diff options
author | Dave Parks <davep@lindenlab.com> | 2012-05-21 23:33:25 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-05-21 23:33:25 -0500 |
commit | b7cfd8c7f09a1a913c5678a5a25a951307593eb3 (patch) | |
tree | 0231b52789d1054c397dddd8da41cc498181dd90 /indra/newview/pipeline.cpp | |
parent | 89b0b6ac7198653d989dea78ee1c3d3f4f61161f (diff) |
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 90 |
1 files changed, 81 insertions, 9 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a691302cb9..a76a32f834 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -51,6 +51,10 @@ // newview includes #include "llagent.h" #include "llagentcamera.h" +#include "llappviewer.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" @@ -403,9 +407,11 @@ LLPipeline::LLPipeline() : mInitialized(FALSE), mVertexShadersEnabled(FALSE), mVertexShadersLoaded(0), + mTransformFeedbackPrimitives(0), mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), + mMeshDirtyQueryObject(0), mGroupQ1Locked(false), mGroupQ2Locked(false), mResetVertexBuffers(false), @@ -693,6 +699,12 @@ void LLPipeline::destroyGL() { LLVertexBuffer::sEnableVBOs = FALSE; } + + if (mMeshDirtyQueryObject) + { + glDeleteQueriesARB(1, &mMeshDirtyQueryObject); + mMeshDirtyQueryObject = 0; + } } static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); @@ -1028,19 +1040,19 @@ void LLPipeline::releaseGLBuffers() if (mNoiseMap) { - LLImageGL::deleteTextures(1, &mNoiseMap); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 1, &mNoiseMap); mNoiseMap = 0; } if (mTrueNoiseMap) { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 1, &mTrueNoiseMap); mTrueNoiseMap = 0; } if (mLightFunc) { - LLImageGL::deleteTextures(1, &mLightFunc); + LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 1, &mLightFunc); mLightFunc = 0; } @@ -1131,7 +1143,7 @@ void LLPipeline::createGLBuffers() noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; } - LLImageGL::generateTextures(1, &mNoiseMap); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, 1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); @@ -1147,7 +1159,7 @@ void LLPipeline::createGLBuffers() noise[i] = ll_frand()*2.0-1.0; } - LLImageGL::generateTextures(1, &mTrueNoiseMap); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, 1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); @@ -1183,7 +1195,7 @@ void LLPipeline::createGLBuffers() } } - LLImageGL::generateTextures(1, &mLightFunc); + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); @@ -2829,6 +2841,11 @@ void LLPipeline::processPartitionQ() mPartitionQ.clear(); } +void LLPipeline::markMeshDirty(LLSpatialGroup* group) +{ + mMeshDirtyGroup.push_back(group); +} + void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -3437,15 +3454,43 @@ void LLPipeline::postSort(LLCamera& camera) } } } + + //flush particle VB + LLVOPartGroup::sVB->flush(); + + /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty(); + + if (use_transform_feedback) + { //place a query around potential transform feedback code for synchronization + mTransformFeedbackPrimitives = 0; + + if (!mMeshDirtyQueryObject) + { + glGenQueriesARB(1, &mMeshDirtyQueryObject); + } + + glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject); + }*/ + + //pack vertex buffers for groups that chose to delay their updates + for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) + { + (*iter)->rebuildMesh(); + } + + /*if (use_transform_feedback) + { + glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); + }*/ + + mMeshDirtyGroup.clear(); + if (!sShadowRender) { std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } - //flush particle VB - LLVOPartGroup::sVB->flush(); - llpushcallstacks ; // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) @@ -3532,6 +3577,33 @@ void LLPipeline::postSort(LLCamera& camera) } } + /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence"); + static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work"); + if (use_transform_feedback) + { //using transform feedback, wait for transform feedback to complete + LLFastTimer t(FTM_TRANSFORM_WAIT); + + S32 done = 0; + //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count); + + glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); + + while (!done) + { + { + LLFastTimer t(FTM_TRANSFORM_DO_WORK); + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + //do some useful work while we wait + LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread + } + glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); + } + + mTransformFeedbackPrimitives = 0; + }*/ + //LLSpatialGroup::sNoDelete = FALSE; llpushcallstacks ; } |