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authorJonathan Yap <none@none>2012-05-18 12:12:42 -0400
committerJonathan Yap <none@none>2012-05-18 12:12:42 -0400
commitdd5d7fadca40b43a597b1af14d94273286498ab8 (patch)
tree956ab76e86b919432d22f900cce3cabd27790553 /indra/newview/skins/default/xui/da
parentd6569db3520f7e0ce2d93febb6f4e26b48c08a3d (diff)
STORM-1860 Remove obsolete code and file(s) for mesh model upload wizard
Diffstat (limited to 'indra/newview/skins/default/xui/da')
-rw-r--r--indra/newview/skins/default/xui/da/floater_model_wizard.xml241
1 files changed, 0 insertions, 241 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_model_wizard.xml b/indra/newview/skins/default/xui/da/floater_model_wizard.xml
deleted file mode 100644
index 8ad443581a..0000000000
--- a/indra/newview/skins/default/xui/da/floater_model_wizard.xml
+++ /dev/null
@@ -1,241 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
- <button label="5. Upload" name="upload_btn"/>
- <button label="4. Review" name="review_btn"/>
- <button label="3. Physics" name="physics2_btn"/>
- <button label="3. Physics" name="physics_btn"/>
- <button label="2. Optimize" name="optimize_btn"/>
- <button label="1. Choose File" name="choose_file_btn"/>
- <panel name="choose_file_panel">
- <panel name="header_panel">
- <text name="header_text">
- Upload Model
- </text>
- </panel>
- <text name="description">
- This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
- </text>
- <panel name="content">
- <text name="Cache location">
- Filename:
- </text>
- <button label="Browse..." label_selected="Browse..." name="browse"/>
- <text name="dimensions">
- X: Y: Z:
- </text>
- <text name="dimension_dividers">
- | |
- </text>
- </panel>
- </panel>
- <panel name="optimize_panel">
- <panel name="header_panel">
- <text name="header_text">
- Optimize
- </text>
- </panel>
- <text name="description">
- This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
- </text>
- <panel name="content">
- <text name="high_detail_text">
- Generate Level of Detail: High
- </text>
- <text name="medium_detail_text">
- Generate Level of Detail: Medium
- </text>
- <text name="low_detail_text">
- Generate Level of Detail: Low
- </text>
- <text name="lowest_detail_text">
- Generate Level of Detail: Lowest
- </text>
- </panel>
- <panel name="content2">
- <text name="lod_label">
- Model Preview:
- </text>
- <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- </combo_box>
- <text name="streaming cost">
- Resource Cost: [COST]
- </text>
- <text name="dimensions">
- X: Y: Z:
- </text>
- <text name="dimension_dividers">
- | |
- </text>
- </panel>
- </panel>
- <panel name="physics_panel">
- <panel name="header_panel">
- <text name="header_text">
- Physics
- </text>
- </panel>
- <text name="description">
- The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
- </text>
- <panel name="content">
- <text name="streaming cost">
- Resource Cost: [COST]
- </text>
- </panel>
- </panel>
- <panel name="physics2_panel">
- <panel name="header_panel">
- <text name="header_text">
- Physics
- </text>
- </panel>
- <text name="description">
- Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button.
- </text>
- <panel name="content">
- <text name="lod_label">
- Model Preview:
- </text>
- <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- </combo_box>
- <text name="dimensions">
- X: Y: Z:
- </text>
- <text name="dimension_dividers">
- | |
- </text>
- <text name="streaming cost">
- Resource Cost: [COST]
- </text>
- </panel>
- </panel>
- <panel name="review_panel">
- <panel name="header_panel">
- <text name="header_text">
- Review
- </text>
- </panel>
- <text name="description">
- Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
- </text>
- <panel name="content">
- <text name="lod_label">
- Model Preview:
- </text>
- <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- </combo_box>
- <text name="dimensions">
- X: Y: Z:
- </text>
- <text name="dimension_dividers">
- | |
- </text>
- </panel>
- <text name="streaming cost">
- Resource Cost: [COST]
- </text>
- <text name="physics cost">
- Physics Cost: [COST]
- </text>
- </panel>
- <panel name="upload_panel">
- <panel name="header_panel">
- <text name="header_text">
- Upload Complete!
- </text>
- </panel>
- <text name="description">
- Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
- </text>
- </panel>
- <button label="&lt;&lt; Back" name="back"/>
- <button label="Next &gt;&gt;" name="next"/>
- <button label="Upload" name="upload" tool_tip="Upload to simulator"/>
- <button label="Cancel" name="cancel"/>
- <button label="Close" name="close"/>
- <spinner name="import_scale" value="1.0"/>
- <string name="status_idle">
- Idle
- </string>
- <string name="status_reading_file">
- Loading...
- </string>
- <string name="status_generating_meshes">
- Generating Meshes...
- </string>
- <string name="status_vertex_number_overflow">
- Error: Vertex number is more than 65534, aborted!
- </string>
- <string name="high">
- High
- </string>
- <string name="medium">
- Medium
- </string>
- <string name="low">
- Low
- </string>
- <string name="lowest">
- Lowest
- </string>
- <string name="mesh_status_good">
- Ship it!
- </string>
- <string name="mesh_status_na">
- N/A
- </string>
- <string name="mesh_status_none">
- None
- </string>
- <string name="mesh_status_submesh_mismatch">
- Levels of detail have a different number of textureable faces.
- </string>
- <string name="mesh_status_mesh_mismatch">
- Levels of detail have a different number of mesh instances.
- </string>
- <string name="mesh_status_too_many_vertices">
- Level of detail has too many vertices.
- </string>
- <string name="mesh_status_missing_lod">
- Missing required level of detail.
- </string>
- <string name="layer_all">
- All
- </string>
-</floater>