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authorsimon <simon@lindenlab.com>2024-01-09 20:22:37 +0000
committersimon <simon@lindenlab.com>2024-01-09 20:22:37 +0000
commita9ef4d2ee8470e944b09402d0f796cb09cdb728d (patch)
tree4a5b4299c352e671b7aa76eabbf00d546acbf670 /indra/newview/pipeline.h
parenteca0021b7dfd40d5b573ae5530cf44edbe3a0994 (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge remote-tracking branch 'origin/main' into simon/sl-20635-new-data
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6e4c9c7a97..88a7eab813 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -306,7 +306,7 @@ public:
// if setup is true, wil lset texture compare mode function and filtering options
void bindShadowMaps(LLGLSLShader& shader);
void bindDeferredShaderFast(LLGLSLShader& shader);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
@@ -318,6 +318,16 @@ public:
void unbindReflectionProbes(LLGLSLShader& shader);
void renderDeferredLighting();
+
+ // apply atmospheric haze based on contents of color and depth buffer
+ // should be called just before rendering water when camera is under water
+ // and just before rendering alpha when camera is above water
+ void doAtmospherics();
+
+ // apply water haze based on contents of color and depth buffer
+ // should be called just before rendering pre-water alpha objects
+ void doWaterHaze();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);