
- icon="alertmodal.tga"
- name="ClickPublishHelpLand"
- type="alertmodal">
-Selecting the &quot;Publish in Search&quot;
-Checking this box will show:
-- this parcel in search results
-- this parcel&apos;s public objects
-- this parcel in web search
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickSoundHelpLand"
- type="alertmodal">Media and Music can only be experienced within the parcel. Sound and Voice options can be restricted to the parcel or will be heard by residents outside the parcel depending on their maturity Rating. Go to Knowledge Base to learn more about how to set these options?
- <url option="0" name="url">
- https://support.secondlife.com/ics/support/default.asp?deptID=4417&amp;task=knowledge&amp;questionID=5046
- </url>
- <usetemplate
- name="okcancelbuttons"
- yestext="Go to Knowledge Base"
- notext="Close" />
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickSearchHelpAll"
- type="alertmodal">
-Search results are organized based on the tab you are in, your maturity Rating, the category chosen, and other factors. For more details, please see the Knowledge Base.
- <url option="0" name="url">
- https://support.secondlife.com/ics/support/default.asp?deptID=4417&amp;task=knowledge&amp;questionID=4722
- </url>
- <usetemplate
- name="okcancelbuttons"
- yestext="Go to Knowledge Base"
- notext="Close" />
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickPublishHelpLandDisabled"
- type="alertmodal">
-You can&apos;t make this parcel show in search because it is located in a region that forbids this.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickPublishHelpAvatar"
- type="alertmodal">
-Selecting &quot;Show in Search&quot; will show:
-- my profile in search results
-- a link to my profile in public group pages
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickPartnerHelpAvatar"
- type="alertmodal">
-You can propose to another Resident or dissolve an existing partnership through the [SECOND_LIFE] website.
-
-Go to the [SECOND_LIFE] web site for more information on partnering?
- <usetemplate
- name="okcancelbuttons"
- notext="Cancel"
- yestext="Go to Page"/>
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="ClickUploadHelpPermissions"
- type="alertmodal">
-Your default permissions may not work in older regions.
- </notification>
-
-<notification
icon="alertmodal.tga"
name="ClickUnimplemented"
type="alertmodal">
@@ -452,19 +378,6 @@ Sorry, not implemented yet.
<notification
icon="alertmodal.tga"
- name="ClickWebProfileHelpAvatar"
- type="alertmodal">
-If this Resident has set a web profile URL then you can:
- * Click &apos;Load&apos; to see the page in this Web tab.
- * Click Load &gt; &apos;In external browser&apos; to view the page in your default web browser.
- * Click Load &gt; &apos;Home URL&apos; to return to this Resident&apos;s web profile if you&apos;ve navigated away.
-
-When viewing your own profile, you can enter any URL as your web profile and click OK to set it.
-Other residents can visit the URL you set when they look at your profile.
- </notification>
-
- <notification
- icon="alertmodal.tga"
name="JoinGroupCanAfford"
type="alertmodal">
Joining this group costs L$[COST].
@@ -1959,21 +1872,6 @@ Join land?
<notification
icon="alertmodal.tga"
- name="ShowOwnersHelp"
- type="alertmodal">
-Show owners:
-Color parcels to show the owner type.
-
-Green = Your land
-Aqua = Your Group&apos;s land
-Red = Owned by others
-Yellow = For sale
-Purple = For auction
-Grey = Public
- </notification>
-
- <notification
- icon="alertmodal.tga"
name="ConfirmNotecardSave"
type="alertmodal">
This notecard needs to be saved before the item can be copied or viewed. Save notecard?
@@ -2847,18 +2745,6 @@ Visit the [SECOND_LIFE] Public Issue Tracker, where you can report bugs and othe
<notification
icon="alertmodal.tga"
- name="WebLaunchPublicIssueHelp"
- type="alertmodal">
-Visit the [SECOND_LIFE] Wiki for info on how to use the Public Issue Tracker.
- <usetemplate
- ignoretext="Launch my browser to view instructions for the Public Issue Tracker"
- name="okcancelignore"
- notext="Cancel"
- yestext="Go to page"/>
- </notification>
-
- <notification
- icon="alertmodal.tga"
name="WebLaunchSupportWiki"
type="alertmodal">
Go to the Official Linden Blog, for the latest news and information.
@@ -3634,125 +3520,6 @@ Type a short announcement which will be sent to everyone in this region.
<notification
icon="alertmodal.tga"
- label="Block Terraform"
- name="HelpRegionBlockTerraform"
- type="alertmodal">
-If this box is checked, land owners will not be able to terraform their land regardless of the per-parcel &apos;Edit Terrain&apos; setting.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Block Fly"
- name="HelpRegionBlockFly"
- type="alertmodal">
-If this box is checked, people will not be able to fly in this region regardless of the per-parcel &apos;Fly&apos; setting.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Bulk Change Content Permissions"
- name="HelpBulkPermission"
- type="alertmodal">
-The Bulk Permissions tool helps you to quickly change the permissions on multiple items in the contents of the selected object(s). However, please note that you are only setting permissions on the items in the Contents of the selected objects -- not permissions on the container object(s) themselves.
-
-Also note, the permissions are not applied to the nested contents of any of the contained items. Your request only operates on items exactly one level deep.
-
-You can selectively choose which types of items to modify by using the checklist under &apos;Content Types&apos; here. Snapshots are included when you select Textures.
-
-* This tool will only succeed at changing permissions on items you are allowed to change.
-* You cannot grant any Next owner permissions which you do not already have.
-* The Next owner permissions are merely requests. If any item cannot take all of the new permissions, none of its permissions will change.
-
-When you are ready to change the permissions in bulk, click &apos;Apply&apos; and wait for the results to display.
-
-If you close the Bulk Permissions window while permissions are being changed, it will halt the operation.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Allow Damage"
- name="HelpRegionAllowDamage"
- type="alertmodal">
-If this box is checked, the health system across all parcels regardless of individual parcel settings. If this box is left unchecked, individual parcel owners will still be able to activate the health system on their parcels.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Agent Limit"
- name="HelpRegionAgentLimit"
- type="alertmodal">
-Sets the maximum number of avatars allowed in this region.
-Performance may vary depending on the number avatars present.
-
-Default: 40
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Object Bonus"
- name="HelpRegionObjectBonus"
- type="alertmodal">
-The Object Bonus is a multiplier for primitives allowed on any given parcel. The range allowed is 1 to 10. Set at &apos;1&apos;, each 512m² parcel is allowed 117 objects. Set at &apos;2&apos;, each 512m² parcel is allowed 234, or twice as many, and so on. The max number of objects allowed per region remains 15,000 no matter what the Object Bonus is. Once set, be aware that lowering the Object Bonus may cause objects to be returned or deleted.
-
-Default: 1.0
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Maturity"
- name="HelpRegionMaturity"
- type="alertmodal">
-Sets the maturity Rating of the Region, as shown in the menu bar at the top of any Resident&apos;s viewer, and in tooltips on the World Map when the cursor hovers over this Region. This setting also affects access to this Region and search results. Other Residents may only enter Regions or view search results with the same maturity Ratings they have chosen in their preferences.
-
-It may take some time for this change to be reflected on the map.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Restrict Pushing"
- name="HelpRegionRestrictPushObject"
- type="alertmodal">
-This checkbox sets the full region to restricted push permissions.
-When enabled, Residents may only be pushed by themselves or by the parcel&apos;s owner.
-(Push refers to the llPushObject() LSL function.)
-
-Default: Off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Parcel Join/Subdivide"
- name="HelpParcelChanges"
- type="alertmodal">
-This checkbox sets whether or not parcels not owned by the estate owner can be joined or subdivided.
-If this option is unchecked:
- * Only estate owners or managers can join or subdivide parcels.
- * They may only join or subdivide parcels belonging to the owner, or to a group where they have the appropriate group powers.
-If this option is checked:
- * All parcel owners can join or subdivide the parcels they own.
- * For group owned parcels, those with appropriate group powers may join or subdivide parcels.
-
-Default: Checked
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Do Not Show In Search"
- name="HelpRegionSearch"
- type="alertmodal">
-Checking this box will block parcel owners from listing their parcels in search.
-
-Default: Off
- </notification>
-
- <notification
- icon="alertmodal.tga"
label="Changed Region Maturity"
name="RegionMaturityChange"
type="alertmodal">
@@ -3762,260 +3529,6 @@ It may take some time for the change to be reflected on the map.
<notification
icon="alertmodal.tga"
- label="Land Resale"
- name="HelpRegionLandResell"
- type="alertmodal">
-Estate owners and managers can sell any land owned by the estate owner.
-If this option is left unchecked, buyers cannot resell their land in this region.
-If this option is checked, buyers can resell their land in this region.
-
-Default: Disallow
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Disable Scripts"
- name="HelpRegionDisableScripts"
- type="alertmodal">
-When sim performance is poor, a script may be to blame. Open the Statistics Bar (Ctrl+Shift+1). Look at the Simulator Physics FPS.
-If it is lower than 45, open the Time panel located at the bottom of the Stats Bar. If Script Time reads 25 ms or higher, click the Get Top Scripts button. You will be given the name and location of scripts that may be causing poor performance.
-
-Checking the Disable Scripts box and then pressing the Apply button will temporarily disable all scripts in this region. You may need to do this in order to travel to the location of a noted &apos;top script&apos;. Once you have arrived at the location, investigate the script to determine if it is causing the problem. You may want to contact the owner of the script or delete or return the object.
-Uncheck the Disable Script box and then Apply to reactivate the scripts in the region.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Disable Collisions"
- name="HelpRegionDisableCollisions"
- type="alertmodal">
-When sim performance is poor, physical objects may be to blame.
-Open the Statistics Bar (Ctrl+Shift+1). Look at the Simulator Physics FPS. If it is lower than 45, open the Time panel located at the bottom of the Stats Bar. If Sim Time (Physics) reads 20 ms or higher, click the Get Top Colliders button.
-You will be given the name and location of physical objects that may be causing poor performance.
-
-Checking the Disable Collisions box and then pressing the Apply button will temporarily disable object-object collisions. You may need to do this in order to travel to the location of a noted &apos;top collider&apos;. Once you have arrived at the location, investigate the object - is it constantly colliding with other objects? You may want to contact the owner of the object or delete or return the object.
-Uncheck the Disable Collisions box and then Apply to reactivate collisions in the region.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Disable Physics"
- name="HelpRegionDisablePhysics"
- type="alertmodal">
-Disable Physics is similar to Disable Collisions, except all physics simulation is disabled. This means that not only will objects stop colliding, but avatars will be unable to move.
-
-This should only be used when Disable Collisions does not give back enough performance to the region to investigate a physics problem or Top Collider.
-
-Be sure to re-enable physics when you are done, or avatars will continue to be unable to move.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Top Colliders"
- name="HelpRegionTopColliders"
- type="alertmodal">
-Show a list of objects experiencing the greatest number of potential object-object collisions. These objects can slow performance. Select Advanced &gt; Performance Tools &gt; Statistics Bar and look under Simulator &gt; Time &gt; Physics Time to see if more than 20 ms is being spent in physics.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Top Scripts"
- name="HelpRegionTopScripts"
- type="alertmodal">
-Show a list of objects spending the most time running LSL scripts. These objects can slow performance.
-Select Advanced &gt; Performance Tools &gt; Statistics Bar and look under Simulator &gt; Time &gt; Script Time to see if more than 25 ms is being spent in scripts.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Restart Region"
- name="HelpRegionRestart"
- type="alertmodal">
-Restart the server process running this region after a two minute warning. All Residents in the region will be disconnected. The region will save its data, and should come back up within 90 seconds.
-
-Restarting the region will not fix most performance problems, and should usually be used only when directed.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Water Height"
- name="HelpRegionWaterHeight"
- type="alertmodal">
-This is the height in meters where water appears. If this setting is anything other than 20 and you have water that is adjacent to the edge of world or &apos;void&apos; water, there will be a visible gap.
-
-Default: 20
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Terrain Raise"
- name="HelpRegionTerrainRaise"
- type="alertmodal">
-This is the distance in meters that parcel owners can raise their terrain above the &apos;baked&apos; terrain default height.
-
-Default: 4
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Terrain Lower"
- name="HelpRegionTerrainLower"
- type="alertmodal">
-This is the distance in meters that parcel owners can lower their terrain below the &apos;baked&apos; terrain default height.
-
-Default: -4
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Upload RAW Terrain"
- name="HelpRegionUploadRaw"
- type="alertmodal">
-This button uploads a .RAW file to the region you are in.
-The file must have the correct dimensions (RGB, 256x256) and 13 channels. The best way to create a terrain file is to download the existing RAW file. A good first step is to modify the red channel (land height), and upload it.
-
-The upload can take up to 45 seconds. Note that uploading a terrain file *will not* move the objects that are on the land, only the terrain itself and the permissions associated with the parcels. This can result in objects going underground.
-
-For more information on editing region height fields, consult F1 Help.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Download RAW Terrain"
- name="HelpRegionDownloadRaw"
- type="alertmodal">
-This button downloads a file containing the height field data, parcel dimensions, parcel for sale status and some parcel permissions for this region. When opening the file in a program such as Photoshop you must specify the document&apos;s dimensions which are: RGB, 256x256 with 13 channels. This terrain file cannot be opened in any other way.
-
-For more information on editing region height fields, consult F1 help.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Use Estate Sun"
- name="HelpRegionUseEstateSun"
- type="alertmodal">
-This checkbox makes the sun position in this region the same as the sun position in the rest of the estate.
-
-Default: on
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Fixed Sun"
- name="HelpRegionFixedSun"
- type="alertmodal">
-This checkbox sets the sun position to the position in the Phase slider and stops the sun from moving.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Bake Terrain"
- name="HelpRegionBakeTerrain"
- type="alertmodal">
-This button saves the current shape of the terrain as the new default for the region. Once baked, the land can revert to the saved shape whenever you or others use the Edit Terrain &apos;Revert&apos; option. The baked terrain is also the middle point for the terrain raise and lower limits.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Estate Managers"
- name="HelpEstateEstateManager"
- type="alertmodal">
-An estate manager is a Resident to whom you have delegated control of region and estate settings. An estate manager can change any setting in these panels, except for uploading, downloading, and baking terrain. In particular, they can allow or ban Residents from your estate.
-
-Estate managers can only be added or removed by the owner of the estate, not by each other. Please only choose Residents you trust as estate managers, as you will be ultimately responsible for their actions.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Use Global Time"
- name="HelpEstateUseGlobalTime"
- type="alertmodal">
-This checkbox makes the sun in your estate follow the same position as on the Linden-owned &apos;mainland&apos; estates.
-
-Default: on
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Fixed Sun"
- name="HelpEstateFixedSun"
- type="alertmodal">
-This checkbox sets the sun position to the position in the Phase slider and stops the sun from moving.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Public Access"
- name="HelpEstateExternallyVisible"
- type="alertmodal">
-This checkbox sets whether Residents who are on other estates can enter this estate without being on an access list.
-
-Default: on
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Allow Direct Teleport"
- name="HelpEstateAllowDirectTeleport"
- type="alertmodal">
-When checked, allows Residents to directly teleport to any point in your estate. When unchecked, Residents teleport to the nearest telehub.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Allow Access"
- name="HelpEstateAllowResident"
- type="alertmodal">
-Access to this estate will be limited to Residents listed here and any groups below. This setting is only available when Public Access is unchecked.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Allow Group Access"
- name="HelpEstateAllowGroup"
- type="alertmodal">
-Access to this estate will be limited to groups listed here and any Residents above. This setting is only available when Public Access is unchecked.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Abuse Email Address"
- name="HelpEstateAbuseEmailAddress"
- type="alertmodal">
-Setting this to a valid email address will cause abuse reports on this estate to be sent to that address.
-Setting it blank will cause abuse reports to be sent only to Linden Lab.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Deny Access"
- name="HelpEstateBanResident"
- type="alertmodal">
-Residents on this list are denied access to your estate, regardless of any other settings.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- label="Allow Voice Chat"
- name="HelpEstateVoiceChat"
- type="alertmodal">
-Parcels in this estate are allowed to have their own voice channels in which residents may hear and talk with others nearby.
-
-Default: off
- </notification>
-
- <notification
- icon="alertmodal.tga"
label="Voice Version Mismatch"
name="VoiceVersionMismatch"
type="alertmodal">
@@ -4024,18 +3537,6 @@ This version of [APP_NAME] is not compatible with the Voice Chat feature in this
<notification
icon="alertmodal.tga"
- label="Estate Covenant"
- name="HelpEstateCovenant"
- type="alertmodal">
-Setting an estate covenant enables you to sell parcels within that estate. If a covenant is not set, you cannot sell the land. The notecard for your covenant can be empty if you do not wish to apply any rules or advise buyers of anything in relation to the land before they buy it.
-
-A covenant can be used to communicate rules, guidelines, cultural information or simply your own expectations to the prospective buyer. This can include zoning, building regulations, payment options or any other information you feel it is important for the new owner to have seen and to have agreed to before they purchase.
-
-The buyer must agree to the covenant by ticking the check box before they will be able to finish the purchase. Estate covenants are always visible in the About Land dialog for any parcels that have one set.
- </notification>
-
- <notification
- icon="alertmodal.tga"
label="Can&apos;t Buy Objects"
name="BuyObjectOneOwner"
type="alertmodal">
@@ -4261,18 +3762,6 @@ Go to your [http://secondlife.com/account/ Dashboard] to see your account histo
<notification
icon="alertmodal.tga"
- name="ClickOpenF1Help"
- type="alertmodal">
-Do you want to visit [SECOND_LIFE] help?
- <usetemplate
- ignoretext="Launch my browser to view Help/Support"
- name="okcancelignore"
- notext="Cancel"
- yestext="Go"/>
- </notification>
-
- <notification
- icon="alertmodal.tga"
name="ConfirmQuit"
type="alertmodal">
Are you sure you want to quit?
@@ -4501,31 +3990,6 @@ Link to this from a web page to give others easy access to this location, or try
<notification
icon="alertmodal.tga"
- name="GraphicsPreferencesHelp"
- type="alertmodal">
-This panel controls window size and resolution and the quality of the client&apos;s graphics. The Preferences &gt; Graphics interface allows you to choose between four graphics levels: Low, Mid, High, and Ultra. You may also customize your graphics settings by clicking the Advanced button and manipulating the following settings:
-
-Shaders: Enable or disable various types of pixel shaders.
-
-Reflection Detail: Sets the types of objects that water can reflect.
-
-Avatar Rendering: Sets options that affect how the client renders avatars.
-
-Draw Distance: Affects how far out from your viewpoint objects will be rendered in the scene.
-
-Max Particle Count: Sets the maximum number of particles you are able to see on your screen at once.
-
-Post Process Quality: Sets the resolution with which Glow is rendered.
-
-Mesh Detail: Sets the amount of detail or number of triangles used in rendering certain objects. A higher value takes longer to render, but makes these objects appear with more detail.
-
-Lighting Detail: Selects what types of lights you would like to render.
-
-Terrain Detail: Sets the amount of detail you would like to see for the terrain texture.
- </notification>
-
- <notification
- icon="alertmodal.tga"
name="WLSavePresetAlert"
type="alertmodal">
Do you wish to overwrite the saved preset?
@@ -4572,306 +4036,6 @@ PostProcess Effect exists. Do you still wish overwrite it?
</notification>
<notification
- icon="alertmodal.tga"
- name="HelpEditSky"
- type="alertmodal">
-Edit the WindLight sliders to create and save a set of skies.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpEditDayCycle"
- type="alertmodal">
-Set which skies to turn to throughout the day.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="EnvSettingsHelpButton"
- type="alertmodal">
-These settings adjust the way the environment looks locally on your computer. Your graphics card needs to support atmospheric shaders in order to have access to all of the settings.
-
-Adjust the &quot;Time of Day&quot; slider to change the day&apos;s phase locally on the viewer.
-
-Adjust the &quot;Cloud Cover&quot; slider to control how much the clouds cover the sky.
-
-Pick a color in the &quot;Water Color&quot; color picker to change the color of the water.
-
-Adjust the &quot;Water Fog&quot; slider to control how dense the fog is underwater.
-
-Click &quot;Use Estate Time&quot; to reset the time of day to the region&apos;s current time of day and remain linked to it.
-
-Click &quot;Advanced Sky&quot; to bring up an editor with more advanced settings for the sky.
-
-Click &quot;Advanced Water&quot; to bring up an editor with more advanced settings for the water.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpDayCycle"
- type="alertmodal">
-The Day Cycle Editor gives you control over the sky during [SECOND_LIFE]&apos;s day/night cycle. This is the cycle that is used by the Basic Environment Editor&apos;s Time of Day slider.
-
-The Day Cycle Editor works by setting keyframes. These are nodes (represented by the gray blips on the time graph) that have Sky Presets associated with them. As the Time of Day progresses, the WindLight sky &quot;animates&quot; as it interpolates between these keyframes.
-
-The yellow arrow above the timeline represents your current view, based on Time of Day. Click and drag it to see how your day will animate. You may add or delete keyframes by pressing the Add Key and Delete Key buttons to the right of the timeline.
-
-You can set the time position of a keyframe by either dragging it along the timeline, or by setting its value manually in the Key Frame Settings frame. Within the Key Frame Settings frame, you&apos;ll be able to associate the keyframe with its respective WindLight preset.
-
-Length of Cycle dictates the overall duration of a &quot;day&quot;. Setting this to a low value (for instance, 2 min.) will mean your entire 24-hour timeline will animate in only two real minutes! Once you are satisfied with your timeline and keyframe cycle, use the Play and Stop buttons to preview the results. Remember- you can also move the yellow time-indicator arrow above the timeline to see the cycle animate interactively. Using the Use Estate Time button will synchronize your day length and time of day with the Estate&apos;s day cycle.
-
-Once you are pleased with your Day Cycle, you can save and load it with the Save Test Day and Load Test Day buttons. Note that, for now, we only allow one Day Cycle.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpBlueHorizon"
- type="alertmodal">
-Use the Red/Green/Blue (RGB) sliders to adjust the color of the sky. You can use the Intensity (I) slider to move all three RGB sliders in unison.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpHazeHorizon"
- type="alertmodal">
-Haze Horizon is one of the most useful parameters for adjusting overall light exposure in the scene. It is effective for simulating many exposure settings, such as white-outs from the sun and darker, closed-iris settings.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpBlueDensity"
- type="alertmodal">
-Blue Density affects the overall color saturation of the sky and fog. If you move the Intensity (I) slider to the right, colors will become brighter and more vibrant. If you move it all the way to the left, the colors will become duller, eventually fading to black and white. If you want to fine-tune the sky&apos;s color balance, you can control individual elements of saturation by using the Red/Green/Blue (RGB) sliders.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpHazeDensity"
- type="alertmodal">
-Haze Density controls the level of dull, gray haze in the atmosphere. It is effective for simulating scenes with high levels of smoke and man-made pollutants. It is also effective for simulating fog and mist.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpDensityMult"
- type="alertmodal">
-The Density Multiplier can be used to affect the overall atmospheric density. At lower settings, it creates a feeling of &quot;thin air&quot;, and at higher settings, it creates a very heavy, smoggy effect.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpDistanceMult"
- type="alertmodal">
-Adjusts WindLight&apos;s perceived distance. A value of zero effectively turns off WindLight&apos;s influence on terrain and objects. Values greater than 1 simulate greater distances for thicker atmospheric effects.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpMaxAltitude"
- type="alertmodal">
-Max Altitude adjusts the altitude calculations WindLight performs when computing its atmospheric lighting. At later times of day, it is useful for adjusting how &quot;deep&quot; the sunset appears.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpSunlightColor"
- type="alertmodal">
-Adjusts the color and intensity of the direct light in the scene.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpSunAmbient"
- type="alertmodal">
-Adjusts the color and intensity of ambient atmospheric light in the scene.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpSunGlow"
- type="alertmodal">
-The Size slider controls the size of the sun.
-The Focus slider controls how blurred the sun is over the sky.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpSceneGamma"
- type="alertmodal">
-Adjust the screen&apos;s distribution of light and dark.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpStarBrightness"
- type="alertmodal">
-Adjusts the brightness of the stars in the sky.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpTimeOfDay"
- type="alertmodal">
-Controls the location of the sun in the sky.
-Similar to elevation.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpEastAngle"
- type="alertmodal">
-Controls the location of the sun in the sky.
-Similar to azimuth.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudColor"
- type="alertmodal">
-Edits the color of the clouds. It is generally recommended to keep it whitish, but hey, have fun if you want.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudDetail"
- type="alertmodal">
-Controls the detail image layered on top of the main cloud image. X and Y control its position. D (Density) controls how puffy or fractured the clouds appear.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudDensity"
- type="alertmodal">
-Allows you to control the position of the clouds with the X and Y sliders and how dense they are with the the D slider.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudCoverage"
- type="alertmodal">
-Controls how much the clouds cover the sky.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudScale"
- type="alertmodal">
-Controls the scaling of the cloud image on the sky dome.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudScrollX"
- type="alertmodal">
-Controls the speed of the clouds as they move in the X direction.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpCloudScrollY"
- type="alertmodal">
-Controls the speed of the clouds as they move in the Y direction.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpClassicClouds"
- type="alertmodal">
-Check this box to enable rendering of [SECOND_LIFE]&apos;s older classic clouds in addition to WindLight&apos;s clouds.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterFogColor"
- type="alertmodal">
-Chooses the color of the underwater fog.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterFogDensity"
- type="alertmodal">
-Controls how dense the water fog is and how far you can see underwater.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpUnderWaterFogMod"
- type="alertmodal">
-Modifies the effect of the Fog Density Exponent to control how far you can see when your avatar is underwater.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterGlow"
- type="alertmodal">
-Controls how much the surface of the water glows.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterNormalScale"
- type="alertmodal">
-Controls the scaling of the three wavelets that make up the water.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterFresnelScale"
- type="alertmodal">
-Controls how much light is reflected at different angles.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterFresnelOffset"
- type="alertmodal">
-Controls how much light intensity is reflected.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterScaleAbove"
- type="alertmodal">
-Controls how much light is refracted from looking above the surface of the water.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterScaleBelow"
- type="alertmodal">
-Controls how much light is refracted from looking from below the surface of the water.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterBlurMultiplier"
- type="alertmodal">
-Controls how waves and reflections are mixed.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterNormalMap"
- type="alertmodal">
-Controls what normal map is layered across the water to determine reflections/refractions.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterWave1"
- type="alertmodal">
-Controls where and how fast the large scaled version of the normal map moves in the X and Y direction.
- </notification>
-
- <notification
- icon="alertmodal.tga"
- name="HelpWaterWave2"
- type="alertmodal">
-Controls where and how fast the the small scaled version of the normal map moves in the X and Y direction.
- </notification>
-
- <notification
icon="alert.tga"
name="NewSkyPreset"
type="alert">
@@ -5620,14 +4784,6 @@ Your account cannot connect to this teen grid region.
<notification
icon="notify.tga"
- name="NoHelpIslandTP"
- type="notify">
-You cannot teleport back to Help Island.
-Go to &apos;Help Island Public&apos; to repeat the tutorial.
- </notification>
-
- <notification
- icon="notify.tga"
name="ImproperPaymentStatus"
type="notify">
You do not have proper payment status to enter this region.