diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-05-13 21:34:28 +0300 |
---|---|---|
committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-05-13 21:48:36 +0300 |
commit | 812e6285c55bd8ff03cf7bb1b5fbc5e04347f20d (patch) | |
tree | 78e506457beadd14345d8dc64f44a1b3b09fe81f /indra/newview/pipeline.h | |
parent | deb1c21a7aaabf035b8b86aa3860b259b411d12d (diff) |
SL-12007 Toggling 'Transparent water' checkbox has no effect
Opaque water is not compatible with ALM
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 68ce3fe88d..cc5e2118a5 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -409,6 +409,7 @@ public: static bool getRenderHighlights(); static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay + static void updateRenderTransparentWater(); static void updateRenderBump(); static void updateRenderDeferred(); static void refreshCachedSettings(); @@ -577,6 +578,7 @@ public: static bool sAutoMaskAlphaDeferred; static bool sAutoMaskAlphaNonDeferred; static bool sDisableShaders; // if true, rendering will be done without shaders + static bool sRenderTransparentWater; static bool sRenderBump; static bool sBakeSunlight; static bool sNoAlpha; |