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authorDave Parks <davep@lindenlab.com>2010-02-06 17:33:12 -0600
committerDave Parks <davep@lindenlab.com>2010-02-06 17:33:12 -0600
commitadf601ef1f46e5728988a08068cb2a8b16c7a056 (patch)
tree9dc89a67cd991c4d8a346c419bf2dd47d3b7f1b0 /indra/newview/pipeline.h
parente5a68a626e10e32bab31d676d9db055e97fd93b6 (diff)
Draw prims using triangle strips instead of triangle lists.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 46231048e8..6aecc23aac 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -277,7 +277,7 @@ public:
LLCullResult::sg_list_t::iterator beginAlphaGroups();
LLCullResult::sg_list_t::iterator endAlphaGroups();
- void addTrianglesDrawn(S32 count);
+ void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; }
BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; }
BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; }
@@ -447,7 +447,7 @@ public:
static BOOL sFastAlpha;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
- static BOOL sUseFBO;
+ static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
static BOOL sWaterReflections;