diff options
author | callum_linden <none@none> | 2013-06-27 18:03:47 -0700 |
---|---|---|
committer | callum_linden <none@none> | 2013-06-27 18:03:47 -0700 |
commit | b6b4b5913827ca864dac94c72a127f520288ef8e (patch) | |
tree | dd4bc54c888b4ad2114add5d3c357fae97199c25 /indra/newview/pipeline.h | |
parent | df0da562af801b4370b18b223c9a2d33a29ce759 (diff) | |
parent | 6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff) |
Merge with viewer-release
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-x | indra/newview/pipeline.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0f2a807f7a..f0bebbe20d 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -177,6 +177,12 @@ public: // Object related methods void markVisible(LLDrawable *drawablep, LLCamera& camera); void markOccluder(LLSpatialGroup* group); + + //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest + // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided + void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); + + void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); @@ -282,7 +288,7 @@ public: void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera); + void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); @@ -610,6 +616,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; + LLRenderTarget mOcclusionDepth; LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; @@ -622,6 +629,7 @@ public: //sun shadow map LLRenderTarget mShadow[6]; + LLRenderTarget mShadowOcclusion[6]; std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; |