summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.h
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2022-11-18 11:45:04 -0600
committerDave Parks <davep@lindenlab.com>2022-11-18 11:45:04 -0600
commitb1dabc0f008bf0e6558a93bca2a2d818073a03c1 (patch)
treea6ce69869e9bd9a40143d74c984444d4e4f068ed /indra/newview/pipeline.h
parente2d1af5c4f7bdc04becb4a4fd56b7e9057bdfedc (diff)
SL-18669 Fix for broken lighting on transparent faces. Optimize handling of "bindDeferredShader" and shadow map setup.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5b068fc386..0fbc5cf960 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -293,6 +293,12 @@ public:
void renderGeomDeferred(LLCamera& camera, bool do_occlusion = false);
void renderGeomPostDeferred(LLCamera& camera);
void renderGeomShadow(LLCamera& camera);
+ void bindLightFunc(LLGLSLShader& shader);
+
+ // bind shadow maps
+ // if setup is true, wil lset texture compare mode function and filtering options
+ void bindShadowMaps(LLGLSLShader& shader);
+ void bindDeferredShaderFast(LLGLSLShader& shader);
void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);