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author | Dave Parks <davep@lindenlab.com> | 2012-05-23 11:31:34 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-05-23 11:31:34 -0500 |
commit | f2c2b88033e912be00ba0c08bc7f074d6881d1d5 (patch) | |
tree | 31addeb630382be88502b938b4b7abf54ffda621 /indra/newview/pipeline.h | |
parent | cea270c50aee7651c1746177f1121e8d25eb8569 (diff) |
MAINT-616 Much faster rendering of local lights when Lighting and Shadows enabled
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9eebe3831f..060116dff7 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -542,6 +542,9 @@ public: //utility buffer for rendering post effects, gets abused by renderDeferredLighting LLPointer<LLVertexBuffer> mDeferredVB; + //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1] + LLPointer<LLVertexBuffer> mCubeVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector<LLVector3> mShadowFrustPoints[4]; |