diff options
author | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2009-11-20 19:24:07 +0200 |
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committer | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2009-11-20 19:24:07 +0200 |
commit | d0c1593d85cd26ad822d31e21df7a1864d66541c (patch) | |
tree | 30ceb3cfc19ccb36b7bcc7f0e5a2ad3efdd38747 /indra/newview/skins/default/textures/textures.xml | |
parent | 9d64bf132e27739dedeca17a1d952655c6b52ac3 (diff) | |
parent | 0c468557b9e38ec4be201fa991499ed095a4d8c3 (diff) |
Merge
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/skins/default/textures/textures.xml')
-rw-r--r-- | indra/newview/skins/default/textures/textures.xml | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index baa9787315..6678918db8 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -1,3 +1,33 @@ +<!-- +This file contains metadata about how to load, display, and scale textures for rendering in the UI. +Images do *NOT* have to appear in this file in order to use them as textures in the UI...simply refer +to them by filename (relative to textures directory). +NOTE: if you want to reuse an image file with different metadata, simply create a new texture entry +with the same filename but different name + +<texture + name="MyTexture" (mandatory) + - this is the name you reference the texture by in XUI. For example, <button image_unselected="MyTexture"/> + file_name="images/my_texture.png" (optional) + - this is the path to the actual file asset, relative to the current skins "textures" directory. + If not supplied, the filename will be taken from the texture name itself, "MyTexture" in this case. + NOTE: you need to provide an extension on the filename (".png", ".tga", ".jpg") for us to decode the image properly + preload="true" (optional, false by default) + - If true, we will attempt to load the image before displaying any UI. + If false, we will load in the background after initializing the UI. + use_mips="true" (currently unused) + scale.left="1" + scale.bottom="1" + scale.top="15" + scale.right="31" + - Specifies the segmentation for 9-slice image scaling. Specifically, the pixel offsets from the LOWER LEFT corner + that define the region of the image that is stretched to make the whole image fit in the required space. + In this example, if the source image is 32x16 pixels, we have defined a center region that starts one pixel up + and to the right from the bottom left corner and extends to 31 pixels right and 15 pixels up from the bottom left + corner. The end result is that the image will keep a 1 pixel border all around while stretching to fit the required + region. +--> + <textures version="101"> <!-- Please add new files alphabetically to prevent merge conflicts. JC --> <texture name="Accordion_ArrowClosed_Off" file_name="containers/Accordion_ArrowClosed_Off.png" preload="false" /> @@ -106,7 +136,6 @@ <texture name="DropDown_Press" file_name="widgets/DropDown_Press.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" /> <texture name="DropDown_Selected" file_name="widgets/DropDown_Selected.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" /> <texture name="DropDown_Off" file_name="widgets/DropDown_Off.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" /> - <texture name="DropDown_On" file_name="widgets/DropDown_On.png" preload="true" scale.left="2" scale.top="19" scale.right="18" scale.bottom="2" /> <texture name="DropTarget" file_name="widgets/DropTarget.png" preload="false" /> @@ -231,6 +260,10 @@ <texture name="Microphone_Mute" file_name="icons/Microphone_Mute.png" preload="false" /> <texture name="Microphone_On" file_name="icons/Microphone_On.png" preload="false" /> + <texture name="MinusItem_Disabled" file_name="icons/MinusItem_Disabled.png" preload="false" /> + <texture name="MinusItem_Off" file_name="icons/MinusItem_Off.png" preload="false" /> + <texture name="MinusItem_Press" file_name="icons/MinusItem_Press.png" preload="false" /> + <texture name="menu_separator" file_name="navbar/FileMenu_Divider.png" scale.left="4" scale.top="166" scale.right="0" scale.bottom="0" /> <texture name="Move_Fly_Disabled" file_name="bottomtray/Move_Fly_Disabled.png" preload="false" /> |