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authorDave Parks <davep@lindenlab.com>2011-02-22 18:36:50 -0600
committerDave Parks <davep@lindenlab.com>2011-02-22 18:36:50 -0600
commite55e91a5a546832b79643fdcd2208b5e4f62b6df (patch)
tree2b0fbc27be86c3db4c7866b78d150586b3e50fe7 /indra/newview/pipeline.h
parentb53ffe4eae9700ad78f01cfec3458b5611330027 (diff)
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion queries if GL is set to not use VBOs for stream draw.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 0eb020605e..32ac93388d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -119,7 +119,6 @@ public:
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);
- void setUseVBO(BOOL use_vbo);
void generateImpostor(LLVOAvatar* avatar);
void bindScreenToTexture();
void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);