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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-01-08 21:33:06 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-01-08 21:33:06 +0200
commitafe91b7eb68da65687beef451bd094ff0091b717 (patch)
tree5bdb9e5b5a78a16a8c1362c33717a6931fb40458 /indra/newview/pipeline.h
parent6e6df8c31e09e6ba69156150ecd37cc4ac4ea0e6 (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-X
# Conflicts: # indra/newview/VIEWER_VERSION.txt
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6e4c9c7a97..88a7eab813 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -306,7 +306,7 @@ public:
// if setup is true, wil lset texture compare mode function and filtering options
void bindShadowMaps(LLGLSLShader& shader);
void bindDeferredShaderFast(LLGLSLShader& shader);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
@@ -318,6 +318,16 @@ public:
void unbindReflectionProbes(LLGLSLShader& shader);
void renderDeferredLighting();
+
+ // apply atmospheric haze based on contents of color and depth buffer
+ // should be called just before rendering water when camera is under water
+ // and just before rendering alpha when camera is above water
+ void doAtmospherics();
+
+ // apply water haze based on contents of color and depth buffer
+ // should be called just before rendering pre-water alpha objects
+ void doWaterHaze();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);