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authorDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
committerDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
commit9e9d32de384b2807f195be48f49fbdec725f45d1 (patch)
tree802158bd1a8872500ffeee286256f4c3ff79ef72 /indra/newview/pipeline.h
parent3c276c87bde4ff9403df93434e8dc5309a3441b9 (diff)
parentdefbd61d318d0da12fdea208cf2b2297d9a6b122 (diff)
merge
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5c623fc9f2..6ae482fa06 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -163,6 +163,7 @@ public:
void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE);
void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE);
void markPartitionMove(LLDrawable* drawablep);
+ void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
@@ -544,6 +545,9 @@ public:
//utility buffer for rendering post effects, gets abused by renderDeferredLighting
LLPointer<LLVertexBuffer> mDeferredVB;
+ //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
+ LLPointer<LLVertexBuffer> mCubeVB;
+
//sun shadow map
LLRenderTarget mShadow[6];
std::vector<LLVector3> mShadowFrustPoints[4];
@@ -595,6 +599,7 @@ public:
BOOL mVertexShadersEnabled;
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
+ U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
protected:
BOOL mRenderTypeEnabled[NUM_RENDER_TYPES];
std::stack<std::string> mRenderTypeEnableStack;
@@ -652,6 +657,9 @@ protected:
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
+ U32 mMeshDirtyQueryObject;
+
LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
bool mGroupQ2Locked;