diff options
author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2024-10-10 16:03:48 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2024-10-10 16:03:48 +0300 |
commit | 3091985d31e1ccf9aba159dec4f2d5ea31723ce0 (patch) | |
tree | b1b0ef4984f89a1cb6506a2b60c5a79ffa2e7d26 /indra/newview/scripts/lua | |
parent | 6ccae2d0ae977965202ecb45de77e46f8d0312b3 (diff) |
Update test_animation.lua demo script
Diffstat (limited to 'indra/newview/scripts/lua')
-rw-r--r-- | indra/newview/scripts/lua/test_animation.lua | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/scripts/lua/test_animation.lua b/indra/newview/scripts/lua/test_animation.lua index 37e7254a6c..ae5eabe148 100644 --- a/indra/newview/scripts/lua/test_animation.lua +++ b/indra/newview/scripts/lua/test_animation.lua @@ -7,8 +7,8 @@ animations_id = LLInventory.getBasicFolderID('animatn') anims = LLInventory.collectDescendentsIf{folder_id=animations_id, type="animatn"}.items local anim_ids = {} -for key in pairs(anims) do - table.insert(anim_ids, key) +for _, key in pairs(anims) do + table.insert(anim_ids, {id = key.id, name = key.name}) end if #anim_ids == 0 then @@ -16,17 +16,17 @@ if #anim_ids == 0 then else -- Start playing a random animation math.randomseed(os.time()) - local random_id = anim_ids[math.random(#anim_ids)] - local anim_info = LLAgent.getAnimationInfo(random_id) + local random_anim = anim_ids[math.random(#anim_ids)] + local anim_info = LLAgent.getAnimationInfo(random_anim.id) - print("Starting animation locally: " .. anims[random_id].name) - print("Loop: " .. anim_info.is_loop .. " Joints: " .. anim_info.num_joints .. " Duration " .. tonumber(string.format("%.2f", anim_info.duration))) - LLAgent.playAnimation{item_id=random_id} + print("Starting animation locally: " .. random_anim.name) + print("Loop: " .. tostring(anim_info.is_loop) .. " Joints: " .. anim_info.num_joints .. " Duration " .. tonumber(string.format("%.2f", anim_info.duration))) + LLAgent.playAnimation{item_id=random_anim.id} -- Stop animation after 3 sec if it's looped or longer than 3 sec - if anim_info.is_loop == 1 or anim_info.duration > 3 then + if anim_info.is_loop or anim_info.duration > 3 then LL.sleep(3) print("Stop animation.") - LLAgent.stopAnimation(random_id) + LLAgent.stopAnimation(random_anim.id) end end |