diff options
author | Dave Parks <davep@lindenlab.com> | 2010-07-14 11:11:31 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-07-14 11:11:31 -0500 |
commit | 13202e744c35f0c6154cd0b582b1834896cacb79 (patch) | |
tree | 6a78237dd74c6270201afb6921e34e0b81dcfad5 /indra/newview/pipeline.h | |
parent | b46fff1ba1450d14424e676f31c0cacd921bedb0 (diff) | |
parent | 2dd3a6be720ed6ce7c17415fc8d81869cf46f3a0 (diff) |
merge
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 8e6390012a..56c64b190b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -45,6 +45,9 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llmodel.h" //for LL_MESH_ENaBLED + +#include <stack> #include <stack> @@ -60,6 +63,11 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; + +#if LL_MESH_ENABLED +class LLMeshResponder; +#endif typedef enum e_avatar_skinning_method { @@ -215,6 +223,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -227,6 +236,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -429,6 +446,8 @@ public: RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x0800000, + RENDER_DEBUG_NORMALS = 0x1000000, }; public: @@ -451,6 +470,12 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; +#if LL_MESH_ENABLED + S32 mDebugMeshUploadCost; +#endif + S32 mLightingChanges; S32 mGeometryChanges; @@ -466,6 +491,8 @@ public: static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; |