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authorDave Parks <davep@lindenlab.com>2012-05-23 11:31:34 -0500
committerDave Parks <davep@lindenlab.com>2012-05-23 11:31:34 -0500
commitf2c2b88033e912be00ba0c08bc7f074d6881d1d5 (patch)
tree31addeb630382be88502b938b4b7abf54ffda621 /indra/newview/pipeline.h
parentcea270c50aee7651c1746177f1121e8d25eb8569 (diff)
MAINT-616 Much faster rendering of local lights when Lighting and Shadows enabled
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 9eebe3831f..060116dff7 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -542,6 +542,9 @@ public:
//utility buffer for rendering post effects, gets abused by renderDeferredLighting
LLPointer<LLVertexBuffer> mDeferredVB;
+ //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
+ LLPointer<LLVertexBuffer> mCubeVB;
+
//sun shadow map
LLRenderTarget mShadow[6];
std::vector<LLVector3> mShadowFrustPoints[4];