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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-02-18 12:34:38 +0200 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-02-18 15:34:43 +0200 |
commit | 808684ee4fe0d9ed3868d0ee86d9cc28f32fcfcb (patch) | |
tree | d675a8ca3c192471335f8eed41a6dcf79c59c7fa /indra/newview/pipeline.h | |
parent | 95f7b552adf179b47cb74a4e39581e8d9c58dddc (diff) |
SL-16841 Disable shadow splits one by one to improve FPS instead of disabling all shadows at once
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3e5899d973..b86b68b09d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -416,6 +416,8 @@ public: static void updateRenderDeferred(); static void refreshCachedSettings(); + static void onToggleAutoFPS(); + void addDebugBlip(const LLVector3& position, const LLColor4& color); void hidePermanentObjects( std::vector<U32>& restoreList ); @@ -916,6 +918,7 @@ public: static U32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; + static S32 RenderShadowSplits; static bool RenderDeferredSSAO; static F32 RenderShadowResolutionScale; static bool RenderLocalLights; |